Sonic Advance 2 Walkthrough
Written by: Link65
Version 1.07
Date of creation: June 14, 2003

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Updates
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July 15, 2007: New email address and minor grammar corrections.
August 6, 2003: Added a Vs section.
July 2, 2003: New section, Time Attack times updated, and corrected a few parts.

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Table of Contents
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1. Legal junk
2. Story
3. Characters
4. Controls
  A. Individual Character Actions
5. Boxes
6. Chaos Emeralds & Special Stages
7. Walkthrough & SP Ring locator
  A. Leaf Forest
  B. Hot Crater
  C. Music Plant
  D. Ice Paradise
  E. Sky Canyon
  F. Techno Base
  G. Egg Utopia
  H. XX
  I. True Area 53
8. Extras
  A. Tiny Chao Garden
    1. Cream & Cheese Mini-game
    2. Card Matching Mini-game
  B. Sound Test
  C. Boss Time attack
  D. Amy Rose
9. Options Menu
10. VS. Game
  A. Single Pak Mode
  B. Multi-Pak mode
11. Time Attack
12. Questions
13. Special Thanks

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1: Legal Junk
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If you want to put this guide on your site, e-mail me at:
cottonball6065[at]hotmail[dot]com. If I approve, you must not change the original
text. Also, don't make copies of this with intent to sell and/or market as your
own work. Original game copyright Sega. Copyright Sega/Sonic Team, 2003. Licensed
by Nintendo.

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2: Story
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The deranged scientist Dr. Eggman has devised another dastardly scheme.
He's planning to build a Dr. Eggman Empire by kidnapping the animals and turning
them into robots. This time, he's also kidnapped Knuckles and Tails.

"Dr. Eggman, you fiend! I'm coming after you to rescue my pals!" Off 
speeds Sonic on a new adventure to find his friends and stop the scientist's
despicable plot.

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3: Characters
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Sonic the Hedgehog: Sonic is the world's fastest supersonic hedgehog!
He's basically carefree, but he can't stand evil. He can be short tempered, but
it would go against his kind nature not to help someone in trouble.

Cream the Rabbit: Cream is an adorable rabbit that takes her tiny Chao
"Cheese" wherever she goes. She can act a little childish at times, but tries
hard at everything she does, and never forgets her manners. She can fly by
flapping her ears like wings.

Knuckles the Echidna: Knuckles is Sonic's friend and rival. With his
enormous strength and spiked fists he packs a powerful punch and can climb walls
easily. He is brave of heart and strong willed, but sometimes can be a little
gullible.

Tails the Fox: Miles "Tails" Prower is a gentle fox with two tails, and
dreams of being just like Sonic. He loves tinkering with machinery, and
sometimes builds robots to help his hero. He can fly by spinning his tails like
helicopter blades.

Amy Rose: Amy is a cheerful and peppy hedgehog who has decided she is going
to be Sonic's girlfriend. She may be cute, but her Piko Piko Hammer makes her a
formidable foe.

Dr. Eggman (aka Dr. Robotnik): Without a thought for anybody else, this
evil genius is always hatching plots to take over the world. His plans are
always foiled by Sonic, but he never learns his lesson.

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4: Controls
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Common Actions:

D-Pad Left or right: Move left or right. Hold to increase speed. Maintain
full speed while collecting rings to enter Boost Mode.

D-Pad Up (Hold): Watch character as they wait for your instructions.

D-Pad Down (Hold): While standing still, crouch down. While moving, you
spin. While you are spinning, you can kill enemies.

D-Pad down (Hold while still) + A button: Spin dash. Release Down to move.
A button: Jump/Enter selection.
B Button: Special attack/Cancel
Start: Pause
Select: N/A
L Button: N/A
R Button: Mid-Air Trick

Mid-Air Tricks:

NOTE: YOU MUST HAVE LAUNCHED OFF A SPRING, RAMP, OR GRIND RAIL TO USE THESE
MOVES.

Up + R: Launch yourself higher.
Left/Right + R: Launch yourself Left/Right, gain speed, and kill enemies.
R: Change direction (Move opposite the direction you were facing).
Down + R: Stop in mid-air and propel yourself downwards.

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4A: Individual Character Actions
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Sonic:
     Skid attack: B Button
     Super Skid: B Button while in Boost Mode
     Double Spin Attack: A Button while jumping
     Homing Attack: A Button while near an enemy
     Bound: B Button while jumping
     Mid-Air Dash*: Left/Right D-Pad button x2 while jumping in quick succession

Cream:
     Chao Attack: B Button
     Step Attack: B button while in Boost Mode
     Fly: A Button (Press A repeatedly to stay in flight)
     Mid-Air Chao attack: B Button while jumping
     Chao Rolling Attack: D-Pad Down + B while jumping

Tails:
     Tail Swipe: B Button
     Super Tail Swipe: B Button while in Boost Mode
     Fly: A Button (Press A repeatedly to stay in flight)

Knuckles:
     Double Punch: B Button
     Spiral Attack: B Button while in Boost Mode
     Drill Claw: B Button while jumping
     Mid-Air Glide: A Button (Hold; change direction with Left/Right)
     Wall Climb: Touch vertical surface during Glide (Climb using Up/Down)

Amy:
     Hammer Attack: B Button
     Head Slide: B Button while in Boost Mode
     Super Hammer Attack: A Button while jumping
     Mid-Air Hammer Swirl: B Button while jumping

*Not listed in the Sonic Advance 2 Manual

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5: Boxes
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Invincibility: Can't get hurt for a short amount of time.
1-Up: Gives you a life
Shield: Protects you from 1 attack
Magnet Shield: Attracts nearby rings to you. Protects you from 1 attack.
5 Ring Bonus: Gives you 5 additional rings
10 Ring Bonus: Gives you 10 additional rings
Random Ring Bonus: Gives you any amount of rings.
Speed Shoes: Make you go to full speed. Wear off in a short time.

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6: Chaos Emeralds & Special Stages
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The Chaos Emeralods are in the Special Stages. To enter one, collect all 7 SP
Rings in an ACT and complete it. It doesn't matter what Act you get the SP
Rings in, but it matters what ZONE you're in. In the Special Stages, you have
2 minutes to get 300 rings. The red and black circles are worth 5 rings. If you
collectrings at a constant rate, the multiplier will begin. Keep collecting
more rings to increase the multiplier. If you stop collecting rings, the
multiplier goes back down and you have to build it back up again. I think the
maximum is 9x.

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7: Walkthrough & SP Ring Locator
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When you start the game for the first time, you can only pick Sonic. You
can unlock the others later.

The setup for this game is different. The developers make it seem like you
are in a race. You begin behind a post, and the timer counts down from 3. After
the words "START!" appear on the screen, then the level (and timer) start. You
can't skip this part.

