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    Zelda FAQ/Maps by WilliamPorygon

    Version: 1.0 | Updated: 03/13/03 | Search Guide | Bookmark Guide

    
    Game & Watch Gallery 4
    Zelda Maps/FAQ
    Version 1.0
    (C) 2003 William Ornt
    
    Legal Stuff
    -----------
    This FAQ is Copyright (C) 2003 William Ornt.  At the current time I am giving
    GameFAQs and _only_ GameFAQs permission to post/publish my FAQs.  Please do
    not e-mail me asking for permission to reprint this as it will not get a
    response.  If you find this FAQ on another site (with or without this
    disclaimer) please let me know where it is posted, and I will deal with them
    personally.
    
    Contents
    --------
    A. Enemies
    B. Items
    C. Level Maps & Data
    
    
    A. Enemies
    ----------
    1. Stalfos - up to four of these are found underneath each room.  They will
    stick knives up through the floor which you must avoid, or you will be
    damaged.  There are actually two different types of Stalfos.
    
     Type A: Always stays in the same position, raises knife at set intervals
             regardless of Link's position
    
     Type B: Moves left and right to follow Link (when space permits), only
             raises starts to raise knife when Link is above it
    
    In rooms with both types of Stalfos, you can distinguish them by the sounds of
    the beeps as they raise their knives  type A makes a lower pitched beep and
    type B makes higher pitched beeps.  All rooms except room C in levels 1 and 5
    have exactly one Type B Stalfos.
    
    2. Ghost - Some rooms have a ghost in the back of the room.  Occasionally the
    ghost will rise up and back down, and often (but not always) shoots an arrow
    from behind when it rises.  To deflect the arrow, hold your attack button down
    and Link will hold his shield behind him.  Be careful, however, as Link is
    vulnerable from attacks to the front when holding the shield behind him.
    
    3. Guard - Each room has a guard at the right side of the room.  To clear the
    room, you have to defeat the guard by hitting it with your sword until it is
    out of energy.  Each hit takes 3 energy away.  They can hit you with their
    arrows when you are on the right side of the screen, and will occasionally
    shoot them across the screen.  As long as you aren't holding the attack
    button, Link's shield will deflect the guard's attacks.
    
    4. Dragon - The top room in each dungeon has a dragon guarding the Triforce
    piece.  Move back and forth to dodge the fireballs, and also move back to
    dodge when its pointy tail moves forward.  Whenever you're in the right space,
    jam on the attack button to do damage.
    
    B. Items
    --------
    1. Tomahawk - One room in each dungeon has a tomahawk.  Once found, Link will
    automatically use it at the end of the dungeon to attack the dragon.  When you
    have the tomahawk, it will do 9 damage per hit to the dragon, as opposed to
    the normal 3 damage per hit with the sword.
    
    2. Map - One room in each dungeon has a map.  Once found, the map display in
    the upper left screen will show all the rooms in the dungeon, instead of only
    the room you are currently in.
    
    3. Water of Life - When you have this item, press down on the control pad to
    refill your life meter to 5 hearts.  It will also activate by itself if you
    run out of hearts.  You can only have one of these at a time, so if you're
    about to clear a room where you'll get another one of these, use it!
    
    4. Heart - Adds 1 heart back to your life meter if you aren't at the maximum.
    Unlike all other items, you don't always receive the heart after defeating a
    room containing one (you may get nothing from the room instead).
    
    C. Level Maps & Data
    --------------------
    
    Level 1
    -------
    Enemies' energy: 40
    Dragon's energy: 100
    
      E
      |
      D
      |\
      C B
      |/
      A
    
    Room | Stalfos | Ghost |   Item   | Next Room
    ---------------------------------------------
      A  |    1    |   no  |   Heart  |  C or B
      B  |    2    |   no  | Tomahawk |    C
      C  |    1*   |  yes  |    Map   |    D
      D  |    2    |   no  |   Water  |    E
      E  |    -    |   -   | Triforce |    -
    
    * This room only has a Type A Stalfos.
    
    Level 2
    -------
    Enemies' energy: 50
    Dragon's energy: 110
    
        F
       /
      E-D
      |/
      C-B
      |/
      A
    
    Room | Stalfos | Ghost |   Item   | Next Room
    ---------------------------------------------
      A  |    1    |  yes  |    Map   |  C or B
      B  |    2    |  yes  |   Heart  |    B
      C  |    3    |   no  |   Water  |  E or D
      D  |    3    |  yes  | Tomahawk |    E
      E  |    3    |   no  |   Heart  |    F
      F  |    -    |   -   | Triforce |    -
    
    
    Level 3
    -------
    Enemies' energy: 60
    Dragon's energy: 120
    
          G
          |
        E-F  
       / \
      C-B-D
      |/
      A
    
    Room | Stalfos | Ghost |   Item   | Next Room
    ---------------------------------------------
      A  |    2    |  yes  |    Map   |  C or B
      B  |    3    |   no  |   Heart  |  C or D  
      C  |    4    |   no  |   Water  |    E
      D  |    4    |   no  | Tomahawk |    E
      E  |    3    |  yes  |   Heart  |    F
      F  |    4    |   no  |   Water  |    G
      G  |    -    |   -   | Triforce |    -
    
    
    Level 4
    -------
    Enemies' energy: 70
    Dragon's energy: 130
    
          I
         /|
        G H
       /|/|
      | E F
      |/ \|
      C-B-D
      |/
      A
    
    Room | Stalfos | Ghost |   Item   | Next Room
    ---------------------------------------------
      A  |    4    |   no  |   Water  |  C or B
      B  |    4    |   no  |    Map   |  C or D
      C  |    4    |   no  |   Heart  |  G or E
      D  |    4    |  yes  |   Water  |  E or F  
      E  |    4    |  yes  |   Heart  |  G or H
      F  |    3    |  yes  | Tomahawk |    H
      G  |    4    |   no  |   Water  |    I
      H  |    4    |  yes  |   Water  |    I
      I  |    -    |   -   | Triforce |    -
    
    
    Level 5
    -------
    Enemies' energy: 80
    Dragon's energy: 140
    
    Map is same as Level 1, with all enemies and items in the same places.
    However, the enemies move faster in this level.
    
    
    Level 6
    -------
    Enemies' energy: 90
    Dragon's energy: 150
    
    Map is same as Level 2, with all enemies and items in the same places.
    However, the enemies move faster in this level.
    
    
    Level 7
    -------
    Enemies' energy: 100
    Dragon's energy: 170
    
    Map is same as Level 3, with all enemies and items in the same places.
    However, the enemies move faster in this level.
    
    
    Level 8
    -------
    Enemies' energy: 130
    Dragon's energy: 250
    
    Map is same as Level 4, with all enemies and items in the same places.
    However, the enemies move faster in this level.
    
    
    Credits
    -------
    WilliamPorygon (me) for the research and work of writing this FAQ.
    CJayC, for doing all the work of keeping GameFAQs running smoothly.
    
    
    If you have any comments, suggestions, etc. e-mail me at porygon311@msn.com
    and let me know.  Please mention the FAQ in the subject line, I get a lot of
    spam and if I can't tell what the message is for it'll likely get tossed
    without being read.

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