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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
             M O N S T E R  R A N C H E R  :  A D V A N C E  2 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Monster Rancher Advance 2 FAQ/Walkthrough
for GBA (Gameboy Advance)
FAQ/Walkthrough created by Mad Monarch Gyl
Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
MSN Conact: evil_tyrant_gyl@hotmail.com
Copyright 2003 by Mad Monarch Gyl
Created: June 04, 2003 (06.04.03)
Version 3.2
Update: August 06, 2003 (08.06.03)


Disclaimer:
This FAQ/Walkthrough is created for personal use only, meaning it should not
be used for anything that gains any money. Magazines, Game Guides, Websites
in particular should not have this guide with out my permission. Ripping off
part(s) of this FAQ/Walkthrough and putting it as your own results you to be
guilty of the crime "Plagiarism". 

Plagiarism is an act of stealing, ripping off, copying ideas or words of
another person and taking it as your own without a crediting the real source
the just way that he/she should have been thanked. To simply put it,
Plagiarism is bad.

Also, you could never ever use this FAQ/Walkthrough to make your own 
FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
or any other guide you should give proper credit to the author. Also, you
could have this FAQ/Walkthrough on your website provided that not a single
character has been altered and you must have my permission before you could
do so. If you didn't have my permission then you have crossed the lines of the
copyrights law. By the way, you could print the whole thing/parts of
the FAQ/Walkthrough though.

"Walang nakawan pare..." (Please don't steal =P)

The guide could only be seen at:
www.gamefaqs.com
www.gbaworld.net


Contents:
I.    Introduction
II.   Updates/Revisions
III.  Game Basics
      A. Game Menu
      B. Game Controls
      C. Monsters
      D. Traits
      E. Battle Systems
IV.   Walkthrough
V.    Raising Guide
VI.   Story Events
VII.  FAQs
VIII. Credits


                            *-*-*-*-*-*-*-*-
                            * Introduction -
                            *-*-*-*-*-*-*-*-

Heya! Gyl here! Monster Rancher or Monster Farm has always been there in
most gaming consoles and now since it's brought to the GBA system I couldn't
wait till I get my hands for a copy of one. Monster Rancher is a pretty sweet
way about playing with monsters. This is because that unlike other monster
training games you simply would be using them for battle mainly because of
it focusing to the story perhaps well anyway Monster Rancher gives you
the chance to train the monster that'll rule all others. You're in charge
of getting your monster on a top shape for battling. Though Monster Rancher
Advance 2 may lack on the story part the number of monsters to be unlocked
and to be trained as well as the simple reason of having a powerful monster
may perhaps compensate for it. Anyway MRA2 isn't anywhere close to RPG or
an Action/Adventure one so I'm guessing that it'll be fall under fighting or
Monster Simulation or Adventure(since there's this Exploring part). Above
anything else this is a very refreshing and fun way to be burning time. I
once brought my GBA along with the MRA2 cartridge on a trip to my province
and is sure was enough to have me occupied for the whole trip. Anyway, let's
just get on with the show...

"Let's roll..."


                             *-*-*-*-*-*-*
                             * Revisions *
                             *-*-*-*-*-*-*

June 04, 2003 (06.4.03) Version 1
---------------------------------
- It's basically what the FAQ is composed of. Started most of what a basic
  FAQs and Guides should hold.

June 07, 2003 (06.07.03) Version 1.9
------------------------------------
- Added a couple more on the list of monsters.
- FAQs Section updated
- Changed some terms like Nut Oil and stuffs. Don't blame me! I'm
   more use to the PSX version >.<
- Walkthrough Updated
- Completely changed the Raising Guide.
- Story Events Updated

June 08, 2003 (06.08.03) Version 2.4
------------------------------------
- Walkthrough Completed! With almost all possible events to be triggered.
- FAQs section added with a couple more basic questions and some tips.
- The Game Basics Monsters Sub topic is changed and supports only basic
  monsters not the list of them.
- Story Events section complete! All possibilties of triggering events
  are still accepted and/or those that I missed.

July 22, 2003 (06.22.03) Version 2.6
------------------------------------
- Added some minor spoilers
- Corrected a few wrong terms
- Added some submissions.

August 05, 2003 (08.05.03) Version 3
------------------------------------
- Added some submissions
- FAQs list added

August 06, 2003 (08.06.03) Version 3.2
--------------------------------------
- Added some more submissions
- FAQs list added
- Check the FAQs list for the orb infos


                           *-*-*-*-*-*-*-*
                           * Game Basics *
                           *-*-*-*-*-*-*-*
*-           -*
*- Game Menu -*
*-           -*

Title Menu
----------
New Game - Start a new game.

Continue - Continue or Load saved game.

Link - Battle against fellow monster trainer via a Link cable.


Town Menu
---------
Shrine - This is where you regenerate monsters. You can select either
         Tablet Regeneration or Book Regeneration.

AGIMA - AGIMA's where you can register coaches or retire a monster
        from acive duty.

Studio - At the studie, monster can be combined or put in deep freeze.
         It's a very important place for breeders!	

Hospital - Take your monster here to cure it from illness or get
           surgery to remove unwanted traits.

Square - Use this command to go to the town square.

System - Use this command to save and load games.

Ranch - Use this command to go to the ranch.


Shrine Menu
-----------
Tablet - Regenerate Monster through Tablet Regeneration

Book - Choose from the list you've already regenerated.


Data Menu
---------
Monster - View current status of your Monster.

Breeder - View your status as a breeder.

Book - View the list of regenerated monsters.


AGIMA Menu
----------
Assign - Assign a monster to be a coach.

Coach - Turn your monster to be a coach.

Retire - Put a monster into retirement.

Explore - Go into an expedition trip.


*-               -*
*- Game Controls -*
*-               -*

D-pad - Scroll around menu/selections/skills

A - Select an option/continue conversation/choose

B - Cancel

L - Switch between the calendar

R - Switch between the calendar. Push the opponent back(in-battle)

Start - View the status window. Pause/Quit(in-battle)

Select - View help


*-          -*
*- Monsters -*
*-          -*
Monsters are categorized in their types or kinds. Each has their own
characteristics that is very crucial to be known when training them.
For example, a Pixie boasts it's intelligence, speed and accuracy
but is worst when it comes to Power increasing drills. Golems may
not be the wisest but their Brute strenght is just about everything.
I'll just list down the very basic monsters and how to unlock them.
You won't be seeing anymore codes here as you could just open up
the Monster Regneration Guide by Matthew Turner (Nsilius@msn.com)
also available in GameFaqs.com.

