---------------------
                            D & D
                      Eye of the Beholder
                     ---------------------
                          Item List

                   Devoloped by: Infogrames
              for the Nintendo Game Boy Advance
                         
                    
                       List created by:
                          muddynick
                    (muddynick@hotmail.com)
                 Copyright (C) 2003 muddynick
                         
                          Version 0.2
                     Last Update: 1/21/03

________________________________________________________________
================================================================

*** Table of Contents ***

I. Weapons
     A. Simple Weapons
          1. Tiny
          2. Small
          3. Medium
          4. Large
          5. Ranged
               a. Small
               b. Medium
     B. Martial Weapons
          1. Small
          2. Medium
          3. Large
          4. Ranged
               a. Medium
               b. Large
     C. Exotic Weapons
          1. Tiny
          2. Small
          3. Medium
          4. Large
          5. Ranged
               a. Tiny
               b. Small
               c. Medium
II. Armor
     A. Light Armor
     B. Medium Armor
     C. Heavy Armor
     D. Shields
III. Wands
IV. Scrolls
V. Potions
VI. Version History / Reference
VII. Special Thanks
VIII. Copyright Info / Contact

_________________________________________________________________
=================================================================


============
I. Weapons
============
     Explanation of Critical - When attacking the game randomly 
rolls a number between 1 and 20. On a weapon listed as 1-6 Damage 
19-20 / 2x Critical: if the game rolls a 19 or 20 it's a critical
hit. The 2x stands as the damage on the critical hit will be two
times normal damage or 2-12 in this example.
     
     Weapon Bonus(+) - If a weapon has a +, this will affect both
your hitting % and amount of damage caused, but does not affect
the range of critical hits. An example would be a Dagger +1 would
now be 2-5 damage.

     *****************
     A. Simple Weapons
     *****************

          1. Tiny (simple)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Dagger         1-4        19-20 / 2x     10 feet        Pierce

          2. Small (simple)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Light Mace     1-6          20 / 2x                     Blunt

          3. Medium (simple)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Club           1-6          20 / 2x      10 feet        Blunt
Halfspear      1-6          20 / 3x      20 feet        Pierce
Heavy Mace     1-8          20 / 2x                     Blunt
Morningstar    1-8          20 / 2x                   Blunt/Pierce

          4. Large (simple)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Shortspear     1-8          20 / 3x      20 feet        Pierce


          5. Ranged (simple)

               a. Small Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Light X-Bow    1-8        19-20 / 2x     80 feet        Pierce
Dart           1-4         20 / 2x       20 feet        Pierce
Sling          1-4         20 / 2x       50 feet        Blunt

               b. Medium Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Heavy X-Bow    1-10       19-20 / 2x     120 feet       Pierce

     
     ******************
     B. Martial Weapons
     ******************

          1. Small (martial)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Short Sword    1-6        19-20 / 2x                    Pierce
Light Hammer   1-4         20 / 2x       20 feet        Blunt
Handaxe        1-6         20 / 3x                      Slash
Light Pick     1-4         20 / 4x                      Pierce
          
          2. Medium (martial)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Battleaxe      1-8         20 / 3x                      Slash
Heavy Pick     1-6         20 / 4x                      Pierce
Light Flail    1-8         20 / 2x                      Blunt
Long Sword     1-8        19-20 / 2x                    Slash
Rapier         1-6        18-20 / 2x                    Pierce
Scimitar       1-6        18-20 / 2x                    Slash
Trident        1-8         20 / 2x       10 feet        Pierce
War Hammer     1-8         20 / 3x                      Blunt
          
          3. Large (martial)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Falchion       2-8        18-20 / 2x                    Slash
Heavy Flail    1-10       19-20 / 2x                    Blunt
Great Axe      1-12        20 / 3x                      Slash
Great Club     1-10        20 / 2x                      Blunt
Great Sword    2-12       19-20 / 2x                    Slash

          4. Ranged (martial)

               a. Medium Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Short bow      1-6          20 / 3x      60 feet        Pierce
Composite      1-6          20 / 3x      70 feet        Pierce           
   Shortbow

               b. Large Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Long Bow       1-8          20 / 3x      100 feet       Pierce
Composite      1-8          20 / 3x      110 feet       Pierce
   Longbow


