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    Scenario 13-17 (B) Guide by Daba Mylord

    Version: 0.20 | Updated: 09/08/02 | Search Guide | Bookmark Guide

    SUPER ROBOT WARS REVERSAL (SRWR)
    for Game Boy Advance
    Walkthru/Strategy Guide: SCENARIO 13-17 (B)
    by Daba Mylord (daba_mylord@srwgenesis.every1.net)
    Version 0.20
    
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    IMPORTANT GUIDE NOTES (DON'T IGNORE THIS)!
    
    1) This guide assumes that you have at least a little knowledge in the Japanese Katakana and
       Hiragana alphabet.
    2) The author will not reply to e-mails asking for translations and "point-me-outs".
    3) This guide may appear only in GameFAQs.com, and nowhere else.
    4) You are not free to distribute this guide to anyone for any reason.
    5) Plagiarism is a crime, not just a minor offense. Don't copy and steal this guide, dammit.
    6) If there are corrections and contributions, e-mail the author and you will  be credited.
    7) The main character chosen for this game is Fiona, not Raul.
    8) Names are translated roughly. If you know the official/real names of stuff, contact the
       author ASAP.
    
    ========================================
    
    GUIDE INTRO AND STUFF:
    
    This guide is intended for SRWR for Game Boy Advance, whether you are playing the original
    game or with an emulator. The walkthru will be seperated and segregated into different parts
    and FAQs, to make sure that the download or loading time will be faster and it will be
    easier to read. Scrolling down and up will be a lot more minimized. This walkthru will not
    be as ultra-detailed, but it will contain some vital info which I think is relevant to your
    gameplay. If you think it's irrelevant, then it's none of my business. I made this walkthru
    at the expense of my free time, so please don't waste it and appreciate it for what it is.
    
    ========================================
    
    MAIN WALKTHRU AND STRATEGY GUIDE ENTRIES:
    
    SCENARIO 13 (Freeden Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed.
    - Strategies: 1) Witz won't be able to sortie in the Gundam Airmaster, but Roybea would
                     receive an additional Marine Parts for Gundam Leopard. Fiona will receive
                     the Diver Frame for her Excellance. Your main enemy will be Butcher in
                     the Bandock, with more enemy Megaboosts.
                  2) Daitarn-3 and Zanbot-3 should be the ones to kill most of the Megaboosts
                     because they are the strongest characters you have so far. Have Banjou and
                     Kappei cast "Charge" once and proceed with the killing. The rest of the
                     Megaboosts, including Butcher are submerged underwater so you need to take
                     extra care of beating them up. Use Neo-Getter 3 to your advantage and
                     decrease their HP to an all-time low before destroying them using Daitarn-3
                     and Zanbot-3.
                  3) Butcher is still surprisingly easy, even if submerged underwater. To beat
                     him up just use the Daitarn-Zanbot duo and decrease his HP, and keep on
                     using Excellance D and Gundam Leopard S-1 to shower lotsa missiles on him
                     until his HP reaches 6500 or so. Then using either Banjou or Kappei, cast
                     "Hot Blood" then attack Butcher with the S-Combination Synchro Attack to
                     finish him off. Remember that you must cast "Aid" and "Bless" on them. On
                     another note, do not put your allies fall in range of Butcher's MAP attack
                     for he will use it as often as he wants.
                  4) After the Gaizoc enemies are defeated, Altea comes to make your life
                     miserable once more. They pose no hard threat... just use Dendoh to smite
                     them to pieces. Altea too is easy in this scenario. Just deplete his life
                     to 3000, then cast "Aid" and "Bless" on Dendoh. Have either Ginga or
                     Hokuto cast "Hot Blood" and "Lock On" then attack Altea with the Unicorn
                     Drill FA and boom he goes. The soldiers you can play along with GX and the
                     rest of your other party members... leveling up Vega would be advisable.
    
