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    TM/HM List by MicroProject

    Version: 1.3 | Updated: 01/05/07 | Printable Version | Search Guide | Bookmark Guide

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       |                   |  _/ _ \ / / -_) '  \/ _ \ ' \                 |
       |              _____|_|_\___/_\_\___|_|_|_\___/_||_|    _           |
       |             |_   _|  \/  | / / || |  \/  | | |  (_)__| |_         |
       |               | | | |\/| |/ /| __ | |\/| | | |__| (_-<  _|        |
       |               |_| |_|  |_/_/ |_||_|_|  |_| |____|_/__/\__|        |
      /                                                                     \
    -(-----------------------------------------------------------------------)-
      \           \____________________________________________/            /
       |          /                                            \           |
       |          \            - by MicroProject               /           |
       |          /           Started - 12/30/2006             \           |
       |          \                Version 1.0                 /           |
       |          /      E-Mail - matrix_unit@hotmail.com      \           |
       |          \____________________________________________/           |
      /           /                                            \            \
    -(-----------------------------------------------------------------------)-
              -(- This File is Copyright 2006 - 2007 Uman Shahzad -)-
    
    
    **************************************
    | -    (A.1) Table of Contents     - |
    **************************************
    
    * A.1 - Table of Contents
    * B.1 - Introduction
    * C.1 - Version History
    * D.1 - TM List
    * E.1 - HM List
    * F.1 - Copyright Information
    
    **************************************
    | -       (B.1) Introduction       - |
    **************************************
    
    The TM List is completely finished, but might contain some spelling/grammar
    errors. If some of these errors are found, then please e-mail me at
    matrix_unit@hotmail.com so I can edit them and add a credits list to add you
    to it. If there are also mistakes in Locations, or you have better
    descriptions, then e-mail me as I said before. You can use the CTRL + F
    Feature just in case you don't want to go looking for a TM or HM. The HM
    List is also completely finished. Just e-mail me even if you have a comment
    about this FAQ. If you have hatred in this FAQ, then please give a reason
    when mailing me.
    
    **************************************
    | -     (C.1) Version History      - |
    **************************************
    
       - December 30th [2006] - 
    
     [1] Finished (A.1).
     [2] Finished (B.1).
     [3] Finished 12/30/2006 (C.1).
     [4] Finished a few TMs (D.1).
    
    ---
    
       - December 31st [2006] -
    
     [1] Finished TM List (D.1).
     [2] Finished HM List (E.1).
     [3] Finished Copyright Information (F.1).
     [4] Finished and Submitted FAQ.
    
    ---
    
       - January 4th [2007] -
    
     [1] Fixed a few spelling/grammar mistakes when rereading FAQ.
     [2] Changed very small copyright stuff.
     [3] Added very small information to some certain TM Descriptions.
    
