==========================================================================
Tony Hawk's Pro Skater 4 FAQ/Walkthrough
For the Game Boy Advance Handheld Video Game System
By KirbyRockz
Last Updated: 01/14/04      Version 2.42
This document is Copyright 2003 A.H.
==========================================================================

Table of Contents
1. Overview
2. Updates
3. The Skaters
4. Amateur Tour Walkthrough
      4.1 CA College
      4.2 Alcatraz
      4.3 Kona
      4.4 Shipyard
      4.5 Zoo
      4.6 London
5. Before You Go Pro (Pro Challenges)
6. Pro Tour Walkthrough
      6.1 CA College
      6.2 Alcatraz
      6.3 Kona
      6.4 Shipyard
      6.5 Zoo
      6.6 London
9. Secrets
10. FAQ
11. Contact
12. Acknowledgements
13. Legal
==========================================================================
1. Overview
==========================================================================

Tony Hawk's Pro Skater 4 lets players take on the role of renowned
skateboarder Tony Hawk and 13 other athletes as they skate through
enormous free roaming levels, choose from 190 progressively harder goals
and build their skills to perform 14 of the greatest skateboarding stunts
of all time. The game's new free-roaming career mode allows players to
earn respect and the chance to take on all new pro goals by conquering a
skater-specific Pro Challenge based on each skater's personal history.

Better overview in a later update. XD

==========================================================================
2. Updates
==========================================================================

09/12/03- Starting up! I have all the way to Shipyard done, plus some
skater stats. More to come!
09/18/03- The Walkthrough is complete! YAY! Now, for the "The Skaters"
chapter, the Secrets chapter and the Pro Challenges. All done now, except
for those!
11/12/03- I've been working on the Secrets section. Same with some of the
Pro Challenges, and a bit more work on the Bios has been done. I'll
probably have a short description of each skater in a future update. :)
11/14/03- Secrets and "The Skaters" are now complete. Pro Challenges are almost
done. :) They're the only thing left. ;)
01/14/04- All done! This FAQ is 100% complete for now! ^_^
==========================================================================
3. The Skaters
==========================================================================

*************
* Tony Hawk *
*************
Type: Vert

DEFAULT SPECIALS:
Froggy Grind
BS Overturn
Dbl. Kickflip to Indy
Indo 900

DEFAULT STATS:
Air:            * * * * * * * (7)
Hangtime:       * * * * * (5)
Ollie:          * * * (3)
Speed:          * * * * * (5)
Spin:           * * * * * * * * (8)
Switch:         * * * * (4)
Rail balance:   * * * * * (5)
Lip balace:     * * * * * (5)
Manual balance: * * * (3)

*****************
* Bob Burnquist *
*****************
Type: Vert

DEFAULT SPECIALS:
Sitdown Air
Racket Air
BS Rocket Tailslide
The Fandangle

DEFAULT STATS:
Air:            * * * * * * (6)
Hangtime:       * * * * * (5)
Ollie:          * * * * (4)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * * * * (8)
Rail balance:   * * (2)
Lip balance:    * * * * * * * (7)
Manual balance: * * * (3)

*******************
* Steve Caballero *
*******************
Type: Street

DEFAULT SPECIALS:
Air Guitar
Kickflip Superman
Daffy Grind
FS 540

DEFAULT STATS:
Air:            * * * * * * * (7)
Hangtime:       * * * * * * (6)
Ollie:          * * * * * (5)
Speed:          * * * * (4)
Spin:           * * * * * (5)
Switch:         * * * * (4)
Rail balance:   * * * * * * (6)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

*******************
* Kareem Campbell *
*******************
Type: Street

DEFAULT SPECIALS:
Kickflip Backflip
Nosegrind to Pivot
Casper
Remo Slide

DEFAULT STATS:
Air:            * * * * * * (6)
Hangtime:       * * * (3)
Ollie:          * * * * * * (6)
Speed:          * * * * * (5)
Spin:           * * * * * * * (7)
Switch:         * * * * * (5)
Rail balance:   * * * * * * * (7)
Lip balance:    * * (2)
Manual balance: * * * * (4)

*****************
* Rune Glifberg *
*****************
Type: Vert

DEFAULT SPECIALS:
Crail Slide
One Foot Bluntslide
Double Kickflip Madonna
Christ Air

DEFAULT STATS:
Air:            * * * * * * * (7)
Hangtime:       * * * * * * * (7)
Ollie:          * * * * * (5)
Speed:          * * * * (4)
Spin:           * * * * * (5)
Switch:         * * * * * * (6)
Rail balance:   * * * * (4)
Lip balance:    * * * * * (5)
Manual balance: * * (2)

***************
* Eric Koston *
***************
Type: Street

DEFAULT SPECIALS:
Falcon Slide
The Fandangle
Pizza Guy

DEFAULT STATS:
Air:            * * * * (4)
Hangtime:       * * * (3)
Ollie:          * * * * * * * (7)
Speed:          * * * * (4)
Spin:           * * * * (4)
Switch:         * * * * * * * (7)
Rail balance:   * * * * * * * (7)
Lip balance:    * * * (3)
Manual balance: * * * * * * (6)

***************
* Bucky Lasek *
***************
Type: Vert

DEFAULT SPECIALS:
Lien Rodeo
One Foot Japan
The Big Hitter
Fingerflip Airwalk

DEFAULT STATS:
Air:            * * * * * * * (7)
Hangtime:       * * * * * * * (7)
Ollie:          * * * (3)
Speed:          * * * * * (5)
Spin:           * * * * * * * (7)
Switch:         * * * * * (5)
Rail balance:   * * * (3)
Lip balance:    * * * * * * (6)
Manual balance: * * (2)

***************
* Bam Margera *
***************
Type: Street

DEFAULT SPECIALS:
Russian Boneless
540 Tailwhip
The @#%$

DEFAULT STATS:
Air:            * * * * (4)
Hangtime:       * * * * (4)
Ollie:          * * * * * * (6)
Speed:          * * * * * * (6)
Spin:           * * * * * (5)
Switch:         * * * * * * (6)
Rail balance:   * * * * * * * (7)
Lip balance:    * * * (3)
Manual balance: * * * * (4)

*****************
* Rodney Mullen *
*****************
Type: Street

DEFAULT SPECIALS:
Gazelle Underflip
Heelflip Darkslide
5-0 Fingerflip Nosegrind
Half Cab Impossible

DEFAULT STATS:
Air:            * * (2)
Hangtime:       * * (2)
Ollie:          * * * * * * (6)
Speed:          * * * (3)
Spin:           * * * * * * * * (8)
Switch:         * * * * * * * * (8)
Rail balance:   * * * * * * (6)
Lip balance:    * * (2)
Manual balance: * * * * * * * * (8)

**************
* Chad Muska *
**************
Type: Street

DEFAULT SPECIALS:
Mute Backflip
Muska Beatz
Ghetto Tag Grind
Muska Nose Manual

DEFAULT STATS:
Air:            * * * * (4)
Hangtime:       * * * * (4)
Ollie:          * * * * * * * * (8)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * * * * (8)
Lip balance:    * * * (3)
Manual balance: * * * (3)

*******************
* Andrew Reynolds *
*******************
Type: Street

DEFAULT SPECIALS:
Dark Disaster
Nosegrab Tailslide
Hardflip Late Flip
Triple Heelflip

DEFAULT STATS:
Air:            * * * * (4)
Hangtime:       * * (2)
Ollie:          * * * * * * * * (8)
Speed:          * * * * (4)
Spin:           * * * * * (5)
Switch:         * * * * * * * (7)
Rail balance:   * * * * * * * * (8)
Lip balance:    * * * * (4)
Manual balance: * * * (3)

****************
* Geoff Rowley *
****************
Type: Street

DEFAULT SPECIALS:
Rowley Darkslide
Double Hardflip
Half Flip Casper
Sproing

DEFAULT STATS:
Air:            * * * * * * (6)
Hangtime:       * * (2)
Ollie:          * * * * * * (6)
Speed:          * * * * (4)
Spin:           * * * * * (5)
Switch:         * * * * (4)
Rail balance:   * * * * * * * * (8)
Lip balance:    * * * * * * * (7)
Manual balance: * * * (3)

******************
* Elissa Steamer *
******************
Type: Street

DEFAULT SPECIALS:
Judo Madonna
Indy Backflip
Madonna Tailslide
No Comply 360 Shove It

DEFAULT STATS:
Air:            * * * * * (5)
Hangtime:       * * * * * (5)
Ollie:          * * * * * (5)
Speed:          * * * * (4)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * * (6)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

****************
* Jamie Thomas *
****************
Type: Street

DEFAULT SPECIALS:
Laser Flip
Layback
Crook Big Spin Crook
One Foot Nose Manual

DEFAULT STATS:
Air:            * * * * (4)
Hangtime:       * * * * (4)
Ollie:          * * * * * * * (7)
Speed:          * * * * * (5)
Spin:           * * * * (4)
Switch:         * * * * (4)
Rail balance:   * * * * * * * * (8)
Lip balance:    * * * * (4)
Manual balance: * * * * * (5)

******************** Create a Skater *
*******************
Type: Street

DEFAULT SPECIALS:
540 Flip
Darkslide
Kickflip McTwist
Crail Slide

DEFAULT STATS:
Air:            * * * * * (5)
Hangtime:       * * * * * (5)
Ollie:          * * * * * (5)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * (5)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

*********
* Mindy *
*********
Type: Street

DEFAULT SPECIALS:
Handspring Layout
Super Clap
Awwww Yeah!
No Comply 360 Shove It

DEFAULT STATS:
Air:            * * * * * (5)
Hangtime:       * * * * * (5)
Ollie:          * * * * * (5)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * (5)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

***********
* Frycook *
***********
Type: Street

DEFAULT SPECIALS:
Froggy Grind
Sitdown Air
Crook Big Spin Crook
Sproing

DEFAULT STATS:
Air:            * * * * * (5)
Hangtime:       * * * * * (5)
Ollie:          * * * * * (5)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * (5)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

********
* Momo *
********
Type: Street

DEFAULT SPECIALS:
Double Kickflip to Indy
Falcon Slide
Layback
One Foot Nose Manual

DEFAULT STATS:
Air:            * * * * * (5)
Hangtime:       * * * * * (5)
Ollie:          * * * * * (5)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * (5)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

*********
* Roger *
*********
Type: Street

DEFAULT SPECIALS:
5-0 Fingerflip Nosegrind
FS 540
Heelflip Darkslide
Reemo Slide

DEFAULT STATS:
Air:            * * * * * (5)
Hangtime:       * * * * * (5)
Ollie:          * * * * * (5)
Speed:          * * * * * (5)
Spin:           * * * * * (5)
Switch:         * * * * * (5)
Rail balance:   * * * * * (5)
Lip balance:    * * * * * (5)
Manual balance: * * * * * (5)

==========================================================================
4. Amateur Tour Walkthrough
==========================================================================
--------------------------------------------------------------------------
4.1 CA College
--------------------------------------------------------------------------

GOAL CHECKLIST:

Freshman Year: The Ollie
Sophomore Year: Grinds
Junior Year: Basic Air
Senior Year: Manuals
Final Exam: Land a 10,000 Point Combo
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O In One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O In One Line Part II
Win a Medal in the Competition
Get a High Score of 10,000 Points
Get a Pro Score of 30,000 Points
Get a Sick Score of 50,000 Points
Bet You Can't Beat These Three Combos...
There's a Study Group Tonight With Professor Skate! Tell the Skaters!
Officer Tom is on a Rampage! Warn the Skaters!


Freshman Year: The Ollie
Firstly, you have to Ollie the staircase. Simply hold in B, and and
release it when you get near the tip of the top step.
   Next, you'll be asked to do a Fastplant or a Boneless, depending on
whether you are Vert or Street. To do this, tap Up twice, then press
Ollie.

