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    Scenario 1-6(A) Guide by Daba Mylord

    Version: 0.20 | Updated: 09/08/02 | Printable Version | Search This Guide

    SUPER ROBOT WARS REVERSAL (SRWR)
    for Game Boy Advance
    Walkthru & Strategy Guide: SCENARIO 01-06 (A)
    by Daba Mylord (daba_mylord@srwgenesis.every1.net)
    Version 0.20
    
    ========================================
    
    IMPORTANT GUIDE NOTES (DON'T IGNORE THIS)
    
    1) This guide assumes that you have at least a little knowledge in the Japanese Katakana and
       Hiragana alphabet.
    2) The author will not reply to e-mails asking for translations and "point-me-outs".
    3) This guide may appear only in GameFAQs.com, and nowhere else.
    4) You are not free to distribute this guide to anyone for any reason.
    5) Plagiarism is a crime, not just a minor offense. Don't copy and steal this guide, dammit.
    6) If there are corrections and contributions, e-mail the author and you will  be credited.
    7) The main character chosen for this game is Fiona, not Raul.
    8) Names are translated roughly. If you know the official/real names of stuff, contact the
       author ASAP.
    
    ========================================
    
    GUIDE INTRO AND STUFF
    
    This guide is intended for SRWR for Game Boy Advance, whether you are playing the original
    game or with an emulator. The walkthru will be seperated and segregated into different parts
    and FAQs, to make sure that the download or loading time will be faster and it will be
    easier to read. Scrolling down and up will be a lot more minimized. This walkthru will not
    be as ultra-detailed, but it will contain some vital info which I think is relevant to your
    gameplay. If you think it's irrelevant, then it's none of my business. I made this walkthru
    at the expense of my free time, so please don't waste it and appreciate it for what it is.
    
    ========================================
    
    MAIN WALKTHRU AND STRATEGY GUIDE ENTRIES
    
    SCENARIO 1
    - Winning Condition: Defeat all enemies.
    - Losing Condition: Excellance C is destroyed.
    - Strategies: 1) Nothing special in this scenario, except that you have to practice by
                     killing all enemies in sight.
                  2) As you progress, Ruri appears in Nadesico B, accompanied by Saburouta
                     and Bright appears in the Ra-Kailum, with Kayra and Amuro in the Jegan
                     and Re-GZ respectively. Simply destroy all enemies.
    
    
    *** CROSSROAD ROUTE NOTICE!! ***
    
    After this scenario, you will be given 2 options to choose from. Pick the FIRST OPTION
    to follow the Nadesico: Prince of Darkness storyline. This guide will formally cover these
    scenarios promptly.
    
    
    SCENARIO 2 (Nadesico B Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed.
    - Strategies: 1) Before starting the scenario, change Excellance S into Excellance C.
                     Ryoko joins you in her Aesty C. It's Excellance C, Nadesico B, and
                     Saburouta's S-Aesty against sets of Prince of Darkness enemy mechs.
                     Simply destroy them all as usual, and make sure that Saburouta kills
                     the most, and Fiona the 2nd most abundant kills. Since Nadesico B can
                     regenerate EN, don't be too sparing on the Gravity Blast. Fire as
                     needed, but don't counterattack only when enemy HP is too little.
                     Leave them for your other characters to kill.
                  2) As you defeat all opponents, Akito arrives in the Hi-Mobility Blak Serena
                     and Hanzaki and his annoying team appears as new enemies. Akito gains 30
                     morale, activating his Boson Jump ability. Then you begin your new battle.
                  3) Hanzaki's soldiers are big pains in the ass. Not only are they good
                     in dodging, but they are a bit powerful. In order to beat the crap out
                     of these geeks, always make sure that your characters are beside Nadesico B
                     so that they can benefit from Ruri's Leadership ability. Usually, the
                     enemies would target Ruri, so take care to conserve your EN as her attacks
                     will probably miss (as 40% or so is Ruri's hit rate). Use Akito to your
                     benefit, and cast "Concentrate" once in a while. Don't let Saburouta cast
                     too much of his spells... conserve them for Hanzaki. Ryoko too, must keep
                     at least 15 SP left. Fiona, however can cast "Concentrate" as often as you
                     want, since she learns "Flash" only now, and her spells are cheap.
                  4) Hanzaki escapes if his HP goes below 3200. Therefore, you must deplete his
                     HP to something higher than 3200, but lower than 3300. You can do this by
                     attacking him while beside Ruri (beacuse her Leadership ability adds some
                     attack rating bonus). You can use Ryoko or Fiona. When his HP reaches the
                     amount as instruceted, wait for your next turn. On the beginning of that
                     turn, save your game. Have both Ryoko and Saburouta cast "Concentrate",
                     and Saburouta should cast "Luck" too. Make sure both characters are beside
                     Ruri. Then, attack Hanzaki using Saburouta, supported by Ryoko, and both
                     pilots should execute their world-famous Distortion Attacks. If luck
                     permits, your attacks will connect, and kill him.
                  5) Extra note: make sure you kill all soldiers before Hanzaki. If he dies,
                     all soldiers that remained alive will retreat.
    