Acts with an (SP) mark after them contain directions to get all the SP Rings.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Leaf Forest: Act 1 (SP)
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Start by going right. Jump off the ramp to make it to the next ledge, then
jump across the pit. Jump over the spikes, then jump on top of the loop. Grind
the rail to obtain SP RING 1. When you see another rail, don't grind it. Instead,
jump below it. Use the blue spring and the UP+R trick to reach SP RING 2.
Get off the spring, and take the middle path (has a monkey robot on it), go
through a loop, a twisted bridge, then stop. Go back to the twisted bridge, and
fall below it to get SP RING 3. Go back to the top, go right, jump over the
pit, and go through a big loop to get SP RING 4. Go through a twisted bridge,
hit a speed booster, go through 2 loops, hit a spring, hit the Checkpoint, and
then run across the water to get SP RING 5. Grind a rail, hit a spring go
through a loop, and land on a lever. Jump off it, and land on the ground below.
Go right, through a loop, then jump onto the next ledge (while avoiding the
spikes), hit the spring, then use the UP+R trick, then immediately hold Left to
reach the ledge with the ramp. Use that ramp to get on top of the big loop. Go
right, grind the rail, then jump and land on the launcher. Use that to reach the
next ledge. Go through a loop, and use the ramp to get on top of another loop.
Use the spring to get SP RING 6. Jump off the loop, and then go through it. Make
sure you don't enter Boost Mode, or you'll miss the next ring. Jump off the
ramp, and you should run quickly into SP RING 7, then on a rail. Keep going
right for the exit.

When you make it past the goal post, hold the Left button to slow yourself
down. The closer you are to the post, the more points you get. Also, the faster
you go through the post, the more points you get. If you have all the SP Rings
in the Act, you can't stop.

     Orange= 800
     Blue= 500
     Red= 100
     Past Red= O

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Leaf Forest: Act 2
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Start off by heading right, and when you're given a choice to take the
top or bottom path, take the bottom one because it is the one that will be
covered here. So, continue going right, jump over the spikes, and continue towards
the ramp. Take the ramp to a ledge with a monkey in a tree. Keep going right, pass
through a loop, go through the twisted bridge, hit the spring, then grind the
rail. Continue right, and you should gain enough speed to jump
off the ramp (shaped like a ski jump), and land on top of a loop. Continue going
right, and go through another twisted bridge (this one has a drop), and go
through a big loop. Hit the spring, and you should land near a Checkpoint. Go
past it, and go right. Go off another ski jump ramp, and land near a ? Box. Hit
it, and go left. Hit the spring to get to the speed booster to grind the rail.
Go through another loop, then a second one after it, and then run up a vertical
wall. You now should be on top of the wall you just ran up. Go right, jumping
over a pit, and then jump on a launcher to reach the top. Go right through
another twisted bridge (this one also has a drop), hit a spring to go through
another loop, and then go through a second one after it, and jump off the ramp.
Keep moving right, and go through a big loop with no top. Take another ramp, and
go right until you reach the exit.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Leaf Forest Boss: Egg Hammer Tank II
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

This boss is very easy: Avoid the hammer and hit the tank 7 times to
destroy it. You will see that in the fist, he is holding a rabbit (Cream). Once
you beat the boss, you will see a movie-like sequence where Cream thanks Sonic,
Sonic runs off, and Cream goes to look for her mom. You can now quit the game
and choose Cream as a playable character, but you can't unlock anyone with her.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Hot Crater: Act 1 (SP)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Go right, use the handrail, but jump off so you land on top of a loop. Hit
the speed booster, jump off the ramp and land on the top ledge. Go right until
you see SP RING 1. Go back and jump off the ledge, and get on the lowest part of
the level. Hit a spring and avoid the rail. Go through 2 loops, and land in a
pit with a turtle and a handrail. Take the handrail, and jump off as you start
to decline. Hold left to reach a secret room holding SP RING 2 (If you miss, use
one of the 2 turtles below to reach the room). Go right, hit the spring, jump
off the ramp, hit the speed booster, go through a loop, and hit a spring. After
you land, go left to get SP RING 3. Go right, and grind a rail. Don't press A
when you jump off, or you'll miss the hook that leads to the speed booster. Once
you reach the speed booster, jump over it, and kill the enemy, then hit the
speed booster. As you are running, hold right, or you won't make it to the ledge
with SP RING 4. Jump down from the ledge and go through the loop. When you reach
the handrail, don't get on it, jump off it and go down a hole. After a few
seconds, you will reach the hook that gets you SP RING 5. Hold right so you land
on the next ledge, and go right. Go through a tube, then a loop. After the loop,
hold right so you reach the hook that sends you through a metal ring, which
sends you to a ledge that has SP RING 6. Go right, through a loop, hit a speed
booster, go through another loop, and then hit the Checkpoint. Go through the
metal ring, hit a speed booster, go through a loop, then jump on the gray ramp,
grind the rail, jump over some spikes, and grind a rail. Jump on the hook and
land on the ledge. Jump over the spikes, grind a rail, and then jump off a ramp
that takes you to SP RING 7. Grind the rail, but don't land on top of the loop;
instead, let yourself fall to the bottom. Go through a loop, hit the speed
booster, go through another loop, grind the rail, and then get to the exit.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Hot Crater: Act 2
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Go right, hit the ramp, and grind the rail. Use the hook (if you need to)
to reach the ledge. Avoid the enemy and go right. Hit the speed booster, grind
the rail, hit another speed booster, and land on a 3rd rail. Hit a spring, avoid
the enemy, and go right. Hit the ramp, then go back for a speed booster so you
can go through the loop. Use the spring, avoid the enemy, and grind the rail.
Fall past a rail (don't get on it), fall to the bottom, and go right. Hit a
spring, and go left through a loop. Hit the speed booster to grind up the rail.
After that, hit a spring, and go to the highest ledge with a spring on it. Hit
the spring and grind the rail. Go past the Checkpoint and continue going right.
Fall below the next rail and go through the loop. Use the floating turtle to
reach another rail. Go through a loop and land on a rail. Hit the speed booster,
and go through four loops, jump off the ramp, and land on the rail. Fall down,
and make your way to the booster. After the tunnel and loop, another booster
awaits you, and then, springs and a ramp. Grind the rail, get an SP Ring, and
grind another rail. The end is shortly after.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Hot Crater Boss: Egg Bomber Tank
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This boss launches bombs at you. First, you have to destroy the cannon before
attacking the main part. The cannon takes 8 hits before it is destroyed. The
main tank now shoots out bombs randomly. The tank takes 4 hits before it
explodes. You don't unlock anyone with this boss.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Music Plant: Act 1 (SP)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Go right, hit a spring that sends you into another spring, then use Up + R
to hit the purple note, and use that to get to the ledge with the colored
blocks. Go right, but when you reach a diagonal spring, jump over it to get SP
RING 1. Then, fall to the lowest part of the level, and go through a tube. If
you can, use the notes go right, but if you fall, hit a speed booster, jump off
a ramp, and land on some colored blocks. Use those to reach a spring, which
sends you to a trampoline line. Wait until you bounce high enough to reach the
ledge (not the one with the speed booster), go left, and use the next trampoline
line to get SP RING 2. Once you bounce high enough to go past the black staff,
go right, and stay as high as you can. Grind a rail, then when you land, jump
over some spikes and grind the next rail. Use the enemy's shell to get SP RING
3. Go back to the bottom, jump over any springs and speed boosters you see, go
right, then into a tube. Go right, into a spring pit, then into a second spring
pit. Stay right so you end up in a hallway. Hit the spring to get SP RING 4.
Take the bottom path, go through a tube, and take the bottom path again (don't
use the trampoline line). Hit the Checkpoint, hit a spring, and go through
another tube. When the tube throws you out, let yourself hit the springs. Then,
go left and drop down the pit. Keep going left until a spring sends you right.
Soon, you will find notes and 2 spring pits. Use the second spring pit to reach
a secret passage that leads to SP RING 5. Get to the top (past the notes), and
go right. Go through a tube, hit a speed booster, jump off a ramp, and use the
spring farthest to the right to get to the top. You will soon se a spring, then
a ledge with a diagonal spring and a vertical spring. Get over both of those,
and use the next spring to get SP RING 6. Jump down, and hold right so you hit a
blue spring that gets you to a ledge with some tubes. Jump into one, and land on
the bottom path, where you will go right. Run up a wall, land on the ledge, and
then jump to the next ledge (avoid the enemy), and then jump down. If you land
in the clarinet, go left to get SP RING 7. Using the clarinet, get to the
springs, use them to get to the rail, and get to the exit.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Music Plant: Act 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Start by going right, and after a while, go through a tube. Go through
the piano keys, jump over spikes into a spring pit, and land on a ledge that
shows the end of a rail. As you go right, the trail goes backwards and goes left
into piano keys. Then after that, a spring sends you right. Jump on the colored
blocks to reach a ledge, and keep going right. Hit a spring, which sends you up
a wall, and up past the ledge. Once you land back on the ledge, go right, grind
a rail, and use the colored blocks to reach a spring. Once you hit the spring,
go left into the little passage. Hit the speed booster grind the rail, hit the
spring, bounce on the trampoline line, and land on the ledge. Enter the pipe,
and use the trampoline line to reach the spring to get to the ledge. Jump over
the ramp and land go right. You will fall in a spring pit. Jump over the spikes
and land on the lowest piece of ground. Run into the springs and land on the
ledge. Use the holes to get over the spikes. Hit the spring and go through a
tube. Land on the bottom most part, and continue going right. Hit another
spring, jump over the black holes, and keep going left. Hit a spring, which
sends you into a pit of springs, jump over the enemy, and land on the edge with
the booster. If you don't make it, a spring below it will help. Hit the speed
booster, and go into a tube. Once you land on a long platform, jump off and land
on the area below. Enter a tube, and instead of going anywhere, just fall to the
bottom, and continue going right. Run up a wall, to the Checkpoint. Go right,
hit a spring, and jump off a ramp. Use the spring pit to reach the ledge. Fall
to the bottom, and use the spring. Fall into another spring pit, reach the
ledge, and go right. Jump over the next spring you see, and keep going until you
reach more tubes. Use the colored blocks to get on a rail. Go right, and then
use the spring. Use the piano keys to reach the top. Continue going right, jump
on a ledge, and enter a tube. Drop to the bottom, and go right. Use the springs
to reach the colored blocks to reach the next ledge. Use the speed booster, run
up a wall, use the springs, and keep going right. The exit is close by.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Music Plant Boss: Egg Totem
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

