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    FAQ/Walkthrough by Link65

    Version: 1.07 | Updated: 08/15/07 | Search Guide | Bookmark Guide

    Sonic Advance 2 Walkthrough
    Written by: Link65
    Version 1.07
    Date of creation: June 14, 2003
    
    *******************************
    Updates
    *******************************
    
    July 15, 2007: New email address and minor grammar corrections.
    August 6, 2003: Added a Vs section.
    July 2, 2003: New section, Time Attack times updated, and corrected a few parts.
    
    *******************************
    Table of Contents
    *******************************
    
    1. Legal junk
    2. Story
    3. Characters
    4. Controls
      A. Individual Character Actions
    5. Boxes
    6. Chaos Emeralds & Special Stages
    7. Walkthrough & SP Ring locator
      A. Leaf Forest
      B. Hot Crater
      C. Music Plant
      D. Ice Paradise
      E. Sky Canyon
      F. Techno Base
      G. Egg Utopia
      H. XX
      I. True Area 53
    8. Extras
      A. Tiny Chao Garden
        1. Cream & Cheese Mini-game
        2. Card Matching Mini-game
      B. Sound Test
      C. Boss Time attack
      D. Amy Rose
    9. Options Menu
    10. VS. Game
      A. Single Pak Mode
      B. Multi-Pak mode
    11. Time Attack
    12. Questions
    13. Special Thanks
    
    *******************************
    1: Legal Junk
    *******************************
    
    If you want to put this guide on your site, e-mail me at:
    cottonball6065[at]hotmail[dot]com. If I approve, you must not change the original
    text. Also, don't make copies of this with intent to sell and/or market as your
    own work. Original game copyright Sega. Copyright Sega/Sonic Team, 2003. Licensed
    by Nintendo.
    
    *******************************
    2: Story
    *******************************
    
    The deranged scientist Dr. Eggman has devised another dastardly scheme.
    He's planning to build a Dr. Eggman Empire by kidnapping the animals and turning
    them into robots. This time, he's also kidnapped Knuckles and Tails.
    
    "Dr. Eggman, you fiend! I'm coming after you to rescue my pals!" Off 
    speeds Sonic on a new adventure to find his friends and stop the scientist's
    despicable plot.
    
    *******************************
    3: Characters
    *******************************
    
    Sonic the Hedgehog: Sonic is the world's fastest supersonic hedgehog!
    He's basically carefree, but he can't stand evil. He can be short tempered, but
    it would go against his kind nature not to help someone in trouble.
    
    Cream the Rabbit: Cream is an adorable rabbit that takes her tiny Chao
    "Cheese" wherever she goes. She can act a little childish at times, but tries
    hard at everything she does, and never forgets her manners. She can fly by
    flapping her ears like wings.
    
    Knuckles the Echidna: Knuckles is Sonic's friend and rival. With his
    enormous strength and spiked fists he packs a powerful punch and can climb walls
    easily. He is brave of heart and strong willed, but sometimes can be a little
    gullible.
    
    Tails the Fox: Miles "Tails" Prower is a gentle fox with two tails, and
    dreams of being just like Sonic. He loves tinkering with machinery, and
    sometimes builds robots to help his hero. He can fly by spinning his tails like
    helicopter blades.
    
    Amy Rose: Amy is a cheerful and peppy hedgehog who has decided she is going
    to be Sonic's girlfriend. She may be cute, but her Piko Piko Hammer makes her a
    formidable foe.
    
    Dr. Eggman (aka Dr. Robotnik): Without a thought for anybody else, this
    evil genius is always hatching plots to take over the world. His plans are
    always foiled by Sonic, but he never learns his lesson.
    
    *******************************
    4: Controls
    *******************************
    
    Common Actions:
    
    D-Pad Left or right: Move left or right. Hold to increase speed. Maintain
    full speed while collecting rings to enter Boost Mode.
    
    D-Pad Up (Hold): Watch character as they wait for your instructions.
    
    D-Pad Down (Hold): While standing still, crouch down. While moving, you
    spin. While you are spinning, you can kill enemies.
    
    D-Pad down (Hold while still) + A button: Spin dash. Release Down to move.
    A button: Jump/Enter selection.
    B Button: Special attack/Cancel
    Start: Pause
    Select: N/A
    L Button: N/A
    R Button: Mid-Air Trick
    
    Mid-Air Tricks:
    
    NOTE: YOU MUST HAVE LAUNCHED OFF A SPRING, RAMP, OR GRIND RAIL TO USE THESE
    MOVES.
    
    Up + R: Launch yourself higher.
    Left/Right + R: Launch yourself Left/Right, gain speed, and kill enemies.
    R: Change direction (Move opposite the direction you were facing).
    Down + R: Stop in mid-air and propel yourself downwards.
    
    *******************************
    4A: Individual Character Actions
    *******************************
    
    
    Sonic:
         Skid attack: B Button
         Super Skid: B Button while in Boost Mode
         Double Spin Attack: A Button while jumping
         Homing Attack: A Button while near an enemy
         Bound: B Button while jumping
         Mid-Air Dash*: Left/Right D-Pad button x2 while jumping in quick succession
    
    Cream:
         Chao Attack: B Button
         Step Attack: B button while in Boost Mode
         Fly: A Button (Press A repeatedly to stay in flight)
         Mid-Air Chao attack: B Button while jumping
         Chao Rolling Attack: D-Pad Down + B while jumping
    
    Tails:
         Tail Swipe: B Button
         Super Tail Swipe: B Button while in Boost Mode
         Fly: A Button (Press A repeatedly to stay in flight)
    
    Knuckles:
         Double Punch: B Button
         Spiral Attack: B Button while in Boost Mode
         Drill Claw: B Button while jumping
         Mid-Air Glide: A Button (Hold; change direction with Left/Right)
         Wall Climb: Touch vertical surface during Glide (Climb using Up/Down)
    
    Amy:
         Hammer Attack: B Button
         Head Slide: B Button while in Boost Mode
         Super Hammer Attack: A Button while jumping
         Mid-Air Hammer Swirl: B Button while jumping
    
    *Not listed in the Sonic Advance 2 Manual
    
    *******************************
    5: Boxes
    *******************************
    
    Invincibility: Can't get hurt for a short amount of time.
    1-Up: Gives you a life
    Shield: Protects you from 1 attack
    Magnet Shield: Attracts nearby rings to you. Protects you from 1 attack.
    5 Ring Bonus: Gives you 5 additional rings
    10 Ring Bonus: Gives you 10 additional rings
    Random Ring Bonus: Gives you any amount of rings.
    Speed Shoes: Make you go to full speed. Wear off in a short time.
    
    *******************************
    6: Chaos Emeralds & Special Stages
    *******************************
    
    The Chaos Emeralods are in the Special Stages. To enter one, collect all 7 SP
    Rings in an ACT and complete it. It doesn't matter what Act you get the SP
    Rings in, but it matters what ZONE you're in. In the Special Stages, you have
    2 minutes to get 300 rings. The red and black circles are worth 5 rings. If you
    collectrings at a constant rate, the multiplier will begin. Keep collecting
    more rings to increase the multiplier. If you stop collecting rings, the
    multiplier goes back down and you have to build it back up again. I think the
    maximum is 9x.
    
    *******************************
    7: Walkthrough & SP Ring Locator
    *******************************
    
    
    When you start the game for the first time, you can only pick Sonic. You
    can unlock the others later.
    
