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~*~*~*~*~*~*~*~*~*~*~*~
Sonic Advance 2 FAQS
Version 1.08 10/13/04
By Angnix (Angela Petersen)
angnix@gmail.com
~*~*~*~*~*~*~*~*~*~*~*~



~*~*~*~*~*~*~*~*~*~*~*~
Version History:
~*~*~*~*~*~*~*~*~*~*~*~
Version 0.5: 12/20/03



Version 0.51: 1/7/04

Slight rewrite of Zone 5 Act 2 SP RG #2 instructions, a clarification on how
you hit the spinwheel.

Moderate rewrite of Zone 7 Act 2 SP RG #7, found much shorter, better way
through the Act that gets you a Ring Magnet Shield.

Fixed errors where I didn't completely fix problem with using symbols that
don't show up in plain text, a couple of other minor fixes.

More notes



Version 1.0: 1/13/04

Added Unlock Features Section

Added Time Attack Section

Added Tiny Chao Garden Section


Version 1.01: 1/17/04
Added info on Sun and Moon Jewel Chao

Decided to mark Character Moves not described in manual

Updated list of sites that can post my FAQS

Other minor fixes

Version 1.02: 1/28/04
Added FAQ section

Updated list of sites that can post my FAQS


Version 1.03: 2/03/04

Added note about e-mail problems


Version 1.04: 2/19/04

Fixed e-mail problem!

Added a little more info under character moves section


Version 1.05: 3/4/04

Added Walkthrough for Zone 7 Special Stage

Updated list of sites that can use my FAQS

Added more art

Version 1.06: 5/17/04

Fixed error in the Zone 7 Act 2 description.

Added new note


Version 1.07: 6/5/04

Updated list of sites that can use my FAQS

Fixed Tiny Chao Garden information


Version 1.08: 10/13/04

Added info under Special Stage section about new maps

General updates throughout


~*~*~*~*~*~*~*~*~*~*~*~
Note:
~*~*~*~*~*~*~*~*~*~*~*~
Full color Special Stage Ring Maps for this game are now available on
GameFAQs.com. Study the maps to discover where the lines of rings are so you can
go the best route to keep the multiplers. By request some day I will have maps
that have routes marked out on them.


~*~*~*~*~*~*~*~*~*~*~*~
Note:
~*~*~*~*~*~*~*~*~*~*~*~
People were complaining that the Sun and Moon Chao are impossible to get, so I
decided to remove the information.

~*~*~*~*~*~*~*~*~*~*~*~
Note:
~*~*~*~*~*~*~*~*~*~*~*~

By popular demand, a walkthrough for the Zone 7 Special Stage has been added. I
am not sure if I will be able to do this for the rest of the Zones however. It
is section 7.g.3.

~*~*~*~*~*~*~*~*~*~*~*~
Note:
~*~*~*~*~*~*~*~*~*~*~*~

Update 5/17/04! Thanks headetectv for pointing out an error in my Zone 7 Act 2
descripion, it is correct now. Anyway while we are on the subject of Zone 7 Act
2 lately I have been working on perfecting this act, I can now get all 7
Special Rings in about 2 minutes 2 seconds and I think it could be even less
time, should I make a special walkthrough telling you how???

~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonic and all
related characters copyright Sonic Team/Sega.

Sites with permission to post my FAQS:
www.GameFAQS.com
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com

~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~
1.Story

2.Introduction

3.Character Moves

3.a. Basic Moves all Characters can do
3.b. Smashing Through Floors and the Special Rail Trick Jump
3.c. Unique Character Moves


4. Unlock Features

5. General Tips for the Bosses

6. General Tips for the Special Stages

7. Complete Special Ring Guide and Walkthrough

7.a. Zone 1 Leaf Forest
7.a.1: Act 1
7.a.2: Act 2
7.a.3: Boss Egg Hammer Tank II

7.b. Zone 2 Hot  Crater
7.b.1: Act 1
7.b.2: Act 2
7.b.3: Boss Egg Bomber Tank

7.c. Zone 3 Music Plant
7.c.1: Act 1
7.c.2: Act 2
7.c.3: Boss Egg Totem

7.d. Zone 4 Ice Paradise
7.d.1: Act 1
7.d.2: Act 2
7.d.3: Boss Aero Egg

7.e. Zone 5 Sky Canyon
7.e.1: Act 1
7.e.2: Act 2
7.e.3: Boss Egg Saucer

7.f. Zone 6 Techno Base
7.f.1: Act 1
7.f.2: Act 2
7.f.3: Boss Egg-Go-Round

7.g. Zone 7 Egg Utopia
7.g.1: Act 1
7.g.2: Act 2
7.g.3: Zone 7 Special Stage Walkthrough
7.g.4: Boss Egg Frog

7.h. Final Zone XX
7.h.1: The First Seven Bosses
7.h.2: Final Boss
7.h.3: Final Ending

7.i. Extra Zone True Area 53
7.i.1: Extra Zone Boss
7.i.2: Extra Ending

7.j. Unlocking and Playing as Amy Rose

8. Time Attack

9. Tiny Chao Garden

9.a. Geography of the Tiny Chao Garden

9.b. Chao Stats and What They Mean

9.c. Earning Rings and the Mini Games
9.c.1. Cream and Cheese's Chao High Bounce Game
9.c.2. Matching Game

9.d. The Store
9.d.1. Fruit
9.d.2. Eggs
9.d.3. Toys

9.e. Transferring Chao and Other Things to and from the Game Cube

9.e.1 How to tell Chao type, color and age in the Tiny Chao Garden
9.e.2 Jewel and Clear Chao
9.e.3 Using the Tiny Chao Garden to transfer between Sonic Adventure 2: Battle
and Sonic Adventure DX

10. FAQ (Frequently Asked Questions)

11. Questions?

~*~*~*~*~*~*~*~*~*~*~*~
1. Story:
~*~*~*~*~*~*~*~*~*~*~*~

Eggman is up to it again, will he ever learn? This time Eggman is not only
capturing little animals and using them to power his Badniks, but Tails is
captured and Knuckles is well, naive, well, very very naive. . . and Eggman
also captured a little rabbit named Cream and her pet Chao Cheese and for some
reason is after her mother too. He also seems to have a new Death Egg-like ship
too. . . Can Sonic rescue his pals and stop Eggman's plans?

~*~*~*~*~*~*~*~*~*~*~*~
2. Introduction:
~*~*~*~*~*~*~*~*~*~*~*~

There are many different ways to get though each Act, but if you want to
collect all 7 Chaos Emeralds, you have to find all 7 Special Rings in at least
one Act without losing a life in the first 7 Zones in order to enter the
Special Stage. If you loose a life after you pass a checkpoint all the Special
Rings you have collected so far will disappear, and you will have to start the
act over again. If all you want to do is to get the Emeralds and you are not
interested in finding every single Special Ring in the entire game, then just
follow the guide for one Act in each Zone, the difficulty of getting the
Special Rings varies by Act and I will point out which Act in each Zone is
easier. There is sometimes more than one way to get through the Act and get all
7 Special Rings, I will go through each Act and describe a way to get all 7
Special Rings that can be done with any character, but occasionally I will
point out a shortcut that can only be used by some characters or a slightly
out-of-the way power-up, these are marked with parentheses, if you are not
interested in what is in the parentheses, ignore it and continue on with the
next sentence. If you are inexperienced at getting the Special Rings, first try
to get them with Cream and use Chao Attack to grab them, then use Tails because
he can fly and get some hard to reach Special Rings, then Knuckles, then try to
get them with Sonic. I will also give tips for completing the Special Stage,
Bosses, the Final Zone and the Extra Zone. This guide applies to the game set
on Normal, when on Easy some of the Badniks are not present and the Bosses take
fewer hits to defeat.  If you want some tips on how to get thorough the Acts
all I have to say is this particular Sonic game is all about speed, the general
rule is this: you are more likely to mess up if you slow down. Also any other
general rules from other Sonic games apply, always keep Rings, etc... Another
tip is this, you get a lot more points in the end from Rings than attacking
Badniks, and if a Badnik attacks you you lose Rings, so it is better to go
through an act the way with the least Badniks and the least amount of traps in
general, that's all I have to say.

~*~*~*~*~*~*~*~*~*~*~*~
3: Character Moves
~*~*~*~*~*~*~*~*~*~*~*~

Beyond the basic moves such as Spin Attack and Spin-Dash each one of the five
characters has their own unique set of moves. On top of that are the Mid-
AirTrick attacks and moves that are not even mentioned in the guide book and
things such as Sonic and Amy's Rail Jump and breaking through floors. All in
all the character moves and abilities in this game are in my opinion even more
complex than they were in Sonic Adventure and Sonic Adventure 2, so here is a
complete list of every move. Some of these moves are not in the manual, these
are marked with an asterisk *. Plus I have described the moves that are in the
manual more thoroughly. A little extra note, you can get a boost in speed if
you press right at the end of the countdown at the beginning of the level, but
it had to be timed right.

~*~*~*~*~*~*~*~*~*~*~*~
3.a. Basic Moves all Characters can do:
~*~*~*~*~*~*~*~*~*~*~*~

Press and hold right or left: Run right or left, keep pressed and you will gain
speed. After a while you will go into Boost Mode, when you go into Boost Mode,
after images appear.


Boost Mode: When you are in Boost Mode, you travel extra fast, There are a
couple of ways to enter Boost Mode. One way is to run, preferably downhill, if
you run long enough you will burst into Boost Mode, the more Rings you have,
the sooner you will burst into Boost Mode. You can also achieve Boost Mode if a
speed booster propels you forward or if you hit a horizontal spring at high
speed. If you press the B button while in Boost Mode, each character will do a
running attack, differs by character.


Press down: Pressing down while standing still will cause you to crouch down,
useful in dodging some attacks, pressing down while moving will start you
spinning, useful in attacking enemies or to gain speed when going around loops
and you do not want to go into Boost Mode.


Press up: Appeal move, no real purpose, just watch the characters do silly
things.

Sonic: Stretches out his legs and then acts eager to go.

Cream: Looks around, then pulls an ice cream cone out of nowhere and starts
licking it, Cheese seems concerned. . .

Tails: Streches out arms and yawns, then falls asleep standing up.

Knuckles: Tightens his gloves then starts punching air. It was pointed out to
me by a Fanfiction.net reviewer of one of my stories screenname Shitaru that
Knuckles appeal move is also an attack and can cause damage to enemies, even
the Fiery Badniks of Hot Crater.

Amy: Yawns but then looks at you and jumps up and down acting like she's not
tired




A button: Jump/Spin Attack, use to jump or to attack an enemy.


Press and hold right or left + A button then release: Spin Dash, used for
attacking enemies or to instantly increase speed for getting up slopes, if you
press the A button once and then release both buttons, you will get the most
powerful Spin Dash, if you keep pressing down for a while then release the A
button, the character will eventually rev down a little and then releasing down
will result in a less powerful Spin Dash, be careful because the only way to
slow down after using a Spin Dash is to press the opposite direction and it
takes a little while to slow down to a stop, do not attack an enemy with this
if you are dangerously near a cliff!


Mid Air Trick Attacks: These are special mid-air maneuvers using the R button
that can only be performed after jumping off a spring, being launched off a
ramp, after jumping off the end of a rail, or after being propelled through a
boost hoop. You cannot perform a Mid-Air Trick after you just did one. Note:
Each character does the mid-air tricks their own way, I will say how they are
used in general then point out any differences in use between characters.

R button alone: Stops a lot of forward motion, useful if you do not want to go
as far as you are currently going.

Knuckles: I have observed once this move can attack enemies with him, but I
have not confermed this with any other characters.

Press up when pressing R button: Jump higher up, most effective if used during
the highest point in your jump, useful in reaching areas you cannot normally
get to.

Knuckles: He goes very straight up, it is hard to get him to then start moving
sideways so it is harder to use this trick with him. If you want to go higher
but then want to move sideways, use this trick closer to the ledge you want to
land on than with the other characters.

Press left or right when pressing R button: This propels the character sideways
real fast, but you must press the D-pad in the direction you are already facing
or you will just do the same trick as if you just pushed to R button alone.

Sonic and Amy: They both twirl around real fast and move sideways fast while
slightly losing height until they either hit a wall or land. You cannot change
their direction when moving sideways. You can attack enemies and continue
moving sideways.

Cream: Does a slower spin that Sonic and Amy, you can control her and change
her direction during the trick, but you cannot attack enemies.

Tails: Spins his tails to get a quick boost in the direction he is going, but
then starts falling, he cannot go as far sideways as the other characters, but
you can slightly control where he lands after he drops. You cannot attack
enemies with this.

Knuckles: Goes into a really fast glide, when he lands he immediately goes into
a spin. You cannot change his direction when moving sideways, but you can
attack enemies and continue moving sideways.

Press down when pressing R button: The character stops in mid-air and heads
straight down.

Sonic, Knuckles and Amy: They perform their respective A button then B button
while still in air move, see individual character moves for more details.

Cream and Tails: Head straight down, you can slightly control which direction
they head in, they cannot attack enemies with this move.

~*~*~*~*~*~*~*~*~*~*~*~
3.b. Smashing Through Floors and the Special Rail Trick Jump:
~*~*~*~*~*~*~*~*~*~*~*~

*Smash Through Floors: Use Sonic, Knuckles and Amy's A button then B button
attack to break through the floor in certain places, look for areas where the
floor looks funny and you can see a space under it, this is useful only in
going places where Tails and Cream can't, an occasional short cut through the
act or the occasional hidden power-up.

*Special Rail Trick Jump: With Sonic and Amy, if you press the A button just
before you get to the bottom of a rail that does not slope directly into the
ground, then they do a fancy maneuver and jump much higher than the other
characters. You can also use a Mid Air Trick at the top of the jump and go very
high!

~*~*~*~*~*~*~*~*~*~*~*~
3.c. Individual Character Moves:
~*~*~*~*~*~*~*~*~*~*~*~

Sonic:

A button then A again while in air: Double Spin Attack/Homing Attack, Double
Spin increases the range of your attack enabling you to attack things a little
higher than you can normally reach and it increases the speed of your attack.
If an enemy is on the screen and you are facing it, doing this will cause him
to do a Homing Attack, fast spin straight toward the enemy.

A button then B button while still jumping: Bound, he goes into a very fastspin
while in the air and heads straight down, then bounces back up, can be
used to attack enemies or to break floors.

*A button, then press right or left twice in rapid succession: Jump Dash, he
does a sudden jumping dash, I find this move annoying, can be hard to do if you
ever wanted to, usually end up doing it when I don't want to.

B button: Skid Attack, he does a flip then slides along the ground then stops,
great attack for enemies beside you.

B button while in Boost Mode: Super Skid, do a skid to attack enemies and keep
on running.

Super Sonic: (Extra Zone only)

*Up, down, left or right: Move Super Sonic in any direction.

*A or B button alone or in combination with up, down, left or right: Rushing
Attack, in a blaze of light Super Sonic will speed up and attack in any
direction, use if you want to move in a direction really fast or when you hit
the missiles.


Cream:

A button then tap A button repeatedly: Flying, tapping the A button causes her
to gain height, use right or left to control where she goes, pressing B button
will cause her to immediately stop flying and attacks downwards.  She can only

stay in the air for 5 seconds until she gets tired and starts falling, but she
can fly quite fast, remember she cannot attack enemies while flying but you can
fly over them and then press B as an attack.

A button then press B button and down at same time: Chao Rolling Attack, Cheese
momentarily spins around Cream, can be used to attack enemies, but very risky
since Cream comes out of her spin and becomes vulnerable, I never use this
move.

B button or A button then B button: Chao Attack, if you are facing an enemy or
a Special Ring, Cheese will go out and either attack the enemy or will pick up
the Special Ring for you. This is a killer move when used against bosses, but
you have to wait a little bit after you use this move to use it again.

B button while in Boost Mode: Step Attack, Cheese spins around Cream and she
jumps over Cheese and continues running, used to attack enemies.


Tails:

A button then tap A button repeatedly: Flying, gain height by tapping the A
button, use up, down, left or right to control what direction he is going, you
cannot stop him from flying until he lands on something. You can attack enemies
while in the air if you hit them with his tails. Tails can stay in the air 8
seconds, longer than Cream but he flies much slower. Tails is better for flying
straight up, Cream for flying sideways.

B button: Tail Swipe, attacks enemies to the side of Tails without moving
forward.

B button while in Boost Mode: Super Tail Swipe, do a Tail Swipe and keep on
running.



Knuckles:

(There are several notes about him in the above section describing his unique
Trick Move abilities and the fact his appeal move is also an attack.)

A button then A again while in air: Gliding, glide sideways while losing little
height, press left or right to change what direction you are gliding. You can
attack enemies fist first. If you let go of the A button, Knuckles will fall.
If you touch a wall while gliding, Knuckles will cling to it. Push up or down
to climb on it or just press A again to jump off it, when he gets to the edge
of a ledge, Knuckles will pull himself up on it.

B button: Double Punch, punch an enemy while going forward slightly.

A button then B button while in air: Drill Claw, Knuckles spirals straight
downwards, great for attacking enemies that you cannot attack otherwise or for
busting through floors.

B button while in Boost Mode: Spiral Attack, like Drill Claw but horizontal, he
falls out of Boost Mode after using this attack.


