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    Regi Pokemon FAQ by iloveraigan

    Version: 1.01 | Updated: 08/19/03 | Printable Version | Search This Guide

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                        ======================================
                        Regi's Guide For Pokemon Ruby/Sapphire
                        ======================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | Game: Pokemon Ruby/Sapphire                                                |
    | Platform: Gameboy Advance                                                  |
    | Author: Luke Robinson (iloveraigan)                                        |
    | Contact: iloveraigan@hotmail.com                                           |
    | Version: 1.01                                                              |
    | File Size: 42.36kb                                                         |
    | File Created: 26th May 2003                                                |
    | Last Update: 19th August 2003                                              |
    | Made Using: FAQ Editor - http://www.freewebs.com/lojik/faq_ed/             |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ========
    Contents
    ========
    
    1. Version History
    2. Introduction
    3. Information On The Three Regi's
    4. Why Catch Any Of The Regi's?
    5. What You Will Need On Your Mini-Quest
    6. Braille Chart
    7. How To Open The Doors To The Three Regi Locations
    8. Where To Find The Three Regi's
    9. Basic Battle Strategy To Help You Catch The Three Regi's
    10. Game/Guide Credits
    11. Copyright Information
    
    ==================
    1. Version History
    ==================
    
    1.01 - Updated: The pictures. Even though they are fairly easy to understand,
           people are still having difficulty understanding them.
    
    1.0 - Updated: Information On The Three Regi's - Move List and TM/HM
          Compatabilities. All the Move and TM/HM descriptions are now finished.
          The whole guide is finally complete!
    
    0.8 - Updated: What You Will Need On Your Mini-Quest, Information On The Three
          Regi's - Move List and TM/HM Compatabilites are now shown in a table.
          This makes the guide easier to read. Added: Braille Chart.
    
    0.6 - Updated: Information On The Three Regi's, Guide Layout, Spelling and
          Grammatical errors. Added: TM & HM Compatibilities for each Regi.
    
    0.4 - Updated: What You Will Need On Your Mini-Quest, Guide Layout, Fixed an 
          issue with characters not displaying properly. Added: Basic Move List
          for each Regi.
    
    0.2 - First created this Walkthrough. Added: Brief Info On Regi's, Sections
          5-8 are pretty much finished.
    
    ===============
    2. Introduction
    ===============
    
    This FAQ was written to assist people in finding the three Regi Pokemon,
    which also involves opening the doors to where they are located, and also 
    included there is a basic guide on how to capture them.
    
    ==================================
    3. Information On The Three Regi's
    ==================================
    
    Information on Regirock, Regice and Registeel will be split into the following
    sections:
    
    * Information from the Pokedex
    * Pokemon summary:
       * Pokemon Info - basic information on the pokemon.
       * Pokemon Skills - info on stats and experience.
       * Battle Moves - moves the Pokemon knows, what type it is, the PP of the 
         move, what the move does and how powerful it is in a battle.
       * Contest Moves - moves the Pokemon knows, what type it is, the PP of the
         move,what type the move is and how effective it is in a contest.
    * Move List - moves each Regi can learn when going up levels.
    * TM & HM Compatibilities.
    
    Note: Next to some moves, a % will appear. This means that this is a Special
          Attack. When one of your Pokemon uses a Special Attack, the damage it
          deals is based upon your Sp. Atk and the opponent's Sp. Def.
    
    --------
    Regirock
    --------
    
    Basic Info
    ~~~~~~~~~~
    Number - 193
    Type - Rock Peak Pokemon
    Height - 5'07"
    Weight - 507.1 lbs
    
    Pokedex description from Pokemon Ruby:
    
    REGIROCK was sealed away by people long ago. If this Pokemon's body is
    damaged in battle, it is said to seek out suitable rocks on its own to repair
    itself.
    
    Pokedex description from Pokemon Sapphire:
    
    REGIROCK's body is composed entirely of rocks. Recently, a study made the 
    startling discovery that the rocks were all unearthed from different
    locations.
    
    Pokedex Info On Regirock
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    >>> Pokemon Info <<<
    --------------------
    
    Type - Rock
    Ability - Clear Body - Prevents ability reduction
    Trainer Memo - Lv.40, Desert Ruins (met) - Nature is different for each 
                   Pokemon.
    
