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    Move List by insanesonikkufan

    Version: 1.11 | Updated: 04/14/03 | Search Guide | Bookmark Guide

    Sonic Advance 2 (Gameboy Advance)
    Move List
    version 1.11 (4/14/03)
    By: InsaneSonikkuFan
    COPYRIGHT 2002 InsaneSonikkuFan
    
    
    - Content -
    
    1) Intro
    2) Versions
    3) All-Character Moves
      - Normal
      - Bonus Stage
    4) Character-Specific Moves
      - Sonic
      - Cream
      - Tails
      - Knuckles
      - Amy
      - Super Sonic
    5) Contact Information
    6) Credits
    7) Copyright Info
    
    ******************************************************************
    1)  ~ INTRO ~
    ******************************************************************
     Fourth FAQ. Written becuase a lot of people on the message boards keep
    asking.
    
    ******************************************************************
    2)  ~ VERSIONS ~
    ******************************************************************
     1.11) Fixed contact information. (4/14/03)
     1.10) Did bonus stage and super sonic. (01/03/03)
     1.00) All characters done. (01/02/03)
    
    ******************************************************************
    3) ~ All-Character Moves ~
    ******************************************************************
    --LEGEND----------------------------------------------------------
    A:    A button
    B:    B button
    U:    Up
    D:    Down
    F:    Forward
    Ba:   Back
    R:    R button
    Run:  Revers to normal running, without illusions.
    SR:   Refers to when you have "illusions" behind you. "Super Run"
    Ramp: Refers to going off a Ramp/Spring/Rail
    &:    Press at the same time
    +:    Press in sequence (ex: A+A means Jump [A] then press A in jump)
    /:    Or
    ------------------------------------------------------------------
    - General Moves -
    ------------------------------------------------------------------
    Left or Right:
     Walk in that direction. Your character will gain speed the more you hold down
    that direction, and depending on the terrain.
    
    U:
     Taunt. Serves no real purpose. When running, pressing up can get a character
    out of the spin.
    
    D: Duck.
     Duck. Your character can do this to prepare for Spin Dash or just to avoid a
    projectile.
    
    Run+D: Spin
     Your character will roll into a ball. You can roll into enemies this way to
    defeat them. You lose a good deal of speed while spinning instead of running.
    
    SR+D: Spin
     Your character will roll into a ball. You can roll into enemies this way to
    defeat them. You lose a good deal of speed while spinning instead of running.
    
    A: Jump
     Your character's normal jump. Hold A to go high, or tap it to go only a short
    distance up. The Height of your jump is determined by how long you press A. You
    jump on enemies to destroy them.
    
    A+A: Air Attack/Fly
     Your character's air attack/fly move. Some characters have an attack when you
    do this, the others have a fly move.
    
    A+B: Downward Attack
     Most characters have a downward attack. This move will cause your character
    to lose all momentum, and go straight down with an attack.
    
    B: Normal Attack
     Your character will attack directly in front of them. Attacking while running
    (not illusions) will cause them to lose all their speed.
    
    SR+B: Dash Attack
     Your character will attack while maintaining their speed. Some characters will
    lose a small ammount of speed when they do this.
    
    D+B: Ground Attack
     Same as the normal attack.
    
    D+A: Spin Dash
     Hold down and press A multiple times. Your character will run/spin in place,
    gathering speed. When you release Down, your character will shoot forward in a
    ball.
    
    Ramp+R:
     Tricks. There are 4 different tricks a character can do, and are done by
    pushing a direction and R as you go off of a Ramp, Rail, or Spring.
    
    ------------------------------------------------------------------
    - Bonus Stages -
    ------------------------------------------------------------------
     Fans of Sonic CD may regognize the 3d format of the bonus stage. The controls
    are very similar.
    
    Up: Go forward
     Your character will go forward. Longer you hold it, faster you'll go.
    
    Down: Brake
     Your character will skid to a halt.
    
    Left/Right: Turn
     Your character will turn in that direction.
    
    A: Jump
     Your character will jump.
    
    ******************************************************************
    4) ~ Character-Specific Moves ~
    ******************************************************************
    --LEGEND----------------------------------------------------------
    A:    A button
    B:    B button
    U:    Up
    D:    Down
    F:    Forward
    Ba:   Back
    R:    R button
    Run:  Revers to normal running, without illusions.
    SR:   Refers to when you have "illusions" behind you. "Super Run"
    Ramp: Refers to going off a Ramp/Spring/Rail
    &:    Press at the same time
    +:    Press in sequence (ex: A+A means Jump [A] then press A in jump)
    /:    Or
    ------------------------------------------------------------------
    - Sonic -
    ------------------------------------------------------------------
    A+A: Shield (When no Enemy is Nearby)
     A blue shield will spin around sonic once. Can deflect attacks. Doesn't really
    work all that well.
    