    SCENARIO 3 (Nadesico B Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed.
    - Strategies: 1) Your party will be joined by Hikaru, Izumi, Akito and surprisingly,
                     Genichirou (that long, blue-haired member of the Jovian Lizards). Although
                     Genichirou's Arstromeria has onle claw attack, it is strong and can do
                     Boson Jump. Akito comes in still in his Hi-Mobility Black Serena. With
                     Hikaru and Izumi present, joining Ryoko with them will enable your 1st
                     Synchro-attack: the Buttercup Formation Attack. Also, make sure that Ruri
                     reaches LV8 and make sure she has at least 90 SP left... because at LV8
                     she learns "Move Again", which is very useful.
                  2) Hanzaki will sortie now with his soldiers... accompanied by some AIs. Use
                     Excellance C and Saburouta's S-Aesty to kill most of the enemies. The
                     Buttercup Trio can gain morale later (but make sure you earn enough to
                     execute the Formation Attack... ir requires only 110 morale.
                  3) Like the usual, Hanzaki's soldiers are good in dodging, so use Excellance C
                     to attack them with the Fairy attack (the most powerful one that looks like
                     a Funnel attack). With their HP low, you can kill them using the Buttercup
                     Trio. Conserve Hikaru and Izumi's SP... don't cast anything.
                  4) Hanzaki is a lot tougher now, so first off, use Akito and Genichirou to eat
                     up some of his HP, since both pilots can do Boson Jump and have the "Lock
                     On" spell. Remember that Hanzaki will retreat once his HP goes lower than
                     2500 like last time... so take care not to bring it too low. Repeat the
                     same process to kill him now like you did the previous scenario. Only this
                     time you can choose who you use to kill... either Hikaru or Saburouta. It's
                     best to use Saburouta though. His stats are higher.
                  5) Trigger note: You must kill Kanzaki REALLY QUICK (at least you should
                     defeat him by turn 6 or so). If he's still alive for a really long time,
                     an event will trigger and you won't be able to beat him up personally,
                     and Nadesico B will be paralyzed in only one location.
                  6) Butcher of Zanbot-3 appears in the Bandock, with some sets of Mega Boosts.
                     Just beat them up plainly as you would, because the Aesties are agile and
                     the Mega Boosts are dumb targeters. Butcher, however poses a bigger threat.
                     Since Nadesico B is paralyzed, you can't move your Aesties farther than
                     the range beam (if you do they won't recover EN per turn). Although you
                     can't move much, Akito, Genichirou and Fiona could. But still it's best
                     that you keep them together near Nadesico B, for obvious reasons.
                  7) Surprisingly Butcher is still very easy. Just make sure your Aesties don't
                     get caught up in range of the Bandock's MAP weapon. Take advantage of the
                     Excellance C and fire Faeries at Butcher. Most likely he would attack Ruri
                     so do counterattack if you have a lot of HP, and use a Repair Kit when
                     damage is very deadly. Butcher won't escape, so just snipe him often and
                     then use either Hikaru or Saburouta to cast "Luck", then kill him with
                     either the Buttercup Formation Attack as Hikaru, or use a Distortion Attack
                     as Saburouta, with a little Support from Ryoko or Fiona.
    
