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    FAQ/Walkthrough by Mad Monarch Gyl

    Version: 3.2 | Updated: 08/06/03 | Printable Version | Search Guide | Bookmark Guide

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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                 M O N S T E R  R A N C H E R  :  A D V A N C E  2 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Monster Rancher Advance 2 FAQ/Walkthrough
    for GBA (Gameboy Advance)
    FAQ/Walkthrough created by Mad Monarch Gyl
    Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
    MSN Conact: evil_tyrant_gyl@hotmail.com
    Copyright 2003 by Mad Monarch Gyl
    Created: June 04, 2003 (06.04.03)
    Version 3.2
    Update: August 06, 2003 (08.06.03)
    
    
    Disclaimer:
    This FAQ/Walkthrough is created for personal use only, meaning it should not
    be used for anything that gains any money. Magazines, Game Guides, Websites
    in particular should not have this guide with out my permission. Ripping off
    part(s) of this FAQ/Walkthrough and putting it as your own results you to be
    guilty of the crime "Plagiarism". 
    
    Plagiarism is an act of stealing, ripping off, copying ideas or words of
    another person and taking it as your own without a crediting the real source
    the just way that he/she should have been thanked. To simply put it,
    Plagiarism is bad.
    
    Also, you could never ever use this FAQ/Walkthrough to make your own 
    FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
    or any other guide you should give proper credit to the author. Also, you
    could have this FAQ/Walkthrough on your website provided that not a single
    character has been altered and you must have my permission before you could
    do so. If you didn't have my permission then you have crossed the lines of the
    copyrights law. By the way, you could print the whole thing/parts of
    the FAQ/Walkthrough though.
    
    "Walang nakawan pare..." (Please don't steal =P)
    
    The guide could only be seen at:
    www.gamefaqs.com
    www.gbaworld.net
    
    
    Contents:
    I.    Introduction
    II.   Updates/Revisions
    III.  Game Basics
          A. Game Menu
          B. Game Controls
          C. Monsters
          D. Traits
          E. Battle Systems
    IV.   Walkthrough
    V.    Raising Guide
    VI.   Story Events
    VII.  FAQs
    VIII. Credits
    
    
                                *-*-*-*-*-*-*-*-
                                * Introduction -
                                *-*-*-*-*-*-*-*-
    
    Heya! Gyl here! Monster Rancher or Monster Farm has always been there in
    most gaming consoles and now since it's brought to the GBA system I couldn't
    wait till I get my hands for a copy of one. Monster Rancher is a pretty sweet
    way about playing with monsters. This is because that unlike other monster
    training games you simply would be using them for battle mainly because of
    it focusing to the story perhaps well anyway Monster Rancher gives you
    the chance to train the monster that'll rule all others. You're in charge
    of getting your monster on a top shape for battling. Though Monster Rancher
    Advance 2 may lack on the story part the number of monsters to be unlocked
    and to be trained as well as the simple reason of having a powerful monster
    may perhaps compensate for it. Anyway MRA2 isn't anywhere close to RPG or
    an Action/Adventure one so I'm guessing that it'll be fall under fighting or
    Monster Simulation or Adventure(since there's this Exploring part). Above
    anything else this is a very refreshing and fun way to be burning time. I
    once brought my GBA along with the MRA2 cartridge on a trip to my province
    and is sure was enough to have me occupied for the whole trip. Anyway, let's
    just get on with the show...
    
    "Let's roll..."
    
    
                                 *-*-*-*-*-*-*
                                 * Revisions *
                                 *-*-*-*-*-*-*
    
    June 04, 2003 (06.4.03) Version 1
    ---------------------------------
    - It's basically what the FAQ is composed of. Started most of what a basic
      FAQs and Guides should hold.
    
    June 07, 2003 (06.07.03) Version 1.9
    ------------------------------------
    - Added a couple more on the list of monsters.
    - FAQs Section updated
    - Changed some terms like Nut Oil and stuffs. Don't blame me! I'm
       more use to the PSX version >.<
    - Walkthrough Updated
    - Completely changed the Raising Guide.
    - Story Events Updated
    
    June 08, 2003 (06.08.03) Version 2.4
    ------------------------------------
    - Walkthrough Completed! With almost all possible events to be triggered.
    - FAQs section added with a couple more basic questions and some tips.
    - The Game Basics Monsters Sub topic is changed and supports only basic
      monsters not the list of them.
    - Story Events section complete! All possibilties of triggering events
      are still accepted and/or those that I missed.
    
    July 22, 2003 (06.22.03) Version 2.6
    ------------------------------------
    - Added some minor spoilers
    - Corrected a few wrong terms
    - Added some submissions.
    
    August 05, 2003 (08.05.03) Version 3
    ------------------------------------
    - Added some submissions
    - FAQs list added
    
    August 06, 2003 (08.06.03) Version 3.2
    --------------------------------------
    - Added some more submissions
    - FAQs list added
    - Check the FAQs list for the orb infos
    
    
                               *-*-*-*-*-*-*-*
                               * Game Basics *
                               *-*-*-*-*-*-*-*
    *-           -*
    *- Game Menu -*
    *-           -*
    
    Title Menu
    ----------
    New Game - Start a new game.
    
    Continue - Continue or Load saved game.
    
    Link - Battle against fellow monster trainer via a Link cable.
    
    
    Town Menu
    ---------
    Shrine - This is where you regenerate monsters. You can select either
             Tablet Regeneration or Book Regeneration.
    
    AGIMA - AGIMA's where you can register coaches or retire a monster
            from acive duty.
    
    Studio - At the studie, monster can be combined or put in deep freeze.
             It's a very important place for breeders!	
    
    Hospital - Take your monster here to cure it from illness or get
               surgery to remove unwanted traits.
    
    Square - Use this command to go to the town square.
    
    System - Use this command to save and load games.
    
    Ranch - Use this command to go to the ranch.
    
    
    Shrine Menu
    -----------
    Tablet - Regenerate Monster through Tablet Regeneration
    
    Book - Choose from the list you've already regenerated.
    
    
    Data Menu
    ---------
    Monster - View current status of your Monster.
    
    Breeder - View your status as a breeder.
    
    Book - View the list of regenerated monsters.
    
    
    AGIMA Menu
    ----------
    Assign - Assign a monster to be a coach.
    
    Coach - Turn your monster to be a coach.
    
    Retire - Put a monster into retirement.
    
    Explore - Go into an expedition trip.
    