+ Pixie
  001 Pixie - Available at the Beggining

+ Golem
  023 Golem - After the First House Upgrade

+ Mew
  044 Mew - Available at the Beggining

+ Moochi
  065 Moochi - Available at the Beggining

+ Dragon
  088 Dragon - Complete the Proof of the Dragon Event.
               2nd House Upgrade
               Combine with DrgnFang
               Must participate in the Dragon Invitational Match

+ Arrow Head
  111 Arrow Head - After the First House Upgrade

+ Suezo
  133 Suezo - Available at the Beggining

+ Ducken
  152 Ducken - Available at the Beggining

+ Zuum
  168 Zuum - Available at the Beggining

+ Tiger
  187 Tiger - Available at the Beggining

+ Naga
  207 Naga - First House Upgrade

+ Octopee
  228 Octopee - Available at the Beggining

+ Mogi 
  246 Mogi - Available at the Beggining

+ Psiroller
  267 Psiroller - First House Ugrade

+ Durahan
  287 Durahan - Combine with DblEdged

+ Joker
  298 Joker - Combine with JokerMsk

+ Momo
  314 Momo - Available at the Beggining

+ Lesione
  332 Lesione - First House Upgrade

+ Zan
  350 Zan - Must find the Proof of the Ninja
            Be Invited to the Zan Invitational Match

+ Antlan
  368 Antlan - Available at the Beggining

+ Hare
  385 Hare - Available at the Beggining

+ Suzurin
  402 Suzurin - Available at the Beggining

+ Henger
  425 Henger - Combine with Mech bot

+ Raiden
  441 Raiden - Combine with Nanchuks

+ Gitan
  461 Gitan - Combine with BlckSpear

+ Gali
  468 Gali - Combine with GaliMask

+ Doodle
  471 Doodle - Combine with OddChalk

+ Monol
  489 Monol - Combine with Monolith

+ Pheonix
  492 Pheonix - Combine with Feather

+ Garu
  508 Garu - Available at the Beggining


*-        -*
*- Traits -*
*-        -*
Traits are another very nice addition to MRA2. Compared to the MR2 of
the Playstation console. Traits are like what the guy who freezes
monster analyzes this time you could view it on the status window.
They could completely affect almost any aspects of your monster from
eating to fighting. They could be both a good and a bad thing 
depending on the trait they hold. I'll list them down on the next
version.


*-                -*
*- Battle Systems -*
*-                -*
The battle system of MRA2 is no different from it's predecessors.
The series follows it's classic battling system wherein you'll be
controlling your monster on it's basic forward and backing off
movement as well as scrolling through the menu of skills to be used
for attacks. A successful hit deals damage or make the opposing end
loose a certain amount of guts.

Guts is the main thing about the battle system. To issue an attack
you'll be needing to use up corresponding amount of guts. Gut's is
used up in that way and is recovered every second of the battle which
last for almost a minute. It could also be recovered after recieving
certain attacks. Recieving plainly damage will convert it into 10
Guts points instantly. Also, the more guts your monster has the
higher the percentage of an attack to connect.

As the battle progresses the creature that remains standing will be
held the victor. Or it's decided by decision if and only if the
bout ends without K.O.ing the opposing end. Remaining HP will be
the comparison. If your HP is more than that of your opponent then
you'll be judged as the winner.

KOing an opponent isn't just away to win a battle. Expiring the time
is also a good idea if your monster's facing a very tough opponent
then it would be best to keep on trying to hit him more and dodge or
evade most of his blows. Some Trainers had taken that strategy 
building up a monster that could completely dodge every single blows
even the hit parameter's aroud 70% or 80%. The only thing good about
KOing an opponent is that it'll raise your monster's fame a lot more
than just the normal.



                            *-*-*-*-*-*-*-*
                            * Walkthrough *
                            *-*-*-*-*-*-*-*
As the game start. Just press your way through the conversation till
you're on the town menu. You're supposedly to get a monster so
proceed to the Shrine. Bolzoi will greet you and explain the basic
stuffs about it. Just choose the Tablet option and guess anything.
I suggest saving before attempting the Tablet Regeneration since it's
a long conversation and time pressing the [A] button till that part.
Okay now that you've saved your game go back to the Shrine and 
regenerate through the Tablet choice. Okay, Now just enter any word,
letter, character whatever as long as it'll produce a monster in
the end. It's up to you to choose any monster you like I say check
their stats afterwards to get a grasp of them. If they're cool enough
now Holly will be asking you to drop by AGIMA about a short intro
about coaches and stuffs. Do that.

After the conversation choose Holly's monster to coach any type of
training you got in mind. Max it out so place her monster to
coach as many as it could. A coaching monster would boost the
stat acquisition of the trainee a bit so it's a good thing. Now,
you're free to visit any place in the town. Once ready proceed to
your ranch. You'll start at the first week of month 1 you won't be
spending anything for food so you should start training. It's up to
you to choose what kind of training.

* - check out the Raising Guide for more strategy about training
    your monster.

Anyway give your monster a rest during the 3rd or 4th week since it'll
be tired by then, if you started training it with drills that is.
The next month you should feed your monster with the food it liked.
Check the orange bars for it. Just pick anything and read through the
short info about it since it's actually affecting your monster.
As the month opens there should be a trainer to visit you and this
time they'll teach you about counter-attacking. Afterwards you'll
be battling their monster to try it out. Nothing will happen if
you win or lose even if you've knocked him down but I doubt it
since they'll cut off a lot from your stats and that fact that
you'll barely attack him without doing a foolery. Anyway just
keep on trying the counter attack they taught you Anyway you're
not required to win the bout though so after that just keep on
training your monster and once you think he's ready enter him into
official tourneys. 

