hide results

    FAQ/Walkthrough by Snoopdigger

    Version: 0.8 | Updated: 03/11/03 | Search Guide | Bookmark Guide

    
                                   LARA CROFT
                          _____   _____   _      _   ___
                         |_   _| |  _  | | \    / | |   | 
                           | |   | |_| | | |\  /| | | -<
                           |_|   |_____| |_| \/ |_| |___|
                ______    ______      _  ______  ______    ______
               | |__| |  / /  \ \    | ||  __  \| |____|  | |__| |
               | |____| / /____\ \   | || |  | || |____   | |____|
               | |\ \  / /______\ \  | || |  | ||  ____|  | |\ \
               | | \ \/ /        \ \ | || |__| || |_______| | \ \
               | |  \__/          \_\|_||______/|___________|  \ \
               |_/                                              \_\
                                 -THE PROPHECY- 
    
    
    Tomb Raider: The Prophecy
    
    By Snoopdigger
    
    
    -----------------------------------------------------------------------
    ----------------------*Tomb Raider: The Prophecy*----------------------
    ----------------------------*2002 Nintendo*----------------------------
    ---------------------------*FAQ/Walkthrough*---------------------------
    ---------------------------*Gameboy Advance*---------------------------
    -----------------------------------------------------------------------
    
    Author's Note: Please bear with me while you read this. It is not 
    complete yet. Once it is complete, I will remove this. Thank you.
    
    
    
    
    
    
    Table of Contents
    
    1. Legal 
    2. Version History
    3. Introduction
    4. Game Basics
    4.5 Controls
    4.8 Advanced Techniques
    5. Staring The Game
    5.1 The Tomb of Ezekiel 
    5.2 Wolf's Peak
    5.3 
    5.4 King Surya Varman II's Tomb
    5.5 ***UNDER CONSTRUCTION***
    5.6 ***UNDER CONSTRUCTION***
    5.7 ***UNDER CONSTRUCTION***
    5.8 ***UNDER CONSTRUCTION***
    5.9 ***UNDER CONSTRUCTION***
    6. Secrets (Spoilers)
    7. FAQ
    8. Conclusion
    9. About the Author
    
    
    
    
    
    1. Legal 
    This FAQ/Walkthrough is copyright (c) 2002-2003 Patrick Handley. This 
    FAQ/Walkthrough is only to be found on GameFAQs (www.gamefaqs.com). Any 
    other website hosting this FAQ/Walkthrough, in part or in whole, will 
    be punished to the fullest extent of the law. If you, the reader, find 
    this being posted, in part or in whole, at any other website, contact 
    the author immediately at patrickhandley@yahoo.com. You will be held 
    under NO LIABILITY from that site(s). Should they plague you from 
    upholding the law, it is your responsibility to pursue that matter 
    legally. 
    
    You may e-mail me in order to post this document on your website, but I 
    may not post it. Do not shadow my e-mail; if I didn't say yes the first 
    time, I will not change my mind. If I, in fact, do change my mind, it 
    will be me who emails you.
    
    You may not print my FAQ/Walkthrough, edit it, or bowdlerize it, save 
    for personal use. You may not, however, distribute it. If you come 
    across a hard-copy of this FAQ, contact me at patrickhandley@yahoo.com. 
    Reaffirming, you will be held under NO LIABILITY from that person(s). 
    Should they plague you from upholding the law, it is your 
    responsibility to pursue that matter legally.
    
    Oh, yeah, if you decide to steal from my FAQ, there is no limit to the 
    things I will do to punish you. On that note, read on.
    
    
    2. Version History
    
    0.1 (1/21/03) Just finished formatting. All of section and subsections 
    5 are under construction. 
    0.2 (1/22/03) I started work on the main game. 
    0.3 (1/23/03) Did some work on the main game. I am keeping track of all 
    the passwords I get. I also added some cool ASCII art for the title. 
    0.4 (1/25/03) Did a lot with Vargstigen (Part 2).
    0.5 (1/29/03) Sorry about the lack of updates. Made some progress.
    0.6 (X) Many small updates that don't deserve to be posted 
    individually.
    0.7 (2/26/03) Updated all the way up to The Tomb of Ezekiel (Part 3).
    0.8 (3/1/03) I'm adding more information to what I have. However, I 
    will soon go into stuff I haven't covered yet.
    
    
    3. Introduction
    Hello, and welcome to another guide by Snoopdigger. This time, I am 
    writing a full FAQ/Walkthrough for Tomb Raider: The Prophecy. I found 
    the gameplay very enjoyable, but the graphics could use some serious 
    work. Well, for Lara that is...
    
