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**********Harry Potter and the Chamber of Secrets: GCN-GBA Link FAQ**********
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Technical stuff I gotta do:
Final Version
Date: 2003
Author: SIMSteven

This FAQ is for free distribution anywhere.  This FAQ is more of a self-help
guide for connecting the GameCube and GameBoy Advance together.  It's a short
walkthrough on what you need to do and what you'll get.  When I did it
myself, it was a very painstaking process, and since most people don't have a
GBA Link Cable, I figured that I'd make this FAQ to help out everyone and
tell what you get by linking these two games together.  This guide is
especially meant to help those of you who don't have an instruction manual,
since you'll be pulling out your hair trying to get this thing to work.

So that means SPOILERS!!!!


This FAQ is best viewed in MS Word, Courier New, size 10 font, with 1 inch
margins around the document.  Apparently, when I change the margins in Word
to 1 inch all around, it resets the left and right margins to .92 inches.
Just to let you know.

Test:
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********************************E-Mail Policy********************************
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As mentioned above, I will not give anyone my FAQ's so don't ask for them.
Also, I do NOT like dumb questions.  Please do NOT ask me about anything that
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for the most Frequently Asked Questions.  Please look there, and look at the
content of the main FAQ, and if you still don't understand, ask the message
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Also, do NOT ask me anything about sequels, other games in a series, or
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within the game I made a FAQ for.  Praise is also accepted, but don't ask for
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Honestly, I get enough junk mail day after day, and I am sick of it.  I check
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Also, don't try to sell my anything, as your e-mail will be deleted the
moment I see it.  Thank you, and good day.


*************************************
**********Table of Contents**********
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1) Setting up
2) Unlocking the first area
3) Searching the first area
4) Unlocking the second area
5) Gringotts and helpful hints
6) The Puzzle Mini-Game
7) Ending and Credits


*********************************
**********1) Setting Up**********
*********************************

First of all, you need a link cable so you can link both games together.  I
got mine at www.nintendo.com for $10.  It's cheap, so for the little kids,
convince your mommy or daddy to buy it for you.  Next, once you get the
cable, turn off the power to both the GameCube and GameBoy Advance.  Make
sure that the cable is plugged into the Gameboy Advance and the second
controller port on you GameCube.  (Make sure both HPATCOS games are in each
console.  :P)  Then turn the power of both consoles on.


************************************************
**********2) Unlocking the first area **********
************************************************

In the GameBoy Advance, select your language and push Start on the startup
screen.  On the main menu, select "Connectivity."  On the GameCube, go to the
Main Menu and at the bottom of the screen, underneath the Options Menu is a
link to "Game Boy (R) Advance Link."  Click on that.  On that screen, select
"Open up Secret Area."  This opens up a new area on the Hogwarts Grounds in
the GameBoy Advance Version.  To find it, look around the upper-left area for
a Remeberall.  There should be a vine that you can climb just a little
further up.  


***********************************************
**********3) Searching the first area**********
***********************************************

After climbing the vine, you'll be in a forest area with lots of giant,
ghostly white dogs (Gythrash).  You can kill them with two fully-charged
Skurge spells, but they're easy to avoid so you don't have to kill them
unless you want to.  In this area, go up and try to keep heading left.
There is a box on the ground with a Famous Witches and Wizards Card in it.
Here's the description:

#99: Daisy Dodderidge (1467-1555) - First Landlady of the Leaky Cauldron.

I haven't played through all of HPATCOS for the GBA, but I've heard that you
can only get this card via the game link method.  Anyways, collect this card
and then collect all of the other cards in the set (Godric Griffindor,
Salazar Slytherin, Rowena Ravenclaw, and Helga Hufflepuff) and save the game.

That's all you get in the GBA version?  Yup.  Pretty sad.


************************************************
**********4) Unlocking the second area**********
************************************************

Turn off the power to your GBA, then turn it back on.  Hook up the GCN to the
GBA again, if you haven't already.  Follow the same route that you did to
unlock the area in the GBA (GBA = Connectivity.  GCN = GBA Link -> Unlock
Secret Area).  Now that that's done, go to the side room near the save point
in the Entrance Hall.  Open the portrait and you'll be in Gringotts Bank.


*************************************************
**********5) Gingotts and helpful hints**********
*************************************************

Inside Gringotts, there are four chests.  Inside of them are Wizard and
Witches Cards.  You can get cards at the end of the game from Fred and George
if you don't have a link cable, though so don't worry if you don't have one.
There is also a Chocolate Frog in the middle of the room for a BIG health
recovery.

