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    FAQ/Walkthrough by sonicfreak77

    Version: Final | Updated: 03/14/10 | Search Guide | Bookmark Guide

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    ##################################################
    #    Tales of Phantasia (GBA) FAQ/Walkthrough    #
    #           Jim Chapuran--sonicfreak77           #
    #                  Version Final                 #
    #                  July 7, 2007                  #
    ##################################################
    
    E-mail: jchapuran1@gmail.com
    
    
    -------------------------------------------------------------------------------
    TABLE OF CONTENTS
    -------------------------------------------------------------------------------
    
    
    ____________________
    
    1. Introduction
    2. Legal Disclaimer
    3. Contact Info
    4. Version History
    
    5. TOPC5___Characters
    6. TOPC6___Controls
    7. TOPM7___Menu
    
    8. TOPW8___Walkthrough
      
        --TOPW8A___The Beginning: Disaster
        --TOPW8B___Mint, Morrison, Dhaos
        --TOPW8C___The Past???
        --TOPW8D___The First Pact: Sylph
        --TOPW8E___Enter Demitel
        --TOPW8F___The Ship and the Prince
        --TOPW8G___The Earth Spirit and Cleaning Up
        --TOPW8H___Efreet and Undine
        --TOPW8I___Morlia WTF
        --TOPW8J___The Elves and Luna
        --TOPW8K___Valhalla and Dhaos
        --TOPW8L___The Unicorn and the Ancient City
        --TOPW8M___The Future???
        --TOPW8N___Freedom and Exploration
        --TOPW8O___The Two Blades
        --TOPW8P___The Path to Dhaos
        --TOPW8Q___Wrapping Up
        --TOPW8R___The Final Confrontation
    
    
    9. TOPS9___Sidequests                                    
    
        --TOPS9A___Elwin and Nancy                   
        --TOPS9B___Chester's Bow                  
        --TOPS9C___Piano Lessons                    
        --TOPS9D___Collectibles                     
        --TOPS9E___Suzu, the Ninja Girl         
        --TOPS9F___Ifreed's Great Treasure           
        --TOPS9G___Lower Morlia/Dwarven Ruins     
        --TOPS9H___The Coliseum                      
    
    
    10. TOPR10___Recipe List
    11. TOPT11___Title List
    12. TOPS12___Skill List
    
    
    13. TOPS13___Shop List
    
        --TOPS13A___Present
        --TOPS13B___Past
        --TOPS13C___Future
    
    
    14. TOPI14___Item List
    
        --TOPI14A___Weapons
        --TOPI14B___Armor
        --TOPI14C___Accessories
        --TOPI14D___Food
        --TOPI14E___Key Items
        --TOPI14F___Everything Else
    
    
    15. TOPP15___Pact Ring Chart
    16. TOPR16___Rune Bottle FAQ
    17. TOPB17___Best Equipment
    18. TOPF18___FAQ
    
    19. Credits
    ____________________
    
    
    
    -------------------------------------------------------------------------------
    1. INTRODUCTION
    -------------------------------------------------------------------------------
    
    This is my very first FAQ of any kind. At this time, the guide is complete and
    I will no longer be making updates. I will leave out as many spoilers as 
    possible, but always read at your own risk.
    
    I picked up Tales of Phantasia a couple days after it came out, and I have yet 
    to regret it. It's a very good game that has a few minor flaws, but even the 
    slow battle system cannot harm the game. This is, of course, coming from 
    someone who never played the original SNES version, the dejap version, or the 
    PS1 version. As a result, this is my first encounter with this game so I'm by 
    no means an expert on any other version but the GBA.
    
    My way of dealing with this walkthrough is pretty simple. I have my first file 
    which was my original game. I played through that to discover things and beat 
    the game on my own terms. The second file was my "walkthrough" playthrough, 
    where I mapped out the dungeons and scoured every inch of the game and wrote 
    down everything I came across, in order to make this guide the most thorough 
    it can be. This is the most effective way that I can think of to reach that
    end. Hopefully worked well. That's it I guess; enjoy!
    
    -------------------------------------------------------------------------------
    2. Legal Disclaimer
    -------------------------------------------------------------------------------
    
    Copyright (c) 2006 Jim Chapuran.
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    -------------------------------------------------------------------------------
    3. Contact Info
    -------------------------------------------------------------------------------
    
    Please email me with any questions at jchapuran1@gmail.com. Please don't 
    hesitate to contact me with feedback and questions, if it's not answered in the
    guide. One more thing: If you decide to e-mail me, please include "ToP," 
    "Phantasia," "your guide/walkthrough/FAQ," or something else that shows me it's 
    about this game/guide. Anything else and it's deleted.
    
    ***NOTE: At this time I am no longer making updates to this FAQ; for all 
    intents and purposes, it is 100% complete. To be blunt, I no longer care if I 
    missed a chest or if anyone has a better strategy for a boss.***
    
    -------------------------------------------------------------------------------
    4. Version History
    -------------------------------------------------------------------------------
    
    ---FINAL---November 27, 2008---
    
    Funny how I didn't find time to finish this until Thanksgiving day. Oh well.
    I finished off the last few major sidequests and the final dungeon, adding in
    the boss info for Dhaos at the end. The guide is finished at this point, and I
    will no longer be adding or fixing it. Sorry it took so long to get to this 
    point! 
    
    
    ---1.90---August 13, 2008---
    
    Wow, it's embarassing how long I let this go. Sorry guys...Well anyway, I got
    through to the beginning of "Wrapping Up". Fixed a lot of typos, added in many
    contributions, cleaned some stuff up, and put in more boss info. I decided to
    scrap my ?items guide, as I clearly don't have the time to make one. If someone
    wants to contribute their own version, I'd be more than willing to credit them
    for it. Otherwise, there are other guides around gamefaqs. Sorry. Almost done!
    
    
    
    ---1.85---July 7, 2007---
    
    Still missing one item for my list which will be obtained for the next update 
    along with one more title for Claus and one for Cress. This time around I
    finished the Tower of Flames and the Ice Caves, fixed up some formatting issues
    and typos (see: Ifreed). ?items still on the way also.
    
    
    
    ---1.75---March 16, 2007---
    
    Item lists, almost done! I finished the Check Items, added in Everything Else
    and finally did my Rune Bottle FAQ. Added in the Monster Hunter title (3 more
    are on the way) and an item I missed in Morlia (future). Got up to the Tower of
    Flames in the walkthrough.
    
    
    
    ---1.60---December 28, 2006---
    
    Slow progress continues and looks to get worse. Dhaos's castle problems have 
    been fixed, and I just arrived at the future. Unfortunately I missed the
    EXP/Gald count for Dhaos present, so if someone has that I'd like to add it.
    
    A few more check items are done, and some fixing here and there in the 
    walkthrough. No major stuff yet though, but I've gotten over that damn Valhalla
    hurdle and it feels great.
    
    
    
    ---1.50---Forgot to put the date :/---
    
    I know I haven't updated in a while, so I apologize. I've had a busy summer,
    and I kinda lost interest in the game for a while. Anyway, I'm back now and can
    regularly work on the guide again.
    
    I got up again through the Tower of the Zodiac. On that note I completely 
    revamped the guide in that section because it previously sucked the big one.
    Now you can see which exact room each item is in, and it's all correct (unlike
    before). Everything up to that point should be correct and  in no more need
    of repair.
    
    I added a couple new questions to the FAQ and added in a few more check items.
    I finished the last 4 shop lists (FINALLY!) The bigest KB-waster in the guide
    is now finished. I also put Ctrl+F searches to each of the main sections of the
    guide, so you can easily get to the Title or Skill list (for example).
    
    And so I stop getting emails about it, I fixed the problem in the White Birch
    Forest in the past....yeah I know you can get Arche back, stop emailing me 
    about it!
    
    Finally, I added in a Pact Ring chart. I've been confusing myself and others
    with the matching of spirits and their rings. It's now sorted out and just 
    check over there if you need to know where to find which rings, etc.
    
    
    
    ---1.40---July 4, 2006---
    
    Fixed glaring typos in a bunch of areas of Ifreed, they're fixed now; all 
    directions should make sense.
    
    More importantly, I finished the weapons and armor lists, and all the past
    shops (save for Midgards, the Elven Colony, and the 2 liners), and added a 
    couple more questions to the FAQ. Overall changed around wording in some areas 
    of the walkthrough, revamped a bunch of boss strategies (the orginals were 
    pretty bad) and added boss stats up through Undine. Next comes Morlia and 
    beyond. 
    
    On a minor note, I also added "Skill Shortcut Setting" to the controls section.
    
    Overall I'm winding down to finishing the extras section, but I still have a 
    long ways to go. Bear with me a little longer and it will all be finished, and
    maybe I can actually add in a simple monster list or NPC section. We'll see 
    where it goes.
    
    
    
    ---1.20---June 12, 2006---
    
    Took me a while to pick up ToP again, I was getting a bit sick of it. Back in
    business now though. Started a 2nd playthrough, and got back to the past. I 
    added in the shop section for the present, and started the Check Item list. 
    
    Added in a little 10 gald reward in Toltus at the beginning that I hadn't seen
    before, learning something new every day!
    
    Added in an FAQ section so I stop getting the same emails. Sorry for the long 
    wait, the next update should be relatively soon (that is, as soon as finals
    are over)
    
    
    
    ---1.00---May 22, 2006---
    
    Hah, I did so much in the past month. First and foremost, I finished the main 
    guide (finally). It is now complete, from beginning to end.
    
    I finished the Coliseum sidequest, which now has them all completed.
    
    I started a shop list and an item list. The shop list is complete for the 
    future, but I need to do the present and past still. The item list is complete
    for food and accessories, but I still need to get on the rest of it.
    
    I also added guarding and commands to the battle controls section.
    
    Plans now include a second run-through, putting in boss stats, as well as 
    getting those last few titles for the 100% game. And finishing the item and
    shop lists, as well as putting in a Monster List. Then it will be considered
    "final."
    
    
    
    ---0.90---May 4, 2006---
    
    I did all of Ifreed's Treasure and Lower Morlia/Dwarven Ruins. THEY'RE DONE, 
    the damned sidequests. Oh and Suzu's rite of passage is completed as well. The 
    Collectibles sidequest is done also.
    
    Two more main quest things to do: the Coliseum and then the final dungeon and 
    boss. Look for them in the coming weeks, because I'm almost done d(o.o)b
    
    
    
    
    ---0.75---April 23, 2006---
    
    Got those damn swords and through Origin, and revealed Dhaos's Castle. All 
    that's left now is a couple huge sidequests and beating the final dungeon.
    
    Fixed a glaring typo as well---Chester has 2 training sequences, NOT 3. My bad.
    
    Also updated and completed the "Chester's Bow" sidequest with step 3.
    
    
    
    
    ---0.65---April 16, 2006---
    
    I fixed an error in the Elwin and Nancy sidequest--somehow I left out a step 
    in it. Note that there are 8 steps, not 7, and Step 5 actually is in Alvanista 
    rather than Venezia. Thanks to Jhoon Jeon for pointing this out to me. I also 
    fixed the Tower of Zodiac; apprently my table was off by one floor. Thanks to 
    cosine83 for pointing that out to me, it's correct now.
    
    I added in a separate sidequest section as well. Now that there are more than 
    one to keep track of, I thought it might be helpful. In the walkthrough I 
    finished all of the sidequests possible and did all the preparations before 
    getting the two swords.
    
    
    
    
    ---0.50---April 1, 2006---
    
    Added some more contributions and got to the future in the walkthrough. I 
    decided to go for it, and therefore added recipe/title/skill lists at the 
    end...big project there.
    
    
    
    
    ---0.30---March 24, 2006---
    
    I added in some more stuff that I missed and updated the contribution section. 
    I got through the Tower of Zodiac in the main playthrough and added 
    item/recipe/title/skill/sidequest lists to each area (mainly dungeons). I also 
    added "running" to the controls section.
    
    
    
    
    ---0.15---March 20, 2006---
    
    Added some more information to a few parts of the guide that I missed earlier, 
    and got through the Cavern of Spirits in the walkthrough.
    
    
    
    
    ---0.1---March 19, 2006---
    
    Converted all of my existing guide to GameFAQs, which accepted it.
    
    
    -------------------------------------------------------------------------------
    5. TOPC5___Characters
    -------------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Cress Albane
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Cress is a swordsman from the village of Toltus. He is the son of the master of
    a local sword-fighting school and Cress has grew up learning to use one. He is 
    kind and gentle, making him popular with the girls. He fights fearlessly and 
    with valor, and is a dependable friend.
    
    Cress uses a variety of weapons: swords, axes, spears, and halberds, and is 
    usually the front-man of your party. As the main character, he is very 
    powerful and has a large variety of deadly skills. He can get a lot of secret 
    skills as well, that are very powerful.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Mint Adnade
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mint is a healer that was kidnapped by knights from the Order of Black Armor 
    and imprisoned. She supports her friends with divine healing powers. She is 
    modest and reserved, with an unbending will and stout heart.
    
    Mint usually stays in the back and is vital to your party. She should always 
    be there to heal and buff your offense. Her downfall is the sheer amount of TP 
    she has; she's pretty dumb and doesn't tend to heal unless you tell her to or 
    your health is really low. Her healing skills are a good alternative to apple 
    gels outside of battle, though, because she'll regain her TP very fast in 
    battle (she barely uses any). 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Claus F. Lester
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Claus studies the art of summoning in Euclid. He is not an elf and envies 
    their natural ability to use magic.
    
    Claus is important because he can make pacts with the various summon spirits. 
    He can be quite useless at first, but the more skills he learns, the more 
    powerful he becomes.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Arche Klein
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Arche is a half-elven magic user from Hamel and can fly around on her broom. 
    She sometimes says harsh things, but she does have a kind heart; cheerful and 
    impossible to hate.
    
    Arche is a beast once she learns a few spells. I tend to equip her with an 
    Emerald Ring (reduces TP consumption by 1/3) and a mystic symbol (reduces 
    casting time by 1/2) and she becomes insanely powerful. I could rant about 
    how amazing Arche is all day (it now takes 3 seconds to cast spells!!!) 
    but I'll stop.
    
    ***NOTE: Use a Rune Bottle on the Emerald Ring to make it a Fairy Ring, which 
    reduces TP consumption by 50%---hot damn!***
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Chester Burklight
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Chester and Cress grew up together and are best friends. He lives with his 
    younger sister as an orphan. He is a bowman and a tireless worker, sometimes 
    being a bit sarcastic.
    
    Chester stays in the back and shoots his faithful arrows while you're up there 
    risking your life. He is a big TP waster, though, but his attacks can be very 
    powerful with the right bow (cough ELVEN BOW cough).
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Suzu Fujibayashi
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A ninja that lives in Ninja Village. She has difficulty expressing her 
    emotions, and had a harsh upbringing---which conflicts with her innocent 
    nature.
    
    She's relatively fast and can do a lot of damage. She's a bit slow on recovery,
    but her Jiraiya is second to none.
    
    
    ***First paragraph of each character is credited to the manual included in the 
    game package.***
    
    -------------------------------------------------------------------------------
    6. TOPC6___Controls
    -------------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Field/Normal Map Screen
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    D Pad: Move
    A Button: Take off or accelerate (techbird)///Talk, investigate, move items
    B Button: Land (techbird)///Hold to run
    L Button: Nothing
    R Button: Fine movement control (techbird)///Sorcerer's Ring (when equipped)
    Start: Pull up or put away mini-map
    Select: Open the menu screen
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Battle Screen
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    D Pad: Move left/right
    A Button: Attack*
    B Button: Deadly skill**
    L Button: skill shortcut (with A or B)
    R Button: allows for command functions
       ---hold down on D-Pad BEFORE pressing R to guard
       ---press left/right on the D-Pad while holding R to switch targets
       ---press down on the D-Pad while holding R to turn Stay on/off
       ---press up on the D-Pad while holding R to send your characters left/right
    Start: Switch control mode (semi-auto to auto, press twice to switch)
    Select: Display battle menu
    
    *ATTACK CONTROLS:
    
    A neutral: slash attack
    A down: thrust attack
    A up: flying attack
    
    You can do a combo of two attacks by pressing A in a certain direction and then
    hitting it again, or if you press them in rapid succession (and are far from 
    the enemy) you will do a jumping attack.
    
    
    **DEADLY SKILLS CONTROLS:
    
    Depending on what you set up in the Skills menu, hitting the B Button while 
    pressing a certain direction on the D-Pad will allow you to execute different 
    deadly skills. Here is an example of a skill setup for Cress:
    
    B neutral: Demon Fang
    B up: Swallow Dance
    B down: Sword Rain
    B left/right: Tiger Blade
    
    
    ***SKILL SHORTCUT SETTING: In the Deadly Skills menu, you can set a shortcut
    from any skill in any party member's possession. Press Select in the menu to
    bring up the shortcut, and select 1 or 2. Then choose a skill of anyone.
    
    In battle, you can hold L and press A (for shortcut 1) or B (for shortcut 2) to
    automatically have that skill set up. For example, you can set Mint's 
    Ressurection to shortcut 1, and Chester's Dragon Slayer to 2. During a battle,
    hold L and then hit A to have Mint revive a dead combatant, and then hit B to 
    have Chester take out an enemy with Dragon Slayer.
    
    
    ***GUARDING: Hold down on the D-Pad and then press R. It's very important to do
    it in this order...otherwise you'll issue the STAY command. D-Pad first!
    
    
    ***RUNNING: To run from a battle, walk towards one end of the screen (doesn't 
    matter which) and hold that direction on the D-Pad. A red meter will appear 
    over your head and will begin to fill up. When it's full, you will successfully
    escape from battle.
    
    
    ***COMMANDS: When you press R in battle, you can press up or down on the 
    D-Pad to issue commands. Down will initiate STAY, where the characters drop
    all actions and do nothing...this leaves you completely on your own. Pressing
    up on the D-Pad will make an arrow appear...this shows the direction you want
    your party to run in. This can be used to send your party to either side of the
    screen so as to get in or out of the attacks of enemies. Press it either once
    or twice depending on which direction you want.
    
    
    
    -------------------------------------------------------------------------------
    7. TOPM7___Menu
    -------------------------------------------------------------------------------
    
    There are a bunch of different menu options to work with. Remember that 
    pressing the Start button gives you a description of every item, weapon, 
    recipe, etc. and on the main menu it gives you your gald amount, play time, 
    and encounter amount. Here is a short run-down of the sub-menus:
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Skills ***
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    For the player controlled character, here you can choose which deadly skills 
    to assign to the different B combinations. Hitting Select will allow you to 
    shortcut skills from any other character with you in battle. During a fight, 
    use those with L and then either A or B, depending on what you assigned for 
    shortcuts 1 and 2.
    
    For the other characters in your party, you can decide which skills you want 
    them to use in battle (or in the case of Mint, you can use First aid, heal, 
    etc. while in the menu not during battle). You can turn off any and all skills 
    with L.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Equip
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    In this menu, you can equip your characters with weapons an armor. You can 
    equip a weapon and armor for the body, shield, head, arm, and up to 2 
    accessories for each character. You can remove equipment with L.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Items ***
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Here you can view a list of all of your items. At the top you can sort them in 
    a bunch of different ways to easily find the item you want. You can view 
    descriptions with Start.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Strat ***
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Here you can set your characters' strategies. Choose from a short list. The 
    options are limited, but choose whatever you think is best for the fighting 
    style of the party.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Form ***
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Here you can change the formation of your party. I'd recommend putting magic 
    users and healers in the back, while Cress is at the front line. You can also 
    switch out party members to rearrange your party.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Title
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Here you can set titles to each of your characters. As far as we know (but 
    haven't proved yet), titles do nothing to benefit or harm your characters, but 
    it can be fun to read them!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Cooking
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Here you can cook any recipe you have found from the chefs around the world, 
    if you have the ingredients required. These dishes can restore HP/TP, or cure 
    poison or other status effects.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Status
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Here you can see the full status of each character, from their attack and 
    defense to their level and equipment.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Customize
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    You can change various game settings, such as message speed, window color, 
    volume settings, battle rank, and targets. 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Save
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Pretty self-explanatory: if you are on the world map or a blue memory glyph, 
    you can save or put the game in sleep mode. If you are not, then you can still 
    sleep. Remember to save often!
    
    ***Indicates which sub-menus can be accessed during battle by pressing SELECT.
    
    -------------------------------------------------------------------------------
    8. TOPW8___Walkthrough
    -------------------------------------------------------------------------------
    
    Finally! I'll try to divide up these sections so it's easy to find where you 
    want to get to. You can use CTRL+F with the code number before each section to 
    get to that part of the walkthrough fast and easy. Here we go!
    
    
    ===============================================================================
    TOPW8A___The Beginning: Disaster
    ===============================================================================
    
    _______________________________________________________________________________
    
    Toltus Village
    _______________________________________________________________________________
    
    Items: Apple, Stuffed Cress, 10 gald
    
    Titles: Chester-"Kind Brother"
    _______________________________________________________________________________
    
    
    Start up the game and watch the introduction. When you gain control of Cress, 
    you will be in Toltus Village. The idea for now is to do everything you can in 
    this village, because it won't be this beautiful for long. Explore the village 
    as much as you want. Talk to Chester's sister, Ami, for a Stuffed Cress. Make 
    sure to get the apple from the shopkeeper at the Goalie (near the entrance of 
    the village) for Chester's sister. Bring it back to her to get a title for 
    Chester, "Kind Brother". Head to the inn and talk to the woman behind the desk,
    who wants you to move the bushbaby statue in front of the window. Press A in 
    front of it and pull or push it north through the hallway until you see a 
    window. Put it in front of the window all the way on the left, and talk to the
    woman again to get 10 gald. Yay, a free Magic Lens. >_>
    
    When you're ready to go hunting, leave the village.
    
    _______________________________________________________________________________
    
    South Forest
    _______________________________________________________________________________
    
    New enemies: Giant Bee, Bugbear, Owl
    
    Items: Life Bottle, Knight's Saber (Toltus Village)
    _______________________________________________________________________________
    
    In the forest, travel south to see the boar running away. While you're chasing 
    it, follow it east. The first chance you get, take a north passage for a Life 
    Bottle. When you're at the end of the forest, go north to see a cutscene and 
    then fight the boar, your first boss.
    
    ***veghesther@aol.com contributes this tip:
    
    since the birds at the Mt Pass Between Euclid and Toltus are a pain Cress 
    should be at LV 5 before beating the boar boss. Once it dies you can no longer 
    use Cress's bed for a free inn.***
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Boar, 3 Baby Boars                                            175 HP/0 TP
                                                                     10 EXP/60 Gald
    My Level---4                                                   Weak Point: Fire
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The boar isn't all that hard. The fight comes with 3 baby boars as well, but 
    they run away before you have a chance to fight them. Concentrate on the boar, 
    and when it runs away from you strike it from behind for an easy combo. Have 
    Chester use an apple gel if needed. Eventually it will go down.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A scene will ensue, and suddenly something is wrong. You need to get back to 
    Toltus fast. Run back to the entrance and get back to the village...it's in 
    ruins. Explore a bit, but you can't do much. Go up to your house for a touching
    scene. Cress will talk with Chester, who decides to stay behind. You have to 
    get to Euclid to see your Uncle Olson. Surely he will help! When you regain 
    control, don't leave just yet. Retun to your house and go upstairs and to the 
    right to get the Knight's Sword---this will help you for a little while. 
    Leave the village.
    
    ***veghesther@aol.com contributes this tip:
    
    Do NOT pick up the knights sword immediatly. Once Cress gets set to the prison 
    by his uncle any weapons/armors he has a gone permanently this includes the 
    Knights sword if you have it.
     
    Instead get it after you beat the Flying Devil Boss instead.***
    
    _______________________________________________________________________________
    
    Mountain passage
    _______________________________________________________________________________
    
    New enemies: Boggle, Falcon, Wolf
    
    Items: Life Bottle, Orange Gel
    _______________________________________________________________________________
    
    Now on the world map, head straight north until you see a little indent. Go 
    there, and you will be in a passage to Euclid. You can buy things from the 
    peddler, and move the statue to the north. Pull or push it with A to get it 
    out of the way. There are actually two ways to go here, left is a straight 
    easy path, north is tougher but has a couple items. If you want another life 
    bottle and an orange gel, choose the northern path. Either way, it is very 
    straightforward. At the end of the northern path, collect the items and leave. 
    Head north a bit to reach Euclid.
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Recipes: Cabbage Rolls
    _______________________________________________________________________________
    
    There isn't much to do in Euclid other than see your uncle. One thing to make 
    sure of: in the Marrion food store, you can talk to the chef to learn the 
    recipe for cabbage rolls. Explore to your content, but DO NOT buy any weapons 
    for Cress. You'll see what I mean soon enough...head to Olson's house when 
    you're ready for a plot advancement. Stay the night and watch the scenes. 
    When you regain control, you will be behind bars!
    
    **Thanks to Dung Le for info on the chef**
    
    ===============================================================================
    TOPW8B___Mint, Morrison, Dhaos
    ===============================================================================
    
    You're inside a small cell with not much to do. You can press A near the hole 
    to the north to see that you can't go through it. You can press A near the door
    to see that it's no use barehanded. Left of the door you will hear a voice. Go 
    to the hole and press A, and you will be given an earring. Suddenly, in a 
    flash of light, the hole becomes a doorway. Step into the cell and look at the 
    horrible site. Press A to take the sword from the dead body, and then equip it.
    Not much, but it will do (if you haven't noticed already, your knight's sword 
    is gone). Press A near the cell door to pry it open. Sweet! Okay, now stay 
    away from the left half of the dungeon, as you can't go there. So go right and 
    all the way north, to another cell. Open the door with A and you can get some 
    cheese. Go back south to the cell under it and press A near the girl to meet 
    Mint. Finally, we have a healer! All your previous problems have now been solve
    ! Okay, well not really, but Mint is vital. She's got it pretty rough, too, as 
    you see from the scene. Anyways, go back south and head all the way to the 
    right and up to where Mint tells you is the acqueducts. Press A near the gate 
    to pry it open and head on through.
    
