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    Save State Hacking Guide by knight8183

    Version: 1.0 | Updated: 02/11/03 | Printable Version | Search Guide | Bookmark Guide

    For Dungeons & Dragons: Eye of the Beholder GBA game.
    
    Hacking Guide V1.0     Originally created 12/2/2002
    Also posted in the GameFaqs message board at around the same time.
    
    Section 1: D&D Character Memory Blocks and Intro
    Section 2: Byte by Byte
    Section 3: Character Block Address Table
    Section 4: Race Code Table
    Section 5: Alignment Code Table
    Section 6: Feats
    Section 7: Item Code Table
    Section 8: Spell Code Table 
    
    Credits and Misc.
    
    ____________________________
    Section 1: D&D Character Memory Blocks and Intro
    ____________________________
    Disclaimer:
         I'm not in any way responsible for what you do to your saved games
    or your games in general.  Don't flame or spam me for any damage you've 
    done to yourself :p
    
    Onwards...
    
         In D&D:EoB, characters are stored in memory blocks which I call 
    character memory blocks.  Each character memory block uses approximately 
    304 bytes worth of data.  (I hope I counted right)  Every byte controls 
    every item, skill, spell, level, exp, and feats of that character.
         Character memory blocks correspond to the order in which the 
    characters are listed at the Recruiter.  Even the characters that you run
    across on your adventures that you can also recruit can be found here and
    listed along with the pre-set or rolled characters.
    
         I assume there's a limit to how many characters you can roll or 
    create, I haven't went THAT far, so don't ask me :p  
    If anyone took a look at the Zoids GBA Hacking Guide in the same 
    GameFaqs, you'll notice resemblance between this and that one.  Yes, I 
    structured it similarly because the memory blocks themselves are rather 
    similar.
    
    One thing to note: Even if you remove a character from your party, that 
    character still remains existant and counts in the number of character 
    memory blocks. (a difference in these memory blocks compared to Zoids 
    memory blocks, thank god)
    
    
    ____________________________
    Section 2: Byte by Byte
    ____________________________
      Here's the breakdown of the main bytes for a character memory block.  
    Byte numbering is not random by any means, and the value in parenthesis 
    is the address for the first rolled character you've created.
    Note that since I don't know whether or not there exists a byte before 
    this section that affects the character, the first byte I've listed might 
    not be the actual first byte... But for all intents and purposes, they are
    in here :p
    