Sophomore Year: Grinds
At the start of this challenge, you'll be asked to Grind around a planter.
Choose either planter, and when you get near the edge of it, tap A to
grind. Keep the yellow arrow in the middle of the bar, so you don't fall
off. Ollie off after you get the Planter Gap.
   Next, you have to do a transition grind on the curb your facing. This
is simple if you know what to do. When you reach the curb, press A, then
halfway to the end press Down+A. There are other combinations, but this is
the one that's the easiest. Now you'll be asked to perform a Wallride
anywhere. You'll have to go to a different wall then the Parking Garage to
do this. When you approach a wall from the side, perform an Ollie, and
when it looks like you're about to touch the wall, press A to perform a
Wall Ride. While you're here, you might as well learn how to perform the
Wallie. While in the middle of a Wall Ride, press B. You jump upward from
the wall, which can provide an additional boost to get to those hard-to-
reach areas.
   Lastly, you'll have to perform a Disaster. When you approach the vert
ramp it places you near, press Down-Left+A if you are a Vert skater, or
press Right+A if you are Street. Press B when you are ready to get off.

Junior Year: Basic Air
Right off, you'll have to do a Heelflip. Ollie, and in midair press
Right+L.
   Next, you have to perform an Airwalk. Jump into the sewer close by, and
get some air. When you are in the air, press Down+Down+A if Vert, and
Down+A if you are Street. Next, you gotta do a 180. Simply get some air,
and spin around one half a rotation or more to get this one.

Senior Year: Manuals
The first asking is to manual across the road ahead. Get some speed, and
press Up+Down without Ollieing (weird word to say ^_^). Once again, keep
the yellow arrow in the middle of the bar, until you make it over. Once
over, simply Ollie or hold Up.
   Next, you have to pivot during a manual. Perform the manual, and press
R. Just R, no directions on the D-Pad or anything. Then, Ollie out of it.
Moving on, you'll be asked to do a Revert. Ollie at the end of the vert
ramp ahead, and press R RIGHT WHEN YOU TOUCH THE RAMP ON THE WAY DOWN.
Remember this.
   Finally, you have to transfer over the spine. When in the air after
jumping off the ramp, hold L+R. You'll land on the opposite end of the
ramp.

Final Exam: Land a 10,000+ Point Combo
Can't help you much here, but I would just keep a manual going and tap R
to pivot alot. If you can make it to a rail first, you could nail some big
points on there. Watch the points at the bottom, and when you think you
have enough, jump out of it.

Find The Hidden Tape
On the northeastern wall, there's a line of buildings, with a red and
white striped roof in the middle. Wallie up to that roof. Now, on the left
building's roof is the tape. Wallie up to it. It can be a bit difficult.
But, if you can't get this, there's a longer way. Next to the pool in the
northwestern corner of the level, there's a ramp leading up. Follow it,
and use the vert ramp to get up to the roof of the building. From there,
grind the rail leading north. It'll lead you to the Tape.

There's a study group tonight with Professor Skate! (Tell the 5 boys)
The first one is the one it shows you at the beginning of the challenge
(next to the rail). If you keep riding, you'll come across a building.
From there, head southeast. You'll see the next one at the top of a wall,
in the middle of a "triangle" of sorts. Wallie up to him. Next, go into
the pool nearby. The next is in the middle of it. Now, follow the western
border of the level, staying on the floor and not the grass. When you will
see the next one next to a bench after a bit. The last one is on the
bridge, in the middle of the level.

Officer Tom is on a rampage! Warn the skaters!
This one is simple, because of the arrow aid. Simply follow the arrows and
touch everyone that it tells you to before you run out of time.

Collect S-K-A-T-E Part I
VERT:
S- On the ledge heading down. You'll see it at the beginning.
K- On the steps you ollied over in the Freshman Year.
A- On the northeastern ledge, leading out to the street.
T- Going out onto the street, Ollie up the Vert Ramp on the right. T is on
the top.
E- Immediately after grabbing T, hit Grind to grind the roof ledge in the
direction of the Parking Garage. E is near the end.

STREET:
S- On the grind rail ahead, toward the building.
K- On the second grind rail, connected to the same building that S was at.
A- From A, you should see a vert ramp connected to the adjacent building.
Ollie up it, and grind the roof for A.
T- Keep grinding the roof, around the parking garag, until the rail comes
to a stop. Ollie back to the ground from where you are, and you'll see T
on a rail next to the street.
E- If you grind the rail in T heading west, you'll come across it on
another rail.

Collect C-O-M-B-O In One Line Part I
VERT:
You'll see C at the beginning. Grind the ledge, and follow it to get O.
Ollie off at the end of the ledge to get M. Manual over to the ledge on
the right, and grind it to get B. Stay on the ledge, and jump over the
next gap for O.

STREET:
As always, you'll see the C at the beginning. Grind the ledge for it, and
keep grinding it until you come to a gap. Ollie over it and grind again
for O. Yet another gap. Ollie over this one as well and grind again for M.
Keep grinding for B, and Ollie off at the end for O.

Collect S-K-A-T-E Part II
VERT:
S- You see it at the beginning, as always. Ollie up the vert ramp and
grind the ledge for it.
K- Ollie off the ledge, and head south. The first planter you see, grind
it for K.
A- Head in a southern direction, staying within the "area", and not
leaving it. When you come to as far south as you can without jumping out
of this "area", you can see the A.
T- Head west now, and between the two bench terminal things lies the T.
E- If you head east more and follow the edge of the level, you'll come
across the E on a ledge surrounding a pool.

STREET:
S- You can see it at the beginning, on a planter.
K- This one you can see as well from the beginning, on the Spine Ramp.
A- Head south, and you'll see it on a ledge.
T- Follow the ledge in a north-westernly direction, and you'll find it on
a bench.
E- Follow the benches until you see E on another ledge.

Collect C-O-M-B-O In One Line Part II
VERT:
Start grinding the ledge for C. IMMEDIATELY after grabbing C, Ollie off
and manual to the benches. O and M are on benches one and two,
respectively. Ollie and grind from one to the next. After you grind all
three benches, Ollie and manual. Keep manualling to the ledge for B. See
inside of where the ledge is lies a pool? Manual into it, and Ollie up the
ramp high enough just to reach O.

STREET:
Ride down the ledge you see ahead for C, then Ollie off and manual over to
the nearby circular bench, and grind it for O. Ollie off and manual again,
this time over to a ledge near the steps and grind it for M. You'll know
which one ;). Grind all the way up the ledge, and manual in the same
direction for B. Finally, aim a little right, next to the rail, for O.

--------------------------------------------------------------------------
4.2 Alcatraz
--------------------------------------------------------------------------

GOAL CHECKLIST:
Win a Medal in the Competition
Find the Hidden Tape
Do At Least 8 Tricks The Inmates Tell You To
Disarm The Bombs!!
Collect S-K-A-T-E Part I
Collect C-O-M-B-O In One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O In One Line Part II
High Score - 30,000
Pro Score - 60,000
Sick Score - 90,000
Beat 40,000 Points in a Single Combo Run
Find 10 Keys to Escape
Manual Down To Freedom
Grind Around The Swimming Pool
Yo Man, Transfer Off the Roof!
Transition Grind Down the Hill

Find the Hidden Tape
You might want to spend some time on finding some Stat Points and
upgrading your Ollie and Hangtime portions before you try this one. From
where you start on Alcatraz, you can see two Vert Ramps on either side of
a door. Here's a little illustration of what I mean:

+----------------------------------------------------------+
|                                                          |
|                                                          |
|                                                          |
|                                                          |
|                       LEDGE (Grindable)                  |
|               -----------------------------              |
|                                                          |
|                                                          |
|                                                          |
+-------------------+    +---------+    +------------------+
|                   |    |         |    |                  |
|                   |    |  DOOR   |    |                  |
|   VERT RAMP 1     |    |         |    |   VERT RAMP 2    |
|                   |    |         |    |                  |
|                   |    |         |    |                  |
|                   |    |         |    |                  |
|                   |    |         |    |                  |
|                   |    |         |    |                  |
|                   |    |         |    |                  |
+-------------------+----+---------+----+------------------+

The Hidden Tape is only accessible via the roof, but we have to get up
there first. From "Vert Ramp 2", Ollie up to the Ledge, and start Grinding
it. Immediately after grinding, Ollie again, and perform a Wallie on the
wall. Hit Grind again, and you should be grinding the roof. Now, all
that's left to do is to jump off onto it. Head east from your current
location, and you'll see it in the air. To get it, get some speed heading
to where the two "ledge vert ramps" come together, and hold in Up on the
D-Pad, and B. Now, right before you leave the ramp, let go of B. You'll
Ollie right off the roof and grab the tape.

Do At Least 8 Tricks The Inmates Tell You To
Can't help you with this one, as the tricks you have to perform are always
random. Consult the Trick List in the Pause menu if you don't know how to
perform a certain trick.

Disarm The Bombs!!
There's a total of 5 bombs you need to disarm. The 1st is one you see at
the beginning. Grind all the way around the ledge it's on, and you'll come
to the 2nd. Go west, and down to where the sidewalk breaks. Number 3 is on
the intact rail. Now, on the Vert Ramp on the right side of the door, is a
shadow (bomb #4). Ollie up to it via the Vert Ramp. On the Vert Ramp to
the left of the door, is #5. Ollie up to that as well.

Collect S-K-A-T-E Part I
VERT:
S- Between the two Spines ahead.
K- On the Spine, nearby S.
A- If you head south from K, you'll see it near a bench with that red
pants guy again ^_^
T- Keep heading south. It's on a Spine adjacent to the building.
E- You can see it from T, on the rail, next to the boat.

STREET:
S- On the bench ahead.
K- A little north from S, it's on some white flooring.
A- Again, a little north of K, on a Spine.
T- After you get A, head north a bit more. You'll see it.
E- You can't miss it from T. :-P

Collect C-O-M-B-O In One Line Part I
VERT:
The Vert and Street versions aren't really too different from each other.
Well, you'll see C at the beginning. Ollie over to it, and grind the rail
all in the same direction. When you grind all the way around the ledge,
Ollie off and manual over to the Vert Ramp. Grind the tip of it for O.

STREET:
Probably the easiest C-O-M-B-O challenge in the game. You'll see C from
the beginning. Grind the rail all the way around for C, O, M and B. Ollie
off at the end and manual straight over to the Vert Ramp ahead. Ollie up
it for O.

Collect S-K-A-T-E Part II
VERT:
S- Ahead of you, between the roof windows.
K- In the north-eastern part of the roof, up above the Vert Ramp edge.
A- From K, Ollie down off the roof, into the pool. Grind the north-eastern
ledge, and Ollie off right before it curves and you'll grab A.
T- If you keep going in the same direction as you land from A (as long as
you didn't spin on your way down), you'll see T on a ledge.
E- Grind the ledge T was on heading west, and you'll come down right next
to it at the end.

STREET:
S- Up the Vert Ramp it places you near.
K- After grabbing S, stay in the same direction you land (no spinning in
the air now!), and you'll see T on the rail there.
A- Come all the way around from that rail, across the gap, and A will be
in sight.
T- On one of the planters on the western side of the main prison building
(the building you start near)
E- From T, head north-east, and jump in the pool (sounds kinda funny, huh?
^_^) Get some air, and Ollie up to it. You'll know where it is via its
shadow.

Collect C-O-M-B-O In One Line Part II
VERT:
This one is rather easy. Skate on over to C, and grind the ledge it's on.
Just keep grinding the rail until you reach the grass for O, M and B.
Right before you hit the grass, hit Ollie then manual. Manual over to O.

STREET:
Head over to C (once again, you see it at the beginning lol), and grind
the rail heading down the hill. You'll have to jump to grab O while you're
going down. M is at the bottom of the ledge. After grabbing M, manual over
to the white flooring that B is on and grind it. Immediately after getting
B, Ollie and manual over to the nearby Vert Ramp, and Ollie up it for O.