    SCENARIO 14 (Freeden Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies or Daitarn-3 alone is killed.
    - Strategies: 1) Before you start the scenario, you should install the 2 Dual Sensors on GX.
                     As you deploy your party, Daitarn-3 and Freeden will be damaged badly and
                     paralyzed. To make it worse, Daitarn-3 is stuck in Dai-Fighter mode. But
                     not to worry. Have Metas repair Daitarn-3. On your next turn Daitarn-3
                     should be able to move again, so destroy all the Meganoids that appear.
                  2) Although they are easy to beat using GX and Zanbot-3, they will deal a lot
                     of serious damage so expect Metas to repair all the time. Once you defeat
                     both Commander Beltry and Zenoia in their Ai-Ais, they will come out in
                     their respective Megaborg forms. They do mean business and they really
                     inflict a lot of bad damage. IF you want to survive, make sure you defend
                     when they attack you. When it's your turn to attack them, then make sure
                     you use the Support System often. The sooner you kill them, the sooner you
                     will have no problems. Use GX to your advantage and execute the Satellite
                     Cannon on them if you must. They won't escape so don't bother casting
                     spells like "Hot Blood". Just grind them slowly. Then cast "Aid" and
                     "Bless" or "Great Effort" and "Luck" to your chosen fighters to kill them.
                  3) With the Meganoids gone, GX enemies appear. Olba will immediately go close
                     to Shagia, and the whole batallion proclaims attack. Make sure Garrod has
                     reached maximum 150 morale, plus Banjou and Kappei should have a very
                     high morale as well. Tema, Dowet and Mirura are here again to fight so
                     to defeat them, refer to the strategies on how to defeat them in Scenario
                     11 in the Scenario 7-12 walkthru.
                  4) You must defeat the Frost Brothers together, because if you kill one, the
                     other sibling will retreat. The reason why you're instructed to install 2
                     Dual Sensors on GX is because it helps increase Garrod's Hit Rate, not to
                     mention that you can't rely on Freeden to be beside GX because Jamil is
                     paralyzed. All you have to do is to decrease the HP of the Frost Brothers
                     to 2800 or so, then position GX to do the Satellite Cannon MAP version,
                     then put Vega or Amuro beside Garrod (because they both have the big
                     Leadership ability). It also helps if you put Roybea or Witz beside him
                     as well to maximize Garrod's performance. On the beginning of your next
                     turn, save your game, then let Garrod cast "Luck" and "Concentrate". Have
                     someone cast "Aid" on him (Mary King in the Texas Mach has this spell).
                     Afterwards, execute the MAP version of the Satellite Cannon on the Frost
                     Brothers. If the attack misses, reset your game and try again and pray.
                  5) Side note: luckily, Olba won't be able to Support Defend Shagia because
                     Gundam Virsago is flying and Gundam Ashtaron isn't. So take advantage of
                     the situation in this scenario and attack in full force of necessary.
                  6) Rakan and Wufei also appear together with the Frost Brothers, but Wufei
                     would most likely be in the range of your Satellite Cannon when you fire it
                     at the Frost Brothers. If you want Wufei to stay put, then make sure you
                     put someone in his target range so that he won't move. If you kill him
                     together with the Frost Brothers, and the same with Rakan, you'd save a lot
                     of spells and the time and effort will be worth it. However, if you choose
                     to kill both of them seperately, you can always use Neo-Getter 1 to kill
                     them both easily.
    
    SCENARIO 15
    - Winning Condition: Defeat all enemies.
    - Losing Condition: Nadesico OR Freeden are destroyed.
    - Strategies: 1) You must deploy Neo-Getta 3 in this scenario. Excellance D, Dendoh and
                     Boss Borot will auto-deploy in this scenario, so take note of those.
                     You are now in to fight Ankoku Daishogun and the Dragonosaurus. Change
                     Neo-Getta 1 into Neo-Getta 3 and the rest you can kill using Dendoh. Or
                     the Voltes-Combattler Duo or the Daitarn-Zanbot Duo. Your choice. Both
                     Mazinger-Z and Great Mazinger will sortie later, and Great Mazinger will
                     finally gain its most powerful weapon, the Great Booster.
                  2) The Dragonosaurus will retreat if its HP goes lower than 6800, or if
                     Ankoku Daishogun is defeated first and Dragonosaurus is still alive. To
                     beat the crap out of Dragonosaurus, simply reduce its HP using your most
                     powerful Super Robots and Excellance D. Then, with its HP at 6800 or so,
                     let Gou cast "Hot Blood", Sho cast "Luck" and Gai cast "Great Effort".
                     Attack the Dragonosaurus with the Plasma Break, supported with the
                     Excellace D's Swirl Phantom. Of course, assuming that you upgraded the
                     weapons of both Neo-Getta and Excellance D. If not, then just simply kill
                     Dragonosaurus with a Synchro attack of either Voltes-Combatter or from
                     Daitarn and Zanbot (with its HP at 6800 or so of course). As for Ankoku
                     Daishogun, he won't escape, just kill him with anyone that you desire.
                  3) After all of them are defeated, Ragou appears with more Dendoh enemies.
                     Unicorn Drill and Leo Chackram will seperate from Dendoh and go bonkers.
                     Although they'll still be on your side, you can't control them, and they
                     would attack Ragou if possible. Just hope that they could snipe it with
                     their range-6 weapons... and KEEP THEM ALIVE. If Ragou's HP reaches 6000
                     or lower, an event will trigger and it will force Ragou out of the map.
                     Not to worry though. As long as you activated the Tenkuken V-No Jigiri
                     that has a power of 5500, just decrease Ragou's life to 10000 (half) and
                     have either Kenichi or Hyouma cast "Hot Blood", then let any member of
                     the executing robot cast "Great Effort", "Luck" and "Lock On". You'll
                     easily eat up 13000 damage to kill Ragou instantly.
                  4) Luckily, you could repair both Leo Chackram or Unicorn Drill if they are
                     damaged. But then again, that won't stop them from attacking any enemy in
                     sight. So make sure that you won't leave any enemy that has a fatal HP or
                     else you'll lose it to the 2 of them... the money and EXP will be wasted.
                     These Dendoh enemies are not too hard... you can easily destroy them with
                     your characters... it's up to you on how to defeat them. This is also a
                     perfect chance for you to level up both Jamil and Yurika... Jamil can
                     cast "Great Effort" while Yurika can cast "Aid" on herself.
                  5) Jam himself is easy to beat. With an HP of 8800, you can take him down
                     with any Super Robot, just make sure you cast "Aid" and "Bless" on the
                     person you wish to use to destroy him with. He won't escape. This is a good
                     opportunity for you to level up any character you want, like Vega. There
                     is an easier way, and that's to decrease Jam's HP to just 8500, then just
                     execute "Double Burning Fire" using Koji or Tetsuya, after having any of
                     them casting "Hot Blood" though. Good luck.
    
