FAQ/Walkthrough for Gyakuten Saiban (Reversal Judgement) for Game Boy Advance
Version 0.01 Shift-JIS document by Peter Tsai


=== COPYRIGHT AND LEGAL STUFF ========================================

Unpublished work Copyright 2002 Peter Tsai

This document is for private and personal use only - it
cannot be reproduced in part or whole in any way without my
consent. In other words, please do not put this FAQ on your
website or magazine without asking me first. More importantly,
do not try to pass this FAQ off as your own - not only is
plagiarism a crime, it is just downright despicable.

This FAQ is written exclusively for GameFAQs.com;
Currently I have no intention of allowing it to appear anywhere else.

"Gyakuten Saiban" is (c) Capcom.

All copyrights and trademarks are acknowledged and respected
that are not specifically mentioned herein.


=== UPDATES ==========================================================

2002-10-13: Version 0.01 written. So far only Episode 1 has been done.
            The rest of the episodes are quite lengthy to write and may
            take a very long time to finish.


=== TABLE OF CONTENTS ================================================

1. ABOUT THE GAME
	- Introduction
	- Game System
	- Controls

2. CHARACTER DATA
	- Main Characters
	- Episode 1 Characters
	- Episode 2 Characters
	- Episode 3 Characters
	- Episode 4 Characters

3. EPISODE 1 - "初めての逆転"

4. EPISODE 2 - "逆転姉妹"

5. EPISODE 3 - "逆転のトノサマン"

6. EPISODE 4 - "逆転、そしてサヨナラ"

7. CREDITS


=== 1. ABOUT THE GAME ================================================

	[Introduction]

I assume you know what this game is about, otherwise you wouldn't be
reading this FAQ. But just in case you don't know, here's a brief
description. Gyakuten Saiban is a manga-style interactive-novel adventure
where you play a criminal defense lawyer battling to prove your client's
innocence. It's kind of like a mix between detective novel and
courtroom drama. This may put off some players, but actually you don't
really need to know anything about criminal law to enjoy this game.

The game is not particularly difficult, and can be completed in about
a day (if played non-stop without eating or sleeping). However, there
are certain points where one could get stuck or don't know what to do
next. And here this is what this FAQ is for, to nudge players in the
right direction, hopefully without giving away too much info.

A couple of things to note about the use of Japanese in this FAQ.
All Japanese text in the FAQ are displayed in Shift-JIS encoding. To
view them, just toggle your browser's settings. Also, names that are
in romaji have long vowel sounds shortened, e.g. "Naruhodo" not
"Naruhodou/Naruhodoh". This is just so that I won't be pestered by
emails from pedantic people telling me that I should use "oh" or "ow"
instead of "ou" or "oo", and vice versa.

If you have something to say to me regarding this game, here's my email
address: japow@digitalrice.com. Please keep the following guidelines in
mind before you email me -
	* Have the words "Gyakuten Saiban" somewhere in your subject header,
	  just so that I know it's not spam.
	* Use English - it's the only language I'm relatively fluent at.
	* Don't ask questions which are already answered in the FAQ.
	* I welcome criticisms, but only constructive ones. Just saying
	  the FAQ "sucks" won't benefit either of us. If you disagree with
	  something in this FAQ, explain yourself. Put together a strong
	  argument and give me a reason to change or fix whatever you
	  believe is wrong.
	* Don't ask for permission to put this FAQ in your magazine or
	  website - the answer is no. As I've mentioned in the copyright,
	  this document is written only for GameFAQs.com.
	* I don't check email daily, so it may take days or even weeks
	  before I get around to reading them. Please don't take offence
	  if my reply is belated.

	[Game System]

The game is divided into four main episodes, each one progressively
longer and more complex than the one preceding it. The episodes,
in turn, are divided into numerous chapters where the player is in
one of two phases, the Investigation Phase or the Courtroom Phase.

The Investigation Phase is the "detective" part of the game, where
you need to gather evidence from outside the courtroom which can be
used to prove your client's innocence. There are four commands
available to you during the Investigation Phase (the four tabs at
the top of the screen):

	調べる  (Search)
		- Point-and-click the current scene for clues.
		  The cursor (a finger) will react with a pointing
		  action when it comes across anything of interest.
	移動する  (Move to)
		- Go to another location. Some locations will only
		  become available after talking to someone.
	話す  (Talk)
		- If there is someone else in the current scene, you
		  can talk to them about certain topics. Some topics
		  will only appear when you show them something you
		  have in your evidence file.
	つきつける  (Show)
		- If there is someone else in the scene, you can show
		  them something from your evidence file. Useful for
		  persuading uncooperative individuals to talk, or for
		  getting more details on a certain topic.