    _______________________________________________________________________________
    
    The Acqueducts
    _______________________________________________________________________________
    
    New enemies: O. Jelly, Giant Leech
    
    Items: Apple Gel (x2), Lemon Gel, Wooden Shield, Savory, Rapier, 1000 gald
    _______________________________________________________________________________
    
    
    The acqueducts are obnoxious, but not too difficult. Start out by following 
    the path until it splits in three directions. Head south for an apple gel, and 
    head north for a lemon gel. Return to the fork and head west to a memory glyph,
    which Mint explains. Save your game, and follow the path north, right, and 
    north again. Go to the left and down at the fork for a wooden shield for Cress.
    Back at the fork, go right to a new screen. Up the stairs is an apple gel. Now 
    for the tricky part of the dungeon. Head north again to enter another screen.
    
    Head all the way east and then south and west for savory. Go back east, and go 
    all the way north for a rapier for Cress. From here, go south until you can 
    turn left. Traveling all the way west, head north, east, south and then west 
    again to get 1,000 gald. On the way to the money, you shouldv'e noticed the 
    memory glyph. Head back to it, save, and march on east. Turn north at the 
    first chance and head north to fight a boss. "No one shall pass!" Hah.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Spiny Devil, 2 Giant Slugs                                    220 HP/0 TP
                                                                    41 EXP/566 Gald
    My Level---5                                                  Weak Point: Earth
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Spiny Devil comes with two giant slugs. The slugs can get in the way while 
    you're attempting to take down the devil, so just attack whatever is closest 
    to you and keep them away from Mint. Guard and counter often, and go all out 
    with your skills (all 2 of them?). They will fall in due time, and you will 
    watch some scenes. You will meet Morrison. You'll also receive a monster list 
    from Mint and learn the recipe for Quiche.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    _______________________________________________________________________________
    
    Morrison's House
    _______________________________________________________________________________
    
    Items: Monster List
    
    Recipes: Quiche
    _______________________________________________________________________________
    
    
    When you regain control, you need to go outside. Explore Morrison's house if 
    you like, but there's nothing to do. Outside head left, and an arrow will stop 
    you. It's Chester!
    
    After some long scenes, Master Tristan will allow you to head after Morrison in
    the Catacombs. After the scenes, stock up from the peddler and leave the 
    resort. Don't buy any chain mails or weapons for Cress, instead focus on a lot 
    of apple and orange gels. They will be invaluable in the catacombs, as it is 
    long and annoying.
    
    From the resort head east and south, to a cave entrance. Go in when you're 
    ready.
    
    _______________________________________________________________________________
    
    The Catacombs
    _______________________________________________________________________________
    
    New enemies: Zombie, Skeleton, Falcon, Ghoul
    
    Items: Melange Gel, Protect Ring, Magic Lens, Hourglass, Chain Mail, Rune 
           Bottle, Cheese (x2), Apple Gel, Saber, Savory, Chain Mail, Raise Ruby, 
           Fresh Milk (x2), Orange Gel, Panacea Bottle, Rabbit's Foot 
    
    Skills: Cress---Demonic Swallow Kick
    _______________________________________________________________________________
    
    
    I'll make this clear from the start. I hate the catacombs with a passion. It's 
    long and difficult. It's important that you have a bunch of apple gels and a 
    few orange gels. From the start (you're not even in the actual dungeon yet) 
    head to the east to see a grim reaper-like monster. This is an optional "boss" 
    that you can fight for the chest behind him. Fight it; it's no harder than any 
    of the enemies in the rest of the dungeon and will give you a feel for what 
    you're in for. If you have a lot of trouble defeating this set of a skeleton 
    and a ghoul, you will have a rough time getting through this dungeon. Defeat 
    the pair and take the chest for a melange gel. Now head east the rest of the 
    way to talk to Master Tristan. He will teach you your first secret skill, 
    Demonic Swallow Kick (combines Demon fang and Swallow Dance). You must master 
    each of the two skills before you can use it, though. When you're done talking 
    to him, head north to enter the dungeon. Ugh.
    
    
    From the start, go up and make the U-turn, going through a few sets of rooms. 
    Soon you'll be in a very long room going east. There are 6 doors to the north; 
    5 small ones and one large one in the middle. Enter each of the small rooms, 
    removing the sarcophogus lid inside and fighting the zombie. In each room 
    you'll get a nice spoil for defeating the enemy: a protect ring, a magic lens, 
    an hourglass, chain mail, and a rune bottle, respectively. Before entering the 
    large room, head south. This is a bit confusing. Keep going south until you are
    in a room with a fork. Take the south passage for two more directions. Go north
    for cheese, and south for an apple gel. Back in the first fork room, take the 
    eastern path and then go north. Here you can go north again for a saber for 
    Cress, and then east for yet another fork. Go north first. After a set of 
    rooms going east you will reach another chain mail. The long room before this 
    chain mail, however, has an extra couple of items. The room has a bunch of 
    statues. Press A in front of the one second from the right, and the screen 
    should shake. Now head south and you'll see two new chests: a sage and a 
    melange gel. Go back all the way to the most recent fork, and go south this 
    time. 
    
    WTF another fork!! Head south to yet another fork, and go east all the way 
    until you hit a wall, and go north for some items: an orange gel, a panacea 
    bottle, and cheese. Now retun to the long hallway you just came out of. Now go 
    back to where I said "WTF another fork," and you'll see a path going east. Take
    that passage now for a fresh milk and a boss. Press A in front of the statue 
    to fight the Golem.
    
    **Thanks to Dung Le for info on a couple chests I missed**
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Golem                                                         316 HP/0 TP
                                                                     7 EXP/410 Gald
    My level---6                                                   Weak Point: Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Golem can be a bit of a pain. Thrust attacks are your friend here, because 
    they push him away and out of attack range. Keep pounding on him, but try to 
    take as little damage as you can. Evasion and guarding are key. He is slow, so 
    sometimes you can get out of his way, but when you can't, just guard. He will 
    fall soon enough.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now the Golem is a real statue. Use A to pull it down to the southern hallway. 
    Once there, pull it towards the left to see a pressure plate. Move it on there 
    and a door will open. Take it to get a Raise Ruby. This is the treasure of the 
    dungeon that you need later on. Now, return all the way back to the beginning 
    of the dungeon, where I first mentioned the 6 doors. The middle large door is 
    now open to you. Take it to reach a warp spot. Go onto it and you will be 
    transported to another area. Weird.
    
    Here's where things get risky and interesting. You are on a platform that has 
    a stairwell to the south. Don't go there yet---down there each step reduces 
    health, making it a waste of apple gels. Instead, look to the east side of 
    the platform to see two moving blocks. The one to the south you cannot get 
    onto yet. Take the north one first. On the next platform, press A next to the 
    lever to pull it. Then get on the next block that will take you to a third 
    platform with a rabbit's foot and fresh milk. Return to the first platform, 
    and get on the moving block to the south. This takes you to a platform with a 
    hexagon pattern. Along the way Cress will drop the Raise Ruby. Oops! As Cress 
    steps off the block, there is a hexagon pattern on the floor. Don't get on it 
    yet; head south to the Ruby, where Cress drops it yet again. WTF??? Go back to 
    the hexagon and step on it. YOU'RE FLYING! Get on the block back to the first 
    platform and head downstairs. Run---er, fly south and east to another item. 
    Along the way you should press A next to the ruby to get it again. That was 
    dumb. Oh well. Return to the platform with the hexagon pattern. Don't get on 
    it, instead travel through the north door and save the game. Hopefully you're 
    at full health and have a bunch of healing items. Head north to fight a tough 
    boss.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: 2 Golems                                                316 HP/0 TP (ea.)
                                                                   134 EXP/820 Gald
    My level---7                                                   Weak Point: Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You're surrounded! This can be a very tough fight because while you are taking 
    one out, the other is pounding on Mint and Chester. Focus on one at a time; use
    the same strategy as before but use every skill in your arsenal now. Take out 
    the one in front of you ASAP so you can protect Mint and Chester behind you. 
    Mint's Pow Hammer works well to stun them. If you have Lightning Tiger Blade, 
    USE IT. It does a lot of damage to each Golem. Just don't stop attacking, and 
    use orange gels when you need to. Once the first one is down, the second should
    be easier. They will fall eventually.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ***veghesther@aol.com contributes this tip:
    
    Remove Chesters equipment after the 2x Golem Battle but before you enter the  
    next room where Dhaos is.***
    
    Head north to start many scenes. You will be sent back to the past. When you 
    finally regain control, head over to the village next to you. Looks familiar, 
    right?
    
    
    ===============================================================================
    TOPW8C___The Past???
    ===============================================================================
    
    _______________________________________________________________________________
    
    Belladem Village
    _______________________________________________________________________________
    
    Items: World Map, Orange Gel, Panacea Bottle
    
    Recipes: Cheeseburger
    
    Skills: Cress---Demonic Tiger Blade
    _______________________________________________________________________________
    
    Not much to do here other than watch even more long scenes. Head north to meet 
    the village chief, Lenios. You learn that you are 100 years in the past, to the
    time before Dhaos was imprisoned! You also learn that you need magic to defeat 
    Dhaos, and Lenios recommends going to Euclid to find Claus. After the long 
    scenes, you will be given a world map and can now move about again. Talk to 
    Lenios's wife to learn the recipe for a Cheeseburger. West of the building at 
    the front entrance is an Orange Gel and a Panacea Bottle---head up and around 
    left of the building to find them. sw057792@aim.com contirbutes this secret:
    
    "Inside the weapon shop, there's a hidden corridor at the right wall. It'll 
    lead to a back room in the shop, that also have a door leading to behind the 
    counter. Speak with the attendant there, and you'll score the book. Free of 
    charge, too."
    
    Otherwise you'd have to wait until you get to Miguel in the future to get it.
    
    Leave the town and head for Euclid.
    
    Euclid, if you recall from the present, is north of where you are now. Head 
    directly north and go into the passage. This time, head through the left 
    path---the monsters to the north are a bit tougher this time around and there 
    are no chests at the end. once out of the passage, head on north to Euclid. 
    
    **Thanks to Riz Wang for the Cheeseburger recipe info**
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Items: ?Rod, Elixer, Melange Gel, Miracle Gel, Rune Bottle, 2000 gald, 
    Collector's Book, Charm Bottle, 1000 gald
    
    Recipes: Sandwich
    
    Titles: Mint---"Snob"
    
    Sidequests: "Elwin and Nancy" step 1---START
    _______________________________________________________________________________
    
    Euclid is the best town so far in the game because of all the things to do. It 
    really is alive! Anyway, from the southern entrance, go directly west for a 
    chest with a ?Rod. Behind the tree is an Elixer. Turn 180 degrees and run all 
    the way east. When you get to the end, head north for a Melange Gel, a Miracle 
    Gel, and a Rune Bottle. Back at the entrance now, talk to the girl straight 
    ahead. After talking to her, walk to the left and Mint will tell you she's 
    lovesick. Talk to her again. A funny scene will occur and you'll find out 
    she's in love with Elwin in the weapons shop. Get ready for an annoying little 
    sidequest that's quite interesting. Drop everything else for now and head to 
    the north end of the village. The left building is the weapon shop. Find the 
    dude with the blueish hair and talk to him. He wants to know the woman's name. 
    Of course! Run back and talk to her to find her name---Nancy. Now run back to
    Elwin and he will say he cannot go see her. Oh no! Run back to Nancy and talk 
    to her...she'll say she's fine (but she's not). Now, you're almost done. Run 
    back to Elwin to find he's gone. Talk to the kid near him and he'll tell you 
    Elwin went back to Venezia. Go back to Nancy to find she's gone as well. 
    Conspiracy? I think so!
    
    **Thanks to Matt Barbeau for the Rune Bottle location and teurmug for the 
    location of the Elixer.**
    
    Now that that's over (for now), resume your exploration of the town. In 
    Veggito's food shop, a chef will teach you the recipe for sandwiches. 
    Continuing up the two slopes in the middle of the town, you'll see a red 
    chest---2000 gald! In the middle square of the town is a band that, to be 
    blunt, sucks. You can donate money to them, but don't bother. If you donate 
    the most amount he will tell you something about a white creature that roams 
    around. O RLY?
    
    When you get to the northern sector of Euclid, enter the right building. A 
    scene will occur where you meet Claus. In the end he will join you. Milard 
    will give you the Collector's Book and Mint gains the title, "Snob." While 
    you're here, you can press A in front of each bookshelf to read some info 
    about the spirits Claus is studying. East of Claus's residence is a path going 
    north. Take it and move around to continue on. When you can, move to the left 
    maneuvering around the obstructions in the path. On the other end is a chest 
    containing a Charm Bottle. Finally, left of the entrance to the weapon shop, 
    there is an ally going north that ends in a chest with 1000 gald. Now that 
    you're done here, leave the town and head east across the bridge to Lone 
    Valley.
    
    ===============================================================================
    TOPW8D___The First Pact: Sylph
    ===============================================================================
    
    _______________________________________________________________________________
    
    Lone Valley
    _______________________________________________________________________________
    
    Items: Opal Pact Ring, Thief's Cape
    _______________________________________________________________________________
    
    You're now in Lone Valley, where the first spirit, Sylph, dwells. Claus wants 
    to speak with the man in the house. Enter it to meet Bart, who's looking for 
    his daughter Arche. He gives you the Opal Pact Ring---this will allow Claus to 
    make a pact with Sylph. After the scene, you can talk to Bart again to learn 
    about the pickaxe and rope, which, apparently, you need to make it to Sylph. 
    You can rest in one of his beds as well. Outside of his house, go to the right 
    of the building and take the path north to a Thief's Cape. Leave Lone Valley 
    for now---you need to go buy some stuff at Hamel.
    
    _______________________________________________________________________________
    
    Hamel
    _______________________________________________________________________________
    
    Recipes: French Toast
    
    Sidequests: "Elwin and Nancy" step 2
    _______________________________________________________________________________
    
    On the world map, travel north and east across a new bridge to the town of 
    Hamel. Enjoy the scenery while it lasts...straight ahead of the entrance is 
    the RAM (the tools shop). Buy a pickaxe and a rope there. Travel north on the 
    path to see another Chef. He'll teach you french toast. Inside the inn you 
    should see a familiar face...it's Nancy! Talk to her to learn that she's 
    heading towards Venezia after Elwin with another swordsman. That's the spirit! 
    When you've stocked up on equipment, head back to Lone Valley.
    
    _______________________________________________________________________________
    
    Lone Valley (2)
    _______________________________________________________________________________
    
    New enemies: Harpy, Ghast
    
    Items: L. Blue Ribbon, Apple Gel, Magic Lens, Amber Cloak, Kite Shield, Emerald
           Ring, Rune Bottle, Charm Bottle
    
    Skills: Claus---Sylph
    _______________________________________________________________________________
    
    From the entrance to the Valley, head north until you get to a stone wall. 
    Press A and the pickaxe will go to work, and soon you'll have a clear path. 
    You'll soon see a large open area. Go to the right and south to find a L. Blue 
    Ribbon (this is good for Arche, who you'll get a little later on. Straight 
    ahead is a wind current, which, if you step into, you'll get blown to the left.
    Remember for later that you can't pass through these currents. To the right 
    you'll see a quadruplet of monsters. Go near it and you'll start a mini-boss 
    fight. If you have strong weapons, this fight shouldn't be too bad. On the 
    other hand, if you're still using a saber, prepare for hell.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Sylph (2), Sylph 2 (2)                      100 HP/20 TP, 150 HP/6,000 TP
                                                                    67 EXP/608 Gald
    My Level---9                                                   Weak Point: Fire
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    That's right; there's 4 Sylph creatures at once. Beware of the fact that the 
    two rear-end Sylphs cast quite a bit. Make sure everyone is high health, 
    especially Mint and Claus. Have Mint use Pow Hammer on the Sylph in the back
    while you tear through the first three with Lightning Tiger Blade (learn at LV
    9) or Swallow Dance, and you should have no problem.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The current is now gone, and you can pass through. In the next screen, you 
    will be introduced to the miasma cyclones. Try your best not to pass through 
    them, as they deal damage on contact. If you walk forward, you'll see that 
    there's another group of Sylphs and another current. You can't fight these 
    guys  yet---actually you don't fight them at all. Instead head to the right 
    and north to see a cave entrance. First continue right and south to find an 
    apple gel. Now go back to that first cave entrance you saw. In here you will 
    see yet another group that you can't deal with yet. Enter the current to get 
    pushed right. Now you should see a large pit of darkness to the north with a 
    little pole thingy sticking up at the far end. Go to that and press A near the 
    pole thingy. The rope will extend down and you can descend. 
    
    Once in the lower level, follow the simple path until you have two paths to 
    take. The rightmost path holds a magic lens. The leftmost path leads to another
    stone wall. Take it down. Now at the fork go left (the right leads to nothing) 
    and at the very end take the new rope up. You'll appear back in the cave's main
    floor. Be careful not to get caught in the current here; go around the little 
    rock and make your way to the group of Sylphs. Another mini-boss, although 
    this one is even easier. Take down the three Sylphs to stop this current. Now 
    you have access to most of the rest of the cave. First, however, go south down 
    the stairs to the left of the Sylphs you just fought. Outside you can take the 
    chests for an Amber Cloak and a Kite Shield. Both very useful at this point, 
    so equip them. Go back inside the cave and head east to the pit you went down 
    earlier. Now that the current is gone, you can head north to a set of stairs.
    
    Here's where you need to work fast and diligantly. To the left of the entrance 
    you'll see a weird spot. Maybe someting fits into it? Hmmm...well make your way 
    through the clouds (they do damage to you, by the way) to a stone wall. Bring 
    it down to see a boulder. Pull it with A to the weird spot you saw earlier. 
    It will disarm the clouds and you now have a clear path. Go past the stone wall
    room to another southern path. At the bottom you'll see another pit next to 
    the grouping of Sylphs. Use the rope to get down there to the basement floor. 
    
    Once down there, you will learn about the demons that dwell. Always run away 
    from them (they're called Hell Masters). If you don't believe me, try using a 
    magic lens on one. 4700 health? Mint wasn't kidding! anyway, follow the path 
    to a memory glyph. Past there is a weird maze. Here, start by going to the 
    right to find a boulder. Pull it south all the way and then all the way west. 
    Now take it up to a weird spot. But for some reason, this does not disarm the 
    clouds. Maybe there's another one farther up? Run back to where you just found 
    the first boulder, and take the north path. Follow it around and you'll see 
    another spot. South is a stone wall. Break it and pull the boulder up to the 
    spot. Ah, that's better. Now there are no clouds down here. If you're still at 
    the spot, take the east path to get an emerald ring. This is the most useful 
    accessory for now, so equip it to Cress. Once Claus gets some skills, you'll 
    want to give it to him, but for now he's utterly useless in battle (if you 
    haven't noticed).
    
    Head back up the rope and you'll see that the Sylphs are gone and so is the 
    current. You'll also see a free chest---it's a Rune Bottle. Now before leaving 
    the cave, go all the way back west to the leftmost exit. You'll see here that 
    this group of Sylphs are gone as well. Take the chest there, a charm bottle, 
    and you're ready to see Sylph. Head all the way to the east of this section of 
    the Valley, and head up north. In the next screen, follow the path across the 
    rope bridge and to where Sylph is. Watch the cutscene and see Claus become 
    useful---he can now summon Sylph (the most powerful attack at this point in 
    the game). Claus also gains the title "Tamer" and you will receive the 
    Elemental Orb. Unfortunately, there was no sign of Arche. Head back to the 
    entrance to Lone Valley for a scene with Bart. Now, according to Sylph, is the 
    time to visit the tree in the Forest of Spirits---the tree known as Yggdrassil.
    
    Head down south past Euclid and through the passage to Belladem. Remember the 
    forest you went hunting with Chester a while ago (err...in 100 years)? That 
    is called the Forest of Spirits.
    
    ***NOTE: Try not to sell your pickaxe or rope, you'll need them later on. If 
    you do sell them, you can buy more in Venezia or Alvanista (as an alternative
    to Hamel).***
    
    _______________________________________________________________________________
    
    Forest of Spirits
    _______________________________________________________________________________
    
    Items: Apple Gel, Hourglass, Reverse Doll
    _______________________________________________________________________________
    
    Follow the same path as you did before, making sure to take the first path 
    north for an hourglass. On the way through that path is a hidden chest with
    an Apple Gel inside. Head to the tree for a scene with Martel and the scene 
    will end with many unanswered questions. It seems like time to go to Venezia 
    to the north. Travel back north to Hamel.
    
    _______________________________________________________________________________
    
    Hamel
    _______________________________________________________________________________
    
    Enter the village to see that it is in ruins. Who could've done this? Head to 
    the northern end to see a girl with pink hair. Talk to her to learn about 
    Demitel. The girl, Rhea, wants revenge and damn it, Cress is going to help 
    her. Looks like a diversion is afoot. However, you need to get a boat to get 
    to Demitel's mansion, so Venezia will still be your destination. Phew!
    
    Leave the town through the north exit and head north until you see a city; 
    that's Venezia.
    
    _______________________________________________________________________________
    
    Venezia
    _______________________________________________________________________________
    
    Items: Protect Ring
    
    Recipes: Sushi
    
    Skills: Cress---Lightning Tiger Thrust
    
    Sidequests: "Elwin and Nancy" step 3
    _______________________________________________________________________________
    
    Venezia is a nice city, although there isn't all that much to do. That is, 
    unless you have done all of that Nancy and Elwin stuff. I smell a reunion 
    brewing...Anyway, putting aside the couple for a moment, to set up the quest 
    to Demitel you need to do a couple more things. From the entrance to the city, 
    travel right across the bridge to the Mayor's Estate. Talk to the mayor to 
    find he's related to Lenios, the mayor of Belladem! Explore the first floor and
    talk to everyone in the room on the right. One particular couple talks 
    about Demitel; the woman will tell you quite a bit of information and you will 
    realize you need to go to the harbor. Before going there, explore the rest of 
    the village. Entering the harbor, go south all the way right off the bat. Then 
    go back west to a new screen. Enter the building, the Waterfront, to talk to 
    a chef---he'll teach you the recipe for sushi. 
    
    Up at the north end of the city is a boatman. Talk to him and pay him money to 
    visit the armor/weapons shop. At the armor shop, talk to one swordsman to buy 
    a secret skill book for 3,000 gald. This teaches Cress Lightning Tiger Thrust. 
    
    Now it's time to unite Nancy and Elwin. Head to the inn on the left side of the
    city. In the room on the left talk to the girl to see Nancy. She came here 
    from Hamel while you were talking Martel, it seems. Well, it's time to go talk 
    to Elwin. Head to the northwestern side of Venezia to enter the Lariott 
    Trading company. On the first floor to the left you can see Elwin. Talk to him 
    and he'll agree to meet Nancy at the central fountain. Run back to Nancy and 
    talk to her, and she'll leave for the fountain. After she is gone, head up 
    there and talk to her for the meeting. Elwin will come over and you'll leave 
    them alone to do their business >_>
    
    Now you're ready to head to the Isolated Island of the West. From the central 
    fountain, head north and then east in a little path to a ship in the harbor. 
    Talk to the cabin, and he'll agree to take you there. Pay the 1,600 gald and 
    you'll be off.
    
    
    
    ===============================================================================
    TOPW8E___Enter Demitel
    ===============================================================================
    
    _______________________________________________________________________________
    
    Isolated Island of the West
    _______________________________________________________________________________
    
    New enemies: Bone Knight
    
    Items: Melange Gel, ?book, Magic Lens, Savory (x2), Key, Apple gel (x2), 
           Verbena, 430 gald, Elixer, Reverse Doll, Ranseur, Armet Helm, Aquamarine
           Pact Ring, Ruby Pact Ring
    _______________________________________________________________________________
    
    Okay, once you have landed at the dock on Demitel's nice little island, you 
    can leave the ship. You can save and rest in the sleeping quarters if you like.
    Leave the dock to a foggy little area. To the left you can leave the mansion 
    for the world map, but there isn't much to do there. Head east to the harbor
    and south in two different paths to find a Melange Gel and a ?book. (thanks to
    Kristychan for this info) Up the path and to the left is a magic lens. Enter up
    ahead into the mansion. 
    
    You will see 3 prisms in the middle room, and a passage left and right. Looks 
    like you need some light on those prisms, eh? First head to the north end of
    the room and press A in front of the curtains to open them. Now head to the 
    left. The first room you see has a memory glyph in it. If you go south down the
    hall, you will come to 2 doors. The one on the left is locked---it's just a 
    bathroom.The one on the right leads to Demitel's study. Go in there and all the
    way back to the shelves. All the way to the left is a chest with Savory. Now 
    move onto where the savory was and turn to the north. Press A, and you will get
    a Key! Return to the main room and take the right path this time. Go straight 
    across to get a bunch of chests with several items: Verbena, Savory, 430 gald, 
    an Elixer, and 2 Apple Gels. Heading north through the corrdior leads to the 
    outside, where a tree blocks the light. Press A next to the tree 4 times to 
    activate a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Orcrot (2)                                            2,050 HP/0 TP (ea.)
                                                                 134 EXP/1,240 Gald
    My LV---11                                               Weak Point: Fire, Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Trees! Yay! Wait, no, these trees are trying to kill us. Just like everything 
    else. Well, these guys can take a while but if Claus is casting Sylph 
    constantly, it will go much faster. Just keep pounding at the target, and 
    block after your assault. As long as you keep the trees far enough away from 
    Claus and Mint, you shouldn't have too much trouble with these guys.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now light shines through to the main room! Return there to deal with the 
    prisms. See those two green balls in the room? Basically you need the light to 
    hit those balls and only those balls. Go to the middle prism and press A next 
    to it until the light shines left and right (in both directions). Now press A 
    next to the left prism until it shines the light only south to the ball. Make 
    the right prism shoot the light north to that ball, and a set of stairs left of
    the entrance will appear. Head down into an easy area. Here you will encounter
    only one type of enemy---bone knights. They can be challenging if you don't 
    have the right equipment to deal with them. I came in this dungeon with a 
    saber on my first playthrough, and I had an insane amount of trouble at first. 
    Then I found Cress's new weapon in this dungeon and it was suddenly easy.
    
