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    Moveset/Team Building Guide by strawhat

    Version: Final | Updated: 10/30/04 | Printable Version | Search This Guide

    Pokemon Advanced Generation
    Moveset/Team Building Guide
    By Strawhat
    Final Version
    File created: 12/08/03
    
    
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    Announcement: I will no longer be updating this FAQ. I've just been too lazy
    and have really lost interest in Pokemon battling for a while now. These sets
    are probably very outdated with the new Pokemon Emerald coming out in Japan,
    but feel free to still use them.
    
    
                              """""""""""""""""""""""""""""
                              "     Table of Contents     "
                              """""""""""""""""""""""""""""
    
    I. Introduction
    II. The Basics
       {2.1} Newbie stuff
         [A. Pokemon Terminology]
         [B. There are 386 Pokemon in this game!]
         [C. Non-damaging Moves Rock!]
         [D. Quick Attack is Good]
       {2.2} Hidden Statistics
         [A. Base Stats]
         [B. Individual Values/IVs]
         [C. Effort Values/EVs]
         [D. Natures]
         [E. GVs]
    III. Team Building
       {3.1} Choosing Pokemon
       {3.2} Creating Movesets
       {3.3} Selecting Items
       (3.4} Training
       (3.5} Overall
       {3.6} Tips
    IV. Advanced
       {4.1} Important Battling Tips
       {4.2} Advanced Tactics
       {4.3} Tier List
    V. In Game Stuff
       {5.1} Items
    VI. Movesets
    VII. Other
       {7.1} Frequently Asked Questions
       {7.2} Tournament Rules
       {7.3} Getting Techniques
    VIII. 2-on-2 Strategy
    IX. Finishing Comments
       {9.1} Credits
       {9.2} Contact Me
    
    * = Incomplete
    ** = Not started
    
    
                             """"""""""""""""""""""""""""
                             "     Version History:     "
                             """"""""""""""""""""""""""""
    
    9/18/04 - Final Version
    -----------------------------
    Many corrections were made. Gold Ursaring was also kind enough to make me a
    2on2 battling section which I added. He is a much more experienced battler
    than I am, so make sure you listen to him. E-mail him for that section.
    
    7/29/04 - Final Version
    -----------------------------
    A surprising written update, eh? Well, just added many new movesets, thanks to
    a couple of generous people.
    
    3/28/04 - Final Version
    -----------------------------
    Woo, a written update! Well, not really. Just wanted to say that I make
    changes once in a while, so if you see the FAQ size all of a sudden grow
    then I added a few sets :o Anyway, today I did add a new Sableye set and
    changed Flygon and Nosepass's sets so they're up to date with the FR/LG Move
    Tutors.
    
    2/19/04 - Version 1.8
    -----------------------------
    Forgot Seviper. Great job I'm doing.
    
    
                              """""""""""""""""""""""
                              "     Disclaimer:     "
                              """""""""""""""""""""""
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and
    violation of copyright.
    
    Note to parents: This document does contain some "bad" words that very young
    children shouldn't see. Just to warn you.
    
    Sites this FAQ can be posted on:
    IGN.com
    Gamefaqs.com
    pokemonfaqs.uni.cc
    supercheats.com
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                   (I. Introduction)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    Hello ther dear reader. Welcome to this guide which do contain spoliers and
    are meant for gamers who finished the game. This is a moveset/team building
    guide for those who need help, and a little more than that. You know what all
    the "official" Pokemon Nintendo people say, right? Raise your Pokemon with
    loving care and it will love you back and be strong. Yeah, right. I'll show
    you the real deal about raising your Pokemon, hidden statistics, and all those
    secrets officials don't want you to know...
    
    Remember, this guide isn't god. Although I do have more competitive battling
    experience than most average players, I'm not the best. By the time you read
    this, the guide can already be outdated with new sets. The R/S metagame will
    always be evolving like new flavors of Coke so make sure you think through
    your set before actually making it. This guide is more like a push to get you
    an idea of what you want your moveset/team to be like.
    
    What you'll find here:
    At least one moveset per Pokemon
    How to raise your Pokemon to be the best battler
    Hidden statistics
    Tips to create teams
    Tips to create special teams such as mono teams
    A few extra stuff
    
                                  
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                  (II. The Basics)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    So you think that you're an vet at Pokemon? Played Pokemon R/B/Y/G/S/C? Well,
    the truth is, I don't care. Pokemon Ruby and Sapphire's gameplay has changed
    totally from the previous teams, and just because you've played the previous
    games, doesn't mean you know everything about it. Fire Red and Leaf Green also
    has the same basics.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                             {2.1} Newbie stuff                             |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    The majority of the players probably know this. But it's here anyway to help
    the new generation of Pokemon players.
    
                          """""""""""""""""""""""""""""""""""""
                          "     "[A. Pokemon terminology]     "
                          """""""""""""""""""""""""""""""""""""
    
    Here's a quick list of terms that will probably appear as read the guide.
    Please do read them, and not E-mail me later about not understanding the words
    I'm using.
    
    Hax:
    -------------------
    A term for luck in Pokemon.
    
    Physical Sweeper:
    -------------------
    A Pokemon designed to use mostly physical attacks to wipe out the opponent as
    quickly as possible. Usually has high speed, and must have high attack.
    Physical types: Normal, Flying, Fighting, Rock, Ghost, Steel, Ground, Bug,
    Poison. A tank can take this down.
    
    Ex: Machamp@Liechi Berry
    Revenge
    Earthquake
    Rock Slide
    Aerial Ace
    
    *Special Sweeper:
    -------------------
    Similar to a physical sweeper, only a special sweeper uses strong Special
    attacks, obviously, and has a high special attack stat. Special attacks: Fire,
    Water, Electric, Ice, Grass, Dark, Psychic, Dragon.
    
    Ex: Sceptile@Petaya Berry
    Dragon Claw
    Leaf Blade
    Crunch
    Hidden Power Psychic
    
    *Mixed Sweeper:
    -------------------
    A sweeper that uses attacks from both physical and special types. It's usually
    not a good idea(EVs section...) to have both physical and special attacks,
    but at times, it may become necessary.
    
    Ex: Charizard@Salac Berry
    Belly Drum
    Aerial Ace
    Rock Slide
    Overheat
    
    *Tank:
    -------------------
    A Pokemon with high defenses, and usually has a recovering move, Leftovers,
    and a move that raises one of its defenses. Its purpose is to stall
    for as much time as possible. Usually, it only has one attack just in case
    it's the last Pokemon. However, a Hazer can usually defeat one.
    
    Ex: Torkoal@Leftovers
    Rest
    Curse
    Amnesia
    Body Slam
    
    *Toxi/Pyro/Parastaller
    -------------------
    Toxi=Toxic
    Pyro=Burn(Will-o-wisp)
    Para=Paralysis
    
    Basically, it's a tank with one of Toxic, Will-o-wisp, or a paralyzing move,
    usually Thunder Wave. Protect is also usually on a Pokemon with these moves to
    let the effects take place. Clerics > This.
    
    Ex: Torkoal@Leftovers
    Toxic
    Protect
    Flamethrower
    Amnesia
    
    *Annoyer:
    -------------------
    It's made to annoy. Please tell me you knew that. It's best used on Pokemon
    that can take hits since some are chance based and need to be able to survive
    an attack.
    
    Ex: Crobat@Leftovers
    Toxic
    Confuse Ray
    Protect
    Aerial Ace
    
    *Hazer:
    -------------------
    A Pokemon with Haze. The faster, the better, but it's not essential.
    It's used to counter Pokemon such as Gyarados with Dragon Dance. Defense is
    also preferred in case the opponent already has powered up.
    
    Ex: Crobat@Leftovers
    Haze
    Shadow Ball
    Aerial Ace
    Sludge Bomb
    
    *Pseudo Hazer:
    -------------------
    It's a Pokemon that uses an attack with an effect like Haze and with the
    purpose of Haze. Those moves include Roar and Whirlwind.
    
    Ex: Crobat@Leftovers
    Whirlwind
    Toxic
    Protect
    Sludge Bomb
    
    *Cleric:
    -------------------
    A Cleric is a Pokemon that is used to heal the status conditions of other
    Pokemon using moves like Aromatherapy and Heal Bell. Pseudo Passing moves are
    also usually on them.
    
    Ex: Chimecho@Leftovers
    Heal Bell
    Reflect
    Light Screen
    Psychic
    
    *Pseudo Passer:
    -------------------
    Some attacks give boosted defenses or heal, and the effects stay when switched
    out. These are called Pseudo moves, and are often used to give Pokemon some
    defense. A Spiker handles these quite well.
    
    Ex: We could use the same Chimecho from before.
    Chimecho@Leftovers
    Psychic
    Light Screen
    Reflect
    Heal Bell
    
    *Spiker:
    -------------------
    A Pokemon with Spikes. Durh. Tries to encourage or force switches so the
    opponent takes a lot of damage. 3 layers of Spikes is the max and most
    effective amount.
    
    Ex: Skarmory@Leftovers
    Roar
    Spikes
    Toxic
    Drill Peck
    
    *Toxi/Pyro/Parashuffler:
    -------------------
    First, use your status move, then you shuffle the opponent using an attack
    like Roar that forces them to switch, so you can inflict the opponent's entire
    team with an annoying status condition. The previous Skarmory also makes a
    good example.
    
    *STAB:
    -------------------
     Same
     Type
     Attack
     Boost
    
    *HP Type:
    -------------------
    Hidden Power, then what type it is.
    
    *Subpuncher:
    -------------------
    A Pokemon that uses Substitute then Focus Punch. Since the opponent can't deal
    damage even if the Sub breaks, Focus Punch hits with devastating power.
    
    
    So, there you have the many words that most of the average players even know.
    Oh, and just to let you know, the example sets aren't exactly good, they're
    just there to give you an idea of what the sets are like and purpose, so it's
    a good idea not to steal them :/
    
    E-mailpkmnms = plasmad00d13(at)graffiti[dot]net
    
                 """"""""""""""""""""""""""""""""""""""""""""""""""""
                 "     [B. There are 386 Pokemon in this game!]     "
                 """"""""""""""""""""""""""""""""""""""""""""""""""""
    
    That's right. 386. Not 200. Not even 202. Nintendo has kept some secrets from
    us and people have the right to know it. EVERY Pokemon is in this game. EVERY
    one. EVERY Pokemon that were in the previous versions. There's just no way to
    get them yet except with a cheating device.
    
    Rumor has it that the upcoming game, Pokemon Collesium for the Nintendo
    GameCube has a mode in which you can transfer Pokemon from GS to RS. As for
    the rest, you'll have to wait for the upcoming GBA games Pokemon Fire Red and
    Leaf Green, a remake of Pokemon Red/Blue/Green. I'm not sure of all this
    information myself, for more info tune in to some Pokemon sites.
    
                          """""""""""""""""""""""""""""""""""
                          "     [C. Non-Damaging Rock!]     "
                          """""""""""""""""""""""""""""""""""
    
    Yes, that's correct. In no way do stat moves suck. If it weren't for stat
    moves, then I would pretty much suck at the game, and everyone else who plays.
    Here's some common things people say about them:
    
    Stat moves suck! By the time they're used, I would already have killed them!
    Not true, not true at all. What if I sent out a Pokemon with outstanding
    defense stats, like Dusclops? With 130 Base Stats in each defense, I'm quite
    sure it can last one attack, unless you have used Swords Dance or an attack
    incresing move, in which you surely wouldn't have because non-damaging moves
    suck so much. I would use Will-o-wisp after you attack, which burns you thus
    lowers your attack and eats away your HP.
    
    But then I'll use Special Attacks!
    Yes, and I'll use Calm Mind raising my Special Defense and withstanding your
    attacks, then Resting to recover health.
    
    Then I'll switch to something with Shadow Ball.
    Then I'll use WoW again. That switch will actually help me more.
    
    I'll kill you before you even have a chance to attack!
    Pssh, fat chance. Didn't I say it had 130 base defenses? All right, fine,
    let's pretend that my Dusclops fainted. Then, I would switch to the oh so 
    mighty Crobat, who is probably faster than you since it has 130 base Spd, Spd
    EVs and Jolly. Plus, its defenses don't suck either at 80 apiece. So what I
    would do is use Confuse Ray and Protect until I die while you slowly kill
    yourself. Or, I would switch to another tanklike Pokemon and cripple you
    even more. Who says teams should have only 1 tank?
    
    ---
    
    Have I made my point clear enough yet? If not, continue reading. Non damaging
    moves also help with sweeping for all you sweepaholics. Ever heard of Swords
    Dance? You can even counter tanks with non-damaging moves, for example, the
    Tauntrados:
    
    Gyarados@Leftovers
    Dragon Dance
    Taunt
    Earthquake
    HP Flying
    
    You switch to a tank, I taunt making you being able to land any status effects
    or increasing defenses. Since most tanks have bad attacking stats, you switch
    and I Dragon Dance increaing my attack and speed. Or, you can stay in and
    land a poor damaging attack on me while I still DD. Then, once you send in
    your fast sweeper or Hazer I will already be faster so I'll Taunt the Hazer
    and sweep the sweeper. Excellent eh?
    
    I hope I made myself clear. Any more comments or questions feel free to
    contact me.
    
                        """""""""""""""""""""""""""""""""""""
                        "     [D. Quick Attack is Good]     "
                        """""""""""""""""""""""""""""""""""""
    
    What makes this attack so popular? I mean it only has 40 Base Power! Well,
    what makes it so overused is that it will always go first. So, what if the
    attack becomes stronger somehow, like if Swords Dance is used? Well, that's
    exactly what people do. STAB also plays an important role when using this
    attack. Since it always goes first, then speed isn't a necessity. Bringing it
    up to KOing strength will result in an almost instant win. Other moves of
    different types and same effects work as well.
    
    However, without STAB and other power increasing strategies, Quick Attack will
    become weak. So make sure that you use Choice Band, have STAB, and/or other
    things insuring it'll become a strong attack.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                           {2.2} Hidden Statistics                          |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    So, you think raising a strong Pokemon is simple, right? Catch a Pokemon, and
    train at the Elite Four until it becomes strong and healthy at Level 100, and
    maybe give it some vitamins in all of its stats. Well, you can raise it that
    way, but then it'll probably be weaker and much less useful than when you take
    in the hidden stats.
    
    
                               """""""""""""""""""""""""""
                               "     [A. Base Stats]     "
                               """""""""""""""""""""""""""
    
    Base Stats are a Pokemon's er.....base stats. They're a Pokemon's frame, the
    reason why some are strong and some are not, why Linoone has poor defense but
    strong speed. There is one for each stat(HP, Attack, Defense, Speed, Special
    Attack, and Special Defense.) You cannot change them.
    
    Ex:
    Slaking
    HP: 150
    Attack: 160
    Def: 100
    Spd: 100
    Sp Att: 95
    Sp Def: 65
    
    The average is about 85. So as you can see, Slaking will always have very
    strong Attack, and most of its stats are above average.
    
    Ex:
    Linoone
    HP: 78
    Att: 71
    Def: 61
    Spd: 100
    Sp Att: 50
    Sp Def: 61 
    
    Look here. Linoone's stats will always be lower than average and have low max
    stats, except for Speed.
    
    This is the reason behind why some Pokemon have strong stats, and some are
    weak no matter how many vitamins you pump into it. 
    
                         """"""""""""""""""""""""""""""""""""""
                         "     [B. Individual Values/IVs]     "
                         """"""""""""""""""""""""""""""""""""""
    
    IVs? What are they?
    Individual Values are what makes that stats of all Pokemon different. It gives
    them their "individuality", hence the name Individual Value, or shortened as
    IV. Wild Pokemon's IVs are random, although once you catch them you cannot
    change it. Traded Pokemon from ingame trainers(NPCs) also have random IVs.
    Pokemon that are traded from real people will have the same IVs as when they
    first caught them. There's no way to change IVs. IVs have a value of 0-31 in
    each stat, 31 being the best. So, you would want to try and have the highest
    IVs possible in every stat. IVs are also sometimes known as DVs.
    
    What are the effects of IVs?
    Well, there are several pretty accurate forumlas for calculating stats.
    Depending on the nature and *EVs, each Pokemon will have a max stat for each
    stat. For each integer away from 31 for each IV, subtract one from the
    Pokemon's max stat. So, let's say that Alakazam's max Special Attack is 403
    with 31 IVs. However, it has a special attack IV of 0, so then its special
    attack will be lower by 31 points, making it only a max of 372.
    
    *Explained in Section C.
    
    How can I calculate IVs?
    There are several formulas, but I myself cannot understand them. I honestly
    dislike using them, I prefer some online calculators in which you can just
    type in their current stat without *EVs, and boom, there's your IV. It
    generally is more accurate at higher levels. If you want an online IV
    calculator, try Pokefor.tk
    
    How can I tell what my IVs are?
    You can't. That's why it's a "hidden" value.
    
    What about eggs? If I keep restarting before an egg hatches, will its IVs be
    reset?
    No. An egg's IVs are preset when you get it.
    
    
                         """"""""""""""""""""""""""""""""""
                         "     [C. Effort Values/EVs]     "
                         """"""""""""""""""""""""""""""""""
    
    So, two things are down. Now you understand about IVs and Base Stats. Are you
    wondering if there are other ways to enhance your stats? The answer is
    obviously yes, otherwise this section wouldn't be here.
    
    Effort Values, or EVs, is something that has drastically changed the Pokemon
    metagame. In previous games, they were known as "Stat Experience", and were
    gained whenever you battled, which is why Rare Candying your Pokemon was bad.
    You could gain max stats easily, using vitamins on all your stats, etc. It
    all increased your Pokemon's stat exp., and thus you'd have higher stats.
    In R/S, there are caps to how much stat exp can be gained, and how many per
    stat. But first, let's go a bit more in depth to what this stat exp is.
    
    EVs are gained by battling Pokemon. Any Pokemon will do, it doesn't matter if
    it is wild, a trainer Pokemon, or your friend's. They all give EVs. Like IVs,
    there is a value for every stat. And again like IVs, the more you have, the
    stronger your Pokemon is. 4 EVs in one stat = one stat point. That may not
    seem like much, but when you have 252 EVs, that a full 64 stat points! Just
    keep certain Pokemon to get it.
    
    When I say certain Pokemon, I mean ones that carry the EVs you want. Each
    Pokemon gives you a certain kind of EV. Usually, higher evolution Pokemon have
    more than lower ones. Every Pokemon has at least one though. Each Pokemon give
    different kinds of EVs, such as a Poochyena gives 1 Attack EV, while a
    Mightyena gives 2 Att EVs. The most a Pokemon can give you is 3.
    
    So, to get strong, you keep battling. So the more you battle, the stronger you
    get, right? Well, the answer is both yes and no. It is true that the more you
    battle, the more EVs you get thus you have higher stats. But there are also
    caps. The most amount of EVs that you can ever get is 510. The most per stat
    is 255. But then stats don't increase after 252, so usually you would stop at
    that point.
    
    You can split the EVs in any way that you want. But however, if you just dish
    out EVs sloppily, they won't help much. This is where the roles of Pokemon
    come in. For example, if you have a physical sweeper, you would want to have
    high Att EVs and Spd EVs so that it would efficient in attacking first and
    finishing the opponent before they have a chance to reply with an attack of
    their own. Since you'll be doing all this sweeping, Defense EVs wouldn't
    really be your concern since the opponent won't really hit you very often.
    
    This is the main reason why people like to use either a physical sweeper or
    a special sweeper. If a mixed sweeper is used, then you must give EVs in both
    attack and special attack, but then it would be too slow to attack. There is
    also personalities that you want to consider. Subtracting defense for an
    attack stat wouldn't be too wise because you would want your Pokemon to at
    at least take a hit. This is why it is wiser to use Pokemon using only
    physical attacks or special attacks.
    
    What if I send out a Pokemon and switch it?
    If you switch, then all the Pokemon who participated gain EVs as if it were
    the only one battling. So in other words, all the Pokemon will have gotten
    full EVs.
    
    Now, all you need to learn is to EV train. You can go peeking through tall
    grass trying to find certain Pokemon with certain EVs, or, you can find
    specific training areas in which you can find many Pokemon that give a certian
    type of EV. And no, I am not listing them all. I am rather lazy, check the
    Advanced Trainer Guide instead here on Gamefaqs.
    
    Good Training Routes:
    -------------------
    Att EVs: East of Mauville. Use the Super Rod to fish for Sharpedo(2) and
    Carvanha(1) OR if you have the Sapphire version, Mt. Pyre in which you find
    mostly Shuppets(1).
    
    HP: The Tunnel connecting Rustboro and Verdanturf town contains only
    Whismur(1). Marill(2) on route 117 while Surfing is good too.
    
    Def: On every Dive route, you can find Clamperl(1).
    
    Spd: On the route East of Mauville, you'll find Wingull(1) and Zigzagoon(1),
    Linoone(2) and Manectric(2).
    
    Sp Att: Route 113 has a bunch of Spindas(1). Don't fight the Sandshrew and
    Skarmory though.
    
    Sp Def: Tentacool and Tentacruel give 1 and 2 Sp Def points respectively. Just
    about any Surf place has them as well as the Abandoned Ship.
    
    What's that? Is EV training starting to become a bore for you? Well, luckly,
    there's a couple of ways to speed it up a bit. First, there's an item called
    the Macho Brace. You can get it by defeating the Winstrate family north of
    Mauville. This item reduces your speed, but not permanently while doubling the
    amount of EVs recieved per battle.
    
    There's anouther status called Pokerus. This is a good disease and is very,
    very rare. You get it randomly by battling a Pokemon with it. You can't tell
    if they have it, which is another problem. When you get it, the next time you
    heal your Pokemon, the nurse will say that you have aquired the disease, along
    with a handy dandy sign at the bottom left corner of your Pokemon's status
    page. Pokerus will spread to your party Pokemon and will only last about 2
    days. However, you can preserve it by depositing one Pokemon in the PC and
    it will stay until the next time you take it out and wait a day or so.
    
    So, combining the Macho Brace and Pokerus, your training rate will go up 4x
    faster. And that's not all...
    
    Vitamins. These drugs will raise a Pokemon's EVs by 10 for each stat that they
    give. There's a cap though, when your Pokemon's EVs reach 100 for that
    particular stat, the vitamin will not work.
    
    So, using vitamins till the EVs are 100 for a stat, then using Macho Brace and
    Pokerus's effect, this will greatly speed up EV training. 
    
    Do Rare Candies lower my stats?
    No. They just accelerate you to the next level without gaining EVs which is
    why Rare Candy trained Pokemon are generally weaker.
    
    Is there any way to tell my EVs?
    No...except when it's maxed. When you think your Pokemon has the 510 max EVs,
    go to Slateport city. Next to the Energy Guru(AKA the Vitamin Man), there will
    be a lady. When your EVs are maxed, she'll give you the Effort Ribbon.
    
                               """"""""""""""""""""""""
                               "     [D. Natures]     "
                               """"""""""""""""""""""""
    
    Many people ask if there's actually a point in natures. Well, the answer is
    yes. Unlike the complicated EVs and IVs, natures' concept is quite simple.
    Each nature will either increase a stat by 10% and drop another by 10%, or not
    affect a Pokemon's stats at all.
    
    This has influenced EV splitting greatly. If you choose one attack stat, it
    will not matter that the other one is dropped by 10%.
    
    List of Natures
    Adamant:            +Att     -Sp Att
    Impish:             +Def     -Sp Att
    Jolly:              +Spd     -Sp Att
    Careful:            +Sp Def  -Sp Att
    
    Bold:               +Def     -Att
    Timid:              +Spd     -Att
    Modest:             +Sp Att  -Att
    Calm:               +Sp Def  -Att
    
    Hardy:              EQUAL
    Docile:             EQUAL
    Serious:            EQUAL
    Bashful:            EQUAL
    Quirky:             EQUAL
    
    Lonely:             +Att     -Def
    Hasty:              +Spd     -Def
    Mild:               +Sp Att  -Def
    Gentle:             +Sp Def  -Def
    
    Brave:              +Att     -Spd
    Relaxed:            +Def     -Spd
    Quiet:              +Sp Att  -Spd
    Sassy:              +Sp Def  -Spd
    
    Naughty:            +Att     -Sp Def
    Lax:                +Def     -Sp Def
    Naive:              +Spd     -Sp Def
    Rash:               +Sp Att  -Sp Def
    
    I tried to organize this so that it'll be easy to read. The order will always
    be +Att, +Def, +Spd, +Sp Att, then +Sp Def with one missing(since that has to
    be the negative). They are organized by - so it'll be easier for those who do
    not split EVs.
    
                               """"""""""""""""""""""""
                               "       [E. GVs]       "
                               """"""""""""""""""""""""
    
    
    What are GVs? They are Gender Value. It has absolutely nothing to do with
    stats, but rather the gender of the Pokemon. A Pokemon has a set number that
    decides if they are male of female. One number out of 255 is chosen per
    Pokemon. That determines the gender ratio. Then, another one is chosen, your
    Pokemon's GV. If it is lower than the gender ratio's number, your Pokemon is
    female. When higher, it's male. If your gender ratio is 255, then the Pokemon
    has no gender. If it's 254, your Pokemon's always female. If it's 0, your
    Pokemon will always be male.
    
    Ex:
    Pidgey's Gender Ratio is 127. Its GV will be random when you get it and not
    changeable. If it's 126, just one number below 127, it's female. One number
    above and it's male.
    
    Some notes. A Pokemon with Gender can have a Gender Ratio of 0, but not 255.
    A Pokemon's GV is random and you can't change it. Finally, nothing can effect
    the GVs. They're all random.
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                   (III. Team Building)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    So, you think you're ready to create your team, huh? Well...chances are, you
    are not. This is for the _newest  competitive players_ around who want to
    create their own, original team without making many nubbie mistakes.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                           {3.1} Choosing Pokemon}                          |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    So, first, you would want to choose your Pokemon. Choose one at a time, and
    carefully. Think: Would I want to start out with a tank? A spiker? A sweeper?
    Think of what most other people are using as starters and something to counter
    them. For example, if many people start out with a Skarmory with Spikes. Rapid
    Spin gets rid of spikes. Skarm is weak to Electric and Fire. What can learn
    Rapid Spin and has an electric or fire attack? I know, how about Starmie! So,
    there's your first Pokemon.
    
    Next, get other Pokemon. Don't worry about movesets yet, just a team of 6
    Pokemon that won't get any 3x common weaknesses. For example, you would not
    want a team of Golem, Rhydon, Metagross, Alakazam, Dusclops and Starmie
    because 3 of those Pokemon are weak to Ground and another 3 are weak to dark
    and ghost. Therefore, that would not be a good choice of Pokemon. Also, choose
    Pokemon which are usable. Some Pokemon have Base Stats(See Hidden Stats
    Section) which are just too low to use competitively against others. Never
    EVER have a team of just those Pokemon.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                            {3.2} Creating Movesets}                        |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    Now that you have 6 Pokemon, it's time to think of good movesets. When
    creating movesets, you have to be original. You probably would try to have
    movesets different from other people to make your team less predictable.
    Another thing you don't want is two of the same type damaging moves. You want
    to save those slots for other types of attacks or techniques. Try to go for
    the strongest and accurate attack.
    
    (For the next paragraph, disreguard it if you are a bot player)
    When creating movesets, it's important to use TMs and breeding moves.
    Sometimes, you must use a TM technique more than once on different Pokemon, so
    it's important to breed the techniques from Pokemon that learn the move
    naturally. To breed, you must have two Pokemon that belong in the same egg
    group. The father must have the egg move/TM move(s) that the baby wants to
    learn. The female should be any evolution level of the baby Pokemon you want.
    When you get an egg, hatch it and it should have those moves.
    
    For more information on this, read the breeding FAQs.
    
    So, now you want to assign your Pokemon roles, like from the Pokemon
    Terminology section. Look at the Pokemon's Base Stats and decide which roles
    would fit it best.
    
    For example, For the first Pokemon, I chose Salamence. It has high Att and Spd
    and it could learn a move that can increase both those stats to make it even
    stronger. So, it would be perfect for a physical sweeper.
    
    Be creative! Look at all of the Pokemon's techniques and choose the ones which
    would fit it well. If your Pokemon chosen duplicates movesets of others or
    doesn't fit in your team, now is the time to drop it and find something else.
    Try to use STAB in your Pokemon. Don't have too many of the same type attacks
    in your entire team.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                             {3.3} Selecting Items)                         |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    Now that you have your Pokemon and movesets selected, it's time to choose
    items. Choose items that work well with your roles. Here are some suggestions:
    (Note: If you don't know where to find a particular item, look it up in the
    Item section)
    
    Physical Sweepers:
    Liechi Berry/Salac Berry for slower sweepers or ones with Bulk Up.
    Leftovers or Lum Berry for the rest to cure WoW.
    
    Special Sweepers:
    Petaya Berry/Salac Berry for the same reason as above.
    
    Tanks:
    Leftovers. Most tanks can take enough to last a few turns while resting
    (assuming you have rest)
    
    Annoyers:
    Leftovers. Usually with Protect, you can get an extra turn of healing each
    turn. Quite handy for those with low defenses.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                               {3.4} Training)                              |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    Note: Refer to the EV section if you need any help understanding them.
    
    So, you have your item, Pokemon, and movesets. Now all that's left to do are
    the handy dandy EVs. First, if you are not a bot player, you would want to
    breed or catch a Pokemon with good IVs. That's always good. Also decide what
    nature you want. Then, you decide what EVs you want.
    
    Once again, the EV selection depends on roles AND movesets. You must remember
    that in RS, the speed of Pokemon is very important. If you have a fast
    sweeper, than both speed and (Sp.)attack EVs are recommended while leaving the
    defenses alone. If the sweeper is slow however, then it is recommended that
    the EVs be split into them or HP, depending on base stats. I generally place
    the EVs into a Pokemon's poorer defense stat so it could take either a special
    or a physical hit and then attack back.
    
    If you have a tank, then it greatly depends on moves and nature. If you have
    a recovering move, then 252 HP is necessary to regain more HP. If a Pokemon's
    Sp Def is already drastically high(*coughRegicecough*) then place some in the
    defense of HP area. What you don't want it to put attacking or speed EVs in
    tanks because their purpose is not to attack, it's to withstand attacks. If
    you have a nature that ups one defense stat, then put some EVs into the other.
    It takes some common sense.
    
    Annoyers are similar to tanks. They are meant to stall, so HP and the defenses
    are usually necessary. Just go with the formula for defense.
    
    As for Baton Passers, it depends on Base Stats. If you have a very fragile
    Pokemon like Ninjask, then place all EVs into HP and defenses as well as
    nature, as it is fast enough and has speed boost to BP before it dies. For
    others, you'd normally want some Speed EVs to take a hit, stat up, then
    quickly BP. Defenses are good too, but again no attacking stat EVs.
    
    For the rest, it all depends on the set. For a cleric, you'd normally put in
    HP/Defenses since it might have only one attack, or you may have speed and
    attacking stats because it has a move like Heal Bell, and the rest are
    attacking stats. 
    
                                       +++
    
    Now, it's time to train. For EV training spot recommendations, look in the EV
    section. You should EV train before doing anything else after a newborn
    Pokemon is hatched ingame. After that, try to get it the moveset that you
    wanted. Then, it's time to race to level 100.
    
    There are several ways to do this. First, you must know that each Pokemon has
    their own growth speed. They need a preset amount of exp to get to level 100.
    They range from very fast(600,000exp) to very slow(Around 1.6 million I
    think).
    
    There's not really a fast way to train, the best would be to have a previous
    strong Pokemon, like Rayquaza, and do the send out the weak Pokemon then
    switch to strong one method on the Elite 4 until it is strong enough to fight
    on its own. Then, just bash em.
    
    Another way is to mix records with a friend who has a team at very high levels
    for higher level Pokemon, so they'll give more experience. Just get a friend
    with the desired team in his/her party, go to a Pokemon Center and mix
    records.
    
    That's about all I know on this. If you have a good strategy, then send me
    an E-mail.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                                {3.5} Overall                               |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    The title says it all. When you're done with your team, it's time to look at
    it as an overall "team". Make sure you do not have many of the same type
    attacks, such as 3 Pokemon on your team have the technique Earthquake or a
    ground attack. Make sure your team does not have not one 3x weakness. Make
    sure you do not have too many sweepers and your items can work with your
    movesets. Now is the time to test it in battle.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                                 {3.6} Tips)                                |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    1. Remember than Ice Beam and Earthquake cover the same types as Surf, super
    effective wise. I'm not saying that it's bad, but I'm not a fan of it.
    
    2. No Split EVs
    
    3. Make sure a your team doesn't have a huge physical/special weakness.
    
    4. Have at least 2 sweepers on your team
    
    5. Always have at least one sweeper counter
    
    6. Dislike Gyarados
    
    7. The 10% raise hold items(Mystic Water, Charcoal, etc.) are really bad. 10%
    is VERY small.
    
    8. Leftovers > Shell Bell
    
    9. Thunder Wave > Attract. Try to use Thunder Wave instead of Attract if you
    can. It paralyzes and lasts after any Pokemon is switched.
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                   (IV. Advanced)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    OK, so you got the newbie stuff down, right? I mean, this section is for those
    that all know about the hot stuff. EVs and IVs are assumed to be known, and
    this is the section for those are aren't too cool about actually battling and
    may need that extra push.
    
    Not everyone is perfect, even those with an absolute perfect team may still
    now win battles if their techniques aren't good enough. To be a god at
    Pokemon, you have to know what to do when a crisis in a battle happens. Now,
    enough with my blabbering, on to the good stuff!
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                       {4.1} Important Battling Tips                        |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    So, what's this about battling? Can't get enough wins? Making stupid mistakes?
    Here's a few tips to help.
    
    1. Don't let a good Pokemon die
    -----------------------------
    NEVER let a Pokemon with above 25% health faint in a battle. It's still
    usable if sent out again, just switch and let another Pokemon take the hit.
    Unless Spikes, Sandstorm, or a status condition or a mixture or any of those
    has gotten you, keep it alive. Remember: the less Pokemon you have, the less
    of a chance you have to win. The only time you should let a Pokemon stay in
    the battle and faint is if none of your other Pokemon can take the hit, or if
    you are very low in health.
    
    If you don't let a Pokemon faint when it's at low health, then it gives you a
    disadvantage when that Pokemon is sent out again. If it's slower, the
    opponent's Pokemon will attack and you'll go down without laying a finger on
    him. If you're faster, you get one hit. Yippee. If the opponent has 3 layers
    of Spikes, you won't even have a chance of landing a hit. Most of the time it
    can work more to your advantage by letting a very weakened Pokemon faint.
    
    2. Predicting is your friend
    -----------------------------
    Predicting is a huge factor when battling. If you have a Pokemon out and your
    opponent is about to use something that'll probably be super effective to you,
    switch to something that is immune or resists it! Taking less damage is an
    excellent form of staying alive.
    
    Same goes for when you attack your opponent. Chances are, if it still has a
    lot of health and your Pokemon has a predictable moveset that has an attack
    that can KO them, they'll switch. This is when you can whip out a move like
    Focus Punch catching them on the switch, or a move that's actually weak
    against the opponent's type in hope of landing a super effective hit on the
    new opponent.
    
    Remember that your opponent CAN and WILL do the above. Predict his prediction.
    It's VERY important to battling. Once you master predicting, you'll be a much
    better battler.
    
    3. Know your opponent's style
    -----------------------------
    If you have battled the opponent a bunch of times and basically know his style
    and strategy, counter it! If he/she likes using Spikes, raise a Pokemon that
    knows Rapid Spin. If he/she always catches you with a super effective hit when
    you switch, keep the Pokemon in an extra turn! Knowing your opponent can give
    you a major advantage. Keep changing yours as well, so the opponent will never
    catch on to you. Also, their Pokemon choices is important, which leads to...
    
    4. Know about Pokemon
    -----------------------------
    Knowing a Pokemon's strong and weak points is always good. For example, don't
    use a physical attack to try to counter a Cloyster at full health. You should
    know that defense is Cloyster's strong point and can last that. Instead, try
    a Special Attack. Abilities matter too. Don't use an electric attack on
    Lanturn, or you'll accidently heal it, which is definitely not good. Knowing
    Pokemon and common movesets can help at predicting and doing damage.
    
    
    So there you go, some nice, juicy tips. Master each one as I'm absolutely sure
    it will help you in a battle, as it has helped me many times. It can take a
    while, and the best way is to battle experiences users.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                          {4.2} Advanced Tactics                            |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    Want to get a very special team with a good strategy? Well, here's a couple
    that you can use. Be warned though, some are very hard to use but can work
    astonishingly well, if it works.
    
    ==============================================================================
    
    1. Umbreon
    This is a very special Pokemon. Not only does it have good defensive stats,
    but it's one of the only Pokemon which can learn the Mean Look/Baton Pass
    combo. It's the best in using this technique sinc every other Pokemon that can
    learn it is weak. It's extremely helpful for setting up Pokemon. For example:
    
    Umbreon@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Mean Look
    Baton Pass
    HP Dark
    Confuse Ray
    
    BP to:
    
    Grumpig@Choice Band
    Timid: 252 Spd, 252 Sp Att, 6 Def
    Calm Mind
    Trick
    Psychic
    HP Dark
    
    So, use Trick. If your opponent uses a non attacking move, you're just in
    luck, especially if it's something like Spikes. Just Calm Mind 6 times while
    your opponent is doing nothing, being unable to switch. Then, you sweep the
    opponent and go for a quick win.
    
    But wait. Why not extend that a bit more? If you use BP, then the Mean Look
    will still be Baton Passed onto a whole new Pokemon which can still take hits
    and power up even further. There are certain Pokemon which are perfect for
    this set, but I will keep them comcealed for you to find out on your own ;P
    
    Sounds easy doesn't it? Well, it's not. If your opponent happens to use a
    Physical attack when you Trickband...your strategy is ruined. Same goes if
    Umbreon faints, in which you won't be able to carry out your strategy anymore.
    A few tips when playing with a team like this, first, keep Umbreon alive.
    Second, switch if you're really in trouble, and third, keep some backup
    Pokemon for sweeping just in case you screw up. This strategy is much harder
    than it looks, I've tried it and messed up quite a few times.
    
    ==============================================================================
    
    2. Tetrabsorb
    What you do here is make use of Pokemons' abilities. Countering the common
    special attacks is its specialty. It makes use of abilites like Volt Absorb,
    Flash Fire, and stuff like that. A good tetrabsorb team also needs a good
    physical sponge like Regirock, since most of the Pokemon learning the
    Absorbing abilities are weak to physical attacks.
    
    Here's a list of Pokemon with elemental absorbing abilities:
    
    Volt Absorb: Jolteon, Lanturn
    Water Absorb: Vaporeon, Quagsire, Lapras, Poliwrath, Politoed, Mantine
    Flash Fire: Ninetales, Arcanine, Rapidash, Flareon, Houndoom
    
    There you have a list of decent candidates for part of your team. A Rapid
    Spinner is crucial since switching extremely important to absorbing attacks.
    I recommend only 1 of each ability listed above, and then the rest are Pokemon
    of your choice. Having a dark type can help since it resists psychic attacks,
    as well as having a steel type for Toxic. This one is easier to use than
    the above strategy, but still takes work and some skill.
    
    ==============================================================================
    
    3. Intimidate
    Another strategy including Pokemon's abilities. Get a whole bunch of Pokemon
    that can have Intimidate, a Pokemon that learns Rapid Spin, and a Special
    Sponge like Regice. This is all about switching on Belly Drummers and Physical
    Sweepers, and then hit them with force. If a Special Sweeper appears,
    Intimadate does nothing so you switch to your sponge. Rapid Spinners are
    necessary since you'll be doing a lot of switching here and Spikes can really
    screw your team. Spikes works well on this team.
    
    Blastoise would probably be a good choice on this team since it learns Haze,
    a bonus to you, and has good Special Defense so he can double up on many
    roles.
    
    ==============================================================================
    
    4. Mono
    Some people like to create single type teams. This can be quite a challenge
    and is almost impossible with some types. Generally, when making a mono type
    team, you would want to choose a type that has many Pokemon so you have more
    of a choice as to what to pick. More Pokemon usually mean better, since they
    can't all be bad. Good types to pick are Normal, Water, Poison, Psychic, and
    Grass.
    
    Try to go for a strategy within the Pokemon you pick, or balance things out.
    For example, if you choose Grass you may want to keep Sunny Day in constant
    effect to get the best out of a STABbed Solarbeam, or in a Water type team you
    may want a Special Sponge like Tentacruel to absorb Water and Grass type
    attacks. Dual types are also a good addition.
    
    Some types like Dragon and Steel are hard since there are so few Pokemon to
    choose from. Actually, there are only 7 dragons or so, most of which are
    legendary so it's pretty much impossible to make a team that does not break
    some kind of rule.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                              {4.3} Tier List                               |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    What are tiers? Tiers are like a ranking, using facts of course and very
    little opinion if at all. Different games have different ways of tier ranking.
    In this game, people go by Base Stats. Since there are so many Pokemon
    however, only the top ones are ranked.
    
    Tier 1
    Base Stat total = 680
    Rayquaza
    Ho-oh
    Lugia
    Mewtwo
    
    Tier 2
    Base Stat total = 670
    Kyogre
    Groudon
    Slaking
    
    Tier 3
    Base Stat total = 600
    Tyranitar
    Dragonite
    Metagross
    Latias
    Latios
    Salamence
    Deoxys
    Jirachi
    Celebi
    Mew
    
    Tier 4
    Base Stat total = 580
    Regice
    Regirock
    Registeel
    Articuno
    Zapdos
    Moltres
    Raikou
    Suicune
    Entei
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                 (V. In Game Stuff)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    
    Most people already know these things, but they're here for reference.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                                {5.1} Items                                 |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    Here's a list of hold items that you might consider using in battle:
    The following is listed in no particular order.
    
    ------------------------------------------------------------------------------
    |        Name           |         Location         |          Effect         |
    ------------------------------------------------------------------------------
    |Brightpowder           | Battle Tower, after 35th |Has a 30% chance of      |
    |                       | win.                     |avoiding an attack.      |
    ------------------------------------------------------------------------------
    |Leftovers              | Battle Tower, after 35th |Recovers 6% of health.   |
    |                       | win.                     |                         |
    ------------------------------------------------------------------------------
    |Scope Lens             | Battle Tower, after 35th |Increases critical hit   |
    |                       | win.                     |ratio.                   |
    ------------------------------------------------------------------------------
    |White Herb             | Battle Tower, after 35th |Recovers all stat        |
    |                       | win.                     |changes.                 |
    ------------------------------------------------------------------------------
    |Kings Rock             | Battle Tower, after 35th |Damaging attacks may     |
    |                       | win/Pickup               |cause flinch.            |
    ------------------------------------------------------------------------------
    |Focus Band             | Battle Tower, after 35th |Has a 10% chance of      |
    |                       | win/Shoal Cave           |leaving you at 1HP on a  |
    |                       |                          |fatal hit.               |
    ------------------------------------------------------------------------------
    |Choice Band            | Battle Tower, after 35th |Only lets you use one    |
    |                       | win.                     |move, but if it's physic-|
    |                       |                          |al, it does 1.5 damage.  |
    ------------------------------------------------------------------------------
    |Liechi Berry           | Mirage Island            |Increases attack at 25%  |
    |                       |                          |health.                  |
    ------------------------------------------------------------------------------
    |Ganlon Berry           | Pokemon Colosseum        |Increases defense at 25% |
    |                       |                          |health.                  |
    ------------------------------------------------------------------------------
    |Salac Berry            | Wild Jirachi             |Increases speed at 25%   |
    |                       |                          |health.                  |
    ------------------------------------------------------------------------------
    |Starf Berry            | Pokemon Colosseum        |Increases a random stat  |
    |                       |                          |at 25% health            |
    ------------------------------------------------------------------------------
    |Petaya Berry           | Pokemon Colosseum        |Increases Sp Att at 25%  |
    |                       |                          |health.                  |
    ------------------------------------------------------------------------------
    |Shell Bell             | Get 4 Shoal Salt and     |Increases HP based on    |
    |                       | Shoal Shells at Shoal    |damage dealt.            |
    |                       | Cave north of Mossdeep.  |                         |
    ------------------------------------------------------------------------------
    |Lum Berry              | Berry Master             |Cures all status         |
    |                       |                          |conditions.              |
    ------------------------------------------------------------------------------
    |Chesto Berry           | Berry Master             |Cures sleep.             |
    ------------------------------------------------------------------------------
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                   (VI. Movesets)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               
    This is probably what you've all been waiting for hasn't it? Getting
    working movesets from me and not thinking of them by yourself. Well, you want
    it, you've got it. I'm also including some information of Pokemon, such as
    what it's good at and what it's not and other vital information for good use
    of the Pokemon. The types and number is included for easy seach. The numbers
    will go by the International number/Hoenn Dex. To do easy search, highligh
    this sentence and press Ctrl F. Type in - (Pokemon's Name). Also,
    all Pokemon are assumed to have the appropriate IVs, Fully evolved Pokemon
    only, except in some cases in which an unevolved Poke is strong enough to
    fight on its own(Ex: Vigoroth).
    This is the format:
    
    
    --
    Note: If the Pokemon is unobtainable in R/S, only the International Number
    will be displayed.
    --
    
    (Pokemon's International Number)/(Pokemon's Hoenn Dex Number) - (English Name)
    (Type 1)/(Type 2)
    Ability: (Ability)[(Description of ability)]
    Base Stats: HP: (#)
                Att: (#)
                Def: (#)
                Spd: (#)
                Sp Att: (#)
                Sp Def: (#)
    (Description)
    
    (Pokemon Name)@(Pokemon Item)
    (Nature): (EVs)
    (Move 1)
    (Move 2)
    (Move 3)
    (Move 4)
    
    This section is very incompleted. Any strategies you send to me will that work
    will be fully credited and you'll even get your own little section in the
    credits. If you need a replacement for HP, just stick any move in there if
    you think it works. Usually there isn't too great of a better replacement so
    I stick in HP. Same with pinch berries, stick Leftovers or Lum Berry if you
    can't get them.
    
    
    
    Let's begin!
    
    ==============================================================================
    
    #3 - Venusaur
    Type: Grass/Poison
    Ability: Overgrow[Ups Grass moves in a pinch]
    Base Stats: HP: 80
                Att: 82
                Def: 83
                Spd: 80
                Sp Att: 100
                Sp Def: 100
    Description:
    Venusaur has surprisingly strong Special Defense. It's a starter, so it can't
    really be too bad. All stats are about average or above. Venusaur has enough
    stats to become a Special Sweeper or a Sponge. It's quite variable too, and is
    IMO the best starter for ingame purposes.
    