    >>> Pokemon Skills <<<
    ----------------------
    
    Stats
    HP - 121             Sp. Atk - 56
    Attack - 91          Sp. Def - 97
    Defense - 166        Speed - 45
    Exp Points - 80000   Next Lv - 6151
    
    >>> Battle Moves <<<
    --------------------
    
    Move           Type     PP     Power     Acc.     Description
    ------------------------------------------------------------------------------
    Rock Throw     Rock     15     50        90       Throws small rocks to strike
                                                      the foe.
    Curse          ???      10     ---       ---      A move that functions 
                                                      differently for GHOSTS.
    Superpower     Fight    5      120       100      Boosts strength sharply, but
                                                      lowers abilities.
    Ancientpower   Rock     5      60        100      An attack that may raise all
                                                      stats.
    
    >>> Contest Moves <<<
    ---------------------
    
    Move           Type     PP     Appeal    Jam      Description
    ------------------------------------------------------------------------------
    Rock Throw     Tough    15     2         0        Works well if it's the same
                                                      type as the one before.
    Curse          Tough    10     3         0        The appeal can be made later
                                                      next turn.
    Superpower     Tough    5      6         0        After this move, the user is
                                                      more easily startled.
    Ancientpower   Tough    5      1         0        Ups the user's condition. 
                                                      Helps prevents nervousness.
    
    >>> Moves Regirock Learns <<<
    -----------------------------
    
    Lv.  Move          Type      PP    Power   Acc.   Description
    ------------------------------------------------------------------------------
    1    Explosion     Normal    5     250     100    Inflicts severe damage but 
                                                      makes the user faint.
    9    Rock Throw    Rock      15    50      90     Throws small rocks to strike
                                                      the foe.
    17   Curse         ???       10    ---     ---    A move that functions 
                                                      differently for GHOSTS.
    25   Superpower    Fight     5     120     100    Boosts strength sharply, but
                                                      lowers abilities.
    33   Ancientpower  Rock      5     60      100    An attack that may raise all
                                                      stats.
    41   Iron Defense  Steel     15    ---     ---    Hardens the body's surface
                                                      to sharply raise DEFENSE.
    49%  Zap Cannon    Electric  5     100     50     Powerful and sure to cause
                                                      paralysis, but inaccurate.
    57   Lock-On       Normal    5     ---     100    Locks onto the foe to ensure
                                                      to next move hits.
    65   Hyper Beam    Normal    5     150     90     Powerful, but leaves the
                                                      user immobile the next turn.
    
    
    >>> TM & HM Compatabilities <<<
    -------------------------------
    
    No.    Move          Type      PP   Power  Acc.   Description
    ------------------------------------------------------------------------------
    TM01   Focus Punch   Fight     20   150    100    Powerful, but makes the
                                                      user flinch if hit by the 
                                                      foe.
    TM06   Toxic         Posion    10   ---    85     Poisons the foe with a toxin
                                                      that gradually worsens.
    TM10   Hidden Power  Normal    15   ---    100    The attack power varies 
                                                      among different Pokemon.
    TM11%  Sunny Day     Fire      5    ---    ---    Raises the power of FIRE-
                                                      type moves for 5 turns.
    TM15   Hyper Beam    Normal    5    150    95     Powerful, but needs 
                                                      recharging the next turn.
    TM17   Protect       Normal    10   ---    ---    Negates all damage, but may 
                                                      fail if used in succession.
    TM20   Safeguard     Normal    25   ---    ---    Prevents status abnormality
                                                      with a mystical power.
    TM21   Frustration   Normal    20   ---    100    The less the user likes you,
                                                      the more powerful this move.
    TM24%  Thunderbolt   Electric  15   95     100    A powerful electric attack 
                                                      that may cuase paralysis.
    TM25%  Thunder       Electric  10   120    70     Strikes the foe with a 
                                                      thunderbolt. It may 
                                                      paralyze.
    TM26   Earthquake    Ground    10   100    100    Causes a quake that has no
                                                      effect on flying foes.
    TM27   Return        Normal    20   ---    100    The more the user likes you,
                                                      the more powerful this move.
    TM28   Dig           Ground    10   60     100    Digs underground the 1st
                                                      turn, then strikes next 
                                                      turn.
    TM31   Brick Break   Fight     15   75     100    Destroys barriers like LIGHT
                                                      SCREEN and causes damage.
    TM32   Double Team   Normal    15   ---    ---    Creates illusory copies to
                                                      enhance elusiveness.
    TM34%  Shock Wave    Electric  20   60     ---    Zaps the foe with a jolt of
                                                      electricity that never 
                                                      misses.
    TM37   Sandstorm     Rock      10   ---    ---    Causes a sandstorm that hits
                                                      the foe over several turns.
    TM42   Facade        Normal    20   70     100    Raises ATTACK when poisoned,
                                                      burned, or paralyzed.
    TM43   Secret Power  Rock      15   70     100    Adds an effect to attack 
                                                      depending on location.
    TM44%  Rest          Psychic   10   ---    ---    The user sleeps for 2 turns
                                                      to restore health and 
                                                      status.
    HM04   Strength      Normal    15   80     100    Builds enormous power, then
                                                      slams the foe.
    HM06   Rock Smash    Fight     15   20     100    A rock-crushingly tough
                                                      attack that may lower 
                                                      DEFENSE.
    