    Start by going south and then west, and up to a chest containing a reverse doll.
    Go back right and take the southern path all the way around to an Armet Helm
    and a Ranseur---both for Cress. When you feel like you're strong enough, head 
    to the northeastern path to a memory glyph. Save, and head up to a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Demitel, Golem, Lilite       2,700 HP/1,175 TP; 316 HP/0 TP; 600 HP/20 TP
                                                               1,963 EXP/6,020 Gald
    My LV---13                                         Weak Point: None; Wind; Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Demitel can be a challenge, as you also have to fight a golem and a ghost. The 
    ghost is also behind you, and both it and Demitel cast rough spells. Take out 
    the golem right away, it should only take a few hits. Claus's Sylph should be 
    distracting Demitel so you can attack the ghost and protect Mint. Use Sword 
    Rain from the getgo and Tiger Blade if you have it. Someone will die most 
    likely unless you're at a high level (not mine), but do your best to revive
    them ASAP, and as long as Mint is free she will be able to heal you enough. 
    
    If you're still dying very fast, just level another 1 or 2 levels. I got very
    lazy and didn't go higher than 13, so if you're having trouble at that level
    it's not necessarily because you suck, but probably more because you're not
    strong enough (it could be a combination of both though :D)
    
    ***veghesther@aol.com contributes this tip:
    
    Demitel, if you're at LV 15 Tiger Blade/Demonic Tiger Blade or Sword Rain the 
    minor monsters then the boss to death while Claus only uses Sylph on him.***
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Watch the scene, and you will be in Lone Valley. Arche will have given you
    the Aquamarine and Ruby Pact Rings. Head up to Venezia again.
    
    ***NOTE: There are some treasures in Demitel's room you may have noticed. 
    Although you will have a chance to come back later in the game (and the stuff
    is mentioned at that point) to get it, if you want it now you can go back to 
    Demitel's room and pick up the Halberd and some food. The Halberd may be better
    than what you already have.***
    
    
    ***NOTE: Soon after the rough fight with Jahmir, you'll be getting a bunch of
    spells for Arche all at once. They can be gotten at any point in the past,
    meaning you can go back to Belladem and Euclid and get those if you want.
    They may help against Jahmir...if you want to know what to do, scroll down a 
    ways to the "Earth Spirit and Cleaning Up" section, and follow those
    instructions.
    
    The only setback is that you can't yet get Arche's "True Friend" title. If you
    want that, then you'll still have to take the long way back to Alvanista after
    beating Gnome, which is why I put all those spells in the same section. If you
    don't mind the extra trek, go for it. Otherwise you can do it later in one 
    sweep.***
    
    _______________________________________________________________________________
    
    Venezia
    _______________________________________________________________________________
    
    Skills: Arche---Lightning, Debris Fall
    
    Titles: Arche---"Negotiator"
    
    Sidequests: "Elwin and Nancy" step 4
    _______________________________________________________________________________
    
    Now you have a couple things to do before heading to Alvanista. First off, 
    head over to the Master's house. If you don't know where that is, it's the 
    house to the right of the Lariott Trading Company building in the northwest of 
    Venezia. She will offer you two spells: lightning for 200 and Debris Fall for 
    4,000. Buy them both if you can afford them. If you've been wondering what 
    became of Elwin and Nancy, go into the Lariott building to the second floor. 
    You will see a scene between Elwin and his father. Nancy will run out and so 
    will Elwin. Uh oh...head to the central fountain to see Nancy in the front. 
    She doesn't look so good. Turn to the north and walk a little ways to find 
    Elwin. Talk to him and encourage him by choosing YES. Claus will suggest 
    eloping. Elwin and Nancy will disappear. Don't worry; you'll see them again 
    real soon.
    
    When you're ready to set sail for Alvanista, head to the port and board the 
    right ship. Talk to the captain, and Arche will persuade him to take you there.
    Arche will gain the title, "Negotiator." Good stuff. You'll set sail 
    immediately after paying half of what you payed the other captain.
    
    ===============================================================================
    TOPW8F___The Ship and the Prince
    ===============================================================================
    _______________________________________________________________________________
    
    Titles: Arche---"Delicate Flower"
    _______________________________________________________________________________
    
    While on the ship, you will watch some scenes and meet Meia, who is a traveler 
    going to the Morlia Mines. What a coincidence; that's where you're going too! 
    When you regain control of Cress, head inside the ship. After seeing Meia 
    again, a long scene will ensue. After the long scene, you will have control of 
    Cress and only Cress. You now have to chase Meia, who is running rampant 
    around the ship. Before you leave the sleeping quarters, however, talk to Mint a
    nd Arche. Arche will gain the title, "Delicate Flower." Head outside and up 
    to where Meia is and talk to him to start a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Meia                                                        2,400 HP/0 TP
                                                                 450 EXP/4,000 Gald
    My LV---14                                                     Weak Point: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Meia can be a tough fight because he does a lot of damage and you have no one 
    to back you up. Apple gels are you best friend here, and at some points you 
    can't get a full combo in. You may have to just use your deadly skills. Guard 
    often and counter as fast as possible, or he will get another cheap hit on you.
    Eventually he will go down, and you will be victorious. From what I hear, the 
    story will continue even if you lose, but go all out for the experience anyway.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    At the close of the fight, you will receive a ?sword.
    
    _______________________________________________________________________________
    
    Alvanista
    _______________________________________________________________________________
    
    Items: Coral/Fur/?sword (x2), Garnet Pact Ring, Gungnir, Serano Fragment, 
           Morlia Mineshaft Pass, Miracle Gel, Spirit Ring, Lavender
    
    Recipes: Spaghetti
    
    Titles: Cress---"Ishitori Master", "Mach Lad"
    
    Skills: Arche---Tractor Beam, Thunder Blade; Cress---Demonic Sword Rain
    
    Sidequests: "Elwin and Nancy" Step 5
    _______________________________________________________________________________
    
    You will land at Alvanista shortly thereafter, and you can explore the gigantic
    city. Make sure to talk to the chef in the cooking shop to learn spaghetti. 
    In one of the middle plazas, you can race around the city. If you can beat the 
    kid, you win a few spoils. You get a choice of coral, fur, or one of 2 ?swords.
    You have to pick only one, but you can beat him twice more (meaning you can get
    up to 3 of these 4 items). One of the ?swords is a Fame Face, the other is a
    Long Sword. Cress also gets the title "Mach Lad" for winning. Here's the 
    easiest way to beat it, through a glitch posted by AresInvincible, a GameFAQs 
    user:
    
    -------------------------------------------------------------------------------
    ***When the race starts, let the boy run while you leisurely walk to and stand 
    on the staircases near the starting point;
    
    Let the boy run, and when he's coming up the stairs to finish his first round, 
    stand so that he is blocked by you on your left side on the stairs;
    
    Bring up the menu, then exit it;
    
    He is frozen. Don't talk to anyone and finish the race at your own pace.***
    
    **Thanks to jksoccer90 and Allan Gibbons for prize info**
    -------------------------------------------------------------------------------
    
    If you want to fight and level up a bit, you can leave the city and explore. 
    The farther away from the city you go, the more likely you are to not get 
    bugbears and boggles, and instead to get hill giants and raptor kings. When 
    you are ready to do your business, head to Alvanista's inn. After a scene you 
    will decide whether or not to infiltrate the castle tonight. ********MAKE SURE 
    YOU SAVE BEFORE YOU ACCEPT********If you're ready, choose yes.
    
    You will appear on a ledge outside the castle. Head in, and wait for the 
    sentry to get off the screen. Run to the right, and be careful of this sentry. 
    Do the same to get all the way to the right to the Prince's room. Enter and 
    prepare to fight.
    
    ***veghesther@aol.com contributes this tip (also given by cosine83):
    
    For Jahmir, sleep at the inn but don't chose to enter the castle yet. Instead 
    head SE on the map and take the boat to Freyland (where Ifreeds Cave is) then 
    walk all the way to midgard and buy the Mecha Spear and Armor. With 2x charm 
    bottles around 30,000 gauld but its worth it.***
    
    ^^^If you have the money and the will power, go for it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Jahmir, Ares (2)                         3,400 HP/1,500 TP; 2,000 HP/0 TP
                                                                825 EXP/10,528 Gald
    My LV---16                                              Weak Point: Light; None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jahmir is a tough fight because of the two Ares in front of her. At the 
    beginning, HOLD YOUR POSITION. In fact, walk backwards slightly so they miss
    you. It's important not to let one of them get behind you. They will start out 
    by jumping towards you. Wait for them, and then attack. Tiger Blade and Sword
    Rain work well here. Have your casters on Long Range for Strat so they stop
    Jahmir's casting. She will go down after some time, and you will watch a 
    cutscene and get some awesome rewards.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    At the close of the battle with Jahmir, you will receive a Garnet Pact Ring, 
    Gungnir, and Serano Fragment. The latter two are weapons for Cress and Claus. 
    You are now free to move about the castle. There is quite a lot left to do 
    here. First go to the magic lab south of Prince Laird's room. 
    
    Talk to everyone here to learn about the locations of the spirits. If you 
    don't talk to certain people, you won't get access to certain areas you need 
    to go. In the left room, the girl with the black hood will sell you two 
    powerful spells for Arche:Tractor Beam for 4,000 gald and Thunder Blade for 
    12,000. I'll say it again:
    
    
    TALK TO EVERYONE IN THE MAGIC LAB.
    
    
    Downstairs you can play a man in ishitori, a stone game. For beating him once, 
    you get a Miracle Gel. Twice gets you a Spirit Ring and a title for Cress: 
    "Ishitori Master." On the same floor to the west is an intellectual who will 
    teach you about the different kinds of books. South of her is the library,
    where you can read up on ancient languages and culture. When you're done 
    exploring the castle, head out to the city again.
    
    ***Note: This next bit is taken directly from the Codes section of ToP. Thanks 
    to Matrixzero of GameFAQs for pointing this out to me, and thanks to 
    Lunares_Aeran for contributing it on the site.***
    
    -------------------------------------------------------------------------------
    Ishitori Sequence
    
    Whenever you play Ishitori with the Ishitori Master in Alvanista Castle, go 
    first. Then Always bring down the amount of stones to whatever number is 
    closest in this sequence
    1-5-9-13-17-21-25-29-33-37-41-45-49-53-57...etc.
    You will win every time.
    -------------------------------------------------------------------------------
    
    As soon as you leave the castle, head to the SE part of town to a building on 
    the second story---a shop called Calendar. You will see Elwin and Nancy there,
    so talk to them for the next step of the sidequest.
    
    **Thanks to Jhoon Jeon for informing me of an error that has been fixed with
    this sidequest**
    
    If you recall, the king told you to swing by the Adventurer's guild. Go to the 
    west side of town and enter the Poison Lily---downstairs is the guild. At the 
    bottom of the stairs to the right is a sentry looking shady. Talk to him to 
    buy a secret skill for Cress: Demonic Sword Rain for for 6,000 gald. Talk to 
    the man behind the counter for the pass to Morlia Mineshaft. Supposedly you 
    can't get past the dead end there yet, so you're advised to explore another 
    area first. Sakuraba over by the counter will sell you a secret password for 
    1,000 gald. It's actually a password you need for the Cavern of Spirits, but
    don't buy it (you'll get it from me for FREE). You now have freedom to search 
    for the 3 remaining spirits in order to proceed to the mines. When you are 
    ready to depart, head to the harbor in Alvanista.
    
    **Thanks to JuggaloMistress for the correct price of Demonic Sword Rain**
    
    
    ===============================================================================
    TOPW8G___The Earth Spirit and Cleaning Up
    ===============================================================================
    
    _______________________________________________________________________________
    
    Items: Magic Lens, Life Bottle, Beef, Mystic Symbol, Elixer
    _______________________________________________________________________________
    
    There is a lot to do in the towns you've already been to, now that you have 
    Arche in your party. But before you get started on that, you should deal with 
    the Cavern of Spirits and Gnome. Once you're at the harbor in Alvanista, board 
    the ship on the right and pay the captain 400 gald to get to Belladem Village. 
    You'll land at a port a little ways east of the village, where the Cavern is. 
    Leave the ship, and reap the rewards of the port. Left and south of the ship 
    is a magic lens. The right side of the ship has a life bottle and beef. Two 
    southern paths on this dock each lead to an item: a mystic symbol on the left 
    and an elixer on the right. Now leave the port.
    
    From the port, head south across the bridge and then east to the cavern. Save 
    and enter...
    
    NOTE: If you want an even easier fight against Gnome, you can head to Belladem 
    before entering the Cavern of Spirits. Basically skip this section and head 
    onto where it says Belladem Village, and follow those instructions to get the 
    Cyclone spell for Arche. **Thanks to Tan Shi Zhuang for this suggestion**
    
    _______________________________________________________________________________
    
    Cavern of Spirits
    _______________________________________________________________________________
    
    New enemies: Clay Idol
    
    Items: ?book
    
    Skills: Claus---Gnome; Arche---Glaive
    _______________________________________________________________________________
    
    The Cavern of Spirits can be very confusing if you get lost, but it's actually 
    very simple and easy. From the start, pick left or right and follow the path 
    NE to a wall with an eye. It asks for a password. Normally you'd be freaking 
    out here, as you have no idea what it is. That's where I come in! Pick 3124 to 
    get access to the rest of the dungeon. You may have noticed the difficulty of 
    the enemies...well guess what? The rest of the dungeon has NO enemies at all--- 
    except for the Clay Idols which are only hurt by Tractor Beam. You're not 
    supposed to fight them, though. Fair enough, no fighting for you!
    
    Anyway, down the stairs, follow either path to get to the right of the screen 
    where a little stone dude is. Talk to him and agree to take him to his friends.
    It's important not to get way ahead of him here. Wait for him to catch up with 
    you, and then proceed. Anyway, go south into a new screen. Going into the next 
    room, you'll see another little stone guy like the one you're escorting. If 
    you get too close, this gnomelet will come towards you and you'll get into a 
    fight. These are the clay idols I was talking about before...don't bother 
    waiting for Arche to use Tractor Beam several times. Basically, to get past 
    them, you need to wait for an opening. It may take a few tries, but if you get 
    into a fight just run and try again. After dodging this enemy keep going west 
    (ignore the north passage, it leads to nothing). The second enemy avoided, 
    move north. After a third, follow the path to a set of 4 gnomelets. The lost 
    one will rejoin them and they will split, opening your passage. 
    
    Go to the end of the tunnel to the next screen. Go south and then right to a 
    three way passage. Take the north one into a new screen. This is the final 
    screen before Gnome! North is a memory glyph and 4 directions to go. The middle
    north passage is where Gnome is. If you go up, you'll see gnomelets guarding 
    the door. Go back to the glyph and take the right path. At the end you'll see a
    lever. Pull it and the gnomelets will leave their posts. Save and enter the 
    middle north room to fight Gnome.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Gnome                                                       3,400 HP/0 TP
                                                              9,200 EXP/13,003 Gald
    My LV---17                                                     Weak Point: Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gnome is the easiest boss you've faced so far, but he can give you loads of 
    problems if you don't pay attention to what I say. First of all, DO NOT GET 
    ANYWHERE NEAR GNOME. None of your characters should move closer to him if you 
    stay put. When you get close to Gnome, he turns into several missles and your 
    attacks and spells do nothing. Meanwhile you get attacked. The only way to get 
    out of his attack range is to back up and have your whole party way away from 
    him. If this happens, back up and use the command Stay so that Arche and Claus
    don't waste TP. From a distance, have Claus and Arche continually spam their 
    stronger magic. The higher level your party is, the faster he'll go down. He
    won't even attack if you stay away from him. Demon Fang is actually useful 
    here.
    
    NOTE: If you followed the tip before entering the Cavern of Spirits and got 
    Arche's Cyclone spell already from Lenios, have Arche spam that and the battle 
    will be over in a few hits. This isn't necessary at all, but it's convinient 
    and makes the battle much faster. **Thanks to Tan Shi Zhuang for this info**
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    For winning Claus will gain the ability to summon Gnome, and you'll get a 
    ?book. The chest behind Gnome has Glaive, a strong spell for Arche. Sounds 
    good! Leave the dungeon, and head to Belladem.
    
    
    _______________________________________________________________________________
    
    Belladem Village
    _______________________________________________________________________________
    
    Skills: Arche---Cyclone 
    _______________________________________________________________________________
    
    Before heading back to Alvanista, you should go back to each village you've 
    been to already to get some spells for Arche and a title. In Belladem visit 
    the mayor, Lenios. If you talked to the mayor of Venezia, Lenios will thank 
    you. He'll also give you a powerful spell, Cyclone, for Arche.
    
    **Thanks to Gustavo Mariano for the skill info**
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Skills: Arche---Ice Tornado, Stone Blast
    _______________________________________________________________________________
    
    Head to Claus's residence and walk to the right and the south hallway. At the 
    far right end, there is a set of bookshelves. The right one has a spell book 
    for Arche that teaches her Ice Tornado. In the room on the right there is 
    another bookshelf holding another spellbook---Stone Blast. Take that and head 
    to Hamel.
    
    **Thanks to Riz Wang for info on Stone Blast**
    
    _______________________________________________________________________________
    
    Hamel
    _______________________________________________________________________________
    
    Titles: Arche---"True Friend"
    _______________________________________________________________________________
    
    
    Head to the north exit to view a scene with Arche...she'll gain the title "True
    Friend." Exit and go to Venezia.
    
    _______________________________________________________________________________
    
    Venezia
    _______________________________________________________________________________
    
    Items: Halberd, ?book, Cabbage (Demitel's Island)
    
    Sidequests: "Elwin and Nancy" step 6
    _______________________________________________________________________________
    
    Good ole' Venezia. It's almost time to head back to Alvanista, but you need to 
    do a couple more things here. First, head to the Lariott Trading Company and 
    talk to the president, Douglas. Answer YES to tell him where Elwin and Nancy 
    are. Woops. Oh well, it'll work out in the end, I'm sure. While you're here, 
    go back to the left ship and pay the captain to go back to Demitel's island. 
    When you're there, go to the boss room. Two chests to the left and right give 
    you a halberd and a ?book, respectively. A sack at the far end of the room holds
    cabbage. Now head back to Venezia and set sail for Alvanista.
    
    _______________________________________________________________________________
    
    Alvanista
    _______________________________________________________________________________
    
    Sidequests: "Elwin and Nancy" step 7
    _______________________________________________________________________________
    
    Remember Nancy and Elwin? You need to talk to them again, and you're almost 
    done with this sidequest! Exciting! Anyway, head over to the northeastern area 
    of Alvanista to see a random house. Enter it for a scene with Elwin, Nancy, 
    and Douglas. Touching, isn't it? Help them out, and Douglas will head back to 
    Venezia. One more step and this sidequest is over!
    
    Anyways, it's time to go get Efreet and Undine, and then you can enter Morlia 
    Mineshaft. Leave the city when you're ready.
    
    _______________________________________________________________________________
    
    New enemies: Raptor King, Hill Giant, Giant Toad
    
    Skills: Cress---Phoenix Sword Rain, Beast Swallow Kick
    _______________________________________________________________________________
    
    On the world map, head south to a bridge going west. From the bridge, head west
    and slightly southwest. You should see a lake and a little resort just north
    of it, but don't go in there yet (there's nothing to do). Instead continue on 
    to a dead end, where you can enter another area. Here are two vagabounds. Talk 
    to them; one will give Cress a secret skill book that teaches him Phoenix Sword
    Rain. Great! Now go back to Alvanista and head east across the bridge and south
    to a fork in the path. Now head south to a fork, and travel east. Keep going 
    south a ways and then southeast to another camp like the previous one. An old 
    man resides here. Talk to him twice to buy Beast Swallow Kick, a secret skill 
    for Cress, for 12,000 gald. Once you've acquired both of these, head back past 
    Morlia and south to the port. Enter it and pay the captain to set sail for 
    Freyland.
    
    ===============================================================================
    TOPW8H___Efreet and Undine
    ===============================================================================
    
    Once in control, you are now in Freyland---A nice little desert continent. 
    Leave the port, as there are no items here.
    
    _______________________________________________________________________________
    
    New enemies: Agumi, Desert Fly, Basilisk, Deela
    _______________________________________________________________________________
    
    The enemies on Freyland are a giant step up from around Alvanista, and should 
    give good experience. Spend some time leveling up if you have trouble with 
    them, as the Cave of Burning Sand will rip you apart if you can't handle these 
    monsters. Head directly east from the port and around some stones to a village 
    next to an oasis.
    
    _______________________________________________________________________________
    
    Olive
    _______________________________________________________________________________
    
    Items: Melange Gel, 2600 gald, Rune Bottle (S Oasis), Flare Cape (S Oasis), 
           Syrup Bottle (C Oasis), Life Bottle (N Oasis), Spirit Ring (S Oasis)
    
    Recipes: Tenderloin, Fresh Juice (C Oasis)
    _______________________________________________________________________________
    
    Olive is a small village but it can prove to be quite useful. Near the southern
    entrance to the east is a melange gel. At the northern end, there are three 
    buildings. The two left-most have a small path wedged in between. Take this to 
    find a sack with 2600 gald. The food shop, Sirloins, has a chef against the 
    entrance wall who will teach you the recipe for Tenderloin. Be careful not to 
    miss him; it's crowded and he's right near the entrance.
    
    Leave the village and head east even more. It's possible and likely that you 
    will encounter basilisks in Freyland; fight them to the end as they give you 
    500+ experience and each one drops a Basilisk scale---fully heals HP and TP of 
    party member. Good stuff. Make sure you have panacea bottles, though, as 
    basilisks shoot beams that petrify characters (and if all characters are 
    petrified, its a GAME OVER). Anyway, head east to find an oasis, one of three. 
    One is northern, one is central, and one is southern. In the southern oasis 
    you can find a rune bottle and a flare cape, which will prove useful in the 
    Cave you'll be going into soon. In the central one you can find a syrup bottle 
    and a chef who will teach you the recipe for Fresh Juice. The northern one, a 
    ways above the central oasis, you can find a Life Bottle and a Spirit Ring.
    
    When you feel strong enough, head east of Olive and you should eventually see 
    a cave. Enter it...
    
    **Thanks to The Dan for the Spirit Ring location**
    
    _______________________________________________________________________________
    
    Cave of Burning Sand
    _______________________________________________________________________________
    
    New enemies: Ogre, Aza
    
    Items: Magic Lens, Resist Ring, Talisman, Sorcerer's Ring, Warrior Symbol, 
           ?ax, Savory, Melange Gel, 1000 gald, Lava Key, Charm Bottle
    
    Skills: Claus---Efreet; Arche---Eruption
    _______________________________________________________________________________
    
    From the entrance head east and when you hit a wall fork, go north to a Magic 
    Lens. Now go south down the stairs to a Resist Ring and a Talisman. Head west 
    down here until you can move north. In this little alcove you will find the 
    Sorcerer's Ring---the staple of this dungeon. To work it, equip it on someone 
    (yeah it takes up a whole accessory spot and doesn't do anything really 
    beneficial grrr). Once equipped you can press R in the dungeon to shoot a 
    firey spark. Anyway, equip it and go back upstairs the way you came. At the 
    entrance you should see, to the north, a patch of lava. To the left side, 
    there is a log that you can walk on and a little notch in the wall to the 
    north. Walk to the right edge of the log and face north, pressing A. The spark 
    will hit the nook and cause a door to open. Get off the log and head west and 
    north through the newly opened door. Follow the path to pick up a Warrior 
    Symbol, a ?ax, and a Savory. Go south through the one-way door into a new 
    room. Go south two more frames. Follow the path again into the alcove with a 
    Melange Gel, 1000 gald, and a Lava Key---the other staple of the dungeon. Go 
    south through the next one-way door and you'll be in the basement where you got
    the Sorcerer's Ring.
    
    Head back upstairs back to the entrance. To the north of the entrance is a door
    which you should go through. On the other side is a memory glyph and a door you
    can't get through yet. Travel left into a new room and shoot the nook to open 
    that door. Before going through, grab the Charm Bottle here. Now save and enter
    the second north door to see a third door. Press A in front of it to use the 
    lava key and you'll be in the final room. Here there is a patch of lava that 
    you need to cross using the stone walkways. There are also a bunch of pillars. 
    Line yourself up with the first one and hit R to take it down. In this fashion,
    use the Sorcerer's Ring to carve the path to Efreet on the 4 other pillars. At 
    the other end you will see Efreet...be prepared for a good fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Efreet                                                  5,500 HP/2,000 TP
                                                               1,000 EXP/8,000 Gald
    My LV---19                                                    Weak Point: Water
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Efreet is a pushover, but he can be tough if you let him continually cast. DO 
    NOT, BY ANY MEANS, let him cast! Have Arche and Claus go full out with their 
    spells (remember not to use Sylph---heals Efreet). Arche should be 
    using a combination of Ice Tornado, Lightning Blade, and Debris Fall; and any. 
    At the beginning push him back to the edge and continually use Sword Rain or 
    Tiger Blade and he won't last long.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    After you've beaten Efreet, Claus will gain the ability to summon him (FINALLY!
    Efreet is an effing TANK!) and before you leave, make sure to grab the chest 
    behind him so Arche can learn Eruption. Now leave the dungeon, and go back to 
    the port and leave Freyland for Alvanista.
    