    Annoyer:
    ---------
    Venusaur@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Leech Seed
    Toxic
    Magical Leaf
    Substitute
    
    The basic grass Leech Seed + Toxic combo. Substitute is there for stalling and
    preventing status effects on your Pokemon.
    
    ==============================================================================
    
    #6 - Charizard
    Type: Fire/Flying
    Ability: Blaze[Ups Fire moves in a pinch]
    Base Stats: HP: 78
                Att: 84
                Def: 78
                Spd: 100
                Sp Att: 109
                Sp Def: 85
    Description:
    Ah, the old RBY starters. Charizard is excellent in both sweeping and special
    sweeping due to his abilites. Speed is also high and defenses aren't too low
    making him an ideal choice for sweeping. STAB can be used for any kind of
    sweeping. Great starter, great Pokemon. Pretty easy to use. Beware of his 4x
    weakness to Rock. Overheat can be used in any of the physical sets below as
    long as it does not replace the attack raising move or STAB. Only use it if
    you absolutely need a fire attack though.
    
    Belly Drum:
    ---------
    Charizard@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 Whatever
    Belly Drum
    Earthquake
    Rock Slide/HP Rock/Overheat
    Aerial Ace/HP Flying
    
    You're going to choose HP Rock and Aerial Ace or Rock Slide and HP Flying
    obviously, not both. Just Drum, let Salac activate then sweep away! Simple as
    ABC. Overheat is there due to high popularity and standardness, but it does
    work well.
    
    Physical Sweeper:
    ---------
    Charizard@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 Whatever
    Swords Dance
    Earthquake
    Rock Slide/HP Rock
    Aerial Ace/HP Flying
    
    Pretty much the same as above with Swords Dance, if you don't like Belly Drum.
    Ease peasy. You can replace Salac with Liechi and Jolly with Adamant and
    Swords Dance with Dragon Dance if you prefer.
    
    Special Sweeper:
    ---------
    Charizard@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 Whatever
    Dragon Claw
    Flamethrower
    HP Grass
    filler
    
    Last one's a filler. Just don't use a physical attack. Simple simple.
    
    Special Sweeper:
    ---------
    Charizard@Petaya Berry
    Modest: 252 Spd, 252 Sp Att, 6 HP
    Overheat/Flamethrower
    HP Dragon/Outrage
    Substitute
    Sunny Day
    
    A different variation of special sweeper. Sunny Day + STAB + EVs + Blaze =
    a ton of damage. Keep using Substitute until Blaze and the Petaya activate.
    Fire attacks also cover everything HP Dragon does not.
    
    ==============================================================================
    
    #9 - Blastoise
    Type: Water
    Ability: Torrent[Raises water moves in a pinch]
    Base Stats: HP: 79
                Att: 83
                Def: 100
                Spd: 78
                Sp Att: 85
                Sp Def: 105
    Description:
    Blastoise makes a good, well rounded tank. It's moderately used, but works
    well. There are many variations of this Pokemon, each one a different tank.
    It's excellent ingame and competitvely. Don't worry about one of Blastoise's
    weaknesses attacking it. It'll probably survive, assuming you gave it decent
    EVs and personality. Blastoise probably would have made the cut for a sweeper
    if it has higher speed and special attack, but then again its stats would be
    legendary.
    
    Tank:
    ---------
    Blastoise@Leftovers
    Bold/Modest: 252 HP, 129 Def, 129 Sp Def
    Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
    Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
    Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
    Surf
    
    Pick 3 and you're all set with your very own Blastoise tank. It depends on
    what you want. If you need a hazer, choose Haze. If you dislike status
    conditions, pick Refresh. It's all about taste.
    
    ==============================================================================
    
    #12 - Butterfree
    Type: Bug/Flying
    Ability: Compouneyes[Raises accuracy]
    Base Stats: HP: 60
                Att: 45
                Def: 50
                Spd: 70
                Sp Att: 80
                Sp Def: 80
    Description:
    Butterfree is better than all of its counterparts for only one reason:
    Compoundeyes. Compoundeyes is the only thing in the entire game that raises
    accuracy. With high accuracy moves that normally aren't very accurate can hit
    with nearly 100% accuracy, like Sleep Powder. However, due to Sleep Clause in
    many places, Butterfree still isn't that popular. It can however, be a deadly
    weapon. As like many other bug Pokemon, don't let Butterfree get hit,
    especially by a physical attack, otherwise it's lights out Butterfree.
    
    Annoyer:
    ---------
    Butterfree@Leftovers
    Timid: 252 Spd, 129 Def, 129 HP
    Sleep Powder/Stun Spore
    Solarbeam/Psychic
    Sunny Day/Giga Drain
    HP Fire/Whirlwind
    
    As you can see, there's two routes you can follow with Butterfree. Either
    sleep or paralysis. The reason that they have different sets is because of
    Sleep Clause. Whirlwind would be more beneficial on Butterfree with Stun Spore
    since there is no paralysis clause. Go either way you like, they both work
    stunningly well. With Compoundeyes, both of those powders will hit at 100%.
    When using Whirlwind, just becareful of those physical attacks.
    
    ==============================================================================
    
    #15 - Beedrill
    Type: Bug/Poison
    Ability: Swarm[Ups Bug moves in a pinch]
    Base Stats: HP: 65
                Att: 80
                Def: 40
                Spd: 75
                Sp Att: 45
                Sp Def: 80
    Description:
    They could have improved Beedrill like what they did with Butterfree, but of
    course, they chose not to. So, Beedrill is still the same old, not too
    marvelous Bug Pokemon. Its very poor defense does not help it, neither does
    Swarm since it has no good bug attacks, including Beedrill's signature move,
    Twineedle. Beedrill has gotten a Special Defense boost over the generations of
    games, so it might take a few hits from a Special Attacker before it goes
    down. The best way to use Beedrill is to attack, and hard. Since FR/LG Move
    Tutors are here, Beedrill can learn Swords Dance again!
    
    Physical Sweeper:
    ---------
    Beedrill@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    HP Bug
    Swords Dance
    Brick Break
    Aerial Ace
    
    Use Swords Dance when predicting a switch, which will be often.
    
    ==============================================================================
    
    #18 - Pidgeot
    Type: Normal/Flying
    Ability: Keen Eye[Prevents lowering of accuracy]
    Base Stats: HP: 83
                Att: 80
                Def: 75
                Spd: 91
                Sp Att: 70
                Sp Def: 70
    Description:
    Pidgeot's a cool Pokemon that's an evolved form of a bird in which you can
    catch early in the game in RBY. He's always been one of my favorites. Pidgeot
    is rather different from many of the bird Pokemon in this game. For one thing,
    its attack isn't as high and its defenses aren't as low. It can also learn
    Featherdance, a move which greatly lower's the opponent's attack. Because of
    these factors, its sets are slightly different from the rest. It can still
    pack quite a punch, though not as much as others.
    
    Physical:
    ---------
    Pidgeot@Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Quick Attack
    Return
    Aerial Ace
    HP Ground
    
    As you can see, this is just a plain old standard bird. You should know how to
    use this.
    
    Variation:
    ---------
    Pidgeot@Liechi Berry
    Featherdance/Protect/Whirlwind
    HP Ground/Toxic
    Aerial Ace
    Return
    
    This can be one of many roles. First, it can be an annoyer with Featherdance
    and Toxic. It can also be a Toxishuffler. Pidgeot does have the defense to do
    this, although you may have to put some EVs into the defenses. It could be a
    Toxistaller with Protect instead of Whirlwind. Or, it can be just a little mix
    with Featherdance and 3 attacks or Toxic with those attacks. I didn't include
    EVs and personality here on purpose, they depend on which role you choose in
    this variation.
    
    ==============================================================================
    
    #20 - Raticate
    Type: Normal
    Ability: Guts[Ups attack when suffering]
             Run Away[100% chance of running]
    Base Stats: HP: 55
                Att: 81
                Def: 60
                Spd: 97
                Sp Att: 50
                Sp Def: 70
    Description:
    When you see a Pokemon in the beginning, it's usually weak. However, Raticate
    can be an exception. With excellent speed and Guts, it can deal quite some
    damage before it does down. Raticate has to attack swiftly and quickly as its
    defenses are not the greatest. Not as bad as Beedrill's, but it still can't
    take a strong hit. Bringing out Raticate's attack power is the key to winning.
    Raticate also has 2 signature moves. Hyper Fang isn't that great, but Super
    Fang is. It cuts the current HP of the opponent in half. Not bad, eh?
    
    Physical Sweeper:
    ---------
    Raticate@Liechi Berry/Choice Band
    Jolly: 252 Spd, 252 Att, 6 HP
    Quick Attack
    Super Fang/Return
    Shadow Ball
    HP Fighting
    
    Super Fang and then Quick Attack. The other two are fillers in case something
    that resists QA/SF comes out. When using Choice Band, go with Return.
    
    Misc. Set:
    ---------
    Raticate@Liechi Berry
    Adamant: 252 Att, 129 Def, 129 Spd
    Substitute
    Endeavor
    Quick Attack
    filler
    
    An excellent set sent to me. First, you Substitute. Allow someone to break it
    and take some damage, and use Substitute again when you have very little
    damage left. Then use Endeavor to bring their HP down to yours. Works well
    with Raticate's low HP. Now Quick Attack to finish them! The last move is a
    filler, I would go with either Return, Shadow Ball, or Toxic. Can't do damage
    to ghosts though.
    
    ==============================================================================
    
    #22 - Fearow
    Type: Normal/Flying
    Ability: Keen Eye[Prevents loss of Accuracy]
    Base Stats: HP: 65
                Att: 90
                Def: 65
                Spd: 100
                Sp Att: 61
                Sp Def: 61
    Description:
    Fearow isn't really that bad, it's just overlooked by the cooler and stronger
    Pokemon such as Dodrio and Pidgeot. It has above average attack and great
    speed. But like other birds of prey, its defenses are almost as bad as
    Ninjask's. Keep an eye out for tough Pokemon. If this Pokemon can't KO, then
    it'll probably die.
    
    Physical Sweeper:
    ---------
    Fearow@Choice Band
    Jolly: 252 Att, 252 Spd, 6 Def
    HP Ground
    Quick Attack
    Return
    Drill Peck
    
    Nothing new. Choice sweeping just like many other Pokes. Exactly the same set
    as many other Pokemon.
    
    ==============================================================================
    
    #24 - Arbok
    Type: Poison
    Ability: Shed Skin[Small chance of healing status per turn]
             Intimidate[Lowers attack when sent out]
    Base Stats: HP: 60
                Att: 85
                Def: 69
                Spd: 80
                Sp Att: 65
                Sp Def: 79
    Description:
    Arbok looks like it could be faster, but it's not. It has quite low defenses
    and the only average stat it has is Attack. Arbok doesn't have too small a
    movepool so it's not so bad, but it's meant to really just come out and use
    Intimidate, the obvious trait choice, rather than attacking.
    
    Physical Sweeper:
    ---------
    Arbok@Salac Berry/Choice Band
    Jolly: 252 Spd, 252 Att, 6 HP
    Earthquake
    Sludge Bomb
    Return
    HP Rock
    
    Total physical pwnage. Baton Passing some attack and speed here wouldn't be a
    bad idea either. (Ninjask anyone?)
    
    ==============================================================================
    
    #26/#157 - Raichu
    Type: Electric
    Ability: Static[Paralysis on contact]
    Base Stats: HP: 60
                Att: 90
                Def: 55
                Spd: 100
                Sp Att: 90
                Sp Def: 80
    Description:
    Raichu is the evolved form of the most popular and hated Pokemon, Pikachu. It
    ain't that great. Its defense is extremely low. Earthquake or a strong
    physical attack will finish it off in one hit. One thing to take advantage of
    Raichu is his high speed and Static. There's not much else to say about him,
    he's usually quite poor ingame and without HP.
    
    Thunderdance:
    ---------
    Raichu@Salac Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Thunder
    Rain Dance
    HP Water
    Thunder Wave
    
    Basic combo. Pretty worthless and predictable really.
    
    Special Sweeper:
    ---------
    Raichu@Petaya Berry
    Modest: 252 Sp Att, 252 Spd, 6 HP
    Thunderbolt
    HP Water/Grass/Ice
    Thunder Wave
    Agility
    
    A bit different from the other standard. This one takes advantage of Raichu's
    Sp Att. First use Thunder Wave. Hope for a switch or no attack and use
    Agility. Then, sweep to victory. You must have HP for this set.
    
    Focus Protect:
    ---------
    Raichu@Leftovers
    Timid/Hardy: 252 Att, 129 Def, 129 HP
    Thunder Wave
    Encore/Attract
    Focus Punch
    Brick Break/Thunderbolt
    
    Easy strategy. Thunder Wave/Encore, then use Focus Punch and try to catch them
    on the switch or prevent their attack. Brick Break is there only as a filler.
    Ghost types will screw this one pretty bad. HP Ghost works well in Brick
    Break's place as well. It takes some skill to use this one, but once you get
    used to it, it will work pretty well.
    
    Pseudopasser:
    ---------
    Raichu@Leftovers
    Jolly: 252 HP, 202 Def, 56 Sp Def
    Wish
    Light Screen
    Thunderbolt
    HP Ice
    
    Pseudopass Light Screen and Wish. Thunderbolt if you really need to attack.
    Only 56 EVs in Sp Def since you already have Light Screen.
    
    ==============================================================================
    
    #28/#113 - Sandslash
    Type: Ground
    Ability: Sand Veil[Higher evasion in a sandstorm]
    Base Stats: HP: 75
                Att: 100
                Def: 110
                Spd: 65
                Sp Att: 45
                Sp Def: 55
    Description:
    Sandslash would have been awesome if it were not for that Sp Def stat. A
    Special Attack would knock it out fairly quickly, and still do critical
    damage if it is resistant to that type. However, it has excellent physical
    stats in which you should take advantage of. His attack and defense are all
    excellent, and his HP is decent as well. Salac Berry won't work well with
    Sandslash, it will still be too slow to sweep most of the faster Pokemon like
    Alakazam. So scratch tht off and put on something like Leftovers. Sandslash
    can also be used as annoyer, thanks to his Sand Veil ability.
    
    Physical sweeper:
    ---------
    Sandslash@Leftovers
    Adamant: 129 Att, 252 Def, 129 Sp Def
    Swords Dance
    Earthquake
    Rock Slide
    Aerial Ace
    
    The reason this set does not have 252 Att is that it already has Adamant and
    Swords Dance. With 252 in Def, it can take quite a lot of hits as long as
    they're not special.
    
    Annoyer:
    ---------
    Sandslash@Leftovers
    Impish: 252 Att, 129 Sp Def, 129 Def
    Swords Dance
    Earthquake
    Rock Slide/Focus Punch
    Double Team/Sandstorm
    
    Double Team here is only an option if you have Tyranitar on your team and the
    infinite Sandstorm. If you have him, then another physical attack is an option
    as well. Sand Veil increases Evasion a little and buys you time to use
    Swords Dance and sweep. Leftovers is needed for healing a hit. This set is
    EXTREMELY risky, I don't recommend you use it unless you like luck haxing.
    Don't send it out against anything that might have a Water or Grass type
    attack or Sandslash is dead.
    
    ==============================================================================
    
    #31 - Nidoqueen
    Type: Ground/Poison
    Ability: Poison Point[30% chance of poison on contact]
    Base Stats: HP: 90
                Att: 82
                Def: 87
                Spd: 76
                Sp Att: 75
                Sp Def: 85
    Description:
    Nidoqueen are all female. They have above average defenses and HP, below
    average Speed, and decent Attack stats. They're not too shabby, and can learn
    many moves. Poison Point can be more of a hazard than help, since the normal
    poison status is rather bad, only reducing HP by about 1/8 with no side
    effects. Nidoqueen might be able to take a super effective hit, but only at
    full HP.
    
    Annoyer:
    ---------
    Nidoqueen@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Earthquake
    Focus Punch
    Flatter
    Attract
    
    Don't use on a special sweeper. Or at least not Flatter. Just confuse,
    attract, then Focus Punch your way to victory.
    
    Subpuncher:
    ---------
    Nidoqueen@Leftovers
    Adamant: 252 Att, 129 HP, 129 Def
    Substitute
    Focus Punch
    Earthquake
    Shadow Ball
    
    Now Skarmory can't get us can he?
    
    Physical Sweeper:
    ---------
    Nidoqueen@Leftovers
    Adamant: 252 Att, 252 Spd, 6 HP
    Earthquake
    Brick Break
    Sludge Bomb
    Aerial Ace/HP Bug/Shadow Ball
    
    Well, Nidoqueen still does have decent Attack stats, so we might as well try
    and work off of it, no?
    
    ==============================================================================
    
    #34 - Nidoking
    Type: Ground/Poison
    Ability: Poison Point[30% chance of poison on contact]
    Base Stats: HP: 81
                Att: 92
                Def: 77
                Spd: 85
                Sp Att: 85
                Sp Def: 75
    Description:
    Nidoking is a lot like Nidoqueen. They both are Ground/Poison type with Poison
    Point, both have defensive scales, and both learn similar moves. However,
    unlike Nidoqueen, Nidoking specializes in attacking. It has high attack and
    average speed, but defenses aren't horrible either. Nidoking still has that
    large movepool, and are all male. Just use it as a normal physical sweeper.
    Nidoking also can make use of both STABs it can get.
    
    Physical Sweeper:
    ---------
    Nidoking@Salac Berry/Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Sludge Bomb
    Earthquake
    Brick Break
    Shadow Ball
    
    Sweep, and sweep good. Not much else to say here.
    
    Subpuncher:
    ---------
    Nidoking@Leftovers
    Adamant: 252 Att, 129 HP, 129 Def
    Substitute
    Focus Punch
    Earthquake
    Sludge Bomb
    
    Now Skarmory can't get us can he? De ja vu?
    
    ==============================================================================
    
    #36 - Clefable
    Type: Normal
    Ability: Cute Charm[30% chance of attraction on contact]
    Base Stats: HP: 95
                Att: 70
                Def: 73
                Spd: 60
                Sp Att: 85
                Sp Def: 90
    Description:
    Clefable specializes in eating Special Attacks with its great Special Defense
    and HP. It is prone to physical attacks, but Cosmic Power can fix that.
    Clefable wastes its STAB though with poor attack, as well as being the only
    other Pokemon that learns Meteor Mash. However, Clefable does have a good
    movepool and can survive on Special Attacks. It can learn the strongest ones
    such as Fire Blast or Flamethrower.
    
    Special Sponge/Tank:
    ---------
    Clefable@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Cosmic Power
    Rest
    Psychic/Some Special Attack
    Thunder Wave/Some Special Attack
    
    Use Cosmic Power and then Psychic to defeat the most common hazers, often
    Poison types. Pseudo Hazers are also a threat and most are not weak to
    Psychic. You can substitute the last attack for a Special Attack which are
    strong to a few common Pseudo Hazers like Skarmory and Suicune. Thunderbolt
    and HP Water are two decent choices. Thunder Wave is there to cause some
    annoyance and maybe buy some time when tanking up.
    
    Subpuncher:
    ---------
    Clefable@Leftovers
    Adamant: 252 Att, 252 HP, 6 Def
    Substitute
    Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt)
    Focus Punch
    Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt)
    
    Clefable can learn Focus Punch which can make up for Clefable's lacking attack
    force. Return is there for STAB, and the second move is up to you. You can
    make Clefable a semi-annoyer with Thunder Wave, raise defenses so Substitute
    won't break with Cosmic Power, get ghosts with Shadow Ball, or use the famous
    Boltbeam combo with a Hardy nature and 252 HP, 129 Att, and 129 Sp Att EVs.
    
    Special Sweeper:
    ---------
    Clefable//Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 Def
    Calm Mind
    Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
    Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
    Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
    
    Use Calm Mind and attack. Nothing more to it.
    
    Pseudopasser:
    ---------
    Clefable@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Wish
    Light Screen
    Reflect
    Return
    
    Pseudopass what you need then switch. Attack with Clefable is not worth it.
    
    ==============================================================================
    
    #38/#154 - Ninetales
    Type: Fire
    Ability: Flash Fire[Powers up when hit by fire]
    Base Stats: HP: 73
                Att: 76
                Def: 75
                Spd: 100
                Sp Att: 81
                Sp Def: 100
    Description:
    Good old ol' school Ninety is back for another reappearance in R/S. Its stats
    aren't superman great, but it's enough to last. His special defense is very
    strong, I've lasted TWO water attacks with no EVs or nature bonus in it.
    Imagine what you can do with EVs and nature? Are you imagining it? That's
    right, special sponge! Special attack is just slightly below average, but it
    still works, so don't forget about that. And Flash Fire as well, try to switch
    in when you think your opponent may use a fire attack. Shame nobody uses
    Ninetales as much anymore, it used to be rather OU but its use declined
    rapidly over the past few months.
    
    Pyroshuffler:
    ---------
    Ninetales@Leftovers
    Calm: 252 Sp Def, 129 HP, 129 Def
    Will-o-wisp
    Flamethrower
    Roar/Confuse Ray
    Safeguard
    
    Easy peasy. WoW, Roar, WoW, Safeguard, etc. Nothing special. Just beware of
    ground types, they can finish off Ninetales pretty fast. If you'd rather not
    use Roar, Confuse Ray is an option.
    
    Pyrotrapper:
    ---------
    Ninetales@Leftovers
    Calm: 252 Sp Def, 129 HP, 129 Def
    Toxic
    Fire Spin
    Confuse Ray
    Flamethrower
    
    This is one of those cases in which it is ok to have two of the same type
    attacks. Fire Spin here is meant more to be of a trapping move, a substiture
    for Mean Look rather than an actual attack. Since the opponent will be
    trapped, Toxic will work better since it eats more of the opponent's life and
    kills him/her faster. C-Ray for added annnoyance. Remember to use Fire Spin
    before Toxic/C-Ray, otherwise the opponent can switch out to something like a
    Steel type thus screwing up your strategy. Fire Spin can miss sometimes, so be
    patient.
    
    ==============================================================================
    
    #40/#139 - Wigglytuff
    Type: Normal
    Ability: Cute Charm[Chance of attraction]
    Base Stats: HP: 140
                Att: 70
                Def: 45
                Spd: 45
                Sp Att: 75
                Sp Def: 50
    Description:
    Poor, poor, Wiggly. If its defenses weren't so horrific, it would have been
    awesome since it has a huge movepool, one of the highest HPs in the game and
    decent attacking stats. Well, everything's not perfect. No wonder Wiggly is
    underused, it's so hard to use with defenses lower than Ditto and Ninjask that
    people stopped paying attention to it whatsoever. Wigglytuff is very similar
    to Clefairy in terms of looks and abilities. It even evolved with the Moon
    Stone too! I'm not too experienced with Wigglytuff, but here's a moveset you
    may consider:
    
    Subpuncher:
    ---------
    Wigglytuff@Leftovers
    Adamant: 252 Att, 252 HP, 6 Def
    Substitute
    Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt)
    Focus Punch
    Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt)
    
    
    Wigglytuff has greatly been effected by the Subpuncher wave, it now has a
    decent moveset. Just like Clefable. Return is there for STAB, and the second
    move is up to you. You can make Wiggly a semi-annoyer with Thunder Wave, raise
    defenses so Substitute won't break with Cosmic Power, get ghosts with Shadow
    Ball, or use the famous Boltbeam combo with a Hardy nature and 252 HP, 129
    Att, and 129 Sp Att EVs.
    
    ==============================================================================
    
    #45/#90 - Vileplume
    Type: Grass/Poison
    Ability: Clorophyll[Doubles speed in sunshine]
    Base Stats: HP: 75
                Att: 80
                Def: 85
                Spd: 50
                Sp Att: 100
                Sp Def: 90
    Description:
    Vileplume is an underused, classic Grass/Poison Pokemon appearing ever since
    the first Pokemon versions. It saddens me to see this Pokemon not being used,
    as it is not crappy at all. When used properly, all of its stats will be
    above average. It also gets pretty good moves. If you ever do see one of
    these, be careful. Chances are that they have Sunny Day, and combined with
    Vileplume's ability his Speed will double, making it very quick. Using a
    status condition move won't work either since it can learn Aromatherapy,
    curing them and is immune to Toxic. Get out a Special Sponge and beat it down
    quickly with one of its weaknesses, particularily fire. Vileplume takes some
    time getting used to controling it, but when you do it'll be a great Pokemon.
    
    Cleric/Special Sweeper:
    ---------
    Vileplume@Petaya Berry
    Timid: 129 Sp Def, 252 Sp Att, 129 Def/HP
    Sunny Day
    Solarbeam
    HP Fire
    Aromatherapy
    
    Get your instant speed by using Sunny Day first. Timid and Speed EVs help
    here. Heal or do whatever you need to do then start firing away. It has its
    disadvantages though. It can't do normal damage to dragons and fire. 
    Then again, you can switch anyway.
    
    Annoyer:
    ---------
    Vileplume@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Attract
    Moonlight/Swords Dance
    Sludge Bomb
    
    Attract pwns. 'Nuff said. If you wish, you can try predicting and switch
    Moonlight to Swords Dance. If you're lucky and Attract works, free dance. If
    you're still lucky and they switch, you still dance. Works well for me.
    
    Physical Sweeper:
    ---------
    Vileplume@Salac Berry
    Adamant: 252 Att, 129 Spd, 129 Def
    Swords Dance
    Sleep Powder/Sunny Day
    Sludge Bomb
    HP Fighting
    
    Vileplume's attack stat isn't that bad, it just needs some extra speed. You
    can go for that or Sleep Powder. Basic strat. You should know this by now
    after reading the FAQ.
    
    ==============================================================================
    
    #47 - Parasect
    Type: Bug/Grass
    Ability: Effect Spore[30% chance of sleep/confusion/poison on contact]
    Base Stats: HP: 60
                Att: 95
                Def: 80
                Spd: 30
                Sp Att: 60
                Sp Def: 80
    Description:
    Parasect would've rocked with good speed and a larger movepool. It learns the
    most powerful sleep attack, Spore, as well as others like Aromatherapy. It's
    not a bad choice for UU teams, as long as you know how to use slow Pokemon.
    Parasect's strong point is attack, so make sure you use physical attacks(and
    HP Bug). Parasect can take a hit, but not his 4x weakness to Flying so switch
    when you think a Pokemon has one as Aerial Ace is very common.
    
    Utility:
    ---------
    Parasect@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Light Screen/Swords Dance
    Spore
    Aromatherapy
    HP Bug
    
    Light Screen, then use Spore and Aromatherapy for a free turn, or switch. Use
    when necessary. You can use Swords Dance, but it's risky with a Pokemon like
    Parasect.
    
    Physical Sweeper:
    ---------
    Parasect@Leftovers
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Swords Dance
    Sludge Bomb/HP Bug
    Spore
    Aerial Ace
    
    Use Spore, then get a free Swords Dance(or 2 if the opponent doesn't want to
    switch.) Watch out though, Parasect doesn't have the quickest of speeds.
    
    ==============================================================================
    
    #49 - Venomoth
    Type: Poison/Bug
    Ability: Shield Dust[Prevents added effects]
    Base Stats: HP: 70
                Att: 65
                Def: 60
                Spd: 90
                Sp Att: 90
                Sp Def: 75
    Description:
    Venomoth isn't much of an improvement from Beautifly, but with higher Speed
    and Special Attack is can deal more damage effectively. It has low defense and
    can't make use of STAB, so some people would rather choose Butterfree over
    this Pokemon. Venomoth still learns powerful attacks and Speed is an
    advantage, so speed players, here is your Pokemon.
    
    Sunnybeamer:
    ---------
    Venomoth@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Sunny Day
    Solarbeam
    HP Fire
    Psychic
    
    This set = pwnage. Actually, it equals predictable but it's the best you can
    get with Venomoth.
    
    ==============================================================================
    
    #51 - Dugtrio
    Type: Ground
    Ability: Sand Veil[Increases evasion during sandstorm]
             Arena Trap[Prevents switching unless it's immune to ground attacks]
    Base Stats: HP: 35
                Att: 80
                Def: 50
                Spd: 120
                Sp Att: 50
                Sp Def: 70
    Description:
    Dugtrio is overused, despite its low defenses. The main reason is its ability,
    Arena Trap. With Sand Veil, Dugtrio's useless. Its main purpose is to be sent
    out on something weak to one of its attacks, do a powerful strike, make it
    faint, then switch. Since the opponent can't switch and will most likely be
    slower, there's little he/she could do about it. Don't let Dugtrio take a hit.
    With one of the worst HPs in the game and low defenses, it probably won't
    live. Burn will screw it up, so don't get burned.
    
    Physical Sweeper:
    ---------
    Dugtrio@Choice Band/Lum Berry
    Jolly: 252 Spd, 252 Att, 6 Def
    Earthquake
    Aerial Ace
    Rock Slide
    HP Ghost
    
    For this set, use Arena Trap. It's a must. Choice Band isn't used much on
    Dugtrio anymore because if a STAB move like Earthquake is used, one Pokemon is
    KO'd. Then another one is sent out, for example, Charizard. It basically
    forces you to switch, and a chance of letting your opponent set up Belly Drum.
    
    ==============================================================================
    
    #53 - Persian
    Type: Normal
    Ability: Limber[Immune to paralysis]
    Base Stats: HP: 65
                Att: 70
                Def: 60
                Spd: 115
                Sp Att: 65
                Sp Def: 65
    Description:
    Persian's fast, but has no other stat to back it up. So basically, it's not a
    great Pokemon. There's no real way to override Persian't horrible defenses and
    make use of its Speed, so there's not much you can do with it. Limber's a plus
    though, as it makes Persian immune to paralysis and almost always going first.
    Don't let Persian get hit. It's very weak. Its signature move, Pay Day, isn't
    too good competitively so dump it.
    
    Toxistaller:
    ---------
    Persian@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Charm
    Protect
    Return
    
    Gengar and Steels pwn it, but what can Persian do?
    
    Anti-tank:
    ---------
    Persian@None
    Impish: 252 HP, 129 Def, 129 Spd
    Return
    Thief
    Torment/Toxic/Thunder Wave
    Taunt
    
    Use Thief to steal what's probably Leftovers, and Taunt to prevent them from
    using attacks that raise their stats. The third move is up to you, whether you
    want them to switch to inflict conditions to them all or whether to boost
    their unability to do what tanks are supposed to do even further.
    
    ==============================================================================
    
    #55/#159 - Golduck
    Type: Water
    Ability: Cloud Nine[Cancels weather effects]
             Damp[Prevents Explosion/Selfdestruct]
    Base Stats: HP: 80
                Att: 82
                Def: 78
                Spd: 85
                Sp Att: 95
                Sp Def: 80
    Description:
    Golduck is supposed to look like Kappa, a green monster like dude from Japan.
    He looks like he's half Psychic with all those Psychic type moves, but he's
    not. Which is...good I guess? Psychic does only add weaknesses and STAB.
    Anyway, back on topic, Golduck's Base Stats are all around average. He's a
    well, all-around Pokemon that can take hits and give 'em back. Not too shabby,
    you don't see too many Pokemon with the style of the great Golduck. Don't
    take this Pokemon too lightly, but don't take it as a heavy threat either.
    Even though the Pokedex says this Pokemon is the fastes swimmer, it actually
    is not. It's not even above average, so don't listen to the Pokedex.
    
    Special Sweeper:
    ---------
    Golduck@Salac Berry
    Timid: 252 Spd, 129 Sp Att, 129 Sp Def
    Calm Mind
    Hypnosis/Ice Beam
    Psychic
    Surf
    
    Some people like Ice Beam over Hypnosis. You could do that if you want, but I
    prefer Hypnosis since it gives you a free turn to Calm Mind and start your
    sweeping spree. It doesn't have too great an accuracy though so you CAN use
    Ice Beam. One isn't really better than the other, it's just a matter of taste.
    You're not going to see many other different Golduck sets as they're not so
    commonly used and this is the standard, so prepare to take it.
    
    ==============================================================================
    
    #57 - Primeape
    Type: Fighting
    Ability: Vital Spirit[Prevents Sleep]
    Base Stats: HP: 65
                Att: 105
                Def: 60
                Spd: 95
                Sp Att: 60
                Sp Def: 70
    Description:
    Primeape is a step down from Machamp, but it's still pretty strong despire
    being a UU Poke that nobody cares for. Vital Spirit works well against the
    growing number of Sleep Powder Jumpluffs and Bulk Up can improve both
    Primeape's marvelous Attack stat and his not-so-great Defense stat. It can
    learn strong sweeping moves and has excellent speed and power to back it up.
    Not so bad of a Poke if I do say so myself.
    
    Physical Sweeper:
    ---------
    Primeape@Leftovers/Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Bulk Up
    Cross Chop
    Rock Slide/HP Rock
    Earthquake
    
    Once again, I'm not a fan of Rock Slide but you're welcome to use it. This
    set deals normal damage to almost everything, so you don't have to worry much
    about a Pokemon resisting an attack. You also have Bulk Up so it'll still do
    decent damage.
    
    ==============================================================================
    
    #59 - Arcanine
    Type: Fire
    Ability: Flash Fire[Powers up when hit by fire]
             Intimidate[Lowers attack when sent out]
    Base Stats: HP: 90
                Att: 110
                Def: 80
                Spd: 95
                Sp Att: 100
                Sp Def: 80
    Description:
    Arcanine isn't exactly the best of Pokemon, even with its excellent stats. Its
    movepool isn't the greatest, which cripples him. Arcanine does learn
    Extremespeed however, which can be dandy at times. His attack is higher than
    Special Attack so most people use him for that, and also because he learns
    Howl and much more physical attacks than special. If you see on, be ready to
    take on some strong physical moves. Regirock can end him fast assuming he
    hasn't powered up too much.
    
    Physical Sweeper:
    ---------
    Arcanine@Leftovers/Liechi Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    Howl
    Extremespeed
    Overheat
    HP Fighting/Ground
    
    Well, here's the standardish set for Arcanine. Howl a few times if you predict
    a switch, then use the powered up Extremespeed to go first and deal some
    serious damage. Even a Rock/Steel can't stop you with Overheat and Hidden
    Power. A ghost might though, depending on its Defense/Special Defense. Only
    use Overheat if you are in serious trouble or a Pokemon that is immune to
    your physical attacks show up *coughGengarcough*. If another one shows up,
    then it'll be time to switch. The last thing you would want is a perfectly
    good Pokemon fainting.
    
    Sunnybeamer:
    ---------
    Arcanine@Petaya Berry 
    Modest: 252 Sp Att, 252 Spd, 6 HP 
    Flamethrower/Overheat
    HP Dragon 
    Sunny Day
    Crunch
    
    Sunny Day, then start attacking. Crunch also may lower Special Defense which
    is dandy.
    
    ==============================================================================
    
    #62 - Poliwrath
    Type: Water/Fighting
    Ability: Water Absorb[Absorbs water attacks]
             Damp[Prevents use of Explosion/Selfdestruct]
    Base Stats: HP: 90
                Att: 85
                Def: 95
                Spd: 70
                Sp Att: 70
                Sp Def: 90
    Description:
    Poliwrath is well rounded and surprisingly strong in the defensive stats. That
    helps greatly in his role of a Belly Drummer. His Water Absorb ability is
    better than Damp IMO. A good way to regain some health is to let some poor
    sucker use a water attack on a Pokemon, and when you think he'll use it again,
    switch to Poliwrath and gain some health back. 
    
    Belly Drum:
    ---------
    Poliwrath@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Belly Drum
    Brick Break
    Earthquake
    filler
    
    Poliwrath just isn't as useful anymore with the RSbot fix so Hypnosis goes
    right down the drain. Just use it like a normal Belly Drummer with 3 physical
    attacks and Belly Drum. Get hit once while BDing and sweep. Poliwrath can take
    a hit with above average Defenses. Substitute can go for the filler, but
    anything will work fine.
    
    ==============================================================================
    
    #65/#41 - Alakazam
    Type: Psychic
    Ability: Synchronize[Passes status conditions onto your opponent]
             Inner Focus[Prevents flinching]
    Base Stats: HP: 55
                Att: 50
                Def: 45
                Spd: 120
                Sp Att: 135
                Sp Def: 85
    Description:
    Zam is probably the most used Psychic despite it's horrible Defense and HP.
    It has a wide variety of attacks, a great ability, and excellent in Special
    Attack and Speed with stats that may be one of the highest in the game. It
    can be predictable at times, but if you have a few tricks up your sleeve you
    may create a different, effective set. Beware of Aerodactyl. Recover is
    usually wasted on Zam since it barely has any HP to recover. Zam is feared
    around Hoenn for its elemental punches which are picked at random, beware when
    facing him.
    
    Special Sweeper:
    ---------
    Alakazam@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Psychic
    Calm Mind
    Fire/Ice/Thunderpunch
    Fire/Ice/Thunderpunch
    
    Zam's prime set. Use Timid for speed and Petaya for power. With Timid and max
    speed, you'll probably be faster than most of your opponents. The last two
    can be any of the elemental punches, I recommend Ice and Thunder. Use it to
    round out the elemental attacks on your team.
    
    Special Sweeper 2:
    ---------
    Alakazam@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Psychic
    Fire Punch
    Thunderpunch
    Ice Punch
    
    This was suggested by a good player. It's not used quite as often, but it can
    still be effective. I don't recommend this set over the other sweeping set,
    but use it if you don't like Calm Mind and stat boosting moves.
    
    Trickbander:
    ---------
    Alakazam@Choice Band
    Timid: 252 Spd, 129 Def, 129 Sp Att
    Trick
    Encore/Disable
    Psychic
    Elemental Punch
    
    This set is less common than the other sets, but once you let out your
    surprise Trick, then the opponent will probably know what's coming. Use Trick
    on a Special Sweeper. Using it on a physical sweeper is pretty much suicide.
    The second move can be either Encore or Disable. They are both risky, but
    Disable's low accuracy may make you want to choose Encore. Becareful when
    using this, the opponent may switch. It's best combined with Umbreon's Mean
    Look/Baton Pass combo.
    
    Pseudopasser:
    ---------
    Alakazam@Leftovers
    Timid: 252 HP, 129 Def, 129 Spd
    Reflect
    Light Screen
    Psychic
    Recover
    
    Believe it or not, Zam can be a pseudopasser too. It's main purpose is to use
    Reflect and Light Screen, then get outta there. You should use Recover in
    the last spot just because it's not really doing any hardcore sweeping and
    the barriers may provide some help to Zam. It's the one and only set in which
    Recover can actually help Zam.
    
    Substitute:
    ---------
    Alakazam@Leftovers/Lum Berry
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Elemental Punch
    Substitute
    Calm Mind
    Psychic
    
    Substitute, then Calm Mind as much as you can before the sub breaks.
    Afterwards, with high speed it should be able to OHKO many Pokemon.
    
    ==============================================================================
    
    #68 - Machamp
    Type: Fighting
    Ability: Guts[Ups Attack when suffering]
    Base Stats: HP: 90
                Att: 130
                Def: 80
                Spd: 55
                Sp Att: 65
                Sp Def: 85
    Description:
    Machamp is /the/ king of Fighting Pokemon. It has the highest attack stat,
    decent defensive and HP stats, and has Guts! That leads to incredible attack
    power. The only thing lacking is Speed, but a Ninjask can fix that right up.
    When Speed is Baton Passed, Machamp is almost unstoppable. The best counter
    would be a fast Pokemon and quickly land a strong Flying or Psychic attack and
    OHKO it. Machamp is very simple to use. Just sweep!
    
    Physical Sweeper:
    ---------
    Machamp@Leftovers
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Cross Chop
    Rock Slide/HP Rock/Counter
    Bulk Up
    Earthquake
    
    Machamp is equipped with the strongest attacks that can be gotten. Have fun!
    If you want to get those Flying Pogies, use Counter. Machamp will probably
    survive although taking much damage, and you can pay it back to them! Or, you
    can just use HP Rock, but it's your choice.
    
    ==============================================================================
    
    #71 - Victreebel
    Type: Poison/Grass
    Ability: Clorophyll[Doubles Speed in sunshine]
    Base Stats: HP: 80
                Att: 105
                Def: 65
                Spd: 70
                Sp Att: 100
                Sp Def: 60
    Description:
    Victreebel is similar to Blaziken. It has super high attacking stats, decent
    HP but below average Speed. Victreebel doesn't have good defenses either. It
    has slightly higher Attack than Special Attack and learns Swords Dance, so
    most people prefer this Pokemon to be a physical sweeper, althoug both may
    work fine. Victreebel has a rather small movepool, but learns great moves. Its
    use depends greatly on predicting, so if you're training to be a Psychic,
    practice with this Pokemon.
    
    Physical Sweeper:
    ---------
    Victreebel@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Swords Dance
    Sludge Bomb
    HP Ghost
    Return
    
    It's stopped by Steels, so be careful. Catch Zam on the switch with HP Ghost,
    or other Psychic Pokemon.
    
    Sunnybeamer:
    ---------
    Victreebel@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Sunny Day
    Solarbeam
    HP Fire
    Synthesis
    
    This time, Victreebel is stopped by Fire Pokemon. It can't catch a break, can
    it? Solarbeam gets STAB, so that's the main attack.
    
    ==============================================================================
    
    #73/#67 - Tentacruel
    Type: Poison/Water
    Ability: Clear Body[Prevents changing of status conditions]
             Liquid Ooze[Opponent loses HP instead of gaining when absorbing]
    Base Stats: HP: 80
                Att: 70
                Def: 65
                Spd: 100
                Sp Att: 80
                Sp Def: 120
    Description:
    Even as a Tentacool, this thing has unbeliebably high special defense. It can
    be a great special sponge. The thing is that its defense is rather low, but it
    can make up for it with the usage of Barrier. Tentacruel is a monster of the
    sea, it has been there in every Pokemon game to existance. It can be a
    nuisance ingame and competitively. Tentacruel also has good speed, so don't
    forget that. When raising one, try to get the Clear Body ability. Liquid Ooze
    is rather useless, as people rarely use HP absorbing attacks and often use
    things like Intimidate to their advantage.
    
    Mirror Coat:
    ---------
    Tentacruel@Leftovers
    Timid: 252 HP, 129 Spd, 129 Sp Def
    Barrier
    Mirror Coat
    Surf
    Toxic
    
    You must use Barrier when you have the chance. This will encourage your
    opponent to use Special Attacks, which you can reflect right back with Mirror
    Coat while continously gaining HP with Leftovers. Tentacruel can last a super
    effective hit, so don't be stingy with using him. Toxic is there just as a
    filler.
    
    Utility:
    ---------
    Tentacruel@Leftovers
    Calm: 252 Sp Def, 129 Spd, 129 Def
    Rapid Spin
    Haze
    Confuse Ray
    Surf
    
    Utilitycruel. Not exactly the best, but it can work. It's just there as a...
    uh...you know. Send it in when you need to and bring it out for something
    then switch out.
    
    ==============================================================================
    
    #76/#55 - Golem
    Type: Rock/Ground
    Ability: Rock Head[Prevents recoil damage]
             Sturdy[Prevents one hit KO attacks]
    Base Stats: HP: 80
                Att: 110
                Def: 130
                Spd: 45
                Sp Att: 55
                Sp Def: 65
    Description:
    Golem wouldn't have been half bad if it didn't have a 4x weakness to two
    common types, 2x to two common types, and terrible special defense. Too bad,
    Rock/Ground is a terrible combination. Golem is rather difficult to use if you
    don't know his capabilities. A water or grass attack will instantly KO you, so
    switch IMMEDIATELY when you think your opponent's Pokemon carries that type
    attack. It can last a ground or fighting attack though. Golem's movepool is a
    bit different from other Rock/Ground types. Because of that, it can be used
    differently as well.
    
    Toxitrapper:
    ---------
    Golem@Leftovers
    Adamant: 252 HP, 129 Def, 129 Att
    Toxic
    Block
    Rock Slide/Explosion
    Earthquake/Explosion
    
    BE VERY VERY VERY VERY VERY careful when using this set. It's very hard to
    use. Only use Block if you're absolutely sure the opponent won't switch to
    something that can KO Golem. If they are, use Toxic and switch out
    immediately! I personally don't like using this set. Explosion can be
    substituted for any of the offensive moves if you're about to die.
    
    Physical Sweeper:
    ---------
    Golem@Choice Band
    Adamant: 252 Att, 129 Def, 129 HP
    Earthquake
    Rock Slide/Rock Blast
    Focus Punch
    Explosion
    
    This is a physical sweeper. You know how people love to switch to waters and
    grasses while Golem is out, right? So here's your chance to surprise them and
    catch them on the switch. Focus Punch to the rescue...Everything else is self-
    explanatory.
    
    ==============================================================================
    
    #78 - Rapidash
    Type: Fire
    Ability: Run Away[100% chance of running]
             Flash Fire[Powers up when hit by Fire]
    Base Stats: HP: 65
                Att: 100
                Def: 70
                Spd: 105
                Sp Att: 80
                Sp Def: 80
    Description:
    Rapidash has surprisingly high Attack, higher than Special Attack. It has
    decent defenses and bad HP. Speed is also very high. Rapidash would've been
    good if it actually learned decent attacks. Its movepool is so small and only
    contains STAB and low powered attacks. So, its good stats are wasted. Rapidash
    can't do much, so newbies should leave it alone.
    
    Sunnybeamer:
    ---------
    Rapidash@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Sunny Day
    Solarbeam
    Flamethrower/Fire Blast
    Charm/Substitute/Hypnosis
    
    Blah. Wastes its Attack, but seriously, a set with Tackle and Bounce is not
    excellent.
    
    Physical Sweeper:
    ---------
    Rapidash@Liechi Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    HP Fighting
    Return
    Iron Tail
    filler
    
    Well, if you wanted a physical sweeper, here it is. I still think the
    Sunnybeamer is better though. Anything that's desperate enough to use Iron
    Tail isn't what I'd call excellent.
    
    ==============================================================================
    
    #80 - Slowbro
    Type: Water/Psychic
    Ability: Oblivious[Prevents Attraction]
             Own Tempo[Prevents Confustion]
    Base Stats: HP: 95
                Att: 75
                Def: 110
                Spd: 30
                Sp Att: 100
                Sp Def: 80
    Description:
    Slowbro has excellent Defense and Special Attack. It also has above average
    Defense and Special Defense can be fixed with Calm Mind. Both of its abilities
    are good. There's nothing really horrible about Slowbro except for Speed,
    which it doesn't need too much. Both STABs can be used here, which is
    excellent!
    