    The setup for this game is different. The developers make it seem like you
    are in a race. You begin behind a post, and the timer counts down from 3. After
    the words "START!" appear on the screen, then the level (and timer) start. You
    can't skip this part.
    
    Acts with an (SP) mark after them contain directions to get all the SP Rings.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    Leaf Forest: Act 1 (SP)
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Start by going right. Jump off the ramp to make it to the next ledge, then
    jump across the pit. Jump over the spikes, then jump on top of the loop. Grind
    the rail to obtain SP RING 1. When you see another rail, don't grind it. Instead,
    jump below it. Use the blue spring and the UP+R trick to reach SP RING 2.
    Get off the spring, and take the middle path (has a monkey robot on it), go
    through a loop, a twisted bridge, then stop. Go back to the twisted bridge, and
    fall below it to get SP RING 3. Go back to the top, go right, jump over the
    pit, and go through a big loop to get SP RING 4. Go through a twisted bridge,
    hit a speed booster, go through 2 loops, hit a spring, hit the Checkpoint, and
    then run across the water to get SP RING 5. Grind a rail, hit a spring go
    through a loop, and land on a lever. Jump off it, and land on the ground below.
    Go right, through a loop, then jump onto the next ledge (while avoiding the
    spikes), hit the spring, then use the UP+R trick, then immediately hold Left to
    reach the ledge with the ramp. Use that ramp to get on top of the big loop. Go
    right, grind the rail, then jump and land on the launcher. Use that to reach the
    next ledge. Go through a loop, and use the ramp to get on top of another loop.
    Use the spring to get SP RING 6. Jump off the loop, and then go through it. Make
    sure you don't enter Boost Mode, or you'll miss the next ring. Jump off the
    ramp, and you should run quickly into SP RING 7, then on a rail. Keep going
    right for the exit.
    
    When you make it past the goal post, hold the Left button to slow yourself
    down. The closer you are to the post, the more points you get. Also, the faster
    you go through the post, the more points you get. If you have all the SP Rings
    in the Act, you can't stop.
    
