Sonic Advance 2 (Japanese Version) for Gameboy Advance Special Ring Locations Guide Version 0.55 December 20, 2002 Created by: Gabriel "Psxphile" Hernandez Email Adress: email@example.com -------------------------------------------------- This guide is copyright 2002 Gabriel Hernandez. It was written _exclusively_ for GameFAQs, (http://www.gamefaqs.com), and also, I have given express permission to Sonic HQ (http://www.sonichq.org) to use the information contained within this document as they see fit. No other non-private use is permitted. Sonic The Hedgehog (TM), Sonic Advance (TM), and Sonic Advance 2 (TM) is (C) Sega Corp. -------------------------------------------------- --Update History-- 12/28/02 - Nothing added to guide itself. Updated copyright information. 12/20/02 - Created guide. Every necessary zone covered. -------------------------------------------------- ---TABLE OF CONTENTS--- 1) Introduction 2) Special Ring Locations a. Leaf Forest / Act 1 b. Hot Crater / Act 1 c. Music Plant / Act 1 d. Ice Paradise / Act 1 e. Sky Canyon / Act 1 f. Techno Base / Act 2 g. Egg Utopia / Act 1 -------------------------------------------------- 1) ---INTRODUCTION--- Hello, fellow Sonic fans. Well, here it is...the next chapter in the Sonic Advance series. If you're here, then that means you're having trouble finding those elusive Special Rings, huh? Well, that's why I went and created this little guide, so that hopefully, everyone will be able to grab all seven Chaos Emeralds. I'll do my best to describe where you can find each ring (there's 7 in each act). I've also made double sure that *any* of the playable characters will be able to get every last ring in the Acts I've covered, for the sake of universal coverage. (Less work for me, too!) Keep in mind: while it MATTERS what Zone you're trying to get an emerald in (the red one's only available in Leaf Forest, and the blue one only in Hot Crater), it DOESN'T MATTER in what act you enter the Special Stage, so I'll be doing Act 1 locations for each zone for now. The only exception is Techno Base Zone. It would seem that it is impossible for Sonic to get all 7 Special Rings in Act 1, so I covered Act 2 instead. Remember that when you get there. You need to collect all 7 Special Rings in an act AND cross the finish line to enter the Special Stage, without losing a life. What I've done is provided the locations, and if possible, landmarks so that finding the rings won't be so difficult. Also, I've managed to put them in a fairly accurate collecting order, to avoid alot of backtracking. Strap yourselves in. It's gonna be a bumpy ride. ---------------------------------------------------------------- 2) ---SPECIAL RING LOCATIONS--- a. --Leaf Forest / Act 1-- 1st Sp Ring - From the starting position, run forward. Leap over every gap, and continue. You'll reach a loop. Get on top, and continue up the rail. You'll find the ring on top of the second loop. 2nd Sp Ring - Fall down off the right side of the second loop. You'll see a blue spring. Keep bouncing on it to go higher. Use your character's UP+R move to reach the ring. 3rd Sp Ring - From there, jump into the area on the right adjacent to the blue spring. Look for a corkscrew loop. Once past it, backtrack slowly and fall underneath it for the next ring. 4th Sp Ring - Continue forward. You'll find a very large loop soon after. A ring is located inside at the top of the loop. 5th Sp Ring - Get to the bottom area. This one is over the 2nd body of water you come to. You'll have to skim the surface to get it. 6th Sp Ring - Get back onto the high road. Use a ramp to launch yourself atop another big loop. Continue along, jumping over gaps and use a second ramp to launch yourself onto another loop, this one containing the ring. Go ahead and let the spring shoot you into the ring. 7th Sp Ring - This one's located right before the beginning of the very last grinding rail in the act. To get there, drop down from the loop and continue slowly. When you reach a jump ramp, leap over and fall to the bottom area. Backtrack a little past the loop behind you, as you'll need the speed. Let the spring there shoot you back up the loop and down the slope, lauching yourself over from an upslope up to another platform with the ring. b. --Hot Crater / Act 1-- 1st Sp Ring - This one's just above the end of the overhead hand rail. You can reach the platform it's on by employing the ramp on top of a nearby loop. Hit the hand rail slowly, then leap off and aim your fall between the 2nd and 3rd ring. The speed booster and ramp will take you to the platform with the special ring. 2nd Sp Ring - After getting ring #1, backtrack and continue along the bottom-most path. After awhile, you'll find yourself in a pit room with two spring turtle baddies. Use the one on the left