    **************************************
    | -         (D.1) TM List          - |
    **************************************
             _______
           _/_______\_
          /  TM #01   \ - Focus Punch
         /    Type     \ - Fighting
        /    Power      \ - 150
       /    Accuracy     \ - 100%
      /     Location      \ - Route 115
     /     Description     \ - At the beginning of the round, user tights its
    /_______________________\   focus; attacks if opponent does not directly 
                                 damage user during turn.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #02   \ - Dragon Claw
         /    Type     \ - Dragon
        /    Power      \ - 80
       /    Accuracy     \ - 100%
      /     Location      \ - Meteor Falls
     /     Description     \ - Regular Damage.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #03   \ - Water Pulse
         /    Type     \ - Water
        /    Power      \ - 60
       /    Accuracy     \ - 20%
      /     Location      \ - Sootopolis Gym
     /     Description     \ - 20% chance of confusing the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #04   \ - Calm Mind
         /    Type     \ - Psychic
        /    Power      \ - N/A
       /    Accuracy     \ - N/A
      /     Location      \ - Mossdeep Gym
     /     Description     \ - Raises Special Attack and Special Defense by 1+.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #05   \ - Roar
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Route 114
     /     Description     \ - Swithces opponent's current Pokemon to another
    /_______________________\   Pokemon in the opponent's team.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #06   \ - Toxic
         /    Type     \ - Poison
        /    Power      \ - N/A
       /    Accuracy     \ - 85%
      /     Location      \ - Fiery Path
     /     Description     \ - Badly Poisons opponent. Poison damage increases
    /_______________________\   each turn; toxic poisoning remains with the
                                 Pokemon even after swithing out to a different
                                  Pokemon, but an item can heal it.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #07   \ - Hail
         /    Type     \ - Ice
        /    Power      \ - N/A
       /    Accuracy     \ - N/A
      /     Location      \ - Shaol Cave
     /     Description     \ - Cancels effect of all other weather moves. For 5
    /_______________________\   turns, Hail damages both Pokemon unless they are
                                 ice types.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #08   \ - Bulk Up
         /    Type     \ - Fighting
        /    Power      \ - N/A
       /    Accuracy     \ - N/A
      /     Location      \ - Dewford Jym
     /     Description     \ - Raises Attack and Defense stats by 1+.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #09   \ - Bullet Seed
         /    Type     \ - Grass
        /    Power      \ - 10
       /    Accuracy     \ - 100%
      /     Location      \ - Route 104
     /     Description     \ - Attacks 2-5 times in one turn; if one of these
    /_______________________\   attacks breaks an opponent's substitute, the
                                 real Pokemon will take damage for the rest of
                                  the hits.
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #10   \ - Hidden Power
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Slateport Market or Fortree City
     /     Description     \ - Varies in power and type depending on the user's
    /_______________________\   DVs; maximum 70 base power.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #11   \ - Sunny Day
         /    Type     \ - Fire
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Route 120
     /     Description     \ - Cancels effects of all other weather moves. For 5
    /_______________________\   turns, it increases the power of Fire attacks by
                                 50%; halves the power of Water attacks; Solar-
                                  beam fires in one turn; Thunder is 50%
                                   accurate; Prevents Freezing.
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #12   \ - Taunt
         /    Type     \ - Dark
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - 4th Time at Trick House.
     /     Description     \ - Prevents the opponent from using non-damaging
    /_______________________\   moves.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #13   \ - Ice Beam
         /    Type     \ - Ice
        /    Power      \ - 95
       /    Accuracy     \ - 100%
      /     Location      \ - Mauville Casino or in the Abandoned Ship.
     /     Description     \ - 10% chance of freezing the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #14   \ - Blizzard
         /    Type     \ - Ice
        /    Power      \ - 120
       /    Accuracy     \ - 70%
      /     Location      \ - 4th Floor of the Mega - Mart.
     /     Description     \ - 10% chance of freezing the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #15   \ - Hyper Beam
         /    Type     \ - Normal
        /    Power      \ - 150
       /    Accuracy     \ - 90%
      /     Location      \ - 4th Floor of the Mega - Mart.
     /     Description     \ - Attacks on the first turn, and recharges on next
    /_______________________\   turn.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #16   \ - Light Screen
         /    Type     \ - Psychic
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - 4th Floor of the Mega - Mart.
     /     Description     \ - Receive half the damage of usual damage from
    /_______________________\   Special Attacks for 5 turns.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #17   \ - Protect
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - 4th Floor of the Mega - Mart.
     /     Description     \ - Evades attack for the same turn, always attacks
    /_______________________\   first, and the success rate halves if used over
                                 and over.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #18   \ - Rain Dance
         /    Type     \ - Water
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Abandoned Ship
     /     Description     \ - Cancels effect of all weather moves. For 5 turns,
    /_______________________\   it increases power of Water attacks by 50%;
                                 halves the power of Fire attacks; makes Thunder
                                  100% accurate; Solarbeam's power is halved.
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #19   \ - Giga Drain
         /    Type     \ - Grass
        /    Power      \ - 60
       /    Accuracy     \ - 100%
      /     Location      \ - Route 123
     /     Description     \ - Gains back HP for 1/2 the damage dealt.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #20   \ - Safegaurd
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - 4th Floor of the Mega - Mart.
     /     Description     \ - Prevents the opponent from inflicting status 
    /_______________________\   ailments for 5 turns.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #21   \ - Frustration
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Pokemon Fan Club Chairman.
     /     Description     \ - Power increases the more your Pokemon dislikes
    /_______________________\   you; maximum 102 base power.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #22   \ - Solarbeam
         /    Type     \ - Grass
        /    Power      \ - 120
       /    Accuracy     \ - 100%
      /     Location      \ - Safari Zone
     /     Description     \ - Takes in sunlight at the first turn, then attacks
    /_______________________\   on second.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #23   \ - Iron Tail
         /    Type     \ - Steel
        /    Power      \ - 100
       /    Accuracy     \ - 75%
      /     Location      \ - Meteor Falls
     /     Description     \ - 30% Percent of lowering opponent's Defense by 1+.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #24   \ - Thunderbolt
         /    Type     \ - Electric
        /    Power      \ - 95
       /    Accuracy     \ - 100%
      /     Location      \ - Mauville Casino or Turn of the Mauville Generator
     /     Description     \ - 10% Chance of paralyzing the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #25   \ - Thunder