Once you have obtained enough evidence, you will automatically go
into the Courtroom Phase.

The Courtroom Phase is the "lawyer" part of the game, where inside
the courtroom you cross-examine the prosecution's material witnesses
for any inconsistencies or outright lies. During cross-examination,
there are two commands available to you:

	ゆさぶる  (Probe)
		- Ask the witness to elaborate or clarify the current
		  part of their testimony. There is no penalty for
		  using this command, so always use it whenever possible.
	つきつける  (Show)
		- If there is something suspicious about the current
		  part of the witness' testimony, use this command
		  and select from your evidence file the item which
		  you think will prove that they're lying. Be careful,
		  if you choose the wrong item or present it at the wrong
		  part of the testimony, you will get penalized.

You are only allowed five penalties. Any more after that and the judge
will deem you incompetent, i.e. GAME OVER. The episode will only be
cleared if you manage to prove your client's innocence, as well as
finding out who the real killer is.

	[Controls]

Directional buttons - Self-explanatory.
Start button - Save game in current state and exit.
Select button - Not used.
A button - Select item/command.
B button - Cancel.
L button - In Investigation Phase, pans the current scene left or right
           (only if the scene spans across two screens). During
           cross-examination in Courtroom Phase, this activates the
           Probe command.
R button - Opens your current evidence file for perusal. Push R again to
           look at the profiles of individuals involved in the case.
           During cross-examination, this activates the Show command.
Start+Select+A+B - Soft reset. Also works on most other GBA games.


=== 2. CHARACTER DATA ================================================

	[Main Characters]

成歩堂 龍一  (Ryuichi Naruhodo)

	Age 24. Our protagonist. He has only been an attorney for
	three months, and until now has never been in court. He is
	bright but very inexperienced.

綾里 千尋  (Chihiro Ayasato)

	Age 27. Naruhodo's boss and mentor. She was known to be a very
	capable defense attorney among legal circles. Murdered by Konaka
	at the start of Episode 2. (Not really a spoiler, since this
	event happens so early in the game.) Even after death, she
	continues to provide help and guidance to Naruhodo, by channeling
	her spirit through her sister Mayoi.

綾里 真宵  (Mayoi Ayasato)

	Age 17. Chihiro's little sister and Naruhodo's assistant.
	A shaman-in-training. She can channel her big sister's spirit
	into her body for a limited amount of time (i.e. possession),
	but can only do so in desperate situations.

御剣 怜侍  (Reiji Mitsurugi)

	Age 24. Naruhodo's rival. He became a prosecutor at the age of
	twenty and has been called by many as "the genius prosecutor".
	Cold and calculating, he will use any means necessary to get the
	guilty verdict.

糸鋸 圭介  (Keisuke Itonokogiri)

	Age 30. A detective, from the homicide division. Hot-headed and
	overzealous at times, he is often known to make wrongful
	arrests. He deeply respects (idolizes?) Mitsurugi.

矢張 政志  (Masashi Yahari)

	Age 23. He has been Naruhodo's friend ever since they were at
	elementary/primary school. A born troublemaker.

星影 宇宙の介  (Soranosuke Hoshikage)

	Age 64. A defense attorney. He was Chihiro's mentor. Before she
	went independent, Chihiro used to work under Hoshikage's law
	firm.

裁判官  (The Judge)

	His name is not known, it was never mentioned anywhere in the
	game. Whether it's coincidence or fate, he always seems to be
	the judge handling Naruhodo's cases. Maybe that courthouse
	is short on judges.

	[Episode 1 Characters]

高日 美佳  (Mika Takabi)

	Age 22. The murder victim. A fashion model. She was Yahari's
	girlfriend.

山野 星雄  (Hoshio Yamano)

	Age 36. A news interviewer. The real murderer. (Not a spoiler,
	right at the start of the game you can obviously tell that he
	did it.)

亜内 武文  (Takefumi Auchi)

	Age 52. The prosecutor in Yahari's case. A rather unremarkable
	man.

	[Episode 2 Characters]

小中 大  (Masaru Konaka)

	Age 39. The head of "KonaCulture", a company which specialises
	in gathering private information on individuals. He has been in
	America for a long period of time, and as a result he has a
	tendency to mix English phrases into his speech. He is
	Chihiro's murderer. (Not a spoiler, you can clearly see that
	he did it at the start of the episode.)

松竹 梅世  (Umeyo Shochiku)

	Age 23. Konaka's secretary. Claims to have witnessed Chihiro's
	murder from the hotel room window facing Chihiro's office.

ボーイ  (Hotel Bellboy)

	Age 26. The bellboy who served Umeyo on the night Chihiro was
	murdered.

