Yu-Gi-Oh! The Eternal Duelist Soul
Game Boy Advance
Fusions/Summons FAQ

This document Copywrite 2002 by Jay Gibbs (tahugalikopaka of GFAQS Boards)


Table of Contents
-----------------

1) Introduction

2) Version History

3) Rules of the Game

4) Fusions

5) Summons

6) Rituals

7) Specialty Cards

8) Cards that Cannot be Used

9) Card of the Week

10) Frequently Asked Questions

11) Submissions

12) Credits


1. Introduction
---------------

Hey. Before I go on,I would like to take the time to mention that this was 
originally designed for DM6E2. But I changed it to Eternal Duelist Soul because 
it's easier to fill in.

Like so many, I can't figure out any of the Polymerizations. This should help
for anyone who has problems.


2. Version History
------------------

Version 1.0 (10/26/2002)

After much thinking, this version becomes version 1.

Version 2.0 (10/28/2002)

Thanks to Robert Spurling, I was able to add Wall Shadow to the FAQ. 
Added the Empress Judge and Skull Knight to the list of Fusions.

Version 3.0 (10/30/2002)

Figured I should add some contribution address. Send your questions or
submissions to jaygibbs3@cogeco.ca

Version 4.0 (11/09/2002)

Added some more Fusions. I would like to make a few points. 1: This
FAQ will be updated on Saturdays, so I can collect your emails during
the week and update all of them. 2: Please don't send fusions that you
got from Forbidden Memories and Dark Duel Stories. They have completely
different fusion combos. And in DDS, some of the Yellow and Orange cards
are fusions. Please check the combos. And 3: Please don't email me for
codes. Some of the cards have no codes. So again, please no code questions.
That's it.

Version 4.1 (11/11/2002)

What! An update on a monday! You must think I'm insane. Actually, this is
a special release for my birthday. I added the Attack and Defense power of
the Fusion Monsters. That's about it. See'ya on Saturday.

Version 5.0 (11/16/2002)

Added 7 more fusion combos. Started to add attack/defense power of Ritual
monsters. Also, the Marik saga started today on KidsWB. Hope you saw it,
I did.

Version 6.0 (11/23/2002)

Just a few more Fusions. And I changed the Summons. First, I changed the 
Summon requirements for the Toon Monsters. And second, I entered Metalzoa
into the database. And finally, I have some announcements. First, I would
like to recognize the following people for their contribution: Robert
Spurling, Dixhuit83, Gemini troi, and mrmonkeyman640. All people who submit
to me will get there name mentioned. Second, I have gotten into the Deck
rating business. If you have a deck, submit it to me. I'll give you a good
idea of what I think of it. Third, please specify what you're sending me.
If it is a rating, title your email "Rate my Deck", if a question, title it
"Question", and if it is a submission, title it "Submission". I will usually
respond by the next update. Oh, and we finally got to see the God cards on 
Yu-Gi-Oh! today on KidsWB. Go Obelisk. See ya next Saturday.

Version 6.1 (11/29/2002)

Yeah, I know I would only update on Saturday, but I can't wait that long 
between weekends. So I will now update on Wendesday as well as Saturday.
Today, being Friday, was just an announcement update. So I only added stuff
about the 3 God Cards. The real update will be tomorrow. So, have a happy
Hurraiday (Friday).

Version 7.0 (12/04/2002)

Midweek Wendsday! (boy, that's catchy) Sorry about the non-update on the
weekend, but I was too busy to update. BlueEyesWhiteDragon5 submitted some
info. See ya on Saturday.

Version 8.0 (12/07/2002)

Big bad news. This is the last update of the Fusion section. There will be 
no more additions to the list. However, it isn't the last version, heck no.
The Summon section needs to be improved, since I refuse to think that's all
the summons in the entire game. There will be some more specialty cards, and
a new "Card of the Week" section. I still accept questions, and will still
update the FAQ section with your questions. And the attack and defense power
of the Ritual monsters and Summon monsters still need to be added.

Version 8.1 (12/29/2002)

Man, I'm bad at this. 22 days and no update. Well, I've added more stuff to 
the Ritual section. I was hoping to give you a nice Christmas Present, but
it's kinda a little late. I might have it for New Years though.