    Special Sweeper:
    ---------
    Slowbro@Leftovers
    Modest: 252 HP, 252 Def, 6 Sp Att
    Calm Mind
    Psychic
    Surf
    Ice Beam
    
    Calm Mind and sweep. It has enough defenses to take a super effective hit, so
    don't worry too much about that.
    
    ==============================================================================
    
    #82/#83 - Magneton
    Type: Electric/Steel
    Ability: Magnet Pull[Steels cannot switch]
             Sturdy[Not effected by OHKO attacks]
    Base Stats: HP: 50
                Att: 60
                Def: 95
                Spd: 70
                Sp Att: 120
                Sp Def: 70
    Description:
    Magneton can have Magnet Pull and can learn learn Thunderbolt, which makes it
    a perfect counter for those annoying Skarmories. It excels in defense and Sp
    Att, which is quite unique. It has very low HP and Att, so putting a Steel
    type attack on this Pokemon is quite useless. Instead, give it special attacks
    since the Sp Att Base Stat is equal to that of Zam's. Magneton's movepool is
    rather small, so try to find movesets that enhance special attack. When
    battling, be aware that a flamethrower can easily defeat it, as well as ground
    even though is has such high defense since it is 4x weak to it. It also has a
    weakness to fighting.
    
    Thunderdance:
    ---------
    Magneton@Salac Berry
    Modest: 129 Def, 252 Sp Att, 129 Sp Def
    Thunder
    Rain Dance
    HP Water
    Thunder Wave
    
    This is your basic Thunderdance combo. I doubt the ingamers can get this, but
    if you can, good for you! Remember Magneton is not very fast so be careful in
    your sweeping. Thunder Wave is the key to speed.
    
    Mixed:
    ---------
    Magneton@Leftovers
    Timid: 252 Spd, 129 Sp Att, 129 Sp Def
    Thunderbolt
    Metal Sound
    Toxic/Thunder Wave
    HP Fire
    
    This set is rather uncommon. First, cripple them with your status move. Then,
    use Metal Sound/Thunderbolt in an alternating sequence. Be a little
    random so you won't be so predictable.
    
    ==============================================================================
    
    #83 - Farfetch'd
    Type: Normal/Flying
    Ability: Keen Eye[Prevents loss of accuracy]
             Inner Focus[Prevents flinching]
    Base Stats: HP: 52
                Att: 65
                Def: 55
                Spd: 60
                Sp Att: 52
                Sp Def: 58
    Description:
    Farfetch'd is a disgrace to all Pokemon. All of its stats are so poor that it
    can't be used. It's in the class of Unowns and Dittos, who can't do anything.
    If you're looking for a UU Pokemon, this is a bad, bad choice. Put it back on
    the shelf. Both of its abilities don't help it.
    
    Annoyer:
    ---------
    Farfetch'd@Leftovers/Stick
    Impish: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Attract/Protect/Swords Dance
    Quick Attack/Return
    Aerial Ace/HP Flying
    
    This doesn't help Farfetch'd. But whatever, it's the best set possible.
    
    Physical Sweeper:
    ---------
    Farfetch'd@Stick
    Jolly: 252 Spd, 252 Att, 6 HP
    Swords Dance/Curse
    Agility
    Aerial Ace
    Return
    
    Use Swords Dance or Curse, then Agility. Then sweep as much as you can before
    fainting.
    
    Utility:
    ---------
    Farfetch'd@Leftovers
    Jolly: 252 Spd, 129 Def/Sp Def, 129 HP
    Featherdance
    Knock Off
    Toxic
    Return
    
    Lower opponent's attack to make Farfetch'd last longer, then use Knock Off and
    Toxic to destroy the opponent's items and force them to switch.
    
    ==============================================================================
    
    #85/#93 - Dodrio
    Type: Normal/Flying
    Ability: Run Away[Always run from battles]
             Early Bird[Wake up from sleep earlier]
    Base Stats: HP: 60
                Att: 110
                Def: 70
                Spd: 100
                Sp Att: 60
                Sp Def: 60
    Description:
    Dodrio is an excellent Pokemon for sweeping. It has very high attack and spd,
    and combined with Choice Band it could make an very powerful sweeper. Not only
    that, it can learn Quick Attack, which is good for a..er...quick attack. You
    must be wary of its low defenses however. A simple Thunderbolt or Rock Slide
    will bring it down fast. What sucks about Dodrio though is that none of its
    abilities are too great in battle. You're not going to Run in battle, and it
    
    has too low defenses to make use of Rest. This speedy Pokemon can also make a
    decent Hazer.
    
    Choice Bander:
    ---------
    Dodrio@Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Quick Attack
    Return/Flail
    HP Ground
    Drill Peck
    
    Dodrio needs the speed from Jolly to make its high attack useful. Quick Attack
    + Choice Band + STAB makes it almost as deadly as Return. HP Ground is for
    Steels and Rocks. Skarmory can screw this set good though. Flail is decent
    for when you have low HP and it would deal tremendous power. It is a bit of a
    gamble though as it won't deal nearly as much damage as Return when you have
    full health.
    
    Physical Sweeper:
    ---------
    Dodrio@Liechi Berry
    Careful: 129 Def, 252 Att, 129 HP
    Agility
    Substitute
    ReturnDrill Peck
    
    Drill Peck hurts. Trust me. After Liechi Berry is activated and Dodrio has
    some speed on it, it will be very fast and strong. Substitute will also
    prevent you from getting Toxic or other nasty status conditions on it.
    
    Misc. Set:
    ---------
    Dodrio@Leftovers
    Jolly: 252 Att, 252 Spd, 6 HP
    Endeavor
    Quick Attack
    Substitute
    filler
    
    Not exactly the best. Use Substitute until you have low HP, Endeavor, then
    Quick Attack to finish them off.
    
    ==============================================================================
    
    #87 - Dewgong
    Type: Water/Ice
    Ability: Thick Fat[Half damage to Fire and Ice]
    Base Stats: HP: 90
                Att: 70
                Def: 80
                Spd: 70
                Sp Att: 70
                Sp Def: 95
    Description:
    Dewgong's best as a Special Sponge. It can take 8x resistance to Ice, which
    isn't too bad and the best resistance that you can get. Most of Dewgong's
    stats aren't too great, but it's usable. Also note that its movepool is very
    tiny.
    
    Annoyer:
    ---------
    Dewgong@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Encore
    Disable
    Ice Beam
    Surf
    
    It's risky, but the best set I have for him.
    
    ==============================================================================
    
    #89/#107 - Muk
    Type: Poison
    Ability: Stench[Repels wild Pokemon]
             Sticky Hold[Prevents theft of item]
    Base Stats: HP: 105
                Att: 105
                Def: 75
                Spd: 50
                Sp Att: 65
                Sp Def: 100
    Description:
    Muk's Special Defense stats and HP helps it become an excellent Special
    Sponge/Physical sweeper. However, it does have very low speed and two
    horridous abilities. Just stick with Sticky Hold no matter what set you use,
    because at least there's a slight chance that someone may want to steal your
    item. Muks are moderately used and have a wide variety of attacks it can
    choose from. I myself haven't tested all of them however so this is all you
    get:
    
    Physical Sweeper/Special Sponge:
    ---------
    Muk@Leftovers/Chesto Berry
    Adamant: 170 Att, 170 Sp Def, 170 HP
    Curse
    HP Bug/Rest
    Sludge Bomb
    Brick Break
    
    Covers a lot I think. HP Bug does it for Darks, Ghosts, and Psychics. Chesto
    Rest can be replaced for it if you want the healing advantage and Muk's sweet
    chunk of HP. Sludge Bomb is there for STAB. Brick Break takes care of steels,
    rocks, and other types SB and HP Bug can't hit effectively. Curse up and sweep
    is the basic strategy here.
    
    Subpuncher:
    ---------
    Muk@Leftovers
    Adamant: 252 HP, 252 Att, 6 Def
    Substitute
    Focus Punch
    Sludge Bomb
    filler
    
    Muk is getting more useful every day. It can now be a Subpuncher too! Sludge
    Bomb is there for STAB. The filler can either be Toxic or any physical attack
    which makes it useful. Curse is always nice too. What's great about Muk is
    that is has naturally high Special Defense which allows it to take a lot of
    attacks.
    
    ==============================================================================
    
    #91 - Cloyster
    Type: Water/Ice
    Ability: Shell Armor[Blocks critical hits]
    Base Stats: HP: 50
                Att: 95
                Def: 180
                Spd: 70
                Sp Att: 85
                Sp Def: 45
    Description:
    Too bad its Special Defense and HP suck. Otherwise, it might've had stats that
    would rival the Regis. It still has the third highest defense overall next to
    Regirock and Shuckle, and can learn various techniques that can take advantage
    of it. Cloyster is slowly becoming more and more OU, maybe even past Skarmory
    as being the best Spiker due to his large Defense stat and for being able to
    learn Rapid Spin.
    
    Spiker:
    ---------
    Cloyster@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Spikes
    Rapid Spin
    Toxic
    Ice Beam
    
    A good counter to Spikers. Just Rapid Spin and then lay Spikes of your own.
    Toxic the opponent when you get the chance to put those Spikes into effect.
    Ice Beam is an attack filler and also gets STAB. Try for the freeze hax :P
    This is the absolute best set for Cloyster IMO.
    
    ==============================================================================
    
    #94 - Gengar
    Type: Poison/Ghost
    Ability: Levitate[Immune to Ground attacks]
    Base Stats: HP: 60
                Att: 65
                Def: 60
                Spd: 110
                Sp Att: 130
                Sp Def: 75
    Description:
    Gengar is the King of Ghost types, out of the few out there. Levitate makes it
    immune to Ground, its weakness, and HP Dark can quickly take care of Psychics.
    Special Attack and Speed are unbelievably high. Just don't let Gengar get hit,
    his defenses are still, like most ghosts, low. A fast Dugtrio with HP Ghost,
    although rare, will most likely be the end for Gengar.
    
    Special Sweeper:
    ---------
    Gengar@Petaya Berry/Leftovers
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Giga Drain/Will-o-wisp
    Thunderbolt
    Psychic
    HP Dark/Destiny Bond
    
    Pwnage Gengar set. Special Sweep away!
    
    Physical Sweeper:
    ---------
    Gengar@Liechi Berry/Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Sludge Bomb
    Shadow Ball
    Focus Punch
    Destiny Bond
    
    Inferior to the Special Sweeper but works. I don't know why anyone would
    choose this over the Special Sweeper but if you are ever in need, it's here.
    You MUST rely on STAB moves here as its Attack power is kinda sucky.
    
    Anti-Tank:
    ---------
    Gengar@Leftovers
    Timid: 252 Spd, 252 Sp Atk, 6HP 
    Haze
    Will-o-wisp/Toxic
    Mean Look
    Night Shade/Psychic/HP Dark/Dragon
    
    Destroys tanks by trapping them and using Haze, then slowly killing them with
    Will-o-wisp/Toxic. The last move is for some more added damage, use an attack
    you think will deal decent damage to all types.
    
    ==============================================================================
    
    #97 - Hypno
    Type: Psychic
    Ability: Insomnia[Prevents Sleep]
    Base Stats: HP: 85
                Att: 73
                Def: 70
                Spd: 67
                Sp Att: 73
                Sp Def: 115
    Description:
    Hypno has unbelievable Special Defense. It can take even the strongest Special
    Attacks. Hypno's other stats aren't too good though, so Baton Passing some
    stuff to him isn't a bad idea. Insomnia works great. Hypno has an average
    movepool, but they aren't too great of moves. With some new Move Tutors in FR/
    LG, it can get some pretty good annoyer moves which makes more valuable.
    
    Special Sweeper:
    ---------
    Hypno@Leftovers
    Modest: 252 Sp Att, 129 Sp Def, 129 HP/Def
    Calm Mind
    Psychic
    Elemental Punch
    Elemental Punch
    
    Zam anyone? Use just like him.
    
    Annoyer:
    ---------
    Hypno@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Thunder Wave
    Attract
    Seismic Toss/Focus Punch
    Rest/Focus Punch
    
    If you like being a bit risky, you can try using Focus Punch but I don't know
    if it can deal more damage than Seismic Toss. Either way, it gets owned by a
    ghost so flee when one is sighted.
    
    ==============================================================================
    
    #99 - Kingler
    Type: Water
    Ability: Hyper Cutter[Prevents Attack reduction]
             Shell Armor[Prevents critical hits]
    Base Stats: HP: 55
                Att: 130
                Def: 115
                Spd: 75
                Sp Att: 50
                Sp Def: 50
    Description:
    Kingler would've been great if it weren't for such horrible Special stats. A
    simple Thunderbolt will be an instant KO. It does have very high attack power
    that rivals Machamp's, and strong Defense. Kingler can take a while to set up,
    so you have to be patient when using it. Sadly, Kingler's signature move
    Crabhammer is wasted on bad Special Attack.
    
    Physical Sweeper:
    ---------
    Kingler@Liechi Berry
    Swords Dance
    Return
    HP Fighting
    Rock Tomb/Amnesia
    
    I'm not sure if you want to take 6 turns setting up, but I'm also not sure if
    you'd like to use a move like Rock Tomb either, so it's up to you.
    
    ==============================================================================
    
    #101/#85 - Electrode
    Type: Electric
    Ability: Soundproof[Immune to sound moves]
             Static[30% chance of paralyze on contact]
    Base Stats: HP: 60
                Att: 50
                Def: 70
                Spd: 140
                Sp Att: 80
                Sp Def: 80
    Description:
    Electrode used to be the fastest Pokemon in R/B/Y. It was still never used
    that much since most of its other stats are below average. Electrode is back
    with a bang now that FR/LG is here. Thunder Wave makes a Return, making
    Electrode usable once again. He isn't the greatest thing in the world though
    with a limited movepool. IMO, Electrode makes a poor exploder with an attack
    of only 50.
    
    Variation:
    ---------
    Electrode@Leftovers
    Modest: 252 Sp Att, 129 HP, 129 Sp Def
    Thunderbolt
    HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
    HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
    HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
    
    Well...take your pick. Doesn't really matter since it doesn't lead to too much
    strategy.
    
    Thunderdance:
    ---------
    Electrode@Petaya Berry
    Modest: 252 Sp Att, 129 HP, 129 Def
    Thunder
    Rain Dance
    HP Water
    Thunder Wave/filler
    
    Blah, anybody could do this. Set up with Rain Dance, then use Thunder.
    Very easy to predict since every electric Pokemon is capable of doing this.
    
    ==============================================================================
    
    #103 - Exeggutor
    Type: Grass/Psychic
    Ability: Clorophyll[Doubles Speed in sunshine]
    Base Stats: HP: 95
                Att: 95
                Def: 85
                Spd: 55
                Sp Att: 125
                Sp Def: 65
    Description:
    Exeggutor used to be one of the most overused Pokemon in RBY, but its use
    greatly dwindled down along with its Special Defense. Nonetheless, Exeggutor
    is still not a bad Pokemon. It has very high Special Attack and decent Defense
    and HP. Clorophyll can also quickly fix its Speed problem. The best way to use
    Exeggutor IMO is to pseudopass Sunny Day so it'll be fast and have one more
    slot for sweeping. It'll also take away setup time.
    
    Sunnybeamer:
    ---------
    Exeggutor@Petaya Berry
    Modest: 252 Sp Att, 252 Spd, 6 HP
    Sunny Day
    Solarbeam
    HP Fire
    Psychic
    
    Common set, but Exeggutor can use it very well.
    
    Annoyer:
    ---------
    Exeggutor@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Leech Seed
    Toxic/Stun Spore/Sleep Powder
    Psychic
    Giga Drain/HP Grass
    
    Basic Grass type annoyer. Use Leech Seed and try to enfore switches with the
    other status moves. I find Toxic to work the best although Sleep Powder works
    better without the common rule, Sleep Clause.
    
    ==============================================================================
    
    #105 - Marowak
    Type: Ground
    Ability: Rock Head[No recoil damage]
             Lightningrod[All electric attacks hit this Pokemon]
    Base Stats: HP: 60
                Att: 80
                Def: 110
                Spd: 45
                Sp Att: 50
                Sp Def: 80
    Description:
    Marowak's best stat is Defense. It can take many physical hits(and a few
    special) while dishing out a lot of damage since it has an item, Thick Club,
    which can double its attack. Marowak is very unique, it also has not 1, not 2,
    but 3 signature moves! Sadly, most of them aren't too great, or at least not
    as good as Earthquake. Marowak can learn a surprising number of moves and is
    a great Pokemon.
    
    Physical Sweeper:
    ---------
    Marowak@Thick Club
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Earthquake
    Aerial Ace/Counter
    Brick Break/Swords Dance
    Rock Slide/HP Rock
    
    If you still want more power, go with Swords Dance and max out your attack. If
    not, then go with Rock Slide/HP Rock. Baton Passing Speed wouldn't be a bad
    idea either.
    
    Belly Drummer
    ---------
    Marowak@Thick Club/Leftovers
    Adamant: 252 Att, 252 Spd, 6 HP
    Belly Drum
    Earthquake
    Rock Slide
    filler/Substitute
    
    This set is recommended for those that can Baton Pass Speed. Belly Drumming
    Marowak without Speed = instant suicide. Even then, you should watch out for
    those extremely fast Pokemon such as Attack and Speed Deoxys. You can try out
    Substitute, but that can be risky with Marowak's low HP.
    
    ==============================================================================
    
    #106 - Hitmonlee
    Type: Fighting
    Ability: Limber[Immune to paralysis]
    Base Stats: HP: 50
                Att: 120
                Def: 53
                Spd: 87
                Sp Att: 35
                Sp Def: 110
    Description:
    Hitmonlees are all male. They have had a large Special Defense boost since the
    original RBY, and the rest is basically the same. It can take a strong Psychic
    attack. Its defense however, is a different story. It is very weak, weaker
    than a Ninjask. Speed and Attack are Hitmonlee's main points, try to increase
    those so the opponent won't have a chance to retaliate.
    
    Physical Sweeper:
    ---------
    Hitmonlee@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Brick Break
    HP Rock
    Bulk Up
    Mach Punch
    
    Bulk Up and sweep. Simple and basic.
    
    Endrever:
    ---------
    Hitmonlee@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Endure
    Reversal
    Mach Punch
    HP Rock
    
    Again, simple. Endure the attack and give them a strong STABbed Reversal.
    
    ==============================================================================
    
    #107 - Hitmonchan
    Type: Fighting
    Ability: Keen Eye[Prevents accuracy loss]
    Base Stats: HP: 50
                Att: 105
                Def: 79
                Spd: 76
                Sp Att: 35
                Sp Def: 110
    Description:
    Hitmonchan is more defensive that Hitmonlee. It still has that Special Defense
    boost, but it's slower and less powerful. It does have higher defense if
    that's what you're looking for. It's easier for beginners since it has that
    added defense boost and won't faint after a Tackle. It learns many elemental
    attacks, but it's not useful at all due to his horrible Special Attack power.
    
    Physical Sweeper:
    ---------
    Hitmonchan@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Mach Punch
    Brick Break
    Bulk Up
    HP Rock
    
    Works exactly like Hitmonlee. Actually, it is Hitmonlee. Just a few letters
    changed.
    
    ==============================================================================
    
    #108 - Lickitung
    Type: Normal
    Ability: Own Tempo[Prevents confusion]
             Oblivious[Prevents attraction]
    Base Stats: HP: 90
                Att: 55
                Def: 75
                Spd: 30
                Sp Att: 60
                Sp Def: 75
    Description:
    Lickitung is almost unusable, but worthless all the same. All of its stats
    except HP is below average, and its Defenses just break usable point. The most
    Lickitung can do is annoy, and he can't even do that well. Leave it on the
    shelf is my suggestion. It does get a bit better with new Move Tutor abilities
    in FR/LG though.
    
    Subpuncher:
    ---------
    Lickitung@Leftovers
    Adamant: 252 Att, 252 HP, 6 Def
    Substitute
    Focus PunchReturn
    Shadow Ball/Thunder Wave
    
    Standard subpuncher.
    
    Physical Sweeper:
    ---------
    Lickitung@Leftovers/Salac Berry/Liechi Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    Substitute/Curse
    Belly Drum/Earthquake/Shadow Ball
    Return
    Earthquake/Shadow Ball
    
    If you're going to use Belly Drum, make sure you have Salac Berry on.
    
    ==============================================================================
    
    #110/#109 - Weezing
    Type: Poison
    Ability: Levitate[Immune to ground attacks]
    Base Stats: HP: 65
                Att: 90
                Def: 120
                Spd: 60
                Sp Att: 85
                Sp Def: 70
    Description:
    Because Weezing has Levitate, it eliminates it's weakness to ground and has
    only one weakness, which is to Psychic. It is often used as a physical sponge
    since its defense is amazing. And believe me, it works. If you meet one of
    these guys, stick to special attacks or just blow it away with Whirlwind until
    later. Weezings usually carry one attack. It can pull it off using a special
    or physical attack making it rather variable. Be careful when facing one of
    these, I recommend you use Protect first to find out the opponent's strategy.
    
    Tank:
    ---------
    Weezing@Leftoves
    Bold/Impish: 252 Hp, 129 Sp Def, 129 Att/Sp Att
    Will-o-wisp
    Protect
    Haze
    filler
    
    The EVs and personality here all depends on your fourth move. For a special
    attack, obviously use Bold and Special Attack EVs. Opposite for a physical
    attack. Just use WoW on thos tough physical sweepers. It should be self-
    explanatory.
    
    Anti-Tank/Physical Sweeper:
    ---------
    Weezing@Leftovers
    Adamant 252 Atk, 129 Def/HP, 129 Sp Def/HP
    Haze
    Will-o-wisp
    Sludge Bomb/Explosion
    filler
    
    Stop tanks with Haze, then use Will-o-wisp for indirect damage. The third move
    can be one of those three. If you choose Explosion, make sure you use a Silk
    Scarf for a lot of damage.
    
    ==============================================================================
    
    #112 - Rhydon
    Type: Rock/Ground
    Ability: Rock Head[No recoil damage]
             Lightningrod[All electric attacks hit this Pokemon]
    Base Stats: HP: 105
                Att: 130
                Def: 120
                Spd: 40
                Sp Att: 45
                Sp Def: 45
    Description:
    Wow. Rhydon is perhaps on of the best Rock/Ground combos, just look at his
    stats! If it had much higher Special Defense so Grass and Water types don't
    OHKO it, then it would've been awesome, and pretty much 00ber. Rhydon has
    excellent physical stats and HP. Even the strongest physical attacks will
    have trouble taking Rhydon down. Just like other Rock/Grounds though,
    switching is the key to staying alive against Water/Grass users.
    
    Physical Sweeper:
    ---------
    Rhydon@Leftovers/Choice Band
    Adamant: 252 Att, 129 Def, 129 HP
    Focus Punch/Toxic/Counter/Megahorn
    Rock Slide/HP Rock/Rock Blast
    Earthquake
    Swords Dance/Return
    
    Rhydon is all about style. The first move is to catch the opponent on the
    switch, except for Counter in which it's just there for stupid people who use
    physical attacks against Rhydon. Swords Dance can be used if you don't mind
    the risk of the opponent switching to a Water type, otherwise use Return. I
    was told the best thing was to slap a Choice Band and sweep with 4 attacking
    moves, but do whatever you're comfortable with.
    
    ==============================================================================
    
    #114 - Tangela
    Type: Grass
    Ability: Clorophyll[Doubles Speed in sunshine]
    Base Stats: HP: 65
                Att: 55
                Def: 115
                Spd: 60
                Sp Att: 100
                Sp Def: 40
    Description:
    Tangela was the only pure Grass type in RBY. Now however, there are plenty, or
    at least more than there were before. Tangela has high defense and Special
    Attack, but low Speed and Special Defense. Speed isn't much of a problem for
    a Sunnybeamer set, but Special Defense is. A Fire type means lights out, so
    switch when one is seen. Defense is very strong, not even a suepr effective
    Flying type can OHKO it.
    
    Sunnybeamer:
    ---------
    Tangela@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Sunny Day
    HP Fire
    Solarbeam
    filler
    
    Basically, attack with Solarbeam and don't forget about your extra speed from
    Clorophyll.
    
    Annoyer:
    ---------
    Tangela@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Leech Seed
    Toxic
    HP Grass
    Synthesis
    
    Leech Seed + Toxic = pure annoyance. It's all indirect damage, healing and
    damaging. Plus, Synthesis is there for even more healing. HP Grass shouldn't
    be used too often. Those old Grass/Poison types are immune to this, so switch
    when one is seen.
    
    ==============================================================================
    
    #115 - Kangaskhan
    Type: Normal
    Ability: Early Bird[Awakens a turn earlier]
    Base Stats: HP: 105
                Att: 95
                Def: 80
                Spd: 90
                Sp Att: 40
                Sp Def: 80
    Description:
    I have a real problem spelling this Pokemon's name. It's not too shabby with
    high HP, Attack, and Speed and decent everything else except Special Attack.
    Although Kanga can learn many techniques, many of them are Specials and
    shouldn't be used.
    
    Physical Sweeper:
    ---------
    Kangaskhan@Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Return
    HP Rock
    Earthquake
    Brick Break
    
    Fullproof Kangaskhan. Sweep away!
    
    Subpuncher:
    ---------
    Kangaskhan@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def/Att
    Substitute
    Focus Punch
    Return
    Rock Slide
    
    Substitute, take a hit, Punch. Nice power moves.
    
    Endrever:
    ---------
    Kangaskhan@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Shadow Ball/Aerial Ace
    Return
    Endure
    Reversal
    
    Endure, then Reversal. Self-explanatory.
    
    ==============================================================================
    
    #119/#51 - Seaking
    Type: Water
    Ability: Swift Swim[Doubles speed in rain]
             Water Veil[Prevents Burns]
    Base Stats: HP: 80
                Att: 92
                Def: 65
                Spd: 68
                Sp Att: 65
                Sp Def: 80
    Description:
    Seaking sucks. It's a fact, and you know it. It only has a Base Special Attack
    of 65, which I think is one of the worst Special Attack in the entire game.
    68 Speed, which is only good with Swift Swim. Horrible defense. The only good
    points of this Pokemon is that its HP, Special Defense, and Att is all good.
    Too bad it can't be put to good use with a bad movepool. 
    
    Mixed Sweeper:
    ---------
    Seaking@Leftovers
    Hardy: 170 Att, 170 HP, 170 Sp Att
    Rain Dance
    Hydro Pump
    Return
    Horn Drill/Megahorn
    
    Ech...Rain Dance is there to boost your speed to an excellent rate, thank god.
    It powers up Hydro Pump with its boost and STAB, to make it decent with its
    pitiful Special Attack. Return for power. The last move you can go with
    Megahorn or go on a haxing spree with Horn Drill, which most likely won't
    work. Well...what can I say? Seaking sucks.
    
    ==============================================================================
    
    #121/#144 - Starmie
    Type: Water/Psychic
    Ability: Illuminate[Increases encounters if it's first in your party]
             Natural Cure[Cures all status conditions when switched]
    Base Stats: HP: 60
                Att: 75
                Def: 85
                Spd: 115
                Sp Att: 100
                Sp Def: 85
    Description:
    Due to its high speed, special attack, and variable movepool, this has become
    one of the most popular and overused Pokemon of all time. It has many sets in
    which people use and has good stats all around except for HP. It also learns
    Recover which can help it heal against hits in battle and Natural Cure,
    healing it of all status inflictions on it. Don't underestimate this Pokemon,
    it can deal a lot of damage to your team no matter what set is given to it.
    
    Special Sweeper:
    ---------
    Starmie@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Surf
    Thunderbolt/Recover
    Ice Beam/Recover
    Psychic
    
    Recover isn't a necessity on this set. Its doesn't have a lot of HP and it's
    meant to sweep and sweep fast. Two STAB attacks and another two common attacks
    can round up a team pretty nicely in terms of special attack.
    
    Tank:
    ---------
    Starmie@Leftovers
    Bold: 252 HP, 129 Sp Att, 129 Sp Def
    Cosmic Power
    Psychic
    Recover
    Confuse Ray/Toxic
    
    Plain old tanking. Raises both defenses and you have plenty of HP to use
    Recover. Probably the least common of Starmie sets, but that's because it's
    the worst. Psychic is there to kill the majority of Hazers which are poison
    types.
    
    Pseudo Passer:
    ---------
    Starmie@Leftovers
    Timid: 170 HP, 170 Def, 170 Sp def
    Light Screen
    Reflect
    
    Rapid Spin
    Surf/Psychic
    
    Not much to say here. It's used to pseudo pass as well as counter spikes with
    Rapid Spin. The last move can by anything, I just put Surf and Psychic down
    because of STAB.
    
    ==============================================================================
    
    #122 - Mr. Mime
    Type: Psychic
    Ability: Soundproof[Immune to Sound-based moves]
    Base Stats: HP: 40
                Att: 45
                Def: 65
                Spd: 90
                Sp Att: 100
                Sp Def: 120
    Description:
    Mr. Mime has extremely low HP, so low it's downright sad. Defense isn't too
    hot either, just being a bit better than Ninjask. However, this is all made up
    with its incredible Special Defense and Special Attack. It can take even the
    toughest Dark attacks and send them right back at full force. It can even
    learn Calm Mind to boost them even more. Watch out for physical sweepers and
    use this Pokemon's grand Specials to win the battle.
    
    Special Sweeper:
    ---------
    Mr. Mime@Choice Band/Salac Berry
    Timid: 252 Spd, 129 Def, 129 HP
    Trick/HP Special
    Thunderbolt
    Psychic
    Calm Mind
    
    Well, obviously choose Choice Band with Trick and Salac Berry otherwise. You
    can Trick a Special Sweeper and Calm Mind while they probably switch, or just
    go all out sweeping. Calm Mind a few times to make up for the lack of EVs
    though.
    
    Baton Passer:
    ---------
    Mr. Mime@Leftovers/Lum Berry
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Barrier
    Calm Mind
    Psychic
    Baton Pass
    
    BP some Defenses and Special Attack.
    
    Annoyer?
    ---------
    Mr. Mime@Focus Band
    Timid 252 Spd, 129 Def/Sp Def, 129 HP
    Trick
    Recycle
    Calm Mind
    HP Dragon
    
    When you use Trick, hope you get a berry. Keep recycling the berry. Imagine
    a fully Calm Minded Mr. Mime with recycled Salac Berries. HP Dragon for damage
    to many types.
    
    Petaya Recycler:
    ---------
    Mr. Mime@Petaya Berry
    Timid 252 Spd, 252 Sp Atk, 6 Sp Def
    Substitute 
    Recycle
    Rest
    HP Dragon/Psychic/special filler
    
    Substitute until Petaya works, then use Rest. Keep Recycling the berry and
    deal some major damage.
    
    ==============================================================================
    
    #124 - Jynx
    Type: Ice/Psychic
    Ability: Oblivious[Prevents attraction]
    Base Stats: HP: 65
                Att: 50
                Def: 35
                Spd: 95
                Sp Att: 115
                Sp Def: 95
    Description:
    If only it weren't for Jynx's horrible defense, she would have been excellent.
    She has awesome Speed, Special Defense, AND Special Attack. A simple weak
    attack will knock her out quick sadly. Jynx's defense is one of the worst ones
    out there. However, there are a few things you can do to stop this.
    
    Annoyer/Special Sweeper:
    ---------
    Jynx@Lum Berry/Salac Berry
    Timid: 252 Spd, 129 Def, 129 Sp Att
    Calm Mind
    Lovely Kiss
    Psychic
    Ice Beam
    
    This set looks simple, but can be hard to put into actual play. First, use
    Lovely Kiss. Chances are, you will be faster and it will hit. If it doesn't...
    you risk the chance of letting Jynx get hit and faint. If it hits, then Calm
    Mind to power up your Special Attack and Defense. If Sleep Clause is in play,
    start your sweeping spree now. If it isn't, keep using Lovely Kiss and
    hopefully, you'll have a sweep! I actually played without Sleep Clause before
    and this is the monster that showed up and swept my team. So if it's not in
    play, you are quite lucky. The only way to counter this without Sleep Clause
    is to have a Pokemon with Insomnia and unbelievably high Special Defense, or
    landing a hit on Jynx first that can kill it. Or, you could hax and hope it
    misses :P Salac Berry is an alternative to Lum in case you want speed and
    start sweeping before its fail body lets it die.
    
    Annoyer:
    ---------
    Jynx@Leftovers
    Timid: 252 Spd, 129 Def/Sp Def, 129 HP
    Mean Look
    Perish Song
    Lovely Kiss/Sweet Kiss
    HP Dragon/Ice Beam/Psychic
    
    Remember Missy? Well, Jynx can pull off that set too. Mean Look, then Lovely
    Kiss. Use Perish Song and when the counter's at 1, switch and let the opponent
    die in peace. You can use Sweet Kiss too if you feel uncomfortable with Sleep
    Clause.
    
    ==============================================================================
    
    #125 - Electabuzz
    Type: Electric
    Ability: Static[30% of paralysis on contact]
    Base Stats: HP: 65
                Att: 83
                Def: 57
                Spd: 105
                Sp Att: 95
                Sp Def: 85
    Description:
    Electabuzz is like a worser version of Alakazam. It can learn all the punches,
    Psychic, and other attacks that makes him a worthy substitute. Electabuzz has
    decent physical power too. Electabuzz lacks Thunder Wave though, otherwise he
    might be used a bit more often. Its bad defense makes it a victim for stronger
    
    and faster sweepers.
    
    Special Sweeper:
    ---------
    Electabuzz@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Thunderbolt
    Psychic
    Fire Punch
    Ice Punch
    
    Sweep. There's not much else you can do with this set.
    
    Physical Sweeper:
    ---------
    Electabuzz@Liechi Berry
    Adamant: 252 Spd, 252 Att, 6 Def
    Meditate
    Cross Chop/Brick Break
    Return
    HP Ghost/Steel/Rock/Ground
    
    Electabuzz can also work as a physical sweeper. Meditate, then use all the
    physical attacks that you want.
    
    ==============================================================================
    
    #126 - Magmar
    Type: Fire
    Ability: Flame Body[30% chance of burn on contact]
    Base Stats: HP: 65
                Att: 95
                Def: 57
                Spd: 93
                Sp Att: 100
                Sp Def: 85
    Description: 
    Magmar is similar to Electabuzz. It has high Special Attack, Attack, and
    Speed, but Defense is terrible. Magmar can learn quite an assortment of moves,
    from Psychic to Cross Chop. This makes it very variable and suitable for both
    a physical sweeper and a special sweeper. Flame Body is always a plus, the
    burn will do good if you're ever stupid enough to send it out against a
    physical attacker and somehow survive. Grounds and Rocks will sweep Magmar,
    and those are common types. Switch when a physical sweeper appears.
    
    Special Sweeper:
    ---------
    Magmar@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Flamethrower
    Psychic
    Thunderpunch
    Confuse Ray
    
    Confuse Ray is for the hope of surviving strong physical attacks, and also
    because Magmar doesn't really learn anything better. The rest should be self-
    explanatory.
    
    Physical Sweeper:
    ---------
    Magmar@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Cross Chop
    Return
    HP Ghost
    Confuse Ray
    
    Basically similar to the above.
    
    ==============================================================================
    
    #127/#167 - Pinsir
    Type: Bug
    Ability: Hyper Cutter[Prevents attack lowering]
    Base Stats: HP: 65
                Att: 125
                Def: 100
                Spd: 85
                Sp Att: 55
                Sp Def: 70
    Description:
    Pinsir deserves its own evolution after Scyther got one, don't you think? Oh
    well. It's still good with very, very high Attack and excellent Defense. Speed
    is averade along with Special Defense, and no real flaw. Pinsir can learn
    plenty of attacks and is actually one of the, if not the, best Bug Pokemon
    that you can get.
    
    Physical Sweeper:
    ---------
    Pinsir@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Brick Break
    HP Bug
    Swords Dance
    Return
    
    I would have loved to put Earthquake here, but Pinsir needs something that can
    take down Flying types.
    
    ==============================================================================
    
    #128 - Tauros
    Type: Normal
    Ability: Intimidate[Lowers the opponent's attack when sent out]
    Base Stats: HP: 75
                Att: 100
                Def: 95
                Spd: 110
                Sp Att: 40
                Sp Def: 70
    Description:
    Right down along no evolution lane is Tauros. It's an awesome Pokemon. It has
    pretty much no flaw except for Special Attack which does not even need to be
    used. Intimidate just adds to its power and fighting types may not even be
    able to KO it with above average defense. Attack and Speed are excellent, and
    defenses are also good. Tauros are all male and can learn many different
    attacks, although not many are really that useful.
    
    Physical Sweeper:
    ---------
    Tauros@Liechi Berry/Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Return
    HP Rock
    Earthquake
    filler
    
    Sweep, sweep, sweep. Intimidate can help you, so don't be afraid to switch.
    
    ==============================================================================
    
    #129 - Magikarp
    Type: Water
    Ability: Swift Swim[Doubles Speed in rain]
    Base Stats: HP: 20
                Att: 10
                Def: 55(OMG, leik, higher than Ninjask!)
                Spd: 80(85's average. Go figure.)
                Sp Att: 15
                Sp Def: 10
    Description:
    Magikarp karp karp! Magikarp is the best Pokemon in the entire world. Its
    stats are so extremely powerful, it's even stronger than Mewtwo! Everyone
    should use this Pokemon, but nobody does for some strange, unexplained reason,
    making it a great Pokemon for UU teams. 
    
    Physical Sweeper:
    ---------
    Magikarp@Choice Band
    Adamant: 252 Att, 252 Spd, 6 HP
    Splash
    ---
    ---
    ---
    
    It's the best set evar. Choice Band + Splash + 10 Base Att = Unexplainable
    power. Or maybe just unexplainable.
    
    ==============================================================================
    
    #130/#53 - Gyarados
    Type: Water/Flying
    Ability: Intimidate[Lowers attack when sent out]
    Base Stats: HP: 95
                Att: 125
                Def: 79
                Spd: 81
                Sp Att: 60
                Sp Def: 100
    Description:
    Gyarados was once UU back in the early R/S days. Now it's back and people are
    using it in almost every team I see. Gyarados has a whopping attack power, and
    surprisingly Special Defense as well. HP is at well above average. Gyarados
    can learn many attacks, ranging from Fire Blast to Taunt. However, as OU as
    Gyarados is, it still has flaws(whew!). Being Water/Flying gives it a 4x
    Electric weakness. Since most people don't bother with Gyra's Special Defense
    EVs, it'll usually flop and get KO'd. Many people also make the mistake of
    giving it Special Attacks. It's base stat is lower than Seaking's, even a
    STABbed Hydro Pump won't make it as strong as a physical attack. This thing
    has pwnt me so many times. If you don't stop this monster on the first few
    turns, you'll lose the battle unless your opponent makes a sloppy play.
    
    Physical Sweeper:
    ---------
    Gyarados@Leftovers
    Adamant: 252 Spd, 252 Att, 6 Sp Def
    Taunt
    HP Flying
    Earthquake
    Dragon Dance
    
    This famous standard is very predictable, but may take some effort to counter.
    Taunt prevents the use of Haze and Whirlwind. It forces annoyers to switch,
    and getting a free Dragon Dance raising its destructive power. The only way I
    know of killing this quick is by the use of a Regi, a fast Electric Pokemon,
    or using a status attack on it fast before he gets a chance to Taunt. When
    using Gyarados, use Taunt if you're sure your opponent has a non-attacking
    move he/she may use that can harm you. It's the main way to stop them from
    defeating your Gyarados.
    
    ==============================================================================
    
    #131 - Lapras
    Type: Water/Ice
    Ability: Water Absorb[Absorbs Water attacks]
             Shell Armor[No critical hits]
    Base Stats: HP: 130
                Att: 85
                Def: 80
                Spd: 60
                Sp Att: 85
                Sp Def: 95
    Description:
    Lapras is a cool Pokemon. It has a very large amount of HP which is useful in
    critical times. It has decent stats in everything else except Speed. Lapras's
    better Ability is obviously Water Absorb, making it a great switch for those
    Water types that are about to douse Charizard. Lapras learns more Special
    Attacks than physical and can get double STAB, so it's more common of to see a
    Special Sweeping Lapras although it can work both ways. Lapras's high Special
    Defense makes it decent for a Special Sponge as well.
    
    Special Sweeper:
    ---------
    Lapras@Leftovers
    Modest: 252 HP, 252 Sp Att, 6 Def
    Surf
    Ice Beam
    Psychic
    Thunderbolt
    
    It's actually a pick 4 and go Pokemon, but I just listed the strongest Special
    Attacks that it can learn.
    
    Physical Sweeper:
    
    ---------
    Lapras@Leftovers
    Adamant: 252 Att, 252 HP, 6 Def
    Dragon Dance
    Return
    HP Fighting/Rock/Ghost
    Iron Tail/Hydro Pump
    
    This is probably one of the only movesets in which I'll ever include Iron
    Tail. Dragon Dance makes up for Lapras's lack in speed, which is great for
    sweeping.
    
    Thunderdance:
    ---------
    Lapras@Leftovers
    Modest: 252 HP, 252 Sp Att, 6 Def
    Rain Dance
    Thunder
    Hydro Pump
    Ice Beam
    
    Rain Dance raises the power of Water attacks by 50%, so those Water types that
    hit you will heal even more while almost doubling the already large power of
    Hydro Pump.
    
    Annoyerish:
    ---------
    Lapras@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Confuse Ray/Sheer Cold
    Toxic/Sheer Cold
    Substitute/Rest/Surf/Ice Beam
    Substitute/Rest/Surf/Ice Beam
    
    Another suggested set. I like it. Many options for those who don't want a
    sweeper.
    
    ==============================================================================
    
    #132 - Ditto
    Type: Normal
    Ability: Limber[Prevents paralysis]
    Base Stats: HP: 48
                Att: 48
                Def: 48
                Spd: 48
                Sp Att: 48
                Sp Def: 48
    Description:
    An obsolete Pokemon nobody uses. It has the third worst base stat total ever.
    Well, at least it has a good ability and a unique move. >_> Nobody can use a
    Pokemon with all stats extremely below average. I don't think it even breaks
    200...
    
    Standard:
    ---------
    Ditto@Leftovers
    Hardy: 170 Att, 170 Sp Att, 170 Spd
    Transform
    ---
    ---
    ---
    
    Meh, it's standard. Not like we can do anything about it.
    
    ==============================================================================
    
    #134 - Vaporeon
    Type: Water
    Ability: Water Absorb[Absorbs Water attacks]
    Base Stats: HP: 130
                Att: 65
                Def: 60
                Spd: 65
                Sp Att: 110
                Sp Def: 95
    Description:
    Vaporeon is similar to Lapras, with the very high HP, having Water Absorb, and
    also the same 95 Base Special Defense. So, many things apply to Vaporeon as to
    Lapras. It has the potential of a Special Sponge, switch when water types are
    in, and it can take strong super effective hits. However, Vaporeon has a
    smaller movepool but much higher Special Attack. It also has lower Attack and
    Defense, so it's not suitable for phsyical sweeping. Vaporeon's defense is
    also low. Watch out for strong physical sweepers like Machamp. Vaporeon's
    Special stat should not be wasted. Give it strong Special Attacks.
    
    Special Sweeper:
    ---------
    Vaporeon@Leftovers
    Modest: 252 HP, 252 Sp Att, 6 Def
    Surf/Hydro Pump
    Ice Beam
    HP Electric/Grass
    Toxic/Charm/Protect/Wish/filler
    
    Variable set this is. Go with power or accuracy, HP Electric or Grass for
    other Water types, and the last slot is all up to you.
    
    Baton Passer:
    ---------
    Vaporeon@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Substitute
    Acid Armor
    Baton Pass
    Hydro Pump
    
    Make your moves and BP some nice Defense.
    
    ==============================================================================
    
    #135 - Jolteon
    Type: Electric
    Ability: Volt Absorb[Absorbs electric attacks]
    Base Stats: HP: 65
                Att: 65
                Def: 60
                Spd: 130
                Sp Att: 110
                Sp Def: 95
    Description:
    Jolteon is the fastest of all of Eevee's evolutions. Actually, it is faster
    than a lot of things, including Alakazam and Dugtrio. It also has excellent
    Special Attack and great Special Defense. However, it cannot survive a
    physical hit, if it cannot KO a Ground type/attack user then it will definitly
    not survive. Jolteon absorbs Electric attacks, but is not immune to moves like
    Thunder Wave. Jolteon however does not learn an astounding number of attacks.
    Many people tend to use it as a Pseudopasser.
    
    Pseudopasser:
    ---------
    Jolteon@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Att
    Wish
    Thunder Wave
    Thunderbolt
    HP Ice
    
    Wish, or do whatever you need to before switching out.
    
    Thunderdance:
    ---------
    Jolteon@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Thunder
    HP Water
    Rain Dance
    filler
    
    Not too many options here.
    
    Baton Passer:
    ---------
    Jolteon@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Agility
    Thunder Wave/Wish
    Baton Pass
    Thunderbolt
    
    BP some Speed. Thunder Wave or Wish can be used for some assitance depending
    on your team. For slower Pokes, use Thunder Wave. Tanks or sweepers should
    have Wish.
    
    Annoyerish:
    ---------
    Jolteon@Leftovers
    Timid: 252 Spd, 129 Sp Att, 129 Def
    Thunder Wave
    Thunderbolt
    Attract
    Bite
    
    Go for a quick paralyze, then flinchax with Bite. It'll be pretty tough for
    the opponent to hit you with this set.
    
    ==============================================================================
    
    #136 - Flareon
    Type: Fire
    Ability: Flash Fire[Powers up when hit by fire]
    Base Stats: HP: 65
                Att: 130
                Def: 60
                Spd: 65
                Sp Att: 95
                Sp Def: 110
    Description:
    Flareon has the extremely high Attack power, making it a better physical
    sweeper than special although its Special Attack isn't too bad. It has high
    Special Defense, enough to last a strong Water attack so you can come back
    with a powerful move. Flareon is the least used of the Eevee evolutions,
    probably because the lack of being able to learn many moves.
    