    But if you want to hear what I think of the game, look at my review. 
    Now, on to the game. The intro isn't much. Now, for all of you who 
    don't know jack about Tomb Raider, read this. If you DO know, skip to 
    the next section. Now, Lara Croft raids tombs for a living. You know, 
    Tomb Raider. Get it? Anyway, she saves the world from evil a lot. So 
    now you know. Oh yeah, her trademark is...
    Her two kick butt guns!
    
    Not much of an introduction. Oh well. Onward.
    
    
    4. Game Basics
    What you are trying to accomplish during the game is classic Tomb 
    Raider stuff. Most of the adventure game is spent solving puzzles, with 
    quick bursts of action in-between solving complex dilemmas. There are 
    many other ins and outs of the game witch can be found in the most 
    reliable, dependable, consistent source of information imaginable. IT 
    IS IN THE MANUAL. Read the game manual if you want to get a good feel 
    for the game before you even touch it.
    
    
    4.5 Controls
    The controls of Tomb Raider are very good. They fully utilize the power 
    of the Gameboy Advance. 
    
    
    4.8 Advanced Techniques
    There are several hard-to-do things that I have labeled "Advanced 
    Techniques"
    
    Strafing-When an enemy is right in front of you, the music will change, 
    and the enemy will usually attack. If Lara has her guns out, she will 
    point them at the enemy, and you can shoot it. You can jump all around 
    while facing the enemy for some cool effects. Since you will always be 
    pointing toward the enemy, you can jump in a variety of ways to avoid 
    being killed. 
    
    
     _
    |A|=Jump.
    
    
    ->=Push control pad right.
    <-=Push control pad left.
    ^=Push control pad up.
    \/=Push control pad down.
    
    
    X=Lara
    Y=Enemy
    
    
    ------=Path Lara can follow.
    _______________________________________________________________________
    
    Y
    
    X                     _
    |      Formula: \/ + |A|
    |
    
    Lara can perform back flips.
    _______________________________________________________________________
    
    | 
    Y|                    _
    |       Formula: ^ + |A|     
    X
    
    She can jump over the enemy in while shooting if, even if she clears it 
    completely. Check out this diagram. She can still shoot the enemy, even 
    if she is a point 2. (Note, keep the same legend as above) (Another 
    note, this is seen from the side angel, while others are seen from 
    above.
                            ___
                           /1-2\
                       X--/ Y   \---->
    _______________________________________________________________________
    
    Y
      /                       _
    X/     Formula: -> + ^ + |A|  
    
    She can also do a side-flip.
    _______________________________________________________________________
    
      Y
    \                          _
     \X     Formula: <- + ^ + |A|
    
    She can do diagonal-flips to the left as well.
    _______________________________________________________________________
     |
    Y|                    _
     |      Formula: ^ + |A|
     X
    
    
    
    5. Staring The Game
    
    -----------------------------------------------------------------------
    STEP 0: Read the manual. (Optional, but recommended)
    STEP 1: Put the game pack into the appropriate slot. Make sure that the 
    title on the game pack is facing outward, toward you.
    STEP 2: Turn the power on.
    STEP 3: Select "English" (This is NOT a foreign language FAQ)
    STEP 4: Select "New Game"
    -----------------------------------------------------------------------
    
    
    ***********************************************************************
    NOTE: When I put text in quotation marks, I am conveying what Lara is 
    saying. If I put someone's name in parentheses, that is the person who 
    is saying it. So if there is no parenthesis, that means Lara is saying 
    it. And there are durations after a level where there will be a large 
    amount of text that appears. It will be centered so you can tell it 
    from the other instructions.
    ***********************************************************************
    
    
    'Real Magic
    These words resound in Lara's head as she contemplates the mighty 
    Swedish. 
    