Amy:

A button then A while in air: Super Hammer Attack, very similar to Sonic's
Double Spin.

B button: Hammer Attack, use the Piko Piko Hammer to attack enemies right
beside her.

A button then B button while in the air: Mid-Air Hammer Swirl, similar to
Sonic's Bound but with a slightly wider range, use to attack certain
hard-to-attack enemies or to bust through floors.

B button while in Boost Mode: Head Slide, she slides facedown into enemies and
then gets up and keeps running.

~*~*~*~*~*~*~*~*~*~*~*~
4. Unlock features:
~*~*~*~*~*~*~*~*~*~*~*~

Unlock Cream: Defeat Zone 1 Boss as Sonic.
Unlock Tails: Defeat Zone 3 Boss as Sonic.
Unlock Knuckles: Defeat Zone 5 Boss (which is ironically Knuckles) as Sonic.
Unlock Tiny Chao Garden: Complete game with all 7 Chaos Emeralds with one
character.
Unlock Extra Zone for Sonic: Get all 7 Chaos Emeralds with Sonic, complete game
as Sonic, Cream, Tails and Knuckles.
Unlock Sound Test: Complete game with all 7 Chaos Emeralds with two characters.
Unlock Fight Bosses in Time Attack: Complete game with all 7 Chaos Emeralds
with three characters.
Unlock Amy: Complete game with all 7 Chaos Emeralds with first four characters.


~*~*~*~*~*~*~*~*~*~*~*~
5. General tips for the Bosses:
~*~*~*~*~*~*~*~*~*~*~*~

All of the Bosses in this particular game are on the move unlike the relatively
stationary bosses of the past. So in order to attack the boss you must catch up
to it first avoiding whatever it is trying to hit you with. The only attacks
that work against Bosses are: Spin Attack, Sonic's Double Spin Attack, Cream's
Chao Attack, and Amy's Super Hammer Attack. In fact Cream's Chao Attack gives
her so much of an advantage over bosses you will almost certainly beat the game
as her first. Also be aware it takes quite a few hits to defeat some bosses, so
be patient, but some are so hard to hit you might be fighting a Boss for
several minutes, in fact when I started playing this game I ran out of time on
some of the bosses! Just be patient, you will eventually pick up the pattern
and learn the perfect time to attack!

~*~*~*~*~*~*~*~*~*~*~*~
6. General tips for the Special Stages:
~*~*~*~*~*~*~*~*~*~*~*~

There are now rings maps available for each Special Stage on GameFAqs.com! The
purpose of the maps is to easily see where all the rings happen to lie on the
field so you can pre-plan a route to take through the special stage to get the
most rings. In the future I will have maps that will have routes to take already
on them... just have to figure out how to do that without covering up the ring
locations...

In the Special Stage, your goal is to get 300 rings in two minutes, single
Rings are worth one, red spheres are worth 5. Watch out, Zero follows you
around and tries to hit you, if it does you lose 10 Rings, but you can Spin
Attack it and you won't loose Rings. If Zero hits you and you have no Rings you
will immediately leave the Special Stage. The red and black patches are Booster
Pads, they greatly increase you speed, the red, blue and yellow patches send
you into the air. Always go after Rings that are in a row, when you get Rings
one after another in rapid succession, you get rewarded bonus Rings, for
example when 2x appears on the screen, you get two Rings for every one you pick
up. It is much easier to control the character when they are going kind of
slow, so first avoid the Booster Pads and try to get Rings in a row, then after
you get 300 hit the Booster Pads to make sure you stay away from Zero, you do
not want to get 300 Rings but then loose then right when time is up! The last
Special Stage is particularly tough on top of the fact it is hard to complete
the Egg Utopia Acts with all 7 Special Rings, trust me you will probably get
sick of Egg Utopia before you get the Emerald, but you will probably be an
expert at getting through one of the Acts before you are done!

~*~*~*~*~*~*~*~*~*~*~*~
7. Complete Special Ring Guide and Walkthrough:
~*~*~*~*~*~*~*~*~*~*~*~


~*~*~*~*~*~*~*~*~*~*~*~
7.a. Zone 1: Leaf Forest
~*~*~*~*~*~*~*~*~*~*~*~

Very typical for the first Zone in a Sonic game, brown ledges toped with grass,
the ocean in the background, this Zone is of course the easiest and has Badniks
that should be familiar to anyone that has played Sonic games before. Both Acts
are pretty easy, hmm, for the most part Act 2 is easier to get the Special
Rings than Act 1, but if you do not make the jump properly after getting
Special Ring #6 in Act 2 you will miss #7, well, the truth is both Acts are
easy.

~*~*~*~*~*~*~*~*~*~*~*~
7.a.1. Zone 1 Act 1: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will see a launch ramp, jump over it instead of going off it, you
will find a 5 Ring item box. Jump on the doorstop-like spring to get on the
ledge above, get your Green Shield, jump over the spikes and kill the hornet.
Instead of going through the loop-de-loop, jump on top of it instead, Spin Dash
up the rail, you will then see the SP Ring.

SP RG #2: Grind the rail to you right. (Sonic and Amy: If you are really good
at this, you can use the Rail Trick at the end of this rail, then quickly use
an up Mid-Air Trick and you will grab the SP Ring.) When you naturally jump off
the rail, you will land on a ledge with a 10 Ring item box on it, get it, then
jump back to your left as far as you can. You will land on a slope, and you
should then see a blue Trampoline Spring at the end. Jump on it and use the up
Mid-Air Trick to get you higher, and you will eventually get the SP Ring. Be
careful, don't fall down the gap just to the right of the spring or you will
not be able to get back up where you need to go.

SP RG #3: Use the same spring to land back on the platform that the 10 Ring
item box was on. Jump down to your right, go through the loop-de-loop, then go
through the spiral. One you get through the spiral, push left to slow yourself
to a stop, then jump off the ledge where the spiral is and grab the SP Ring.
Make sure you do not fall off the left side of this ledge.

SP RG #4: Spin-Dash up the curve to your right to get back up to where the
spiral ended. Go to your right, make sure you jump across the gap you will soon
encounter or you will never make it back up there. Right after you jump across,
you will see a giant loop-de-loop, the SP Ring is at the top of it.

SP RG #5: You will soon hit a Speed Booster and you will be in Boost Mode, you
will go through a couple of loop-de-loops, hit a bumper, etc... but just keep
running to the right as fast as you can. Soon after hitting the checkpoint, you
will be running across water and you will run right into the SP Ring. (If you
are interested in a 1-up item box, then jump through the rail that you end up
on after running into the SP Ring, and land in the water, go to your left long
enough and you will get the item box, go back to your right, and a Speed
Booster will propel you out of the water, but make sure you land on the ledge
that is to the right of the water, don't go to the higher part of the round,
then continue to the right.)

SP RG #6: Keep running, you will go through a loop-de-loop, then you will end
up on a Spinning Handle, try to aim for the three Rings to your right, jump
off, and you will land on a Door-stop Spring, jump to the higher ledge, Spin
Dash up the curve, and you will end up on a ledge with two jumping monkey, but
this can be a little difficult to do. (If you missed the jump off the spinning
handle, go to your left and hit the Invincibility item box, then run to your
right around the loop-de-loop, you will see a slightly higher ledge with
spikes, a spring and a hornet, jump on the spring, then use the up Mid-Air
Trick and then fall to your left, you will land on the ledge with the two
monkeys.) Jump as hard as you can off the Launch Ramp at the end of this ledge,
pushing A when you hit it helps, and try to land on top of the giant
loop-de-loop, use the up Mid-Air Trick if you have to. Continue to your right,
grind the rail, jump over the next gap you see and land on the Door-stop
Spring, jump up, go around the loop-de-loop, you will then run off the Launch
Ramp. Keep going to the right and you will see the SP Ring and a ledge with a
spring that sends you right into the Special Ring.

SP RG #7: The ledge with the last SP Ring is easy to miss, so follow these
instructions and you should land on it just fine. Fall to your left, go around
the loop-de-loop you were just on top of. Slow down. Instead of jumping off the
launch ramp, jump down right and keep close to the edge of the ledge, and you
will land on a ledge, to the left is a loop-de-loop, and it slopes steeply to
the right. Just run off the edge, this is actually a ramp that will send you
perfectly to the ledge with the SP Ring on it. Do this and you should neither
over shoot or under shoot this important ledge.

~*~*~*~*~*~*~*~*~*~*~*~
7.a.2. Zone 1 Act 2:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Kill the jumping monkey, jump onto the slightly higher ledge with the
5 Ring item box, but watch out for the tree climbing monkey throwing bombs.
Jump on the Door-stop Spring, watch out for the hornet on that ledge, go around
the loop-de-loop, run off the Launch Pad, you will end up grinding a rail, when
you get to the end of the rail you will naturally jump into the SP Ring.

SP RG #2: The best way is to not land on the top ledge, but to fall down on the
ledge right below it, go around the loop-de-loop and then the spiral, then you
will see a spring and a rail just above the spring, jump on the spring, try not
to fall to the right of the spring, use the up Mid-Air Trick or land on the
rail and jump up and you will get the SP Ring.

SP RG #3: After you grind the rail, keep going right and you will be launched
onto a ledge with a Green Shield box on it. Ignore the Green Shield, you need
to build up as much speed as you can, just keep running to the right. Then go
to your right and go through the funny looking half spiral, then the giant
loop-de-loop, hopefully you have achieved Boost Mode right before you hit a
spring and you will be sent right into the SP Ring.

SP RG #4: Do not grind the rail, instead fall to the ground, run past the
checkpoint, and run down the steep slope. You will be launched, but do not keep
flying to your right, if you land on top of a loop-de-loop you've gone too far.
Instead right after you are launched just take your hands off all buttons, you
will fall through a rail and probably land to the left of a ? ring item box.
After you get that, go to your left, fall down, then go right, you will see a
spring on the wall and a Special Ring floating there.

SP RG #5: Hit the bumper, hit the other bumper and land on the ledge to your
left with the Speed Booster, let the Speed Booster take you up the rail and
through the loop-de-loops, you will find yourself running up a wall with a
couple of Door Stop Springs on it. Keep running, and you will be sent into the
air. Land on the top most platform to your right that has a spring on it
pointing to the left at an angle. Hit the spring and you will see the SP Ring
floating in the air. (After you get the SP Ring and if you keep flying to the
left, you might land on top of a loop-de-loop with a 1-up item box on it, then
just jump down to your right.)

SP RG #6: Now use the springs to jump up the wall that you just ran up to get
to the ledge above. Fall down the gap you see. Now run to the right as fast as
you can, don't let the monkey frighten you, it will jump out of your way, run
past it, and achieve Boost Mode, you will be launched in the air, and if you
keep pressing right you will enter a hidden passageway with the SP ring in it.

SP RG #7: You might want to slow down, jump when you are at the end of the
passageway and land on top of the loop-de-loop with the Speed Booster on it. If
you do not land on this, there is a way to still get the SP Ring, but it is
rather involved and I do not want to go into it. Hit the Speed Booster, then
just run, you will end up going up a rail and then running through a giant
loop-de-loop with a gap at the top, the SP Ring is at the top of the loop.

~*~*~*~*~*~*~*~*~*~*~*~
7.a.3. Zone 1 Boss: EggHammer TankII (An egghammer? Doesn't sound too sturdy to
me...)
~*~*~*~*~*~*~*~*~*~*~*~

Unlike the first EggHammer Tank from Sonic Advance, this one is moving away
form you at high speed, like all the bosses in this particular game, but this
boss is really not that hard, unlike the other bosses.... The hammer's pattern
is this, it hits close to the tank, then farther out, then close again, so what
you have to do is be far away form the tank when the hammer hits close to the
tank, then move in closer, the hammer will miss you and you will be close
enough for a good hit. It is defeated after 8 hits. The first time you
encounter this Boss with Sonic you will see Cream and Cheese trapped in the
hand on the robotic arm. When you defeat the boss a cut scene plays. Cream
looks at Sonic at awe that she was rescued by "the famous Mr. Sonic", then she
thanks him and bows, Sonic comments on how polite she is but has a surprised
look on his face, but then Sonic runs off and tells her not to get caught
again, but he leaves too fast for Cream to tell him that her Mom is still in
trouble!! Looks like Cream will have to make sure her Mom is okay herself!

After you defeat this Boss the first time with Sonic you unlock Cream the
Rabbit.

~*~*~*~*~*~*~*~*~*~*~*~
7.b. Zone 2: Hot Crater
~*~*~*~*~*~*~*~*~*~*~*~

Does anyone have a fan and some ice water? This place is burning hot, just look
at the boiling background! It's a little easier to get the Special Rings in Act
2.

~*~*~*~*~*~*~*~*~*~*~*~
7.b.1. Zone 2 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will come to a rail attached to the ceiling, grab onto it and
start sliding down, but after hitting about 2 Rings jump off, you have to land
on top of the loop-de-loop (Cream, Tails and Knuckles, can slide all the way
down, go back to the left, watch out for the fiery Badnik and spike trap, get
the Ring Magnet Shield, then fly or climb back to the top of the loop-de-loop
to your left.) Hit the Speed Booster, you will be launched off a ramp, continue
going watching out for the spikes and fiery Badnik, then you will see the
Special Ring.

SP RG #2: You will see a loop-de-loop (Cream, Tails and Knuckles can fly or
climb to the top of it and get a 1-up item box) go through it, you will grind a
rail then hit a 10 Ring item box. Keep going, after the next loop-de-loop, you
will see a rail, instead of grinding it fall through it, you will see a turtle
to you left, and a platform with a Green Shield, get the Green Shield if you
didn't already get the Ring Magnet Shield. Jump down the right side of it, but
don't hit the floating spring. Go to your left and you will see a turtle, jump
on the turtles back and head to the left, there is a secret hole in the wall
that contains a small room with the Special Ring in it.

SP RG #3: Now move to the right, you will hit a bumper and Launch Pad then a
Speed Booster, keep going, and you will hit a bumper that sends you to an area
with two octopus-looking Badniks, if you do an up or left Mid-Air Trick you can
get a ? Ring item box. Go to your left, you will eventually see the Special
Ring.

SP RG #4: Go back to your right, you will find yourself grinding a rail, after
you reach the end of the rail, you will see a Springy Hook, grab it, and one
you're sprung into the air do an up Mid Air Trick to hit an Invincibility item
box. Then Hit the Speed Booster and just keep on pressing right. You will run
right through a Badnik, then up the wall and into the air, keep pressing right,
you will land on top of a loop-de-loop on a small platform with a spike trap
and Special Ring on it.

SP RG #5: Jump down, go through the loop-de-loop, you will come to a rail in
the ceiling, grab on and slide down, then jump to your left, go left a little
and you will see a hole in the floor with two steep slopes on both sides, jump
down it and you will then go through a couple of Hoops that will plow you
straight into the Special Ring, you end up holding onto a Springy Hook.

SP RG #6: When you are in the air, head toward the right, go through the
tunnel, and around the loop-de-loop, you will eventually find yourself in the
air, grab onto the hook you see, don't land on the spikes or the Badnik! Once
the hook springs you up, do an up Mid-Air Trick and you will go through a hoop,
you will see the Special Ring on a little platform to your left.

SP RG# 7: Jump down as far to the right as you can, hit the 10 Ring item box,
continue to the right. Hit the Boost Pad, go through a couple of loop-de-loops,
you will eventually hit the checkpoint. A little past that, you will see a
hoop, go through it, Then up the steep slope and through another loop-de-loop,
then jump onto the platform with the ? Ring item box on it. Spin-Dash to make
sure you have enough speed to grind the rail, then you will be stopped by
spikes, then get the three Rings and kill the octopus Badnik. Keep going to the
right, you will end up grinding another rail, at the end you will see a hook
and a ? Ring item box, break that then let the hook spring you up taking care
not to hit the spikes as you go to the right, continue to the right, you will
end up grinding another rail, soon after grinding the rail you will break into
Boost Mode, and will be launched off a ramp right into the last SP Ring. (If
you want a 1-up item box, grind the next rail you land on, land on top of the
loop-de-loop, then hit the spring and head straight up and you will find it.)

~*~*~*~*~*~*~*~*~*~*~*~
7.b.2. Zone 2 Act 2: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: After you are launched off the first ramp make sure you land on the
rail, Pressing A when you hit the ramp helps and you can also use an up Mid-Air
Trick to slow yourself down so you can make sure you land on it. After you jump
off the rail, you will see a hook, make sure you grab it, then head to your
right making sure to avoid the spikes and the fiery Badnik. Keep going, you
will see a hoop, ignore it, instead hit the Speed Booster, you will end up
grinding a rail, then you will be running up a wall and end up in the air, to
the left you will see a hovering turtle and above it will be the Special Ring,
bounce on the turtle to get at it.

SP RG #2: Then fall to the right, try to hit the Green Shield on the small
platform. Jump off it to your right and you will be grinding a rail. After
grinding it, you will land on a platform with a spring, and you will see one of
those snaky Badniks and an octopus Badnik, (if you bounce on the spring and
head slightly left you will see an Invincibility item box but if you try to get
it make sure you land back on the same platform.) Head to your right down the
slope, you will be launched off another ramp and end up in an area where you
see 6 Rings floating in the air, a octopus Badnik, and a loop-de-loop to the
far right. Go to the left, but do not hit the Speed Booster, instead jump off
and fall as close to the wall as possible pushing right the whole time, you
will end up killing a Badnik, and then you will hit the Special Ring right
before you land.