    
    *-               -*
    *- Game Controls -*
    *-               -*
    
    D-pad - Scroll around menu/selections/skills
    
    A - Select an option/continue conversation/choose
    
    B - Cancel
    
    L - Switch between the calendar
    
    R - Switch between the calendar. Push the opponent back(in-battle)
    
    Start - View the status window. Pause/Quit(in-battle)
    
    Select - View help
    
    
    *-          -*
    *- Monsters -*
    *-          -*
    Monsters are categorized in their types or kinds. Each has their own
    characteristics that is very crucial to be known when training them.
    For example, a Pixie boasts it's intelligence, speed and accuracy
    but is worst when it comes to Power increasing drills. Golems may
    not be the wisest but their Brute strenght is just about everything.
    I'll just list down the very basic monsters and how to unlock them.
    You won't be seeing anymore codes here as you could just open up
    the Monster Regneration Guide by Matthew Turner (Nsilius@msn.com)
    also available in GameFaqs.com.
    
    + Pixie
      001 Pixie - Available at the Beggining
    
    + Golem
      023 Golem - After the First House Upgrade
    
    + Mew
      044 Mew - Available at the Beggining
    
    + Moochi
      065 Moochi - Available at the Beggining
    
    + Dragon
      088 Dragon - Complete the Proof of the Dragon Event.
                   2nd House Upgrade
                   Combine with DrgnFang
                   Must participate in the Dragon Invitational Match
    
    + Arrow Head
      111 Arrow Head - After the First House Upgrade
    
    + Suezo
      133 Suezo - Available at the Beggining
    
    + Ducken
      152 Ducken - Available at the Beggining
    
    + Zuum
      168 Zuum - Available at the Beggining
    
    + Tiger
      187 Tiger - Available at the Beggining
    
    + Naga
      207 Naga - First House Upgrade
    
    + Octopee
      228 Octopee - Available at the Beggining
    
    + Mogi 
      246 Mogi - Available at the Beggining
    
    + Psiroller
      267 Psiroller - First House Ugrade
    
    + Durahan
      287 Durahan - Combine with DblEdged
    
    + Joker
      298 Joker - Combine with JokerMsk
    
    + Momo
      314 Momo - Available at the Beggining
    
    + Lesione
      332 Lesione - First House Upgrade
    
    + Zan
      350 Zan - Must find the Proof of the Ninja
                Be Invited to the Zan Invitational Match
    
    + Antlan
      368 Antlan - Available at the Beggining
    
    + Hare
      385 Hare - Available at the Beggining
    
    + Suzurin
      402 Suzurin - Available at the Beggining
    
    + Henger
      425 Henger - Combine with Mech bot
    
    + Raiden
      441 Raiden - Combine with Nanchuks
    
    + Gitan
      461 Gitan - Combine with BlckSpear
    
    + Gali
      468 Gali - Combine with GaliMask
    
    + Doodle
      471 Doodle - Combine with OddChalk
    
    + Monol
      489 Monol - Combine with Monolith
    
    + Pheonix
      492 Pheonix - Combine with Feather
    
    + Garu
      508 Garu - Available at the Beggining
    
    
    *-        -*
    *- Traits -*
    *-        -*
    Traits are another very nice addition to MRA2. Compared to the MR2 of
    the Playstation console. Traits are like what the guy who freezes
    monster analyzes this time you could view it on the status window.
    They could completely affect almost any aspects of your monster from
    eating to fighting. They could be both a good and a bad thing 
    depending on the trait they hold. I'll list them down on the next
    version.
    
    
    *-                -*
    *- Battle Systems -*
    *-                -*
    The battle system of MRA2 is no different from it's predecessors.
    The series follows it's classic battling system wherein you'll be
    controlling your monster on it's basic forward and backing off
    movement as well as scrolling through the menu of skills to be used
    for attacks. A successful hit deals damage or make the opposing end
    loose a certain amount of guts.
    
    Guts is the main thing about the battle system. To issue an attack
    you'll be needing to use up corresponding amount of guts. Gut's is
    used up in that way and is recovered every second of the battle which
    last for almost a minute. It could also be recovered after recieving
    certain attacks. Recieving plainly damage will convert it into 10
    Guts points instantly. Also, the more guts your monster has the
    higher the percentage of an attack to connect.
    
    As the battle progresses the creature that remains standing will be
    held the victor. Or it's decided by decision if and only if the
    bout ends without K.O.ing the opposing end. Remaining HP will be
    the comparison. If your HP is more than that of your opponent then
    you'll be judged as the winner.
    
    KOing an opponent isn't just away to win a battle. Expiring the time
    is also a good idea if your monster's facing a very tough opponent
    then it would be best to keep on trying to hit him more and dodge or
    evade most of his blows. Some Trainers had taken that strategy 
    building up a monster that could completely dodge every single blows
    even the hit parameter's aroud 70% or 80%. The only thing good about
    KOing an opponent is that it'll raise your monster's fame a lot more
    than just the normal.
    
    
    
                                *-*-*-*-*-*-*-*
                                * Walkthrough *
                                *-*-*-*-*-*-*-*
    As the game start. Just press your way through the conversation till
    you're on the town menu. You're supposedly to get a monster so
    proceed to the Shrine. Bolzoi will greet you and explain the basic
    stuffs about it. Just choose the Tablet option and guess anything.
    I suggest saving before attempting the Tablet Regeneration since it's
    a long conversation and time pressing the [A] button till that part.
    Okay now that you've saved your game go back to the Shrine and 
    regenerate through the Tablet choice. Okay, Now just enter any word,
    letter, character whatever as long as it'll produce a monster in
    the end. It's up to you to choose any monster you like I say check
    their stats afterwards to get a grasp of them. If they're cool enough
    now Holly will be asking you to drop by AGIMA about a short intro
    about coaches and stuffs. Do that.
    
    After the conversation choose Holly's monster to coach any type of
    training you got in mind. Max it out so place her monster to
    coach as many as it could. A coaching monster would boost the
    stat acquisition of the trainee a bit so it's a good thing. Now,
    you're free to visit any place in the town. Once ready proceed to
    your ranch. You'll start at the first week of month 1 you won't be
    spending anything for food so you should start training. It's up to
    you to choose what kind of training.
    
    * - check out the Raising Guide for more strategy about training
        your monster.
    
    Anyway give your monster a rest during the 3rd or 4th week since it'll
    be tired by then, if you started training it with drills that is.
    The next month you should feed your monster with the food it liked.
    Check the orange bars for it. Just pick anything and read through the
    short info about it since it's actually affecting your monster.
    As the month opens there should be a trainer to visit you and this
    time they'll teach you about counter-attacking. Afterwards you'll
    be battling their monster to try it out. Nothing will happen if
    you win or lose even if you've knocked him down but I doubt it
    since they'll cut off a lot from your stats and that fact that
    you'll barely attack him without doing a foolery. Anyway just
    keep on trying the counter attack they taught you Anyway you're
    not required to win the bout though so after that just keep on
    training your monster and once you think he's ready enter him into
    official tourneys. 
    