     *****************
     C. Exotic Weapons
     *****************

          1. Tiny (exotic)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Kukri          1-4        18-20 / 2x                    Slash

          2. Small (exotic)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*


          3. Medium (exotic)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Bastard Sword  1-10       19-20 / 2x                    Slash

          4. Large (exotic)
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*


          5. Ranged (exotic)

               a. Tiny Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*
Hand X-Bow     1-4        19-20 / 2x     30 feet        Pierce

               b. Small Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*

               c. Medium Ranged
------------------------------------------------------------------
*Weapon*     *Damage*     *Critical*     *Range*     *Damage Type*


============
II. Armor
============
     
     A. Light Armor - All Light Armor movement is 30 feet/turn.
-------------------------------------------------------------------
     *TYPE*      *AC BONUS*     *Max Dex Bonus*     *Spell Failure*
Padded               +1                +8                 5%
Leather              +2                +6                10%
Studded Leather      +3                +5                15%
Chain Shirt          +4                +4                20%


     B. Medium Armor - All Medium Armor movement is 20 feet/turn.
-------------------------------------------------------------------
     *TYPE*      *AC BONUS*     *Max Dex Bonus*     *Spell Failure*
Hide                 +3                +4                20%
Scale Mail           +4                +3                25%
Chain Mail           +5                +2                30%
Breastplate          +5                +3                25%


     C. Heavy Armor - All Heavy Armor movement is 20 feet/turn.
-------------------------------------------------------------------
     *TYPE*      *AC BONUS*     *Max Dex Bonus*     *Spell Failure*
Splint Mail          +6                +0                40%
Banded Mail          +6                +1                35%
Half-Plate Mail      +7                +0                40%
Full-Plate Mail      +8                +1                35%


     D. Shields
-------------------------------------------------------------------
     *TYPE*      *AC BONUS*     *Spell Failure*
Buckler              +1               5%
Small Wooden         +1               5%
Small Metal          +1               5%
Large Wooden         +2               15%
Large Metal          +2               15%



==============
III. Wands
==============
*under construction*


==============
IV. Scrolls
==============

Acid Arrow - (Melf's Acid Arrow)(Wizard) - Damage 2-8: Casts out an
     arrow of acid. Ranged weapon stats aply to the spell hitting 
     the enemy.

Cure Lt Wnd (Cure Light Wounds)(Cleric) - Heal 1-8 Hps of targeted 
     party member. Add +1 to max Hps heal/level of caster with a max
     of +5. The range of this spell is within touch of the caster.

Hold Person (Hold Person)(Cleric/Wizard) - Freezes the target in 
     place for one round. He may not attack or defend himself. Casting
     spells is still a possibity since it involves only mental work.

L. Restore (Lesser Restoration)(Cleric) - Cures any stat drain(Strength,
     etc) on a party member by 1-4 points or drain one of the enemies stats.


==============
V. Potions
==============
N. Poison (Netruelize Poison) - Cures one party member that has been poisoned

Cure Lt Wnd (Cure Light Wounds) - (Cleric) - Heal 1-8 Hps of targeted party 
     member.


==================================
VI. Version History /  Reference
==================================

0.1  1/17/03  Some Armor and Weapons added
0.2  1/21/03  Some Scrolls and Potions added, Updated Weapons

Reference
---------
* TSR Advanced Dungeons and Dragons 3rd Edition Player's Handbook

=====================
VII. Special Thanks
=====================

CJayC - For his fantastic site (www.gamefaqs.com)
Infogrames - for their work on this game
TSR - were do I start?
P-Man & Mickey - also also wik

================================
VIII. Copyright Info / Contact
================================
This work is Copyright (C) 2003 muddynick. This guide may not be
altered in any way unless done so by it's creator, muddynick. The 
use of this guide on websites, in walkthrough's, or to in any way
obtain money is strictly prohibited.


Contact:
--------
     Still going back through the game. Hopefully I can get something
     up in the wands section soon. If you know of an item I missed on 
     my list feel free to email me.

Email: muddynick@hotmail.com