Here are the list I've gotten so far. They are the events you might
have met as you progress through the ranking and as your fame go
up. I'll run more tests later on to see how certain events were
triggered.
======================================================================
Event # 1
You'll get this the next month you start playing.
+ Tutorial for Counter attacking

Event # 2
I got this during Sept. week 3 after winning 2 tourneys already
still in class E. Popularity: 22
+ Mardoc will visit the ranch and will warn you about a lot
  of good ranches were being attacked by roving thugs recently.
  Holly then will just act cool about it.

Event # 3
Oct. Week 1
+ Francesca will visit the ranch, she's the lady behind the
  counter of AGIMA. She'll just explain to you the basics
  about super coaches.

Event # 4
After winning the Official E CUP Tourney
Current Fame:54
+ An unknown trainer will visit you and he'll criticize Holly for quickly
  being so happy after just winning one official cup. He'll then challenge
  you for a monster battle.

You'll battle his monster Aphram(Durahan-Type)
Pow 257
Int 210
Acc 213
Spd 200
Def 294
Lif 355
You'll barely scratch him. And whether you win(which is rather tough if 
you're not expecting him) or loose the result will be the same. He'll then
commend you for such battling and leaves you with his most precious Flare
Orb waiting for a rematch someday then left finally leaving his name to
be the infamous Canute.

Event # 5
A week after meeting Canute.
+ A freelance trainer will visit the farm. He'll be asking you a favor to
  rest in your farm for a bit. He'll be allowed then just train your monster
  with a hard drill or the one that has a monster coach training. The next
  morning he'll be talking about your training yesterday and offer you his
  help as his sign of gratitude for letting them settle down a bit. You can
  now use his monster coach 'Strong' (Golem-type) that has it's Pow, Def
  and life to be reckoned with.

Event # 6
2 weeks after Gavin offers his help or a few months after Canute visited
you. I think my current fame has effect. (Current fame still: 54)
+ You'll meet another character and greet you as the amazing rookies. He'll
  introduce himself as Hunter, a young trainer like you aiming to be AGE
  no.1 breeder. He'll then challenge you to a fight.

You'll battle Huego (Wolf-Type)
Pow 197
Int 194
Acc 193
Spd 195
Def 197
Lif 231
Win or loose he'll say it's an good match then he'll then be expecting you 
for the official D rank tourney.

Event # 7.1
After a few months/weeks after Gavin joined you.
+ Gavin will bring an old man to you, Holly then reveals it as Mr. Karnab
  who used to be FIMBA's official chairman. He'll then ask you to go in an
  adventure in 'Tapota'. Just check out 'Explore' command in AGIMA.

Event # 7.2
A few months later after Mardoc reported the attacks(I got this right after
the week after the expedition.)
+ Holly will alert you of nearby ranches being attacked by stray monsters.
  Then you'll battle out a monster. Your stats will decrease significantly.

Headroom (Zuum-Type)
Pow 174
Int 128
Acc 148
Spd 172
Def 231
Lif 195
Win and you'll get a 'SilvrBar'

Event # 8
Upon entering the AGIMA official D rank tourney
+ Hunter will greet you as it start. You'll be fighting him and his Huego
  for the last round. Win the tourney and a short conversation will follow
  from Hunter afterwards saying something like "Now I understand you..."

Event # 9 
After recieving the certification of being a level 2 Rank C breeder.
+ Gavin will tell you something about the special league tournament for
  Class C breeders called the 'Death Blow'

Death Blow qualifying tourney: 
1st week of Jul: The Summer Classic
2nd week of Sept: The Wild Cup
4th week of December: The Cuntdown Cup
4th week of March: The Flower cup

Event # 10
After the Death Blow tourney explanation
+ Aroma will visit the ranch and teach you about soulmates then initiate
  a little battle.

Oliver (Hare)
Pow 231
Int 233
Acc 245
Spd 290
Def 114
Lif 212
Win or lose it doesn't matter. Then you'll get another scene between them. 
(Man... what are they saying?)

Event # 11
Should have finished the explortion with Mr. Karnab.
+ Gavin will bring him up again. Mr. Karnab will then ask you to ask Mr.
  Mardoc for a permission to explore Malkt. Mardoc will do allow you but 
  after you reach Breeder Level 3 or reach the B Ranking. Then again
  Mr. Karnab's plan is actually just unfolding you then instantly go with
  him to Malkt.

On the trip you'll meet Geras and warn you about the road you'll be parting.
Then he'll instantly battle you with:

Pirate(Arrowhead)
Pow 297
Int 201
Acc 197
Spd 213
Def 315
Lif 215
After the battle you'll be back in your ranch again.

Event # 12
Weeks later(I think this is initiated after meeting Geras)
+ Holly will say something about ranches being attacked again.
You'll be attacked by:

Mckagan(NAGA)
Pow 240
Int 148
Acc 232
Spd 168
Def 179
Lif 188
This time he'll drop a 'Gold Bar'

Event # 13
Hunter will revisit your farm after the trip to Malkt. He'll then challenge
you to a battle:

Surmal (Garu)
Pow 243
Int 241
Acc 244
Spd 256
Def 231
Lif 212

Event # 14
After reaching B Rank you'll recive a mail and Holly
+ will brief you with the B Rank death blow qualifying tourneys.
*******I missed the others so if you guys know about it mind 
       sharing em here?*******
4th week of March: Spartacus Festival
 Gavin will then leave the ranch after wards. Then a long scene with Ayase
 will happen it's about Hunter losing to someone. And to your surprise
 it's Canute.

Event # 15
A month after Gavin left
+ Aroma will vist and take Holly along with her around town. You'll simply
  learn about the legendary breeder.

Event # 16
Months later after Gavin left
+ Gavin will pop back again just to say Hi. Then will be waiting for you
  for the official tourney for B Rank

Event # 17
Drop by the Square anytime. I think this is triggered when you've got
around 40,000 G.
+ You'll get a scene with a peddlar selling some gem and you can take on
  his challenge:

Makker(Psiroller-Type)
Pow 329
Int 194
Acc 256
Spd 319
Def 231
Lif 315
After winning he'll sell the bright gem for just 32500G.