    Here are the list I've gotten so far. They are the events you might
    have met as you progress through the ranking and as your fame go
    up. I'll run more tests later on to see how certain events were
    triggered.
    ======================================================================
    Event # 1
    You'll get this the next month you start playing.
    + Tutorial for Counter attacking
    
    Event # 2
    I got this during Sept. week 3 after winning 2 tourneys already
    still in class E. Popularity: 22
    + Mardoc will visit the ranch and will warn you about a lot
      of good ranches were being attacked by roving thugs recently.
      Holly then will just act cool about it.
    
    Event # 3
    Oct. Week 1
    + Francesca will visit the ranch, she's the lady behind the
      counter of AGIMA. She'll just explain to you the basics
      about super coaches.
    
    Event # 4
    After winning the Official E CUP Tourney
    Current Fame:54
    + An unknown trainer will visit you and he'll criticize Holly for quickly
      being so happy after just winning one official cup. He'll then challenge
      you for a monster battle.
    
    You'll battle his monster Aphram(Durahan-Type)
    Pow 257
    Int 210
    Acc 213
    Spd 200
    Def 294
    Lif 355
    You'll barely scratch him. And whether you win(which is rather tough if 
    you're not expecting him) or loose the result will be the same. He'll then
    commend you for such battling and leaves you with his most precious Flare
    Orb waiting for a rematch someday then left finally leaving his name to
    be the infamous Canute.
    
    Event # 5
    A week after meeting Canute.
    + A freelance trainer will visit the farm. He'll be asking you a favor to
      rest in your farm for a bit. He'll be allowed then just train your monster
      with a hard drill or the one that has a monster coach training. The next
      morning he'll be talking about your training yesterday and offer you his
      help as his sign of gratitude for letting them settle down a bit. You can
      now use his monster coach 'Strong' (Golem-type) that has it's Pow, Def
      and life to be reckoned with.
    
    Event # 6
    2 weeks after Gavin offers his help or a few months after Canute visited
    you. I think my current fame has effect. (Current fame still: 54)
    + You'll meet another character and greet you as the amazing rookies. He'll
      introduce himself as Hunter, a young trainer like you aiming to be AGE
      no.1 breeder. He'll then challenge you to a fight.
    
    You'll battle Huego (Wolf-Type)
    Pow 197
    Int 194
    Acc 193
    Spd 195
    Def 197
    Lif 231
    Win or loose he'll say it's an good match then he'll then be expecting you 
    for the official D rank tourney.
    
    Event # 7.1
    After a few months/weeks after Gavin joined you.
    + Gavin will bring an old man to you, Holly then reveals it as Mr. Karnab
      who used to be FIMBA's official chairman. He'll then ask you to go in an
      adventure in 'Tapota'. Just check out 'Explore' command in AGIMA.
    
    Event # 7.2
    A few months later after Mardoc reported the attacks(I got this right after
    the week after the expedition.)
    + Holly will alert you of nearby ranches being attacked by stray monsters.
      Then you'll battle out a monster. Your stats will decrease significantly.
    
    Headroom (Zuum-Type)
    Pow 174
    Int 128
    Acc 148
    Spd 172
    Def 231
    Lif 195
    Win and you'll get a 'SilvrBar'
    
    Event # 8
    Upon entering the AGIMA official D rank tourney
    + Hunter will greet you as it start. You'll be fighting him and his Huego
      for the last round. Win the tourney and a short conversation will follow
      from Hunter afterwards saying something like "Now I understand you..."
    
    Event # 9 
    After recieving the certification of being a level 2 Rank C breeder.
    + Gavin will tell you something about the special league tournament for
      Class C breeders called the 'Death Blow'
    
    Death Blow qualifying tourney: 
    1st week of Jul: The Summer Classic
    2nd week of Sept: The Wild Cup
    4th week of December: The Cuntdown Cup
    4th week of March: The Flower cup
    
    Event # 10
    After the Death Blow tourney explanation
    + Aroma will visit the ranch and teach you about soulmates then initiate
      a little battle.
    
    Oliver (Hare)
    Pow 231
    Int 233
    Acc 245
    Spd 290
    Def 114
    Lif 212
    Win or lose it doesn't matter. Then you'll get another scene between them. 
    (Man... what are they saying?)
    
    Event # 11
    Should have finished the explortion with Mr. Karnab.
    + Gavin will bring him up again. Mr. Karnab will then ask you to ask Mr.
      Mardoc for a permission to explore Malkt. Mardoc will do allow you but 
      after you reach Breeder Level 3 or reach the B Ranking. Then again
      Mr. Karnab's plan is actually just unfolding you then instantly go with
      him to Malkt.
    
    On the trip you'll meet Geras and warn you about the road you'll be parting.
    Then he'll instantly battle you with:
    
    Pirate(Arrowhead)
    Pow 297
    Int 201
    Acc 197
    Spd 213
    Def 315
    Lif 215
    After the battle you'll be back in your ranch again.
    
    Event # 12
    Weeks later(I think this is initiated after meeting Geras)
    + Holly will say something about ranches being attacked again.
    You'll be attacked by:
    
    Mckagan(NAGA)
    Pow 240
    Int 148
    Acc 232
    Spd 168
    Def 179
    Lif 188
    This time he'll drop a 'Gold Bar'
    
    Event # 13
    Hunter will revisit your farm after the trip to Malkt. He'll then challenge
    you to a battle:
    
    Surmal (Garu)
    Pow 243
    Int 241
    Acc 244
    Spd 256
    Def 231
    Lif 212
    
    Event # 14
    After reaching B Rank you'll recive a mail and Holly
    + will brief you with the B Rank death blow qualifying tourneys.
    *******I missed the others so if you guys know about it mind 
           sharing em here?*******
    4th week of March: Spartacus Festival
     Gavin will then leave the ranch after wards. Then a long scene with Ayase
     will happen it's about Hunter losing to someone. And to your surprise
     it's Canute.
    
    Event # 15
    A month after Gavin left
    + Aroma will vist and take Holly along with her around town. You'll simply
      learn about the legendary breeder.
    
    Event # 16
    Months later after Gavin left
    + Gavin will pop back again just to say Hi. Then will be waiting for you
      for the official tourney for B Rank
    
    Event # 17
    Drop by the Square anytime. I think this is triggered when you've got
    around 40,000 G.
    + You'll get a scene with a peddlar selling some gem and you can take on
      his challenge:
    
    Makker(Psiroller-Type)
    Pow 329
    Int 194
    Acc 256
    Spd 319
    Def 231
    Lif 315
    After winning he'll sell the bright gem for just 32500G.
    