    5.1 The Tomb of Ezekiel
    Okay, now you will find Lara at the base of the mountain, looking up at 
    an ancient tomb. "Mmhh...   looks like a long way up...   next time I 
    should get another helicopter pilot." Now, time to start. Run right, 
    and jump up the cliff. You will have to hold onto the edge to pull 
    yourself up. This does not work if you have your guns drawn. Now, climb 
    up the skull-like stairs. Shinny over way to the right, and the press 
    down on the Control Pad. You will drop down onto another platform. Run 
    up the slope into the next area. Run way left and grab the big medikit. 
    Run up the slope into the next area. Go up the skull-like stairs and 
    shinny over to the left. Drop down and get the small medikit. Jump back 
    up to the ledge and shinny over to the right, and then press down on 
    the Control Pad. "The Tome of Ezekiel referred to this plateau. There's 
    a way to get in." Go up the skull-like stairs, and then go left, and up 
    into the First Chamber. (Game logo appears)
    
    You will now find yourself inn a dark tomb. "Well, this place can 
    surely use a change of air." Run right and then jump up onto the 
    platform. Go right and then jump to the next platform on your right. 
    Continue in your current direction, and then jump up onto the next 
    platform on your right. "Interesting..." Now, run up and take a left. 
    When you reach the leftmost wall, go up, and keep jumping until you get 
    to a door and a switch. Press the switch and go through the door. 
    "Small as a make-up box, slightly more useful." Grab the small medikit 
    and Uzi ammo, then back track all the way back to the fire. Hit the 
    switch by the fire and turn it off. "Interesting!" Look right. "I can 
    handle this." Draw your guns and run down. You will start strafing 
    around the wolf. Keep firing at it, and after four hits it will be 
    felled. If it gets too close, jump over it. Don't worry about turning 
    away, you can't turn away while you are strafing. Take care of it. 
    "Tough, but not tough enough." Jump up onto the small platform and run 
    left. Use its height to launch yourself at the far right platform. Run 
    up along the corridor and turn right. "I can always use an aspirin." Go 
    up on the skull-like stairs. Shinny over to the big medikit, and then 
    jump over to the platform on the right. Jump up, and then follow the 
    passageway until you come to the top of the skull-like stairs. Descend 
    the first one, but don't jump. A fall from this high up spells death. 
    Grab the medikit, draw your guns, and jump down. You won't die; you are 
    close enough to the ground to prevent that. There is a wolf here, but 
    you should be able to take care of him easily. Retract your guns, and 
    then run along the passageway until you come to a fork in the road. 
    Take the lower road. Run right until you see a line of shadow. Hidden 
    in the shadow lies a switch. Pull it. Draw your guns, and then run 
    down. A wolf is waiting for you, but now he is easy picking. Retract 
    your guns, and run left. You should see a row of pillars, each one 
    higher than he one before it. Make your way to the top, and pull the 
    switch, get the small medikit. Re-trace your steps back to the fork in 
    the road. You should see some more pillars that act as stepping-stones. 
    But ignore them for now. Keep running right until you see a small 
    cavity. Inside it is a switch. Pull it, then use the pillars to get to 
    the top. Take a left, and jump through the now opened door. (you know, 
    the one you just opened) Grab the Uzi ammo, and then re-trace your 
    steps back to the top of the pillars. This time go right. Run up the 
    corridor and pull the switch. Now, keep running left and draw your 
    guns. Get rid of the wolf, and run all the way left and pull the 
    switch. Go back to the door you previously opened and use the pillars 
    as stepping-stones to get to the next door. It should already be open. 
    MAKE SURE YOU DO NOT FALL ON YOU WAY THERE!!! Grab the small medikit 
    and draw your guns. Terminate the wolf. "Excellent." Next, run up and 
    jump. You will go to the next part of the tomb. 
    
    Run to the right, and take the first path you see up. Follow it to its 
    end, and then jump up the pillars to reach a switch. Pull the switch, 
    and then backtrack to where that small path began. Now go along the 
    second path up, with your guns drawn. As soon as you pass through the 
    doorway, you will see a wolf come at you. Do not let it drive you 
    right. Instead, jump over it and strafe around it to the right. When it 
    is gone, go to the right path. There is another wolf waiting there. 
    That is why you don't let the first wolf force you to the right. Take 
    out the second wolf, and then take the path DOWN. Follow it to a 
    switch. Pull it, and then continue along the corridor. You will come 
    across another switch. Pull that one, and then draw your guns. Take the 
    path to the right, and terminate the wolf. Pull the switch, and then 
    grab the small medikit in the shadows. Go back right, and then down. 
    Draw your guns and then put an end to the wolf on the right path. 
    Following that path, jump on the pillars to the top. Follow the 
    corridor to a large pit. "Excellent." Hold L to sprint and make a 
    running leap and cross the gap. Grab the big medikit and the small 
    medikit. Wait for your sprint meter to charge, and then do a running 
    jump across the chasm. Backtrack to the fork in the road, and then take 
    the left path down. Draw your guns, and then engage the wolf. By now 
    you shouldn't have to worry about them. Jump up onto the lowest 
    platform, and then keep jumping until you are on top. QUICKLY draw your 
    guns and strafe around the wolf up there. Jump onto the platform to 
    your left, and then drop down to the next one on your left. Jump to the 
    left to get a big medikit. From there, run down until you fall off the 
    platform. You should be right by a switch, so pull it. Now, carefully 
    jump back up until you are on top of the pyramid of platforms. Drop 
    down, and keep making your way up until you come to an open door. 
    Ignore it, and go left. Follow the corridor until you find yourself out 
    in a big chamber. Run right, and climb up the skull-like stairs. Shinny 
    over left. Drop down and jump from pillar to pillar. Do not fall. When 
    you can, jump up and grab a ledge, and shinny over to a small medikit. 
    Drop off to the left, and then drop down. Keep going down until you 
    come to a switch. Jump back up to the top of the pillar, and then drop 
    down. Run left and then go down. Go back to that open door, and then go 
    through another open door. Now flip the switch, and go through the 
    door. 
    
