hide results

    Hard Mode Character/Class Guide by Spralwers

    Version: 1.03 | Updated: 04/19/05 | Search Guide | Bookmark Guide

    Fire Emblem 6: Fuuin on Tsurugi
            (Sealed Sword)
    
    Hard Mode Character Guide
    
    Version 1.03
    
    By: Fabian Ahmed
    
    Did I miss anything? Did I make any prominent mistakes? 
    Is something not clear? 
    Do you need further explanations? Do you have questions,
    comments or anything do you want to point out? Talk to me on AIM at
    NachoandCheese07 or email me at ChangWufei@comcast.net. 
    I don't check
    my email often but I'm on AIM frequently.
    
    =================================
    
    Table of Contents:
    
    I. Introductions
    
    II. Version History
    
    III. Terminology (IMPORTANT! CHECK HARD MODE GAINS!)
    
    IV. Classes
    
    V. Character Ratings
    
    VI: Conclusions
    
    VII. Credits 
    ===============================
    
    I. Introductions:
    
    Welcome to the wonderful world of FE6! For all of you FE7 players 
    in the U.S, 
    playing FE6 will be a gigantic jump in difficulty. FE6's normal mode 
    is as hard as or even harder than Hector hard of FE7. Hard mode of this 
    game is at least 
    twice as hard as normal, nearly 4 times harder than Hector hard. Enough 
    of that. 
    Characters that were once useful may be on the verge of uselessness, 
    and the useless characters in normal may shine in hard mode.
    
    Normal mode is a joke compared to hard. In normal mode, 
    balanced stats easily overcame those who excelled at few things 
    and sucked at others. However, now, it will be the other way around. 
    Character's excelling abilities will pay off more than ever, 
    and you need to adjust the characters you use according to your 
    strategy. 
    =========================
    
    II. Version History
    
    Version 1.00-Original.
    
    Version 1.01-Fixed errors.
    
    Version 1.02-Added a looks part to each character, and fixed
    a little more errors, changed some ratings.
    
    Version 1.03-Fixed some ratings
    =========================
    
    III. Terminology
    
    Here is also some FE terminology that you might like to know:
    
    Jeigan character: These are characters that start out stronger 
    than the others at the first point you get them, and will be 
    much weaker in the end. You will know a Jeigan when:
    A. They start out promoted
    B. Their stat gains are slow
    C. When you get them, they are stronger than most of your other units.
    So for example, Marcus, Zealot and Echnida would be Jeigans, but 
    Douglas, Garret and Cecilla wouldn't be. Jeigans can provide to be a 
    big help in the early levels, and try not to kill enemies with them. 
    Keep them handy for when you need them. You will be getting no more 
    Jeigans after chapter 13, because that marks the end of them for 
    this game. That's because the majority of your characters will be 
    vastly superior to the rest of the prepromotes, and very few 
    characters will need to catch up.
    D. Their starting stats are weak in many ares.
    
    Sucky Leader Syndrome: This is the common disorder where 
    the main character, or lord, suffers bad stats. Roy is no 
    different. Marth, Leaf and Eliwood have suffered the same 
    thing. Don't know about Alm.
    
    Triangle-Attack: Usually, it's the three pegasus sisters. 
    Not only that, in this game, the three armored knights can 
    also triangle attack. The first attack will ALWAYS do 3x the 
    damage and be a perfect hit. The second attack (if the character 
    hits twice) will be a normal one. If you want Bors, Barth, and 
    Wendy to do the triangle attack, you need to decide who will 
    execute the attack. For now, let's say Barth. I would position 
    Bors and Wendy in a specific manner one space next to the target 
    so that once I have Barth attack, they make a triangle formation 
    around the enemy. It does help you know. Especially when trying 
    to develop Wendy in chapter 7.
    
    Random Number Generator: IMPORTANT!!! The random number generator 
    has been the moderator for strategy rpgs perhaps forever. It's
    a system that generates thousands upon millions of numbers. 
    The numbers it generates ranges from 1-100. Stat growths, 
    criticals and hit chances are affected by this. As long as
    the number generated is below the percentage, that stat will 
    gain/you will land a hit/you will land a critical. 
    
    Hard Mode Stat Gains (VERY IMPORTANT!!): Some units that started 
    off as enemies in normal mode may now gain hard mode bonuses, but 
    they are completely random. If you plan on using a character with 
    hardmode gains, it is imperative that you hire them when they come with
    the best stats. If their hard mode gains do not satisfy you, then 
    retsart, as they should be different. Characters with hard mode
    gains are:
    
    Rutger
    Shin
    Fir
    Gonzales
    Klein
    Miredy
    Percival
    Cass
    Zeiss
    
    Characters that lack hard mode gains:
    
    Douglas
    Rei
    Hugh
    
    Keep in mind that there are limited possibilities to these
    hard mode stat gains. 
    
    More coming in my next update.
    
    ===============================
    
    III. Classes
    
    Non-Promoted Classes
    
    -Lord 
    People who have this class: Roy
    Description: A sword-only class. Balanced in many areas.
    Weapons: Swords
    Promotion Item: Auto-Promote
    
    -Social Knight/Cavalier 
    People who have this class: Lance, Allan, Treck, Noah
    Description: A mounted class specializing in many areas. Has 
    powerful move range.
    Weapons: Swords, Lances
    Promotion Item: Knight's Crest
    
    -Armored Knight
    People who have this class: Bors, Wendy, Barth
    Description: A class that specializes in taking damage. Trades 
    speed for defence, although Wendy breaks that rule.
    Weapons: Lances
    Promotion Item: Knight's Crest
    
    
    -Archer
    People who have this class: Wolt, Dorothy
    Description: A class that specializes in bows. Can only 
    attack from two spaces away, and has a good balance of speed, 
    skill and strength.
    Weapons: Bows
    Promotion Item: Orion's Bolt  
    
    -Nomad
    People who have this class: Sue, Shin
    Description: A class that specializes in bows. Has good movement 
    through forests and deserts.
    Weapons: Bows
    Promotion Item: Orion's Bolt
    
    -Mercenary
    People who have this class: Ogie, Dieck
    Description: A class that is balanced in many areas. Has weak 
    defence and resistance, but is powerful in many other areas.
    Weapons: Swords
    Promotion Item: Hero's Crest
    
    -Pirate
    People who have this class: Geese
    Description: A class that specializes in water combat. Has powerful 
    strength and speed, but weak skill.
    Weapons: Axes
    Promotion Item: Hero's Crest
    
    -Brigand
    People who have this class: Gonzales
    Description: A class specializing in mountain combat. Has incredible 
    strength and speed, but takes a heavy blow in skill.
    