    Physical Sweeper:
    ---------
    Flareon@Liechi Berry
    Adamant: 252 Att, 252 Def, 6 HP
    Overheat
    Return
    Shadow Ball
    HP Fighting
    
    There you go. Not so bad, right? Just don't overuse Overheat, it's there only
    for type advantage and STAB.
    
    Alternate Physical Sweeper
    ---------
    Flareon@Silk Scarf/Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Endure
    Flail
    Overheat
    Return
    
    Flareon has enough Base Attack to match Machamp's, and that's pretty good. Use
    Endure when about dead and Flail away. Baton Passing Speed is very recommended
    here.
    
    ==============================================================================
    
    #139 - Omastar
    Type: Rock/Water
    Ability: Swift Swim[Increases speed in rain]
             Shell Armor[Block critical hits]
    Base Stats: HP: 70
                Att: 60
                Def: 125
                Spd: 55
                Sp Att: 115
                Sp Def: 70
    Description:
    Omastar is excellent. A very good Pokemon indeed, too bad it's unobtainable in
    R/S and nobody uses it. It has great defense and special attack, a rather
    unusual combo. He has many moves that he can use and a great ability that can
    be used. When using Omastar, keep in mind that his defense is VERY good and
    can last a super effective hit from a physical attack. His special defense
    isn't as high, but can last a hit nevertheless. Don't forget he does have one
    weakness, a Leaf Blade from Sceptile will shut out this Pokemon for good.
    
    Spiker/Special Sweeper:
    ---------
    Omastar@Salac Berry
    {TRAIT: SWIFT SWIM}
    Modest: 252 Sp Att, 129 Spd, 129 Sp Def
    Rain Dance
    Hydro Pump
    Ice Beam
    Spikes/HP Grass/other Special Attack
    
    I was utterly PWNED by this set. First, Spikes are set up. Then Rain Dance.
    With Swift Swim, Omastar gets enough speed to be faster than most Pokemon.
    Then, with excellent special attack + Speed + STAB Hydro Pump + Rain Dance
    bonus, you'll get one powerful sweeper/spiker. The downside to this is that it
    takes many turns to set up and you must get used to using it. This set is
    pretty worthless without Swift Swim, so remember that. If you don't need
    Spikes, then go ahead and replace it with a Special Attack.
    
    ==============================================================================
    
    #141 - Kabutops
    Type: Rock/Water
    Ability: Swift Swim[Speed doubles in rain]
             Battle Armor[Blocks critical hits]
    Base Stats: HP: 60
                Att: 115
                Def: 105
                Spd: 80
                Sp Att: 65
                Sp Def: 70
    Description:
    Kabutops isn't used as much as Omastar due to low Special Attack, thus unable
    to make as good use of Rain Dance. It does have higher Attack and Speed stats
    and is usable. It doesn't learn that great moves, but it works. A Grass attack
    will totally pwn this Pokemon, so switch if you think a Pokemon has one and
    you are either slower or unable to OHKO it. Kabutops's use has dwindled also
    due to not being able to learn Swords Dance in R/S.
    
    Mixed Sweeper:
    ---------
    Kabutops@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Rain Dance
    Hydro Pump
    Ancientpower
    Aerial Ace/HP Flying
    
    Rain Dance doubles its already good speed so that makes it nearly faster than
    Ninjask. The rest is all up to power. Rain Dance + Hydro Pump and STAB will
    still be very powerful. Ancienpower will get STAB and works off of his Attack
    stat, and HP Flying/Aerial Ace is for slow Grass types for a chance to OHKO.
    
    Annoyer:
    ---------
    Kabutops@Leftovers
    Jolly: 252 Spd, 129 Sp Def, 129 HP
    Knock Off
    Confuse Ray
    Rapid Spin/Toxic
    HP Rock/Anceintpower
    
    Knock off the opponent's item, confuse them and try to make them switch and
    knock off more items. Rapid Spin for Spikers, but if you want to try harder
    for the opponent to switch, go with Toxic. I wasn't sure about the role of
    this "knocker offer", but I finally decided on Annoyer since you're trying to
    force a switch :x BTW, Knock Off and Rapid Spin are illegal so remember that.
    
    Physical Sweeper:
    ---------
    Kabutops@Salac Berry
    Jolly: 252 Spd, 129 Att, 129 Sp Def
    Swords Dance
    Ancientpower/Rock Slide
    Brick Break
    Return
    
    Bless the FR/LG gods.
    
    ==============================================================================
    
    #142 - Aerodactyl
    Type: Rock/Flying
    Ability: Rock Head[No recoil damage]
             Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 80
                Att: 105
                Def: 65
                Spd: 130
                Sp Att: 60
                Sp Def: 75
    Description:
    Aerodactyl, unlike some Pokemon, has been increased in use over the years. It
    has a unique type combo. Rock cancels out Flying's Rock weakness, while Flying
    cancels out Rock's Grass weakness. Aerodactyl is used mostly because of very
    high Speed, faster than Zam, and high Attack. These two stats make it a very
    sweet sweeper. Aerodactyl doesn't have too great defenses though, but they are
    better than some Pokemon. Pressure is the choice for an ability if you're not
    using Double Edge.
    
    Physical Sweeper:
    ---------
    Aerodactyl@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Anceintpower/Rock Slide
    Aerial Ace
    Return/Double Edge
    Earthquake
    
    A sweeper set without HP. That's new. Double-Edge only if you have Rock Head.
    
    ==============================================================================
    
    #143 - Snorlax
    Type: Normal
    Ability: Immunity[Immune to poison]
             Thick Fat[Water and Fire does half damage to this Pokemon]
    Base Stats: HP: 160
                Att: 110
                Def: 65
                Spd: 30
                Sp Att: 65
                Sp Def: 110
    Description:
    Snorlax is a pretty decent Pokemon, although not as great as its unoriginal
    counterpart, Slaking. Snorlax has an overwhelming amount HP. Snorlax also has
    excellent Attack and Special Defense. However, Defense isn't too hot.
    Normally, a fighting attack would OHKO it but since it has such high HP, it
    won't. Fighting attacks will still take a chunk of HP away though, so be
    aware. Snorlax is one of the only Pokemon to be able to get Immunity, so make
    good use of it. Not being able to be poisoned puts a dent to those who favor
    Toxic. Snorlax can't Belly Drum though with its low Defense and hard hitting
    Pokemon.
    
    Physical Sweeper:
    ---------
    Snorlax@Leftovers
    Adamant: 252 HP, 129 Att, 129 Def
    Curse
    Return
    Shadow Ball/Earthquake
    Rest
    
    Curse up and sweep. Earthquake won't be able to touch Gengar but chances are
    it'll have Will-o-wisp anyway since no one in their right mind would sent it
    out against Snorlax without a proper set.
    
    Toxistaller:
    ---------
    Snorlax@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Rest
    Charm/Protect
    Return
    
    Toxic, Rest, Return. Just stall for time and let Toxic do its job.
    
    ==============================================================================
    
    #144 - Articuno
    Type: Ice/Flying
    Ability: Pressure[Doubles opponent's PP use]
    Base Stats: HP: 90
                Att: 85
                Def: 100
                Spd: 85
                Sp Att: 95
                Sp Def: 125
    Description:
    Articuno is the first of the three legendary birds. It's very strong with no
    stats under average. Articuno is probably the toughest of the three birds to
    take down due to high defensive and HP stats. With EVs and all, just about
    nothing can OHKO it. Not even Rock types, which Articuno is 4x weak to. Both
    attack stats are OK, but they're nothing spectacular. Articuno is based more
    on defense, so bring out those attributes. Also, for some strange reason,
    Articuno can no longer learn Peck.
    
    Toxistaller:
    ---------
    Articuno@Leftovers
    Modest: 252 HP, 129 Def, 129 Sp Def
    Ice Beam
    Toxic
    Protect/Rest
    HP Electric/Grass
    
    This set depends on your style of play, whether you like healing fast and less
    PP usage or limited invincibility.
    
    ==============================================================================
    
    #145 - Zapdos
    Type: Electric/Flying
    Ability: Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 90
                Att: 90
                Def: 85
                Spd: 100
                Sp Att: 125
                Sp Def: 90
    Description:
    Zapdos is the fastest of the three birds. It specializes in Speed and Special
    Sweeping. Unfortunately, it cannot learn so many moves, and can't be bred so
    forget about Egg moves. It's going to have to rely on HP and annoying moves
    too to win the battle.
    
    Special Sweeper:
    ---------
    Zapdos@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Thunderbolt
    Thunder Wave
    HP Grass
    Light Screen
    
    Put up a screen, paralyze, then finish it up with a Thunderbolt.
    
    Thunderdance:
    ---------
    Zapdos@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Thunder
    Rain Dance
    HP Water
    Thunder Wave
    
    Nothing to say here.
    
    Mixed Sweeper:
    ---------
    Zapdos@Leftovers
    Hardy: 252 Spd, 129 Att, 129 Sp Att
    Drill Peck
    Thunderbolt
    HP Water/Grass
    Thunder Wave
    
    Makes use of STAB here.
    
    ==============================================================================
    
    #146 - Moltres
    Type: Fire/Flying
    Ability: Pressure[Doubles opponent's PP use]
    Base Stats: HP: 90
                Att: 100
                Def: 90
                Spd: 90
                Sp Att: 125
                Sp Def: 85
    Description:
    Like Articuno, Moltres has lost the ability to Peck. Strange, huh? Moltres
    has high Special Attack power like Zapdos, but also better Attack power than
    the other two, though not as high as it's Special Attack. Moltres's defenses
    are a little above average but nothing too great. Rock and Water types can
    OHKO it. Concentrate on using Moltres's very powerful Special Attack. Moltres
    doesn't have a very good movepool either, so there's not many good attacks it
    can rely on.
    
    Special Sweeper:
    ---------
    Moltres@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Fire Blast
    HP Grass
    Sunny Day
    filler
    
    Go for that super powerful, Sunny Day + STAB boosted Fire Blast. It's a
    killer. The last move is a filler, since Moltres can't really learn anything
    else that's worth putting. Toxic works decently.
    
    ==============================================================================
    
    #149 - Dragonite
    Type: Dragon/Flying
    Ability: Inner Focus[Prevents flinching]
    Base Stats: HP: 91
                Att: 134
                Def: 95
                Spd: 80
                Sp Att: 100
                Sp Def: 100
    Description:
    Dragonite is similar to Salamence, both have sheer power and similar moves.
    Although Salamence is usually preferred, Dragonite is still powerful. It has
    very high Attack, even higher than Machamp. It also has strong defenses, so an
    Ice attack may not even OHKO it. Dragonite has a large movepool, much larger
    than Salamence's. It's  very flexible in its sets, although usually only a few
    are used. However, one thing Dragonite lacks is Speed. Without a move like
    Dragon Dance of a Baton Pass, it's not going to be faster than most sweepers
    leaving you prone to an Ice attack. If Speed is gotten onto Dragonite, it will
    be very powerful. Much more than Salamence.
    
    Physical Sweeper:
    ---------
    Dragonite@Leftovers
    Jolly: 252 Spd, 129 HP/Sp Def, 129 Att
    Dragon Dance
    Aerial Ace
    Earthquake
    HP Rock/Thunder Wave
    
    The physical sweeper set. Dragon Dance and sweep.
    
    Special Sweeper:
    ---------
    Dragonite@Petaya/Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Fire Blast/Flamethrower
    Surf/Agility
    Thunderbolt/Thunder Wave
    Dragon Claw
    
    Not as good as the physical sweeper IMO, but it deserves a mention. Replace
    Speed EVs with Special Defense or HP and Timid with Modest, Salac for Petaya
    when using Agility.
    
    Subpuncher:
    ---------
    Dragonite@Leftovers
    Modest: 252 HP, 129 Att, 129 Sp Att
    Ice Beam
    Thunderbolt/Dragon Claw/Thunder Wave
    Substitute
    Focus Punch
    
    Another Pokemon effected by the new Substitute MT. This has easily become the
    new standard. Focus Punch and Sub are obvious. You can go boltbeam on the
    offensive, or go with STAB, or Thunder Wave for more annoying power.
    
    ==============================================================================
    
    #150 - Mewtwo
    Type: Psychic
    Ability: Pressure[Doubles PP cost]
    Base Stats: HP: 106
                Att: 110
                Def: 90
                Spd: 130
                Sp Att: 154
                Sp Def: 90
    Description:
    As you can see, Mewtwo's stats are godly. It's the super legendary in the RBY
    days, and still is now.
    
    (Brief history lesson, skip if you wish)
    
    In the RBY days, Mewtwo was considered "broken", a video game term meaning
    it's so powerful that nothing can stop it. It was able to learn Amnesia,
    increasing its ever so powerful Special, and Recover to heal if it somehow got
    hit. With godly stats, Mewtwo overpowered every Pokemon, and thus was banned
    in just about everything. Now however, with the split Special stat, Amnesia
    only greatly raises Special Defense, and not Special Attack so it's not
    broken.
    
    (end history lesson)
    
    Well, Mewtwo's no longer broken, but he is still very tough to take down with
    his *still* godly stats. Speed is outranked only by a few, Special Attack by
    none. Not using Mewtwo's super high Special Attack and Speed is like giving
    Rayquaza Tackle. Unless you're very careless with Mewtwo, you're most likely
    going to defeat at least half a team since it's still very strong. It's in the
    highest tier, with the highest Base Stat Total of 680 tied with Rayquaza,
    Ho-oh, and Lugia.
    
    Special Sweeper:
    ---------
    Mewtwo@Salac Berry/Lum Berry
    Timid: 252 Spd, 129 HP, 129 Sp Att
    Calm Mind
    Psychic
    Flamethrower
    Recover
    
    Why Flamethrower you ask? Well, combined with Psychic, it deals normal damage
    to almost all combinations. Some exceptions are Tyranitar and Houndoom, but
    with Mewtwo's high Special Attack power it probably won't become a problem.
    Recover can heal you. You can go Salac Berry for Speed or Lum Berry for
    healing any status condition that might come your way.
    
    ==============================================================================
    
    #151 - Mew
    Type: Psychic
    Ability: Synchronize[Status effects on user passes to opponent]
    Base Stats: HP: 100
                Att: 100
                Def: 100
                Spd: 100
                Sp Att: 100
                Sp Def: 100
    Description:
    Mew can learn every TM/HM move in the entire game in every version, making it
    very variable. Mew also is excellent in every stat, making it decent in many
    roles. Synchronize is also good, since status effects will rebound and hit the
    opponent. The ability to learn every move helps it conquer its weaknesses. If
    you can't find a good Pokemon to suit a role, then choose Mew.
    
    Physical Sweeper:
    ---------
    Mew@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Bulk Up
    Brick Break
    Earthquake/Shadow Ball
    Return
    
    Doesn't work as well as the Special Sweeper set, only due to the fact that it
    doesn't have STAB. Shucks.
    
    Special Sweeper:
    ---------
    Mew@Salac Berry
    Psychic
    Calm Mind
    HP Dark
    Ice Beam/Flamethrower/Thunderbolt/Surf
    
    Sadly, nothing that's too effective against Dark, but most of them are double
    types anyway so the last move may be able to OHKO them when strong enough.
    
    Toxistaller/shuffler:
    ---------
    Mew@Leftovers
    Timid: 252 HP, 129 Def, 129 Sp Def
    Roar/Protect
    Toxic
    Rest
    Psychic
    
    Toxic, then Roar/Protect. Rest for healing if Lefties doesn't do it for you.
    
    Thunderdance/Sunnybeam:
    ---------
    Mew@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Thunder/Solarbeam
    Surf/Flamethrower
    Rain Dance/Sunny Day
    Psychic
    
    This should be pretty obvious by now. Although inferior compared to its other
    sets, it can work.
    
    Subpuncher:
    ---------
    Mew@Leftovers
    Hardy: 252 HP, 129 Att, 129 Sp Att
    Substitute
    Focus Punch
    Psychic/Thunderbolt
    Ice Beam
    
    ==============================================================================
    
    #154 - Meganium
    Type: Grass
    Ability: Overgrow[Ups grass attacks in a pinch]
    Base Stats: HP: 80
                Att: 82
                Def: 100
                Spd: 80
                Sp Att: 83
                Sp Def: 100
    Description:
    Enter GSC. Meganium was the first Pokemon of the GBC G/S/C series. Like most
    grass Pokemon, it is high in the defenses, and like most starters, none of its
    stats are inferior. Meganium is suitable for Pseudopassing, as it learns many
    good moves in that area. It can be used for sweeping, but I recommend against
    it due to the fact that it's Special Attack and Speed aren't really high
    enough.
    
    Pseudopasser:
    ---------
    Meganium@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Reflect
    Light Screen
    Safeguard/Synthesis
    HP Grass
    
    In this set, you may prefer Safeguard to Synthesis if you don't mind the first
    pseudopass move you used will only last 2 turns when you switch. HP Grass as
    a STAB attack.
    
    Toxistaller:
    ---------
    Meganium@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Leech Seed
    Toxic
    Synthesis/Protect
    HP Grass
    
    The grass unique annoyer.
    
    ==============================================================================
    
    #157 - Typhlosion
    Type: Fire
    Ability: Blaze[Ups Fire moves in a pinch]
    Base Stats: HP: 78
                Att: 84
                Def: 78
                Spd: 100
                Sp Att: 109
                Sp Def: 85
    Description:
    Typhlosion has redeemed itself from the slump in R/S by learning Thunderpunch
    in Emerald. He can now take down Water type Pokemon and make a better use out
    of that amazing Special Attack. It also has high Speed. Go in with Typhlosion
    and just sweep, sweep, sweep.
    
    Physical Sweeper:
    ---------
    Typhlosion@Liechi Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Overheat
    Howl/Attract
    Brick Break/Focus Punch
    Return
    
    I recommend you go with the Howling set, but Attract + Focus Punch can pack a
    punch. It wastes Typhlosion's super high Special Attack stat, but it has no
    good moves to run off anyway.
    
    Misc. Set:
    ---------
    Typhlosion@Liechi Berry
    Adamant: 129 HP, 252 Att, 129 Spd
    Substitute
    Reversal
    Quick Attack
    HP Ghost
    
    Use Substitute, then HP Ghost to attack. When your HP gets low by using
    Substitute, use Reversal to attack.
    
    Special Sweeper:
    ---------
    Typhlosion@Petaya Berry
    Modest: 252 Spd, 252 Sp Att, 6 HP
    Flamethrower
    HP Dragon
    Substitute
    Sunny Day
    
    Based on Blaze. Use Substitute until Blaze works. Flamethrower + Sunny Day +
    Blaze + EVs = Major damage. Plus, it covers HP Dragon's only weakness, Steel.
    
    Elemental Punch:
    ---------
    Typhlosion@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Flamethrower
    Thunderpunch
    HP Dragon
    filler
    
    Since Typhlosion gets Thunderpunch back in Emerald, he can take down Water
    Pokemon and makes him a lot more useful.
    
    ==============================================================================
    
    #160 - Feraligatr
    Type: Water
    Ability: Torrent[Ups Water moves in a pinch]
    Base Stats: HP: 85
                Att: 105
                Def: 100
                Spd: 78
                Sp Att: 79
                Sp Def: 83
    Description:
    Feraligatr has strong physical stats. Its Special Attack isn't so hot, so
    basically they are a waste, and STAB isn't helpful. To use this Pokemon
    effectively, give it strong physical moves. It can take many hits with its
    powerful defense. Speed isn't so great, but if it was Baton Passed, then
    Feraligatr would be dangerous.
    
    Physical Sweeper:
    ---------
    Feraligatr@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Brick Break/Swords Dance
    Rock Slide/HP Rock/Swords Dance
    Return/Swords Dance
    Aerial Ace/Swords Dance
    
    Another pick 4 and go Pokemon.
    
    Subpuncher:
    ---------
    Feraligatr@Leftovers
    Adamant: 252 Att, 129 HP, 129 Def/Sp Def
    Focus Punch
    Substitute
    Earthquake
    Rock Slide
    
    Standard...
    
    Toxishuffler:
    ---------
    Feraligatr@Quick Claw
    Jolly/Impish: 252 Spd, 252 Def, 6HP
    Toxic
    Roar
    Swords Dance
    Ancientpower/filler
    
    This is a little tricky to pull off. Use Swords Dance to make your opponent
    think you'll be shuffling, the use Toxic and Roar.
    
    ==============================================================================
    
    #162 - Furret
    Type: Normal
    Ability: Run Away[100% chance of running]
             Keen Eye[Prevents loss of accuracy]
    Base Stats: HP: 85
                Att: 76
                Def: 64
                Spd: 90
                Sp Att: 45
                Sp Def: 55
    Description:
    Furret is a Linoone lookalike(or is Linoone a Furret lookalike?). However, it
    was never used much at all since it did not learn Belly Drum or Extremespeed,
    and all of its stats suck. A strong attack of any type(except Ghost) will OHKO
    this Pokemon immediately. The most it can do is...er...um...what /is/ the most
    you can do with this thing?
    
    Trickbander:
    ---------
    Furret@Choice Band
    Jolly: 252 Spd, 129 Def, 129 Sp Def
    Trick
    Substitute/Toxic
    Attract/Toxic
    Return
    
    You'd be pretty lucky or skilled if this actually works. Trickband a Special
    Sweeper or Annoyer in hopes of them using a non damaging move and you getting
    Leftovers. Next, use Toxic/Sub/Attract to annoy or deal indirect damage and
    Return to finish them off.
    
    Annoyer:
    ---------
    Furret@Quick Claw
    Jolly: 252 Spd, 129 Def, 129 Sp Def
    Substitute/Protect
    Toxic
    Attract
    Return
    
    Self explanatory. Annoy and sweep.
    
    ==============================================================================
    
    #164 - Noctowl
    Type: Normal/Flying
    Ability: Insomnia[Prevents sleep]
             Keen Eye[Prevents accuracy loss]
    Base Stats: HP: 100
                Att: 50
                Def: 50
                Spd: 70
                Sp Att: 76
                Sp Def: 96
    Description:
    Noctowl is another useless, beginning of the game only Pokemon. It's better
    than Furret though, so don't complain. It has very high Special Defense and
    HP, making it at least able to survive some attacks. Defense isn't so great,
    but thankfully it can learn both Featherdance and Reflect to make up. Physical
    attacks are suicidal, stick to Special ones where Noctowl's stats are somewhat
    decent. Ability should be Insomnia. Without EVs and personality, a strong
    electric attack will still OHKO Noctowl so switch when one comes out.
    
    Toxishuffler:
    ---------
    Noctowl@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Featherdance/Reflect
    Toxic
    Whirlwind
    Psychic
    
    Noctowl must live off of indirect damage of Toxic. Of course, that means it
    can't touch Steels, so Whirlwind or switch out. I would use Reflect over
    Featherdance. Although it does reduce less physical damage, if one switches
    and sends out a physical Pokemon again and you're slower, say bye-bye to
    Noctowl.
    
    ==============================================================================
    
    #166 - Ledian
    Type: Bug/Flying
    Ability: Early Bird[Awakens a turn early from sleep]
             Swarm[Ups Bug moves in a pinch]
    Base Stats: HP: 55
                Att: 35
                Def: 50
                Spd: 86
                Sp Att: 55
                Sp Def: 110
    Description:
    Eeew...Ledian's offensive stats are so poor, it's not worth having an attack
    on it! It does have excellent Special Defense though, so send it out against
    Pokemon with Special Attacks. You can most certainly expect a switch, so set
    up quickly! Switch when necessary.
    
    Pseudopasser:
    ---------
    Ledian@Leftovers
    Bold: 252 Def, 129 HP, 129 Sp Def
    Light Screen
    Reflect
    Safeguard/Toxic
    filler
    
    Just passing 1 screen is good enough for Ledian. Reflect goes up first to
    boost Ledian's survival chance.
    
    ==============================================================================
    
    #168 - Ariados
    Type: Bug/Poison
    Ability: Swarm[Ups Bug moves in a pinch]
             Insomia[Prevents sleep]
    Base Stats: HP: 70
                Att: 90
                Def: 70
                Spd: 40
                Sp Att: 60
                Sp Def: 60
    Description:
    Ariados is OK, or at least better than most Pokemon at the beginning of the
    game. Its signature move, Spider Web, is quite useful for Trapping. It can
    also Baton Pass that move, which is a rarity shared by Umbreon. Ariados has
    low Speed and its weaknesses will pwn it, so beware of that. It has a decent
    movepool and is usable, so you can choose it for a UU team if you'd like.
    
    Trapper:
    ---------
    Ariados@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Spider Web
    Agility
    Baton Pass
    Sludge Bomb
    
    Trap a Pokemon and keep it trapped. Baton Passing Agility will help set up
    sweepers.
    
    Physical Sweeper:
    ---------
    Ariados@Liechi Berry
    Jolly: 252 Att, 129 Def, 129 Sp Def
    Agility
    Signal Beam
    Sludge Bomb
    Return/HP Rock
    
    Makes use of double STAB. Sweet.
    
    ==============================================================================
    
    #169/#65 - Crobat
    Type: Poison/Flying
    Ability: Inner Focus[Prevents flinching]
    Base Stats: HP: 85
                Att: 90
                Def: 80
                Spd: 130
                Sp Att: 70
                Sp Def: 80
    Description:
    Crobat is a fabulous Pokemon. It is both very fast and strong, and its
    defenses are about average so it won't plop after an attack or two. Because of
    this, Crobat is often used as a physical sweeper, and rarely a Toxisweeper.
    There are also many standard sets out there, and some of them aren't so great.
    When using Crobat, you can be assured that it will usually last at least five
    normal effective hits. It's much more durable than it looks. I don't think it
    can last more than 2 attacks strong against it without the proper EVs. Take
    advantage of its type which can both be used for STAB as a physical sweeper
    and don't forget that he has the fastest Haze in the entire game. Crobat can
    take out Alakazam pretty fast too if that's what you're looking for.
    
    Physical Sweeper:
    ---------
    Crobat@Choice Band
    Jolly: 252 Att, 252 Spd, 6 Sp Def
    Sludge Bomb
    HP Flying/Aerial Ace
    Shadow Ball
    Return/HP Ground
    
    Most of the vet players has taken in this set. Choice Band increases its
    strength, and with its extremely high speed he will most likely go first and
    strike strong. If you can't get HP Flying, then go with Aerial Ace. With this
    set, you are playing with pure power.
    
    Variation Physical Sweeper:
    ---------
    Crobat@Liechi Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Sludge Bomb
    HP Flying/Aerial Ace
    Shadow Ball/Return/HP Ground
    Haze/HP Ground/Taunt
    
    This set if for those who want to take advantage of Crobat's fast Haze. Just
    basically sweep and when you see a tank come along, use Haze and continue to
    sweep. The first set is better than this one IMO, but it works which is all
    that matters.
    
    Toxishuffler:
    ---------
    Crobat@Leftovers
    Jolly: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Whirlwind/Haze
    Confuse Ray
    Sludge Bomb
    
    Many people dislike this set. I however, like it. It has saved my ass a few
    times against killer Zangooses. Its speed is pretty useful here, it can get
    the upper hand against Pokemon like BPing Ninjask or quick sweepers. It's dead
    against Poison and Steel types though, so use Whirlwind or switch when you see
    one.
    
    ==============================================================================
    
    #171/#182 - Lanturn
    Type: Water/Electric
    Ability: Volt Absorb[Absorbs electric attacks]
             Illuminate[Increases wild encounters if it's the first in your party]
    Base Stats: HP: 125
                Att: 58
                Def: 58
                Spd: 67
                Sp Att: 76
                Sp Def: 76
    Description:
    One of my favorite Pokemon, simply because of its ability, Volt Absorb. It is
    the absolute best, it recovers a portion of your HP whenever hit by an
    electric attack. Because of this ability, it's a very good choice to switch to
    in battle when you think the opponent may use Thunderbolt. However, it is not
    immune to the effects of electric attacks, such as paralysis and Thunder Wave.
    There are two ways you can take advantage of Lanturn. Here's the sets:
    
    Rain Dance:
    ---------
    Lanturn@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Thunder
    Rain Dance
    Hydro Pump
    Ice Beam
    
    My all time favorite set. However, it's a little hard to use. First of all,
    don't overestimate Lanturn's stats. Seriously, they suck. What you do is to
    set up Rain Dance, then get your HP low enough for Salac Berry to activate.
    Then, with the boosted speed, hopefully you won't meet any endurers out there.
    Thunder and Hydro Pump both get STAB, and bonues from Rain Dance making them
    both very strong. Ice Beam is a filler. The extra power in Hydro Pump makes
    it a better choice than Surf. A con of this set is that it wastes Lanturn's
    best stat: HP. There are no substitues for Salac Berry, it is essential to
    this set. So if you can't get it, then you probably have to stick with the
    standard:
    
    Special thang
    ---------
    Lanturn@Leftovers
    Modest: 252 Sp Att, 129 HP, 129 Spd
    Thunder Wave
    Surf
    Thunderbolt
    Attract/Confuse Ray
    
    The special thang set still uses the double STAB, but with the less powerful
    attacks. It doesn't need all that speed since Thunder Wave is there. Attact is
    often underestimated, but is still powerful, especially when combined with
    Thunder Wave. Quick Earthquakers will seriously screw this set though.
    
    ==============================================================================
    
    #176 - Togetic
    Type: Normal/Flying
    Ability: Hustle[Power increases and accuracy decreases 1.5x]
             Serene Grace[Doubles added effect percentage]
    Base Stats: HP: 55
                Att: 40
                Def: 85
                Spd: 40
                Sp Att: 80
                Sp Def: 105
    Description:
    Togetic specializes in defensive stats obviously. It has low Speed, HP, and
    Attack, but high Defense and Special Defense. Since its Attack stat is
    terrible, most people find it more suitable to use Special Attacks and also
    wasting both STABs Togetic can get. It can last many Special Attacks. Utilize
    its defenses. Hustle sucks, use Serene Grace.
    
    Toxistaller:
    ---------
    Togetic@Leftovers
    Calm: 252 Sp Def, 129 HP, 129 Def
    Toxic
    Protect
    Psychic
    Flamethrower
    
    Special Defense lowering + Burn is great.
    
    Pseudopasser:
    ---------
    Togetic@Leftovers
    Calm: 252 Sp Def, 129 HP, 129 Def
    Reflect/Light Screen
    Wish
    Toxic
    Psychic
    
    Choose Reflect/Light Screen depending on your team's weaknesses. Screen, Wish,
    and switch out.
    
    Special Sweeper:
    ---------
    Togetic@King's Rock
    Modest: 252 Sp Att, 129 Def, 129 Sp Def
    Fire Blast
    Psychic
    Water Pulse
    filler
    
    Totally takes advantage of Serene Grace. All the attacks have a flinch rate,
    Fire Blast can burn, Water Pulse confuses, and Psychic lowers Special Defense
    for more sweeping power. BP some speed and you're all set.
    
    ==============================================================================
    
    #178 - Xatu
    Type: Psychic/Flying
    Ability: Early Bird[Wakes up 1 turn earlier from sleep]
             Synchronize[Status of user gets passed on to opponent]
    Base Stats: HP: 65
                Att: 75
                Def: 70
                Spd: 95
                Sp Att: 95
                Sp Def: 70
    Description:
    Xatu's quite a Pokemon. Unlike most birds, this Pokemon is Special orientated.
    It has high Special Attack and Speed, and would have been a decent Special
    Sweeper if it had learned more attacks. Because of this small Special
    movepool, Xatu is used more as a Pseudopasser since it can learn Wish and both
    screens. Don't underestimate Xatu's power. Although it lacks in Special moves,
    a Special Sweeper may just pop up from time to time ;o
    
    Pseudopasser:
    ---------
    Xatu@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Wish
    Light Screen/Reflect
    Light Screen/Reflect/Haze
    Psychic
    
    Set up a screen or two and Wish, then switch. If you don't like having a
    screen only last a turn, give it Haze although Xatu doesn't work too well with
    it due to below average defenses.
    
    Special Sweeper:
    ---------
    Xatu@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Psychic
    Giga Drain
    Calm Mind
    HP Fire
    
    HP Fire is for Steel types strong against Giga Drain and Psychic. The rest
    should be self explanatory. It's not used as often as a Pseudopasser, so you
    get the element of surprise with this set.
    
    Annoyer:
    ---------
    Xatu@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Night Shade
    Refresh
    Haze
    Confuse Ray
    
    An ingenious set sent to me by Subcool. I really like how this is set up. See,
    you have to have the Synchronize ability. When your opponent uses something
    like Toxic, it will effect both you and the opponent(assuming it's not a
    Steel/Poison type). So then, you use Refresh so it'll be like the opponent
    used a status condition on themselves! Haze and Confuse Ray can screw up
    Sweepers and Baton Passers also so this set can deal with a lot of problems
    and balances out your team if there are no status attacks on it.
    
    ==============================================================================
    
    #181 - Ampharos
    Type: Electric
    Ability: Static[30% chance of paralysis on contact]
    Base Stats: HP: 90
                Att: 75
                Def: 75
                Spd: 55
                Sp Att: 115
                Sp Def: 90
    Description:
    Ampharos is another Pokemon that has again been improved over the last few
    games that were released. With Emerald, it can learn several elemental punches
    so that it can make use of that high Special Attack. Its speed is pretty low
    though, but necessary for sweeping.
    
    Thunderdance:
    ---------
    Ampharos@Petaya Berry
    Modest: 252 Sp Att, 129 HP, 129 Def/Sp Def
    Thunder
    HP Water
    Rain Dance
    filler
    
    Basic now. The best move that can fit the last spot is probably Reflect/Light
    Screen or Safeguard.
    
    Pseudopasser:
    ---------
    Ampharos@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Reflect
    Light Screen
    Safeguard
    Thunderbolt
    
    There's a move you don't see every day. Safeguard can really reel it in for
    your sweepers, particularly those prone to Will-o-wisp.
    
    Special Sweeper
    ---------
    Ampharos@Leftovers
    Modest: 252 Spd, 252 Sp Att, 6 HP
    Thunderbolt
    Ice Punch
    Fire Punch
    filler
    
    Elements. Use them to sweep. The last move is a filler, use it for whatever
    you like. HP seems to work well there.
    
    ==============================================================================
    
    #182/#91 - Bellossom
    Type: Grass
    Ability: Clorophyll[Doubles speed in sunshine]
    Base Stats: HP: 75
                Att: 80
                Def: 85
                Spd: 50
                Sp Att: 90
                Sp Def: 100
    Description:
    Can you say Vileplume? I mean, these guys are exactly the same except for the
    Special Attack and Special Defense switch! Oh, and Bellossom's lack to learn
    Aromatherapy, which is probably the only reason Vileplume's better. Well, same
    goes for this Pokemon as for Vileplume. It can really take many Special
    Attacks so don't be afraid when a fire type comes out!
    
    
    For movesets for this Pokemon, press Control F at the top of the page and look
    for Vileplume. All of its sets will be compatible with Bellossom, except for
    places with Aromatherapy in which you just stick another attack onto there.
    Everything applies to Bellossom too, so read carefully.
    
    ==============================================================================
    
    #184/#56 - Azumarill
    Type: Water
    Ability: Thick Fat[Reduces Fire and Ice attacks by 0.5]
             Huge Power[Raises Attack]
    Base Stats: HP: 100
                Att: 50
                Def: 80
                Spd: 50
                Sp Att: 50
                Sp Def: 80
    Description:
    Azumarill is down there, amongst one of the worst Pokemon available. Its HP
    and defensive stats are average and above, but the other stats are all
    mediocre. Its movepool's not too hot either, so little can be done about
    making this a decent Pokemon. Many of the moves that Azumarill can learn
    revolve around its attacking stats or needs speed. The best that Azumarill can
    do is become one of those Toxistalling Tanks.
    
    Toxistaller:
    ---------
    Azumarill@Leftovers
    Adamant: 252 HP, 252 Att, 6 Def
    Toxic
    Amnesia/Focus Punch
    Attract/Encore
    filler
    
    You can take either the tank route or the offensive route here. Either way,
    last move has to be able to deal damange. Must.
    
    Subpuncher:
    ---------
    Azumarill@Leftovers
    Adamant: 252 HP, 252 Att, 6 Spd
    Substitute
    Focus Punch
    HP Ghost
    filler
    
    Subpuncher. Substitute, Focus Punch. If a ghost type appears, use HP Ghost.
    
    ==============================================================================
    
    #185 - Sudowoodo
    Type: Rock
    Ability: Sturdy[Prevents OHKOs]
             Rock Head[No recoil damage]
    Base Stats: HP: 70
                Att: 100
                Def: 115
                Spd: 30
                Sp Att: 30
                Sp Def: 65
    Description:
    Sudowoodo is a Rock type Pokemon, although it seems like it should be grass.
    It has high physical stats and low Specials, just like most other Rock types.
    A Water of Grass attack can inflict a lot of damage, if not OHKOing Sudowoodo.
    Utilize this Pokemon's strength by using STAB and physical attacks. I would
    use Rock Head as the personality due to its learning of Double Edge, but if
    for some reason you can't get it, just substitute Double Edge for Return.
    Sudowoodo has high Defense. It can withstand an Earthquake of Fighting attack,
    so if you have the power to OHKO the opponent on the turn you get hit, do so.
    If not, switch. Sudowoodo doesn't have the largest movepool, but it learns
    some pretty good physical attacks so it doesn't matter.
    
    Physical Sweeper:
    ---------
    Sudowoodo@Liechi Berry
    Adamant: 252 HP, 129 Def, 129 Sp Def
    Double Edge/Return
    Rock Slide/HP Rock
    Earthquake
    Brick Break
    
    This set is equipped with the most common physical attacks you can get, so it
    covers many types.
    
    ==============================================================================
    
    #186 - Politoed
    Type: Water
    Ability: Water Abosrb[Absorbs Water type attacks]
             Damp[Prevents Selfdestruct/Explosion]
    Base Stats: HP: 90
                Att: 75
                Def: 75
                Spd: 70
                Sp Att: 90
                Sp Def: 100
    Description:
    Some people wonder why Politoed isn't used as often as Poliwrath. Others know
    why. Myself, I concluded that Politoed just isn't as useful due to not being
    able to use Belly Drum as well as Poliwrath. Politoed is near opposite of
    Poliwrath, using Special attacks more than Physical. Their movepools are
    nearly identical, and Politoed can still use Belly Drum decently. However,
    it's better to use Politoed for Special Attacks since it has higher stats in
    them. Poliwrath is a better choice as a physical Pokemon.
    
    Special Sweeper:
    ---------
    Politoed@Salac Berry
    Timid: 252 Sp Att, 252 Sp Def, 6 HP
    Psychic
    Surf
    Ice Beam
    HP Special
    
    Well, this is easy. Use your Special Attacks and sweep. The last move is all
    up to you, use whatever type you have lacking on your team. Similar to
    Slowbro.
    
    Belly Drum:
    ---------
    Politoed@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Belly Drum
    Brick Break
    Earthquake
    Return/HP Rock
    
    I don't recommend this set only because Poliwrath is a better choice, and
    Politoed doesn't use STAB. It still works though, if for some reason you can't
    choose Poliwrath. Politoed can too take a hit so it still works decently.
    
    ==============================================================================
    
    #189 - Jumpluff
    Type: Grass/Flying
    Ability: Clorophyll[Doubles Speed in sunshine]
    Base Stats: HP: 75
                Att: 55
                Def: 70
                Spd: 110
                Sp Att: 55
                Sp Def: 85
    Description:
    Lately, Jumpluff has started to become more used. It has one of, if not the
    fastest Sleep there is. Jumpluff is not very strong, so indirect damage is
    fastest way for you to deal damage. Defenses are also decent, but the main
    reason that you would ever used Jumpluff is for that quick Sleep that can give
    you an edge with Spikes. Beware of its 4x Ice weakness.
    
    Annoyer:
    ---------
    Jumpluff@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Encore/Substitute/Leech Seed
    Encore/Substitute/Leech Seed
    Stun Spore
    Sleep Powder
    
    Double powder use. Sleep Powder, force a switch and use Stun Spore to
    paralyze. Dead to Grass types though. The other moves are annoyer moves if the
    opponent doesn't switch out after Stun Spore.
    
    ==============================================================================
    
    #190 - Aipom
    Type: Normal
    Ability: Run Away[Always escapes from wild battles]
             Pickup[Pick up items]
    Base Stats: HP: 55
                Att: 70
                Def: 55
                Spd: 85
                Sp Att: 40
                Sp Def: 55
    Description:
    Aipom is one of those Pokemon who are underused for a very, very good reason
    in which I'm sure you all know. I have yet to KO a Pokemon with this guy. Its
    abilities suck in battle, and its defenses are barely enough to last an
    attack. Its attack power is below average. The only thing I found Aipom useful
    for is BPing speed. It's still risky trying to use one though.
    
    Baton Passer:
    ---------
    Aipom@Ganlon Berry/Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Baton Pass
    Agility
    Taunt
    Return
    
    Don't expect to deal any damage with Aipom. This Pokemon is meant to set up
    slow sweepers like Machamp. For the first turn, use Agility and take a hit.
    It'll be pretty low on health then so quickly BP to a Pokemon and it's outta
    there. It's probably a one time use dude. It can mess up dark/ghost type
    annoyers pretty fast with Taunt since it is pretty fast, and faster with
    Agility. Remember that Shadow Ball can't hit it and speed is it's greatest
    stat.
    
    ==============================================================================
    
    #192 - Sunflora
    Type: Grass
    Ability: Clorophyll[Doubles Speed in sunshine]
    Base Stats: HP: 75
                Att: 75
                Def: 55
                Spd: 30
                Sp Att: 105
                Sp Def: 85
    Description:
    Sunflora is very unpopular. For one thing, it's very slow. Not even
    Clorophyll, a positive Speed personality and Speed EVs can make is quick, and
    with bad Defense that pretty much makes its Special Attack pretty useless.
    Without staying power, Sunflora will faint before launching a single attack.
    Baton Passing and Reflect helps it greatly.
    
    Sunnybeamer:
    ---------
    Sunflora@Petaya Berry/Leftovers
    Modest: 252 Def, 252 Sp Att, 6 HP
    Sunny Day
    Solarbeam
    HP Fire
    Synthesis/Leech Seed
    
    A little different from most Sunnybeamers. First, Defense EVs are there to
    help you stay in a bit longer. The last move is either Synthesis to heal, or
    Leech Seed to Pseudopass onto the next Pokemon. Solarbeam and HP Fire remain
    the same, being its strong attacks.
    
    ==============================================================================
    
    #193 - Yanma
    Type: Bug/Flying
    Ability: Speed Boost[Boosts Speed every turn]
             Compoundeyes[Raises Accuracy]
    Base Stats: HP: 65
                Att: 65
                Def: 45
                Spd: 95
                Sp Att: 75
                Sp Def: 45
    Description:
    Yanma is bad. Sure, it gets Speed Boost, but take a look at those stats. It
    has very poor staying power and attacking stats aren't great at all, so what
    can it do? That's right, absolutely nothing. Oh well, I guess not every
    Pokemon can be good. If you happen to be able to get Fire Red/Leaf Green
    though, you can make use of its second ability, Compoundeyes. It can learn low
    accuracy moves which can be made more useful with Compoundeyes.
    
    Sunnybeamer:
    ---------
    Yanma@Petaya Berry
    Modest: 252 Sp Att, 129 Def, 129 Sp Def
    Sunny Day
    Solarbeam
    HP Fire
    Psychic
    
    Yanma can take the one hit from EVs, and that's to set up Sunny Day. It can't
    take any more so make sure you use HP Fire as it'll do the most damage without
    STAB.
    
    Physical:
    ---------
    Yanma@Leftovers
    Jolly: 252 Spd, 129 Def, 129 Sp Def
    Hypnosis
    Screech
    Signal Beam
    HP Fighting/Flying/Reversal/Shadow Ball/Aerial Ace
    
    Using Compoundeyes, Hypnosis will have an excellent Accuracy. Usually, this
    will force a switch and that's when you use Screech. Then, use your attacks
    to deal heavy damage.
    
    ==============================================================================
    
    #195 - Quagsire
    Type: Water/Ground
    Ability: Water Absorb[Absorbs Water type attacks]
             Damp[Prevents Selfdestruct and Explosion]
    Base Stats: HP: 95
                Att: 85
                Def: 85
                Spd: 35
                Sp Att: 65
                Sp Def: 65
    Description:
    
    
    Quagsire is a UU Pokemon. The main reason it's used is to counter Kyogre.
    Think of it: 1. It has Water Absorb. Good bye Kyogre's STAB attack. 2. Thunder
    doesn't effect it. 3. The only other move Kyogre can have that effects it is
    Ice Beam, which it hopefully won't have. So there ya go, a Kyogre counter.
    As long as the opponent is a predictable standard user, you'll be fine.
    Quagsire concentrates on physical stats rather than specials, but that's fine
    since it can get STAB off of Earthquake. It's slow though, so switch if the
    opponent has a strong Special attack or Grass move.
    
    Physical Sweeper:
    ---------
    Quagsire@Leftovers
    Adamant: 252 Att, 129 HP, 129 Def/Sp Def
    Earthquake
    Sludge Bomb
    Curse
    Amnesia/Yawn/HP Rock
    
    Should be obvious here. The last move can be either of the three given..
    
    ==============================================================================
    
    #196 - Espeon
    Type: Psychic
    Ability: Synchronize[Passes on status to opponent]
    Base Stats: HP: 65
                Att: 65
                Def: 60
                Sp Att: 130
                Sp Def: 95
                Spd: 110
    Description:
    Espeon has very, very large Special stats. It is nearly as fast as Zam,
    stronger Special Attack, and high Special Defense. However, it does have low
    Defense and HP so a Ghost attack means an instant KO. If you can't OHKO a
    strong physical attacker, switch. Don't let Espeon take a beating, instead let
    it do the beating.
    
    Special Sweeper:
    ---------
    Espeon@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 Def
    Calm Mind
    Psychic
    HP Fire
    Morning Sun
    
    Excellent standard set. Heal while using Calm Mind, then sweep like crazy! A
    STABbed Psychic prevents most Hazers.
    
    Sort of Sunnybeamer:
    ---------
    Espeon@Petaya Berry
    Timid: 252 Spd, 129 Sp Att, 129 Def
    Sunny Day
    HP Fire
    Psychic
    Morning Sun
    
    Recovers twice as much with Sunny Day in effect. HP Fire also deals crazy
    damage.
    
    Baton Passer:
    ---------
    Espeon@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Calm Mind
    Baton Pass
    Morning Sun/Substitute
    Psychic
    
    Baton Pass the Calm Mind and or Substitute for some defensive power.
    