to reach a hidden ring inside the left wall. 3rd Sp Ring - After getting #2, continue along bottom path. Eventually, you'll run into a diagonal spring that will boost you up through a white floor platform. Backtrack to find the ring. 4th Sp Ring - Follow the path after grabbing #3, and you'll grind a rail. Allow yourself to automatically leap off the end and you'll make a grab for an overhang hook that will propel you up. You'll see a speed booster. Jump over and kill the baddie, then hit the speed booster. HOLD RIGHT. You'll go up an upslope and land on top of a loop, with the ring. 5th Sp Ring - After #4, drop down and go right. When you reach the next overhead hand rail, instead, drop down to the bottom area. Continue along and fall into the hole you'll find. Allow the boost rings to guide you to the Sp Ring and a safety hook. 6th Sp Ring - Continue along the bottom. After a fairly long and downward slope, you'll hit and upslope with a spike trap next to it. Use your momentum to hoist yourself over to a hook that'll throw you upwards. Use your character's UP+R move to reach an overhead boost ring that'll get you to the ring. 7th Sp Ring - Continue and you'll hit the mid-checkpoint. Stay up on the highest areas at all times. After awhile, you'll hit a speed ramp that'll shoot you over to a ring and a rail. c. --Music Plant / Act 1-- 1st Sp Ring - After start, travel along the high road, using the musical notes to keep yourself from falling into the bottom portion. Soon, you'll come across a downward slope, and a diagonal cymbal spring. Jump over the spring to land on a platform with the ring beneath. 2nd Sp Ring - Once that's done, fall into the bottom level of the act the first chance you get. Go through some musical piping and exit. Keep to the topmost area. You'll find a cymbal spring that will vault you up past a grey line spring. Use that to reach an overhead ring. In the case you originally get the wrong cymbal spring (there are two), use the grey line spring to backtrack to the start of the railing overhead. 3rd Sp Ring - Use the same grey line spring to jump past the black note slope overhead. Continue forward, staying as high as possible. After the 2nd rail, you'll find a spring crab. Bounce on its shell to reach the ring. 4th Sp Ring - Get back into the bottom area. You'll find yourself in a pit with cymbal springs. Use them to reach a hallway entrance in the right wall, that leads to another spring. Use that spring to take you up to the room with the ring. 5th Sp Ring - Continue along the bottom portion of the level. Eventually, you'll find yourself two pits with cymbals that spring you back up. The 2nd of the two pits hides a ring in its right wall. 6th Sp Ring - Get back onto the high road. Soon, you'll find a ledge that contains two cymbal springs, one diagonal left, and one straight up. Leap over both springs and fall onto the platform underneath. The ring can be found nearby, you might have to vault up to reach it. 7th Sp Ring - Get back into the bottom level. Be careful, bottomless pits abound in this section. You'll have to travel through some piping. Afterwards, keep going until you hit an upslope. Kill the baddie, and jump to the right. Don't worry, the bottom's filled with cymbal springs. On the next ledge, kill the baddie. Watch out! There's a bottomless pit right beneath you. Jump to the right. You'll land near a pipe with air holes (looks like a clarinet). Backtrack to find the ring. d. --Ice Paradise / Act 1-- 1st Sp Ring - Take the high road. You'll want to hit the ramp fast to make it to the rail. Afterwards, keep going. You'll hit another rail soon that'll take you to ramp. From here, you've got two paths to take that'll take you to the same ring. EITHER: 1) Hit the ramp fast and use your UP+R move to make the platform. Use the nearby spring to get up and over the loop. Go through it, and you'll exit swinging on a crank. OR: 2) Jump over the ramp and continue. You'll hit another ramp that'll throw you up to the crank. The ring is up on your right. IN ANY CASE: Use the swing to get up to the ring. If you're playing with Sonic, WATCH OUT. You only get one chance to get the ring. 2nd Sp Ring - Afterwards, drop down and continue to your left. Leap over the gap and there's the next ring. 3rd Sp Ring - Drop to your left and continue along the high road. You'll soon stop near a rail. Instead of using it, continue along the path. You'll take another rail that'll end up shooting you into the sky and to a swing. Use it to vault to a platform on the right with the ring. 4th Sp Ring - Next, leap onto the platform on the right. Continue. Use the spring and land the rail. Grind to the right. You'll hit a swing crank on the way. Use it to reach another platform on the right. Hit the next rail fast, as you'll need