#58 - Glover Hipworth: Diffindo Chest
#77 - Norvel Twonk: Alohomora Chest
#59 - Gregory the Smarmy: Skurge Chest
# - : Incendio Chest

I've also decided to include quotes on this section of the game as most
people won't be able to get to hear them.

Password for the Portrait: Harry: "Open!  That's got it!"

Griphook #1: "This place really hasn't been the same since the break-in last
year."
Griphook #2: "Feel free to examine any of the literature you see in the bank.
Otherwise, clear off."
Griphook #3: "Why don't you peruse the information located throughout the
bank.  Either that, or get lost."
Griphook #4: "Terrible business last year with the break-in.  I wonder how
they did it?"
Griphook #5: "Ah, Mr. Potter - Vault 713 if I recall."

(On the left side of the bank)

Generic Quote #1: "Leave me alone, boy.  Can't you see I'm busy?"
Generic Quote #2: "If you're not here to make a deposit, kindly make a
withdrawal and refrain from disturbing me."
Generic Quote #3: "Galleons, Sickles, and Knuts.  Much simpler than that
decimal system."
Generic Quote #4: "A couple of kids set off a dung bomb in here earlier -
stank to high heaven.  I hope you're not thinking of doing the same, boy."
Generic Quote #5: "Be on your way, then.  I'm very busy."
Generic Quote #6: "Making a deposit today, Mr. Potter?"
Generic Qutoe #7: "Mr. Potter, will you be making a withdrawal today?

(On the right side of the bank)

Generic Quote #8: "The books in the bank can assist second year students at
Hogwarts."
Generic Quote #9: "There's a book over there that may help young students
like you."
Generic Quote #10: "Doesn't Griphook deal with your account, Mr. Potter?"
Generic Quote #11: "Have you looked through our literature, yet?  It may help
you at Hogwarts."
Generic Quote #12: "Buzz off.  I'm busy."

There are also hint books in the Gringotts Bank.  They change as you play the
game.  Each page is the last of a certain story, so they read out like
they've been continued from the pervious page.  However, you can't turn the
page back to see what was written before that.  Here's what they say:

Hint Book #1: ...will emit a cloud of noxious green gas.  Throwing Stink
Pellets in public paces is not an activity confined solely to the young.
On April 1st, 1979, Caractacus Phelps, a forty-two year old wizard from
Staines exploded no less than eight hundred Stink Pellets by dropping them
en-masse from the roof of the Daily Prophet building in Diagon Alley.  The
resultant gas cloud caused untold discomfort throughout London and
approximately 500 cases of 'stinkitus' were reported.  The non-magical
authorities explained the stinking cloud away as an unpleasant emission
from a nearby factory.  The stench of a single pellet will only stun those in
range, however, and the effects only last for a brief period of time.

Hint Book #2: ...because Madam Hooch has always encouraged the pupils at
Hogwarts to return to her flying lessons.  Hooch can often be seen on the
school's flying area coaxing her students through some of the intricacies of
broomflight.

Hint Book #3: ...was covered in splinters that took several days to remove.
When swerving a broom at high velocities, a certain loss of control may be
experienced.  Many inexperienced wizards and witches have fallen foul of
non-magical 'pylons' when out practicing.  A small reduction in speed when
entering tighter turns reduces the chances of hitting any obstructions.

Hint Book #4: ...with a rather long spine sticking out from his nether
regions.  Following this experience, the young wizard soon learned the
hierological technique for grasping and pulling Horklumps.  This technique
involves utilizing the Flipendo Knockback Jinx to stun the creature long
enough to pick it up.  Unlike Puffapod, Horklumps do not explode when hit
with Flipendo.

Hint Book #5: ...from the top of his leg down to his ankle.  The Diffindo
Severing Charm can also be used on large pieces of material, such as
tapestries.  Simply cast the spell at a tapestry and it will be severed and
its connections and fall to the ground.

Hint Book #6: ...and extemely swollen to the point of freakishness.  But
Wizard Dueling is not about deformation.  Wizard Dueling can be a satisfying
and rewarding art.  The best technique is to return the opponent's spells
with the Expelliarmus dueling charm; yet this in itself is not enough.  When
dueling, stance and posture is also important.  A quick sidestep every now
and again helps immensely when timing one's attacks and defending against an
opponent's spellcasts.  Pick your moment, because a well-timed cast can score
more points.

Hint Book #7: ...as well as a ruptured spleen.  Some of the more skilled
broomstick racers swear by the gradual introduction of speed when cornering.
Flying too fast when attempting to corner can lead to a crash and a great
deal of time can be lost recovering from impact.