SP RG #3: Head to the right, you will grind a rail, head through a
loop-de-loop, grind another rail then launched from a ramp. Run to the right,
you will see 6 Rings and a Special Ring to the right of them.

SP RG #4: Keep going, you will be bumped off a spring down, you will end up
running right and will go through a loop-de-loop. (Cream, Tails, Knuckles,
there is a Ring Magnet Shield on top of the loop-de-loop, it might be possible
for Sonic and Amy to get it if you jump off the slope to the right of the
loop-de-loop at the right place, but I've never been able to do it.) You will
hit a horizontal pole and end up in the air, be vary careful not to hit the
Badniks floating to the right and the left of you! Then hit the Speed Booster
and grind up the rail to your left, you will end up on the ceiling then
dropping down on a spring that will send you up to a higher platform to your
left. (If you slow down right after grinding the rail you might be able to hit
the ? Ring item box sitting to the right of the spring.) Hit the spring and you
will find yourself grinding a rail. After jumping off the rail you will hit the
checkpoint. Keep going, you will find yourself twirling around a Turn Around
poll that will then send you into a spring that will bounce you to the right,
you will see a hook but do not grab it. Instead, fall down through the rail
keeping an eye on the spikes to your far left, get the 10 Ring Power up sitting
next to the spikes. Then go to your right, you will go around a loop-de-loop,
then up a curve and end up in the air, you will see a floating turtle and above
the turtle a rail with a Special Ring floating above it, land on the turtle if
you have to in order to bounce up and get the Special Ring.

SP RG #5: Grind that rail, then you will be running to the right and you will
end up going through another loop-de-loop and you end up falling downward out
of it and grinding another rail. Right before you get to the end of the rail,
you should see the Special Ring near the bottom of the screen, jump down and
grab it taking care you do not fall of the left side of that ledge or you will
die!

SP RG #6: Jump on the spring, then hit the Speed Booster you see, you will go
through a bunch of loop-de-loops at high speed, you will eventually  be
launched off a ramp, you will see a rail, make sure you land on it and grind
it. (There is an Invincibility power-up floating in the air right above the
ramp, but it is trouble to get and not really necessary.) Once you get to the
end of the rail, use the up Mid-Air Trick, you can go up through the floor
here. (Sonic and Amy can use the Special Rail Move here too.) (Cream, Tails and
Knuckles can then get the 10 Ring Bonus on the high platform to the left after
killing the snake-like Badnik.) To your right you will see a ledge with a spike
trap on the edge, and floating just above the spikes is a Special Ring.

SP RG #7: No matter which way you go now, you will eventually run into the last
Special Ring right before you reach the end of the act.

~*~*~*~*~*~*~*~*~*~*~*~
7.b.3. Zone 2 Boss: Egg Bomber Tank (Egg bombs, must be rotten eggs then...)
~*~*~*~*~*~*~*~*~*~*~*~

This tank shoots bombs at you out of its moving cannon. First, you have to hit
the cannon, not the tank itself. Try to get a sense of the timing of the bombs,
then make sure that when you try to hit it you are not in the cannon
line-of-fire, when the cannon is pointing up, attack from below, when it is
pointing down, attack from above. Then after 8 hits the cannon is destroyed,
but the bombs continue falling from the damaged tank. This time hit the tank
itself, to keep away form the bombs try to hit the tank right after you just
got through jumping over one, after 4 more hits the boss will be defeated, a
total of 12 hits all together!

~*~*~*~*~*~*~*~*~*~*~*~
7.c. Zone 3: Music Plant
~*~*~*~*~*~*~*~*~*~*~*~

This Zone is a musical adventure, xylophones, tubas, piano keys, giant flutes!
I judged Act one easier because of having to hit bumpers just right to get a
couple of Special Rings in Act 2, but it is not that much harder.

~*~*~*~*~*~*~*~*~*~*~*~
7.c.1. Zone 3 Act 1: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will first find yourself going up then down a large hill then up
a smaller one, then a steep drop off, you can try to hit the music note bumpers
you see and then jump on the xylophone to the right of them. (If you fail at
that, run down the slope and you will hit a spring that will send you into two
more springs in a row, the right most spring up against the wall will send you
up farther, jump on it and head toward the left a little, avoid hitting the
music note bumpers, go in between them then use an up Mid-Air Trick to get
higher, land on the xylophone to the right of you). Right after you get off the
xylophone then kill the monkey and go a little further and get your ? Ring item
box. Then you will go down a slope and you will see a spring at the end
pointing to the right, do not hit it, instead jump down just to the right of
the spring, and you will see the Special Ring, watch out for the clown.

SP RG #2: Now go back to the right, and then jump off the ledge as far right as
possible, you will see a rail and below it is a ledge with a spike trap on the
end of it, fall a little short of the ledge, you will go down the wall, then
you will hit a Speed Booster that will send you back up it and go to the right
jumping over the spike trap then roll down the right side of that ledge, you
will do down and end up in a tuba tunnel, you will be propelled up in the air,
you will see music note bumpers and a Green Shield, try to bounce on the
bumpers if you want, but it is more important to keep going to the right, land
on one of the two xylophones, bounce to the right on then, to the right of the
second xylophone you will see a ledge with a spring on it, jump on the spring,
if you use the up Mid-Air Trick you can then hit the Special Ring that is right
above the beginning of the rail, or if you miss it bounce on the trampoline to
reach it.

SP RG #3: Grind the rail, then go through the tuba, (after going through the
tuba if you then go left you will find a 1-up item box next to the wall, then
just go right again) keep going right down the slope, you will be stopped by
spikes, jump over the gap being careful of the spikes on the other ledge too,
then grind the rail. You will end up going up a curve, and you will see a
snail, jump straight upwards off its back, and you will hit the Special Ring.

SP RG #4: Then drop down to your right, go right and grind the rail, then you
will land on a platform, keep going right, you can jump on the trampoline if
you want, you will see a snail, don't jump on it and go up to where the clown
is, go through the gap you see next to the snail instead and grind the rail you
see, you will end up running down a wall and hitting a spring, keep going
right, you will see a place that has a floating blue spring and you will see a
platform to your right with a trampoline, fall down in between the spring and
the platform, you will see 6 springs in a row at the bottom of the hole, to
your right you will see a gap, bounce into it, and then jump on the spring you
see, and head a little right, you will see a snail, a Special Ring floating
above the snail, and a higher platform with a Speed Booster on it.

SP RG #5: Do not go to the higher platform, instead go to the right of the
snail and into the tuba, you will land on a small platform with a trampoline
next to it, jump on it to the platform to the right, grind the next two rails
that are in a row, you will land on a flute, (on the left end of the flute is a
? Ring item box), try to land on the ledge to the right of the flute, be
verycareful! It is easy to hit the spike trap on the edge of the ledge! Then
hit
the Speed Booster, you do not want to go through the gap to the right that
leads to spikes and a couple of tubas, head straight down. Keep going, you will
hit a spring that sends you right into an area that looks like this, there are
two holes, both have 5 springs at the bottom, in between them is a narrow
divider toped by a spike trap, and there are a total of four music note bumpers
spanning the gap, in the second, deeper hole, bounce off the springs, and jump
up against the right wall pressing right, there is a secret room there
containing the Special Ring.


SP RG #6: Now use the springs to jump up on a ledge to your right with a 5 Ring
item box on it. Keep going and you will hit a tuba. It will send you up in the
air, and you should land on a floating platform with a Speed Booster on the
left end and a ramp on the right end, us the booster to launch off the ramp,
and keep pushing right, you should land on the edge of a ledge, keep going
right, you will go down a slope and hit a bumper that sends you up, land on the
trampoline that is to the left, careful do not fall to the right of this
platform or you will die. When you bounce on it to your left you will see a
small platform with a monkey and a spring on it, if you bounce long enough on
the trampoline you will hit the Special Ring (or kill the monkey and the spring
will send you into the Special Ring, a little risky because you could end up
hitting the bumpers).

SP RG #7: Now bounce up onto the high ledge to the right, be careful and do not
hit the bumpers above you, or you might find yourself bounced downwards and
into the hole below. When you go right, you will encounter a place with a
spring, some spikes, when you bounce off the spring, be very careful, there is
a bell Badnik hanging from the ceiling, you have to jump carefully so you land

just to the right of the spikes but not hit the Badnik. Anywise, it doesn't
matter what route you take, you will shortly end up in a place like this: there
are 4 small ledges, the one farthest to the right is higher, then the next one
is slightly lower, etc... Going from the right to the left, this is what's on
the ledges: spikes, you will see a rail above them, a flute with two holes, two
springs, another two holed flute, and just to the left of that flute is the
Special Ring, don't fall into the hole that is left of that. (Tip for beating
the act, you have to land on that very narrow beginning of that rail in order
to get across a large deadly hole, it is hard to land on it, it is easiest to
land on it after being blown out of the right-most hole of the flute, or you
can fly across the gap with Tails and Cream, or glide with Knuckles, but be
careful with Knuckles to glide as high as you can, the hole is long and shallow
and you might end up gliding into it, or you will barley miss the ledge and end
up falling!)

~*~*~*~*~*~*~*~*~*~*~*~
7.c.2. Zone 3 Act 2:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Shortly after going down the first slope you will see a xylophone,
jump on it, you do not want to go through the tuba. Get your Green Shield, then
bounce on the right-most of the four springs you see to the high ledge to your
right (if you bounce on the bumpers to your left you can get a 1-up item box.).
Now jump down off it to your right, you should land on a xylophone with a
Special Ring floating above it.

SP RG #2: Jump on the ledge to the right with the clown on it, then a little
further you will see a rail going down, jump through it and head toward the
left. Beside the left wall is a platform with a Maximum Speed item box, a
trampoline, and there is a spring higher up the wall pointing to the right at
an angle. If you do not land on the platform, there are springs right below you
can use to bounce back up there, the right-most spring bounces you the highest.
Get the item box, then bounce on the trampoline and hit the spring and keep
going to the right through the air, you will hit a wall, you will see some
bumpers, when you have fallen to the level just above the bumpers, use a right
Mid-Air Trick or just try to land on the bumpers and bounce right. You will
land on a ledge, watch out for spikes, there are two different tuba openings,
you want to go through the bottom one, you will be propelled in the air, head
right and land on the xylophone, then go right and run off the ramp at the end
of the platform, you will land on another xylophone with a Special Ring
floating above the right part of it.

SP RG #3: Now jump down to the right of the Xylophone, go to your right, the
little hole with the 10 Ring item box is tempting, but do not get it, instead
jump over it, you will come to a narrow passageway with a bell Badnik blocking
the way, Spin-Dash through it, when the ledge drops off, you will see a hoop,
ignore it and grind the rail instead (There is a slightly different way to go
and get a ? Ring item box, but it is quite involved and kind of difficult, I
don't want to go into it.) Right after you come off the rail be careful of the
monkey, then go down the slope to your right, you will see a hole lined with
piano keys with springs at the bottom, jump down it, and then go in the gap to
your right into another hole lined with piano keys, jump on the springs on the
bottom, there are two gaps to the right of this one, the higher gap leads to
another piano key lined hole and you will see the Special Ring in it.

SP RG #4: Jump out of that hole to the right, Spin-Dash up the side, then get
the ? Ring item box you see. (Cream, Tails, Knuckles fly/climb to the rail you
see above you, grind the rail, Sonic and Amy can Spin-Dash up the slope and
onto it but it is kind of hard.) If you can't make it to the rail, then you
will have to go across two holes lined with flutes and some spikes to end up
where you would if you grinded the rail, be very careful. After jumping off the
rail or over the last set of spikes, go left and hit the spring at high speed
to propel yourself up the wall, at the top of the ledge hit the Speed Booster,
you will then be launched off the ramp, then you will see bumpers, bounce right
on the bumpers so you can land on the small platform by the trampoline with the
Special Ring on it. (Or you can avoid the bumpers all together by using a right
Mid-Air Trick at just the right time, but this can be risky.)

SP RG #5: Now bounce up to the ledge, and hit the Speed Booster, you will go
down a slope, then hit a couple of springs that will propel you into a tunnel
lined with piano keys (If you miss the tunnel, then just the upward pointing
spring to get back up to it, do not go through the lower tunnel.) Keep going
right, you will be launched off a ramp, and you should then land on a rail,
after grinding the rail, you should then hit the checkpoint, then you will be
going up a steep slope, then down a steep slope, just before the drop-off you
will see some bumpers, don't hit them, instead go down the drop-off, and a
spring will propel you into a ramp, you should land on some more springs, jump
on the springs and head left, you should see a floating platform with a
trampoline in the middle and a Maximum Speed item box on it. Get the item box,
and when you bounce on the trampoline you should see a platform with a Speed
Booster on the right, hit the Speed Booster, but push down after you hit it to
roll up so you can attack the bell Badnik hanging from the ceiling, then jump
on the xylophone to the right of the platform, then jump on the ledge to the
right of that, keep going and you will hit a ? Ring item box right before
dropping down a little hole, bounce on that spring to the right, you will land
on a long platform, then run into the spring on the end of it, you will land on
a platform with a snail Badnik and floating right above the snail is a Special
Ring.

SP RG #6: You might want to slow down, you will probably still have Maximum
Speed at this point. Go to your right and go down the slope, then stop at the
edge of the ledge, you will be right under a xylophone. Jump to your right and
land on the xylophone that is a little lower and to the right of the one you
were just under, now bounce off that one onto the other xylophone, the Special
Ring is hovering above the left side of it.

SP RG #7: Now bounce onto the ledge to the right of you with the Speed Booster
on it, when you hit it a spring will send you up a rail, then you will hit

another spring that will send you flying through the air to the right, when you
land keep going and run straight off the ledge, you will hit a trampoline
against a wall, use it to get to the ledge above, but be very careful of the
spikes and the clown. Then go down the slope and grind the rail. Then hit the
spring, you will bounce upwards and see another ledge with another spring on
it, ignore this spring and keep flying to the right and try to avoid this ledge
all together, then just fall, don't land on the other high ledge either. You
will see a tunnel to your right lined with piano keys, go through it, you will
land on a xylophone and you will see the Special Ring hovering above it, use
the trampoline to bounce up so you can finish the act.

~*~*~*~*~*~*~*~*~*~*~*~
7.c.3. Zone 3 Boss: Egg Totem (That sounds SO sturdy too...)
~*~*~*~*~*~*~*~*~*~*~*~

This one is actually not as hard as it looks, there are three spiky disks that
come out of it and end up hovering to the left of the machine, when they reach
a certain distance they stop and a small cannon pops out either the top or the
bottom of it, sometimes it fires at you, sometimes it doesn't. Sometimes the
three disks will switch position before returning to the machine. You can hit
the cannons on the disks and bust them after hitting then a couple of times,
but this is no good in defeating the Boss. When the disks are out of the
machine, try to jump on them or jump through the very middle of them, be
careful of the spikes, then jump and hit the top of the machine. Use some fancy
footwork to keep on top of the highest disk that is out; make sure to jump off
the disks before they return to the machine. It takes 8 hits to defeat the
Boss. When you first encounter this Boss with Sonic, you will see poor Tails
tied up with a string hanging from a small hook. When the boss is destroyed
Tails is released and then a cut scene plays. Tails looks relieved Sonic
rescued him and tells him Eggman is behind all of this, but then Sonic runs off
before Tails can follow him...

After you defeat this Boss the first time with Sonic you unlock Miles "Tails"
Prower.

~*~*~*~*~*~*~*~*~*~*~*~
7.d. Zone 4: Ice Paradise
~*~*~*~*~*~*~*~*~*~*~*~

It may be cold, but with all the pretty snow and ice and the city lights and
searchlights in the background, this nighttime Zone is very lovely. I judged
Act 2 easier because you pretty much run into all of them easily except for
Special Rings #4, to tell you the truth, this is the hardest Special Ring in
the whole Act, the easiness of the rest of the Special Rings in Act 2 make up
for the difficulty of getting this one, but Act 1 is not very difficult at all.

~*~*~*~*~*~*~*~*~*~*~*~
7.d.1. Zone 4 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Hit the A button when you hit the first launch ramp, grind the rail,
then when you drop off it you will land near a Speed Booster, use it to propel
you up the wall. (Or if you want, use an up Mid-Air Trick off the rail or Sonic
and Amy's Rail Trick jump and you can grind the higher rail to get more Rings.)
Hit the next Speed Booster and grind across the rail, you will see a ramp, jump
past the ramp, you will be launched off another ramp and you will end up
spinning around Spinning Handles. (If you want a Green Shield, launch off the
ramp and use the up Mid-Air Trick to land on the ledge and then use the
springto land on top of the loop-de-loop and get the shield, then fall to the
right,
go around the loop-de-loop, you will fall and end up spinning on the same
handles.) You have to time this perfectly; you have to jump off the handles and
head up and right to get the Special Ring. (Cream, Tails and Knuckles, if you
miss it fly or climb up and get it, Cream cannot fly all the way up to it, just
fly back on the handles, if your Sonic and Amy start the round again, there is
a way to get it again, but it is very difficult and not worth it.)