    
    Byte 0          (03002648) STR CURRENT
    Byte 1          (03002649) STR MAX
    Byte 2          (0300264a) INT CURRENT
    Byte 3          (0300264b) INT MAX
    Byte 4          (0300264c) WIS CURRENT
    Byte 5          (0300264d) WIS MAX
    Byte 6          (0300264e) DEX CURRENT
    Byte 7          (0300264f) DEX MAX
    Byte 8          (03002650) CON CURRENT
    Byte 9          (03002651) CON MAX
    Byte 10         (03002652) CHA CURRENT
    Byte 11         (03002653) CHA MAX
    Byte 12         (03002654) Cleric level
    Byte 13         (03002655) Fighter level
    Byte 14         (03002656) Rogue Level
    Byte 15         (03002657) Wizard Level
    Bytes 16-19     (03002658) EXP
    Byte 20         (0300265c) hp CURRENT
    Byte 21         (0300265d) hp MAX
    Byte 22         (0300265e) turns per day CURRENT
    Byte 23         (0300265f) turns per day MAX
    Byte 24         (03002660) race code (see below)
    Byte 25         (03002661) alignment code (see below)
    Byte 26         (03002662) gender (see below)
    Byte 27         (03002663) base AC
    Byte 28         (03002664) face
    Byte 29         (03002665) miniature pic
    Byte 30         (03002666) Appraise (SKILL RANKS upto 0300267a)
    Byte 31         (03002667) Bluff
    Byte 32         (03002668) Climb
    Byte 33         (03002669) Concentration
    Byte 34         (0300266a) Decipher Script
    Byte 35         (0300266b) Diplomacy
    Byte 36         (0300266c) Disable Device
    Byte 37         (0300266d) Escape Artist
    Byte 38         (0300266e) Forgery
    Byte 39         (0300266f) Heal
    Byte 40         (03002670) Hide
    Byte 41         (03002671) Intimidate
    Byte 42         (03002672) Intuit Direction
    Byte 43         (03002673) Listen
    Byte 44         (03002674) Open Lock
    Byte 45         (03002675) Search
    Byte 46         (03002676) Sense Motive
    Byte 47         (03002677) Spellcraft
    Byte 48         (03002678) Spot
    Byte 49         (03002679) Tumble
    Byte 50         (0300267a) Use Magic Device
    Bytes 51-59     (0300267b) *Unknown
    Byte 60         (03002684) Feats (see below)
    Byte 61         (03002685) Feats
    Byte 62         (03002686) Feats
    Byte 63         (03002687) *Unknown
    Byte 64         (03002688) Equipment - Body - Item Code (see below)
    Byte 65         (03002689) *Unknown
    Byte 66         (0300268a) Equipment - Right Hand
    Byte 67         (0300268b) *Unknown
    Byte 68         (0300268c) Equipment - Left Hand
    Byte 69         (0300268d) *Unknown
    Byte 70         (0300268e) Equipment - Quiver
    Byte 71         (0300268f) *Unknown
    Byte 72         (03002690) Equipment - Head
    Byte 73         (03002691) *Unknown
    Byte 74         (03002692) Equipment - Neck
    Byte 75         (03002693) *Unknown
    Byte 76         (03002694) Equipment - Right Fingers
    Byte 77         (03002695) *Unknown
    Byte 78         (03002696) Equipment - Left Fingers
    Byte 79         (03002697) *Unknown
    Byte 80         (03002698) Equipment - Arms
    Byte 81         (03002699) *Unknown
    Byte 82         (0300269a) Equipment - Arms
    Byte 83         (0300269b) *Unknown
    Byte 84         (0300269c) Inventory slot #1
    Byte 85         (0300269d) *Unknown
    Byte 86         (0300269e) Inventory slot #2
    Byte 87         (0300269f) *Unknown
    Byte 88         (030026a0) Inventory slot #3
    Byte 89         (030026a1) *Unknown
    Byte 90         (030026a2) Inventory slot #4
    Byte 91         (030026a3) *Unknown
    Byte 92         (030026a4) Inventory slot #5
    Byte 93         (030026a5) *Unknown
    Byte 94         (030026a6) Inventory slot #6
    Byte 95         (030026a7) *Unknown
    Byte 96         (030026a8) Inventory slot #7
    Byte 97         (030026a9) *Unknown
    Byte 98         (030026aa) Inventory slot #8
    Byte 99         (030026ab) *Unknown
    Byte 100        (030026ac) Inventory slot #9
    Byte 101        (030026ad) *Unknown
    Byte 102        (030026ae) Inventory slot #10
    Byte 103        (030026af) *Unknown
    Byte 104        (030026b0) Inventory slot #11
    Byte 105        (030026b1) *Unknown
    Byte 106        (030026b2) Inventory slot #12
    Byte 107        (030026b3) *Unknown
    Byte 108        (030026b4) Inventory slot #13
    Byte 109        (030026b5) *Unknown
    Byte 110        (030026b6) Inventory slot #14
    Byte 111        (030026b7) *Unknown
    Byte 112        (030026b8) Inventory slot #15
    Byte 113        (030026b9) *Unknown
    Byte 114        (030026ba) Inventory slot #16
    Byte 115        (030026bb) *Unknown
    Byte 116        (030026bc) Arcane Spellbook - Spellbook Code (see below)
    Byte 117        (030026bd) Arcane Spellbook
    Byte 118        (030026be) Arcane Spellbook
    Byte 119        (030026bf) Arcane Spellbook
    Byte 120        (030026c0) Arcane Spellbook
    Byte 121        (030026c1) Arcane Spellbook
    Byte 122        (030026c2) Arcane Spellbook
    Byte 123        (030026c3) Arcane Spellbook
    Byte 124        (030026c4) Arcane Spellbook
    Byte 125        (030026c5) Arcane Spellbook
    Byte 126        (030026c6) Arcane Spellbook
    Byte 127        (030026c7) *Unknown
    Byte 128        (030026c8) *Unknown 
    Byte 129        (030026c9) *Unknown  
    Byte 130        (030026ca) *Unknown  
    Byte 131        (030026cb) *Unknown  
    Byte 132        (030026cc) Divine Spells Section
    Byte 133        (030026cd) Arcane Spells Section
    Byte 134        (030026ce) *Unknown  
    Byte 135        (030026cf) *Unknown  
    Byte 136-295?   (030026d0) Spell Slots - #1-160
    Byte 296-302    (03002770) Spell Slots??? - #161-7
    Byte 303        (03002777) Spell Slots??? - #168
    