    A+A: Homing attack (When Enemy is Nearby)
     Sonic will home in on the nearby enemy, most likely destroying it. Useful for
    annoying bouncing enemies.
    
    A+F+F: Air Dash
     Sonic-Specific move. Sonic will dash in the air a short distance. Useful for
    getting over small obstacles or getting a bit of a speed boost when you have
    lost your speed completely.
    
    A+B: Bounce
     Sonic will pause for a second and then spin downward quickly. Useful only for
    enemies that are right below you.
    
    B: Somersault
     Sonic will do a somersault on the ground, losing most of his speed. Useful for
    attacking an enemy from the side.
    
    U: Stretch
     Sonic will stretch, like he does at the beginning of the level.
    
    SR+B: Power Kick
     Sonic will slide for a bit with an aura around his foot. He doesn't lose much
    speed with this move. After a second, he'll be running again.
    
    Ramp+R&U: Upward Grab
     Sonic will jump upwards, his hand outstretched. You can attack with this.
    
    Ramp+R&Ba: Backwards Somersault
     Sonic will Somersault, but backwards in the air. This causes you to lose ALL
    of the speed you had going forward, becuase you changed directions.
    
    Ramp+R&F: Tornado Attack
     Sonic will spin around in a tornado, damaging whatever he rams in to. Sonic
    will only spin for a short time, however.
    
    Ramp+R&D: Mega Bounce
     Like the Bounce, except done as a trick. Sonic will bounce when he hits the
    ground.
    
    Misc:
     Sonic has a special Rail Trick. Jump right before the end of the rail and
    he'll do a flip. You can trick normally after this.
    
    ------------------------------------------------------------------
    - Cream -
    ------------------------------------------------------------------
    A+A: Fly
     Keep pressing A to keep flying. Cream can only fly for a certain ammount of
    time however, and then she'll gradually fall.
    
    A+B: Cheese Attack
     Cream will point ahead of her, and Cheese will auto-attack an enemy in front
    of you. Cheese also homes in on enemies. This works on bosses.
    
    A+D&B: Cheese Shield
     Cheese will spin around Cream once going forward. Useful for close attacks or
    as a quick shield.
    
    B: Cheese Attack
     Cream will point ahead of her, and Cheese will auto-attack an enemy in front
    of you. Cheese also homes in on enemies. This works on bosses.
    
    U: Eat Ice Cream
     Cream will take out some Ice Cream and try to hide it from Cheese. Ha ha, nice
    pun, Sonic Team.
    
    SR+B: Cheese Spin
     Cream will hop up and Cheese will spin around her multiple times. She loses no
    speed when she does this, so you can do it repeatedly for protection.
    
    Ramp+R&U: Double-Jump
     Cream will enthusiastically jump straight up.
    
    Ramp+R&Ba: Backward Butt Stomp
     Cream will ram backwards. Keep in mind you will lose all speed by doing this.
    
    Ramp+R&F: Forward Spin
     Cream will spin around and go forwards. She'll also gradually go down thanks
    to gravity during this.
    
    Ramp+R&D: Butt Stomp
     Cream will do a classic butt-stomp downwards. Cream won't bounce.
    
    Misc:
     Cheese can sometimes refuse to attack if you press B rapidly (such as bosses).
    
    ------------------------------------------------------------------
    - Tails -
    ------------------------------------------------------------------
    A+A: Fly
     Keep pressing A to keep flying. Tails can only fly for a certain ammount of
    time however, and then he'll gradually fall.
    
    A+B: N/A
     Tails has no air B attack.
    
    B: Tail Slash
     Tails will slash once with his tails. Fairly good range.
    
    U: Nap
     Tails will fall asleep standing up. Stop pressing up to wake him up.
    
    SR+B: Super Tail Slash
     Tails will slash forwards with his tails, but won't lose much momentum.
    
    Ramp+R&U: Double-Jump
     Tails will enthusiastically jump up.
    
    Ramp+R&Ba: Reverse Tail Spin
     Tails will spin his tails under him as he goes backwards. Keep in mind you
    will lose all momentum when you do this.
    
    Ramp+R&F: Forward Tail Spin
     Tails will propel himself forward with his tails and curl up a bit, not into a
    ball, however.
    
    Ramp+R&D: Skydive
     Tails will spread himself out and dive downwards. Tails won't bounce.
    
    Misc:
     Ramming into enemies from below while flying with Tails' tails will damage an
    enemy. Tails can also fly longer than Cream.
    
    ------------------------------------------------------------------
    - Knuckles -
    ------------------------------------------------------------------
    A+A: Glide
     Knuckles will spread himself out and glide. Knux can glide in either direction
    and change directions, but keep in mind he'll slowly float downwards.
    
    A+B: Downward Spin Punch
     Knuckles will dive downwards and spin with his fist out, fire spinning around
    him. Keep in mind you'll lose all momentum.
    