For this boss, Eggman drives a car with an arm to hold Tails (arm will disappear
once you free him) and 3 spiked disks. If you touch the outside of the disks,
you get hurt. So, you have to jump on the disks to jump on top of Eggman to
hurt him. The disks have small cannons that shoot at you, but they pop up
once on a while and take a few hits to destroy. Eggman takes 8 hit to beat.
After that, you rescue Tails.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Ice Paradise: Act 1 (SP)
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Go right, jump off a ramp, grind a rail, run up the wall, grind another
rail, and jump off the ramp to make to the next ledge. Hit the spring to get
over the loop, and then go left through the loop and land on the lever. If you
time it right, you can jump backwards and get SP RING 1. Fall to the bottom, go
right, jump over a pit, and get SP RING 2. Jump down, slide down the ice, jump
off a ramp, hit a speed booster, and then hit a diagonal spring that sends you
into another speed booster. Hit another spring that sends you into a rail, hit
the spring, and take the bottom path (DON'T GRIND THE RAIL). Grind another rail,
and then run up to reach the lever. Jump to the right, which has a ledge with SP
RING 3. Go right, jump on the platform, and use the spring to grind the rail.
After the rail, you'll be on a lever. Jump to the ledge on the right, and then
grind a rail, and HOLD RIGHT so you will make it to the next rail. Jump over
some spikes, and land on the spring that leads to SP RING 4. After you fall,
don't hit the vertical spring; jump off the ledge to the left, and you will land
on a rail, but jump off to the left. Go right SLOWLY. Soon, you will see a ball
with 3 openings. If you enter fast, you will go up. If you enter slowly, you
will fall. So, enter the ball slowly so you fall on some ice. After the ice,
jump on the platform, then onto the ledge which has SP RING 5. Grind the rail,
hit the Checkpoint, jump off a ramp, and land on the ledge (a lever is there if
you don't make it). Hit the speed booster, go through 2 loops, and then hit a
spring with an enemy. Drop down to land on a slide. Use the lever to reach the
next ledge. SP RING 6 is hovering over the next slide. While you are on the
slide, jump into the metal rings, and then hit a spring that sends you to a
slide in the air. Once you land, ignore the rail and go right. Go through a
loop, then through a tube, and use a speed booster that sends you to a spring,
and the spring sends you into a rail. Use the spring and rod to reach the next
ledge. You will hit a lever. Jump onto the ledge, and use the spring to go
through the loop, and then slide. Use the next spring to reach a rail, and then
hit a spring to reach another rail, with SP RING 7 hovering above it (use Up + R
to get it). Grind the rail, slide down the ice, and get to the exit.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Ice Paradise: Act 2
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Go right, jump off the ramp, run up the wall, and get the shield. Go right,
hit a spring that sends you into a lever, and jump in the slide. Jump off, and
take the top path if you want an invincibility box. Go through the loop, then
through another, then into a speed booster. Hit the spring, grind the rail, run
up the wall into another spring, and use it to reach the top ledge. Get the box,
hit the spring, and grind the rail. You will go through a series of springs
before you land on ice. Jump off the lever onto the ground, and go right. Take
the loop, run up the wall, and jump off the ramp onto a spring. Go on top of the
loop, and then go left to get off of it, and then go left to go through it.
Slide down the ice, and land near the bottom. Keep going right, up the wall, and
into a little passage. When you exit the passage, you will land on a spring.
After you land, go right, and use the springs to reach the top, where you will
go right, and slide down the ice. Then, run down the hill, go through a tunnel,
hit a spring, and jump off the ramp onto the ledge. Jump off another ramp, and
hit the speed booster. Slide down the ice, hit another speed booster, and run to
the exit.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Ice Paradise Boss: Aero Egg
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Eggman has a little floating car that has a platform attached to it, and it
drops bombs. You need to jump on the platform to hit Eggman. Then the platform
goes down for a short period of time. Sometimes, the platform goes down by
itself. Eggman goes down after 8 hits.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Sky Canyon: Act 1 (SP)
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Start by jumping off the ramp and using Up + R to reach the next ledge,
then jump to the next ledge, jump over some spikes, and go right. Hit the speed
booster and run across the pipes. Soon, you will see a metal ring in the air.
Use Up + R when you are off the pipe to reach the metal ring. After the second
ring, use Up + R to reach the bouncy platform, which has SP RING 1 on it. Jump
off the tower, and go right. Go through a loop, jump off a ramp, and land on the
ledge. This next part is tricky because at the end of the ledge you are on,
there are spikes, and on the next ledge are rising and falling spikes, and if
you miss or get hit, you will fall. So, back up a little, do a spin dash, and
jump over the first set of spikes and land on the next ledge (if the spikes are
up, hold right so you don't fall). Avoid the next set of spikes facing you, and
jump to the next ledge. A fan will send you down into a larger fan. Continue
going right, hit the spring, hit the Checkpoint, and go right.  Grind the rail,
hit the speed booster, and hold right so you hit a spring that sends you left.
Grind the rail, go through a loop, and soon, you will hit a fan that sends you
left, but the small fan sends you right. What you want to do is, once you are
being re-directed by the small fan, go right, jump over the medium sized fan,
and land on the ledge below. Another small fan sends you to SP RING 2 and a
spring. Use the spring to reach the highest rail, and go right. Hit a spring,
and go to the ledge on the left, where you will hit a spring that sends you
through a loop. You will hit 2 more springs, and then a third spring will send
you through another loop. Soon, a gust of wind will send you up. Ignore the
bouncy platforms for now, and go right. Go through 2 loops, and you will grab
onto a fan (has a handle on it and rises), which leads to a tower with SP RING
3. Jump to the left (off the tower), then jump past the fan, and go left through
a loop, and a fan will send you up. Go left and you will see another fan. Jump
lightly into this fan, and it should send you up to SP RING 4. You will land on
a large fan; head left while avoiding the spikes. The springs will send you
through the whirlwind; this time, take the bouncy platforms. Jump off the ramp,
and use the spring to enter a hidden passage on in the wall. Take the whirlwind,
and land on a ledge with SP RING 5. Go right, through a loop, and a fan will
send you right, toward a trampoline spring. When you bounce high enough, go
left. Soon, you will find a bridge of bouncy platforms. Keep going left, and
avoid the ledge with the rising and falling spikes (note: when the spikes are
up, start going left. When you reach the ledge, the spikes will be gone), and
keep going left. This next part is hard: There are moving blocks, and if you
don't get to the second block quickly, you will be squished. So, go when the
first block is down, and then quickly jump to the second block. Jump to the
third block when it starts to go down. Jump to the tower to get SP RING 6. Jump
off the tower and go right. A fan will send you up; keep going right. Go through
a loop, jump off a ramp, and a fan will eventually send you right. Hit the
spring, go through the loop, and go through the spring series. A fan and 2
springs will keep you going through a loop; when the fan sends you right, stop,
jump over the fan, and go left. A small fan will send you right, and the medium
fan will send you up into a whirlwind. Use the bouncy platforms and go right.
Soon, a fan will send you up to a ledge with a speed booster. Instead, jump over
the speed booster, and jump on the upside down tube. Go slowly to reach SP RING
7. Go back to the speed booster, hit it, and get to the exit.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Sky Canyon: Act 2
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Go right, run up the tube, and hit the spring. Next, ignore the rings and
hit the speed booster because if you don't, you will die. Trust me. So, run
under the pipe, hit the springs, and jump off the ski jump ramp. Take the bottom
path. Jump over the pit, and jump off the ramp. Continue through a loop, then
jump off another ramp with a spring, grind rail, and a SP Ring. Hit the spring,
grind up the rail, and use the next spring to continue. Keep running until you
hit a spring and make it on the ledge. SLOW DOWN! If you move to fast, you will
die. First, go right until you see a moving block. Quickly jump on top of the
block before it squishes you, and go right. Hit the speed booster, go through a
fan (hold the Right D-Pad button), hit a spring, go through another fan, and
head left. A small fan will stop you. So, go right into the fan, and it will
send you up to bouncy platforms. Get the Magnet shield, and jump on more bouncy
platforms. Go right, into a fan, and then go left. Keep going left or right,
depending where the fans blow you. Eventually, jump over the pit, hit the
Checkpoint, hit the spring, and take the top rail. You will find another spring.
This time, take the bottom rail. Keep going right, up the wall, through a loop,
and then a fan will re-direct you to go left. Hit a spring, go up the quarter
loop, and take the bottom path. Hit the spring, get the 5 rings, avoid the
enemy, hit another spring, take the fan, and run into the small fan. The fan
tells you to go left, where the other fan is. The bigger fan will now send you
up. While you're in the air, go left. Hit the speed booster, and grind the rail
(don't take the top path). Hit the spring, and you will end up in a room filled
with bouncy platforms. If you fall, you will die, so be careful. It's pretty
simple; once you reach the top, head right. Go right; hit the spring, which
sends you through a series that leads to the exit.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Sky Canyon Boss: Egg Saucer
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Knuckles controls the machine instead of Eggman (when you play as Sonic for the
first time). Second, it has 3 different parts. Third, the hand can deliver 1 hit
kills, even if you have rings. To kill him, simply jump on the glass part of
the machine (where Knuckles/Eggman is). The hand can't be destroyed, but the
laser can. Once you destroy the laser, the arm goes nuts, but he is easier to kill.
The laser takes 4 hits to go down. Knuckles can take 8 hits to be destroyed.
You can now play as Knuckles (as well as see him cry!).