    Weapons: Axes
    Promotion Item: Hero's Crest
      
    -Fighter
    People who have this class: Lot, Wade
    Description: A class specializing in axe combat. Uses strength 
    combined with the power of axes to deal damage.
    Weapons: Axes
    Promotion Item: Hero's Crest
    
    -Myrimidon
    People who have this class: Fir, Rutger
    Description: A class specializing in high speed. Can use the Katana, 
    a sword that gives a +40% bonus to critical
    Weapons: Swords
    Promotion Item: Hero's Crest
    
    
    -Mage
    People who have this class: Lugh, Lilina, Hugh
    Description: A class specializing in combat using the elements of 
    nature. Can break through heavy armor easily, and can fight toe-to-toe
     with dark magic users eventually.
    Weapons: Anima Magic
    Promotion Item: Guiding Ring
    
    -Cleric/Priest
    People who have this class: Ellen, Saul
    Description: A class that specilizes in staves.
    Weapons: Staves
    Promotion Item: Guiding Ring
    
    -Shaman
    People who have this class: Rei, Sophia
    Descrpition: A class that specializes in the use of 'Elder' magic. 
    Has incredible power.
    Weapons: Elder (Dark) magic
    Promotion Item: Guiding Ring
    
    -Trabouador
    People who have this class: Clarine
    Description: Mounted stave wielders.
    Weapons: Staves
    Promotion Item: Guiding Ring
    
    
    -Pegasus Knight
    People who have this class: Thany, Tate
    Description: A class that specializes in air combat. 
    Gets an automatic +20% dodge bonus 
    (cannot be put in forests/mountains for extra)
    and has strong magic resistance.
    Weapons: Lances
    Promotion Item: Elysian/Sky Whip
    
    -Dragon Rider
    People who have this class: Miredy, Zeiss
    Description: A class that also specializes in air combat. 
    Has strong defence, but lacks magic resistance. Also has the 20% dodge 
    bonus for being a flyer.
    Weapons: Lances
    Promotion Item: Elysian/Sky Whip
    
    -Mamkute
    People who have this class: Fa
    Description: A class that uses dragonstones to transform into dragons. 
    The dragonstone grants immense bonuses to stats.
    Weapons: Dragon Breath
    Promotion Item: None, doesn't promote.
    
    -Dancer/Bard
    People who have this class: Elfin, Lalam
    Description: A class that specializes in giving other units another turn
    Weapons: None
    Promotion Item: None, does not promote
    
    -Thief
    People who have this class: Chad, Astore, Cass
    Description: Fast fighting units. Can steal anything except 
    weapons, spells, and staves so long as the
    theif has at least +1 more speed  than the target it's
    stealing from and can use universal lockpicks that open chests 
    and doors.
    Weapons: Swords
    Promotion Item: None, does not promote
    
    -Transporter
    People who have this class: Merlinus
    Description: A big wagon that can carry 100 items, 105 if you count 
    Merlinus carrying 5 items on his own.
    Weapons: None
    Promotion Item: None, does not promote
    
    Promoted Classes
    
    -Master Lord
    People who have this class: Roy
    Description: An honorary bestowed upon the wielder of the Sword of Seals
    Weapons: Swords
    
    -Paladin
    People who have this class: Marcus, Allan, Lance, Treck, Noah, Percival, 
    Zealot
    Description: An honorary bestowed upon dedicated Social Knights. 
    Powerful in many areas.
    Weapons: Swords, Lances, Axes
    
    -General
    People who have this class: Bors, Wendy, Douglas, Barth
    Description: A class with incredible armor. Weak to magic, 
    can be nearly immune to physical weapons, although Wendy and Douglas 
    won't.
    Weapons: Lances, Axes
    
    -Sniper
    People who have this class: Wolt, Dorothy, Igrene, Klein
    Description: Peerless veteran archers.
    Weapons: Bows
    
    -Nomad Trooper
    People who have this class: Dayan, Sue, Shin
    Description: Incredible sword-swinging arrow-flinging horsemen. 
    Being able to use a bow and a proximal weapon is an incredible 
    advantage.
    Weapons: Bows, Swords 
    
    -Hero
    People who have this class: Dieck, Ogie, Echnida
    Description: Mercenaries that are experts in all fields of combat.
    Weapons: Swords, Axes
    
    -Berserker
    People who have this class: Geese, Garret, Gonzales (hey, triple G 
    combo)
    Description: Axe-flipping masters. Gets a +30% bonus 
    to critical, has insane power, but will still lack skill.
    Weapons: Axes
    
    -Warrior
    People who have this class: Wade, Lot, Bartre
    Description: An honorary bestowed upon strong, battle-worn fighters.
    Weapons: Axes, Bows
    
    -Swordmaster
    People who have this class: Fir, Rutger, Karel
    Description: People who have dedicated their souls to the sword. 
    Gets a +30% bonus to critical, and has insane dodging ability.
    Weapons: Swords
    
    -Sage
    People who have this class: Lilina, Hugh, Lugh
    Description: Mages who have mastered the practice of Anima Magic.
    Weapons: Anima Magic, Staves
    
    -Bishop
    People who have this class: Yodel, Saul, Ellen
    Description: Clerics/Priests that have mastered the use of staves. 
    Incredible resistance to magic.
    Weapons: Light Magic, Staves
    
    -Druid
    People who have this class: Niime, Rei, Sophia
    Description: Masters of Elder Magic. Awesome power.
    Weapons: Elder Magic, Staves
    
    -Valkyrie
    People who have this class: Cecilla, Clarine
    Description: Masters of staves. Agile dodgers.
    Weapons: Staves, Anima Magic
    
    -Falcon Knight
    People who have this class: Yuuno, Tate, Thany
    Description: Promoted Pegasus Knight. Has strong resistance and speed. 
    Weak at taking physical blows.
    Weapons: Swords, Lances
    
    -Dragon Master
    People who have this class: Zeiss, Miredy
    Description: Promoted Dragon Rider. Powerful defence and strength, 
    but is still weak to magic.
    Weapons: Swords, Lances
    
    -King
    People who have this class: Zephyr
    Description: A title bestowed upon the 'King' of Bern. Has the 
    ability to use the legendary Exaccus, and has the greatest potential 
    of all classes. (In other words, Kings have the best caps for stats)
    
    Also, all promoted units can get an S rank in all of their weapons, 
    which allows them to use the legendary weapon for that skill, but it 
    does not add a +5% bonus to critical (that's no mistake). All promoted 
    units 
    that were once not able to go on mountains are now able to. (not peaks, 
    mountains)
    
    ==========================
    
    III. Character Ratings
    
    The other two character guides specifically rate the characters in normal 
    mode. However, this is for hard mode, and it will be much different. I 
    will also give the best unit of each class.
    
    Lord ----> Master Lord
    Roy
    The main lord sucked without supports in normal, and he's even worse. 
    Normally, you'd max out his supports and then give him a kill sword. 
    Roy's high luck and speed combined with his extra dodging ability from
    supports will be beneficial. The Sword of Seals will make up for all of 
    his weaknesses. What kills him is that he remains unpromoted for an 
    incredibly long time, thus bringing down his rating a ton.
    Rating 5/10
    
    Stat Growth: HP 80% Power 40% Skill 50% Speed 40% Luck 60% 
    Defence 25% Magic Defence 30%
    
    Looks: Red hair, with a hedband, and blue clothing.
    
    Social Knight ----> Paladin
    Marcus
    Actually, Marcus is very useful in the beginning. There will 
    be occasions for when you will need him, which is why he gets t
    wo ratings: A Jeigan rating and a standard rating. Keep him with 
    an iron sword in the beginning and he won't be killing, just 
    weakening enough to the point where someone else can finish the
    enemy off in a single blow. Otherwise, don't even think about using 
    him. 
    Jeigan Rating 8/10
    Rating 1/10
    
    Looks: Old, light purple hair, and purple armor.
    
    Stat Growth: HP 60% Power 25% Skill 20% Speed 25% Luck 20% 
    Defence 15% Magic Defence 15% 
    
    Allan
    Allan is still very good to use. The high strength will help, 
    so will the speed and maybe luck. Be sure you give him supports 
    to take care of his accuracy. Keep him with lances if his skill 
    messes up, but if he gets good skill, try giving him axes. He 
    will provide to be a huge help in the beginning, which is why 
    he gets a high rating. You should get his sword and lance levels to S.
    Rating 8/10
    
    Stat Growth: HP 85% Power 45% Skill 40% Speed 40% Luck 40% 
    Defence 25% Magic Defence 10%
    
    Looks: Red hair and red armor.
    