    ------
    Regice
    ------
    
    Basic Info
    ~~~~~~~~~~
    Number - 194
    Type - Iceberg Pokemon
    Height - 5'11"
    Weight - 385.8 lbs
    
    Pokedex description from Pokemon Ruby:
    
    REGICE's body was made during an ice age. The deep-frozen body can't be 
    melted, even by fire. This Pokémon controls frigid air of minus 328 degrees F.
    
    Pokedex description from Pokemon Sapphire:
    
    REGICE cloaks itself with frigid air of negative 328 degrees F. Things will 
    freeze solid just by going near this Pokemon. Its icy body is so cold, it will
    not melt even it is immersed in magma.
    
    Pokedex Info On Regice
    ~~~~~~~~~~~~~~~~~~~~~~
    
    >>> Pokemon Info  <<<
    ---------------------
    
    Type - Ice
    Ability - Clear Body - Prevents ability reduction
    Trainer Memo - Lv.40, Island Cave (met) - Nature is different for each 
                   Pokemon.
    
    >>> Pokemon Skills <<<
    ----------------------
       
    Stats
    HP - 122             Sp. Atk - 88
    Attack - 49          Sp. Def - 169
    Defense - 80         Speed - 45
    Exp Points - 80000   Next Lv - 6151
    
    
    >>> Battle Moves <<<
    --------------------
    
    Move           Type     PP     Power     Acc.     Description
    ------------------------------------------------------------------------------
    Icy Wind%      Ice      15     55        95       A chilling attack that 
                                                      lowers the foe's SPEED.
    Curse          ???      10     ---       ---      A move that functions 
                                                      differently for GHOSTS.
    Superpower     Fight    5      120       100      Boosts strength sharply, but
                                                      lowers abilities.
    Ancientpower   Rock     5      60        100      An attack that may raise all
                                                      stats.
    
    >>> Contest Moves <<<
    ---------------------
    
    Move           Type     PP     Appeal    Jam      Description
    ------------------------------------------------------------------------------
    Icy Wind%      Beauty   15     1         3        Badly startles those that 
                                                      have made appeals.
    Curse          Tough    10     3         0        The appeal can be made later
                                                      next turn.
    Superpower     Tough    5      6         0        After this move, the user is
                                                      more easily startled.
    Ancientpower   Tough    5      1         0        Ups the user's condition. 
                                                      Helps prevents nervousness.
    
    >>> Moves Regice Learns <<<
    ---------------------------
       
    Lv.  Move          Type      PP    Power   Acc.   Description
    ------------------------------------------------------------------------------ 
    1    Explosion     Normal    5     250      100   Inflicts severe damage but 
                                                      makes the user faint.
    9%   Icy Wind      Ice       15    55       95    A chilling attack that 
                                                      lowers the foe's SPEED.
    17   Curse         ???       10    ---      ---   A move that functions 
                                                      differently for GHOSTS.
    25   Superpower    Fight     5     120      100   Boosts strength sharply, but
                                                      lowers abilities.
    33   Ancientpower  Rock      5     60       100   An attack that may raise all
                                                      stats.
    41%  Amnesia       Psychic   20    ---      ---   Forgets about something and
                                                      sharply raises SP. DEF.
    49%  Zap Cannon    Electric  5     100      50    Powerful and sure to cause
                                                      paralysis, but inaccurate.
    57   Lock-On       Normal    5     ---      100   Locks onto the foe to ensure
                                                      to next move hits.
    65   Hyper Beam    Normal    5     150      90    Powerful, but leaves the
                                                      user immobile the next turn. 
    