    Once in Alvanista, head to the port and sail all the way back to Venezia.
    
    _______________________________________________________________________________
    
    Venezia
    _______________________________________________________________________________
    
    Items: Bridal Gloves
    
    Titles: Mint---"Cupid"
    
    Sidequests: "Elwin and Nancy" step 8---STOP
    _______________________________________________________________________________
    
    Elwin and Nancy now have approval from Douglas, and they are planning their 
    wedding! Time to go see them. Head over to the Lariott Trading Company and you 
    can find Nancy in the room to the right of the main entrance, and Elwin in his 
    usual spot. Talk to Elwin and choose YES to begin some cutscenes of the 
    wedding. At the end, Mint will gain bridal gloves to equip, and the title 
    "Cupid." All's well that ends well, eh? It's time to set sail to find Undine, 
    your last spirit before Morlia.
    
    Head to the port and board the left ship (the same one you took to Demitel's 
    Island) and speak to the captain. He now gives you the option of going to the 
    Isolated Island of the North Sea. That's where Undine is, so pay the money and 
    take the ship there. When you arive, leave the port and enter Limestone Cave.
    
    ***NOTE: If you didn't talk to the right person in the Magic Lab, he won't take
    you there. If he shoots you down, go back and talk to everyone in the Lab
    again.***
    
    _______________________________________________________________________________
    
    Limestone Cave
    _______________________________________________________________________________
    
    New enemies: Squid, Red Slug, Mereid
    
    Items: Orange Gel, Magic Lens, Rune Bottle, Aqua Cape, Tuna (x2), ?book
    
    Skills: Claus---Undine
    _______________________________________________________________________________
    
    Haha, another pushover dungeon---not hard but can be a pain if you have no 
    clue what you're doing. Normally this dungeon is a sequence of trial and error 
    puzzles, but because I wrote this guide, that's only the case for ME! Anyway, 
    just pay attention so as not to hit the wrong switch and then have to go back 
    to the previous one and start it over again.
    
    From the start head east a screen and follow the path as it takes a big U-Turn.
    Follow it until you hit a west wall. Go south into an alcove with a switch. 
    Press A to hit it, and it will drain some water. 
    
    Go north now around another U-turn, ignoring the door to the north and going 
    south down the stairs (this area was flooded originally). Grab the Orange Gel 
    and the Magic Lens. The door to the south leads to another little alcove that 
    wraps around. Hit the switch here, and grab the Rune Bottle. Head back up the 
    stairs, and travel back to the first alcove. Once here, pull the switch again. 
    Now head back to where you passed that first door to the north. Take it now and
    follow the path around to a spot with an aqua cape. In the next room, you see 
    two sets of stairs that you can't reach here, but north more there are stairs 
    going down. The right one should be flooded; the left clear. Go down the left 
    set to a chest containing Tuna, and head downstairs to an alcove with a switch.
    Hit it and go back up to see the that nothing immediately has changed. Well, 
    head north through the next door to be proved wrong.
    
    *Thanks to Da_Great_SoFaRo for pointing out that you do in fact need to hit
    the switch by the Rune Bottle in between hitting the switch on the right*
    
    In this final room in the dungeon, there is a memory glyph. Down the stairs 
    there should be no water (there was before) and so head north up the stairs to 
    two switches. Hit the one on the right first, which will unflood something 
    farther back. Now head back south a room to see that the right set of stairs 
    leads to dry land! Head down them to another tuna, and head down the next 
    stairs to another alcove. Hit the switch here and the screen will shake. 
    Hmmm....return to the northern room with the glyph in it. Now there is a hole 
    in the small area. Save and hit the left switch to trigger a fight with Undine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Undine, Squid                            6,850 HP/3,000 TP; 2,500 HP/0 TP
                                                               2,538 EXP/8,800 Gald
    My LV---21                                     Weak Point: Fire, Thunder (both)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Undine comes with a squid to protect her. Focus your attacks on the squid 
    while Claus summons only Efreet, and Arche casts only Eruption and Thunder 
    Blade. If they are on long range magic (strategy), they will stop Undinde from 
    casting too often. As you fight the squid, they will take down Undine 
    relatively fast. Undine can heal, but she will mostly heal the squid. In fact, 
    in my experience, she focused on healing the squid so often that Arche and 
    Claus took Undine herself out before I could destroy the squid. It is an easy 
    battle to say the least. Just make sure Arche and Claus are set to Long Range
    and one of them has a Mystic Symbol on.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Undine drops a ?book. At the close of the battle you'll gain the ability to 
    summon Undine (another beast, the one-two punch...it doesn't get better than 
    Undine and Efreet! Okay, well it will soon, so never mind). Anyway, press the 
    left switch again to unflood the water and leave the dungeon, hitting the 
    first switch again along the way. Head back to Venezia and then to Alvanista. 
    It's time to go to Morlia Mineshaft.
    
    ===============================================================================
    TOPW8I___Morlia WTF
    ===============================================================================
    
    When you're fully healed and have plenty healing items, head into the cave 
    north of the port to Freyland.
    
    ***NOTE: If you sold your pickaxe, go buy another one in Alvanista or Venezia. 
    You don't want to be stuck on Floor 7 without one.***
    
    _______________________________________________________________________________
    
    Morlia Mineshaft
    _______________________________________________________________________________
    
    New enemies: Giant Bat, Caveman, Gargoyle, Lizard Fly, Deadly Toad, Black Bat
    
    Items: Orange Gel, Lavender, Protect Ring, Beef, 2000 gald, Lemon Gel (x2), 
           Agalloch Incense (x2), Mystic Broom, Rune Bottle (x2), Apple Gel, Combo 
           Counter, Turquoise, Gravity Stone, ?clothing (x2), Verbena, Black Onyx, 
           Hourglass, 6000 gald, Elixer, ?rod
    
    Titles: Arche---"True Scholar"; Claus---"Subduer"
    _______________________________________________________________________________
    
    Note: The Black Bat can only be found on floors 4-6, and it is the rarest enemy
    in the entire game. A little patience and a lot of dark bottles and running away
    will allow you to find it, so try not to leave without that. If you do forget it
    then don't sweat; you can come back in the future.
    
    Morlia is gigantic and there are 10 floors to go through. It takes a long time 
    and can be a real pain. Luckily you have me so you won't miss anything (or too 
    much, at least). At the entrance the sentry will stop you. He will allow you 
    to pass if you have the pass from the King.
    
    <-----Floor 1----->
    
    After passing the guard, head straight north. When you come to a wall, go left 
    to find a switch on the north wall and an orange gel. Press it and then run 
    right, ignoring the stairs you may see going south. In the screen to the right 
    follow path, going through the door you just opened and down the stairs.
    
    <-----Floor 2----->
    
    Coming down the stairs go around to see a door and two switches. Basically, 
    you step on one switch to open the door, and the other to close it. Step on 
    the right switch to open the door and head on through. A sign to the north 
    says "Stairs to Level 3." Behind it is a chest containing Lavender. Travel 
    west to see a statue that you can move. Pull it south to a switch that you 
    should move it onto. The south door will open, so go through it. Down here 
    you'll see a switch on the wall; press it. Before leaving the room, grab the 
    Protect Ring, the beef, and the 2000 gald. Now return all the way north and 
    east to where you saw the sign on this floor. Now go east to find a door going 
    south that is now open. Go down the stairs to level 3.
    
    <-----Floor 3----->
    
    There are two ways to go here. First go to the right and north immediately to 
    find a hexagon pattern on the floor. Step on it to fly! Now fly south and west 
    past the stairs, making sure not to go on the OFF hexagon. Continue west and 
    north to see an open door with two step switches that would normally close it. 
    Without flying, you are forced to step on them and close the door. While 
    flying, however, you can go right on through. Keep going north to get to an 
    OFF hexagon, then walk back south and take the first right. You will see two 
    more step switches, so step on the left one to open this door. Go through and 
    east to see another statue. Pull it any direction to see a switch it was 
    pressing down. A door just opened! Go south through a one-way door. Now go 
    right and then south through this newly opened door to level 4.
    
    <-----Floor 4----->
    
    Down the stairs here, you will see a set of torches on the wall, and there is 
    a middle one that isn't lit. Press A in front of it twice to see that it's a 
    lever. Upon pulling it, a path will emerge right next to it. Travel north 
    through it to see two switches and two doors. The right door should be open 
    already, so take that without steping on a switch. In here there is a girl 
    walking around. Wait on one step switch for her to step on the other one, and 
    a chest will appear with a Rune Bottle. Now head back to the previous room and 
    step on the white switch to open the left door. Take it and trael west all the 
    way to see a statue and 4 step switches. If you read the sign on the way here, 
    it said "Up, Up, Down, Down, Left, Right, Left, Right." Hmmm...step on each 
    switch according to that pattern to hear a door open. Run back right and take 
    the first southern path. Travel through a now opened door to see a memory 
    glyph and a step switch and a switch on the wall. Hit both to open two doors. 
    Ignore the two sets of stairs right next to you, and run back to the statue to 
    the west of this floor. Pull the statue north through the newly opened door to 
    a step switch. Now move right and south through the door downstairs.
    
    <-----Floor 5----->
    
    You should have noticed the increasing difficulty of the floors by now. It 
    doesn't get any easier, I can tell you that. Anyway, floor 5 has very limited 
    vision. Down the stairs travel west all the way until you hit a wall. Now 
    travel all the way north to a wall and turn right. In the next screen, step on 
    the left switch to open the door and go through to see a switch on the wall just
    out of reach. Whip out the Sorcerer's Ring and hit R to press that switch. 
    Something happened, but what? Go back out of the door and travel directly west 
    without taking any paths. Eventually you will see a set of stairs going south 
    (if you can't find them, try walking against the southern wall of this path, 
    and you'll find it soon). Take the stairs to level 6.
    
    <-----Floor 6----->
    
    Part of level 6 is also under limited vision. From the beginning go south and 
    then around the U-turn through the door. Here, be careful not to stray from 
    the path I describe, as you will step on spikes that do a lot of damage. Travel
    north on the clear path until you hit a wall. Now go to the right and *gasp* 
    into the spikes. Now go south and you will be out of them quickly. Keep going 
    south until you get to a wall, then head east through a door. VISION! Anyway, 
    go to the right and take the first north passage to see 3 statues. Don't touch 
    the left two; instead pull the one on the right south a bit. Now you see a 
    switch on the wall, so press it. Before going ANYWHERE, move the statue back 
    onto the switch. Still in this room, go east and down to a Lemon Gel. After 
    getting it, DO NOT GO SOUTH. You'll hit an invisible warp that will send you 
    back a ways. Instead, go around back to the statue room and all the way south 
    to see an opened door. Take the stairs.
    
    <-----Floor 7----->
    
    Floor 7 is weird, so listen carefully. Down the stairs you'll see some torches 
    to the north, but one is not lit. This is not a switch like the last one; 
    instead hit R to light it with the Ring, and a warp will appear. There's also 
    a memory glyph here. Step on the warp and listen carefully:
    
    The first place the warp takes you to you'll see a chest just north. The basic 
    rule of the following areas is not to go the easy way---if you do you'll step 
    on an invisible warp and go back to the beginning. Instead here travel east 
    and all the way around to pick up the Lemon Gel. Now step down to the warp, 
    and you'll be back in the first room. Step on the warp again; this time you'll 
    be in another area. Use the same pattern to get to the chest here: go east and 
    then south and west to the Agalloch Incense. Step north to go back to the 
    first room. Back on the warp again, you'll be in a third area. Travel north 
    and all the way around to a Mystic Broom for Arche. Step east to the invisible 
    warp, and you'll be back in the first room again. Step on the warp one last 
    time to be transported to a new room. 
    
    Here there are a bunch of Y-shaped mechanisms. You have to light both prongs 
    of each one with the Sorcerer's Ring. Once all 10 torches are lit, a northern 
    door will open. Head on through and take the right path. Go up, right, down, 
    right, up, and left all the way. You will come to a big boulder that you can 
    bring down with your pickaxe (hopefully you didn't sell it >_<). Follow the 
    path around, noting the closed door. Here you will see another Y-mechanism. 
    Light both prongs and the door you passed will open. Head downstairs.
    
    <-----Floor 8----->
    
    Down the stairs and around you'll see another Y mechanism. DO NOT TRY TO LIGHT 
    IT! An arrow will come out and hit you, causing damage. Instead, press A in 
    front of it (it's actually a switch). Head through the door. You'll see a bunch
    of spikes and there is no way to fly. Step on the switch, and head back to the 
    Y-mechanism to see the platform that makes you float. Now return to the spikes 
    and travel over them. Head north and east across the spikes until you see a 
    south passage breaking away. Take it to be off the spikes down to an Agalloch 
    Incense. Head back up to the spikes and keep going east and then south until 
    you're off the spikes. Heal accordingly and travel south all the way, down the 
    stairs. Here you'll see a Rune Bottle and an Apple Gel. Back up these stairs, 
    go west to find another set going down. Take them and go east and north to 
    another set that goes to the next floor.
    
    **Thanks to cosine83, Hozz, and Jhoon Jeon for informing me of the random OFF 
    switch on this floor**
    
    <-----Floor 9----->
    
    You're almost there. Go up to see a 4-way. Your destination is north, but a 
    door is closed there. Instead go right to see flames and a switch. Hit that 
    switch to put out the flames for a few seconds. Run across and then go north 
    to see a step switch. Step on it and go through the door. Here go straight 
    until you see spikes...don't step there; instead go right and south around the 
    U-turn. Follow the path north, west, and north again to find a chest with the 
    Combo Counter. After taking it, a step switch will be revealed. Step on it and 
    head all the way back to the 4-way. Here, go north past the door and around 
    the bend downstairs. Yay!
    
    <-----Floor 10----->
    
    The final floor! Your fight with Maxwell approaches. Anyway, down the stairs 
    is a chest containing Turquoise (this ring is needed for the pact with 
    Maxwell). There is a memory glyph here and two switches on the north wall. 
    Hit them both to make two warps appear. Step on the right warp first to a room 
    with an odd stone. Go to it to watch a scene---Arche will gain the title "True 
    Scholar." This gives you hints on where you need to summon the 4 spirits, and 
    makes little sense. But of course, I FIGURED IT OUT FOR YOU. No need to thank 
    me :D. Go back to the warp to go back a room. Here take the left warp this 
    time to watch another scene. Now you have control of Claus and you can go 4 
    ways. Basically you approach each podium to summon a spirit in each direction. 
    Here is a convinient list for you:
    
    North passage: Efreet
    South passage: Gnome
    East passage: Sylph
    West passage: Undine
    
    When all 4 are summoned, you'll hear a voice. It tells you to go back to the 
    stone. Head back through the warp and SAVE here. Now, through the right warp 
    again, head north to a scene where you'll meet and fight Maxwell.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Maxwell						        7,500 HP/400 TP
    						         12,000 EXP/25,005 Gald
    My LV---23					               Weak Point: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Maxwell is a tricky fight, as he is all over the place. He flies around and it 
    can be hard to get good hits on him. Basically, as Cress, your job is to not 
    let Maxwell cast and to stop him from attacking the rest of the party. Your 
    attacks do little damage; Claus and Arche are the big hitters here. As long as 
    they can continually cast, you shouldn't have too much trouble beating Maxwell.
    He is annoying, but a pushover and not all that strong. One thing to remember: 
    Arhce and Claus have spells of all different elements, but Maxwell is not 
    oriented in any element---meaning there aren't any specific spells that will 
    really destroy or heal him. Just use your strongest skills and he'll go down.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Maxwell will drop a Gravity Stone. He will open the door behind him and offer 
    to pact with Claus. Claus will gain the ability to summon Maxwell (forget what 
    I said about Efreet and Undine...this guy is better than both of them 
    combined) and the title "Subduer." Before you regain control, Maxwell will 
    also release some of Gungnir's power, making your weapon even stronger. Now 
    head north through the door to a room full of treasure! The group will open 
    some and find two rings that will break. New problems arise, but we should go 
    back to Alvanista first. Anyway, take the rest of these chests for the 
    following: ?clothing (x2), Verbena, Black Onyx, Rune Bottle, Hourglass, 6000 
    gald, Elixer, ?rod. Awesome! It's time to get out of here. Head back through 
    the warp and save. Now head up to level 9 again. You'll be at the 4-way again; 
    hit the switch to extinguish the flames and run east and north through the 
    door. Rather than going north to the spikes, go left at the first chance. Hit 
    the switch on the wall to open this door. Go through it and travel up all the 
    way to level 1. Leave the dungeon and head back to Alvanista.
    
    _______________________________________________________________________________
    
    Alvanista
    _______________________________________________________________________________
    
    Items: Lundgrom's Introduction letter
    _______________________________________________________________________________
    
    Head straight to the castle and to the magic lab to speak with Lundgrom. After 
    a scene you will get a letter of introduction to Edward, who should be at a 
    small manor to the southwest of Alvanista. Leave the town.
    
    Head south to the bridge, cross it, and continue southwest. You will see a 
    small lake and a manor above it. Enter and walk up to the door, pressing A in 
    front of it. You will meet Edward's wife, Lilith, who will tell you he left 
    for Freyland. Yay, a hunt!
    
    Head back to the port to Freyland, and pay the captain to set sail. Once in 
    Freyland, go to Olive.
    
    _______________________________________________________________________________
    
    Olive
    _______________________________________________________________________________
    
    In Olive, you will see a short scene and you will be told that Edward went to 
    the Oasis southeast of here. Remember the 3 oases from before? Get ready to go 
    to each one from the south to the north. 
    
    First go to the South Oasis, and talk to the man there. Now head to the Central
    Oasis to talk to the old man---now head to the North Oasis and the woman will 
    tell you he left for Olive! WTF!
    
    You'll automatically go back to Olive and the villager will tell you he went 
    to the inn. Hopefully you've been fighting your basilisks. Inside talk to the 
    proprietor, who will say that Edward is looking for basilisk scales. He'll 
    notice that you have some. If you have 5 scales, he'll ask you to wait the 
    night and it will progress the story. If not, he'll say you don't have enough. 
    If this is the case, go back out and search east of the village. The farther 
    east you go, the more likely you are to find a basilisk. Keep fighting them 
    until you get 5, then head back.
    
    You'll stay the night for free and wake up to some scenes with Edward D. 
    Morrison (O RLY?). Pretty touching...anyway he'll leave and you need to head 
    back to Alvanista to get permission to get to Ymir.
    
    ===============================================================================
    TOPW8J___The Elves and Luna
    ===============================================================================
    _______________________________________________________________________________
    
    Alvanista
    _______________________________________________________________________________
    
    Head into the castle and speak with Lundgrom again. Go to the inn and sleep,
    and go talk to him again; he'll give you the Royal 
    Crest of Alvanista---permission to enter Ymir Forest and the Elf Colony. Arche 
    will stay behind in the inn (she's a half elf) but she's definitely up to 
    something.
    
    From Alvanista, head across the east bridge and south to the fork. Head west 
    here to find a moat around a forest. That's Ymir---enter from the south.
    
    _______________________________________________________________________________
    
    Ymir, Forest of Mirror Water
    _______________________________________________________________________________
    
    New enemies: Orcrot, Treant, Water Lily, Lizardman
    
    Items: Melange Gel, Sage, Lavender (x3)
    _______________________________________________________________________________
    
    Ymir is basically a maze of crap; there are few items and many enemies (no 
    boss though). From the entrance talk to the guard to receive permission to 
    pass. Ymir has two sections: the first is harder and has no items anywhere, so 
    I'll give you a direct route. From the start take the first rightand then the 
    first northern path. Follow it around until you're moving west. At the first 
    fork head north and then take the next left. Follow it into a new screen where 
    a memory glyph lies. 
    
    You now have two paths to choose: left and right. Take the right path first, 
    following the path. On the next screen to the right, follow the path to a 
    Melange Gel. Then go back and take the southern path you just ignored, and it 
    will lead you all the way to a sage. Now head back to the memory glyph in the 
    previous screen, and this time take the left path. Follow it, ignoring the 
    path to the tree (there's nothing there, as far as I can tell). At the 4-way, 
    take the lavender and then take the southern path to a lavender. Then go back 
    and take the left path all the way around to a third lavender. Back at the 
    4-way again, take the northern path to enter the Elf Colony.
    
    _______________________________________________________________________________
    
    Elf Colony
    _______________________________________________________________________________
    
    There is pretty much nothing to do here, but explore as you wish. When you're 
    ready, go to the northeastern part of the town to see a scene with Brambert, 
    who you've met by now. He will take you to the forest Heimdall. First, however,
    you have to make it through Treantwood.
    
    _______________________________________________________________________________
    
    Treantwood
    _______________________________________________________________________________
    
    New enemies: Drake
    
    Items: Magic Lens (x2), Carrot, Charm Bottle, Life Bottle (x2), Black Onyx, 
           Holy Symbol, Verbena, Savory, Stun Bracelet, Melange Gel, Syrup Bottle, 
           Resist Ring (x2), Chicken, Thief's Cape, Rune Bottle, Dark Bottle, 
           Stone Charm, Protect Ring, Moonstone, Topaz Pact Ring, Elven Boots
    _______________________________________________________________________________
    
    It's possible that I hate Treantwood even more than the catacombs---at least 
    the catacombs were not excruciatingly repetitive and didn't have such a high 
    encounter rate. I got so sick of fighting these monsters that I ended up going 
    through almost all of my holy bottles just to get out after beating the 
    section.
    
    I had trouble on this myself, and ran into a few mapping problems. Because of 
    this, some of my information on the paths might end up ever so slightly 
    incorrect. Therefore, what I think is best is to just give you a direct route 
    to the end, with some straying where I feel confident I mapped correctly. I'll
    also give you a fast route back out, as it's almost as confusing the second 
    time >_>
    
    
    
    
    ***It has come to my attention that there is indeed a map of Treantwood in the 
    SNES version's FAQ page. This guide is 100% better than my crappy explanation; 
    it may do you much good to head over to the SNES In-Depth FAQs, and check the 
    Treantwood Forest Map. Thanks to Jeff Myer for the recommendation.***
    
    ***Another map has been pointed out to me, this one being in the GBA version's
    FAQ page. This one is more colorful and may work better for you. Thanks to 
    Dalen Mays for the reccomendation.***
    
    
    Again, I'm really really sorry if I messed up on any part of this area. One 
    more thing: for God's sake, PAY ATTENTION or you WILL get lost.
    
    From the start you have a direct path going north. Save and head into the next 
    screen. Here, go left for a magic lens and return to the main path. Head north 
    again to another fork. Left holds a carrot, and straight ahead is where you 
    want to go. Now for the fun...you will be in the first of many areas that all 
    look exactly alike but have different items and go to different (but similar 
    looking) areas. From here go to the right and south at the first chance for a 
    Charm Bottle. Back north, continue to the right, taking the life bottle. 
    Before exiting the screen, head north to take a Black Onyx and a Holy Symbol. 
    Now go back and take the right exit out of this area. In the next screen go 
    south, staying on the main path and then leaving via the south exit. Take the 
    Verbena and then go back north a screen. Exit to the right. Here go aorund the 
    middle and take the right path. In the new screen take the savory and walk 
    south. You should notice a little path strayer to the left; take it for a stun 
    bracelet and then return to the main path (this little path strayer is in the 
    same screen). Keep going south around the middle ring, and take the southern 
    exit to a new screen. To the right is a Magic Lens and a Melange Gel. Go all 
    the way around south to take the southern exit to a Life Bottle. Back north a 
    screen take the bottom right path for a Syrup Bottle and a Resist Ring. Return 
    to the previous screen to take the top-right path for a Chicken, a Thief's 
    Cape, and a Rune Bottle. Once again, in the previous room, go around to the 
    northern exit. In this screen (you've been here before), complete your round 
    robin by going to the right and north. Take the Dark Bottle along the way. 
    Take the northern path here to be in a new screen. Keep heading north into 
    another screen where you have a fork: go to the right.
    
    In this new room, head south around the middle and take the first southern 
    exit. IN the next room, head east around the middle for a Stone Charm and head 
    through the top-right exit. Keep going right into another room. In here take 
    the Protect Ring and return 2 screens back. Coming out of the top-right exit, 
    head south and east again into the bottom-right exit. Again, travel through 
    the next screen into a room with a Memory Glyph. Finally! Save, take the Resist
    Ring, and head north for a scene with Brambert and Origin. I believe this part 
    of Treantwood is called Heimdall, by the way...doesn't make too much sense as 
    the entire thing is called Treantwood by the game. Oh well. Brambert will give
    you a Moonstone Pact Ring (for Luna) and the Topaz Pact Ring (for Aska). Check
    behind the stone for a chest containing Elven Boots.
    
    Now you have to get back to the Elf Colony, but you're in the deepest parts of 
    Treantwood. Fun! Anyway, here go back to the left through two screens. Here 
    take the second north exit through two screens, and walk left and north---
    taking the northwestern exit. Now head left to the fork...take the south path 
    through two rooms (continue south). Now go left through two rooms, and then 
    follow the path NW (taking the west exit). Here walk around south all the way 
    west to take the SW path down to the beginning. Follow south through a couple 
    more rooms in a straight path, and you'll be back at the beginning. Woot!
    
    **Thanks to Gustavo Mariano for finding an extra chest in Heimdall**
    
    _______________________________________________________________________________ 
    
    Elf Colony
    _______________________________________________________________________________
    
    Sidequest: "Chester's Bow" step 1---START
    _______________________________________________________________________________
    
    Walk south for a scene. Arche! Uh oh, her mom did what? Drama! You will be 
    escorted out and dumped in Ymir Forest. Before leaving in sadness, try to 
    enter the village again. the guards will stop you but Brambert will escort you 
    to the weapon shop so you can talk to the keeper about Chester's bow. Talk to 
    him to learn about Arsia, who dwells near Ymir. Talk to Brambert afterwards to 
    leave. You'll be dumped again in Ymir. Head south back to the entrance.
    