    
    *** CROSSROAD ROUTE NOTICE!! ***
    
    After this scenario, you will be given 2 options to choose from. Pick the FIRST OPTION
    to lead you to Fort Ceburn. This guide will formally cover these 2 scenarios promptly.
    
    
    SCENARIO 16 (Fort Ceburn Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: Freeden is destroyed.
    - Strategies: 1) GX will not be usable in this scenario, so equip the best items to your
                     Super Robots, and equip items on Gundam Airmaster and Gundam Leopard with
                     the Biosensors or Hybrid Armors. Defeat all enemies to win, especially
                     Enile El who will be a little more troublesome.
                  2) The Grandines are a pain in the ass. Beware of their MAP weapons as usual.
                     Change Neo-Getter into Neo-Getter 2 and continuously slice it with the
                     Plasma Sword. Take care if you wish to use Gundam Leopard and Gundam
                     Airmaster... they are best used as Support Units, not frontline ones. When
                     their HPs are low, you may use your Super Robots to kill them, casting
                     "Luck" before killing them. Don't cast "Bless"... you need to conserve the
                     SP... and only one Zanbot-3 pilot can cast it for the time being.
                  3) Enile is easy to beat... but she will escape if her HP drops to 1600 or
                     lower... although it isn't much of a problem since her total HP is 5700...
                     If you plan to level up someone, now is the chance. You may cast "Aid",
                     but don't waste the "Bless" spell... she is worth only 2000 gold. Some
                     characters that should gain some levels are your Super Robot pilots or
                     perhaps Noin in her White Taurus (if her level is 20 or lower). The point
                     is to get her to reach LV 25, because she learns "Move Again", and this
                     early too. So might as well let her kick some butt.
                  4) Butcher and his Megaboosts arrive at the scene after Enile and her forces
                     are depleted. The Megaboosts are tough in armor so you need to do constant
                     support attacks. Always use Texas Mach as a Support Attacker first before
                     you choose to use him as the main attacker. The 1st sets of Megaboosts are
                     snipers (the Megaboost Tracid, to be exact) so they will be hard to target
                     and the best tactic is to bait them until they come closer, then kick
                     their asses. You will need Metas and Kerot to heal a lot at this point.
                  5) The way to defeat Butcher is again, to bait him and to prevent him from
                     using the Bandock Hou's MAP version. He will escape if his HP drops to 6300
                     HP or lower, so you will need to approach with caution. But if you upgraded
                     Zanbot-3's weapons a bit, and when Kappei's morale is high like 140 or so,
                     you can leave 11000 HP or so for Butcher, bring Daitarn-3 beside Zanbot-3,
                     and have Kappei cast "Hot Blood". Cast "Aid" and "Bless" on him, then
                     execute the S-Combination Attack (Daitarn-3 and Zanbot-3 Synchro-attack
                     that shows both Sun and Moon Attacks combined). You can take out an easy
                     13000 HP if the S-Combination Attack's power is 4850 (tried and tested).
    