Event # 18
Holly will brief you with the Rank A Deathblow Tourney
4th week of may - The strike Cup
2nd week of july - the corona classic
4th week of january - the mistral cup
You'll also be invited to the Amity Cup by Mardoc

Event # 19
Ayase will visit  and warn you about a stray monster again. Wait for
a month after it and battle the stray monster:

Raditz (Arrowhead)
Pow 313
Int 201
Acc 273
Spd 210
Def 317
Lif 317
After the battle you'll be in a conversation with Mr. Mardoc.

Event # 20
After successfuly getting the invitation of FIMBA head to AGIMA for
your mission. Your mission would be to find the ''Proof of the Dragon''
in Tapota Ruins. Who ever finds it will have an inivitation to the dragon
invitation match in the 3rd week of may. The item is located on a temple
like ruins to the far right.

When you return Raditz will fight you again. This time you'll fight him
with your monster with a lower stats

Event # 21
Bolzoi will visit with the invitation to the dragon match

Event # 22
After winning the A Cup and beating Geras
+ Mardoc and Francesca would visit the ranch.

Event # 23
+ Upon reaching Rank S
Gavin will appear again this time he's with Hunter. He'll surprise you
with that he'll be starting all over again but this he'll be helped by
Gavin. He'll battle you out with his new monster. Darn... I got this scene
the time I'm breeding a new one and he completely over powers me with this:

Vintole (Garu)
Pow 484
Int 510
Acc 491
Spd 495
Def 488
Lif 538

If you win or loose Holly will simply be surprise and Gavin will tell
you that it's the new technic they call ''SlamBack''

Event # 24
+ Upon reaching Rank S
Zest and Aroma will visit then Canute will follow afterwards. Luckily you
won't be fighting him.

Event # 25
+ visit the Square
The same guy will appear again this time he's selling an AromaPot for 1200G.
if you beat his monster Makker .

Event # 25
+ After winning the official S Rank
Ayase then Francesca will visit
3rd week of March - The Greatest 3
2nd week of May - The AGE monsters cup
2nd week of October - The E-1 Grand PRix
3rd week of December - The winner's cup

Event # 26
Monster Attacks
Note : You're stats could decrease by 100 randomly

Popon (Ducken)
Pow 192
Int 192
Acc 192
Spd 192
Def 192
Lif 192
Drops: Diet Weeds

Clausen (Lesione)
Pow 212
Int 184
Acc 184
Spd 182
Def 178
Lif 350
Drops: SilvrBar

Balte (Golem)
Pow 648
Int 649
Acc 379
Spd 400
Def 539
Lif 551
Drops: Diamond

Noel (Pixie)
Pow 218
Int 635
Acc 593
Spd 573
Def 290
Lif 380
Drops: Diamond

Event # 27
After winning a few tourneys in class S
+ You'll be invited to AGIMA's special breeder training and your
task is to look for the ''Prof of the Ninja'' which takes place in
Malkt Ruins. Whoever finds it will have an invitation Match in the
3rd week of August and the permission to regenerate Zan, along with
the Ninja Book.

The road is Up, Left, Left, Left, Up, Left

Event # 28
After being a top calss breeder
+ Canute will then appear and have a short conversation followed by
Mr. Mardoc and he'll introduce a monster that has been around for
ages, Red Dragon Dynast.

Event # 29
Enter the emperor's cup on the 1st week of June.
+ Get ready for a long long scene! After that you'll watch a battle
between Dyanst and Catedral. And believe it or not the Legend has
lost and in a very ugly fashion. Well, he couldn't even scratch that
Phoenix. Anyway you'll then be fighting Canute and his super monster.

Catedral (Phoenix)
Pow 762
Int 748
Acc 793
Spd 772
Def 793
Lif 730

Beat him and in the end Canute will reveal that he's *MAJOR SPOILER*
the legendary Magna! The END! Enjoy! But wait! Wait till the credtis
roll and you'll be back in your ranch again. You can continue raising
monsters till your eyes went white.

=====================================================================
Take advantage of the sales on the item shop. It's really worth it.
Earning a lot of fame or building up your ranking could get you
a series of events. Also, check the Town Square regularly as they sell a lot
of cool items a lot cheaper than that on the regular price.

                            - = F I N = -


                           *-*-*-*-*-*-*-*-*
                           * Raising Guide *
                           *-*-*-*-*-*-*-*-*  
This raising guide will be focused to get as much stats as you
can for the entirity of your monster's career. Anywa the raising
guide is divided into the state of monsters so here we go:

NOTE: I suggest you try out your own method first as for this
parts it's solely for beginners and newbies. I'll write a very
separate. The whole plan may change if you're owning a Gem/Cup
since they may relieve/take away stress and fatigue
automatically.

NOTE # 2: Battling or entering Tourneys as well as paying
for a Sparring Match is up to you. Just do this for 
sequence if you'll be doing any of the two then just
try to adjust to the training method:

Battling: Rest-Enter Tourney-Rest
 + Resting Before a tourney is necesary to avoid getting
   a ????? or a Foolery when battling. Battling gives
   you a fairly decent amount of stats, money and fame
   as well and it's your call on when would it be. Also,
   a tourney is much like a hard drill and one light drill
   so it means a lot of fatigue and stress in there so rest
   up the following week.

Sparring: Spar-Rest
 + Sparring should always be taken during the first week.
   This is to not avoid the feeding time. Feeding your
   monster greatly adds points on its reliance and to it's
   build. This also has a little addition to it's fatigue
   or stress recovery. Resting the following week is
   a must. Take a Stress or Fatigue reliever if necessary.

NOTE 3: Having a certain Cup/Pot/Gem makes the items optional
so I suggest aiming for them first and once you've got them
all you can train your monster a lot easier without using
any more items.


LD/Light Drills - Those who don't need monster coaches
HD/Hard Drills - Those who requires monster coaches.
Rest - Rest for the whole week you can use anything if there
       isn't anything specified like a starprun or something.
# to # - They are the supposedly result of your monster
         training and the Great stat acquisition not included.

* - Using any Gems/Cups that relieves stress and fatigue is
    not included in the plan. They may be specified if it's
    necessary.