    Outside of the Forest, head directly east to see a small manor---Arsia is 
    there, supposedly.
    
    _______________________________________________________________________________
    
    Arsia's Manor
    _______________________________________________________________________________
    
    Sidequest: "Chester's Bow" step 2
    _______________________________________________________________________________
    
    Head to the door after the scene and press A to start a bunch of scenes. By 
    the time you have control again, Arche will be a stone statue and you have to 
    get Brambert or you're screwed. Run back to Ymir and get to the Elf Colony. If 
    you've forgotten the fastest path through Ymir, here is a quick direct route:
    
    -----------------------------
    -----------------------------
    1st Screen:
    
    -First right
    -First north
    -North at next fork
    -Left at next fork
    
    2nd Screen:
    
    -Left at main fork
    
    3rd Screen:
    
    -Second north into Elf Colony
    -----------------------------
    -----------------------------
    
    Hopefully that was helpful.
    
    At the Elf Colony, head up to where you first met with Brambert near the 
    entrance to Treantwood and he'll agree to come with you. Now run back 
    (hopefully you can figure that out) all the way to Arsia's manor and head 
    inside for some scenes. What a sacrifice! Anyway, now you've got Arche back 
    and there's nothing more to do (at least in the past)...head outside and 
    travel back to Alvanista. Rest; stock up on items; do your normal prepping for 
    a long journey. It's time to go to Freyland and Midgards. When you're ready, 
    go to the Freyland port (south of Morlia, remember that one?) and set sail.
    
    Once in Freyland, head east past Olive until you reach one of the Oases. 
    Rather than entering, however, from there, travel north. Once you've passed 
    the North Oasis, it's a bit west but mostly north. A good way to keep track of 
    where you are at this point is to follow close to the rocks near the Cave of 
    Burning Sand around to the north. Keep going NW and you will pass by 2 bridges.
    Eventually you will see a tower slightly east...that's the Tower of Zodiac. 
    Keep a note of where it is if you see it on the way; you'll be back there real 
    soon. Anyways, keep heading north and you will see a couple more bridges. Take 
    the north one and head NE until you see a huge circular city: Midgards! 
    Enter...
    
    _______________________________________________________________________________
    
    Midgards
    _______________________________________________________________________________
    
    Skills: Cress---Lightning Swallow Kick
    _______________________________________________________________________________
    
    Midgards is divided into two sectors: North Midgards and South Midgards. There 
    isn't much to do here, but go to the center of North Midgards and you should 
    see a path going south. At the end of the path there is a man (there are 3 of 
    these alleys, the left goes nowhere and the right goes to another dude who 
    wants to sell you drugs for 80,000 gald) who will sell you Lightning Swallow 
    Kick for 18,000 gald. You can't even stay at the inn here yet. Anyways, buy 
    some weapons and armor (use a Charm Bottle to get a huge discount!) and head 
    to South Midgards to the center where the castle lies. A little bug will pop 
    out and steal your Royal Crest. Now you can't enter the Castle. What's that 
    about the Tower of Zodiac? We're supposed to go there to get it back? Hmmm...
    isn't that where Luna resides? Sweet!
    
    Leave the city and head back west and south, then east slightly to the Tower 
    and enter it when you're ready.
    
    _______________________________________________________________________________
    
    Tower of the Zodiac
    _______________________________________________________________________________
    
    New enemies: Corpse, Clay Golem, Dark Mage, Brigand
    
    Items: Aqua Dinguen, Magic Lens, Basilisk Scale (x2), Sage (x2), Apple Gel, 
           Orange Gel (x2), Bread, Holy Symbol, Panacea Bottle, Protect Ring, Beef,
           Charm Bottle, Silver Cape, Warrior Symbol, Rabbit's Foot (x2), Cape, 
           Resist Ring, Black Onyx, Rune Bottle
    
    Skills: Arche---Ray; Claus---Luna
    _______________________________________________________________________________
    
    The Tower of the Zodiac is 6 floors...5 of them being the same exact layout. 
    Rather than guide you through each place, I'm going to make a little map and 
    mark each room, then refer to that in a chart telling you where everything is.
    
    This is how this will work: There are 8 rooms on each floor, which are divided 
    into 3 rooms: Left, middle, and right. The gimmick of the Tower is the stone 
    in the middle, telling you which song to play. There are 4 song types: 
    melancholy, mirthful, serene, and gallant. If the stone says that type of song 
    needs to play, you need to activate a switch that's inside one of the rooms. 
    Each switch changes the song, and there are 4 of them in each floor. The 
    unoccupied rooms have chests in them. I'll tell you which room has the right 
    statue and which ones have which items. Here is the map:
    
                     |Ext|
                  ____| |____
                 |           |
                 |     _     |
           _     |    | |    |     _
         _|B|____|    |_|    |____|G|_
        |   _____             _____   |
        |  |     |___   ___ _|     |  |
     _  |  |         |  |  | |     |  |   _
    |A|_|  |         |  | |Ent|    |  |__|H|
    |______|         |  |          |_______|
                     |  |        
        _   _        |  |          _   _
       |C|_|D|_______|  |_________|E|_|F|
       |________________________________|    
    
    
    The letters correspond to which room. "Ent" is the entrance, "Ext" is the exit.
    Rooms A and B are in the left set; C, D, E, and F are in the middle set; G and 
    H are in the right set. The obstruction in the middle of the main room is the 
    stone you can read to tell you which type of song to play.
    
    One thing to keep in mind is that although the enemies are rather easy if 
    you're leveled, there is a high encounter rate in the tower. Use some Holy 
    Bottles if you get annoyed easily like I do.
    
    Level 1 is not useful; just head upstairs.
    
    
    *Level* | *Song Type* |    *Left Set*     |    *Middle Set*   |  *Right Set*
    ________|_____________|___________________|___________________|________________
    2       | Melancholy  |    ----           | C: Aqua Dinguen   |   ----
            |  (default)  |                   | D: Magic Lens     |
    	|             |                   | E: Basilisk Scale |
            |             |                   |    Sage           |
            |	      |		          | F: Apple Gel      |
    ________|_____________|___________________|___________________|________________
    3       | Mirthful    | A: Orange Gel     | C: Statue         | G: Sage
            |             |                   | D: Bread          |
            |             |                   | F: Holy Symbol    |
    ________|_____________|___________________|___________________|________________
    4       | Serene      | A: Statue         | E: Protect Ring   | G: Orange Gel
            |             | B: Basilisk Scale | F: Beef           |    Charm Bottle
            |             |    Panacea Bottle |                   |
            |             |                   |                   |
    ________|_____________|___________________|___________________|________________
    5       | Melancholy  | A: Warrior Symbol | D: Rabbit's Foot  | H: Cape
            |             | B: Silver Cape    | F: Statue         |
            |             |                   |                   |
    ________|_____________|___________________|___________________|________________
    6       | Gallant     | B: Resist Ring    | F: Rabbit's Foot  | G: Rune Bottle
            |             |                   |    Black Onyx     | H: Statue
    ________|_____________|___________________|___________________|________________
    
    
    
    Hopefully this is pretty self-explanatory. At the end of the 6th floor you will 
    see the bug again, now named Artemis. He will give Arche a spell book and 
    she'll learn Ray. Go up to the 7th floor to meet Luna, who will give you back  
    the Royal Crest of Alvanista. She'll make a pact with Claus for free. That's 
    right: no boss! Claus can now summon Luna as well. And Luna has a sign, so she
    automatically wins the game.
    
    When you regain control, head down all the way to the outside of the tower and 
    head back to Midgards. As a heads-up level-wise, I was around 27 at this point.
    Once you enter the city it'll be a bit inconvinient and later impossible to 
    level up before Valhalla, and it's important to be a ripe level at that point. 
    Save before you enter the city.
    
    *thanks to several people for finding mistakes with the rooms I have down*
    
    
    ===============================================================================
    TOPW8K___Valhalla and Dhaos
    ===============================================================================
    
    _______________________________________________________________________________
    
    Midgards
    _______________________________________________________________________________
    
    Head to the castle in South Midgards for some scenes. When you have control, 
    you'll be waiting for Morrison, so walk around and talk to Mint, Claus, and 
    Arche. Soon you'll watch some more scenes and now you need to go to the throne 
    room. Head out of the room and head to the right and up at the first fork. 
    Another short scene with Reisen, and it's off to the throne room. When you get 
    freedom again, you can explore the castle. Not much to do here though. Leave 
    the castle for some scenes with Arche. Choose the first option to quick jump 
    to Arche's house (if you take your time you have to walk!) You'll watch some 
    more scenes with Bart, and then choose to go back right away. Back in Midgards,
    watch the scenes to leave Claus in the conference room.
    
    Leave the castle, rest up, stock up on items, etc. etc. and go back to the 
    castle when you're ready. Now for some scenes; the next time you regain control
    you'll be on the plains of Valhalla with a specific mission.
    
    _______________________________________________________________________________
    
    Valhalla Plains
    _______________________________________________________________________________
    
    New enemies: Ancient Oak, Chimera
    
    Items: Poison Charm, 10,000 gald
    _______________________________________________________________________________
    
    On the plains, you will receive your mission. You have a few days to make it 
    to the leader of the force, Ishrantu. You have to eradicate enemies in your 
    way that appear on the screen. If you've played Tales of Symphonia, you will 
    be familiar with how this works. Basically on the plains, if you come in 
    contact with any floating creature, you'll fight a set of enemies. Luckily for 
    you, the plains are jam-packed with enemies to slow your progress! Fun!
    
    You start at the camp, where you can rest (takes 8 hours off your time though)
    and stock up. If you haven't already, make sure you have 15 Panacea Bottles, 
    as the Chimeras petrify you quite often. There is also a memory glyph here, so 
    make sure to save.
    
    There are a few ways I can explain this. I'm going to give you a direct path 
    to Dhaos...keep in mind there are other ways to go and 2 other things to do. 
    One exit goes to nowhere, while one goes to the White Birch Forest (you'll go 
    there later). There's also a soldier in the middle who will sell you a secret 
    skill, but you can get that later on. In addition to my directions, I'll 
    mention that there is a map for Valhalla on the FAQ page for this...that map 
    helped me out a lot. Use that if my directions confuse you or if you'd rather 
    look at where you're going.
    
    
    For my directions, I'll give you the correct path to take at each screen. 
    There are 18 screens you will go through, and I will point out which direction 
    to take at each screen. Here we go.
    
    1 (entrance, rest, shop, memory glyph): North
    2: North
    3: North
    4: East
    5: North
    6: South (around the U-turn)
    7: North (another U-turn)
    8: North
    9: North
    10: East
    11: North
    12: North
    13: South (U-turn)
    14: East
    15: East
    16: North
    17 (memory glyph): East
    18: BOSS
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Ishrantu, Drake (2)			 5000 HP/500 TP; 1500 HP/TP ea.
    							   16200 EXP/15402 Gald
    My LV---28					    Weak Point: Fire; Lightning
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You haven't had a boss in a while, but this one isn't too bad. Ishrantu can 
    cast, while the drakes will slow you down. Keep the drakes in front of you 
    (this means DON'T MOVE AT THE BEGINNING) and hit them with Sword Rain a couple 
    times to knock them out. Meanwhile, Arche and Claus (set on Long Range in 
    Strat) can use their strongest skills (this means turn everything but Luna off 
    for Claus) on Ishrantu. Once the drakes are dead, focus your attacks on 
    Ishrantu. Rising Phoenix works well, as does Lightning/Tiger Blade. Take him 
    down.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You'll get a Poison Charm for victory, and you'll head back to Midgards 
    automatically. In the scenes there, the king will grant you 10,000 gald 
    (assuming you beat it fast enough). If you ran out of time, you'll fail the 
    entire mission. After the scenes, you'll have control again. Stock up on items 
    from the vendors inside the castle if you wish, and leave when you're ready. 
    Cress will be gone in a minute, and you'll be transported to a weird room. You 
    can take the warp, but there will be a statue that's impossible to move. 
    Instead, from the entrance, head north for a scene with Valkyrie. When Cress 
    returns to Midgards, he'll have Pegasus with him. Time to take the fight to 
    the skies!
    
    _______________________________________________________________________________
    
    Skies of Valhalla
    _______________________________________________________________________________
    
    New enemies: Werevulture, Charon, Clay Demon
    
    Items: Poison Charm
    
    Skills: Arche---Indignation
    _______________________________________________________________________________
    
    Basically you and Arche will fight 5 battles in a row. Because you are in the 
    sky, you will fight on Pegasus. You can only do one hit combos now, but Pegasus
    is pretty awesome. These are the battles you will fight:
    
    
    1. Werevulture (2)
    2. Charon (3)
    3. Clay Demon, Charon, Werevulture
    4. Clay Demon (2), Charon
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5. BOSS: Ishrantu, Clay Demon, Charon         5000 HP/500 TP; 1150/800; 2000/80
                                      			    8151 EXP/16400 Gald
    My LV---30                    			  Weak Point: Fire; Earth; Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The problem here is that these guys cast like there's no tomorrow. Take down 
    the Demon ASAP and then you can get at the Charon and Ishrantu. Keep dealing 
    damage and having Arche cast her strongest spells on Ishrantu (long range magic
    in Strat). If Arche is not casting at that moment, have her use Apple Gels 
    when necessary. It's not that hard of a fight if Arche doesn't slack off and 
    if you can fight fast enough to take down the Demon at the beginning.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You'll get a Poison Charm after the boss, and after some scenes you'll lose 
    your powerful weapon, the Gungnir. Hopefully you have some other weapons, such 
    as the Slayer Sword (use a Rune Bottle on one of the ?swords). Arche will get 
    Indignation (hot damn!). Re-equip Cress and leave the castle. Save.
    
    
    Head over to Valhalla again, and head through to the top right where you fought
    the first Ishrantu. Pass on through to the right to get to another area, where 
    Dhaos's castle is (to the north). Head there and enter.
    
    *NOTE: If you're having a lot of trouble with the enemies in this castle, just 
    keep fighting them around the entrance (so you can leave quickly). Level up 
    until they are not a challenge anymore, and you shouldn't have any problems 
    making it through to Dhaos.
    
    _______________________________________________________________________________
    
    Dhaos's Castle
    _______________________________________________________________________________
    
    New enemies: Dragoknight, Dullahan, Druid, Charon, Iron Golem, Adept, Red Roper
    
    Items: Flare Cape, Aqua Cape, Mystic Symbol, Halberd (x2), Mech Halberd (x2), 
    ?sword, Orange Gel (x2), Life Bottle (x2), Apple Gel (x3), Rune Bottle (x5), 
    Protect Ring, Warrior Symbol, Mysterious Hand Mirror, Lavender, 10,000 gald, 
    Hourglass, Elixer, Mist Orb, Stun Bracelet, Magic Broom, Spirit Ring, Golden 
    Key, Charm Bottle, Prune, Mangosteen, Melon, Silver Cape, Emerald Ring
    
    Skills: Arche---Firestorm, Distortion
    _______________________________________________________________________________
    
    Dhaos's castle can be a real pain, as there is a lot of backtracking. It can 
    get pretty confusing, so I'll do my best to keep things simple. Enter the 
    castle when you're ready...
    
    At the entrance you are in a large room. Start by heading directly through the 
    left passage, into another room with two doors. Take the door on the left that 
    goes north to a Flare Cape, and then east to an Aqua Cape. Then follow out to 
    another room. In this hallway, go east up the stairs and folow the path to a 
    large gargoyle statue. Press A in front of it to get a Mystic Symbol. Now head 
    south through the door to be back in the main room. Walk down the stairs and 
    head to the right side. Before taking the right path, head north (still in the 
    main room) to find a door. Inside are three weapon racks. Off them you'll get a
    Halberd, a Mech Halberd, and a ?sword. Equip the Mech Halberd, it's most likely
    the strongest weapon you have now. Now return to the main room and take the 
    path on the right into a new room. In here, you see that flower pot? Press A 
    in front of it to get a Sage and a Savory. Go through the door to the right and
    follow the path east and north. You should step on a switch that will open a 
    door directly north of you. Head into the door and take the chest for Fire 
    Storm, a strong spell for Arche. Leave the small room and head west until you 
    hit a fork. Here, take the south path. You've moved in a square, basically. 
    Before returning to the main room, take the right path again and go around, 
    hitting the switch to close the north door. After passing the switch, head back
    left to the fork you were at before. Instead of going south, this time head 
    north to a new area of the room. Against the northern wall are 2 weapon racks, 
    take the Halberd and a Mech Halberd off of them. Take the door on that wall 
    near the left side and head upstairs.
    
    At the top of the stairs, there should be two doors. Take the right one first 
    to a room with 4 switches and a sign. Read the sign to figure out the pattern 
    to hit the switches: up, down, right, left, down, up. Now leave the room and 
    take the left door. Follow it north and then east to pass by 3 mirrors---at 
    the third you'll see a ghost reflection thing. Make note of this area; you'll 
    be returning here soon. Head upstairs.
    
    Up here, you'll notice a pillar in the center and a mirror on the left and 
    right. Make note of this room as well. For now, head north and take the first 
    right path to some more stairs. 
    
    Upstairs, there are 3 rooms. Take the left room for an Orange Gel and a Life 
    Bottle. The right room contains an Apple Gel, a Rune Staff, and another Apple 
    Gel to the north. Now take the middle room. When you get to the fork, enter 
    the room on the left for an Orange Gel, an Apple Gel, and a Life Bottle. Leave 
    this room and take the path to the right, up to a long room with switches on 
    it. Read the sign at the back, and you and Arche will have to hit the switches 
    simultaneously. Don't worry if you can't do it (I couldn't), because after 10 
    failures Mint and Claus will do it for you. :D After that, the door will open, 
    so head upstairs.
    
    You're now on the fifth floor. Head north, save if necessary, and follow the 
    path left. Take the room to the south here to get a Rune Bottle and a Protect 
    Ring. Leave the room and head north again, taking the first left. Here go south
    for a Beef, and north for a Warrior Symbol. Back on the main path, head north 
    until you hit another fork. Head right to go upstairs. Up here head around 
    south to find a statue. Pull it to the hole in the floor and it will drop to 
    the floor below. Head back down to find it, and pull it up to put on the switch
    to the north. This opens the door, so head on through. Another switch is here. 
    Step on it and off, then on it again and Claus will volunteer to stay behind. 
    Leave him and head through the door. Head upstairs.
    
    Go around the U-turn at the top of the stairs. Note the door on the right, 
    which you need a key to open. Now head to the left and down the stairs into a 
    room with a table. Keep heading left all the way to more stairs. Head on up. 
    
    Here head right and north at the first chance. Prepare for a fight; in this 
    room you have a mini-boss. It consists of an Evil Lord and two Dragoknights. 
    Take out the knights ASAP while Arche casts on the Evil Lord. It's a bit risky,
    but if you're good enough and can stop the knights from getting to Mint, you 
    can have her cast Silence (have a Mystic Symbol equipped) on the Evil Lord, 
    and have Arche focus on the knights so they die faster. Anyway, when they're 
    dead, you can take the chest for the Mysterious Hand Mirror. Time to backtrack 
    a little.
    
    Head all the way back to Claus---south and down the stairs, then east a ways 
    and up some stairs and through the north door; then around the U-turn and 
    downstairs. Talk to Claus and get him off the switch, then continue south on 
    this floor. Continue south all the way and then east and south again, and back 
    through the long room with the table in the middle. Back south again and down 
    the stairs, you'll be in the room with the pillar in the middle. Go to the left
    to the mirror and you will see another reflection in it. Press A in front of 
    the mirror to star another mini-boss---it's the same as the first one---. After
    it's dead, press A in front of the mirror again to transport to a room with a 
    Lavendar, 10,000 gald, an Hourglass, an Elixer, and a Mist Orb. Examine the 
    mirror again to transport back. Now go to the mirror on the right, and do the 
    same thing. Fight the mini-boss and enter the mirror to pick up a spell for 
    Arche---Distortion. At this point, if you have acquired all 15 spells for 
    Arche, she will get the title "Sorceress." 
    
    Back in the room with the pillar, head south down the stairs to the previous 
    floor. Remember the three mirrors here? Follow the same procedure for the 
    mirror closest to the stairs you just came down. This will transport you to 
    another room after you defeat the enemies. In this new room, head to the left 
    to grab some chests with a Rune Bottle, a Stun Bracelet, and a Magic Broom 
    for Arche. Press A in front of each statue and activate both switches to make 
    a chest appear in the middle---open it for a Spirit Ring. Now head to the 
    right past the mirror, and south through a couple rooms. Here you will see a 
    door going north. Take it to see another room with 4 switches (like earlier) 
    and a sign that says "Reverse." Press the switches in this order: up, down, 
    left, right, down, up. This will make a chest appear in the previous room; 
    leave this room to see a chest. Take it for the Golden Key. Now head back 
    north to the mirror, and transport back. Now, head all the way north back to 
    the switch you had Claus on earlier.
    
    Instead of leaving Claus, LEAVE ARCHE THE SECOND TIME. Head upstairs and 
    around the U-turn. Now head to the right, and use your Golden Key to enter the 
    room. At the north end is a Charm Bottle, but before that you will get Arche 
    back---she'll fly up through the hole in the floor. All right, now head out of 
    this room and go to the left down the stairs once more. Before continuing west,
    in the room with the table there's a path heading south that leads to a locked
    door. With the Golden Key in hand, it'll open to give you 4 chests containing
    Prune, Mangosteen, Melon, and a Silver Cape. Going back to the room with the
    table, head all the way to the left, and then upstairs. Up here, go to the 
    right and, rather than taking the north passage, head all the way to the right 
    and then south. At the fork, go east to see a new room. Enter it to see a 
    memory glyph. Save and head to the northern door. Now that there are 4 of you,
    it will open. Head on through to face Dhaos---wait a minute---no, it's another 
    mini-boss combination of an Evil Lord and two Dragoknights. Defeat them quickly
    and return to save if you wish. Open the door again and head on through past 
    this little corridor into the boss room. Head north to see a scene with Dhaos.
    
    **Thanks to Captainhook and MercenaryNym for info on a couple chests I missed**
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Dhaos, Evil Lord (x2)                 30,000 HP/5000 TP; 10,500 HP/250 TP
                                                               6250 EXP, 25000 Gald
    My Level---35                                            Weak Point: None; None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dhaos can be a real pain. The best way you can do this is to spam Sword Rain 
    on the Evil Lords until they die. Meanwhile, Arche should have a Mystic Symbol 
    equipped so she can continually cast Indidgnation on Dhaos. Set her on Long 
    Range as well as Claus, and if the two of them can attack fast enough, Dhaos 
    won't be able to get a spell in at all. If you are good enough, you can have 
    Mint cast Silence on Dhaos. Just take out the Evil Lords as fast as possible, 
    and do not stop attacking. Once they are down, Dhaos is pretty easy. Tiger 
    Blade works well on him. Claus should be casting Luna and only Luna; Arche 
    should be casting Indignation and maybe Firestorm. Mint should use Nurse when 
    needed, and once the Evil Lords are dead the fight is a piece of cake.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    For beating Dhaos, you will receive an Emerald Ring and 2 Rune Bottles. You 
    will automatically return to Alvanista to see Lundgrom, and he will take you 
    to Morrison's house. After some scenes where Cress has a "Lloyd Moment" (makes 
    sense if you've played ToS), you will be left there. You need to first find a 
    way to restore Yggdrassil, and then head for Thor. There are several things 
    you can do at this point, but none of them really help you at all. You can 
    talk to Lenios at Belladem, Millard at Euclid, or Bart at Lone Valley, but 
    they won't help much. 
    
    Instead of wasting your time there, go to Alvanista and sleep at the inn for a
    flashback to when Mint was young. Now head to the ports and take the ship to 
    Belladem. Once there visit the Yggdrassil tree and Mint will try to heal it,
    and fail. Now walk all the way to Venezia, and take a ship back to Alvanista.
    Along the way you'll see a scene in which Mint decides to look for the unicorn.
    Back in Alvanista, if you like, there's a woman in the Poison Lily shop who
    will tell you exactly where to find the unicorn...the hunt is over. Sail to
    Freyland, walk to Midgards and enter the Valhalla Plains. It's time to go to 
    the White Birch Forest.
    
    
    ===============================================================================
    TOPW8L___The Unicorn and the Ancient City
    ===============================================================================
    
    _______________________________________________________________________________
    
    Valhalla Plains
    _______________________________________________________________________________
    
    Skills: Cress-Lightning Tiger Spear
    _______________________________________________________________________________
    
    I'll give you a direct path from the entrance to the Forest, but there will be 
    a stop on the way in order to get a secret skill for Cress. 
    
    NOTE: Once again, you may find the Valhalla guide in the FAQ section more of a 
    help than my directions.
    
    At the entrance:
    
    Screen 1: (entrance) North
    2: North
    3: North
    4: East
    5: North
    6: South (U-turn)
    7: North (U-turn)
    8: North
    9: North
    10: East
    11: South
    12: North (U-turn)
    13: South (U-turn)
    14: South
    15: West
    16: West
    17: Buy Lightning Tiger Spear from man for 50,000 gald, South
    
    18: West
    19: South
    20: North (U-turn)
    21: West
    22: West
    23: North
    24: East
    25: North
    26: South (U-turn)
    27: North (U-turn)
    28: North
    20: North
    30: North
    31: North
    32: West
    33: North
    34: South (U-turn)
    35: North (U-turn)
    36: North
    
    You'll come out in a little patch where you can enter the Forest. 
    