    Congratulations! You are now in the third part. Now, drop off down and 
    draw your guns. Run along the corridor until you come across you first 
    wolf. Once you take care of it, run along the same path until you 
    encounter another. Now if you keep going along this path long enough, 
    you'll encounter a third. Take care of it, and then follow the path 
    until there are two paths. Take the farthest one, jumping over the fire 
    things when they are not blowing. Run back to where you can see the 
    base of a skull-like staircase. Climb up it, and then jump down to the 
    right. Grab the ledge, and shinny over to another skull-like staircase. 
    Climb down it. Run through the door. Take the left path and flip the 
    switch at the end of it. Backtrack and take the right path and flip its 
    switch. Jump and haul yourself over the wall, and then run up. Jump 
    left and go down through the open door. Grab the battleaxe. Now, run 
    way back to where you encountered the first wolf. Keep going left until 
    you see a suitable way up. Now, once you get to the top, grab the small 
    medikit. Press B while by the ledge, and shinny right. Keep shinnying 
    all the way to the end of the ledge and drop down for a small medikit. 
    Pull yourself up, and run up. Jump over the fire, and run along the 
    path. Navigating the holes and fire hazard should be a piece of cake 
    for you by now. Drop down to the right, and pull the switch. Go up the 
    skull-like stairs. Go through the open door, and pull out your guns. 
    Get rid of the wolfs, and go to the far left of the passageway. Jump up 
    on the pillars an pull the switch. Now drop down to the left, and then 
    drop down. Move back along the passage until you come to the open door. 
    Drop off down, and you ill find yourself by some fire. Jump over it, 
    and hang a right. Go down and grab a small medikit from behind a fire 
    hazard, and then go up until you come to where the spikes used to be. 
    DRAW YOU GUNS! "Beowolf, Guard of the King. This guard doesn't have a 
    weapon. No guard should be unarmed..." Step a little through the first 
    opening, and two wolves will come after you. Keep moving to the left, 
    and before you finish the last one off, another will join the fray. Go 
    a little further in the first opening, and you will lure another wolf 
    toward you. Go all the way up through the first opening, and yet 
    another wolf will attack you. Now that the wolves are eradicated, go up 
    to the guard. When you are right up to him, a little bow that says 
    SELECT will flash in the lower right hand corner of the screen. Push 
    select, and then select the Decorative Battle Axe from your inventory. 
    That would be the item you picked up a while ago. (Remember the puzzle 
    that required two switches?) Now once you have selected it, press A. 
    The door will now open. You will come to a small chamber, but it is 
    still like the rest of the ones we have faced so far. "If they placed 
    the King's Tomb up there, they must have had a reason. A tomb harder to 
    worship means a tomb holding some secrets." Before you start the timer, 
    jump up and grab the small medikit. Okay, hit that switch in the center 
    of the room. It will open the door but start a timer. When that timer 
    runs out, the door will close. You have approximately 15 seconds to get 
    to the door. Now hit the timer, and jump up. Run to the top left corner 
    and climb up the skull-like stairs. When you reach the top, shinny over 
    and pull yourself up as soon as you see solid ground above you. Climb 
    up the skull-like stairs and into the heart of the tomb. If you mess 
    up, wait for the timer to stop, and then retry. 
    