    
    >>> TM & HM Compatabilities <<<
    -------------------------------
       
    No.    Move          Type      PP   Power  Acc.   Description
    ------------------------------------------------------------------------------
    TM01   Focus Punch   Fight     20   150    100    Powerful, but makes the
                                                      user flinch if hit by the 
                                                      foe.
    TM06   Toxic         Posion    10   ---    85     Poisons the foe with a toxin
                                                      that gradually worsens.
    TM07%  Hail          Ice       10   ---    ---    Summons a hailstorm that
                                                      hurts all types except ICE.
    TM10   Hidden Power  Normal    15   ---    100    The attack power varies 
                                                      among different Pokemon.
    TM11%  Sunny Day     Fire      5    ---    ---    Raises the power of FIRE-
                                                      type moves for 5 turns.
    TM13%  Ice Beam      Ice       10   95     100    Fires an icy cold beam that 
                                                      may freeze the foe.
    TM14%  Blizzard      Ice       5    120    75     A vicious snow-and-wind 
                                                      attack that may freeze the 
                                                      foe.
    TM15   Hyper Beam    Normal    5    150    95     Powerful, but needs 
                                                      recharging the next turn.
    TM17   Protect       Normal    10   ---    ---    Negates all damage, but may 
                                                      fail if used in succession.
    TM18%  Rain Dance    Water     5    ---    ---    Raises the power of WATER-
                                                      type moves for 5 turns.
    TM20   Safeguard     Normal    25   ---    ---    Prevents status abnormality
                                                      with a mystical power. 
    TM21   Frustration   Normal    20   ---    100    The less the user likes you,
                                                      the more powerful this move.
    TM24%  Thunderbolt   Electric  15   95     100    A powerful electric attack 
                                                      that may cuase paralysis.
    TM25%  Thunder       Electric  10   120    70     Strikes the foe with a 
                                                      thunderbolt. It may 
                                                      paralyze.
    TM26   Earthquake    Ground    10   100    100    Causes a quake that has no
                                                      effect on flying foes.
    TM27   Return        Normal    20   ---    100    The more the user likes you,
                                                      the more powerful this move.
    TM31   Brick Break   Fight     15   75     100    Destroys barriers like LIGHT
                                                      SCREEN and causes damage.
    TM32   Double Team   Normal    15   ---    ---    Creates illusory copies to
                                                      enhance elusiveness.
    TM34%  Shock Wave    Electric  20   60     ---    Zaps the foe with a jolt of
                                                      electricity that never 
                                                      misses.
    TM42   Facade        Normal    20   70     100    Raises ATTACK when poisoned,
                                                      burned, or paralyzed.
    TM43   Secret Power  Rock      15   70     100    Adds an effect to attack 
                                                      depending on location.
    TM44%  Rest          Psychic   10   ---    ---    The user sleeps for 2 turns
                                                      to restore health and 
                                                      status.
    HM04   Strength      Normal    15   80     100    Builds enormous power, then
                                                      slams the foe.
    HM06   Rock Smash    Fight     15   20     100    A rock-crushingly tough
                                                      attack that may lower 
                                                      DEFENSE.
    
    ---------
    Registeel
    ---------
    
    Basic Info
    ~~~~~~~~~~
    
    Number - 195
    Type - Iron Pokémon
    Height - 6'03"
    Weight - 451.9 lbs
    
    Pokedex description from Pokemon Ruby:
    
    REGISTEEL has a body that is harder than any kind of metal. Its body is 
    apparently hollow. No one has any idea what this Pokémon eats.
    
    Pokédex description from Pokémon Sapphire:
    
    REGISTEEL was imprisoned by people in ancient times. The metal composing its 
    body is thought to be a curious substance that is not of this earth.
    
    Pokedex Info On Registeel
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    >>> Pokemon Info <<<
    --------------------
    
    Type - Steel
    Ability - Clear Body - Prevents Ability Reduction
    Trainer Memo - Lv.40, Ancient Tomb (met) - Nature is different for each 
                   Pokemon.
    
    >>> Pokemon Skills <<<
    ----------------------
    
    Stats
    HP - 114             Sp. Atk - 72
    Attack - 66          Sp. Def - 141
    Defense - 125        Speed - 53
    Exp Points - 80000   Next Lv - 6151
    
    >>> Battle Moves <<<
    --------------------
    
    Move           Type     PP     Power     Acc.     Description
    ------------------------------------------------------------------------------
    Metal Claw     Steel    35     50        95       A claw attack that may raise 
                                                      the user's ATTACK.
    Curse          ???      10     ---       ---      A move that functions 
                                                      differently for GHOSTS.
    Superpower     Fight    5      120       100      Boosts strength sharply, but
                                                      lowers abilities.
    Ancientpower   Rock     5      60        100      An attack that may raise all
                                                      stats.
    