    _______________________________________________________________________________
    
    White Birch Forest
    _______________________________________________________________________________
    
    Items: Oriental Herb (x6)
    
    Titles: Mint---"Maiden"
    _______________________________________________________________________________
    
    When you enter the Forest, Mint and Arche will leave Claus and Cress to find 
    the maiden. You can still leave at this point, so make sure you've saved before
    going any further. Explore the Forest, as there are no monsters. You can find 
    6 Oriental Herbs lying around. As reference, any time you enter the Forest, in 
    the same spots, you can find 6 more. They can be sold for a high price in 
    certain places. Here is my crappy ASCII map for you to use...keep in mind I 
    didn't divide the screens up at all because it makes it more confusing.
    
     
                           \  B  /
                            \ _ /
                             | |
                          _  | |
     __ _________________| | | |
    |_E_|_   ____   _____ X| | |
          | |    | |     |_| | |   _
          | |____| |_________| |__| |
          |  ____   _________   __ X|
          | |    | |         | |  |_|
          | |____| |        _| |_
          |  ____  |       |__A__|
      _   | |    | |
     | |__| |____| |
     |X __   ____ X|
     |_|  | |    | |
          | |    | |
         _| |_  _| |_
        |__X__||__X__|  
    
    
    E=Entrance
    X=Oriental Erb (orange little mushrooms, hit A to receive them)
    A=Arche's location after she splits
    B=Boss
    
    When you get near the Unicorn (where the Boss is), Arche will run off and Mint 
    is alone. Go north to see the Unicorn and watch some scenes. Soon Mint will be 
    attacked and you as Cress have to get there to help her. Make your way there, 
    stopping at the room all the way south of the unicorn's lair to pick up Arche.
    Get ready for a fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Evil Lords (3)                                      10,500 HP/250 TP (e.)
    				                          6,000 EXP/24,000 Gald
    My LV---36                                                       Weakness: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ugh, more of these guys. This time there are 3. Have Claus repeatedly cast Luna
    and Arche her strongest skills. Have Mint use Sharpness on you and heal. Use 
    Beast (if you have it) to get them away from Mint and Claus, and use Sword Rain
    constantly to hit the first two. DO NOT, absolutely DO NOT use Tiger Blade, 
    Rising Phoenix, Lightning Tiger Blade, or anything that could make you jump 
    over one of them. If you get caught in between two of them, good luck getting 
    out and being able to stay between them and Mint/Claus/Arche. They'll go down 
    after a while, so just keep pummeling them with Sword Rain and Beast.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mint will receive help from the Unicorn afterwords, getting the title "Maiden" 
    and the Unicorn Horn, one of her best weapons. You'll automatically go to 
    Yggdrassil for a scene, and end up in the Forest of Spirits with a healed tree.
    Head out of the Forest and rest at Belladem. It's time to say good-bye to the 
    past.
    
    If you don't have the Sashimi recipe (there's a bit of confusion as to when it
    becomes available), you can get it now by going to see Lilith by Alvanista.
    
    Before heading to Thor (you can't come back), you should make sure you have 
    everything that is exclusive to the past. Here is a list of everything you 
    might want to have before you head back to defeat Dhaos in your own time:
    
    ***NOTE: This does not include anything that you automatically get or anything 
    that you get by leveling up***
    
    ***NOTE: If you are missing any of these, check the corresponding section at 
    the end of the guide for more information***
    
    -------------------------------------------------------------------------------
    
    -------
    Skills
    -------
    
    ++++++
    Cress
    ++++++
    
    Demonic Sword Rain
    Lightning Swallow Kick
    Lightning Tiger Thrust
    Lightning Tiger Spear
    Phoenix Sword Rain
    
    ++++++
    Arche
    ++++++
    
    Stone Blast
    Lightning
    Distortion
    Glaive
    Ice Tornado
    Eruption 
    Tractor Beam
    Thunder Blade
    Cyclone
    Ray
    Fire Storm
    Debris Fall
    Indignation
    
    
    --------
    Recipes
    --------
    
    Sushi
    Cheese Burger
    French Toast
    Sandwich
    Spaghetti
    Tenderloin
    Fresh Juice
    Sashimi
    
    -------
    Titles
    -------
    
    ++++++
    Cress
    ++++++
    
    Ishitori Master
    Mach Lad
    
    +++++
    Mint
    +++++
    
    Cupid
    
    ++++++
    Arche
    ++++++
    
    Witch
    Mage
    Sorceress
    True Friend
    Delicate Flower (if you missed this, you missed your only chance)
    
    -----------
    Sidequests
    -----------
    Elwin and Nancy---Step 1 (START) through Step 7 (STOP)
    
    Chester's Bow---Step 1 (START)
    
    -------------------------------------------------------------------------------
    
    Once you're sure you have everything you want from the past, head to Venezia.
    
    At Venezia, head to the left boat (the one that took you to Limestone Cave and 
    Demitel's Island). You can choose to go to Thor. Remember that once you do, 
    YOU CANNOT COME BACK. Choose Thor when you're ready. You'll be dropped off 
    underwater in a sunken city. Welcome to Thor.
    _______________________________________________________________________________
    
    Thor
    _______________________________________________________________________________
    
    New enemies: 3000R, 4400R, Blue Roper
    
    Skills: Arche---Judgement
    _______________________________________________________________________________
    
    Upon arrival in Thor, there are 3 buildings you can enter, two of which are 
    important. First, enter the building directly north of where you entered the 
    city. In here on the table in the northwest section, you'll see a sparkling 
    thing. Press A next to it and take the card. Now leave and head west, south, 
    and east to find a memory glyph and two buildings. The one on the right is not 
    important; the one on the left is. Press A in front of the door to find out 
    that you can't open it. Directly left of the door is a little keypad-type 
    thing. Press A in front of that, and Cress will use the card he found to open 
    the door. Save and enter the building, walking around the U-turn into a large 
    area.
    
    The area is set up as four rows of 8 chambers. The second row from the top has 
    a Blue Roper in each that you have to fight to get past. The southernmost set 
    of chambers each has a chest. 7 of the 8 chests are empty, while one holds the 
    Common Room Key. There are 8 rooms at the very north end. 1 of them is the way 
    back to the entrance. 1 of them is a small room that holds Judgement, a spell 
    for Arche. The one you ultimately want is the Mother Computer Room, complete 
    with a memory glyph. It's completely random, so check each chest until you 
    find the key, then try one of the rooms. Keep opening rooms until you find 
    Judgement, then do the same until you get to the Mother Computer Room. When 
    you do, save and move ahead to get into a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: 4400R (x3), 2SH (x2)                          4400 HP/0 TP; 18600 HP/0 TP
                                                                    4000 EXP/0 Gald
    My LV---37                                             Weakness: Water, Lightn.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Have Arche repeatedly use Judgement on the set of enemies behind you---two or 
    so will kill that 4400R and a bunch more will kill the 2SH. Claus, meanwhile, 
    should be casting Luna on the set in front of you as Cress takes out the 2SH 
    in front. They aren't much of a threat. Use your skills endlessly and don't 
    waste any TP restoring items, as you'll be healed right afterwords. They'll 
    fall relatively quickly.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You'll get the Diamond Pact Ring when you win. I suggest equipping this to 
    Claus at the moment, because it raises all of his stats. Anyway, save again 
    before heading north. Then go forward to get a scene with Cust. First choose 
    the second option, Medical Treatment. Now you're fully healed. Then choose 
    Time Warp and Cust will raise Thor to sea level. Afterwards, talk to him again 
    and choose Time Warp again to be transported back to your time. You'll see the 
    scenes with Dhaos, Morrison and Chester, and you'll be flung into a battle 
    with Dhaos again.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Dhaos                                                  65,000 HP/5,000 TP
    
    My LV---37                                                       Weakness: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You know at this point how Dhaos fights, and this time, he's got more health 
    but no Evil Lords. At the start use Beast to corner him. Have Arche cast 
    Indignation and Claus Luna, while you spam your skills on him. Don't bother 
    using full combos, as it just gives him a chance to attack. If you do not let 
    up, he won't even get a chance to attack. A good chain move to use is Lightning
    Tiger Thrust--->Beast--->Lightning Tiger Thrust. It will take a while, but he 
    will fall eventually.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Everyone will escape the Catacombs and begin to say their goodbyes. But wait! 
    Harrisson is here to bring you to the future! What? After some scenes, Cust 
    will transport you to Miguel (Toltus reborn) 50 years in the future. When you 
    regain control, you'll be in a lively town.
    
    
    ===============================================================================
    TOPW8M___The Future???
    ===============================================================================
    
    _______________________________________________________________________________
    
    Miguel
    _______________________________________________________________________________
    
    Items: Black Card
    
    Recipes: Potato Stew
    
    Titles: Cress---"Acting Master", "Master of Secrets"; Chester---"Hard Worker"
    
    Skills: Cress---Demonic Tiger Blade (if you didn't get it in Belladem), Phoenix
            Dance
    
    Sidequests: "Collectibles" Step 1---START
    _______________________________________________________________________________
    
    There is quite a lot to do in Miguel before heading to Venezia. A lot is 
    different here. First of all, start by sleeping at the Inn. This triggers a 
    scene with Chester. This is the first of his 2 training sequences. This one 
    has him and Cress talking as Chester trains. At the end Chester will gain 
    massive experience and gain like 10+ levels. He'll also get the title "Hard 
    Worker." After sleeping, make sure to talk to the Chef in the inn to learn 
    Potato Stew. Now leave the inn and explore the town. In the southwest area of 
    town, there is a black-hooded man that will teach you about Collectibles. 
    Listen to what he has to say, and he'll give you a Black Card. This is the 
    first step of another sidequest. There are a bunch of different-colored cards 
    to collect (Full list: black, brown, green, blue, yellow, red) as well as 5 
    statues (friendship, dreams, love, bravery, justice). This is your first 
    Collectible. Anyway, head to Chester's old house (south of Cress's old house) 
    and talk to the old man in the bed. He'll tell you to take what's in the 
    dresser in that room. If you haven't gotten Demonic Tiger Blade already (in
    Belladem in the past) then press A in front of the dresser to get it for free.
    Sweet. Now, make sure you are stocked up with Apple and Orange gels, and head 
    to Cress's old house. It's now a school for swordfighting. Talk to the Master 
    to the left inside, and take the challenge. You are flung into 5 battles with 
    swordfighters in the school. They get progressively harder. These are the 
    battles:
    
    1. Trainee
    2. Swordsman
    3. Veteran
    4. Sargeant
    5. Master
    
    The basic strategy is to use Beast and other strong skills to tear through 
    them. I recommend repeated use of Beast because it pushes them back very far 
    on a direct hit, giving you the time needed to use an Apple or an Orange Gel. 
    Then you can resume the beating. It can be hard to pull off a normal combo 
    because their attacks break it and they attack faster than you do. When you get
    into this bind just attack with Tiger Blade or Beast, etc. Melange Gels and 
    Flare Bottles are your best friends for the last couple. I trashed the Master 
    with a chain of Lightning Tiger BLade-->Sword Rain-->Lightning Tiger Blade and 
    it pwned his arse in minutes (LV 38). Once they're all defeated, the Master 
    will give you the title "Acting Master." If you lost, go level up a bit and try
    again. Keep trying until you beat them.
    
    
    
    ***Jonathan Seah, via email, gives an alternative method to facing these guys:
    
    A faster way to kill them is to use Beast to push them into a corner and then 
    follow with Aegis strike while they're recovering. The sword deploys just when 
    they recover and they get hit.  Normally Aegis strike drives enemies back but 
    this time they're against the side and they continually get hit for tons of 
    damage.  After Aegis strike ends, you get hit once then use Beast and repeat. 
    The Master died in about a minute.***
    
    
    
    Talk to the Master again. When he asks if you'd like to train more, decline. 
    He'll ask if you want to buy a Secret Skill Book. Pay him 20,000 gald for 
    Phoenix Dance.
    
    Now before leaving Miguel, sleep at the Inn a second time. This will trigger a 
    scene with Cress as a young boy and Miguel showing him some skills. After the 
    flashback Cress will receive the title "Master of Secrets." This scene, as 
    well as the title Cress just got, are important if you want to use Dark Blade 
    for yourself. It's a secret move. This  is what you have to do to use it:
    
    -Enter a battle with near full health (Cress), and get your health down to a 
    red number (dangerously low) in the same battle.
    -Now press the combo addressed by the title (A+B+L+R)+down on the D-Pad to 
    initiate the attack.
    
    It's hard to pull off, doesn't look cool, and isn't very good or worth the 
    struggle to execute, but it's nice to have it as a last resort.
    
    When you're done in Miguel, leave the town and head north to the Mountain 
    Passage.
    
    
    -------------------------------------------------------------------------------
    There is a title that you can get at any time in the game that you should 
    attempt to get now. It's called Beserker, and in order to get it you have to 
    fight 255 battles on Hard or Mania Mode (LV 2 or 3). It is obviously going to 
    take a long time to reach this, so it is better to start early. Of course you 
    could've started this in the past or even present, but I waited until now to 
    give you, the player, the most fighting skills I can so that you're prepared
    to step up to this challenge. If you haven't beaten the game before, I suggest
    using LV 2, but if you want a real challenge, Mania is always fun.
    
    Go to the Custom menu and change the battle rank to 2 or 3, and while you're at
    it go back to the main menu screen. Press Start to see how many encounters you
    have. Write this down and store it in a safe place. Now you can look back at 
    how many encounters you need and how close you are to the title. It's going to
    make the next few dungeons quite a bit tougher, but it's definitely worth it.
    Just be more careful as you make your way through them, and fight with your
    all. Also, if you're having trouble in a dungeon, put it back to LV 1 before
    you fight the boss. That's all, go to it to get that title!
    
    ***Credit for the correct number of battles to get the Beserker title goes to 
    Molitheus***
    -------------------------------------------------------------------------------
    
    _______________________________________________________________________________
    
    Mountain Passage
    _______________________________________________________________________________
    
    New enemies: Grey Ooze, Gnoll, Dragon Fly, Giant Fly, AC Roper
    
    Items: Reverse Doll
    
    Titles: Chester---"Fervent Man"
    _______________________________________________________________________________
    
    In the mountain passage, make sure to take the north direction this time. At 
    the north end, you will see a scene atop the mountain. Chester will gain the 
    title, "Fervent Man." There is also a chest there with a Reverse Doll. Head 
    north to Euclid after you're out of the passage.
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Items: Brown Card, 80,000 gald
    
    Recipes: Steak
    
    Titles: Claus---"Happy Fellow"
    _______________________________________________________________________________
    
    There isn't quite so much to do at Euclid at the moment, but at the entrance 
    you'll see a scene with Claus. Head over to the Inn and sleep there. A scene 
    will occur with Claus, who'll get the title "Happy Fellow." After sleeping, 
    explore the city.
    
    There's a family with triplets in the house directly west of the entrance---
    talk to the mom to find out that the dad is mising. Leave the house and go 
    back to the inn. You'll find the dad in the alley left of there. Talk to him 
    to learn why he's hiding. Go back and talk to the mom. Tell her where he is, 
    and you can go back and see her yelling at him. As far as I know, this doesn't 
    do anything but it's funny anyway. 
    
    Notice the lost girl named May. DO NOT HELP HER AT THIS TIME. Instead, wait for
    Suzu to join your team, and afterwards help out May. This gives her a title.
    
    One last thing: At the castle there is a Battle Tournament you can enter later,
    but I suggest waiting a while so it's not so hard. Keep it in mind, though, for
    later. On the top floor of the castle is a class looking out the window. Talk 
    to one of the girls and trade your Black Card for her Brown Card. In the room 
    on the right, there is a chef who will teach you Steak. On the main floor, 
    head north to the throne room to meet the King. Accept his donation of 80,000 
    gald.
    
    For now you need to get to Venezia, so leave Euclid and travel past Lone 
    Valley. I know the urge is strong to visit Bart's house, but don't bother yet.
    You'll be back there real soon, I promise.
    
    Head on past where Hamel used to be (yes, it's not there anymore) and north to 
    Venezia.
    
    _______________________________________________________________________________
    
    Venezia
    _______________________________________________________________________________
    
    Items: Statue of Dreams, Sardonyx Pact Ring
    
    Titles: Mint---"Piano Teacher"
    
    Sidequests: "Piano Lessons" Step 1---START through Step 6---STOP
    _______________________________________________________________________________
    
    You'll notice Venezia is a bit brighter in the future. Not a lot has changed, 
    though. First thing's first, get the sidequest over with. Head directly east 
    to the Mayor's house, and walk to the right inside to trigger a scene with the 
    Mayor's daughter, Chelsea. To be blunt, she sucks at the piano. Mint will help 
    her out a little, and she'll get magically better. This starts the sidequest. 
    Basically, each step is her improving a bit more, and to trigger the next step 
    all you have to do is leave and reenter Venezia. I suggest getting it all done 
    now, so you don't forget about it later on. Leave and reenter a few times, 
    talking to Chelsea to improve her skills. After 5 improvements, she'll be ready
    for a recital. Talk to the woman watching her to start the recital. Her song 
    is very long and it doesn't sound like a piano (there are drums in the 
    background!) but when it's over, she'll give you the Statue of Dreams and Mint 
    will get the title "Piano Teacher."
    
    Head to the Laiott Trading Company. If you completed the "Elwin and Nancy" 
    sidequest, you can see their descendants---Stephen (looks like Elwin) is in 
    the break room and the President's Personal Secretary (looks like Nancy) is 
    in the President's room. If you talk to some of the workers, you'll find out 
    how Elwin was the president a couple generations back. Interesting stuff.
    
    When you've explored enough, head to the boat on the right to see Harrisson 
    talking to the captain. Talk to him to find out you can't sail. Harrisson 
    takes you back to Euclid where you meet Stanley. Your next task is to make a 
    pact with Volt, who lives where the Catacombs once were. Time to go make a 
    pact!
    
    _______________________________________________________________________________
    
    Morrison's Manor
    _______________________________________________________________________________
    
    Items: Curio's Mirror
    
    Recipes: Pescatore
    _______________________________________________________________________________
    
    
    Leave Euclid and travel south to Morrison's manor. Stop there briefly. In his 
    house you can talk to a bunch of people. On the main floor, in the room on the 
    left, the Chef will teach you Pescatore. Just north of that small room is a 
    peddler. The room to the right has a few kids in it, one of them named Curio. 
    If you have a Glossy Magazine on you, you can give it to him to get Curio's 
    Mirror. If you don't have a Glossy Magazine but want the Mirror for 
    completion's sake, head to the Morlia Mineshaft and fight some Grimlocks 
    outside the dungeon. Their drops are the easiest way to get a Glossy Magazine 
    in the future (thanks to Robert Price for this info). Some of the monsters 
    around Euclid drop them too. On the second floor, the room on the right has a 
    bed you can rest in and the room on the left contains Harold D. Morrison, who 
    you can talk to. When you're done here, head over to Volt's Cave.
    
    _______________________________________________________________________________
    
    Volt's Cave
    _______________________________________________________________________________
    
    New enemies: Dragontooth, Phantasmist, Bone Arch
    
    Items: Holy Bottle, Shield Ring, Life Bottle, Lavender (x2), Garr Fragment, 
           Orange Gel, Apple, Bread, Sylph's Broom, Emerald Ring, ?clothing
    
    _______________________________________________________________________________
    
    At the start, head north, temporarily ignoring the path to the right. Head all 
    the way north and west, taking the Holy Bottle on the way and the Shield Ring 
    and the Life Bottle at the dead end. You'll notice two doors to the north. 
    Take the right door for 2 Lavenders. Now go back to where you saw the path to 
    the right, and take it. Outside you'll see a scene with a mysterious girl and 
    a couple Ninjas. After the scene the girl will run off. When you regain 
    control, head north. Inside you'll see another scene and Cress will be pushed 
    forward to help the girl. After the funny scenes, you'll notice the locked 
    door. See that rectangle-ish generator thingy in the middle of the circuitry? 
    You need to hit that with the Sorcerer's Ring to open the door, then run 
    through it before it closes. You'll have to do this quite a bit. Do that for 
    now and head through the door. NOTE: When I say RUN, I mean hold B when you
    walk. You won't make it very far without the B button in this dungeon.
    
    Take the Garr Fragment on the other side of the door and head down the stairs. 
    Here you'll see a wall on the right but a weird circle pattern on the other 
    side. Head to the right and you'll go right through the wall...huzzah! Step on 
    the circle. Now go back through the wall and head north. When you see the door 
    to the north, ignore it and head east a screen where you'll be outside. Cress 
    will be pushed into a mini-boss fight by himself against 2 Ninja Lords. Don't 
    worry about defeating them; I lost miserably but it's not a mandatory win. 
    After the fight (either won or lost) the girl---Suzu---will run off again.
    
    Now you have 2 ways to go. First head right and up the stairs to get an Orange 
    Gel, but DON'T GO THROUGH THE DOOR. It will bring you back near the entrance. 
    Instead, head back to the fork where you helped Suzu. Head south and down the 
    stairs. Here is another generator, but it's not working. Head south some more 
    to find an alcove (remember that circle switch? It opened this door). Pull the 
    lever here and return to the generator. This is a little tricky, but if you 
    look at the small grey stubs, you'll see a line of 3 on the right side of the 
    generator. Find the middle one and stand to the right of it, facing the 
    generator. Shoot the ring at it, and the door will open. Run through it and 
    head around the U-turn and down the stairs. Collect the Apple and the Bread, 
    and head north here.
    
    In the new room, you'll see a lot of doors that are closed. From the entrance 
    take the right path and pass through the wall (another secret path). DO NOT 
    STEP ON THE WARP. It will send you back to the entrance, as the sign suggests. 
    Familiarize yourself with this section. Return to the generator and stand in a 
    way that you can run to the right and then north through the door in time. It 
    may take a few tries, but through trial and error it's easy to find a spot to 
    stand so that you can make it. Anyway, once you've found that spot, use the 
    ring on the generator and run through the door.
    
    Head north and attempt to go left. You'll be stopped by an invisible wall. 
    Instead head north through the door. In here, head into the north room and 
    pull the lever. Now head to the right and north, grabbing the Sylph's Broom 
    for Arche. Head south now through a one-way door into the room with the 
    Emergency Exit. Return to the main fork to see that you can now go west. Head 
    west and north up the stairs to find another generator and lever. Pull the 
    lever and hit the generator. This will take longer to reset, so run back south,
    east, and north at the main fork to get past the door. In here, you can 
    attempt to go east (you'll be stopped by the same invisible wall as before). 
    Instead go north through the door to reach the final room.
    
    In this room, you'll see an emergency exit in the NE corner of the room. 
    There's a memory glyph near the north door, so save first. Then go to the SE 
    corner to see 3 generators. Basically you have to hit all 3 from right to left 
    before they go out, then run through the door. Stand in between the middle and 
    the right generators. Shoot the right one, then immediately shoot the middle. 
    Now run to the left one and shoot it (this may take a few tries, but don't 
    give up!). Head on through the northern door to be outside. Head north to face 
    Volt.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Volt, Alraine (x2)                   	 56000 HP/3750 TP; 4400 HP/0 TP
    							    5500 EXP/40000 Gald
    My LV---41					    Weakness: Water; Fire, Wind
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A good bit of advice that follows for any boss: Don't fight them on LV 2 or 
    higher unless you're overleveled or confident/really good at the game. Volt 
    will be much much harder on a higher battle difficulty.
    
    Volt can be a pain if only for the Alraines stalling you so that Volt can cast. 
    Plow through the Alraines while Arche and Claus cast against Volt. Make sure, 
    for God's sake, that Arche is not casting Indignation. Have her use only 
    Judgement (3,000 damage) and Claus only Undine (1,000). Claus shouldn't cast 
    Luna, because she only does about 500 damage to Volt. Anyway, once the Alraines
    are done, just try to stay between Volt and the rest of your party. Volt can 
    do a lot of damage, so make sure Mint is healing a lot. Beast is a great skill
    to spam, but Volt will rip you apart if he gets a string of hits, so have 
    those Apple Gels handy.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Volt drops an Emerald Ring and a ?sword (Holy Sword, probably the best weapon
    available to Cress so far). Head back south to the last room. Along the way 
    Arche will pick up a couple chests---another Emerald Ring and a ?clothing. 
    NOTE: Make sure to use a Rune Bottle on the Emerald Rings to make them Fairy 
    Rings, so that whoever does not yet have one equipped will---Fairy Rings are 
    the most valuable accessories in this game. Anyway, in the big room, save if 
    you wish and use the Emergency Exit to get to the entrance. Outside, rest at 
    Morrison's if you wish and head back to Euclid through the Mountain Passage. 
    The world is about to open up to you.
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Items: Wing Pack
    _______________________________________________________________________________
    
    First sleep at the inn. Chester will have his second training sequence and gain
    a bunch of levels. Head to the Science Academy, and enter the basement for a 
    scene with Harrisson and Stanley. You'll receive a Wing Pack and you now have 
    access to the Techbirds. He'll explain the controls. Use them to get to 
    Alvanista.
    
    *thanks to Beemo31 for pointing out the second training sequence. Seems I took
    it out in error and no one noticed for years!*
    
    _______________________________________________________________________________
    
    Alvanista
    _______________________________________________________________________________
    
    Recipes: Seafood Stew
    _______________________________________________________________________________
    
    Not much to do in Alvanista this time around compared to last. Most of it is 
    the same. At Pig-Out, the food shop, the Chef will teach you Seafood Stew. In 
    the Adventurer's Guild you can talk to the guy behind the counter to have 
    Sakuraba III play some piano (it doesn't do anything though). Head to the 
    Castle for some scenes. After you've regained control, explore the castle and 
    talk to everyone in the magic lab. I'll say it again:
    
    TALK TO EVERYONE IN THE MAGIC LAB.
    