Hint Book #8: ...and every item of clothing was torn from his body.  As a
warning then, keeping a careful watch on the surrounding environment is vital
when moving into situations requiring stealth.  Pushing oneself against a
wall can help, but there is also much to be said for a darting run from one
place to another.

Hint Book #9: ...wobbling like a large green jelly.  Apart from the comedic
qualities of ectoplasm, this gooey substance can block access to areas or
even prevent the function of certain kinds of machinery.  The best solution
to both of these situations is a well-aimed cast of the Skurge spell.

Hint Book #10: ...only to discover that you have been momentarily blinded.
Duelists find that the environment is as much their enemy as the opposition.
Spells that veer off course can often cause an adverse effect on the caster.
Forcing the enemy into the path of you returned spells will often pay large
dividends.

Hint Book #11: ...which soon ballooned to a monstrous size on the side of his
face.  This and other ailments may be cured through the speedy imbibing of
some Wiggenweld potion.  I always carry several vials of this stamina
replenishing substance around with me, just in case.

Hint Book #12: ...ended up literally spitting feathers.  Nowadays, of course,
the Avifors transfiguration charm is the most popular solution.  Avifors is
useful for adding weight where weight is required, or obviously, for removing
the downward pressure of certain smaller objects.

Hint Book #13: ...often resulting in a nasty rash.  During my days at
Hogwarts, I well remember scanning the common room notice board for extra
tasks in order to increase the number of House Points I might gain.  I often
found myself searching high and low for something and getting a large reward
of House Points when I found it.

Hint Book #14: ...with numerous painful ruptures.  If a distraction is
required, one need only release a Luminous Balloon into a room and watch the
occupants make a beeline for the noisily intrusive object.

Hint Book #15: The Polyjuice potion has become a favorite with those seeking
to change their appearance (usually for nefarious reasons).  I well recall a
certain Hufflepuff boy (who will remain nameless) managed to transform
himself into the Arithmancy teacher and awarded himself a passing mark in
each one of his Arithmancy examinations.

Hint Book #16: ...leaving with an ordinary protuberance.  Ordinarily, she
would have used the Alohomora unlocking charm to open the padlocked door, but
in this particular case, her wand was snapped and unusable.

Hint Book #17: ...causing one of the largest mid-air collisions I have ever
seen.  There are many ways of avoiding incidents like this; one way is to
exercise proper control of the broom.  Slowing down when there is an obstacle
in the way is better than attempting a wild maneuver in order to avoid it.
This advise should definitely be followed when playing Quiddich.

Hint Book #18: ...flailing around on its back.  However, this also turns out
to be the best way to deal with the fiery little creatures.  As the Fire Crab
turns to attack, use the Knockback Jinx to flip it onto its back and then
cast Incendio to incapacitate it.

Hint Book #19: ...taking care to make it as excruciating as possible.  The
Incendio charm will assist in keeping everything in the house free of those
sticky spider's webs, especially if one finds one's way blocked by a
particularly capacious specimen.

Hint Book #20: ...pursued by a large monkey, surreally brandishing several
enormous mackerel.  But it is to the banishment of spiders that we now must
turn our attention.  Once again, that old wizard's stalwart, Flipendo jinx,
comes in handy.  Simply cast this at the tiny pests and they soon scuttle
away.

Hint Book #21: ...only to discover that her leg had mysteriously had gone
missing.  If she had used Incendio on the balled-up spider's webs in the
house, she may have found her missing limb, along with an abundant collection
of Famous Witches and Wizards Cards.  Which would have been most gratifying
in the extreme.


*******************************************
**********6) The Puzzle Mini-Game**********
*******************************************

There is also a bonus puzzle mini-game that you can play by using the GBA-GCN
Link Cable.  You get it by taking the cartridge out of the GBA.  Then, you
link the two consoles together and select "Download Game" from the GCN's link
from the main menu.  This is one of those old-fashioned slider games with
eight squares and one missing square.  You slide the pieces of the puzzle
together to make a picture.  I have not gotten past the first puzzle, so this
part of the FAQ is incomplete.  I do know that the first picture is the scene
in Knockturn Alley where Harry encounters the witch selling fingernails.


*****************************************
**********7) Ending and Credits**********
*****************************************

That's all there is to this FAQ.  I hope you enjoyed it.

Credits go to GameFAQs for being the best ****ing site on the Web.  And of
course, to me for writing this FAQ.