    >>> Contest Moves <<<
    ---------------------
    
    Move           Type     PP     Appeal    Jam      Description
    ------------------------------------------------------------------------------
    Metal Claw     Cool     35     4         0        A highly appealing move.
    Curse          Tough    10     3         0        The appeal can be made later
                                                      next turn.
    Superpower     Tough    5      6         0        After this move, the user is
                                                      more easily startled.
    Ancientpower   Tough    5      1         0        Ups the user's condition. 
                                                      Helps prevents nervousness.
    
    >>> Moves Registeel Learns <<<
    ------------------------------
    
    Lv.  Move          Type      PP    Power   Acc.   Description
    ------------------------------------------------------------------------------
    1    Explosion     Normal    5     250      100   Inflicts severe damage but 
                                                      makes the user faint.
    9    Rock Throw    Rock      15    50       90    Throws small rocks to strike
                                                      the foe.
    17   Curse         ???       10    ---      ---   A move that functions 
                                                      differently for GHOSTS.
    25   Superpower    Fight     5     120      100   Boosts strength sharply, but
                                                      lowers abilities.
    33   Ancientpower  Rock      5     60       100   An attack that may raise all
                                                      stats.
    41   Iron Defense  Steel     15    ---      ---   Hardens the body's surface
                                                      to sharply raise DEFENSE.
    41%  Amnesia       Psychic   20    ---      ---   Forgets about something and
                                                      sharply raises SP. DEF.
    49%  Zap Cannon    Electric  5     100      50    Powerful and sure to cause
                                                      paralysis, but inaccurate.
    57   Lock-On       Normal    5     ---      100   Locks onto the foe to ensure
                                                      to next move hits.
    65   Hyper Beam    Normal    5     150      90    Powerful, but leaves the
                                                      user immobile the next turn.   
    
    
    >>> TM & HM Compatabilities <<<
    -------------------------------
    
    No.    Move          Type      PP   Power  Acc.   Description
    ------------------------------------------------------------------------------
    TM01   Focus Punch   Fight     20   150    100    Powerful, but makes the
                                                      user flinch if hit by the 
                                                      foe.
    TM06   Toxic         Posion    10   ---    85     Poisons the foe with a toxin
                                                      that gradually worsens.
    TM10   Hidden Power  Normal    15   ---    100    The attack power varies 
                                                      among different Pokemon.
    TM11%  Sunny Day     Fire      5    ---    ---    Raises the power of FIRE-
                                                      type moves for 5 turns.
    TM15   Hyper Beam    Normal    5    150    95     Powerful, but needs 
                                                      recharging the next turn.
    TM17   Protect       Normal    10   ---    ---    Negates all damage, but may 
                                                      fail if used in succession.
    TM18%  Rain Dance    Water     5    ---    ---    Raises the power of WATER-
                                                      type moves for 5 turns.
    TM20   Safeguard     Normal    25   ---    ---    Prevents status abnormality
                                                      with a mystical power.
    TM21   Frustration   Normal    20   ---    100    The less the user likes you,
                                                      the more powerful this move.
    TM24%  Thunderbolt   Electric  15   95     100    A powerful electric attack 
                                                      that may cuase paralysis.
    TM25%  Thunder       Electric  10   120    70     Strikes the foe with a 
                                                      thunderbolt. It may 
                                                      paralyze.
    TM26   Earthquake    Ground    10   100    100    Causes a quake that has no
                                                      effect on flying foes.
    TM27   Return        Normal    20   ---    100    The more the user likes you,
                                                      the more powerful this move.
    TM31   Brick Break   Fight     15   75     100    Destroys barriers like LIGHT
                                                      SCREEN and causes damage.
    TM32   Double Team   Normal    15   ---    ---    Creates illusory copies to
                                                      enhance elusiveness.
    TM34%  Shock Wave    Electric  20   60     ---    Zaps the foe with a jolt of
                                                      electricity that never 
                                                      misses.
    TM39   Rock Tomb     Rock      15   50     85     Stops the foe from moving
                                                      With rocks. May lower SPEED.
    TM40   Aerial Ace    Flying    20   60     ---    An extremely fast attack
                                                      that can't be avioded.
    TM42   Facade        Normal    20   70     100    Raises ATTACK when poisoned,
                                                      burned, or paralyzed.
    TM43   Secret Power  Rock      15   70     100    Adds an effect to attack 
                                                      depending on location.
    TM44%  Rest          Psychic   10   ---    ---    The user sleeps for 2 turns
                                                      to restore health and 
                                                      status.
    