    
    5.2 Wolf's Peak
    "Now let's see if a have to get a cold." Draw your guns and run right. 
    Engage the wolf, and then jump up the platforms to the top. Grab the 
    small medikit, and then jump down. Jump right, and then jump right 
    again. Drop off the cliff and fight the two wolves. "Vargstigen, the 
    path of the wolf." Keep jumping across the pillars, BUT DO NOT FALL!!! 
    Make sure your guns are retracted. Grab the small medikit, and the drop 
    left. Climb up the skull-like stairs, and then run up. Jump up and then 
    right. Run along the small ledge for a small medikit. Run back, and 
    then jump right onto the platform. Draw your guns, and then take care 
    of the wolf. Go up the skull-like stairs, and then drop left. Go by the 
    edge and press B. Shinny left and pull yourself up. Jump up and then 
    run up. Go up the skull-like stairs and drop to the small medikit. Jump 
    right and pull yourself up to the platform. Drop right and shinny over 
    to the Uzi ammo. Pick up the Uzi ammo, drop right, and jump right. Jump 
    right again. Go up the skull-like stairs and shinny right. Pull 
    yourself up. Jump left, and then run up. Now, run up and then jump 
    right. Keep jumping across the pillars until you come to a large 
    platform. Strafe around the wolf in a circle and then jump left. Grab 
    the small medikit and then climb up the skull-like stairs. Shinny left 
    and drop onto another platform. Run left, and then use the platforms as 
    steps and run up into Wolf's Peak. 
    
    Now, you are in a place much like the first level. Draw your guns and 
    run right. Two wolves will attack you. Once you are through with them, 
    run right and then run down. Avoid the fire and make your way to the 
    switch. Pull it, and then run down and then right. Jump over the fire, 
    and continue on your way. At the end of the corridor (very close to the 
    fire) you will find a door (or what looks like one; it is actually 
    fake) and a switch, side by side, in shadow. Pull the switch and jump 
    over the fire. There is another switch, almost impossible to see in the 
    shadows, but it's there. Pull it, and then follow the corridor until 
    you get to the flames. Avoid them, and go through the open door. Climb 
    up the skull-like stairs, and then sprint to do a leap over the pit. 
    Grab the big medikit, and then go by the edge and press B. Angle 
    yourself so that you right above the skull-like stairs. Press down on 
    the control pad, and then as you are going over the skull-like stairs, 
    press up on the control pad to grab onto them. Then, pull the timer. 
    You will have approximately 3 seconds after you pull the switch, but 
    that is plenty of time to do this. Run down, and keep going down until 
    you reach some Uzi ammo. Now, go to the timer, but don't pull it yet. 
    Pull the two switches first. Now pull the timer and go back over the 
    fire, and up the skull-like stairs. At its height, shinny all the way 
    left. Pull yourself up when the fire is activated and jump up on the 
    left side. Go down the skull-like stairs, and run down. Navigate the 
    fire hazards, and take a right as soon as you can. Jump right, right 
    again, and then sprint to make a running leap. "Terrible!" Drop right 
    and then go up. First turn to the left and grab the big medikit. Pull 
    out your guns run through both open doors. Terminate the wolf waiting 
    for you and don't bother with the skeleton warrior. Run left, and then 
    jump up. Shinny over all the way right and pull yourself up. Jump up, 
    and then jump right. Do not use your sprint, or else you will overshoot 
    and land in the fire. Jump over the fire, and then jump right. Grab the 
    small medikit, and then jump up. Pull the switch. Backtrack to here the 
    skeleton warrior is. Now, you have to take out the skeleton warrior. He 
    takes three hits but has a shield and a sword. Get close to him, and 
    wait for him to swing his sword. Jump back and shoot at the same time. 
    Repeat this two more times and he is through. "Done." Go through the 
    open door and into the next part. 
    