    Lance
    Lance is also still good to use this time around. He will get high 
    skill, speed and decent strength. Keep him with lances as often as 
    possible (save weapon triangle advantage) and support him like you would 
    for anyone else. Like Allan, he can be a huge help in the beginning 
    boosting his rating, and you should get his lance and sword levels to S.
    Rating 8/10
    
    Stat Growth: HP 80% Power 40% Skill 45% Speed 50% Luck 35% 
    Defence 20% Magic Defence 15%
    
    Looks: Green hair, with green armor.
    
    Treck
    Treck can still be used. He's basically the balance of the social 
    knights. He will end up getting high luck, and sometimes good defence. 
    Support him as often as possible and keep him away from mages
    unless he has high dodge. You should keep him with lances. 
    However, his support options are rather low, downgrading his rating.
    Rating 7/10
    
    Stat Growth: HP 85% Power 40% Skill 30% Speed 35% Luck 50% 
    Defence 30% Magic Defence 5%
    
    Looks: Dumb face, light yellow hair, and blue armor.
    
    Noah
    I suggest you don't use Noah. He is nowhere near the level of Allan, 
    Lance,Treck,and Percival. All Noah really has is skill and everything 
    else has a chance to mess up. You should use him to hire Fir, but that's 
    it. Use him otherwise if you want, but make sure you support him as 
    early as possible! As a paladin, he should stick with axes because of 
    hisskill and con. He should already have his sword level at S rank if
    he had it at A prior to promotion.
    Rating 5/10
    
    Looks: Happy expression, purple hair, blue armor.
    
    Stat Growth: HP 75% Power 30% Skill 45% Speed 30% Luck 40% 
    Defence 30% Magic Defence 10%
    
    Zealot
    Zealot is a good Jeigan. You can seriously give him a steel weapon, 
    probably
    even silver, and he still won't be exp hogging. Use him if you need to
    make sure your army doesn't mess up in the beginning and to help in 
    leveling low leveled units, but he should not be used after chapter 
    13. He can be incredibly useful in chapter 7 lending a hand to 
    help Treck survive, dealing with the dragon riders and helping 
    with the ambushing social knights. He may end up getting good
    defence, which will greatly help in the beginning. Have Zealot 
    be the Jeigan for ch 9-13 (replace him with Echnida if you get
    her). 
    Jeigan Rating 8/10
    Rating 1/10
    
    Looks: Grey-Silver armor, black hair.
    
    Stat Growth: HP 75% Power 25% Skill 20% Speed 20% Luck 15% 
    Defence 30% Magic Defence 15%
    
    Percival
    Say hello to the best paladin! Percival has awesome hard mode gains, 
    ties with Noah for the best con, has the best weapon levels, and is 
    totally immune to the RNG! Percival will max hp, str, and speed while 
    all of his other stats will remain high. Lance and Allan will never 
    surpass him unless you beef them up with stat-up items. Percival 
    should NOT be ditched. He can easily max lances and swords, but he 
    works really well with axes, especially killer axes. Also, his 
    level-ups tend to speed up in the end, another great bonus. He is 
    perhaps the only character that will be able to max three weapon 
    levels easily, and max out three stats while being incredibly well 
    balanced in others.
    Rating 9/10
    
    Stat Growth: HP 75% Power 30% Skill 25% Speed 35% Luck 20% 
    Defence 20% Magic Defence 10% 
    
    Looks: Cool expression with blond hair, and purple armor.
    
    Best Paladin: Percival. RNG immunities, best weapon levels, 
    tied for 1st place with con, and his stat gains tend to speed up 
    in the end. He is the only paladin that can max 3 stats without 
    sucking badly in other areas. Heck, he's the best paladin out of 
    FE6 and 7.
    
    Worst Paladin:. . .Marcus and Zealot. Marcus will be real useful in 
    the beginning while Zealot will be useful in the next 5 chapters 
    (once you hire him)
    
    Armored Knight ----> General
    
    Bors
    In normal mode, high defence was not needed, thus making Bors less
    useful.However, high defence especially pays off big time, and this is
    what Bors has. As a general, his defence will be insane and he will be 
    able to feed damage right back at his enemies. Seriously, Bors's high 
    defence will actually pay off in hard mode. He also 
    has strong speed and luck, while he will get decent strength and skill. 
    I give him a higher rating than Wendy because Bors's defence will help
    you GREATLY in the beginning, otherwise you'd be using Marcus too much. 
    He's also got the same speed as Wendy with better luck growth, but his 
    CON gives him the speed advantage.
    Not only that, he can triangle attack with his armored friends, and ALL 
    of them will prove to be VERY beneficial at times, shooting his rating 
    up above Percival.
    Rating 9.5/10
    
    Stat Growth: HP 90% Power 30% Skill 30% Speed 40% Luck 50% 
    Defence 35% Magic Defence 15%
    
    Looks: Ugly, gold armor, and green hair.
    
    Wendy
    
    I overrated her last time, all Wendy has is offence, like I stated
    earlier. However, her offencive caps aren't that high, and she 
    can get pitiful defence. Unless you use the triangle attack,
    or be extra careful, raising her is a huge pain. You might want to keep
    her around for the triangle attack, but that's it. Her con is horrible
    for a general. For pete's sake, why does she as general get damage from
    IRON WEAPONS? When Bors can resist silver weapons, while
    Barth can be immune to them. Pitiful.
    
    Rating 7/10
    
    Stat Growth: HP 80% Power 40% Skill 40% Speed 40% Luck 45% 
    Defence 30% Magic Defence 15%
    
    Looks: Pink hair, pink armor, red headband.
    
    Barth
    Barth somewhat sucked in normal because defence was so not needed. 
    However, now, defence does play a huge role. Barth's powerful defence 
    will render him immune to silver weapons, and you can add in addition 
    to that, the power of his supports. If you need a defencive character, 
    do not hesitate to use Barth. Like all characters in hard mode, make 
    your best effort to beef up his support options. Keep him away from 
    mages if you don't mind. He can also triangle attack, making 
    him FAR more useful. If your strategy does not call for a high 
    defence character,then mind as well forget him, but he is incredibly 
    useful.
    Rating 8/10
    
    Stat Growth: HP 100$ Power 60% Skill 25% Speed 20% Luck 20% 
    Defence 40% Magic Defence 2%
    
    Looks: Blue armor, odd haircut.
    
    Douglas:
    First of all, this guy flat out sucks. He comes at such a high level 
    that he's an exp hog, he gets NO hard mode gains, and ALL of 
    his stats, save hp, are mediocre. His stat gains are usually very 
    dismal, and do not help at all, 
    making him not any more useful. He will not last
    as long as Barth, Wendy, or Bors in any situation. You should only use 
    him to get Aureola. Poor Douglas. . .At least he is BETTER than Marcus 
    and Zealot. However, if he came as a level 1-4 general instead of 8 
    (sometimes ten), then I would've given him a much higher rating. He 
    must've been worse than Marcus and Zealot when he was a level 1 general. 
    He can't even get a Jeigan rating because he's so darn pathetic 
    compared to all of your other units when you get him.
    Rating 2/10
    
    
    Stat Growth: HP 60% Power 30% Skill 30% Speed 30% Luck 20% 
    Defence 30% Magic Defence 5%
    
    Looks: Purple armor, brown hair, with a brown beard.
    