    
    HM04   Strength      Normal    15   80     100    Builds enormous power, then
                                                      slams the foe.
    HM06   Rock Smash    Fight     15   20     100    A rock-crushingly tough
                                                      attack that may lower 
                                                      DEFENSE.
    
    ===============================
    4. Why Catch Any Of The Regi's?
    ===============================
    
    You might be wondering "why would I want to catch any of the Regi's?". Here
    are some reasons:
    
    * To complete your Pokedex
    * Because they look cool :)
    * They are found on Lv.40, so they are reasonably strong and have decent 
      moves.
    * If you decide raise their levels, then you have yourself some strong  
      Pokemon!
    
    ========================================
    5. What You Will Need On Your Mini-Quest
    ========================================
    
    Here is a list of what you will need on your mini-quest to find, and
    hopefully capture the three Regi Pokemon:
    
    * Relicanth (can be found on Route 124, Route 125, Route 126 and Shoal Cave -
      only on the ocean floor)
    * Wailord (catch a Wailmer on Route 103, Route 105, Route 106, Route 107,
      Route 108, Route 109,  Route 110, Route 115, Route 122, , Route 123, 
      Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 
      130, Route 131, Route 132, Route 133, Route 134, Island Cave, Dewford Town,
      Slateport City, Cycling Road, Mt. Pyre, Lilycove City, Mossdeep City, Shoal 
      Cave, Seafloor Cavern, Mirage Island, Pacificdlog Town and Ever Grande
      City - all by fishing). You will need to raise Wailmer to Lv.40 so it
      evolves into Wailord. Or you can try to find a Wailord by surfing along 
      Route 129.
    * A Pokemon which knows Surf
    * A Pokemon which knows Dive
    * A Pokemon which knows Dig
    * A Pokemon which knows Fly
    * Poke Balls to catch them in (try to have about 5 - 10 of nearly every sort.
      Sometimes they will resist but if your persistent and patient, you will
      catch hopefully all of them).
    * Pokemon to battle the three Regi's.
    * Knowledge of Braille. You can look in the next section to get familiar with
      the Braille alphabet, or you can just read the guide which has everything
      translated from Braille to English.
    
    Note: For info on what types are good against the Regi's, look near the 
          bottom of this FAQ.
    
    ================
    6. Braille Chart
    ================
    
    At certain parts of your mini-quest you will encounter Braille inscriptions.
    To many, they will just seem like dots on the wall, but they have a meaning
    behind them. Braille is represented in two vertical lines of three dots. A
    "shaded" dot will be represented as "O", whereas "unshaded" dots will be
    represented as ".". Listed here is the Braille alphabet. It is fairly easy to
    understand once you have looked at it, then at some of the Braille 
    inscriptions in the game.
    
    A      B      C      D      E      F      G      H      I      J      K     
    
    O .    O .    O O    O O    O .    O O    O O    O .    . O    . O    O .   
    . .    O .    . .    . O    . O    O .    O O    O O    O .    O O    . .
    . .    . .    . .    . .    . .    . .    . .    . .    . .    . .    O .
    
    L      M      N      O      P      Q      R      S      T      U      V  
    
    O .    O O    O O    O .    O O    O O    O .    . O    . O    O .    O .
    O .    . .    . O    . O    O .    O O    O O    O .    O O    . .    O .
    O .    O .    O .    O .    O .    O .    O .    O .    O .    O O    O O
    
    W      X      Y      Z           Period (.)        Comma (,)
    
    . O    O O    O O    O .         . .               . .
    O O    . .    . O    . O         O O               O .
    . O    O O    O O    O O         . O               . .
    
    
    ====================================================
    7. How To Open The Doors To The Three Regi Locations
    ====================================================
    
    OK, when you have the above you can start. First off make your way to 
    Pacifidlog Town (if your not already there) and surf to the west. You'll
    encounter lots of water with a strong current here which will carry you in 
    one direction and you won't be able to move, so where you choose to surf is
    important. Go to the bottom of the screen and find the part of water which
    looks like this:
    
    
      ~~~~~~~~~~~ |__             ~~~~~~ = Strong Current
      ~~~~~~~~~~~~~~ |__
      ~~~~~~~~~~~~~ ____|           |___ = Border between Water and Strong Current
      ~~~~~~~~~~ __|                       (Water is on the right, Strong Current
      ~~~~~ ____|                           is on the left)
      ~~~~ |x_
      ~~~~~~~ |__       _._          (0) = Small Rock
      ~~~~~~_____|     |   |
       ____|     (0)   |___|           x = Where you start Surfing
                   (0)
    
    
    Sorry if you can't understand the pictures! If you need a better understanding
    of the pictures, email me at iloveraigan@hotmail.com.
    