###############################
Techno Base: Act 1
###############################

We start this zone by going right, cross over the bridge (if it isn't
there, wait for it or just jump down), hit the spring, and jump on the rightmost
block. It will take you up. Jump over the spikes, and keep going until you hit a
spring. Use it to get to the top, jump over the spikes, get the invincibility
box, jump on the sphere, and go right. Soon, you will hit a spring. It will take
you to a ledge, but you need to use the Up + R trick to get up there. Once you
are up there, hit the spring, jump over the spikes, get the 5 Ring box, and keep
going right. You will go through a series of springs, and hit a speed booster.
Go left, up a wall, and you will go up really high. When you come back down, go
right. Hit another spring, which sends you to a rail. Keep going right, jump off
a ramp, grab a Magnet shield, and drop into the passage. Go right, and you will
hit a spring. Continue going right, and you will find an area with 2 boxes,
spikes, and an enemy. Take the rightmost box, hit another spring, and keep going
right. Go through another spring series (the last one doesn't get you high
enough to reach the ledge; use the Up + R trick to get there), and jump over the
spikes and springs. Use the last spring to reach a grind rail. Keep running
until you hit a Checkpoint. Drop into another passage, and a box will take you
left. Keep going left, and you will enter another spring series, which sends you
into a speed booster. Once you are done running up the wall. Hit the spring, go
up the half loop, kill the enemy, and keep going right. Go through a loop, take
the rightmost box when you find 2 more together, and you will land on a
platform. Quickly jump off it, and keep going right. Fall down another passage,
which leads to a box, which sends you to another box. Hit the green sphere, hit
the speed booster, run up the wall, and take the bottommost path. Hit a speed
booster, run up a wall, and hit a spring to grind a rail. Run up another wall,
and use the spring at the top to reach a high ledge. Continue going right, hit a
spring (use Up + R to reach the ledge), grind a rail, run through another spring
series, and make it to the exit.