    Best General: Bors. I already have enough people with offensive 
    capabilities and dodging abilities, but not enough people with defence. 
    Bors will also get sufficient strength, and supports will make up for 
    his skill. He should get very high luck and great speed 
    as well, so his avoid will be very similar to Wendy's, but he has
    the advantage in CON, so he should end up faster. Not
    only that, Wendy has average offence caps, while Bors
    can reach his high defence cap. And if it wasn't 
    for Bors, you'd rely on Marcus too much, who will fail at times.
    
    Worst Armored Knight: Douglas. He's as useless as a soldier, and takes 
    too much effort to raise. All of his stats suck, and his hp is only 
    average. His level-ups are usually too dismal. He also has no potential 
    whatsoever. 
    
    Archer ----> Sniper
    
    Wolt
    Wolt is alot more useful in hard mode. Why you ask? Dragon riders!
    There are way more Dragon Riders and Dragon Masters that anyone 
    could ask for in hard mode. That makes the bow users shine, like Wolt. 
    Wolt should max strength, skill, and speed.Max his supports, 
    and keep him away from close range combat unless he has high 
    avoid in a forest.
    Rating 7/10
    
    Stat Growth: HP 80% Power 40% Skill 50% Speed 40% Luck 40% 
    Defence 20% Magic Defence 10%
    
    Looks: Light green hair, cool-looking
    
    Dorothy
    She's basically just as useful as Wolt. She has higher strength, 
    giving her the edge against Dragon riders. She also has more speed. 
    She has less skill, but bows have some of the best accuracy, so 
    that can be excused. Eventually, she and Wolt will mimic each other. 
    However, she can support with. . .PERCIVAL!! 
    That makes her quite useful.
    Rating 7/10 
    
    Stat Growth: HP 85% Power 50% Skill 45% Speed 45% Luck 35% 
    Defence 15% Magic Defence 15%
    
    Looks: Somewhat ugly, brown hair
    
    Igrene
    She's got the worst stat growth of the snipers, but she is RNG proof, 
    making her a replacement character. All of her stats have a pretty good 
    balance, and they will rise slowly. However, Klein, 
    Dorothy and Wolt are still better. 
    She is a decent replacement if your Wolt/Dorothy got screwed, 
    or something. 
    Rating 6/10
    
    Stat Growth: HP 70% Power 35% Skill 25% Speed 35% Luck 20% 
    Defence 10% Magic Defence 15%
    
    Looks: Long hair, brown skin, red lipstick
    
    Klein
    Klein is way, way better in hard mode. He gets the hard mode gains that 
    he really needed. However, if you promote Wolt and Dorothy at level 20, 
    they will still be better. Klein is in no way RNG proof, and getting 
    screwed up in areas will kill him. He can support with Percival, 
    making him somewhat more useful, and he can beat up those dragon 
    masters. His starting stats are still a little weak, and he can end up 
    weak in a few areas. 
    Rating 6.5/10
    
    Stat Growth: HP 60% Power 35% Skill 40% Speed 45% Luck 50% 
    Defence 15% Magic Defence 25%
    
    Looks: Blond hair, cool-looking.
    
    Best Sniper: After making a long decision, I'd say Dorothy. She has more 
    strength than Wolt, and will inflict much heavier damage on Dragon 
    masters. Her skill might be worse, but it is still at a high rate, and
    bows are some of the most accurate weapons. She has 5% less luck and 5% 
    more speed. Eventually, Wolt and Dorothy 
    should mimic each other pretty well, but Dorothy has a better affinity 
    for support. She can also support with Percival, and fire + darkness
    is one of the best combinations.
    
    Worst Sniper: Hmm, tough choice. Igrene is a RNG proof in a way while 
    Klein can 
    mess up badly in few areas. I'd say Igrene, because 
    Klein will clock in much higher speed and luck, he has the best 
    resistance growth of many physical units and he can support with 
    Percival. Not only that, at least Klein will excel at many areas, and 
    excelling works much better than being balanced unless you're 
    Percival-crazy. So Igrene is the worst, but being RNG proof is still 
    a bonus.
    
    Nomad ----> Nomad Trooper
    
    Sue
    Sue still kicks ass, and with all of those Dragon masters, she will kick
    even more ass.
    She has insane skill, speed, and luck, while her other stats 
    tend to suffer a little. However, it is good that she excels at three 
    stats. She is a great choice. Keep her with supports like you would with 
    everyone else. Sometimes, her stat gains will be insane and 
    if that starts happening, then keep on using her gosh dang it!
    Rating 9/10
    
    Stat Growth: HP 55% Power 30% Skill 55% Speed 65% Luck 50% 
    Defence 10% Magic Defence 15%
    
    Looks: Red headband, long blue hair.
    
    Shin
    Shin kicks some serious ass. He gets insane hard mode gains, 
    and is way more RNG proof than Sue is. Sue and Shin is a great support 
    combination that I suggest you don't miss. 
    Shin can deal some insane damage, and will still have very high skill 
    and speed. It's just that he sacrifices luck for hp and power, but he 
    doesn't need luck. He comes at an early level with awesome hard mode 
    gains, so he will have powerful potential.
    Rating 9/10
    
    Stat Growth: HP 75% Power 45% Skill 50% Speed 50% Luck 25% 
    Defence 10% Magic Defence 15%
    
    Looks: Green clothing, green bandana
    
    Dayan
    Give Marcus and Zealot better starting stats, and worse stat growth, 
    and this is what you've got. His speed is his only good stat. 
    And it may not rise. Seriously, don't use him. Like Douglas, he doesn't 
    make the cut for a Jeigan because all of
    your other units will be way stronger than he is when you get him.
    Rating 2/10
    
    Stat Growth: HP 55% Power 20% Skill 20% Speed 15% Luck 20% 
    Defence 10% Magic Defence 10%
    
    Looks: Yellow clothing, green mustache.
    
    Best Nomad Trooper: Shin. He comes at level 5 with awesome hard mode 
    gains. Having great stat growth overall + RNG proofness is an 
    awesome combination. Still, do not be discouraged to use Sue, because 
    she is a female swordmaster
    on a horse + a bow and - a +30 boost to critical..
    
    Worst Nomad Trooper: Dayan. Duh, no need for explanation.
    
    Mercenary ----> Hero
    
    Dieck
    Dieck still rocks. To make him good, you need to take advantage of his 
    con and abilities. He obviously has high strength and skill, 
    so you would naturally give him axes. I prefer him using steel 
    and silver blades. Dieck should max speed, and he will not lose any inch 
    of that speed unless 
    he uses a steel axe. The high skill
    greatly helps him with the accuracy of axes and blade weapons. 
    Supports will skyrocket his accuracy.
    Rating 8/10
    
    Stat Growth: HP 90% Power 40% Skill 40% Speed 30% Luck 35% 
    Defence 20% Magic Defence 15%
    
    Looks: No shirt, scars, light blue hair.
    
    Ogie
    Ogie is still pretty good. I suggest you give him a body ring if 
    possible. He will get very high speed and luck, 
    which is something you must take 
    advantage of. He will get better gains than Dieck overall, but that 
    doesn't mean he is that much better. Use the Jeigan method to develop 
    him, if it's really a pain for you.
    Rating 8/10
    
    Stat Growth: HP 85% Power 40% Skill 30% Speed 45% Luck 55% 
    Defence 20% Magic Defence 15%
    
    Looks: Blue hair, young looking.
    