3. Rules of the Game
--------------------

1. You can only use one monster card per turn. Use of "Change of Heart" or 
"Monster Reborn" or "Call of the Haunted" doesn't count for this one 
monster placement per turn.

2. Purple cards are the Fusion monsters, which need 2 cards or more to create. 
Light Blue cards are the Rituals, which need a certain magic (green card) to use.

3. The God cards CANNOT be used.


4. Fusions
----------

Now it is time for what we have been waiting for, the Fusions

1. Alligator's Sword Dragon (1700/1500): Alligator's Sword and Baby Dragon
2. Amphibious Bugroth (1850/3000): Ground Attacker Bugroth and Guardian of the Sea
3. Aqua Dragon (2250/1900): Fairy Dragon, Amazon of the Seas and Zone Eater
4. B. Skull Dragon (3200/2500): Red-Eyes B. Dragon and Summoned Skull
5. Barox (1380/1540): Frenzied Panda and Ryu-Kishin
6. Bikuribox (2300/2000): Crass Clown and Dream Clown
7. Blue-Eyes Ultimate Dragon (4500/3800): Blue-Eyes White Dragon x3
8. Bracchio-Radius (2200/2000): Two-Headed King Rex and Crawling Dragon #2
9. Charubin the Fire Knight (1100/800): Monster Egg and Hinotama Soul
10. Crimson Sunbird (2300/1800): Faith Bird and Skull Red Bird
11. Cyber-Saurus (1800/1400): Blast Juggler and Two-Headed King Rex
12. Darkfire Dragon (1500/1250): Petit Dragon and Firegrass
13. Deepsea Shark (1900/1600): Bottom Dweller and Tongyo
14. Dragoness the Wicked Knight (1200/900): Armaill and One-Eyed Shield Dragon 
15. Empress Judge (2100/1700): Hibikime and Queen's Double
16. Flame Ghost (1000/800): Skull Servent and Dissolverock
17. Flame Swordsman (1) (1800/1600): Masaki the Legenadry Swordsman and Flame 
Manipulator
18. Flame Swordsman (2) (1800/1600): Masaki the Legendary Swordsman and Flame 
Manipulator
19. Flower Wolf (1800/1400): Silver Fang and Darkworld Thorns
20. Fusionist (900/700): Petit Angel and Mystical Sheep #2
21. Gaia the Dragon Champion (2600/2100): Gaia the Fierce Knight and Curse of Dragon
22. Giltia the D. Knight (1850/1500): Guardian of the Labyrinth and Protector of the 
Throne
23. Great Mammoth of Goldfine (2200/1800): The Snake Hair and Dragon Zombie
24. Kaiser Dragon (2300/2000): Winged Dragon, Guardian of the Fortress #1 and Fairy
Dragon
25. Kaminari Attack (1900/1400): Ocubeam and Mega Thunderball
26. Kamionwizard (1300/1100): Mystical Elf and Curtain of the Dark Ones
27. Karbonala Warrior (1500/1200): M-Warrior #1 and M-Warrior #2
28. Kwager Hercules (1900/1700): Kuwagata a and Hercules Beetle
29. Labyrinth Tank (2400/2400): Giga-Tech Wolf and Cannon Soldier
30. Man-eating Black Shark (2100/1300): Sea Kamen, Gruesome Goo and Amazon of the 
Seas
31. Marine Beast (1700/1600): Water Magician and Behegon
32. Mavelus (1300/900): Tyhone and Wings of Wicked Flame
33. Metal Dragon (1850/1700): Steel Ogre Grotto #1 and Lesser Dragon
34. Meteor B. Dragon (3500/2000): Red-Eyes B. Dragon and Meteor Dragon
35. Musician King (1750/1500): Lady of Faith and Witch of the Black Forest
36. Mystical Sand (2100/1700): Giant Soldier of Stone and Ancient Elf
37. Pragtical (1900/1500): Trakadon and Flame Viper
38. Punished Eagle (2100/1800): Blue-Winged Crow and Niwatori
39. Rabid Horseman (2000/1700): Mystic Horseman and Battle Ox
40. Rare Fish (1500/1200): Fusionist and Enchanting Mermaid
41. Roaring Ocean Snake (2100/1800): Mystic Lamp and Hyosube
42. Rose Spectre of Dunn (2000/1800): Feral Imp and Snakeyahsi
43. Skelgon (1700/1900): The Snake Hair and Blackland Fire Dragon
44. Skull Knight (2650/2250): Tainted Wisdom and Ancient Brain
45. Skullbird (1900/1700): Takuhe and Temple of Skulls
46. Soul Hunter (2200/1800): Lord of the Lamp and Invader from Another Dimension
47. Thousand Dragon (1) (2400/2000): Baby Dragon and Time Wizard
48. Thousand Dragon (2) (2400/2000): Baby Dragon and Time Wizard
49. Twin-Headed Thunder Dragon (2800/2100): Two Thunder Dragons
50. Vermillion Sparrow (1900/1500): Rhaimundos of the Red Sword and Fireyarou
51. Warrior of Tradition (1900/1700): Sonic Maid and Beautiful Headhuntress
52. Zombie Warrior (1200/900): Skull Servent and Battle Warrior