###############################
Techno Base: Act 2 (SP)
###############################

Go right, grind the rail, hit the spring, and land on a platform with SP
RING 1 on it. Jump quickly onto the ledge, go right, and use the small box to
reach a ledge with a spring. Jump over the spring, go right, run down a wall,
into a metal ring, and land on a rail. Go right, and use the 2 springs to run up
a wall, then into wall bumpers, and use the spring to get to a ledge with 2
large boxes and SP RING 2. Take the left box, hit the speed booster, and hit a
spring to reach a ledge. Go through the metal ring, and use Up + R to get inside
the small passage, where you will hit a speed booster. Jump off a ramp, get SP
RING 3, and use the 2 green spheres to get to the next ledge. Run down the wall,
and use the small box to get to the speed booster at the top ledge. Run up the
ramp, collect SP RING 4, and then run down a wall. Hit the speed booster, and go
left. Hit a spring, which sends you to another spring that sends you to a rail.
Hit the spring to reach a ledge with an invincibility box, and hit the spring at
the end of that ledge. Keep going right, and you will be running upside down.
Jump to the ledge below you to get SP RING 5. Now, fall to the bottom, next to a
rail. Ignore the rail, and jump past it to the floor below. Hit the spring,
avoid the spikes, and wait for the green bridge to disappear. Then, fall below
it and go right. Run down a wall, hit a spring, jump off a ramp, and use the
wall bumpers to reach SP RING 6. Get into the little passage, use the box, and
run up a wall until a green sphere sends you into some wall bumpers. Use the
spring to grind the rail. Let yourself jump off automatically to get SP RING 7.
Jump over some spikes, and use the spring to get to a platform (if you are going
to fast, use Up + R to slow yourself down so you don't run off the platform and
die). Jump off the platform to reach the exit.

###############################
Techno Base Boss: Egg-Go-Round
###############################

Eggman comes in with a ship with 4 platforms attached: 2 Gray and 2 Yellow.
The Yellow platforms have spikes on them. The Grey ones rotate. When they
rotate, you can't jump on them. The 4 platforms have little blue balls in the
middle of them. When they turn Red, they are active. When they turn blue, they
are normal. Under the cockpit, there is a little red hole. That shoots out 3
spike balls. 8 hits will eliminate him.

+++++++++++++++++++++++++++++++
Egg Utopia: Act 1 (SP)
+++++++++++++++++++++++++++++++

Start by going right, but before you enter the passage, jump in front of
the wall to get SP RING 1. Grind the rail, jump over some spikes, hitting a
spring. Use Up + R to get to the out-of-reach lever, jump to the left, and
continue. Hit the speed booster, and run into some spikes so you fall to the
floor. Grind the rail, and use Up + R to reach the next ledge. Hit 2 springs,
and then hit some more spikes to get to the floor, and go right. Grind the rail,
go through the loop, and jump off the ramp onto a rod. Jump when you are
parallel to SP RING 2. Go right, and use the spring and rods to cross the pit,
and continue right. Fall onto the platform, and jump off when you see the rail
to grind it. Use the spring to grind the bottom rail. After the rail, drop to
the left, and jump on the lever to reach a ledge with SP RING 3. Jump off the
ledge and go right. Soon, you will be on the ceiling. Keep going right until the
gravity returns to normal. Use the spring and Up + R to get up higher to grab
the rod, and jump off to the right. Hit the speed booster, jump of the ramp, and
hit 2 springs, then go left. Go through the spring series, and then continue
going right. Hit the speed booster, and then hit the spring to grind the rail. A
machine will send you right. Go through a loop, hit 2 springs, and grab on to
the overhead handrail. Once you crash into the spikes, go left for SP RING 4. Go
right and jump off. Ignore the platform and turret, and let a speed booster send
you to a rail. Once you land near a spring, don't use it; jump off to the left
instead. Go left a little to hit a speed booster, and then go through the spring
series. Grind the rail, hit 2 springs, go through a loop, and hit the
Checkpoint. Drop into the passage onto the platform, and let the platform take
you across the pit. Go right, get the invincibility (gravity will soon change),
and continue right. When gravity turns normal, hit the 2 springs, run up a wall,
and hit some spikes (that's what you needed the invincibility for), and land on
a ledge with SP RING 5. Drop to the right, hit the speed booster, go through the
loop, hit the spring (gravity will change; watch out for the spikes), and go
right. After hitting a spring on the ceiling, gravity will be normal. Hit the
diagonal spring, then hit a vertical spring (use Up + R to reach the next
ledge), and go right. Enter the cannon, and fire when it is in the middle (the
way it was before you entered it; press A to fire). Go right, gravity will
change, and go through a loop. Gravity will be normal now. Go towards a spring,
but don't hit it; instead, jump over it and land on a rail. Avoid the enemy
while getting SP RING 6. Go right, and jump on the 2 platforms to get to a
spring, which sends you to another spring, which sends you to a speed booster.
Hit the speed booster, and go right (avoid the enemy on the ceiling), and hit
the springs to get to where you want. Go right, run up a wall (hitting a speed
booster along the way), and land near the end of a rail. Backtrack to the
beginning of the rail, and hit the speed booster to grind the rail. You'll get
SP RING 7 while grinding. Jump into the passage with a platform, and it will
take you the ledge with the exit.

+++++++++++++++++++++++++++++++
Egg Utopia: Act 2
+++++++++++++++++++++++++++++++

Go right, ride the handrail (gravity will change a short time after). Soon,
you will be propelled to a rail. After the rail, you will be propelled down, and
you might hit an enemy. Anyway, go right, grind a rail, and take the bottom
path. After gravity changes, grind a rail. A after the gravity changes back,
take the bottom path, and continue. Soon, a spring will send you to a thruster.
Take the thruster, jump over the spikes (use the box if you miss the ledge), hit
the speed booster, Go through 2 springs, jump off the ramp, and use the rods to
go right. Grind a rail, hit the spring, and keep going (the gravity will change
soon). Keep going right, and a spring will send you to a rail. A thruster will
send you into a spring series, and if you don't hold left or right when you are
sprigged in that direction, you won't make it the next spring. After the series,
you will be on a rail. Once you are off the rail, and are on the first rod,
don't jump off the rod; let yourself slide down, hit the speed booster, and
grind the rail. Hit a spring, and once you are going down, you will land on a
rail. Jump off the rod once you land on it, and land on a thruster. You will
land on another thruster, but jump off it, and go right to the Checkpoint. Use a
thruster, hit a speed booster, run up a wall, go through a spring series, and
jump into the orange ring. Once you land on the ledge, go right, jump over some
spikes, and land on the platform. Land on the speed booster, run up the wall,
and run into the spikes, then go right to ride the platform. Use the second
spring to go up the loop, jump off the ramp, and use the next spring to go
through the next loop, and go right. Use the springs that lead to a thruster.
After the thruster, go through the loop, and use the ramp to reach a rail. After
the rail, jump over the spikes, and grind the rail (gravity will change for
you). Keep holding right so you will get to the spring under the rail. Use the
spring, and go right to reach the ledge, jump up the step, and continue right.
Run up the wall, hit the spring (which sends you into a thruster), and run to
the exit.