    Echnida
    She's definately not a Percival, but she isn't a 
    Marcus/Zealot/Bartre/Douglas/many other prepromotes. She is a great 
    Jeigan character for some time, but then you should just ditch her. 
    Ogie and Dieck are much better. She is somewhat RNG proof, 
    in speed and skill, but it may not rise much. Not much else to say here. 
    However, she is stronger than the majority of your units when you get 
    her, so she does get a Jeigan rating. Helps on chapter 13. 
    If you really want to use her, then go ahead. I'd use her 
    only because she's Geese's best choice.
    Rating 5/10
    Jeigan Rating: 7/10
    
    Looks: The only female hero, need I say more?
    
    Stat Growth: HP 75% Power 30% Skill 25% Speed 30% Luck 20% 
    Defence 15% Magic Defence 15%
    
    Best Hero: I'd say Dieck. There are enough fast dodgers to begin with, 
    and definately not enough big people with high skill. 
    
    Worst Hero: Echnida. Ogie and Dieck are easily better.
    
    Myrimidon ----> Swordmaster
    
    Rutger
    Rutger is even better in hard mode because he has great hard mode 
    bonuses. He dodges well, he's got a great support list and 
    affinity, and the swordmaster is a kick-ass class. Rutger will 
    have very high stats, but lose in luck, def, and resistance, but he's 
    a swordmaster, and they have enough dodge to make up for 
    that. He can help you big time in the beginning if you 
    take advantage of his awesome starting stats. 
    Rating 9.3/10
    
    Stat Growth: HP 80% Power 30% Skill 60% Speed 50% Luck 30% 
    Defence 20% Magic Defence 20%
    
    Looks: Red scaarf, long brown hair.
    
    Fir
    I seriously overrated her last time. Fir is a unit that needs
    to be continously babysitted from the moment you get her. Her
    low STR will kill her and she'll just be a burden. Unlike Rutger,
    she can not boast being a huge help since you get her. Yes, she has
    HM bonuses, but those don't get her very far.
    Rating 6/10
    
    Stat Growth: HP 75% Power 25% Skill 50% Speed 55% 
    Defence 20% Magic Defence 15%
    
    Looks: The only female myrimidon, so you'll know her when you see her.
    Purple hair in a bun, with a white coat.
    
    Karel
    Karel doesn't get hard mode gains, but his starting stats are still 
    awesome. And, just hope he gets many +2s in his single level-up. He 
    should max speed, or skill, but that's really it. He's nowhere near the 
    level of Fir or Rutger, but he still rocks. A pity he comes so late. 
    And, although his stat growth rocks, it's only one level. But that 
    one level-up can be an equivalent of three.
    Rating 7/10
    
    Stat Growth: HP 240% Power 130% Skill 140% Speed 140% Luck 120% 
    Defence 110% Magic Defence 100% 
    
    Looks: Somewhat old looking, happy expression, short hair.
    
    
    Best Swordmaster: Rutger. Simply because he can help you out far more
    in the beginning than you can imagine. That is, if you take advantage
    of his abilities.
    
    Worst Swordmaster: Karel. He will only max one stat, and he comes too 
    late in the game to really make that much of a difference. 
    Some of your other characters will deal more damage than he does in the 
    final level. He is still one of the best prepromotes, so don't be 
    discouraged to use him if he's one of your favorites (like mine).
    
    Fighter ----> Warrior
    
    Wade
    Wade is nowhere near as useful as he was in normal. He's a huge pain to
    raise, and he has no endurance later on. Sure, he does have high skill 
    and strength, but he lacks speed, his luck won't really make up for that, 
    and he won't have enough defence to last. His resistance is horrible,
    and he will get torn apart by magic easily. If you plan on using him,
    keep him away with any enemies with speed, and have him use a bow when 
    he's behind someone. Have him use axes if he's fighting armored knights 
    and generals, but he should stay away from the 
    front lines if there are no forests. Use him as a support unit.
    Rating 5/10
    
    Stat Growth: HP 75% Power 50% Skill 45% Speed 20% Luck 45% 
    Defence 30% Magic Defence 5%
    
    Looks: Blue outfit, blue headband.
    
    Lot
    Lot is better than Wade in hard mode. In fact, he is the only warrior 
    worth using in hard mode. His stat growth might be balanced, but he will
    get the speed and endurance to last. He will not get torn apart by 
    magic easily, and he has a chance of getting general-like defence. His 
    skill suffers a bit, but he will get alot of speed, so he makes a bow 
    user as opposed to being an axe-user. With 
    all the Dragon Masters prawling around, Lot will shoot them down easily. 
    His strength growth isn't that great, but he will still have good 
    strength nonetheless. His bow level seems to rise a bit fast. Keep him 
    with bows as a warrior, support him, and you won't be disappointed.
    Rating 7/10
    
    Stat Growth: HP 80% Power 30% Skill 30% Speed 35% Luck 30% 
    Defence 40% Magic Defence 15%
    
    Looks: Orange haired, dark grey outfit.
    
    Bartre
    Bartre is yet another sucky prepromote, sadly. His starting stats are 
    too low,except strength, and his stat growth is also very low. He comes
    with the brave axe, which is his only redeeming feature, and he can 
    hire Karel, but I think you'd rather have Fir do that. Bartre is one of 
    those prepromotes that should 
    be benched immediately. He isn't a Jeigan character because he will
    only be superior in power and hp, and be weak everywhere else compared 
    to your other units by the time you get him.
    Rating 2/10
    
    Stat Growth: HP 70% Power 40% Skill 20% Speed 30% Luck 20% 
    Defence 20% Magic Defence 5%
    
    Looks: Wario
    
    Best Warrior: Lot. He isn't as much of a pain as Wade to raise, but he 
    can still be a pain. He will prove to be far more useful, as he easily
    will last longer. He kicks ass with bows, because the bows save him 
    from his horrible skill, and he has good speed to tie with it. He 
    should be double-attacking Dragon Masters, and the damage he should be 
    dealing will be great. Keep him with bows, and you shouldn't be 
    disapppointed.
    
    Worst Warrior: Bartre. You know why.
    
    Pirate/Brigand ----> Berserker
    
    Geese
    Geese is pretty good. His stat growth is balanced, and he can be very 
    reliable. The only stat that really suffers is his skill, but it's 
    still not bad. However, he has one of the worst support lists, making 
    him more useless in hard mode. The only thing really making him more 
    useful is the massive amounts of Dragon Masters and lance units.
    Rating 7/10
    
    Stat Growth: HP 85% Power 50% Skill 30% Speed 40% Luck 40% 
    Defence 20% Magic Defence 10%
    
    Looks: Pimpin' with long purple hair.
    
    Gonzales
    Gonzales is also pretty good. His skill is the only stat he suffers
    badly in, but he has hard mode bonuses. He is much better than Geese
    however, because of the fact that his support list is way better. And, 
    if Gonzales can land a hit, man, it could be as bad as Durban's hit with 
    Armads. Maybe not, but still. With all those Dragon Masters and lance 
    units, that axe ability will be useful. He also gets hard mode gains,
    which can save him in few areas.
    Rating 8/10
    
    Stat Growth: HP 90% Power 60% Skill 15% Speed 50% Luck 35% 
    Defence 25% Magic Defence 5%
    
    Looks: Broken teeth, somewhat ugly-funny looking
    
    Garret
    Garret is a prepromote that must be benched immediately. The only thing 
    he has is HP and strength, and all of his other stats suck. His 30%
    critical boost will place him higher than some of the other prepromotes,
    but then again, all of your other characters will surpass him in many 
    other stats so he doesn't get a Jeigan rating.
    Rating 2.5/10
    
    Stat Growth: HP 70% Power 45% Skill 25% Speed 25% Luck 15% Def 15% 
    Magic Def 5%
    
    Looks: Darker skinned, scars, bald
    
    Best Berserker: Gonzales. He gets hard mode gains, and his support list 
    is nowhere near as bad as Geese's. If Geese had a good support list, 
    then he would be better, but because of that, he is not.
    