    ==============================================================================
    
    #197 - Umbreon
    Type: Dark
    Ability: Synchronize[Passes on status to opponent]
    Base Stats: HP: 95
                Att: 65
                Def: 110
                Spd: 65
                Sp Att: 60
                Sp Def: 130
    Description:
    Umbreon is one of the best Tanks in the game. It has the special "Baton Pass +
    Mean Look" combo, very high defenses, can can learn many good techniques.
    However, its offenses aren't very good. Actually, they suck. Use Umbreon to
    set up Pokemon rather than attacking, whether directly or using status moves.
    
    Baton Passer:
    ---------
    Umbreon@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Mean Look
    Baton Pass
    Wish/Substitute
    Toxic/Substitute
    
    Excellent for setting up fast Trickbanders.
    
    ==============================================================================
    
    #198 - Murkrow
    Type: Dark/Flying
    Ability: Insomnia[Prevents Sleep]
    Base Stats: HP: 60
                Att: 85
                Def: 42
                Spd: 91
                Sp Att: 85
                Sp Def: 42
    Description:
    Murkrow isn't very good. For one thing, its defenses are very low, lower than
    Ninjask's. You have to rely one its high Speed and average attacking stats in
    order to win the battle with this Pokemon. Without staying power, it's
    practically uselss. Baton Passing Attack and Speed from Ninjask will help this
    Pokemon greatly and make it somewhat useful, if it can survive the turn it was
    Baton Passed to. Reflect and Light Screen wouldn't hurt at all.
    
    Special Sweeper:
    ---------
    Murkrow@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Faint Attack
    HP Fire
    Calm Mind
    Taunt
    
    Just Calm Mind a few times(if you're sure the opponent won't attack) and
    sweep. Very risky, almost too much. That's why some people go with...
    
    Physical Sweeper:
    ---------
    Murkrow@Liechi Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Drill Peck
    Confuse Ray
    Shadow Ball
    HP Rock/Fighting
    
    Confuse Ray for those strong physical sweepers if you dare to keep him in.
    
    Annoyer:
    ---------
    Murkrow@Leftovers
    Timid: 252 Spd, 129 HP, 129 Def/Sp Def
    Mean Look/Confuse Ray
    Perish Song/Taunt
    Torment/Haze/Featherdance
    Night Shade
    
    A lot of things you can choose here. You can prevent them from attacking,
    become a hazer, or just use the cheap old Mean Look + Perish Song combo. Night
    Shade is a must though for at least decent damage.
    
    ==============================================================================
    
    #199 - Slowking
    Type: Water/Psychic
    Ability: Oblivious[Prevents Attraction]
             Own Tempo[Prevents Confusion]
    Base Stats: HP: 95
                Att: 75
                Def: 80
                Spd: 30
                Sp Att: 100
                Sp Def: 110
    
    Description:
    Slowking is the more Special Defense orientated evolution of Slowpoke. IMO,
    it's not as good as Slowbro since Slowbro can learn Calm Mind, improving it's
    not so great Special Defense while still having good Defense. Slowking is
    still decent as a Special Sponge if you wish to choose him. It can still
    benefit from both STABs and high Special Attack.
    
    Special Sponge/Sweeper:
    ---------
    Slowking@Leftovers
    Bold: 252 HP, 252 Def, 6 Sp Def
    Calm Mind
    Psychic
    Surf
    Flamethrower/Ice Beam
    
    All EVs go to Defense due to its learning of Calm Mind. Powerful in both
    Defenses + Special Attack = pwnage.
    
    ==============================================================================
    
    #200 - Misdreavus
    Type: Ghost
    Ability: Levitate[Immune to ground attacks]
    Base Stats: HP: 60
                Att: 60
                Def: 60
                Spd: 85
                Sp Att: 85
                Sp Def: 85
    Description:
    IMO, Misdreavus is one of the cheapest Pokemon in existance. It learns some
    horridously annoying moves that, when used in a combo, can defeat several
    Pokemon even with its subpar stats. Be ware of fast physical Pokemon, as it
    does have weak defense. It's not really too difficult to defeat, the best way
    to finish it is to use a quick Pokemon and Toxic. Don't forget Missy has
    Levitate, so sending it out against an Earthquake user wouldn't be a bad idea.
    
    Annoyer:
    ---------
    Misdreavus@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Mean Look
    Perish Song
    Confuse Ray/Protect
    HP Dark
    
    Here's the strategy: First, use Mean Look. Then, use Prerish Song. Use Confuse
    Ray/Protect until the counter reaches one, then switch! If the opponent hasn't
    defeated you, they'll lose to Perish Song! This set is a killer, and is easy
    to use. Great for newbies who want to be cheap!
    
    ==============================================================================
    
    #201 - Unown
    Type: Psychic
    Ability: Levitate[Immune to ground attacks]
    Base Stats: HP: 48
                Att: 72
                Def: 48
                Spd: 48
                Sp Att: 72
                Sp Def: 48
    Description:
    Dear god...what was Nintendo thinking when they made Unown? Not only do his
    stats suck, but his only move is Hidden Power, which can be learned by almost
    EVERY POKEMON IN THE GAME. His good side...er...he has a good ability? This
    Pokemon is obsolete. Nobody uses it. It might as well disappear off the face
    of Hoenn and nobody would really care.
    
    Standard:
    ---------
    Unown@Leftovers/Choice Band
    Anything: Anything
    HP Anything
    ---
    ---
    ---
    
    Blah, it's standard. Very simple to use, and also very variable.
    
    ==============================================================================
    
    #202/#161 - Wobbuffet
    Type: Psychic
    Ability: Shadow Tag[Prevents switching]
    Base Stats: HP: 190
                Att: 33
                Def: 58
                Spd: 33
                Sp Att: 33
                Sp Def: 58
    Description:
    This Pokemon makes up for lack of defense with tons and tons of HP. Its
    ability is powerful as it prevents switching. Always catch a Wynaut before
    evolving it into Wobbuffet, as it learns many excellent attacks needed for a
    final moveset. Wobbuffet's only way to deal damage it to use Counter and
    Mirror Coat. And with the abilities Wobby learns, it's not bad. It has no use
    for the attacking stats or speed since it will almost always go last and has
    deals damage depending on your opponent. Wobbuffet can't learn any TM or HM
    moves, so basically the moves it learns is all it can get.
    
    Standard
    ---------
    Wobbuffet@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Counter
    Mirror Coat
    Encore
    Charm/Safeguard
    
    Too bad it's too slow to be able to use Safeguard and Destiny Bond. Oh well,
    so anyway, first you use Encore. Next, use Counter/Mirror Coat depending on
    what attack they used. If they used a non damaging attack(most likely, it's
    VERY standard and predictable as there isn't much Wobbuffet can do >_>) then
    you're probably better off switching or using Charm. Leftovers heals massive
    HP. Hooray!
    
    ==============================================================================
    
    #203 - Girafarig
    Type: Normal/Psychic
    Ability: Inner Focus[Prevents flinching]
             Early Bird[Wakes up a turn early from sleep]
    Base Stats: HP: 70
                Att: 80
                Def: 65
                Spd: 85
                Sp Att: 90
                Sp Def: 65
    Description:
    Girafarig is probably one of the poorer Baton Passers. It has low defenses
    so it has low staying power. There's not much you can do about that. Another
    option you have is making Girafarig a Special Sweeper to make use of its high
    Special Attack and average Speed. It /can/ learn decent moves, so why not?
    
    Baton Passer:
    ---------
    Girafarig@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Calm Mind
    Agility
    Baton Pass
    Psychic
    
    Kind of like a poorer, Special version of Ninjask. Watch out for Ghosts and
    Psychics.
    
    Special Sweeper:
    ---------
    Girafarig@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Psychic
    Calm Mind
    Thunderbolt
    Crunch
    
    Average Special Sweeper. If you'd like, you can replace Timid and Salac with
    Modest and Petaya with 252 Sp Att, 129 Def, 129 Sp Def and replace Calm Mind
    for Agility.
    
    Pseudopasser:
    ---------
    Girafarig@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Reflect
    Light Screen
    Wish
    Psychic
    
    Healing screens. Weee....
    
    ==============================================================================
    
    #205 - Forretress
    Type: Steel/Bug
    Ability: Sturdy[Prevents OHKO attacks]
    Base Stats: HP: 75
                Att: 90
                Def: 140
                Spd: 40
                Sp Att: 60
                Sp Def: 60
    Description:
    Forretress may be one of the best Spikers. It has excellent Defense making it
    able to withstand many physical attacks, even those it is weak against.
    Special Defense isn't so great though and it does have a 4x weakness to Fire
    which is why it's not as good as Cloyster. But don't underestimate this
    powerful Pokemon.
    
    Spiker:
    ---------
    Forretress@Leftovers
    Impish: 252 Def, 129 HP, 129 Sp Def
    Spikes
    Rapid Spin
    Counter/Substitute
    Earthquake/Explosion/HP Bug
    
    Counter those Fighting and Ground attacks. Spike, and Rapid Spin those who are
    also Spiking. Usually forces a switch when it's Spiker vs. Spiker.
    
    ==============================================================================
    
    #206 - Dunsparce
    Type: Normal
    Ability: Serene Grace[Higher chance of added effects]
             Run Away[100% chance of running]
    Base stats: HP: 100
                Att: 70
                Def: 70
                Spd: 45
                Sp Att: 60
                Sp Def: 60
    Description:
    Can you say useless? The only thing good about it is HP and Serene Grace, and
    a decent movepool. Well, at least with the movepool it has a chance to live.
    Switch when fighting types appear. For competitive battling, obviously choose
    Serene Grace. 
    
    Physical Sweeper:
    ---------
    Dunsparce@Leftovers
    Adamant: 252 Att, 129 HP, 129 Sp Def
    Yawn/Glare
    Return
    Curse
    HP Rock
    
    Use Yawn/Glare, Curse up and sweep. It's not the best with subpar defenses,
    but it's decent.
    
    Toxistaller:
    ---------
    Dunsparce@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Substitute
    Thunder Wave
    Return
    Toxic
    
    The old Substitute + Thunder Wave combo made it here too.
    
    Physical Sweeper(kinda):
    ---------
    Dunsparce@Leftovers
    Headbutt
    Body Slam
    Counter
    HP Ghost
    
    I've seen this thing own a Suicune with this set...Body Slam for paralysis,
    the flinch hax all the way! I've seen it flinch 5-6 times in a row! It's
    amazing what Serene Grace can do. Ghost, Rock, and Steel types can really
    screw this up though.
    
    ==============================================================================
    
    #207 - Gligar
    Type: Ground/Flying
    Ability: Hyper Cutter[Prevents Attack reduction]
             Sand Veil[Increases Evasion during a Sandstorm]
    Base Stats: HP: 65
                Att: 75
                Def: 105
                Spd: 85
                Sp Att: 35
                Sp Def: 65
    Description:
    Gligar is another not so great no evolution Pokemon. It has excellent Defense
    and average Speed, but everything else isn't very hot. Gligar also doesn't
    learn the most useful moves, which is why it's not used very often. If you
    wish to use a Gligar, just give it physical attacks and a boost in Attack.
    
    Physical Sweeper:
    ---------
    Gligar@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Earthquake
    Aerial Ace
    Rock Slide/Swords Dance
    Return/HP Fighting/Swords Dance
    
    You know how this works.
    
    ==============================================================================
    
    #208 - Steelix
    Type: Steel/Ground
    Ability: Rock Head[No recoil damage]
             Sturdy[Immune to OHKO attacks]
    Base Stats: HP: 75
                Att: 85
                Def: 200
                Spd: 30
                Sp Att: 55
                Sp Def: 65
    Description:
    Steelix is an awesome physical sponge. It is tied for second highest Base
    Defense with Regirock. It can take more than 2 strong attacks it is weak to,
    making it very useful for stalling. Steelix is however, still weak to Special
    Attacks, especially Fire.
    
    Physical Sponge:
    ---------
    Steelix@Leftovers
    Impish: 252 HP, 252 Sp Def 6 Att
    Toxic
    Protect/Substitute
    Earthquake
    Rock Slide/HP Rock
    
    Use Toxic, Protect a few times and then use Earthquake for STAB and
    occaisionaly HP Rock.
    
    ==============================================================================
    
    #210 - Granbull
    Type: Normal
    Ability: Intimidate[Lowers attack when sent out]
    Base Stats: HP: 90
                Att: 125
                Def: 75
                Spd: 45
                Sp Att: 60
                Sp Def: 60
    Description:
    Granbull can learn quite an array of attacks, although not all of them are
    useful. It is best as a physical sweeper due to its very high Attack. Staying
    power is decent. Some people like to place Heal Bell on this Pokemon, but I
    wouldn't recommend unless you are good. You must be fast to use Bell first and
    then take a blow and faint. Intimidate is a great factor for Granbull which
    may force a switch and you can set up.
    
    Physical Sweeper:
    ---------
    Granbull@Leftovers
    Adamant: 252 Att, 129 HP, 129 Sp Def
    Return
    Heal Bell
    Shadow Ball
    Brick Break
    
    Heal Bell when you have a status condition, then continue attacking. DO NOT
    send it out just to use Heal Bell unless Intimidate will help get the
    opponent to switch out. If you're not comfortable with it, then keep
    Earthquake in its place.
    
    ==============================================================================
    
    #211 - Qwilfish
    Type: Poison/Water
    Ability: Swift Swim[Doubles Speed in Rain]
             Poison Point[30% chance of poison on contact]
    Base Stats: HP: 65
                Att: 95
                Def: 75
                Spd: 85
                Sp Att: 55
                Sp Def: 55
    Description:
    Qwilfish is OK, and would be better if it had better Special Defense since all
    of its weaknesses are Special type except for Ground. You'll have to make the
    best of it and hope Qwilfish will be able to OHKO with its above average
    Attack. Don't keep it in when any of its weaknesses come out.
    
    
    
    Physical Sweeper:
    ---------
    Qwilfish@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Rain Dance
    Hydro Pump
    Shadow Ball
    Sludge Bomb
    
    Hopefully, Hydro Pump will be powerful enough and the Speed boost will help
    it.
    
    Physical Sweeper 2:
    ---------
    Qwilfish@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 Sp Def
    Swords Dance
    Sludge Bomb
    Shadow Ball
    Return/HP Rock
    
    This time, we're going for Power not Speed.
    
    Spiker:
    ---------
    Qwilfish@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Substitute
    Thunder Wave
    Spikes
    Toxic/Sludge Bomb
    
    Quite an effective Spiker. Use Thunder Wave and then Substitute hoping the
    opponent won't attack and break the Sub. Next, get some free Spikes while
    Thunder Wave cripples the opponent. Repeat Thunder Wave if the opponent
    switches.
    
    ==============================================================================
    
    #212 - Scizor
    Type: Steel/Bug
    Ability: Swarm[Ups Bug moves in a pinch]
    Base Stats: HP: 70
                Att: 130
                Def: 100
                Spd: 65
                Sp Att: 55
                Sp Def: 70
    Description:
    Scizor doesn't really show an improvement in Scyther except the sacrifice of
    Speed for Defense and a little for Attack. Most people use Scizor anyway, so
    its sets are included here. Defense is definitly a virtue. With Scizor's new
    type change from Scyther, it gains a 4x weakness to Fire. Scizor can learn
    many good moves. Agility is one, which makes up for its lack of Speed. Use
    this Speed and Attack well. If you wish to use Scyther, it's OK. I honestly
    hate Scizor as Scyther's evolution.
    
    Physical Sweeper:
    ---------
    Scizor@Liechi Berry
    Jolly: 252 Att, 129 Spd, 129 Sp Def
    Agility
    Silver Wind
    Return
    HP Fighting
    
    Use Agility and Scizor's humoungus attack power to enhance its abilities in
    sweeping.
    
    Baton Passer:
    ---------
    Scizor@Lum Berry
    Jolly: 252 HP, 129 Def, 129 Sp Def
    Agility
    Swords Dance
    Baton Pass
    Silver Wind
    
    Pull off as many stat moves as you can before switching. If you predict a
    stat move, stay in an extra round as that one more Swords Dance can really
    reel it in for you.
    
    If you wish to use Scyther, use this modified set:
    
    Physical Sweeper:
    ---------
    Scyther@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 Sp Def
    Swords Dance
    Silver Wind
    Return
    HP Fighting
    
    Scyther can outrun a lot of Pokemon here with this set. With Swords Dance,
    it'll be first and OHKO.
    
    ==============================================================================
    
    #213 - Shuckle
    Type: Rock/Bug
    Ability: Sturdy[Immune to OHKO attacks]
    Base Stats: HP: 20
                Att: 10
                Def: 230
                Spd: 5
                Sp Att: 10
                Sp Def: 230
    Description:
    One hell of a Pokemon. It has the best Defense and Special Defense, but the
    worst Attack, Speed, Special Attack, and HP if you don't count the ghost bug.
    All in all, it's a great Pokemon since attacking isn't much of a priorety with
    Toxic and other ways to deal damage. It can easily withstand super effective
    attacks from even the strongest of sweepers. 230 Base Stat is not something
    to be playing around with.
    
    Toxistaller:
    ---------
    Shuckle@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Wrap/Encore/Sandstorm
    Protect
    Rest
    
    This set depends on whether you want to stall or trap. Leftovers isn't really
    going to do much really with 20 Base Stat HP. Niether is Rest, but if Shuckle
    is really in need of health it's there. Wrap may be inaccurate, but it's used
    for trapping. Encore for annoyance. Sandstorm can also be a way to deal
    damage. Keep in mind Steel and Poison types totally own Shuckle, so switch
    when one is seen. An attack isn't used here because...well, does it really
    make a difference?
    
    ==============================================================================
    
    #214/#168 - Heracross
    Type: Bug/Fighting
    Ability: Swarm[Ups Bug moves in a pinch]
             Guts[Increases attack when suffering]
    Base Stats: HP: 80
                Att: 125
                Def: 75
                Spd: 85
                Sp Att: 40
                Sp Def: 95
    Description:
    Heracross is an excellent Bug Pokemon, maybe the best. It has surprisingly
    high Special Defense and extremely high attack. The rest are all average
    except Special Attack, but just one high attacking stat is good enough, right?
    It can learn a wide variety of physical moves to fit its high attack and has
    pretty good abilities too. Heracross is also easy to use, great for beginners
    and experts alike. However, Heracross does have many weaknesses including a
    4x flying weakness, so just watch out for that.
    
    Endrever:
    ---------
    Heracross@Salac Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    Reversal
    Endure
    HP Ghost/Megahorn
    Bulk Up/Swords Dance/Megahorn/HP Rock
    
    Just get a flying attack to get you and use Endure if they're stupid enough to
    attack. Salac Berry will activate, usually making you faster than the opponent
    (Hopefully, she/he will not have Quick Attack). Use Reversal for massive
    damage AND STAB and deal major damage to your opponent! The only thing that
    could possibly stop this would be a flying Pokemon with Quick Attack or a
    status condition getting you early on. Try not to get either of those.
    
    Physical Sweeper:
    ---------
    Heracross@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Bulk Up/Swords Dance
    Earthquake
    Brick Break
    Megahorn
    
    Can you say sweep?
    
    ==============================================================================
    
    #215 - Sneasel
    Type: Ice/Dark
    Ability: Inner Focus[Prevent Flinching]
             Keen Eye[Prevents loss of accuracy]
    Base Stats: HP: 55
                Att: 95
                Def: 55
                Spd: 115
                Sp Att: 35
                Sp Def: 75
    Description:
    Sneasel has many flaws which make it a bad Pokemon. First, it can't make good
    of Double STAB. Second, low Defense does not help a 4x weakness to fighting.
    Finally, both abilities won't help much as nobody uses accuracy lowering moves
    and it's too fast to be flinched. Anyway, it does have high Attack and Speed
    so Ninjask and Scizor's Baton Passing to it can help. It's either attack or
    lose for this Pokemon, so use it wisely!
    
    Physical Sweeper:
    ---------
    Sneasel@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Swords Dance
    Brick Break
    Shadow Ball
    Aerial Ace
    
    Use Swords Dance only when you're sure your opponent won't attack. The rest
    should be self-explanatory.
    
    ==============================================================================
    
    #217 - Ursaring
    Type: Normal
    Ability: Guts[Ups Attack when suffering]
    Base Stats: HP: 90
                Att: 130
                Def: 75
                Spd: 55
                Sp Att: 75
                Sp Def: 75
    Description:
    Ursaring's attack is very high, and it's staying power isn't bad either. Guts
    helps its destructably power to be equal to Machamp. It only lacks one thing,
    that's Speed. Once Speed is gotten, then Ursaring is impossible to defeat. Its
    weakness is WoW, if it's inflicted before it's set up, Urasing will lose
    consderable power.
    
    Physical Sweeper:
    ---------
    Ursaring@Liechi Berry
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Return
    Earthquake/Rest
    Brick Break
    Rock Slide/HP Rock/Bulk Up
    
    You can go all out offense or let Urasring Bulk Up some to have even stronger
    power.
    
    Subpuncher:
    ---------
    Ursaring@Leftovers
    Adamant: 252 HP, 252 Att, 6 Def
    Substitute
    Focus Punch
    Return
    HP Ghost
    
    Standard Subpuncher.
    
    ==============================================================================
    
    #219/#104 - Magcargo
    Type: Rock/Fire
    Ability: Magma Armor[Prevents freezing]
             Flame Body[30% chance of burn on contact]
    Base Stats: HP: 50
                Att: 50
                Def: 120
                Spd: 30
                Sp Att: 80
                Sp Def: 80
    Description:
    Magcargo is one of those ditched fire types who aren't used because of a 4x
    weakness to water, a very common type. Well, it's a shame because Magcargo
    isn't too bad. It has great defenses and average Special Attack. Speed,
    Attack, and HP are pretty bad though. It can't handle physical attacks, so
    make sure you only use Special Attacks on Magcargo. Switch immediately if you
    happen to see a Ground or Water type as he has a 4x weakness to both of them,
    which are sadly common.
    
    Pseudopasser/Tank
    ---------
    Magcargo@Leftovers
    Calm: 129 HP, 129 Def, 252 Sp Def
    Overheat/Flamethrower
    Yawn
    Light Screen/Amnesia
    Reflect/Iron Defense
    
    You can go two ways here. You could use Yawn, then a screen and switch out
    (working well with Overheat) or you can use a stat boosting move, in which
    you'd need a longer lasting attack. I think that the screens work better since
    Sleep Clause is in play, the opponent may just let a Pokemon fall asleep, not
    letting you use Yawn again and getting a free turn.
    
    ==============================================================================
    
    #221 - Piloswine
    Type: Ice/Ground
    Ability: Oblivious[Prevents Attraction]
    Base Stats: HP: 100
                Att: 100
                Def: 80
                Spd: 50
                Sp Att: 60
                Sp Def: 60
    Description:
    Piloswine is a good underused Pokemon. It has high Attack and decent stats
    overall. Why not use it? It can get STAB off of Ground since it has very high
    Attack power and it learns plenty of physical attacks. One of the better UUs
    IMO. Oblivious helps those growing Attracts.
    
    Physical Sweeper:
    ---------
    Piloswine@Leftovers
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Earthquake
    Rock Slide/Ancientpower
    Return
    HP physical
    
    Last move's anything that's physical.
    
    ==============================================================================
    
    #222/#180 - Corsola
    Type: Rock/Water
    Ability: Hustle[Power increases and accuracy decreases 1.5x]
             Natural Cure[Heals status when swtiched out]
    Base Stats: HP: 55
                Att: 55
                Def: 85
                Spd: 35
                Sp Att: 65
                Sp Def: 85
    Description:
    Corsola's another apalling Pokemon. It has less than 400 Base Stat total and
    none of its stats are above average. It seems like a defensive Pokemon, though
    normally stats would be higher than that. Speed is bad, worse than its
    offensive stats. It can learn quite an array of attacks, although none of them
    are really that astounding. Natural Cure would be better for Corsola.
    
    Tank:
    ---------
    Corsola@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Confuse Ray/Toxic
    Barrier
    Amnesia
    filler
    
    Power up defenses while the opponent is Confused or Poisoned to keep them
    busy.
    
    Tank:
    ---------
    Corsola@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Ingrain/Barrier/Recover/Amnesia
    Confuse Ray
    Toxic
    Surf
    
    Tank up, annoy, then attack. Simple as that.
    
    ==============================================================================
    
    #224 - Octillery
    Type: Water
    Ability: Suction Cups[Can't be forced to switch]
    Base Stats: HP: 75
                Att: 105
                Def: 75
                Spd: 45
                Sp Att: 105
                Sp Def: 75
    Description:
    Remember Blaziken? Octillery is like it, except with low Speed. It has high
    attacking stats and is fit for both Physical and Special attacks. Speed really
    does hurt it though lowering its effectiveness greatly. It learns Thunder Wave
    which helps its ability to sweep. Octillery is a good decision to BP to since
    Suction Cups will prevent Pseudohazers from doing their job.
    
    Special Sweeper:
    ---------
    Octillery@Petaya Berry
    Modest: 252 Sp Att, 129 Def, 129 Sp Def
    Flamethrower
    Surf
    Ice Beam
    Thunder Wave
    
    Use Thunder Wave and start Special Sweeping.
    
    Physical Sweeper:
    ---------
    Octillery@Liechi Berry
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Thunder Wave
    Return
    Sludge Bomb
    HP Fighting
    
    Not as good as the Special Sweeper due to lack of STAB.
    
    ==============================================================================
    
    #225 - Delibird
    Type: Flying/Ice
    Ability: Vital Spirit[Immune to Sleep]
             Hustle[Increases Attack, decreases Speed by 1.5x]
    Base Stats: HP: 45
                Att: 55
                Def: 45
                Spd: 75
                Sp Att: 65
                Sp Def: 55
    Description:
    Useless Pokemon with its only natural move being Present which totally blows.
    FR/LG Move Tutors save yet another Pokemon, enabling Delibird to learn Seismic
    Toss so it can deal decent damage. A Rock type or any of its weaknesses will
    OHKO it, so be careful when battling with this Pokemon that has horrible
    staying power. STAB helps it very little with 55-65 offensive stats.
    
    Toxistaller:
    ---------
    Delibird@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Protect
    Seismic Toss
    filler
    
    Last move can be any that you choose due to Delibird not learning anything
    particularly useful for its stats. Toxic, Protect, and Seismic Toss
    occasionaly for damage. If you can't get Seismic Toss, go with Blizzard.
    
    ==============================================================================
    
    #226 - Mantine
    Type: Water/Flying
    Ability: Swift Swim[Doubles Speed in rain]
             Water Absorb[Absorbs Water attacks]
    Base Stats: HP: 65
                Att: 40
                Def: 70
                Spd: 70
                Sp Att: 80
                Sp Def: 140
    Description:
    Mantine has very high Special Defense. It can withstand an electric attack,
    which it has a 4x weakness to as long as it has max HP. Although Flying type
    adds weaknesses, most of them are Special types in which Mantine can
    withstand. Let it take plenty of hits from Special Attacks if you need time to
    set up. Both of Mantine's abilities are good, choose the one that fits your
    role.
    
    Special Sweeper:
    ---------
    Mantine@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Surf/Hydro Pump
    Ice Beam
    Rain Dance
    HP Grass/Electric
    
    Use Swift Swim for this role. Rain Dance powers up Speed and doubles the power
    of its Water type attack. Sweet.
    
    Special Sponge/Toxistaller
    ---------
    Mantine@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Attract
    Rest
    Surf
    
    Toxic, Attract, and let the damage be dealt.
    
    Hazer:
    ---------
    Mantine@Leftovers
    Bold/Timid: 129 HP, 252 Spd, 129 Sp Def
    Haze
    Rain Dance
    Surf/Water Pulse
    Confuse Ray
    
    Also used as an annoyer. Haze, annoy, then attack. I would go with Surf on
    this one because Confusion is already set with Confuse Ray, and that's all you
    really need Water Pulse for.
    
    ==============================================================================
    
    #227 - Skarmory
    Type: Steel/Flying
    Ability: Keen Eye[Prevents loss of accuracy]
             Sturdy[Prevents OHKOs]
    Base Stats: HP: 65
                Att: 80
                Def: 140
                Spd: 70
                Sp Att: 40
                Sp Def: 70
    Description:
    Skarmory is a candidate for the most overused Pokemon in history. It plain
    pwns with its huge Defense and the unique type coverage to be immune to a lot.
    It only has two weaknesses, Fire and Electric, and extremely high Defense
    makes Physical attack useless. With Special Defense EVs, it can last a few
    Special hits as well. It's easily one of the best Spikers in the game.
    Magneton is its biggest fear since Magnet Pull keeps it in play and
    Thunderbolt can OHKO it without proper EVs.
    
    Spiker:
    ---------
    Skarmory@Leftovers
    Impish: 252 Sp Def, 129 HP, 129 Att
    Drill Peck
    Spikes
    Roar
    Toxic/HP Ground/Counter/Substitute
    
    Here, you can go with triple Spikes, Whirlwind for 25% damage, take a small
    chunk of HP, then Whirlwind again for more damage. The last move is your
    choice, whether you want to double as Toxishuffler or have an attack to attack
    Pokemon strong against Drill Peck.
    
    Physical Sweeper:
    ---------
    Skarmory@Liechi Berry/Leftovers
    Adamant: 252 Att, 252 Def, 6 HP
    Curse
    Steel Wing
    Aerial Ace/Drill Peck
    HP Rock/Ground
    
    Skarmory can also attack big and strong with Curse. Although it will be slow
    and a prime target for Magneton, it can still deal a lot of damage.
    
    ==============================================================================
    
    #229 - Houndoom
    Type: Dark/Fire
    Ability: Flash Fire[Powers up when hit by fire]
             Early Bird[Wakes up earlier]
    Base Stats: HP: 75
                Att: 90
                Def: 50
                Spd: 95
                Sp Att: 110
                Sp Def: 80
    Description:
    Houndoom is one of the best dark types out there. It has strong special stats
    and speed, and can be quite variable. There's nothing more pleasing than
    watching a person's face in shock when you use a nonstandard set against them
    that works surprisingly well. It can use both STABs. Flash Fire is probably
    the best ability for most occasions. A physical attack means lights out for
    Houndoom, so switch when you see one.
    
    Sunnybeamer:
    ---------
    Houndoom@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Sunny Day
    Flamethrower
    Crunch
    Solarbeam
    
    Flamethrower in this set will become extra strong due to STAB and Sunny Day
    bonus. Crunch is there which is also for STAB. Pretty self-explanatory.
    
    Special Sweeper:
    ---------
    Houndoom@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Flamethrower
    Crunch
    HP Grass
    Pursuit
    
    Contains a nasty surprise for those who like to switch. Works excellent with
    Spikes. The rest is just plain sweeping, not much else to say about it.
    
    Anti-Tank:
    ---------
    Houndoom@Leftovers
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Will-o-wisp/Toxic
    Torment
    Taunt
    Crunch/Flamethrower
    
    Taunt them, then Torment so they can't use the same move twice in a row. Fun!
    Will-o-wisp or Toxic and hope they switch for indirect pseudo-hazing.
    
    ==============================================================================
    
    #230/#186 - Kingdra
    Type: Dragon/Water
    Ability: Swift Swim[Doubles speed in rain]
    Base Stats: HP: 75
                Att: 95
                Def: 95
                Spd: 85
                Sp Att: 95
                Sp Def: 95
    Description:
    Kingdra has some pretty good things going for it. All stats except HP are
    above average. Swift Swim can help double his speed to an incredible rate. It
    only has a couple of weaknesses. However, the one thing that ticks many people
    off is its limited movepool. Kingdra can't learn that wide a variety of
    attacks, but it can still be useful. It can be hard to use, but it doesn't
    take too much effort to learn. Kingdra can be hard to take down since it has
    great defenses. I prefer using a status condition to just cripple it.
    
    Special Sweeper:
    ---------
    Kingdra@Leftovers
    Modest: 252 Sp Att, 129 Spd, 129 Sp Def
    Rain Dance
    Hydro Pump
    HP Grass/Dragon
    Ice Beam
    
    Speed isn't that important in this set since Rain Dance and Swift Swim will
    make it faster than most things. Pure power will defeat many Pokemon.
    
    Toxistaller:
    ---------
    Kingdra@Leftovers
    Modest: 252 HP, 129 Def, 129 Sp Def
    Rest
    Toxic
    Protect
    Surf
    
    Er...simple, is it not? Toxic, Protect, Surf, and Rest when necessary.
    
    Physical Sweeper:
    ---------
    Kingdra@Leftovers
    Adamant: 252 Spd, 252 Att, 6 HP
    Dragon Dance
    HP Ground/Ghost
    Return
    filler
    
    Just use Dragon Dance and sweep away!
    
    ==============================================================================
    
    #232/#166 - Donphan
    Type: Ground
    Ability: Sturdy[Immune to OHKO attacks]
    Base Stats: HP: 90
                Att: 120
                Def: 120
                Spd: 50
                Sp Att: 60
                Sp Def: 60
    Description:
    Donphan has excellent physical stats, each one well over 100. It can take many
    physical hits, which is why Counter is useful. It is prone to Special Attacks
    though, so switch away from those Grass, Water, and Ice types. Sturdy doesn't
    really help it, but it's a plus. Don't rely on Donphan's Speed, as it's not
    good. It doesn't have too good a movepool either, so you'll have to rely on
    its good stats to pull you through.
    
    Physical Sweeper:
    ---------
    Donphan@Leftovers
    Adamant: 252 Att, 129 HP, 129 Def
    Counter/Roar
    Earthquake
    Ancientpower
    Return/Body Slam
    
    Counter those Physical Pokemon while healing with Leftovers. Everything else
    is for sweeping.
    
    ==============================================================================
    
    #233 - Porygon2
    Type: Normal
    Ability: Trace[Copies opponent's ability]
    Base Stats: HP: 85
                Att: 80
                Def: 90
                Spd: 60
                Sp Att: 105
                Sp Def: 95
    Description:
    Porygon2 is much better than Porygon. It's a cool mechanic looking Pokemon
    with 2 great signature moves. Trace helps its randombility and can net some
    good abilities like Arena Trap and Levitate. It has good Special Attack and
    can learn Agility to boost speed. It has a large movepool and is quite
    variable making Porygon a good choice for many teams. Porygon2 has high
    defenses so it can take many hits.
    
    Special Sweeper:
    ---------
    Porygon2@Petaya Berry
    Modest: 252 Sp Att, 129 Spd, 129 HP
    Agility
    Conversion/2/HP Fire
    Psychic
    Ice Beam
    
    Conversion/2 can be extremely useful for keeping it in and leaving it open to
    nothing. However, it can be a bit random so you won't know its type either,
    possibly leaving you to an open hit. Agility for some speed while sweeping.
    
    Toxistaller:
    ---------
    Porygon2@Leftovers
    Modest: 252 HP, 129 Def, 129 Sp Def
    Conversion2
    Toxic
    Protect
    Ice Beam
    
    Toxic, Protect, and stay in the game! Don't let any weaknesses get to you by
    using Conversion2.
    
    Mixed thing:
    ----------
    Porygon2@Lum Berry/Petaya Berry
    Bold/Modest: 128 HP, 126 Def, 128 Sp.Atk, 128 Sp.Def
    Ice Beam
    Thunderbolt
    Recover
    Toxic
    
    Nice set. Uses boltbeam and can screw up Ninjask and Wobbuffet. Not much else
    to say.
    
    Physical Sweeper:
    ---------
    Porygon2@Liechi Berry
    Adamant: 252 Spd, 252 Att, 6 HP
    Recycle
    Recover/Agility
    Substitute/Return/Shadow Ball/Agility
    Substitute/Return/Shadow Ball/Agility
    
    Recycle Liechi Berries and attack.
    
    Special Sweeper:
    ---------
    Porygon2@Petaya Berry
    Modest: 252 Spd, 252 Sp Atk, 6 HP
    Recycle
    Recover/Agility
    HP Dragon/Thunderbolt/Ice Beam/Psychic
    HP Dragon/Thunderbolt/Ice Beam/Psychic
    
    Pretty much the same as above, except with Special Attacks and Petaya Berries.
    
    ==============================================================================
    
    #234 - Stantler
    Type: Normal
    Ability: Intimidate[Lowers opponent's Attack when sent out]
    Base Stats: HP: 73
                Att: 95
                Def: 62
                Spd: 85
                Sp Att: 85
                Sp Def: 62
    Description:
    Stantler is a UU Pokemon. It's not really that bad except for its not-so-great
    defenses. The best you can do is to sweep. Get Ninjask to BP to it to make it
    a bit more dangerous. Don't underestimate Stantler, it can deal serious damage
    to a team if the opponent is careless. Defeat it quick with Will-o-wisp or
    Toxic, or try to force a switch.
    
    Physical Sweeper:
    ---------
    Stantler@Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Return
    Shadow Ball
    HP Fighting
    Thunder Wave/filler
    
    Stantler makes a decent physical sweeper. It has high Attack and Speed, and
    can get STAB off of Return.
    
    Special Sweeper:
    ---------
    Stantler@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Psychic
    Thunderbolt
    HP Fire
    
    Stantler also makes a decent Special Sweeper since it can learn Calm Mind and
    a whole bunch of Special Attacks. Make sure you Calm Mind a bit to make the
    best of Stantler.
    
    ==============================================================================
    
    #235 - Smeargle
    Type: Normal
    Ability: Own Tempo[Prevents confusion]
    Base Stats: HP: 55
                Att: 20
                Def: 35
                Spd: 75
                Sp Att: 20
                Sp Def: 45
    Description:
    Smeargle has one of the worst stats in the entire game. Surprisingly though,
    he is still used, probably more than some of the Pokemon in the 500 Base Stat
    total. The reason is that Smeargle can learn almost any move, including ones
    like Spore which are super strong. The trick to using Smeagle is to not let it
    get hit. Its defenses as you can see are rather bad. So how do we use this?
    Easy. The belly drumming Baton Passer.
    
    Baton Passer:
    ---------
    Smeargle@Salac Berry
    Jolly: 252 Spd, 129 Def, 129 Sp Def
    Belly Drum
    Baton Pass
    Spore
    Substitute
    
    Smeargle just isn't as great with the RSbot fix. It won't be able to take a
    hit from anything strong so Substitute is there. This is how it works: First,
    Spore. The opponent will always fall asleep unless they have Insomnia or
    somehow haxed into your game. Next, they will probably switch so use that turn
    to Substitute. This takes away some HP. Next turn, Belly Drum. The opponent
    will probably break the Sub but you still have gotten away with Belly Drum.
    Salac Berry will also activate making your probably faster than your opponent.
    Now, Baton Pass out of there! It's not as great as the old standard but since
    it's now obsolete, we can't really do anything about it.
    
    ==============================================================================
    
    #237 - Hitmontop
    Type: Fighting
    Ability: Intimidate[Lowers opponent's Attack when sent out]
    Base Stats: HP: 50
                Att: 95
                Def: 95
                Spd: 70
                Sp Att: 35
                Sp Def: 110
    Description:
    How is this Pokemon different from other evolutions of Tyrogue? Well, it has
    much higher defense. This is a large factor for some people who like Pokemon
    more defensive. It has slightly lower Attack, but still above average.
    Hitmontop also still has high Special Defense, making it take many hits for it
    to go down. Speed is lower, but not that much lower. It also has a signature
    move that is decent. Intimidate makes this Pokemon shine more than anything
    else.
    
    Physical Sweeper:
    ---------
    Hitmontop@Liechi Berry
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Agility
    Triple Kick/Brick Break
    Earthquake
    HP Rock
    
    Same old Fighting set.
    
    ==============================================================================
    
    #241 - Miltank
    Type: Normal
    Ability: Thick Fat[Half damage by Fire and Ice attacks]
    Base Stats: HP: 95
                Att: 80
                Def: 105
                Spd: 100
                Sp Att: 40
                Sp Def: 70
    Description:
    Some people say that Miltank is the best Heal Beller since it can heal and is
    very fast. This is true, it also has good Defense and a raised tolerance to
    Physical attacks. Miltank's signature move is Milk Drink which heals it.
    Miltank as an averagish movepool with some decent moves, so there should be no
    problem in creating a set.
    
    Cleric:
    ---------
    Miltank@Leftovers
    Jolly: 252 HP, 129 Def, 129 Sp Def
    Milk Drink
    Heal Bell
    Seismic Toss
    Thunder Wave
    
    Inflice status on the opponent while healing yourself and party.
    
    ==============================================================================
    
    #242 - Blissey
    Type: Normal
    Ability: Natural Cure[Heals status when switched out]
             Serene Grace[Promotes added effects]
    Base Stats: HP: 255
                Att: 10
                Def: 10
                Spd: 55
                Sp Att: 75
                Sp Def: 135
    Description:
    Many people can agree that about Blissey's nickname, the Nurse of Death. It
    has an unbelievable, almost unfair amount of HP and very very high Special
    Defense. It is impossible to kill with Special Attacks unless the user of
    Blissey is very stupid. Keep Blissey away from Physical Sweepers as that's
    Blissey's only weakness. It can heal status, HP, and deal damage. Once the
    opponent's Physical Pokemon are gone, consider it a win. To dispose of Blissey
    when you're versing it, save at least one Physical Pokemon. Now that the Move
    Tutors are here, it makes Blissey even more dangerous being able to Counter
    a Physical attack, heal, and do it again! Some people ban Blissey for being
    too strong. It's the only Pokemon that can learn Softboiled.
    
    Cleric:
    ---------
    Blissey@Leftovers
    Bold: 252 Def, 252 HP, 6 Sp Def
    Counter
    Aromatherapy
    Softboiled
    Flamethrower/Seismic Toss/Toxic
    
    It has all that Defense EVs for a reason. That is, to Counter physicals so
    every Pokemon fears it. If you can't get Counter(;-;) then stick with Toxic
    and Flamethrower for Steels.
    
    ==============================================================================
    
    #243 - Raikou
    Type: Electric
    Ability: Pressure[Doubles the opponent's PP usage]
    Base Stats: HP: 90
                Att: 85
                Def: 75
                Spd: 115
                Sp Att: 115
                Sp Def: 100
    Description:
    Raikou is the Special king. It has excellent Speed and Special stats. Use Calm
    Mind quick and defeat the opponent! However, anything faster with a Ground
    attack will OHKO Raikou, namely Dugtrio, so watch out! Toxic can deal some
    damage to it also, so try to avoid them.
    
    Special Sweeper:
    ---------
    Raikou@Leftovers
    Timid: 252 Spd, 129 Sp Att, 129 Def
    Calm Mind
    Thunderbolt
    HP Ice
    Rest/Thunder Wave/Crunch
    
    Nothing Special here.
    
    Special Sweeper 2:
    ---------
    Raikou@Salac Berry
    Modest: 252 Sp Att, 129 Def, 129 HP
    Thunderbolt
    Crunch
    HP Grass
    Calm Mind
    
    A variation Special Sweeping set. Works better than the first.
    
    ==============================================================================
    
    #244 - Entei
    Type: Fire
    Ability: Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 115
                Att: 115
                Def: 85
                Spd: 100
                Sp Att: 90
                Sp Def: 75
    Description:
    Perhaps the worst of the dogs. It pretty much wastes its high Attack with no
    stat booster and few moves that benefit from it. Special Sweeping is a better
    choice, but it's only an above average stat of 90. It's fast with high HP
    though so you can still do some stuff with it. Any of its weaknesses can OHKO
    it.
    
    Physical Sweeper:
    ---------
    Entei@Leftovers
    Jolly: 252 Att, 252 Spd, 6 HP
    Overheat
    Return
    HP Fighting
    filler
    
    Never thought I would say filler on a legendary.
    
    Sunnybeamer:
    ---------
    Entei@Leftovers
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Sunny Day
    Solarbeam
    Fire Blast
    filler
    
    Fire Blast with STAB and Sunny Bonus will be very strong.
    
    Special Sweeper:
    ---------
    Entei@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Calm Mind
    Flamethrower
    HP Ice
    filler
    
    Calm Mind and sweep.
    
    ==============================================================================
    
    #245 - Suicune
    Type: Water
    Ability: Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 100
                Att: 75
                Def: 115
                Spd: 85
                Sp Att: 90
                Sp Def: 115
    Description:
    My opinion is that Suicune is the best legendary dog. It has amazing defenses
    that can let it survive against very strong attacks and decent Special Attack
    and Speed. Nothing is really that low and it can take advantage of every good
    stat given to it. Like most other legendaries, it doesn't have a large
    movepool but Suicune can use the moves it learns well.
    
    Tank:
    ---------
    Suicune@Leftovers
    Timid: 252 HP, 252 Def, 6 Sp Att
    Calm Mind
    Rest
    Surf
    Toxic/Roar
    
    The reason for the lack of Special Defense EVs is that you're supposed to use
    Calm Mind. There's nothing to raise Defense, so it's more beneficial for EVs
    in it. Rest those stat conditions away.
    
    ==============================================================================
    
    #248 - Tyranitar
    Type: Rock/Dark
    Ability: Sand Steam[Raises a sandstorm]
    Base Stats: HP: 100
                Att: 134
                Def: 110
                Spd: 61
                Sp Att: 95
                Sp Def: 100
    Decription:
    Tyrantiar has earned himself a nickname, T-tar. It would've been so great in
    this game, if it wasn't for that damn Sand Stream >_> Chances are it'll hurt
    the rest of your Pokemon in your party, which isn't that great. It's still
    good though, especially for TSS(Toxic, Stall, Sandstorm) teams. The only bad
    stat that is actually has is Speed, but has Dragon Dance to make up for it. A
    burn can hurt T-Tar pretty bad. I tend to use Lum Berries on mine, although
    burn isn't used that often. T-Tar has a 4x weakness to Fighting. Even with its
    superb defenses, a strong Fighting attack will bring it down.
    
    Physical Sweeper:
    ---------
    Tyranitar@Lum Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Dragon Dance
    Earthquake
    Aerial Ace/Taunt
    HP Rock
    
    I tend to avoid using Rock Slide nowadays, its accuracy has been ticking me
    off and rarely flinches. Or maybe I'm just unlucky. Anyway, in this set Dragon
    Dance and sweep. Be careful of Intimidators and status conditions as they can
    screw your sweeping. If you want to use Taunt to get rid of those status
    things, by all means go ahead. Can work just like Tauntrados, though not as
    well due to his lacking speed and taking away from his sweeping power.
    