+++++++++++++++++++++++++++++++
Egg Utopia Boss: Egg Frog
+++++++++++++++++++++++++++++++

First, let me tell you that you can change gravity by pressing Up and Down.
You will need to do this. Eggman comes in with a frog-like machine, and he can
move from ceiling to floor, and vice versa. If you are on the opposite floor
that Eggman is on, he will shoot bombs at you. Sometimes, he will extend his
legs out all the way, and do a random attack. It takes 9 hits to beat him.

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone: XX
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

This final zone is a collection of all the bosses from this game, plus 1
final after. The strategies for the bosses remain the same.

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Egg Hammer Tank II
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to defeat: 4

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Egg Bomber Tank
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to destroy cannon: 4
Hits to destroy tank: 2

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Egg Totem
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to defeat: 4

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Aero Egg
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to defeat: 4

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Egg Saucer
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to destroy laser: 2
Hits to defeat: 4

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Egg-Go-Round
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to defeat: 4

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss: Egg Frog
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

Hits to defeat: 4

!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^
Final Zone Boss
!@#$%^&*!@#$%^&*!@#$%^&*!@#$%^

As far as I know, this boss has no name. You can attack 3 main parts: The 2
hands, and the head. If you take out the hands, this boss is much easier. The
head shoots a laser out of its eyes. Hitting the hands 6 times each destroys
them. As you have noticed, the platforms raise up and down. If you ride them too
long, the spikes will kill you. If you are Tails or Cream, you have the
advantage, because Cream has Cheese to attack, the robot, and Tails can use his
tails to attack the head. If you use the first platform, the boss is easy. Hit
the head 8 times to beat it. Congratulations! Enjoy the ending!

ExtraExtraExtraExtraExtraExtra
True Area 53
ExtraExtraExtraExtraExtraExtra

In order to gain access to this level, first you must get all the Chaos Emeralds
as Sonic, and beat XX. Next, you must have Cream, Tails, and Knuckles beat XX.
They don't need the Emeralds, only Sonic. Once you go to the Stage Select screen
as Sonic, you'll see a bunch of red dots lead to a blue hole. Pick the blue hole
(True Area 53), and you will see a sequence, leading up to Sonic turning into
Super Sonic and flying up into space.

Controls:
  A Button: Charge
  B Button: Charge
  D-Pad: Move

When Eggman shoots the missiles out of the tail of the ship, charge them
back at the cockpit, or the area around it. If you hit the tail, it won't do
anything. Be careful of the freeze ray, as once he freezes you, he will suck you
in and take 10 of your rings. He will also shoot projectiles at you (spike balls
and fire balls), but you can only fire the missiles back at him. It takes 8 hit
before he fires the missiles, then spins out of control, making him hard to hit.
It only takes 4 more hits after that. Enjoy the final ending!

*******************************
8: Extras
*******************************

Here's what you can unlock:

Character 1:
Tiny Chao Garden

Character 2:
Sound Test

Character 3:
Boss Mode in Time Attack

Character 4:
Amy Rose as playable character

Keep in mind that you must beat the Final Zone (XX) as the character with
all the Emeralds to unlock the features. Also, It doesn't matter which character
you use to unlock these things. Character 1 doesn't have to be Sonic. It can be
anyone.

*******************************
8A: Tiny Chao Garden
*******************************

Controls:
  A Button: Pet Chao/move items/enter selection
  B Button: N/A
  D-Pad: Move cursor
  Start: Pause
  Select: N/A
  L Button: Bring up store
  R Button: N/A

The Chao Garden has been upgraded since Sonic Advance 1:
     1: The Chao can swim in the Lake
     2: The Chao can fly around.
     3: A new mini-game has replaced the Rock, Paper, Scissors mini-game
     4: The Stamina Glitch has been fixed.

The Stamina Glitch is when you raise your Chao's Stamina up to level 11, transfer it to
Sonic Adventure 2: Battle, and try to raise the Stamina there. I think the
Stamina stats get messed up; I have never had this problem, but I hear that it is fixed.

     5: The Chao has Z's over its head while sleeping

In the garden, there are many things you can buy for your Chao. You can buy:
    1: Food to feed the Chao (to buy food, press the L Button and choose an item)
The Chao food is different than the food in the Gardens in Sonic Adventure 2:
Battle; they raise stats. So if you want to raise a Chao's stats quickly for getting
Emblems in Sonic Adventure 2: Battle, then he Garden can help. Every food is different.
Also, you can see a Chao's mood or how hungry it is. Here is a food chart:

     Food Color/Shape|Price|Mood|Belly|Swim|Fly|Run|Power|Stamina|
     =============================================================
          Orange     | 30  | +1 |  +2 | +3 | -2| -2| +3  |   +1  |
           Blue      | 60  |  0 |  +1 | +2 | +5| -1| -1  |   +3  |
           Pink      | 55  | +2 |  +2 | +4 | -3| +4| -3  |   +2  |
       Green/Circle  | 50  | -1 |  +1 |  0 | -1| +3| +4  |   +2  |
     Purple/Triangle | 30  | +1 |  +2 | -2 | +3| +3| -4  |   +1  |
          Yellow     | 55  | +2 |  +2 | -2 | +4| +3| +4  |   +2  |
        Red/Square   | 70  | -3 |  0  | +3 | +1| +3| +2  |   -5  |



        2: Toys for the Chao
           The toys are:
           A. A Trumpet worth 1,000 rings
           B. A Duck for the lake worth 2,000 rings
           C. A TV worth 8,000 rings*
*You can only get the TV by waiting 3 hours (total) after you buy the Duck

        3: Eggs (Note: If you have a Chao already hatched, you can't hatch
another egg.)
     Eggs come in many colors. You get a new one randomly once you re-enter the
Garden from a mini-game or enter from the main menu. Price varies with the egg
color
(Note: Once you buy an egg, you can't buy another until the other one hatches).
Here is the Egg color & Price chart:

          Egg Color   | Price(in rings)
     --------------------------------
     White w/blue dots| Free
                  Gold| 500
                Silver| 1,000
                  Pink| 5,000
                  Blue| 7,000
                Purple| 8,000
                  Teal| 10,000
                   Red| 12,000
                  Cyan| 14,000
                  Lime| 16,000
                Orange| 18,000
                 Black| 20,000



How to get rid of your Chao:
     1(The easy way out): Transfer your Chao to Sonic Adventure 2: Battle or
Sonic Adventure DX: Directors Cut using a GCN/GBA Link Cable, and use the
transporter to get rid of it.
     2(the hard way): If you don't have a GCN/GBA Link Cable, a Gamecube, or a
copy of Sonic Adventure 2: Battle or Sonic Adventure DX: Directors Cut, then you
must do these things:
      A. Do not feed it
      B. Do not let it sleep
      C. Do not pick the weeds
      D. Do not pet it

After you do these things, leave your Chao alone (unless it talks, then
press A to get rid of the speech bubble). Eventually, the music will change,
there will be a speech bubble telling you that he is leaving, and he will start
to walk off the screen. If you feed him or pet him, he will stay.

