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   *```````*  **````````````*    **```*`````*    x*```````###*     *`````**
  ``````````  **````***`````*    *````**`````*   xx*````````*     *``````*
 *`````````**  *````**`````**   *`````***`````*    ###x*```````*  *``````* *`**
*```````````*  *````````````*   *`````````````*   *`####x*``````````````#*````*
*````````***`*  `````````````*`**``````***`````  *``*`###*```````*`````* *````*
*``````**#####  *`````**````````*```````##*````*``````````````````````````````
*```````*x      *````****``````*```````*  *````*```````````````**````````````*
*````````*    ** `````* **```***``````#    #####**````````````***```*xx*````*
 *````````*  *```*````*   *`*   ###### **         **```````*****````*#**````*
  *``````````````****              *#x*****#        ####### ***```**x*****``*
   *`````````````**               x**********                xxx****#xx*`*`*
    **```````````*                *`   *****                  x*x#*#x##x#***
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        #######                        **`                     x#
                                     #*  ##**
                                   **********
                                 *#****```

                         Crash Bandicoot 2: N-Tranced

                                FAQ/Walkthrough
                                  Version 1.2
                                January 6, 2004

                                  by ShdwRlm3
                          (shdwrlm3(at)gmail(dot)com)




Table of Contents

     1.  Intro
     2.  Story
     3.  Characters
     4.  Controls / Gameplay
     5.  FAQs
     6.  Walkthrough
     7.  Bosses
     8.  Secrets
     9.  Miscellaneous
     10. Credits
     11. Version History
     12. Copyright Info




 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                         I N T R O                         | |ŻŻŻŻŻŻ|
|  1.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  1.  |
|______|/                                                             \|______|


     After a brief (if you define brief as the period of time between lunar
eclipses) hiatus from writing FAQs, I return with a brand new FAQ for Crash
Bandicoot 2: N-Tranced.  I've been a Crash fan since Crash 2, but lost
interest soon after 3.  Yes, that may not sound like much of a fan, but there
haven't been nearly as many Crash games as there have been Mario games or
Sonic Games, and while playing those two games I was surprisingly enamored
by the incredibly annoying and entirely unoriginal gameplay, and... wait,
where was I going with this again?  Oh yeah... I must be a sucker for pain,
because I 100-percented (not a real term, I now) both of those games and even
managed to get at least Sapphire Relics for all of the levels in Crash 3.
While I haven't yet played the first GBA Crash or Wrath or Cortex, I do plan
on getting them eventually.  In the meantime, I thought I'd do a FAQ for Crash
2: N-Tranced based solely on the fact that I made a relatively good ASCII logo
for it.
     A brief history of Crash: Also known as the poor man's Mario or Sonic,
Crash Bandicoot began life as the title character of Naughty Dog's Playstation
game, Crash Bandicoot.  During his stint as Sony's unofficial mascot, Crash went
on to do two more platform games, the requisite kart racer, and the
oh-so-unbearable Mario Party clone, Crash Tras.. err, Bash.  Then, Universal
(who owns the rights to Crash), shocked everyone who cared about Crash (about 2
people), by announcing that he would go multi-platform, yet again leaving Sony
without a mascot.  Vicarious Visions, one of the top Gameboy Advance
developers, started the multi-platform spree with Crash Bandicoot: XS (or The
Huge Adventure, depending on where you live), successfully shrinking down
everyone's favorite bandicoot for a portable gaming experience that rivaled
those of its console brethren.  Meanwhile, Universal released a non-Naughty Dog
developed Crash for the consoles, a game that, while retaining old-school Crash
gameplay, brought nothing new to the foray (although Crash has never been known
for being ground-breaking).  The same can be said of Crash's latest outing in
N-Tranced.  While it's fun classic Crash gameplay, it's the same thing we've
seen before.  Of course, the repetitiveness is one of the reasons I keep coming
back for more.  By the way, for those who don't know, the original Crash GBA
game was based on Crash 2, while N-Tranced is based on Crash 3: Warped (though
I believe the Atlas Sphere debuted in Wrath of Cortex).
     Those without a sarcastic sense of humor, please disregard any of the
humor (mostly repeated from my Maple FAQ because my font of wit is extremely
limited) generously placed throughout the FAQ.  You have been forewarned that
I was tired of my generally static and boring style and decided to spice things
up a bit with my unfunniness.  Once again, PLEASE PLEASE don't take everything
and/or anything I say seriously :P
     Without further ado, on to my latest project and have yourself a good
time!


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                         S T O R Y                         | |ŻŻŻŻŻŻ|
|  2.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  2.  |
|______|/                                                             \|______|


From the manual:

"Enter N. Trance!

When we last left our story Dr. Neo Cortex and his minions had been jettisoned
into deep space.  Meanwhile, Uka Uka (the evil twin mask of the kindly Aku Aku)
and Dr. Nefarious Tropy are devising a master plan for world domination.  Dr.
N. Tropy, the master of space and time, peers into the future for the answer.
He sees that the key to achieving their goal requires the help of one Crash
Bandicoot, his sister Coco and the super-bandicoot Crunch... and it just so
happens that N. Tropy knows someone who can make this happen.

In his travels through space and time N. Tropy came across a 5th-dimensional
being who is a master of hypnotism--the diabolical N. Trance!  Together they
hatch a plan to use N. Trance's powers to brainwash Crash and the gang and make
them do their evil bidding.

The nefarious duo manages to capture Coco and Crunch, and N. Trance brainwashes
them to aid in their plan.  Now it's up to Crash to rescue his friends and
thwart Uka Uka, N. Tropy, and N. Trance's plans for world domination."


So basically, it's the same world domination thing (though in the game Uka Uka
mentions universal domination, but one step at a time I suppose) from the last
few games.  Oh well, better than "save the princess" I guess.  Crash would
never stoop to that low, of course...


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                    C H A R A C T E R S                    | |ŻŻŻŻŻŻ|
|  3.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  3.  |
|______|/                                                             \|______|


Crash Bandicoot
---------------
Our main hero and the world's top bandicoot.  He must be cool cause he's got
attitude, and I've never seen a mascot with attitude!  You'll take control of
him for most of the levels.

Coco
----
Crash's young, strangely blonde girlfrien...err, sister (but what DID happen 
to his girlfriend?).  She's super smart and quite the inventor.  She first
appeared in Crash 2 and became playable in Crash 3: Warped.  She'll take to
the heavens in N-Tranced, flying through space to help Crash collect Crystals
once you've umm... unbrainwashed her.

Crunch Bandicoot
----------------
No relation to our hero, Crunch was originally created to be the ultimate
bandicoot by Neo Cortex.  Crash freed him from Cortex's control, and now he
fights for the side of good.  He first appeared in the Wrath of Cortex, and
is playable in Atlasphere levels in this game.

Aku Aku
-------
Crash's elder mask mentor, Aku Aku is always willing to take a hit for him.

Dr. Nefarious Tropy
-------------------
Okay, so if he can see into the future, why can't he dominate the world?

Uka Uka
-------
Aku Aku's evil twin brother (see what they did with the letters there?  Ain't
that clever?).  Hasn't he figured out by now that if you want something done,
you gotta do it yourself?

N. Trance
---------
Not to be confused with the All Around the World musical duo, N. Trance is
N-Tranced's (no, I don't know how to say that either) signature new villain.
It's with his power that the bandicoots are brainwashed.  His egg-shaped
appearance surely strikes fear into the hearts of all.

Fake Crash
----------
N. Tropy doesn't succeed in pulling Crash into his vortex, instead getting this
lame ripoff of a lame ripoff.


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |             C O N T R O L S / G A M E P L A Y             | |ŻŻŻŻŻŻ|
|  4.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  4.  |
|______|/                                                             \|______|


Here are the controls for those who don't have the Instruction Booklet, as well
as for those who are asking "What's an Instruction Booklet?"  Of course, if
you're too lazy to read the Instruction Booklet in the first place, I suppose
you wouldn't even read this and just e-mail me asking "how doo u make CrAhs
muv?! oh, and i need sum coads& cheats btw ur fak sux a lot"

If you listen closely, you can hear the moans of anal-retentive FAQ writers
who bemoan including stuff from the manual because they consider it filler.
Guess what, guys?  You're exactly right ^_^


                        [-----------------------------]
[---------------------------------Basic Moves---------------------------------]
                        [-----------------------------]

Menu Screen
-----------
Control Pad
     Left  - Move Cursor Left
     Right - Move Cursor Right
     Up    - Move Cursor Up
     Down  - Move Cursor Down

A Button - Confirm Selection
B Button - Return to previous screen
L Button - None
R Button - None

Select Button - None
Start Button - Start Game/Pause/Return to Game


Map Screen
----------
Control Pad
     Left  - Move Crash Left on the Map
     Right - Move Crash Right on the Map
     Up    - Move Crash Up on the Map
     Down  - Move Crash Down on the Map

A Button - Enter Stage
B Button - None
L Button - None
R Button - None

Select Button - None
Start Button - Menu Screen


Crash Bandicoot
---------------
Control Pad
     Left  - Move Crash Left
     Right - Move Crash Right
     Up    - None
     Down  - Crouch

A Button - Jump
B Button - Spin
L Button - None
R Button - Crouch

Select Button - Status
Start Button  - Menu Screen

*NOTE - For a more detailed explanation of Crash's moves, scroll down a bit and
check the section labeled, err... Crash's Moves.


Wake Board Crash
----------------
Control Pad
     Left  - Move Crash Left
     Right - Move Crash Right
     Up    - None
     Down  - None

A Button - Jump
B Button - None
L Button - Sharp Cut Left
R Button - Sharp Cut Right

Select Button - Status
Start Button  - Menu Screen


Magic Carpet Crash
------------------
Control Pad
     Left  - Move Crash Left
     Right - Move Crash Right
     Up    - Move Crash Up
     Down  - Move Crash Down

A Button - None
B Button - Fire Wumpa
L Button - None
R Button - None

Select Button - Status
Start Button  - Menu Screen


Copter Crash
------------
Control Pad
     Left  - Move Crash Left
     Right - Move Crash Right
     Up    - Move Crash Up
     Down  - Move Crash Down

A Button - None
B Button - Spin
L Button - None
R Button - None

Select Button - Status
Start Button  - Menu Screen


Space Coco
----------
Control Pad
     Left  - Move Coco Left
     Right - Move Coco Right
     Up    - Move Coco Up
     Down  - Move Coco Down

A Button - Shoot
B Button - Speed Up
L Button - None
R Button - None

Select Button - Status
Start Button  - Menu Screen


Atlas Sphere
------------
Control Pad
     Left  - Move Crash/Crunch Left
     Right - Move Crash/Crunch Right
     Up    - Move Crash/Crunch Up
     Down  - Move Crash/Crunch Down
*NOTE: The Atlas Sphere offers 8-way movement, so you can also move to the
Upper Left, Upper Right, etc.

A Button - Brake
B Button - Speed Up
L Button - None
R Button - None

Select Button - Status
Start Button  - Menu Screen


                        [-----------------------------]
[--------------------------------Crash's Moves--------------------------------]
                        [-----------------------------]

Jump
----
Press A to jump.  I've got nothing witty to say about it.  Use it to defeat
most enemies and break crates.

Double Jump
-----------
Though the booklet lists it as a special move, the booklet designers must've
just used the stuff listed in the Crash XS booklet, since the Double Jump is
now a normal move.  Press A to jump, then press A again to perform a jump in
mid-air.

Spin Attack
-----------
Crash's other main form of attack.  Press B to spin.  Spinning also kills most
enemies and breaks crates.

Slide
-----
While Crash is running, press the R Button to slide.  Defeats quite a few
enemies and is useful for getting into tight spaces.

High Jump
---------
Perform a slide, then press the A Button to jump higher than usual.  You don't
really have to use this move too often.

Body Slam / Super Body Slam
---------------------------
Jump in the air, then press R to perform a Butt Stom... oh, "Body Slam."  The
regular Body Slam doesn't actually exist in this game.  Instead, Crash starts
with the Super Body Slam.  Note that you can't perform a Body Slam after you've
Double Jumped.

Crouch
------
Press Down on the Control Pad or press and hold R to Crouch.  You can Crawl
by pressing Left or Right while Crouching.


                        [-----------------------------]
[--------------------------------Special Moves--------------------------------]
                        [-----------------------------]

Super Slide
-----------
The booklet incorrectly gives the description for the Super Body Slam for the
Super Slide.  Press and hold L as you're running, then press R to perform
a slide that goes further and faster than the normal slide.  Essential for
fast Time Trial speeds.  You get it after defeating Evil Crunch.

Rocket Jump
-----------
Press and hold L, then press A to do a really high jump (you can't Body Slam
after using it).  Generally a useless move.  This move is acquired from Evil
Coco.

Tornado Spin
------------
Quickly press the B Button 3 times to do a powered-up spin that lasts longer
than a regular spin and allows Crash to float for a while after jumping.
Needed for certain stages.  You get this after beating Fake Crash.

Turbo Run
---------
Press and hold the L Button while running to run ever faster than normal.  Not
quite as fast as the Super Slide, but very useful for Time Trials.  Myself, I
would've preferred the Bazooka from Crash 3, but you get the Turbo Run from
N. Trance.



[-----------------------------------------------------------------------------]
                        [-----------Crates-----------]
[-----------------------------------------------------------------------------]

Normal Crate
------------
Is someone running a shipping company on the inter-dimensional island, cause
there sure are a lot of crates there.  Normal crates get you a single Wumpa
Fruit.

Mystery Crate
-------------
The same as Normal Crates, except they either hold 3 Wumpa Fruit or (rarely)
a Crash Head.

Bouncy Crate
------------
These can be jumped on up to 5 times before breaking, each time giving you some
of that delicious Wumpa Fruit.  The manual calls these Spring Boxes, but I'll
be calling them Bouncy Crates.

Copter Crate
------------
Break these to make Crash strap on his Heli-Pack for "crazy copter action."
Oddly enough, I personally find the Heli-Pack segments to be the most boring
of all.

Freeze Crate
------------
Breaking these freezes all of the enemies in the level for a limited period of
time.  Careful though, because touching the frozen enemies can still harm you.
"Insert cold/ice/freeze/completely unrelated pun here."

Magic Carpet Crate
------------------
Break these to ride a Magic Carpet.  What?  I'm not ALWAYS spewing out the
funnies, so lay off!

Aku Aku Crate
-------------
Break these to free Aku Aku from his horrid captivity.  Does PETA know about
this?!  Or maybe they thing floating mask thingies aren't worth protecting!

Checkpoint Crate
----------------
Break these (I'm getting repetitive now, aren't I?) and you'll restart at that
point instead of going back to the beginning of the stage.

Crash Crate
-----------
These hold Crash Heads, so make with the breakey.

TNT Crate
---------
Jump on these to start a 3 second timer that ends with a blast.  Don't spin
these unless you want fricasseed (more like blown-apart) bandicoot.

Slot Box
--------
Spin or jump this box to get whatever appears on the side.  Act fast, cause
it'll soon turn into an unbreakable Steel Box.

Outline Box
-----------
These can be any of the other crates/boxes, but you'll only find out which
ones when you hit the Switch Box.

Switch Box
----------
These exclamation point boxes trigger Outline Boxes.

Nitro Crate
-----------
Just like TNT Crates, except these explode if you even touch them.  For the 
most part, you'll want to wait until you find the Nitro Switch Box to detonate
them.  Note that if you stay at least a crate-width away from the Nitro Crate
(and if it's on the ground), and then perform a Body Slam, you'll detonate the
Nitro Crate without being hurt.  A very useful move indeed.

Nitro Switch Box
----------------
Hit these to detonate all Nitro Crates in a level.

Spring Crate
------------
Not to be confused with Bouncy Crates, these crates with up arrows painted on
the sides do work the same, giving you an extra boost.  Unlike Bouncy Crates,
these can be jumped on as many times as you want but don't give you Wumpa
Fruit.  They can, however, be destroyed by other means (sliding, spinning,
etc.).

Spring Box
----------
The same as Spring Crates, except this steel version cannot be destroyed.

Steel Crate
-----------
Regular wooden crates reenforced with steel can only be destroyed by a body
slam or explosion.

Steel Box
---------
Indestructible boxes that are mainly just used as platforms.

Time Box
--------
Appearing only during Time Trials, these, when destroyed, stop the timer for the
number of seconds indicated on the side.


[-----------------------------------------------------------------------------]
                        [--------Special Items--------]
[-----------------------------------------------------------------------------]

Aku Aku
-------
Probably the most important item, since they grant Crash the ability to take
extra hits.  Grab one mask for protection from one hit.  Grab a second one for
a gold mask that gives you protection from two hits.  Grab yet another one for
invulnerability for a limited period of time.

Wumpa Fruit
-----------
The equivalent of Mario's Coins, can you guess what happens when you collect
100?  If you guessed that you turn into Cape Crash, you don't play enough video
games (and goodonya for that).  Grab 100 Wumpa Fruit to get an extra life.
Also, always make sure to follow Wumpa Fruit!  Oftentimes they'll lead to
secret paths.

Crash Head
----------
Collect these for extra lives.

Crystals
--------
Power Crystals are used by Aku Aku as a cheap plot device to force you to go
into different levels to collect them.  Oh, yeah, he also needs them to escape
the dimensional bubble you're stuck in and blah blah blah-- you get the point.
Power Crystals are generally in plain sight near the end of the path on the way
to the portal at the end of the level (way too many prepositions, yes).

Clear Gems
----------
Clear Gems are your reward for breaking all of the crates in a level.  What
does Aku Aku need Clear Gems for?  Well, he's actually involved in the
secret underground black market for Clear Gems, and is simply using you as his
provider, because, well, masks don't have the limbs necessary to break the
crates required for a Clear Gem.  Okay, maybe not, but the game provides no
real explanation.

Gem Shards
----------
In certain levels, different colored Gem Shards may be found.  Usually you'll
have to stray from the main path to find them, so always look for Wumpa Fruit
that are floating in suspicious places, since they generally signal the path to
a Gem Shard.  The Instruction Booklet has pictures of Orange and Yellow Gems,
but only Red, Blue, and Green Gems are present in N-Tranced.  4 Gem Shards
nets you one complete gem, as well as a special Gem Level.


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                          F A Q s                          | |ŻŻŻŻŻŻ|
|  5.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  5.  |
|______|/                                                             \|______|


Hey, FAQs starts with 'F'!  Filler also starts with 'F'... Anyway, here's the
section for totally made up questions by myself in anticipation for the
questions you guys will inevitably e-mail me with.  Of course, from previous
experience you'll all skip this section and pester me anyway, which is fine
since I delete most of my e-mail anyway ^_^

1) Q. Do I have to collect all of the Clear Gems for 100%?

   A. Yes, Clear Gems count towards your percentage.

2) Q. Is there any point to collecting the Relics?

   A. I haven't gotten them all yet, so I'm not quite sure.  However, Crash 3
   for the PSX didn't reward you for the Relics, so I'm assuming they're once
   again just for "fun."

   UPDATE!!! YES, Relics are indeed required for 100%.  All you need is at
   least a Sapphire Relic.  Each one adds 1%.  It is still unknown if you need
   all Platinum Relics for 100%.

3) Q. Is a Crash 3 for GBA coming out?

   A. Looks like I spoke too soon.  Since Crash 2, Crash Nitro Karts and
   Crash:Purple have been released, but neither is a full-fledged
   side-scroller like the first two GBA games.


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                   W A L K T H R O U G H                   | |ŻŻŻŻŻŻ|
|  6.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  6.  |
|______|/                                                             \|______|


Here it is, the meat of the FAQ (never mind that my signal-to-noise ratio is
probably 1:10).  Incredibly detailed walkthroughs for all of the levels most
likely still won't prevent you from e-mailing me asking "how Do i get past the
fiRSt boarD?!", but they'll be here anyway, in hopes that they'll actually
help someone.


|\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| |             Evil Crunch's Inter-Dimensional Island Paradise               |
 \|___________________________________________________________________________|

The first section of the game is naturally the easiest.  Enjoy the ease, cause
things are gonna ramp up soon enough (well, okay, the rest of the game is still
pretty easy).  Note that all of island section names are made up by myself and
are not official in any way.


 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Island Intro     |
|/______________________/

Level          : 1
Total Crates   : 23
Aku Aku Crates : 1
Crash Crates   : 1
Nitro Crates   : 1
Gem Shard      : None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deep in the heart of hyperspace...

Uka Uka: That incompetent Neo Cortex.  He cannot do anything right!  His last 
scheme to shrink the earth failed miserably!  You have been a great asset to
the cause of evil over the years N. Tropy.

N. Tropy: Thank you, my lord.

Uka Uka: That is why I trust you with the task of aiding me in universal
domination.

N. Tropy: Great Uka Uka, I am honored! And I have the perfect scheme.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your adventures begin!  This short intro level will help Crash hone his skills
(or otherwise bore the hardcore gamer).  I hope the rest of my level
walkthroughs won't be so wordy, but for this intro stage I'll offer some advice
to complement Aku Aku's.  Anyway, let's get started!  Head right and walk into
the spinning '?' icon so Aku Aku can give you some help with how to play.

? Follow the Wumpa Fruit!  Collect 100 Wumpa Fruit to earn an extra life.

Okay, so Mario gets coins, Sonic gets rings, and Crash gets... fruit?!  Cause
nothing says attitude like fruit!  Continue right and trigger the next help
icon.

? Press B to spin and break crates!

Try out Crash's spin on the crate nearby (these Normal Crates hold 1 Wumpa
Fruit), then head right and trigger yet another help icon.

? Press A to jump!

Position Crash underneath the crate (Question Mark Crates hold 3 Wumpa Fruit,
or sometimes an extra life) and jump to break it.  As is the norm with
side-scrollers, continue right to move on.

? Bouncy Crates allow you to bounce on them several times before breaking.

Bouncy Crates are the crates with vertical stripes on their sides, and you
can jump on these 5 times before they break.  Jump on the one to the right to
collect the Wumpa Fruit (3 Wampa Fruit every time you hit it), then spin into
it to break it.