Baby Monster (Just regenerated)
Scoring: 4 to 5 on Light Drills
-------------------------------
A baby monster would mostly fail on most drills so during this time
you should be saving often as you should be regularly. During this
stage you should follow this uh... diet plan >.<

Food to be taken - Anything your monster likes. This should be a great
way to start scoring on the loyalty/reliance of your monster this
also allows your monster to go through drills on a higher success
rate. All of this should simply be light drills.

1st week - Light Drill (Oily Oil if necessary)

2nd week - Light Drill

3rd week - Rest

4th week - Light Drill

Explanation: This is merely a patern of Drill-Drill-Rest-Drill
and could be taken not necessarily like the week suggestion.
I purposely put the 'Rest' Week on the third to not wast a week
of Rest if you'll be competing on the Official Cup though
it's your call. Light Drill should be the only option when
they're still young. Just keep in mind that during this Light
Drills you should be scoring 4 or 5 points (Great! score not
included) The 'Oily Oil' usage at the middle of 3 drills in
succession is optional. Just refer to what Holly would say.
An Oily Oil is much like a 1/6 Rest so it's a great way to
not put your monster into stress early on.


Youth
Scoring: 12 to 17 on HD
-----------------------
A youth or a slightly grown up monster should start preparing for a
hard drills. So a week or two should be reserved for it. To
differentiate a youth monster from a baby is to save and make
you monster go on a hard drill. The drill to be taken should be
based on their strong points. Example, A Golem=Power, Tiger=Speed
something like that so the drill differs. Again the use of Oily Oils
is now a must to avoid wearing yor monster down.

Food to be taken - Anything your monster likes. It's still young
and should be taking food that is needs for training like fish or
something.

Little to No Budget Training: (A 2 month-long plan)
Month 1
1st week - Light Drills.

2nd week - Hard Drills.

3rd week - Rest.

4th week - Hard Drills.

Month 2
1st week - Rest.

2nd week - Light Drills. 

3rd week - Hard Drills.

4th week - Rest

Explanation: This 2 month-long plan is perhaps the best way
for those who're starting out. Since Rest is one of the
best way to greatly reduce Fatigue and Stress in this plan
the 3 perfectly planned Resting week is just perfect to keep
you running without getting any message that you're monster
is stressed out. This method could get you just as much as
one Big Budget Training and a little more than the Med budget
Training though the time expired is twice as much. You'll
be earning 30+/20+ on stats focused on respectively.

Medium Budget Training:
1st week - Hard Drills. Oily Oil *optional-should alternate*

2nd week - Light Drills. 

3rd week - Rest. Use Oily Oil here to allow your monster to
           recover a lot more energy. Holly should be commenting
           like he's energetic or looking lively the next week.

4th week - Light Drills.

Explanation: Again just a patern. The rest is placed there so
you could instantly prepare them for Official Cups or just
follow the pattern if you're aiming on something else. The
Oily Oil placed after the 1st week should be given alternately
(e.i. Month 1 Week 1 - No Oily Oil, Month 2 Week 1 - Oily Oil)
Something like that since the Fatigue and stress would build up
though to lessen this take a stress relieving Item on the Rest
Week this way you no longer need to use Oily Oil on the Hard
Drill.

Big Budget Training:
1st week - Hard Drills. Oily Oil

2nd week - Hard Drills. Oily Oil

3rd week - Rest. Use Oily Oil here to allow your monster to
           recover a lot more energy. Holly should be commenting
           like he's energetic or looking lively the next week.
           Or take any stress relieving item.

4th week - Light Drills. Stress Relieving Item *Optional*

Explanation: Oily Oil only differs now. Since you'll be
earning 11 to 17 points on Hard Drills you'll be doubling
the speed but at the same time accumulating a lot of stress.
The Stress relieving Item should be taken twice or once
a month now so to keep up with supressing the stress and
fatigue. In a month you'll be earning 20 to 30 points on
the primary stats and 7 to 15 points on the sub stats
you're focusing. The Light Drills should be enough to
maintain the original stats that decreases as you do
Hard Drills.


Adult Monsters
Scoring: 20 to 25 points on HD
------------------------------
Here is when your monster should be earning a lot by now. Though
you may want to have the best monster coaches for better result.
Save before doing this to avoid wasting a week. Try a hard drill
for example a Garu tries either a Sandbag drill or the other power
pumping one. If he started getting 20 - 25 or so then he's ready.
This is also the time your monster would start getting tired so
the Oily oil is a must now.

Food to be taken - He should be eating any of this: Fishes, Tablets
or Meat. They may be expensive but once you've started battling
it shouldn't be a problem. Also, they may differ depending on
what your monster like.

Little to Medium Budget Training:
Month 1
1st week - Light Drills. Oily Oil *optional*

2nd week - Hard Drills. Oily Oil *optional*

3rd week - Rest. Stress Relieving Item *Optional*

4th week - Light Drill/Hard Drills. Oily Oil *optional*

Month 2
1st week - Rest. Stress Relieving Item *Optional*

2nd week - Light Drill/Hard Drills. Oily Oil *optional*

3rd week - Hard Drills. Oily Oil *optional*

4th week - Rest. Stress Relieving Item *Optional*

Explanation: This little to medium budget 2 month-long plan
is a very good way to keep from spending money and at the
same time be building your monster up. The Optional Items
should be taken when necessary and the sudden change from
Hard Drills to Light Drills should be followed when your
monster is stressed according to Holly. Also, if you
recieved a stressed message you should use the Light Drill
alternate for the whole two months as to recover a bit from
it at the same tiem the item usage should be looked at.

Big Big Budget Training:
Suggested Item: BrightGem, Holy Cup, AromaPot etc...

1st week - Hard Drills with Oily Oil.

2nd week - Hard Drills with Oily Oil.

3rd week - Rest. A strong stress reliever should do the trick
           or any of the items that

4th week - Hard Drills with Oily Oil.

Explanation: In this Training plan you'll be earning 60 to 80
points per month and in this plan you'll be spending much
much more than your monster need. Since this is a
Big Big Budget Training Plan you'll certainly spending a
lot more than you could buy. Though this assures you that
you'll be making your monster live like as if you've
used GameShark(tm) or something on it. The result
may be unbelievable though If you follow this you'll
Max out 2 stats in just a year and max out almost all
before having your monster wither. Owning a Gem/Cup/Pot
like the suggested Item is a must specially the
three that I mentioned. They may cost a lot but I'm not
expecting you to be trying this method out without
knowing that it's a Big Big Budget Training.