*******************************
8A: Tiny Chao Garden
1: Cream & Cheese mini-game
White GBA Icon
*******************************

Controls:
  A Button: Used to make Cheese jump higher
  B Button (Hold): Press Left/Right to move faster
  D-Pad Left/Right: Move spring

The object of this game is to collect all the rings without letting Cheese
hit the ground. If Cheese hits the ground, you lose a try. If Cheese hits the
ground 3 times, the game is over. There are 4 rounds total. A round is over once
you collect all the rings. The most rings you can get are 117. As you get
further, the rings get higher. In the 3rd and 4th rounds, balloons appear. They
bounce Cheese around. To make Cheese go higher, press A as soon as it hits the
spring. Once you go so high that you can't see Cream, a light picture of her
appears where you are on the bottom of the screen. This is to make catching
Cheese easier. If Cheese lands on Cream's head, it will bounce off and you have
a chance to get it back on the trampoline.

*******************************
8A: Tiny Chao Garden
2: Card Matching mini-game
Purple GBA Icon
*******************************

     Controls:
          A Button: Select card/trip Chao
          D-Pad: Move cursor

In this game, you have to match the cards. The arena looks something like
this:

 ___  ___  ___  ___  ___  ___
|_B_||_B_||_B_||_B_||_B_||_B_|
|_B_||_P_||_P_||_P_||_P_||_B_|
|_B_||_P_||_R_||_R_||_P_||_B_|
|_B_||_P_||_P_||_P_||_P_||_B_|
|_B_||_B_||_B_||_B_||_B_||_B_|


The B's represent the Blue Tiles, which are worth 1 ring. The P's represent
Pink Tiles, which are worth 3 Rings. The R's represent Red Tiles, which are
worth 5 rings. There are 14 cards placed randomly on the board. After you see
where the cards are, the Chao walks in. The Chao's job is to move the cards
around. While the Chao is walking, press A to trip him. Do it at the right
moment, and he will reveal a card. You have 3 tries to match all the cards. If
you mismatch a card, you lose a try. When you match a card, you get a certain
amount of rings. The number of rings you get depends on the color tile the 2
cards are on. If you have a card on the Blue Tile, and another card that matches
it on the red part, and you match them, you will get 6 rings (1 ring for blue +
5 rings for red).

*******************************
8B: Sound Test
*******************************

Sound test lets you listen to music heard throughout the game. This can be
found in the Options Menu. Here are the track numbers and song names in order:

     1. Opening
     2. Title
     3. Character Select
     4. Zone Select
     5. Zone 1-1
     6. Zone 1-2
     7. Zone 2-1
     8. Zone 2-2
     9. Zone 3-1
     10. Zone 3-2
     11. Zone 4-1
     12. Zone 4-2
     13. Zone 5-1
     14. Zone 5-2
     15. Zone 6-1
     16. Zone 6-2
     17. Zone 7-1
     18. Zone 7-2
     19. Final Zone
     20. Boss
     21. Boss-Pinch
     22. Knuckles Boss
     23. 7-Boss
     24. 7-Boss-Pinch
     25. Final Boss
     26. Final Boss-Pinch
     27. Act Clear
     28. Boss Clear
     29. Final Clear
     30. Game Over
     31. Unrival
     32. Drown
     33. 1_Up
     34. Demo 1
     35. Demo 2
     36. Zone Select 2
     37. In SP Stage
     38. SP Stage
     39. SP Stage-Pinch
     40. Achievement
     41. SP Clear
     42. SP Result 1
     43. SP Result 2
     44. SP Result 3
     45. Final Ending
     46. Staff Roll
     47. Message
     48. Timeattack 1
     49. Timeattack 2
     50. Timeattack 3
     51. Options
     52. Vs Wait
     53. Vs 1
     54. Vs 2
     55. Vs 3
     56. Vs 4
     57. Vs End
     58. Zone Select 3*
     59. Extra Demo 1*
     60. Extra Demo 2*
     61. Extra Zone*
     62. Extra Clear*
     63. Extra Ending*

*Must beat True Area 53 with Sonic to unlock

*******************************
8C: Boss Mode in Time Attack
*******************************

In this mode, you defeat the boss as fast as possible. You fight all the
bosses except the Final Boss (XX) and the True Area 53 Boss. Here are my
records:

Sonic
Egg Hammer Tank II: 0:23:70
Egg Bomber Tank: 0:41:37
Egg Totem: 0:37:99
Aero Egg: 0:49:15
Egg Saucer: 1:43:22
Egg-Go-Round: 0:50:70
Egg Frog: 0:49:90

Cream:
Egg Hammer Tank II: 0:18:85
Egg Bomber Tank: 0:18:27
Egg Totem: 0:24:60
Aero Egg: 0:33:62
Egg Saucer: 0:26:83
Egg-Go-Round: 0:21:23
Egg Frog: 0:30:15

Tails:
Egg Hammer Tank II: 0:35:27
Egg Bomber Tank: 0:56:30
Egg Totem: 1:09:97
Aero Egg: 0:57:87
Egg Saucer: 1:25:97
Egg-Go-Round: 0:33:03
Egg Frog: 1:00:22

Knuckles:
Egg Hammer Tank II: 0:51:33
Egg Bomber Tank: 0:53:42
Egg Totem: 0:48:90
Aero Egg: 1:33:70
Egg Saucer: 1:51:72
Egg-Go-Round: 0:56:20
Egg Frog: 0:48:07

Amy:
Egg Hammer Tank II: 0:30:80
Egg Bomber Tank: 0:42:87
Egg Totem: 1:01:65
Aero Egg: 1:22:35
Egg Saucer: 1:41:93
Egg-Go-Round: 0:14:40
Egg Frog: 0:46:92

*******************************
8D: Amy Rose
*******************************

Amy Rose has changed since Sonic Advance 1. She can now Spin Dash and spin.
Her Spin Dash is different, though: She runs in place instead of turning into a
ball. When you release down, she turns into a ball. You don't unlock anything
when you beat the Final Zone with all of her Emeralds.

*******************************
9: Options Menu
*******************************

     I'm going to explain all of the things in the Options Menu.