    SCENARIO 4 (Nadesico B Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed OR Excellance is destroyed.
    - Strategies: 1) You will receive Nadesico C in replacement for Nadesico B, and Excellance S
                     will be used as your default frame for Fiona. The whole party will deploy
                     and you will be attacked, surrounded, by Hanzaki's forces. Just wait for
                     the enemies to come near you, then kill them. The reason is Nadesico C is
                     paralyzed in this scenario and you can't move Ruri anywhere else. She could
                     attack, however. So please do attack if you may if you could snipe, but
                     take care to conserve EN and attack only when needed.
                  2) The enemies will attack Ruri once the Nadesico C is in their attack range
                     so kill them quick before the destroy the Nadesico C. Like before, only
                     Hanzaki's soldiers are the pain in the ass and the other Aesties are a lot
                     easy to beat.
                  3) Hanzaki won't escape this time, so you can just kill him using anyone and
                     have both Akito and Genichirou cast "Lock On" before attacking him. He is
                     not too much of a challenge and you can take him down easily without any
                     fear of him retreating.
    
    SCENARIO 5 (Nadesico B Route)
    - Winning Condition: Defeat all enemies OR move Nadesico to the Tulip (pointed out by the
                         game to you later)
    - Losing Condition: All allies are killed.
    - Strategies: 1) The old Nadesico crew, together with Fiona and Banjou of Daitarn-3 shall
                     deploy automatically. Yurika is gonna be paralyzed in the base terrain so
                     make sure she doesn't get too bothered. The Jovian Lizards commence their
                     attack and it's up to you on how to defend yourselves from them. FYI, any
                     upgrades done to Nadesico B/C earlier will carry on to this Nadesico, and
                     the same goes to the Buttercup Trio's Aesties. Any upgrades to Saburouta's
                     S-Aesty carry on to Gai's, and of course, Black Serena's upgrades go to
                     Akito's Aesty, obviously.
                  2) For maximum performance, have Akito go beside Yurika, and Ryoko beside
                     Akito. Both Ryoko and Yurika will gain that Love Bonus Effect and it will
                     improve their combat performance. Keep Hikaru and Izumi beside Ryoko as
                     well... you will need their bonuses. Gai should be beside Akito, again for
                     very obvious reasons. And land them on the base terrain, not airborne.
                  3) At the start of your 5th turn, Nadesico will finally be able to move. You
                     may finish off the Jovian Lizards evenly. Just remember to use Buttercup
                     Formation Attack often against the Katonbos... they will be a lot easier to
                     beat up. Also take note that Banjou should have 120 morale to execute Sun
                     Attack... the same goes for Akito and Gai for Double Gekigan Flare.
                  4) The Tetsujin is easy to beat as it won't escape... simply attack it using
                     Double Gekigan Flare from both Gai and Akito, then execute the Buttercup
                     Formation Attack multiple times, making sure HIKARU is the one that kills
                     it. If you think its HP is enough for Hikaru to kill, have her cast "Luck"
                     and let Yurika cast "Aid" on Hikaru, then you may dispose of it at will.
                  5) As the Jovian Lizards are defeated, Koros appears with some Meganoids. The
                     mission objective changes then as you need to move Nadeisco to the Tulip
                     while you defeat all of the Meganoids. Not to worry as the game will point
                     to you where you should move the Nadesico on. There is no time limit, so if
                     Daitarn-3 has lost EN, leave him on the base terrain to recover 20% HP/EN
                     per turn. The Meganoids will come after you, and they are easy to beat so
                     do it and kick their Martian asses hard.
                  6) The Meganoids are easy, but you need to tighten up a bit against the bad
                     Nibelgens (the pair of 2-turreted tanks beside Koros). They snipe good with
                     powerful blows. Just defend if you can't counter-attack (because thet would
                     ALWAYS snipe) and simply attack them with Synchro-attacks from Aesties.
                     With a little HP left, you can use Hikaru to cast "Luck" again and kill one
                     of them. Koros in the other hand is too easy in the Ai-ai. She won't
                     escape so just kill her using any weapon, and don't forget to have Yurika
                     cast "Aid" on the character to kill her (preferably, Banjou).
    