    ==============================================================================
    
    #249 - Lugia
    Type: Psychic/Flying
    Ability: Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 106
                Att: 90
                Def: 130
                Spd: 110
                Sp Att: 90
                Sp Def: 154
    Description:
    Lugia is tied for having the strongest Base Stat total. It has excellent stats
    with nothing average or below. Offensive stats are nothing special, but look
    at that Defense! It can take hits and survive from the absolute most brutal
    moves and KO the opponent before he/she can do anything. Its signature move
    Aeroblast is not only cool, it's powerful. Although Special Attacks are
    usually preferred on this Pokemon due to Calm Mind, Aeroblast is just cool
    enought to put on :)
    
    Toxishuffler:
    ---------
    Lugia@Leftovers
    Careful: 252 HP, 129 Def, 129 Sp Def
    Whirlwind
    Toxic
    Aeroblast
    Recover
    
    Just so you know, I'm very biased towards Aeroblast. If you don't find it
    suitable, you can replace it with HP Flying or Aerial Ace.
    
    Special Sweeper:
    ---------
    Lugia@Salac Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Recover
    Calm Mind
    Psychic
    HP Fire
    
    Calm Mind, Recover, attack. With high defenses and HP, Recover will be sure to
    annoy your opponents.
    
    ==============================================================================
    
    #250 - Ho-oh
    Type: Fire/Flying
    Ability: Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 106
                Att: 130
                Def: 90
                Spd: 90
                Sp Att: 110
                Sp Def: 154
    Description:
    Another simply amazing Pokemon. The counterpart of Lugia has high attack stats
    and nothing below average. It still has the excellent stats and a signature
    move. Sacred Fire is still too cool for you, 50% chance of Burn and thaws
    user. Beautiful. Ho-oh can be OHKOd by a Rock type since it is 4x weak to it,
    but it has massive Special Defense is it should be able to last against
    electric, water, and all of its other Special weaknesses. Ho-oh is banned in
    many public battle places, like RSbot due to its huge amounts of stats.
    
    Sunnybeam:
    ---------
    Ho-oh@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Att
    Sacred Fire
    Solar Beam
    Sunny Day
    Calm Mind/Psychic/Recover
    
    Much better than other Sunnybeamers due to learning Sacred Fire and massive
    stats.
    
    Physical Sweeper:
    ---------
    Ho-oh@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Aerial Ace/Recover
    Earthquake
    Return/Recover
    Overheat
    
    Overheat for those Skarmories that are immune to half the things in the game.
    
    Toxishuffler:
    ---------
    Ho-oh@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Roar
    Toxic
    Sacred Fire
    Recover
    
    Doesn't work as well as Lugia since it doesn't have a 4x Fire weakness and it
    has higher defense.
    
    ==============================================================================
    
    #251 - Celebi
    Type: Psychic/Grass
    Ability: Natural Cure[Heals status when switched out]
    Base Stats: HP: 100
                Att: 100
                Def: 100
                Spd: 100
                Sp Att: 100
                Sp Def: 100
    Description:
    Celebi is a rare type shared by only one other Pokemon, Exeggutor. It's pretty
    good with all stats above average and the ability to use double STAB and Calm
    Mind. With all those bonuses, it can become pretty strong. Like Mew, all of
    its Base Stats are 100 and can learn many useful moves making Celebi very
    variable. Natural Cure is sweet, especially when sweeping.
    
    Special Sweeper:
    ---------
    Celebi@Leftovers
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Recover
    HP Grass
    Psychic
    
    Calm Mind, Recover, sweep. Nothing to it. Switch if Toxic is starting to pwn
    you.
    
    Cleric:
    ---------
    Celebi@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Heal Bell
    Psychic
    Recover
    Leech Seed/Toxic
    
    Heal and get out of there. There's no point in staying in anyway. IMO, the
    best set for Celebi.
    
    Pseudopasser:
    ---------
    Celebi@Leftovers
    Timid: 252 HP, 129 Def, 129 Sp Def
    Reflect
    Light Screen
    Safeguard/Recover/Heal Bell
    Psychic
    
    I can't imagine why anyone would pick this instead of another set. It does
    work though and goes well with Natural Cure.
    
    Baton Passer:
    ---------
    Celebi@Salac Berry
    Timid: 252 HP, 129 Def, 129 Sp Def
    Baton Pass
    Swords Dance/Calm Mind
    Substitute
    Psychic
    
    Thanks to the Move Tutors, Swords Dance can be learned which makes Celebi
    worthy of a Baton Passer. Calm Mind works too.
    
    ==============================================================================
    
    #254/#003 - Sceptile
    Type: Grass
    Ability: Overgrow[Raises grass moves in a pinch.]
    Base Stats: HP: 70
                Att: 85
                Def: 65
                Spd: 120
                Sp Att: 105
                Sp Def: 85
    Description:
    Sceptile is one of the starters in Ruby/Sapphire. Although he may seem weak at
    the beginning in the game, IMO he is probably the most variable and best out
    of all of them. It has a wide arrange of attacks, from annoyance moves to 
    physical attacks to special attacks. It is best used as a Special Sweeper to
    make use of that enormous speed that can rival Alakazam's and that very high
    Special Attack. You might have to worry about that Defense since it probably
    can't last more than 3 hits without EVs and nature. Treeko-Sceptile all have
    similar attacks. Leaf Blade is its signature move, no other Pokemon can learn
    it. It's very strong and has a high critical hit ratio. Sceptile is rather
    overused as a special sweeper, simply because it's so fantastic. It's
    Swampert's worst enemy. Sceptiles usually have the use of HP since a steel
    can stop it right there without it. Sceptile is very easy to use, it's fast
    and can sweep.
    
    Special Sweeper:
    ---------
    Sceptile@Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    HP Water/Fire/Special Attack
    Crunch/Substitute
    Dragon Claw
    Leaf Blade
    
    It's a simple really, and probably the most common moveset used. The first
    slot is an HP filler for a special attack not covered in your team. Timid is
    to boost speed, and since it has high speed already with Timid, Petaya Berry
    is used to boost sweeping quality. As a substitute for HP for ingame players,
    you may use Leech Seed for those nasty Steels. Some people prefer Substitute
    since Crunch is probably the least most used out of the four attacks.
    
    Toxistaller:
    ---------
    Sceptile@Leftovers
    Timid: 252 HP, 129 Def, 129 Sp Def
    Leech Seed
    Toxic
    Protect
    Leaf Blade
    
    Ahh, if only Taunt could be learned. This moveset works very well, I nearly
    KO'd a Blissey with it. Just keep using Leech Seed, Toxic, Protect, and
    sometimes Leaf Blade for some surprises. Different from the standard Sceptile,
    and it makes use of Leaf Blade, STAB, and Overgrow. Secksay.
    
    Physical Sweeper:
    ---------
    Sceptile@Liechi Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Brick Break
    Earthquake
    HP Rock
    Aerial Ace/Swords Dance
    
    Not as effective as the other sets, but still good. STAB is kinda wasted here
    though, as well as its ability and Sp Att. Its attack is high enough to make
    it physical, so it may as well work. Caught some people off guard with this
    set. Don't expect to do as much damage as the special sweeping one though.
    
    ==============================================================================
    
    #257/#6 - Blaziken
    Type: Fire/Fighting
    Ability: Blaze[Raises fire attacks in a pinch]
    Base Stats: HP: 80
                Att: 120
                Def: 70
                Spd: 80
                Sp Att: 110
                Sp Def: 70
    Description:
    To tell you the truth, I haven't actually used a Blaziken well. It has
    impressive attack power and nearly as good Sp Att. It's one of the most
    overused Pokemon ever in ingame history. However, battling competitively is
    rather difficult with this Pokemon. First of all, its movepool is very limited
    and the type combination isn't too great either. Fighting eliminates
    Blaziken's fire weakness to rock, but also adds a flying and psychic weakness
    along with ground and water, which are very common types. IMO, Blaziken is
    hard to use since it has a lower than average speed which is important for
    sweeping using Blaziken's prime stats, and Bulk Up helps half its weaknesses
    but the others unprotected with poor low defense. Salac Berry is very
    important for this Pokemon's movesets.
    
    Physical Sweeper:
    ---------
    Blaziken@Salac Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    Bulk Up/Swords Dance
    Earthquake
    Brick Break
    Rock Slide/HP Rock/Focus Punch/Overheat
    
    This is the set that I've always tried. The trick is to get Salac Berry to
    activate while using Bulk Up to start your sweeping spree. It has no fear of
    WoW, but Toxic can screw this up well. If you don't think Blaziken can last
    another attack, it's best to switch him out right away since it most likely
    can't last the attack, especially if he's weak to it. Many options for the
    fourth move, use whichever you like. I(and probably many others) find that
    Overheat works best.
    
    Enduriken:
    ---------
    Blaziken@Salac Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    Endure
    Reversal
    Earthquake
    Rock Slide/Overheat
    
    I honestly never tried this set, but it seems just like a Heracross's set
    which works dastardly well, so I'm including it here. It's simple, Endure,
    then use Reversal which gets STAB to make it even stronger. The rest are
    fillers, Overheat can be used if you're low on fire attacks. It can still work
    well even with no EVs or Adamant, but don't overestimate it.
    
    ==============================================================================
    
    #260/#009 - Swampert
    Type: Water/Ground
    Ability: Torrent[Raises water moves in a pinch.]
    Base Stats: HP: 100
                Att: 110
                Def: 90
                Spd: 60
                Sp Att: 85
                Sp Def: 90
    Description:
    Swampert is another starter Pokemon is R/S. He's not that bad either, and can
    make a great Sweeper. What's great is that there can be many viraiations made
    into his movesets that still make it work, making him unpredictable and able
    to surprise opponents. He also only has one weakness. However, this comes at
    a cost. His one weakness, Grass, can slay him 1-2-3 easy. Whenever a grass
    Pokemon is sighted, run like the wind! Or rather, switch. Swampert can make a
    strong physical sweeper learning Curse and make a decent special sweeper too,
    I've seen it a couple of times. IMO, Swampert can be a bit difficult to use
    for unskilled battlers. He makes a great counter for that common thang,
    Metagross.
    
    Physical:
    ---------
    Swampert@Leftovers
    Adamant: 252 Att, 129 HP, 129 Sp Def
    Curse
    Brick Break
    Earthquake
    HP Flying/Return
    
    Physical sweeper Swampert. No EVs in Def because of Curse and he already has
    great stats there. Try to go for HP Flying instead of Return, but it doesn't
    really matter too much since Swampert will die to any Pokemon with a grass
    attack. Just Curse up and sweep. WoW can really screw this one up, but just in
    case, there's a variation...
    
    Swampert@Leftovers
    Nature and EVs: Same as above
    Refresh
    Earthquake
    HP Flying
    Curse
    
    HA HA WOW! CAN'T GET US NOW CAN YA?? Same goes for Toxic, anybody using toxic
    or status condition attacks can really get screwed in by this set. And trust
    me, it's happened before. Refresh > j00
    
    Special:
    ---------
    Swampert@Leftovers
    Modest: 252 Sp Att, 128 HP, 79 Def, 79 Sp Def
    Ice Beam
    Surf
    Toxic
    Mirror Coat/Refresh/Roar
    
    Kind of a big EV spread here, but it's fine. Basically, use Toxic on tougher
    opponents and sweep the other ones. The last one I would recomment Refresh as
    I never really tried Mirror Coat, but it may work. Not as effective as a
    physical Swampert, but not as common giving you the element of surprise. Its
    ability helps it on this set as well, so make Surf your weapon of choice.
    
    ==============================================================================
    
    #262/#11 - Mightyena
    Type: Dark
    Ability: Intimidate[Lower the opponent's attack by one stage when sent out]
    Base Stats: HP: 70
                Att: 90
                Def: 70
                Spd: 70
                Sp Att: 60
                Sp Def: 60
    Description:
    Poor, poor Mightyena. It's so underused, but for good reason though: it sucks.
    Its stats are very bad and have a low total. You can't really use its type to
    your advantage, since its Sp. Att is only 60. Dark moves aren't really that
    great anyway. Mightyena is rather fragile, so the best thing it can be used
    for is an annoyer. Don't forget about Intimidate either, which is a great
    trait, and can be used nicely on Mightyena since it has low defense.
    
    Annoyer:
    ---------
    Mightyena@Leftovers
    Jolly: 252 HP, 129 Def, 129 Sp Def
    Yawn/Toxic
    Attract
    Protect
    Shadow Ball
    
    This set can go one of two routes. You can use Yawn and make the opponent
    switch, excellent for Spike teams. Or, you can use Toxic and make the opponent
    fall victim of letting Toxic eat away its like while Attract and Protect makes
    it idle for a turn or two. I used this and it was actually pretty good,
    considering its defenses are pretty bad. Jolly is there for Mighty to get a
    speed boost so its EVs can count solely on defenses. Attract is a 50/50
    chance, many people use males more than females since that is the default
    gender for the bots, and some people are sexist(jk). My Mightyena was female,
    so I suggest that gender.
    
    Choicesweeper:
    ---------
    Mightyena@Choice Band
    Jolly: 252 Spd, 252 Att, 6 HP
    Shadow Ball
    Return
    HP Fighting/Rock
    Poison Fang
    
    I've seen this once. It's not too bad on Mightyena and gives it some needed
    power.
    
    ==============================================================================
    
    #264/#13 - Linoone
    Type: Normal
    Ability: Pickup[Pick up items outside battle]
    Base Stats: HP: 78
                Att: 70
                Def: 61
                Spd: 100
                Sp Att: 50
                Sp Def: 61
    Description:
    Linoone was once actually pretty overused, despite its horrid stats. However,
    that fame and glory is now long gone, although it still is quite strong even
    thought Metagross and Gyarados is still better. There's not too much to say
    about Linoone...it's obviously fragile and Special Attacks suck on it, and its
    ability is of no use. It's not very strong ingame, unless you managed to get
    Pokemon Box and got Extremespeed onto it. ES is Linoone's strongest ablity,
    it gets STAB and always goes first. Can we get more power onto it? OMGWTF,
    Belly Drum!
    
    EXTREMESPEED power!:
    ---------
    Linoone@Salac Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    HP Ground/Fighting
    Belly Drum
    Extremespeed
    Shadow Ball
    
    This is the one and only good Linoone set. It's pretty much impossible ingame
    since you would need Pokemon Box, an unobtainable Salac Berry, and breed until
    you get HP Ground. The last move is a filler for a physical attack. If you
    can't get Liechi, then use Shell Bell as this is one of the only occasions
    that it'll heal more than Leftovers. Chesto Rest is also an option, but I
    recommend against it. First, get some f00 to use a weak attack on you or
    something like Calm Mind, and Belly Drum. As soon as that's done, just keep
    using ES and your opponent's Pokemon will drop like flies. HP Ground is there
    for any Rocks/Steels that get in your way. The only way to counter this would
    be for a Skarmory to show up. HP Fighting is an alternative if you dislike
    Skarm.
    
    ==============================================================================
    
    #267/#16 - Beautifly
    Type: Bug/Flying
    Ability: Swarm[Ups Bug moves in a pinch]
    Base Stats: HP: 60
                Att: 70
                Def: 50
                Spd: 65
                Sp Att: 90
                Sp Def: 50
    Description:
    Beautifly is a lot more usable than some people think. It has above average
    Special Attack and....nothing else. A Speed BPer can help increase the chance
    of this Pokemon's usablity. All it needs it that speed and a Petaya Berry and
    it has the power to sweep an entire team, or at least a couple of Pokemon.
    Because of its low stats, Beautifly is extremely hard to use. A single hit
    from a strong Pokemon like Machamp can knock it cold. It also can't use STAB
    reliably since its attack is below average. It just adds more weaknesses that
    Beautifly can fear. Beautifly has an impressive 305 max Sp Att so it ain't
    too bad. This Pokemon isn't as fast as it looks, so don't overestimate its
    powers.
    
    Special Sweeper:
    ---------
    Beautifly@Petaya Berry
    Modest: 252 Sp Att, 129 Spd, 129 Def/Sp Def
    HP Fire
    Giga Drain
    Morning Sun
    Psychic
    
    This was the set that I used in battling. It was able to KO 2 Pokemon in a
    battle once. Not too shabby for a Pokemon like Beautifly. This set is assuming
    that you are able to BP Speed onto it, otherwise it's completly worthless. If
    you can't get the speed but still want to use it, then stick Timid instead of
    Modest.
    
    Sunnybeam:
    ---------
    Beautifly@Salac Berry
    Timid/Modest: 252 Sp Att, 129 Spd, 129 Def/Sp Def
    HP Fire
    Sunny Day
    Solarbeam
    Morning Sun
    
    I haven't used this set, but from the looks of it it seems pretty good. You
    won't need the power since you get a boost from Sunny Day, so Timid and Salac
    can stay. BE VERY VERY VERY EXTREMELY careful when using Sunny Day. If the
    opponent is faster than you, and you use it while the opponent attacks, say
    goodbye Beautifly!(no rhyme intended)
    
    ==============================================================================
    
    #269/#18 - Dustox
    Type: Bug/Poison
    Ability: Shield Dust[Prevents added effects]
    Base Stats: HP: 60
                Att: 50
                Def: 70
                Spd: 65
                Sp Att: 50
                Sp Def: 90
    Description:
    Dustox is seen more often Beautifly, and is better, only because good stats in
    both defenses are much better than decent stats in both attacks. Dustox also
    has better moves for roles that he plays. It's a good choice for UU teams as
    90 in Special Defense is rather good, better than most Pokemon out there.
    
    Special Sponge?
    ---------
    Dustox@Leftovers/Lum Berry
    Careful: 252 Sp Def, 129 Def, 129 HP
    Moonlight
    Light Screen
    Toxic
    filler
    
    This is mainly used as a Special Sponge, absorbing special attacks with 305
    Sp. Defense and Light Screen added. Its defense isn't too bad either.
    Moonlight is there to heal. The last move is a filler, but I recommend an
    attack in that spot. When dying, you could also switch and use it as a Pseudo
    Passer.
    
    ==============================================================================
    
    #272/#21 - Ludicolo
    Type: Water/Grass
    Ability: Rain Dish[Raises HP a little in the rain]
             Swift Swim[Raises speed in rain]
    Base Stats: HP: 80
                Att: 70
                Def: 70
                Spd: 70
                Sp Att: 90
                Sp Def: 100
    Description:
    This Pokemon lives for one purpose: annoy and destroy. It's the common nemesis
    for Kyogre since it resists many of its attacks and makes quite good use of
    rain. Many people only use the standard, and to tell you the truth, I do too.
    The ability to kill Kyogre is what made this Pokemon popular, as well as
    decent stats and few weaknesses. It may have some special sweeping capability,
    but I doubt it'll be better than the annoyer set and nobody will try it
    anyway. However, the wide use of this Pokemon makes it very predictable.
    
    Annoyer:
    ---------
    Ludicolo@Leftovers
    Bold: 252 HP, 129 Sp Def, 129 Def
    Leech Seed
    Toxic
    Protect/Rain Dance/Substitute/Counter
    Surf/Seismic Toss/Ice Beam
    
    This is the best of variations for Ludicolo. Rain Dance isn't really as
    necessary as people think, Leftovers and Leech Seed will already heal plenty,
    enough to even challenge the amount of HP Toxic takes. Some people prefer
    Dive, but it'll only give the opponent a chance to switch to something strong
    against Lud. Giga Drain is also mediocre with only 60 BP, and the amount it'll
    heal is nothing comepared to Leech Seed and Lefties. Surf is really there to
    take care of any Poisons. If any of those common RBY Grass/Poisons come out of
    their shell, switch out Ludi as there's not much he can do about it.
    
    Special Sweeper:
    ---------
    Ludicolo@Salac Berry
    Modest: 252 Sp Att, 252 Spd, 6 Sp Def
    Rain Dance
    Surf
    HP Grass
    Ice Beam
    
    Have Swift Swim for this one. Ludicolo will now be super fast and can use
    STAB and Rain Dance for even more power in Surf.
    
    ============================================================================
    
    #275/#27 - Shiftry
    Type: Grass/Dark
    Ability: Clorophyll[Doubles speed in sun]
             Early Bird[Wakes up from sleep earlier]
    Base Stats: HP: 90
                Att: 100
                Def: 60
                Spd: 80
                Sp Att: 90
                Sp Def: 60
    Description:
    Shiftry is a rather uncommon sight nowadays. People don't really care for
    mixed sweepers. Shiftry's highest stats are attacking stats, with low
    defenses and average speed. It's a decent Pokemon, shame it's UU. I myself
    haven't used one, but an experienced user told me that the most common Shiftry
    are exploding ones to use its high attack, and Sunny Day is often used to take
    advantage of Clorophyll. It's mostly mixed sweeping.
    
    Exploder:
    ---------
    Shiftry@Silk Scarf
    Adamant: 252 Att, 252 HP, 6 Sp Att
    Explosion
    Sunny Day
    Solarbeam
    HP Fire
    
    Exploding dude. Silk Scarf does help with a massive 250 base attack power. Not
    much else to say is there?
    
    Special Sweeper:
    ---------
    Shiftry@Petaya Berry
    Modest: 252 Sp Att, 129 HP, 129 Def/Sp Def
    Sunny Day
    Faint Attack
    Solarbeam
    HP Fire
    
    Here's your basic Sunnybeamer/Special Sweeper. Sunny Day really helps in this
    case since it doubles Shiftry's speed if it has Clorophyll, making it a VERY
    fast sweeper with strong attacks.
    
    Annoyer:
    ---------
    Shiftry@Leftovers
    Modest: 252 HP, 129 Def, 129 Sp Def
    Leech Seed
    Toxic
    Protect
    filler
    
    The grass annoyer. Leech Seed and Toxic will eat away a lot of health on your
    opponent. I've tried a similar thing on Sceptile.
    
    Physical Sweeper:
    ---------
    Shiftry@Salac Berry
    Adamant: 252 Att, 252 Spd, 6 HP
    Brick Break
    Shadow Ball
    Aerial Ace
    Rock Tomb
    
    Sweeparz.
    
    ==============================================================================
    
    #277/#43 - Ninjask
    Type: Bug/Flying
    Ability: Speed Boost[Raises speed one level every turn]
    Base Stats: HP: 61
                Att: 90
                Def: 45
                Spd: 160
                Sp Att: 50
                Sp Def: 50
    Description:
    From the highest attack to the highest speed. Ninjask is the fastes Pokemon of
    all time. It even has speed boost to boost its already top speed. Its defenses
    however, are down there in the dumps. The most common set for this Poke is the
    Baton Passer, since its speed boost makes it BP first and combined with Swords
    Dance, it can spice up a sweeper quite nicely, to those of an instant win. If
    one of these suckers appear, quickly use Toxic, Haze, or Roar/Whirlwind to
    stop it. If it manages to BP, then you're as good as dead. When using a
    Ninjask, don't overestimate its defense.
    
    Baton Passer:
    ---------
    Ninjask@Lum Berry/Liechi Berry
    Impish: 252 HP, 129 Def, 129 Sp Def
    Swords Dance
    Protect/Endure/Substitute
    Silver Wind/HP Rock
    Baton Pass
    
    The EVs for this Pokemon are very important. Pour them all into defense to
    make it withstand an attack or two. This is the best of all the variations of
    Ninjask. Double Team is worthless on this Pokemon since Aerial Ace is super
    effective against it and always hits, and if an attack lands Ninjask is
    basically dead anyway. Besides, why would you need evading power on a sweeper
    when you could instantly kill it? HP Rock is there to defeat common strong
    Pokemon like Charizard. Endure can go over Protect so using a stat berry isn't
    a bad idea, but I'd rather go with Protect for a Speed boost. Substitute also
    works well for getting a free Swords Dance if it can survive the hit and could
    also activate Liechi Berry and prevent status.
    
    ==============================================================================
    
    #278/#44 - Shedinja
    Type: Bug/Ghost
    Ability: Wonder Guard[Only gets hit if it's weak against the attack type]
    Base Stats: HP: 1
                Att: 90
                Def: 45
                Spd: 40
                Sp Att: 30
                Sp Def: 30
    Description:
    Shedinja has gained the nickname the ghost bug because it's...a ghost bug. At
    first glance, you would think that having 1 HP max would suck, but it's not
    too bad since its ability Wonder Guard makes it not take any hits unless it's
    super effective. 1 HP makes Def, HP, and Sp Def EVs pretty pointless on this
    Pokemon. Shedinja can still get hit by very common attacks though: Fire, Rock,
    Ghost, Dark, Flying, Sandstorm, Hail, status conditions, confusion, etc. A Lum
    Berry would probably be the best item for this Pokemon since it'll prevent
    nearly half of the things it could get hit by and gives you an advance warning
    to switch out. Protect is also pretty good on him to check if the opponent has
    HP that's super effective against him. Shedinja is very difficult to use, it's
    either an invincible tank or a free kill. Getting Ninjask to pass to him isn't
    too bad an idea since it helps his speed problem.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IMPORTANT TIP<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    When using Shedinja, MAKE SURE YOU HAVE A RAPID SPINNER. Spikes are a very
    common strategy and with only 1 HP, Shedinja will faint the moment he is sent
    out into play.
    
    Mixed:
    ---------
    Shedinja@Lum Berry
    Adamant: 252 Att, 252 Spd
    Toxic/Protect
    Swords Dance
    Shadow Ball
    Silver Wind
    
    Shedinja's speed is not really the greatest, so Adamant will probably be the
    best for him. Send him out against a Pokemon that you're sure has nothing
    super effective against him. Chances are that they'll switch, and that's when
    you hit with Toxic. Then you switch out and wait for your chance again. If
    you're opponent is down to his/her last few pokes, that's when it Sheddy's
    time to strike. Very risky. Protect can go over Toxic for predicting what
    your opponents has, but it may be risky since you lose a turn and they switch
    if they don't have something that can hit you.
    
    ==============================================================================
    
    #280/#26 - Swellow
    Type: Normal/Flying
    Ability: Guts[Raises attack]
    Base Stats: HP: 60
                Att: 85
                Def: 60
                Spd: 125
                Sp Att: 50
                Sp Def: 50
    Description:
    One of the fastes birds of prey, and pretty much most Pokemon. It has decent
    attacks and attack stat, but the rest of its stats are bad. A strong attack
    can finish it quickly, so switch if a strong dude comes out, or something
    Swellow is weak against as it won't survive the attack. Guts is handy here.
    Swellow is pretty easy to use since most of its moves are self-explanatory.
    It's one of the best Pokemon that you can pick up early in the game, and it's
    still usable competitively which is why Swellow is one of my favorite Pokemon.
    
    Physical Sweeper:
    ---------
    Swellow@Choice Band/Liechi Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Facade/Return
    Quick Attack
    HP Ground
    Aerial Ace
    
    Facade can deal quite a lot of damage here. 85 x2(Guts bonus) x1.5(STAB) x1.5
    (Choice Band) = 382.5 base damage. Nothing to laugh at, hm? Return is also
    a choice if you dislike Facade and getting statug conditions. Everything else
    is pretty standard.
    
    ==============================================================================
    
    #282/#35 - Breloom
    Type: Grass/Fighting
    Ability: Effect Spore[Status effects on contact]
    Base Stats: HP: 60
                Att: 130
                Def: 80
                Spd: 70
                Sp Att: 60
                Sp Def: 60
    Description:
    Breloom has unbelievably high attack points, equal to Machamp. It's movepool
    is also pretty wide and is widely known for the only obtainable in R/S that
    can can learn Spore. And he puts it to good use. Watch out though, its
    defenses aren't really that great and can get pwnt by its weaknesses. Speed
    also isn't the best in the world.
    
    Focus Punch Galore:
    ---------
    Breloom@Leftovers/Quick Claw
    Adamant: 252 Att, 252 Spd, 6 HP
    Focus Punch
    Spore
    HP Ghost/Rock
    Mach Punch/Swords Dance
    
    The most common set for Breloom, and also the best. First, Spore is used and
    the opponent will fall asleep unless their trait or an item prevents the from
    doing so. That won't happen too often though so don't worry. After Spore is
    used, then you use Focus Punch. The opponent has two choices: either they
    switch out and get hit, or stay in and still get hit. So basically, the
    opponent is screwed either way. This can be stopped only if a ghost type
    comes out. Be careful that you don't try and use this on something that's
    
    super effective on Breloom though. Chances are that he'll be slower and say
    hello to its grave. This technique is greatly known though, so be careful
    when using it as the opponent will probably know what you're up to.
    
    ==============================================================================
    
    #283/#114 - Spinda
    Type: Normal
    Ability: Own Tempo[Immune to confusion]
    Base Stats: HP: 60
                Att: 60
                Def: 60
                Spd: 60
                Sp Att: 60
                Sp Def: 60
    Description:
    Spinda is like a downgraded, more variable Glalie. It's difficult to use with
    bad stats, but it can learn many moves which could make it somewhat useful.
    It can be in all sorts of roles, such as a Special Sweeper or Annoyer.
    However, Spinda is very fragile and can faint in just one attack. Using Spinda
    is all about sending it out at the right time and using its attacks
    effectively. It's a Pokemon that should really be left to experts to use.
    Spinda's the only Pokemon that naturally learns Teeter Dance, so that does
    make it his signature move, doesn't it?
    
    Special Sweeper:
    ---------
    Spinda@Choice Band/Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Psychic
    Trick/Water Pulse
    HP Fire
    
    Hopefully, Timid and Speed EVs will make you go first. Trick at the right time
    and you'll get a free Calm Mind. Yippee. If you'd rather not use the
    Trickband, then go ahead and give it a Salac Berry and Water Pulse.
    
    Subpuncher:
    ---------
    Spinda@Leftovers
    Adamant: 252 Att, 129 Def, 129 HP
    Substitute
    Focus Punch
    Return
    Shadow Ball
    
    Standard subpuncher.
    
    ==============================================================================
    
    #285/#28 - Pelipper
    Type: Water/Flying
    Ability: Keen Eye[Prevents loss of accuracy]
    Base Stats: HP: 60
                Att: 50
                Def: 100
                Spd: 65
                Sp Att: 85
                Sp Def: 70
    Description:
    No matter what people say, Pelipper is not that bad. The only thing that sucks
    about it is the moves that it can get. Pelipper's movepool is rather limited,
    so most people choose not to use it. However, it provides a generous amount of
    Defense, and Special Defense isn't too bad either. How can this Pokemon be so
    bad to you people? Pelipper can last a super effective physical hit, so don't
    be afraid to let it stay in a turn longer. Watch out for special sweepers,
    Thunderbolt will kill it quickly.
    
    Toxistaller:
    ---------
    Pelipper@Leftovers
    Bold: 252 HP, 129 Sp Att, 129 Sp Def
    Toxic
    Attract
    Pursuit/Agility/Protect
    Surf
    
    Basic Toxistaller. First Toxic, then Attract if you are able to. The third
    move can be either of those three. They all work fine. Surf is there in case
    any steel/poison types come along, in which you can sweep them away.
    
    Special Sweeper:
    ---------
    Pelipper@Petaya Berry
    Modest: 252 Sp Att, 129 Def, 129 Sp Def
    Agility
    Ice Beam
    HP Electric/Shock Wave
    Surf/Hydro Pump
    
    Special Sweeper. Not seen so much around here, if at all. Works kinda like
    Metagross. Agility first, then you'll be faster than most Pokes. Use it twice
    if you still feel unsure, though I wouldn't recommend it. Then, use your
    moves to defeat the opponent. 
    
    ==============================================================================
    
    #287/#33 - Masquerain
    Type: Bug/Flying
    Ability: Intimidate[Lowers opponent's attack by one stage]
    Base Stats: HP: 70
                Att: 60
                Def: 62
                Spd: 60
                Sp Att: 80
                Sp Def: 82
    Description:
    Er...Masquerain sucks. That's right. All of its stats are below average.
    Special Defense is its highest stat at 82, just a bit below average. Quite,
    quite sad. The only purpose that this Pokemon can do is Intimidate and use
    powders. Poor soul.
    
    Annoyer:
    ---------
    Masquerain@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Attract
    Stun Spore
    Agility
    Attack filler
    
    The last move can be any move as long as it's a Special Attack. First, use
    Agility assuming your opponent will not attack, then use Attract. Then use
    your handy dandy Stun Spore and paralyze your opponent. Just keep hitting it
    with attacks until he/she switches. Probably won't KO much, but paratraction
    does work well and can force some switches which can be handy for Spike teams.
    
    ==============================================================================
    
    #289/#100 - Wailord
    Type: Water
    Ability: Water Veil[Prevents burning]
             Oblivious[Prevents attraction]
    Base Stats: HP: 170
                Att: 90
                Def: 45
                Spd: 60
                Sp Att: 90
                Sp Def: 45
    Description:
    OK, honestly, I don't like using Wailord and stay as far away from this thing
    as possible. It's not that it's really bad...OK, it is. HP is humungous, but
    look at those horrible defenses. So it's balanced out and HP doesn't really
    help it. Attack and Special Attack are decent and above average, but Wailord
    has a poor movepool. Water Veil is the ability choice, there are more people
    with Will-o-Wisp than Attract. It's not used often, so you can get the
    element of surprise when using it.
    
    Physical Sweeper:
    ---------
    Wailord@Leftovers/Chesto Berry
    Adamant: 252 HP, 129 Att, 129 Sp Def
    Curse
    Earthquake
    Return
    Rest
    
    Great way to make use of STAB, eh? It's truthfully not my set, I've stayed
    away from Wailord long enough to not have one. Curse up and sweep. The extra
    defense helps. You can have Leftovers or Chesto Berry, depending on how
    skilled you are with handling sleeping Pokemon.
    
    Er..toxisweeper?
    ---------
    Wailord@Leftovers
    Modest: 129 Sp Att, 252 HP, 129 Def
    Toxic/Rain Dance
    Rest 
    Substitute
    Water Spout
    
    Use Toxic, then Water Spout. Getting low on HP? Rest up.
    
    ==============================================================================
    
    #291/#62 - Delcatty
    Type: Normal
    Ability: Cute Charm[30% chance of inflicting Attract]
    Base Stats: HP: 70
                Att: 65
                Def: 65
                Spd: 70
                Sp Att: 55
                Sp Def: 55
    Description:
    Not too good Delcatty is. All of its stats are below average, almost enough so
    that it's impossible to use. Delcatty has a decent movepool too, shame the
    game designers gave it such horrid stats. Many substitues can be made for
    Delcatty, Miltank or Blissey would be fine choices.
    
    Annoyer:
    ---------
    Delcatty@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Fake Tears
    Charm
    Heal Bell
    Return
    
    Might as well force some switches before it goes down. 
    
    ==============================================================================
    
    #292/#145 - Kecleon
    Type: Normal
    Ability: Color Change[Changes into the same type as the last move hit on you]
    Base Stats: HP: 60
                Att: 90
                Def: 70
                Spd: 40
                Sp Att: 60
                Sp Def: 120
    Description:
    Kecleon has a one-of-a-kind, unique ability. Whenever an opponent attacks and
    hits, Kecleon's type changes to the type of that attack. It can be put to
    good use. Kecleon's stats aren't all that impressive except for that massive
    Special Defense, but it's still not used often. Kecleon's speed is very low
    which gives it a major disadvantage, but it's still usable.
    
    Standard:
    ---------
    Kecleon@Leftovers
    Careful: 252 Att, 252 Spd, 6 Sp Def
    Skill Swap
    Shadow Ball
    Return
    Toxic/Bind
    
    This is the standard Kecleon. Not all that impressive, but it works. Because
    it's standard, don't expect a lot of people to be surprised by it. First, you
    Skill Swap. Then use Shadow Ball on the opponent, and since it has Color
    Change now it'll be super effective when you use it again. Return is for
    Normal type Pokemon. The last move you can use either Bind to trap your
    opponent, or Toxic, for when they switch you can inflict Toxic on them too.
    I would use Toxic since Bind's power and accuracy kind of bugs me.
    
    Trickbander:
    ---------
    Kecleon@Choice Band
    Careful: 252 Sp Def, 129 Def, 129 Att
    Trick
    Magic Coat
    Toxic
    Return
    
    This moveset is a little shaky and is hard to use. Trick first, and Magic Coat
    any status conditions back at the opponent. Toxic to poison and Return just
    for the sake of an attack. I'm too sure about this moveset, the standard is
    recommended.
    
    Subpuncher:
    ---------
    Kecleon@Leftovers
    Adamant: 252 Att, 252 HP, 6 Def
    Substitute
    Focus Punch
    Return
    Shadow Ball
    
    What's great about Kecleon is that its ability allows the opponent to switch
    a bit more for more hits with Focus Punch.
    
    ==============================================================================
    
    #294/#132 - Claydol
    Type: Ground/Psychic
    Ability: Levitate[Immune ground attacks]
    Base Stats: HP: 70
                Att: 70
                Def: 105
                Spd: 75
                Sp Att: 70
                Sp Def: 120
    Description:
    Claydol has a very unique type, Ground/Psychic. It adds more weaknesses to the
    ones it already though. However, Claydol has excellent defenses. It learns
    many tanking moves to make it efficient in almost any defensive role. The rest
    of Claydol's stats are a little below average, so attacking wouldn't really be
    the best of choices, just one would be necessary. Don't forget that Claydol
    has Levitate, an awesome ability that avoids Earthquake, which many Pokemon
    have.
    
    Pseudopasser:
    ---------
    Claydol@Leftovers
    Careful: 252 Sp Def, 129 HP, 129 Def
    Light Screen
    Reflect
    Explosion
    Earthquake
    
    Pseudopass the screens. It can take a lot of Special Attacks, so don't
    hesitate to send this out against a strong special sweeper. Explode when dying
    and resort to EQ when you absolutely must attack.
    
    Tank:
    ---------
    Claydol@Leftovers
    Calm: 252 Sp Def, 129 HP, 129 Def
    Rest
    Cosmic Power
    Psychic
    HP Dark/Toxic
    
    Don't overdo it with Cosmic Power. Remember to switch when necessary as well
    as heal. It can easily withstand attacks. The last move is up to you, you can
    either use Toxic to deal indirect damage while setting up or HP Dark for
    weaknesses and type coverage.
    
    ==============================================================================
    
    #295/#60 - Nosepass
    Type: Rock
    Ability: Study[Prevents OHKOs]
             Magnet Pull[Steel type Pokemon cannot switch]
    Base Stats: HP: 30
                Att: 45
                Def: 135
                Spd: 30
                Sp Att: 45
                Sp Def: 90
    Description:
    If you plan on using Nosepass, I wish you very, very good luck. This thing's
    attack power is equal to Wurmple's, and that's saying something. It has the
    second lowest HP in the game, but Shedinja shouldn't count X( 10th lowest
    Base Stat total for fully evolved Pokemon. Even Shedinja's above average
    defenses can't save it. This thing is just bad. Poor guy doesn't even have a
    standard.
    
    Special Sweeper:
    ---------
    Nosepass@Leftovers
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Thunder Wave
    Explosion
    Rock Slide
    Earthquake
    
    Paralyze and explode. Not like it can do anything else.
    
    Tank/Annoyer
    ---------
    Nosepass@Leftovers
    Brave: 255 Sp Att, 129 Sp Def, 129 HP
    Thunder Wave/Toxic
    Sandstorm/Block
    Harden/Protect
    Rest/Rock Slide
    
    Try to have Sturdy here to avoid getting into any Skarmories. You can take two
    paths, the Toxic, Block and stall combo or go with Thunder Wave and Sandstorm.
    I prefer Toxic, but they both work. Try to stall and let Toxic do the damage
    for you.
    
    ==============================================================================
    
    #296/#105 - Torkoal
    Type: Fire
    Ability: White Smoke[Prevents stat modifiers]
    Base Stats: HP: 75
                Att: 80
                Def: 140
                Spd: 20
                Sp Att: 85
                Sp Def: 70
    Description:
    Torkoal is one of the more variable and defensive Fire types. Sadly, it's not
    used very often even though its stats are mostly good and doesn't have a 4x
    weakness like other Pokemon. Wait, that may be an advantage for you. Torkoal
    is rather variable like what I said before, and can be unpredictable with the
    right variation. It's not too hard to use once you get the hang of it. With
    such high defenses, Torkoal can last even a strong ground attack.
    
    Tank:
    ---------
    Torkoal@Leftovers
    Bold: 252 HP, 129 Sp Def, 129 Def
    Yawn/Toxic
    Amnesia
    Rest
    Flamethrower
    
    I favor this set. Torkoal's defense will be high enough already with Bold and
    140 Base Defense, so Amnesia is here to power up his not-so-high Special
    Defense. It's pretty self-explanatory, Use Yawn, Amnesia, Yawn again, Amnesia,
    then Rest. If you're playing with Sleep Clause, it can get screwed up if the
    opponent doesn't switch and falls asleep, therefore you can't use Yawn
    anymore. By that time, you probably got a few Amnesias in anyway so it won't
    be too big of a problem.
    
    ==============================================================================
    
    #297/#68 - Sableye
    Type: Ghost/Dark
    Ability: Keen Eye[Accuracy cannot be lowered]
    Base Stats: HP: 50
                Att: 75
                Def: 75
                Spd: 50
                Sp Att: 65
                Sp Def: 65
    Description:
    Sableye is pretty useless. All of its stats are below average. His ability
    doesn't help it at all. It's low in everything. Sableye does have one
    advantage though, which is not being weak to anything without Foresight being
    used, and nobody ever uses it. Sableye should be left for the experienced
    players to use.
    
    Annoyer:
    ---------
    Sableye@Leftovers
    Adamant: 252 HP, 129 Def, 129 Sp Def
    Focus Punch
    Confuse Ray/Knock Off
    Toxic/Knock Off
    Night Shade
    
    This set's main power point is Focus Punch. Night Shade is there to deal
    decent damage. The rest is up to you. Do you want to inflict Toxic? Do you
    want to knock off the opponent's item? Choices choices.
    
    Anti-tank:
    ---------
    Sableye@Lum Berry
    Jolly: 252 HP, 129 Def, 129 Sp Def
    Night Shade
    Recover
    Psych Up
    Taunt/Confuse Ray/Knock Off/Thief
    
    Sableyes stats suck. Really. Isn't there anything we can do to make it better?
    Well, actually there is. Send in this Sableye while a tank is using Rest or
    something and Psych Up its stats. Then, use Night Shade which will always do
    100 damage no matter how good the opponents stats are. Taunt can be a bit
    risky to use, so if you don't like it I recommend you stick with Confuse Ray
    or Thief. It can be difficult to pull off.
    
    ==============================================================================
    
    #299/#128 - Whiscash
    Type: Water/Ground
    Ability: Oblivious[Prevents attraction]
    Base Stats: HP: 110
                Att: 78
                Def: 73
                Spd: 60
                Sp Att: 76
                Sp Def: 71
    Description:
    Whiscash is very underused, even though most of its stats are just a bit below
    average and has excellent HP. It does have a 4x weakness to Grass, but Amnesia
    can take care of that. It can learn plenty of attacks to make itself useful.
    Once you learn how to use Whiscash, he won't be too hard to play.
    
    Physical Tank:
    ---------
    Whiscash@Leftovers
    Impish: 252 HP, 129 Def, 129 Att
    Rest
    Earthquake
    HP Rock
    Amnesia/Return
    
    You can use Amnesia if you want, but that does limit your physicak abilities,
    thus the name physical tank. Rest takes advantage of his excellent HP.
    
    ==============================================================================
    
    #300/#183 - Luvdisc
    Type: Water
    Ability: Swift Swim[Doubles Speed in rain]
    Base Stats: HP: 43
                Att: 30
                Def: 55
                Spd: 97
                Sp Att: 40
                Sp Def: 65
    Description:
    Another virtually unusable Pokemon. It has speed, but absolutely no power or
    defense to back it up. I mean, seriously, Special Attack Base Stat of 40??
    What was Nintendo thinking when they made this...
    
    Annoyer:
    ---------
    Luvdisc@Brightpowder
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Attract
    Charm
    Double Team
    Surf
    
    This set tries to take advantage of Luvdisc's speed. Try to annoy as much as
    possible before going down. It relies totally on luck, so if your luck stat
    is a 0, don't use this set. Better yet, don't use Luvdisc at all.
    
    ==============================================================================
    
    #302/#130 - Crawdaunt
    Type: Water/Dark
    Ability: Hyper Cutter[Prevents Attack reduction]
             Shell Armor[Prevents critical hits]
    Base Stats: HP: 70
                Att: 120
                Def: 85
                Spd: 55
                Sp Att: 90
                Sp Def: 55
    Description:
    Crawdaunt is another UU Pokemon, overshadowed by Kingler and other Pokemon.
    Its lowests stats are Speed and Special Defense. Watch out for those Special
    Sweepers. It's a shame that Crawdaunt can't really make too much of its STAB
    attacks. It's a self-explanatory Pokemon that doesn't take too much explaining
    to do. It has tremendous attack power, so use that to your advantage.
    
    Physical Sweeper:
    ---------
    Crawdaunt@Leftovers
    Adamant: 252 Att, 129 HP, 129 Sp Def/Spd
    Swords Dance
    Brick Break
    Return
    HP Ghost
    
    This set takes cares of most Pokemon. Swords Dance once or twice if you think
    the opponent's switching, then sweep away. Beware of its low speed and Special
    Defense, which is its weakness and key to its defeat. 
    
    ==============================================================================
    
    #304/#141 - Milotic
    Type: Water
    Ability: Marvel Scale[Raises defense when suffering]
    Base Stats: HP: 95
                Att: 60
                Def: 79
                Spd: 81
                Sp Att: 100
                Sp Def: 125
    Description:
    The once formerly ugly Feebas has now turned into that absolutely beautiful
    Milotic. Now, what to do with it? Is it good or bad? Well, being the special
    counterpart of Gyarados, of course it is good. Milotic was once one of the
    most OU Pokemon, but its use has long since dwindled. It's still an excellent
    Pokemon however. 125 Special Defense + Marvel Scale can create an wonderful
    tank for you to use. Special Attack is also great, as well as HP. Speed is
    average, but we can go around that. Milotic doesn't fear Special Attacks with
    that Special Defense, as well as Mirror Coat. It has as wide variety of moves
    that it can learn, and roles vary from Special Sweeper to Annoyer to a Tank.
    When you encounter one of these, make sure you DON'T use a Special Attack,
    otherwise that Mirror Coat will get you and you might as well be commiting
    suicide.
    