Player Data:
Here, you can change your name, view your Time Attack Records, and view your Vs
Records

Level:
Change the difficulty from Normal to Easy (and vice versa)

Time Up:
Once the timer reaches 9:59:99, you lose a life. If you turn this off, you won't
lose a life when the timer goes past 9:59:99

Language:
Change the language to Japanese, English, Dutch, French, Spanish, or Italian

Button Config:
Change what the A, B, and R Buttons do

Sound Test*:
Listen to various music from the game

Delete Game Data:
Remove all of the data and start over (Note: All Time Attack Records, Vs
Records, etc. will be deleted (except Tiny Chao Garden data)!)

End:
Return to Title Screen

*Must unlock

*******************************
10: VS. Game
*******************************

*******************************
10A: Single-Pak Link-Up
*******************************

Play with only 1 game pak (inserted into player 1's GBA).

What you need:
  2-4 Game Boy Advance systems (depending how many players there are)
  1 Sonic Advance game pak
  1-3 GBA Link cables (1 for 2 players, 2 for 3 players, and 3 for 4
players).

How to connect:
  1: Make sure the power switch on all GBA systems are turned OFF. Insert
the Sonic Advance 2 cartridge into PLAYER 1's GBA, along with the purple end of
the cable.
  2: Connect the rest of the GBA's together (plug the purple end of the
other cables into the purple box; only PLAYER 1 should have the purple end of
the cable plugged into his/her GBA).
  3: To play with more than 1 cartridge, PLAYERS 2-4 should hold Start +
Select while starting the game (while the phrase: "Game Boy" is coming in. This
should make the word: "Nintendo" at the bottom of the screen disappear. Follow
the rest of the steps to begin the game). This makes game run more smoothly.
  4: Turn all systems ON.

How to start the game:
  1: Player 1 should go to "Multiplayer" and select "Single Game Pak
Mode".
  2: After the Chao tells you how many players there are, PLAYER 1 should
press Start (the data should've transferred by now).

How to play the game:
  1: Each player's character is determined by which player is on which system:
     P1: Sonic
     P2: Cream
     P3: Tails
     P4: Knuckles
  2: All special tricks are gone. For example, Cream and Tails can't fly.
  3: To win the game, collect the most rings before time runs out.
  4: You can still spin into your enemies, causing them to lose rings.
  5: The course is circular. If you keep going right, you will be back at
the beginning.
  6: If you cross the finish line while playing, you will get extra rings.

*******************************
10B: Multi-Pak Link up
*******************************

Players have their own Game Pak.

What you need:
  2-4 Game Boy Advance systems (depending how many players there are)
  2-4 Sonic Advance game paks (depending on how many players there are)
  1-3 GBA Link cables (1 for 2 players, 2 for 3 players, and 3 for 4
players).

How to connect:
   1: Make sure the power switch on all GBA systems are turned OFF. Each
player should insert their copy of Sonic Advance 2 into their GBA's.
   2: Connect the GBA's together (plug the purple end of the other cables
into the purple box; only PLAYER 1 should have the purple end of the cable
plugged into his/her GBA).
   3: Turn all systems ON.

How to start the game:
  1: Each player should go to "Multiplayer" and select "Multi Game Pak
Mode".
  2: After the Chao tells you how many players there are, all players
should press START.
  3: Players should choose their character. Two different players cannot
choose the same character. (Only characters that have been unlocked by at least
1 player are available)
  4: Player 1 should choose a Zone (Only levels that have been unlocked by
at least 1 player are available).

How to play:
  1: To win, get to the end of the level.
  2: Each character has all of their special moves (ex: Tails and Cream
can fly).
  3: In Zone 2, the Act ends when you cross the finish line.
  4: At the bottom of the screen, the icons represent your character. The
checkered flag is the exit.
  5: The arrow behind (or in front of) you shows where the other players
are. The bigger the arrow, the farther behind they are. The smaller it is, the
farther they are ahead of you.

*******************************
11: Time Attack
*******************************

This is where you can see how fast you can beat a level. If you only have a
few levels unlocked as a certain character, then you can only play on the First
Act of the Zone you are in (it doesn't save it when you get to Act 2, so if you
lose all your lives in Act 2, you must replay Act 1) as that character. The
rings go toward the TGC (Tiny Chao Garden). Here are my times:

Sonic:
Zone 1-1: 0:54:99
Zone 1-2: 1:10:42
Zone 2-1: 1:16:35
Zone 2-2: 1:25:30
Zone 3-1: 1:52:07
Zone 3-2: 2:33:27
Zone 4-1: 2:13:00
Zone 4-2: 1:37:47
Zone 5-1: 2:08:17
Zone 5-2: 1:25:73
Zone 6-1: 2:13:78
Zone 6-2: 2:11:52
Zone 7-1: 2:45:30
Zone 7-2: 2:23:83

Cream:
Zone 1-1: 1:09:62
Zone 1-2: 1:02:97
Zone 2-1: 1:24:35
Zone 2-2: 1:38:48
Zone 3-1: 1:41:73
Zone 3-2: 2:39:52
Zone 4-1: 2:16:80
Zone 4-2: 2:01:30
Zone 5-1: 2:15:00
Zone 5-2: 1:33:83
Zone 6-1: 2:08:85
Zone 6-2: 1:51:92
Zone 7-1: 2:27:10
Zone 7-2: 2:41:77

Tails:
Zone 1-1: 0:55:32
Zone 1-2: 1:03:62
Zone 2-1: 1:19:40
Zone 2-2: 1:38:63
Zone 3-1: 2:01:28
Zone 3-2: 2:43:38
Zone 4-1: 2:05:05
Zone 4-2: 1:43:35
Zone 5-1: 2:27:18
Zone 5-2: 1:29:90
Zone 6-1: 2:13:25
Zone 6-2: 1:51:87
Zone 7-1: 2:31:77
Zone 7-2: 2:24:88

Knuckles:
Zone 1-1: 0:59:67
Zone 1-2: 0:58:85
Zone 2-1: 1:27:20
Zone 2-2: 1:52:05
Zone 3-1: 1:31:05
Zone 3-2: 3:20:40
Zone 4-1: 2:18:48
Zone 4-2: 2:08:23
Zone 5-1: 2:34:67
Zone 5-2: 1:46:83
Zone 6-1: 2:21:45
Zone 6-2: 1:34:78
Zone 7-1: 2:37:40
Zone 7-2: 2:15:60

Amy:
Zone 1-1: 1:00:40
Zone 1-2: 1:08:97
Zone 2-1: 1:22:95
Zone 2-2: 1:35:30
Zone 3-1: 1:34:42
Zone 3-2: 2:23:00
Zone 4-1: 2:22:87
Zone 4-2: 1:42:08
Zone 5-1: 2:23:37
Zone 5-2: 1:39:28
Zone 6-1: 2:12:22
Zone 6-2: 1:34:33
Zone 7-1: 2:32:60
Zone 7-2: 2:37:82

*******************************
12: Questions
*******************************

If you have any questions about the guide or the game, e-mail me at
cottonball6065[at]hotmail[dot]com, with something similar to
"Sonic Advance 2 FAQ" in the subject line.

*******************************
13: Special Thanks
*******************************

Sega
Sonic Team
Nintendo
Psxphile for the SP Ring Locator FAQ