    After you're done here, leave the city. It's time to explore the world that's 
    opened up. Your next tasks involve going to Friezkiel to the Fenrir Temple and 
    to the Burning Tower of Odin (near Olive) to get the 3 weapons (although you
    already have 1), but first you'll want to complete a bunch of sidequests to 
    get some more skills, titles, recipes and items.
    
    
    ===============================================================================
    TOPW8N___Freedom and Exploration
    ===============================================================================
    
    _______________________________________________________________________________
    
    Forest of Spirits
    _______________________________________________________________________________
    
    New enemies: Boar
    
    Items: Apple Gel
    _______________________________________________________________________________
    
    Take the first path that goes north, but don't follow it all the way. Instead, 
    you'll see a gold chest along the way. Take it for an Apple Gel. Head to 
    Yggdrassil to see a scene with Martel and Dhaos.
    
    _______________________________________________________________________________
    
    Lone Valley
    _______________________________________________________________________________
    
    New enemies: Wight
    
    Items: Reverse Doll, Mist Orb, Iron Boots, Amethyst
    
    Recipes: Gratin
    _______________________________________________________________________________
    
    Head into Bart's house and find the Chef---he'll teach you Gratin. Now enter 
    the Valley and head into the rightmost cave entrance. Take the rope down to 
    Daemonium. In here take the path south to a Reverse Doll. At the fork take 
    either the bottom or the top right path to find a Mist Orb and Iron Boots. 
    Back at the fork, take the left path west and north to Amethyst (needed to 
    form a pact with Shadow).
    
    _______________________________________________________________________________
    
    Limestone Cave
    _______________________________________________________________________________
    
    New enemies: Charona
    
    Items: Dash Ring, Sapphire
    
    Recipes: Meat Stew
    
    Titles: Arche---"Terrible Cook"; Mint---"Perfect Lady"
    
    Skills: Arche---Maelstrom
    _______________________________________________________________________________
    
    If you've forgotten how to get to Limestone Cave, it's directly north of 
    Venezia. At the entrance you'll have the option of having a picnic. Choose yes 
    and watch the scenes. Arche will get the title "Terrible Cook." Afterwards, 
    leave the cave entrance and re-enter for another picnic. During these scenes 
    Mint will gain the title "Perfect Lady."
    
    Before entering the cave, head south to the port to find a Chef who will teach 
    you Meat Stew.
    
    After all that fun, head into the Cave. In the second big room, head to the 
    right and south to a lever. Pull it and return to the previous room, and head 
    north. Once you're in the room with the two sets of stairs going south, take 
    the stairs to the left to get a Dash Ring. Return upstairs and head into 
    Undine's room. Take the chest for Maelstrom, a spell for Arche, and pull the 
    lever on the right. Return to the previous room and this time take the stairs 
    to the right for Sapphire (needed to form a pact with Gremlin Lair). Now head 
    back south, pulling the first lever again and leaving the cave.
    
    *thanks to Jellica Pogoy for finding an error in one of the rooms*
    
    _______________________________________________________________________________
    
    Arsia's Manor
    _______________________________________________________________________________
    
    Items: Elven Bow
    
    Sidequests: "Chester's Bow" Step 2
    _______________________________________________________________________________
    
    After the scenes at the entrance, head inside. You'll meet Brambert, and he'll 
    give you the Elven Bow. Keep in mind this sidequest is not over yet; you have 
    one more step to go (although it's much later on).
    
    _______________________________________________________________________________
    
    Morrison's House
    _______________________________________________________________________________
    
    Items: Statue of Friendship
    _______________________________________________________________________________
    
    Head west to Morrison's HOUSE, not Manor...this is where you first met Lilith 
    in your search for Edward 150 years ago. Head upstairs and you'll find a bed. 
    Enter it as if you were going to rest, and you'll be blocked by something. 
    Press A to find it's a chest containing the Statue of Friendship.
    
    _______________________________________________________________________________
    
    Friezkiel
    _______________________________________________________________________________
    
    Items: Blue Card
    
    Recipes: Beef Stew
    
    Skills: Beast Spear
    _______________________________________________________________________________
    
    Check the worldmap to find the city; it's surrounded by a huge patch of white 
    on the map. It shouldn't be too hard to find.
    
    In the shop Freezer, upstairs you will find a Chef who will teach you Beef 
    Stew. In the left room in the Inn, a swordsman will sell you Beast Spear for 
    33,000 gald. In the shop Ice Coffee, you can buy a Blue Card from the man for 
    50,000 gald. Leave the city for now.
    
    _______________________________________________________________________________
    
    Arlee
    _______________________________________________________________________________
    
    Items: Derris Emblem, Yellow Card
    
    Recipes: Hashed Beef
    
    Skills: Phoenix Spear
    _______________________________________________________________________________
    
    Arlee is the dark continent that's NW of Friezkiel, and shouldn't be too hard to
    find either. 
    
    In the shop Sleepyhead you'll find a woman who will sell you Phoenix Spear for 
    50,000 gald. The Chef behind the counter will teach you Hashed Beef. A soldier 
    farther into the room will give you the Derris Emblem. In the shop 3AM, a man 
    will ask you some questions. He'll give you a Yellow Card if you answer 2, 3, 
    4. Leave for now.
    
    _______________________________________________________________________________
    
    Cave of Darkness
    _______________________________________________________________________________
    
    Skills: Claus---Shadow
    _______________________________________________________________________________
    
    Head SE of Arlee to find a cave. Inside, as long as you have the Amethyst from 
    Lone Valley, you'll meet Shadow, the spirit of Darkness. He'll make a pact 
    with Claus, and you can summon him now.
    
    _______________________________________________________________________________
    
    Ymir Forest and the Elf Colony
    _______________________________________________________________________________
    
    New enemies: Branch, Mandrake
    
    Items: Star Broom, Mom's Gloves, Melon
    
    Recipes: Fruit Sundaes, Salad
    _______________________________________________________________________________
    
    Find Ymir Forest and make your way to the Elf Colony. A lot has changed...
    humans are allowed here now (not half-elves though). In the food shop, A to Z, 
    you'll find a Chef who will teach you Fruit Sundaes. Talk to him a second time 
    to learn Salad as well. Buy some melon if you don't already have some; this you
    can bring back to Venezia to get the Green Card. Go to the Inn and talk to the 
    Proprietress---Arche's mother. She'll give you a Star Broom and Mom's Gloves, 
    both for Arche. When you're done here, head back to Venezia.
    
    _______________________________________________________________________________
    
    Venezia
    _______________________________________________________________________________
    
    Items: Green Card
    _______________________________________________________________________________
    
    Back so soon? Hopefully you bought that Melon. Head to the food shop and find 
    the collector in there. Give him some Melon and Kelp (you can buy Kelp in that 
    shop) for his Green Card.
    
    _______________________________________________________________________________
    
    Cavern of Spirits
    _______________________________________________________________________________
    
    Items: Emerald
    
    New enemies: Frogmoth, Fiend, Death Gaze, Stirge
    _______________________________________________________________________________
    
    Make your way to the room before Gnome's lair. The room to the left, which was 
    empty 150 years ago, now has Emerald in it (needed for Chameleon).
    
    To give a heads up, the Stirge that is only found here in the future is one of
    the rarest enemies in the game (2nd in my experience, behind the Black Bat). I'd
    spend some time with a Dark Bottle trying to find this gem if you plan on 
    completing your Monster List. The enemy sets here tend to give around 2,000 EXP
    per battle, so it's not a bad place to level while you're searching for Stirge.
    
    _______________________________________________________________________________
    
    Demitel's Island
    _______________________________________________________________________________
    
    New enemies: Specter, Phantasm
    
    Skills: Arche---Tempest
    _______________________________________________________________________________
    
    If you can't remember where the Island is, it's NW a little ways from Euclid. 
    Enter Demitel's room to find a spell for Arche, Tempest.
    
    _______________________________________________________________________________
    
    Olive
    _______________________________________________________________________________
    
    Items: White Card (N Oasis)
    
    Recipes: Curry
    
    Skills: Phoenix Blade (S Oasis)
    _______________________________________________________________________________
    
    Not much to do in Olive other than get the recipe. Get to the food shop and 
    talk to the Wandering Gourmet outside to learn Curry.
    
    Head to the Northern Oasis to find a woman who will trade you her White Card 
    for your Brown Card. 
    
    Head to the Southern Oasis to find a swordsman. Buy Phoenix Blade for 40,000 
    gald.
    
    _______________________________________________________________________________
    
    Miguel--->Euclid--->Miguel
    _______________________________________________________________________________
    
    Items: Black Card--->Brown Card--->Black Card
    _______________________________________________________________________________
    
    Sorry about the quick stops, but you need to get another Black Card from the 
    Robed Man.
    
    Head back to Euclid and find the girl in top floor of the castle. Trade your 
    Black Card for her Brown Card.
    
    Back at Miguel, talk to the Robed Man again to get yet another Black Card. Now 
    you have one of each card, save for the Red Card (you need to beat the Battle 
    Arena first, which is later on).
    
    _______________________________________________________________________________
    
    Gheeth's Shop
    _______________________________________________________________________________
    
    Items: Combo Command, Statue of Love
    
    Titles: Cress---"Combo Master"
    _______________________________________________________________________________
    
    Almost directly south of Olive, Gheeth's Shop has some insanely expensive 
    equipment. If you have the money, buy some stuff, but if not, then don't 
    bother. Use a Miracle Charm (Rune Bottle + Charm Bottle) to reduce the prices, 
    and talk to Ten (the right guy) to buy the Combo Command for 200,000 (400,000 
    without the Charm). For buying it, Ten will give you the Statue of Love (thats 
    2 of 5), and Cress will receive the title "Combo Master." Talk to the man on the
    left counter, who is looking for ivory. Remember to come back here when you get
    some from the Bigfoots in lower Morlia, because he'll make you a very rare item
    (a Magic Tablet) for every 3 ivory you bring him. 
    
    _______________________________________________________________________________
    
    Morlia
    _______________________________________________________________________________
    
    Items: ?bow
    _______________________________________________________________________________
    
    Head down the shortcut stairs to floor 9, then follow the path down to floor 10.
    Down here, head over to where Maxwell's tablet is, and go right behind it. There
    is a chest hidden here, and it contains a ?bow.
    
    Also, if you missed the Black Bat in the past, go to floor 4, 5, or 6 and you
    should be able to find it. It's the rarest enemy in the game and may take a 
    while, but if you get it along with all the other enemies Claus will get the
    "Monster Hunter" title.
    
    Once you're done here, you can leave.
    _______________________________________________________________________________
    
    Thor
    _______________________________________________________________________________
    
    New enemies: 3SH, 1000R
    
    Recipes: Fruit Cocktail
    
    Skills: Claus---Aska
    _______________________________________________________________________________
    
    ***NOTE: If you didn't talk to the girl near the southern entrance of Alvanista
    then you can't get Aska. Make sure to talk to her. Thanks to Martin Tamsil
    for this info***
    
    
    If you don't know where Thor is, it's NE of Venezia (I think). If you look at 
    your World Map, you'll see a small unidentified island (big enough that it 
    stands out, though). Head there and enter the city.
    
    Enter the building to the north for some scenes. Afterwards, head to the right 
    to see a holographic TV. Make sure to watch the 4th channel for some 
    interesting data on the three ancient kingdoms. Leave the building and head 
    south to the pair of buildings you saw in the past.
    
    First use the door on the right. Inside to the left of the counter you'll find 
    a Chefbot, who will teach you the recipe for Fruit Cocktail.
    
    Enter the dungeon area like last time, and make your way to Cust. Same rules 
    as before; check the past Thor section if you've forgotten how it works. 
    
    Once inside, talk to Cust. You'll find that he can't perform time travel, but 
    you can still heal. Choose the third option and he'll make Aska appear. Claus 
    will make a pact with Aska, and now he can summon it. Leave Thor.
    
    You've done all you can in Aselia for now (save for Suzu; you'll see her soon 
    enough so don't worry). The next thing you need to do is find the Ice Blade 
    and the Fire Blade, and meet Origin to bring them together with the Pact Ring. 
    Then you'll be flung to Arlee and to Dhaos's Castle, at which point you can 
    leave and complete all of the sidequests. For now, don't worry about anything 
    other than getting the two swords.
    
    
    
    ===============================================================================
    TOPW8O___The Two Blades
    ===============================================================================
    
    
    The next section consists of two dungeons, the Tower of Flames and the Ice 
    Cave. You can do either one first. I like to get the Tower out of the way 
    first because I despise it. I think it's a little harder---the enemies are a 
    pain to say the least. Oh well.
    
    As a point of reference, I was level 50 entering the Tower of Flames. I would
    suggest a level close to that, because the enemies here are challenging (keep 
    in mind I fought on battle LV 2). The best place to level to 50 or so is around 
    Arlee (use a Dark Bottle) or in Ymir Forest. Make sure you're well equipped as 
    well, if you're having trouble defeating enemies quickly, try to buy a Laser 
    Blade or other strong sword (don't buy anything with a fire or ice affinity, 
    though).
    
    Fly to Olive and make sure, before entering the tower, that you have a few Rune 
    Bottles. You'll need 5 at this point (unless you already have Suzu; in that 
    case you'll need 6). Fly to where Efreet's Cave is, and a little NE to see a 
    tower surrounded by lava. Land and enter.
    
    _______________________________________________________________________________
    
    Tower of Flames
    _______________________________________________________________________________
    
    New enemies: Yokoi, Doom Knight, Djinn, Hell Hound, Cleric, Geraldin
    
    Items: Basilisk Scale, ?armor, ?book, Moon Crystal, Omega Shield, Flare Cape, 
           Verbena, Melange Gel (x2), ?helmet, Shield Ring (x2), Life Bottle, 
           Shrimp (x2), Holy Bottle, Reverse Doll, Spirit Ring, ?clothing, ?cap, 
           Pretty Mittens, Flamberge
    
    Titles: Arche---"Wizard"
    
    Skills: Arche---Explode; Cress---Chaos Blade
    _______________________________________________________________________________
    
    ***NOTE: The enemies here are very tough, specifically the Geraldins. Proceed
    with caution and if you're having an extremely tough time with them, either
    level up or go do the Cave of Ice (easier enemies).***
    
    Upon entering the tower, head to the left. All the way to the left there's a 
    door to the north. Enter it to take a Basilisk Scale and ?armor. Back in the 
    main entrance, there's another path south of the room you were just in. A warp 
    in that room leads to where you met Valkyrie in the past (Pegasus for the 
    win!). Nothing here now, though. To the right of the room with the treasure is 
    a path leading to a lever. Pull it. On the right side of the main entrance, 
    there is another path heading north with another lever to pull. South leads to 
    a ?book and a Moon Crystal. Ignore the north door for now, and return to the 
    middle of the room. Take the newly opened door upstairs.
    
    Head up another flight to a fork, left and right. For now, none of these other 
    rooms can be entered without enduring huge chunks of pain. The floors are 
    covered with lava. Everyone, even those not in the party, needs to be equipped 
    with an Ice Charm. You may have noticed that the Geraldins drop Flare Charms. 
    Acquire 5 Flare Charms (that means fight 5-10 Geraldins; if you can't find any 
    keep trying, they will come to you). When you have 5, use a Rune Bottle on each
    of them to make 5 Ice Charms. Equip everyone with one, and you can move about 
    safely.
    
    At the fork, head left and north to a room with an Omega Shield and a Flare 
    Cape. Head south for a Verbena. Back at the fork, take the right path and go 
    south to find two Melange Gels. Take the stairs to the north to reach another 
    fork. First go north until you hit a wall, then head all the way west. You'll 
    find a ?helmet. Now go south all the way, heading west when posible. You'll 
    find yourself in a small room in the SW area that contains a Shield Ring and a 
    Life Bottle. Now head north and east until you hit a wall, then go back down 
    to where you came up the stairs. Now take the path to the left.
    
    Go up the stairs to a new floor. Here you can go up again, or to the right. 
    Head to the right to find 2 Shrimps and a Holy Bottle. Return to the stairs 
    and take them up to another floor. Here, ignore the path to the right and take 
    the stairs. Follow the same procedure one more time to be in a small room with
    a chest. Open it to find Explode, a strong spell for Arche. If you already did
    the Ice Caves, Arche will get the "Wizard" title (if you've gotten 20 spells).
    If you didn't get it, you will when you do that dungeon. Turn Explode off for 
    now.
    
    Head back down all the flights of stairs back to the main entrance you were at 
    so long ago (yeah, there's a very high encounter rate in this damn dungeon). 
    Now head to the right all the way to see a door heading north. Take it and go 
    upstairs.
    
    In the larger room at the top of the stairs, take the Reverse Doll and head 
    left. Head all the way around to another set of stairs. Take them and head 
    north until you get to a locked door. There is a fork here. Head to the left 
    and south, taking the path that juts out to the left. Pull the lever in the 
    north of the room, and follow the path south for a Spirit Ring. Head back to 
    the fork and take the right path. Follow the same procedure, this time taking 
    the ?clothing. Now the door should be unlocked, so head back to it and go 
    through.
    
    Head north to see a bunch of statues. A northern door to the left contains a 
    ?cap. Next to that room is a locked door. Pull the statue off that floor area
    and the door will open. Inside is a Shield Ring. On the eastern side do the 
    same thing to find a Pretty Mittens.  Now head south from here, following the 
    path around and back to a center room. In here, pull each statue south to see 
    two switches on the floor. Pull each statue on each switch to unlock the door 
    in between the statues. Take the stairs to a new floor.
    
    **Thanks to Cornelius Moody and several other contributors for notifying me of
    the trick to opening the doors with the statues.**
    
    To unlock the stairs leading to the top of the tower, you'll need to defeat 
    four guardians. Each consists of a Geraldin, a Djinn, and a Cleric who ends up 
    behind your party. There are 3 doors in this area to the north, and if you 
    take the south path you'll find a fourth. Take out each of these groups to 
    unlock the stairs. To beat them quickly, have Arche and Chester (yeah, I have 
    been using Chester rather than Claus lately) focus on the Cleric, while you 
    keep the Geraldin and the Djinn away from the party. Once the Cleric is down, 
    Arche and Chester will focus on the pair in front, helping you to tear through 
    them faster.
    
    The stairs will be left of the left-most guardian room. At the top you'll see 
    a memory glyph. Save and get ready for a fun boss. Head north.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Flamberge        					     45,700 HP/1,000 TP
    							  7,500 EXP/19,800 Gald
    My LV---51						      Weak Point: Water
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Flamberge can be very difficult without the right skills. He/she (it looks 
    like a girl but later Cress calls refers to it as a "he"...we'll leave it at 
    "it" for now) jumps around a lot. Make sure you use your commands to get the 
    party, especially Mint, running in the opposite direction. Hopefully you have 
    Light Spear and Beast mastered by now, as Beast Spear works really well on 
    Flamberge. If you have the Vorpal Sword and Tidal Wave, use those because they
    will help to rip the boss apart. Just keep pounding it with your skills, and 
    don't let up, and it will have a very hard time even getting one hit in. As 
    long as it's not pounding on your support, it shouldn't be a difficult boss at 
    all; I had a lot of fun with it.
    
    Here's an alternate method, contributed by Jadenguy:
    
    Have cless and chester alternate using Sonic Bash and Demonic Tiger Blade. Both
    attacks keep the foe off the ground and unable to counter-attack. It also has 
    the advantage of ramping up the combo hits super high. The trick is definitely
    to push the enemy as far to the right as possible.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Flamberge will give you the Flamberge for beating it. Through some weird 
    scenes, Cress will learn another skill---Chaos Blade. This is another skill to 
    be mastered, so hopefully you've mastered all the others first (you'll be 
    getting 2 more very soon). 
    
    Head back downstairs all the way to the main entrance, and leave this horrible 
    dungeon. Finally, fresh air! Remove the Ice Charms and re-equip your 
    accessories, and head to Friezkiel. If you've beaten the Ice Caves already, 
    skip down to the end of that section because it's time for Origin (almost)!
    
    _______________________________________________________________________________
    
    Friezkiel and the Temple of Fenrir
    _______________________________________________________________________________
    
    Head to Friezkiel on the giant icy continent. Inside the town, head north to a 
    new section and talk to the guys around the fire. Head north to the Temple 
    entrance, and Arche will knock the door down. Step inside and head north for a 
    scene with the glass and a massive beast that warns you to leave. Approach the 
    altar, which turns out to be a secret passage. Go through to appear in a cave 
    of ice...
    
    _______________________________________________________________________________
    
    Cave of Ice
    _______________________________________________________________________________
    
    New enemies: Sendam, Toxic Ninja, Ekim, Karticar
    
    Items: ?helmet, ?clothing, Stun Bracelet, Charm Bottle, Black Onyx, Silver 
           Cape, Aqua Cape, ?book, Silver Plate, Shield Ring, Omega Shield, ?cap, 
           Pretty Mittens, ?bow, Vorpal Sword
    
    Titles: Arche---"Wizard"
    
    Skills: Arche---Tidal Wave; Cress---Distortion Blade
    _______________________________________________________________________________
    
    ***NOTE: The monsters here are much weaker and easier to beat than in the Tower 
    of Flames, with one exception--the Ekims. When they come in groups of 2, my 
    suggestion is to run away because one will be ripping apart your party while
    the other casting. Put Cress near the back of the party in the formation screen
    so you can successfully escape. You can die very quickly against these foes.***
    
    Save at the memory glyph and head downstairs. Head to the left and then north, 
    attempting to pull the lever. It's too frozen. Equip the Sorcerer's Ring and 
    hit the lever with it. Then examine the lever again and Cress will burn 
    himself. Press A on it a third time to pull it. Take the ?helmet from the chest.
    Now head back to the fork and head right. Follow the path downstairs to see a 
    bunch of Y-mechanisms in a path. You know the drill. Light each prong with the 
    Ring heading south and west, then back up to the fork and head right for the 
    last one. There are 6 in all. After they're all lit, the door will open south 
    of the right-most mechanism. Take the chest inside for a ?clothing and head 
    downstairs.
    
    Follow the path to find a frozen statue. Hit it with your Ring and then push 
    it north until you see a weird indent in the wall. Push it in as far in that 
    crevice that you can. Now head east, lighting the Y-mechanism along the way, 
    and take the stairs down.
    
    Follow the path again to the west. Eventually you'll be in a 4-way section. 
    This area is a bit confusing, so I've drawn a grid here to help you. Keep in 
    mind there's also a map drawn in the FAQ section of this game done by 
    barbarianbob.
    
    
                _     _
         EXT   | |   |8|
     __ _|-|_ _|-|_ _|-|_ __
    |9_|_   _|_   _|_   _|_7|
         |_|   |_|   |_|
     __ _| |_ _| |_ _| |_ __
    |__|_   _|_ 6 _|_   _|__|
         |_|   |_|   |_|
     __ _| |_ _| |_ _| |_ _
    |5_|_ 4 _|_   _|_   _|_ENT
         |_|   |_|   |_|
     __ _| |_ _| |_ _| |_ __
    |3_|_   _|_   _|_ 1 _|__|
         |-|   |-|   |-|
         |_|   |2|   |_|
    
    
    ENT=Entrance
    EXT=Exit
    1=Stun Bracelet
    2=Charm Bottle
    3=Tidal Wave
    4=Black Onyx
    5=Silver Cape
    6=Aqua Cape
    7=?Book
    8=Silver Plate
    9=Shield Ring
    
    
    Make absolutely sure not to miss Tidal Wave, a powerful spell for Arche. When 
    you get it, if you've acquired all 20 spells so far, you'll get the title 
    "Wizard." If you don't get it, check the guide at the bottom to see which ones 
    you've missed (hopefully not a past one). If you didn't do the Tower of Flames 
    yet, you'll get Explode as your 20th in that dungeon. Get to the exit and head 
    down to another floor. Here's where the dungeon gets annoying.
    
    Downstairs, there are 4 doors. First head to the western-most door. You'll 
    find an Omega Shield here. Now take the door to the right of it (still on the 
    left side of the stairs). Something is in your way. Press A to pick up a ?cap. 
    Follow the path to see that it connects to the left door in the east, but also 
    has a second path going east. Take it to be in a new room. It's kinda hard to 
    make out, but there are two paths here: a north and a south passage. Take the 
    southern path for now, and follow it as it winds around to a lever. Pull it. 
    Now head back the way you came, and this time take the northern path downstairs
    all the way. Here, follow the path through a door to see another door and a 
    lever. Pull the lever, but ignore the door. Head NE to see another door and a 
    path west. Take that door for a Pretty Mittens and a ?bow. Then leave the room 
    and take the western path to another area. If you keep walking west, you'll 
    find two doors to the north. Take the one to the left to find a floor pad. 
    Step on it and leave the room.
    
    Head SW a little to see ice where there are some stairs. Cross the ice and take
    the stairs up. Follow them to leave the room---you're back where you were 
    before, in the room with 4 doors. 
    
    Head through the second from the right (the one that branches to the east) and 
    take the east path. When you get to the spot with the north and south passages,
    head south to the lever you pulled before. Pull it again. Now head around the 
    windy path to the fork and take the northern passage. Down the stairs here, 
    you'll find ice and that you can't head down the stairs. Venture onto the ice 
    and make your way east and then north to new land. Head north to be in another 
    4-way room. Save at the glyph and head north all the way to a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Fen Beast    						 60,000 HP/0 TP
    	       						   3,000 EXP/9,000 Gald
    MY LV---54 						Weak Point: Fire, Earth
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    If you followed what I did and took the rough beating in the Tower of Flames, 
    you may have found the enemies here to be extremely weak. Fen Beast is not too 
    much different in difficulty. He's a pushover. He does deal a lot of damage, 
    though, so you have to be careful not to let him get too close to your party.
    