5. Summons
----------

The next part of the list is the Summons, which need a special 2-3 card combo to use


1. Red-Eyes Black Metal Dragon: Use "Metalmorph" on Red-Eyes Black Dragon and then 
sacrifice it to bring out The REBMD.
2. Dark Sage: Use the effects of the Time Wizard on Dark Magician. Sacrifice the 
Dark Magician.
3. Blue-Eyes Toon Dragon: Use the "Toon World" card to summon it.
4. Toon Mermaid: Use "Toon World" card to summon it.
5. Toon Skull: Use "Toon World" card to summon it.
6. Manga Ryu-Ran: Use "Toon World" card to summon it.
7. Gate Guardian: Place Sanga of the Thunder, Suijin, and Kazejin on the field 
and sacrifice them to bring him out.
8. Exodia the Forbidden One: Have all five pieces of Exodia in your hand.
9. Valkyrion the Magna Warrior: Place Alpha, Beta and Gamma magnet warriors 
on the field. Sacrifice them to bring him out.
10. Harpie Lady Sisters: Use "Elegent Egotist" to pull it out of your deck. Must 
have Harpie Lady on the field already.
11. Wall Shadow: Use Magical labyrinth on Labyrinth Walls and special summon 
Wall Shadow to the field.
12. Cocoon of Evolution: If you have Petit Moth on the field, you can summon this
on the same turn. It will become an equipment card for the Petit Moth, changing
the Petit Moth's Defense power to 2000.
12. Larvae Moth: Sacrifice the Petit Moth equipped with the Cocoon of Evolution
after 2 turns
13. Great Moth: Sacrifice the Petit Moth equipped with the Cocoon of Evolution
after 4 Turns
14. Perfectly Ultimate Great Moth: Sacrifice Petit Moth with the Cocoon of
Evolution equipped to it after 6 turns.
15. Metalzoa: Sacrifice Zoa equipped with "Metalmorph" to summon this.

To Be Continued


6. Rituals
----------

Special monsters that need a ritual card

1. Black Luster Soldier (3000/2500): Need "Black Luster Ritual"
2. Chakra (2450/2000): Need "Resurrection of Chakra"
3. Crab Turtle: Need "Turtle Oath"
4. Dokurorider: Need "Revival of Dokurorider"
5. Fiend's Mirror: Need "Beastly Mirror Ritual"
6. Fortress Whale: Need "Fortress Whale Oath"
7. Garma Sword: Need "Garma Sword Oath"
8. Hungry Burger (2000/1850): Need "Hamburger Recipe"
9. Javelin Beetle: Need "Javelin Beetle Pact"
10. Magician of Black Chaos (2800/2600): Need "Dark Magic Ritual"
11. Performance of Sword: Need "Commencement Dance"
12. Relinquished (0/0): Need "Black Illusion Ritual"
13. Skull Guardian: Need "Novox's Prayer"
14. Super War Lion: Need "War Lion Ritual"
15. Zera the Mant: Need "Zera Ritual"
16. Obelisk the Tormenter (4000/4000): THIS CARD CANNOT BE USED 


7. Specialty Cards
------------------

These cards are extremely special cards with special powers

1. Cyber-Stein: This card can special summon on Fusion monster from the
Fusion deck at the cost of 5000 life points
2. Senju of the Thousand Hands: Take one Ritual Monster out of your deck.
3. Sonic Bird: Take one Ritual Magic Card out of your deck.
4. Time Wizard: Flip a coin. If you call it right, all opponents monsters
are destroyed. If wrong, your monsters are destroyed.
5. Jigen Bakudan: When it is flipped up, all of the monsters on your side
are destroyed and half of their combined attack points is deducted from
your opponent's life points.