    SCENARIO 6 (Nadesico B Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed, Dendoh OR Unicorn Drill is destroyed, AND Altea
                        reaches Unicorn Drill 1st instead of Dendoh.
    - Strategies: 1) The whole party sorties against Genichirou and his Jovian Lizard forces.
                     A scene takes place regarding Tsukumo and Genichirou, and Genichirou shall
                     retreat from the battle. From this point on, all you need to do is just
                     destroy all the Jovian Lizards. You don't need extra strategies, except
                     take good care against the Katonbos... remember that they have Distortion
                     Fields too, so expect your attacks to look "weak". Also, you may let Hikaru
                     cast "Luck" and kill one of the Tetsujins.
                  2) After defeating the Jovian Lizards, Altea and his forces appear to make
                     your life miserable. Fortunately, Hokuto and Ginga appear in Dendoh. One
                     turn later, Unicorn Drill appears as an NPC. Take care because Unicorn
                     Drill appears near them Dendoh enemies, so you need to destroy anyone who
                     comes near it. Plus you need to make sure Dendoh reaches it AHEAD OF ALTEA
                     or the game is over. More help comes, as Fiona finally deploys in the
                     Excellance S. Kill the soldiers near Unicorn Drill first!!!
                  3) To accomplish this quick, as soon as Dendoh deploys, have Hokuto cast the
                     "Accelerate" spell all the time. That way you can get close to Unicorn
                     Drill quickly. Besides Altea is a bit far away so there's no need to worry
                     too much. Plus Unicorn Drill won't budge an inch, but some enemies are
                     close enough and will attack it if able. So make sure your allies are near
                     Unicorn Drill to finish them off before they even attack it.
                  4) Altea is easy to beat, and you simply have to use Daitarn-3 to execute a
                     Sun Attack on him and keep on attacking to drain his HP to 3100 or so.
                     Afterwards, all you have to do is put Excellance S beside Altea, then
                     put the Buttercup Trio close to Fiona. On your next turn, save your game.
                     Have Hikaru cast "Luck" and let Yurika cast "Aid" on Hikaru. Execute the
                     Buttercup Formation Attack on Altea supported by the Excellance S's Giant
                     Crusher Arm to finally destroy him. You may want to have Fiona cast
                     "Concentrate" and put Yurika beside Hikaru (because of Yurika's Leadership
                     ability) to make sure that their hit rates go up well enough to hit Altea.
                     If you don't have spells anymore, and his HP is 3100 or so, you can just
                     make Dendoh reach 110 morale, change to Dendoh Unicorn Drill, then have
                     Ginga cast "Hot Blood" and attack Altea with the Drill Horn (2600 power)
                     to blow him up in just one hit.
    
    ========================================
    
    MORE RESOURCES, INFORMATION & CONTACTING THE AUTHOR:
    
    1) Super Robot Wars Genesis (SRWG):
       - Surf the web and type this URL: http://srw.proboards.com.
       - Sign up in the MB and post there in the SRWR section.
    
    2) SRWG Chatroom:
       - Log on to the EnterTheGame server (irc.enterthegame.com).
       - Join in on the channel #srwg.
    
    3) E-mail The Author:
       - daba_mylord@srwgenesis.every1.net
       - daba_mylord@yahoo.com.hk
    
    *Side Note: Only contributions and guide questions will be entertained. Others are deleted.
    
    ========================================
    
    CREDITS/THANX:
    
    1) GameFAQs (http://www.gamefaqs.com)- for hosting this walkthru.
    2) SRWG Chatroom Eggheads (irc.enterthegame.com, #srwg)- you guys know why.
    3) SRWG MB Eggheads (http://srw.proboards.com)- again, you guys know why.
    4) Parents- you bought my P4 comp.
    5) You, the reader- this walkthru is for you to enjoy, so enjoy it.
    6) Special thanx to anyone who helped me, yet I have forgotten. My apologies.
    7) Banpresto- for making SRW, of course.
    