    Worst Berserker: Garret. Another prepromote to boot.
    
    Pegasus Knight ----> Falcon Knight
    
    
    Thany
    Thany is very useful. She has strong resistance and dodge, but her 
    strength is horrible. Her support list isn't bad ethier, and she can
    make life easier when trying to recruit Tate. Her ability to rescue in 
    the beginning will be pretty darn useful if you take advantage of it. 
    Rating 7/10
    
    Stat Growth: HP 45% Power 30% Skill 50% Speed 60% Luck 60% 
    Defence 10% Magic Defence 20%
    
    Looks: Open mouth, dark blue hair
    
    Tate
    Tate gets hard mode gains, and will be far better in the end. She won't 
    have crazy dodge like Thany, but it will still be high, and her hard 
    mode gains and strength will make up for it. Her support list isn't too
    bad ethier, so make the best use of it.
    Rating 7/10
    
    Looks: Light blue hair
    
    Stat Growth: HP 60% Power 40% Skill 45% Speed 55% Luck 40% 
    Defence 15% Magic Defence 20%
    
    Yuuno
    Yuuno (get it? You know? hehehe) is yet another prepromote to boot. She 
    can triangle attack with her sisters, but it isn't worth it. Unless you 
    stat boost her like crazy, she won't be useful. Granted, she's better 
    than Zealot, but that won't save her from the pit of uselessness. She 
    gets a higher rating because she can triangle attack, but that's it. 
    Rating 3/10
    
    Stat Growth: HP 50% Power 20% Skill 35% Speed 30% Luck 45% 
    Defence 10% Magic Defence 10%
    
    Looks: 
    
    Best Pegasus Knight: Tate. Her hard mode gains make her more RNG proof 
    than Thany, and her support list still isn't too bad. I suggest you 
    don't use both Tate and Thany, but if you want, go right ahead. Keep 
    her away from bows, if you don't mind. They're pretty daggone accurate.
    
    Worst Pegasus Knight: You know, Yuuno. Sad that she's a prepromote 
    who sucks. I have much pity for her, but she just has to be that bad.
    
    Dragon Rider ----> Dragon Master
    
    Miredy
    Miredy, somehow, gets hard mode stat gains o.O. She starts as an enemy, 
    but she only appears as an enemy for one turn, then switches sides. 
    She has a great support list, and her hard mode gains plus her low level 
    gives her high potential like Shin, and RNG proofness. She will end up 
    with high strength (she should max it out rather fast), and she'll 
    have strong skill, speed, and defence. Her main weaknesses are arrows 
    and magic, especially Air Calibur, so be careful with that.
    Rating 8/10
    
    Stat Growth: HP 75% Power 50% Skill 50% Speed 45% Luck 25% 
    Defence 20% Magic Defence 5%
    
    Looks: Woman with red hair and red armor.
    
    Zeiss
    Zeiss is still awesome. His hard mode gains are incredibly insane, and
    he comes at a lower level than Miredy. Thus, that makes him resistant to 
    getting screwed in stats, and he'll max out rather quickly. He also 
    excels at the Dragon Master's traits, defence, hp and strength and 
    he has strong speed on top of that. He's still weak to magic and arrows,
    so you still better be careful with that. However, his support list is 
    nowhere as good as Miredy's. His only supports worth using are Miredy
    and Shin, but support with Shin rises at an incredibly slow pace, 
    and Karel comes in really late.
    Rating 8/10
    
    Stat Growth: HP 80% Power 60% Skill 50% Speed 35% Luck 20% 
    Defence 25% Magic Defence 5%
    
    Looks: Man with red hair and blue armor. Very cool looking.
    
    Best Dragon Master: Miredy. Supports are key in hard mode, and she's 
    got that advantage. Miredy's chance of supporting will be much higher
    than Zeiss's, and she will have the benefits much longer. Miredy 
    also has RNG proofness and great stat growth, so she does have the 
    advantage. They would make great general substitutes, so if you want 
    two characters with high defence, Miredy and Zeiss are your mercenaries.
    
    Worst Dragon Master: .  .  .
    
    
    Cleric ----> Bishop
    
    Ellen
    Ellen's good, but not as good as she was in normal as in, not as
    powerful compared to her enemies. She's an early healer, but Saul also 
    comes in rather early. Her support list is pretty good, and she should 
    have high magic power as a bishop, powerful resistance and extreme luck.
    She has horrible speed and defence, so you better keep her away from 
    physical units whenever possible. 
    Rating 6/10
    
    Stat Growth: HP 45% Power 50% Skill 30% Speed 20% Luck 70% Def 5% 
    Magic Defence 60%
    
    Looks: Woman in white robes with brown hair.
    
    Saul
    Saul also rocks, and using him will pay off. He starts out with great 
    stats. He also ties with Yodel for the best con of the mages, 
    add Saul's resistance to that and you've got a magic tank. Saul should
    get great hp for a mage, good attack power, great accuracy and many 
    double-attacks. He suffers horrible luck, and is very weak to criticals. 
    His resistance isn't Ellen-crazy, but it's still going to max out. 
    He's a magic tank, so he can rescue units and expect to take the magic 
    punishment. He will also max light magic far quicker than Ellen, which 
    will be very beneficial. His support list sucks though, because it's all 
    female adults but that's not what makes it bad, its just that only two 
    of those adults are actually worth using, Dorothy and Ellen. Odd that 
    he can't support with Miredy.
    Rating 7/10
    
    Stat Growth: HP 60% Power 40% Skill 45% Speed 45% Luck 15% 
    Def 15% Magic Defence 50%
    
    Looks: Male with blue hair, white robes.
    
    Yodel
    Yodel sucks now, but his resistance sure doesn't. He comes at level 20 
    with horrid stats, and the only good stat he has is resistance which is
    maxed. He has the least potential because he can't gain anymore levels
    and he's useless. Use him if you need to rescue someone in chapter 21 
    from magic, or something. However, Yodel is one of only bad prepromote 
    that will actually have a stat maxed, which gives him a higher rating.
    Rating 3/10
    
    Stat Growth: He comes as a level 20 bishop, he has stat growth but 
    why would you want to know? I'll just tell you that it's worse than 
    Marcus and Zealot's, which is convincing enough.
    
    Looks: Old with white facial hair.
    
    Best Bishop: Both. Saul's only good support is with Dorothy, who is 
    actually worth using. Saul should also have high, balanced stats, which
    is a benefit. If you're not using Dorothy, then it's Ellen, or you could 
    use both because they can support with each other. Sometimes, I wonder 
    why Saul can't support with Miredy. . .But if you're not using Dorothy,
    then it's Ellen, otherwise, you could use both, but I already said that.
    It's all about preference, but Saul should last LONGER 
    (he has WAY MORE HP) and dish out more damage, which is why I said he's
    better. But then again, it boils down to playing style, so it's both, 
    not to mention Ellen's support list is FAR better.
    