? Crates can be stacked.  Spin or jump on them to get past.

Break the 3 crates, and continue right until you reach 2 Bouncy Crates.
Jump onto the bottom one and bounce between them until they both break.

? Do not spin TNT Crates or they will explode!  Jump on them to start
the timer.

Follow Aku Aku's advice and jump on the TNT Crate to start the 3 second
timer.  Get away quickly so you don't get caught in the blast.

Keep heading right to initiate the next cutscene.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N. Tropy: Allow me to harness my powers of time and space to peer into the
future...

N. Tropy: Of course! Since those wretched bandicoots keep thwarting us, the
solution is to get them on our side.  And I know just the fellow for the job.

Uka Uka: A new recruit?

N. Tropy: Indeed.  Meet my secret weapon.

N. Trance: I am N. Trance, master of hypnotism!

Meanwhile...

Coco: Crash, heeeeeelp!

Aku Aku: Crash! Wake up! Coco and Crunch have been abducted! Find me a Power
Crystal so I can look into what's going on! hurry!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the cutscene, you'll find a Checkpoint Crate.  Hitting it will save
your progress in the level, and if you die, you'll restart here with
the number of crates that you destroyed when you hit it.

-------------------------------------------------------------------------------
CHECKPOINT!  At this point, you should have 10/23 Crates, including the
Checkpoint Crate.
-------------------------------------------------------------------------------

? Break the Aku Aku Crate to summon me.  I will protect you from one hit.

Break the crate and Aku Aku will now follow you.  Now, how a floating voodoo
mask can protect somebody is anyone's guess, but then again, you're playing
as a bandicoot who wears pants, so it's best not to ask any questions about
the game's realism.  Continue right.

? Press A two times to jump even higher.

Ah, the requisite double jump.  It certainly doesn't get any more original
than this.  Perform a double jump to get up the ledge, then continue right.

? Press R while jumping to Body Slam.  This breaks Steel Crates.

Jump up then, press R to Body Slam onto the Steel Crate.  Keep going
until you reach the bridge.

? The Crash Crate will give you an extra life.

Jump to break the crate, then collect the life.  Continue right, break the
Normal Crate on top of the Steel Box, then trigger the help icon.

? Hold A while bouncing to bounce even higher.

Jump on the Bouncy Box and hold A until you break the Bouncy Crate above.  When
you're done, keep going right and jump across the pit onto the Steel Boxes.

? Press R while running to Slide.

Follow Aku Aku's advice and slide into the crate that's beneath the Steel
Boxes.

? TNT Crates can break other crates.  Just jump on one to start the timer.

Do as he says and jump on the TNT Crate (which have a blast radius of 2
crates) , then continue right to the next help icon.

? Spin the Slot Crate before it becomes unbreakable.

Wait too long and the Slot Crate will become a Steel Box, so break it quickly
(It doesn't matter if it's blank or a ?.  Either one will count towards your
total.)  Continue right and you'll find your first Power Crystal.  Jump over
the pit to claim it, then trigger the help icon.

? Do not touch green Nitro Crates or they will explode!

Jump over the Nitro Crate, then trigger the help icon.

? The green Nitro Switch Box destroys all Nitro Crates in a level.

Jump into the Nitro Switch Box to destroy the Nitro Crate, which, incidentally
is the final crate in the level.  The final help icon offers the following
advice:

? Did you collect the purple Crystal?  Did you break all of the crates?

If you've been following this walkthrough, then you don't need Aku Aku's advice
and the Clear Gem will be in front of the portal.  Collect it and exit the
level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku: Oh, no!  Watch out Crash!

Aku Aku: I've got you Crash!

N. Tropy: Something is holding on to Crash.  We need more power!

Aku Aku: This vortex must be the work of N. Tropy.

N. Tropy: I've finally captured that infernal bandicoot!

N. Tropy: I finally got all you obnoxious bandicoots!  Would you do the honors,
N. Trance!

N. Trance: With pleasure!

Somewhere else in hyperspace...

Aku Aku: That took almost all the power I had, Crash.  Good job getting the
Power Crystal before you were pulled into the vortex.  But, I'll need a lot
more crystals if we are to put an end to N. Tropy's plans.

Aku Aku: That floating island up ahead will allow us to go to different worlds
and find crystals.  Hopefully we can find Coco and Crunch and stop N. Tropy!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Time Trial
----------
Sapphire Relic Time: 00:26.40
Gold Relic Time    : 00:24.00
Platinum Relic Time: 00:12.80
My Best Time       : 00:10.20

'1' Time Boxes: 3
'2' Time Boxes: 3
'3' Time Boxes: 2

     Enter the level again and you'll see a yellow Stopwatch near the beginning
of the level.  Jump into it and you'll activate a timer.  Your goal is to reach
the end of the level with a faster time than the times listed above so you can
receive a completely useless Relic.  Though I'm not yet sure if you get
anything for getting all Platinum Relics (which are hardest to get), Crash 3
gave you nothing for your hard work and I presume the same is true for this
case.  So what's the point?  Apparently Naughty Dog thought these Time Trials
were... "fun."  They were wrong :(  Thankfully, though, most of the Crash 2:
N-Tranced Time Trials aren't anywhere near as hard as Sly Cooper's (whose
developers apparently wanted to cause physical harm to those who attempted
the Time Trials).
     When you hit the stopwatch in this level, all of the help icons will
disappear.  Also, many crates will be replaced with yellow '1', '2', or '3'
Time Boxes.  These boxes, when broken, will stop the timer for the time
indicated on the boxes (1, 2, or 3 seconds).  These are ESSENTIAL for getting
a good time!  Before we start this Time Trial, note that it's recommended that
you get the power-ups from the Bosses to make these A LOT easier (or in some
cases at least barely possible).  In particular, you'll want at least the Super
Slide if you want the Platinum Relic, though it's very possible to get at most
Gold without it.  Once you get the Turbo Run, most of the Time Trials will be a
cinch.
    Anyway, for this Time Trial, the Super Slide is more than enough to get
Platinum (I barely had to try for my time).  Using the regular slide should
easily get you Gold if you don't have the powered-up version yet.  Slide
through the '1' box, then quickly jump to break the '2' box.  Keep sliding
right, then quickly jump and spin to break the '1' and '2' boxes.  Slide to
the right, but be careful, because a TNT Crate is coming up.  Jump over it
and keep sliding.  Skip the Aku Aku Crate, jump up the cliff, and destroy the
'2' box.  Hop over the Steel Crate, run across the bridge and destroy the '1'
box.  Jump over the pit, then slide under the Steel Boxes for the '3' box.
Jump over the TNT, slide into the '3' box, and jump over the pit.  Jump over
the Nitro and slide your way to the end of the level!  Easy, no? 
     Note that while the Turbo Run will be necessary for fast times in later
stages, this stage is relatively flat and only the Super Slide will get you
the Platinum Relic.




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Prints of Persia     |
|/__________________________/

Level          : 2
Total Crates   : 29
Aku Aku Crates : 1
Crash Crates   : 1
Nitro Crates   : None
Gem Shard      : Green

     Head right and break the 3 crates along the way.  There's a Scorpion on
the bridge that you can kill by jumping on it, or spinning/sliding into it
while its back is turned to you.  Dispose of the oversized creature and jump on
the Bouncy Crate a few times for some Wumpa Fruit.  Once you've had your fill
of Wumpa Fruit (and really, who can get enough Wumpa Fruit?), make sure you
destroy the crate.
     Jump on the carpet (what do you think makes them so bouncy?  Mine
certainly don't give me *that* much height) nearby (and as you do on Bouncy
Crates, hold A to jump higher).  Destroy the crate and the scorpion, then jump
across the ledges (if you fall, just head right and jump on the Bouncy Box to
get back up).  Hit the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  At the sound of the beep, you should have 6/29 Crates destroyed.
Beeep!
-------------------------------------------------------------------------------

     Jump up and Crash will grab on to the grating.  While you're hanging like
that, Crash can spin when you press the B Button or jump down when you press A.
Climb across and destroy the crate.  Jump down, then jump up to the next
grating.  Climb across and let go.  Continue going right and destroy another
crate on the way.  Once you reach some awnings, jump down.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

These parts of the walkthroughs are entirely optional, and should generally be
skipped if you're going for the Cleam Gem since there are rarely crates on the
way to the Gem Shards.

     Anyway, once you've reached the ground, slide beneath the awning on the
left.  Head all the way left, then perform a double jump up to the Gem Shard.
Head back to where you came from.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Jump to the right, then jump on the awning and then double jump up to the
crate high above on the left.  Once you land on the Normal Crate, make sure
you're still holding A so you'll bounce off it.  Land on the Crash Crate to the
left for a Crash Head.  Once done, head back right and hit the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  At the sound of the tone, you should have 12/29 Crates destroyed.
Tooooone!
-------------------------------------------------------------------------------

     Jump up to the right and hop on the strangely familiar-looking magic
carpet.  Break the crate above you, then continue your journey right.  Climb
across the grating, destroy the crate, then jump down onto the magic carpet.
Let it take you to the right, then hop off.  Jump to the right and defeat
the magic carpet flying man... thing.  Keep going right and destroy the Aku
Aku Crate once you reach another magic carpet.  Defeat another magic carpet
man, then keep going unleft (if you don't get the humor, just go right)
until you reach a platform with a giant '?' on it.  This is a Bonus Level
platform.  Jump on it to go to the Bonus Level.

*******************************************************************************
BONUS LEVEL
Crates: 12

Bonus Levels are NECESSARY for getting the Clear Gem.  The crates in Bonus
Levels count toward your total.

     Fairly straight-forward.  Later Bonus Levels will pose more of a
challenge.  Destroy the 3 gates in front of you, then hop to the right and
break the 2 Bouncy Crates.  Break the Mystery Crate before jumping up to the
grating, then destroy the crate there.  Jump down, then climb across the next
grating.  Destroy the Crash Crate above, then jump down and slide beneath the
Steel Boxes (from both sides if necessary) to break another 3 crates.  Make
sure you've destroyed 12 crates before hopping on the platform to exit.
*******************************************************************************

     If you've just come from the Bonus Level, make sure to remember that when
you finish a Bonus Level, it counts as a Checkpoint, so if you die before
reaching another Checkpoint Crate, you won't have to do the Bonus Level again.
Jump to the right and destroy the crate.  If it weren't blatanly obvious enough
for you, collect the Power Crystal right above the crate.  Jump to the right
and destroy the Bouncy Crate (which happens to be the final crate).  Run to the
portal on the right to finish the level.


Time Trial
----------
Sapphire Relic Time: 00:36.20
Gold Relic Time    : 00:32.90
Platinum Relic Time: 00:28.90
My Best Time       : xx:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Comin soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Lagoony Tunes     |
|/_______________________/

Level          : 3
Total Crates   : 49
Aku Aku Crates : 2
Crash Crates   : 3
Nitro Crates   : 14
Gem Shard      : None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku: Crash, in this water world you will need to use your wakeboard to
collect the Power Crystal.  The waters are guarded by a vicious shark so be
careful!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     The wakeboard levels are certainly... interesting.  Overall they're not
too hard, but only if you follow the Wumpa Fruit!!  Following the Wumpa Fruit
generally leads you to the crates and the quickest path through the waters, so
do it often!  Remember that if you hear creepy Jaws music, the Shark will be
coming up to attack soon, so make use of those L and R buttons to dodge him
quickly!  Even an Aku Aku mask won't prevent the Shark from killing you!
     Follow the Wumpa Fruit to break the first 2 crates.  Once you reach a
a ramp, make sure Crash goes into it so he can fly in the air and break the Aku
Aku Crate and 2 Mystery Crates.  When you get back down, follow the Fruit once
again to break an additional 5 crates and pass quickly through the sea foliage
(it's pronounced foilage, trust me).  Head up the ramp to get a crate and a
Crash Crate.
     Keep following the Wumpa Fruit for a while.  You'll see a Nitro Crate on
the way.  It is NOT necessary to make the Shark go through the Nitro Crate.
In some strange form of self-detonation, the Nitro Crate will blow up on its
own.  Stay towards the middle of the screen (once again following the Fruit)
and hit the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  I may not have N. Tropy's mastery over time and space, but my
guess is that you should have 14/49 crates at this point.
-------------------------------------------------------------------------------

     Stay to the right to destroy a crate in some seaweed, then go to the left
of the screen to launch off a ramp for 2 more crates.  Stay to the left to avoid
2 Nitro Crates, then immediately lean right for another ramp that leads to a
crate and a Crash Crate (also, launching off the ramp is the best way to avoid
the 4 Nitro Crates below).
     At this point a Seagull will be flying above.  DO NOT get it its path, as
it will eventually swoop down to attack you!  Once again, follow the Fruit,
then quickly head left or right and launch off one of the ramps.  Destroy the
Crash Crate in the air.  Stay to the middle of the screen, then launch off the
next ramp a bit left of the center of it to make sure you break all 3 crates
in the air.
     Make your way through the seaweed, and destroy another 2 crates until you
reach the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Psssst!  My sources tell me you should have 31/49 crates at this
point.
-------------------------------------------------------------------------------

     You're nearing the end, so don't become fish food yet!  Follow the Fruit
to break 2 crates stacked on top of each other, then veer right.  When you
reach the next crate, break it quickly, then press L to make a sharp cut left
to make sure you destory the next crate.  Keep left and launch off another ramp
to destroy another crate (how do they float in the middle of the air like that,
anyway?).  There are another 3 Nitro Crates in front of the ramp, but you
should land safely in front of them.
     Break the Aku Aku Crate coming up, then keep left to avoid a Nitro Crate
and break an another 2 crates.  Veer right and JUMP up to destroy the 2 crates.
Go through the seaweed, then stay right to avoid 3 Nitro Crates.  Once past
them, IMMEDIATELY head left to destroy the final crate.  Pick up the Crystal
and (hopefully) Clear Gem, then you'll automatically exit the level.


Time Trial
----------
Sapphire Relic Time: 01:20.70
Gold Relic Time    : 01:13:40
Platinum Relic Time: 01:05.70
My Best Time       : 01:00.60

'1' Time Boxes: None
'2' Time Boxes: 2
'3' Time Boxes: 1

     The Wumpa Fruit are all gone, so you'll have to rely on memory to know the
path through the seaweed and such.  Also note that any special abilities will
not help you here.  ALWAYS HOLD THE B BUTTON!  (Note that parts of this
strategy may change depending on when/where the Shark attacks).
     Stay in the middle of the screen and hold the A Button like crazy.  Once
you reach the ramp, push Left to make sure you grab the '2' Box.  Head left,
then right, then left to get through the seaweed quickly, then veer right so
you can use the ramp to jump over the seaweed.  Stay to the middle of the
screen and you'll reach what used to be the Checkpoint Crate.  Around 21
seconds is a good time to have at this point.
     Head all the way left or right to bypass the seaweed completely.  Avoid
the Nitro, then head all the way left or right to avoid the Nitro Crates (or
use the ramp to jump over them).  Veer right, then left to get past the
seaweed, then remain in the center.   Jump off the ramp, then when you land,
move a little to the left, then a bit to the right to avoid the seaweed.  Move
to the right to avoid more seaweed, then use the ramp to launch over some more
seaweed, and aren't I saying seaweed a lot?  Maybe I should start calling it
"Weed of the Sea" for a change... or not.  Once you reach what would have been
the second Checkpoint, try to have at least 43 seconds.
     Stay a bit to the right of the middle to make sure you hit the '3' Box
coming up (if you do miss it, try to make the Shark hit it).  Head all the way
left or right to avoid more seaweed.  Once you pass the Nitros, head left to
make sure you grab the '2' Box.  Head right after getting it, then go back to
the middle.  Veer right, left, right, center to get past the seaweed, then stay
in the middle until the end of the level.




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Globe Trottin'     |
|/________________________/

Level          : 4
Total Crates   : 112
Aku Aku Crates : None
Crash Crates   : 4
Nitro Crates   : 28
Gem Shard      : None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku: Crash, these Mayan ruins can only be traversed by using one of your
favorite toys, the atlasphere.  Look out for nitro traps and ledges.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     Just for the record, I HATE atlasphere stages.  Then again, I'm not a huge
fan of Marble Madness or Super Monkey Ball either, so you know where I'm coming
from.  Since atlasphere levels are in that newfangled 3-D view, my directions
will consist of North, South, East, West, NW, NE, etc.  Since this is
your first atlasphere stage, I would recommend ALWAYS pressing the A Button to
brake.  It'll be slow, but at least you'll stay alive.
     Roll south to break a crate.  Head into the help icon for controls.

? Roll your atlasphere to the exit.  Usa A to brake and B to speed up!

     Head east for another crate, then follow the arrows SW.  Break the 2
crates along the way, then start rolling SE.  Break another 2 crates, then
gp NE.  Break the 4 crates on the path, then head north, then NE for another 3
crates and a Crash Crate (make sure to avoid the 2 Nitro Crates nearby).
Follow the arrow and carefully roll down the quarter-pipe.  Hit the Checkpoint
Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  I'll give you a dollar if you have 15/112 crates now.  Okay, maybe
not, but you're on track to getting the Clear Gem.
-------------------------------------------------------------------------------

     Head SW, then NE, and make sure you get an additional 4 crates.  Once you
reach a slew of Nitro Crates (4 to be precise), head north and circle around
them.  In the meantime, break the 5 crates nearby before going down the
quarter-pipe.  Once you've rolled down the quarter-pipe, break the 2 crates
before breaking the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  Okay, that was an entirely useless Checkpoint, but nevertheless
you should now have 27/112 crates.
-------------------------------------------------------------------------------

     Continue rolling SW, break 2 crates, then start heading NW.  Be careful,
because a Nitro Crate is coming up at the turn.  Break the crate next to that
Nitro, then roll SW.  Start rolling south when you see another Nitro, then
break the crate on the way.  Roll west (avoid yet another Nitro Crate), then go
down the half-pipe.  Break the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  I don't know why these Checkpoints are so close to each other,
but you should now have 33/112 crates.
-------------------------------------------------------------------------------

     You may want to follow the arrow, but you should take a quick side trip
first.  Head NW and make your way up the ramp (you don't necessarily have to be
going fast).  Try to take it slow, cause there's a Nitro Crate on the platform.
Head up another quarter-pipe to get to another platform with another Nitro and
a Crash Crate.  Now go back down to where you came from.
     Roll SE, avoiding 2 Nitros and breaking 2 crates.  Head NE, then SE until
the halfpipe ends.  You should have broken an additional 4 crates.  Now head
NE and destroy another 3 crates.  Roll SE (avoiding the 3 Nitro Crates), then
break the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  I don't know why these Checkpoints are so close to each other,
but you should now have 44/112 crates.  And I don't know why I'm repeating
myself.  And I don't know why I'm repeating myself.
-------------------------------------------------------------------------------

     Roll SW and break the crate before going down the ramp.  Break another 2
crates, then go down another ramp.  Break 3 crates, go down ramp.  Break 4
crates, go down ramp.  Can you guess what comes next?  Nope, you're wrong.
Break the 3 crates near the arrow, then break the Checkpoint Crate.
     
-------------------------------------------------------------------------------
CHECKPOINT!  I hope VV realize that this is pretty excessive.  By now you
should have destroyed 58/112 crates.
-------------------------------------------------------------------------------

     Before heading NW, go SW, avoiding the 3 Nitro Crates and breaking the
crate and Crash Crate.  Backtrack to where the Checkpoint was.  Head NW
and avoid the 2 Nitro Crates.  Break the 6 crates along the way before you
change direction and head SW.  Break the crate, avoid the Nitro, blah blah
blah... am I the only one tired at this point?  Start heading NW, avoiding
another Nitro and breaking a crate.
     When you see the arrow, don't go down the ramp just yet.  Break the crate
near the arrow, then keep heading NW.  Avoid the 3 Nitro Crates, then carefully
make your way up the ramp.  Follow the path to 3 crates and a Crash Crate.  Go
back to the arrow and go down the ramp.  Break the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  74/112
-------------------------------------------------------------------------------

     Go down the quarter-pipe, break the 3 crates, then head SE to collect the
crystal (there are 2 Nitros nearby).  Destroy another 3 crates, then head down
the quarter-pipe (don't worry about the path to the NE- it's only useful for
the Time Trial).  Demolish 3 more crates and go down another ramp.  Destroy
the lone crate (the final one, not counting Nitros), then follow the half-pipe
to an open area.  Hit the Nitro Switch Box and you'll get the last crates,
which should make the Clear Gem appear.  Roll onto the transporter to exit
the level.


Time Trial
----------
Sapphire Relic Time: 00:45.20
Gold Relic Time    : 00:41.10
Platinum Relic Time: 00:31.50
My Best Time       : 00:24.70

'1' Time Boxes: 20
'2' Time Boxes: 11
'3' Time Boxes: 4

     This is INCREDIBLY hard to do... so good luck ^_^

     ...oh, you want a strategy??

     Seriously, getting Platinum is VERY hard to do.  To even get Sapphire, you
must ALWAYS hold the B Button to speed up (and press A to brake only when
turning).  Getting all (well, most, but more about that later) of the Time
Boxes is also necessary for a good time.  Note that the following walkthrough,
if followed perfectly, will actually get you well below the Platinum time.
Since it's doubtful you'll be able to maneuver around perfectly, feel free to
add an extra second or two to my suggested target times.
     Position yourself NW of the Stopwatch.  Roll SE through the Stopwatch to
start the timer, then roll into the '1' Box.  Brake and quickly change your
direction to SW.  Once you reach the turn, break quickly and roll SE through
the '2' Box.  Make another quick turn and roll NE, making sure you break
through the 2 '1' Boxes on the way.  Go in between the Nitros and roll down the
ramp.  This is where the first Checkpoint was, and it'd be good if you have
around 3-4 seconds.
     Roll SE through the '2' Box, then NE through the '1' Box.  DO NOT go
around the Nitros.  Instead, quickly roll East below the bottom Nitro.
Hopefully you'll get the '2' Box on the way.  After you do, roll SW down the
ramp.  There's a '1' Box and a '2' Box here, but it's very much recommended
that you stay near the bottom-middle to get just the '2' Box.  This is also
where the Checkpoint was, and by now 5-6 seconds would be a good time.