    ========================================
    
    This guide is best viewed in Courier New font, size 10, with word wrap activated.
    Guide Copyright: Daba Mylord, August 2002.
    All names and other copyrighted material are trademarks of their ownerSUPER ROBOT WARS REVERSAL (SRWR)
    for Game Boy Advance
    Walkthru & Strategy Guide: SCENARIO 01-06 (B)
    by Daba Mylord (daba_mylord@srwgenesis.every1.net)
    Version 0.20
    
    ========================================
    
    IMPORTANT GUIDE NOTES (DON'T IGNORE THIS)!
    
    1) This guide assumes that you have at least a little knowledge in the Japanese Katakana and
       Hiragana alphabet.
    2) The author will not reply to e-mails asking for translations and "point-me-outs".
    3) This guide may appear only in GameFAQs.com, and nowhere else.
    4) You are not free to distribute this guide to anyone for any reason.
    5) Plagiarism is a crime, not just a minor offense. Don't copy and steal this guide, dammit.
    6) If there are corrections and contributions, e-mail the author and you will  be credited.
    7) The main character chosen for this game is Fiona, not Raul.
    8) Names are translated roughly. If you know the official/real names of stuff, contact the
       author ASAP.
    
    ========================================
    
    GUIDE INTRO AND STUFF:
    
    This guide is intended for SRWR for Game Boy Advance, whether you are playing the original
    game or with an emulator. The walkthru will be seperated and segregated into different parts
    and FAQs, to make sure that the download or loading time will be faster and it will be
    easier to read. Scrolling down and up will be a lot more minimized. This walkthru will not
    be as ultra-detailed, but it will contain some vital info which I think is relevant to your
    gameplay. If you think it's irrelevant, then it's none of my business. I made this walkthru
    at the expense of my free time, so please don't waste it and appreciate it for what it is.
    
    ========================================
    
    MAIN WALKTHRU AND STRATEGY GUIDE ENTRIES
    
    SCENARIO 1
    - Winning Condition: Defeat all enemies.
    - Losing Condition: Excellance C is destroyed.
    - Strategies: 1) Nothing special in this scenario, except that you have to practice by
                     killing all enemies in sight.
                  2) As you progress, Ruri appears in Nadesico B, accompanied by Saburouta
                     and Bright appears in the Ra-Kailum, with Kayra and Amuro in the Jegan
                     and Re-GZ respectively. Simply destroy all enemies.
    
    
    *** CROSSROAD ROUTE NOTICE!! ***
    
    After this scenario, you will be given 2 options to choose from. Pick the SECOND OPTION
    to follow the Gundam: Char's Counterattack storyline. This guide will formally cover these
    scenarios promptly.
    
    
    SCENARIO 2 (Char's Counterattack Route)
    - Winning Condition: Defeat all enemies OR reach Axis let Ra-Kailum reach Axis within
                         7 turns.
    - Losing Condition: All allies are killed or Ra-Kailum is destroyed.
    - Strategies: 1) Before starting the scenario, change Excellance S into Excellance C. As
                     you start the scenario, get Bright Noah to reach LV6 to learn "Accelerate".
                     With this spell, you can move farther and reach Axis.
                  2) Equip a Propellant Tank and Repair Kit to Ra-Kailum. You'll need it to fend
                     off the Geara Dogas that will attack it. They will rarely target other
                     characters. Just Bright.
                  3) Conserve EN with Amruo's Re-GZ. Attack with missiles and beam cannons. Use
                     the Mega Beam Cannon only when the enemy's HP is too big or that's the only
                     choice of weapon. Don't waste it on the Geara Dogas. Use it on Gyunei,
                     Rezun and Char.
                  4) Keep Amuro always beside Bright. Rezun can be killed by decreasing her
                     life, then have Kayra cast "Great Effort" then deliver the killing blow.
                     Gyunei can be killed by attacking 3 times with the Excellance C's Fairy
                     weapon (assuming if current morale is 137 or so). Fiona must cast
                     "Concentrate" before attacking.
                  5) Char can be killed by Amuro only. Save game before attacking. Have Amuro
                     cast "Hot Blood" and make sure you have at least 40 SP left to cast another
                     one later. Attack with the Re-GZ's Mega Beam Cannon. If it misses, reset
                     and do it until Char gets hit. Save game. When Char attacks,  defend, don't
                     counter-attack. On your next turn, save game, cast "Hot Blood", attack
                     with Mega Beam Cannon. Boom.
    