    
    Race Code - The code that denotes what race the character is.  For further
                information, exact values and their meanings, see Section 4.
    
    Alignment Code - The code that denotes what alignment the character is.  
                     For further information, exact values, and their 
                     meanings, see Section 5.
    
    Gender - 0 for male, 1 for female
    
    Feats - Just three bytes for all the combinations of Feats your character
            could have... For further information, exact values, and their 
            meanings, see Section 6.
    
    Item Code - The code that the game uses to distinguish the items your 
                character wears or has.  See Section 7 for more info.
    
    Spellbook Code - Eleven bytes for all the combinations of spells (both 
                     Cleric and Wizard) your character could have... For 
                     further information, exact values, and their meanings, 
                     see Section 8.
    
    Arcane Spells Section - It seems that the game stores all the spells first
                            in this section (both Cleric and Wizard spells), 
                            the value in this byte equals to the number of the
                            Cleric and Wizard spells you have readied. (?)
    
    Divine Spells Section - After the spells are stored in the Arcane Spells 
                            section, then the game shifts cleric spells over 
                            to this section.  The value in this section equals
                            to the number of spells shifted over from the 
                            Arcane Spells section, any remaining spells left 
                            in there are left alone.
    
    Spell Slots - I will generalize them as Arcane spells because of the fact 
                  that all spells would appear in the Arcane Spells Section if
                  the Divine's value was 0.  The values in these spell slots 
                  correspond to the name of the spell...
    
    WARNING: It seems that you CAN possibly have 160+ spells under your belt, 
             up until 255, but the main problem is that this will 
             override/overflow into the next character's memory block.  
             To avoid doing so, limit yourself to within 160 spells for safety
             measures.
    
    ____________________________
    Section 3: Character Block Address Table
    ____________________________
       Remember, this is the beginning of each character memory block.  Apply 
    all hexadecimal rules to get to the address of your choice.  I haven't 
    tested most of the blocks, so use with caution, and always have a backup 
    save file before attempting.
    
       I've only listed the first 20 memory blocks and their first addresses, 
    if you rolled/encounted more characters and the list is longer, just 
    follow the pattern and add as necessary.
    
    #1 - 3002188
    #2 - 30022b8
    #3 - 30023e8
    #4 - 3002518
    #5 - 3002648
    #6 - 3002778
    #7 - 30028a8
    #8 - 30029d8
    #9 - 3002b08
    #10 - 3002c38
    #11 - 3002d68
    #12 - 3002e98
    #13 - 3002fc8
    #14 - 30030f8
    #15 - 3003228
    #16 - 3003358
    #17 - 3003488
    #18 - 30035b8
    #19 - 30036e8
    #20 - 3003818
    
    ____________________________
    Section 4: Race Code Table
    ____________________________
    
         Self-explanatory.  The values 0 through 6 are the ordinary values 
    used in the game, the values beyond that seems to be available, experiment
    with them and see what you find out :)
    
    Race:
    0       - human
    1       - shield dwarf
    2       - moon elf
    3       - rock gnome
    4       - half-elf
    5       - Lf. Halfling
    6       - Half-Orc
    7       - Cleric....(???)
    8       - Fighter
    9       - Rogue
    10      - Wizard
    11      - Lawful Good....(??? etc.)
    