    Worst Bishop: Yodel. Saul and Ellen will tie with him in resistance 
    and be better in every other stat. Yodel might beat Ellen in hp, but hp
    is not as important as it used to be.
    
    Trabouador ----> Valkyrie
    
    Clarine
    Clarine is seriously the only trabouador worth using. Her support list
    ain't bad ethier. She will be a crazy dodger, but not have much of 
    anything else. Nothing else to really say here. She's also an early 
    healer, and that helps.
    Rating 8/10
    
    Stat Growth: HP 40% Power 30% Skill 40% Speed 50% Luck 65% 
    Defence 10% Magic Defence 40%
    
    Looks: Young with blond hair
    
    Cecilla
    Cecilla is no better than the average prepromote, unless you power 
    level her at an arena as soon as possible. Her stat growth is pretty 
    good for a prepromote, because she should get high hp, good power, 
    and high skill. She's not really going to have much of anything else.
    However, in order for her to be useful, you HAVE to level her up as 
    much as possible at an arena, but she will be far more useful than many
    of the other prepromotes. She doesn't make the cut for a Jeigan ethier,
    so she doesn't get a Jeigan rating.
    Rating 3/10
    
    Stat Growth: HP 60% Power 35% Skill 45% Speed 25% Luck 25% 
    Defence 20% Magic Defence 25%
    
    Looks: Long green-blue hair
    
    Best Valkyrie: Clarine. She's far more useful in the beginning, and 
    she rocks at promotion. She may not have the power Cecilla has, but 
    she's definately a reliable dodger, and having a high move range is 
    always a good bonus.
    
    Worst Valkyrie: Cecilla. She's better than many other prepromotes, but 
    she has to be power levelled in order to be useful. Even with that, 
    lots of her stats will remain rather low, and pummel her. You shouldn't 
    use her at all in hard mode; I don't see why you would.
    
    Mage ----> Sage
    
    Lugh
    Lugh is incredibly useful in the beginning, because there aren't many 
    units with magic defence. He should get high speed, which will promote
    his double attack chance. He isn't a pain to raise because he comes 
    early,and most of the enemies aren't crazy in speed or resistance. 
    He also has a good support list, which boosts his rating. He is 
    definately a character you shouldn't miss out on using.
    Rating 8/10
    
    Stat Growth: HP 50% Power 40% Skill 50% Speed 50% Luck 35% 
    Defence 15% Magic Defence 30%
    
    Looks: Little with green hair and a happy expression
    
    Lilina
    Lilina does not kick as much ass as she did in normal. Enemies are way 
    faster now, and that could very well hurt Lilina's accuracy. She's 
    definately not as useful as Lugh, but she can make the cut if she gets 
    the speed she needs. All she has is power and luck, while most of her 
    other stats will suffer. She may get high resistance. If you plan on 
    using her, support her as often as possible and keep her away from
    physical combat as often as possible.
    Rating 7/10
    
    Stat Growth: HP 45% Power 75% Skill 20% Speed 35% Luck 50% 
    Defence 10% Magic Defence 35%
    
    Looks: Happy expression with long, blue hair
    
    Hugh
    Hugh's the only mage that has a chance of getting his hp in the 50s
    without the need of an angelic robe, and he has somewhat RNG proof
    stats. He's basically the unpromoted version if Pent from FE7. His 
    stat growth is plain average, but his starting stats make up for that. 
    Just make sure you hire him at full price so he doesn't lose his stats,
    and you shouldn't be too disappointed with him. He should get high
    speed and hp, combined with decent defence. He's also the only mage
    that'll get his hp up in the 50s. . .
    Rating 7.5/10
    
    Stat Growth: HP 75% Power 30% Skill 30% Speed 45% Luck 25% 
    Defence 20% Magic Defence 15%
    
    Looks: Cool-looking with purple hair
    
    Best Sage: Lugh. He is far more useful in the beginning and can prove 
    to be a major help. He also has great speed and accuracy, and his
    magic power isn't half bad. He's also got a good support list. Even 
    without supports, Lugh will still be powerful, which gives him the 
    advantage.
    
    Worst Sage: Lilina, but she's still very good. Without supports, she's 
    easily pathetic, and won't be able to survive on her own. You need to
    get her supports skyrocketed before she will prove to be useful,
    while Lugh and Hugh will be able to live without it. She does 
    make a dragon-killer with Air Calibur. Of course, Hugh has 
    horrible support options and they grow rather slow, but he can still 
    last. You know what? I can't decide. Hugh can last longer to grow his 
    supports, while Lilina needs them fast before she gets thrown into 
    uselessness.
    
    Shaman ----> Druid
    
    Rei
    Rei doesn't get hard mode gains, but he doesn't need them. He comes 
    with great stats, and the weaknesses of Elder Magic are covered with
    his growths. Elder Magic is heavy, so Rei has good con and great 
    speed to back that up, and it is the most dissacurate form of magic,
    while Rei still has powerful skill. He's definately not a pain to 
    raise. Rei may not have Sophia crazy power, but he will still manage
    to get it high. He's easily the best.
    Rating 8/10
    
    Stat Growth: HP 55% Power 45% Skill 55% Speed 40% Luck 15% 
    Defence 15% Magic Defence 35%
    
    Looks: Green hair with a funny, evil expression.
    
    Sophia
    Sophia is good when trained up, but training her up is the major 
    problem. She already loses speed because of her con, and she comes so 
    late a such a low level (well, her level and the chapter are really 
    far apart) that it is nearly impossible to raise her. She will get 
    sent to school rather easily, and it will be hard getting her out. 
    Like I said earlier, Elder Magic is the heaviest and least accurate
     form of magic. Sophia doesn't have the speed and she doesn't have 
    the skill. She has the endurance and power. She will rarely be
     hitting, and will usually be getting double-attacked. She's not worth
     the effort in Hard mode because Rei will prove to be far more useful, 
    and Sophia isn't Nino-crazy when trained up. The fact that it takes way 
    too much effort to train her and she is not better than Rei pulls down
     her score a ton, although I wish it not so.
    Rating 3/10 (would've been 7/10 if she wasn't such a pain to raise)
    
    Stat Growth: 60% Power 55% Skill 40% Speed 30% Luck 20% 
    Defence 20% Magic Defence 55% 
    
    Looks: Young with long, light purple hair.
    
    Niime
    Niime sucks, and that's that. Her starting stats aren't too bad, but her 
    hp is horrid. She is weak to everything, and the old lady should never 
    be fighting. Another prepromote to bench.
    Rating 2/10
    
    Stat Growth: HP 25% Power 15% Skill 15% Speed 15% Luck 5% 
    Defence 15% Magic Defence 15%
    
    Looks: Very, very, super, mega, ultra, super old.
    
    Best Druid: Rei. His stats cover the weaknesses of Elder Magic, and his 
    power is still high. He is no pain to raise, and he has good support 
    options. He can do massive damage and not risk being double-attacked 
    unless he uses Apocolypse or fights a class with insane speed, like a 
    swordmaster. 
    
    Worst Druid: I'll just say Niime, in case you find some sort of way to 
    train Sophia.
    