    "King Heort lies here. His legend will be immortal, for death shall 
    respect his sons." Run right, and then take the first path down. Run 
    right, and pull the switch. It is hidden in the shadows, but by now you 
    should be adapt at seeing them. The door is right below you, so go 
    through it. Run right, and then jump up onto the platforms. Watch out 
    for the pit to the far right. Keep going up until you see some brown 
    holes. Don't worry, you won't fall down them. This is where spikes come 
    up to block you from advancing. Run over them, and then jump up. Jump 
    right, and then run over the brown holes. Jump to the next platform on 
    your right. You should see a small medikit on the next platform, but 
    instead, drop down. Pick up the sword. Sprint right and do a running 
    leap over to the fire hazards. You should just make it. Jump up, grab 
    that small medikit you saw before, and pull the switch in the shadows. 
    Drop back down to the fire hazards, and keep going down until you come 
    to the end of the platform. "Although he was a mighty leader, there are 
    only sketchy details about this King's history." Run right, and then 
    down. Run left, and then jump over the fire hazards. Grab the small 
    medikit, and pull out your guns. A skeleton warrior is waiting at the 
    bottom of the skull-like stairs. "Now I know what those skeletons 
    were...   The soldiers of king Heort." Since you cannot climb down the 
    stars with your guns out, you will drop down. Be careful not to 
    overshoot. Now you will engage the skeleton warrior. In case you need a 
    refresher, he takes three hits but has a shield and a sword. Get close 
    to him, and wait for him to swing his sword. Jump back and shoot at the 
    same time. Repeat this two more times and he is through. Retract your 
    guns and pull the switch. "Done!" Go up through the open door. Run 
    left, and then up. Go through an open door (you opened it up very early 
    in this level), and then pass the next pathway right. Take the second 
    one. Run right, and up through the open door. You will come to a large 
    platform the splits the corridor. Draw you guns and take the right 
    path. Keep running up, and take care of the wolf. When you get to a 
    pit, turn right. When you can't go right any farther, go up. You will 
    go over some brown holes. Now, jump to the left, and then jump again. 
    You will find yourself on some more brown holes. Jump left. Jump left. 
    Jump up and garb the ledge. Shinny right and pull yourself up at your 
    first opportunity. Grab the shield and then go the ledge; press B. 
    Shinny right and pull yourself up at the next opportunity. Grab the big 
    medikit, and pull the switch. Go to the ledge, and press B. Shinny all 
    the way over left and then drop down. Jump left. Go up the skull-like 
    stairs. Shinny left, and then drop down to the switch. Pull the switch, 
    and then jump left. Nab the small medikit, and then drop off to the 
    right. Run down, and then descend the skull-little stairs. Drop down 
    and run down until you come to a path to the right. Pull out your guns, 
    and run right. Take care of the wolf, and then jump up on the pillar. 
    Jump right, and avoid the fire-spitting mouths. Grab the big medikit. 
    Run WAY left, and then over the brown holes. Run left until you can't 
    run left anymore, and then go up. "He must have used the power of the 
    Black Stone, magic that can raise the dead. This would explain why he 
    is remembered only in grim legends and in the Tome of Ezekiel." Destroy 
    the skeleton warrior, and run right, and pull the switch. Run left, and 
    up over the brown holes. Run left, and jump up onto a small platform, 
    and then jump left again to land on a bog platform. Grab the small 
    medikit, and then run right. Jump up, and then run right until you come 
    to a switch. Pull it, and hen go a little further right and get the Uzi 
    ammo. Backtrack to the big platform. Hug the left wall and drop down. 
    Navigate the fire hazards, and keep going down. Turn right, and drop 
    down again. Go down, past the fire, and then go down through the narrow 
    passage. Go through the fire hazard, and get out your guns. There will 
    be two wolves on one side of a pit. Take them out. "Excellent."  Then, 
    go around the pit. Grab the small medikit, and then go down. You should 
    see some Uzi ammo across a pit. Jump over it (use a running jump if you 
    are nervous), and grab the ammo. Pull the switch. Now, leap back across 
    the pit and hug the southern wall. Go left, and then down. Jump across 
    the pit to the left and make it to the fire hazards. Try to land right 
    between the flames. Jump left, and run up. Pull the switch, and leap 
    left. Pick up the Libra and heal yourself with a small medikit. Drop 
    left, and then pull the switch. Jump back right, and then drop right, 
    and drop right again. Jump right, and then run across the brown blocks. 
    Pull the switch by the open door, and then move through the open door. 
    Keep going up, through the door you just opened. Go through two more 
    open doors. "Finally, this should be the King's Tomb. Now let's find 
    the Black Stone." Go into the heart of the tomb. 
    
    Run up inside. "The Stone must be here, in the tomb, but I must find a 
    way to open it." Run right, and then up. You will see a stone tablet. 
    Run to it. "A good king is a fair judge who punishes the guilty and 
    protects the innocent." Those are your clues. Judge, punish, and 
    protect. Now, go around the sarcophagus, and up to the platform. "Looks 
    like I can put some objects here." Now there are three places you can 
    place an item. You have three: the Sword, the Shield, and the Libra. 
    Here is a diagram of how to place them. 
    