    SCENARIO 3 (Char's Counterattack Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed.
    - Strategies: 1) Get Amuro and Kayla to kill most of the Geara Dogas. Leave 1 or 2 for Chien
                     to kill as she is in the Re-GZ. Hathaway should provide back-up, but not
                     necessarily kill.
                  2) If you kill Quess, Gyunei escapes. If you kill Rezun or leave 2 Geara Dogas
                     behind alive, then Quess AND Gyunei escape. Therefore, you must kill Quess
                     first, because she leaves behind a Hi-Performance Radar. To do this, have
                     Amuro attack her with the Fin Funnel without casting "Hot Blood". Then,
                     have Kayra cast "Hot Blood", "Lock On" and "Great Effort", then attack
                     Quess with the MP Nu-Gundam's Beam Rifle. Boom. Gyunei escapes, the rest
                     left behind.
                  3) With Rezun still alive, attack her with anyone, leaving 2200 HP behind.
                     Have Hathaway cast "Aid" on Chien, then have Chien cast "Luck", then attack
                     Rezun with the Mega Beam Cannon. Boom goes Rezun, and Chien gains 2 levels
                     from 7 to 9.
                  4) Butcher appears when all enemies are defeated. Don't fall on one line
                     because he'd attack with the Bandock Hou's MAP version. Decrease its HP
                     using Nu-Gundam and MP Nu-Gundam. Bring Excellance C beside the Re-GZ.
                     Have Chien cast "Luck" again, and Hathaway cast "Aid" on Chien. Attack
                     using Mega Beam Cannon to finish Butcher off. Butcher escapes if his total
                     HP drops to around an estimate of 2000-2200 HP left.
    
    SCENARIO 4 (Char's Counterattack Route)
    - Winning Condition: Defeat all enemies OR send Ra-Kailum to Axis' booster (pointed
                         to you by the game).
    - Losing Condition: All allies are killed OR Ra-Kailum is destroyed.
    - Strategies: 1) Nu-Gundam, MP Nu-Gundam and Excellance C must kill to gain their strong
                     attacks. Rezun is again another easy kill. Have Hathaway cast "Aid" on
                     Chien and use Chien to kill her. No need for additional strategies since
                     she's easy. Kill the rest of the Geara Dogas and Jagd Dogas as is.
                  2) If Quess is killed 1st, Gyunei gains 10 morale. If Char is killed 1st,
                     Quess gains 10 morale. Therefore, you must kill Gyunei 1st, then Quess,
                     and finally Char.
                  3) Gyunei is relatively easy... attack with Amuro using Fin Funnels. With a
                     few HP left, save your game then do to Gyunei what you did to Rezun. Chien
                     could kill him. Don't forget to have Chien ast "Luck" this time to double
                     your money gained.
                  4) To defeat Quess easily, simply attack her using the Excellance C's Fairy
                     weapon, and add a touch of Fin Funnels from Nu-Gundam. With a few HP left,
                     save your game. Have Kayra cast "Great Effort". Attack using the MP
                     Nu-Gundam's Incom, supported by Chein using the Mega Beam Rifle. Quess
                     won't escape, like Gyunei so there is no worry.
                  5) Char is also surprisingly easy. Save your game. Have Amuro cast "Hot
                     Blood", "Concentrate" and "Flash" if desired. It will eat up a lot of
                     Sazabi's HP. If Sazabi's HP drops to less than 2300 HP, save your game.
                     Bring Chien and Kayra together. Wait for your next turn. At the beginning
                     of that turn, save your game. Have Hathaway cast "Aid" on Chien, and have
                     Chien cast "Luck" and "Flash". Kayra should cast "Lock On".  Attack Char
                     using Chien with any weapon, support it with Kayra's MP Nu-Gundam, using
                     Incom as the weapon. Don't worry if Chien's attack misses. It's Kayra who's
                     gonna actually kill Char, not Chien. Since Chien is the initial attacker,
                     Chien will gain double experience and you get double money.
                  6) FYI: If you follow the anime, you could let Chien kill Quess and trigger
                     that famous and irritating event where Hathaway kills Chien. Although this
                     event will let you lose 1 ally, currently the significance of the event is
                     linked to getting Gundam mk III later (as specified in the SRWGenesis MB
                     by those SRWR nuts who played the game). If you do want this event to take
                     place then always remember that before killing Quess, Chien should cast
                     "Luck" so that you gain double money. Although you won't be able to do the
                     strategies mentioned earlier, you can always kill Char anyway because you
                     have Nu-Gundam, MP Nu-Gundam and Excellance C. Just keep on attacking and
                     when Amuro attacks, support it with Kayra in MP Nu-Gundam's Incom.
    