    Tanklike Annoyer:
    ---------
    Milotic@Leftovers
    Bold: 252 Def, 129 HP, 129 Sp Def
    Refresh
    Recover
    Mirror Coat
    Surf
    
    The defense on this thing will almost be as great as its special defense with
    those EVs and Bold, and Marvel Scale. Milo's Special Defense is great enough
    already so a limited amount was put into Special Defense. HP EVs are there for
    healing with Lefties and Recover. Use Refresh to cure yourself of status
    alignments. Mirror Coat for poor old Zappy and Sceptile. Surf is there only
    for an attack purpose. Surf > Hydro Pump on this one since you need the PP.
    
    Annoyer 2
    ---------
    Milotic@Leftovers
    Bold: 252 Def, 129 HP, 129 Sp Def
    Confuse Ray
    Attract
    Recover
    Surf
    
    Basically your same old typical annoyer. Blah.
    
    Annoyer 3
    ---------
    Milotic@Leftovers
    Bold: 252 Def, 129 HP, 129 Sp Def
    Hypnosis/Toxic
    Wrap
    Surf
    Ice Beam
    
    I know what you're thinking...3 ANNOYER SETS??? That's right. Milotic's that
    variable. And there's more to Milotic than Annoyer sets. Hypnosis can be
    rather annoying with that low accuracy, so go Toxic if you like.
    
    Special Sweeper
    ---------
    Milotic@Salac Berry
    Modest: 252 Sp Att, 252 Spd, 6 HP
    Ice Beam
    Surf
    HP Dark
    Filler
    
    This is the last one, I promise. It's your basic Special Sweeping Pokemon with
    whatever you want in the last spot, since Milotic isn't so spectacular that it
    has a super wide arrange of attacks :P I recommend Hypnosis last since it
    gives you a nice turn to sweep if it hits, and Milotic can survive if he gets
    hit. Recover and Refresh work nice too if you dislike Toxic and Thunder Wave.
    
    ==============================================================================
    
    #306/#98 - Sharpedo
    Type: Water/Dark
    Ability: Rough Skin[Touching moves damage user]
    Base Stats: HP: 70
                Att: 120
                Def: 40
                Spd: 95
                Sp Att: 95
                Sp Def: 40
    Description:
    Sharpedo's attacks and speed is horridously strong. However, it had to pay the
    price of defenses, which droop more than wilted flower. So basically, don't
    get Sharpedo hit. It's almost a guaranteed KO. Instead, focus on hitting a
    Pokemon's weak spot with hit them with their weaknesses. Sharpedo has a unique
    ability in which if the opponent's attack has the hidden effect of touch, they
    will be damaged. Not really helpful, but it does work if the opponent KOs you
    so it works to an extent :/
    
    Physical Sweeper:
    ---------
    Sharpedo@Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Earthquake
    Return
    HP Rock
    Hydro Pump
    
    Try to avoid Hydro Pump in this set. It's basically just a filler that works
    the most decent with the set. Choice attack them and lead them to pwntville.
    
    Special Sweeper:
    ---------
    Sharpedo@Leftovers
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Hydro Pump
    Crunch
    Blizzard/Ice Beam
    HP Fire
    
    Pretty self explanatory. Keep sweeping. It takes advantage of both STABs. You
    can go accuracy or power in this set. I prefer power since Sharpedo really
    can't afford to let someone live, but if you really dislike those attacks,
    don't use them.
    
    ==============================================================================
    
    #309/#118 - Flygon
    Type: Dragon/Ground
    Ability: Levitate[Immune to Ground attacks]
    Base Stats: HP: 80
                Att: 100
                Def: 80
                Spd: 100
                Sp Att: 80
                Sp Def: 80
    Description:
    Poor, deserted Flygon. It's has excellent stats, but it overshadowed by
    Salamence and has a poor movepool to make use of its attack power. Flygon
    still has that 4x weakness to Ice which almost every Dragon type seems to
    have. All of its stats are decent and above. Flygon should be used just like
    any other dragon, and can be taken down the same way. It gets Rock Slide in
    FR/LG so that makes it worthwile to user nowadays.
    
    Physical Sweeper:
    ---------
    Flygon@Liechi Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Earthquake
    Rock Slide
    Return
    HP Fighting
    
    Blah. Nothing special.
    
    Special Sweeper:
    ---------
    Flygon@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Flamethrower/Fire Blast
    Sunny Day
    Solarbeam
    Dragon Claw
    
    Again, nothing special. Doesn't work as well as the physical sweeper Flygon
    since it gets a higher STAB and has higher attack stats.
    
    ==============================================================================
    
    #311/#49 - Hariyama
    Type: Fighting
    Ability: Thick Fat[Fire and Ice attacks reduced by 0.6]
             Guts[Increases attack when suffering]
    Base Stats: HP: 144
                Att: 120
                Def: 60
                Spd: 50
                Sp Att: 60
                Sp Def: 40
    Description:
    Hariyama looks like a fat, bloated doughnut. He's very underused, due to bad
    defenses and Speed. It learns many techniques, which actually may have been
    good if it weren't for his lacking speed. However, Hari still isn't /too/ bad
    if you know how to use him. Don't fear when you see this Pokemon, just use a
    Flying or Psychic attack and it'll be out of your way. It has one of the
    highest HP stats in the game, but it's wasted on this Pokemon sadly.
    
    Physical Sweeper:
    ---------
    Hariyama@Leftovers/Liechi Berry
    Adamant: 252 HP, 129 Att, 129 Def/Sp Def
    Bulk Up
    Earthquake
    Cross Chop
    Rock Slide
    
    Hariyama's low speed lets it take advantage of Revenge. 120 Base Power + STAB
    isn't that bad a deal, it can do more damage that Brick Break, IF you get hit.
    Only 129 Att in this set since you have Bulk Up and Liechi Berry if you're
    using it. Leftovers and 252 HP EVs lets it take advantage of one of the
    highest HP in the game.
    
    Subpuncher:
    ----------
    Hariyama@Leftovers
    Adamant: 252 HP, 129 Def/Sp Def, 129 Att
    Focus Punch
    Substitute
    HP Rock/Rock Slide
    Earthquake
    
    Hariyama works great as a subpuncher due to its gigantic amount of HP. With
    some extra Defensive stats, it can become quite a staller. Focus Punch also
    gets STAB. Leftovers works on recovering health from the loss in Substitute.
    
    ==============================================================================
    
    #313/#79 - Manectric
    Type: Electric
    Ability: Static[30% chance of paralyze on contact]
             Lightningrod[All electric attacks come to this Pokemon]
    Base Stats: HP: 70
                Att: 75
                Def: 60
                Spd: 105
                Sp Att: 105
                Sp Def: 60
    Description:
    Manectric's strong stats are Speed and Special Attack. The rest aren't really
    that high. Defenses suck, so shuffling with this Pokemon isn't the best of
    ideas. Both of its abilities can useful. Lightningrod for 2-on-2 battles is
    great for absorbing electric attacks from a water type and static can
    paralyze. Manectric has steadily become underused, losing to Jolteon and
    Magneton. It can still do some damage though, so don't take him so lightly.
    
    Standard:
    ---------
    Manectric@Leftovers
    Timid: 129 HP, 129 Spd, 252 Sp Att
    Thunderbolt
    HP Water/Ice/Grass
    Thunder Wave
    Attract
    
    The strategy here is to try and force a switch. Attract and Thunder Wave is
    evil, and can really set up a Focus Puncher. Thunderbolt and HP is there just
    for attacking moves.
    
    Special Sweeper:
    ---------
    Manectric@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 Def
    Thunderbolt
    HP Ice/Water/Grass
    Crunch/Bite
    Thunder Wave
    
    This set is just special sweeping. You can decide to go for power with Crunch
    or Bite hax. HP varies, each one works equally well.
    
    Thunderdance:
    ---------
    Manectric@Petaya Berry
    Timid: 252 Spd, 252 Sp Att, 6 Def
    Thunder
    HP Water
    Rain Dance
    Thunder Wave/Crunch
    
    Can we go one electric Pokemon without this set? You should know this by now,
    Rain Dance to set up a STABbed Thunder and powered up HP Water. This one goes
    by power, which is why Bite is not an option. You can go Thunder Wave if you
    want to buy some time.
    
    ==============================================================================
    
    #315/#102 - Camerupt
    Type: Ground/Fire
    Ability: Magma Armor[Prevents freezing]
    Base Stats: HP: 70
                Att: 100
                Def: 70
                Spd: 40
                Sp Att: 105
                Sp Def: 75
    Description:
    Camerupt isn't too bad, it just gained an unpopular reputation because of its
    4x weakness to a very common type, Water. Even though Water types do kill him,
    he can be rather handy with very high attack and special attack power. The
    only thing that's really lacking is speed, but one can overlook that with his
    other decent stats. I've seen experienced players really pwn with Camerupt.
    
    Physical Sweeper:
    ---------
    Camperupt@Leftovers
    Adamant: 252 Att, 129 HP, 129 Sp Def
    Earthquake
    Rock Slide
    HP Bug/Roar
    Overheat
    
    Basically, you hit and run. Overheat can still do a lot of damage with STAB
    and a massive Base Power. The rest is just physical sweeping moves.
    
    ==============================================================================
    
    #318/#175 - Walrein
    Type: Water/Ice
    Ability: Thick Fat[Halves ice and fire damage]
    Base Stats: HP: 110
                Att: 80
                Def: 90
                Spd: 65
                Sp Att: 95
                Sp Def: 90
    Description:
    Walrein is underused, but strong. It has good stats in every stat except
    Speed. Its ability doesn't really help it much, but the excellent moves he
    learns do. Walrein has above average defenses, and when beefed up it can be
    hard to take down. The best way would probably be to get it to switch and take
    advantage of Spikes or Focus Punch. Toxic will do as well. Not much can really
    OHKO Walrein. Its weakest stat is Speed, but that's not really a must and it
    can survive without it.
    
    Special Sweeper:
    ---------
    Walrein@Leftovers
    Modest: 252 Sp Att, 129 HP, 129 Def
    Encore/Yawn
    Surf
    Ice Beam
    HP Psychic
    
    HP Psychic isn't something that you see too often, but it can be beneficial on
    Walrein. Use Encore/Yawn for those Pokemon you want out of the way, then
    continue to sweep. Not much skill can be used in this set. Switch if something
    that can KO appears, such as Machamp.
    
    ==============================================================================
    
    #320/#120 - Cacturne
    Type: Grass/Dark
    Ability: Sand Veil[Increases evasion in a sandstorm]
    Base Stats: HP: 70
                Att: 115
                Def: 60
                Spd: 55
                Sp Att: 115
                Sp Def: 60
    Description:
    Cacturne is one of those Pokemon with very very good stats in both attacking
    stats but horrible in defenses. Its speed and HP aren't too hot either. So in
    other words, Cacturne's only good stats are Attack and Special Attack, and the
    rest are way below average. Cacturne's ability doesn't help either. Unless
    you're playing with a TSS team, chances are it'll be useless to you. Try not
    to let Cacturne take a hit. It may survive one, but it doesn't take too much
    effort for it to go down.
    
    TSS:
    ---------
    Cacturne@Brightpowder
    Adamant: 252 HP, 129 Sp Def, 129 Att
    Focus Punch
    Leech Seed
    Toxic
    Protect/Double Team
    
    This is only assuming you have a Tyranitar on your team. Strangely, even
    though Cacturne is not a Ground/Rock/Steel type, it is immune to Sandstorm.
    Just use DT a few times and annoy. When they're about to switch out, use Focus
    Punch and catch them on the switch. If you see a flying type, switch
    immediately. They might have Aerial Ace which you can't afford to take. Leech
    Seed is great for regaining health. It's signature move is Needle Arm, which
    is actually quite decent, but not as good as HP Grass.
    
    Special Sweeper:
    ---------
    Cacturne@Salac Berry/Petaya Berry
    Timid/Modest: 252 Sp Att, 129 Spd, 129 HP
    Needle Arm
    Faint Attack
    HP Electric
    Leech Seed
    
    None of the attacks are really that strong, but they can still do plenty of
    damage with Cacturne's high Special Attack power. Leech Seed is basically a
    filler, but it can be used for regaining a bit of health.
    
    Annoyer:
    ---------
    Cacturne@Leftovers/Quick Claw
    Timid: 252 Spd, 129 Def/Sp Def, 129 HP
    Teeter Dance/Leech Seed/Ingrain/Attract
    Sandstorm/Leech Seed/Ingrain/Attract
    Toxic
    Giga Drain
    
    Don't use Sandstorm if you have Tyranitar. Great set since it utilizes Sand
    Veil, recovers health, and deals indirect damage with Toxic.
    
    ==============================================================================
    
    #322/#172 - Glalie
    Type: Ice
    Ability: Inner Focus[Prevents flinching]
    Base Stats: HP: 80
                Att: 80
                Def: 80
                Spd: 80
                Sp Att: 80
                Sp Def: 80
    Description:
    Glalie is a pretty much all around Pokemon. It is UU but not too bad. 80 is
    just a teeny bit below average. Glalie can learn quite a variety of attacks
    that can make it quite variable. Even better, since not many people use it,
    the sets can become quite unpredictable. Glalie is relatively easy to use
    since most of its sets are self explanatory and stats are decent.
    
    Spiker:
    ---------
    Glalie@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Att
    Spikes
    Taunt
    Ice Beam
    Toxic
    
    Spiker. Ice Beam for STAB, Taunt for those status Pokes, and Toxic for when
    they switch. Glalie is one of the fastest Spikers, and outruns most Rapid
    Spinners so Taunt can come in quite handy.
    
    Special Sweeper:
    ---------
    Glalie@Salac Berry/Petaya Berry
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Ice Beam
    Crunch
    Water Pulse
    HP Grass/Electric
    
    Eh...what else can I say? Ice Beam should be your main attack as it's the
    strongest and gets STAB. It doesn't have the most powerful moves but can still
    do good damage. HP Grass/Electric is for water types, take your pick.
    
    Toxitrapper:
    ---------
    Glalie@Leftovers
    Timid: 252 HP, 129 Def, 129 Sp Def
    Block
    Toxic
    Attract/Double Team
    Ice Beam
    
    Blah. Nothing to say here. Still not as good as the above two, but works.
    
    Physical Sweeper:
    ---------
    Glalie@Salac Berry/Liechi Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Earthquake
    Return
    HP Rock
    Taunt
    
    If for some unbearable strange reason you want to use Glalie as a physical
    sweeper with no STAB, then go on ahead and use it. I don't think it's as great
    as the first two sets, but then again, you're free to use it at your will.
    
    ==============================================================================
    
    #323/#125 - Lunatone
    Type: Rock/Psychic
    Ability: Levitate[Immune to Ground attacks]
    Base Stats: HP: 70
                Att: 55
                Def: 65
                Spd: 75
                Sp Att: 95
                Sp Def: 85
    Description:
    Lunatone is your average Pokemon. It has some strong stats, then some weak
    stats. It has good Special Stats and learns Calm Mind, but poor physical stats
    and below average Speed and HP. Don't keep him in against physical attackers
    as it can't take heavy damage, but it should be able to stay in with Special
    Attackers. Lunatone shares a special type combo with Solrock, Rock/Psychic.
    Levitate is handy since it eliminates a weakness to ground.
    
    Special Sweeper:
    ---------
    Lunatone@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Psychic
    Ice Beam
    HP Dark/Cosmic Power
    
    You can use Cosmic Power as bait to get out those Poison type sweepers in
    which you defeat with Psychic. However, you may feel a little prone to Steel
    types with one Psychic and Ice Beam as your only attacks, in which you can use
    HP Dark.
    
    Pseudopass:
    ---------
    Lunatone@Leftovers
    Timid: 252 Spd, 129 Sp Att, 129 Sp Def
    Reflect
    Light Screen
    Psychic
    Ice Beam
    
    Pseudopass. Nothing special.
    
    ==============================================================================
    
    #324/#126 - Solrock
    Type: Rock/Psychic
    Ability: Levitate[Immune to ground attacks]
    Base Stats: HP: 70
                Att: 95
                Def: 85
                Spd: 70
                Sp Att: 55
                Sp Def: 65
    Description:
    Solrock is the exact opposite of its cousin, Lunatone. It has strong physical
    attacks, but weak specials with below average HP and Speed. The only
    difference between the two is Solrock's ability to learn Fire Attacks, while
    lacking the ability to learn more Water based attacks. It doesn't really
    effect them too much though, since Solrock has very poor Special Attack.
    
    Physical Sweeper:
    ---------
    Solrock@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Earthquake
    Return
    Rock Slide
    Shadow Ball/Explosion
    
    Pretty basic isn't it?
    
    Pseudopasser:
    ---------
    Solrock@Leftovers
    Jolly: 252 Spd, 129 HP, 129 Def
    Reflect
    Light Screen
    HP Rock
    Earthquake
    
    Should look familiar. Also self-explanatory.
    
    ==============================================================================
    
    #327/#111 - Grumpig
    Type: Psychic
    Ability: Own Tempo[Prevents Confusion]
             Thick Fat[Halves Fire and Ice type damage]
    Base Stats: HP: 80
                Att: 45
                Def: 65
                Spd: 80
                Sp Att: 90
                Sp Def: 110
    Description:
    Grumpig is an awesome Pokemon. It has enough Special Defense to make it a
    sponge, however it does sacrafice defense for it. HP isn't too shabby either,
    and it has great Special Attack. Grumpig can learn quite a few rare moves,
    such as Bounce and Magic Coat. Although they may not be that great, it's still
    nice to see some different moves. Grumpig doesn't learn too many good moves
    on its own, you'll have to breed and use TMs to get some good sets. Grumpig
    can do well in several roles thought not all of them are too great.
    
    Trickbander:
    ---------
    Grumpig@Choice Band
    Calm: 252 Spd, 252 Sp Att, 6 HP
    Trick
    Calm Mind
    Psychic
    HP Fire
    
    Try to trick for Leftovers from a Special Attacker. Follow that up with Calm
    Mind and then sweep.
    
    Special Sweeper:
    ---------
    Grumpig@Leftovers
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Calm Mind
    Substitute
    HP Fire/Water
    Psychic
    
    HP Fire works better, but Water isn't too bad either.
    
    Pseudopasser:
    ---------
    Grumpig@Leftovers
    Timid: 252 HP, 129 Def, 129 Sp Def
    Light Screen
    Reflect
    Psychic
    HP Fire
    
    Set up the screens and sweep or pass depending on your needs.
    
    ==============================================================================
    
    #328/#80 - Plusle
    Type: Electric
    Ability: Plus[Powers up with Minus]
    Base Stats: HP: 60
                Att: 50
                Def: 40
                Spd: 95
                Sp Att: 85
                Sp Def: 75
    Description:
    Well, just look at his stats...rather bad isn't it? Plus is uselss
    since nobody will use Minun AND Plusle, and it can't take a physical hit.
    Movepools suck as well. The best was to use Plusle is to quickly do a Baton
    Passable move and get outta there. Don't send them out against a physical
    sweeper, chances are it'll faint. A poor movepool as well.
    
    Baton Passer:
    ---------
    Plusle@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Baton Pass
    Substitute/Agility
    Thunder Wave/Attract/Fake Tears
    Thunderbolt
    
    Choose a BP move and get out of there! The last two moves are just fillers in
    case it's your last Pokemon.
    
    ==============================================================================
    
    #329/#81 - Minun
    Type: Electric
    Ability: Minus[Powers up with Plus]
    Base Stats: HP: 60
                Att: 40
                Def: 50
                Spd: 95
                Sp Att: 75
                Sp Def: 85
    Description:
    I wonder what the game designer's goal was to creating these Pokemon? They
    suck and their only different in moves is that Minun learns Charm and Plusle
    learn Fake Tears. Minus is equally as useless here. It can maybe take one more
    Special Attack than Plusle, but there's not much more differences.
    
    Baton Passer:
    ---------
    Minun@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Baton Pass
    Substitute/Agility
    Thunder Wave/Attract/Charm
    Thunderbolt
    
    Choose a BP move and get out of there! The last two moves are just fillers in
    case it's your last Pokemon. Hmm? Wait a second...de ja vu?
    
    ==============================================================================
    
    #330/#69 - Mawile
    Type: Steel
    Ability: Intimidate[Lowers opponent's attack when sent out]
             Hyper Cutter[Prevents attack reduction]
    Base Stats: HP: 50
                Att: 85
                Def: 85
                Spd: 50
                Sp Att: 55
                Sp Def: 55
    Description:
    Mawile sucks. Big time. I doubt anyone will or can use it, but this is here
    anyway since Mawile is a Pokemon, and a Pokemon deserves a place here.
    Mawile's main stats are Attack and Defense. Everything else is way below
    average. A Special Attack can finish off Mawile pretty fast. Just play him as
    an Intimidate or die Pokemon, since you're not really going to use Hyper
    Cutter. Physical attacks only on this Pokemon.
    
    Baton Passer:
    ---------
    Mawile@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Baton Pass
    Swords Dance
    Iron Defense
    HP Steel
    
    Mawile works best as a Baton Passer because...well, he needs those stats to
    live. If you can pull off a BP, then you'll be at full glory. Yippee.
    
    Physical Sweeper:
    ---------
    Mawile@Leftovers
    Adamant: 252 Att, 129 Sp Def, 129 HP
    Swords Dance/Tickle/Return
    HP Steel
    Rock Tomb/Ancientpower
    Brick Break
    
    Well, it does have average attack. Just gave it some Sp Def EVs to make it
    last against a weak special sweeper if it is your last Pokemon.
    
    ==============================================================================
    
    #332/#77 - Medicham
    Type: Psychic/Fighting
    Ability: Pure Power[Raises Attack]
    Base Stats: HP: 60
                Att: 60
                Def: 75
                Spd: 80
                Sp Att: 60
                Sp Def: 75
    Description:
    Medicham is a good choice early on in the game sicne it, like Zam, has the
    ability to learn all the elemental punches. However, as the game goes on, this
    Pokemon's quality drops a bit. Speed is its only stat that is average,
    the rest is slightly below. Medicham isn't the greates of choice out there,
    but it is usable which is all that matters I guess. It does have a wide
    variety of moves in which it can learn, which is a plus. Another good side is
    Medicham's ability. Even with only 60 Base Attack, it can still do very good
    damage due to that ability. With STAB, fighting attacks can deal quite a lot
    of damage. Not only that, Medicham can learn both Calm Mind and Bulk Up, so
    it can be a very variable sweeper. Despite those bad stats, it's not so
    mediocre.
    
    Baton Passer:
    ---------
    Medicham@Lum Berry
    Impish: 252 HP, 129 Def, 129 Sp Def
    Recover
    Calm Mind/Bulk Up
    Brick Break
    Baton Pass
    
    Medicham can use either Bulk Up or Calm Mind to set up a sweeper. Choose
    either one depending on which type of sweeper you would like to set up. An
    already fast sweeper is recommended since Medicham has no way of passing
    speed. Recover can heal you, so HP EVs are there for you. Lum Berry for those
    nasty status attacks. This set is defenseless against ghosts, so run if you
    see one.
    
    Physical Sweeper:
    ---------
    Medicham@Salac Berry
    Jolly: 252 Spd, 129 Sp Att, 129 HP
    Bulk Up
    Brick Break
    Shadow Ball
    HP Rock/Recover
    
    Physical Medicham is not seen at all, but works. Bulk Up + STAB + Huge Power =
    some deep pwnage. The rest are for sweeping. This set can handle ghosts. The
    last move depends on what you want. If you like sweeping and taking advantage
    of Bulk Up, use HP Rock. If you want to heal after getting hit from using
    Bulk Up, use Recover. Both are fine. Salac Berry powers up Medicham's speed.
    
    Special Sweeper:
    ---------
    Medicham@Salac Berry
    Timid: 252 Spd, 129 Att, 129 HP
    Calm Mind
    Psychic
    Elemental Punch
    Elemental Punch/Recover
    
    Just like the phsyical set, except with Special Attacks. Choose which
    elemental punches you want or Recover and you're set. Doesn't work as well as
    the physical one since it looses out on Pure Power, but can still work.
    
    Physical Baton Passer:
    ---------
    Medicham@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 Sp Def
    Baton Pass
    Bulk Up
    HP Rock
    Brick Break
    
    Makes good use of Purepower. When low in health, Baton Pass your stats. Salac
    will also probably activate which is a nice plus.
    
    ==============================================================================
    
    #334/#122 - Altaria
    Type: Dragon/Flying
    Ability: Natural Cure[Heals status when switched out]
    Base Stats: HP: 75
                Att: 70
                Def: 90
                Spd: 80
                Sp Att: 70
                Sp Def: 105
    Description:
    Altaria is different from most dragon types. Instead of high attacking stats,
    it has high defenses. Natural Cure is excellent for Altaria. It's still not
    used often because of the lack of good attacks. Altaria is one of those
    Pokemon in which you'll have to breed and use TMs to get a good set. It needs
    an extra boost in attack power to make it a decent sweeper.
    
    Toxistaller:
    ---------
    Altaria@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Pursuit
    Protect
    Dragon Claw
    
    Use Pursuit and Protect after Toxic to try to catch the opponent on the
    switch. Dragon Claw for STAB and type coverage.
    
    Sunnybeamer:
    ---------
    Altaria@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Sunny Day
    Solarbeam
    Fire Blast
    Dragon Claw
    
    Uses a lot of strong attacks, which Altaria needs. 70 isn't exactly the worst,
    but it's rather low for a sweeper. Fire Blast gets 180 Base Attack, Dragon
    Claw 120, and Solarbeam 120.
    
    Physical Sweeper:
    ---------
    Altaria@Leftovers/Liechi Berry
    Adamant: 252 Att, 129 Spd, 129 HP
    Dragon Dance
    Earthquake
    HP Rock
    Aerial Ace
    
    Dragon Dance is the key to this set. Get the power and sweep.
    
    ==============================================================================
    
    #337/#148 - Dusclops
    Type: Ghost
    Ability: Pressure[Opponent uses twice the amount of PP per attack]
    Base Stats: HP: 40
                Att: 70
                Def: 130
                Spd: 30
                Sp Att: 60
                Sp Def: 130
    Description:
    Dusclops is perhaps one of the best tanks in the entire game. It has very high
    defensive stats, and many moves assisting it in annoyance and tanking. It has
    nothing to fear, not even hazers. Only a powered up Pokemon can OHKO this
    monster. However, its HP is very very poor, as well as its attacking powers.
    A sweeper Dusclops is really blech. Any attack on Dusclops is going to do very
    little damage. Speed isn't that important on Dusclops. Any personality with a
    negative speed penalty is really ok. Don't rely on speed when using Dusclops
    because it will almost always go last.
    
    Tank:
    ---------
    Dusclops@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Calm Mind
    Ice Beam
    Rest
    Will-o-wisp
    
    My favorite set, this can do quite good in battles. Calm Mind boosts Special
    Defense, and Will-o-wisp can cripple a Pokemon's attack protecting Dusclops.
    Rest is there for status conditions. I'm quite sure that it can last while
    sleeping. Ice Beam is for the bonus from Calm Mind to make it at least a
    decent attack.
    
    Trapper:
    ---------
    Dusclops@Leftovers
    Careful: 252 HP, 129 Def, 129 Sp Def
    Mean Look
    Will-o-wisp
    Confuse Ray
    Night Shade
    
    The Trapclops. Trap, burn, confuse, and then laugh at its face as the
    opponent's health slowly lowers while you're safe and sound. Night Shade is
    there for decent damage.
    
    Anti-tank:
    ---------
    Dusclops@Leftovers
    Calm: 252 HP, 200 Sp Def, 52 Def
    Will-o-wisp
    Rest
    Night Shade
    Imprison
    
    Stops tankers in their tracks. Or at least prevent them from healing with
    Rest while you Rest yourself. Can also prevent Will-o-Wisp from effecting you.
    
    Trapper:
    ---------
    Dusclops@Leftovers
    Careful: 252 HP, 129 Sp Def, 129 Def
    Mean Look 
    Curse
    Will-o-wisp
    Night Shade
    
    Trap them, Curse, and Will-o-wisp. Use Night Shade on their remaining HP to
    finish them off quick. Don't use on some REALLY powerful sweeper though
    because Dusclops has poor HP, and with half of it gone, you'd better hope its
    Defenses can pull it through.
    
    ==============================================================================
    
    #338/#94 - Roselia
    Type: Grass/Poison
    Ability: Poison Point[30% chance of poison on contact]
             Natural Cure[Heals status on switch]
    Base Stats: HP: 50
                Att: 60
                Def: 45
                Spd: 65
                Sp Att: 100
                Sp Def: 80
    Description:
    Special Attack is wonderful. I wish it had good speed, it would actually make
    Roslia GOOD. Well, it can take a Special hit but one physical attack, no
    matter how weak it is, it will be out like a light. It might actually rival
    Magikarp, but it still has lower speed and defense that it and a larger
    movepool. This Pokemon is almost impossible to use, if you plan on using it,
    be _very_ careful, I recommend only using it if you are a god at Pokemon.
    Natural Cure is obviously the supreme ability for this Pokemon, as poison has
    no side effects except slowly lowering the opponents HP. Toxic's much better.
    
    Misc. Variation
    ---------
    Roselia@Brightpowder
    Modest: 252 Sp Att, 129 Def, 129 HP
    HP Ice
    Magical Leaf
    Spikes/Aromatherapy
    Stun Spore/Toxic
    
    Go haxing!
    
    Annoyer:
    ---------
    Roselia@Brightpowder/Quick Claw
    Modest/Timid: 252 Spd, 129 Def, 129 HP
    Stun Spore/Toxic/Grasswhistle
    Spikes/Aromatherapy
    Leech Seed
    Magical Leaf
    
    Beware of Roselia's bad Defense. Leech Seed to recover some HP back, then rely
    on Sleep or Paralysis and a whole bunch of luck. You can also make it a semi-
    cleric with Aromatherapy or just use Spikes if you think you're lucky enough.
    
    ===============================================================================
    
    #340/#37 - Vigoroth
    Type: Normal
    Ability: Vital Spirit[Prevents sleep]
    Base Stats: HP: 80
                Att: 80
                Def: 80
                Spd: 90
                Sp Att: 55
                Sp Def: 55
    Description:
    Vigoroth is no Slaking, but it still has decent stats and movesets that
    Slaking can't pull off due to Truant or some other disability. Vital Spirit is
    a great ability that helps against those annoying Hypnosis Poliwraths or
    Jumpluffs. It has great speed and movepool. The only thing Vigoroth really
    lacks are special stats. A Special hit and Vigoroth is as good as gone. Some
    quick sweeping is due.
    
    Physical Sweeper:
    ---------
    Vigoroth@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 Sp Def
    Bulk Up
    Return
    Brick Break
    Shadow Ball
    
    Physical Sweeper. Sort of like Machamp.
    
    Endrever:
    ---------
    Vigoroth@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Endure
    Flail
    Bulk Up
    Shadow Ball/Brick Break
    
    Bulk Up and take a hit. Afterwards, use Flail which gets enormous power and
    also STAB. Combined with Bulk Up, it may even OHKO some very strong defensive
    Pokemon. Shadow Ball still for ghosts, but if you're more worried out Rocks
    and Steels, go Brick Break.
    
    ==============================================================================
    
    #341/#38 - Slaking
    Type: Normal
    Ability: Truant[Attack once every two turns]
    Base Stats: HP: 150
                Att: 160
                Def: 100
                Spd: 100
                Sp Att: 95
                Sp Def: 65
    Description:
    Just because Slaking has Truant, doesn't mean he sucks. He has the highest
    attack stat ever and his stats even rival legendaries. It's quite fast for a
    slacker. This is probably the only case in which Hyper Beam is useful on it.
    It has STAB and the charging turn won't apply since he'll slack off after
    using it anyway. This thing can be murderous. Don't bother with Special
    Attacks and stat boosters, it'll take too long to set up or be too weak. Stick
    with physical attacks and Hyper Beam. Even if the opponent knows your set,
    there's little he can do to stop the destructive power of this Pokemon.
    
    Physical Sweeper:
    ---------
    Slaking@Choice Band
    Jolly: 252 Att, 252 Spd, 6 HP
    Hyper Beam/Return
    Shadow Ball
    Earthquake
    Brick Break
    
    Hyper Beam is Slaking's main weapon. The rest is basically fillers, stuff he
    can use in case a ghost type appears and stuff like that. I suppose you can
    replace Choice Band with Leftovers if you don't want the extra power. Slaking
    will pwn with this set, don't worry if a fighting type comes along, if he's
    not that strong Slaking will live. Make sure you have a Rapid Spinner with
    Slaking too since he's something you'd want to switch a lot. Some people
    prefer Return over Hyper Beam since you can switch on the loafing turn with
    Return.
    
    ==============================================================================
    
    #343/#96 - Swalot
    Type: Poison
    Ability: Sticky Hold[Prevents item theft]
             Liquid Ooze[Draining from this Pokemon causes injury]
    Base Stats: HP: 100
                Att: 73
                Def: 83
                Spd: 55
                Sp Att: 73
                Sp Def: 83
    Description:
    I've actually used Swalot for a little while and he isn't half bad. He has
    excellent HP and poor speed, but everything else is just a little under
    average. By no means does Swalot suck. It can take quite a lot of hits if you
    know how to use him. With the proper EVs, it can last a psychic attack. Swalot
    learns many tanking attacks to raise defenses. It's quite variable. Liquid
    Ooze is his best ability, making him a perfect counter for Ludicolo and other
    Leechers.
    
    Tank:
    ---------
    Swalot@Leftovers
    Careful: 252 HP, 129 Def, 129 Sp Def
    Acid Armor
    Amnesia
    Sludge Bomb
    Yawn/HP Fighting/Rest/Toxic/Encore
    
    The Tank Swalot. First three moves are rather self-explanatory. The last four
    however can be anything listed. Toxic for indirect damage, HP Fighting for
    Steel and Poison types, Yawn for annoyance, Encore for annoyance as well, and
    Rest to take advantage of his high HP. All work well.
    
    ==============================================================================
    
    #344/#150 - Tropius
    Type: Grass/Flying
    Ability: Clorophyll[Doubles speed in sunshine]
    Base Stats: HP: 99
                Att: 68
                Def: 83
                Spd: 51
                Sp Att: 72
                Sp Def: 87
    Description:
    Tropius is quite uselss. It's built more for tanking, yet it doesn't learn any
    good tanking moves. Its attack stats are also low, but now that it can learn
    Swords Dance through Fire Red/Leaf Green Move Tutors, it can be a worthy
    sweeper as well. Grass/Flying doesn't help making him 4x weak to Ice and
    adding more weaknesses. Tropius is excellent at one thing though, being an HM
    Slave =)
    
    Sunnybeamer:
    ---------
    Tropius@Petaya Berry
    Modest: 252 Sp Att, 129 Spd, 129 HP
    Sunny Day
    Solarbeam
    HP Fire
    Synthesis
    
    Tropius is truly screwed against a fire type. Not only can it not do effective
    damage to it, but Sunny Day will boost the opponent's power. Well, this is as
    good as it goes.
    
    Annoyer:
    ---------
    Tropius@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Leech Seed
    Protect
    HP Grass
    
    Absorb life. Works well with Tropius's high HP.
    
    Physical Sweeper:
    ---------
    Tropius@Salac Berry
    Jolly: 252 Att, 252 Spd, 6 HP
    Sunny Day
    Swords Dance
    Aerial Ace
    Earthquake
    
    Sunny Day to get your Speed Boost, then Swords Dance and sweep away.
    
    ==============================================================================
    
    #347/#47 - Exploud
    Type: Normal
    Ability: Soundproof[Immune to sound attacks]
    Base Stats: HP: 104
                Att: 91
                Def: 63
                Spd: 68
                Sp Att: 91
                Sp Def: 63
    Description:
    Exploud's best stats are Attack, Special Attack, and HP. It sacrafices its
    defenses and speed for this, which leaves it at some pretty worthless stats. 
    Exploud works best as a sweeper, obviously. BPing speed to him shall work, as
    with it Exploud can be pretty deadly. Ninjask anyone? Exploud isn't too hard
    to counter, a quick Pokemon with a fighting attack will send it flying.
    
    Physical Sweeper:
    ---------
    Exploud@Chesto Berry
    Adamant: 252 Att, 129 HP, 129 Spd
    Rest
    Howl
    Return
    Shadow Ball
    
    Physical Exploud. It learns Howl, which is rather dandy and raises its already
    above average attack power, which is always nice. Chestoresting is good here
    because it doesn't have the defenses to pull it off without Chesto, and has
    a large amount of HP. The rest is self-explanatory.
    
    Special Sweeper:
    ---------
    Exploud@Chesto Berry/Salac Berry
    Modest: 252 Sp Att, 129 HP, 129 Spd
    Rest/Water Pulse
    Flamethrower
    Ice Beam
    HP Special
    
    The last move can be reserved for any special attack. It's not as great as the
    physical sweeper moveset since it doesn't have a stat boosting attack, but
    works nonetheless. Basically follow the same strategy as any other Special
    Sweeper. If you don't want Chesto Rest, replace it with Water Pulse and a
    Salac Berry.
    
    Subpuncher:
    ---------
    Exploud@Leftovers
    Adamant: 252 Att, 252 HP, 6 Def
    Substitute
    Return
    Focus Punch
    Shadow Ball
    
    More standard subpunchers.
    
    ==============================================================================
    
    #349/#177 - Huntail
    Type: Water
    Ability: Swift Swim[Doubles Speed in rain]
    Base Stats: HP: 55
                Att: 104
                Def: 105
                Spd: 52
                Sp Att: 94
                Sp Def: 75
    Description:
    
    Not quite as good as Gorebyss. Its Special Attack isn't as high and it can't
    make as good use of Swift Swim and STAB. Huntail also makes a poor Baton
    Passer as nobody really needs just defense and it's a waste of good attack
    power. Gorebyss is probably the better choice to use, although Huntail isn't
    really something to laugh at with 104 Base Attack and 105 Base Defense.
    
    Special Sweeper:
    ---------
    Huntail@Petaya Berry
    Timid: 252 Sp Att, 129 HP, 129 Def
    Rain Dance
    Hydro Pump/Surf
    Ice Beam
    Crunch/Bite
    
    So, what do you want to do here? Hydro Pump fore pure power, or Surf for
    accuracy? Crunch for power, or Bite for flinch? Everything is a possibility.
    Don't forget Rain Dance doubles Huntail's speed due to Swift Swim.
    
    Mixed Sweeper:
    ---------
    Huntail@Leftovers
    Hardy: 252 Att, 129 Spd, 129 HP
    Rain Dance
    Hydro Pump
    Return
    physical filler
    
    Power up Hydro Pump which will still be pretty strong without EVs or
    personality, and the rest are physical attacks to use his strong Base Attack.
    
    ==============================================================================
    
    #350/#178 - Gorebyss
    Type: Water
    Ability: Swift Swim[Doubles Speed in rain]
    Base Stats: HP: 55
                Att: 84
                Def: 105
                Spd: 52
                Sp Att: 114
                Sp Def: 75
    Description:
    Gorebyss is probably the more used one of Clamperl's evolutions. It has better
    moves and its stats accomodate with its stats. Gorebyss has terrific defense
    and Special Attack, average Attack, and below average in everything else. It's
    not too bad and is easy to use with a good moveset.
    
    Special Sweeper:
    ---------
    Gorebyss@Petaya Berry
    Timid: 252 Sp Att, 129 Spd, 129 Def
    Rain Dance
    Hydro Pump/Surf
    Ice Beam
    Psychic
    
    Rain Dance powers up his speed with Swift Swim which enables Gorebyss to
    outrun most average speed Pokemon. It'll still be slower than fast Sweepers
    like Alakazam, but it could probably take a hit, especially from physical
    sweepers. Hydro Pump is recommended, but accuracy addicts can stick to Surf
    if they really want to, although Hydro Pump is the best for this set.
    
    Baton Passer:
    ---------
    Gorebyss@Salac Berry
    Timid: 252 HP, 129 Def, 129 Sp Def
    Agility/Amnesia/Barrier or Iron Defense
    Agility/Amnesia/Barrier or Iron Defense
    Baton Pass
    Surf
    
    Choose 2 and you're set. Basic Baton Passer.
    
    ==============================================================================
    
    #351/#152 - Absol
    Type: Dark
    Ability: Pressure[Doubles opponent's PP usage]
    Base Stats: HP: 65
                Att: 130
                Def: 60
                Spd: 75
                Sp Att: 75
                Sp Def: 60
    Description:
    Absol is like Zangoose, a Pokemon that sacrafices defenses for attack. Absol
    is strong, one of the only pure dark-type Pokemon. It's not exactly the
    fastest, but EVs can quickly fix that up. Pressure is a great asset on this
    Pokemon. Try not to let it get hit. Quick Attack or Extremespeed is fatal to
    this Pokemon and the key to defeating it. Some people like to use Special
    Sweeping Absol with Calm Mind. IMO, that's very ineffective. Its Base Special
    Attack is below average and it doesn't have enough defenses to last while
    using CM. It's an awesome physical sweeper though, so stick to that.
    
    Physical Sweeper:
    ---------
    Absol@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Swords Dance
    Return
    Shadow Ball
    HP Fighting
    
    Swords Dance on the switch and attack. Simple.
    
    ==============================================================================
    
    #353/#147 - Banette
    Type: Ghost
    Ability: Insomnia[Prevents sleep]
    Base Stats: HP: 64
                Att: 115
                Def: 65
                Spd: 65
                Sp Att: 83
                Sp Def: 63
    Description:
    Banette's not really that great, unless you really know how to use him. It's
    got very high attack and decent Special Attack, but is low in everything else.
    Using Banette is all about speed, getting one with good Speed IVs ingame is
    very important. Insomnia plays an important role in using Banette. Switch him
    in with a Tank or a Pokemon with Sleep Powder and save yourself some trouble.
    It can destroy tanks.
    
    Anti-tank:
    ---------
    Banette@Salac Berry
    Jolly: 252 Spd, 129 Def, 129 Sp Def
    Skill Swap
    Knock Off
    Shadow Ball
    HP Fighting/Will-o-wisp/Toxic
    
    A risky but excellent set. First, you knock off the opponent's item which will
    almost always be Leftovers. Then use Skill Swap to switch Insomnia with the
    opponent's ability. The opponent now won't be able to use Rest or regain their
    health quickly! Even better, you can inflict Toxic/Will-o-wisp and they'll
    have no way to heal of the status condition. They are now pretty much helpless
    as most tanks have bad attacks. Shadow Ball is there as an attack and STAB,
    HP Fighting can be used if you dislike WoW/Toxic and for normal types immune
    to Shadow Ball.
    
    Physical Sweeper:
    ---------
    Banette@Salac Berry
    Joll:y 252 Spd, 252 Att, 6 Sp Def
    Shadow Ball
    Will-o-wisp/Toxic
    Night Shade
    filler
    
    Shadow Ball for normal attacking and Night Shade for those resistant to Ghost.
    The filler can be any physical attack. I'd recommend HP Fighting.
    
    ==============================================================================
    
    #354/#124 - Seviper
    Type: Poison
    Ability: Shed Skin[Slight chance of recovering status]
    Base Stats: HP: 73
                Att: 100
                Def: 60
                Spd: 65
                Sp Att: 100
                Sp Def: 60
    Description:
    Seviper is an offensive Pokemon with low stats in just about every thing else.
    It is slow with low defenses making it hard to play it right and make use of
    good offensive stats. Baton Passing Speed to Sevip[er would probably be a good
    idea so you can deal some serious damage before fainting. Shed Skin can be
    helpful against paralysis although most people wouldn't paralyze an already
    slow Pokemon. Toxic is no problem since it's a Poison type and is immune to
    it. Glare can help with lack of Speed and is a great plus to Seviper.
    
    Special Sweeper:
    ---------
    Seviper@Petaya Berry
    Modest: 252 Sp Att, 129 Def, 129 Sp Def
    Flamethrower
    Crunch
    Glare
    HP Special/Giga Drain/Haze
    
    Glare for the Speed and sweep. I would say HP Water is best for the last move
    since it can take down Houndoom which is resistant to the rest of Seviper's
    attacks. This set is not as good as the physical sweeper one though due to
    lack of speed.
    
    Physical Sweeper:
    ---------
    Seviper@Liechi Berry
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Earthquake
    Sludge Bomb
    Glare
    HP Physical/Haze/Return
    
    Seviper has a problem with Skarmory so switch immediately when one is sighted.
    Use Sludge Bomb for STAB and Earthquake for anything resistant to Poison.
    
    ==============================================================================
    
    #355/#123 - Zangoose
    Type: Normal
    Ability: Immunity[Immune to poison]
    Base Stats: HP: 73
                Att: 115
                Def: 60
                Spd: 90
                Sp Att: 60
                Sp Def: 60
    Description:
    Zangoose's high attack and speed make it perfect for a physical sweeper. It
    also learns Quick Attack and Swords Dance, an excellent combo for any normal
    type Pokemon. His defenses aren't exactly the best though, so be careful when
    you're setting him up. Immunity is good for countering those Toxistallers.
    
    Physical Sweeper:
    ---------
    Zangoose@Salac Berry/Liechi Berry/Lum Berry
    Adamant/Jolly: 252 Att, 252 Spd, 6 HP
    Swords Dance
    Quick Attack
    Shadow Ball/Brick Break
    Return
    
    Easy as pie. Use Swords Dance once, maybe twice if the opponent switches. Then
    you pwn 'em using Quick Attack if they're faster and Return if they're not.
    This Pokemon packs explosive power. It can be stopped with a Pokemon with very
    high defense such as Regirock, even if an attack like Brick Break is used
    unless you used Swords Dance a few times. The third move is yours to choose,
    you may pick Shadow Ball for ghost types or Brick Break for Rocks and Steels.
    Another predictable standard, so watch your move. Lum Berry is excellent for
    those Pokemon thinking they can get an extra Will-o-wisp or Toxic in.
    
    ==============================================================================
    
    #356/#179 - Relicanth
    Type: Rock/Water
    Ability: Rock Head[Prevents recoil damage]
             Swift Swim[Speed doubles in rain]
    Base Stats: HP: 100
                Att: 90
                Def: 130
                Spd: 55
                Sp Att: 45
                Sp Def: 65
    Description:
    ...This is exactly why Rock types aren't that popular. This guy can be
    MURDERED by Sceptile. Just one grass attack and it's down for the count. It
    has poor special stats and speed. It is hard to use because of those factors.
    It's probable that nobody would know what set you are using because nobody
    uses it. So that I guess is one good thing about using a Relicanth, it's very
    UU. People will probably switch to something with a grass type to finish it
    off quick, so keep that in mind when creating a set.
    