         Orange= 800
         Blue= 500
         Red= 100
         Past Red= O
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    Leaf Forest: Act 2
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Start off by heading right, and when you're given a choice to take the
    top or bottom path, take the bottom one because it is the one that will be
    covered here. So, continue going right, jump over the spikes, and continue towards
    the ramp. Take the ramp to a ledge with a monkey in a tree. Keep going right, pass
    through a loop, go through the twisted bridge, hit the spring, then grind the
    rail. Continue right, and you should gain enough speed to jump
    off the ramp (shaped like a ski jump), and land on top of a loop. Continue going
    right, and go through another twisted bridge (this one has a drop), and go
    through a big loop. Hit the spring, and you should land near a Checkpoint. Go
    past it, and go right. Go off another ski jump ramp, and land near a ? Box. Hit
    it, and go left. Hit the spring to get to the speed booster to grind the rail.
    Go through another loop, then a second one after it, and then run up a vertical
    wall. You now should be on top of the wall you just ran up. Go right, jumping
    over a pit, and then jump on a launcher to reach the top. Go right through
    another twisted bridge (this one also has a drop), hit a spring to go through
    another loop, and then go through a second one after it, and jump off the ramp.
    Keep moving right, and go through a big loop with no top. Take another ramp, and
    go right until you reach the exit.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    Leaf Forest Boss: Egg Hammer Tank II
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    This boss is very easy: Avoid the hammer and hit the tank 7 times to
    destroy it. You will see that in the fist, he is holding a rabbit (Cream). Once
    you beat the boss, you will see a movie-like sequence where Cream thanks Sonic,
    Sonic runs off, and Cream goes to look for her mom. You can now quit the game
    and choose Cream as a playable character, but you can't unlock anyone with her.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Hot Crater: Act 1 (SP)
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Go right, use the handrail, but jump off so you land on top of a loop. Hit
    the speed booster, jump off the ramp and land on the top ledge. Go right until
    you see SP RING 1. Go back and jump off the ledge, and get on the lowest part of
    the level. Hit a spring and avoid the rail. Go through 2 loops, and land in a
    pit with a turtle and a handrail. Take the handrail, and jump off as you start
    to decline. Hold left to reach a secret room holding SP RING 2 (If you miss, use
    one of the 2 turtles below to reach the room). Go right, hit the spring, jump
    off the ramp, hit the speed booster, go through a loop, and hit a spring. After
    you land, go left to get SP RING 3. Go right, and grind a rail. Don't press A
    when you jump off, or you'll miss the hook that leads to the speed booster. Once
    you reach the speed booster, jump over it, and kill the enemy, then hit the
    speed booster. As you are running, hold right, or you won't make it to the ledge
    with SP RING 4. Jump down from the ledge and go through the loop. When you reach
    the handrail, don't get on it, jump off it and go down a hole. After a few
    seconds, you will reach the hook that gets you SP RING 5. Hold right so you land
    on the next ledge, and go right. Go through a tube, then a loop. After the loop,
    hold right so you reach the hook that sends you through a metal ring, which
    sends you to a ledge that has SP RING 6. Go right, through a loop, hit a speed
    booster, go through another loop, and then hit the Checkpoint. Go through the
    metal ring, hit a speed booster, go through a loop, then jump on the gray ramp,
    grind the rail, jump over some spikes, and grind a rail. Jump on the hook and
    land on the ledge. Jump over the spikes, grind a rail, and then jump off a ramp
    that takes you to SP RING 7. Grind the rail, but don't land on top of the loop;
    instead, let yourself fall to the bottom. Go through a loop, hit the speed
    booster, go through another loop, grind the rail, and then get to the exit.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Hot Crater: Act 2
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Go right, hit the ramp, and grind the rail. Use the hook (if you need to)
    to reach the ledge. Avoid the enemy and go right. Hit the speed booster, grind
    the rail, hit another speed booster, and land on a 3rd rail. Hit a spring, avoid
    the enemy, and go right. Hit the ramp, then go back for a speed booster so you
    can go through the loop. Use the spring, avoid the enemy, and grind the rail.
    Fall past a rail (don't get on it), fall to the bottom, and go right. Hit a
    spring, and go left through a loop. Hit the speed booster to grind up the rail.
    After that, hit a spring, and go to the highest ledge with a spring on it. Hit
    the spring and grind the rail. Go past the Checkpoint and continue going right.
    Fall below the next rail and go through the loop. Use the floating turtle to
    reach another rail. Go through a loop and land on a rail. Hit the speed booster,
    and go through four loops, jump off the ramp, and land on the rail. Fall down,
    and make your way to the booster. After the tunnel and loop, another booster
    awaits you, and then, springs and a ramp. Grind the rail, get an SP Ring, and
    grind another rail. The end is shortly after.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Hot Crater Boss: Egg Bomber Tank
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    This boss launches bombs at you. First, you have to destroy the cannon before
    attacking the main part. The cannon takes 8 hits before it is destroyed. The
    main tank now shoots out bombs randomly. The tank takes 4 hits before it
    explodes. You don't unlock anyone with this boss.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Music Plant: Act 1 (SP)
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Go right, hit a spring that sends you into another spring, then use Up + R
    to hit the purple note, and use that to get to the ledge with the colored
    blocks. Go right, but when you reach a diagonal spring, jump over it to get SP
    RING 1. Then, fall to the lowest part of the level, and go through a tube. If
    you can, use the notes go right, but if you fall, hit a speed booster, jump off
    a ramp, and land on some colored blocks. Use those to reach a spring, which
    sends you to a trampoline line. Wait until you bounce high enough to reach the
    ledge (not the one with the speed booster), go left, and use the next trampoline
    line to get SP RING 2. Once you bounce high enough to go past the black staff,
    go right, and stay as high as you can. Grind a rail, then when you land, jump
    over some spikes and grind the next rail. Use the enemy's shell to get SP RING
    3. Go back to the bottom, jump over any springs and speed boosters you see, go
    right, then into a tube. Go right, into a spring pit, then into a second spring
    pit. Stay right so you end up in a hallway. Hit the spring to get SP RING 4.
    Take the bottom path, go through a tube, and take the bottom path again (don't
    use the trampoline line). Hit the Checkpoint, hit a spring, and go through
    another tube. When the tube throws you out, let yourself hit the springs. Then,
    go left and drop down the pit. Keep going left until a spring sends you right.
    Soon, you will find notes and 2 spring pits. Use the second spring pit to reach
    a secret passage that leads to SP RING 5. Get to the top (past the notes), and
    go right. Go through a tube, hit a speed booster, jump off a ramp, and use the
    spring farthest to the right to get to the top. You will soon se a spring, then
    a ledge with a diagonal spring and a vertical spring. Get over both of those,
    and use the next spring to get SP RING 6. Jump down, and hold right so you hit a
    blue spring that gets you to a ledge with some tubes. Jump into one, and land on
    the bottom path, where you will go right. Run up a wall, land on the ledge, and
    then jump to the next ledge (avoid the enemy), and then jump down. If you land
    in the clarinet, go left to get SP RING 7. Using the clarinet, get to the
    springs, use them to get to the rail, and get to the exit.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Music Plant: Act 2
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Start by going right, and after a while, go through a tube. Go through
    the piano keys, jump over spikes into a spring pit, and land on a ledge that
    shows the end of a rail. As you go right, the trail goes backwards and goes left
    into piano keys. Then after that, a spring sends you right. Jump on the colored
    blocks to reach a ledge, and keep going right. Hit a spring, which sends you up
    a wall, and up past the ledge. Once you land back on the ledge, go right, grind
    a rail, and use the colored blocks to reach a spring. Once you hit the spring,
    go left into the little passage. Hit the speed booster grind the rail, hit the
    spring, bounce on the trampoline line, and land on the ledge. Enter the pipe,
    and use the trampoline line to reach the spring to get to the ledge. Jump over
    the ramp and land go right. You will fall in a spring pit. Jump over the spikes
    and land on the lowest piece of ground. Run into the springs and land on the
    ledge. Use the holes to get over the spikes. Hit the spring and go through a
    tube. Land on the bottom most part, and continue going right. Hit another
    spring, jump over the black holes, and keep going left. Hit a spring, which
    sends you into a pit of springs, jump over the enemy, and land on the edge with
    the booster. If you don't make it, a spring below it will help. Hit the speed
    booster, and go into a tube. Once you land on a long platform, jump off and land
    on the area below. Enter a tube, and instead of going anywhere, just fall to the
    bottom, and continue going right. Run up a wall, to the Checkpoint. Go right,
    hit a spring, and jump off a ramp. Use the spring pit to reach the ledge. Fall
    to the bottom, and use the spring. Fall into another spring pit, reach the
    ledge, and go right. Jump over the next spring you see, and keep going until you
    reach more tubes. Use the colored blocks to get on a rail. Go right, and then
    use the spring. Use the piano keys to reach the top. Continue going right, jump
    on a ledge, and enter a tube. Drop to the bottom, and go right. Use the springs
    to reach the colored blocks to reach the next ledge. Use the speed booster, run
    up a wall, use the springs, and keep going right. The exit is close by.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Music Plant Boss: Egg Totem
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    For this boss, Eggman drives a car with an arm to hold Tails (arm will disappear
    once you free him) and 3 spiked disks. If you touch the outside of the disks,
    you get hurt. So, you have to jump on the disks to jump on top of Eggman to
    hurt him. The disks have small cannons that shoot at you, but they pop up
    once on a while and take a few hits to destroy. Eggman takes 8 hit to beat.
    After that, you rescue Tails.
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    Ice Paradise: Act 1 (SP)
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Go right, jump off a ramp, grind a rail, run up the wall, grind another
    rail, and jump off the ramp to make to the next ledge. Hit the spring to get
    over the loop, and then go left through the loop and land on the lever. If you
    time it right, you can jump backwards and get SP RING 1. Fall to the bottom, go
    right, jump over a pit, and get SP RING 2. Jump down, slide down the ice, jump
    off a ramp, hit a speed booster, and then hit a diagonal spring that sends you
    into another speed booster. Hit another spring that sends you into a rail, hit
    the spring, and take the bottom path (DON'T GRIND THE RAIL). Grind another rail,
    and then run up to reach the lever. Jump to the right, which has a ledge with SP
    RING 3. Go right, jump on the platform, and use the spring to grind the rail.
    After the rail, you'll be on a lever. Jump to the ledge on the right, and then
    grind a rail, and HOLD RIGHT so you will make it to the next rail. Jump over
    some spikes, and land on the spring that leads to SP RING 4. After you fall,
    don't hit the vertical spring; jump off the ledge to the left, and you will land
    on a rail, but jump off to the left. Go right SLOWLY. Soon, you will see a ball
    with 3 openings. If you enter fast, you will go up. If you enter slowly, you
    will fall. So, enter the ball slowly so you fall on some ice. After the ice,
    jump on the platform, then onto the ledge which has SP RING 5. Grind the rail,
    hit the Checkpoint, jump off a ramp, and land on the ledge (a lever is there if
    you don't make it). Hit the speed booster, go through 2 loops, and then hit a
    spring with an enemy. Drop down to land on a slide. Use the lever to reach the
    next ledge. SP RING 6 is hovering over the next slide. While you are on the
    slide, jump into the metal rings, and then hit a spring that sends you to a
    slide in the air. Once you land, ignore the rail and go right. Go through a
    loop, then through a tube, and use a speed booster that sends you to a spring,
    and the spring sends you into a rail. Use the spring and rod to reach the next
    ledge. You will hit a lever. Jump onto the ledge, and use the spring to go
    through the loop, and then slide. Use the next spring to reach a rail, and then
    hit a spring to reach another rail, with SP RING 7 hovering above it (use Up + R
    to get it). Grind the rail, slide down the ice, and get to the exit.
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    Ice Paradise: Act 2
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Go right, jump off the ramp, run up the wall, and get the shield. Go right,
    hit a spring that sends you into a lever, and jump in the slide. Jump off, and
    take the top path if you want an invincibility box. Go through the loop, then
    through another, then into a speed booster. Hit the spring, grind the rail, run
    up the wall into another spring, and use it to reach the top ledge. Get the box,
    hit the spring, and grind the rail. You will go through a series of springs
    before you land on ice. Jump off the lever onto the ground, and go right. Take
    the loop, run up the wall, and jump off the ramp onto a spring. Go on top of the
    loop, and then go left to get off of it, and then go left to go through it.
    Slide down the ice, and land near the bottom. Keep going right, up the wall, and
    into a little passage. When you exit the passage, you will land on a spring.
    After you land, go right, and use the springs to reach the top, where you will
    go right, and slide down the ice. Then, run down the hill, go through a tunnel,
    hit a spring, and jump off the ramp onto the ledge. Jump off another ramp, and
    hit the speed booster. Slide down the ice, hit another speed booster, and run to
    the exit.
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    Ice Paradise Boss: Aero Egg
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Eggman has a little floating car that has a platform attached to it, and it
    drops bombs. You need to jump on the platform to hit Eggman. Then the platform
    goes down for a short period of time. Sometimes, the platform goes down by
    itself. Eggman goes down after 8 hits.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    Sky Canyon: Act 1 (SP)
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    Start by jumping off the ramp and using Up + R to reach the next ledge,
    then jump to the next ledge, jump over some spikes, and go right. Hit the speed
    booster and run across the pipes. Soon, you will see a metal ring in the air.
    Use Up + R when you are off the pipe to reach the metal ring. After the second
    ring, use Up + R to reach the bouncy platform, which has SP RING 1 on it. Jump
    off the tower, and go right. Go through a loop, jump off a ramp, and land on the
    ledge. This next part is tricky because at the end of the ledge you are on,
    there are spikes, and on the next ledge are rising and falling spikes, and if
    you miss or get hit, you will fall. So, back up a little, do a spin dash, and
    jump over the first set of spikes and land on the next ledge (if the spikes are
    up, hold right so you don't fall). Avoid the next set of spikes facing you, and
    jump to the next ledge. A fan will send you down into a larger fan. Continue
    going right, hit the spring, hit the Checkpoint, and go right.  Grind the rail,
    hit the speed booster, and hold right so you hit a spring that sends you left.
    Grind the rail, go through a loop, and soon, you will hit a fan that sends you
    left, but the small fan sends you right. What you want to do is, once you are
    being re-directed by the small fan, go right, jump over the medium sized fan,
    and land on the ledge below. Another small fan sends you to SP RING 2 and a
    spring. Use the spring to reach the highest rail, and go right. Hit a spring,
    and go to the ledge on the left, where you will hit a spring that sends you
    through a loop. You will hit 2 more springs, and then a third spring will send
    you through another loop. Soon, a gust of wind will send you up. Ignore the
    bouncy platforms for now, and go right. Go through 2 loops, and you will grab
    onto a fan (has a handle on it and rises), which leads to a tower with SP RING
    3. Jump to the left (off the tower), then jump past the fan, and go left through
    a loop, and a fan will send you up. Go left and you will see another fan. Jump
    lightly into this fan, and it should send you up to SP RING 4. You will land on
    a large fan; head left while avoiding the spikes. The springs will send you
    through the whirlwind; this time, take the bouncy platforms. Jump off the ramp,
    and use the spring to enter a hidden passage on in the wall. Take the whirlwind,
    and land on a ledge with SP RING 5. Go right, through a loop, and a fan will
    send you right, toward a trampoline spring. When you bounce high enough, go
    left. Soon, you will find a bridge of bouncy platforms. Keep going left, and
    avoid the ledge with the rising and falling spikes (note: when the spikes are
    up, start going left. When you reach the ledge, the spikes will be gone), and
    keep going left. This next part is hard: There are moving blocks, and if you
    don't get to the second block quickly, you will be squished. So, go when the
    first block is down, and then quickly jump to the second block. Jump to the
    third block when it starts to go down. Jump to the tower to get SP RING 6. Jump
    off the tower and go right. A fan will send you up; keep going right. Go through
    a loop, jump off a ramp, and a fan will eventually send you right. Hit the
    spring, go through the loop, and go through the spring series. A fan and 2
    springs will keep you going through a loop; when the fan sends you right, stop,
    jump over the fan, and go left. A small fan will send you right, and the medium
    fan will send you up into a whirlwind. Use the bouncy platforms and go right.
    Soon, a fan will send you up to a ledge with a speed booster. Instead, jump over
    the speed booster, and jump on the upside down tube. Go slowly to reach SP RING
    7. Go back to the speed booster, hit it, and get to the exit.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    Sky Canyon: Act 2
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    Go right, run up the tube, and hit the spring. Next, ignore the rings and
    hit the speed booster because if you don't, you will die. Trust me. So, run
    under the pipe, hit the springs, and jump off the ski jump ramp. Take the bottom
    path. Jump over the pit, and jump off the ramp. Continue through a loop, then
    jump off another ramp with a spring, grind rail, and a SP Ring. Hit the spring,
    grind up the rail, and use the next spring to continue. Keep running until you
    hit a spring and make it on the ledge. SLOW DOWN! If you move to fast, you will
    die. First, go right until you see a moving block. Quickly jump on top of the
    block before it squishes you, and go right. Hit the speed booster, go through a
    fan (hold the Right D-Pad button), hit a spring, go through another fan, and
    head left. A small fan will stop you. So, go right into the fan, and it will
    send you up to bouncy platforms. Get the Magnet shield, and jump on more bouncy
    platforms. Go right, into a fan, and then go left. Keep going left or right,
    depending where the fans blow you. Eventually, jump over the pit, hit the
    Checkpoint, hit the spring, and take the top rail. You will find another spring.
    This time, take the bottom rail. Keep going right, up the wall, through a loop,
    and then a fan will re-direct you to go left. Hit a spring, go up the quarter
    loop, and take the bottom path. Hit the spring, get the 5 rings, avoid the
    enemy, hit another spring, take the fan, and run into the small fan. The fan
    tells you to go left, where the other fan is. The bigger fan will now send you
    up. While you're in the air, go left. Hit the speed booster, and grind the rail
    (don't take the top path). Hit the spring, and you will end up in a room filled
    with bouncy platforms. If you fall, you will die, so be careful. It's pretty
    simple; once you reach the top, head right. Go right; hit the spring, which
    sends you through a series that leads to the exit.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    Sky Canyon Boss: Egg Saucer
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    Knuckles controls the machine instead of Eggman (when you play as Sonic for the
    first time). Second, it has 3 different parts. Third, the hand can deliver 1 hit
    kills, even if you have rings. To kill him, simply jump on the glass part of
    the machine (where Knuckles/Eggman is). The hand can't be destroyed, but the
    laser can. Once you destroy the laser, the arm goes nuts, but he is easier to kill.
    The laser takes 4 hits to go down. Knuckles can take 8 hits to be destroyed.
    You can now play as Knuckles (as well as see him cry!).
    