    SCENARIO 5 (Char's Counterattack Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: GX is destroyed.
    - Strategies: 1) To prevent GX from being destroyed, always put Excellance S beside it for
                     Support Defense. Do not attack head on to Rakan, especially the other
                     Mobile Suits in the Base terrain. Instead, focus on letting Garrod and
                     Fiona kill those units outside the base. The sooner Excellance S gains
                     morale, the better and faster to use its Giant Crusher attack. Amuro should
                     be the one to kill the Mobile Suits inside the base. Not to worry on using
                     Mega Beam Rifle all the time, since you replenish EN as long as your unit
                     is in the base terrain.
                  2) Transform Gundam Airmaster, White Taurus and Metas in their respective MA
                     modes and fly to where Garrod and Fiona is. You will need their support.
                     Jamil and Roybea will prolly be left behind since the Freeden and the
                     Gundam Leopard move slower.
                  3) The Grandines are easy as long as your units stay in the base terrain.
                     Conserve Roybea's SP and make sure he gains a level. Once he does he would
                     learn "Luck". Using Roybea, cast "Luck" and kill a Grandine. The other
                     Grandine must be killed using Fa in her Metas. Since Fa has "Luck" too,
                     have her cast it. Decrease the other Grandine's life to less than 1000 HP,
                     then kill it using Fa in her Metas. All together, the 2 Grandines will
                     yield 20K money as prizes.
                  4) Rakan is a lot easy if you use Excellance S. Have Fiona cast "Concentrate"
                     and attack Rakan with the Giant Crusher, making sure that she is also in
                     the base terrain. Do it repeatedly and you will beat Rakan up. Although
                     don't cast "Concentrate" all the time. You will need it to beat the Frost
                     Brothers later on. Just save your game and reload it if Fiona's attack
                     misses.
                  5) The Frost Brothers will arrive as reinforcements with Daughtresses. Kill
                     the Daughtresses at will, and wait until the Frost Brothers go to you,
                     making sure they are not beside each other so they won't perform their
                     Synchro-Attack, Frost Combination. By the time the Frost Brothers arrive
                     near you, all of your allies should be in the base terrain by now.
                  6) At the start of your turn, save your game. Have Roybea cast "Exchaust" on
                     SHAGIA. Then, use everyone to attack Shagia, making sure they cast
                     "Concentrate" before attacking and Support Attacking. The best 1st attack
                     on him is Amuro using Mega Beam Rifle, supported by Roybea using Inner Arm
                     Gattling Cannon. That will prolly eat up more than half of Gundam Virsago's
                     HP but make sure it doesn't drop to less than 2500 HP. If it doesn't reach
                     2500 HP, then attack it using Witz in his Gundam Airmaster until it does.
                     With 2500 or so HP left, attack Shagia using the Giant Crusher of
                     Excellance S. That would kill Shagia instantly, and Olba would retreat.
                  7) Do not kill Olba, nor damage him. Just ignore him. The reason why you
                     should kill Shagia is because Gundam Virsago is easier to beat (it has less
                     HP) and it yields a better item, the Dual Sensor, which increases all
                     weapons' hit rates of the equipped unit by 10%. Killing Gundam Ashtaron
                     will only give you a Magnetic Coating, which gives only +5 to mobility.
    