	[Episode 3 Characters]

荷星 三郎  (Saburo Niboshi)

	Age 23. The actor who plays the hero in the hit TV kids show
	"Tonosaman". Accused of murdering his co-star Ibukuro. He may
	look scary, but actually he has a timid personality.

衣袋 武志  (Takeshi Ibukuro)

	Age 37. The actor who played the main villain in "Tonosaman".
	He was found dead in his costume, at the TV studio where the show
	was filmed.

大場 カオル  (Kaoru Oba)

	Security guard of the TV studio. Her nickname is Oba-chan. A big
	fan of Ibukuro. Has a short temper and likes to ramble on endlessly.

宇在 拓也  (Takuya Uzai)

	Age 32. The director of "Tonosaman". The guy looks like a fanboy.

姫神 サクラ  (Sakura Himegami)

	Age 34. The producer of "Tonosaman". The actual person who is in
	charge of the TV show (Uzai follows her every command). She is
	eerily silent and very difficult to talk to. Has close ties to
	the criminal underworld.

間宮 由美子  (Yumiko Mamiya)

	Age 18. A part-time staff, she handles the large props in the
	TV show.

大滝 九太  (Kyuta Otaki)

	Age 7. A big Tonosaman fan. On the day of the incident he snuck
	into the studio to get a glimpse of his hero in action.

	[Episode 4 Characters]

生倉 雪夫  (Yukio Namakura)

	Age 48. A defense lawyer. Killed at Lake Hyotan on Christmas
	Eve. The prime suspect of this murder is Mitsurugi, who was
	found at the crime scene with the murder weapon bearing his
	fingerprints.

狩魔 豪  (Go Karuma)

	Age 65. Legendary prosecutor. In the forty years of his
	profession he has never lost a case before. He was Mitsurugi's
	mentor, and now he is his prosecutor.

大沢木 ナツミ  (Natsumi Osawagi)

	Age 22. University student. She camped at Lake Hyotan on the
	night of the murder.

管理小屋のオヤジ  (Boat Caretaker)

	Age and name not known - the old man has amnesia. He is in
	charge of the rowboats at Lake Hyotan and lives in a small
	house just by the dock.

サユリさん  (Sayuri-san)

	The caretaker's pet parrot. She only responds when her name
	is called.

御剣 信  (Shin Mitsurugi)

	Deceased. A defense attorney. He was Mitsurugi's father. Fifteen
	years ago he was shot dead in an elevator.

灰根 高太郎  (Kotaro Haine)

	Age 52. Current whereabouts unknown. He was the prime suspect in
	Shin Mitsurugi's murder, but was later acquitted.

綾里 舞子  (Maiko Ayasato)

	Age 46. Chihiro's and Mayoi's mother. A shaman. After
	Haine's acquittal, she disappeared without a trace.


=== 3. EPISODE 1 - "初めての逆転" ====================================

	July 31

Our story begins with a murder scene - we see a man holding a blood-covered
figurine, a woman bleeding on the ground. The man is in shock over what
he has done. How did this happen? What's going to happen now? What is
he going to do? As he asks himself these questions, an idea starts to
form in his mind... Yes, there might be a way out of this after all...

	August 3

Here we are introduced to our hero Naruhodo, the character you will be
playing. Your friend Yahari has just been arrested for the murder of Mika
Takabi and it is up to you to prove his innocence. As this is your first
case, your boss Chihiro will be offering some help and advice along the way.

You have two items already in your evidence file - your lawyer's badge and
an autopsy record of the victim.

[Attorney's Badge]
	Official proof of your identity as a lawyer. Without this, you can't
	defend anyone.

[Takabi's Autopsy Record]
	Time of death was between 4PM to 5PM on July 31. Killed with a single
	blow to the head using a blunt instrument.

- Courtroom Phase -

Defendant: Masashi Yahari
Charge: Murder of Mika Takabi
Defense: Ryuichi Naruhodo
Prosecution: Takefumi Auchi

This is where the game begins. Since this is your first time in a
trial, the judge will ask three simple questions to see if you're ready.
To find the answers, look in your evidence file.

Q: Who is the defendant?
A: Masashi Yahari.

Q: Who is the victim?
A: Mika Takabi.

Q: What was her cause of death?
A: Bludgeoned with a blunt instrument.

It doesn't matter if you get the answers wrong, the judge will give
you another chance until you get the correct ones.

After the questions, Auchi will present the murder weapon to the judge.
This is added to your evidence file.

[Figurine]
	A heavy figurine in the shape of "The Thinker".

The first person to take the stand is Yahari. Auchi will ask him two
questions.

Q: What do you think about her now?
Q: Were you there on the day of the murder?