    
    ____________________________
    Section 5: Alignment Code Table
    ____________________________
    
         Similar in nature to the Race Codes, 0 through 8 are the values used
    ordinarily by the game.
    
    Alignment:
    0       - Lawful Good
    1       - Lawful Neutral
    2       - Lawful Evil
    3       - Neutral Good
    4       - Neutral
    5       - Neutral Evil
    6       - Chaotic Good
    7       - Chaotic Neutral
    8       - Chaotic Evil
    9       - Strength....(???)
    10      - Dexterity (etc.)
    
    
    ____________________________
    Section 6: Feats
    ____________________________
    
         Now, this is the second longest section in this series.  Each of the 
    three bytes (#60, 61, 62) that enable your character to use Feats work in 
    a very tedious way.  You'll see why when you look at the pattern.
         I will list only a part of the pattern in the first byte, and for 
    the other two bytes, I will only list the first and the last values.
    
    Byte 60
    ---------
    0 - none 
    1 - alertness 
    2 - armor prof. (heavy) 
    3 - alertness + armor prof. (heavy)
    4 - armor prof. (light)
    5 - alertness + armor prof. (light)
    6 - armor prof. (heavy) + armor prof. (light)
    7 - alertness + armor prof. (heavy) + armor prof. (light)
    8 - armor prof. (med)
    9 - alertness + armor prof. (med)
    10 - armor prof. (heavy) + armor prof. (med)
    11 - alertness + armor prof. (heavy) + armor prof. (med)
    12 - armor prof. (light) + armor prof. (med)
    13 - alertness + armor prof. (light) + armor prof. (med)
    14 - armor prof. (heavy) + armor prof. (light) + armor prof. (med)
    15 - alertness + armor prof. (heavy) + armor prof. (light) + armor 
             prof. (med)
    16 - combat casting
    17 - .....
    
    24 - .....
    25 - alertness + armor prof. (heavy) + armor prof. (light) + combat 
             casting
    26 - .....
    
    30 - armor prof. (heavy) + armor prof. (light) + armor prof. (med) + 
             combat casting
    
    40 - armor prof. (med) + combat reflexes
    
    50 - armor prof. (heavy) + combat casting + combat reflexes
    
    70 - armor prof. (heavy) + armor prof. (light) + exotic weapon prof.
    
    90 - armor prof. (heavy) + armor prof. (med) + combat casting + exotic 
             weapon prof.
    
    100 - armor prof. (light) + combat reflexes + exotic weapon prof.
    
    140 - armor prof. (light) + armor prof. (med) + extra turning
    
    180 - armor prof. (light) + combat casting + combat reflexes + extra 
             turning
    
    255 - alertness + armor prof. (heavy) + armor prof. (light) + armor 
             prof. (med) + combat casting + combat reflexes + exotic weapon 
             prof. + extra turning
    
    
    Byte 61
    ---------
    0 - none
    
    255 - great fortitude + improved initiative + iron will + lightning 
             reflexes + martial weapon prof. + point blank shot + precise shot
             + quick draw
    
    
    Byte 62
    ---------
    0 - none
    		
    255 - rapid shot + scribe scroll + shield prof. + simple weapon prof. + 
             smooth talk + thug + toughness + weapon finesse
    
    ____________________________
    Section 7: Item Code Table
    ____________________________
        Just as exactly as it appears in your equipment.  Each one of the 
    known ones can be placed on any equipped slot, whether or not they'll work
    on inventory or potion slots is a whole different matter and I won't go 
    that far yet.
        Also, they are not tested to see if they can actually be 
    usable/re-equippable/removable/etc, they are only tested to see whether 
    they'll cause automatic crashes to your game.  Use at discretion.
    