    Event # 18
    Holly will brief you with the Rank A Deathblow Tourney
    4th week of may - The strike Cup
    2nd week of july - the corona classic
    4th week of january - the mistral cup
    You'll also be invited to the Amity Cup by Mardoc
    
    Event # 19
    Ayase will visit  and warn you about a stray monster again. Wait for
    a month after it and battle the stray monster:
    
    Raditz (Arrowhead)
    Pow 313
    Int 201
    Acc 273
    Spd 210
    Def 317
    Lif 317
    After the battle you'll be in a conversation with Mr. Mardoc.
    
    Event # 20
    After successfuly getting the invitation of FIMBA head to AGIMA for
    your mission. Your mission would be to find the ''Proof of the Dragon''
    in Tapota Ruins. Who ever finds it will have an inivitation to the dragon
    invitation match in the 3rd week of may. The item is located on a temple
    like ruins to the far right.
    
    When you return Raditz will fight you again. This time you'll fight him
    with your monster with a lower stats
    
    Event # 21
    Bolzoi will visit with the invitation to the dragon match
    
    Event # 22
    After winning the A Cup and beating Geras
    + Mardoc and Francesca would visit the ranch.
    
    Event # 23
    + Upon reaching Rank S
    Gavin will appear again this time he's with Hunter. He'll surprise you
    with that he'll be starting all over again but this he'll be helped by
    Gavin. He'll battle you out with his new monster. Darn... I got this scene
    the time I'm breeding a new one and he completely over powers me with this:
    
    Vintole (Garu)
    Pow 484
    Int 510
    Acc 491
    Spd 495
    Def 488
    Lif 538
    
    If you win or loose Holly will simply be surprise and Gavin will tell
    you that it's the new technic they call ''SlamBack''
    
    Event # 24
    + Upon reaching Rank S
    Zest and Aroma will visit then Canute will follow afterwards. Luckily you
    won't be fighting him.
    
    Event # 25
    + visit the Square
    The same guy will appear again this time he's selling an AromaPot for 1200G.
    if you beat his monster Makker .
    
    Event # 25
    + After winning the official S Rank
    Ayase then Francesca will visit
    3rd week of March - The Greatest 3
    2nd week of May - The AGE monsters cup
    2nd week of October - The E-1 Grand PRix
    3rd week of December - The winner's cup
    
    Event # 26
    Monster Attacks
    Note : You're stats could decrease by 100 randomly
    
    Popon (Ducken)
    Pow 192
    Int 192
    Acc 192
    Spd 192
    Def 192
    Lif 192
    Drops: Diet Weeds
    
    Clausen (Lesione)
    Pow 212
    Int 184
    Acc 184
    Spd 182
    Def 178
    Lif 350
    Drops: SilvrBar
    
    Balte (Golem)
    Pow 648
    Int 649
    Acc 379
    Spd 400
    Def 539
    Lif 551
    Drops: Diamond
    
    Noel (Pixie)
    Pow 218
    Int 635
    Acc 593
    Spd 573
    Def 290
    Lif 380
    Drops: Diamond
    
    Event # 27
    After winning a few tourneys in class S
    + You'll be invited to AGIMA's special breeder training and your
    task is to look for the ''Prof of the Ninja'' which takes place in
    Malkt Ruins. Whoever finds it will have an invitation Match in the
    3rd week of August and the permission to regenerate Zan, along with
    the Ninja Book.
    
    The road is Up, Left, Left, Left, Up, Left
    
    Event # 28
    After being a top calss breeder
    + Canute will then appear and have a short conversation followed by
    Mr. Mardoc and he'll introduce a monster that has been around for
    ages, Red Dragon Dynast.
    
    Event # 29
    Enter the emperor's cup on the 1st week of June.
    + Get ready for a long long scene! After that you'll watch a battle
    between Dyanst and Catedral. And believe it or not the Legend has
    lost and in a very ugly fashion. Well, he couldn't even scratch that
    Phoenix. Anyway you'll then be fighting Canute and his super monster.
    
    Catedral (Phoenix)
    Pow 762
    Int 748
    Acc 793
    Spd 772
    Def 793
    Lif 730
    
    Beat him and in the end Canute will reveal that he's *MAJOR SPOILER*
    the legendary Magna! The END! Enjoy! But wait! Wait till the credtis
    roll and you'll be back in your ranch again. You can continue raising
    monsters till your eyes went white.
    
    =====================================================================
    Take advantage of the sales on the item shop. It's really worth it.
    Earning a lot of fame or building up your ranking could get you
    a series of events. Also, check the Town Square regularly as they sell a lot
    of cool items a lot cheaper than that on the regular price.
    
                                - = F I N = -
    
    
                               *-*-*-*-*-*-*-*-*
                               * Raising Guide *
                               *-*-*-*-*-*-*-*-*  
    This raising guide will be focused to get as much stats as you
    can for the entirity of your monster's career. Anywa the raising
    guide is divided into the state of monsters so here we go:
    
    NOTE: I suggest you try out your own method first as for this
    parts it's solely for beginners and newbies. I'll write a very
    separate. The whole plan may change if you're owning a Gem/Cup
    since they may relieve/take away stress and fatigue
    automatically.
    
    NOTE # 2: Battling or entering Tourneys as well as paying
    for a Sparring Match is up to you. Just do this for 
    sequence if you'll be doing any of the two then just
    try to adjust to the training method:
    
    Battling: Rest-Enter Tourney-Rest
     + Resting Before a tourney is necesary to avoid getting
       a ????? or a Foolery when battling. Battling gives
       you a fairly decent amount of stats, money and fame
       as well and it's your call on when would it be. Also,
       a tourney is much like a hard drill and one light drill
       so it means a lot of fatigue and stress in there so rest
       up the following week.
    
    Sparring: Spar-Rest
     + Sparring should always be taken during the first week.
       This is to not avoid the feeding time. Feeding your
       monster greatly adds points on its reliance and to it's
       build. This also has a little addition to it's fatigue
       or stress recovery. Resting the following week is
       a must. Take a Stress or Fatigue reliever if necessary.
    
    NOTE 3: Having a certain Cup/Pot/Gem makes the items optional
    so I suggest aiming for them first and once you've got them
    all you can train your monster a lot easier without using
    any more items.
    
    
    LD/Light Drills - Those who don't need monster coaches
    HD/Hard Drills - Those who requires monster coaches.
    Rest - Rest for the whole week you can use anything if there
           isn't anything specified like a starprun or something.
    # to # - They are the supposedly result of your monster
             training and the Great stat acquisition not included.
    
    * - Using any Gems/Cups that relieves stress and fatigue is
        not included in the plan. They may be specified if it's
        necessary.
    