    ###############################
    Techno Base: Act 1
    ###############################
    
    We start this zone by going right, cross over the bridge (if it isn't
    there, wait for it or just jump down), hit the spring, and jump on the rightmost
    block. It will take you up. Jump over the spikes, and keep going until you hit a
    spring. Use it to get to the top, jump over the spikes, get the invincibility
    box, jump on the sphere, and go right. Soon, you will hit a spring. It will take
    you to a ledge, but you need to use the Up + R trick to get up there. Once you
    are up there, hit the spring, jump over the spikes, get the 5 Ring box, and keep
    going right. You will go through a series of springs, and hit a speed booster.
    Go left, up a wall, and you will go up really high. When you come back down, go
    right. Hit another spring, which sends you to a rail. Keep going right, jump off
    a ramp, grab a Magnet shield, and drop into the passage. Go right, and you will
    hit a spring. Continue going right, and you will find an area with 2 boxes,
    spikes, and an enemy. Take the rightmost box, hit another spring, and keep going
    right. Go through another spring series (the last one doesn't get you high
    enough to reach the ledge; use the Up + R trick to get there), and jump over the
    spikes and springs. Use the last spring to reach a grind rail. Keep running
    until you hit a Checkpoint. Drop into another passage, and a box will take you
    left. Keep going left, and you will enter another spring series, which sends you
    into a speed booster. Once you are done running up the wall. Hit the spring, go
    up the half loop, kill the enemy, and keep going right. Go through a loop, take
    the rightmost box when you find 2 more together, and you will land on a
    platform. Quickly jump off it, and keep going right. Fall down another passage,
    which leads to a box, which sends you to another box. Hit the green sphere, hit
    the speed booster, run up the wall, and take the bottommost path. Hit a speed
    booster, run up a wall, and hit a spring to grind a rail. Run up another wall,
    and use the spring at the top to reach a high ledge. Continue going right, hit a
    spring (use Up + R to reach the ledge), grind a rail, run through another spring
    series, and make it to the exit.
    