    
    0 - Empty
    1 - Light Mace
    2 - Club
    3 - Halfspear
    4 - Heavy Mace
    5 - Morning Star
    6 - Shortspear
    7 - Light Crossbow
    8 - Poison Blow-dart
    9 - Sling
    10 - Heavy Crossbow
    11 - Throwing Axe
    12 - Light Hammer
    13 - Handaxe
    14 - Light Pick
    15 - Short Sword
    16 - Battleaxe
    17 - Light Flail
    18 - Longsword
    19 - Heavy Pick
    20 - Rapier
    21 - Scimitar
    22 - Trident
    23 - Warhammer
    24 - Falchion
    25 - Heavy Flail
    26 - Greataxe
    27 - Greatclub
    28 - Greatsword
    29 - Shortbow
    30 - Composite Shortbow
    31 - Longbow
    32 - Composite Longbow
    33 - Kukri
    34 - Bastard Sword
    35 - Dwarven Waraxe
    36 - Hand Crossbow
    37 - Crossbow Bolts
    38 - Sling Bullets
    39 - Arrows
    40 - Padded Armor
    41 - Leather Armor
    42 - Studded Leather
    43 - Chain Shirt
    44 - Hide Armor
    45 - Scale Mail
    46 - Chainmail
    47 - Breastplate
    48 - Splint Mail
    49 - Banded Mail
    50 - Half-Plate
    51 - Full Plate
    52 - Buckler
    53 - Sml Wooden Shield
    54 - Small Metal Shield
    55 - Lrg Wooden Shield
    56 - Lrg Metal Shield
    57 - Light Mace +1
    58 - Skeleton Claw
    59 - Zombie Slam
    60 - Silver Key
    61 - Gold Key
    62 - Stone Key
    63 - Potn: Cure Lt Wnd
    64 - Dagger +1
    65 - Longsword +1
    66 - Mwk Falchion
    67 - Dagger
    68 - Scrl: Sleep
    69 - Scrl: Cure Lt Wnd
    70 - Mithral Chainmail
    71 - Red Gem
    72 - Ring of Pro + 1
    73 - Wand of Aganazzar
    74 - Banedead Claw
    75 - Vampire Slam
    76 - Bandead Bite
    77 - Blood Key
    78 - Dagger +2
    79 - Light Mace +2
    80 - Longsword +2
    81 - Spider Bite
    82 - Scrl: Web
    83 - Potn: N. Poison
    84 - Scrl: Spiderclimb
    85 - Scrl: Acid Arrow
    86 - Scrl: Flame Arrow 
    87 - Potn: L. Restore 
    88 - Longbow +1
    89 - Studded Leather +1
    90 - Stone Sceptre
    91 - Battleaxe +3 Keen
    92 - Scrl: Snow Storm
    93 - Scrl: Invis. Prg
    94 - Scrl: Hold Person
    95 - Stone Necklace
    96 - Scrl: Cat's Grace
    97 - Stone Ring
    98 - Stone Medallion
    99 - Stone Holy Symbol
    100 - Stone Orb
    101 - Stone Dagger
    102 - Stone Gem
    103 - Non-Descript Vile
    104 - Scrl: Invis.
    105 - Wand: Mgc Misl
    106 - Boots of Striding
    107 - Holy Symbol 
    108 - Kuo-Toa Bite
    109 - Trident +1
    110 - Scrl: Knock
    111 - Lrg Mtl Shield + 1
    112 - Kuo-Toa Tadpoles
    113 - Writ of Passage
    114 - Scrl: Fireball
    115 - Ring:Fire Resist.
    116 - Mrgstar +2 Frost
    117 - Chainmail +2
    118 - A Sliver of Bone
    119 - A Piece of Glass
    120 - A Bar of Steel
    121 - A Splinter of Wood
    122 - A Chunk of Rock
    123 - Drow Poison Dart
    124 - Scrl: L. Restore
    125 - Lrg Mithral Shield
    126 - Longsword +3
    127 - Half-Plate +2
    128 - Wand of Lightning
    129 - Drow Key A