    Baby Monster (Just regenerated)
    Scoring: 4 to 5 on Light Drills
    -------------------------------
    A baby monster would mostly fail on most drills so during this time
    you should be saving often as you should be regularly. During this
    stage you should follow this uh... diet plan >.<
    
    Food to be taken - Anything your monster likes. This should be a great
    way to start scoring on the loyalty/reliance of your monster this
    also allows your monster to go through drills on a higher success
    rate. All of this should simply be light drills.
    
    1st week - Light Drill (Oily Oil if necessary)
    
    2nd week - Light Drill
    
    3rd week - Rest
    
    4th week - Light Drill
    
    Explanation: This is merely a patern of Drill-Drill-Rest-Drill
    and could be taken not necessarily like the week suggestion.
    I purposely put the 'Rest' Week on the third to not wast a week
    of Rest if you'll be competing on the Official Cup though
    it's your call. Light Drill should be the only option when
    they're still young. Just keep in mind that during this Light
    Drills you should be scoring 4 or 5 points (Great! score not
    included) The 'Oily Oil' usage at the middle of 3 drills in
    succession is optional. Just refer to what Holly would say.
    An Oily Oil is much like a 1/6 Rest so it's a great way to
    not put your monster into stress early on.
    
    
    Youth
    Scoring: 12 to 17 on HD
    -----------------------
    A youth or a slightly grown up monster should start preparing for a
    hard drills. So a week or two should be reserved for it. To
    differentiate a youth monster from a baby is to save and make
    you monster go on a hard drill. The drill to be taken should be
    based on their strong points. Example, A Golem=Power, Tiger=Speed
    something like that so the drill differs. Again the use of Oily Oils
    is now a must to avoid wearing yor monster down.
    
    Food to be taken - Anything your monster likes. It's still young
    and should be taking food that is needs for training like fish or
    something.
    
    Little to No Budget Training: (A 2 month-long plan)
    Month 1
    1st week - Light Drills.
    
    2nd week - Hard Drills.
    
    3rd week - Rest.
    
    4th week - Hard Drills.
    
    Month 2
    1st week - Rest.
    
    2nd week - Light Drills. 
    
    3rd week - Hard Drills.
    
    4th week - Rest
    
    Explanation: This 2 month-long plan is perhaps the best way
    for those who're starting out. Since Rest is one of the
    best way to greatly reduce Fatigue and Stress in this plan
    the 3 perfectly planned Resting week is just perfect to keep
    you running without getting any message that you're monster
    is stressed out. This method could get you just as much as
    one Big Budget Training and a little more than the Med budget
    Training though the time expired is twice as much. You'll
    be earning 30+/20+ on stats focused on respectively.
    
    Medium Budget Training:
    1st week - Hard Drills. Oily Oil *optional-should alternate*
    
    2nd week - Light Drills. 
    
    3rd week - Rest. Use Oily Oil here to allow your monster to
               recover a lot more energy. Holly should be commenting
               like he's energetic or looking lively the next week.
    
    4th week - Light Drills.
    
    Explanation: Again just a patern. The rest is placed there so
    you could instantly prepare them for Official Cups or just
    follow the pattern if you're aiming on something else. The
    Oily Oil placed after the 1st week should be given alternately
    (e.i. Month 1 Week 1 - No Oily Oil, Month 2 Week 1 - Oily Oil)
    Something like that since the Fatigue and stress would build up
    though to lessen this take a stress relieving Item on the Rest
    Week this way you no longer need to use Oily Oil on the Hard
    Drill.
    
    Big Budget Training:
    1st week - Hard Drills. Oily Oil
    
    2nd week - Hard Drills. Oily Oil
    
    3rd week - Rest. Use Oily Oil here to allow your monster to
               recover a lot more energy. Holly should be commenting
               like he's energetic or looking lively the next week.
               Or take any stress relieving item.
    
    4th week - Light Drills. Stress Relieving Item *Optional*
    
    Explanation: Oily Oil only differs now. Since you'll be
    earning 11 to 17 points on Hard Drills you'll be doubling
    the speed but at the same time accumulating a lot of stress.
    The Stress relieving Item should be taken twice or once
    a month now so to keep up with supressing the stress and
    fatigue. In a month you'll be earning 20 to 30 points on
    the primary stats and 7 to 15 points on the sub stats
    you're focusing. The Light Drills should be enough to
    maintain the original stats that decreases as you do
    Hard Drills.
    
    
    Adult Monsters
    Scoring: 20 to 25 points on HD
    ------------------------------
    Here is when your monster should be earning a lot by now. Though
    you may want to have the best monster coaches for better result.
    Save before doing this to avoid wasting a week. Try a hard drill
    for example a Garu tries either a Sandbag drill or the other power
    pumping one. If he started getting 20 - 25 or so then he's ready.
    This is also the time your monster would start getting tired so
    the Oily oil is a must now.
    
    Food to be taken - He should be eating any of this: Fishes, Tablets
    or Meat. They may be expensive but once you've started battling
    it shouldn't be a problem. Also, they may differ depending on
    what your monster like.
    
    Little to Medium Budget Training:
    Month 1
    1st week - Light Drills. Oily Oil *optional*
    
    2nd week - Hard Drills. Oily Oil *optional*
    
    3rd week - Rest. Stress Relieving Item *Optional*
    
    4th week - Light Drill/Hard Drills. Oily Oil *optional*
    
    Month 2
    1st week - Rest. Stress Relieving Item *Optional*
    
    2nd week - Light Drill/Hard Drills. Oily Oil *optional*
    
    3rd week - Hard Drills. Oily Oil *optional*
    
    4th week - Rest. Stress Relieving Item *Optional*
    
    Explanation: This little to medium budget 2 month-long plan
    is a very good way to keep from spending money and at the
    same time be building your monster up. The Optional Items
    should be taken when necessary and the sudden change from
    Hard Drills to Light Drills should be followed when your
    monster is stressed according to Holly. Also, if you
    recieved a stressed message you should use the Light Drill
    alternate for the whole two months as to recover a bit from
    it at the same tiem the item usage should be looked at.
    
    Big Big Budget Training:
    Suggested Item: BrightGem, Holy Cup, AromaPot etc...
    
    1st week - Hard Drills with Oily Oil.
    
    2nd week - Hard Drills with Oily Oil.
    
    3rd week - Rest. A strong stress reliever should do the trick
               or any of the items that
    
    4th week - Hard Drills with Oily Oil.
    
    Explanation: In this Training plan you'll be earning 60 to 80
    points per month and in this plan you'll be spending much
    much more than your monster need. Since this is a
    Big Big Budget Training Plan you'll certainly spending a
    lot more than you could buy. Though this assures you that
    you'll be making your monster live like as if you've
    used GameShark(tm) or something on it. The result
    may be unbelievable though If you follow this you'll
    Max out 2 stats in just a year and max out almost all
    before having your monster wither. Owning a Gem/Cup/Pot
    like the suggested Item is a must specially the
    three that I mentioned. They may cost a lot but I'm not
    expecting you to be trying this method out without
    knowing that it's a Big Big Budget Training.
    