8. Cards That Cannot Be Used
----------------------------

These cards are just space fillers, they cannot be used

1. The Monarchy: Boat invitation to the Duelist Kingdom
2. Set Sail for the Kingdom: Invitation to the tournament at Duelist Kingdom
3. Glory of the King's Hand: Qualification for the $3,000,000 prize
4. Obelisk the Tormenter: The God of Destruction
5. Slifer the Sky Dragon: The God of Power
6. The Winged Dragon of Ra: The God of the Sun


9. Card of the Week
-------------------

Eternal Rest: Destroy ALL monsters with Equipment Magic Cards.


10. Frequently Asked Questions
------------------------------

1. Q. What is Polymerization?
A. Polymerization is the act of fusing two monster cards into a stronger one.

2. Q. Is there a card that fuses?
A. Yes. There are two cards call "Polymerization", but they both do the same thing.

3. Q. Can I use a Fusion Monster without using the Polymerizer?
A. Yes. The magical effect of card "Cyber-Stein" does that.

4. Q. I have the two cards for fusion, but it won't work. What is going on?
A. You have to have the monster that is the outcome of the fusion. EX. You need
not just the Curse of Dragon and Gaia to make the Dragon Champion, you also need the
Dragon Champion card to fuse.

5. Q. All the Toon monsters can directly attack opponents life points, but why not 
the Toon Alligator?
A. Toon Alligator is an exception. It can be summoned right away instaed of waiting 
for Toon World. So it doesn't have the same powers as the Toon monsters

6. Q. I still don't get the act of Fusion, Ritualing, and Summoning. Could you 
explain?
A. Okay. Fusion requires that both cards be in your hand and that Polymerization be 
face-up on the field. Ritualing requires that you must have the Ritual monster in
your hand and the Ritual card for it face-up on the field. Sacrifice monsters from 
the field or your hand to pay for the star cost. Summoning requires that all 
required monsters be on the field and the result in your hand. Sacrifice all the 
parts that are on the field to bring out the end result.

7. Q. I was watching the show and I saw the Paradox brothers use a fused monster 
called "Wall Shadow", but I thought it was a summon.
A. "Wall Shadow" is a summon, and it has a doozy of summon requirement.
Check the Summon section.

8. Q. I also saw the brothers use "Labyrinth Wall" and "Magical Labyrinth". 
Do they really do the same thing?
A. Nope. They are both needed to summon "Wall Shadow".

9. Q. If "Labyrinth Wall" doesn't create a maze, what about the "Call of 
the Haunted"?
A. Sorry. "Call Of the Haunted" is a trap that only brings back one monster 
the same way it was when it was destroyed, not a zombie.

10. Q. What's the code for Dark Magician Girl?
A. People get alot of this. There is NO code for DMG. You get it in the pack
with the Millenium Eye on it.

11. Q. Why arent the Dragon Master Knight, Thousand-Eyes Restrict and Five-God
Dragon in your list?
A. That's because they aren't in the game. If you want to use them, play
Duel Monsters 7 in Japan.

12. Q. What info do you have about the God Cards?
A. Well, the God Cards were the strongest cards in the game. That's why they can't
be played. Each God Card has a special power. Obelisk the Tormenter can destroy your
opponents monsters with a proper tribute. Slifer the Sky Dragon's A/D Power depends
on how many cards are in your hand. And The Winged Dragon of Ra uses a tribute of
your life points to give it attack/defense power. Oh, and these cards are not 
affected by stuff like Dark Hole, Raigeki, or Trap Hole. I would love to see these 
cards playable in the US, but until someone at Konami decides to bring DM7 to the 
US, we won't see them. :(

13. Q. Why can't I use the Cyber-Stein effect?
A. When you click on the card, it will show something like the button used to activate
a Magic Card. Press that button and you can use the effect.


11. Submissions
---------------

Send your submissions to jaygibbs3@cogeco.ca


12. Credits
----------

Me, CJayC of the GameFAQS website, Konami for creating the game, and anyone who sent
in fusions and summons. Escpecially Robert Spurling for the Wall Shadow summon.


So Long and Good Dueling.