    130 - Jeweled Key
    131 - Scrl: Vamp. Touch
    132 - Cloak:Resistance
    133 - Drider's Bite
    134 - Hell Hound's Bite
    135 - Full Plate +1
    136 - Full Plate +1
    137 - Wood Key
    138 - Drow Boots
    139 - Rust Monster Bite
    140 - Rust Monster Ant
    141 - Displacer Tentacle
    142 - Displacer Bite
    143 - Vial:Murky Liquid
    144 - Vile:Milky Liquid
    145 - Scrl: Raise Dead
    146 - Wand of Fireball
    147 - Maul
    148 - Maul +1
    149 - Lrg Wood Shield +2
    150 - Arrows Shock
    151 - Ghaunadanpod
    152 - Xanathar Bite
    153 - Arrow +2
    154 - Robe of Pro +1
    155 - Mithral Key
    156 - Elixer of Life
    157 - Crimson-red Key
    158 - Mwk Scale Mail
    159 - Wand of Knock
    160 - Gem (Moss Agate)
    161 - Gem (Fire Opal)
    162 - Gem (Onyx)
    163 - Scrl: Infl Mnr Wnd
    164 - Scrl: Cause Fear
    165 - Scrl: Infl Lt Wnd
    166 - Dagger of Venom
    167 - Red Glass Key
    168 - Gauntlets +1
    169 - Sml Mtl Shield +1
    170 - Blue cell key
    171 - Grey cell key
    172 - Orange cell key
    173 - Pink cell key
    174 - Green cell key
    175 - Brown cell key
    176 - Black cell key
    177 - White cell key
    178 - Crystal key
    179 - Rusted Iron key
    180 - Blessed Wand
    181 - Magical Cap
    182 - Magical Cape
    183 - A Rotten Turnip
    184 - Spider Key
    185 - Drow Key
    186 - Scrl: Mage Armor
    187 - Scrl: Charm Prsn
    188 - Scrl: Invis
    189 - Scrl: Acid Splsh
    190 - Scrl: R. Frost
    191 - Wand: Faith Shield
    192 - Yellow Glass Key
    193 - Pearl Key
    194 - Unarmed Strike
    195 - Blowgun
    196 - Bone Key
    197 - Hvy Mace +1
    198 - Xanathar Key
    199 - Blank Scroll
    200 - Scribed Scroll
    201 - Scrl: Feather Fall
    202 - Scrl: Aganzr Scor
    203 - Scrl: Blur
    204 - Scrl: Eagle Splend
    205 - Scrl: Ghoul Touch
    206 - Scrl: Dispel Magic
    207 - Scrl: Light Bolt
    208 - Scrl: Remove Curse
    209 - Scrl: Cloudkill 
    210 - Scrl: Cone of Cold
    211 - Scrl: Domin Person
    212 - Scrl: Feeblemind
    213 - Scrl: Hold Monster
    214 - Potn: Cure Ser Wnd
    215 - Potn: Pro Neg Enrg
    216 - Potn: R. Blnd/Deaf
    217 - Potn: Remove Curse
    218 - Potn: Bull's Str
    219 - Potn: Cat's Grace
    220 - Wand of Silvas
    221 - Blowgun Dart
    222 - DAT
    223 - (empty)
    224 -     #   #
    225 - (empty)
    226 - DAT
    227 - (empty)
    228 -              1
    229 - DAT
    230 - (empty)
    231 - (empty)
    232 - apon
    233 - (empty)
    234 - (empty)
    235 - (empty)
    236 - (empty)
    237 - (empty)
    238 - (emtpy)
    239 - (empty)
    240 - (empty)
    241 - (empty)
    242 - (empty)
    243 - (empty)
    244 - (empty)
    245 - (empty)
    246 - (empty)
    247 - (empty)
    248 - (empty)
    249 - (
    250 - Kobold Swordsman
    251 - (empty)
    252 - (empty)
    253 - (empty)
    254 - (empty)
    