    
    Veteran
    Scoring: Like a Baby Monster
    ----------------------------
    They are dying or monsters that has reached their peak.
    The only method of them gaining stats and getting better
    is to freeze them and revive them a week before a battle.
    They'll be gaining stats from battles! So you should
    follow this sequence:
    
    Rest-Battle-Rest
    
    The use of anything isn't necessary. Then just freeze
    them again and revive them the week before a tourney.
    This way their lives will be longer for winning more
    battles.
    
    
    
    Here's the pride of my collection so far:
    
    The Game (Gare-Garu) *Straight from Tablet Regeneration
    Lived 6 yrs. 5 mo.
    Has a record of this:
    Record     125W 0L   
    Average    100%
    Winnings   185200 G.
    Fame       100
    Type       Normal
    Likes      Meat
    Dislikes   Nothing
    Figure     Slim
    Class S
    Pow 999
    Int 339
    Acc 621
    Spd 566
    Def 574
    Lif 560
    
    Rocky (Golem-Tiger) *Combined from 2 4yr old monsters with good stats
    Lived 6 yrs. 2 mo.
    Has a record of this:
    Record     196W 0L   
    Average    100%
    Winnings   245200 G.
    Fame       100
    Type       Brave
    Likes      Playing
    Dislikes   Sleeping
    Figure     Slim
    Class S
    
    Pow 999
    Int 209
    Acc 421
    Spd 197
    Def 999
    Lif 860
    
    * - You can send in your monsters in the same format!
    
    
    
    from: TensaiMan - <tensaiman3@hotmail.com>
    
    I have a great training technique I want to share. But there are some 
    requirements before you do so... 
    
    1) Money. A lot of money. About at least 100k should do. 
    2) Good coaches. To get good coaches, keep training strong monsters and
    having them coach stronger monsters and so on until you have 999-type
    coaches. (One of my coaches had 999 in ALL stats. It has retired...) 
    3) Aroma Pot, BrightGem, GoldenCup?, just all the best
    anti-stress/fatigue stuff. 
    4) Iron will. 
    5) Some knowledge of monster techs. 
    6) Beaten Catedral (Canute's Phoenix). 
    
    Okay, first of all, start training your monster at June 1st Wk. This is
    to keep it in schedule. Now, here is the training schedule: 
    1st-3rd Wk. = Heavy Drills. Yup, heavy. Use Oily Oil at the third week 
    if it gets too tired. I recommend SandBag/(the Int & Acc drill), 
    depending on your monster's techs. (If he has powerful Pow techs, use 
    SandBag, otherwise...) Even out by upping defensive stats (Spd,Lif,Def) 
    occasionally. Always make sure you succeed. Always use Heavy Drills. 
    ALWAYS. 
    4th Wk = Rest. Finally. Always feed it vitamins until it no longer 
    tires easily. 
    
    Forego the first official (June) and join the October official
    tournament. By this time, you should have at least 300 Pow/Int and 
    around 200 Acc. Make sure you win. After that: 
    1st Wk = Heavy Drill. 
    2nd Wk = Rest 
    3rd Wk = Sparring. Always do this. If all is 'highly unlikely', try 
    to train, rest at the third week so... 
    (Next month) 3rd Wk = Rest 
    4th Wk-2ndWk = Train. 
    And so on. As you can see, the schedule allows you to be fully rested 
    at the 4th Wk every time. Join the December official, now you're rank 
    C. Up the 'at least Pow/Int' factor by 100+ each time, and the Acc by 
    50-75+. Join every official that comes along and by June. you would 
    have won Rank S, and the Pow/Int must be around 900 by the time you've
    won Rank S. Remember to up your defensive stats once in a while. 
    
    Now that you will take on the 4 tournaments, concentrate on your 
    defensive stats. Do not spar for this period of time, you may miss an
    invitation. Adjust your schedule so you would be fully rested at the
    week of each tournament. By June 1st wk, you should recieve the 
    Emperor Cup invitation. Join. Win. Whala. After this, feel free to
    max out your stats. 
    
    Okay, so the above was kinda cruel. Monster only last 4 Years 6 
    Months or less with this. But as proof... 
    
    Hanger (Purebred) 
    Lived 4yr 5mo 
    Record 51W 0L 
    Average 100% 
    Winnings 140000 G 
    Fame 100 
    Type Brave 
    Likes Playing 
    Dislikes Nothing 
    Figure Normal 
    Won Emperor's Cup 
    
    All techs, All stats 999 
    
    Another one, a Phoenix, has similar stats, all 999 :)
    
    Kienchasoa (Dragon-Special) *Straight from tablet
    regeneration
    Lived about 4yrs. 9mo.
    Has a record of this:
    Record 33W 2L(not very good but I trained him a lot)
    Average 94%
    Winnings 35400G
    Fame 100
    Type Normal
    Likes Battle
    Dislikes Playing
    Figure Normal
    Class Master? S? I don't know what to call it
    (It's the crown thingy)
    Pow 999
    Int 830
    Acc 529
    Spd 513
    Def 718
    Lif 836 
    
                                *-*-*-*-*-*-*-*-
                                * Story Events -
                                *-*-*-*-*-*-*-*-
    This events can be viewed differently in many ways and it isn't just
    limited to what I wrote, I guess. If you recieve the certain event
    without the completing the requirement/process on how I saw them
    kindly tell me and I'll quickly do the changing and crediting.
    
    Event # 1
    You'll get this the next month you start playing.
    + Tutorial for Counter attacking
    
    Event # 2
    I got this during Sept. week 3 after winning 2 tourneys already
    still in class E. Popularity: 22
    + Mardoc will visit the ranch and will warn you about a lot
      of good ranches were being attacked by roving thugs recently.
      Holly then will just act cool about it.
    
    Event # 3
    Oct. Week 1
    + Francesca will visit the ranch, she's the lady behind the
      counter of AGIMA. She'll just explain to you the basics
      about super coaches.
    
    Event # 4
    After winning the Official E CUP Tourney
    Current Fame:54
    + An unknown trainer will visit you and he'll criticize Holly for quickly
      being so happy after just winning one official cup. He'll then challenge
      you for a monster battle.
    
    You'll battle his monster Aphram(Durahan-Type)
    Pow 257
    Int 210
    Acc 213
    Spd 200
    Def 294
    Lif 355
    You'll barely scratch him. And whether you win(which is rather tough if 
    you're not expecting him) or loose the result will be the same. He'll then
    commend you for such battling and leaves you with his most precious Flare
    Orb waiting for a rematch someday then left finally leaving his name to
    be the infamous Canute.
    