    SCENARIO 6 (Char's Counterattack Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed.
    - Strategies: 1) Neo-Getter appears to fight the Megasauruses. Do not use Plasma Thunder
                     often. Buildings in the area do not recover EN. Instead, keep on using
                     Chain Knuckle instead. Your allies will come in your next turn to help you
                     out anyway. Don't even let any of the Neo-Getter pilots cast any spells,
                     not even "Charge". Instead, let Neo-Getter, GX and Excellance S kill the
                     Megasauruses to gain morale. Don't cast any spells since they are easy to
                     beat anyway.
                  2) In case the Megasaurus Bulls get underwater, transform Neo-Getter 1 to
                     Neo-Getter 3 then attack them from underwater. Other effective attacks
                     against them would be GX's Beam Sword and any attack from Gundam Leopard.
                  3) Once the Neo Zeon forces appear, make sure that Gundam Leopard and
                     Excellance S get to kill most of the soldiers. As for the 2 Grandines, pull
                     their life down to lower than 1000 HP, then have Fa cast "Luck" and kill
                     them, even without support attack (and making sure that those 2 Grandines
                     are NOT in building terrain). For Rakan, you can easily beat him up using
                     GX and Re-GZ to lower the Driessen's HP down to 2000, then have Roybea cast
                     "Luck" and destroy it with the Gundam Leopard's Inner Arm Gattling Cannon.
                  4) Bat Shogun will be a little challenging to beat. You must bring down his HP
                     a lot by attacking him with ultra powerful weapons like the Satellite
                     Cannon supported by the Giant Crusher. He will escape if his HP reaches
                     below 6000. So, bring down his HP to 6000 or a little bit lower like 5900.
                     Then, make sure that Fiona learns "Hot Blood" by this time. Bring
                     Excellance S and put him beside Bat Shogun, then place Gundam Leopard
                     beside Excellance S. On your next turn save your game. Have Roybea cast
                     "Exchaust" on Bat Shogun ONCE. Then, have Fiona cast "Hot Blood" and
                     "Flash", then attack Bat Shogun supported by Inner Arm Gattling Cannon
                     of Gundam Leopard. You should be able to take him down in no time.
    
    ========================================
    
    MORE RESOURCES, INFORMATION & CONTACTING THE AUTHOR:
    
    1) Super Robot Wars Genesis (SRWG):
       - Open your web browser and visit this URL: http://srw.proboards.com.
       - Sign up in the Message Board and post there in the SRWR section.
    
    2) SRWG Chatroom:
       - Go to http://www.mirc.com and download the latest version of mIRC.
       - Install the program, and run it as directed.
       - Log on to the EnterTheGame server (irc.enterthegame.com).
       - Join in on the channel #srwg.
    
    3) E-mail The Author:
       - daba_mylord@srwgenesis.every1.net
       - daba_mylord@yahoo.com.hk
    
    *Side Note: Only contributions and guide questions will be entertained. Others are deleted.
    
    ========================================
    
    CREDITS AND ACKNOWLEDGEMENT:
    
    1) GameFAQs (http://www.gamefaqs.com)- for hosting this walkthru.
    2) SRWG Chatroom Eggheads (irc.enterthegame.com, #srwg)- you guys know why.
    3) SRWG MB Eggheads (http://srw.proboards.com)- again, you guys know why.
    4) Parents- for buying my Pentium 4 comp.
    5) You, the reader- this walkthru is for you to enjoy, so enjoy it.
    6) Special thanx and apologies to anyone who helped me and yet I have forgotten.
    7) Banpresto- for making SRW, of course.
    
    ========================================
    
    This guide is best viewed in Courier New font, size 10, with word wrap activated.
    Guide Copyright: Daba Mylord, August 2002.
    All names and other copyrighted material are trademarks of their owner