     Continue rolling SW, and hit the '2' Box as you make the turn NW.
Make the next 2 turns avoiding the Nitro Crates, then hit the '1' Box.  Make
another 2 sharp turns (the Nitro here is relatively hard to avoid), then head
SW down the ramp and into the '2' Box.  There was a Checkpoint here, and by
now you should have 8-9 seconds.
     Start rolling SE and break the '1' Box before you head into the
half-pipe.  Grab the '1' Box in the half-pipe, then when you exit, make your
way NE, grabbing another 2 '1' Boxes and 1 '2' Box (hope that was confusing
enough for you :P ).  Brake before the quarter-pipe (because bouncing around
on it will cost you time) and head SE avoiding the Nitros.  This is where
another Checkpoint was, and it'd be just super if you had 10-11 seconds.
     Head SW into the '1' Box, roll down the ramp, break another '1' Box,
roll down the ramp, break another '1' Box, roll down the ramp, break the '2'
Box, then roll down another ramp to where a Checkpoint was and break the '1'
Box to end this extremely long sentence.  By now you should have about 14
seconds.
     Roll NW into another '1' Box, and keep rolling NW (avoiding the Nitro
Crates along the way), until you reach the corner with the '2' Box.  SLOW
DOWN and break it (though to be honest, this is one of the tougher ones to get,
so you may be better off skipping it), then change directions and start
rolling SW.  When you reach the turn, start heading NW and break the '1' Box.
You'll reach what used to be the final Checkpoint.  18-19 seconds is a really
good time to have at this point.
     NOW, this can be what makes or breaks your Time Trial.  If you do have
18-19 seconds, you can skip this part and still be able to get Platinum, but
it's very much recommended that you do this anyway.  Instead of going down the
ramp, roll NW (carefully avoiding the Nitros), then roll up the ramp.  Follow
the path to 4(!) '3' Boxes!!!  Break them, and now comes the tricky part.  Go
to where the right-most '3' Box was, then roll STRAIGHT DOWN.  With any luck,
you'll be able to land safely instead of falling off.  Roll down the 2 ramps,
then break another 2 '1' Boxes.  Head SE and break a '1' Box and a '2' Box.
You've got a choice now.  You can take a quick shortcut by going NE along the
narrow path, then falling into the half-pipe and proceeding to the end
normally.  Though you'll miss out on a few more Time Boxes, using this path
will likely end up saving more time than the Time Boxes will.  If you do choose
to go down the ramp, make sure to grab the '1' Box, then roll SE down another
ramp.  Break the '2' Box, then just go through the half-pipe until you reach
the end.  Congratulations on getting your Relic!!!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Pharaoh's Funhouse     |
|/____________________________/

Level          : 5
Total Crates   : 54
Aku Aku Crates : 2
Crash Crates   : 3
Nitro Crates   : 2
Gem Shard      : Red

     Head right and break the Mystery Crate, then defeat the Snake.  Continue
right and destroy the 3 crates there.  Wait for the Alligator to jump up out
of the pit before you jump over it.  Use the Spring Crate to break the Aku Aku
Crate, then spin into the Spring Crate.  Run to the right and defeat the Mummy,
then jump over the pit, again being careful not to get hit by the Alligator.
Grab the Crash Crate, then jump on one of the 2 TNT Crates.  The explosion will
destroy the Mystery Crate.  Continue right and you'll find an oil slick.
Walking on these will be extremely slippery!  After the oil slick, you'll find
the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  Hmmm... did you notice Neo Cortex's face is still on the Sphinx?
Odd since he doesn't really appear in this game (aside from multiplayer).  Oh,
back to the point, you should now have 11/54 crates.
-------------------------------------------------------------------------------

     Enter the Sphinx.  Step on the raised part of the floor to bring up the
large stone sledge.  Once it's up, hurry right.  Defeat the Snake, then jump
on the Bonus Level platform.

*******************************************************************************
BONUS LEVEL
Crates: 18

     Run to the right and jump over the pit.  Destroy the 3 crates, then double
jump onto the TNT.  That'll destroy the 2 Steel Crates, but you'll have to jump
on the remaining crate yourself.  Continue right and jump on the Spring Box in
the middle of the 2 TNT Crates.  When in the air, spin to make sure you break
all 3 of the crates.  Land a bit to the left or right to trigger one of the TNT
crates.  The explosion will destroy the other TNT Crate as well as the Spring
Crate.  Continue right and destroy the crate on the way.  Hop on the moving
platform and jump to break the crate.  Spin into the next crate, then jump to
the right.  Jump onto another moving platform.  Jump up to break a crate and
a Crash Crate, then land on the next moving platform.  Jump off, then head
right and get on the Bonus Level platform to return.
*******************************************************************************

     Go onto the oil slick and destroy the crate on the ground.  Jump over the
pit and break the crate in the air.  Jump over another pit (wait for the
alligator) and break an additional 2 crates.  Step on the switch, then jump
on the moving platform and jump again past the stone sledge.  Destroy the 6
crates upon exiting the Sphinx (which is apparently 2-headed).  Continue right
and break the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  I checked the tarot cards, and they say that you should have 40/54
crates by now.
-------------------------------------------------------------------------------

     Head right and jump on the switch to make the platforms move.  Jump on the
first platform, then wait for the second one to come and jump onto it.  Jump up
to break the crate.  Now, instead of going past the stone sledge, jump down
where you see a Wumpa Fruit.  Head right and jump over the Nitro.  You can
safely walk beneath the other Nitro, but do be careful of falling into the pit
since the oil slick can be quite slippery.  Jump over the pit to grab the Red
Gem Shard and detonate the Nitros.  Head back left, using the Spring Boxes to
get back up.  Jump on the moving platforms again and get past the stone sledge.
Spin or slide into the Sarcophagus to uncover a Mummy.  Defeat the Mummy and
continue right.  Break the 3 crates, then jump down when a stone block isn't
coming to get an Aku Aku Crate.  Quickly use the Spring Box to jump up to the
left, then jump over the pit.  Make sure you don't get crushed by the stone
blocks and defeat the Pharoah to stop them from coming down.  Grab the Power
Crystal and hit the Switch Box.  Jump on the 6 crates and single Crash Crate
to complete your total.  Continue right to exit the level.


Time Trial
----------
Sapphire Relic Time: 00:33.40
Gold Relic Time    : 00:30.40
Platinum Relic Time: 00:18:80
My Best Time       : 00:xx.xx

'1' Time Boxes: 5
'2' Time Boxes: 5
'3' Time Boxes: 2

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Runaway Rug     |
|/_____________________/

Level          : 6
Total Crates   : 62
Aku Aku Crates : 3
Crash Crates   : 3
Nitro Crates   : 2
Gem Shard      : Green

     Head and destroy the crate, then jump on the bouncy crate a few times or
simply destroy it with a spin or other attack.  Jump onto the awning, but drop
down to the right to find a Crash Crate.  Jump on the Spring Box to get back up
to the awning, then bounce to the left onto another awning, right to another
awning, and bounce right again to the roof.  Before you destroy the crates,
jump onto the steel box.  Double jump to the left to find another crate.  Crash
go smash on crate, then jump back down to the right.  Perform a body slam to
destroy the steel crate, 2 crates, and 1 Aku Aku Crate.  Walk to the right to
find a (totally unnecessary this early in the stage) Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  9/62 crates would be nice to have by now.
-------------------------------------------------------------------------------

     Move right and jump to the grating to hang from it.  Wait for the scorpion
to turn its back, then move right and spin it into oblivion.  Climb to the
right and jump down.  Hop onto the TNT to start the countdown, then rush to the
right and jump onto the grating.  The steel box will block your path, so press
A to let go of the grating and fall down onto the Magic Carpet (or if you
prefer, rug).  Duck under the steel box as the Magic Carpet moves to the right
then jump up to grab hold of the grating again.  Jump to the steel boxes on
the right.  Bounce on the bouncy crate a few times to destroy it.  After you've
had your fill, jump to grating on the right.  Climb all the way to the right,
then let go to fal down. (If at any point you've fallen off the grating just
move to the right and jump on the awning, and you'll reach this point)
     Now, you have a choice.  If you want to get the Gem Shard, follow the
directions in the following section, appropriately called "GEM SHARD."
Otherwise, skip it.  If you do go for the Gem Shard, once you're finished,
head back here, where you are now.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Jump onto the Magic Carpet as in a counter-clockwise motion.  As it moves
up, jump to the right onto another carpet.  From there, hop across another 4
carpets to reach the Gem Shard.  Fall straight down from where the Gem Shard is
and head back left (to where the first carpet of this section was) to get some
more boxes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Head right and jump on the spring box to reach a crate and an Aku Aku
crate.  Jump to the right for another Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  If you don't have 13/62 crates, go back now!
-------------------------------------------------------------------------------

     Jump on the spring crate to the right to reach another 2 crates, then
perform a body slam to destroy the spring crate.  Double jump to the right.
Make your way across the 2 Magic Carpets, then jump right to another rooftop.
Break the 3 crates there.  Defeat the vase-carrying monkey thing (spinning
will take 2 hits, while jumping on it or sliding into it will beat him in one
hit) and continue to the right.  Yay!  Completely optional Bonus Level time!

*******************************************************************************
BONUS LEVEL
Crates: 17

     (In this next area, if you make a mistake and fall down, simply go all the
way to the right to find a spring box to get back up.)  Head right and jump
onto the awning.  Jump again to another awning on the right.  Now perform a
double jump to the right to land on top of the steel boxes.  Break the crate up
there for a life, then fall down to the left.  Keep the A Button pressed as
you fall, so you can bounce off the 4 crates there and onto another awning.
From the awning, jump to the right and destroy another 2 crates.  Hop onto the
rooftop on the right.
     (Int this next area, if you make a mistake and fall down, head all the way
back to the left and perform a double jump onto the rooftop.)  Jump (sigh, I
wish there were more than 3 words for me to express "jump") onto the Magic
Carpet.  As it moves right, jump up and do a body slam to destroy the 2 steel
crates.  Jump to the steel box, then onto the awning.  Jump to the right to
destroy a crate, then bounce off that crate onto the Crash Crate for a life.
Break the other 2 normal crates or activate both of the TNTs to blow them up
for you.  After all, laziness is a virtue... isn't it?  Bounce onto the awning
on the right, then jump to the right two find another 2 crates.  Break them
and jump onto the rooftop.  Continue right and hop on the bonus platform to
return to your regularly scheduled side-scroller.
*******************************************************************************

     If you don't remember, finishing a Bonus Level counts as a Checkpoint.
From where the platform was, continue right to find... yet another unnecessary
Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  38/62 crates is the magic number.
-------------------------------------------------------------------------------

     Head right and body slam through the 2 steel crates.  As you fall, you'll
break a Magic Carpet Crate, which will turn you into SUPER ARABIAN CRASH!
Okay, it doesn't actually do that, but it does let you ride on a Magic Carpet
and shoot fireballs by pressing B.  While riding on the Carpet, the screen
scrolls automatically, so don't get caught behind any obstacles or you'll die.
Oh, and don't touch that flaming coal!  Last thing we need now is roasted
Bandictoot... Mmmm... roasted Bandicoot....  Anywho, follow where the Wumpa
Fruit are to break 4 crates (you can shoot them or simply move through them).
After the 4th, evil Magic Carpet dudes will start appearing.  Try to avoid
them, or repeatedly fire in hopes of hitting them.  Keep following that
Wumpa Fruit for an additional 2 crates and 1 Aku Aku Crate (since this is the
3rd one in this stage, getting invincibility at this point would be helpful).
Coming up is a Genie, which you should shoot back to his lamp, another crate
and 2 Nitro Crates (which you can shoot if you wish, but there will be a Nitro
Switch later).  Afterwards is another genie, a single crate, and a Crash Crate.
The Magic Carpet will then disappear from under you once you reach solid
ground.  Break the Checkpoint nearby.

-------------------------------------------------------------------------------
CHECKPOINT!  Ignore that this is a cheap Aladdin rip-off, and concentrate on
the fact that you should have 53/62 crates by now.
-------------------------------------------------------------------------------

     Body slam the first steel crate you see (the TNT on the right won't have
a blast radius large enough to break it).  Double jump up to the grating, climb
a little to the right, then fall onto the TNT to activate it.  The TNT will
take care of the remaining 2 steel crates, so jump back up to the grating and
continue right.  Destroy the 2 crates on the way and jump to the rooftop.
     Defeat weird monkey guy and keep going right until you reach the Magic
Carpet moving left and right.  Jump on, then jump onto the carpet moving up
and down repeatedly in a strangely hypnotic fashion...  From there, jump
onto a carpet on the left that's also moving up and down.  That carpet will
take you to the Power Crystal.  Jump on the carpet that's moving left and
right, then jump to the grating.
     Climb to the right, defeating 2 Scorpions on the way.  Fall down onto
the Nitro Switch to destroy all of the Nitros, which should give you 62/62
crates.  Jump off the grating and head right to finish the level.


Time Trial
----------
Sapphire Relic Time: 01:01.80
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:47.60
My Best Time       : 00:xx.xx

'1' Time Boxes: 5
'2' Time Boxes: 7
'3' Time Boxes: 2

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Evil Crunch     |
|/_____________________/

     EASIEST boss ever.  Okay, that isn't saying much, since all of the bosses
in this game are fairly easy.  Evil Crunch comes in 3 different phases.  Hit
him once during each phase (if you can't do the math, that's a total of 3 hits)
to end N. Trance's spell.
     You'll battle Evil Crunch on a Magic Carpet.  The screen will scroll
automatically.  Numerous Nitro Crates will be in your path.  Do your best to
avoid them, or better yet, shoot them.  During Phase 1, Crunch won't attack
you.  Just stay to the left of the screen, avoiding those Nitros until Crunch
himself is stupid enough to back into some Nitros.  While he's vulnerable,
shoot him to deplete his health by 1.  Phase 2 will be the same, except this
time Crunch will shoot lasers at you.  Avoid them and wait until he backs into
another Nitro.  Shoot him again to inflict more pain.  Phase 3 is identical to
Phase 2, so just avoid his lasers as well as the Nitros, then shoot him one
final time when he backs into yet another Nitro.
     Congratulations!  You've broken the spell!  Now Crash and Crunch can live
happily ever after.... oh wait, this isn't a fairytale.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crunch: Oohh man...brainwashed again! Thanks for saving me Crash.

Aku Aku: Good news Crash. The crystals you've collected have allowed me to open
up a new area of the island. We can get to new worlds from there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    |  [Insert Cool Spinning Icon Here]   |
                    |                                     |
                    |             SUPER SLIDE             |
                    |                                     |
                    |     Hold L and push R to break      |
                    | crates and go farther as you slide. |
                    |_____________________________________|


Okay, you've saved Crunch and earned a new power (one that will be absolutely
essential in earning those Relics).  You're far from done, however, because the
princess is in another castle!




|\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| |                    Evil Coco's Crazy Crystal Desert                       |
 \|___________________________________________________________________________|



 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Tiki Torture     |
|/_______________________/

Level          : 7
Total Crates   : 57
Aku Aku Crates : 1
Crash Crates   : 2
Nitro Crates   : 10
Gem Shard      : Blue

     Welcome to prehistoric pandemonium (and yes, I agree, too much
alliteration already)!  This is actually a fairly short stage, even if you do
go for the gem shard.
     Head right and do a double jump.  Spin as you jump to break the high
bouncy crate.  As you fall, you should break the other bouncy crate and
activate the TNT Crate.  The TNT will take care of the normal crate below it.
Continue right to find strange banana-wielding cavegirl (tm).  If you jump on
her, you still have to hit her one more time to defeat her.  Any other attack
(such as spinning or sliding) will kill her in one hit.  Double jump to break
the crate in the air.
     Keep heading right and jump on the normal crate sitting on top of the
Nitro.  To the right you'll meet strange spear-throwing cavegirl (tm).  I'm
actually not sure it's a girl, but hey, it's high-time girls get featured more
in games.  Anyway, she only throws spears high, so the best choice to beat her
is to slide into her.  After you've finished your woman-bashing (shame on you!)
go to the middle of the bridge to find some TNT and a Crash Crate that's
between 2 Steel Crates.  Jump over the TNT and Steel Crate and break open the
Crash Crate if you wish, or just activate the TNT to blow it all up.  Either
way, make sure all of them are destroyed.  Continue right and beat banana girl,
then break the 6 normal crates.  A Checkpoint Crate will also be nearby.

-------------------------------------------------------------------------------
CHECKPOINT!  Lava keeps you hot on your toes!  Get yourself 17/57 crates before
moving on to the fiery pits.
-------------------------------------------------------------------------------

     Head right and jump onto the platform moving on top of the lava.  Break
the Aku Aku Crate, and jump back to solid, cool, non-killy ground.  As you
continue moving right, break the 6 normal crates along the way.  Defeat
banana girl and spear girl next, and you'll find a pit.  A Wumpa Fruit is
plainly visible in the middle of this supposedly bottomless pit, which means
there's a secret there.  Now, you have a choice.  You can get the Gem Shard
(which, by the way is NECESSARY for the Clear Gem as well) by jumping down the
pit and following the next section, or you can skip this next part by jumping
over the pit.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Once again, you MUST do this section to be able to get the Clear Gem,
because on the way to the Gem Shard is the Nitro Switch Box.
     Quick Tip: If you came into this stage with a Gold Aku Aku, after breaking
the Aku Aku Crate in this stage you'll become invincible, which will make this
next part far easier.
     After jumping down the pit, head right and hop onto the platform.  Dodge
the 2 Nitros by ducking, then jump back to solid ground.  Crawl under the 3
Nitros, then jump onto another platform.  Duck under the 4 Nitros, then jump
to grab the Gem Shard at the end.  Jump to solid ground and activate the Nitro
Switch Box to destroy all of the Nitros, then make your way back all the way to
the left.  Jump on the Bouncy Box to get back up to where you previous were.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Right, where were we?  Jump across the pit to find a Bonus Level Platform.
Skip it if you wish, but if you're going for the Clear Gem (or could use an
extra life), hope on board.

*******************************************************************************
BONUS LEVEL
Crates: 13

     Head right and jump on top of the steel boxes.  Jump to break the crate,
then jump to the left off the steel boxes.  Slide under the steel boxes to
break another 3 crates (a Super Slide is recommended).  Continue right and jump
onto the platform.  As the platform moves right, jump (or double jump if
necessary) to break the 4 crates and 1 Crash Crate above.  Jump to the right on
to solid ground.  Head right and spin jump into the bouncy crate above.
Activate the TNT crate so that it will destroy the 2 steel crates, then hop
on the Bonus Level Platform to leave.
*******************************************************************************

     Continue right and double jump to the steel boxes if you wish to avoid
some enemies.  Fall down to the right and break 4 crates, then break the
Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  52/57 crates you need if you do wish to succeed.
-------------------------------------------------------------------------------

     Hop onto the platform and jump to break the 2 crates in the air as you
move right.  Near the end, you'll see some bubbles forming in the lava.  This
is your cue to jump, because a rock will jump out of the lava.
     Jump to the right back to solid ground.  Spin jump into the bouncy crate,
then activate the TNT crate.  Nearby will be a fire-breathing gal.  To be
honest she looks rather drunk, and I guess that makes sense if she's using
some sort of alcoholic drink to spew those flames.  Much like her
spear-throwing sister, she only spits fire high, so sliding is once again your
best option.  Anyway, take care of her, then continue right and get the Power
Crystal as you jump onto the platform.  As the platform moves right, jump to
break the final crate and avoid the lava rocks that jump out of the fiery pit
of death.  Take care of the spear-thrower when you get back on solid ground,
then head all the way right to exit the level.  See?  I told you it was a short
level.


Time Trial
----------
Sapphire Relic Time: 00:27.40
Gold Relic Time    : 00:24.90
Platinum Relic Time: 00:19.60
My Best Time       : xx:xx.xx

'1' Time Boxes: 3
'2' Time Boxes: 6
'3' Time Boxes: 1

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Hoppin' Coffins     |
|/_________________________/

Level          : 8
Total Crates   : 71
Aku Aku Crates : 1
Crash Crates   : 1
Nitro Crates   : 19
Gem Shard      : Red

     We're back in Egypt (or otherworldly dimension that looks strangely
similar to Egypt).
     Make your way right and jump to activate the TNT on the top, which will
explode and take another TNT crate, a Nitro crate, and 2 normal crates with it.
Before you jump over the pit, note that there are Wumpa Fruit above it.  In
this stage, that means that there's an alligator (or was it crocodile?  I
forget the difference between the two) waiting to snap its jaws on some
bandicoot should any decide to jump over its pit.  In other words, wait for the
gator to jump up before trying to jump over the pit.  Destroy another 3 crates,
then jump over another pit (no Wumpa Fruit, so not gator).  Defeat the
stereotypical snake by landing on it, the jump over another pit (this time
there's a gator).  When you land, you'll probably end up stepping on the switch
Thse switches open the huge sliding stone slabs that block your way (these
switches may also perform other functions, but more on those later), but they
only make the slabs go up for a few seconds.  Hurry and jump to the right when
the stone slab has lifted enough for you to be able to fit.
     Head right and destroy the 3 crates and 1 TNT crate.  Continue right
and jump over the pit onto the umm... oily floor.  You know, I've always
wondered exactly what oil slicks have to do with Egypt, but I guess oil is
better as a slippery surface in Egypt than ice.  Then again, an ice pyramid
would be cool, and... I'm sorry, what was I saying?  Oh yes, the oil is
slippery.  Large stone blocks also drop from the ceiling and will attempt to
push you to your doom.  To stop the blocks from falling, defeat the Egyptian
worker dude who's pulling the switch on the right.  After taking care of him,
keep going right and step on the switch to make the platforms move.  There are
alligators in this pit, so be careful as you jump.  Jump off the platform and
hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  The great pharoah commands that you have 13/71 crates at this
point.
-------------------------------------------------------------------------------

     Continue right to find another oil slick.  Jump over the nitro as you head
right.  You'll find 2 crates and a Spring Crate.  DO NOT destroy these yet.