It doesn't matter whether you object to the questions or not, Yahari
will still insist on answering them, digging himself a deeper hole.
Now it looks like he had the motive and opportunity to kill Takabi. During
the questioning, Auchi will bring out Takabi's passport. This is added
to your evidence file.

[Passport]
	On July 30, the day before her murder, Takabi had arrived back to
	Japan after working abroad in New York.

The next person on the stand is Hoshio Yamano, who claims to have witnessed
Yahari coming out of Takabi's apartment, moments after she was killed.
According to Yamano's testimony, when he opened the door and discovered the
body he was too shocked to enter the apartment, instead he ran to the
nearest payphone and called the police. He didn't use the cordless phone
in Takabi's apartment because during that time there was a power outage.
This information is added to your evidence file.

[Blackout Record]
	On the day of the murder, between 1PM and 6PM, there was
	a power outage in the entire apartment building.

Now it is your turn to question the witness. Remember to use the Probe
command whenever you feel you need clarification on a statement.

/////////////////////// Cross Examination 1 //////////////////////////
Witness: Hoshio Yamano
〜 事件の当日、目撃したこと 〜

There is obviously something wrong with his testimony. In his 9th
statement, he says that he remembers the time clearly, that he
discovered the body at 2PM. This is approximately two hours before
the time of death stated in [Takabi's Autopsy Record]. Show him
the record and he will explain why he might have gotten the time
wrong.
//////////////////////////////////////////////////////////////////////

/////////////////////// Cross Examination 2 //////////////////////////
Witness: Hoshio Yamano
〜 屍体を発見した時間について 〜

In the 4th statement of this testimony, Yamano claims that at the time
of the murder, the television and VCR in Takabi's apartment were left
on. Takabi was probably watching a recorded news broadcast before she
was killed, and Yamano had subconsciously heard it, thinking that the
time announced in the recorded program was the actual time.
This is an outright lie, as according to the [Blackout Record] there
was no electricity in the apartment, therefore it was impossible for
the television and VCR to be on. Show him the record and he will
come up with another explanation how he got the time.
//////////////////////////////////////////////////////////////////////

/////////////////////// Cross Examination 3 //////////////////////////
Witness: Hoshio Yamano
〜 <時間を聞いた>ことについて 〜

A correction to his previous testimony: he did not "hear" the time,
he "saw" it. In the 2nd statement of this testimony, Yamano says that
he probably got the time from looking at the "Thinker" figurine which
also happened to be a clock. Now this is most suspicious - how did
he know the figurine was also a clock? Show him the [Figurine].
//////////////////////////////////////////////////////////////////////

Here Auchi will interrupt, saying that the figurine is indeed a clock,
and that by pushing the switch in its neck it will announce the current
time. But how did Yamano know it was a clock, unless he actually went
into the apartment, which he said he didn't in his first testimony?

This is where you start to theorise what really happened on the day
of the murder:
Yamano went into the apartment, picked up the clock and struck at
Takabi. The impact set the clock off, and when it announced the time
it left an imprint in Yamano's mind, who was still in shock over what
he had done.

There is still one question to answer to prove Yamano's guilt - why did
he hear the time as 2PM when the actual time was around 4PM? The reason
was because the clock was intentionally set two hours behind the actual
time. Why? Look at [Takabi's Passport]. She came back from New York
the day before the murder and probably didn't have time to re-adjust
the clock. There's a 14 hour difference between New York and Japan,
so that means if it's 4PM in Japan then it's 2AM in New York. When the
clock had announced that it was 2 o'clock at the time of the murder,
it had meant 2AM, not 2PM.

By revealing Yamano as the real killer, you prove that Yahari is
innocent. And so the trial ends with the "Not Guilty" verdict.

After the trial, Yahari thanks both you and Chihiro for a job well done.
As a gift, he gives Chihiro a "Thinker" clock (it's a copy of the murder
weapon). It turns out that the clock is personally crafted by Yahari, and
that only two exist in the world (right now the other one's stowed away
in the evidence room). Remember this information, as it will become
important in the next episode.

END OF EPISODE 1


=== 4. EPISODE 2 - "逆転姉妹" ========================================

(UNDER CONSTRUCTION)


=== 5. EPISODE 3 - "逆転のトノサマン" ================================

(UNDER CONSTRUCTION)


=== 6. EPISODE 4 - "逆転、そしてサヨナラ" ============================

(UNDER CONSTRUCTION)


=== 7. CREDITS =======================================================

This FAQ would not have been made possible without the following
people/group/things:

- GameFAQs.com, the best place for FAQs.
- Capcom, for making this brilliant but short game. Who says they're only
  good at action games?
- You, for taking the time to read this. Hope you've found something
  useful out of it.