    Special Sweeper:
    ---------
    Relicanth@Leftovers
    Timid: 252 Sp Att, 129 Spd, 129 HP
    Rain Dance
    Hydro Pump
    Calm Mind
    Ice Beam
    
    This is a rather risky set. It takes two turns+ to set up and runs off its two
    worst stats. Rain Dance is a must since it speeds him up and doubles the
    strength of a STABbed Hydro Pump. And yes, it needs Hydro Pump's extra power.
    
    Physical Sweeper:
    ---------
    Relicanth@Choice Band
    Adamant: 252 Att, 129 HP, 129 Def/Sp Def
    Earthquake
    Rock Slide/Ancientpower
    Return
    HP Fighting
    
    Choice fighting! This time, the set runs off of Relicanth's decent stats. Just
    sweep away till a special sweeper comes out in which you would just run until
    it's safe to come out again. He doesn't have any speed, so be careful when
    picking your fights.
    
    Annoyer:
    ---------
    Relicanth@Leftovers
    Impish: 252 HP, 129 Def, 129 Sp Def
    Yawn
    Amnesia
    Rest
    Rock Slide
    
    This is the famous Yawn + Status combo. First you take a hit and yawn. If the
    opponent doesn't switch out, he/she will fall asleep. But if he/she does, you
    get a free turn. Even if they hit and kill you, they will still fall asleep
    when you send out your next Pokemon. So Amnesia in your free turn so if they
    send out a special sweeper, you may actually survive! And with that defense,
    you should be able to last without stat raising moves.
    
    ==============================================================================
    
    #359/#72 - Aggron
    Type: Rock/Steel
    Ability: Rock Head[Prevents recoil damage]
             Sturdy[Prevents OHKOs]
    Base Stats: HP: 70
                Att: 110
                Def: 180
                Spd: 50
                Sp Att: 60
                Sp Def: 60
    Description:
    Aggron is a popular choice among beginners because he has such a high defense.
    It's attack is also excellent and above average. However, Aggron has some
    major weaknesses: It is 4x weak to both Fighting and Ground, some of the most
    common types in the game, especially on Physical Sweepers. It's hard to work
    around this so most people stop using it, but you can still make a good,
    usable moveset. Just avoid physical sweepers and strong special attackers. Too
    bad Aggron learns all sorts of Special Attacks, it can't use them well with
    his low Special Attack.
    
    Physical Sweeper:
    ---------
    Aggron@Liechi Berry/Choice Band
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Focus Punch/Roar/Counter/Thunder Wave
    Rock Slide
    Earthquake/Aerial Ace
    Brick Break/Aerial Ace
    
    Many choices here. Pick some physical attacks and go sweep! Focus Punch with
    Choice Band can be quite strong if you know how to use it. If you're not a
    good battler, then use Roar with Liechi Berry as it is easier to use. Roar
    with a 180 Base Defense isn't too bad, so don't be afraid to use it.
    
    ==============================================================================
    
    #360/#142 - Castform
    Type: Normal
    Ability: Forecast[Type changes with weather]
    Base Stats: HP: 70
    
                Att: 70
                Def: 70
                Spd: 70
                Sp Att: 70
                Sp Def: 70
    Description:
    Castform isn't too bad with all equal stats. It's actually a rather cool UU
    Pokemon. It's sprite transforms with the weather which only it can do, even if
    its ability is Skill Swapped. Castform also has a signature move, Weather
    Ball, which's type also changes with the weather. Weather changes is the key
    to using this Pokemon well. It's quite variable this way but quickly becomes
    predictable once you use a weather attack.
    
    Fire Castform:
    ---------
    Castform@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Sunny Day
    Flamethrower
    Solarbeam
    Ice Beam
    
    Use Sunny Day, and then attacks to its advantage. Just like a Sunnybeamer.
    Actually, it is a sunnybeamer.
    
    Water Castform:
    ---------
    Castform@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Rain Dance
    Weather Ball
    Thunder
    Ice Beam
    
    Can you say Thunderdance?
    
    Mixed Castform:
    ---------
    Castform@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Hail
    Weather Ball
    Sunny Day
    HP Fire
    
    Switch between the two to adjust weaknesses. The only attack that is super
    effective against both types is Rock.
    
    ==============================================================================
    
    #361/#86 - Volbeat
    Type: Bug
    Ability: Illuminate[Increases encounter rate when it's first in your party]
             Swarm[Ups bug moves in a pinch]
    Base Stats: HP: 65
                Att: 73
                Def: 55
                Spd: 85
                Sp Att: 47
                Sp Def: 75
    Description:
    Volbeat is truly unique. It's the only Pokemon to learn a move that greatly
    increases Special Attack. It's the only one that learns Tail Glow. Volbeat's
    also the only Pokemon that learns Signal Beam naturally, although others can
    learn it through breeding. So I guess that's sort of like its second signature
    move, right? It's so shameful that it's too weak to use it. It can't take a
    physical hit, but it can a Special one. Send it out against Special Attack
    users who don't have anything super effective against Volbeat. Volbeat's speed
    is decent, remember that.
    
    Baton Passer:
    ---------
    Volbeat@Lum Berry
    Impish: 252 HP, 129 Def, 129 Sp Def
    Tail Glow
    Moonlight
    Baton Pass
    Signal Beam/Silver Wind
    
    BP and get out of there. Moonlight to heal if you abolutely need to, and
    Signal Beam as your attack if it's the last one remaining. If you want to try
    your luck, go with Silver Wind to get the slight boost in everything, which
    will help greatly with Volbeat and the Pokemon you're Baton Passing to.
    
    ==============================================================================
    
    #362/#87 - Illumise
    Type: Bug
    Ability: Oblivious[Prevents attraction]
    Base Stats: HP: 65
                Att: 47
                Def: 55
                Spd: 85
                Sp Att: 73
                Sp Def: 75
    Description:
    Volbeat's cousin. It has high Special Attack, but low attack, the exact
    opposite of Volbeat. One thing remains the same though, Illumise still cannot
    take a physical hit. Works basically the same as Volbeat except with Special
    Attack. Very fragile and hard to use.
    
    Annoyer:
    ---------
    Illumise@Leftovers
    Timid: 252 HP, 252 Spd, 6 Sp Att
    Wish
    Charm/Light Screen
    Toxic
    Special filler
    
    Focus Punch could've worked well here if Illumise's attack wasn't so low. So,
    it's slot is basically a Special filler. Use Toxic as your main weapon and
    your special attack as well. Charm for physical attacks(If you dare to even
    keep him in >_>) and Wish to heal various others. Light Screen would also help
    as a semi-pseudopasser.
    
    ==============================================================================
    
    #364 - Cradily
    Type: Rock/Grass
    Ability: Suction Cups[Cannot be forced to switch]
    Base Stats: HP: 86
                Att: 81
                Def: 97
                Spd: 43
                Sp Att: 81
                Sp Def: 107
    Description:
    Cradily is one of the two fossil Pokemon you can get in Ruby/Sapphire.
    Frankly, I find it more useful than Armaldo although they both have their good
    points and Armaldo's cooler. Cradily has excellent defenses. It can take any
    kind of hit at least twice, even its weaknesses which are few. Cradily also
    has a great ability which makes Pseudohazers absolutely useless, which is
    great if you plan to use moves like Amnesia and Barrier. Cradily has a very
    wide movepool of annoyance and tanking moves, and combined with its stats it
    makes a very good defensive Pokemon.
    
    Annoyer:
    ---------
    Cradily@Leftovers
    Calm: 252 HP, 129 Sp Def, 129 Def
    Attract
    Confuse Ray
    Toxic
    HP Grass
    
    Tick off your opponent to the greatest extent while Toxic eats their health.
    When they switch, do it again and inflict Toxic on another one of your
    opponent's Pokemon.
    
    Toxistaller:
    ---------
    Cradily@Leftovers
    Calm: 252 HP, 129 Def, 129 Sp Def
    Substitute
    Recover
    Toxic
    HP Grass
    
    Toxic and stall by creating a substitute and healing the lost HP.
    
    Tank:
    ---------
    Cradily@Leftovers
    Careful: 252 HP, 129 Def, 129 Sp Def
    Amnesia
    Iron Defense
    Toxic/Recover
    Rock Slide
    
    You may want Toxic in there as a way to deal damage but then again Recover to
    heal damage you took while powering up. Your choice. Rock Slide is needed here
    for normal Hazers which are usually Poison type.
    
    ==============================================================================
    
    #366 - Armaldo
    Type: Rock/Bug
    Ability: Battle Armor[Blocks critical hits]
    Base Stats: HP: 75
                Att: 125
                Def: 100
                Spd: 45
                Sp Att: 70
                Sp Def: 80
    Description:
    Is this one heck of a sweeper or what? Armaldo is one of few sweepers with
    good defensive stats and HP while having excellent attack. However, Armaldo
    sacrifices speed for that. Baton Passing Speed to Armaldo would make it godly
    and very difficult to beat. It learns strong attacks like Rock Slide, Swords
    Dance, and Brick Break and can deal tons of damage. It will almost always go
    last though which is the only bad thing about Armaldo.
    
    Physical Sweeper:
    ---------
    Armaldo@Leftovers
    Adamant: 252 Att, 129 Def, 129 Sp Def
    Swords Dance
    Rock Slide
    HP Bug
    Physical filler/Knock Off/Rapid Spin
    
    The last move can be any physical attack of your choice. Wait for a switch and
    use Swords Dance and then sweep the stuffing out of the opponent.
    
    ==============================================================================
    
    #369/#81 - Gardevoir
    Type: Psychic
    Ability: Trace[Copies one of the opponent's ability when sent out]
             Synchronize[Copies status onto opponent]
    Base Stats: HP: 68
                Att: 65
                Def: 65
                Spd: 80
                Sp Att: 125
                Sp Def: 115
    Description:
    Gardevoir is highly underestimated as a Psychic Pokemon next to Alakazam. Its
    physical and HP stat isn't that great, but look at those WHOPPING Special
    Stats! Gard can easily withstand Special Attacks, and return them at full
    force! It gets two excellent abilities, both are fine. Speed is also average.
    Gards aren't used too much anymore although people still remember the old
    standard, so keep in mind to try to be a little unpredictable. Hit with
    physical attacks if you meet this Pokemon to get is weakest stat. A quick
    physical attack will kill it pretty fast. Zangoose makes a great counter as
    long as it's faster.
    
    Standard Special Sweeper:
    ---------
    Gardevoir@Salac Berry
    Timid: 252 Sp Att, 129 Spd, 129 Def/Sp Def
    Calm Mind
    Psychic
    Thunderbolt/HP Ice
    Will-o-wisp/Destiny Bond/Wish
    
    The standard everyone will remember. Calm Mind, let Salac speed you up, then
    sweep while using your fourth move, whatever attack you wish. I don't like
    Thunderbolt/Psychic combo as it leaves you with many Pokemon you can't take
    down, so HP Ice is there as a substitute.
    
    Annoyer
    ---------
    Gardevoir@Leftovers
    Calm: 252 Sp Def, 129 HP, 129 Def
    Will-o-wisp/Toxic
    Taunt
    Attract/Thunderbolt
    Psychic
    
    Not bad, right? It's not standard and very few people would ever think that a
    Gardevoir could have this set. Stops sweepers quite well. More EVs in Sp Def
    to eat some Special Attacks for dinner.
    
    Anti-tank:
    ---------
    Gardevoir@Leftovers
    Bold/Calm: 252 HP, 200 Def, 52 Def
    Will-o-wisp/Toxic
    Mean Look
    Imprison/Taunt
    Rest/filler
    
    Use this ONLY against tanks. It will die against anything else being able to
    do only indirect damage.
    
    Anti-Special Sweeper:
    ---------
    Gardevoir@Salac Berry
    Calm 252 Sp Def, 250 Sp Atk, 8 HP
    Imprison
    Psychic
    Calm Mind
    Taunt/Mean Look/Shadow Ball/Will-o-wisp
    
    Imprison will prevent Special Sweepers and some Baton Passers to stop using
    Calm Mind which will definitely put a stop to some strategies. Very good set.
    
    ==============================================================================
    
    #372/#189 - Salamence
    Type: Dragon/Flying
    Ability: Intimidate[Lowers Attack one stage when sent out]
    Base Stats: HP: 95
                Att: 135
                Def: 80
                Spd: 100
                Sp Att: 110
                Sp Def: 80
    Description:
    Salamence has take the place of Dragonite in this game. He is one of the most
    overused Pokemon ever. I can't go a day on the bots without seeing one. It has
    excellent attacking stats and speed, nothing is below average. It's one of
    those common Dragon/Flying types that's 4x weak to ice, so you know what that
    means. Run when you see a Water type, as they often carry ice attacks, and run
    from ice Pokemon, because...do I need to explain? One of the easiest Pokemon
    to use, but not one of the easiest to counter. I usually use a Blastoise for
    this Pokemon as that damn Intimidate won't get him and none of its attacks can
    KO it. Also, Blastoise can learn Ice Beam.
    
    Special Sweeper:
    ---------
    Salamence@Leftovers
    Timid: 252 Sp Att, 252 Spd, 6 HP
    Fire Blast
    Hydro Pump
    HP Electric/Crunch
    Dragon Claw
    
    Probably one of the most used movesets, and the standard for now. If you see
    one, you can bet that it has this moveset. It's not very accurate, but it's
    extremely strong.
    
    Physical Sweeper:
    ---------
    Salamence@Leftovers
    Adamant: 252 Att, 129 Spd, 129 HP
    Dragon Dance
    Earthquake
    Aerial Ace
    Brick Break
    
    Brick Break takes care of Ice Pokemon while Aerial Ace is for STAB. Dragon
    Dance raises speed and attack which are vital for this set. It's the old
    standard. Not many people use this set, but it still works.
    
    ==============================================================================
    
    #375/#192 - Metagross
    Type: Steel
    Ability: Clear Body[Prevents status conditions]
    Base Stats: HP: 80
                Att: 135
                Def: 130
                Spd: 70
                Sp Att: 95
                Sp Def: 90
    Description:
    Metagross is the best, hands down, steel Pokemon. It is average or above in
    every stat except Speed, which can be raised by using Agility. Intimidate
    won't effect it and it can last super effective hits, strong ones too for
    defense. It's used about as often as Salamence though, so it's just as
    predictable. There's not much you can do to stop it though. Here's some tips:
    A Metagross's first attack will almost always be Agility. Mach Punch can deal
    some damage if you couldn't finish it off before. Finally, burn pwns it.
    
    Physical Sweeper:
    ---------
    Metagross@Liechi Berry
    Adamant: 252 Att, 129 Sp Def, 129 HP
    Agility
    Meteor Mash
    Earthquake
    HP Rock/Sludge Bomb
    
    Agility should be your first move. Since you speed up, you'll be faster than
    almost everything. Just sweep away. It needs no speed EVs since Agility makes
    it pretty fast. Sp Def EVs help it survive Fire attacks. Sludge Bomb would
    make a better choice that HP Rock in 200 play for Anti-Ludicolo purposes.
    
    ==============================================================================
    
    #376/#193 - Regirock
    Type: Rock
    Ability: Clear Body[Immune to stat modifiers]
    Base Stats: HP: 80
                Att: 100
                Def: 200
                Spd: 50
                Sp Att: 50
                Sp Def: 100
    Description:
    Regice's brother. It's not as used, but just as deadly. Their stats are almost
    similar and have the same total. The only difference is that Regirock is a
    super defense sponge instead of special defense, and it runs off of attack. So
    in other words, it's more physical. Regirock also gets Clear Body, although
    why beats me. I mean, it's a ROCK, why would it be clear? Anyway, Regirock is
    quite strong. It's easy to use and is very effective. DO NOT give it any
    special attacks.
    
    Tank:
    ---------
    Regirock@Leftovers
    Careful: 252 HP, 129 Att, 129 Sp Def
    Curse
    Rest
    Ancientpower/HP Rock
    Earthquake/Focus Punch/Counter
    
    Similar to Regice. The only difference is that Regirock is more to sweeping
    instead of Toxistalling. Regirock doesn't need defense EVs since it has the
    second highest in the game AND Curse. It can easily survive Rest without a
    Chesto Berry. Just Curse up and sweep, resting when necessary.
    
    ==============================================================================
    
    #377/#194 - Regice
    Type: Ice
    Ability: Clear Body[Immune to stat modifiers]
    Base Stats: HP: 80
                Att: 50
                Def: 100
                Spd: 50
                Sp Att: 100
                Sp Def: 200
    Description:
    Regice is part of the legendary trio. It is may be the best Special absorber
    in the entire game. With a whopping 200 Base Stat in Sp Def, not even a fire
    attack can do more than 40%, even without EVs or personality! It also can take
    advantage of STAB since its Sp Att is very good. Regice should be used as a
    tank and nothing else. Not that he can be anything with a Spd of 50. Don't be
    afraid to send him out against something it's weak against. It's not going to
    KO it unless it has boosted stats.
    
    Tank:
    ---------
    Regice@Leftovers
    Calm: 252 HP, 129 Sp Def, 129 Sp Att
    Ice Beam
    Thunderbolt
    Rest
    Toxic
    
    OK, so it's kind of a mix. Just use Toxic on Pokemon IB/TB aren't strong
    against and use Rest when you're low on health/inflicted with a status
    condition. Very simple standard.
    
    ==============================================================================
    
    #378/#195 - Registeel
    Type: Steel
    Ability: Clear Body[Prevents stat lowering]
    Base Stats: HP: 80
                Att: 75
                Def: 150
                Spd: 50
                Sp Att: 75
                Sp Def: 150
    Description:
    Registeel is not used as often as its two siblings. There are several reasons
    for this. One, it has equal attack points which are both below average. Two,
    it's not as strong in one defense stats which is the main purpose of the other
    two, but instead is equal in both defensive stats that's lower. It still does
    have legendary defenses and is usable.
    
    Tank:
    ---------
    Registeel@Leftovers
    Careful: 252 HP, 252 Sp Def, 6 Att
    Curse
    Rest
    HP Steel
    Earthquake/Ancientpower/Focus Punch
    
    The purpose of Careful and Sp Def EVs is to pump up his Special Defense, so he
    won't need Amnesia saving a spot. Use Curse to beef up your attack power
    making it strong enough to deal damage with HP Steel and your fourth attack,
    and also strengthening defense. The last move can really be anything, but I
    recommend something that can take down Skarmory. Focus Punch is great for
    catching a Pokemon on the switch.
    
    ==============================================================================
    
    #379/#198 - Kyogre
    Type: Water
    Ability: Drizzle[Infinite rain]
    Base Stats: HP: 100
                Att: 100
                Def: 90
                Spd: 90
                Sp Att: 150
                Sp Def: 140
    Description:
    Kyogre, the Sapphire exclusive legendary, is very strong. It's also easy to
    use because of those massive stats and simple moves. It's just like Groudon.
    Kyogre has nothing to fear of special attacks since it has very high special
    defense and in most cases Calm Mind, which furthermore increases it. Its
    ability helps it a lot. Since its special defense is so high, this Pokemon
    doesn't even have to fear its weaknesses. Because of these factors, it may
    put this Pokemon just an ounce above Groudon. It only fears a few Pokemon,
    which are Ludicolo, Shedinja, Quagsire, and Zapdos which can all be weakened
    with Toxic.
    
    Special:
    ---------
    Kyogre@Leftovers
    Timid: 252 Spd, 129 Def, 129 Sp Def
    Calm Mind
    Surf
    Thunder/Ice Beam
    Toxic
    
    Well, here is the most basic set for Kyogre. Surf is your weapon of choice,
    with doubled effect from rain and STAB. Toxic is there for getting rid of its
    feared Pokemon. Ice Beam can be replaced for Thunder, but I wouldn't recommend
    it because it's weaker. Its specials will become so strong, it doesn't even
    need EVs as long as you use Calm Mind well.
    
    ==============================================================================
    
    #380/#199 - Groudon
    Type: Ground
    Ability: Drought[Infinite sunshine.]
    Base Stats: HP: 100
                Att: 150
                Def: 140
                Spd: 90
                Sp Att: 100
                Sp Def: 90
    Description:
    Groudon, the legendary, Ruby exclusive Pokemon should be very strong. And it
    is. Groudon is no joke, even its poorest stat is 90 and above average. Its
    sweeping ability is amazing. Earthquake with a whopping 150 BP and STAB can
    cause havoc to teams. It's weaknesses are water, grass, and ice. If Groudon
    has a chance of being slower than them, it's a good idea to switch out. It's
    not worth losing. Many people think that Groudon would make an excellent
    special sweeper, since it has Drought which keeps sunny day in effect and can
    learn Solar Beam to cover weaknesses and not have the two turn charging
    penalty and can learn Flamethrower which's power is doubled. The truth is,
    that power is nothing, absolute zero compared to his attack power. EQ should
    be his main weapon, it can deal more damage that Flamethrower even with the
    bonues. Groudon can also be used as an opener to set up for teams that can
    use the infinite sunshine. Also, don't spell it Groundon. That's a nubbie
    spelling.
    
    Physical Sweeper
    ---------
    Groudon@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 Sp Def
    Earthquake
    Ancientpower/HP Rock
    Return/Overheat
    Bulk Up
    
    This is the absolute best Groudon set, hands down. It makes use of Groudon's
    strong physical attack, STAB, increasing both offense and defense with Bulk Up
    and Salac Berry for speed once he's been withered down a little. With this
    set, he doesn't fear flying types for he has HP Rock/AP. Return is there for
    anything EQ can't handle or if it runs out of PP. The only weakness to this
    set is that if Groudon is too slow to outrun a special wielding Pokemon, it
    may go down, and that's not good. Its defense is strong enough to last quite
    a while though. Leftovers is a good replacement for Salac Berry if you can't
    get it, and Ancientpower for HP Rock if you hate HPs too.
    
    Special Sweeper
    ---------
    Groudon@Salac Berry
    Timid: 252 Sp Att, 252 Spd, 6 Sp Def
    Flamethrower
    Solarbeam
    HP Dragon/Dragon Claw
    Special filler
    
    As much as I hate recommending it, I have to admit that it can work. The last
    two moves are basically special fillers, maybe even EQ as it can still do
    decent damage without EVs and a negative personality. Well...it's a huge waste
    of Groudon's attack power, but if for some reason you don't like the above,
    this is what you have.
    
    ==============================================================================
    
    #381/#200 - Rayquaza
    Type: Dragon/Flying
    Ability: Air Lock[Negates weather effects]
    Base Stats: HP: 105
                Att: 150
                Def: 90
                Spd: 95
                Sp Att: 150
                Sp Def: 90
    Description:
    Rayquaza is the ultamite obtainable Pokemon. Its Base Stats tie Mewtwo and
    nothing is below average. It still probably isn't as good, due to a 4x
    weaknesses and many others to common types. Ray still isn't something to laugh
    at, with both attack powers at 150 and a speed raising move, it can sweep out
    your team before you get a chance to attack.
    
    Physical Sweeper:
    ---------
    Rayquaza@Leftovers/Lum Berry
    Adamant: 252 Att, 129 Spd, 129 HP
    Dragon Dance
    Extremespeed
    Aerial Ace
    HP Rock/Brick Break/Earthquake
    
    I bet you've seen something similar to this before. That's right, Salamence
    has almost the exact same set, minus the Extremespeed. Power + more power =
    a lot of power. So shake that Dragon bootay.
    
    Special Sweeper:
    ---------
    Rayquaza@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Dragon Claw
    Flamethrower
    Ice Beam
    Surf
    
    It's basically a "pick 4 random moves" set, except they all must be specials.
    This is what I recommend, but anything can be substituted. I don't think it's
    as good as the physical sweeper, but it works either way.
    
    ==============================================================================
    
    #382 - Latias
    Type: Dragon/Psychic
    Ability: Levitate[Immune to Ground attacks]
    Base Stats: HP: 80
                Att: 80
                Def: 90
                Spd: 110
                Sp Att: 110
                Sp Def: 130
    Description:
    Latias is the more defense orientated of the two "Lati@s." It has VERY good
    Special Defense, enough to take several super effective Special hits. It is
    also quite fast and has good Speed to take advantage of its high Specials.
    Latias has a good movepool with strong attacks like Recover and Calm Mind and
    is suitable for a few roles. It also has a signature move, Mist Ball, but it's
    not as good compared to Psychic. Latias can take advantage of double STAB
    which is a great advantage. It is compatible with Thunderdance and Sunnybeam
    sets but I'm not going to put it here since it can have way better sets.
    
    Special Sweeper:
    ---------
    Latias@Leftovers
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Psychic
    Recover/Refresh/Surf
    Dragon Claw
    
    Go with healing or sweeping in the third slot. I would go with Surf, but for
    those who aren't too skilled, they should stick to Recover. Refresh isn't all
    that useful but if it's your style of play, go for it.
    
    Pseudopasser:
    ---------
    Latias@Leftovers
    Timid: 252 HP, 129 Spd, 129 Def/Sp Def
    Wish
    Reflect/Light Screen/Safeguard
    Recover
    Psychic
    
    Screen and heal. Nothing to it.
    
    ==============================================================================
    
    #383 - Latios
    Type: Psychic/Dragon
    Ability: Levitate[Immune to Ground type attacks]
    Base Stats: HP: 80
                Att: 90
                Def: 80
                Spd: 110
                Sp Att: 130
                Sp Def: 110
    Description:
    If you took a look at Latios's Base Stats, you can see that its Special Attack
    is higher than Latias's and is obvious Latios is more offensive orientated. It
    has great Special Attack and can take a few Special hits, but not as many as
    Latias. It can dish out more damage in return for lower Special Defense.
    Latios has a wide movepool just like Latias and also learns similar moves. It
    too has a signature move, Luster Purge, but it's still not as great as
    Psychic. Just use it like any other Special Sweeper, and it can be defeated
    just the same.
    
    Special Sweeper:
    ---------
    Latios@Leftovers
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Psychic
    Recover/Refresh/Surf
    Dragon Claw
    
    I realize that it's the same as Latias but there's not too many differences
    between the two. Latios can carry it out a bit better though with the higher
    Special Attack.
    
    ==============================================================================
    
    #384/#201 - Jirachi
    Type: Steel/Psychic
    Ability: Serene Grace[Raises added effects chance]
    Base Stats: HP: 100
                Att: 100
                Def: 100
                Spd: 100
                Sp Att: 100
                Sp Def: 100
    Description:
    Jirachi is one of those Pokemon in which you can only get by some super
    special Nintendo Event in which nobody ever hears about or misses because of
    school. Well, the only way to get it now is by the Colloseum pre-order disk or
    Gameshark. It has a unique type combination which gives it a neutral
    resistance to Dark and Ghost, while having a 4x resistance to Psychic.
    Jirachi's stats aren't super legendary, but they are far above normal. Serene
    Grace plays an important part in its role. Not many people use or have even
    heard of Jirachi, therefore not many people use it.
    
    Special Sweeper:
    ---------
    Jirachi@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind
    Psychic
    Water Pulse
    Thunderbolt
    
    This set focuses on getting Parafusion and 10% Special Defense down. Each one
    of Jirachi's attacking moves has an added effect, making use of Serene Grace.
    Just use it like an Alakazam or other Special Sweeper. Remember though,
    Cacturne and Shiftry are resistant to all of those attacks, so beware when you
    see one. Hopefully you would have Calm Minded enough by then. Of course, a
    strong Pokemon like this _must_ have a signature attack, and that is Doom
    Desire. It's like a stronger Steel type Future Sight.
    
    Thunderdance:
    ---------
    Jirachi@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Rain Dance
    Thunder
    Water Pulse
    Psychic
    
    Jirachi is a much, much better Thunderdancer than most Pokemon because with
    Serene Grace, You will have a high chance of confusion and paralysis with a
    powered up Water Pulse and Thunder on its own being a strong attack. Psychic
    is there for a STAB attack.
    
    Tank:
    ---------
    Jirachi@Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Toxic
    Cosmic Power
    Rest
    Psychic
    
    Blah. Psychic pwns those Hazing Weezings and Crobats.
    
    ==============================================================================
    
    #385/#202 - Deoxys(RS)
    Type: Psychic
    Ability: Pressure[Doubles PP usage]
    Ruby/Sapphire:
    ===================
    Base Stats: HP: 50
                Att: 150
                Def: 50
                Spd: 150
                Sp Att: 150
                Sp Def: 50
    Fire Red:
    ===================
    Base Stats: HP: 50
                Att: 180
                Def: 20
                Spd: 150
                Sp Att: 180
                Sp Def: 20
    Leaf Green:
    ===================
    Base Stats: HP: 50
                Att: 70
                Def: 160
                Spd: 90
                Sp Att: 70
                Sp Def: 160
    
    Description:
    Deoxys is truly very unique and a new step forward in Pokemon. It is
    classified as a shapeshifter, and that is all too true. Deoxys has three
    sprites for Pokemon Ruby/Sapphire, Fire Red, and Leaf Green. The three games
    have different sprites for Deoxys and each one has different Base Stats
    although they all are very effective. IMO, the Fire Red Deoxys is probably the
    best since it has the highest attacking stats in the entire game, although
    very low defenses. Each Deoxys also learn different attacks in the versions.
    
    Special Sweeper:(For Fire Red/RS)
    ---------
    Deoxys@Salac Berry
    Timid: 252 Spd, 252 Sp Att, 6 HP
    Calm Mind/HP Water
    Psychic
    Ice Beam
    Recover/Taunt/Thunderbolt
    
    Almost exactly like Jirachi. The last move you can stick with an attacking
    move(Thunderbolt), or Recover for lost HP while using CM, or just Taunt so
    Haze won't get you. If you don't like the idea of using CM with such low
    defenses or Recover with low HP, then just go all out offense with HP Water.
    
    Physical Sweeper:(For Fire Red/RS)
    ---------
    Deoxys@Salac Berry
    Jolly: 252 Spd, 252 Att, 6 HP
    Psycho Boost
    Brick Break
    Shadow Ball
    Return/HP Rock
    
    Physical Sweep. Psycho Boost is just there for style and STAB, you can switch
    it for a physical move if you'd like.
    
    Tank:(For Leaf Green)
    ---------
    Deoxys@Lum Berry/Leftovers
    Bold: 252 HP, 129 Def, 129 Sp Def
    Recover
    Cosmic Power/Spikes
    Psychic/Toxic
    Substitute
    
    May have trouble taking down Dark and Steel types but it works.
    
    ==============================================================================
    
    #386/#151 - Chimecho
    Type: Psychic
    Ability: Levitate[Immune to ground attacks]
    Base Stats: HP: 65
                Att: 50
                Def: 70
                Spd: 65
                Sp Att: 95
                Sp Def: 80
    Description:
    The super rare Chimecho is number 386, the last Pokemon. Why, I don't know.
    Chimecho is a UU Pokemon. Most of its stats are below average, but it's not so
    bad that it's impossible to use. I myself have used one and it worked well. It
    has subpar defenses with strong special attack. Don't worry too much about
    Chimecho, if you have the right set it can survive and work well.
    
    Pseudopasser:
    ---------
    Chimecho@Leftovers
    Timid: 252 HP, 129 Def, 129 Sp Def
    Reflect
    Light Screen
    Heal Bell/Yawn
    Psychic
    
    Here's your basic Pseudopasser. Set up the screens first. The third move can
    either be Safeguard or Yawn. If you lack Lum Berries, I would stick with Heal
    Bell. If you don't like it or don't need it, use Yawn. It's great because you
    get a free turn in which you can just switch and pass the screens without
    taking a hit, although it eats a turn of the screens.
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                     (VII. Other)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                        {7.1} Frequently Asked Questions                    |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    Ugh. Please don't ever, ever ask these questions, as they are right here with
    an answer.
    
    Q: How do I get wild Jirachi? I want that Salac Berry!
    A: Gameshark. Salac Berries are really meant for those who play at the bots at
    the moment.
    
    Q: What is Mirage Island?
    A: Your Pokemon has one more stat that I haven't really discussed. It's called
    GVs, it varies between 0-256. If you have one with 0, then Mirage Island will
    appear. They're like IVs, you can't tell what they are and you can't change
    it, and it's random. For more info, look up a different guide.
    
    Q: Will you do Pokemon for Gold/Silver?
    A: No, for a couple of reasons. First, this is an advanced generation Guide. A
    Gold/Silver one would require a second FAQ. Second, I'm not too good as G/S,
    so no guide.
    
    Q: Will you have a moveset for (name) soon?
    A: Yes. I'm doing it for every Pokemon. tahwarts will get me if I miss one :(
    
    Q: Is Magikarp really the best Pokemon?
    A: No.
    
    Q: Why is Speed so important?
    A: Because if you're the first to hit, the opponent will fall. With the new
    510 EVs cap, the opponent's defenses will probably be lower than you think. If
    you're faster in a sweeper vs. sweeper battle, each with equal attack,
    wouldn't the faster one win?
    
    Q: Can you write more about 2-vs-2 strategies?
    A: Unfortunately, no. I absolutely suck at them and don't want to give out
    information that I don't have too much experience in.
    
    Q: Can I submit 2-vs-2 strategies?
    A: No. I have no way to verify if they are good or not as very few people play
    2-vs-2. Sorry.
    
    Q: How do I get a Hidden Power to be a type and power that I want?
    A: You can't, ingame anyway. Each HP's power depends on IVs so the power and
    type is set when a Pokemon is caught. Like IVs, there's no way to change it.
    HP is really meant for RSbot players so try to find a suitable replacement for
    ingame players.
    
    Q: Can you tell me more about the different Deoxys?
    A: No. What's in its description is all I know.
    
    Q: What are the RSbots?
    A: The bots are an online battling place. To get it, you have to download
    mIRC, a chat program. Type irc.your-irc.net in the server window and /join
    #rsarena in the big white one. From there, people can help you.
    
    Q: Why is Chimecho the 386th Pokemon?
    A: Because that's the order of the National Dex.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                           {7.2} Tournament Rules                           |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    Usually, in a tournament or other very comeptitive battling place, there are
    set rules for fair gaming. I'll describe the importance of each one in this
    section and why it is there.
    
    Pokemon Clause: Remember 6 Mewtwos? Well, you can't have that with Pokemon
    Clause since it bans two or more of the same Pokemon on a team.
    
    Legendary Ban: All Tier 1 and Tier 2 Pokemon(except Slaking) are banned.
    We all know why, legendaries are built to be strong and sweep entire teams.
    Slaking is not banned since Truant is there.
    
    Sleep Clause: Spore + Focus Punch Breloom would be extremely popular is this
    wasn't there. There would be an all out Sleep war, the first with all of the
    Pokemon asleep loses, obviously.
    
    Legal Sets and Stats only: Does this need explaining? 999 all stat Magikarp
    with Hyper Beam?
    
    Soul Dew ban: Soul Dew is an item which doubles Lati@s's Special Attack. That
    pretty much makes them 00ber, so it's either they're gone or Soul Dew's gone.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                            {7.3} Getting Techniques                        |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    In need of getting a technique? No problem, here, I'll tell you all the
    possible ways of getting a move on a Pokemon.
    
    First, there is breeding. Some moves you can only get by breeding. Just as a
    basic, if both of the Pokemon you breed are in the same breeding group, then
    a baby will form which will always be the same species as the mother. If the
    father has an egg move, then the baby will have it too.
    
    Another way is the Fire Red/Leaf Green Move Tutors. They can teach Pokemon
    certain moves that it cannot learn anywhere else, a plus to having it. Trade
    back and forth.
    
    Some moves can only be learned naturally in FR/LG. They are rarely any good,
    but if you for some reason want it, the go for it >_>
    
    The last way is Pokemon Box. When you purchase it, a lady will give you an
    egg. When it hatches, the baby will have a special move. There are only 4
    Pokemon which have special moves this way. They are Ralts with Wish, Swablu
    with Faint Attack, Zigzagoon with Extremespeed, and Skitty with Pay Day.
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (VIII. 2-on-2 Strategy)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    Hi, this is Gold Ursaring (faqmike@yahoo.com)!  Iíve agreed to write a section
    for 2 on 2 Battling and Team Building.  So, if you donít like it, blame me and
    not Strawhat!
    
    
    +~~~~~~~~~~~~~~~~+
    |Choosing Pokemon|
    +~~~~~~~~~~~~~~~~+
    
    This is very important.  Itís also the first step.  You need to consider what
    Pokemon you are going to use.  Not only should you think of what Pokemon you
    want to use, you need to consider what works well together.  Also, it is
    especially important that you consider the fact that each turn itís possible
    for your Pokemon to be attacked twice!  So some of the tactics used in the
    past might be deemed ineffective by this new environment.  Choose the Pokemon
    wisely and do so one at a time.  Try not to create pairs to battle with,
    Pokemon are still koed one at a time and if you worked out a pair the other is
    rendered useless!  Pokemon should still have roles like they do in 1 on 1
    (Sweeper, Spiker and the likes) but they need to be adapted to the new
    environment.
    
    Some Pokemon have moves and abilities that are useless in 1 on 1 combat.  In
    the 2 on 2 environment, they can become game winners!  This doesnít mean
    everything designed for 2 on 2 is good (Plusle and Minum are still horrible!).
    
    
    +~~~~~~~~~~~~~~~~+
    |Picking Movesets|
    +~~~~~~~~~~~~~~~~+
    
    So you picked 6 Pokemon and have a rough idea of what moves you want to use.  
    We need to set this in stone now.  There are some things to consider which are
    different from the one on one battling.
    
    If the move hits both of your opponentís Pokemon (Surf), the base damage is
    usually half of what it would be in 1 on 1.  However, if the move hits both of
    your opponentís Pokemon and your other Pokemon (Earthquake, Explosion) then
    the damage is the same.
    
    You can exclusively target one of your Pokemon!  This is important.  It might
    seem like a bad idea but it has its uses.  You could use Skill Swap on a
    Slaking and get it attacking every single turn! o_O And in a further move of
    cheapness, switch out the Pokemon who now has Truant!
    
    Before we finish, take a look at your Pokemon and make sure theyíre the ones
    you want and those that will benefit your team the most (2 on 2 is best when
    teamwork is applied).  Look at the base stats and make sure they fulfill there
    role the best.
    
    Breeding and the use of TMS/HMS will play a vital role in 2 on 2 battling.
    
    When you pick an attack, think of who it affects and if itís the one you want.
    Some of the weaker attacks might deal more damage now because they still
    concentrate on just one foe, rather then spreading out the damage.  If you
    want to attack just one Pokemon then pick such moves.
    
    If you pick a move that damages everyone, consider any immunities to it
    (Levitate and Flying Types for Earthquake, Ghosts for Explosion and sometimes
    Wonder Guard).  These could prevent your Pokemon from taking damage and keep
    them fresh.
    
    When you use a defensively weak Pokemon, think about if it can be viable in
    the environment.  Pokemon such as Sharpedo, could be defeated by both of the
    opponentís Pokemon (especially if the opponent has a type advantage).  For
    electric weak Pokemon, consider the ability Lightning Rod.  This diverts the
    attack to a different Pokemon.  Rhydon is a good example of who can use it.  
    However, this creates a scenerio were you are vulnerable to grass attacks, 
    Sharpedo had better have Ice Beam to handle Grass Types.  Megahorn on Rhydon
    would also be useful.
    
    When you pick a Pokemon to be an annoyer, remember the annoyer isnít your only
    Pokemon.  The opponent might decide to ignore the annoyer and go with what
    works best for him.
    
    STAB is good!  But donít put too many moves of the same type on one team.  It
    wonít cover a lot of areas.  Consider the importance of a move to the Pokemon,
    what good does Surf do when you have both Earthquake and Ice Beam on that
    Pokemon?
    
    And very important, be creative!  Standards are always predictable!
    
    +~~~~~~+
    |Items!|
    +~~~~~~+
    
    Use items that work for the Pokemon!  Itís as simple as that.  Leftovers is
    useful for its healing effect.  Chesto Berry makes Rest very useful.  Lum
    Berry removes ailments but works just once!  Consider what would work for the
    Pokemon.  The stat raising berries are also very nice!  Items geared to an
    individual Pokemon are very useful (Thick Club especially).
    
    +~~~~~~~~+
    |Training|
    +~~~~~~~~+
    
    This is still important.  Youíre best of starting your team from scratching.  
    Getting the optimal Personality and Stats for the species.  Donít convert your
    1 on 1 Pokemon to 2 player.  Have 2 teams for each situation.  Youíll like it
    more this way.
    
    Use the EV in a way that helps the Pokemon and your team!  It needs to make up
    for its weaknesses.
    
    This depends on the role and the moveset.  Donít be silly in your placement.  
    If the Pokemon has stat boosting moves, you probably donít need to worry about
    that stat.  Work with the flaws, unless theyíre beyond repair (The Slow
    Families speed).  Fill up HP for those who recover.
    
    Remember the Base Stats and take this as a chance to work with them.
    
    Defenses are very important in an environment were Pokemon must be open to 2
    attacks every time that they attack.
    
    Plan this out before you begin training!
    
    Once the EV training is complete, start training them!  Story Mode in
    Colosseum is the best place to do this because the environment is always 2 on
    2 and you get a feel for your team!
    
    +~~~~~~~~~~~+
    |Last Chance|
    +~~~~~~~~~~~+
    
    Look back and decide if your team covers everything it needs to!  If it
    doesnít!  Then start changing members.
    
    Make sure a single type wonít slaughter your team.  For every weakness try and
    have a counter.
    
    Try the team in battle.  If you see problems in it, work with them!  You might
    need to change the team a bit before you get one that works real well!
    
    +~~~~+
    |Tips|
    +~~~~+
    
    1.  Donít have pointless moves.  Like Surf when you have Earthquake and Ice
    Beam!  You donít need it.
    
    2.  Focus the EVS!
    
    3.  Have sweepers on your team!  Theyíre important!
    
    4.  Have a counter sweeper!
    
    5.  Make sure the 2 Pokemon you send out work well together.  If Groudon is
    out, donít send Kyogre!
    
    6.  Dislike 4x Weaknesses on a Pokemon.  They come out real hard here.  Do you
    think of the 24 allowed moves, itís impossible for 2 Pokemon to have moves of
    the same type?  It happens and that Pokemon will be knocked out silly (8
    attacks for every one attack it does?)
    
    7.  Good Items only.  10% isnít enough of a boost to justify replacing
    Leftovers.
    
    8.  Leftovers RULE, theyíre better then the Shell Bell!
    
    9.  Plan your battles!
    
    10. Plusle and Minum still suck!  Sorry!  Defensively weak.  11 elaborates.
    
    11. Donít send out 2 Pokemon with the same weaknesses or types.  You want
    variety out there.
    
    12. Certain Pokemon heal when attacks of a certain type hit them, if needed
    use attacks of that type on your own Pokemon but only in desperate times. 
    
    +~~~~~~~~~~~~~+
    |Battling Tips|
    +~~~~~~~~~~~~~+
    
    Donít let a good Pokemon die!
    
    Predict the opponent!
    
    Watch for the opponentís style!
    
    Know your Pokemon!
    
    Make sure the Pokemon you have battling are the ones you want to go together.
    
    Donít be afraid to switch.
    
    +~~~~~~~~~~~~~~~~~~~~~~~+
    |Ideas For Consideration|
    +~~~~~~~~~~~~~~~~~~~~~~~+
    
    These are some ideas to use in 2 on 2 battle.
    
    Skill Swap and Slaking!
    First use Skill Swap on Slaking.  A different Pokemon will have Truant.  Then
    switch out the Pokemon who used Skill Swap.  Now Slaking attacks every turn
    and so does your other Pokemon.  (WONDER GUARD CAN NOT BE SWAPPED!)
    
    Earthquake and Levitate
    Have a few Levitating Pokemon in a team and a flyer.  Throw Earthquake like
    crazy too (Flygon works well).  If you really need to, use Protect on
    additional team members.
    
    Attacking Your Own!
    If they have a healing ability.
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              (IX. Finishing Comments)
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    
    My fourth FAQ written. Hopefully, you enjoyed reading it and I helped you. For
    all of my works, look up:
    http://www.gamefaqs.com/features/recognition/15993.html
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                                {9.1} Credits                               |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    
    Thank you all for the contibutions! I greatly appreciate it!
    
    CJayC: His wonderful Disclaimer
    tgfcoder: Deserves a HUMOUNGUS thanks for the ASCII. I couldn't have done it
    myself.
    Amazing Ampharos: Correction with IVs and information
    Reliant K Monkey Fan: Missing info
    Channel #gfaqs on mIRC: Big help with many experienced players
    Synre: A lot of corrections
    cmsnrub25: An EV Training route and correction
    RSbots: because I do all my experiments there
    Shiny Zangoose: Error correction
    CFX: Correction
    Sosoona 777: Correction
    KongIV: Volbeat correction
    masterwolfe13 and Skyknight: missing Pokemon
    masterwolfe13: a mistake in my E-mail Address and EVs
    Ultima96: A LOT of corrections
    LaLo: 2 more missing Pokemon
    fuzionprime: A bunch of ideas and changes
    Crobat1: Wrong information in the FAQ
    Neto: Impish correction on Dusclops
    GigaDrained: Item correction
    Awasai: Factual error with Shuckle
    Ness554: Jirachi information
    Armansi: Plaigarism information
    T & E: Alakazam EV mess up
    edwardorino: Thunder Wave on Octillery
    Samuel L.: Double-Edge correction on Aerodactyl.
    Hellgiver: Vaporeon's HP EVs
    heracross847: Correction on Skarmory's traits, spell check, and berries.
    SubStandardDeviation: Correction with numbers.
    
    Moveset Contributors:
    ---------
    AsukaLangelySohryu
    Blueshirt32
    Springman
    reaverz
    Ultima96
    Amazing Ampharos
    shiny zangoose
    HenryDT15
    Victreebong
    Subcool
    Sparky115S
    edwardorino(and also some various other things)
    Richard T
    Armansi
    edwardorino
    PikaPal
    Hellgiver
    Gamedragon89
    WiseLugia
    krystalphoenix
    Eeveesrule
    newmy
    
    BIG Thanks for GOLD URSARING, for making a 2on2 section for me.
    
    
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |                              {9.2} Contact Me                              |
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    
    I will no longer accept E-mails because I'm not updating this FAQ anymore.
    Kapeesh?
    
    ______________________________________________________________________________
    Copyright 2003-2004 Strawhat (MG)                                  END OF FILE