    ###############################
    Techno Base: Act 2 (SP)
    ###############################
    
    Go right, grind the rail, hit the spring, and land on a platform with SP
    RING 1 on it. Jump quickly onto the ledge, go right, and use the small box to
    reach a ledge with a spring. Jump over the spring, go right, run down a wall,
    into a metal ring, and land on a rail. Go right, and use the 2 springs to run up
    a wall, then into wall bumpers, and use the spring to get to a ledge with 2
    large boxes and SP RING 2. Take the left box, hit the speed booster, and hit a
    spring to reach a ledge. Go through the metal ring, and use Up + R to get inside
    the small passage, where you will hit a speed booster. Jump off a ramp, get SP
    RING 3, and use the 2 green spheres to get to the next ledge. Run down the wall,
    and use the small box to get to the speed booster at the top ledge. Run up the
    ramp, collect SP RING 4, and then run down a wall. Hit the speed booster, and go
    left. Hit a spring, which sends you to another spring that sends you to a rail.
    Hit the spring to reach a ledge with an invincibility box, and hit the spring at
    the end of that ledge. Keep going right, and you will be running upside down.
    Jump to the ledge below you to get SP RING 5. Now, fall to the bottom, next to a
    rail. Ignore the rail, and jump past it to the floor below. Hit the spring,
    avoid the spikes, and wait for the green bridge to disappear. Then, fall below
    it and go right. Run down a wall, hit a spring, jump off a ramp, and use the
    wall bumpers to reach SP RING 6. Get into the little passage, use the box, and
    run up a wall until a green sphere sends you into some wall bumpers. Use the
    spring to grind the rail. Let yourself jump off automatically to get SP RING 7.
    Jump over some spikes, and use the spring to get to a platform (if you are going
    to fast, use Up + R to slow yourself down so you don't run off the platform and
    die). Jump off the platform to reach the exit.
    
    ###############################
    Techno Base Boss: Egg-Go-Round
    ###############################
    
    Eggman comes in with a ship with 4 platforms attached: 2 Gray and 2 Yellow.
    The Yellow platforms have spikes on them. The Grey ones rotate. When they
    rotate, you can't jump on them. The 4 platforms have little blue balls in the
    middle of them. When they turn Red, they are active. When they turn blue, they
    are normal. Under the cockpit, there is a little red hole. That shoots out 3
    spike balls. 8 hits will eliminate him.
    
    +++++++++++++++++++++++++++++++
    Egg Utopia: Act 1 (SP)
    +++++++++++++++++++++++++++++++
    
    Start by going right, but before you enter the passage, jump in front of
    the wall to get SP RING 1. Grind the rail, jump over some spikes, hitting a
    spring. Use Up + R to get to the out-of-reach lever, jump to the left, and
    continue. Hit the speed booster, and run into some spikes so you fall to the
    floor. Grind the rail, and use Up + R to reach the next ledge. Hit 2 springs,
    and then hit some more spikes to get to the floor, and go right. Grind the rail,
    go through the loop, and jump off the ramp onto a rod. Jump when you are
    parallel to SP RING 2. Go right, and use the spring and rods to cross the pit,
    and continue right. Fall onto the platform, and jump off when you see the rail
    to grind it. Use the spring to grind the bottom rail. After the rail, drop to
    the left, and jump on the lever to reach a ledge with SP RING 3. Jump off the
    ledge and go right. Soon, you will be on the ceiling. Keep going right until the
    gravity returns to normal. Use the spring and Up + R to get up higher to grab
    the rod, and jump off to the right. Hit the speed booster, jump of the ramp, and
    hit 2 springs, then go left. Go through the spring series, and then continue
    going right. Hit the speed booster, and then hit the spring to grind the rail. A
    machine will send you right. Go through a loop, hit 2 springs, and grab on to
    the overhead handrail. Once you crash into the spikes, go left for SP RING 4. Go
    right and jump off. Ignore the platform and turret, and let a speed booster send
    you to a rail. Once you land near a spring, don't use it; jump off to the left
    instead. Go left a little to hit a speed booster, and then go through the spring
    series. Grind the rail, hit 2 springs, go through a loop, and hit the
    Checkpoint. Drop into the passage onto the platform, and let the platform take
    you across the pit. Go right, get the invincibility (gravity will soon change),
    and continue right. When gravity turns normal, hit the 2 springs, run up a wall,
    and hit some spikes (that's what you needed the invincibility for), and land on
    a ledge with SP RING 5. Drop to the right, hit the speed booster, go through the
    loop, hit the spring (gravity will change; watch out for the spikes), and go
    right. After hitting a spring on the ceiling, gravity will be normal. Hit the
    diagonal spring, then hit a vertical spring (use Up + R to reach the next
    ledge), and go right. Enter the cannon, and fire when it is in the middle (the
    way it was before you entered it; press A to fire). Go right, gravity will
    change, and go through a loop. Gravity will be normal now. Go towards a spring,
    but don't hit it; instead, jump over it and land on a rail. Avoid the enemy
    while getting SP RING 6. Go right, and jump on the 2 platforms to get to a
    spring, which sends you to another spring, which sends you to a speed booster.
    Hit the speed booster, and go right (avoid the enemy on the ceiling), and hit
    the springs to get to where you want. Go right, run up a wall (hitting a speed
    booster along the way), and land near the end of a rail. Backtrack to the
    beginning of the rail, and hit the speed booster to grind the rail. You'll get
    SP RING 7 while grinding. Jump into the passage with a platform, and it will
    take you the ledge with the exit.
    
    +++++++++++++++++++++++++++++++
    Egg Utopia: Act 2
    +++++++++++++++++++++++++++++++
    
    Go right, ride the handrail (gravity will change a short time after). Soon,
    you will be propelled to a rail. After the rail, you will be propelled down, and
    you might hit an enemy. Anyway, go right, grind a rail, and take the bottom
    path. After gravity changes, grind a rail. A after the gravity changes back,
    take the bottom path, and continue. Soon, a spring will send you to a thruster.
    Take the thruster, jump over the spikes (use the box if you miss the ledge), hit
    the speed booster, Go through 2 springs, jump off the ramp, and use the rods to
    go right. Grind a rail, hit the spring, and keep going (the gravity will change
    soon). Keep going right, and a spring will send you to a rail. A thruster will
    send you into a spring series, and if you don't hold left or right when you are
    sprigged in that direction, you won't make it the next spring. After the series,
    you will be on a rail. Once you are off the rail, and are on the first rod,
    don't jump off the rod; let yourself slide down, hit the speed booster, and
    grind the rail. Hit a spring, and once you are going down, you will land on a
    rail. Jump off the rod once you land on it, and land on a thruster. You will
    land on another thruster, but jump off it, and go right to the Checkpoint. Use a
    thruster, hit a speed booster, run up a wall, go through a spring series, and
    jump into the orange ring. Once you land on the ledge, go right, jump over some
    spikes, and land on the platform. Land on the speed booster, run up the wall,
    and run into the spikes, then go right to ride the platform. Use the second
    spring to go up the loop, jump off the ramp, and use the next spring to go
    through the next loop, and go right. Use the springs that lead to a thruster.
    After the thruster, go through the loop, and use the ramp to reach a rail. After
    the rail, jump over the spikes, and grind the rail (gravity will change for
    you). Keep holding right so you will get to the spring under the rail. Use the
    spring, and go right to reach the ledge, jump up the step, and continue right.
    Run up the wall, hit the spring (which sends you into a thruster), and run to
    the exit.
    