                             _____________
                            |             |
                             \_*_     _*_/
                                 \_*_/
    
    Walk up to the left side and press select. Judge is the Libra. Place 
    the Libra on the platform. Now go to the middle and place the sword, 
    for punish. On the last spot place the shield (duh, for protects). Now, 
    pull the switch. 
    
    =======================================================================
    Now, with the fire blazing, a black robed guy will come out, and look 
    at Lara. "Well, I guess I disturbed your sleep." He will cast a spell, 
    and two skeleton soldiers will come to life. 
    =======================================================================
    
    Draw your guns and take on the two skeleton soldiers. Get close to one, 
    and wait for him to swing his sword. Jump back and shoot at the same 
    time. Repeat this two more times and he is through. Now, turn to the 
    other one. Get close to him, and wait for him to swing his sword. Jump 
    back and shoot at the same time. Repeat this two more times and he is 
    through. 
    
    =======================================================================
    Now that the two skeleton soldiers are gone, the robed black guy will 
    appear again. "You shall not interfere with the ways of magic, pitiful 
    mortal." (Black-robed guy) "Then let's see if I'm the only mortal 
    around then!" Then the guy will disappear.
    =======================================================================
    
    He will reappear and take some hurt to you. He floats around in crazy 
    directions, fast. But he will stop to cast a spell. He may shoot a 
    blast of energy at you. Or he may send out two magic knives. These 
    knives will go in fast, crazy directions, but they can easily hurt you. 
    Or, the last attack is, he can heal himself. Keep firing and you will 
    be okay. 
    
    =======================================================================
    "The Teg-Du-Boreg will avenge me!" (Black-robed guy) The black-robed 
    guy starts to disappear, and then he dies. "There's nothing here but 
    these symbols. I've seen them before, in the Tome of Ezekiel. I must 
    return home and study it more." 
    =======================================================================
    
    
    5.3 King Surya Varman II's Tomb
    Pull out your guns and run right. "A rather long journey." You will 
    find three wolves along the road, and they are a newer breed. They take 
    5 hits instead of 4. Destroy them. "Done." Once the threat is 
    eradicated, run all the way right. Grab the small medikit, hidden in 
    shadow. Jump up, and then go right. Pull the switch, and then do a 
    running leap left. Pull the switch, and then do another running leap 
    left. "The book describing a flaming rock at the top of a temple in 
    area of Angkor Wat in Cambodia. The legendary Surya Varman II is 
    supposed to rest there." Go up through the door with your guns drawn. 
    Destroy the skeleton soldier, and go through the open door. You will 
    see a blue timer. Pull it, and, hugging the top wall, do a running leap 
    right. You should land on solid ground. Use any sprint you have left to 
    get to the door. Once you are through, jump over the fire, and run 
    left. Run up with your guns drawn. Take care of the skeleton solider. 
    Run farther left to find a skeleton warrior. Warriors can shoot magic 
    from their axes when they swing them. But they still take three hits. 
    Use the same strategy, and dodge the magic strikes. Jump onto the lower 
    pillar, and jump left. Run up, and do a running leap left. Run along 
    the path and take the first stairs up. Pull the switch, and then 
    descend the stairs. Go down one more level and pull the switch. Go back 
    up the stairs, and backtrack along the path to the fire jets. Get in 
    between the fire jets and make a running leap right. Go down and right. 
    Keep going right until you see a path down, and take it. Turn left onto 
    the fire jets. Sprint across them. Draw your guns and take on the 
    wolves. Keep jumping around so they can't hit you. "Excellent." Run up 
    and pull the blue timer. Do a running leap to the platform on your 
    left, and do yet another running leap to another platform on your 
    right. Pull the switch, and then pull the blue timer. Do a running leap 
    right, and another running leap right. Go down and right, and then down 
    to the open door. DO a running leap down to get over the pit. Go back 
    down to the door that you originally came from. From there, go down 
    until you hit the spot where the wolves attacked you. Run left, and 
    jump up onto a low platform. Pull the switch at the top of it. Jump 
    left, and go up the stairs. Shinny left and go down the stairs. Pull 
    the switch. Go up the stairs, shinny right, and go down the stairs. 
    Jump right, and jump right again. Go up through the open door with your 
    guns drawn. Defeat the skeleton solider. Run up through the open door. 
    You will have to fight two skeleton soldiers this time. "Done!" Run up 
    and left. Destroy the wolf , and fall off the platform to your left. 
    Grab the Big Medikit. Run left and destroy the skeleton soldier and 
    skeleton warrior. "Excellent." Run all the way left and up, and then 
    pull the switch. Go up the stairs, and shinny right. Pull yourself up, 
    and grab the Big Medikit. Go up the stairs, and then jump left. Pull 
    the switch. Go to the ledge and press B. Then press down. Run all the 
    way right and jump up. Go up, jump up, and go through the open door. 
    Then go up through another open door and run left. "King Surya Varman 
    II must have used the red stone to gain tremendous advantages during 
    his reign, and probably the same stone is buried with him along with 
    his treasure." Go left, and you are now in the next part.
    