    Event # 5
    A week after meeting Canute.
    + A freelance trainer will visit the farm. He'll be asking you a favor to
      rest in your farm for a bit. He'll be allowed then just train your monster
      with a hard drill or the one that has a monster coach training. The next
      morning he'll be talking about your training yesterday and offer you his
      help as his sign of gratitude for letting them settle down a bit. You can
      now use his monster coach 'Strong' (Golem-type) that has it's Pow, Def
      and life to be reckoned with.
    
    Event # 6
    2 weeks after Gavin offers his help or a few months after Canute visited
    you. I think my current fame has effect. (Current fame still: 54)
    + You'll meet another character and greet you as the amazing rookies. He'll
      introduce himself as Hunter, a young trainer like you aiming to be AGE
      no.1 breeder. He'll then challenge you to a fight.
    
    You'll battle Huego (Wolf-Type)
    Pow 197
    Int 194
    Acc 193
    Spd 195
    Def 197
    Lif 231
    Win or loose he'll say it's an good match then he'll then be expecting you 
    for the official D rank tourney.
    
    Event # 7.1
    After a few months/weeks after Gavin joined you.
    + Gavin will bring an old man to you, Holly then reveals it as Mr. Karnab
      who used to be FIMBA's official chairman. He'll then ask you to go in an
      adventure in 'Tapota'. Just check out 'Explore' command in AGIMA.
    
    Event # 7.2
    A few months later after Mardoc reported the attacks(I got this right after
    the week after the expedition.)
    + Holly will alert you of nearby ranches being attacked by stray monsters.
      Then you'll battle out a monster. Your stats will decrease significantly.
    
    Headroom (Zuum-Type)
    Pow 174
    Int 128
    Acc 148
    Spd 172
    Def 231
    Lif 195
    Win and you'll get a 'SilvrBar'
    
    Event # 8
    Upon entering the AGIMA official D rank tourney
    + Hunter will greet you as it start. You'll be fighting him and his Huego
      for the last round. Win the tourney and a short conversation will follow
      from Hunter afterwards saying something like "Now I understand you..."
    
    Event # 9 
    After recieving the certification of being a level 2 Rank C breeder.
    + Gavin will tell you something about the special league tournament for
      Class C breeders called the 'Death Blow'
    
    Death Blow qualifying tourney: 
    1st week of Jul: The Summer Classic
    2nd week of Sept: The Wild Cup
    4th week of December: The Cuntdown Cup
    4th week of March: The Flower cup
    
    Event # 10
    After the Death Blow tourney explanation
    + Aroma will visit the ranch and teach you about soulmates then initiate
      a little battle.
    
    Oliver (Hare)
    Pow 231
    Int 233
    Acc 245
    Spd 290
    Def 114
    Lif 212
    Win or lose it doesn't matter. Then you'll get another scene between them. 
    (Man... what are they saying?)
    
    Event # 11
    Should have finished the explortion with Mr. Karnab.
    + Gavin will bring him up again. Mr. Karnab will then ask you to ask Mr.
      Mardoc for a permission to explore Malkt. Mardoc will do allow you but 
      after you reach Breeder Level 3 or reach the B Ranking. Then again
      Mr. Karnab's plan is actually just unfolding you then instantly go with
      him to Malkt.
    
    On the trip you'll meet Geras and warn you about the road you'll be parting.
    Then he'll instantly battle you with:
    
    Pirate(Arrowhead)
    Pow 297
    Int 201
    Acc 197
    Spd 213
    Def 315
    Lif 215
    After the battle you'll be back in your ranch again.
    
    Event # 12
    Weeks later(I think this is initiated after meeting Geras)
    + Holly will say something about ranches being attacked again.
    You'll be attacked by:
    
    Mckagan(NAGA)
    Pow 240
    Int 148
    Acc 232
    Spd 168
    Def 179
    Lif 188
    This time he'll drop a 'Gold Bar'
    
    Event # 13
    Hunter will revisit your farm after the trip to Malkt. He'll then challenge
    you to a battle:
    
    Surmal (Garu)
    Pow 243
    Int 241
    Acc 244
    Spd 256
    Def 231
    Lif 212
    
    Event # 14
    After reaching B Rank you'll recive a mail and Holly
    + will brief you with the B Rank death blow qualifying tourneys.
    *******I missed the others so if you guys know about it mind 
           sharing em here?*******
    4th week of March: Spartacus Festival
     Gavin will then leave the ranch after wards. Then a long scene with Ayase
     will happen it's about Hunter losing to someone. And to your surprise
     it's Canute.
    
    Event # 15
    A month after Gavin left
    + Aroma will vist and take Holly along with her around town. You'll simply
      learn about the legendary breeder.
    
    Event # 16
    Months later after Gavin left
    + Gavin will pop back again just to say Hi. Then will be waiting for you
      for the official tourney for B Rank
    
    Event # 17
    Drop by the Square anytime. I think this is triggered when you've got
    around 40,000 G.
    + You'll get a scene with a peddlar selling some gem and you can take on
      his challenge:
    
    Makker(Psiroller-Type)
    Pow 329
    Int 194
    Acc 256
    Spd 319
    Def 231
    Lif 315
    After winning he'll sell the bright gem for just 32500G.
    
    Event # 18
    Holly will brief you with the Rank A Deathblow Tourney
    4th week of may - The strike Cup
    2nd week of july - the corona classic
    4th week of january - the mistral cup
    You'll also be invited to the Amity Cup by Mardoc
    
    Event # 19
    Ayase will visit  and warn you about a stray monster again. Wait for
    a month after it and battle the stray monster:
    
    Raditz (Arrowhead)
    Pow 313
    Int 201
    Acc 273
    Spd 210
    Def 317
    Lif 317
    After the battle you'll be in a conversation with Mr. Mardoc.
    
    Event # 20
    After successfuly getting the invitation of FIMBA head to AGIMA for
    your mission. Your mission would be to find the ''Proof of the Dragon''
    in Tapota Ruins. Who ever finds it will have an inivitation to the dragon
    invitation match in the 3rd week of may. The item is located on a temple
    like ruins to the far right.
    
    When you return Raditz will fight you again. This time you'll fight him
    with your monster with a lower stats
    
    Event # 21
    Bolzoi will visit with the invitation to the dragon match
    
    Event # 22
    After winning the A Cup and beating Geras
    + Mardoc and Francesca would visit the ranch.
    