SP RG #2: After you grab the Special Ring, fall as close to the right wall you
can, you should land on a 5 Ring item box that is sitting just to the right of
spikes, jump over the spikes and head left, you will come to a ledge, aim for
the three Rings and jump left, land on the small platform with the Special Ring
on it.

SP RG #3: Jump down the left side of the platform avoiding the spikes on the
wall, if you jump down the right side you will fall straight through the floor
and into an area you don't want to be in. You will end up sliding on an icy
floor to your right. You will be launched off a ramp; you will land near a
spring with a ? Ring power up to the right of it and then a slightly higher
place with a Speed Booster, get the item box and hit the booster, you will end
up going around a half circle and running on the ceiling, hitting a spring that
sends you into another booster going left, then hitting a spring that sends you
grinding up a rail. You will hit a spring, and you will see a Badnik floating
above a rail, instead of grinding the rail, land to the left of it and run down
the slope instead, you will end up grinding down another rail, then send up a
curve up into the air where you will hit Spinning Handles. Jump off them onto
the floating platform you see to your right, you will see the Special Ring
floating above the platform.

SP RG #4: Jump to your right so you are now on top of a half-pike, go right,
hit the 5 Ring item box, then run into the spring that is at the end so you end
up grinding the rail. Then keep running, you will run off a ledge and end up on
Spinning Handles, jump off them and head up and to the right, you should land
near the two red floating Badniks and a 10 Ring item box, if you are good you
can kill the Badniks and get the item box right in a row. Go right and grind
the next rail, when you jump off it you will land on another rail, when you get
off this rail you will be stopped by spikes. Jump up and kill the Badnik, then
carefully jump so that you land on the spring that is to the right of the
spikes without hitting the spikes or jumping off the ledge, you will see the
Special Ring once you bounce off the spring.

SP RG #5: Fall down, do not hit the bumpers that line the wall of the hole, you
should land on a rail. (Sonic, Knuckles and Amy shortcut, jump through the rail
after grinding it a little ways, head to your left, you will see to the right
of a spring an orange floor, use the A then B attack to bust through the RIGHT
side of the floor, if you bust the left side, you will take a long fall right
into a hole and die. You will land on a platform, you will see a penguin Badnik
and the Special Ring to the right of you, jump off the platform quick because
it will fall, then you will die!) After grinding the rail, watch out for the
penguin Badnik, and then head right, you will see the ground sloping up to a
small ledge, and a red Badnik and a 5 Ring item box, jump to get the Badnik and
the item box, then drop down. You will be grinding a rail heading left, then
you will drop down and hit another rail, to the left you will see a gap in the
wall and the Special Ring, keep jumping to the left and you will eventually
make it through the gap and get the Special Ring.

SP RG #6: Grind the rail, you will end up running past the checkpoint then
being launched off a ramp, you will hit Spinning Handles, jump off and land on
the ledge you see to your right, hit the Speed Booster, you will go through a
couple of loop-de-loops then end up hitting a spring, carefully land where the
penguin Badnik is and kill it, then drop down to the right. You will end up
sliding down a slide, then falling and then sliding down another slide, once
you fall off that you will hit Spinning Handles, jump off them and land on the
platform you see to your right. Do a Spin-Dash if you want to, kill the two
penguin Badniks, there is another slide, and floating just above the top of it
is the Special Ring.

SP RG #7: The last one is near the end of the Act and you can get it no matter
which way you go now, but I will describe the fastest way. After you slide down
the slide, you will see some hoops, it really doesn't matter if you hit them or
not, you will end up on a platform that has a spring on the right end, there is
one slide coming off the platform and another one higher up, hit the spring and
land on the higher slide, you will stop, jump off it to your right, jump over
the gap, keep going right and jump over the next gap, you will be on top of a
loop-de-loop, careful, there is a large spike trap on the right side, jump over
it, kill the Badnik, go to the right, you will go through two loop-de-loops,
then you will be bounce off a spring to the right, land on the rail that you
see. Keep running and you will bump into a Maximum Speed item box. Go to the
right, you will be bounced by a spring into a loop-de-loop and launched off a
ramp, then hit a slide, jump off the end of the slide and onto the ledge, you
will hit one spring that will send you right, another one that sends you left,
then you will see a spring on a floating platform, hit that one and fly right,
you will hit a wall and as you are falling you will hit the Special Ring, then
grind the rail to finish the Act. (If you miss it, fall through the rail and
there will be a spring to the far left against the wall, jump on it then use
Mid-Air Trick to get the Special Ring, you have to do this if you went through
the Act another way, you will end up at this spring, the rail is the last one
in the Act.)

~*~*~*~*~*~*~*~*~*~*~*~
7.d.2. Zone 4 Act 2: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will first be launched off a ramp, don't fall down the hole, land
on the ledge, then go up the curve and get your Green Shield and kill the
penguin Badnik, go down the slope, then you will hit a spring that will send
you up, you will end up on Spinning Handles, jump off them and head up and
slightly to the left, you will see the Special Ring.

SP RG #2: Get back on the handles, jump off and land on the slide to your
right, jump off the end of the slide and land on the ledge you see. Then go to
your right, jump up to the higher platform with the penguin Badnik and the
Invincibility item box on it, kill the Badnik and get the item box, then keep
on going right, you will end up going through a couple of loop-de-loops,
hitting a Speed Booster, then being bounced by a spring up a rail going left,
then you will end up going up a wall, on the wall is a spring pointing to the
right, when you hit it you will fly right into the Special Ring.

SP RG #3: You will land on a platform with a 5 Ring item box and a spring,
slowdown a little, run into the spring and head to the right, you will see a
rail, land on it and grind it, you will land on a spring that will send you
bouncing on more springs, you will be on top of a half-pike (If you stop and
land on the half-pike and go right, you will find a 1-up item box, then go left
and hit the springs again to continue) The springs will bounce you to the left,
then eventually to the right again, you will land on an ice slope and will be
sliding. When you fly off the end of the slope, you will run into Spinning
Handles, aim for the three Rings and jump as far right as possible, you will
land on top of a loop-de-loop and see a 5 Ring item box and a spring, jump on
the spring to the higher ledge, kill the penguin, then you will see spikes and
a rail, grind the rail, then after flying off that one you will be
grindinganother rail which leads to the top of a loop-de-loop, you will see the
Special
Ring floating above a steep drop-off at the end of this platform.


SP RG #4: This one can be quite tricky! You will end up going down and through
the loop-de-loop you were just on top of, then you will be sliding on ice, push
left and try to slow yourself down as much as possible, you will come to the
end of the ledge, you will see two gaps with a platform also covered in ice in
between them, you have make sure you do not slide off the edge, jump across the
first gap and land on the ice platform, then quickly jump on the next platform
across the second gap that has a spring on the right end. Run into and hit the
spring so you can clear the final gap to your right. You will end up going
through a couple of loop-de-loops, after that SLOW DOWN, in fact, start slowing
down when you are in the loops, get out of Boost Mode and come to a stop once
you are out of the loops! Go to the right and stop at the ledge, jump for the
three Rings to your right, you will see a Speed Booster, hit it, you will be
sent up the wall and in the air. Up there, there is a small floating platform
that moves back and forth and to the right of that is the Special Ring, try to
land on the platform, then jump and get the Special Ring. (It can be difficult
to get this Ring, but if you follow my directions you should get it, another
way to get it is to jump onto the Speed Booster and then keep pressing right,
you will fly into the Special Ring then hit the platform with the sign on it
totally avoiding the little one in the air, but you will hit if really fast and
you will have to then slow down before you accidentally fall into the next gap,
or you can just fly up and get it if you are Cream or Tails, you can glide into
it as Knuckles off the platform with the sign on it toward the left.)

SP RG #5: Hopefully you landed on the ledge with the giant sign pointing right,
if you did not and you are Sonic or Amy, start the round over again. Go right
and you will quickly see a gap, jump over it, then go up the slight slope and
hit the spring and fly to the right, you will see a rail, land on it and grind
it, use an up Mid-Air Trick if you have to in order to reach it. Keep running
to the right, you will be on top of a loop-de-loop, run into the spring at the
end, you will jump right into the Special Ring.

SP RG #6: When you fall down, you will see a spring pointing left, a giant sign
with arrows pointing to the left toward a steep slope, and a penguin Badnik to
the right of where the spring is. The sign is there to fool you!!! Jump for the
penguin and then you will see the Special Ring.

SP RG #7: Hit the icy slope to your right, your finished! Just take your hands
totally off the controls and relax and you will end up at the goal with the
last Special Ring in tow! Trust me!

~*~*~*~*~*~*~*~*~*~*~*~
7.d.3. Zone 4 Boss: Aero Egg
~*~*~*~*~*~*~*~*~*~*~*~

This one is really hard! Bombs are flying from the bottom of the aircraft, the
bombs hit and throw off rocks and are hard to avoid! On top of that, in order
to hit the thing, there is a trampoline attached to the aircraft, sometimes it
is horizontal and you can jump on it and hit the aircraft, but sometimes it is
vertical and you can't jump on it. You have to run up close to it, jumping over
the bombs as soon as they drop, try jumping right after you hear the noise that
indicated one just dropped, then jump on the trampoline when it gets in the
right position, you have to time your jumps perfectly to make it over the
bombs. A great tip is if you're hit and loose all your Rings, which is very
likely, just quit running, at the far left of the screen you are totally safe
from the bombs, stay there until you pick up more Rings. To make it harder,
after 4 hits the bombs start falling faster! It takes 8 hits to defeat the
Boss.

~*~*~*~*~*~*~*~*~*~*~*~
7.e. Zone 5: Sky Canyon
~*~*~*~*~*~*~*~*~*~*~*~

Located on scenic Angel Island, this Zone full of windmills and fans and lots
of steep drops really gives you the sense you are running among the clouds...
Act
2 is much easier than Act 1, not only is Special Ring # 6 in Act 1 one of the
hardest ones to get in the entire game, but you also end up backtracking
through the round making it quite long.

~*~*~*~*~*~*~*~*~*~*~*~
7.e.1. Zone 5 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will quickly come upon a ramp, try to push A as you hit it, you
definitely want to clear the gap and end up on the small ledge, prepare to use
an up Mid-Air Trick if you have to, if you fall short of the ledge and end up
in a place with a 5 Ring item box and a armadillo Badnik and you can't climb or
fly back up, start over again. Then jump over the second gap being careful of
the spikes and the hornet when you land, if you fall down this gap also start
over. Continue right, you will hit Speed Boosters and be sent around this
twisted thing, don't panic, you'll be upside down a couple of times just keep
running. You'll end up being sent into the air by a hoop, then you will see
another hoop above you and one to your right, use an up Mid-Air Trick in order
to go through the hoop above you, that one sends you into yet another hoop that
sends you to a right, you will see a windmill with a bumper hovering to the
left and a 10 Ring item box on the ground below, use another up Mid-Air Trick
and land on the bumper so you can bounce on top of the windmill, the Special
Ring is up there.

SP RG #2: You will see a bumper to your right, jump on it, there is a series of
four bumpers in a row, jump across them, you will land on top of a
loop-de-loop, to the right you will see a spinwheel, Spin-Dash or run right
into it, then fly as far to the right as possible. Hopefully you will land on
top of a windmill and get a 1-up item box. Jump down off the windmill, you will
then see a ramp to your right, do not launch off it, instead jump over it, you
will fall quite a distance, if you land on a rail then jump through it, head to
your right, stand on the dark brown platform above the gap, the platform will
fall, press right as you fall so you catch the ledge to your right, then
continue right being extra careful of those annoying hummingbirds. You will go
up a slope, then see a spinwheel, just run into it, it will send you up, and
two large fans will send you even farther up, then land on the ledge to your
right, hit the spring, and then hit the checkpoint. Grind the rail, then a
Speed Booster will send you into the air, keep pressing right and you should
hit a ? Ring Bonus near the wall, hit the spring below which will send you
speedily toward the left. You will go up a rail and through a loop-de-loop,
keep going left, you will eventually find yourself in the air, you will hit a
spinwheel that will spin you to the left onto a platform with a fan on the end
that will blow you right into the same spinwheel again. It will spin you up,
instead of landing on the platform above and to the right, fall just short of
it instead, you will land on a platform with a fan on the end that will blow
you right into the Special Ring and then a spring.

SP RG #3: When you hit the spring, you will then see two rails, hit the top
one, you should hit the top one naturally. After you grind, you will be running
down a slope, then you will hit a spring, you can either land on the ledge to
you left or use the helicopter lift. (Sonic, Knuckles, Amy shortcut, on the
ledge to your left you will see flooring that is brown and looks different,
it's breakable, break through it and then head right, you will come to a large
gap, jump on the bumper you see, then jump on the higher one to get to the
ledge with the 10 ring item box on it, then head a little right and you will be
caught up in the same whirlwind mentioned below.) Head right, one spring will
bounce you into a loop-de-loop, then a couple more will eventually send you to
the right, you will land on a slope, another spring sends you into another
loop-de-loop, then you will eventually run right off the edge of a ledge where
you will be caught by a whirlwind. At the highest point, you will see three
bumpers floating there, don't hit them just yet, drop down instead, but you
will eventually be caught in the same whirlwind later and you will end up here
again... Anyway, go to the right, after going through a couple of loop-de-
loops,
you will end up hitting a spinwheel that sends you into the air, then go for
the helicopter lift you see, it will take you to the top of the windmill where
a Special Ring is waiting for you.

SP RG #4: Drop back down to the left to where the 10 Ring item box is and get
it, then drop down to the left again, do not hit the spinwheel, drop as close
to the wall as you can, you will land on a slope, go left, after a loop-de-loop
you will hit a spinwheel that sends you up, go to the left and land where the 5
Ring item box is, to the left of that you will see another spinwheel, very
carefully jump into it making sure you hit the top spoke, if you hit it just
right, the spinwheel will send you up so you can grab the Special Ring.

SP RG #5: Fall down, a giant fan will catch you, land on the platform to your
left with the spike trap and the spring on the end, once you hit the spring, it
will send you into a couple more springs, and you will end up in the same
whirlwind you were in before. This time hit the bumpers and go to your right,
be very careful, a hornet is hovering above that platform and it will shoot at
you and possibly make you fall down. Get the 5 Ring item box, then launch off
the ramp at the right end. You will end up falling on a spring against a wall,
(if you are interested in a ? Ring item box, jump on the spring and it is on
the ledge above, then jump back down to the left.) if you jump on the spring
and push right while against the wall, you will find a secret tunnel, go
through it and you will be caught in a whirlwind that takes you right up to a
ledge and a Special Ring.

SP RG #6: This Ring is really hard to get!!! Go right, you will go up and down
slopes, through a loop-de-loop, then sent into the air right into a spinwheel
that sends you right, then you will encounter a trampoline spring in between
two windmills (if you are interested in a 5 Ring item box, use the spring to
land on top of the windmill to your right, then get the item box and jump back
down to the spring.) Bounce on the spring while using the up Mid-Air Trick in
order to land on the high left windmill, head left, you will encounter bumpers,
when you hit the fifth bumper, pause and keep bouncing on the bumper, there is
a spike trap, you have to land on it at just the right moment so you can then
quickly jump on it then on the other bumpers to the left of that, this takes
perfect timing, then after you hit the fourth bumper after that pause again,
you will see a large block floating in the air, be very careful! It moves up
and down, and when it moves up it hits the ceiling, it will crush you!!! You
have to land on it right after it starts to move down from the ceiling, then
you have to quickly jump on the block that is to the left of that that is
moving left and right. After that you will see a third block moving up and
down, when you land on that you will see the top of a wind mill to your left,
on top of that is the Special Ring (I really recommend using Cream, Tails and
Knuckles to fly/glide if possible to get this one, it will probably take
several tries before you can get it.)

SP RG #7: Jump off the windmill, then head right, you will go up and down
slopes, you will then hit a spinwheel that sends you up, land to your right,
keep going right, you will go down a slope, through a loop-de-loop, then
launched off a ramp, you might land on a spinwheel, but it sends you up, you
want to land just to the right of it instead, hit the right-most part of the
spinwheel so it sends you right, then a spring sends you up into a
loop-de-loop, then hit a spring that sends you into more springs, you will end
up at a place with a spinwheel, run into it so you are send up by the spinwheel
into a whirlwind, then land on the bumpers you see and bounce right, keep going
right, you will head down a steep slope, then you will run into a spinwheel
that send you up, land on the thin ledge to your left but DO NOT hit the Speed
Booster at the end. Instead, slowly head down the steep incline going left, and
then jump onto the next incline you see that criss-crosses the one you are on,
go up that one, you will see the Special Ring, then go back down that incline
you just climbed up, then jump on the other incline and go up it, then hit the
Speed Booster you just avoided and just run, if you do not you will die before
finishing the Act.

~*~*~*~*~*~*~*~*~*~*~*~
7.e.2. Zone 5 Act 2: (MUCH easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will find yourself running up the wall, then on the ceiling, then
dropping down on a spring, make sure you build up enough speed starting at the
beginning of the act so you can make it to the spring. (If you are interested
in a ? Ring item box, jump on the spring, use an up Mid-Air Trick and land on
the platform to your left) Now land to your right and hit the Speed Booster and
just keep running. You will end up upside down and everything and hitting
another spring, just keep running and you will be launched off a ramp-like
slope into the air, you will see a windmill, use an up Mid-Air Trick so you can
land on top of it and get the first Special Ring.