         /    Type     \ - Electric
        /    Power      \ - 120
       /    Accuracy     \ - 70%
      /     Location      \ - 4th Floor of the Mega - Mart
     /     Description     \ - 30% Chance of paralyzing the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #26   \ - Eartquake
         /    Type     \ - Ground
        /    Power      \ - 100
       /    Accuracy     \ - 100%
      /     Location      \ - Seafloor Cavern
     /     Description     \ - Double the power when used on a Pokemon that is
    /_______________________\   currently using Dig.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #27   \ - Return
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Pokemon Fan Club Chairman
     /     Description     \ - The more the Pokemon likes the trainer, the more
    /_______________________\   damage is conflicted. 102 is maximum power.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #28   \ - Dig
         /    Type     \ - Ground
        /    Power      \ - 60
       /    Accuracy     \ - 100%
      /     Location      \ - Route 114
     /     Description     \ - In the first turn, user burrows underground and 
    /_______________________\   evades all attacks except for Earthquake,
                                 Magnitude and Fissure; in the second turn, user
                                  attacks.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #29   \ - Psychic
         /    Type     \ - Psychic
        /    Power      \ - 100
       /    Accuracy     \ - 100%
      /     Location      \ - Mauville Casino or Victory Road.
     /     Description     \ - 10% Chance of lowering opponent's Special Defense
    /_______________________\   by 1.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #30   \ - Shadow Ball
         /    Type     \ - Ghost
        /    Power      \ - 80
       /    Accuracy     \ - 100%
      /     Location      \ - Mount. Pyre
     /     Description     \ - 20% Chance of lowering opponent's Special Defense
    /_______________________\   by 1.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #31   \ - Brick Break
         /    Type     \ - Fighting
        /    Power      \ - 75
       /    Accuracy     \ - 100%
      /     Location      \ - Sootopolis City
     /     Description     \ - Breaks Reflect and Light Screen's effect if in
    /_______________________\   play.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #32   \ - Double Team
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Raises evasion by 1+.
     /     Description     \ - Route 113 or Mauville Casino.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #33   \ - Reflect
         /    Type     \ - Psychic
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - 4th Floor of the Mega - Mart.
     /     Description     \ - Receives half of the damage of usual damage from
    /_______________________\   Physical Attacks for 5 turns.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #34   \ - Shock Wave
         /    Type     \ - Electric
        /    Power      \ - 60
       /    Accuracy     \ - 100%
      /     Location      \ - Mauville Gym
     /     Description     \ - Ignores evasion and accuracy modifiers.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #35   \ - Flamethrower
         /    Type     \ - Fire
        /    Power      \ - 95
       /    Accuracy     \ - 100%
      /     Location      \ - Mauville Casino
     /     Description     \ - 10% Chance of burning the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #36   \ - Sludge Bomb
         /    Type     \ - Poison
        /    Power      \ - 90
       /    Accuracy     \ - 100%
      /     Location      \ - After getting Balance Badge: Dewford Town.
     /     Description     \ - 30% of poisoning the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #37   \ - Sandstorm
         /    Type     \ - Rock
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Route 111 Desert.
     /     Description     \ - Cancels effects of all other weather moves. For 5
    /_______________________\    turns: Time-dependant recovery moves'
                                  effectiveness halved; causes 1/16 max HP to
                                   both Pokemon unless they are Ground, Rock or
                                    Steel types; hits Pokemon even if they have
                                      Substitute.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #38   \ - Fire Blast
         /    Type     \ - Fire
        /    Power      \ - 120
       /    Accuracy     \ - 85%
      /     Location      \ - 10% Chance of burning the opponent.
     /     Description     \ - 4th Floor of the Mega - Mart.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #39   \ - Rock Tomb
         /    Type     \ - Rock
        /    Power      \ - 50%
       /    Accuracy     \ - 80%
      /     Location      \ - Rustboro Gym
     /     Description     \ - Lowers opponent's speed by 1.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #40   \ - Aerial Ace
         /    Type     \ - Flying
        /    Power      \ - 60%
       /    Accuracy     \ - 100%
      /     Location      \ - Fortree Gym
     /     Description     \ - Ignores evasion and accuracy modifiers.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #41   \ - Torment
         /    Type     \ - Dark
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Slateport Contest House/Slateport Battle Tent
     /     Description     \ - Prevents the same move from being used twice.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #42   \ - Facade
         /    Type     \ - Normal
        /    Power      \ - 70
       /    Accuracy     \ - 100%
      /     Location      \ - Petalburg Gym
     /     Description     \ - Double the power if user is inflicted with Burn,
    /_______________________\   Paralysis or Poison.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #43   \ - Secret Power
         /    Type     \ - Normal
        /    Power      \ - 70
       /    Accuracy     \ - 100%
      /     Location      \ - Route 111
     /     Description     \ - Effect determined by surroundings.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #44   \ - Rest
         /    Type     \ - Psychic
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Lilycove City
     /     Description     \ - User recovers full health and loses all status
    /_______________________\   ailments but sleeps for 2 turns.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #45   \ - Attract
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Verdanturf Contest Foyer/Verdanturf Battle Tent.
     /     Description     \ - Attract Pokemon of the opposite gender, even if
    /_______________________\   they have a Substitute - 50% Chance of
                                 opponent's attack failing.
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #46   \ - Thief
         /    Type     \ - Dark
        /    Power      \ - 40
       /    Accuracy     \ - 100%
      /     Location      \ - Slateport Museum
     /     Description     \ - Steals opponent's held item.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #47   \ - Steel Wing
         /    Type     \ - Steel
        /    Power      \ - 70
       /    Accuracy     \ - 95%
      /     Location      \ - Granite Cave - Talk to steven
     /     Description     \ - 10% Chance of raising user's Defense by 1+.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #48   \ - Skill Swap
         /    Type     \ - Psychic
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Mount. Pyre
     /     Description     \ - Exchanges abilities with the opponent.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #49   \ - Snatch
         /    Type     \ - Dark
        /    Power      \ - N/A
       /    Accuracy     \ - 100%
      /     Location      \ - Lilycove/Slateport Ferry
     /     Description     \ - If used on the same turn, user steals the
    /_______________________\   opponent's non-damaging supporting moves.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  TM #50   \ - Overheat
         /    Type     \ - Fire
        /    Power      \ - 140
       /    Accuracy     \ - 90%
      /     Location      \ - Lavaridge Gym
     /     Description     \ - Lowers user's Special Attack by 2 after each use.
    /_______________________\
    