Instead, double jump onto the Spring Crate to find an Aku Aku Crate.  Break it,
then destroy the other crates.  Now you'll meet super sarcophagus guy.  Hit him
once to break the coffin and reveal a mummy, then hit the mummy to send him to
eternal peace for good.  Now jump onto the Bonus Level Platform if you wish, or
skip it.

*******************************************************************************
BONUS LEVEL
Crates: 22

     Head right and break the 2 crates, then jump on the crate over the pit. Be
wary as you make your across the oil slick, because there is a Nitro over the
next pit.  Jump over it, the continue right.  You'll find 3 normal crates, but
don't break them yet.  Instead, jump on them, then double jump to the left on
top of the steel boxes.  Activate the TNT so that it in turn activates the
Switch Box, then fall down to the right and break the crates previously
mentioned.  There are 3 bouncy crates hovering above the pit.  Be patient and
bounce on each 5 times to destroy them, then land to the right.
     The next part takes some dexterity because of the slippery oil.  Jump to
break the 2 normal crates, then duck/crawl under the Nitro and break the Crash
Crate.  Duck under another Nitro and break another 2 crates.  Step on the
switch to start the moving platforms.  Hop on the first platform and destroy
2 crates.  Hop onto the next one, then wait on it for a second.  As it moves
right, you'll see 2 steel crates.  Jump on top of them.  Wait until a platform
is below them, then jump and do a body slam to break the steel crates and land
on the platform.  Once that's done, jump to the right and exit the Bonus area.
*******************************************************************************

     Head right and step on the switch to make the platform move.  Hop on board
and wait for the stone slab to move up before jumping to the right.  Defeat
mummy man, then jump over the nitro and across the pit.  When you land on the
oil, make sure you jump immediately, because chances are a large block is comin
your way.  Break the 2 crates (the Mystery Crate here tends to contain an Aku
Aku), then jump to the right, break another crare, and take care of the switch
guy.  Hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  You'd do Cleopatra proud if you have 40/71 crates.
-------------------------------------------------------------------------------

     Head right to find 2 bouncy crates, a Nitro, and TNT.  Do what it takes to
break all of them, then continue right.  Step on the switch to make the
platforms move, then jump onto one.  Defeat the snake on the platform in the
middle, then jump onto another moving platform.  Jump to the right when the
slab is up.  Spiked mummy dude can only be killed by attacking from above, so
jump on him and move on.  Jump on both TNTs to break the Nitro, Crash Crate,
and 7 steel crates.  You'll now see a mystery crate in the air.  Now, it's time
for a choice.  You can choose to get the Gem Shard the hard way, not get it at
all, or choose to get it the super easy way.  It's your choice, you masochist,
you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD (Hard Path)

     Jump on the Mystery Crate to get to the slippery oil platforms above.
Make your way to the right, avoiding Nitros and spears coming out of the floor
along the way.  At the end will be the Gem Shard.... but, now you'll have to
go back left if you want the Clear Gem, because you missed a few boxes, as well
as the Power Crystal.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Jump up and break the Mystery Crate instead of jumping on it.  Defeat
mummy man and jump to the right (be careful of the alligator).  Continue right
and break the 3 normal crates, then jump across the pit and grab the Power
Crystal.  Jump across another few pits (once again being wary of reptiles), and
you'll eventually reach a spiked mummy.  Dispatch of him, then hit the Nitro
Switch Box to get the remaining boxes.  Now you have another choice.  Either
leave the level, or get the Gem Shard the easy way.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD (Easy Path)

     Jump on the Nitro Switch Box and position yourself on the right edge of
it.  Now perform a double jump until you reach the Gem Shard.  It may take
a few tries (you can also try ducking, then pressing A to jump (since this
makes Crash jump higher), then pressing A again to double jump and reach the
Shard), but it's a lot easier than the other path, and there's no backtracking
involved.  No fuss, no muss, just wuss :P
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Exit the level.


Time Trial
----------
Sapphire Relic Time: 01:04.50
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:40.70
My Best Time       : xx:xx.xx

'1' Time Boxes: 2
'2' Time Boxes: 4
'3' Time Boxes: 0

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Barrel Roll     |
|/_____________________/

Level          : 9
Total Crates   : 101
Aku Aku Crates : None
Crash Crates   : 2
Nitro Crates   : 45
Gem Shard      : None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku:  Now it is your turn to use the atlasphere, Crunch.  But be careful!
N. tropy has added some new dangers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     Have I mentioned my extreme dislike of atlasphere stages?  Then I'll say
it again- I hate them.  Maybe Crash shouldn't have un-brainwashed Crunch,
because then we would have been spared this torture.  Being able to play as
Crunch seems pretty pointless, since he ends up being a bigger target and
slower than Crash in an atlasphere.
     Once again, I remind you that I will give compass directions (N, S, E, W,
NE, NW, etc.) since these stages are pseudo-3Dish.

     Roll SE and destroy the 3 crates along the way.  Once you reach the end,
roll NE and destroy 2 crates at the corner.  Now roll NW, then NE again (be
careful of the 2 Nitros on the side).  Roll SE and break the crate on the way,
but DO NOT break the Checkpoint quite yet.  Instead, roll NE up the little
quarter-pipe, then roll SE.  Maneuver past the 2 Nitros and break the Crash
Crate for an extra life, then return to the Checkpoint and break it.

-------------------------------------------------------------------------------
CHECKPOINT!  CRUNCH SMASH!  Crunch have 8/101 crates.  Crunch have long way to
go!
-------------------------------------------------------------------------------

     Roll south a bit and maneuver carefully past the 3 Nitros.  Roll SW until
you reach a turn.  Avoid the 2 Nitros positioned on the outside of the turn and
break the 3 normal crates on the inside.  Roll SE for a bit, then move NE and
break a crate.  You'll then see some Nitros (6, to be exact).  Make your way NE
above them to find 3 crates.  After breaking them, move past the Nitros and
roll SW down the quarter-pipe.  Applying the brakes would be a good idea, or
else you may move too fast.  Break the crate, then roll down another pipe.
There will be 2 Nitros on the platform, so try to stay in the middle.  Roll
down another quarter-pipe to find a Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  Get 17/101 crates.  You don't want to be doing this again.
-------------------------------------------------------------------------------

     Roll SW into a half-pipe.  Stay in the middle, and roll SE until you reach
a turn.  Roll NE to find a half-pipe with a Crash Crate in the middle.  Here
you'll also find one of N. Tropy's new obstacles, a Nitro Barrel.  Nitro
Barrels explode on contact, and roll back and forth on half-pipes.  Wait until
the Nitro Barrel rolls out of the way, then quickly break the crate.  Roll
back SW, then NW to where you were before.
     Continue rolling NW until you reach another Nitro Barrel.  Maneuver past
it carefully, then break the crate and continue rolling NW.  You'll reach
another Nitro Barrel.  Go past it and avoid the Nitro Crate in the middle of
the half-pipe.  Avoid another Nitro Barrel and you'll reach the end of the
half-pipe.
     Now roll SW and break 2 crates before rolling down the quarter-pipe.
You'll end up in a bowlish area.  Carefully roll SE.  There will be 2 Nitro
Barrels, with a Nitro in between them.  You'll have to roll on the sides of
the pipe to avoid it all.  Continue SE and you'll reach another Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  When will the tortute end?  You should now have 22/101 crates.
-------------------------------------------------------------------------------

     Keep moving SE and you'll reach another half-pipe.  Avoid the 2 Nitro
Barrels, then you'll find 2 crates with a Nitro in between them.  Break the
crates, then move SE again, avoiding another 2 Barrels.  After you reach the
end, break another 2 crates and continue SE.  Break 3 crates (and avoid 2
Nitros) at the turn, then roll S a bit to find 2 quarter-pipes- one heading
SW, and another heading SE.  Head down the SE quarter-pipe.  Roll S, then SW
down another quarter-pipe.  Follow either path to a Crash Crate, then return
to the other quarter-pipe going SW.
     Roll down the SW quarter-pipe to end up in another bowly area.  Quickly
roll past the 2 Nitro Barrels, then destroy the 2 crates.  Continue SW past
another Barrel, destroy another crate, then roll past yet another Barrel to
a Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  34/101 crates.
-------------------------------------------------------------------------------

     Roll NW and avoid the 2 Nitros and the Barrel rolling between them.  Break
the crate at the end, then roll NE up to a half-pipe.  Avoid the 2 Nitro
Barrels and Nitro.  As you exit the half-pipe, avoid another 2 Nitros (there
sure are a lot here, huh?) and break another crate.  Roll NW to break another
2 crates, then roll SW down a loooooong half-pipe (with nothing in it).  Once
you reach the end, roll down the quarter-pipe and break 2 crates.  Go S a bit
and you'll notice there are 2 paths.  One is a narrow path that leads SW and
has a Nitro at the entrance and exit.  The other path is wider and leads SE.
Take the SE path now.  The SW path has no crates and is used for the Time
Trial.  Like I said, roll SE, then S to break a crate, then SE to another
crate.  Now roll SW (making sure you don't miss another crate off to the side)
then NW.  Break another crate at the corner, then roll SW, then NW to another
crate.  As you continue NW, you'll notice a Nitro- this is the exit to the
other path I described before.  Continue NW, then N to break a crate.  Move
further north for another 2 crates with 2 Nitros nearby.  Head NW for another
Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  49/101 crates.  Believe it or not, even though you don't even have
half of the crates, you're near the end of the level.  There really are A LOT
of Nitros here.
-------------------------------------------------------------------------------

     Roll NE to reach a crate and another fork in the road.  The NE path has
no boxes and has tons of Barrels and 2 Nitros.  The NW path has a few crates
and far less obstacles.  If I were you, I'd take the NW path ^_^  Head NW and
break the crate.  Head NE through the half-pipe, being wary of the Barrels.
Once you emerge from the half-pipe, continue NE to find another 2 crates.  Head
NW past the 2 Nitros to find the Power Crystal, then roll up the quarter-pipes
NW of you.  Now, you have another choice.  The NE path is narrow and has 4
Nitros and no crates (this is essentially used for the Time Trial).  The NW
path has 5 Nitros, 3 crates, and is much wider.  NW wins again.  Roll NW to
break a crate, then roll N and stay in the middle of the path to avoid the 3
Nitros.  Now head NE to find another 2 crates, then continue NE past the 2 
Nitros.  Finally, head E and hit the Nitro Switch Box.  The Clear Gem will
appear next to it, so grab it and exit this god-forsaken level forever...


Time Trial
----------
Sapphire Relic Time: 01:18.30
Gold Relic Time    : 01:11.20
Platinum Relic Time: 01:07.00
My Best Time       : 00:48.60

'1' Time Boxes: 9
'2' Time Boxes: 7
'3' Time Boxes: 1

     Welcome back to this god-forsaken level.  Once again, Platinum is
relatively hard to accomplish.  Remember to keep that B Button held!
     Roll S into the Stopwatch to get the ball rolling (heh, see what I did
with that?).  Actually, a better tactic is to position yourself NW of the
Stopwatch before rolling into it, but it's your choice.  As soon as you hit
it, head SE, trying to stay on the upper part of the path so you'll hit the '1'
Box.  Make the turn, then head N and get the '2' Box.  Head NW, then NE.  Now
roll SE and grab the '1' Box in the middle of the path.  This is where the
first Checkpoint was, and 5-6 seconds would be a great time to have at this
point.
     Continue SE, then slow down a bit so you don't accidentally hit the
Nitros.  Roll SW, hit the '2' Box at the turn, and then roll SE.  Head NE, hit
the '1' Box, then roll SE (don't bother going past the Nitros this time, since
there are no time boxes there).  Drop the quarter-pipe, staying in the middle
so you'll hit another '1' Box and avoid the Nitros.  You'll reach where the
second Checkpoint was, and 11 seconds would be ideal.  Drop into the bowl, then
roll NW as fast as possible, grabbing the '1' Box and avoiding the Barrels and
Nitro as best you can.  Roll SW and grab the '2' Box as you go down the
quarter-pipe.  Quickly roll SE through the half-pipe, and pray you don't get
hit.  You'll reach the third Checkpoint, and should have 17-18 seconds.
     Continue SE, doing your best to avoid the Barrels.  There will be a '1'
Box, a Nitro, and a '2' Box.  Do your best to grab the Time Boxes and continue
SE.  Roll S and pick up the '1' Box.  Head SW down the quarter-pipe, then head
SW as fast as possible (stay at the bottom part of the half-pipe to grab a '2'
Box.  Once you reach the turn, that's where the fourth Checkpoint was, and
around 22 seconds would be good to have.
     Roll NW, once again avoiding Nitros of the barrel and crate variety, and
grab the '1' Box at the end.  Roll NE up the quarter-pipe, then quickly roll
NE (stay near the bottom of the path because Nitros will appear later on).
Make the turn and roll NW, then roll SW.  As you drop down, grab the '2' Box,
then roll SE just a bit.  This time, roll down the SW narrow path for a
quicker route (the wider path is safer, but takes longer to go through and
doesn't have any Time Boxes anyway).  Be carefuly of the Nitros, of course.
Now roll north for a '3' Box, then NE for a '1' Box.  Roll NW, to where the
fifth Checkpoint was.  Around 39 seconds would be great now.
     Roll NE, but when you reach the fork, head NW since it's a lot safer.
After going NW, head NE.  Once you exit the half-pipe, make sure to hit the
'1' and '2' Time Boxes.  Roll NW REALLY fast to get up the quarter-pipes
quickly.  You'll find another fork, and have a choice.  The NW path is
wider and has a '1' Time Box, while the NE path is narrow and has no Time
Box, but will get you to the exit quicker.  If you have around 45 seconds
(which you probably don't), I'd suggest the NW path since you can still
get to the exit with plenty of time under the 1:07:00 needed for Platinum.
If you're in a rush, then take the NE path.  Choose a path and say goodbye to
this stage forever!  Congratulations!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Flockful of Seagulls     |
|/______________________________/

Level          : 10
Total Crates   : 30
Aku Aku Crates : 1
Crash Crates   : 3
Nitro Crates   : 2
Gem Shard      : None

     I actually find the wakeboarding levels to be a nice diversion from the
main game, unlike other levels...  This one's not much different from the
previous one, except seagulls play a much more prominent role and there are now
buoys in the water that will hurt you.
     Once again, follow Wumpa fruit to avoid the Buoys and break 5 crates.
After that, hit a ramp in the middle of the screen to get to a Crash Crate in
the air.  After you land, the Nitro Crate behind you should blow up by itself.
Continue following fruit for another 6 Crates, then launch off a ramp to break
an Aku Akue Crate and a Crash Crate.  While in the air, immediately go to the
left to break another crate.  You have to be pretty quick, or you'll miss it.
Land to the left, break a crate, then immediately move to the right for another
crate.  Follow the fruit to avoid more buoys, then launch off a ramp on the
left for a crate (and to avoid a Nitro).  Stay to the middle of the screen to
break open a Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Kind of a short stage.  You should have 21/30 crates already.
-------------------------------------------------------------------------------

     Follow the fruit to the left side of the screen to jump off a ramp over
some buoys.  Next, follow the fruit to the right to get over some seaweed.
Launch off another 2 ramps to avoid the seaweed.  The shark gets pretty
aggressive here, so you can't be hampered by obstacles.  Now stay in the middle
of the screen and break 4 crates and a Crash Crate.  Stay to the right of the
screen and you'll hit a ramp.  Immediately move to the left to break 3 crates
in the air.  Move to the left or right to avoid seaweed.  Continue to avoid the
seaweed, and look out for the final crate on the right side of the screen.  The
final stretch has a lot of seaweed and seagulls at the side of the screen ready
to pick you off.  Stay to the middle, moving left or right only to avoid
seaweed or the shark.  You'll pick up the Power Crystal and Clear Gem
automatically as you exit the level.


Time Trial
----------
Sapphire Relic Time: 01:23.50
Gold Relic Time    : 01:15:90
Platinum Relic Time: 01:12.50
My Best Time       : 01:02.80

'1' Time Boxes: 1
'2' Time Boxes: 2
'3' Time Boxes: None

    Once again, all of the Wumpa Fruit are gone, so you'll have to rely on
memory and quick reflexes to remember where the buoys are.  As soon as you
start, move to the right to hit the Stopwatch.  Stay to the middle of the
screen to avoid the first set of buoys, then when you see a buoy getting in
your way, move to the left for a '2' Box.  Next, make sure you hit the ramp
to go over the seaweed.  Pass through 3 pairs of buoys by staying towards the
middle of the screen.  For the 4th pair of buoys, you'll want to stay to the
left.  It's not really necessary to hit the ramp this time, but if you need
an Aku Aku, go for it.  Otherwise, maneuver through the buoys and stay in the
middle.  Next you'll go through 3 sets of 3 buoys.  Zig-zag your way through
and beware, because the shark likes to attack here.  After the 2 ramps, move
all the way left or right to avoid seaweed in the middle, then go back to the
middle.  This is where the checkpoint was, and around 32 seconds is what I had.
     Go to the left and launch over the buoys.  Move to the right to jump over
some seaweed.  Stay to the right to launch off another ramp over seaweed.  Stay
in the middle as you go through the boxes, then move to the right and launch
off the ramp.  While in the air, move to the left to break a '2' Box.  When you
land, move to the left to avoid seaweed, then quickly move right to avoid more.
Move left again to avoid those nasty sea plants, then quickly move right for a
'1' Box.  I'd actually suggest staying in the middle, even if there is seaweed,
because now there are a lot of birds ready to dive at you.  Either that, or
move all the way left or right.  The end is nigh, and the Relic is yours!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Magma Mania     |
|/_____________________/

Level          : 11
Total Crates   : 73
Aku Aku Crates : 2
Crash Crates   : 1
Nitro Crates   : 15
Gem Shard      : Blue

     Head right and jump on the rop to slide down it.  Jump up to break the
crate before sliding all the way down.  After getting down, head right and bust
open the 3 crates.  Continue right, defeat spear lady, then jump on the moving
platform.  Jump up to break the crate, then get ready for spewing molten rocks.
Jump to the steel boxes before the platform falls off.  Fall down to the right,
then slide to the left to break an Aku Aku Crate.  Crawl back right, and jump
onto another moving platform.  Jump to the steel crates before the platform
falls.  Jump up to break the crate in the air, then activate the TNT to destroy
the 2 steel crates.  Jump to the right quickly and break the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  You should now have 11/73 crates.
-------------------------------------------------------------------------------

     You now have a choice.  You can follow the Gem Shard strategy for the
Gem Shard (what'd you think?  It leads to a pot of gold?), or you can skip it
since it doesn't lead to any crates.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     From the Checkpoint, fall down to the left where you see a Wumpa Fruit.
Move right and crawl under 4 Nitros, then quickly take out fire woman.  Break
the Aku Aku Crate, then crawl under 5 more Nitros (you can also Super Slide
under them).  Jump on the moving platform, duck under another 2 Nitros, then
jump up to get the Blue Gem Shard.  Wait until the platform reaches the end,
then jump up and land on it again to make it move back left (DO NOT jump to the
Spring Boxes, or else you'll miss some crates!).  Head all the way back left
and hop on the Spring Box there back to where the Checkpoint was.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Jump up to the right and avoid the bird.  Jump to the right again and hop
on the completely optional Bonus Level Platform.

*******************************************************************************
BONUS LEVEL
Crates: 15

     Move right and break the 3 crates.  Continue right and fall down to the
moving platform.  Break 4 crates on the way, then jump up to the steel boxes.
Break the crate in the air, the jump on the crate to the right and bounce to
the bouncy crate.  Bounce on it or just break it and fall straight down.
You'll land on another bouncy crate.  Bounce on it 5 times to break it, then
bounce on the Crash Crate and immediately bounce to the right onto a moving
platform.
     This next section has spewing molten rock, so be on the lookout for
bubbles in the lava.  As the platform moves right, jump up for another 3
crates.  Finally, hop off the platform and onto the Bonus Level Platform to
exit.
*******************************************************************************

     Head right and jump onto the moving platform.  As it moves right, jump to
break 3 crates in the air.  Jump to the steel boxes at the right when you see
them.  Head right and activate the TNT to blow up the 3 steel crates.  Fall
down then head left and jump on the Spring Box to get to a Crash Crate.  Head
back right and break another 4 crates.  Avoid the bird and jump to the
trampoline.  Break the bouncy crate, then jump to the right and bounce off the
4 crates there.  After bouncing on the last crate, jump to the trampoline.
Jump up to hit the Freeze Crate, which will, ironically enough, freeze fire
lady.  Beat her while she's vulnerable, then head right for the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  46/73 crates you require unless you want to face the fire.  I have
no idea what that means, but hey, fire rhymes with require.
-------------------------------------------------------------------------------

     Jump to the rope and zip down.  Head right and enter the cave.  Why are
there railroad tracks here?  I don't have a clue.  The more important question
is what a copter is doing in prehistoric times.  Then again, I must remind you
you're playing as a bandicoot that's wearing pants.  Moving on, break the
Copter Crate to strap on your heli-pack.
     Stay in the middle of the screen and fly straight up to avoid 3 Nitros.
Once you reach the top, fly to the right.  Go under the Nitro, then continue
right to break a crate.  Keep going right again (they really need more left-
scrolling levels) to find another 3 crates.  Continue right to break another 2
crates (careful, rocks will spew out of the lava nearby), as well as the Power
Crystal.  After the Crystal, head right, break a crate, then head down for
another 3 crates (make sure you go all the way down).  Now head right, break
the crate and hit the Nitro Switch Box to get the remaining boxes.  Grab the
Clear Gem and exit.


Time Trial
----------
Sapphire Relic Time: 01:00.10
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:44.60
My Best Time       : xx:xx.xx

'1' Time Boxes: 7
'2' Time Boxes: 7
'3' Time Boxes: 1

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Evil Coco     |
|/___________________/

     Thought Evil Crunch was easy?  Well, Evil Coco is... equally as easy.  Her
patterned boss behavior is what these games are known for, but it's still
pretty boring.  This boss battle will feature Copter Crash.
     Coco will start by dropping missiles.  Wait until she drops one near you,
then quickly move to the left.  Coco will reach the right wall and turn around,
so you'll have to dodge missiles again.  Wait until she drops one near you,
then quickly move to the right.  Once she reaches the left wall, she'll stop
and her force field will, for some reason, turn off.  She's vulnerable, so hit
her now (oddly enough, you don't even have to spin her- just touch her to
deplete her health bar).