    When the current stops taking you, you will land on a little island where a 
    karate guy will be. Walk straight up from here, then left to the top right 
    corner of the little island. You should be standing in shallow water, and it
    should look like this:
    
                                    _____________
                       ~~~~~~~~~ __|x   _______
                      ~~~~~~~ __|      |  _._  |                _._
                     ~~~~~ __|         | |   | |__             |   |
                    ~~~ __|          __| |___|  __             |___|  =  Big Rock
                   ~~  |    .-.     |          |
    
    
    From the "x", surf left. When you stop, walk down a little, then walk to the
    left as far as you can go. Once again, you should be standing in shallow
    water and it should resemble this:
    
                                                  ______________
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~  |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~  |
                   ~~  __________________________|
                  ~~~ |x        __________________________
                 ~~~~ |        |                          |  
                ~~~~~ |        |    -Surfable Water-      |
               ~~~~~~ |        |                          |
    
    
    From the "x", surf to the left. You will know you are on the right track if
    you are taken around an area that is surrounded by rocks. Still surfing, surf
    up to the two girls then continue left till you start to walk. Walk around all
    the rocks until you get to the bottom left corner of this island which should
    look like:
    
    
                    ~ |        (0)     |___|
                    ~ |              
                    ~ |____        _._ 
                    ~~~~~~ |      |   |  (0)           ___
                    ~~~~~~ |__    |___|           ____| ~~~
                    ~~~~~~~~~ |__              __| ~~~~~~~~
                    ~~~~~~~~~~~~ |x___________| ~~~~~~~~~~~
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    -Surfable Water- ~~~~~~~~~~~~~~~~~~~~~~
    
    
    From here surf left. When you land walk straight across and surf again until
    you come across a dark blue patch of water (don't suff too quickly or you 
    might miss it!) which you can use dive on. It should look like this:
    
    
                     _._ ~~~~~~~~~~~~~~~~~~~~ _._
                    |   | ~~~~__________~~~~ |   |
                    |___|  __|  ______  |__  |___|
                    ~~~~~ |  __| ____ |__  | ~~~~~
                    ~~~~~ | |   | x  |   | | ~~~~~   x = Where you Dive.
                    ~~~~~ | |__ |____| __| | ~~~~~
                    ~~~~~ |__  |______|  __| ~~~~~
                     _._ ~~~ |__________| ~~~ _._ 
                    |   | ~~~~~~~~~~~~~~~~~~ |   |
                    |___| ~~~~~~~~~~~~~~~~~~ |___|
                         ~~~~~~~~~~~~~~~~~~~~
    
    
    Here's this picture explained from the middle: The middle is where you Dive,
    the two outer areas around the Dive area is just Surfable water.
    
    Once underwater, enter the cave. Go down until you get to a part where there
    is a rock in the middle of the water with dots on it. This is Braille. The
    inscription here says "Go up here." Now dive back up to the surface.
    
    You should come across a whole heap of rocks with Braille inscriptions. The 
    long rocks have letters of the alphabet on them, while the two smaller rocks 
    have a comma (,) and a period (.) on them. Walk up the back and read what the 
    inscription says: "Dig here." Use dig, then enter the newly made entrance.
    
    There are seven rocks in this room (or four rows). We will call the closest 
    rocks to when you walk in Row One, and so on.
    
    This is what each rock says:
    
    Row One, Left Rock - "Those With Courage, Those With Hope."
    Row One, Right Rock - "Open A Door. An Eternal Pokemon Awaits."
    Row Two, Left Rock - "But, We Sealed The Pokemon Away."
    Row Two, Right Rock - "We Feared It."
    Row Three, Left Rock - "In This Cave We Have Lived."
    Row Three, Right Rock - "We Owe All To The Pokemon."
    
    You will now come across a rock at the back of the cave which is in the 
    middle. If you read the inscription here it says:
    "First Comes Relicanth. Last Comes Wailord." If you haven't already done so,
    swap your pokémon so Relicanth is in position one and Wailord is in position 
    six of your party. Now press on the inscription. If done correctly you should 
    hear what sounds like an earthquake. Then you should hear the sound of three 
    doors opening, each one to a different Regi Pokémon!
    