Find 10 Keys to Escape
These are all in a basic line, so they're easy to get. The first 5 are all
down the first hill, easy to get. When you reach the bottom of the first
hill, you'll see the 6th key on a white floor. Head down the next hill and
grab the 7th key at the bottom. At the bottom of the hill, there's two
spines adjacent to a building. The 8th one is up one of them. Next, head
north, still on the bottom floor, and you'll see number 9 on a bench, next
to a guy with red pants. ^_^ Finaly, Keep heading north and you'll come
across a planter, with the 10th one on it. When you complete this
challenge, the door in between the two vert ramps at the start point will
be unlocked. Inside of this place is a Board.

Manual Down To Freedom
You'll definitely want to do this after you get your Manual balance up,
unless you're a really good balancer. This one is simple... all you have
to do is Manual down the hill, and when it comes to an end, pull a u-turn
and manual down the next hill. When you reach the end of that hill, go
ahead and stop manualling.

Grind Around The Swimming Pool
WAY too self explanatory. Simply keep grinding the pool until you get the
"No Diving" gap.

Yo Man, Transfer Off the Roof!
Too easy, as well. Keep going in the same direction you start at, and
perform a Spine Transfer off the roof. You'll know you got it when you get
the "Happy Landings" gap.

Transition Grind Down the Hill
This one can be confusing, just because of the name. But, it's actually
easy. Grind the white flooring, and perform a Transition Grind on it.
Then, Ollie to the next white floor, and grind it. Ollie off at the end to
finish this one.

--------------------------------------------------------------------------
4.3 Kona
--------------------------------------------------------------------------
GOAL CHECKLIST:

Do a Lip Trick on Both Ovservation Decks
Win a Medal in the Competition
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II
High Score - 40,000
Pro Score - 80,000
Sick Score! - 110,000
Beat 60,000 Points in a Single Combo Run

Do a Lip Trick on Both Observation Decks
Do I really need to say anything here? *_* Too easy. Ollie up to the first
Observation Deck you start near, and perform a Lip Trick (if you Grind
instead, try launching up straighter). Then, jump into the southern pool
area and do the same on the other Deck.


Find the Hidden Tape
Pretty simple. When you start, ride all the way back to where you start
the level at. From there, you can see the shadow on the floor next to the
door. Simply Ollieing up the Vert Ramp won't get you it, though. To get
it, you have to Ollie up the Vert Ramp at an angle, and hit Grind. If you
end up doing a Lip Trick, try again. When you start grinding, Ollie off
onto the roof. From here, Ollie onto the left side of the roof, and grind
the ledge leading to the Tape. When the ledge ends, Ollie, and you'll grab
it.

Collect S-K-A-T-E Part I
VERT:
S- Start grinding the elevated floor ledge next to where you start, and
jump the gap ahead and grind again for S.
K- After a bit more grinding from S, you'll see it.
A- From K, keep grinding until you reach another gap. Ollie off there, and
proceed to the pool about a couple feet or so northeast of you. There's a
planter in the middle of it with a girl walking on it. Grind around the
planter to (or just ride over to ^_^) A.
T- From A, head northeast of that pool you're in until you see an
Observation Deck. To the left of it, suspended in the air about a feet or
two is T.
E- From T, start heading northwest. You'll come out of the pool on a
little upramp, and nearby is a "water drain" pool of sorts. Get into it,
and look around in it. Up one of the sides (the northern one) is E.

STREET:
S- Up ahead, on the ledge of the northern pool.
K- From S, jump into the pool. In the northwest area of it, K rests on a
"pink planter" of sorts.
A- After grabbing K, head southeast. On the ledge of the pool is A.
Perform a Spine Transfer to grab it.
T- After the Spine Transfer, follow the western ledge of the pool. T is on
it, next to the telephone pole.
E- On the planter in the middle of the south pool T was in.

Collect C-O-M-B-O in One Line Part I
VERT:
You'll start out facing the wrong direction, but it's good to get some
speed first. Ollie up the pool edge you're facing for a bit until you get
some good speed, then head west, and grind the planter in the middle of
the pool. You'll grab C, and after a bit of twisting around, you'll come
to the end of the planter. But, about a second BEFORE you reach the end,
Ollie off, and you should just grab O. Hit manual after that, and approach
the pool edge. Perform a Spine Transfer over it for M, and immediately
Revert and manual. Manual over to the "pink planter", and grind it for B.
Finally, Ollie off the "planter", and manual over to the walk-in (the ramp
into the pool). Grind the left ledge for O.

STREET:
The 50-50 grind is the key here. Start grinding the ledge for C, O, M, and
B, but right after you grab B, hold Right on the D-Pad, and you'll fall
into the pool. Immediately after you fall into the pool, Revert and
Manual. Head southeastern a bit and you'll see O above the air. Ollie up
to it.

Collect S-K-A-T-E Part II
VERT:
S- Over the gap in the pool. Ollie up to it.
K- From K, head over to the most northern tip of the southern pool, where
it's more like a small ramp up then a Vert Ramp. You can see K from there.
To get it, get on the other side, and Ollie up to it.
A- Right in front of the north pool's Observation Deck building. Ollie up
to it as well. ^_^
T- From A, head North. When you can't go North any more, you'll find
yourself on an elevated ledge. Grind it heading southeast, and you'll come
across T.
E- Head back to where you start the level (between the two Vert Ramps in
the northwest area of the level). Jump up one Vert Ramp, and start
Grinding heading east. the roof will turn into a telephone wire, and
you'll eventually reach E. If you haven't done so already, the Hidden Deck
is next to E.

STREET:
S- In the direction you start at. Ollie up to it. (you'll know where it is
:-P)
K- After you grab S, you should land near or on a deck with 8 grind
ledges, parallel to each other in groups of 2. From there, head northeast,
and you'll come across a Spine. K is on it.
A- Head to the eastern corner of the level. It's on the Vert Ramp there.
T- From A, head north, following the northeastern "wall". You'll come to 4
different Spines. Between the first two is T.
E- Between the other two spines is E.

Collect C-O-M-B-O in One Line Part II
VERT:
Ride up to C, and grind the ledge. When it comes to an end, Ollie over to
the other side of it, and Grind again for O.  Now, this can be confusing
right here, so listen up. :-P After the 90 degree angle shift that M's on,
it'll be another turn after a sec. Right before it starts to turn, Ollie
off and Manual. You'll grab B if you stay in the same direction. At the
end of the grassy area you're on, manual over to O, which is suspended in
air oh.. about... 6 inches. Got it? Good. ;)

STREET:
You'll see C when you start. (sounds kinda funny when you think about it
^_^) Grind the ledge for it, and keep going in the same direction. When
the ledge comes to an end, Ollie to the other side, and Grind again.
You'll grab O, M, and B on your long grind. When you come to another gap,
Ollie over and grind again for the big O.

--------------------------------------------------------------------------
4.4 Shipyard
--------------------------------------------------------------------------

GOAL CHECKLIST:
Win a Medal in the Competition
Beat Spike the Dog to His Bones
Grind the Length of the Roof
Find the 5 Hot Rivets
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II
High Score - 60,000
Pro Score - 100,000
Sick Score! - 130,000
Beat 60,000 Points in a Single Combo Run!


Beat Spike the Dog to His Bones
This one gives you a little aid from the arrows, so there's not much to
say here. Here's some tips, though...
- Spike is extremely slow, which can give you an edge, but he knocks you
over if you touch him.
- There's certain places where the bones are conveniently placed on ledges
and grindable floors. Take advantage of this for extra speed (if you need
it)
- Sometimes you'll have to jump off a Vert Ramp at an angle to grab a
bone.
There's a total of 10 bones. Just grab them all within the time limit.

Grind the Length of the Roof
You'll start out in the right direction, so just keep it in the angle when
you start moving. When you reach the wall, Wall Ride up to the top of it,
and start grinding. Grind the whole thing (don't stop when you get the
"Keep Going" gap) until you land.

Find the 5 Hot Rivets
You'll see the first one when you start. To get it, grind the ledge it's
on. Ollie off when you get it. From there, you should be able to see a
yellow "floor" of sorts, surrounded by iron frames on either side. Follow
it heading west, and when it splits, pick the south route.  After a bit,
you'll see the 2nd rivet on the eastern iron frame. From here, head east
until you come across a "pool" of water, surrounded by ramps. From here,
you should be able to see the 3rd one, suspended in the air. Use the
nearby Vert Ramp to grab it. After you grab #3, head southwest, and you'll
drop into a lower floor, where the floor is yellow. In this area, there's
also a ramp heading southeast. Ollie off it at the end, and you'll find
yourself in a double pool. Get in the western one, and Ollie off the
western pool ledge and grab #4. Well, you've been doing alot of running
around by now, but the last one is nearby the level starting place. When
you get to the starting place, go south, and you'll come across a ramp
leading up to a large funbox with a guy on it, and ramps all along the
ledges. the 5th is up there. To get it, Ollie off one of the ramps nearby
it at an angle.

Find the Hidden Tape
Head to the roof of the northwestern wall. If you don't know how to get
there, here's how:
   Head as northwest as you can go, until you come to a Vert Ramp next to
a building. Ollie up to the top of the building, and use the Vert Ramp up
there to get to the roof.
   Regardless of how you got up there, head as far west as possible
without leaving the roof. When you get there, grind the western ledge, and
right before it curves, hit Ollie. You'll grab it.

Collect S-K-A-T-E Part I
VERT:
S- Above the ramp you start near. To get it, Ollie from one side of the
ramp to the other one, so you go over the ramp. There's two Vert Ramps on
either side.
K- Head to the water-filled "pool" surrounded by ramps. It's over it,
Ollie up to it.
A- From K, head northeast until you come to three chains connecting an
"island" to the main area. Grind across one of them, and go up the Vert
Ramp there for A.
T- After you grab A, commit suicide by jumping off the edge into the
water. You'll respawn back next to the water hole thing. Head north from
here, until you come to the starting point. Now, from here, head down the
ramp. On either side of the ramp are Vert Ramps. Ollie up one of them, and
grind the wire up there heading east. You'll grab T.
E- Head west now. You'll see it on the yellow pathway again.

STREET:
S- Over the gap between the Vert Ramps (you'll see it at the beginning).
To get it, Ollie from one to another.
K- From S, head west. You'll come across it, on an iron frame surrounding
a yellow pathway of sorts.
A- From K, head just a bit south, and you will come across a giant funbox
with two ramps heading up to the top of it, and ramps all along the edges,
and there's a guy in the middle of it all. A is on one of the ramps.
T- After you grab T, head to the yellow floor surrounded by the frames
again. It's to the west of the funbox A was on. You'll see T where one of
the rivets was in the other challenge.
E- Keep heading south after nabbing T, and you'll come across E up a Vert
Ramp attached to a big machine of sorts. Ollie up to it.

Collect C-O-M-B-O in One Line Part I
VERT:
Start out grinding the ledge C is on. Right after you grab O on it, it'll
turn south. Ollie off when it turns, and manual over to the M, grinding
the ledge it's on heading southeast. When the ledge ends, you can see O
floating above a Vert Ramp. Grab it.

STREET:
Head straight out from where you start. When you reach the ledge with C,
grind it. You'll grab O right before the ledge turns south. Ollie off when
it ends and manual over to where M is, and grind the ledge it's on heading
southeast. Grind the whole thing for B and O.

Collect S-K-A-T-E Part II
VERT:
S- Above the two Vert Ramps, in between.
K- If you go down the little hill to the main level, you can see it
suspended above the right Vert Ramp. The easiest way to get it is to go
ABOVE the Vert Ramp, and ramp off to it on the ramp there.
A- When you land from K, you'll most likely land on the yellow floor path.
Head in the direction you're facing (southwest), and you'll see A on one
of the ledges surrounding the yellow floor.
T- Keep going southwest, staying on the path, and you'll come to that
trisplit. Follow the southwestern split, which will end right into a
reddish brown Vert Ramp, with a building on its right, and another Vert
Ramp on its far right. Ollie from that ramp to the other, over the
building for T.
E- When you land from the T, go south and you'll come to a ramp with green
sides, flanked by two Pools. There's also a guy with grey overalls walking
on it. The E is on it.