    
         All spots marked with (empty) literally have no item names, I haven't
    tested to see if they actually have affect on the character, any spots 
    marked with anything other than (empty) contains the item name as 
    indicated.
    
    #156 I believe is the fake Elixer of Life, just as a warning.  Test it 
    yourself with an experimental character.
    
    
    ____________________________
    Section 8: Spell Code Table 
    ____________________________
         The pattern and format is the same as the feats, so I'll make it 
    simple enough and list only the first and last values (listing all 255 
    combinations on each of the 11 bytes is tedious and a waste of time and 
    space...).
    
    Note: The repeat of "Hand of Pronto" in byte 119, 121, 123, and 125 is 
    not a mistake, it seriously DOES appear multiple times...
    
    The spelling error of "Neutralize Poision" in byte 124 is also not my 
    mistake, I simply copied what exactly appeared on the screen.
    
    Byte 116
    ---------
    0 - None
    255 - Cure Minor Wounds + Inflict Minor Wounds + Feather Fall + Resistance
               + Virtue + Ray of Frost + Acid Splash + Electric Jolt
    
    Byte 117
    ---------
    0 - None
    255 - Bane + Bless + Cause Fear + Cure Light Wounds + Doom + 
               Inflict Light Wounds + Spider Climb + Protection from Chaos
    
    Byte 118
    ---------
    0 - None
    255 - Protection from Law + Protection from Good + Protection from Evil + 
               Remove Fear + Shield of Faith + Cone of Cold + Mage Armor + 
               Detect Secret Door 
    
    Byte 119
    ---------
    0 - None
    255 - True Strike + Charm Person + Sleep + Magic Missile + Ray of 
               Enfeeblement + Hand of Pronto + Aid + Bull's Strength
    
    Byte 120
    ---------
    0 - None
    255 - Cure Moderate Wound + Divine Favor + Endurance + Hold Person + 
               Inflict Mod. Wound + Lesser Restoration + Remove Paralysis + 
               Melf's Acid Arrow 
    
    Byte 121
    ---------
    0 - None
    255 - Web + Blur + Hand of Pronto + Ghoul Touch + Scare + Cat's Grace + 
               Knock + Curse of Ill Fortunes
    
    Byte 122
    ---------
    0 - None
    255 - Spell Shield + Aganazzar's Scorcher + Gedlee's Elec. Loop + 
               Snilloc's Snow. Swarm + Eagle's Splendor + Bestow Curse + 
               Blindness + Deafness
    
    Byte 123
    ---------
    0 - None
    255 - Cure Serious Wounds + Dispel Magic + Inflict Serious Wound + Hand of
               Pronto + Negative Energy Pro. + Remove Blind/Deaf + Flame Arrow
               + Stinking Cloud
    
    Byte 124
    ---------
    0 - None
    255 - Hold Monster + Fireball + Lightning Bolt + Vampiric Touch + Cure 
               Critical Wounds + Inflict Crit. Wound + Neutralize Poision + 
               Poison 
    
    Byte 125
    ---------
    0 - None
    255 - Restoration + Remove Curse + Stoneskin + Ice Storm + Hand of Pronto
               + Enervation + Fear + Circle of Doom
    
    Byte 126
    ---------
    0 - None
    255 - Flame Strike
    
    ____________________
    Credits and Misc.
    ____________________
    
    
    Most of the credit goes to the creators of this wonderful and fun RPG game :)
    And for GameFaqs and everyone in the boards.
    
    Also, as I've mentioned in Section 1, the FAQ structure is not mine.
    That credit goes to Soren Kanzaki for his very in-depth FAQ.
    
    Version 1.0
         Originally created 12/2/2002
         This is the only hacking FAQ version I'll make unless there's 
              anything needed to be fixed.
    
    Sorry for the very long delay of actually submitting this... didn't think 
    the one I posted in the msg boards were only temporary.
    
    Constructive criticism welcome at knight8183@yahoo.com .  
    And please, no hate mails :p
    
    
    
    Copytrighted 2003 by Knight8183