    Welcome to Hell. That's what your password is. Hell. Run right and take 
    out all three wolves. Run down and right. Pull the switch. Run down 
    through the now open door, through another doorway, and through one 
    more. Draw your guns and make your way to the bottom of the huge 
    platform. Run right and take care of the three wolves. Run until you 
    see a low platform. Jump up on it. Do a running leap left and pull the 
    switch. Jump right, and jump right again. Do a running leap right and 
    grab the Small Medikit. Pull the switch hidden in the shadows. Drop 
    down and run left until you come to switch. Pull it. Now, run back to 
    that low platform. Jump right, and do another running leap to the next 
    platform. Go to the edge and press B. Shinny right to the fire. Drop 
    down and jump right. Run up. 
    
    
    5.4 ***UNDER CONSTRUCTION***
    
    
    5.5 ***UNDER CONSTRUCTION***
    
    
    5.6 ***UNDER CONSTRUCTION***
    
    
    5.7 ***UNDER CONSTRUCTION***
    
    
    5.8 ***UNDER CONSTRUCTION***
    
    
    5.9 ***UNDER CONSTRUCTION***
    
    
    
    6. Secrets (Spoilers)
    
    Passwords:
    
    PRLD: The beginning of the game.
    GAZE: The Tomb of Ezekiel
    MEDI: The Tomb of Ezekiel (Part 2)
    HAXE: The Tome of Ezekiel (Part 3)
    PATH: Vargstigen
    BONE: Wolf's Peak
    TREE: Wolf's Peak (Part 2)
    LINK: Wolf's Peak (Part 3)
    KURZ: The Second Chamber
    
    
    7. FAQ
    
    [EMPTY]
    
    8. Conclusion
    Hello, and goodbye. Lara Croft is the Tomb Raider, and she saves the 
    world, again. Unfortunately, the bigger they come, the harder they 
    fall! So, when fans finally find the Tomb Raider games massively 
    cliched, Tomb Raider will collapse. It revolves around the same 
    elements through every game. When will something new be invented. I 
    could play any Tomb Raider game and get a kick out of it, but when I 
    play many of them, and I get bored. Just something to think about...
    
    E-mail = patrickhandley@yahoo.com. Contributor site = 
    http://www.gamefaqs.com/features/recognition/23495.html. Don't flame 
    me! In fact, if it is not productive, don't e-mail me at all. I have 3 
    FAQs on the site, and I get masses of e-mail for them. So make sure 
    what you are asking is not already posted. Look for me as Snoopdigger 
    XP on the message boards. 
    
    Snoopdigger signing off. 
    
    
    9. About the Author
    I have been writing to GameFAQs.com for about six months now, starting 
    in August 2002. My walkthroughs:
    Published
    -Medabots AX FAQ/Walkthrough                             0.7 Completed
    -Animal Crossing Letter Writing FAQ                      1.0 Completed 
    -Sonic Adventure 2 Battle Boss FAQ                       1.0 Completed
    
    
    In Progress
    -Gamecube Hardware Memory Card FAQ     (Done)            1.0 Completed
    -Action Man: The Search for Base X FAQ/Walkthrough       0.2 Completed
    -Metroid Fusion SA-X FAQ     (Done)                      1.0 Completed
    -Super Monkey Ball 2 Secrets FAQ    (aborted)            N/A    N/A
    -Zelda: A Link to the Past Boss FAQ (aborted)            N/A    N/A
    -Metroid Prime Boss FAQ                                  0.6 Completed
    -Metroid Inventory FAQ       (Done)                      1.0 Completed
    
    Walkthrough Ideas
    -NONE
    
    On the boards:
    I am currently trying to get through the level Magmoor Caverns without 
    the Varia Suit. Current time is 52 seconds.
    
    
    Now, my e-mail is patrickhandley@yahoo.com. My contributor site is 
    http://www.gamefaqs.com/features/recognition/23495.html. I have a 
    message board account, Snoopdigger XP. So long!
    

    FAQ Display Options: Printable Version