STREET:
S- Up that Vert Ramp you start facing.
K- Head southwest, following the yellow flooring. You'll eventually find K
on one of the ledges surrounding the "yellow flooring".
A- If you follow that yellow flooring in the direction you were before,
it'll end right in front of a Vert Ramp. Ollie up it going left. If you
aim right, you'll land on the roof. Ramp off the opposite ledge for A.
T- While in the air after grabbing A, DON'T SPIN! Instead, land heading in
the same direction: straight. You'll come across that brownish pool,
connected to a bridge with green ends. The T is on the other side of it.
E- Surrounding the northeastern pool northeastern edge (sounds funny,
huh?), there's the yellow flooring, right? Well, at a part of the ledge, a
rail breaks off from the rest and curves around the pool. E is on that
rail.

Collect C-O-M-B-O in One Line Part II
VERT:
Start out grinding the pool edge for C. When you come around, Ollie the
gap for O, then when you land on the other side, Ollie off on the right
and manual over to M. After grabbing M, manual over to the yellow flooring
headed northeast and grind the ledge on the left of it for B, and,
finally, O.

STREET:
You may feel like getting the O right now that's right in front of you,
but it's better to wait for that. Start grinding the pool ledge, and Ollie
over the gap in the middle for C. Grind around the other side, and Ollie
over the next gap you get for M. If you keep going, you'll get B. Right
when you get B, Ollie off towards the left, and manual over to that O.
--------------------------------------------------------------------------
4.5 Zoo
--------------------------------------------------------------------------

GOAL CHECKLIST:
Win a Medal in the Competition
Find the Hidden Tape
Do At Least 12 Tricks the Birds Chirp Out
Catch the Runaway Penguins!
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II
High Score - 80,000
Pro Score - 140,000
Sick Score! - 180,000
Beat 100,000 Points in a Single Combo Run!
Beat the Monkeys to the Exit Before They Escape!

Find the Hidden Tape
This is probably the easiest one in the game. First off, climb into the
lion exhibit. Ollie up the left Vert Ramp, heading left. If you have
enough Air stat points, you should be able to reach it. If not, take the
long way by going around, and Ollieing up onto the roof of that building.

Do At Least 12 Tricks the Birds Chirp Out
Pretty freaky, huh? Birds chirping out tricks? Sounds like Activision was
a little desperate. :P Anyways, the tricks you have to do are random, so
there's literally no way of explaining this. Consult the Trick List in the
Pause menu if you don't know how to do a trick.

Catch the Runaway Penguins!
The first three are right ahead. ^_^ As for the other 2, they're at
different places. Ollie up the northeastern wall aiming left, still in the
penguin room, so you land in the other exhibit and get the "It's
Freezing" gap. Make sure you don't Ollie as far out left as the rhino
exhibit, though. The penguin should be right next to where you landed.
After grabbing #4, go back up the ramp that leads to the penguin exhibit,
but instead of heading west to the actual exhibit, Ollie off that hard-to-
see Vert Ramp on the side of a building. From there, head to the level
wall and Ollie up the Vert Ramp heading left, so you land on the top of
the Aquarium. The last one is up there.

Collect S-K-A-T-E Part I

VERT:
S- You'll see it when you start. :)
K- In the middle of the level, there's a giant hill that has rails on both
ends and ramps heading up on either side. At the very top, T rests on a
rail.
A- After grabbing K, head down the ramp via the western side, and stay in
that direction until you come to a ticket building with ramps leading up
to it on all sides. K is on one of the rails surrounding it.
T- Head to the western corner of the level, until you come to a caged-in
room with birds surrounding the top. T is up one of the walls made of Vert
Ramps. Ollie up to it.
E- Still in the same room as T, Ollie up the northwestern wall, and grind
the rail the birds are on. You'll see E right in the middle of two birds.

STREET:
S- You see it when you start.
K- Keep heading in the direction as you were before, and you'll come to a
planter filled with water. Grind around it, because K's on it.
A- Head to the western corner of the level, and you'll see a circular
ticket boot, with ramps coming up to it all around it. A is on one of the
rails surrounding that. Grind it heading west.
T- After grabbing A, keep going in the same direction when the rail ends,
and you'll go up a Vert Ramp. Perform a Spine Transfer and you'll grab T.
E- You should now be in the monkey exhibit (you'll know... there's a
monkey running around in circles ^_^). From here, exit south, and hug the
southern wall until you come up to E on a bench.

Collect C-O-M-B-O in One Line Part I
VERT:
This is a difficult one, but don't take my word for it.
Ollie up the Vert Ramp heading west so you grab C, but also go up to the
greyish-colored Vert Ramp, a little higher than where you start (you'll
know you're going in the right direction if you get the "Farm Animals"
gap). When you land on the ramp up there, Revert, and manual over to that
rail on the side of the ramp. You'll eventually reach O, and soon you'll
come to a wall of sorts blocking your path. Grind it, for M is on it. When
it ends, hold in Grind to get the other side. I'll show a bit of a diagram
for this:


    WEST
                 Direction you're coming from                EAST
               --              /\  /\
         |   --               /  \/  \
         | --          +-----/--------\---------+
         |----         |------------------------|
                       |  |    |  |   |    |    |
                       |------------------------|
-+--+-+---+---+--+--+--| |   |   |  |    |    | |--+----+-----+----+---+--
 |  | |   |   |  |  |  |------------------------|  |    |     |    |   |
 |  | |   |   |  |  |  |   |   |   |   |    |   |  |    |     |    |   |
 |  | |   |   |  |  |  |------------------------|  |    |     |    |   |
 |  | |   |   |  |  |  +------------------------+  |    |     |    |   |


When you reach the eastern rail, Grind it, and it'll lead to B. After you
grab B, Ollie off heading right, and manual. Manual over to the Vert Ramp
next to the wall and Ollie up for O.

STREET:
Start grinding that ledge ahead, and you'll come across C, and eventually
O. The O, however, is at the end of the ledge. Don't worry about manualing
when it ends, just hold in Grind. You'll grind the corner of the red
floor, which will lead to M. Once you grab M, keep grinding for about 2
feet or so, when the ledge turns right. At that point, Ollie off right
before it does so, and manual straight ahead. Ollie up the Vert Ramp next
to the Jeep and grind heading west for B. Keep grinding, and you'll
eventually grind out of the lion exhibit, and onto a roof, and, finally,
onto a rail heading down. O is on that.

Collect S-K-A-T-E Part II
VERT:
S- You'll start in the right direction, so just head that way and Ollie
off the Vert Ramp. You'll grab it.
K- From S, Ollie off the other end of the roof you're on, so you jump over
the lions. If you miss it, Ollie up to it on the nearby Vert Ramp.
A- Head straight forward from the Jeep's front, until you come across a
planter filled with water. Ollie up one side to the other for A.
T- Keep going in the same direction, and you'll come across the circular
Ticket Booth. Wallie up to the top of it and grind the roof until you
reach T.
E- From the Ticket Booth, hug the western wall heading north, and you'll
find a break in it which leads to a Vert Ramp with a wire above it. Grind
that wire, and grab E.

STREET:
S- Ollie up the Vert Ramp ahead aiming a little west so that you grab S
and land in the rhinocerus exhibit.
K- K should be right next to you after you grab S.
A- Now, get into the adjacent elephant exhibit. A is in the northwest
corner there.
T- From A, hug the southwestern wall, and you'll see T on a "ramp" of
sorts. Grind the ledge for it.
E- Keep grinding from T, heading east, and you'll come across E on a wall.
Grind it.

Collect C-O-M-B-O in One Line Part II
VERT:
Grind the ledge of the Vert Ramp ahead for C, and keep grinding, heading
west. You'll grab O before it ends, but right before it does, Ollie.
You'll come out of the penguin exhibit and grab M if you Ollied at the
right time. If you missed, try again. Make sure you grind the ledge of the
ramp M's on. It'll end as well, and you'll fall into the rhinocerus
exhibit. Hold in Grind while you're falling down to it, so you grind the
Vert Ramp. If you stay on, you'll grind all the way to solid land again,
while in the process nabbing B and O.

STREET:
This one can be a bit confusing, so listen close. Ollie up the green Vert
Ramp C is on, and fall into the elephant exhibit, and revert, then go back
up the ramp and grind the ledge heading east. It'll take you to O, and
then M. Right after you grab M, the ledge will end. Manual when you're
back on solid ground, and grind the bench nearby for O.

Beat the Monkeys to the Exit Before They Escape!
Alright, you have arrow aid in this one, but I'll give you a little tip:
the monkeys can hurt you. Other then that, just pick what you think is the
quickest route. :)

--------------------------------------------------------------------------
4.6 London
--------------------------------------------------------------------------

GOAL CHECKLIST:
Win a Medal in the Competition
Collect 5 Subway Tickets
Find the Hidden Tape
Do at Least 20 Tricks for the Fans in the Subway!
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II
High Score - 100,000
Pro Score - 160,000
Sick Score! - 200,000
Beat 110,000 Points in a Single Combo Run!
Crossbone/Benihana 'Tween the Ramps
Bet You Can't Beat These Three Combos...


Collect 5 Subway Tickets
The first is straight ahead; perform a Spine Transfer to grab it. From
there, get out of the pool and head to the northern wall, where you'll
find a line of 3 houses, with Vert Ramps in between each one. The second
ticket is on the third house's roof. After grabbing #2, hug the eastern
wall until you find a door on a yellow building. The third one is above
it, on a ledge. Use the adjacent Vert Ramp to get it. After grabbing that
one, head out into the middle of the road nearby, and follow the yellow
line heading south. You'll eventually see the 4th ticket, near a giant
planter of sorts. From there, head to the southeastern corner of the
level. You can see a river there, and wires surrounding the northeastern
and southwestern walls. To get the last one, hug the northeastern wall,
and it will lead up a hill. From here, grind the ledge and it will take
you to the last ticket, suspended in air. Ollie at the end of the ledge
and grab it. Once you finish this goal, the subway will open up in the
southern corner of the level.

Find the Hidden Tape
If you follow the northeastern wall, you will eventually find a door.
Ollie up the adjacent Vert Ramp, and grind heading east. Eventually it'll
curve, but right before it does, Ollie off. You should grab the Tape. If
you miss, try again.

Do at Least 20 Tricks for the Fans in the Subway!
The tricks are all random, so I can't help you. But, if you don't know how
to perform a certain trick, consult the Trick List in the Pause menu.

Collect S-K-A-T-E Part I
VERT:
S- Up the Vert Ramp ahead.
K- When you land from S, stay in the same direction, so you go into the
middle of the level. K is on the left Spine there.
A- Head to the northern tip of the middle area, and you'll see a rail.
Grind it heading East, and it will lead to A.
T- Keep grinding. At the end, you should see T a few feet away, on an
adjacent ledge.
E- Head south from here, until you come across a giant planter in the
middle of the street. Up one side is E, suspended in midair.

STREET:
S- You'll see it when you start. Ollie up to it.
K- If you head into the middle of the level, you'll see to fountains with
a red circle in the middle. Grind the left one's circle for K.
A- It's in the southern tip of the middle area. Grind for it.
T- Follow the yellow line on the nearby road, going south. Eventually,
you'll come to it. It's on a ledge. Grind it.
E- After grabbing T, head northeast. You'll see it on a ledge, near the
ramp that leads down.

Collect C-O-M-B-O in One Line Part I
VERT:
First, Ollie up the Vert Ramp for C, then Revert and Manual across the
street, but make sure you grab O in the middle. Now, grind the ledge at
the other side heading northeast. Keep grinding until the ledge turns into
a rail. Ollie up to the rail, and continue your grind. It'll lead to M.
Right when you grab M, Ollie off aiming east, so you land on the other
ledge. Grind that as well, and you should grab B at the end of it.
Immediately hit manual, and manual over to the giant planter in the middle
of the street. Ollie up the end with O on it with enough speed so you grab
it.