SP RG #2: Go right, you will be running down a steep slope, then you will hit a
spinwheel that sends you up, head right and land on the platform, jump to the
higher platform, you will find the Special Ring.

SP RG #3: Now go back, jump down the left ledge, make sure you do not hit the
spinwheel on your way down, jump close to the wall. Head right, you will then
grind a rail, hit a spring that sends you into another spring, then on a small
platform, run left into the next spring on the end of that one, when in the air
you will see a spring floating on a little platform, then hit it and then hit
the other floating spring above it and to the right, then land on the ledge to
the right with the hornet, be very careful not to hit the Badnik on the way
down. Then go right through the loop-de-loop, then you will be launched off a
ramp, then you will see the Special Ring floating in a small room with a spring
pointing to the left and a rail going up. (If you fall slightly short, don't

worry, you will hit a Speed Booster that will send you back up there.)


SP RG #4: Hit the spring and grind up the rail, you will encounter another
spring, but don't let it send you too far to the right, you want to land just
to the right of the gap that the rail goes through, preferably slow down after
the rail and don't hit the next spring at all, just jump to the other side of
the gap. A little to the right, you will see one thin ledge slightly above you
and a gap that leads to another thin platform below, you want to jump into the
gap and go in the lower area, then head right, but just when you start to go
down the steep slope, jump to your right, you will land on another slope that
is going up, head up it and watch out for the hummingbirds! Then to the right
you will see a spring pointing to the left, do not hit it, it will send you
down that other slope you see, you don't want to go down there, jump over the
spring, you will see the Special Ring.

SP RG #5: Jump on the spring you see to the right to jump through the floor to
a higher place. Then jump on the next spring you see, land to the right and get
your ? Ring item box. Jump on the bumper you see floating to your left, then
jump on the other two you see to get to the ledge on the right. Go right, you
will be launched by a ramp into a spring that sends you flying left, then you
will hit a ledge with another spring, hit that and launch off the ramp, then
run right, you will hit a spinwheel that sends you up, land on the bumper that
you see floating to the right, then on the other bumper so you can get on top
of the windmill and get your Ring Magnet Shield, then hit the two bumpers to
the right of that, then land on the ledge and continue off to the right up and
down slopes, you will hit a spinwheel that sends you up, land to your left,
then fans will propel you up a couple of more slopes, then jump over the little
gap you see and hit the checkpoint. Then run to the right and run right into
the spring at the end of the ledge, you will see two rails, land on the top one
and grind, you will run right into another platform, then run right into
another spring, you will see two more rails, hit the top one, in order to do
this you must use an up Mid-Air Trick. Grind the rail, and then you will
naturally jump off it and into the Special Ring.

SP RG #6: After you land, you will be caught in a whirlwind, when you land head
right, you will hit a spinwheel that sends you up, land to the right, then you
will eventually run into another spinwheel, this time head to your left off the
spinwheel, if you head right you will fall and die, you will be on a small
platform with a 5 Ring item box, then Spin-Dash left to hit the next spinwheel,
then land to your right, go a little farther and you will see a rail, instead
of grinding it jump through it, you will find the Special Ring against the left
wall.

SP RG #7: Now run right and launch off the ramp to your right, try to press A
when you hit the ramp, you will see a ledge with a ? Ring item box on it, use
an up Mid-Air Trick to reach the ledge. Then head right, you will hit a
spinwheel that sends you up, head for the right, at the end of that ledge, you
will see bumpers floating there, hit the bumpers, keep hitting bumpers and

going to the higher bumpers, when you reach the highest bumper, you should see
the Special Ring floating above and to the right of it, bounce and grab it.

~*~*~*~*~*~*~*~*~*~*~*~
7.e.3. Zone 5 Boss: Egg Saucer (sounds like a type of breakfast plate to me,
it's fun to make fun of the Bosses names...)
~*~*~*~*~*~*~*~*~*~*~*~

This is one of the hardest if not the hardest boss in the entire game, the last
Boss of the Final Zone is actually much easier than this, and in my opinion
only the Zone 7 Boss and maybe the Extra Zone Boss are a little harder than
this maybe...Basically, it's a giant wheel with three things on it, a
compartment
housing Eggman (or Knuckles), a laser cannon that occasionally shoots this
annoying black laser at you twice in a row, and most dangerous of all, a giant
arm and hand, the arm and hand slaps at you occasionally. All of these turn
around the wheel in a clockwise direction to complicate things more!!! Your
first mission is to take out the cannon, you have to run up to the wheel right
when the cannon is turning around the wheel to where you can hit it and right
after the hand has just finished slapping so you have enough time to hit the
cannon without being hit and then back off just before the hand tries to get
you again. When the laser fires, the first beam will probably miss you, but the
second one will not, jump right after you see the first one to avoid the next
one. After 4 hits the cannon is gone, but now you have more problems, the arm
and hand start moving much more erratically, and is harder to predict and it's
much more dangerous because if it hits you just right, you will die even if you
have Rings!!! There is a pattern but it is complex and I will not discuss it,
you have to figure it out, this time you must hit the Boss compartment, you
have to figure out when it is safe to run up to the wheel and hit it, I'm
sorry, I can't really describe it, but you have to hit the Boss quickly then
quickly back off before the hand gets you. 8 hits to the Boss chamber, and it
is defeated, that's a total of 12 hits to defeat this boss!!! When you first
encounter this Boss with Sonic, you're in for a surprise, Knuckles is driving
this thing!!!  Once you defeat it a charred Knuckles starts running after him
and shouting, we're probably glad we don't know what he is saying. Then a cut
scene plays where Knuckles takes on this "Leave me alone" attitude and actually
cries! Who knew Knuckles could be a cry baby? So why did Knuckles start driving
this thing and attack Sonic? We may never know.... But Knuckles doesn't look
happy that Eggman tricked him yet again and swears vengeance.

After you defeat this Boss the first time with Sonic you unlock Knuckles The
Echidna.

~*~*~*~*~*~*~*~*~*~*~*~
7.f. Zone 6: Techno Base
~*~*~*~*~*~*~*~*~*~*~*~

This flashing high-tech Zone with laser floors and computer chips in the
background makes you think you're going through a giant computer or something.
I voted Act 2 easier because of Act 1's backtracking through the round that
involves some pretty risky jumps and it is easier to get Act 2's Special Rings,
if you have Knuckles and use the shortcut only he can do, you will avoid Act
1's risky jumps all together, but overall it is still a lot easier to do Act 2.
Remember, we're getting toward the end of the game, both Acts are hard,
especially if you compare then to the first few Acts.

~*~*~*~*~*~*~*~*~*~*~*~
7.f.1. Zone 6 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: When you run right, you will encounter a laser floor, make sure you
run across it when the laser is on, you do not want to fall through, then
continue. Run into the spring, you will land on a platform with a 5 Ring item
box on it in between two square moving platforms. Land on the 5 Ring item box,
then jump on the square to your left, it will spring you up, land on the ledge
to your right, watch out for the bird Badnik. Then you will see a spring with a
Green Shield item box to the right of it, get the shield, then jump on the
spring, land to the left, being very careful of the spikes lining the wall and
the silver Badnik. Then go right, you will encounter another laser floor, run
across it when the laser is on. Keep going and build up speed, you will end up
running up a curve then on the ceiling then falling on a square platform, then
go to your right being careful not to land on the silver Badnik. Keep going a
little further and you will see the Special Ring.

SP RG #2: Keep going, you will fall down and end up grinding a rail, you will
come back to this same exact place later... Anyway, hit the spring and land to
your right being careful of the spikes on that ledge. Just to the right of
those spikes you will see a 5 Ring item box floating above a hole, do not hit
it, jump over the spikes and down the deep hole, keeping as close as possible
to the left wall, you will fall right into the Special Ring (if you are going
to use Knuckles' shortcut described next, make extra sure you do not pop the 5
Ring bonus before falling down the hole, or you will be unable to cling to the
wall...).

SP RG #3: (Knuckles' shortcut, after grabbing Special Ring #2 and just before
you reach the bottom, push the A button while pushing left and then you will
cling to the wall, climb up and get off on the platform above, when he pulls
himself up next to the spikes don't worry, he will be standing on the teeny
tiny ledge just to the right of the spikes, now just ignore the vast majority
of the rest of this long description, other characters cannot make it up this
hole again, not even Cream and Tails, so I will describe how to get back to
this ledge again with the other characters.) After you fall down the hole, you
will find yourself grinding a rail, but instead of grinding all the way down it
jump right through it. Now head left, you will come to a ledge, be careful,
jump off the ledge but close to the wall but not very close, hopefully you will
land on a small ledge with another spring next to the wall, jump down the same
exact way again, this time being extra careful you will land on a another small
ledge like the one above, if you fall too close to the wall you will just hit a
spring, but if you fall to far to the left, you will fall down a hole and die.
Just to your left you will see a floating platform, run and jump for it and as
soon as you touch it jump again going as far left as you can!!! The platform
falls, if you stay on the platform too long you will die, if you don't make it
far enough to the left you will die too. Anyway, hopefully you land on a spring
or on a slope to the left of the spring, go up the slope, Spin-Dash if you want
to, then at the top you will see a slightly higher platform with a spring
pointing to the right at an angle. (If you are interested in a 5 Ring item box,
keep going left and you will find it, then just go back to where the platform
is.) Hit the spring, then you will hit a ledge with a Speed Booster, hit that
and just keep going, you will end up grinding a rail, then you will hit more
springs and Speed Boosters, you will be running up the wall a couple of times,
just keep running, finally you will hit a spring that will knock you up and you
will be grinding a rail, the same exact rail you were grinding before! Now just
bounce on the spring, and you will be on the ledge with the spikes again and
you will see the 5 Ring item box floating above the hole again. Now jump for
the item box, and land on the ledge to your right, be careful of the purple
star Badnik. Now run down the slope to your left, you will hit a series of
springs, they will eventually send you into a Speed Booster heading left. Keep
running left, you will run up a wall, then you will be sent into the air and go
through a floor, then to your left you will see a wall lined with bumpers, fly
left and hit this wall as high up as you can, ignore the two star Badniks, you
will then be bounced hard to the right, and you should see the Special Ring,
try to jump into it.

SP RG #4: Now probably you're still in Boost Mode, head right after you land,
you will launch off a ramp, in the air you will see two rails, one below the
other, to the right of a wall covered in bumpers, you do not want to hit these
rails, instead fall through them (grinding the bottom rail works too, but it's
hard to land on and you will miss your ? Ring bonus, but it's a tiny shortcut).
You should land near a ? Ring bonus or maybe even land on top of it, get it,
then head right. Hit the spring and jump on the little platform where the
bottom rail ends, careful of the spikes. Jump over the spikes to the right, you
will land on a rail and start grinding, instead of grinding it jump through it
then head right down the slope, you will run right into the Special Ring.

SP RG #5: Keep going right, you will be launched off a ramp, use the up
Mid-Air Trick if you have to in order to land on the ledge, then keep going, a
spring will send you between two walls lined with bumpers, bounce up them, then
continue right, when you see a curved drop off, don't jump or anything, just
run around it and run down the wall, and then on the ceiling, pushing down
while going around the little curve will help. A spring on the ceiling will
force you down a wall, then you will be running to the right, then quickly you
will see a group of silver-bar bumpers over a gap, hit them and bounce right,
you should land on a platform, there are square moving platforms on both sides
of it, and right in the middle is spikes and a silver Badnik hovering over the
spikes, kill it if you want, you want to jump on the left square platform, it
will spring you up, then land on the ledge to your left. Hit the spring, to
your left you will see three orange lines one on top of another sticking off
the side of the wall right below a ledge, watch out, the green triangles that
appear and disappear on it are spikes, jump on the orange thing when it is safe
then get on the ledge. Go right and you will encounter a rail, grind it. You
will then hit a Speed Booster that sends you up the wall and in the air and you
will hit the ceiling, to your right you will see a ledge with the Special Ring
on it and a platform floating in the air to the right of that, land on the
Special Ring.

SP RG #6: Do not jump on the floating platform, instead just drop down to the
right, then when you land run to the right. You will hit a spring that will
send you into other springs, don't be alarmed when one of them sends you down
and left, just let the springs take you, the last one will send you to the
right and up, use an up Mid-Air Trick if you have to to land on the ledge. Then
go right and you will be stopped by spikes, jump over them, you will see more
spikes and a spring to the right of them, jump on the spring and head toward
the spring on the ceiling, or jump over the spring and use the next spring,
anyway, just make sure you land on the rail and grind, you will then run off
the rail and into the checkpoint. To the right of the checkpoint you will
encounter a hole next to a wall, when you jump down it you will hit a square
platform that will propel you to the left, PUSH RIGHT as soon as you hit the
platform and keep pushing right in order to SLOW DOWN and STOP, you DO NOT want
to go off the drop off to your left. Go back to your right, right under where
the square platform now is, you will see a Special Ring right next to a spring
pointing right, jump down and get it.

SP RG #7: The last Special Ring is through quite a bit more of the act, there
is more than one way to get it, in fact it is kind of hard to miss, but it is
possible, I will describe the easiest and best way to get it. Hit the springand
head right, you will end up bouncing up two walls lined with springs, land
on the slightly higher platform to your left. Then jump to the left and hit the
spring, it will send you bouncing on another spring, you will see a block to
your right moving up and down, use the spring to jump on it, be careful, the
ceiling is lined with spikes and if you jump too high they will get you. Go
right and you will be stopped by spikes, just jump over then and keep going.
You will go down a slope, then fall right off of it into a hole, hit the green
grid sphere and it will send you bouncing up the two walls above you lined with
bumpers, then land on the ledge to your right. Keep going, you will see a
drop-off, and silver bar bumpers next to it, ignore the bumpers and keep
running, you will run around the little curve. You will be going down the wall,
then across the floor then up another wall and into the air, in the air you
will see a rail with 4 silver bar bumpers floating to the right of it, hit and
grind the rail. Keep right, you will hit a spring and land on the little ledge
to your right, watch out for the star Badnik. Drop down to the right hitting
the springs on the walls if you want, they just send you down faster, then head
right where you will then hit another spring, keep going right. You will then
be launched off a ramp, when you land keep going right, you will end up going
over a little curve then down the wall, then in a slight depression you will
hit two more springs, you will actually probably hit the right one first that
propels you into the left one, the left one sends you to the right, you will
see another spring on the right wall pointing left at an angle (There is a much
longer path you can take form here that involves not hitting the next spring
and going through the gap to the right, but it is risky and a long way out of
the way just for a ? Ring item box, if you are adventurous try to find it if
you want.) Hit this spring, then that will send you into another spring going
right, when you land watch out for the spike trap. Hit the Badnik then go
right, a spring will send you into a wall lined with bumpers which will then

bounce you left, then when you land head right and hit the spring on the end of
that ledge, landing on the ledge right above the wall lined with bumpers. Head
right and go down the slope, then keep going and run into the spring, you will
hit a wall then land on a ledge just to the right of a star Badnik, but be
careful, there are spikes and you will most likely land on them if you do not
jump slightly away from the wall, but don't deviate far from the wall, you will
probably hit the spikes a couple of times before mastering this but that is
okay. Then jump over the spikes and hit the Speed Booster and it will propel
you up the wall and into the air where you will see the Special Ring floating.

~*~*~*~*~*~*~*~*~*~*~*~
7.f.2. Zone 6 Act 2: (MUCH easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Run, then you will see a rail, jump off the small ledge and onto the
rail. After you grind this rail, run some more, run right into the spring
ahead, in the air you will see a ledge with a platform floating to the right of
it, and a Special Ring floating in between, land on the platform then quickly
jump off and into the Special Ring before the platform falls, watch out for the
silver Badnik right above the Special Ring.

SP RG #2: After you land on the ledge head right and then you will hit a
trampoline spring and use it to bounce up onto the next platform, instead of
hitting the spring at the end of the platform, jump over it, be careful of the
bird Badnik. Keep running right, you will end up running down a wall, then you
will fall through a hoop and land on a rail, grind it. Then run right some
more, and run right off the edge of the ledge you come to, you will hit a
spring on the right wall that sends you left into another spring, you will end
up running up a wall and then on the ceiling, just keep going, you will hit a
couple of walls lined with bumpers, then you will be bumped right, in the air
is three star Badniks in a row, you should be able to then hit all three in a
row and get a cool 700 points. Then go right, there is a spring at the end of
the slope, run into it, you will land on a platform with square moving
platforms on both sides, and a Special Ring floating above it, make sure not to
hit the left square before getting the Special Ring, it's okay if you hit the
right one, you can still jump down and get it.

SP RG #3 and #4: Now hit the left square, it springs you up through a floor, go
right, you will hit a Speed Booster that takes you up a wall, then running on
the ceiling, then another wall, just keep running. You will eventually be
running right again and hit a spring, land on the ledge to the right. You will
see a hoop, hit it, it will propel you toward a ledge with a Speed Booster, but
you must use either an up or right Mid-Air Trick in order to reach it. After
hitting the Speed Booster, just keep pressing right, it will be one wild ride,
but if you just keep pressing right you will very quickly go through a lot of
springs and bumpers, etc... but you will get Special Rings #3 and #4, just keep
pressing right until soon after you hit Special Ring #4 and you find yourself
going left, no matter what happens, you will eventually bounce off a spring on
the ceiling and find yourself grinding a rail. Trust me!