    Note: For the guide, I have written how to catch the pokemon in a different 
    order to their corresponding pokemon number, if you were wondering why they 
    are listed in a different order from the pokemon information to the guide.
    I.e. Regirock is 193, Regice is 194 and Registeel is 195. In the guide I have
    chosen to write them in the order as Regice, Registeel and Regirock.
    
    =================================
    8. Where To Find The Three Regi's
    =================================
    
    ------
    Regice
    ------
    
    After you have opened the doors correctly, leave the cave and fly to Dewford 
    Town. From Dewford Town, go up then surf left and up to a little island with 
    trees and a man on it. Go to the left of this island then continue up to an 
    island with a little mountain surrounded by rocks. Enter here and press on the
    Braille inscription which reads: 
    "Stop and wait. Wait for time to pass twice." After roughly two minutes there
    should now be a door right in front of you! Walk in and prepare for a battle 
    with Regice!
    
    ---------
    Registeel
    ---------
    
    After you have either caught or defeated Regice, leave the cave and fly to 
    Lilycove City and head left to the Safari Zone. Don't enter the Safari Zone, 
    but continue left on Route 120. You should see some steps ahead of you. Go 
    up them and continue up through the very tall thick grass (the grass that you 
    can't ride your bike through). Continue up more steps and enter the cave. Walk
    up to the inscription on the wall. It reads:
    "With new time, hope and love, aim to the sky in the middle." Now walk to the 
    middle of the room and use fly! Now there should be a new door which you can 
    enter to battle Registeel!
    
    --------
    Regirock
    --------
    
    After Registeel comes the last of the three Regi's - Regirock. You need to 
    now fly to Mauville City. After landing head up on Route 111 and don't stop 
    until you come to the desert (the desert you couldn't enter unless you have 
    the Go-Goggles). Enter into the desert and make your way to the very bottom 
    right corner of the desert. This is where you will find the last of the
    ancient tombs. Enter and as usual walk up to the back of the room to the 
    Braille inscription. This one says:
    "Right, right, down, down. Then, use strength." From the inscription go two 
    steps right and to steps down, then use strength. The entrance will now open!
    
    ===========================================================
    9. Basic Battle Strategy To Help You Catch The Three Regi's
    ===========================================================
    
    A basic guide to catching the three Regi's would be:
    
    1) Make sure which ever Pokemon's HP you are battling is nearly all gone.
       (look below a little bit for a quick guide of what is good aginst Ice,
       Steel and Rock pokémon)
    
    2) Use a move that will put the Pokemon to sleep (or switch to one that
       knows how to - you could possibly use the Relicanth that you needed to
       open the doors to the Regi locations because it knows Yawn, which will put
       the pokemon you are battling to sleep after two turns). That's It!
    
    Its basically trial and error in regards to what balls will catch the
    Regi's. Try as many different types of poke balls except DON'T use a Master 
    Ball unless you feel like it's necessary (it would just be a waste) or you 
    happen to have spare ones. The main thing to remember is to be PERSISTENT and 
    PATIENT!!
    
    For example:
    
    On Regice I used a Luxury Ball.
    On Registeel I used a Net Ball and
    on Regirock I used a Great Ball.
    
    If you don't want to catch any of the three Regi's, just simply follow this
    quick guide:
    
    ICE is weak against FIRE, FIGHTING, (STEEL???) and ROCK types. 
    STEEL is weak against FIRE, FIGHTING and GROUND types.
    ROCK is weak against WATER, GRASS, ICE, STEEL, FIGHTING and GROUND types.
    
    ======================
    10. Game/Guide Credits
    ======================
    
    ------------
    Game Credits
    ------------
    
    All rights, including the copyrights of game, scenario, music and program, 
    reserved by NINTENDO, Creatures Inc. and GAME FREAK inc.
    
    -------------
    Guide Credits
    -------------
    
    This FAQ is © Copyright Luke Robinson, 2003. All Rights Reserved. ASCII logo
    and pictures © Copyright Luke Robinson.
    
    Thanks goes to: * Nutbus2@aol.com - Pointing out I had left in the Regi's 
                                        natures when they are different for each 
                                        Pokemon.
    
    =========================
    11. Copyright Information
    =========================
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    The only sites that have permission to use this FAQ is:
    * GameFAQs..................(http://www.gamefaqs.com/)
    
    If this guide is found on any ANY site other than the ones listed above, 
    please contact me IMMEDIATELY!
    ------------------
    Note: End Of File.