    +++++++++++++++++++++++++++++++
    Egg Utopia Boss: Egg Frog
    +++++++++++++++++++++++++++++++
    
    First, let me tell you that you can change gravity by pressing Up and Down.
    You will need to do this. Eggman comes in with a frog-like machine, and he can
    move from ceiling to floor, and vice versa. If you are on the opposite floor
    that Eggman is on, he will shoot bombs at you. Sometimes, he will extend his
    legs out all the way, and do a random attack. It takes 9 hits to beat him.
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone: XX
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    This final zone is a collection of all the bosses from this game, plus 1
    final after. The strategies for the bosses remain the same.
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Egg Hammer Tank II
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to defeat: 4
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Egg Bomber Tank
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to destroy cannon: 4
    Hits to destroy tank: 2
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Egg Totem
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to defeat: 4
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Aero Egg
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to defeat: 4
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Egg Saucer
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to destroy laser: 2
    Hits to defeat: 4
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Egg-Go-Round
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to defeat: 4
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss: Egg Frog
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    Hits to defeat: 4
    
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    Final Zone Boss
    !@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
    
    As far as I know, this boss has no name. You can attack 3 main parts: The 2
    hands, and the head. If you take out the hands, this boss is much easier. The
    head shoots a laser out of its eyes. Hitting the hands 6 times each destroys
    them. As you have noticed, the platforms raise up and down. If you ride them too
    long, the spikes will kill you. If you are Tails or Cream, you have the
    advantage, because Cream has Cheese to attack, the robot, and Tails can use his
    tails to attack the head. If you use the first platform, the boss is easy. Hit
    the head 8 times to beat it. Congratulations! Enjoy the ending!
    
    ExtraExtraExtraExtraExtraExtra
    True Area 53
    ExtraExtraExtraExtraExtraExtra
    
    In order to gain access to this level, first you must get all the Chaos Emeralds
    as Sonic, and beat XX. Next, you must have Cream, Tails, and Knuckles beat XX.
    They don't need the Emeralds, only Sonic. Once you go to the Stage Select screen
    as Sonic, you'll see a bunch of red dots lead to a blue hole. Pick the blue hole
    (True Area 53), and you will see a sequence, leading up to Sonic turning into
    Super Sonic and flying up into space.
    
    Controls:
      A Button: Charge
      B Button: Charge
      D-Pad: Move
    
    When Eggman shoots the missiles out of the tail of the ship, charge them
    back at the cockpit, or the area around it. If you hit the tail, it won't do
    anything. Be careful of the freeze ray, as once he freezes you, he will suck you
    in and take 10 of your rings. He will also shoot projectiles at you (spike balls
    and fire balls), but you can only fire the missiles back at him. It takes 8 hit
    before he fires the missiles, then spins out of control, making him hard to hit.
    It only takes 4 more hits after that. Enjoy the final ending!
    
    *******************************
    8: Extras
    *******************************
    
    Here's what you can unlock:
    
    Character 1:
    Tiny Chao Garden
    
    Character 2:
    Sound Test
    
    Character 3:
    Boss Mode in Time Attack
    
    Character 4:
    Amy Rose as playable character
    
    Keep in mind that you must beat the Final Zone (XX) as the character with
    all the Emeralds to unlock the features. Also, It doesn't matter which character
    you use to unlock these things. Character 1 doesn't have to be Sonic. It can be
    anyone.
    
    *******************************
    8A: Tiny Chao Garden
    *******************************
    
    Controls:
      A Button: Pet Chao/move items/enter selection
      B Button: N/A
      D-Pad: Move cursor
      Start: Pause
      Select: N/A
      L Button: Bring up store
      R Button: N/A
    
    The Chao Garden has been upgraded since Sonic Advance 1:
         1: The Chao can swim in the Lake
         2: The Chao can fly around.
         3: A new mini-game has replaced the Rock, Paper, Scissors mini-game
         4: The Stamina Glitch has been fixed.
    
    The Stamina Glitch is when you raise your Chao's Stamina up to level 11, transfer it to
    Sonic Adventure 2: Battle, and try to raise the Stamina there. I think the
    Stamina stats get messed up; I have never had this problem, but I hear that it is fixed.
    
         5: The Chao has Z's over its head while sleeping
    
    In the garden, there are many things you can buy for your Chao. You can buy:
        1: Food to feed the Chao (to buy food, press the L Button and choose an item)
    The Chao food is different than the food in the Gardens in Sonic Adventure 2:
    Battle; they raise stats. So if you want to raise a Chao's stats quickly for getting
    Emblems in Sonic Adventure 2: Battle, then he Garden can help. Every food is different.
    Also, you can see a Chao's mood or how hungry it is. Here is a food chart:
    
         Food Color/Shape|Price|Mood|Belly|Swim|Fly|Run|Power|Stamina|
         =============================================================
              Orange     | 30  | +1 |  +2 | +3 | -2| -2| +3  |   +1  |
               Blue      | 60  |  0 |  +1 | +2 | +5| -1| -1  |   +3  |
               Pink      | 55  | +2 |  +2 | +4 | -3| +4| -3  |   +2  |
           Green/Circle  | 50  | -1 |  +1 |  0 | -1| +3| +4  |   +2  |
         Purple/Triangle | 30  | +1 |  +2 | -2 | +3| +3| -4  |   +1  |
              Yellow     | 55  | +2 |  +2 | -2 | +4| +3| +4  |   +2  |
            Red/Square   | 70  | -3 |  0  | +3 | +1| +3| +2  |   -5  |
    
    
    
            2: Toys for the Chao
               The toys are:
               A. A Trumpet worth 1,000 rings
               B. A Duck for the lake worth 2,000 rings
               C. A TV worth 8,000 rings*
    *You can only get the TV by waiting 3 hours (total) after you buy the Duck
    
            3: Eggs (Note: If you have a Chao already hatched, you can't hatch
    another egg.)
         Eggs come in many colors. You get a new one randomly once you re-enter the
    Garden from a mini-game or enter from the main menu. Price varies with the egg
    color
    (Note: Once you buy an egg, you can't buy another until the other one hatches).
    Here is the Egg color & Price chart:
    
              Egg Color   | Price(in rings)
         --------------------------------
         White w/blue dots| Free
                      Gold| 500
                    Silver| 1,000
                      Pink| 5,000
                      Blue| 7,000
                    Purple| 8,000
                      Teal| 10,000
                       Red| 12,000
                      Cyan| 14,000
                      Lime| 16,000
                    Orange| 18,000
                     Black| 20,000
    
    
    
    How to get rid of your Chao:
         1(The easy way out): Transfer your Chao to Sonic Adventure 2: Battle or
    Sonic Adventure DX: Directors Cut using a GCN/GBA Link Cable, and use the
    transporter to get rid of it.
         2(the hard way): If you don't have a GCN/GBA Link Cable, a Gamecube, or a
    copy of Sonic Adventure 2: Battle or Sonic Adventure DX: Directors Cut, then you
    must do these things:
          A. Do not feed it
          B. Do not let it sleep
          C. Do not pick the weeds
          D. Do not pet it
    
    After you do these things, leave your Chao alone (unless it talks, then
    press A to get rid of the speech bubble). Eventually, the music will change,
    there will be a speech bubble telling you that he is leaving, and he will start
    to walk off the screen. If you feed him or pet him, he will stay.
    