SP RG #5: After grinding the rail just keep going and run right into the
spring, you will be send to a ledge with an Invincibility item box on it, get
it and run right again right into the next spring, then continue running, you
will eventually go down a steep slope, then up a wall, before you get to the
ceiling, you will see the Special Ring floating on the platform below, jump off
the ceiling and land on it.

SP RG #6: Now jump off the left of that platform going as far to the left as
possible. When you land, you will see a rail to your left, don't grind it,
instead jump through it, this is the longest drop in the whole game!!! If you
hit silver bumpers, just bounce off them and continue falling, you will fall
near two bird Badniks, but you should still have Invisibility at this point,
anyway head right. Hit the spring and land on the ledge above avoiding the
spikes. You will encounter a laser floor, you want to fall through this one.
Head right again, you will run down a curve, then you will hit a spring that
sends you running right and you will launch off a ramp. Use an up or right
Mid-Air Trick to reach the next ledge if you want, if you don't make it you
will die. Then hit the spring, it will send you into a bumper lined wall, then
bounce off the other bumper-lined wall to the left, keep bouncing up, the left
wall has bumpers farther up it than the right one, if you bounce until you hit
near the top of the left wall, you will see the Special Ring in the air.

SP RG #7: Now head to the right and hit the ledge, be careful you do not fall
straight down. Head right and a square platform will send you to the right, you
will run up a wall, then hit a green grid sphere that sends you bouncing up a
couple of bumper lined walls, then land on the platform to the right with the
spring on it. Jump on the spring straight up and head slightly toward the left,
land on and grind the rail up there, when you naturally jump off the end of the
rail, you will hit the Special Ring, but be careful not to land on the spikes.
(Ending the Act is the tricky part of this Act, when you jump over the spikes
and head right, you will see a spring on the end of a ledge. Be very, very
careful, you have to run into the spring as fast as you can and head to the
right as far as you can, you will see the end of a rail, a floating platform,
and a ledge, if you're Sonic or Amy, you have to either land on the floating
platform, then very quickly jump off before it falls and land on the ledge, or
you can use a right or up Mid-Air Trick near the end to help you. If you have
Cream, Tails or Knuckles, I strongly suggest flying or gliding the gap, but
Cream barely makes it. Of course if you fall, it's instant death, which would
be ashamed after finding all 7 of the Special Rings!)

~*~*~*~*~*~*~*~*~*~*~*~
7.f.3. Zone 6 Boss: Egg-Go-Round (How fun, a kiddy ride at a pancake house...)
~*~*~*~*~*~*~*~*~*~*~*~

Another hard boss, but this one is not that bad if you know how to attack it
right... The machine Eggman is in seems to be sliding along a rail in the wall,
there are four appendages coming off the thing, each one has a platform on the
end of it, there are two yellow and two silver platforms. The platforms spin
around the machine, sometimes stopping momentarily and changing direction.
There is a light in the middle of the platforms, when the light is blue you
canstand on them, when the light is red you can't, when the light turns red on
the
silver platforms the platforms just start spinning, but when the light turns
red on the yellow platforms spikes come out of them! The machine also fires
three little balls of energy aimed straight at you sometimes. The trick is
this, try to stand on one of the platforms when it is safe, then hit the
machine right in the center, and then if you're lucky you can keep on bouncing
on the thing and hit it some more right in a row, but the little energy balls
will probably eventually hit you and you will loose your Rings and fall off. If
you loose your Rings, surprisingly it is not good to fall completely back to
the left side of the screen, you will have a harder time jumping over the
little energy balls that come at you, stay closer, then drop off when you see
the energy balls coming at you, the first one or two energy balls will be aimed
to where you were and will quickly go into the floor, then it is easy to jump
over the remaining one or two. I would be surprised if you didn't loose all
your Rings at least once (unless your using Cream's Chao Attack.). It takes 8
hits to defeat this boss.

~*~*~*~*~*~*~*~*~*~*~*~
7.g. Zone 7: Egg Utopia
~*~*~*~*~*~*~*~*~*~*~*~
This utopia is not Moore's dream of a perfect society but Eggman's, all
technological, inhabited by Badniks... Act 2 is a little easier than Act 1,
plus
Act 2 is fun because of all the ? Ring item boxes....

~*~*~*~*~*~*~*~*~*~*~*~
7.g.1. Zone 7 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: This is the easiest Special Ring in the entire game, it is floating
just a little to the left and above the narrower passageway very near the
beginning of the round, jump and get it.

SP RG #2: Grind the rail then keep heading right, spikes will stop you. Jump on
the spring and get the 5 Ring item box you see to the right if you want it, but
then jump back on the spring, then do an up Mid-Air Trick, you will hit
spinning handles, then jump off them into the gap you see to your left. Hit the
Speed Booster, and push down to roll up, you will be sent up the wall and then
on the ceiling, you have to roll so you can kill the Badnik on the ceiling
instead of running into it. Then you will hit some spikes that will cause you
to drop back down on the ground, then grind the rail you see, when you get to
the bottom of the rail, jump off and then do an up Mid-Air Trick (or Sonic and
Amy's Special Rail Trick Jump) so you can land on the highest platform to your
right. Now go right, you will end up hitting a launcher that sends you to the
right, then you will hit a couple of springs in a row, you will be running on
the ceiling, then spikes stop you and you'll fall down, you will see a Green
Shield, a hornet Badnik, and a launcher, get your shield and kill the Badnik
(If you are interested in a 1-up item box head left, you will eventually find
the item box, then head right again) (Sonic, Knuckles, Amy shortcut/extra item
box, jump to the right over the launcher and go a little right, you will come
to a different part of the floor with a gap under it, it's breakable, break
through the left side of it and you will hit a ? Ring item box on the way down,
now run to the right, try to build up as much speed as possible, you will go
around a loop-de-loop, and then you will be launched off a ramp, try to press A
when hitting the ramp if you're not in Boost Mode to go higher, you will hit a
pole and you will see the Special Ring floating above a purple Badnik to the
right of the pole, jump off the pole into it.) Jump on the launcher, it will
send you to the right, keep going right, you will hit a little turn-around pole
that sends you down a left slope, then you will grind a short rail, still going
left, then you will end up going right, go through the loop-de-loop and then
you will be launched off a ramp and into a pole, you will see the Special Ring
floating above a purple Badnik to the right of the pole, jump off the pole into
it.

SP RG #3: When you land, slow down and try to get out of Boost Mode, head
right, you will see a spring on the edge of a ledge, jump on it and head toward
the right a little, you will see two poles, one is short and higher then a
longer one to the right of it, hit the higher pole first, then jump on the next
pole near the top, aim for the purple Badnik floating to the right, you will
kill it then drop straight down on the ledge you want to be on. Go right, you
will then see a hole against a wall, when you drop down it you will land on a
sliding platform. The platform launches into the air off a ramp, jump and land
on the rail you see before the platform falls too far down. You will grind into
a platform, (If you are interested in an Invincibility item box which I highly
recommend, push left, preferably starting when you are still on the rail to
slow down to a stop before you hit the spring on the right end of the platform.
Then jump straight up from the spring.) Run into the spring at the end of this
platform, you will then be bounced up and to the right, you will see two rails
and a 5 Ring item box, hit the item box and then land on the bottom rail. (Huge
but risky shortcut, as near to the top of the rail you are on as possible, jump
through it and head straight down as straight as an arrow, you might hit a
Badnik, just keep on dropping, after a long drop you will land on the platform
with the Special Ring on it or maybe even right on top of the Special Ring, but
if you're a little off, you might fall past the platform and die.) Grind the
rail, as soon as you're off the rail press left to slow yourself down, then go
to the left and drop down. Then keep going left, you will see a launcher near
the end of the ledge, a hornet, and spinning handles to the left of the hole,
jump over the launcher and jump on the handles. Jump off the handles up and to
the left, you want to land on that platform, careful, miss the platform and you
will fall and die. Don't jump on the spring, you will see the Special Ring to
the left of the spring.

SP RG #4: Then go back to the right jumping over the spring, then jump off the
platform and go as far right as possible, hit the launcher to go right faster
if you want. Now keep going right, run right off the ledge, but as soon as you
do gravity reverses, you will be on the ceiling, watch out for the spikes. Now
hit the pole to your right, jump off immediately to the right to get those
Rings, now while your on the ceiling go right and hit the spring, it will send
you into a 5 ring item box, then gravity will reverse again and you will be
back on the floor. Now you will see poles, and a spring on the edge of the
right ledge, jump on the spring and catch the pole to the right as high up as
possible, aim for the purple Badnik to the right or at least jump off the pole
as high up as possible so you land on the correct ledge. Now you will hit a
launcher that sends you into another pole, jump off the pole to the left, you
should hit an Invincibility item box next to a speed booster, then hit the
booster, you will then be launched off a ramp and you will land on a slope
heading up to the right, go left so you will hit another speed booster that
will get you up that slope fast, then a spring will make you run left, then
another spring sends you up, go to the gap to the left of the moving block,
don't land on the block or it will crush you, you should have invincibility so
don't worry about the Badnik blocking this path, You will then hit a launcher
that sends you into a series of three springs, you will end up heading to the
right, when you land watch out for the mouse Badnik, keep going right and you
will hit a speed booster, you will then hit a spring, grind up a rail heading
left, then to the left of that you will run into a launcher that send you right
into a 10 Ring item box, go right, head around the loop-de-loop, then you will
hit a spring that sends you left down a slope, then another spring sends you
right down a slope, you will be in Boost Mode and launched into the air, a thin
rail is attached to the ceiling, grab the left end of the rail and slide down
it. One you fall off it you will then be stopped by spikes on the end of a
ledge, jump up quickly and kill the hornet Badnik but don't jump over the
spikes, then head left, you will see the Special Ring.

SP RG #5: Now go back to your right, and jump off the ledge over the spikes,
don't land on the floating platform to your right. When you land you will see a
speed booster, hit it and it will send you grinding down a rail, then when you
jump off the end of the rail you will land on a thin platform with a spring on
it, do not hit the spring, instead jump off the left, and stay close to the
wall, then head left and hit the speed boosters, this will send you up the wall
and you will hit three springs in the row, the last one hits you into a rail
grinding down and to the right, then you will hit two more springs, the second
one that is on the ceiling sends you down and to the right and into Rings
(Sonic, Knuckles, Amy hidden item box, slow down after hitting this second
spring, right below it is different looking flooring with a gap underneath,
it's breakable, under it is a Ring Magnet Shield and a couple of springs, get
the shield, but don't use the springs to bounce way up to the top of the act,
instead just use them to get out of the hole and land just to the right of it,
then continue right.) Keep going right, you will head through a loop-de-loop,
then up a wall and jump over the checkpoint, then fall down the right side of
it and onto a sliding platform. Ride the platform until it hits the ledge,
don't jump off it sooner. Get the Invincibility item box, then after that
gravity will reverse and you will be on a slope on the ceiling, keep running
right, at the end of the slope and next to a wall gravity will reverse again
and then hit the spring pointing left as hard as possible, now just keep
running, you want to be in Boost Mode, you will hit another spring heading
right, keep running, you will run up a wall, then on the ceiling, then hit
spikes pointing straight at you but you should still have invincibility, you
will drop perfectly on a small platform with the Special Ring on it.

SP RG #6: Now jump down to the right keeping close to the wall, you will hit a
speed booster that sends you round the loop-de-loop you see to your left, then
into a spring, then when you are still in the air gravity reverses again,
hopefully you still have invincibility because you will land on spikes on the
ceiling, then hit the launcher to your right, it will send you into a spring,
and when you are in the air gravity will reverse again, you will land on the
floor, hit the spring to your left so you can land on the ledge to your right.
Go right, you will run into a spring, then you will hit spinning handles, land
on the platform to your right with the mouse Badnik on it. Jump in the cannon.
Wait till the cannon points up, then fire. You will land in one of two places,
either on the higher platform or you will slightly miss it and land on one
slightly lower, it doesn't matter, on the higher platform, go around the
loop-de-loop, then slow way down, instead of launching off the ramp jump over
it kind of close to the ledge, you will land on a platform and see a spring
pointing to the right at an angle on the right edge of it, if you land on the
lower platform, walk off the ledge, gravity will reverse, go around the
loop-de-loop on the ceiling, gravity will reverse again, you will find yourself
at the same exact spot I described above with the spring pointing to the right
at an angle on the edge of a ledge. Jump over the spring instead of on it, you
will land on a rail, grind, as soon as your off the rail you will see the
Special Ring, but there is a mouse and a hornet Badnik there too, jump into the
Special Ring so you can hit the Badniks at the same time.

SP RG #7: Head up the slope to the right, there are spikes, carefully jump over
them, but not too far, off the ledge you will see a platform, jump on it then
quickly jump off and on the other platform to the right of that one, then hit
the spring on the right wall, the platforms fall, and if you fall down this
hole you will die. This spring sends you into another spring, you will land on
a ledge with a speed booster, hit it and it will send you up the wall, and then
running on the ceiling, push down to go into a roll so you hit the Badnik on
the ceiling correctly. Then you will hit a series of three springs, and you
will end up going to the right, then run up the right wall, Spin-dash if you
have to to make it up, a speed booster is on the wall about half way up, you
will end up in the air and hitting the ceiling, fall to the left, you will fall
through a rail, you will see a Special Ring on the rail, to get it head to the
left under the rail, I do not recommend hitting the speed booster to your right
or you will run into a spike trap, jump over the spike trap and onto the ledge
with a speed booster where the left end of that rail is, hit the booster and it
will send you up the rail and into the Special Ring, at the top of the rail
look out for the spike trap, jump off the right of the ledge, then land on the
sliding platform that will take you to the end of the act!

~*~*~*~*~*~*~*~*~*~*~*~
7.g.2. Zone 7 Act 2: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Run right, and you will hit a rail on the ceiling, just slide down it
and keep right. Gravity will reverse, then you will hit a launcher that sends
you into a rail, just grind it and keep going, then slow down, when you go
right you will see a depression containing a ? Ring item box and a spring, get
the item box and then hit the spring, you will go through a hoop, and gravity
will reverse, then kill the hornet before it hits you. Head to the right and
start grinding the rail, but a little ways down jump through it, watch out for
the mouse Badnik, head left and against the left wall is a Invincibility item
box, get it and then run right. After a little ways, gravity will reverseagain,
then you will be grinding a rail upside down, then you will be running
on the ceiling, just when gravity reverses again you will fall right into the
Special Ring.

SP RG #2: You will land on a very steep slope going right, just keep running.
You will then see a spring pointing to the right at an angle, do not hit it,
jump over it instead, you will still have invincibility so don't worry about

the spikes. Go right, you will then see a spring on a wall pointing left and a
? Ring item box, get the item box and hit the spring to go down the slope
heading left, you will run across the top of a loop-de-loop, an will be stopped
by a wall on a platform to the left of the loop-de-loop with a Special Ring
floating above it, jump up before the platform falls to get the Special Ring.

SP RG #3: When you land, a speed booster will send you through the
loop-de-loop, then you will hit a spring, land to the right and be careful of
the spike trap if you have lost your invincibility by now. Then you will end up
heading down a wall, at the bottom is a spring, try not to hit the spring, if
you do, you will land on a speed booster, be send up a rail, then launched off
a ramp then hitting a launcher and you end up sliding down a thin rail attached
to the ceiling, if you do this you will miss two Special Rings!!! Instead go to
the right slowly, instead of hitting the speed booster jump over it, then jump
through the rail, (there is a ? Ring item box against the left wall, it is hard
to get with Sonic and Amy but possible.) Go left and hit the spring, this will
send you around the loop-de-loop, and up the wall, on the wall is a spring that
will send you heading up and to the left, you will land on a ledge with a Green
Shield on it, then to the left of that you will see the Special Ring.

SP RG #4: Go left, you will see a pole, either slide down it or just jump down,
you will land back near the rail you just jumped through, now hit the speed
boosters, go up the rail and launch off the ramp, but miss the launcher, you
still don't want to grab that thin rail! Head to the ledge to the right and
jump down instead without grabbing the rail, you will land on a platform, you
will see a couple of springs to the left, a 10 Ring item box and a mouse
Badnik, get your Rings and kill the Badnik, then head right and you will come
to another ledge, jump off this one too, but jump straight down or slightly to
the left, you do not want to jump far right or you will land on a heck of a lot
of spikes! When you land, to your right you will see a speed booster, and
sandwiched between that and the beginning of the spikes is a Special Ring,
carefully jump so you can get it without hitting either the spikes or the speed
booster.

SP RG #5: Hit the speed booster, you will be sent up a wall, then running on
the ceiling, you will be in the air, land to the left on the platform that used
to have the mouse Badnik and the 10 Ring item box on it, then hit the spring
which will send you into the other spring you see, this one sends you into the
thin rail, you can finally slide down it. When you land, head right and grind
the rail, at the end of the rail spikes stop you, make sure to jump up and kill
the hornet, then hit the launcher you see. (If you are interested in a ? Ring
item box, when you are still sailing through the air horizontally, you will
eventually see a ? Ring item box, you have to use either an up or right Mid-Air
Trick to get it.) When you land keep heading right, you will go around the
loop-de-loop and up a wall then send in the air, in the air head left and land
on top of the loop-de-loop where you will find the Special Ring.