Veteran
Scoring: Like a Baby Monster
----------------------------
They are dying or monsters that has reached their peak.
The only method of them gaining stats and getting better
is to freeze them and revive them a week before a battle.
They'll be gaining stats from battles! So you should
follow this sequence:

Rest-Battle-Rest

The use of anything isn't necessary. Then just freeze
them again and revive them the week before a tourney.
This way their lives will be longer for winning more
battles.



Here's the pride of my collection so far:

The Game (Gare-Garu) *Straight from Tablet Regeneration
Lived 6 yrs. 5 mo.
Has a record of this:
Record     125W 0L   
Average    100%
Winnings   185200 G.
Fame       100
Type       Normal
Likes      Meat
Dislikes   Nothing
Figure     Slim
Class S
Pow 999
Int 339
Acc 621
Spd 566
Def 574
Lif 560

Rocky (Golem-Tiger) *Combined from 2 4yr old monsters with good stats
Lived 6 yrs. 2 mo.
Has a record of this:
Record     196W 0L   
Average    100%
Winnings   245200 G.
Fame       100
Type       Brave
Likes      Playing
Dislikes   Sleeping
Figure     Slim
Class S

Pow 999
Int 209
Acc 421
Spd 197
Def 999
Lif 860

* - You can send in your monsters in the same format!



from: TensaiMan - <tensaiman3@hotmail.com>

I have a great training technique I want to share. But there are some 
requirements before you do so... 

1) Money. A lot of money. About at least 100k should do. 
2) Good coaches. To get good coaches, keep training strong monsters and
having them coach stronger monsters and so on until you have 999-type
coaches. (One of my coaches had 999 in ALL stats. It has retired...) 
3) Aroma Pot, BrightGem, GoldenCup?, just all the best
anti-stress/fatigue stuff. 
4) Iron will. 
5) Some knowledge of monster techs. 
6) Beaten Catedral (Canute's Phoenix). 

Okay, first of all, start training your monster at June 1st Wk. This is
to keep it in schedule. Now, here is the training schedule: 
1st-3rd Wk. = Heavy Drills. Yup, heavy. Use Oily Oil at the third week 
if it gets too tired. I recommend SandBag/(the Int & Acc drill), 
depending on your monster's techs. (If he has powerful Pow techs, use 
SandBag, otherwise...) Even out by upping defensive stats (Spd,Lif,Def) 
occasionally. Always make sure you succeed. Always use Heavy Drills. 
ALWAYS. 
4th Wk = Rest. Finally. Always feed it vitamins until it no longer 
tires easily. 

Forego the first official (June) and join the October official
tournament. By this time, you should have at least 300 Pow/Int and 
around 200 Acc. Make sure you win. After that: 
1st Wk = Heavy Drill. 
2nd Wk = Rest 
3rd Wk = Sparring. Always do this. If all is 'highly unlikely', try 
to train, rest at the third week so... 
(Next month) 3rd Wk = Rest 
4th Wk-2ndWk = Train. 
And so on. As you can see, the schedule allows you to be fully rested 
at the 4th Wk every time. Join the December official, now you're rank 
C. Up the 'at least Pow/Int' factor by 100+ each time, and the Acc by 
50-75+. Join every official that comes along and by June. you would 
have won Rank S, and the Pow/Int must be around 900 by the time you've
won Rank S. Remember to up your defensive stats once in a while. 

Now that you will take on the 4 tournaments, concentrate on your 
defensive stats. Do not spar for this period of time, you may miss an
invitation. Adjust your schedule so you would be fully rested at the
week of each tournament. By June 1st wk, you should recieve the 
Emperor Cup invitation. Join. Win. Whala. After this, feel free to
max out your stats. 

Okay, so the above was kinda cruel. Monster only last 4 Years 6 
Months or less with this. But as proof... 

Hanger (Purebred) 
Lived 4yr 5mo 
Record 51W 0L 
Average 100% 
Winnings 140000 G 
Fame 100 
Type Brave 
Likes Playing 
Dislikes Nothing 
Figure Normal 
Won Emperor's Cup 

All techs, All stats 999 

Another one, a Phoenix, has similar stats, all 999 :)

Kienchasoa (Dragon-Special) *Straight from tablet
regeneration
Lived about 4yrs. 9mo.
Has a record of this:
Record 33W 2L(not very good but I trained him a lot)
Average 94%
Winnings 35400G
Fame 100
Type Normal
Likes Battle
Dislikes Playing
Figure Normal
Class Master? S? I don't know what to call it
(It's the crown thingy)
Pow 999
Int 830
Acc 529
Spd 513
Def 718
Lif 836 

                            *-*-*-*-*-*-*-*-
                            * Story Events -
                            *-*-*-*-*-*-*-*-
This events can be viewed differently in many ways and it isn't just
limited to what I wrote, I guess. If you recieve the certain event
without the completing the requirement/process on how I saw them
kindly tell me and I'll quickly do the changing and crediting.

Event # 1
You'll get this the next month you start playing.
+ Tutorial for Counter attacking

Event # 2
I got this during Sept. week 3 after winning 2 tourneys already
still in class E. Popularity: 22
+ Mardoc will visit the ranch and will warn you about a lot
  of good ranches were being attacked by roving thugs recently.
  Holly then will just act cool about it.

Event # 3
Oct. Week 1
+ Francesca will visit the ranch, she's the lady behind the
  counter of AGIMA. She'll just explain to you the basics
  about super coaches.

Event # 4
After winning the Official E CUP Tourney
Current Fame:54
+ An unknown trainer will visit you and he'll criticize Holly for quickly
  being so happy after just winning one official cup. He'll then challenge
  you for a monster battle.

You'll battle his monster Aphram(Durahan-Type)
Pow 257
Int 210
Acc 213
Spd 200
Def 294
Lif 355
You'll barely scratch him. And whether you win(which is rather tough if 
you're not expecting him) or loose the result will be the same. He'll then
commend you for such battling and leaves you with his most precious Flare
Orb waiting for a rematch someday then left finally leaving his name to
be the infamous Canute.