STREET:
You're already in a good starting direction, so just go forward. When you
come across C suspended between the Spines, just go up one to another.
Don't Ollie for the air. You don't realy want air, because you'd miss O
while trying to position yourself in midair. Just go over it, so you just
barely grab C, and revert on the other side, then shift to a manual. grab
O, and then grind the nearby rail heading east. The rail holds M and B.
When it ends, manual over to the giant planter in the middle of the
street. Ollie up the side with O on it with enough speed so you grab it.

Collect S-K-A-T-E Part II
VERT:
S- Up the Vert Ramp ahead... keep riding forward and Ollie up to it.
K- When you come back down from S, head over to where the 3 buildings are
lined up on the northwest wall of the level. The third one has it on it;
grind the Vert Ramp for it.
A- It's between the first and second buildings. Ollie from one to the
other.
T- It's in the western corner in the middle area of the level.
E- This one is in the southern corner in the middle area of the level. ^_^

STREET:
S- Between the first and second buildings ahead. Ollie from one Vert Ramp
to another for it.
K- It's between the second and third buildings. Ditto as above. ;)
A- From K, follow the road heading north until it turns 90 degrees. There
should be a Vert Ramp next to a door there. Ollie up the Vert Ramp and
grab A.
T- In the northern corner in the middle area of the level.
E- In the eastern corner in the middle are of the level this time. Kinda
funny, huh? +_+

Collect C-O-M-B-O in One Line Part II
VERT:
You'll have to do quite a bit of manualing, so make sure you have your
Manual Balance stat up. You'll start out near C. Grind the ledge it's on
heading south. When it ends, manual over to the giant planter in the
middle of the street. O is on a ledge there; grind it. Immediately after
you grab O, Ollie off and manual in the same direction. M is on the
sidewalk ahead, and B is on a ledge heading down. Grab both, and when you
land from B, head just a bit forward until you see a Vert Ramp on the
left. Ollie up it for O.
Note: This challenge takes an extreme amount of balance. If you don't do
it the first time, try again. It takes time. Practice is key here. You can
do it. :)

STREET
This one can be confusing, so bear with me. When you start out, you'll see
C, but instead of Ollie between the Vert Ramps for it, grind the Vert Ramp
ledges from one to the other. Keep grinding, and Ollie between each gap. C
and O are between the first and second and second and third buildings,
respectively. Remember to stay slow so you just make it between them. You
don't want speed. Right when you grind on the last one, Ollie so you land
on the grindable ledge that turns 90 degrees. When it ends, Ollie off so
you land on the corner of the street, and grind it. M and B are on it.
After you grind the entire ledge, Ollie off and manual straight ahead, and
grind the ledge you see going south for O.

Crossbone/Benihana 'Tween the Ramps
Very simple. Head over to where it indicated to go to, and perform the
trick that you have to do. For Vert, it's a Crossbone; for Street, it's a
Benihana.

==========================================================================
5. Before You Go Pro (Pro Challenges)
==========================================================================

*************
* Tony Hawk *
*************
Location: CA College
Goal: Tony, Transfer the "Senor's" Gap Three Times in a Row and Hit the 3
Tricks That are Asked of You!

The goal of this challenge is to perform the Senor Bootleg's Gap three
times. In case you don't know, the way to get the gap is to Ollie off the
roof's Vert Ramp going west so you fall off the roof and onto the spine
below. You might want to try it a couple of times just to get used to it.
The first trick that is asked of you is an Airwalk. The second, a Kickflip
to Indy. Finally, you have to do the legendary Indy 900. Remember, on the
last one, you won't be in a good landing position. Be sure to fix your
direction before landing.

*****************
* Bob Burnquist *
*****************
Location: London
Goal: Win a Gold Medal in the Competition! Except in This Competition You
Must Start Tricks From Switch!

Well, since this isn't really anything that has to do with strategy much,
I can't help ya here. Just remember to press R to go to Switch Mode when
you start, and whenever you land, make sure you go back to Switch Mode.
You'll know you're switch when you see the board icon with the word
"switch" in the upper-left corner, next to the Special Bar.

*******************
* Steve Caballero *
*******************
Location: Kona
Goal: Cab, Go for Broke and Get 12 Feet of Vert in 3 Tries!

In this Pro Challenge, you must get the amount of air you are asked for 3
times. To do this, it is VERY helpful if you have your Air, Hangtime,
Speed and Ollie stats maxed out. The first one is 7 feet of air, followed
by 9 feet, and finally 12. If you still don't get the required amount, try
going up and down the Vert Ramps a few times before going at it, so you
have enough speed.

*******************
* Kareem Campbell *
*******************
Location: London
Goal: Win a Gold Medal in the Competition! Except in This Competition You
Must Start Tricks With A Nollie!

This is the same as the other competitions, but you must start your tricks
with a Nollie. To do this, press L while you're still on the ground. The
board icon will show up in the upper-left corner, but this time with the
word "Nollie" plastered upon it. Remember to do this whenever you attempt
a trick. ;)

*****************
* Rune Glifberg *
*****************
Location: Kona
Goal: Get 4 Combos of 50K+ Points Each, Using 1, 2, And Then 3 Spines!

This is EXTREMELY difficult. I say without a doubt that this is the hardest Pro
Challenge in the game. But, it is possible. First, collect all the Stat Points
before you attempt this one, you'll need them. Once you're filled to the max on
each skill, choose your favorite (and most point-earning) grab tricks. Use grab
tricks because you can hold them in, and keep your Special meter up, thus
making you faster. Now start the challenge. Now, you have a 1:00 time limit, so
don't hesitate to ride up and down each of the two spines you're between, as if
it were a half-pipe. Now, once you think you've got some good air, go off the
northern spine, and do a Spine Transfer while you do a trick. This will get you
some points. *ALSO* Remember, you never have to move your character. Keep them
going in the same direction as when he started. Another thing to remember is to
actually hit the trick combination first, then hit L+R IN THE AIR for the Spine
Transfer. It has come to my attention that if you Spine Transfer too early, you
won't get the gap you need to ensure success, "Ride the Waves". After the first
spine, Revert, manual, and then do some more jumping for points. Finally, land.
Second time around, you'll have to hit 2 spines. Use the same strategy as
above, but after going over the first spine and going up the Vert Ramp ahead
once, Revert, and manual over to the western spine, then Spine Transfer on that
as well, remembering to pull off a special grab. Now, for the most difficult
task on the last round: keeping your speed. Once again, do what is mentioned
above, going on the two spines, then Revert after the second spine, and manual
over to the southern Spine, then go off that as well. *Phew!*

**************** Eric Koston *
***************Location: Alcatraz
Goal: Eric, Go "The Distance" Downhill, And Do 5 Transition Grinds In The Same
Combo Along The Way!

Simple. Start out by 50-50 grinding the ledge straight ahead. Now, along the
way down, you have to transition grind 5 times. This can be easily done by
pressing Down+Down+A and then Down+Down+R, and after you do this and the ledge
ends, simply land.

***************
* Bucky Lasek *
***************
Location: Kona
Goal: Bucky, The Fans Want You! Don't Disappoint Them.
Now, this is all skill. You have to perform the tricks asked of you. You have
to do at least 15 of them the first time around. If you don't know how to do a
certain trick, consult the "View Tricks" option from the Pause Menu. The second
round, you only have to do 7 of the tricks, but they are double tricks. Which
means that you have to do both at the same time in the air. That will do it.

***************
* Bam Margera *
***************
Location: Zoo
Goal: Rabid Monkeys!! Calm Them By Doing 15 Tricks They Request!
Once again, a test of skill. Use the surrounding Vert Ramps to perform the Lip
Tricks. Other than that, if you don't know how to do a trick, consult the Trick
List.

*****************
* Rodney Mullen *
*****************
Location: Kona
Goal: Rodney, Show Us Some Flatland Tricks!

This can be quite the difficult task, but there is a complete list of Flatland
Tricks in the Trick List in the Pause Menu. In this first round of the Pro
Challenge, you must perform 15 tricks. The second round, though, involves
Flatland Transitions. You must perform 10 of them. You just have to do both
tricks in a single manual.

**************
* Chad Muska *
**************
Location: London
Goal: Chad, Keep a Combo Line Around The Park And Include 5 Grind Transitions!

This is related greatly to Eric Koston's Pro Challenge. Start off by grinding
the ledge to your character's right going northwest. When it curves, it then
ends. When it does end, stay in the same direction and hit Grind again so you
grind the curb. When you come to the round rail on the other side, Ollie up to
it and grind it. You'll curve all the way around. But, during all this, be sure
to fit in 5 of those pesky Grind Transitions. Best way to do this: Down+Down+A,
Down+Down+R. <---- This tip was contributed by


*******************
* Andrew Reynolds *
*******************
Location: Shipyard
Goal: Andrew, Make "The Grand Transfer" Over the First Spine, And Then the
Second One All In One Combo!

This is a fairly easy challenge, if you know what to do. You start off on the
roof of the northwestern buildings. Up ahead, there is a Vert Ramp which can be
used for a Spine Transfer. Go up it and do a Spine Transfer on it, then revert,
then manual across the small distance to a second Vert Ramp. But, when you go
off it, aim to the right so you jump off the roof via the Vert Ramp, and while
in midair, press L+R for the Spine Transfer. You'll transfer over to the other
side, and that gives you the goal.

******************
* Elissa Steamer *
******************
Location: Kona
Goal: Elissa, Beat the Boys At Their Own Game By Cranking Out Some Combos!

"Beat Bucky Lasek's 100,000 Point Combo!"
"Beat Eric Koston's 200,000 Point Combo!"
"Beat Bam Margera's 300,000 Point Combo!"

This Pro Challenge is pretty difficult, if you don't have high stats. Simply
put in as many tricks as you can in one line. But, ALWAYS REMEMBER TO REVERT,
AND MANUAL WHEN YOU CAN. First you need 100,000 points, then 200,000, and
finally 300,000 points. The first one can easily be done by grinding on the
pool ledges. The second one can be accomplished the easiest by performing Spine
Transfers and tricks on the spines ahead. Finally, the last one can be stringed
together with grinding the ledges and manual tricks.

***************** Jamie Thomas *
****************
Location: CA College
Goal: Jamie, Bust Out 3 Tricks Today For the Video Shoot!

This is pretty easy. The first trick that you have to do is Crooked Grind
(usually A+up right) on the ledge leading down that's right ahead of you.
Remember, though, even if you stick in a No Comply, or even a Nollie at the
beginning, it won't work. You have to get both the Crooked Grind and the gap
going down. The second trick is Crook Big Spin Crook grind the ledge on your
right (not your character's right). The Crook Big Spin Crook is a special
trick, so read the Trick List for what the combination is if you don't know it
already. Just keep grinding until the ledge ends. The final trick is doing a
Sal Flip across the bridge. Use the ramp up as a ramp and do the trick
(Up+Up+L). Also, do it from the north part of the bridge to the south. It won't
work if you go from south to north. If you mess up the first time, go back and
do it again. Don't do it coming back.

********************************************
* Mindy/Frycook/Momo/Roger/Create-a-Skater *
********************************************
Location: Alcatraz
Goal: You have 5 minutes to score 1,000,000 points! Good luck.

Not much to say... you have plenty of time to score the big million. Just
remember to string combos whenever you can, but don't take risks if you have a
big combo going. Instead, land it and then go for it. :)

==========================================================================
6. Pro Tour Walkthrough
==========================================================================
--------------------------------------------------------------------------
6.1 CA College
--------------------------------------------------------------------------

GOAL CHECKLIST:
Get a High Score of 100,000 Points
Get a Pro Score of 160,000 Points
Get a Sick Score of 200,000 Points!
Get a Combo Score of 110,000 Points!
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II

Find the Hidden Tape
In the center of the level, there's a sewer with a bridge, right? Well,
head over to it. Get in one side of the sewer, and Ollie to the other and
grab the Tape.