     For Phase 2, she'll fire a giant laser beam downwards.  Move all the way
to the right to avoid it.  After that, she'll start dropping missiles again.
Avoid them, then move all the way left because she'll be doing her laser attack
again.  She'll go back and forth again (repeating the laser and missile
attacks), then stop once again and let you hit her.  Do so.
     Phase 3 is pretty much the same, except she'll move faster.  Avoid her
attacks and hit her once more to save her.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coco:  Oh, Crash, thank you.  How did you break out of N. Trance's hypnosis?

Aku Aku:  Something strange happened when you were being pulled into the
vortex, Crash.  Coco saw someone in N. Tropy's secret base that looked like
you.  I'll try to find out who while you go collect more crystals.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    |  [Insert Cool Spinning Icon Here]   |
                    |                                     |
                    |             ROCKET JUMP             |
                    |                                     |
                    |        Hold L and push A to         |
                    |          jump even higher.          |
                    |_____________________________________|


Yay, you've saved Coco and received a completely useless power!  I love how
the game doesn't really explain why you get the powers, but whatever.  You're
almost halfway there!




|\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| |       Fake Crash's Nondescript Domain (Oh, it has a craaazy door)         |
 \|___________________________________________________________________________|



 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Run from the Sun     |
|/__________________________/

Level          : 12
Total Crates   : 21
Aku Aku Crates : None
Crash Crates   : None
Nitro Crates   : None
Gem Shard      : None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku: The next power crystal is located in space, Coco.  You must use your
space suit and rocket tug to retrieve it.   N. Tropy has sent a huge fireball
that will destroy the crystal if you do not move fast enough, but i have
created turbo gates to help you stay ahead of the danger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     Remember how I said I hated Atlasphere levels?  Well, I hate the Space
Race levels even more.  The controls are shoddy and I just don't find them that
much fun.  Basically, you'll want to move as fast as possible through the level
since there's a huge fireball following you.  To accomplish this, press B
rapidly whenever there aren't crates or enemies on the screen to perform small
speed boosts.  Note that when you press B, it will be very hard to move around,
so again, make sure you manually boost only when there's nothing on the screen.
Also, take the turbo gates whenever possible.  If the fire reaches up to you
(a red exclamation point will appear on the screen, and the flame will be close
to Coco on the little bar on the lower right of the screen to warn you), you'll
instantly die.  Enemies will show up in the form of UFOs, asteroids and space
mines.  It's best if you shoot them down before they have a chance to deplete
your health.  You start off with 100% health.
     Follow the Wumpa Fruit to a turbo gate.  After the turbo boost finishes,
there will be a crate near the middle-left of the screen.  Next will be 2 UFO
enemies.  Shoot them before they shoot you!  Appearing just after the UFOs are
another 2 crates.  3 space mines will show up next.  Once again, shoot them, as
they're pretty hard to avoid.  3 crates will come up soon, with 1 on the left
and 2 on the right.  After those, hit the first Checkpoint near the bottom
left.

-------------------------------------------------------------------------------
CHECKPOINT!  7/21 crates.
-------------------------------------------------------------------------------

     There'll be 2 crates approaching- 1 near the left then 1 near the right.
After the crates, follow the Wumpa Fruit to a turbo gate and another
Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Is it just me or is this checkpoint totally unnecessary?  10/21
crates.
-------------------------------------------------------------------------------

     Stay towards the middle of the screen as you enter the asteroid field.
Shoot the space rocks before they hit you, because they tend to hurt quite a
bit.  There'll be a turbo gate in the center as you leave the asteroid field.
     After the small boost will be 4 space mines and 3 asteroids coming
straight at you.  Shoot them down as best you can.  There'll be another crate
near the top of the screen, and then another turbo gate in the center.  As
you're umm, "turboing," stay near the right of the screen for another
Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Is it just me or is this checkpoint even more unnecessary?  12/21
crates.
-------------------------------------------------------------------------------

     Soon after the Checkpoint are 3 UFOs.  Show no mercy, then be prepared to
shoot down another 3 crates.  Go through another 2 turbo gates.  After that,
there'll be a turbo gate on the left, then another gate to the right and yet
another gate to the left.  It's not actually essential to go through the gates
for now, but it'd be good to stay as far from the fire as possible.  After the
3rd gate will be a crate, then a gate on the right, 2 crates, and another gate
on the left.  Basically you'll want to try and zig-zag through that part of the
level, but if you're concerned about missing the boxes, just stay in the middle
and perform manual boosts.
     Another gate will be to the right, then one to the left, then yet another
to the right (Aku Aku sure placed a lot of them).  I'd actually recommend
skipping that last gate if you're going for the clear Gem, because the last 3
crates appear near it, and the turbo gate tends to make you go too fast to
collect them.  After the crates will be a gate on the left, then a gate on
the right and yet another gate on the right.  After those, you'll
automatically collect the Power Crystal and exit the level.


Time Trial
----------
Sapphire Relic Time: 01:45.50
Gold Relic Time    : 01:35:90
Platinum Relic Time: 01:31.10
My Best Time       : 01.26.00

'1' Time Boxes: 2
'2' Time Boxes: 1
'3' Time Boxes: None

     Even though I hate these levels, I found getting Platinum to be
extremely easy here.  I won't provide a full strategy since one isn't really
necessary.  The Stopwatch appears near the upper-left.  Basically, ALWAYS press
the B Button rapidly, and also keep pressing the A Button wildly to shoot down
and obstacles that may come in your way.  Go through as many turbo gates as
possible (referring to the regular strategy for gate placement), but you don't
really have to go through all of them.  When you do go through a gate, stop
pressing B so you can easily maneuver around.  Enemies aren't much of a concern
if you press A rapidly, and even losing some health doesn't matter.  Again,
it's pretty easy to get Platinum.




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Now It's Istanbul     |
|/___________________________/

Level          : 13
Total Crates   : 92
Aku Aku Crates : 4
Crash Crates   : 5
Nitro Crates   : 13
Gem Shard      : Green

     Head right to meet Mr. Slicey-Dicey.  No, that's not his official name,
and yes, that's the best I could do.  Since he has those blades, you won't be
able to spin or slide into him while he's facing you.  Instead, jump on him or
just wait until he turns around.  Continue to the right to find a rope.  Jump
to it and Crash will grab it automatically.  While on these ropes, keep Up
held down, or else you'll start to slide down automatically after a while.  For
some reason you can't actually climb up these ropes, so instead just repeatedly
jump to "climb" up.  Once you reach the top, you'll want to go to the rope on
the left.  You *could* jump to the left, but there's a better way to do it.
Hold Left on the D-Pad, then press B to spin.  Use this move to get across
ropes safely.  Spin another 2 ropes to the left and break the crate there.  Now
spin all the way to the right-most rope and press Down to slide down the rope
and break a crate.  Before you fall off, press Up to stop sliding down.  Jump
to the rooftop on the right.  Break the crate, then stand where it was.  Hold L
then press A to perform a rocket jump up to the Crash Crate.  Jump to the rope
on the right, then spin your way to the right-most rope (don't worry about the
scorpion- if you spin into it you'll defeat it).  On the final rope, slide all
the way down to land on a steel box.  Hop onto the flying carpet, then jump up
to the grating.  Climb to the middle of the grating.  Now you have a choice.
If you want the Gem Shard and/or Clear Gem, you MUST follow the GEM SHARD
strategy below.  Again, you need to follow the Gem Shard strategy to break
an additional number of crates.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     From the middle of the grating, drop straight down.  Hit the Checkpoint
Box, then jump to the rope.  Spin across 3 ropes, then on the final rope, jump
to the magic carpet.  Stay on the right edge of the carpet, and as it
approaches the rope (and scorpion on it), spin to beat the scorpion.  Jump on
to the rope, then spin all the way to the right and jump onto the steel boxes.
Jump up to the grating, then fall down onto the Aku Aku Crate between the 2
Nitros.  Bounce back up to the grating, then climb all the way right.  Drop
down to the carpet and wait for it to bring you to the right (don't jump too
early or you'll hit the Nitro).  Jump up to another grating, climb to the right
and break the crate.  Drop to the carpet, wait for it to go right (past the 2
Nitros), then jump up and break the Crash Crate.  Drop back down to the carpet,
then jump to another carpet on the right.  The carpet will take you to the Gem
Shard.  Jump to the steel boxes on the right, activate the TNT, then jump back
to the carpet on the left.  The TNT will cause a chain reaction that will blow
up the 2 steel crates and 3 Nitros.  Now you have a choice.  If you're going
for the Clear Gem, you MUST backtrack all the way back to the left.  If not,
jump to the steel box again, then jump on the spring box and jump to the right.
Skip the next few sections up to and including BONUS LEVEL strategy.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Continue climbing the grating all the way to the right.  Jump to the
carpet, then jump to the right and hit the Checkpoint Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  You should now have 16/92 crates.  If you don't, make sure you
followed the GEM SHARD strategy.
-------------------------------------------------------------------------------

     Continue right and break the partially hidden Aku Aku Crate.  Jump to the
right and activate the TNT to blow up a steel crate and normal crate.  Before
the TNT detonates, jump to the top-most steel crate, then jump to the magic
carpet on the left.  Jump to another magic carpet, then jump to the rooftop on
the left.  Defeat the scorpion and continue left for a Crash Crate.  Hop back
across the magic carpets, the jump down and destroy the remaining steel crate.
     Continue right, defeat vase-carrying monkey...thing, then bounce up to the
right and defeat blade guy.  Drop down, break 3 crates, then hop on the Bonus
Level Platform.

*******************************************************************************
BONUS LEVEL
Crates: 26

     Head right and jump to the rope.  Slide down carefully until you're level
with the crate, then spin to the right to break it (avoid the Nitro above).
Spin right to another rope then jump all the way up that rope to avoid another
Nitro.  Spin to the right twice to break another 2 crates, then spin right to
the rooftop.
     Activate the TNT to blow up the 2 steel crates and crate.  Quickly jump
to the 4 crates to the right.  Break the one on top of the Slot Box, then
destroy the Slot Box, other crates, and TNT.  Jump to the rope and position
yourself at the middle of the rope.  There are 4 Nitros between the ropes in
this next area, so beware.  Spin to the right twice, then slide down a bit to
destroy a crate.  Spin to the right, then jump all the way up.  Spin to the
right twice and bounce across the 3 crates, then bounce to another rope.  Jump
all the way up, then spin right twice to land on the steel boxes.  Jump up and
break the Crash Crate, then fall straight down.  Head right, jump up across the
2 crates, then head all the way right and hop on the platform to return.
*******************************************************************************

     Head right and jump to the right.  This is where you should be if you
followed the GEM SHARD strategy but skipped the previous.  Head right and
destroy the 6 crates.  Slide or crawl to the right.  Activate the TNT to
destroy the 3 Nitros and 2 steel crates.  Quickly jump to the carpet, then jump
on the bouncy crate 5 times to destroy it.  Jump to the right and walk right
until you see someone looking out a window.  This guy is going to spit fire
straight down, so be careful as you move right.  Hop on the carpet, destroy
the crate, then jump up and grab onto the rope.  Spin to the right and defeat
the scorpion.  Jump up and destroy the 2 crates and Aku Aku Crate, the jump to
the rooftop on the right.  Defeat blade guy, slide under the 3 Nitros, then
defeat yet another blade-wielder.  Jump to the right and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Long stage, huh?  Almost over, though.  67/92 crates.
-------------------------------------------------------------------------------

     Head right and break the Magic Carpet Crate.  For the Magic Carpet area,
just follow Wumpa Fruit to the crates.  There will be a crate near the bottom
of the screen, followed by a genie, a crate at the top of the screen (with a
genie right below), then a crate in the middle of the screen.  Next is another
genie and an Aku Aku Crate at the top of the screen.  Make sure to grab the
Aku Aku Crate quickly, as it's easy to get stuck at that point.  Next is
another crate near the top (be careful here, since there's a magic carpet
flying guy nearby), a crate near the bottom, a crate near the top, then
another crate near the bottom.  There are tons of enemies, so coming into that
section with invincibility is a good idea.  Near the end will be 2 Nitros,
followed by 3 flamethrowers in a row.  Grab the Power Crystal, shoot the genies
and break a crate the a Crash Crate.  The carpet will disappear soon.  When
it does, jump up to break a Freeze Crate.  Quickly jump across the carpets and
spin to defeat the flamethrowers.  On the final carpet, jump up to hit the
Nitro Switch Box.  Jump to the rooftop and exit the level.


Time Trial
----------
Sapphire Relic Time: 01:10.60
Gold Relic Time    : 01:04.20
Platinum Relic Time: 00:58.30
My Best Time       : 00:53.10

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Mister Lave Lava     |
|/__________________________/

Level          : 14
Total Crates   : 89
Aku Aku Crates : 1
Crash Crates   : 4
Nitro Crates   : 17
Gem Shard      : Blue

     Head and set off the TNT to activate the Switch Box.  A box will appear
in the outline, so break it.  Spin jump to the right to defeat the bird and
land on the platform.  Once you see the zip line rope, jump to it.  Jump up to
break 2 crates as you slide down.  Once you reach the bottom, head right and
jump on the 5 normal crates.  Set off both TNTs to break the 3 steel crates in
the middle, then quickly jump to the bouncy crate on the right.  Make sure you
hold A so you bounce up and hit the upper bouncy crate.  After both of those
are broken, land on the crate below then bounc to the right.  Avoid the bird
and continue right to the Bonus Level Platform.

*******************************************************************************
BONUS LEVEL
Crates: 12

     Not too many crates here for some reason.  Jump onto the moving platform
and be prepared for some burning hot fun.  Break 3 crates as the platform moves
across the lava.  Wait for the platform to stop.  When it does, jump to break
the crate then hop onto the next platform.  Spin jump another 2 crates as this
platform moves to the right.  When it stops, spin jump to the right to break
another crate and land on another moving platform.  Break another 4 crates as
you move to the right, then jump to the steel grating over the lava.  Bounce
on the bouncy crate a few times to break it, then continue to the right but DO
NOT jump on the Bonus Level Platform.  Instead, jump over it to find a Crash
Crate.  Break it, and then exit the bonus level.
*******************************************************************************

     Hop onto the platform to get it moving.  Jump to break an Aku Aku Crate,
then jump to avoid a rock shooting out of the lava.  When you encounter a
normal crate sitting on top of a Nitro, jump up and bounce off the crate then
land back on the platform.  Jump to break another crate and avoid more flying
rocks, then duck under another Nitro.  When the platform reaches the end, jump
to the right and destroy a crate.  There are 2 steel crates directly below, so
perform a body slam to break them.  After that, bounce up to the right and hit
the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  36/89 Crates
-------------------------------------------------------------------------------

     Jump to the zip line and break a crate as you zip down.  When you reach
the bottom, be careful of the bird that's ready to pounce at you.  Immediately
head right and grab on to the fireworks rocket.  The rocket will take you up
then explode.  You'll land and grab on to another zip line.  Just slide all the
way down, then you'll fall and break a Copter Crate automatically.  Fly into
the 4 steel crates on the left, then fly all the way back up to find a Crash
Crate.  Fly back down, then head right.  Be careful, as rocks tend to shoot
out of the lava here.  Break the 5 crates as you head right, then up, then left
then up again.  Head right and break the crate while avoiding the 2 Nitros
below.  Next, head down and break an additional 4 crates.  Head right and hit
the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  54/89 Crates  Enjoying that Copter action?  Get used to it,
because the path to the Gem Shard can be a doozy.  Doozy??  Who uses that word
anymore?  Oh, well...
-------------------------------------------------------------------------------

     Break the Copter Crate, but instead of heading right, first fly up.  Stay
in the middle to avoid 3 Nitros, then you'll find a Crash Crate to the left
with a Nitro right next to it.  Break the Crash Crate, then head back down.
This time, head right.  Stone slabs will fall behind you, so don't delay.  Keep
going right and break 6 crates on the way.  When you land, hop on the rocket
to go up.  Land to the right.  Before you continue right however, you can go
for the Gem Shard (Note: You must at least perform the first part of the Gem
Shard strategy  (super sliding into the steel crates), to get the Clear Gem on
this level).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Jump to the left, then super slide beneath the narrow opening to break 2
steel crates.  This next area has plenty of lava with rocks shooting out, so
be cautious.  Continue left and jump down to a moving platform.  Jump to
another moving platform to the left, then jump again to solid ground.  Next,
jump onto a, you guessed it, moving platform.  Jump to another moving platform
to the left, then jump again to solid ground (ah, the marvels of Cut and
Paste).  Jump down to a moving platform, then jump to the left for the Gem
Shard.  Now head all the way back right and slide underneath the narrow
opening, then jump across the pit to the right.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Jump to the zip line, jump up to break a crate, then slide down to another
zip line.  Again, jump to break a crate, then fall down.  Hit the Switch Box to
make some (okay, a lot) of Nitros appear.  Crawl under them, then hit the
Freeze Crate to freeze the spear-throwing enemy.  Defeat her, then quickly head
right and Super Jump up to the steel boxes on the left.  Quickly destroy the
slot crate, then break the mystery crate and Crash Crate.  After that, drop
back down, then head left a bit and jump on the spring crate to hit the Nitro
Switch Box.  Spin into the spring crate to break it, then continue right.  Pick
up the Power Crystal, then cross the bridge and defeat spear gal and a bird.
Make sure you jump up to break the final crate, then keep heading right to
exit.


Time Trial
----------
Sapphire Relic Time: 01:04.00
Gold Relic Time    : 00:58.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Water Logged     |
|/______________________/

Level          : 15
Total Crates   : 25
Aku Aku Crates : 1
Crash Crates   : 1
Nitro Crates   : None
Gem Shard      : None

     Another relatively short wakeboarding level.  Of course, the fact that
it's shorter means that the shark is A LOT more aggressive here.  I guess he
hasn't had anything to eat for a while...
     The first part of the level is mercifully shark-free.  Follow the Wumpa
Fruit and zig zag through the buoys to break 12 crates and 1 Crash Crate.  Hit
the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Wow, you've been here less than a minute and you already have
14/25 crates??
-------------------------------------------------------------------------------

     The shark will approach now, and once again, he's VERY aggressive.  You
don't want to get stuck behind any seaweed, and always bress the B Button.
After you go through some seaweed, 4 Seagulls will appear to the left and
right.  That's you cue to NOT get in their way.  Of course, this means that
you have limited room to move around to escape the shark, since there's also
plenty of seaweed and a lot of buoys to hinder you.  After the seagulls, there
will be some buoys in the middle of the water.  Avoid them, then head to the
middle to go through some seaweed and break 2 crates, then the Checkpoint
Crate.

-------------------------------------------------------------------------------
CHECKPOINT!  Wow, you've STILL been here less than a minute and you already
have 17/25 crates??
-------------------------------------------------------------------------------

     Stay near the middle (the problem here is the shark may attack) to launch
off a ramp.  While in the air, make your way to the left to break 2 crates
and an Aku Aku Crate.  Make your way through some more buoys, then launch
off another ramp in the middle to break a crate in the air.  When you land,
move a little to the right to break a crate in the water.  Wait until you pass
the buoy, then immediately move left for another crate.  Follow the Wumpa Fruit
for the final 2 crates, then just avoid the shark until you reach the end.


Time Trial
----------
Sapphire Relic Time: 00:58.10
Gold Relic Time    : 00:52:80
Platinum Relic Time: 00:46.10
My Best Time       : 00:42.20

'1' Time Boxes: 1
'2' Time Boxes: 
'3' Time Boxes: 1

     Once again, memory plays a crucial role, since there are no longer any
Wumpa Fruit to guide you.  In the first buoy section, staying near the middle
is advisable to you have an easier time moving left or right should the need
arise.  There will be a '3' Crate in the first section.  By the time you reach
where the first checkpoint was, you should have about 10 seconds.
     The next section is hardest.  There's really nothing I can say except
avoid the seaweed as much as possible.  Even getting slowed down by it once
can put an end to your dreams of Platinum.  By the time you reach where the
second checkpoint was, you should have roughly 24 seconds.
     Make sure you launch off the ramp for a '1' box and a much needed Aku
Aku.  Skip the next ramp since it's faster to just go around it.  After
avoiding a few more buoys, you're pretty much done.  Jam on that B Button
and race to the finish!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Slip-n-slidin' Sphinx     |
|/_______________________________/

Level          : 16
Total Crates   : 91
Aku Aku Crates : 4
Crash Crates   : 3
Nitro Crates   : 23
Gem Shard      : Red

     Head right and jump on the bouncy crate.  As you bounce up, you'll
activate the TNT.  When you get down, destroy the bouncy crate, then head right
and wait for the water to recede.  If Crash gets completely covered by water,
he'll drown.  Do you really think it's safe for him to go wakeboarding if he
doesn't know how to swim?  I guess we know why Coco did the jetski levels in
Crash 3...  Back to the game, break the 2 crates submerged under water, then
continue to the right.  Jump on the scarab beetle to defeat it, then break the
Aku Aku Crate BUT DO NOT break the steel crate just yet.  Now you can go for
the Gem Shard... or not.  It's entirely up to you.  Note that it's not
necessary to go for the Gem Shard if you just want the Clear Gem.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Stand on the steel crate and perform a super jump up and to the right.
Get ready for slip-slidin', spear-skewin' action.  It'd be a good idea to come
here with some Aku Aku masks already so you can have invincibility.
     Head right and hit the Checkpoint Box.  Continue right and jump over 2
Nitros.  Drop down, then jump over another 2 Nitros.  Continue right (be
careful of the 2 Nitros above), then jump over another Nitro.  As you make
your right even more, you'll find a Crash Crate, a Nitro, and an Aku Aku Crate
in the air.  Break the ones that won't kill you (Hint: Anything that isn't a
Nitro), then continue right.  Head right, jump over another 2 Nitros, then
continue right and jump over another 2 Nitros.  Jump over the Spears, duck
under 2 Nitros, then jump over another set of Spears.  Duck under another
Nitro, then wait for the Spears to retract and head right.  Hit the Aku Aku
Crate by sliding into it, then jump over the Nitro to get the Gem Shard.  Now,
if you've gotten all of the Aku Akus, you should be invincible by now, so run
all the way back to the left and drop down.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Break the steel crate, then head right and defeat the mummy.  Step on the
switch to make the platform move, the jump down onto it.  Break the crate in
the air, then, when the water is down, jump down and break 2 Crates and a Crash
Crate.  Continue right, jump over the Spers, and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Ra will frown upon you if you don't have 14/91 crates.