SP RG #6: Jump on the spring so that you land on the rail above, then grind.
You will then hit a launcher which sends you into a spring on a floating
platform which sends you into another spring, then another, on the floating
platform that the third spring is located sits a Special Ring, the spring
bounces you left, but when you hit it push right so you end up going to the
right and land on the platform and the Special Ring.

SP RG #7: We are not even halfway through the act yet and the last Special Ring
is near the end of the act, so this is going to be one long description! Now
hit the spring on the platform and this time head left, land on the other
platform with the spring pointing straight up, jump up on it, you will see a
Green Shield, get it if you lost your first one, then land on the rail and
grind. Then head right, you will see a ledge with poles to the right, run
straight off the ledge, then just let the character fall off the end of the
pole, then push right right after you fall off it, hopefully you will land
right on a Maximum Speed item box, then just drop down. Then head right, you
will hit a speed booster, grind up a rail, hit a spring that sends you in the
air to the right, then you will hit a wall (If you are interested in a ? Ring
item box, do an up Mid-Air Trick just before you hit the wall to get it.) You
will fall on a rail, just below the rail, you will see the top of another item
box, it's a ? Ring item box, jump through the rail and head toward it to get
it, you might get it, or fall down just short, it doesn't matter, if you do get
it jump down just to the right of it anyway. You will fall quite a distance
before landing, To the right you will see a pole, jump down the hole without
hitting the pole all the way to the bottom. (this is where it is quite
different than in version 0.5 of the FAQS) Head right and gravity will
changeand you will be on the ceiling. You will go around a loop-de-loop and end
up
grinding a couple of rails upside down. You will then run down a couple of
curves, hit a Speed Booster, keep pushing right, you will go through a gap and
hit a Ring Magnet Shield item box before landing on the ceiling again. Keep
going right, gravity will eventually reverse again, watch out for the mouse on
the floor right after gravity reverses. Go right and you will hit a cannon,
fire the cannon when it is pointing down. Keep going right, you will eventually
go through a loop-de-loop that sends you down, then hit one spring that sends
you right into another spring, after hitting that spring make sure you land on
the right ledge, then continue, gravity will reverse and you will end up on the
ceiling, keep going, you will hit a speed booster that will send you into a
spring that will send you grinding a rail heading left, then gravity will
reverse again and you will fall down, hit the spring pointing right to go off
to the right, you will grind another rail and be stopped by spikes, jump up
quickly to kill the hornet that is now coming after you. Keep going right,
gravity will reverse, you will fall up through a hole, be careful of the mouse
Badnik, Spin-Dash to the right to kill both of them, then you will be grinding
a rail going right. You will hit a 5 Ring item box before hitting a spring, it
will send you down and into more springs, gravity will reverse again, and you
will land on a rail. At the end of the rail, jump off it and use the up Mid-Air
Trick (or Sonic and Amy's Special Trick Rail Jump) and head a little right, you
should land on spinning handles. Jump off them onto the platform to your right
with the spike trap on it, watch the spikes. To your right you will see a speed
booster, DO NOT hit it, jump over it instead, then you will come across a
spring, do not hit this either. Jump to the right off the ledge, there will be
a ? Ring item box, get it and land. Then head to your right, you will
eventually see a cannon, gravity reverses right after you jump in it. Wait
until the cannon is pointing the farthest up, then fire. You will hit the
ceiling and a speed booster, keep running and you will run down the wall and
stuff, keep running and you will run right into the last Special Ring. (You're
near the end of the act, keep running, go through the hoop, go to the left, hit
the ramp, get the 5 Ring item box, hit the spring to your right up and watch
out for spikes and land to the right, fall down to the right, and hit the
sliding platform, it will take you to the end of the act, yay!)

~*~*~*~*~*~*~*~*~*~*~*~
7.g.3 Zone 7 Special Stage Walkthrough:
~*~*~*~*~*~*~*~*~*~*~*~

First head for the line of rings you see in front of and slightly to the left
of you along the edge of the Special Stage hitting the Booster afterwards.
After you hit the Booster keep going straight toward the corner of the stage
through the line of rings you will see a 5 Ring sphere floating there, ignore
it, if you get it you will run into the edge and loose your multiplier, instead
made a sharp left to get the line of rings, jump at the end of this line of
rings to get the 5 ring sphere that is floating right in from of the next Speed
Booster. A similar pattern holds for all 4 corners and edges of the Special
Stage, just keep going and make sure you turn corners correctly so you do not
loose multipliers. When you get the last line of rings near the edge of the
stage, run a little farther and you will see two rings off to the left, go
toward them, you will see a booster to your left, I recommend not hitting it
but instead head for the line of rings you see ahead of it. Go for those, but
before you get to the end make a left hand turn to get the next line, try to
get the 5 Rings sphere in that line, then make another left, there are several
squares of Rings like this, in this part try not to hit speed boosters or you
will have a hard time making the necessary turns. After you get one square of
rings when going to the other ones make sure you hit some of the rings that are
in between to keep up multipliers. After that head toward the middle of the
stage, there are a lot of 5 rings spheres floating there, it is hard to keep
multipliers for them, just jump up and get them.

~*~*~*~*~*~*~*~*~*~*~*~
7.g.4. Zone 7 Boss: Egg Frog (I don't know what to say about this one...)
~*~*~*~*~*~*~*~*~*~*~*~

This is one crazy Boss! The complex part is that you have to fight it on both
the floor and the ceiling!!! If you are on the floor pushing up will send you
falling toward the ceiling, if you're on the ceiling, pushing down will not
only start you spinning but then you will fall back on the floor! The Boss
itself is a machine with two frog-like legs with wheels on the bottom. It does
several things, sometimes it will drop from the ceiling onto the floor or from
the floor to the ceiling, and after it does this it releases a bomb and sets
the floor on fire where it just was, you can tell it is about to do this when
the two legs come in close to the machine and stay there for a second. Or, it
will take off to the left on either the floor or the ceiling, then will come
back in fast from the left heading right after it disappears for a second, it
might have switched from the floor to the ceiling or vice versa when it comes
back, sometimes it will drop a bomb and set the other floor on fire after it
come back, you can tell its going to do this when the legs suddenly spread
apart. Mostly for this Boss you have to look out for the ends of the legs,
avoid the bomb and then the floor it sets on fire, and watch out when it
suddenly goes to the left then comes back form the left after disappearing.
There is more than one way to hit it, some of the best are: Run to the left of
it, if the legs come together and you see it is about to change floors, then
drop down or up before it does, you don't want to be where it sets the floor on
fire anyway, then meet it on the other side, watch out for the ends of the
legs, then spin into it. If you are on the ceiling and it is right under you
and pretty much stationary, push down to go into a roll and hit it. If you are
running to the left of it and you see it's legs spread apart and it starts
coming at you, then jump up and try to hit it when it moves past you. The
entire fighting on the floor and the ceiling thing is what makes this hard,
plus the machines movements are quick and can be unpredictable, you have to
have quick reactions and get the hang of switching from floor to ceiling and
form ceiling to floor. It takes 8 hits to defeat this Boss.


~*~*~*~*~*~*~*~*~*~*~*~
7.h. Final Zone: XX
~*~*~*~*~*~*~*~*~*~*~*~

The game is not over yet! It's the final encounter between you and Eggman high
above the planet and there are a total of 8 Bosses you have to defeat! But
don't fret! The first 7 are the same as the 7 Bosses you defeated earlier and
the last Boss at first looks hard but in fact is one of the easiest Bosses in
the game, and ridiculously easy if you are playing with Cream!
~*~*~*~*~*~*~*~*~*~*~*~
7.h.1. The First 7 Bosses:
~*~*~*~*~*~*~*~*~*~*~*~


The first part of this one Act Zone is defeating the first 7 Bosses in a row!!!
Don't worry, it's not as bad as it sounds, first of all the Bosses only need
half as many hits to defeat them, so it only 6 hits for the Egg Bomber Tank and
the Egg Saucer, and only 4 hits for the rest. Also, if you die when battling
one of these Bosses, that does not mean you have to start over again from the
beginning, you will start back again at the Boss you died at. Now on to the
Final Boss!!!

~*~*~*~*~*~*~*~*~*~*~*~
7.h.2. Final Boss:
~*~*~*~*~*~*~*~*~*~*~*~

You will come to a stop, then a giant robot will appear on the right hand side
of the screen!!! Why does Eggman think every giant robot has to look like
himself? This is what the area you will fight in looks like: The Robot to the
right, then three platforms, these occasionally rise up and head toward the
ceiling that is lined with spikes, then they come back down. The Robot does a
couple of things, the two arms attached to the robot will fly off it sometimes,
they aim right for you and try to hit you, then they return to the robot, and a
wide white beam sometimes fires from the robot's eyes, which doesn't help
sinceyou ultimately have to hit the robot's head in order to defeat it. You
will
have a lot to look out for, you have to make sure you are not on a platform
when it rises up and is about to hit the spikes, you have to watch out for the
arms, they hare extremely fast and have very good aim and you have to watch out

for the beam. There are two good things though: First, there is a little
warning before anything happens, the platform moves a little then stops for a
second before it goes up giving you enough time to get off it, shortly before
an arm comes off and is about to lunge at you, the fingers at the tip spin
around, and there is a little bit of a sound and a little bit of flash before
the beam comes on full. Second, there is a really easy way to beat this
thing!!!! In fact if you do it right I will argue this is one of the easiest
Bosses in the entire game, and ridiculously easy with Cream!!! Your first
mission is to take out the arms. They do come at you very fast, but all you do
is stand in between the left-most platform and the middle platform. At this
spot, you are slightly out of reach of the Robot's left arm, and the right arm
can barely get you, plus just standing there you are totally safe form
everything else. Watch the arms, when the fingers start spinning on one of
then, then jump up and a little bit right, you should then hit the arm, then if
you want attack it another time before it returns to the Robot, making sure you
do not jump up too high and possibly hit the beam or end up on one of the
platforms as it is moving up, then return to that same spot and just wait for
one of the arms to come at you again. Repeat until both arms blow up. With
Cream all you have to do is stand there looking pretty and use Chao Attack
until both arms are gone, maybe occasionally moving out of the way of the
Robot's farther reaching right arm. It takes 12 hits to get rid of the arms, 6
for each arm. Now to finish it off, now move and stand in between the platform
next to the Robot and the middle platform. You have to hit the Robot's head,
but the fact the platform moves up into the spikes and the beam complicates
things, this is what you do: Wait until the right-most platform goes up to the
ceiling, then jump on it on it's way down, then jump from it to hit the Robot's
head, this will prevent the risk of having the platform send you into the
spikes, but before the jump, watch out for the beam, if it is firing or if it
looks like it is about to fire then don't jump, it's as simple as that. Just
repeat until the Robot is history, with Cream all you do is stand in this spot
looking pretty again and use Chao Attack some more. After 8 hits to the Robot's
head it is history, a total of 20 hits to defeat this boss.

~*~*~*~*~*~*~*~*~*~*~*~
7.h.3. The Ending:
~*~*~*~*~*~*~*~*~*~*~*~

The character falls from the sky, in the background Eggman's Death Egg-like
ship crashes and burns. Then the character lands either in a place that looks
like the Leaf Forest Zone or a field of flowers if you have all the Chaos
Emeralds. All the animals jump around, everything looks happy again. When you
beat the game with Cream, her mom will be standing there, she looks safe,
everything is now fine, or is it...???

~*~*~*~*~*~*~*~*~*~*~*~
7.i. Extra Zone: True Area 53
~*~*~*~*~*~*~*~*~*~*~*~

When you beat the entire game with the first four characters and you get all 7
Chaos Emeralds with Sonic, then this Zone appears on the Zone Map for Sonic.

First a small scene plays, it's Cream's mom! She is standing there watching a
bunch of little birds flying around her, she seems happy enough. Then suddenly
this strange partially cloaked thing appears!!! It sucks up Cream's mom and all
the little birds and then disappears!!!! Cream and Cheese come running in just
in time to see the thing go off in the distance, then Sonic, Tails and Knuckles
run up, but it is too late, Sonic snaps his fingers in frustration and anger.
Cream then starts to cry. Tails and Knuckles just stand there looking sad, and
Sonic watches Cream cry. Then Sonic closes his eyes and starts floating in the
air, the others then look at him in awe as the 7 Emeralds start to swirl around
him. He transforms into Super Sonic! Super Sonic gives the others a thumbs up,
then blasts off the rescue Cream's mom!

~*~*~*~*~*~*~*~*~*~*~*~
7.i.1. Extra Zone Boss:
~*~*~*~*~*~*~*~*~*~*~*~

If you have ever played the Doomsday Zone in Sonic & Knuckles prepare for a
weird feeling of deja-vu. Super Sonic catches up to the cloaked thing in space,
it uncloaks, it turns out to be a shrimp-looking machine. The machine fires
different types of energy balls and homing missiles that follow you around at
you but these only temporarily knock Super Sonic off his bearings for a second,
they of course can't really hurt him. The real danger comes when the tail of
the machine comes up and points at you; it fires a whitish beam at you, if
Super Sonic hits it he will be frozen into a Super Sonic ice sculpture! Then
the machine turns on its suction, poor frozen Super Sonic can't move, then he
is sucked into the machine and the machine removes 10 of his Rings and is then
spit out of the machine again. This is really bad, if you already know about
Super Sonic then you know that Super Sonic burns one of his Rings every second
and if he burns them all he becomes just plain Sonic again. In this Zone you
start with 50 Rings, but if you loose all of them, you will instantly die!!!
That is why being sucked into the machine is so dangerous, you do not want
toloose you're Rings faster than you already are, but at least there are Rings
floating around in the Zone you can pick up! If you try to hit the thing, even
when you push A or B while hitting it, you will not damage it at all no matter
where you hit it. This is how to beat it: The first thing it does is shoots
energy balls at you, then it sends three homing missiles at you, if you push
and A or B button when you hit the missiles, they will bounce right off Super
Sonic, and if you hit them so that the missiles head toward the "head" of the
machine, then they will hit the machine and do damage to it, the machine
flashes silver when it is damaged. From then on the machine will send energy
balls at you, then it will try to fire the ice beam at you right when it is
firing three more homing missiles at you, so duck the ice beam by quickly
moving out of the way before it hits you, or move under or above the machine
where the beam can't hit you, then move back to the side of it so you can fling
the missiles into it. After you fling 8 missiles into it, then you must have
broken the ice beam or something because now after it fires the homing missiles
it just rolls up into a ball and spins around, now you're home free because all
you have to do is fling the missiles into the rolled up machine! The machine
now flashes red when you hit it. 4 more hits, and the machine blows up and
ejects a capsule that Super Sonic then goes after, the Boss is finished after a
total of 12 hits!

~*~*~*~*~*~*~*~*~*~*~*~
7.i.2. Extra Ending:
~*~*~*~*~*~*~*~*~*~*~*~

Super Sonic is falling through the atmosphere with the capsule! Then the
capsule starts to glow red and cracks appear at the bottom of it!!! Then it
busts open and Cream's mom comes out, the force of the blasts flings Super
Sonic off and at the same time he looses Super Sonic form and becomes just
Sonic again. Now Cream's mom is dropping at a high rate of speed! Sonic is
trying to catch up with her to grab her, but he just can't seem to reach her,
then with one last try Sonic finally catches her! They land apparently safely
with Cream, Cheese, Tails and Knuckles looking on. When the credits roll,
scenes of a happy ending including Cream hugging her mother and Sonic looking
proud he saved the day appear. The very last scene shows Sonic running off,
Congratulations!!!

~*~*~*~*~*~*~*~*~*~*~*~
7.j. Unlocking and Playing as Amy Rose:
~*~*~*~*~*~*~*~*~*~*~*~

If you can get all 7 Chaos Emeralds with the first four characters and make it
though the Final Zone Amy Rose will be unlocked. There isn't anything different
about playing the game with Amy than with the other characters and nothing
special is unlocked if you beat the game with all 7 Chaos Emeralds with her.
Also Amy and Sonic do not even appear together in this game, probably to Amy's
dismay and Sonic's joy! One interesting note is the fact she does Spin Attack
and Spin-Dash in this game unlike in Sonic Advance and playing with Amy is
quite different in this game than it was in that game. And her Spin-Dash is
funny, she can't do it quite right and she revs up while still standing! Even
Cream Spin-Dashes better than her, she needs to work on that a little more...
But
don't get me wrong, Amy is one of my favorite characters!

~*~*~*~*~*~*~*~*~*~*~*~
8. Time Attack:
~*~*~*~*~*~*~*~*~*~*~*~

The Time Attack mode allows you to play the regular Acts and the Bosses if you
unlock that feature in order to see how fast you can get through the Act or
Boss. For the Acts you first have to choose a character, you can only choose
characters you have unlocked already in the normal game. You only get to play
Time Attack for the Acts you have already beaten with a particular character.
The Acts are the same as in the regular game except for these differences:

Score does not matter and is not kept.
There are no extra lives, you have to get through an entire Act without dying
in order to get a new time recorded. If you die you go to a screen where you
have the choice to either try again, change course but keep the same character,
change character, or end Time Attack.
All ? Ring Item Boxes are replaced by 10 Ring Item Boxes.
The Special Rings are present, but of course if you get all 7 in an Act you
will not go to the Special Stage.