Collect S-K-A-T-E Part I
VERT:
S- On the planter ahead. Grind it.
K- Head into the pool area at the northwestern area of the level. Go up
the ramp there, and Ollie up onto the roof of the building, but position
yourself so you grab K on the way up.
A- Skate around the building until you find a wire heading north. Grind
it. A is on it.
T- Now, the wire will eventually turn into the ledge of a line of
buildings. When it ends, don't Ollie to the other side. Instead, fall onto
the red-and-white striped roof, and grind the ledge there heading north.
When it ends, Ollie to the wire sticking out from the Parking Garage and
grind it. You'll grab T in the process.
E- Head in the same direction as you land and keep going until you reach a
rail going into a building entitled "Woodland School". Grind the rail, and
when it ends, perform a Wallie on the wall and grind the top of the roof,
then land there. Grind the top of the ledge and grab E.

STREET:
S- Suspended in air on the Vert Ramp ahead. Grab it at an angle so you
fall into the pool below.
K- Grind around the pool until you grab K.
A- Exit the pool area via the southeast exit, and go straight into the
other "pool" ahead. Go up the side A is on and grab it.
T- Head into the southern corner of the level. T is on the Spine in that
area.
E- If you grabbed T by performing a Spine Transfer going north, keep going
in that direction until you come to a ledge, then go left. If you didn't,
go over in that direction. Anyways, you'll end up at the two bulletin
boards/benches after a bit. Now, head a few feet northeast, but DON'T
OLLIE OVER THE LEDGE THERE. Instead, grind it heading southeast. Right
before it curves, Ollie straight ahead. You should grab E. If you don't,
try again.

Collect C-O-M-B-O in One Line Part I
VERT:
Ollie up the Vert Ramp ahead and grind the ledge for C. Immediately after
you grab C, Ollie to the other ledge ahead. Along the way, you'll grab O
and M before it ends. Right after grabbing M,, Ollie off so you land in
the street, and manual over to the ledge on the right side of the road.

STREET:
Start grinding the ledge there, heading southeast. When you come to the
gap with C on it, Ollie over it, and grind again. Keep going, and you'll
grab O on it before it curves, then ends. When it ends, manual onto that
planter there for M, then manual over to the ledge there, and proceed
grinding heading southeast again. It will curve, then a series of gaps
will follow. Ollie over them. B is on the first one. When you finally come
to rest when the ledge ends, manual straight ahead, and Ollie up the Vert
Ramp there for O.

Collect S-K-A-T-E Part II
VERT:
S- Up ahead, between the ledges. Ollie when you get near it.
K- On the spine in the souther corner of the level, next to the big
building.
A- From K, hug the western wall heading north until you come to a pool in-
ground with a ramp heading down into it. Up one side is A.
T- In the pool in the very northwest corner of the level. Ollie up the
north edge where the shadow is.
E- From T, go up onto the roof of the adjacent building via the ramp
there. Once you're up, grind the wire there that's heading south. E is on
it.

STREET:
S- Hop up the Vert Ramp in the sewer ahead, and Ollie up for it.
K- Same as above, but in the other sewer side.
A- After grabbing K, exit south. Hug the eastern wall in the middle area
until you come to the ramp leading out there. A is on it.
T- Remember the two Vert Ramps in the western corner of the level? Well,
Ollie off the one on the left, and Grind the ledge heading left up high.
It'll take you to T.
E- Keep grinding. It'll eventually curve and end. When it does, Ollie to
the wall there, and Wallie over the gap between the buildings. You should
grab E.

Collect C-O-M-B-O in One Line Part II
VERT:
Start out by Ollieing up the Vert Ramp ahead and grinding the ledge so you
grab C. Keep grinding until it curves. Right before it does curve, Ollie
straight ahead so you land in the street and grab O. Manual over to the
rail and grind it, and when it ends you should grab M. Keep grinding so
you go over to the other rail and grind that one as well for B. O is on
the side of the street, follow it either in a manual or a grind until you
see it.

STREET:
Start by Ollieing up the Vert Ramp ahead and grinding the ledge of the
building heading west and grab C. When it ends all the way, Ollie off
straight ahead, grab O, and hold in Grind. You should grind the ledge
below and grab M. Immediately after grabbing M, Ollie off onto the street,
and manual over to the rail on the side and grind it for B. When the rail
ends, manual south and grab O. It's right next to the street.

--------------------------------------------------------------------------
6.2 Alcatraz
--------------------------------------------------------------------------

GOAL CHECKLIST:
Get a High Score of 150,000 Points
Get a Pro Score of 200,000 Points
Get a Sick Score of 250,000 Points!
Get a Combo Score of 130,000 Points!
Disarm the Bombs!!
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II

Disarm the Bombs!!
The first one is near the building in the southern corner of the level, on
a white floor strip. For #2, get onto the roof of the building in the
souther corner via the two Spines, and grab it up there. From there,
proceed up the hill there to the 2nd floor and grab the next one there.
Where the two ramps leading their opposite ways up and down connect,
there's a curve in the ledge. Ollie up it and proceed that way. Keep going
that way until you grab #4 and #5 on it.

Find the Hidden Tape
To start out, head to the most northeastern area on the bottom floor (the
area with spines and Vert Ramps aplenty), and get into the "halfpipe" made
up of a Vert Ramp alont the wall and Spines on the opposite side. The Tape
is up on the roof of this area. To get it, Ollie off the Vert Ramp part of
the "halfpipe" and grind the roof ledge, and fall onto it. Slowly make
your way over to the Tape.

Collect S-K-A-T-E Part I
VERT:
*TIP* This challenge takes place entirely on the top floor.
S- It's up ahead, suspended in air. Perform a Spine Transfer and grab it.
K- When you come down, go a bit south so you reach the middle rail that
leads to the broken pathway. Grind it for K.
A- Keep grinding, and when you see A, Ollie up for it. You can't reach it
just by grinding.
T- By the time you grab A, you should see T, on the U shaped ledge. Grab
it.
E- The final letter is above the door that leads into the Cell Block. Use
the Vert Ramps on either side to grab it.

STREET:
S- It's up the ramp ahead. Ollie up to it.
K- Climb back on the roof. K is up in the air on the northwestern wall.
Grab it.
A- A is in the northeast corner of the roof. Grab it, then Ollie off into
the pool below.
T- Grind around the pool and grab it. It's on the perimeter of it.
E- Now, follow the path that leads south. You'll see E before you even
make it over to the Cell Block door. Grind the ledge it's on for it.

Collect C-O-M-B-O in One Line Part I
VERT:
C is up ahead. After you Ollie up to grab it, come back down, Revert, then
go back up again and Spine Transfer into the pit below. You should have
just enough speed to make it to the top of the pool ledge. Grind it all
the way around, pulling transition grinds to increase your speed. Also, O
is on the ledge of the pool. Right after you grab it, Ollie out of the
pool and grind the ledge there for M. Keep grinding it, down the hill,
until you grab both B and O, then land.

STREET:
Start out by grinding the ledge ahead for C. Right before it turns, Ollie
off so you land on the rail below and grind it. After the broken pathway
gap, change over to the rail in the middle by manualing over to it. When
that ends, you'll grab M. From there, manual over to the door of the Cell
Block. B is on the Vert Ramp to the right of it. Ollie up to it. It's not
really high, don't worry about that. Finally, get over to the left part of
the U shaped ledge and grind it for O.

Collect S-K-A-T-E Part II
VERT:
S- That S is REALLY far away, isn't it? Once you make your way to it,
Ollie up to it.
K- From S, get to the closest ramp up to the second floor, but DON'T GO
UP. Instead, grab K in the grass a few feet away.
A- Now go up. Go up by grinding the left ledge. When it ends at the half
floor, Ollie off so you land on the first floor again and grab A.
T- From A, head to the ramp up to the second floor that's closest to the
building. It's on the curve there.
E- Now, head up that way. E is on the way. It's impossible to miss! ^_^

STREET:
S- Above the broken path gap. Grind until the rail ends, then Ollie up to
it and land on the other rail.
K- Keep grinding until the rail ends. K is straight in front of you. You
have to use the rail you were just on and Ollie off it to grab it.
A- From K, you should see the ramp heading down. Connected to the ledge
going down is a flooring that goes out for about 10 yards then drops to
another level just like it. Follow it. When you fall, you should be on a
planter. Grind the ledge looking over, and when you come to a gap, Ollie
over to A, then fall down to the 2nd floor.
T- Once on the second floor, Ollie off the Vert Ramp there heading a
little right so you grab T and land down on the first floor's spine.
You'll know you went the right way when you get the "Holy Frijoles!" gap.
E- In the "halfpipe" in the same area as the spine you landed on, you
should see E on one part. Ollie up to it. Grab it.

Collect C-O-M-B-O in One Line Part II
VERT:
You start out by Ollieing the gap in the Vert Ramps and grabbing C. After
grabbing it, Revert then manual over to the rail guarding you from falling
in the water. Grind it heading south, and right after you grab O, Ollie
off onto land, and manual. M is on a white flooring strip in the immediate
area of where you land. Grind it heading south. When you come to the
bench, grind the ledge behind it until it curves. Right before it does,
Ollie off and you'll grab B. Finally, manual over to the building in the
southern corner of the level, and Ollie from one Spine to another and grab
O. This takes a tremendous amount of speed to do. If you find it
difficult, switch to a skater with the Street type. (See below)

STREET:
C is straight ahead, on a white flooring strip heading down. Grind for it.
You should get the Swimming Team gap. That strip will end, and another one
will start, so Ollie to the next one and grind that one as well for O.
When that one ends, you should be on the bottom floor. Manual over to the
building heading in the same straight direction as when you got off the
strip. Manual all the way over to the Spine, and Ollie from one Spine to
the other and grab M. You should also get the "Mr. Business" gap. Revert
when you land, and manual straight ahead (northeast). B should be on a
bench about 10 yards away from the building, and O is a little farther
then that, on a white flooring strip.
--------------------------------------------------------------------------
6.3 Kona
--------------------------------------------------------------------------

GOAL CHECKLIST:
Get a High Score of 200,000 Points
Get Pro Score of 250,000 Points
Get a Sick Score of 300,000 Points!
Get a Combo Score of 150,000 Points!
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II

Find the Hidden Tape
If you have good stats, this is, by far, the easiest Hidden Tape in the
Pro Tour. It's at the northeastern Observation Deck building. Ollie up to
it. It may take more than one shot at it. It's pretty high.

Collect S-K-A-T-E Part I
VERT:
S- It's on the Spine dead ahead. Do a Spine Transfer on it.
K- From S, you should note that in the area you're in, there are 4 spines
lined up. S was on the northern one. K is accessible via the southern one;
use it to grab K in the air.
A- Drop into the pool a litte west. Now, you should see that there is a
telephone wire surrounding most of the pool. Go over to the Observation
Deck and Ollie up to the deck and grind the wire heading east. It'll curve
180 and go north. By the time it finishes the full turn, you would've
already have grabbed A.
T- Right after it finishes the full turn and goes straight north, Ollie
down into the pool again. It will ramp down, and it will form a spine with
the southern point of the other pool there. Perform a Spine Transfer and
grab T on it.
E- Finally, E is at the Amateur Tour starting place (the building attached
to the northwest wall of the level). To get it, grind up the rail there
and Ollie up to it.

STREET:
S- It's up ahead. Use a Spine Transfer to grab it.
K- If you stayed in the same direction you started this challenge at, you
should find it straight ahead, suspended in air. Use your Up+Ollie jump so
you jump out of the pool, over the grass border, and into a giant halfpipe
on the other side.
A- From K, head to the northern corner of the level. From here, head
southeast, being careful not to fall into the pool. You should see it
ahead. Grind the ledge it's on.
T- Remember they guy who asks you if you want a lift? Well, T is really
close to him. If you don't know where, then just head to the starting
point in the Amateur Tour. By now, you should've seen the T on the right
side of the building, above a planter. Use the planter for an extra boost,
and Wallie up to it.
E- Same as T, but on the left side of the building.