-------------------------------------------------------------------------------

     Head right, defeat snake-in-a-vase (tm), then jump up and break the Freeze
Crate.  Hurry to the right, defeat the mummies while they're still frozen, and
break 3 crates.  Jump on another snake to defeat it.  Jump on the 4 normal
crates, then CAREFULLY spin next to the mystery crate (which tends to have a
1-Up) to break it without accidentally activating the TNT or Nitro.  Then
activate the TNT and continue right.
     Quickly jump over the spikes and onto the platform that's above the water.
When the water subsides, bounce between the 2 bouncy crates to break them and
defeat the scarab.  Run to the right, break 3 crates, and try not to drown.
Defeat the sarcophagus and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  31/91 crates would be good right about now.
-------------------------------------------------------------------------------

     Jump across the pit, and be ready to jump over a sliding block.  Run to
the right when you have a chance, and break the 3 crates in the air.  Make
quick work of switch-pulling guy, then continue right and jump on the Bonus
Level Platform.

*******************************************************************************
BONUS LEVEL
Crates: 26

     Run to the right, wait for the water to recede, then break the 2 bouncy
crates.  Continue right and break another 4 crates.  Again, wait for the water
to recede, head right, and break the 6 crates in the water.  Quickly jump up to
the platform.  Do a double jump to the right and break the Crash Crate and
bouncy crate in the air.  Land on the TNT to activate it, then quickly break
the 3 crates on the left and hop back onto the platform if the water's rising.
Once the water's back down, head right until you reach more water.  Jump over
the steel crates and steel boxes and activate the TNT on the opposite side.
This will make a TNT Crate and a Crash Crate appear.  Break the Crash Crate if
you wish.  Otherwise, activate the TNT to blow the 3 steel crates and 2 Nitros
up.  Head all the way right to exit.
*******************************************************************************

     Head right and step on the switch to activate the moving platform.  Jump
on it, then jump to the right before the stone slab falls.  Quickly jump to
another platform, then break the Aku Aku Crate above while avoiding the gator.
Next, jump on the crate in the middle, then land on the TNT to activate it.
The TNT will blow up the 2 Nitros and other normal crate.  Continue right and
wait for the water to go down.  Jump over the spikes and meet a new enemy.
This guy has a shield in front of him, so you can't slide into him.  If you
bump into the shield, you'll be bumped back.  Just jump on him to beat him,
then step on the switch to raise the stone slab.  Defeat another shield guy,
then quickly peform a body slam when the slot box turns into TNT to blow up
the 2 steel crates and 2 Nitros.  If you miss, you can still safely perform a
body slam next to a Nitro if you're not too close to it.  Run to the right,
defeat the scarab and break a crate in the air before you jump across the pit.
Blocks will fall from the ceiling, so make sure you're jumping at the right
time.  Break the crate, wait for the Spears to retract, then run to the right
and pick up the Power Crystal.  Wait for another set of Spears to go down, then
jump across the pit and defeat the switch-puller to stop those annoying blocks
from falling.  Jump across another pit and break another crate, then step on
the switch to activate the platforms.  Jump on the first platform, then jump
to another one.  Jump up and hit the Nitro Switch Box to blow up the rest of
the Nitros (and hopefully get the remaining crates).  Hop off to the right and
exit the level.
     

Time Trial
----------
Sapphire Relic Time: 00:53.80
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Fake Crash     |
|/____________________/

     Hey... what's this?  An INTERESTING boss battle??  Yes, that's right, the
fight against Fake Crash isn't anywhere near as snore-inducing as the previous
boss fights, and actually requires some thinking and/or strategy.  In fact,
there isn't even a set pattern!
     Since Fake Crash is just an ugly carbon copy of Regular Crash (tm), he'll
know all of your moves.  Basically, in this fight, he'll move in the opposite
direction that Crash does.  There are different levels of platforms here, each
with Spears on opposite sides.  The key is to trick Fake Crash into moving into
a set of Spears while the ones near you are down.  For example, when you start,
jump to the platform at the upper-left.  This will make Fake Crash jump to the
platform at the upper-right.  Now, when the Spears next to you are down, but
the Spears next to Fake Crash are ready to go up, move to the left to make
Fake Crash walk into the Spears.  Now jump up a few levels or fall down a few
until you find more Spears to repeat the strategy with.  Also, be careful of
blocks falling from the sky.  Sometimes you'll get lucky and they'll hit Fake
Crash, but other times they may hit you.  DO NOT go all the way down, either
because there's a pit at the bottom.  Note that touching Fake Crash will hurt
you as well.
     Fake Crash has 4 bars of health.  So just force him into Spears four times
to deflate him... literally.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N. Tropy:  N. Trance, you blundering idiot!  That was not Crash!  It was some
sort of... fake Crash!

N. Trance:  How was I supposed to know?  He fooled you too.  Besides, they will
never find our hideout.  Not in a million years!

Aku Aku:  Good job Crash!  With a few more crystals, I'll be able to open the
vortex to N. Tropy's hideout!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    |  [Insert Cool Spinning Icon Here]   |
                    |                                     |
                    |            TORNADO SPIN             |
                    |                                     |
                    |      Push B repeatedly to spin      |
                    |    longer and temporarily float.    |
                    |_____________________________________|


     Okay, umm... how stupid do you have to be to confuse Fake Crash with Real
Crash?  No wonder these guys still haven't achieved world domination.  Anyway,
the Tornado Spin is now yours, even though it's really not too necessary now
that there are only a couple of levels left.




|\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| |                   N. Trance's Abstract Art Clockwerk                      |
 \|___________________________________________________________________________|



 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Rocks Can Roll     |
|/________________________/

Level          : 17
Total Crates   : 114
Aku Aku Crates : 0
Crash Crates   : 3
Nitro Crates   : 32
Gem Shard      : None

     Well, at least you can rest assured that this is the last Atlasphere
level.  This one's tougher than the previous ones, mostly because there are
less railings, more Nitros, and narrower paths.  Oh, and don't forget the new
lasers...
     Start things off by rolling SE, breaking a crate, and then continue
rolling down a large ramp.  Once you reach the bottom, continue SE and break
another 2 crates.  Next, roll SW down a quarter-pipe, then once you break the
crate, roll NW and NOT SW down the ramp.  Carefully roll between the 2 Nitros
then break a crate and start rolling SW.  Break another crate as you turn and
roll SE down a series of quarter-pipes.  At the bottom, destroy the 4 crates
there and roll SE (ignore the ramp to the upper-right) down another series of
quarter-pipes.  As you go around the turn, break 3 more crates, then roll SW.
Stay near the upper-left edge of the path, because there will be 2 crates there
while there are 3 Nitros in the middle of the path.  After you pass the Nitros,
roll SW and break another 2 crates.  Instead of going South, go NW up the
quarter-pipes.  Roll N past the 4 Nitros and break the Crash Crate.  Roll S and
back down the quarter-pipes.  This time, roll S, then SE (careful of the 3
Nitro rates on the upper-right edge).  Break 2 crates as you round the turn,
then roll SW down the quarter-pipes and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Took a while to get to the first Checkpoint, huh?  You should now
have 21/114 crates.
-------------------------------------------------------------------------------

     Roll SW, then S for another 3 crates.  Now you'll face a new obstacle-
lasers.  Wait for the laser to turn off, the quickly roll SE, break another 2
crates, and pass another laser.  Roll NE and break 2 more crates, then roll N,
then NW and squeeze between the 2 Nitros.  Break 2 crates as you go around the
turn, then roll NE and break another 2 crates as you enter the half-pipe.
There will be Nitro Barrels here, so be careful.  Carefully roll NE then up the
ramp.  Break the 2 crates nearby, then, before rolling SE, roll NW up the ramp
and avoid the Nitro Barrel to reach a Crash Crate.  Now roll SE until you reach
and break a crate.  You'll notice there are 2 paths- one heading SE that's
blocked off by a laser, and a ramp heading SW.  Since you're going for the
Clear Gem, head SW down the ramp.  The other path is really just for the Time
Trial and contains no crates (except 4 Nitros that you can blow up later
anyway).  Roll SW and break 2 crates.  You'll notice again that there are
another 2 paths.  The one that heads SE is really just another alternative path
for the Time Trial, so roll SW down the ramp instead.  Once at the bottom,
break the crate and start rolling SE.  Break an additional 4 crates and a Crash
Crate, then roll NE up the quarter-pipe.  Break the crate, then avoid the
Barrel as you head SE out of the half-pipe.  Continue rolling SE until you
break a crate, then roll NE, then N to break another crate.  Roll up the ramp
and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  48/114 crates means you're almost halfway there!
-------------------------------------------------------------------------------

     Roll NE and break the crate nearby, then continue NE past 2 Nitros and
break 2 more crates.  Roll NW and break 3 crates as you avoid the Nitro Barrels
that appear out of nowhere.  Next, head N and break 4 crates.  Roll up the
large ramp, then roll N and squeeze past the 2 Nitros.  Quickly roll NW and
avoid the barrels.  Next, there will be a series of 3 lasers.  They're all
synchronized, so while one is off, they'll all be off.  Wait for the first one
to turn off, then roll as quickly as possible to the SW while breaking a crate
and avoiding 2 Nitros on the sides.  Slow down at the end and break another 2
crates.  Next, roll NW, break a crate and roll up the ramp.  Roll NE and break
an additional 2 crates before you enter the half-pipe.  Avoid the 2 Nitro
Barrels then roll up the ramp and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  67/114 Crates.
-------------------------------------------------------------------------------

     Roll N a bit, then roll NW and break 3 crates.  Roll SW a bit, then roll
NW again and break 3 crates before going up the ramp.  Roll SE and break 2
crates.  Continue SE until you break another crate.  There will be 2 paths
yet again.  Going NE up the ramp is only for the Time Trial, so roll SE
instead.  Go past the 4 Nitros and 3 lasers, then break 3 crates.  Roll NE past
2 lasers and 2 Nitros, then break the Crash Crate and 2 normal crates.  Don't
worry about the ramp going NW, and instead go down the ramp going SW.  Be
careful as you roll SW through the half-pipe because your controls will get
messed up if you go too fast and start bouncing around.  Grab the Power Crystal
and hit the Nitro Switch Box to blow up the remaining crates needed, then
carefully roll down the long ramps and SE through the half-pipe.  Once you see
an opening, go SW and exit the level.


Time Trial
----------
Sapphire Relic Time: 01:10.40
Gold Relic Time    : 01:04.00
Platinum Relic Time: 00:55.70
My Best Time       : 00:42.86

'1' Time Boxes: 13
'2' Time Boxes: 8
'3' Time Boxes: 2

     Atlasphere tima trials suck >_<  Here, you'll be at the mercy of the
lasers, so do your best to get by them quickly.  Thankfully, there are a
couple of shortcuts you can take to make up for time.
     When you start, roll straight S to hit the Stopwatch, then roll directly
to the East to hit a '1' Box.  Roll down the ramp, then hit the '2' Box as you
round the turn and head SW down another ramp.  Roll SW down another ramp, then
hit the '1' Box and '2' Box at the bottom before rolling SE and down another
ramp.  Hit a '1' Box as you go around a bend, then roll SW and stay near the
upper-left edge of the path to avoid Nitros.  Hit a '1' Box, then roll S, then
SE, then SW down yet another ramp.  This was where the first Checkpoint was,
and around 6-7 seconds would be good.
     Roll S a bit, then QUICKLY roll SE and hit a '1' Box and '2' Box as you
pass through the lasers as they're (hopefully) still off.  Go around the corner
and squeeze through the Nitros, then continue NW and hit a '1' Box.  Roll N a
bit, then head NE and stay near the bottom to hit a '2' Box.  Quickly roll NE
out of the half-pipe.  Hit the '1' Box, then roll SE.  There will be a fork
in the road.  Choose the SE path and pray the lasers aren't on.  Stay near the
bottom or upper edge because there will also be plenty of Nitros.  After the
last laser, you'll reach where the second checkpoint was.  14-15 seconds is
good to have here.
     Immediately roll NE and break a '3' Box.  Go around the corner then
quickly head NW and avoid the Barrels as best you can.  Make sure you hit
the '1' Box on the way, too.  Hit the '2' Box as you turn at the corner, then
go NE up the ramp.  Head NW and hit the '1' Box, then turn and quickly move
SW to get past the lasers.  Hit the '1' Box at the corner if you wish, then
roll NW then N up the ramp.  Break the '2' Box and continue NE through the
half-pipe, then roll up the ramp to where the third checkpoint was.  24-25
seconds is good to have at this point.
     Zig zag through the path and hit the '1' and '2' Boxes before you go
up another ramp.  Roll SE and break a '1' Crate, then you'll have a choice
of paths.  You can go SE through the lasers and Nitros, or you can go NE up
the ramp to go through a half-pipe full of Nitro Barrels.  Both are equally
dangerous, so take your pick.  If you decide to go SE, there will be another
'2' Box.  After you pick either path, there will be a '3' Box and a '1' Box.
Roll down the SW ramp nearby, and again, be careful in the half-pipe.  If you
have a really good time, you may want to slow down to prevent launching out.
Do your best to stay in the middle and roll as straight as possible.  Roll
down another ramp, then through another half-pipe.  Finally, roll SW to the
exit.




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Rock the Casaba     |
|/_________________________/

Level          : 18
Total Crates   : 109
Aku Aku Crates : 3
Crash Crates   : 4
Nitro Crates   : 20
Gem Shard      : Green

     Yes, that's 109 crates, and this isn't an Atlasphere level.  On the plus
side, this will be the final Green Gem Shard you need if you've gotten all of
the other ones so far.

     First, head left and drop down to break a bouncy crate.  Bounce back up,
then run to the right and jump up to the first rope you see to break a crate.
Continue right and jump onto a crate, then grab onto the rope.  Wait until the
scorpion is next to you, then spin right to the next rope.  Slide all the way
down to break a crate, then slide down again to activate some TNT while will
blow up a Nitro.  Climb back up the rope, then jump to the grating.  Defeat the
scorpion, then continue right and drop onto the steel crates.  Hit the TNT,
which will blow up the 2 Nitros and 4 steel crates.  Quickly jump to the next
grating and defeat the scorpion.  Climb to the right, then jump off to the
right.  Immediately jump on the TNT to blow up the steel crate, slot box, and
normal crate.  Hop on top of the highest steel box, then perform a Rocket Jump
up and to the right.  DO NOT hit the box on your way up.  Instead, perform the
jump so you land on it and bounce off to the right.
     Up above, hit the Switch Box to make a normal crate, Crash Crate and Aku
Aku Crate appear.  Perform a Super Slide to break all 3, as well as 3 Nitros at
the end.  If you're still flashing, feel free to spin the TNT to blow up the
steel crates.  Otherwise, just activate the TNT and get away.  Drop straight
down to hit a Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  29/109 crates.
-------------------------------------------------------------------------------

     Now it's time for some backtracking.  Before heading right, go left and
defeat the fire-throwing enemies.  Jump to the ropes and break the 3 crates
there, then go back right to where the Checkpoint was.  Now head right and drop
down onto the Switch Box to make some crates appear.  Jump on the bouncy box
up to the gratings.  Climb to the right, then fall down and bounce off a crate.
Move a little to the right and fall down and bounce off another crate.  Climb
to the right once more and fall down to another crate.  This time, after you
bounce off it, bounce to the right, defeat the scorpion, and grab onto the
rope.  Jump to the right and grab onto the grating.  Wait for the flames to be
thrown, then carefully climb to the right and drop down to the rooftop.  Jump
to another grating and climb to the right (again, waiting for the flames) until
you see some TNT.  Move one space to the right of it and drop down for a Crash
Crate.  Jump back up to the grating and activate the TNT to blow up 3 Nitros
and a Switch Box.  Move to the right and jump to the roof.  Jump right to the
steel crates.  Break the Aku Aku Crate, then activate the 2 TNTs to blow up the
4 steel crates.  Next, fall down and break the Freeze Crate.  Jump on the
bouncy box and up to the right.  Defeat the flame-throwers if you wish, then
hop on the Magic Carpet.  Hop to the rooftop and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  49/108 crates.  Tired yet?
-------------------------------------------------------------------------------

     Spin jump to the right to break a Carpet Crate.  This next Magic Carpet
section can be tough, because there are many enemies and other obstacles to get
in your way.  Head up and break the Aku Aku Crate, then quickly go down a bit
and shoot the Genie, followed by 2 Nitros and a normal crate near each other.
Next, move up and fire wildly at another genie, a Crash Crate, and a normal
crate.  Move down and hit another 2 Nitros in the way.  Shoot a normal crate
in the center, then move up, shoot a magic carpet rider and quickly move down
to smash another crate.  Move up a bit to shoot another crate, then a carpet
rider, and 3 Nitros.  After the third Nitro, there will be another crate near
the middle of the screen.  Shoot it, then move up to avoid being crushed.
Shoot another carpet rider, then a crate behind him.  Move down (but not all
the way down), avoid a carpet rider, then shoot another carpet rider and move
up to break another crate.  Once your carpet disappears, head right and hit the
Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  What a rush, huh?  You should now have 68/109 crates.
-------------------------------------------------------------------------------

     You now have a choice.  You can go for the Gem Shard now, or wait until
later.  I'd definitely recommend going for it later, especially if you want the
Clear Gem.  If you want it now (and want to go through A LOT of crazy back
tracking), head left and fall down.  Otherwise, this strategy will assume
you'll go for it later, so continue right.
     Jump to the rope, then jump to the grating and defeat the scorpion.  Drop
down to the steel boxes, the quickly spin jump to break the slot box and 2
normal crates on the rope.  Jump to the grating on the right, then wait for the
flames to go down before jumping to the platform.  Jump to another grating and
be careful of the flame-throwers.  Drop down to break a crate, then bounce back
up to the grating and climb all the way right.  Drop down, break another crate,
and hop on the Bonus Level Platform.

*******************************************************************************
BONUS LEVEL
Crates: 24

     This can be a tough Bonus Level, mostly because it requires good timing
and very good control.
     Move right and jump on the slot box when it's TNT.  Quickly jump on the
spring crate to the ropes before it explodes.  Break the box on the rope, then
slide down a bit until you're on the middle of the rope.  Spin to the right
and pray you don't hit he 2 Nitros.  Spin again to the right and break another
crate, then jump all the way up and spin right to another rope and avoid the 2
Nitros.  Spin to the right once more and land on the bouncy crate.  Bounce on
it until it breaks, then break the crate next to it and land on the steel box.
Jump up to the grating and climb right until you're next to the Nitro.  Fall
down then move to the right to land on some bouncy boxes.  Bounce off the one
on the right carefully to a crate on the right.  Bounce off that crate to
another spring box, then use the spring box to bounce across 3 crates and back
to solid ground.
     Move right, then jump over the Nitros onto a bouncy crate.  Bounce till it
breaks, then grab onto the rope.  Slide down and break the crate, then spin all
the way to the right.  On the last rope, climb all the way up, then spin all
the way left (careful of the Nitro), for a crate and a Crash Crate.  Spin all
the way to the right onto solid ground, then hop on the platform to leave.
*******************************************************************************

     Move right and drop down onto a Freeze Crate.  Bounce to the Magic Carpet
and let it take you to the right.  Jump to the grating, climb right, then fall
down and break the 2 crates.  Bounce to the rope, spin across, and grab the
grating.  Climb right and avoid the flame-thrower.  Wait for the flames to go
down, then jump to the ground.  Move right a bit and jump to another grating.
Carefully climb across and grab the Power Crystal, then continue to the right
and bounce off the bouncy crate until it breaks, then bounce on the normal
crate below it to the rope.  Spin all the way right and land on the carpet.
Jump to more grating and defeat another scorpion.  When you see a rope, jump
to it and defeat the scorpion.  Jump all the way up and break the crate.  Now
slide all the way down the rope.  You'll find the Nitro Switch Box, so hit it.
You now have a choice.  If you already have the Gem Shard, climb all the way
back up, then jump to the right and exit the level.  Otherwise, follow the
Gem Shard strategy.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Head left and jump to the grating.  Defeat the 2 scorpions then climb all
the way left and drop down.  Walk left and wait for the carpet to appear.  Jump
down to it and let it take you right.  Normally there would be plenty of Nitros
here, but you don't have to worry about them since you already hit the Switch
Box.  Jump up the the grating, then climb to the left and defeat another
scorpion.  Drop down to another carpet and let it take you to the left.  Wait
for the flames to go down and run to the left to grab the Gem Shard.  Now you
can either continue to the left for a Checkpoint, or just backtrack to the
right to exit the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Time Trial
----------
Sapphire Relic Time: 01:20.90
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Eruption Disruption     |
|/_____________________________/

Level          : 19
Total Crates   : 108
Aku Aku Crates : 1
Crash Crates   : 4
Nitro Crates   : 22
Gem Shard      : Blue

     Another ton of crates.  On the plus side, this is the final Blue Gem
Shard.
     Head right past the bird and drop down to the moving platform.  Break the
4 crates along the way as the platform moves right, and make sure to avoid the
shooting rocks (which tend to appear right after a crate).  Before the platform
falls down, jump on top of a crate, then bounce onto another crate next to it,
and finally, jump back to solid ground.  It's still early, but you already have
a choice.  It's necessary to follow the Gem Shard strategy to get all of the
crates in the stage.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Head left and drop off the face of the cliff.  Hit the Checkpoint Box,
then hop onto the moving platform and get ready for Nitro and lava fun.  Duck
under the first Nitro, then get ready to jump over a shooting rock.  Quickly
duck under another Nitro, then duck under another 4 Nitros.  Before the
platform falls, jump to the right and break the Copter Crate.
     Fly to the right over a Nitro.  When you see another Nitro, wait before
flying past it, because there will be 2 shooting rocks next to it.  Fly over
another 2 Nitros, wait for a shooting rock, then fly under 2 more Nitros.