Event # 5
A week after meeting Canute.
+ A freelance trainer will visit the farm. He'll be asking you a favor to
  rest in your farm for a bit. He'll be allowed then just train your monster
  with a hard drill or the one that has a monster coach training. The next
  morning he'll be talking about your training yesterday and offer you his
  help as his sign of gratitude for letting them settle down a bit. You can
  now use his monster coach 'Strong' (Golem-type) that has it's Pow, Def
  and life to be reckoned with.

Event # 6
2 weeks after Gavin offers his help or a few months after Canute visited
you. I think my current fame has effect. (Current fame still: 54)
+ You'll meet another character and greet you as the amazing rookies. He'll
  introduce himself as Hunter, a young trainer like you aiming to be AGE
  no.1 breeder. He'll then challenge you to a fight.

You'll battle Huego (Wolf-Type)
Pow 197
Int 194
Acc 193
Spd 195
Def 197
Lif 231
Win or loose he'll say it's an good match then he'll then be expecting you 
for the official D rank tourney.

Event # 7.1
After a few months/weeks after Gavin joined you.
+ Gavin will bring an old man to you, Holly then reveals it as Mr. Karnab
  who used to be FIMBA's official chairman. He'll then ask you to go in an
  adventure in 'Tapota'. Just check out 'Explore' command in AGIMA.

Event # 7.2
A few months later after Mardoc reported the attacks(I got this right after
the week after the expedition.)
+ Holly will alert you of nearby ranches being attacked by stray monsters.
  Then you'll battle out a monster. Your stats will decrease significantly.

Headroom (Zuum-Type)
Pow 174
Int 128
Acc 148
Spd 172
Def 231
Lif 195
Win and you'll get a 'SilvrBar'

Event # 8
Upon entering the AGIMA official D rank tourney
+ Hunter will greet you as it start. You'll be fighting him and his Huego
  for the last round. Win the tourney and a short conversation will follow
  from Hunter afterwards saying something like "Now I understand you..."

Event # 9 
After recieving the certification of being a level 2 Rank C breeder.
+ Gavin will tell you something about the special league tournament for
  Class C breeders called the 'Death Blow'

Death Blow qualifying tourney: 
1st week of Jul: The Summer Classic
2nd week of Sept: The Wild Cup
4th week of December: The Cuntdown Cup
4th week of March: The Flower cup

Event # 10
After the Death Blow tourney explanation
+ Aroma will visit the ranch and teach you about soulmates then initiate
  a little battle.

Oliver (Hare)
Pow 231
Int 233
Acc 245
Spd 290
Def 114
Lif 212
Win or lose it doesn't matter. Then you'll get another scene between them. 
(Man... what are they saying?)

Event # 11
Should have finished the explortion with Mr. Karnab.
+ Gavin will bring him up again. Mr. Karnab will then ask you to ask Mr.
  Mardoc for a permission to explore Malkt. Mardoc will do allow you but 
  after you reach Breeder Level 3 or reach the B Ranking. Then again
  Mr. Karnab's plan is actually just unfolding you then instantly go with
  him to Malkt.

On the trip you'll meet Geras and warn you about the road you'll be parting.
Then he'll instantly battle you with:

Pirate(Arrowhead)
Pow 297
Int 201
Acc 197
Spd 213
Def 315
Lif 215
After the battle you'll be back in your ranch again.

Event # 12
Weeks later(I think this is initiated after meeting Geras)
+ Holly will say something about ranches being attacked again.
You'll be attacked by:

Mckagan(NAGA)
Pow 240
Int 148
Acc 232
Spd 168
Def 179
Lif 188
This time he'll drop a 'Gold Bar'

Event # 13
Hunter will revisit your farm after the trip to Malkt. He'll then challenge
you to a battle:

Surmal (Garu)
Pow 243
Int 241
Acc 244
Spd 256
Def 231
Lif 212

Event # 14
After reaching B Rank you'll recive a mail and Holly
+ will brief you with the B Rank death blow qualifying tourneys.
*******I missed the others so if you guys know about it mind 
       sharing em here?*******
4th week of March: Spartacus Festival
 Gavin will then leave the ranch after wards. Then a long scene with Ayase
 will happen it's about Hunter losing to someone. And to your surprise
 it's Canute.

Event # 15
A month after Gavin left
+ Aroma will vist and take Holly along with her around town. You'll simply
  learn about the legendary breeder.

Event # 16
Months later after Gavin left
+ Gavin will pop back again just to say Hi. Then will be waiting for you
  for the official tourney for B Rank

Event # 17
Drop by the Square anytime. I think this is triggered when you've got
around 40,000 G.
+ You'll get a scene with a peddlar selling some gem and you can take on
  his challenge:

Makker(Psiroller-Type)
Pow 329
Int 194
Acc 256
Spd 319
Def 231
Lif 315
After winning he'll sell the bright gem for just 32500G.

Event # 18
Holly will brief you with the Rank A Deathblow Tourney
4th week of may - The strike Cup
2nd week of july - the corona classic
4th week of january - the mistral cup
You'll also be invited to the Amity Cup by Mardoc

Event # 19
Ayase will visit  and warn you about a stray monster again. Wait for
a month after it and battle the stray monster:

Raditz (Arrowhead)
Pow 313
Int 201
Acc 273
Spd 210
Def 317
Lif 317
After the battle you'll be in a conversation with Mr. Mardoc.

Event # 20
After successfuly getting the invitation of FIMBA head to AGIMA for
your mission. Your mission would be to find the ''Proof of the Dragon''
in Tapota Ruins. Who ever finds it will have an inivitation to the dragon
invitation match in the 3rd week of may. The item is located on a temple
like ruins to the far right.

When you return Raditz will fight you again. This time you'll fight him
with your monster with a lower stats

Event # 21
Bolzoi will visit with the invitation to the dragon match

Event # 22
After winning the A Cup and beating Geras
+ Mardoc and Francesca would visit the ranch.