    SCENARIO 17 (Fort Ceburn Route)
    - Winning Condition: Defeat all enemies.
    - Losing Condition: All allies are killed or GX is destroyed.
    - Strategies: 1) As done earlier, make sure that the Multi-Sensor and the Biosensor is
                     installed in GX. You may replace the Biosensor and install a Solar Panel
                     if desired. Upgrade GX's EN, that's the important thing. Upgrade all the
                     necessary party members as needed. You are off to face Karis in the
                     Batouria together with the Frost Brothers and the rest of the other GX
                     enemies. Kamiyu joins you in the Super Gundam, as usual.
                  2) The enemies are terribly easy, and you need no strategies to destroy them.
                     Dowet will be doing his MAP attack as usual, but yet it's still weak. Just
                     finish him off with any character you seem fit, remembering to cast "Aid"
                     on that character before killing him. Luckily, the Frost Brothers won't be
                     so close today, and when you're in range, Olba will commence attack on you
                     alone. Just keep on defending during enemy turn and you'll most likely
                     survive. Mirura is still easy in his Gabul so keep on sniping him. Again,
                     beware of his I-Field protection... so don't get to use GX Divider all the
                     time because the Harmonica Hou will not be too effective on him. It's best
                     if you kill him using a character that has "Luck". Don't cast "Bless" since
                     only 1 character can cast it and you need to conserve that spell for later.
                  3) Enile is equipped with a Beam Coating so supporting with Gundam Airmaster
                     is out of the question. However, you can easily kill her using any of your
                     characters... heck she only has low HP, and even though if she escapes at
                     a low HP of 1700 or lower, you can still kill her in one shot using any of
                     your Super Robots. Cast "Great Effort" or "Aid" on the killing character
                     before blowing her up. The same goes to Gremi. He's really easy this time
                     and you can easily finish him off using Amuro if his level is high enough.
                     Again, "Great Effort" and "Aid" are necessary since he has a high level.
                  4) The Frost Brothers won't escape, thank God. Watch out for Gundam Ashtaron
                     more. Both Shagia and Olba can be killed in one shot... simply use the
                     S-Combination Attack on them using Daitarn-3 or Zanbot-3. Of course you
                     need to cast "Hot Blood", "Bless" and "Aid" on any of them. This is the
                     reason why it's best to conserve your SP for "Bless". Both Banjou and
                     Kappei don't have "Luck". Only the female pilot of Zanbot-3 has "Bless".
                     The spell can be cast twice only, and it's exactly the number of times
                     you need... the 2 Frost Brothers. Kill them without a sweat.
                  5) Karis himself isn't a problem. Attack him with a Chodenji Spin after Hyouma
                     casts "Hot Blood", then attack with Zanbot-3's Moon Attack, and with a few
                     HP left, add a dramatic effect. Have Garrod cast "Luck" on him and have
                     anyone cast "Aid" on him. Destroy Karis using the Harmonica Hou (Divider)
                     supported with any non-beam type weapon of you choice. Boom.
                  6) After the GX enemies are defeated, Ankoku Daishogun comes out with his
                     MP Great Mazingers. Destroy them all, and you win the scenario. The MP
                     Great Mazingers have 8000 HP but don't let it get to you... you can easily
                     snipe them. Even if you don't, they are still easy to crack using GX
                     Divider supported with Gundam Leopard or Gundam Airmaster. The rest of the
                     Metal Beasts you decide on how to destroy them, since they're too easy
                     and you can take them down fast anyway.
                  7) Ankoku Daishogun won't escape, so it's easy to beat him up. You can use any
                     character you want to destroy him, but make sure you cast "Luck" before you
                     do. This is the best time to level up Jack King or even Roybea to reach LV
                     30-31 or so.
    
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    MORE RESOURCES, INFORMATION & CONTACTING THE AUTHOR:
    
    1) Super Robot Wars Genesis (SRWG):
       - Open your web browser and visit this URL: http://srw.proboards.com.
       - Sign up in the Message Board and post there in the SRWR section.
    
    2) SRWG Chatroom:
       - Go to http://www.mirc.com and download the latest version of mIRC.
       - Install the program, and run it as directed.
       - Log on to the EnterTheGame server (irc.enterthegame.com).
       - Join in on the channel #srwg.
    
    3) E-mail The Author:
       - daba_mylord@srwgenesis.every1.net
       - daba_mylord@yahoo.com.hk
    
    *Side Note: Only contributions and guide questions will be entertained. Others are deleted.
    
    ========================================
    
    CREDITS AND ACKNOWLEDGEMENT:
    
    1) GameFAQs (http://www.gamefaqs.com)- for hosting this walkthru.
    2) SRWG Chatroom Eggheads (irc.enterthegame.com, #srwg)- you guys know why.
    3) SRWG MB Eggheads (http://srw.proboards.com)- again, you guys know why.
    4) Parents- for buying my Pentium 4 comp.
    5) You, the reader- this walkthru is for you to enjoy, so enjoy it.
    6) Special thanx and apologies to anyone who helped me and yet I have forgotten.
    7) Banpresto- for making SRW, of course.
    
    ========================================
    
    This guide is best viewed in Courier New font, size 10, with word wrap activated.
    Guide Copyright: Daba Mylord, August 2002.
    All names and other copyrighted material are trademarks of their owner
    

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