Next, fly over a Nitro, avoid 2 shooting rocks, and fly over another Nitro to
get the Gem Shard.  Now carefully backtrack all the way to the left (note that
you must land on the moving platform) and jump on the Spring Box to where you
were before.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Head right past the bird and jump up to the ledge.  Break 4 crates and
step on the moving platform.  As the platform moves right, jump up to avoid the
rocks and to break 2 crates and a Crash Crate.  When the platform stops, jump
to the crate on the right.  Defeat the bird, then bounce on the 2 bouncy crates
until they break.  Bounce to solid ground, then hop on the Bonus Level Platform
if you so wish.

*******************************************************************************
BONUS LEVEL
Crates: 31

     Head right and bounce on the 3 crates, then land on solid ground.  Jump to
the right and activate the TNT.  Quickly jump over the steel boxes and spin the
Crash Crate, then jump to the right before the TNT explodes and destroys the
2 steel crates and Nitro.  Bounce across another 4 crates, then land.  Jump on
the spring crate and bounce into the bouncy crate until and breaks, then
activate the TNT to blow up the spring crate.  Quickly jump to the right, then
quickly bounce between the 2 bouncy crates until they break.  Land on the crate
and bounce to the slot box and break it as quickly as possible.  Bounce to
solid ground.
     This next part can be tricky.  Bounce on the normal crate, then bounce to
the right and activate the TNT.  Immediately jump up and break the normal
crate, then jump over the steel boxes and activate another TNT.  Bounce off
another crate onto a ledge.  Next, carefully bounce to the right and land only
on the 3 crates and Crash Crate.  Obviously, you don't want to land on the
3 Nitros.  Jump on the platform to exit.
*******************************************************************************

     Head right and jump on the slot box when it's TNT to blow up the other
TNT, Crash Crate, Nitro, normal crate, and 6 steel crates.  Yes, there is a way
to reach the Crash Crate, but it's pretty dangerous.  Continue right and hit
the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  This is the first real Checkpoint, and you already have 57/108
crates!  Oddly enough, it's also the ONLY Checkpoint...
-------------------------------------------------------------------------------

     Defeat bananagal and speargirl, then head right and break the Copter
Crate.  Fly up and break the Aku Aku Crate.  Take the upper path and fly to the
right.  Don't worry about the lower path- it's more dangerous and there are no
crates there (except for 3 Nitros).  As you head right, break 3 crate, then fly
down and break another crate.  Hover to the right and break a crate, then fly
up and avoid the 3 Nitros on the sides.  Head right and avoid the lava rocks as
you break 3 more crates.  Continue right until the copter disappears.
     In this next section, if you somehow fall off and don't land in the lava,
you can go all the way to the left and take a fireworks rocket back up.  Jump
to the zip line and ride it down.  As you go down, make sure to jump up and
break 3 crates.  When you see 2 Nitros, jump up to the spring boxes before you
hit them.  Jump to break a crate, then jump to another set of spring boxes.
Slide down and break another 2 boxes, then jump to more spring boxes.  Jump to
another zip line and make sure you grab the Power Crystal.  Jump over the
Nitro, break the crate, and jump to more spring boxes (repetitive enough for
you?).  Double jump to the zip line, jump to break a crate, then jump to some
steel boxes.  Now you must hit the slot box when it's TNT to blow up the Nitro
and the Nitro Switch Box.  If you miss, you'll have to kill yourself (no, not
in real life) and start over.  I suggest you don't miss ^_^  Jump to the right
and exit the level.


Time Trial
----------
Sapphire Relic Time: 01:05.90
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Spaced Out     |
|/____________________/

Level          : 20
Total Crates   : 25
Aku Aku Crates : None
Crash Crates   : 2
Nitro Crates   : 1
Gem Shard      : None

     Uggh.. another Space Coco level.  Thankfully this is the only other one.
This one's a lot harder than the previous one, though.
     Follow the Wumpa Fruit to a Turbo Gate.  Quickly move to the lower-right
to smash a crate.  Next, shoot the crate in the middle of the screen and get
ready to avoid a lot of obstacles.  Shoot the space mines and asteroids, then
move to the top of the screen to avoid the umm... comets?  There'll be anoter
crate near the center, then 2 Turbo Gates.  Shoot the 3 space mines, then stay
near the right and go through another gate.  Follow the Wumpa Fruit to break
a crate, then a Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  5/25 crates
-------------------------------------------------------------------------------

     Another crate appears right after the Checkpoint, so make sure you get it.
Also appearing are 3 UFOs.  Shoot them out of the sku... err, space.  Stay near
the center and boost past the comets.  Go through the gate and break the crate.
Stay near the bottom to avoid some comets, then quickly go back up and enter
a Turbo Gate.  Break the crate, then move right and go through a series of 5
Turbo Gates.  4 space mines will appear, then 2 UFOs.  Break a crate near the
center of the screen, then move down to break another crate.  Avoid the comets,
then avoid A LOT of space mines.  Just fire wildly and hope you hit most of
them.  Follow the Wumpa Fruit to a Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  11/25 crates.  Is it just me, or is it getting hot in here?
-------------------------------------------------------------------------------

     Go through the gate and avoid a heckuva lot of asteroids.  Follow the
Wumpa Fruit to another crate, then boost past some comets.  Go through a series
of 3 gates, break a crate, then go through another 2 gates.  After you slow
down, shoot 2 space mines and avoid some comets.  Shoot the Nitro to the left
and go through another gate.  Now comes a hard part.  Quickly move to the right
for a Coco Crate, then shoot the UFOs and space mines.  Next, do your best to
avoid more comets and asteroids.  Go through another 2 gates and stay near the
center to break a crate.  Skip the next gate and shoot the crate to the right
of it.  Go through the next gate and stay in the middle of the screen.  Shoot
as many space mines as possible, then hit the Checkpoint in the center.

-------------------------------------------------------------------------------
CHECKPOINT!  19/25 crates
-------------------------------------------------------------------------------

     More space mines and comets.  Stay near the center for another crate.  Go
through 2 more gates, shoot more mines, then move to the bottom to hit a Coco
Crate.  Skip the next gate, because this next part can be very tricky.  Shoot
the 2 crates, Nitro, and Coco Crate as quickly as possible, then go through the
gate and turbo boost to the end and get your Power Crystal.


Time Trial
----------
Sapphire Relic Time: 03:06.20
Gold Relic Time    : 02:49:30
Platinum Relic Time: 02:30.90
My Best Time       : 02.30.90

'1' Time Boxes: 2
'2' Time Boxes: None
'3' Time Boxes: None

     Uggh, the only thing worse than Space stages are Space Time Trials.  Head
left at the beginning to hit the Stopwatch.  The rest of the time trial is
really just doing your best to avoid the obstacles and hitting as many gates
as possible.  Make sure you boost whenever possible, as well.  Unlike the
previous space stage, the Platinum here is VERY tough.  Going through every
gate is pretty much mandatory.  Boost like crazy!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     King Too Uncommon     |
|/___________________________/

Level          : 21
Total Crates   : 91
Aku Aku Crates : 5
Crash Crates   : 2
Nitro Crates   : 30
Gem Shard      : Red

     NOTE: It's recommended that you go through this stage twice- once for the
Clear Gem and again for the Gem Shard.  If you want both in one visit, you have
to do a lot of difficult backtracking, so it's not really worth it.
     
     Stomp on the scarab, then break the crate and bounce on the bouncy crate
until it breaks.  Land to the right of the Nitro, then drop down to the flowing
water.  Head right and break the 2 crates in the air, then jump out of the
water.  Defeat the 2 mummies and break the crate in the air.  Continue right
and defeat the scarab.  Jump ON TOP of the crate nearby, then bounce right
across 4 more crates.  At the final crate, bounce up and to the right for an
Aku Aku Crate.  Land and hit the Switch Box to make some crates appear to the
right.  Bounce across the 2 crates, then hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  13/91 crates
-------------------------------------------------------------------------------

     You've got a choice now.  The Gem Shard isn't at all necessary to get the
Clear Gem.  In fact, it's VERY hard to get both the Clear Gem and Gem Shard in
one visit.  This guide assumes you will get them in separate visits.  If you
don't want the Gem Shard, skip the following.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GEM SHARD

     Head left and drop down (follow the Wumpa Fruit).  Hit the Checkpoint Box,
then jump to the right.  The flowing water will be a big hindrance here, so be
careful!  Jump over the Nitro, then push Right on the Directional Pad and jump
and spin into the shield guy until you beat him.  After you do, hit the Aku
Aku Crate and jump over another Nitro.  Jump over another pit, then over yet
another Nitro.  Wait for the spears to retract, then jump over them and duck
under 2 Nitros.  Jump on the spring box, then jump to the right.
     Jump over a Nitro, then over some spears.  Duck under 3 Nitros.  Next,
jump to the spring box to reach the Red Gem Shard.  Bounce to the right onto
(yay) an oil slick.  Crawl up the incline to avoid the 2 Nitros, then wait for
the spears to go down.  Slowly walk past them and jump to get the Aku Aku Crate
(be careful of the Nitro right next to it).  Go past another set of spears,
then crawl under 2 more Nitro.  Drop into the water, avoid the 2 Nitros, then
hit the Switch Box to make some spring boxes appear.  Jump up across them, then
head all the way right to exit the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     Head right and defeat the mummy.  Destroy the 3 crates, then double jump
to hit the Freeze Crate.  Wait for the water to start going down, then rush to
the right, jump over the spears, and defeat Mr. Shieldy.  Jump and break the
crate, jump over spears, and step on switch.  Jump to break another crate, then
defeat another shield guy.  Run to the right past the stone slab (which should
have gone up by now).  Destroy the 6 crates, then jump up and break the Aku
Aku Crate.  Jump over the 2 Nitros and defeat another shieldman.  Jump into
the water and destroy the 2 crates there quickly.  Jump to the spring box and
jump to the ledge on the right.  Bounce off the 2 scarabs onto a spring box,
then jump up to the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  You should have 29/91 crates at this point.
-------------------------------------------------------------------------------

     Jump down and step on the switch.  Run past the stone slab and defeat
shield guy.  Run to the right, jump over the spears, and hop on the Bonus Level
Platform.

*******************************************************************************
BONUS LEVEL
Crates: 28

     Head right into the water.  Head right, breaking 4 crates in the air and
avoiding 3 Nitros.  Jump over the pit and break the 3 crates there.  Jump over
another pit and bounce on the crate up to the spring crate.  Jump to the left
to break a Crash Crate.  Jump back to the right and break the 8 crates.
Continue right and jump over the Nitro to the TNT.  Activate any of the 3 TNTs,
then quickly break the crate in the air and jump to the right over a Nitro.
Bounce on the spring crate up to the bouncy crate until you destroy the bouncy
crate.  Once you do, destroy the spring crate and continue heading right and
exit the Bonus Level.
*******************************************************************************

     Head right and break the 2 crates and Crash Crate in the air while
avoiding the 2 Nitros up there.  Jump up and grab the last Power Crystal, then
bounce across the 2 crates until you land safely.  Jump over the Nitro and
defeat the mummy.  Jump over another Nitro then drop into the moving water.
Take care of the scarabs and break the 3 crates and Aku Aku Crate in the air.
Jump to the right (be careful of the gator) and activate the Nitor Switch Box
to get the rest of the crates.  Exit the level.


Time Trial
----------
Sapphire Relic Time: 00:58.40
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     N. Trance     |
|/___________________/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku:  Yes!  We've made it to N. Ttropy's secret base.

N. Tropy:  N. Trance, you fool! They have found us! Destroy them!

N. Trance: It should have taken a million years to find us... How?

Aku Aku:  Time does not pass in the vortex... I had all the time I needed to
find you!

N. Tropy:  You have one last chance to stop them. Do not disappoint me again!

N. Trance:  Destroy all bandicoots!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


     Okay, this is just about the cheapest copy of Donkey Kong Country's final
battle that I've ever seen.  If you've had the fortune of fighting King K. Rool
then this battle should be a breeze.  If you haven't, then it's still easy.
     N. Trance, like Fake Crash, has 4 bars of health.  In phase 1, he'll jump
to the left.  Make sure to move underneath him while he's jumping.  When he
reaches the left side, he'll toss out his hand.  The hand will home in on where
you are, so make sure to jump over it.  His hand will get stuck in the floor or
wall, and he'll struggle to free it.  He's vulnerable now, so this is your
chance to spin into him to deplete some health.  Once you do, be prepared to
jump over his hand when he retracts it.
     Phase 2 is similar to phase 1, except his jumps have a much wider arc.
When he reaches the right side, he'll toss his arm again, signaling you to hit
him once more.
     Phase 3 is again similar to phase 2, except with an even wider arc.  When
he reaches the left side, jump over his hand and hit him again.
     The final phase is again the same.  When he reaches the right side, jump
over his hand and hit him to defeat him...

     Wow, that was extremely easy, wasn't it?  Too bad it's not over yet...
Just like DKC, he comes back to life and you must face another set of his
predictable patterns.
     His second form is a bit tougher.  Note that if you die here, you'll have
to start all over again, beginning with his first form.  This time you fight
N. Trance with the Crash Copter.  You'll notice that Fake Crash is at the upper
left, commanding a switch.  Do NOT go to the area underneath him.  If you do,
he'll pull the switch, causing lava rocks to fall on you.  The objective here
is to push N. Trance into that area since Fake Crash is too stupid to
distinguish between N. Trance and Crash.
     N. Trance has 5 bars of health this time.  He has a few attacks that he'll
use randomly.  To prevent him from using his attacks, make sure you spin into
him as much as possible.  Try to spin him so that he bounces to the lower left
where Fake Crash will pull the switch and hurt him.  If N. Trance starts
glowing, he's ready to attack.  Don't touch him when he's glowing.  He can
either send out small rings that sort of circle around him, or a glowing red
ball that reverses your controls or makes lots of Crash Clones appear (which
can confuse you).  Anyway, this form is still relatively easy, so have fun.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N. Tropy:  Noooo! I can't defeat all these wretched bandicoots myself!

N. Tropy:  But mark my words. I'll be baaaack!

DON'T HAVE ALL GEM SHARDS:
Aku Aku:  Good job, Crash! You've rescued the other bandicoots from N. Tropy
and defeated N. Trance! Too bad N. tropy got away. If only we had all of the
gem shards, I could re-open his space vortex and you could go after him!

The End??

HAVE ALL GEM SHARDS:
Aku Aku:  Good job, Crash! You've rescued the other bandicoots from N. Tropy
and defeated N. Trance!  Lucky thing you collected all of the gem shards. I can
use them to re-open his space vortex and you can go after him!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    |  [Insert Cool Spinning Icon Here]   |
                    |                                     |
                    |              Turbo Run              |
                    |                                     |
                    |     Hold L for a burst of speed     |
                    |_____________________________________|


     Hope you have all the Gem Shards by now.  If you don't, go back and find
them!




|\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| |    N. Tropy's Gem Levels (What?  YOU come up with something better!)      |
 \|___________________________________________________________________________|


 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Wild Nile Ride     |
|/________________________/

Level          : 22
Total Crates   : 97
Aku Aku Crates : 2
Crash Crates   : 1
Nitro Crates   : 47
Gem            : Red

     Welcome to the Red Gem Level.  This time, instead of looking for the Gem
Shard, you're looking for the whole Gem.  Also, remember that you still need to
break all of the crates for a Clear Gem in each of the Gem Levels.
     Head right and defeat the scarab.  Fall into the water, and let it take
you to the right.  Destroy 4 crates, then duck under 3 Nitros.  Next, destroy
the 2 crates and activate the TNT.  Fall down where the Wumpa Fruit are.  When
you land, head right and perform a body slam when the slot box ISN'T TNT to
destroy it and the 3 surrounding steel crates.  Head left into the water and
don't jump so you'll avoid hitting the 4 Nitros.  Defeat the scarab, destroy
3 crates in the air, and defeat another scarab.  The next part can be VERY
tricky, so I'd suggest bringing an Aku Aku before you enter the stage.  You
must double jump over the 3 Nitros.  Your best bet is to follow the Wumpa
Fruit.  As you fall, follow the Wumpa Fruit down to make sure you avoid hitting
the Nitro in the air.  You'll land on a crate.  After you do, destroy the 3
other crates, bouncy crate, and Aku Aku Crate nearby.
     Head right and spin jump the crate in the air (try not to land on the
Nitro below).  Carefully double jump over the pit and 2 Nitros.  Fall down and
hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Get ready, because things are going to get confusing.  You should
have 22/97 crates at this point.
-------------------------------------------------------------------------------

     Head left and fall straight down.  Continue left, jump over the Nitro, and
destroy the 6 crates there.  Fall down, and here is one of many different paths
in the stage.  You can slide beneath the 3 Nitros on the right, or jump over
the Nitro on the left.  Jump to the left for now.
     When you land, you'll have another choice.  For now, head left and bounce
on the bouncy crate until it breaks.  Bounce to the left.  Now here comes a
hard part.  Carefully jump over the Nitro, then jump over another Nitro.  The
moving water can make it hard, but do your best.  Now jump on the spring crate
to hit a Crash Crate in the air.  When you come back down, destory the spring
crate and normal crate.  Jump back over the Nitros, then jump right across the
pit.  This time, head right and jump down.  Head right to find 2 Nitros and
4 bouncy crates.  Bounce between the crates until they break, but be careful
not to land on the Nitros.  When done, head left and jump down.
     Try not to land on the Nitro as you fall.  Before heading right, head left
and jump over a pit.  Jump over 3 more Nitros, then bounce off a crate and
break an Aku Aku Crate high in the air.  Jump back over the 3 Nitros, jump over
a pit, jump over another Nitro, then jump over another pit.  Duck under a Nitro
and jump over yet anoter pit.  Head right and body slam into the 2 crates and
2 steel crates.  You'll notice as you fall there's an area to the left you
haven't explored yet.  Ignore it- there's nothing there but 6 Nitros.  Continue
falling and you'll fall into 2 more crates and the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  45/97 crates.  It's very easy to miss crates, here, so make sure
you're followig my strategy exactly.
-------------------------------------------------------------------------------

     Head left and get ready for a difficult jump.  You must jump over 4 Nitros
that are right next to each other.  The trick is to double jump, then perform
a turbo spin in the air to safely float above the Nitros.  This is really the
only way to do it.  Continue left, duck under 2 Nitros then jump over 2 Nitros.
Now fall straight down.  Yet another choice of paths.  Heading left leads to
a pit and your death, while going right... doesn't.  Not a hard choice to make,
right?  Head right and do your best to jump to the spring crate.  Jump up to
grab the Red Gem, then double jump over the Nitros.  Activate either of the 2
TNTs to blow up the spring crate.  Now comes another tricky part.  Jump to the
right but DO NOT hit the Switch Box.  Land on the bouncy crate until it breaks.
Once it breaks, bounce up and perform a double jump to hit the Switch Box.
Pray that the steel boxes appear by the time you land.
    Jump to the right and step on the switch to make the platform move.  Hop
on, then jump to the TNT to activate it.  It will blow up and activate the
Nitro Switch Box, which should give you the remaining crates.  Jump to another
moving platform, then jump to the right and exit the level.


Time Trial
----------
Sapphire Relic Time: 01:24.60
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     101 Arabian Kites     |
|/___________________________/

Level          : 23
Total Crates   : 64
Aku Aku Crates : 1
Crash Crates   : 2
Nitro Crates   : 24
Gem            : Green

     64 crates... not too bad, eh?
     Head right and jump on the crate, then bounce to the TNT to activate it.
Jump to break the crate above, the jump to the left or right before the TNT
explodes, taking the Nitro with it.  Bounce on the bouncy crate until it
breaks, then jump to the right.  Wait for the flames to disappear, the run to
the right.  Drop down and break the 2 crates, the jump up to the grating.
Climb right until you reach the Nitro, then jump down to the carpet.  Let it
take you right, then jump back up to the grating and defeat the scorpion.
Climb to the right and jump down to the rooftop.
     Head right and jump on the spring crate.  Bounce right to the grating.
Destroy the crate, jump down to the carpet, duck under the Nitro, and jump
back up to the grating.  Destroy another crate, jump down to another carpet,
duck under another Nitro, and once again, jump back to the grating.  Destroy
yet another crate, then drop down to the steel box.  Carefully jump over the 2
Nitros (don't worry about the 2 steel crates- the Nitros will blow them up
later), then jump to the rooftop and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  11/64 crates.
-------------------------------------------------------------------------------

     Head right and jump over the Nitro to a spring box.  Jump over another
Nitro to another spring box.  Next, jump to the rooftop.  You now have a choice
of heading right or dropping down to the left.  Since you're probably going for
the Clear Gem, drop down to the left.  Head right and jump on the TNT to
activate it.  Wait for the carpet to appear then immediately jump on it.  The
TNT will explode and destroy the 3 Nitros nearby.  It will also hit a Switch
Box that causes an Aku Aku Crate, 3 Nitros, and a TNT to appear.  Jump and
break the Aku Aku Crate.  You have no choice but to sacrifice the Aku Aku by
going through the Nitros.  Once you land, destroy the 3 crates and Crash Crate,
then activate the TNT to cause another 2 Nitros to explode.  Jump to the spring
boxes, then jump up to a magic carpet.  Wait for the carpet to go up, then jump
to another carpet to the upper-left.  Wait for that carpet to move up, then
jump to the rooftop on the left.  Head left and spin jump over the flames to
break a crate.  Head back right and drop down to the carpets.  Now jump up
to the grating.
     Climb right, destroy a scorpion, then destroy a crate.  Drop down to
destroy another crate, then drop down again to hit a Freeze Crate.  Bounce back
up to the grating and defeat the scorpion nearby.  Climb right and drop down to
the rooftop.  Jump on the carpet when it appears, then duck under the 2 Nitros.
Jump to the next rooftop when there are no flames, then jump up to the grating.
Carefully climb right, making sure the flame-throwers won't throw flames at
you.  Bounce on the bouncy cratea few times to break it, then continue right
and drop to the carpet.  Perform a double jump over the 2 Nitros, then land on
the spring boxes and jump up for a Crash Crate.  Jump up to the right.  Defeat
the monkey, then activate the TNT to blow up the Nitro under it.  Jump to the
carpet, then break a crate and another crate in the air.  Next, jump to the
rooftop.
     Run to the right when there are no flames.  Break the slot box quickly
then jump to the right and break another box.  Head right and jump to the
grating.  Defeat a carpet enemy, continue right, and destroy another crate.
Jump down to the rooftop when it's safe, then quickly jump to another grating.