    B: Double Punch
     Knuckles will do a quick one-two punch forwards. He'll also move forward
    slightly when he does this, so make sure not do use this when on the edge of a
    cliff.
    
    U: Practice Punching
     Knuckles will start punching constantly in place as long as you hold Up. This
    taunt CAN damage enemies if they walk into your punches.
    
    SR+B: Punch Dive
     Knuckles will dive forwards, his fist outstretched, spinning with flames
    around him. This is like the Downward Spin Punch, but he does it forward and
    doesn't lose much momentum with this attack.
    
    Ramp+R&U: Uppercut
     Knuckles will do his Fire Uppercut move from Sonic Advance 1, gaining some
    good air.
    
    Ramp+R&Ba: Backwards Elbow
     Knuckles will ram backwards, his elbow out. An unpleasant suprise to anyone
    behind him. Keep in mind you will lose all momentum when you use this.
    
    Ramp+R&F: Speed Glide 
     Knuckles will glide, but he will move faster and go down faster.
    
    Ramp+R&D: Mega Dive
     Same as the Downward Spin Punch, but a trick. Knuckles won't bounce.
    
    Misc:
     Knuckles' Taunt (Up) can hurt enemies. Knuckles' Ramp+R&F (Speed Glide) also
    causes him to roll into a ball when he hits the ground. Knuckles can also climb
    walls by gliding to them.
    
    ------------------------------------------------------------------
    - Amy -
    ------------------------------------------------------------------
    A+A: Hammer Spin Forward
     Amy will spin her hammer completely around her; only really attacks forward,
    though.
    
    A+B: Hammer Spin Down
     Amy will spin her hammer around her horizontaly, and go downward. She'll
    bounce when she hits the ground.
    
    B: Hammer Attack
     Amy will swing downward with her Hammer.
    
    U: Yawn, then Jump up and Down
     Amy will yawn, feel embarassed, and then start jumping up and down giddily.
    No, I don't understand it either.
    
    SR+B: Faceplant
     Amy will do her classic Faceplant from Sonic Advance 1, but won't lose much
    speed when she does it. She'll also get up again and continue running.
    
    Ramp+R&: Upward Grab
     Like Sonic's upward grab, Amy will jump upwards with one hand out.
    
    Ramp+R&Ba: Backwards Somersault
     Amy will pull a move from Sonic and somersault backwards in the air. Keep in
    mind you will lose all momentum when you do this.
    
    Ramp+R&F: Heart Spin
     Amy will spin around with hearts around her, much like Sonic's Tornado attack.
    
    Ramp+R&D: Mega Hammer Spin Down
     Same as the Hammer Spin Down, but a trick. Amy will bounce when she hits the
    ground.
    
    Misc:
     Amy's D+A has the same use as a normal Spin Dash, but she runs in place
    instead. She turns into a ball like normal when released. Amy also has a
    special rail trick. Press A right at the end and she does a cartwheel in mid-
    air. You can trick normally after this.
    
    ------------------------------------------------------------------
    - Super Sonic -
    ------------------------------------------------------------------
     Super Sonic, since he's in space, obeys a different control then anyone else.
    
    Left/Right/Up/Down: Move
     Super Sonic will move in whatever direction you press.
    
    A/B: Speed Up
     Super Sonic will gain a quick burst of speed in whatever direction you press.
    If you don't press any direction, he'll go right. You can use this to ram
    objects.
    
    ******************************************************************
    5)  ~ CONTACT INFO ~
    ******************************************************************
     E-MAIL: Rockman And Forte @ yahoo . com (take out spaces to e-mail me)
     AIM: InsaneSonikkuFan
     Feel free to send me a line about anything, such as just how much you like my
    FAQ! I'll appricate it ^^
    
    ******************************************************************
    6)  ~ CREDITS ~
    ******************************************************************
    Special thanks to:
    
     SEGA:
    For making another great sonic game.
    
     GAMEFAQS:
    For hosting this FAQ!
    
     ADVANCEWARADDICT:
    For finding out Sonic + Amy's special rail tricks!
    
     PAPER ACE CHASE:
    For finding out Cream's Down&B in the air!
    
     ME:
    For making it in my spare time! :P
    
    ******************************************************************
    7)  ~ COPYRIGHT ~
    ******************************************************************
    This FAQ is copyrighted 2002 to Matt Yannetti aka InsaneSonikkuFan
    
    This is for Personal use only. You may not put this FAQ on your site
    without asking me first. You may not use it to make profit. If you
    wish to use the FAQ, contact me and I will reply. Do not distribute
    or edit this document in any way. It can be printed for personal
    use only. You may NOT use this FAQ without my strict permission. You
    cannot take part of this FAQ and call it your own. This is called
    PLAGIARISM.
    
    LIST OF SITES THIS FAQ MAY BE ON:
    GameFAQs
    Star Light Zone
    
    If you find this FAQ on any other site, please contact me.

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