The top three scores for each character are recorded. About the only tip I will
give for this is the way to complete the round with all 7 Special Rings is not
the fastest, if you really want to find the fastest way to get through an Act
experiment with each character to find shortcuts. To unlock this feature for
the Bosses, you must complete the game with all 7 Chaos Emeralds with three
characters, I will tell you right now, Cream will get the fastest times if you
use Chao Attack on the Bosses.


~*~*~*~*~*~*~*~*~*~*~*~
9. Tiny Chao Garden:
~*~*~*~*~*~*~*~*~*~*~*~

If you are able to complete the entire game with all 7 Chaos Emeralds with one
of the characters you will be able to unlock the Tiny Chao Garden. Chao are
mysterious creatures that have a very complex life cycle, I will not go into
many details about this basically because the Tiny Chao Garden is not nearly as
complex as raising Chao in the Sonic Adventure and Sonic Adventure 2 Chao
Gardens, but later on when I discuss transferring Chao between the Tiny Chao
Garden and Sonic Adventure 2: Battle and Sonic Adventure DX I will mention some
of these details.

~*~*~*~*~*~*~*~*~*~*~*~
9.a. Geography of The Tiny Chao Garden:
~*~*~*~*~*~*~*~*~*~*~*~

When you first unlock the Tiny Chao Garden you will see a white egg with blue
spots on it. Move the hand over it and press A in order to rub it so the Chao
hatches. The Chao stats bar is on the right, that is explained later and it
contains the Chaos name, if you move the hand over this and press A you will
open up the screen to change the Chao's name if you don't like the one the game
gives you, what type it is (will be a normal Child stage, only differs if you
transfer Chao from the Game Cube, your Chao will not age and evolve in the Tiny
Chao Garden) the status bars which are discussed below, and at the bottom how
many Rings you have you can use to purchase things from the store. If you push
the L button you can open the store where you can buy Fruit your Chao eats
which change the stats bar levels, toys, and special Eggs called Jewel Eggs you
really don't have to be concerned about unless you have a Game Cube. In the
right hand corner are white and purple Game Boy Advance symbols, these lead to
the Mini Games, the white one is Cream's and Cheese's Chao High Bounce Game and
the purple one is a Matching Card Game. See the little lake? At first your Chao
will jump in there and get mad because it cannot swim, but when it levels up in
the swim stat enough it will eventually swim around in there. Your Chao will
also say various things, some quite funny and some that should have been
rephrased a little... look to other guides to find out the specifics on this.
Weeds will occasionally pop up in the garden too and you can pick them if you
move over them with the hand and press A.

~*~*~*~*~*~*~*~*~*~*~*~
9.b. Chao Stats and what they mean:
~*~*~*~*~*~*~*~*~*~*~*~

On the right side of the screen you will see 7 status bars: Mood,  Belly, Swim,
Fly, Run, Power, and Stamina. Each of these are affected by what type of fruit
you happen to give your Chao (Mood is affected by other things too). As you can
see, there are 10 points on each bar, the mood and belly bars are always at a
value from 1-10, when your Chao gets 10 points on one of the other bars your
Chao gains one level in that particular stat which is displayed above the bar.
In the Tiny Chao Garden the Mood and Belly stats count the most, the other
stats are only really important if you are trading your Chao to Sonic Adventure
2: Battle or Sonic Adventure DX. The highest level a Chao can reach for any
stat is lv. 99. Here is a list of all the stats, how the different fruit affect
these stats will be discussed under the store items section when I describe the
fruit.

Mood is of course how happy or sad your Chao is and unlike the other stats can
be affected by many things. Things that can put your Chao in a bad mood include
petting it when asleep, certain fruit, and maybe not being able to swim well,
I'm not sure. Make your Chao happy by petting it when it is awake and giving it
certain fruit. If you  don't keep your Chao happy it might run away.

Belly is how hungry it is. All but one fruit will increase this stat by some
amount when you give it too your Chao. A Chao doesn't like it if you don't feed
it and if might run away. The fruit vary in how much they increase the belly
bar and also in how hungry the Chao has to be before it will eat it. For
example, a Chao will eat a blue fruit if it has 9 points on its belly bar but
will refuse to eat a pink fruit.

Swim is how well it swims. At first your Chao will jump in the pond but it's
can't swim so it thrashes around a little and jumps out. But if you raise its
swim level to above 14 I think, not for sure, then it will jump in the pond and
swim around happily. I read somewhere that if the duck is in the pond then the
Chao will sometimes jump on it and float around on it, but I have never seen
this happen.

Fly is how well it flies. When the level of this stat gets above 14 or so, I
will figure this out completely later and update, your Chao will then
occasionally take off and start flying around.

Run is well, how fast it runs. I have never seen a Chao do anything different
when its Run stat reaches a certain level, the same goes for the Power and
Stamina bars, I will just stop with the list right here.

~*~*~*~*~*~*~*~*~*~*~*~
9.c. Earning Rings and the Mini Games:
~*~*~*~*~*~*~*~*~*~*~*~

There are two ways to earn Rings to spend in the Store, through the game in the
regular Acts and the Special Stage, and earning them in the two mini games that
you can play while in the Tiny Chao Garden. When you complete the regular Acts
or the Special Stages in the game all of the Rings you earn are transferred to
the Tiny Chao Garden. The best way to get a huge amount of Rings is to earn
them in the Special Stages, if you are really good at the Special Stages you
can earn a huge amount of Rings, my personal record is about 800 in the Hot
Crater Special Stage. Another thing to keep in mind is that in this game you
have to unlock the Special Stage and the process of getting all of the Chaos
Emeralds does require going through the game Acts and the Special Stages quite
a bit so the first time you unlock the garden you should have quite a sizable
stock of Rings to use already, I have gotten up to 99,999 Rings which appears
to be the limit to the amount of Rings you can have. On the other hand playing
the two mini games in my opinion does not pay off very well in Rings even if
you complete them, but they can be sort of fun I guess, I will describe them
below:

~*~*~*~*~*~*~*~*~*~*~*~
9.c.1. Cream and Cheese's Chao High Bounce Game:
~*~*~*~*~*~*~*~*~*~*~*~

You have to bounce Cheese off the trampoline that Cream is pushing around in
order for Cheese to grab the Rings up above. You can of course move Cream right
or left, if you push the A button down Cream pushes down on the trampoline,
pushing A when Cheese hits it will send him higher! Push the B button while
moving back and fourth in order to move faster, only useful if Cheese is coming
down fast. When you get all the Rings then more will appear, first at a pretty
low level, then a little higher up then eventually one then finally two
balloons appear, hitting the balloons really makes Cheese do quite
unpredictable things! If you hit the ground three times your game is over, but
Cheese can either land on the trampoline or Cream's head and be safe!


~*~*~*~*~*~*~*~*~*~*~*~
9.c.2 Matching Game:
~*~*~*~*~*~*~*~*~*~*~*~

You will see squares in a rectangle arrangement, the ones on the outside are
blue and say x1, the pink ones say x3 and the two red ones in the middle say
x5. There are Chao cards randomly on them and they are flipped over revealing
fruit on them, each card had a matching card. But then the cards are flipped
back over and your Chao comes out and randomly rearranges them. You have to
remember what was on the cards and correctly pick matches, the number of rings
awarded corresponds to what squares the two cards are on, for example if one of
the matching cards was on a red square and the other was on a blue square you
would be awarded 5 for the card on the red square and 1 for the blue square for
a total of 6 Rings. You will lose the game if you incorrectly guess three
times.

~*~*~*~*~*~*~*~*~*~*~*~
9.d. The Store:
~*~*~*~*~*~*~*~*~*~*~*~

Push the L button and open the store. Use the Rings that you have earned (refer
to Earning Rings and the Mini Games section on how to earn Rings) to buy fruit
for your Chao to eat, eggs for transferring to the Game Cube, and toys for your
Chao to play with.
~*~*~*~*~*~*~*~*~*~*~*~
9.d.1. Fruit:
~*~*~*~*~*~*~*~*~*~*~*~

Fruit affects your Chao's status bars, the different status bars are explained
in the Chao Stats and what they mean section. For convenience I put this
section in the form of a table of how much it costs, how much they either add
to or subtract from each status bar. Another small note, A Chao might not
accept a fruit if it is not hungry enough to eat it. The Chao will eat the Red
fruit no matter how hungry it is and even if the belly bar is all the way full,
this fruit also dos not affect the belly bar, it will eat Blue and Green fruit
as soon as just one point is empty on the belly stat bar, and it will eat the
other fruit a little later than the Blue or Green one, often a little bit
before the belly bar goes down another point. As you can see a more costly
fruit is usually better, but the most expensive fruit, the red one, doesn't
fill up your Chao at all so I can sort of see an advantage of being able to
feed a lot of them to your Chao at once, but I still think it is a pretty lousy
fruit because of how much it takes away form mood, your Chao is still hungry
after eating it, and it actually takes away hugely form the stamina stat.

Fruit  |  Cost  |  Mood  |  Belly  |  Swim  |  Fly  |  Run  |  Power  |
Stamina
-------------------------------------------------------------------------------
-
Orange |  30    |  +1    |  +2     |  +3    |  -2   |   0   |  +3     |  +1
-------------------------------------------------------------------------------
-
Blue   |  60    |   0    |  +1     |  +2    |  +5   |   0   |  -1     |  +2
-------------------------------------------------------------------------------
-
Pink   |  55    |  +2    |  +2     |  +4    |  -3   |  +4   |  -3     |  +3
-------------------------------------------------------------------------------
-
Green  |  50    |  -1    |  +1     |   0    |   0   |  +3   |  +4     |  +2
-------------------------------------------------------------------------------
-
Purple |  30    |  +1    |  +2     |  -2    |  +3   |  +3   |  -1     |  +1
-------------------------------------------------------------------------------
-
Yellow |  55    |  +1    |  +2     |  -3    |  +4   |  -3   |  +4     |  +2
-------------------------------------------------------------------------------
-
Red    |  70    |  -3    |   0     |  +3    |  +1   |  +3   |  +2     |  -5


~*~*~*~*~*~*~*~*~*~*~*~
9.d.2. Eggs:
~*~*~*~*~*~*~*~*~*~*~*~

The eggs you can buy in the store, except for the Normal egg which is free, are
special eggs called Jewel eggs which hatch into Jewel Chao. In the Tiny Chao
Garden the Jewel Chao just appear a different color but if you move them to
Sonic Adventure 2: Battle or Sonic Adventure DX for the Game Cube using the
Game Boy Advance Link Cable they will appear to be very shiny. They are only
worth buying if you can trade Chao between this game and the Game Cube games
because when you buy the egg it will just sit there, it will not hatch unless
your first Chao leaves. Each time you enter the Tiny Chao Garden a different
egg will be displayed, just keep exiting and entering the garden until the egg
you want to buy come up. You can abuse your first Chao so that it runs away and
then the egg you bought will hatch, but this is not really worth it just to get
a Chao of another color if you don't have the Game Cube games. But if you do
have the Game Cube games then you can have fun playing with pretty Chao that
you can't get in the Black Market and you can have fun breeding Clear Chao, I
will discuss this later in the section about trading between this game and the
Game Cube games. Here are the different types of eggs listing how much they
cost and  what color Jewel Chao hatches out.

Normal Egg:  0 Rings, normal Chao coloration
Silver Egg: 500 Rings, silver  Jewel Chao
Gold Egg: 1,000 Rings, gold  Jewel Chao
Ruby Egg: 5,000 Rings, pink Jewel Chao
Sapphire Egg: 7,000 Rings, dark blue Jewel Chao
Amethyst Egg: 8,000 Rings, purple Jewel Chao
Emerald Egg: 10,000 Rings, dark green Jewel Chao
Garnet Egg: 12,000 Rings, red Jewel Chao
Aquamarine Egg: 14,000 Rings, light blue Jewel Chao
Peridot Egg: 16,000 Rings, light green Jewel Chao
Topaz Egg: 18,000 Rings, orange Jewel Chao
Onyx Egg: 20,000 Rings, black Jewel Chao

~*~*~*~*~*~*~*~*~*~*~*~
9.d.3. Toys:
~*~*~*~*~*~*~*~*~*~*~*~

There are three toys you can buy in the store for your Chao to play with, when
you buy one toy the next toy appears in the store after a little game time has
gone by.

Bugle: Costs 1,000 Rings, give it to your Chao and it will toot it.
Duck: Costs 2,000 Rings, floats around in the pond, I have read more than once
the Chao will ride it but I have never seen this.
TV: Costs 8,000 Rings, your Chao will sometimes sit in front of it and watch it
and it might make a comment about it.

~*~*~*~*~*~*~*~*~*~*~*~
9.e. Transferring Chao and other things to and from the Game Cube:
~*~*~*~*~*~*~*~*~*~*~*~

If you happen to also own a Game Cube, a Game Boy Advance to Game Cube Link
Cable and either one or both of the games Sonic Adventure 2: Battle and Sonic
Adventure DX you can then move Chao between the various gardens. From the Tiny
Chao Garden you can transfer over Chao, Eggs, Fruit and Rings. From the Game
Cube you can transfer a Chao if the Tiny Chao Garden is empty.  I will not
explain all the complexities of Chao raising in the Game Cube in this guide
because that would take too long and this guide only is supposed to be about
this game, if you don't know what I am talking about refer to a guide covering
the Game Cube Chao Gardens.

~*~*~*~*~*~*~*~*~*~*~*~
9.e.1. How to tell Chao type, color and age in the Tiny Chao Garden:
~*~*~*~*~*~*~*~*~*~*~*~

Below the Chao's name is the information of the Chao's type which is a Chao
symbol followed by a description of the type. The Chao symbol color indicated
whether it is a Neutral (blue and yellow), Hero (white and blue) or Dark (black
and red) Chao. The word next to it will tell you if the Chao is just a Child
(never evolved), or type Normal, Swim, Fly, Run, Power, or Chaos. Your Chao
will look like a normal Chao no matter what type it is or what animal parts it
may have which do not show up. The only thing that will differ between Chao is
color, but this can tell a lot. If your Chao is any type of colored Chao
whether Normal, Shiny or Jewel your Chao will appear that color in the Game Boy
Advance, but if you have a Normal Colored Chao then your Chao will be the
normal blue and yellow if it is Neutral, white and blue if it is Hero and black
and red if it is Dark. Things you cannot determine in the Game Boy Advance
include stat rankings, personality, race records, and several other things.

~*~*~*~*~*~*~*~*~*~*~*~
9.e.2 Jewel and Clear Chao:
~*~*~*~*~*~*~*~*~*~*~*~

You can only get the Jewel Eggs from the Tiny Chao Garden and you get to raise
very shiny-looking Chao in the Game Cube. One special thing you can do with
them is mate them with one of the Shiny Chao you can get in the Game Cube
games, if you do then you will get a special type of Chao called a Clear Chao
you can see through! It is very freaky looking!

~*~*~*~*~*~*~*~*~*~*~*~
9.e.3. Using the Tiny Chao Garden to transfer between Sonic Adventure 2: Battle
and Sonic Adventure DX:
~*~*~*~*~*~*~*~*~*~*~*~

If you own both of these games and if you transfer your Chao from one of them
to the Tiny Chao Garden then transfer that one to the other game on a save file
on the same memory card interesting things happen. First of all, you will
notice that your Chao will loose its animal parts, the two games have different
animals and are not compatible in this way, but if you transfer it back you
will see the parts again. Pretty much everything else about your Chao is
retained however including things it learned in Kindergarten in SA2: Battle,
things it learned from the small animals, and what characters it likes, so if
your Chao liked Tails in one of the games then it will like him in the other
one but of course this only works for the characters in both games. One thing I
have never tried out is the fact that when Chao draw they draw the characters
they like and they do this in both games, but I am not sure if they will draw
characters from a different game, one Chao that is currently in DX from battle
still draws Tails,  I should try that out myself, I have a Chao in DX that
draws Amy, I will transfer it to Battle and see if it works, I doubt it though,
but since DX came out after Battle it would most likely work the other way
around if it does at all.


~*~*~*~*~*~*~*~*~*~*~*~
10. FAQ (Frequently Asked Questions)
~*~*~*~*~*~*~*~*~*~*~*~

Q. Can you give me more info on how to get through the Special Stages? What is
in this guide is not enough.
A. There are now maps on GameFAQs.com mapping out where all the rings are
in each special stage. There is a walkthrough for the Zone 7 Special
Stage included in this guide, for certain reasons I am not going to write
a walkthrough for the rest of them at
this time.

Q. I heard Shadow is in this game, is it true?
A. No.

Q. Can you give me Action Replay/Game Shark tips/codes?
A. No, this is a guide for people who don't use Action Replay/Game Shark


~*~*~*~*~*~*~*~*~*~*~*~
11. Questions?:
~*~*~*~*~*~*~*~*~*~*~*~

Got Questions? I will answer them if they are not stupid. And as I noted
before, I will only answer questions relating to the FAQS, do not e-mail me and
try to start a personal relationship or something, I will not respond to such
e-mails.



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(c) Angnix (Angela Petersen) 2003/2004