Break the crate, defeat another carpet guy, then drop down to a carpet.  Let
the carpet take you right, then jump over a Nitro and bounce onto a crate to
the rooftop.  Hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Almost done, but the hardest part is coming up.  43/64 crates.
-------------------------------------------------------------------------------

     Wanna see a secret?  Head right and fall straight down.  Head left and
hop across a series of carpets for TONS of Wumpa Fruit.  The secret?  Look
closely and you'll notice the Wumpa Fruit form letters backwards.  What does
it spell?  CHRISDP  Who is Chris DP.?  A quick skim over the credits shows one
of the programmers is named Chris Pruett and a game designer is Chris Degnan.
Chances are they snuck it in.  Anyway, once you're done, head all the way back
right, then jump up and across the series of spring boxes until you see some
crates.  Jump to one, then bounce up to the gratings.  Quickly dispatch carpet
guy, then drop down and break another 2 crates.  Climb right, then drop to
a carpet.  Be careful of the genie here.  Let the carpet take you down, then
jump right to another carpet, then right to another carpet, grabbing the Green
Gem on the way.  Jump right to another carpet, wait for it to take you up, then
jump to another carpet.  Jump right to yet another carpet, defeat the genie,
then jump to the spring boxes.  QUICKLY hit the slot box when it's TNT so that
it explodes and activates the Nitro Switch Box, which should give you the
remaining crates.  Bounce up and to the right to exit the level.


Time Trial
----------
Sapphire Relic Time: 01:52.10
Gold Relic Time    : 00:xx.xx
Platinum Relic Time: 00:xx.xx
My Best Time       : 00:xx.xx

'1' Time Boxes: 
'2' Time Boxes: 
'3' Time Boxes: 

Coming soon!




 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     Fire Walker     |
|/_____________________/

Level          : 24
Total Crates   : 115
Aku Aku Crates : 1
Crash Crates   : 3
Nitro Crates   : 51
Gem            : Blue

     You know, the back of the box for Crash 2 says there are "More than 40
action-packed levels."  Well, this is the final level, and it's Level 24...  I
guess they included the Bonus Levels, but still, how cheap.....
     Anyway, welcome to the final level.  You huge adventure is almost over!!!
Too bad this is easily the hardest level in the game.  Not saying much in a
game like this, but still...
     Head right and defeat fire-breathing gal quickly.  Jump up to break the
crate, but be careful of the Nitro above it.  Continue right and drop down to
the platform.  Jump over the lava rock and land on top of a crate.  Bounce to
the right back onto the platform before you hit the Nitro.  Jump over another
lava rock, then jump and bounce on 2 crates on top of a Nitro.  Do this quickly
or else you may miss the platform.  Jump over yet another lava rock, then jump
on the Crash Crate and bounce to the crate on top of the steel boxes.  Fall
down to the right to land on more steel boxes.  Head right and activate the TNT
so it blows up the steel crate and Nitro next to it.  Double jump to the right
onto another TNT so that it blows up the crate, steel crate, and 2 Nitros next
to it.  Hop to the right and activate another TNT to blow up the 2 steel crates
2 Nitros, and normal crate nearby.  Jump to solid ground and immediately duck
in case the spear-thrower threw a spear.  Defeat fire-gal and spear-gal
quickly, then jump up and activate the TNT to blow up the crate and Nitro next
to it.
     Head right and double jump to the steel boxes.  Spin the 2 crates, which
should cause the steel boxes to fall and blow up the Nitro.  Jump on top of the
steel box, then jump to the right.  Stand on the left-most steel box and
perform a body slam to destroy the 2 steel crates and Crash Crate.  Don't worry
about the Nitro for now.  Jump over the Nitro and hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  We're almost finished!  30/115 crates.
-------------------------------------------------------------------------------

     Head right and grab hold of the rocket.  Avoid the 4 Nitros to the side
as it goes up.  Once you reach the top, land to the right and break the 3
crates there.  Continue right and hop on the moving platform.  Jump over the
lava rock, then jump to the right to break a crate and activate a TNT Crate.
Head right and defeat spear-gal, then jump up and break the Freeze Crate.
Quickly jump to the right and defeat fire-gal.  Spin into the bouncy crate,
then jump up and to the right and defeat another fire-gal.  Walk to the right
and jump to the zip line.  Jump over the Nitro, then fall to another zip line.
Jump over another 2 Nitros, then fall down to the right.  Next, super slide
beneat the 4 Nitros to break 5 crates, then hit the Checkpoint.

-------------------------------------------------------------------------------
CHECKPOINT!  Almost there!  Don't give up yet!  43/115 crates.
-------------------------------------------------------------------------------

     Head right and take the rocket up.  When you reach the top, land on the
bouncy crate and bounce on it until it breaks (DO NOT spin any of the boxes
here).  Land on a crate, then bounce on another crate to the right and bounce
up for an Aku Aku Crate.  Land on another crate to the right, then land on the
steel boxes.  Jump to the right.  Now, you must jump on the slot box when it's
TNT so that it blows up the 2 steel crates next to it.  After that, continue
right and jump on the spring crate to reach a Copter Crate.
     Fly down and break the spring crate.  Next, fly right and destroy 2 more
crates, all while avoiding the 6 Nitros nearby.  Fly up and over the Nitros,
then fly down, break a crate, and fly right underneath 7 Nitros.  Now fly up
and left for a Crash Crate.  Fly back right, then down and break 2 more crates
(while avoiding 2 Nitros to the sides).  Fly right as fast as possible,
breaking 2 crates and flying under 3 Nitros while you avoid lots of lava rocks.
Break another 2 crates, then fly up and break another crate.  Fly right, then
down between the 8 Nitros.  Next, fly right, then up for another 2 crates and
Crash Crate.  Continue right until the copter disappears.  Head right and
defeat spear-gal.  Jump and break the crate, then jump to the right over a
Nitro and land on the steel box.  Jump over another Nitro to solid ground and
pick up the Blue Gem.  Jump across the 2 moving platforms and you'll see the
exit.  DON'T leave yet!!!  Instead, double jump over the exit to find some
4 steel crates and a Nitro.  Hop on top of the steel crates and jump to the
right to activate the Nitro Switch Box.  This should get you the remaining
crates.  Now comes the tricky part.  Double jump back to the left, performing
a turbo spin if necessary.  Leave the level.



 /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |     N. Tropy     |
|/__________________/

     Arggh, if you thought N. Trance's 2 forms were annoying, get ready for
this overlong boss battle.
     N. Tropy's first "form" has 3 bars of health.  You'll notice you're
fighting him in the Arabian theme.  Anyway, jump over a fireball, duck under a
wave, jump over another fireball, then duck under another wave.  N. Tropy will
retreat to the right, drained, and some gem platforms will appear.  Hop across
them to find N. Tropy.  Hit him while he's still vulnerable to deplete a bar of
health.  After that, J(ump), D(uck), J, D, J, D, J, D, and wait for him to go
left.  Hop across the platforms (you'll notice there are fewer now) and hit him
again.  Jump and Duck, and repeat another 4 times, then he'll go back to the
right.  Hop across the platforms to defeat him... forever!
     Or not...  Is it just me or does final bosses having multiple forms seem
just a bit cliche by now?  The worst thing is N. Tropy doesn't even really have
multiple forms.  You just repeat the same thing over and over and over and over
again.  Again, if you die at any time while fighting N. Tropy, you'll start
back at the first form.  You'll fight this form in an Egyptian setting.  Jump
over a fireball, then duck under 2 waves.  Jump over one more fireball, and
then N. Tropy will go right.  The platforms are more spread apart, so be
careful when jumping.  Hit N. Tropy, then wait for another attack.  J, D, D, J,
J, D, D, J.  Hop across the platforms and hit him again.  J, D, D, J, J, D, D,
J, J, D, D, J.  Hop across the platforms and hit him to defeat him... forever!!
     Ok, not yet, apparently.  This is his final form, I promise.  This time
it's the tropical prehistoric setting.  Once more, he has 3 bars of health.  J,
D, D, J.  Hop across the platforms and hit him.  J, D, J, D, J, D, J, J.  Jump
across and hit him.  J, D, J, D, J, D, J, D, J, J, D, D.  The platforms are now
at different heights, so be careful as you hop across to hit him one last time.
That's it!  You're done!!!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aku Aku:  Congratulations everyone, for defeating N. Tropy and capturing him!
Let's take a picture to celebrate!

Uka Uka:  That's it! No more underlings! Next time you will face a real
adversary!

The End... For now...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                        B O S S E S                        | |ŻŻŻŻŻŻ|
|  7.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  7.  |
|______|/                                                             \|______|


Why boss strategies again?  Because people are lazy!  People who use the
level walkthroughs will complain if I tell them to go here, and yet people who
only want boss strategies will complain that they have to go through the level
walkthroughs to find them.  So here I am, trying to please everyone... does
that mean I'm pleasing no one?  If I try to please no one, then do I please
everyone?  Either way, here they are.


Evil Crunch
-----------
     EASIEST boss ever.  Okay, that isn't saying much, since all of the bosses
in this game are fairly easy.  Evil Crunch comes in 3 different phases.  Hit
him once during each phase (if you can't do the math, that's a total of 3 hits)
to end N. Trance's spell.
     You'll battle Evil Crunch on a Magic Carpet.  The screen will scroll
automatically.  Numerous Nitro Crates will be in your path.  Do your best to
avoid them, or better yet, shoot them.  During Phase 1, Crunch won't attack
you.  Just stay to the left of the screen, avoiding those Nitros until Crunch
himself is stupid enough to back into some Nitros.  While he's vulnerable,
shoot him to deplete his health by 1.  Phase 2 will be the same, except this
time Crunch will shoot lasers at you.  Avoid them and wait until he backs into
another Nitro.  Shoot him again to inflict more pain.  Phase 3 is identical to
Phase 2, so just avoid his lasers as well as the Nitros, then shoot him one
final time when he backs into yet another Nitro.


Evil Coco
---------
     Thought Evil Crunch was easy?  Well, Evil Coco is... equally as easy.  Her
patterned boss behavior is what these games are known for, but it's still
pretty boring.  This boss battle will feature Copter Crash.
     Coco will start by dropping missiles.  Wait until she drops one near you,
then quickly move to the left.  Coco will reach the right wall and turn around,
so you'll have to dodge missiles again.  Wait until she drops one near you,
then quickly move to the right.  Once she reaches the left wall, she'll stop
and her force field will, for some reason, turn off.  She's vulnerable, so hit
her now (oddly enough, you don't even have to spin her- just touch her to
deplete her health bar).
     For Phase 2, she'll fire a giant laser beam downwards.  Move all the way
to the right to avoid it.  After that, she'll start dropping missiles again.
Avoid them, then move all the way left because she'll be doing her laser attack
again.  She'll go back and forth again (repeating the laser and missile
attacks), then stop once again and let you hit her.  Do so.
     Phase 3 is pretty much the same, except she'll move faster.  Avoid her
attacks and hit her once more to save her.


Fake Crash
----------
     Since Fake Crash is just an ugly carbon copy of Regular Crash (tm), he'll
know all of your moves.  Basically, in this fight, he'll move in the opposite
direction that Crash does.  There are different levels of platforms here, each
with Spears on opposite sides.  The key is to trick Fake Crash into moving into
a set of Spears while the ones near you are down.  For example, when you start,
jump to the platform at the upper-left.  This will make Fake Crash jump to the
platform at the upper-right.  Now, when the Spears next to you are down, but
the Spears next to Fake Crash are ready to go up, move to the left to make
Fake Crash walk into the Spears.  Now jump up a few levels or fall down a few
until you find more Spears to repeat the strategy with.  Also, be careful of
blocks falling from the sky.  Sometimes you'll get lucky and they'll hit Fake
Crash, but other times they may hit you.  DO NOT go all the way down, either
because there's a pit at the bottom.  Note that touching Fake Crash will hurt
you as well.
     Fake Crash has 4 bars of health.  So just force him into Spears four times
to deflate him... literally.


N. Trance
---------
     Okay, this is just about the cheapest copy of Donkey Kong Country's final
battle that I've ever seen.  If you've had the fortune of fighting King K. Rool
then this battle should be a breeze.  If you haven't, then it's still easy.
     N. Trance, like Fake Crash, has 4 bars of health.  In phase 1, he'll jump
to the left.  Make sure to move underneath him while he's jumping.  When he
reaches the left side, he'll toss out his hand.  The hand will home in on where
you are, so make sure to jump over it.  His hand will get stuck in the floor or
wall, and he'll struggle to free it.  He's vulnerable now, so this is your
chance to spin into him to deplete some health.  Once you do, be prepared to
jump over his hand when he retracts it.
     Phase 2 is similar to phase 1, except his jumps have a much wider arc.
When he reaches the right side, he'll toss his arm again, signaling you to hit
him once more.
     Phase 3 is again similar to phase 2, except with an even wider arc.  When
he reaches the left side, jump over his hand and hit him again.
     The final phase is again the same.  When he reaches the right side, jump
over his hand and hit him to defeat him...

     Wow, that was extremely easy, wasn't it?  Too bad it's not over yet...
Just like DKC, he comes back to life and you must face another set of his
predictable patterns.
     His second form is a bit tougher.  Note that if you die here, you'll have
to start all over again, beginning with his first form.  This time you fight
N. Trance with the Crash Copter.  You'll notice that Fake Crash is at the upper
left, commanding a switch.  Do NOT go to the area underneath him.  If you do,
he'll pull the switch, causing lava rocks to fall on you.  The objective here
is to push N. Trance into that area since Fake Crash is too stupid to
distinguish between N. Trance and Crash.
     N. Trance has 5 bars of health this time.  He has a few attacks that he'll
use randomly.  To prevent him from using his attacks, make sure you spin into
him as much as possible.  Try to spin him so that he bounces to the lower left
where Fake Crash will pull the switch and hurt him.  If N. Trance starts
glowing, he's ready to attack.  Don't touch him when he's glowing.  He can
either send out small rings that sort of circle around him, or a glowing red
ball that reverses your controls or makes lots of Crash Clones appear (which
can confuse you).  Anyway, this form is still relatively easy, so have fun.


N. Tropy
--------
     Scratch what I said about Evil Crunch; N. Tropy gets the trophy for
easiest boss ever.  Easy, but super annoying.  If you thought N. Trance's 2
forms were annoying, get ready for this overlong boss battle.
     N. Tropy's first "form" has 3 bars of health.  You'll notice you're
fighting him in the Arabian theme.  Anyway, jump over a fireball, duck under a
wave, jump over another fireball, then duck under another wave.  N. Tropy will
retreat to the right, drained, and some gem platforms will appear.  Hop across
them to find N. Tropy.  Hit him while he's still vulnerable to deplete a bar of
health.  After that, J(ump), D(uck), J, D, J, D, J, D, and wait for him to go
left.  Hop across the platforms (you'll notice there are fewer now) and hit him
again.  Jump and Duck, and repeat another 4 times, then he'll go back to the
right.  Hop across the platforms to defeat him... forever!
     Or not...  Is it just me or does final bosses having multiple forms seem
just a bit cliche by now?  The worst thing is N. Tropy doesn't even really have
multiple forms.  You just repeat the same thing over and over and over and over
again.  Again, if you die at any time while fighting N. Tropy, you'll start
back at the first form.  You'll fight this form in an Egyptian setting.  Jump
over a fireball, then duck under 2 waves.  Jump over one more fireball, and
then N. Tropy will go right.  The platforms are more spread apart, so be
careful when jumping.  Hit N. Tropy, then wait for another attack.  J, D, D, J,
J, D, D, J.  Hop across the platforms and hit him again.  J, D, D, J, J, D, D,
J, J, D, D, J.  Hop across the platforms and hit him to defeat him... forever!!
     Ok, not yet, apparently.  This is his final form, I promise.  This time
it's the tropical prehistoric setting.  Once more, he has 3 bars of health.  J,
D, D, J.  Hop across the platforms and hit him.  J, D, J, D, J, D, J, J.  Jump
across and hit him.  J, D, J, D, J, D, J, D, J, J, D, D.  The platforms are now
at different heights, so be careful as you hop across to hit him one last time.
That's it!  You're done!!!


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                       S E C R E T S                       | |ŻŻŻŻŻŻ|
|  8.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  8.  |
|______|/                                                             \|______|


u wAnT COADS?!  i gotz coAdS!!!  Actually, I don't, and Crash 2 doesn't really
have any cheats.  However, it does have a few secrets for you to unlock.

Unlock Gem Levels
-----------------
This one's not so much a secret since Aku Aku tells you about it.  Neverthless,
if you collect all 4 Gem Shards of each Colored Gem, you'll open up the Gem
Level of that color.

Fight N. Tropy
--------------
Collect all of the Gem Shards and complete the Gem Levels to fight N. Tropy.

Unlock Multiplayer Extras
-------------------------
Link up with the original Crash Bandicoot to unlock extra characters and such
in the multiplayer game.  Here's what you can unlock:

Unlocked Neo Cortex
Unlocked Dingodile
Unlocked Tiny
Unlocked N. Gin
Unlocked Megamix


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                 M I S C E L L A N E O U S                 | |ŻŻŻŻŻŻ|
|  9.  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  9.  |
|______|/                                                             \|______|


Level Progression


          Level 1

Level 2            Level 3
Level 4            Level 5
Level 6
        Evil Crunch


          Level 7
Level 8            Level 9
Level 10
         Level 11
         Evil Coco


Level 12           Level 13
Level 15           Level 14
                   Level 16
        Fake Crash


Level 17           Level 18
Level 19           Level 20
         Level 21
         N. Trance


Level 22  Level 23  Level 24
          N. Tropy


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                       C R E D I T S                       | |ŻŻŻŻŻŻ|
|  10  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  10  |
|______|/                                                             \|______|


This FAQ definitely could not have been possible without the following filler,
err... people and/or deities:

Myself - Ummm, I'm like, so cool cause I like write FAQs and FAQs are kewl.
Make sure to check out my other FAQs cause I'm so great and all, and I'm
like one of teh bestest FAQ writers out there.  I'm like REALLY REALLY proud
of my Wario Land 3 FAQ because it's the best FAQ ever and way better than
anyone else's FAQ for anything ever.  Anywayz, remember that I'm a sooper
FAQ writer cause I post on boards and write FAQs for big name games and, wait,
I don't do either, which probably means I don't mean jacksh!#.  :(  Oh, I can
can benchpress 20 tonnes with my pinky, and can run a hundred metres in under
10 seconds, and what does that have to do with FAQs?  I dunno, but I know I
is betta than U!

God - For being there for me, always.

Vicarious Visions - Yet another great job by one of the best GBA developers
out there.

Universal - For releasing Crash 2.

Sig Software - For their super-cool E-mail Effects software, which helped me
create the ASCII logo that single-handedly added an extra 1.39 KB to my FAQ.
Woot!  That's right, I'm cheating my way onto that Prolific Contributors list!

AstroBlue - For being one of the only "veteran" FAQ writers out there who
isn't a complete and total @$$ (he's just partially one ;) ).

Toshiba-EMI - Dancemania keeps me going strong ^_^

CJayC - Once again, for maintaining THE best video game site out there.

Ray Cheung and his Brother - For various Platinum times and other Time Trial
info.  Thanks a lot!

Jeffrey Black - For correcting the "Rock the Casaba" stage name.

If you see something incorrect or wish to contribute info, feel free to e-mail
me at shdwrlm3 (at) yahoo (dot) com  You'll be credited if I use your info.
Or, I'll use it and not credit you in an effort to make myself look smarter
and less lazy than I really am.


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |               V E R S I O N  H I S T O R Y                | |ŻŻŻŻŻŻ|
|  11  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  11  |
|______|/                                                             \|______|


Wanna know what's been added since the last version?  Check here every time I
update to find out what's new and what's coming up.

V 0.1 - June 2, 2003 - First release.  First set of levels (1-6) and Evil
        Crunch done and basic FAQ structure set.  I've actually been working
        on this since Crash 2 first came out, but don't worry, future updates
        will be much more frequent.

V 0.2 - June 4, 2003 - I told you updates would come quickly.  All it means is
        me failing out of university.  Not a bad trade, eh?  Levels 7 and 8
        are done.

V 0.3 - June 6, 2003 - Levels 9-11 and Evil Coco done.

V 0.4 - June 9, 2003 - Levels 12-13 done.

V 0.5 - June 19, 2003 - Levels 14-16 done.

V 0.6 - June 20, 2003 - Fake Crash and Levels 17-18 done.

V 0.7 - June 27, 2003 - Levels 19-21 done.  Almost complete!

V 0.8 - June 28, 2003 - N. Trance and Levels 22-23 done.  Almost there!

V 0.9 - June 29, 2003 - Level 24 and N. Tropy done!!!  Complete!  The remaining
        Time Trials will be done eventually, but I'm currently hard at work on
        wariocompany.com, my site dedicated to the masterpiece that is Wario
        Ware, Inc.!!

V 1.0 - November 28, 2003 - A couple of touch-ups here and there.  I'm still
        not sure if I'll ever complete the other Time Trials.

V 1.1 - June 9, 2004 - Added some more Time Trials times courtesy of Ray
        Cheung and his brother.

V 1.2 - January 6, 2005 - Small update with corrected stage name and changed
        e-mail address.


 /ŻŻŻŻŻŻ/|___________________________________________________________|\ŻŻŻŻŻŻ\
|ŻŻŻŻŻŻ| |                C O P Y R I G H T  I N F O                 | |ŻŻŻŻŻŻ|
|  12  | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  12  |
|______|/                                                             \|______|


Copyright (c) 2003-2005 by ShdwRlm3.

Anyone EXCEPT Cheat Code Central may host this FAQ, as long as it remains
unaltered and does not appear with any advertisements.

GameFAQs will always have the latest revision of this FAQ.

GameFAQs- http://www.gamefaqs.com


Also, make sure to visit Shdw's site dedicated to Wario Ware, Inc.:

Wario Company- http://www.wariocompany.com


"They got them hoppy legs and twitchy little noses."

"You honor us."
"Don't patronize me."
______________________________________________________________________________
                                               İ Copyright 2003-2005  ShdwRlm3