the momentum to make another rail right after. You'll end up on a platform with a spike trap and a spring. Use the spring to reach an overhead ring. 5th Sp Ring - You'll need to drop down a bit. After you got the last ring, you'll fall to a platform. Instead of using the spring on the right, drop down on the left. You'll land on a rail, but ignore it. Jump off to the left. After dropping, you'll notice a round object to your right with three openings. Enter slowly to insure you leave out the bottom exit. You'll drop onto an ice slide. At its end, leap to the floating platform, then again to the ring. 6th Sp Ring - Take the rail on the right and continue past the checkpoint. Hit the ramp, grab the swing, and keep going right. You'll travel through two loops and a spring before stopping on a ledge. Drop down on the right and slide down two ice slopes. Either jump to the right or let yourself fall and grab a swing with which to make it over the gap. Continue and you'll see the ring hovering over another ice slope. 7th Sp ring - Keep going on the high road. You'll ride the slide down. Jump to hit the speed booster, which'll take you to another ice slide. Ride it to the end, and continue. Keep going along the high path, ignoring the rail. After two loops, you'll hit a spring which'll send you onto a rail. Use it and continue. The next thing you have to worry about is the speed ramp after the loop. Hit at full speed, and use UP+R to make the next ice slide. From there, it's just a few springs to the ring. * Whew!* e. --Sky Canyon / Act 1-- 1st Sp Ring - After start, keep to the top route. After you go through the series of piping and launched into the sky, use UP+R to reach the overhead ring booster. After the second booster, use UP+R again to get to the hovering bouce pedestal and the ring. 2nd Sp Ring - Get down from the tower, and continue the stage as normal. Just make sure you keep to the top paths at all times. Eventually, you'll find youself having to make a course correction thanks to a rogue fan. Head to the left, and when you finally hit a spin wheel, take heed. It'll toss you the left, in which case a fan will force you to change direction again. When you head right, leap over the fan and you'll land on the other side, where a ring waits. 3rd Sp Ring - Once you get the second ring, have the spring toss you up and continue on the top-most rail. Soon you'll be taken up by a gust of wind. Remember this area, you'll be coming back later. Proceed to the right, bottom-most path. Allow the spin wheel to toss you upwards toward a floating hook and a ring. 4th Sp Ring - Afterwards, drop down on the left and allow yourself to fall past the spin wheel. Once you land, head left. Hit the first spin wheel head-on to be taken upwards. You'll have to make a light jump to hit the spin-wheel correctly so that it may toss you up to a ring. 5th Sp Ring - With the fourth ring in tow, allow yourself to be caught by the spin-wheel again so that you may be dropped below. The propellor will keep you alive. Head left. The springs will take you back to the gust of wind, dropping you off in a familiar place. Now, take the floating bouncing pedestals to the right. Past the speed ramp is a spring and a large wall. Press against the wall while bouncing off the spring to enter a hidden passage. On the other side, a wind gust will take you to the next ring. 6th Sp Ring - Continue towards the right. After a few leaps and bounds, you'll find yourself next to a blue spring. Use it to get to the top of the left tower. From here, you'll have to travel left, bouncing off floating platforms. This is one of the hard ones. Watch out for a spike trap during the mid-point. Also, be wary of the moving platforms, one of them travels upwards into the ceiling. On the other end, you'll find the ring. 7th Sp Ring - Drop down off the tower, and head right. It doesn't matter which route you take, they both end up stopping at a spin wheel that will toss you up to the next route, heading left. Avoid the speed booster and continue. Down the slope, you'll pass one lay of pipe, then another. You'll want to jump and land on the second, as it has the last ring on it. Afterwards, jump back. Now, head back and use the speed booster, otherwise you won't make it to the finish line. f. --Techno Base / Act *2* (remember, it's TWO)-- 1st Sp Ring - After start, head right and jump on first rail. Following spring will take you to ring. 2nd Sp Ring - There are two ways to continue from here. EITHER: 1) Drop down off the left side. Make sure the energy bridge is on before heading right. Keep going. OR: 2) Head right, and bounce over to the ledge. IN ANY CASE: Avoid the spring and head right into a ring booster. Grind the rail. The springs and bumpers will all get you to where you're going. At