Collect C-O-M-B-O in One Line Part I
VERT:
It starts you out in a bad place... you need to get over to C before you
do anything. Once you're over to it, begin by grinding the west ledge,
Ollieing when it ends so you grab C, and grinding the ledge on the other
side. When that one ends, manual forward to the Spine. Perform a Spine
Transfer and grab O. On the other side of the Spine, revert and manual
over to the curved Vert Ramp in the eastern corner of the level. Grab M
there, then manual over to the 4 Spines, a little north of M. Ollie from
the southern Spine to the eastern Spine and grab B. Finally, O is
accessible via the southern Spine. Ollie off the left side of it to the
Observation Deck's Vert Ramp and grab it.

STREET:
C, O, M and B are all very easy to get. If you grind the ledge ahead of
the starting point and watch carefully where the gaps and higher floors
are, you'll be fine getting these, as they are all lined up along it.
After the ledge ends at the souther corner of the level, however, hit
manual and follow the southeastern wall. About 10 feet away is the funbox
with 4 ledges coming out on both sides. You should see O on one of the
closest ones to you. Grind for it.

Collect S-K-A-T-E Part II
VERT:
S- You know the drill. You see it when you start. ^_^ But to get it, you
need a lot of air. Make sure your stats are up.
K- You know in the middle of the level where the pool turns into a
halfpipe? Well, K is there. Use a Spine Transfer so you land in the
northern pool.
A- Ride over to the building on the northwestern wall. When you get there,
Ollie up one of the Vert Ramps there next to the door and go on the roof.
Grind the wire heading northeast. After you grab A up there, Ollie off.
T- Go in the halfpipe entrance there. It's up one of the sides, almost as
far north as you can go in the halfpipe. Ollie up to it.
E- Up the side opposite the Observation Deck.

STREET:
S- Between the two ledges on the funbox.
K- After you land from the 2nd ledge from S, head straight forward. K is
right there, next to the Spine.
A- On the curved Vert Ramp in the eastern corner of the level.
T- At the 4 Spines, between the southern and eastern ones.
E- From the northern Spine, hug the northeast wall until you come to the
Vert Ramp with three ledges at the top to grind. Ollie over that and
you'll come to the Observation Deck. Go up that Vert Ramp there and grab
E.

Collect C-O-M-B-O in One Line Part II
VERT:
First off, go up the halfpipe in front of the Observation Deck there and
grab C. Revert at the bottom, then turn around and grind the halfpipe
ledge, going east. Keep grinding and you'll grab O before there's a gap.
Jump the gap and proceed ginding from M. There'll be a curve right next to
it. After the curve, Ollie off onto land, and grind the white ledge for a
bit until you have B and O. Then, Ollie off.

STREET:
First, Ollie up the Vert Ramp on the side of the building and grab C. When
you come back down, revert, then manual in the same straight direction.
Grind the ledge ahead, and you'll get O. It'll make a slight level-out, so
Ollie over to the other side and grab M. The ledge will then elevate up a
bit after a curve, so Ollie up and grind again. You'll also get B here.
Finally, after you grab B, the ledge will make a little "secret" turn
behind the Observation Deck and turn you toward the halfpipe. When it
ends, Ollie up and grab that O.

--------------------------------------------------------------------------
6.4 Shipyard
--------------------------------------------------------------------------

GOAL CHECKLIST:
Get a High Score of 250,000 Points
Get a Pro Score of 300,000 Points
Get a Sick Score of 350,000 Points
Get a Combo Score of 170,000 Points
The "Ghost" of Spike is Coming Back! Quickly Gather All the Bones Before
He Does
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II

The "Ghost" of Spike is Coming Back! Quickly Gather All the Bones Before
He Appears!
Alright, this challenge sounds SOOO corny! Why not just say that he wants
to get his bones back before he comes, or wakes up? Just my opinion. >_<
Anyways, you also have the arrow help. Just follow the direction indicated
and collect all 10 bones before the timer goes off. ;)

Find the Hidden Tape
This Tape seems very difficult, but it's rather easy. Ok... you need to
head to the southern area of the level (where that big building thing is
with wires connected to it ^_^). See the shadow of the Tape way up there
underneath the building thingy? Impossible? No. Hard? No. Simply go down
to the most southern corner of the level (not the rail out in the water),
grind the Vert Ramp heading northeast, and Ollie when it lands on the
Spine, and it will take you between the two wall things. From here, just
Ollie over to it and grab it.

Collect S-K-A-T-E Part I
VERT:
S- On the Vert Ramp ahead. Spine Transfer to grab it.
K- After you land from the Spine Transfer, keep going straight. There'll
be a miniature spine there. Spine Transfer on this one as well and grab K.
A- Head as far south as you can without falling down to the regular level.
See A suspended in air? Ollie up to it.
T- Now fall back down to the regular level. Go as far west as you can
there without going back up. Now, hug the southwestern wall until you come
to a gap with ramps on either side. Ollie over it. There will be another
one right afterwards, but there are two big rails next to it. Go to those
instead. If you stand next to the one on the right, you can see the T.
Grind the ledge it's on to grab it.
E- Remember that big maching building thing that the Hidden Tape was on?
Well, E is on the spine on the southern wall of it.aa

STREET:
S- Grind on the side of the building ahead, and when it takes you on a
wire, Ollie up and grab S.
K- After you grab S, fall down. On the second building, where the white
pathway is at, lies K on the handrail.
A- Go as west as you can without going on the top level. There should be
an orange Vert Ramp next to a building. Ollie up to the top of the
building, and grind the other end heading northeast. It will turn into a
wire that holds A.
T- Now, go back to the eastern corner. Hug the southeastern wall until you
come to a gap with ramps on both sides. To get T, Ollie from one side to
the other so you grab it and land on the other side.
E- A little more south is another gap just like the one T was on, but what
we want is the rails next to it leading up then down again. The one on the
right has E on it.

Collect C-O-M-B-O in One Line Part I
VERT:
C is right over the building ahead. Use the Vert Ramps on the right side
to grab it, and land on the Vert Ramp on the left. Immediately revert then
manual. O is right in front of you. Next, manual over the bridge ahead,
surrounded by pools on either side. Grind the right side for M. After the
ledge ends, manual exactly east until you come across B on a ledge by the
yellow flooring. Keep going east after grabbing that, and you'll come
across O on one of the two rails leading down.

STREET:
First off, go up the Vert Ramp ahead, then revert and manual over to the
southwestern walls ledge and grind it. When you come to the gap in the
ledge, Ollie over so that you grab O and grind the other side. Do this
again on the next gap for M. If you keep grinding, you'll grab B just
before the ledge curves. After it curves, it'll end briefly after. When it
does end, Ollie so you grab O in midair.

Collect S-K-A-T-E Part II
VERT:
S- Between the two Vert Ramps ahead.
K- Now, go down the ramp into the main area. The first building on the
northwest wall has K on the rail.
A- Remember the bridge with pools on either side of it? Well, get into the
pool on the right. You should see the A on the southeastern wall. Ollie up
to it.
T- Now, exit the right pool via the northwestern wall of it. Just ahead of
you should be the building flanked by Vert Ramps on either side. Ollie
from one to the other for T.
E- From T, head as far as you can west without going to the top level. E
is up the Vert Ramp there.

STREET:
S- You can see it when you start. Perform a Spine Transfer for it.
K- After you grab S, get up to the top level of the "spine building". On
the southern Vert Ramp on the top, K floats in midair.
A- Go as south as possible on dry land. You should see A in the top-left
corner of the screen. Go get it.
T- After grabbing A, go over to the other side by that Spine there. T is
on the Vert Ramps there.
E- Do you see where a rail leads up then ends, so you go flying into a
double pool in the water? Well, right next to that rail is E.

Collect C-O-M-B-O in One Line Part II
VERT:
Start out by grinding the rail ahead. When it ends, Ollie. You'll fly into
the pool there, whilst grabbing C. Keep going straight. When you reach the
other end of the pool, Spine Transfer into the other one, and grab O in
midair. revert, then grind the rail leading up to the rail suspended above
the sea, but DON'T OLLIE TO THE RAIL! You'll miss M. After that rail turns
into a platform, try to slow down a bit. You should see B on the ledge
there. Grind the ledge, then Ollie when it ends so you grab O in the air.

STREET:
First, Ollie from right Vert Ramp to the other to grab C, then revert at
the left one. From here, manual straight ahead to the building. Grind the
ledge and grab O. Keep grinding until you come to the second building.
When that building ends, Ollie off for M. From here, manual straight
forward and grab B on the rail. Keep going in the same western direction
until you see E on another rail. Grind it.


--------------------------------------------------------------------------
6.5 Zoo
--------------------------------------------------------------------------

GOAL CHECKLIST:
Get a High Score of 300,000 Points
Get a Pro Score of 350,000 Points
Get a Sick Score of 400,000 Points!
Get a Combo Score of 190,000 Points!
Find the Hidden Tape
Catch the Runaway Penguins!
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II

Find the Hidden Tape
This one is rather simple. It's on the northwestern wall, in between the
rhino exhibit and the elephant exhibit. Ollie from one of them to the
other with a bit of speed and grab it.
Catch the Runaway Penguins!

Catch the Runaway Penguins!
The first one is in the penguin exhibit. Grab him. The second one is on
top of the aquarium again. Get up there via the Vert Ramps and grab him.
The next one is just to the left of the penguin exhibit. Number 4 is next
to the Jeep at the lion exhibit. Finally, #5 is over by the circular
Ticket Booth in the western area of the level.

Collect S-K-A-T-E Part I
VERT:
S- Hanging out above the entrance to the bird cage. To get it, Grind the
top of the cage until you come all the way around to it.
K- On top of the Ticket Booth, a little south from the bird cage. Wallie
up to it.
A- Remember the black-and-white striped Jeep, near the monkey cage? A is
on the spine to the left of it.
T- Do you see that Vert Ramp on the side of the building, still near the
Jeep? Well, Ollie up it and grind the building ledge, heading west. It
will change to a wire, which holds T on it.
E- Keep grinding the wire until it takes you to the center bridge. From
here, head over to the lion exhibit (northeast). Once inside it, Ollie up
one of the Vert Ramps on either side of the northeast wall, and land on
the Vert Ramp a little higher then the others. Grab T up there.

STREET:
S- You see it when you start. To get it, Ollie up the Vert Ramp on the
side of the building, and get up on the roof. Once up, grab it. It may
look like it's really high up in the air, but you barely need to Ollie to
grab it. Get some speed, go back a bit, and go north and Ollie off the
roof. You should get it.
K- For K, you have to go to the lion exhibit, but don't go in it. Instead,
Ollie from one Vert Ramp to the other, over the Jeep, and grab K.
A- On the central bridge. Grind for it.
T- In the center of the bird cage, on the Spine.
E- It's suspended in the air next to the circular Ticket Booth. Ollie out
to it once you get the right angle.

Collect C-O-M-B-O in One Line Part I
VERT:
Start out by grinding the ledge heading west for C. Keep going until it
ends, then manual over to the rail on the middle bridge, but make sure you
grab O on the way. Grind all the way up and down for M, then manual when
it ends. Manual over to the circular red tile floor, and grind it for B.
Finally, manual over to the bench facing the elephant exhibit, and grind
it for O.

STREET:
Start by grinding around the circular red tile floor for C, then Ollie off
and manual over to the rail surrounding the elephant exhibit. Grind it
heading northeast for O, then Ollie onto the wall, grind over it, then
land on the rail on the other side. Keep grinding until you grab M, then
Ollie off right after it curves, and then manual over to where the shadow
is right between the Vert Ramp and the Penguin Exhibit. Ollie up where it
is, and perform a Spine Transfer, so you go through the opening and into
the penguin exhibit while also grabbing B. Revert, and manual directly
forward until you see O on the other side. Ollie up to it.

Collect S-K-A-T-E Part II
VERT:
S- Above the aquarium. Use the adjacent Vert Ramp to grab it.
K- It's on the Vert Ramp between the rhino exhibit and the penguin
exhibit. Ollie up high and grab it.
A- Between the rhino exhibit and the elephant exhibit. Ollie from one to
the other on the northwestern wall and grab it.
T- In the elephant exhibit, on the southwestern wall. Ollie up to this one
as well.
E- In between the two exhibits once again, but this time on the
southeastern wall. Spine Transfer from one to the other and grab it.