Event # 23
+ Upon reaching Rank S
Gavin will appear again this time he's with Hunter. He'll surprise you
with that he'll be starting all over again but this he'll be helped by
Gavin. He'll battle you out with his new monster. Darn... I got this scene
the time I'm breeding a new one and he completely over powers me with this:

Vintole (Garu)
Pow 484
Int 510
Acc 491
Spd 495
Def 488
Lif 538

If you win or loose Holly will simply be surprise and Gavin will tell
you that it's the new technic they call ''SlamBack''

Event # 24
+ Upon reaching Rank S
Zest and Aroma will visit then Canute will follow afterwards. Luckily you
won't be fighting him.

Event # 25
+ visit the Square
The same guy will appear again this time he's selling an AromaPot for 1200G.
if you beat his monster Makker .

Event # 25
+ After winning the official S Rank
Ayase then Francesca will visit
3rd week of March - The Greatest 3
2nd week of May - The AGE monsters cup
2nd week of October - The E-1 Grand PRix
3rd week of December - The winner's cup

Event # 26
Monster Attacks
Note : You're stats could decrease by 100 randomly

Popon (Ducken)
Pow 192
Int 192
Acc 192
Spd 192
Def 192
Lif 192
Drops: Diet Weeds

Clausen (Lesione)
Pow 212
Int 184
Acc 184
Spd 182
Def 178
Lif 350
Drops: SilvrBar

Balte (Golem)
Pow 648
Int 649
Acc 379
Spd 400
Def 539
Lif 551
Drops: Diamond

Noel (Pixie)
Pow 218
Int 635
Acc 593
Spd 573
Def 290
Lif 380
Drops: Diamond

Event # 27
After winning a few tourneys in class S
+ You'll be invited to AGIMA's special breeder training and your
task is to look for the ''Prof of the Ninja'' which takes place in
Malkt Ruins. Whoever finds it will have an invitation Match in the
3rd week of August and the permission to regenerate Zan, along with
the Ninja Book.

The road is Up, Left, Left, Left, Up, Left

Event # 28
After being a top calss breeder
+ Canute will then appear and have a short conversation followed by
Mr. Mardoc and he'll introduce a monster that has been around for
ages, Red Dragon Dynast.

Event # 29
Enter the emperor's cup on the 1st week of June.
+ Get ready for a long long scene! After that you'll watch a battle
between Dyanst and Catedral. And believe it or not the Legend has
lost and in a very ugly fashion. Well, he couldn't even scratch that
Phoenix. Anyway you'll then be fighting Canute and his super monster.

Catedral (Phoenix)
Pow 762
Int 748
Acc 793
Spd 772
Def 793
Lif 730

Beat him and in the end Canute will reveal that he's *MAJOR SPOILER*
the legendary Magna! 

Event # 30
Visit the Square at random times and you might spot a peddler there
selling cool stuffs like BrightGem, Nanchucks etc.. for a lower price
compared to that of the Shop. To get a bargain you'll simply need to
defeat his Monster Makker.



                              *-*-*-*-*
                              *- FAQs *
                              *-*-*-*-*

1. Help! I couldn't get a new ability?

A: Man! To get an ability you should be sparring. Sparring
   is an option found on your Farm Menu and it's much like
   Errantries from MR PSX version. In Sparring you'll be
   fighting against coaches and either win or lose you
   may or may not learn anything. Just take note of what
   Francesca would say since it's a big help.


2. Are you planning to put up a list on how to regenerate
   monsters?

A: No, sorry if you're expecting but I'm guessing that the
   other guides already has a somewhat complete list already
   and I'm not planning to just copy what their efforts. I think
   putting one up isn't necessary anymore since this guide is
   designed to simpy be containing a raising method above anything
   else.


3. How come I got this event differently from yours?

A: You did? Great! Send them over and I'll check it out.


4. If I did contribute to this guide what do I get?

A: You'll recieve a 400 pages paper back book about the
   autobiography of myself. =P Kiddin' I'll credit you
   for it of course.


5. I got this cool <insert-item-name> but I don't
   know how to use them.

A: Either they're an automatic Item like Gems/Cups/Pots
   or it's a combining Item.


6. How do I get a new ability/trait?

A: Training your monster with coaches that has a trait that
   they don't have gives you a chance to learn new trait. Abilities
   are learned through Sparring. To raise the chance of getting
   one I think KOing and maintaining a High Life bar helps.


7. Why is it that <insert Gem/Cup/Pot here> isn't useable?

A: My?! It's an automatic item. It affects what the item
   says like 'Greatly relieves monster from stress' then
   you'll rarely get your monster stressed out with it
   around.

8. Are there any other orbs out there? If so how could I get one?

A: I'm currently amazed as to a few mails that I recieved asked
   me this then later on found out that there are actually a couple
   more orbs left to be discovered. I'm not sure how many are there
   actually but I'm guessing it would be as much as the number of
   monster types. I'll get back to it ASAP.

   To get the certain orb check this out:
   + To get the hare orb you must get to at least master lvl. Then go
     to square and fight stray hare. Then the merchant will give you 
     the orb. 
   + For Golem get to at least master lvl. Then fight a stray that come
     to the ranch. Next week go to square and fight stray again.
   + For suezo get to at least master lvl. Then after a while it will
     decide to give you the orb. 



                                *-*-*-*-*-*
                                * Credits *
                                *-*-*-*-*-*

I would like to thank the following:
Tecmo - For creating such a wonderful game. They've done a heck of
a job this time.
2cool2live Raising method - It could be found on the PS version of
MR2. He has breed and produced fine monster through his method and
I'm just revising it and has taken it to the GBA system. He's a hell
of a dude.
TensaiMan - <tensaiman3@hotmail.com>For submitting a mini-raising
guide :D
pumkinbrb@aol.com - Submitting the 'how to get certain orb'
EdBal1247@aol.com - Submitting his/her monster.
GameFAQs - The best FAQ site in the world nuff' said.
The other contributors! - Honestly I used their guides first before 
I come up with the idea of creating one myself. Billion thanks to 
you all! I think they deserve something bigger.
YOU - This won't be called a guide with out anyone being guided.
Thank you.


If I ever missed someone e-mail me. I'm just tired and desperate to finish
the guide early enough to get it on the site. THANK YOU!!!!