    *******************************
    8A: Tiny Chao Garden
    1: Cream & Cheese mini-game
    White GBA Icon
    *******************************
    
    Controls:
      A Button: Used to make Cheese jump higher
      B Button (Hold): Press Left/Right to move faster
      D-Pad Left/Right: Move spring
    
    The object of this game is to collect all the rings without letting Cheese
    hit the ground. If Cheese hits the ground, you lose a try. If Cheese hits the
    ground 3 times, the game is over. There are 4 rounds total. A round is over once
    you collect all the rings. The most rings you can get are 117. As you get
    further, the rings get higher. In the 3rd and 4th rounds, balloons appear. They
    bounce Cheese around. To make Cheese go higher, press A as soon as it hits the
    spring. Once you go so high that you can't see Cream, a light picture of her
    appears where you are on the bottom of the screen. This is to make catching
    Cheese easier. If Cheese lands on Cream's head, it will bounce off and you have
    a chance to get it back on the trampoline.
    
    *******************************
    8A: Tiny Chao Garden
    2: Card Matching mini-game
    Purple GBA Icon
    *******************************
    
         Controls:
              A Button: Select card/trip Chao
              D-Pad: Move cursor
    
    In this game, you have to match the cards. The arena looks something like
    this:
    
     ___  ___  ___  ___  ___  ___
    |_B_||_B_||_B_||_B_||_B_||_B_|
    |_B_||_P_||_P_||_P_||_P_||_B_|
    |_B_||_P_||_R_||_R_||_P_||_B_|
    |_B_||_P_||_P_||_P_||_P_||_B_|
    |_B_||_B_||_B_||_B_||_B_||_B_|
    
    
    The B's represent the Blue Tiles, which are worth 1 ring. The P's represent
    Pink Tiles, which are worth 3 Rings. The R's represent Red Tiles, which are
    worth 5 rings. There are 14 cards placed randomly on the board. After you see
    where the cards are, the Chao walks in. The Chao's job is to move the cards
    around. While the Chao is walking, press A to trip him. Do it at the right
    moment, and he will reveal a card. You have 3 tries to match all the cards. If
    you mismatch a card, you lose a try. When you match a card, you get a certain
    amount of rings. The number of rings you get depends on the color tile the 2
    cards are on. If you have a card on the Blue Tile, and another card that matches
    it on the red part, and you match them, you will get 6 rings (1 ring for blue +
    5 rings for red).
    
    *******************************
    8B: Sound Test
    *******************************
    
    Sound test lets you listen to music heard throughout the game. This can be
    found in the Options Menu. Here are the track numbers and song names in order:
    
         1. Opening
         2. Title
         3. Character Select
         4. Zone Select
         5. Zone 1-1
         6. Zone 1-2
         7. Zone 2-1
         8. Zone 2-2
         9. Zone 3-1
         10. Zone 3-2
         11. Zone 4-1
         12. Zone 4-2
         13. Zone 5-1
         14. Zone 5-2
         15. Zone 6-1
         16. Zone 6-2
         17. Zone 7-1
         18. Zone 7-2
         19. Final Zone
         20. Boss
         21. Boss-Pinch
         22. Knuckles Boss
         23. 7-Boss
         24. 7-Boss-Pinch
         25. Final Boss
         26. Final Boss-Pinch
         27. Act Clear
         28. Boss Clear
         29. Final Clear
         30. Game Over
         31. Unrival
         32. Drown
         33. 1_Up
         34. Demo 1
         35. Demo 2
         36. Zone Select 2
         37. In SP Stage
         38. SP Stage
         39. SP Stage-Pinch
         40. Achievement
         41. SP Clear
         42. SP Result 1
         43. SP Result 2
         44. SP Result 3
         45. Final Ending
         46. Staff Roll
         47. Message
         48. Timeattack 1
         49. Timeattack 2
         50. Timeattack 3
         51. Options
         52. Vs Wait
         53. Vs 1
         54. Vs 2
         55. Vs 3
         56. Vs 4
         57. Vs End
         58. Zone Select 3*
         59. Extra Demo 1*
         60. Extra Demo 2*
         61. Extra Zone*
         62. Extra Clear*
         63. Extra Ending*
    
    *Must beat True Area 53 with Sonic to unlock
    
    *******************************
    8C: Boss Mode in Time Attack
    *******************************
    
    In this mode, you defeat the boss as fast as possible. You fight all the
    bosses except the Final Boss (XX) and the True Area 53 Boss. Here are my
    records:
    
    Sonic
    Egg Hammer Tank II: 0:23:70
    Egg Bomber Tank: 0:41:37
    Egg Totem: 0:37:99
    Aero Egg: 0:49:15
    Egg Saucer: 1:43:22
    Egg-Go-Round: 0:50:70
    Egg Frog: 0:49:90
    
    Cream:
    Egg Hammer Tank II: 0:18:85
    Egg Bomber Tank: 0:18:27
    Egg Totem: 0:24:60
    Aero Egg: 0:33:62
    Egg Saucer: 0:26:83
    Egg-Go-Round: 0:21:23
    Egg Frog: 0:30:15
    
    Tails:
    Egg Hammer Tank II: 0:35:27
    Egg Bomber Tank: 0:56:30
    Egg Totem: 1:09:97
    Aero Egg: 0:57:87
    Egg Saucer: 1:25:97
    Egg-Go-Round: 0:33:03
    Egg Frog: 1:00:22
    
    Knuckles:
    Egg Hammer Tank II: 0:51:33
    Egg Bomber Tank: 0:53:42
    Egg Totem: 0:48:90
    Aero Egg: 1:33:70
    Egg Saucer: 1:51:72
    Egg-Go-Round: 0:56:20
    Egg Frog: 0:48:07
    
    Amy:
    Egg Hammer Tank II: 0:30:80
    Egg Bomber Tank: 0:42:87
    Egg Totem: 1:01:65
    Aero Egg: 1:22:35
    Egg Saucer: 1:41:93
    Egg-Go-Round: 0:14:40
    Egg Frog: 0:46:92
    
    *******************************
    8D: Amy Rose
    *******************************
    
    Amy Rose has changed since Sonic Advance 1. She can now Spin Dash and spin.
    Her Spin Dash is different, though: She runs in place instead of turning into a
    ball. When you release down, she turns into a ball. You don't unlock anything
    when you beat the Final Zone with all of her Emeralds.
    
    *******************************
    9: Options Menu
    *******************************
    
         I'm going to explain all of the things in the Options Menu.
    
    Player Data:
    Here, you can change your name, view your Time Attack Records, and view your Vs
    Records
    
    Level:
    Change the difficulty from Normal to Easy (and vice versa)
    
    Time Up:
    Once the timer reaches 9:59:99, you lose a life. If you turn this off, you won't
    lose a life when the timer goes past 9:59:99
    
    Language:
    Change the language to Japanese, English, Dutch, French, Spanish, or Italian
    
    Button Config:
    Change what the A, B, and R Buttons do
    
    Sound Test*:
    Listen to various music from the game
    
    Delete Game Data:
    Remove all of the data and start over (Note: All Time Attack Records, Vs
    Records, etc. will be deleted (except Tiny Chao Garden data)!)
    