    Mamkute
    
    Fa
    Fa is Chiki revived. She still kicks ass, but you must keep her away 
    from the frontlines, due to her low hp, and have her finish off enemies. 
    She's incredibly accurate, so she would do well in finishing off a boss. 
    She excels at everything, but hope she gets a double hp and luck level
    up. You can also take advantage of a glitch to get her a stone with 
    unlimited uses, but she's still pathetic without her standard stone. 
    So I'll just rate her on her USEFULNESS.
    Rating 9/10 (usefulness)
    
    Stat Growth: HP 130% Power 90% Skill 85% Speed 65% Luck 150% 
    Defence 30% Magic Defence 50% 
    
    Looks: Purple hair and a little. . .Odd
    
    Thief
    
    Chad
    Chad is still crazy, as he has his beginning usefulness and his stat 
    growth is crazy. If FE6 had assassins, Chad would be the best character
    next to Fa, easily. Chad should excel at many stats, but not have as 
    much def or magic def. He would be useful fighting brigands and pirates, 
    but he should be used for his thief ability, which is what I rate him
    on.
    Rating 4/10, with a usefulness rating of 8/10
    
    Stat Growth: HP 85% Power 50% Skill 50% Speed 80% Luck 60% 
    Defence 25% Magic Def 15%
    
    Looks: Light, blonde hair, little with a cool expression.
    
    Asotre
    Astore is not as good as Chad, and should not be used instead of Chad. 
    He can help in stealing Cass's lockpick and getting treasure, but that's 
    it. Don't use him unless Chad died or something.
    Rating 2/10, with a usefulness of 7/10
    
    Stat Growth: HP 90% Power 35% Skill 40% Speed 50% Luck 15% 
    Defence 20% Magic Defence 20%
    
    Looks: Older with purple facial hair.
    
    Cass
    Cass is not as useful as Chad or Astore because she comes way later,
    and Chad/Asotre would be much more reliable. She's also a pest in 
    the levels she appears in and the only reason why I rush is because
    of her. Use her if both Chad and Astore died or something. She is 
    better than Astore though, but Astore is more useful for the chapters 
    behind 12.
    Rating 3/10, with a usefulness rating of 6/10
    
    Stat Growth: HP 80% Power 40% Skill 45% Speed 85% Luck 50% 
    Defence 15% Magic Defence 20%
    
    Looks: Light, brown hair.
    
    Best Thief: Chad. You get him earlier and the treasure he can get in 
    chapter 6 will help greatly for chapter 7. His stat growth is crazy,
     and he would be a madman if he could become an assassin. You can use 
    him for brigand/pirate fighting, but don't use him for any other 
    fighting purpose.
    
    Worst Thief: For usefulness Cass, for a fighter, Astore. 
    Cass's stat growth is far better than Astore's, and she 
    can catch up. Astore comes earlier, and can help out more
    with the treasure chests. Like you'd ever have thieves as 
    fighters anyway.
    
    Dancer/Bard
    
    Lalam
    Hmm, I don't know what to say. She dances to give people who have 
    already spent their turn a second one. She can also hire Echnida, who
    may be very useful for chapter 13. However, I'd much rather take 
    another character I need who can be more beneficial. Use her if you 
    want, but another character might be a better replacement. Sadly 
    though, she can't fight.
    Rating 5/10
    
    Stat Growth: HP 70% Power 10% Skill 5% Speed 70% Luck 80% 
    Defence 20% Magic Defence 30%
    
    Looks: Female with hair buns.
    
    Elfin
    Elfin plays music, which gives people a second turn. Basically, 
    he's the music-playing male version of Lalam. He's just a bit slower 
    in speed but has strong magical resistance. If you want to use him, go
    ahead, as he may be able to last longer than Lalam. 
    Rating 5/10
    
    Stat Growth: HP 80% Power 5% Skill 5% Speed 65% Luck 65% 
    Defence 25% Magic Defence 55%
    
    Looks: Long, blond hair, eyes closed.
    
    Best Dancer/Bard: Lalam for her route, but Elfin if you actually plan
    on using him. 
    
    Worst Dance/Bard: Err, they're pretty much equal. Lalam is much faster
    as Elfin lasts longer. 
    
    Transporter
    
    Merlinus
    Merlinus is useful outside of battle for his ability to carry items. 
    If it wasn't for him, holding lots of weapons and key items would be 
    a major pain, and everybody uses Merlinus outside of battle. You don't 
    need him on the field if you need items transferred to him. He must 
    survive 100 battles in order for him to level up and nobody has the 
    time and effort. And why does he have skill?
    Rating 0/10, with a 10/10 in usefulness
    
    Stat Growth: HP 100% Power 0% Skill 50% Speed 50% Luck 100% 
    Defence 20% Magic Defence 5%
    
    Looks: Old, bald man with blue hair.
    ===================
    
    IV: Conclusions 
    
    	I have rated characters specifically in hard mode, and the 
    ratings have NO relationships with normal. There are many new 
    characters worth trying, and characters that sucked in normal can be
    extremely useful now, like Barth, and vice-versa. Now, I am going to 
    suggest out of each class which character you should use.
    
    A * means that I suggest you don't use them, but it wouldn't hurt too 
    much to, a ** means that I suggest you use them, and a *** means I
    STRONGLY suggest you use them. People without a * should not be touched 
    unless it is for Jeigan purposes.
    Lord/Master Lord
    Roy* (**Roy when he promotes)
    
    Paladin
    Lance***
    Allan***
    Percival***
    Treck*
    Noah*
    Zealot
    Marcus
    
    Armored Knight/General
    Bors***
    Barth**
    Wendy**
    Douglas
    
    Archer/Sniper
    Wolt**
    Dorothy**
    Klein**
    Igrene*
    
    Nomad/Nomad Trooper
    Sue***
    Shin***
    Dayan
    
    Mercenary/Hero
    Dieck**
    Ogie**
    Echnida*
    
    Myrimidon/Swordmaster
    Rutger***
    Fir***
    Karel**
    
    Fighter/Warrior
    Lot* 
    Wade
    Bartre
    
    Pirate, Brigand/Berserker
    Gonzales***
    Geese** 
    Garret
    
    Pegasus Knight/Falcon Knight
    Thany**
    Tate**
    Yuuno
    
    Dragon Rider/Dragon Master
    Miredy***
    Zeiss***
    
    Cleric, Priest/Bishop
    Saul**
    Ellen**
    Yodel
    
    Trabouador/Valkyrie
    Clarine***
    Cecilla
    
    Mage/Sage
    Lugh***
    Hugh**
    Lilina**
    
    Shaman/Druid
    Rei***
    Sophia*
    Niime
    
    Mamkute
    Fa**
    
    Thief
    Chad*** (for stealing and treasure purposes)
    Astore*** (for stealing and treasure purposes)
    Cass*** (for stealing and treasure purposes)
    
    Dancer/Bard
    Lalam*
    Elfin*
    
    Transporter
    Merlinus
    ===============
    
    V: Credits
    
    CJayC: Making the site
    Intellegent Systems: Making the game
    Nintendo: Publishing the game
    People of GameFAQs: Giving me a reason to make the guide
    DGaban: For having the stat growth list
    Juigi Kario: Support options
    
    Legal Stuff:
    
    This FAQ is only been posted here in www.gamefaqs.com. If you see this 
    FAQ anywhere else, it is plagiarism. Feel free to distribute this FAQ 
    as long as:
     I: You do not change my name
     II: Ask for permission 
     III: You do not change the contents to make it look like your own 
     IV: You do not make any money in any way off this FAQ 
     V: If you got any info from this FAQ, to give me credit. 
     VI: Tell me if I made something wrong in this FAQ. I will gladly 
    change it. This document is Copyright 2004 Fabian Ahmed. All trademarks 
    and copyrights contained in this document are owned by their 
    respective, trademarks and
    copyright holders. 
    

    FAQ Display Options: Printable Version