    
    **************************************
    | -         (E.1) HM List          - |
    **************************************
             _______
           _/_______\_
          /  HM #01   \ - Cut
         /    Type     \ - Normal
        /    Power      \ - 50
       /    Accuracy     \ - 95%
      /     Location      \ - Rustboro City
     /     Description     \ - Regular Damage.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #02   \ - Fly
         /    Type     \ - Flying
        /    Power      \ - 70
       /    Accuracy     \ - 95%
      /     Location      \ - Rival - Route 119
     /     Description     \ - First turn, user goes in air and evades all
    /_______________________\   attacks except for certain attacks, and then
                                 attacks in second.
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #03   \ - Surf
         /    Type     \ - Water
        /    Power      \ - 95
       /    Accuracy     \ - 100%
      /     Location      \ - Petalburg City - Wally's House
     /     Description     \ - Regular Damage.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #04   \ - Strength
         /    Type     \ - Normal
        /    Power      \ - 80
       /    Accuracy     \ - 100%
      /     Location      \ - Rusturf Tunnel - Rock Smash needed
     /     Description     \ - Regular Damage.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #05   \ - Flash
         /    Type     \ - Normal
        /    Power      \ - N/A
       /    Accuracy     \ - 70%
      /     Location      \ - Granite Cave
     /     Description     \ - Lowers opponent's accuracy by 1.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #06   \ - Rock Smash
         /    Type     \ - Fighting
        /    Power      \ - 20
       /    Accuracy     \ - 100%
      /     Location      \ - Mauville City
     /     Description     \ - 50% Chance of lowering opponent's Defense by 1.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #07   \ - Waterfall
         /    Type     \ - Water
        /    Power      \ - 80
       /    Accuracy     \ - 100%
      /     Location      \ - Cave of Origin.
     /     Description     \ - Regular Damage.
    /_______________________\
    
    
                         -(-----------------------------)-
    
             _______
           _/_______\_
          /  HM #08   \ - Dive
         /    Type     \ - Water
        /    Power      \ - 60
       /    Accuracy     \ - 100%
      /     Location      \ - Mossdeep City - Given by Steven.
     /     Description     \ - First turn, user goes into the water and evades
    /_______________________\   all attacks, and in the second, user attacks.
    
    
    **************************************
    | -  (F.1) Copyright Information   - |
    **************************************
    
    This FAQ is only allowed to be posted in the following sites:
    
    www.gamefaqs.com
    www.gamespot.com
    www.cheatcodes.com
    www.ign.com
    www.supercheats.com
    www.neoseeker.com
    
    If other site owners would like to add this FAQ to there list, then they 
    must e-mail me at matrix_unit@hotmail.com for permission.
    
                  This File is Copyright 2006 - 2007 Uman Shahzad
    
                                 - End of File -
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