STREET:
S- Straight ahead. Ollie out to it, off the roof.
K- From here, head over to the penguin exhibit. When you get to the ramp
that leads to it (next to the aquarium) you should see A. Use the nearby
Vert Ramp to grab it.
A- Into the penguin exhibit, now. A is on the southwestern wall. Use a
Spine Transfer so you grab it and land on the Vert Ramp on the other side.
T- Remember the wall piece that's between the rhino and the elephante
exhibits, on the southeastern rail? Ollie up onto it and grab T on it.
E- Head over to the bird cage, but don't go in it. Instead, keep going
west without going in. You should see a Vert Ramp with a wire high above
it. E is on it. Either Ollie up to it or Grind up to it.

Collect C-O-M-B-O in One Line Part II
VERT:
Begin by grinding the rail ahead for C. When it ends, manual over to the
Vert Ramp there and grind the ledge heading south. It will end, and when
it does, Ollie to the rail below and grind it. Make sure you grab O on the
way down to it. When that rail comes to an end, manual straight ahead.
You'll come to a bench. Grind it and grab M. Manual a little more west and
you'll find another bench. Grind this one as well and grab B. Finally,
Ollie into the elephant exhibit right next to you, and manual over to the
southwestern wall. Ollie up it and grab O.

STREET:
Start out by grinding the ledge. After it turns into a wire, then back to
a ledge again, you should grab C. When the ledge ends, Ollie off and
manual north a bit. O is on the red tile flooring near the middle bridge.
Now, grind the left rail on the middle bridge going up and grab M on it.
Keep grinding until it finally ends, then Ollie off, and manual straight
forward and grind the next rail directly ahead (at the ticket booth) for
B. Finally, keep grinding that rail, and Ollie off at the end so you grab
O in the air.
--------------------------------------------------------------------------
6.6 London
--------------------------------------------------------------------------

GOAL CHECKLIST:
Get a High Score of 350,000 Points
Get a Pro Score of 400,000 Points
Get a Sick Score of 450,000 Points!
Get a Combo Score of 210,000 Points!
Find the Hidden Tape
Collect S-K-A-T-E Part I
Collect C-O-M-B-O in One Line Part I
Collect S-K-A-T-E Part II
Collect C-O-M-B-O in One Line Part II

Find the Hidden Tape
As you may have seen, there is a big building next to the three small
buildings on the northwestern wall. Use the Vert Ramps to get on top of
it. Once you get up there, Spine Transfer to the even higher floor and
grab the Tape up there.

Collect S-K-A-T-E Part I
VERT:
S- Grind the ledge ahead and grab it.
K- You should now be on the big planter in the middle of the street. K is
on the western tip of it.
A- Head over to the northwestern wall, and hug to it until you come to the
U shaped Vert Ramp with a guy in the middle of it. Ollie up the
northwestern side, and perform a Spine Transfer so you land in the pool. A
is in the eastern corner of the pool. Spine Transfer and grab it so you
land in the street.
T- Follow the street heading north until you come across the 3 lined up
buildings. T is up the closest one, next to the constable (or whatever he
is :Z).
E- E is in the middle area of the level, on one of the 2 spines there.

STREET:
S- The funny thing in this one is that it shows you K first, not S. ^_^
You start out in a good direction for S. Go up the Vert Ramp ahead that's
attached to the statue. S is up it.
K- Now, you should know where K is via the opening hint. Grab it by
grinding one of the ledges on either side and Ollieing up to it.
A- Get out into the street. You should see a door on a building. Ollie up
the Vert Ramp next to it and aim for A's shadow.
T- Follow the street heading north, until you come to the last of the 3
buildings on the northwestern wall. Ollie up to the top of it, and grab
the T on the way up.
E- E is on the second building's front. Ollie up to it as well.

Collect C-O-M-B-O in One Line Part I
VERT:
Start by grinding the ledge ahead for C. Make sure you grind the right
side; the left side will end after a few feet. The ledge will turn into a
rail that curves 90 degrees. O is on the tip of it. When it ends, Ollie
out into the street, and manual to the other side. Grind the ledge of the
street heading west, and you should get M near the second building. After
grabbing M, go up the Vert Ramp attached to the building, and grind it
going west. Ollie when the gap between the first and second buildings
comes, and grind the first building. B is on it. Immediately after
grabbing B, Ollie back out into the street and manual. O is right there,
at the very western tip of the middle area of the level.

STREET:
First off, go up the Vert Ramp ahead and grab C, then revert and manual.
You should see O by the time you're on solid ground. Grind the ledge it's
on. Immediately after grabbing O, Ollie off and manual over to the second
building. Grind the ledge of the Vert Ramp there and grab M. B is on the
third building; Ollie over the gap to it once the second building's Vert
Ramp is over. From here, you have two choices: 1. You could Ollie over to
the curve in the corner there and onto the ledge of the street and grab O,
or 2. Ollie off after grabbing B and manual over to O. Either way, make
sure you don't miss it! :)

Collect S-K-A-T-E Part II
VERT:
S- On the Spine ahead. Spine Transfer to grab it.
K- Go straight ahead, right between the second and third buildings. Use
the Vert Ramp there to grab K and land on the second building's roof.
A- From the roof, Ollie off the left side via the Vert Ramp up there so
you land on the first building and grab A in the air.
T- Remember the big building in the western corner of the level? Well, get
up on it via the first building's Vert Ramp. T is up there.
E- You definitely will see E from T. If you can't, visit your local
optometrist. Perform a Spine Transfer to grab it.

STREET:
S- Up on the roof of the first building. Ollie up to it.
K- Go over to the third building. Ollie up the front Vert Ramp on it and
grab K.
A- Remember the door on the northeastern wall of the level? Go up the Vert
Ramp on the side of it and grind the ledge up there heading east until you
grab A.
T- Ollie off the ledge. Head straight for a bit, and stay on the your
right side of the road. You should see T on the side next to a building,
at Ollie's height. Grab it.
E- Go over to the eastern area. E is over there. It looks like it's on the
big structure, but it's not. It's actually above a Vert Ramp there.

Collect C-O-M-B-O in One Line Part II
VERT:
Everything is in the same place as the Street variation except O. After
grabbing B, the ledge will curve. After that, it will come to a stop next
to another ledge. Ollie out to the other ledge and grind it until you come
to O on it.

STREET:
You can start by Ollieing up the Vert Ramp and onto the roof of the second
building for C. Once you grab it, revert and manual over to the end of the
roof. Grind it heading east for O, then Ollie over to the third building
and grind it's ledge as well for M. Keep grinding, and you'll eventually
grab B and O.

==========================================================================
9. Secrets
==========================================================================
THPS4 has quite a few secrets in it, and some of them have been carried
down from the very first Tony Hawk game. The newest feature in the world
of THPS secrets is in this game- you must use cash that you find while
playing in the various levels. More on that in a bit. But, as for the
secrets themself, they are:

PURCHASABLE ITEMS:

Stud Mode (full stats)

Perfect Rail Balance (you never fall from poor balance while grinding)

Always Special (you will have infinite special meter, thereby allowing
special tricks to be pulled off whenever you feel like it)

Perfect Manual Balance (same as the Perfect Rail Balance, but with
manualing instead)

- Moon Physics (gravity is reduced, so you can jump impossibly high)

- Jet Pack Mode (allows you to fly in the air. Once in the air, press B to
go higher, L to go left, R to go right, and A to stay levitated)

- Matrix Mode (whenever you go into the air, the game slows down, so you
can pull off tricks in slow-motion)

- Alt Outfit (provides an alternate outfit for the skater, accessible by
going to the "Change Outfit" menu selection at the Skate Shop)


NON-PURCHASABLE ITEMS:

Secret Characters 1, 2, 3, and 4 (Mindy, Momo, Frycook and Roger)

Secret Level (The Zone)

Turbo Mode (makes the game run in fast speed)

The sad part about the secrets in this Tony Hawk game is the fact that you
can't get all of them. If you grab all the cash available in each level, you
would total $600. But, in order to buy all the cheats, you would need $1160,
which means you could buy only a few. But, you still get the choice! Also,
Stud Mode, Perfect Rail Balance, Always Special, and Perfect Manual Balance
cost $240 each, while Moon Physics, Jet Pack Mode, Matrix Mode, and  the Alt
Outfit all cost $40 each.
My personal choices that I always make are Perfect Rail Balance, Perfect Manual
Balance, Moon Physics, and the Alt Outfit, but that's just my combination. ;)


Now, to get the Secret Characters Mindy, Momo, Frycook and Roger, you have to
complete a certain amount of Pro Challenges. For example, you might have to
complete 5 character's Pro Challenges to unlock Mindy.

To get the Secret Level, The Zone, you have to collect all the Hidden Packages.
This is a rather simple task compared to the dreaded Turbo Mode, but it is
still a bit difficult. Just look around each level, searching high and low. You
may need to do a Wall Ride to get some.

Now for the Turbo Mode... _
To get Turbo Mode, you must successfully accomplish every sing gap in the whole
game (except for The Zone). This is extremely painstaking. Search high and low.
I may eventually do a Gap List area in my FAQ, but I want to know the amount of
people who actually read this FAQ want it. ?_?

==========================================================================
10. FAQ
==========================================================================

Q. How do I access the Secrets menu? A. To get to the Secrets menu, go to the
Skate Shop, and choose the "Checklists" menu. However, you will not be able to
spend the cash you make there or even see the list until you complete the Pro
Challenge for that character WITHOUT Kid Mode.

Q. What is "Kid Mode"?
A. The Kid Mode is for beginners, who get an advantage with that, but also lose
some features. For instance, if you use Kid Mode and make a high score, it will
show a red P under your name (I think it stands for "Poser"). The only real
advantage to Kid Mode is that you don't have to land straight when you perform
a trick, and you don't have to complete a Special Trick before you land. You
just have to press the button combination for it. Also, if you complete a Pro
Challenge with Kid Mode on, you won't unlock the cheats for that character. You
have to complete it without Kid Mode.

Got a question? Send it to me! Check out "11. Contact" below.

==========================================================================
11. Contact
==========================================================================
If you have any questions or you know something that I missed, contact me
at KirbyRockz_100@yahoo.com, or kirbyrockz@thewizclan.com.

Some things you can contact me about:

1. Something I might have missed in the Walkthrough (MAKE SURE IT IS NOT
IN THE FAQ BEFORE EMAILING!)
2. A good question that this didn't help with (I may put it in the FAQ)
3. CONSTRUCTIVE Criticism
4. Reporting people for plaigerizing my FAQ/Walkthrough or anything in it
without giving credit

Some things you CANNOT contact me about:

1. Rude/Obscene letters
2. Flaming/Spamming
3. Non-Video Game related talk
4. Anything that contains inappropriateness
5. Nonsense emails (such as typing something over and over and over)
6. Game questions that have already been answered in my FAQ/Walkthrough

ANYTIME I get messages like these, I will delete them without even
reading them.

Make sure you add something in the subject liner to let me know what game
it is, and what site you are seeing it at. Example: "Question: Tony Hawk's
Pro Skater 4 FAQ on GameFAQs".

==========================================================================
12. Acknowledgements
==========================================================================
Thanks to CjayC for posting this FAQ, and Activision and Vicarious Visions
for a great venture into the Tony Hawk world.
And also, to everyone who actually reads this. ^_^

==========================================================================
13. Legal
==========================================================================
This document Copyright (C) A.H., 2003. This document may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site or otherwise distributed publicly.
These are the only places that are hereby permitted to use this guide:

http://www.gamefaqs.com/
http://www.egameaddiction.com/
http://www.neoseeker.com/
http://www.fatmangames.com/

These are the only sites that I trust to use my FAQs as of now. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Copyright (C) A.H. 2003