    Event # 23
    + Upon reaching Rank S
    Gavin will appear again this time he's with Hunter. He'll surprise you
    with that he'll be starting all over again but this he'll be helped by
    Gavin. He'll battle you out with his new monster. Darn... I got this scene
    the time I'm breeding a new one and he completely over powers me with this:
    
    Vintole (Garu)
    Pow 484
    Int 510
    Acc 491
    Spd 495
    Def 488
    Lif 538
    
    If you win or loose Holly will simply be surprise and Gavin will tell
    you that it's the new technic they call ''SlamBack''
    
    Event # 24
    + Upon reaching Rank S
    Zest and Aroma will visit then Canute will follow afterwards. Luckily you
    won't be fighting him.
    
    Event # 25
    + visit the Square
    The same guy will appear again this time he's selling an AromaPot for 1200G.
    if you beat his monster Makker .
    
    Event # 25
    + After winning the official S Rank
    Ayase then Francesca will visit
    3rd week of March - The Greatest 3
    2nd week of May - The AGE monsters cup
    2nd week of October - The E-1 Grand PRix
    3rd week of December - The winner's cup
    
    Event # 26
    Monster Attacks
    Note : You're stats could decrease by 100 randomly
    
    Popon (Ducken)
    Pow 192
    Int 192
    Acc 192
    Spd 192
    Def 192
    Lif 192
    Drops: Diet Weeds
    
    Clausen (Lesione)
    Pow 212
    Int 184
    Acc 184
    Spd 182
    Def 178
    Lif 350
    Drops: SilvrBar
    
    Balte (Golem)
    Pow 648
    Int 649
    Acc 379
    Spd 400
    Def 539
    Lif 551
    Drops: Diamond
    
    Noel (Pixie)
    Pow 218
    Int 635
    Acc 593
    Spd 573
    Def 290
    Lif 380
    Drops: Diamond
    
    Event # 27
    After winning a few tourneys in class S
    + You'll be invited to AGIMA's special breeder training and your
    task is to look for the ''Prof of the Ninja'' which takes place in
    Malkt Ruins. Whoever finds it will have an invitation Match in the
    3rd week of August and the permission to regenerate Zan, along with
    the Ninja Book.
    
    The road is Up, Left, Left, Left, Up, Left
    
    Event # 28
    After being a top calss breeder
    + Canute will then appear and have a short conversation followed by
    Mr. Mardoc and he'll introduce a monster that has been around for
    ages, Red Dragon Dynast.
    
    Event # 29
    Enter the emperor's cup on the 1st week of June.
    + Get ready for a long long scene! After that you'll watch a battle
    between Dyanst and Catedral. And believe it or not the Legend has
    lost and in a very ugly fashion. Well, he couldn't even scratch that
    Phoenix. Anyway you'll then be fighting Canute and his super monster.
    
    Catedral (Phoenix)
    Pow 762
    Int 748
    Acc 793
    Spd 772
    Def 793
    Lif 730
    
    Beat him and in the end Canute will reveal that he's *MAJOR SPOILER*
    the legendary Magna! 
    
    Event # 30
    Visit the Square at random times and you might spot a peddler there
    selling cool stuffs like BrightGem, Nanchucks etc.. for a lower price
    compared to that of the Shop. To get a bargain you'll simply need to
    defeat his Monster Makker.
    
    
    
                                  *-*-*-*-*
                                  *- FAQs *
                                  *-*-*-*-*
    
    1. Help! I couldn't get a new ability?
    
    A: Man! To get an ability you should be sparring. Sparring
       is an option found on your Farm Menu and it's much like
       Errantries from MR PSX version. In Sparring you'll be
       fighting against coaches and either win or lose you
       may or may not learn anything. Just take note of what
       Francesca would say since it's a big help.
    
    
    2. Are you planning to put up a list on how to regenerate
       monsters?
    
    A: No, sorry if you're expecting but I'm guessing that the
       other guides already has a somewhat complete list already
       and I'm not planning to just copy what their efforts. I think
       putting one up isn't necessary anymore since this guide is
       designed to simpy be containing a raising method above anything
       else.
    
    
    3. How come I got this event differently from yours?
    
    A: You did? Great! Send them over and I'll check it out.
    
    
    4. If I did contribute to this guide what do I get?
    
    A: You'll recieve a 400 pages paper back book about the
       autobiography of myself. =P Kiddin' I'll credit you
       for it of course.
    
    
    5. I got this cool <insert-item-name> but I don't
       know how to use them.
    
    A: Either they're an automatic Item like Gems/Cups/Pots
       or it's a combining Item.
    
    
    6. How do I get a new ability/trait?
    
    A: Training your monster with coaches that has a trait that
       they don't have gives you a chance to learn new trait. Abilities
       are learned through Sparring. To raise the chance of getting
       one I think KOing and maintaining a High Life bar helps.
    
    
    7. Why is it that <insert Gem/Cup/Pot here> isn't useable?
    
    A: My?! It's an automatic item. It affects what the item
       says like 'Greatly relieves monster from stress' then
       you'll rarely get your monster stressed out with it
       around.
    
    8. Are there any other orbs out there? If so how could I get one?
    
    A: I'm currently amazed as to a few mails that I recieved asked
       me this then later on found out that there are actually a couple
       more orbs left to be discovered. I'm not sure how many are there
       actually but I'm guessing it would be as much as the number of
       monster types. I'll get back to it ASAP.
    
       To get the certain orb check this out:
       + To get the hare orb you must get to at least master lvl. Then go
         to square and fight stray hare. Then the merchant will give you 
         the orb. 
       + For Golem get to at least master lvl. Then fight a stray that come
         to the ranch. Next week go to square and fight stray again.
       + For suezo get to at least master lvl. Then after a while it will
         decide to give you the orb. 
    
    
    
                                    *-*-*-*-*-*
                                    * Credits *
                                    *-*-*-*-*-*
    
    I would like to thank the following:
    Tecmo - For creating such a wonderful game. They've done a heck of
    a job this time.
    2cool2live Raising method - It could be found on the PS version of
    MR2. He has breed and produced fine monster through his method and
    I'm just revising it and has taken it to the GBA system. He's a hell
    of a dude.
    TensaiMan - <tensaiman3@hotmail.com>For submitting a mini-raising
    guide :D
    pumkinbrb@aol.com - Submitting the 'how to get certain orb'
    EdBal1247@aol.com - Submitting his/her monster.
    GameFAQs - The best FAQ site in the world nuff' said.
    The other contributors! - Honestly I used their guides first before 
    I come up with the idea of creating one myself. Billion thanks to 
    you all! I think they deserve something bigger.
    YOU - This won't be called a guide with out anyone being guided.
    Thank you.
    
    
    If I ever missed someone e-mail me. I'm just tired and desperate to finish
    the guide early enough to get it on the site. THANK YOU!!!!