    End:
    Return to Title Screen
    
    *Must unlock
    
    *******************************
    10: VS. Game
    *******************************
    
    *******************************
    10A: Single-Pak Link-Up
    *******************************
    
    Play with only 1 game pak (inserted into player 1's GBA).
    
    What you need:
      2-4 Game Boy Advance systems (depending how many players there are)
      1 Sonic Advance game pak
      1-3 GBA Link cables (1 for 2 players, 2 for 3 players, and 3 for 4
    players).
    
    How to connect:
      1: Make sure the power switch on all GBA systems are turned OFF. Insert
    the Sonic Advance 2 cartridge into PLAYER 1's GBA, along with the purple end of
    the cable.
      2: Connect the rest of the GBA's together (plug the purple end of the
    other cables into the purple box; only PLAYER 1 should have the purple end of
    the cable plugged into his/her GBA).
      3: To play with more than 1 cartridge, PLAYERS 2-4 should hold Start +
    Select while starting the game (while the phrase: "Game Boy" is coming in. This
    should make the word: "Nintendo" at the bottom of the screen disappear. Follow
    the rest of the steps to begin the game). This makes game run more smoothly.
      4: Turn all systems ON.
    
    How to start the game:
      1: Player 1 should go to "Multiplayer" and select "Single Game Pak
    Mode".
      2: After the Chao tells you how many players there are, PLAYER 1 should
    press Start (the data should've transferred by now).
    
    How to play the game:
      1: Each player's character is determined by which player is on which system:
         P1: Sonic
         P2: Cream
         P3: Tails
         P4: Knuckles
      2: All special tricks are gone. For example, Cream and Tails can't fly.
      3: To win the game, collect the most rings before time runs out.
      4: You can still spin into your enemies, causing them to lose rings.
      5: The course is circular. If you keep going right, you will be back at
    the beginning.
      6: If you cross the finish line while playing, you will get extra rings.
    
    *******************************
    10B: Multi-Pak Link up
    *******************************
    
    Players have their own Game Pak.
    
    What you need:
      2-4 Game Boy Advance systems (depending how many players there are)
      2-4 Sonic Advance game paks (depending on how many players there are)
      1-3 GBA Link cables (1 for 2 players, 2 for 3 players, and 3 for 4
    players).
    
    How to connect:
       1: Make sure the power switch on all GBA systems are turned OFF. Each
    player should insert their copy of Sonic Advance 2 into their GBA's.
       2: Connect the GBA's together (plug the purple end of the other cables
    into the purple box; only PLAYER 1 should have the purple end of the cable
    plugged into his/her GBA).
       3: Turn all systems ON.
    
    How to start the game:
      1: Each player should go to "Multiplayer" and select "Multi Game Pak
    Mode".
      2: After the Chao tells you how many players there are, all players
    should press START.
      3: Players should choose their character. Two different players cannot
    choose the same character. (Only characters that have been unlocked by at least
    1 player are available)
      4: Player 1 should choose a Zone (Only levels that have been unlocked by
    at least 1 player are available).
    
    How to play:
      1: To win, get to the end of the level.
      2: Each character has all of their special moves (ex: Tails and Cream
    can fly).
      3: In Zone 2, the Act ends when you cross the finish line.
      4: At the bottom of the screen, the icons represent your character. The
    checkered flag is the exit.
      5: The arrow behind (or in front of) you shows where the other players
    are. The bigger the arrow, the farther behind they are. The smaller it is, the
    farther they are ahead of you.
    
    *******************************
    11: Time Attack
    *******************************
    
    This is where you can see how fast you can beat a level. If you only have a
    few levels unlocked as a certain character, then you can only play on the First
    Act of the Zone you are in (it doesn't save it when you get to Act 2, so if you
    lose all your lives in Act 2, you must replay Act 1) as that character. The
    rings go toward the TGC (Tiny Chao Garden). Here are my times:
    
    Sonic:
    Zone 1-1: 0:54:99
    Zone 1-2: 1:10:42
    Zone 2-1: 1:16:35
    Zone 2-2: 1:25:30
    Zone 3-1: 1:52:07
    Zone 3-2: 2:33:27
    Zone 4-1: 2:13:00
    Zone 4-2: 1:37:47
    Zone 5-1: 2:08:17
    Zone 5-2: 1:25:73
    Zone 6-1: 2:13:78
    Zone 6-2: 2:11:52
    Zone 7-1: 2:45:30
    Zone 7-2: 2:23:83
    
    Cream:
    Zone 1-1: 1:09:62
    Zone 1-2: 1:02:97
    Zone 2-1: 1:24:35
    Zone 2-2: 1:38:48
    Zone 3-1: 1:41:73
    Zone 3-2: 2:39:52
    Zone 4-1: 2:16:80
    Zone 4-2: 2:01:30
    Zone 5-1: 2:15:00
    Zone 5-2: 1:33:83
    Zone 6-1: 2:08:85
    Zone 6-2: 1:51:92
    Zone 7-1: 2:27:10
    Zone 7-2: 2:41:77
    
    Tails:
    Zone 1-1: 0:55:32
    Zone 1-2: 1:03:62
    Zone 2-1: 1:19:40
    Zone 2-2: 1:38:63
    Zone 3-1: 2:01:28
    Zone 3-2: 2:43:38
    Zone 4-1: 2:05:05
    Zone 4-2: 1:43:35
    Zone 5-1: 2:27:18
    Zone 5-2: 1:29:90
    Zone 6-1: 2:13:25
    Zone 6-2: 1:51:87
    Zone 7-1: 2:31:77
    Zone 7-2: 2:24:88
    
    Knuckles:
    Zone 1-1: 0:59:67
    Zone 1-2: 0:58:85
    Zone 2-1: 1:27:20
    Zone 2-2: 1:52:05
    Zone 3-1: 1:31:05
    Zone 3-2: 3:20:40
    Zone 4-1: 2:18:48
    Zone 4-2: 2:08:23
    Zone 5-1: 2:34:67
    Zone 5-2: 1:46:83
    Zone 6-1: 2:21:45
    Zone 6-2: 1:34:78
    Zone 7-1: 2:37:40
    Zone 7-2: 2:15:60
    
    Amy:
    Zone 1-1: 1:00:40
    Zone 1-2: 1:08:97
    Zone 2-1: 1:22:95
    Zone 2-2: 1:35:30
    Zone 3-1: 1:34:42
    Zone 3-2: 2:23:00
    Zone 4-1: 2:22:87
    Zone 4-2: 1:42:08
    Zone 5-1: 2:23:37
    Zone 5-2: 1:39:28
    Zone 6-1: 2:12:22
    Zone 6-2: 1:34:33
    Zone 7-1: 2:32:60
    Zone 7-2: 2:37:82
    
    *******************************
    12: Questions
    *******************************
    
    If you have any questions about the guide or the game, e-mail me at
    cottonball6065[at]hotmail[dot]com, with something similar to
    "Sonic Advance 2 FAQ" in the subject line.
    
    *******************************
    13: Special Thanks
    *******************************
    
    Sega
    Sonic Team
    Nintendo
    Psxphile for the SP Ring Locator FAQ

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