the end, you'll find yourself between two lifts, with the ring right beside you. 3rd Sp Ring - Take the left lift. Go right. After the speed booster runs out, go through the ring booster. Immediately hit UP+R to make the next ledge. Continue and you'll grab the ring after you hit the ramp. 4th Sp Ring - You'll want to hit the two grid spheres to make it to the next platform. Go right. Bounce off the spongeboard and continue along the top-most route. Hit the speed booster and you'll soon get the ring. 5th Sp Ring - Coming down, you'll hit a speed booster. Follow the route. You'll end up on a rail. Continue, hitting two springs on the way. You'll find yourself in a giant loop with a platform in the middle. Jump onto the platform to grab the ring. 6th Sp Ring - Follow the loop down. At the bottom, head left. There's a rail, but ignore it. Instead, jump so you pass throught the rail. You'll fall a loooooong way before you hit bottom. Saves time, really. Just be sure you're headed straight down. You'll land near two bird baddies. Go right. When you get to the energy bridge, let yourself fall through. Continue. A spring, ramp, and spring later you'll be bumping off the walls. Allow yourself to go as high as possible, you'll see the ring at the top. 7th Sp Ring - Once you grab the sixth ring, head for the alcove on the right. Take the lift box and continue. After the bumpers, slow down. Hit the nearby spring to go straight up onto a rail. At the end lies the last ring, jump to collect it. g. --Egg Utopia / Act 1-- 1st Sp Ring - There's a ring waiting for you right above the entrance of the very first corridor. 2nd Sp Ring - Continue. Use the spring, and hit UP+R to reach an out-of-sight swing. Head to the left. Be sure to use UP+R at the end of the rail to reach the next ledge. After some time, you'll go through a loop and hit a ramp. You might want to use UP+R for a bit more height here. Grab the pole, and jump off to grab the visible ring on the right. 3rd Sp Ring - Continue right. Hit the spring, and use UP+R for more height. Grab the pole, and jump to the right. Continue and you'll land on a loose platform that will begin sliding downward. Stay on the platform until you can see the tip of the next rail, and jump. Grind. At the end, let the spring hit you up higher, and grind the bottom rail. Once you hit solid ground, double back. Drop down the left side, you'll land safely. Continue left, avoiding the machine that throws you forward. Grab the swing and leap to the left. The ring awaits on the other side of the spring. 4th Sp Ring - Head back to the right. A change in gravity will have you on ceiling. Continue right. Gravity will revert. At this point, you'll see a spring. Hop on it, and use UP+R to gain height. Grab the right pole, and jump off to the right. Use the machine if you like, just go right. Make sure you hit every spring and machine you see. Afterwards, you'll find yourself sent into the air. Push left and try to get the starting end of an overhead hand rail. Use it. Once you get off, head left for the ring. 5th Sp Ring - Jump off the right edge. Ignore the gun turret. At the bottom, a speed booster will send you down a rail. It'll drop you off near a spring. Instead of using it, drop off the left side. Continue to your right. Let the speed booster on the left take you through the group of springs. Once down the rail and past s'more springs, you'll go through a loop. You should see a checkpoint on the other side. Hit and continue to the right. Let the sliding platform take you to the other side of the gap. Gravity will reverse, continue right. At the end of this new spring orgy, you'll end up at a dead-end with a ring. 6th Sp Ring - From the dead end, drop off the right side, and hit the speed booster. When you get to the gun turret, aim at a medium-high level and fire. You'll land near a machine and an arrow sign. Use the machine. Continue right. Slow down once past the loop. Jump over the spring and drop off the side. You'll hit a rail. It'll take you to the ring. 7th Sp Ring - Continue right. Let the springs do their thing, and hit the speed boost. Continue, hitting every spring and speed boost. You'll be sent upwards near end tail of a rail. Backtrack from here to find the ring. *Oy!* ------------------------------------------------------- Suggestions? Comments? Did I forget anything? Not descriptive enough? Send me an email: firstname.lastname@example.org On second thought, hold your comments. I won't be available online much after the holidays, so I will be unable to reply or even READ any emails you might send. Sorry, but that's how the Spin ball bounces. That also means this guide won't be updated anymore. That's life. In any case, thank you for reading. Ciao!
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