    Everything is extremely close range, so it's important to stop his 
    attacks. Basically do not work on combos or anything, just continually deal 
    out damage with techs. If you've beaten Flamberge already then use Chaos Blade
    repeatedly because it stuns him for the full attack, and does huge damage at 
    the close range you're at. Meanwhile Arche should be casting Explode (again, if
    you have beaten Flamberge) and Chester Hell Pyre if he has it (or Claus Shadow, 
    Aska, and Volt). Fen Beast looks extremely intimidating from the start but he
    dies very fast if you don't try to conserve TP. In fact, he falls so fast that 
    doing constant techs with full TP at the start, I didn't use half of it before
    the fight was over.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    For winning you'll get the Vorpal Sword and Cress will learn another skill, 
    Distortion Blade. 
    
    
    Once you've obtained both the Flamberge and the Vorpal Sword, it's time to meet
    Origin to form the Eternal Sword---don't waste any time, head for the Elf 
    Colony and Treantwood!
    
    
    ===============================================================================
    TOPW8P___The Path to Dhaos
    ===============================================================================
    
    _______________________________________________________________________________
    
    Treantwood
    _______________________________________________________________________________
    
    New enemies: Priest, Shaft
    _______________________________________________________________________________
    
    It's time to find Origin---okay, not yet. First we have to do the first part of
    a sidequest, involving the girl you met earlier, Suzu.
    
    ***NOTE:Before doing this, you need to make sure you have talked to the girl in
    Sleepyhead in Arlee (behind the plant), or Suzu will not be there waiting for 
    you. Thanks to Martin Tamsil for this info.
    
    You also need to talk to a certain guy in Alvanista who tells you about the
    Ninja Village. He rests on top of the building just east of the main southern 
    entrance to Alvanista. Thanks to grimdayz222 for this info.***
    
    At the entrance to Treantwood, head north, ignoring the first two paths to the 
    left. In the first big room, head to the left, and then left another screen. 
    In this large room, head around to the left, taking the left exit. In the next 
    screen, head north and then keep going north until you see a girl---starting a 
    scene. Suzu will take you (now with Arche as well) to Japoni, the village of 
    the Ninja.
    
    _______________________________________________________________________________
    
    Japoni
    _______________________________________________________________________________
    
    Items: Muramasa, Copy Patch, ?sword, Mask, ?book, Ebony Wood, Crystal Rod
    
    Recipes: Miso Stew
    
    Titles: Chester---"Bad Boy"; Mint---"Glamour Queen"; Arche---"Thin Girl"; 
            Cress---"Samurai"
    
    Skills: Arche---Earthquake
    
    Sidequests: "Suzu, the Ninja Girl" Step 1---START
    _______________________________________________________________________________
    
    Suzu will take you to the Chief's house, and you'll meet Ranzo. You'll take a 
    dip in the Hot Springs (this is the first Hot Spring scene of two). Chester 
    will gain the title "Bad Boy," Mint "Glamour Queen," and Arche "Thin Girl." 
    Afterwards, Ranzo will give Cress a new sword, Muramasa, and Cress will get 
    the title "Samurai."
    
    Explore the village. Do not leave through any exit yet. The Hot Springs, by 
    the way, fully heal your party; and there is a memory glyph outside the Chief's
    house. Enter Marron and walk around the U-turn to find a woman who teaches you
    Miso Stew. Outside to the very western part of the village you will find a 
    Copy Patch in the garden. You'll also meet a woman in the SE section who is 
    looking for a Champion. Make a note of her, because you'll be back after 
    beating the Coliseum to get the Red Card from her.
    
    There are 6 exits in Japoni. The southern one takes you out of Japoni...ignore 
    it for now. Three are to the north and go to the same section of Treantwood, 
    which connects to the western exit as well. The east exit also goes to another 
    section of Treantwood, but that's separate from everything else. This is the 
    basic layout of Japoni and the Treantwood surrounding it.
    
    
         _                _     _
       _|2|______________|1|   |4|
      |   ____  __  __  ___|   | |
      |  |  __||__||__||____   | |
     _|  |_|                |__| |___
    |_    _|                |___   _5|
     |   | |     JAPONI     |   | |
     |   | |                |   |6|
      | |  |                |
      |3|  |____   _________|
                |E|
    
    
    
    E=Japoni Exit
    1=?sword
    2=Mask
    3=?book
    4=Ebony Wood
    5=Earthquake (spell for Arche)
    6=Crystal Rod
    
    When you're done in Japoni and have gotten all of these great items, leave via 
    the southern entrance and tell Suzu to bring you to the Elf Colony (number 2). 
    Time to get to Origin.
    
    _______________________________________________________________________________
    
    Treantwood
    _______________________________________________________________________________
    
    Items: Eternal Sword
    
    Titles: Cress---"Eternal Swordsman"; Claus---"Dominator", "Warlock"
    
    Skills: Cress---Lunge, Chaos Distortion Blade, Chaos Lunge; Claus---Origin
    _______________________________________________________________________________
    
    Me trying to write a guide for Treantwood is not useful, as you may have 
    noticed in my first one. This is my instruction:
    
    1. Find the Quicksearch option in GameFAQs.
    2. Search "Phantasia"
    3. Choose the SNES version.
    4. Look under "In-Depth FAQs" for the Treant Forest Guide.
    5. Use that map.
    
    Again, thanks Gogeta75 for making that enormously helpful guide.
    
    ***Another map has been pointed out to me, this one being in the GBA version's
    FAQ page. This one is more colorful and may work better for you. Thanks to 
    Dalen Mays for the reccomendation.***
    
    Make your way to where Origin is (you've been there before). Arche will come 
    and Origin will fight you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Origin, Seraph              	 45,000 HP/3,000 TP; 12,700 HP/3,000 TP
    							 12,450 EXP/13,280 Gald
    My LV --- 57						 Weak Point: None; None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Seraph blocks Origin, which can be a pain if you're underleveled. Tear 
    through it with your strongest skills to get to Origin. Once Seraph is dead, 
    pin Origin and keep attacking. Beware that some skills heal him. However, he's 
    slow enough that you may be able to just keep him from attacking by using 
    regular attacks. Skills may not be needed. Meanwhile have Claus casting Shadow,
    Aska, and Luna. He's not too tough.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    After the battle you'll get a bundle of stuff. Origin will forge the Eternal 
    Sword, a very powerful and non-elemental sword for Cress. Cress will learn 
    Lunge, Chaos Distortion Blade, and Chaos Lunge (the latter 2 are secret skills)
     and he'll gain the title "Eternal Swordsman." Claus will make the pact and he 
    can now summon Origin. He'll get the title "Dominator." You'll automatically be
    returned to Alvanista, where Lundgrom will mention the town in Darkness, Arlee.
    After the scenes, Claus will get "Warlock." Leave the castle and fly to Arlee.
    _______________________________________________________________________________
    
    Arlee
    _______________________________________________________________________________
    
    Items: Healer's Mark Earring
    
    Titles: Claus---"Hopeless Romantic"
    _______________________________________________________________________________
    
    Cress will complain about the cold upon entrance to Arlee, the town in the 
    dark continent (where you got the Derris Emblem among other things earler). 
    Head to the Inn and pay to stay. You'll see some long, romantic scenes. 
    Afterwords, head north for some more scenes. After both of these, Claus will 
    have the title "Hopeless Romantic" and Mint will get the Healer's Mark Earring.
    
    
    Afterwords, head outside and head directly west from Arlee to see a cave. Enter
    and talk to the guard. Head upstairs and around for some more scenes. Using 
    the Eternal Sword, you'll be transported to Dhaos's Castle. It's almost time 
    for the final siege, but you've got plenty of stuff left to do before this 
    monstrosity. After the scenes, head south to get the option of leaving. Choose 
    yes and leave the cave.
    
    Now you'll want to head to several areas to complete some sidequests.
    
    
    ===============================================================================
    TOPW8Q___Wrapping Up
    ===============================================================================
    
    _______________________________________________________________________________
    
    Arsia's Manor
    _______________________________________________________________________________
    
    Items: Elven Bow II
    _______________________________________________________________________________
    
    Head inside to see Brambert. Talk to him for some long scenes. After the 
    scenes, head downstairs for some more scenes, where Chester will get the Elven 
    Bow II. This sidequest is now complete!
    
    
    
    
    There are 3 more things to do before taking on Dhaos. The first is a sidequest 
    for the Treasure of Ifreed the Pirate. Rather than putting it up twice, go to 
    the sidequests section and scroll down to find the section "Ifreed's Great 
    Treasure." It's best to do this before all else, because a lot of the stuff 
    here is really powerful. After beating this sidequest, check back here for the 
    next information.
    
    
    
    
    Once doing Ifreed's quest (or skipping it), head for Euclid. 
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Items: Shamisen, Ukiyoe
    
    Sidequests: "Suzu, the Ninja Girl" Step 2
    _______________________________________________________________________________
    
    I suggest being around Level 60 or higher before taking on these fights...
    they're very tough. The reason I waited so long to get Suzu is so that you 
    could be at a high enough level to have minimal difficulty with this task. If 
    you're not high enough or have tried and failed, I suggest leveling up around 
    either Arlee or in Dhaos's Castle (you'll have to fight the Roaming Eye to do 
    that though).
    
    Head to the castle and head to the left. Before talking to the dude to register
    for the tournament, make sure you have Cress's strongest equipment on...that 
    means equipping some new stuff that you got while searching for Ifreed's 
    Treasure. For accessories, equip on Cress a Fairy Ring and a Stone Charm. 
    You'll thank me later. Register and accept the challenge from the sentry 
    guarding the door on the left.
    
    You'll be flung into 8 battles straight, with only 3 Apple Gels and 1 Orange 
    Gel. If you can make it, you'll find Suzu's parents to advance this sidequest.
    This is the order of the fights:
    
    1. Bugbear
    2. Kraaken
    3. Mandrake
    4. AC Roper
    5. Dragoknight
    6. Orcrot
    7. Steel Golem
    8. Gazer King
    
    Just hit the Bugbear to kill it. For the Kraaken, try to use Distortion Blade 
    from a bit of a distance. Lunge the Mandrake to death. Get in close to the AC 
    Roper, and use Chaos Blade before it can attack you. For the Dragoknight, guard
    and let it go past you. Turn around when it's behind you and hit it twice, 
    knocking it back. Hit it again a couple times to kill it easily. Hit the 
    Orcrot a couple times. For the Steel Golem, try to pin him against the far wall
    and use Chaos Blade or Lunge to get a lot of hits on him. Tiger Blade --->
    Chaos Blade is a good combo also. For the Gazer King, just use whatever you 
    have that will do damage. Try not to get hit with his chomping moves, they do
    a ton of damage.
    
    After beating the 8 enemies, Suzu's parents will appear and you'll be forced 
    to fight them.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Dozo, Okiyo				 28,500 HP/0 TP; 15,500 HP/0 TP
    							 15,000 EXP/10,000 Gald
    My LV---62					       Weak Point: Earth; Earth
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This is a very hard fight, especially if you've used your Gels already. They 
    attack in front and behind, and often poison you. However, there is an easy 
    strategy if you have enough health left. At the start, attack the one in front 
    while the other closes in on you. Soon you'll be stuck in between. Now Lunge! 
    It'll do loads of damage, and you'll probably not get in a full combo. The 
    next possible chance you get, Lunge them again. It's not a surefire method, as
    they run around all over the damn place, but if you get them both on the same
    side I find it easy to tear through them (and pin them) with Beast Spear, at
    which point Lunge again becomes extremely effective. 
    
    It's okay if you don't win, either way the sidequest continues. You just don't
    get the experience if you lose.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    They'll drop a Shamisen and a Ukiyoe. After some scenes, you'll be told to go 
    back to Japoni to see Ranzo.
    
    _______________________________________________________________________________
    
    Japoni
    _______________________________________________________________________________
    
    Titles: Chester---"Muscle Man"; Suzu default titles, "Future Chief"
    
    Skills: Cress---Beast Sword Rain, Suzu default skills
    
    Sidequests: "Suzu, the Ninja Girl" Step 3
    _______________________________________________________________________________
    
    Fly to Ymir, take the route to the Elf Colony and enter Treantwood. Make your 
    way to Japoni, and Suzu will greet you. In the village, head to Ranzo's hut. 
    Talk to Ranzo to begin some cutscenes. Cress will get the Secret Skill Beast 
    Sword Rain. Then you'll see the Second Hot Springs scene, in which Chester will
    get the title "Muscle Man." (thanks to Lisa Ramos for pointing out that I 
    didn't add this to the Titles list)
    
    After the scenes, Suzu will be in your party at LV 30 or so. She'll have a few 
    titles and skills. Leave Ranzo's place and find the memory glyph. Talk to the 
    woman next to it, Oshizu, to get Suzu a title, "Future Chief."
    
    Leave Japoni, and have Suzu get you to the entrance to Ymir. Leave. There are 
    a few things to do for Suzu---3 skills and a title to get. 
    
    _______________________________________________________________________________
    
    Olive
    _______________________________________________________________________________
    
    Titles: Suzu---"Sweet Tooth"
    _______________________________________________________________________________
    
    Find the Wandering Gourmet outside the food shop, and talk to him. Suzu will 
    get the title "Sweet Tooth" afterwards.
    
    _______________________________________________________________________________
    
    Lone Valley
    _______________________________________________________________________________
    
    Skills: Suzu---Omega Storm
    _______________________________________________________________________________
    
    Make your way to where you met Sylph to find a Ninja in training. Buy the skill
    from her, Omega Storm, for 53,000 gald.
    
    
    
    The last two skills present a choice for the player. The first skill is 
    Merciless Thunder. You can find this for free at the top of the Tower of 
    Zodiac, or you can buy it in Volt's Cave for 520,000 gald. Why pay? If you pay 
    for it, then you can find a Blessed Blade in the Tower of Zodiac instead...a 
    one-shot item. Is it worth the money? IMO, not at all...the Blade is not very 
    strong (the big deal is that it fills up the Collector's Book). Choose for 
    yourself though.
    
    The second skill is Flare Blitz. You can find it free in the Cave of Burning 
    Sand (Efreet's room) or you can pay 510,000 gald for it in the Tower of Flames.
    If you pay, then you'll find a Flare Baselard (same deal) in the Cave. Again, 
    choose at your own discretion.
    
    ***NOTE: You'll find Flare Blitz in the Tower of Flames in the room with the 
    ?cap (check that section for a bigger description) on the way to the boss, NOT 
    IN THE BOSS ROOM.***
    
    If you want to know where Suzu stands in terms of all her skills and titles, 
    she has 2 more skills (both in Morlia, where we're going next). She has a few 
    leveling titles left, and two more non-leveling. One requires all her skills 
    (we'll get that in Lower Morlia), the other we'll get in the final step of 
    Suzu's sidequest just before tackling Dhaos's castle (Suzu is too weak 
    currently)
    
    
    
    This is a great point to finish up your battles for Cress's Beserker title.
    Pick somewhere with easy fighting and just keep fighting on LV 2 or LV 3. If
    you've already been working towards this you should be almost there. At this
    point I was maybe 30 battles away from it, because I had taken LV 2 off for 
    part of Volt's Cave as well as the Tower of Flames and the Ice Caves. After
    255 battles you will get the title.
    
    
    
    Now there are a few more things to get that I missed before, that I've 
    recently stumbled upon. Rather than put them in their corresponding sections, 
    I'll just add them here so you know that I missed these orginally.
    
    _______________________________________________________________________________
    
    Miguel
    _______________________________________________________________________________
    
    Titles: Chester---"Selfless Man"
    _______________________________________________________________________________
    
    First head to the bridge in the center of the town. A scene should ensue 
    between Cress and Chester. Afterwards Chester will get the title "Selfless 
    Man."
    
    _______________________________________________________________________________
    
    Midgards
    _______________________________________________________________________________
    
    Skills: Cress---Demon Spear
    _______________________________________________________________________________
    
    
    Now head to Midgards and fly directly SW a little ways to find a small camp. 
    Enter it to find a swordsman who will give you another Secret Skill, Demon 
    Spear, for free. Sweet!
    
    _______________________________________________________________________________
    
    Alvanista
    _______________________________________________________________________________
    
    Titles: Chester---"Mach Man"
    _______________________________________________________________________________
    
    It's time to take down that Mach Lad in Alvanista. Head there and talk to the 
    Master of Ceremonies, and Chester will run. If Chester wins this, he gets the 
    title "Mach Man." Here's the easiest way to beat it, through a glitch posted 
    by AresInvincible, a GameFAQs user:
    
    -------------------------------------------------------------------------------
    ***When the race starts, let the boy run while you leisurely walk to and stand 
    on the staircases near the starting point;
    
    Let the boy run, and when he's coming up the stairs to finish his first round, 
    stand so that he is blocked by you on your left side on the stairs;
    
    Bring up the menu, then exit it;
    
    He is frozen. Don't talk to anyone and finish the race at your own pace.***
    -------------------------------------------------------------------------------
    
    Hey, not everyone is a cheater. But I am ^_^
    
    For winning you can pick between a Special Flag, a Silver Mattock, or one of 
    two ?bows. Chester will get the title "Mach Man."
    
    
    
    Now that you have these, it's time to tackle Morlia. If you're not planning on 
    doing Lower Morlia, just keep reading on here. If you are, hit CTRL+F and 
    search: TOPS9G___Lower Morlia/Dwarven Ruins---or find it in the Sidequest 
    section. Follow that guide to get through Morlia.
    
    
    
    Once you've done the Morlia sidequest, you should have a few more important 
    items. Note that in a few cases, the Collectibles sidequest may not be complete
    if you didn't go to Lower Morlia.
    
    Fly to Alvanista and head to the shop Calendar. Buy a pair of Iron Boots. Now 
    head over to the shop Poison Lily and stock up on Rune Bottles. At this point,
    I suggest identifying every ?item you have (save for the ones in huge numbers;
    Long Bows and Long Swords are no use). Identify evertyhing, including a ?armor 
    and a ?sword. You should find that you'll have a Golden Armor and an Excalibur.
    Equip them on Cress. Now use a Rune Bottle on the Iron Boots to make Jet Boots.
    Do not sell these. Equip everyone with the strongest equipment you have, then 
    talk to the shopkeeper again and sell all the equipment (not accessories) that 
    are now too weak. Make sure not to sell the Red Shield, the Blue Candle, the 
    Red Lantern, the Green Torch, or the Jet Boots. The Excalibur, Golden Armor, 
    Golden Helm, Hyper Gauntlets, and Blue Shield should be equipped on Cress; 
    don't sell those either. Once you've made sure you have all of these items 
    I've mentioned, head to Friezkiel.
    
    _______________________________________________________________________________
    
    Friezkiel
    _______________________________________________________________________________
    
    Items: Statue of Bravery
    
    Titles: Cress---"Gilgamesh"
    _______________________________________________________________________________
    
    Head directly to the Inn and talk to the boy in the room closest to the 
    entrance. He'll give you the Statue of Bravery and the title "Gilgamesh" if 
    you have all of the following:
    
    
    1. Excalibur
    2. Golden Armor
    3. Golden Helm
    4. Blue Shield
    5. Red Shield
    6. Hyper Gauntlets
    
    7. Jet Boots
    
    8. Blue Candle
    9. Red Lantern
    10. Green Torch
    
    
    If you're missing one, check the "Collectibles" section under Gilgamesh Items.
    
    
    You'll notice that you're only missing one collectible now...that's the Red 
    Card. Head to Euclid.
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    Titles: Cress---"Champion"; Suzu---"Stout of Heart"
    
    Skills: Cress---Beast Blade
    _______________________________________________________________________________
    
    Fight in the Battle Tournament here again....after beating all 8 monsters 
    you'll have the option of fighting the tough monster. Choose Yes twice to be 
    replenished in health and to fight the Wyvern.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Wyvern
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This is the same exact fight you fought in Lower Morlia, but now you're on 
    your own. Hopefully you're a high level and have lots of recovery items left.
    
    The Wyvern does huge damage, so you have to use a specific strategy that won't 
    let him hit you. Because he doesn't move, he's practically already pinned down.
    Run up and use Swallow Dance, linking it to Beast Swallow Kick. Then, use 
    Swallow Dance again. 
    
    Swallow Dance--->Beast Swallow Kick--->Swallow Dance
    
    Rinse and repeat; he won't get one chance to attack if you do it fast enough 
    and he'll fall pretty fast.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    For winning, you'll be given the title "Champion." The Queen will also give 
    Cress a secret skill, Beast Blade. Leave now.
    
    Remember that random girl in the town, May, who you could've helped earlier?
    I gave you a warning to wait until you had Suzu. Do that now.
    
    Outside of the inn is the little girl named May who is lost. Agree to help her 
    and walk with her very slowly to the northern-middle end of Euclid. Her mom is 
    there, and if you bring May to her she'll give you an item, depending on how 
    many times you messed up. 
    
    ***Yousef AbdulSalam, via email, sends me this thought:
    
    I think the item given depends on how many time you stray too far away from 
    the girl. Once I strayed about 6-7 times and had to talk to the girl again to 
    have her follow me, I got an APPLE GEL (probably the worst possible item), 
    another time she never strayed away and I recieved a SPIRIT RING, (probably 
    the best possible item) .. Just thought I'd inform you.***
    
    Makes sense to me.   d(o.o)b
    
    
    Head to Ymir and at the entrance, Suzu will ask to quick-jump to Japoni. Thank 
    god!
    
    _______________________________________________________________________________
    
    Japoni
    _______________________________________________________________________________
    
    Items: Red Card, Kuroyuri
    
    Titles: Suzu---"Sneaker"
    
    Sidequests: "Suzu, the Ninja Girl" Step 4---STOP
    _______________________________________________________________________________
    
    Set Cress's title to "Champion." Talk to the woman in the SE area of Japoni, 
    and she'll recognize Cress as a champion, and give you the Red Card. You've 
    completed another sidequest!
    
    While you're here, you might as well finish Suzu's sidequest. Hopefully you 
    did get her before doing Morlia so she could gain all those levels. The lowest
    level I did this at was 58, and had virtually no trouble with this section.
    
    Anyway, buy a bunch of Melange Gels and Hourglasses, and use Rune Bottles on 
    them to make them Miracle Gels and Chronoglasses if you want. This way you can 
    heal effectively during battle if need be (although at such a high level there 
    shouldn't be a need). Equip Suzu with her best equipment, which is as follows:
    
    Ninja Sword, Kannazuki, Shield Ring, Mask, and Iron Claws.
    
    The sword and the robe are in Lower Morlia, the Shield Ring is quite common, 
    the Mask is around Japoni, and Iron Claws are dropped by Ninja Masters in 
    Dhaos's Castle. For accessories, give her a Poison Charm and a Fairy Ring.
    
    When you're ready to fight 5 Ninjas in a row, talk to Ranzo in Japoni. He'll 
    ask if you're ready to complete the rite of passage. You'll be dropped in the 
    training grounds. The way this works is you have to head south to find each 
    Ninja, and they'll ask you a Yes or No question. You answer then fight, and if 
    you win all 5 you get a nice prize. Here's the basic information on each 
    battle.
    
    1. Anger--->YES--->Kosuke
    2. Sorrow--->YES--->Jinbachi
    3. Joy--->YES--->Juzo
    4. Pity--->NO--->Saizo
    5. Laughter--->YES--->Sasuke
    
    The fights get progressively harder. I suggest using only two skills: Flare 
    Blitz and Summon:Jiraiya. Spam Flare Blitz from a distance, and if they close 
    in while still on the ground use Jiraiya. You can replenish your TP and HP if
    you need to in between battles, so there's not really a risk in going all out
    with your techs.
    
    For winning, Ranzo will give you the Kuroyuri, Suzu's second strongest weapon 
    (behind the Ninja Sword, which you already have). Yeah, I know it's not the 
    best prize, considering what you have is much better. But Suzu also gains the 
    title "Sneaker" and some EXP. After it's over, head back north to regroup and 
    leave the training grounds.
    
    There is very little left to do before taking on Dhaos. Pretty much the only 
    big thing left to do (other than hunting down some random monsters or items 
    for the Collector's Book) is the Coliseum. Head to Euclid.
    
    _______________________________________________________________________________
    
    Euclid
    _______________________________________________________________________________
    
    New enemies: Jennifer, Dragoman, Gnoll King, Wood Killer, Speedster, Reaver, 
                 Flamelord, Camazotz
    
    Items: Tea Cup, Tapestry, Marble, Poison Charm, Paralysis Charm, Stone Charm, 
           Pork, Beef, Chicken, Lavender, Verbena, Savory, Sage, Charm Bottle, 
           Rune Bottle, Dark Bottle, Holy Bottle, Syrup Bottle, Flare Bottle, Life 
           Bottle, Panacea Bottle, Magical Ribbon, Magical Broom, Magic Lipstick, 
           Star Cap, Star Cloak, Star Broom, Star Mace, Star Gloves, Star Helm, 
           Star Shield, Miracle Gel, Pineapple Gel, Lemon Gel, Melange Gel, Orange 
           Gel, Apple Gel
    _______________________________________________________________________________
    
    Here's what you can do here: you already fought the 8 fights and the Wyvern, 
    and you already won the tournament. Although it isn't obvious; you can 
    continue fighting in the tournament as much as you like, and each time it will 
    be different. There are 9 full sets of enemies where you win different sets of 
    items. The one you did earlier was the first set, and after the 9th you can 
    keep going. However, the 10th set and every one afterword will have no 
    specific order of enemies (it's random among the Coliseum monsters) and you 
    will win the same items each time.
    
    It should be known that certain items that are needed to fill the Collector's 
    Book are only won in the tournament, so if you're trying to complete it you 
    absolutely need to beat all 9 sets. 
    
    If you want to do the coliseum, check that section in the guide under the 
    Sidequests section....it's the last subsection there. Hit CTRL + F and type in 
    TOPS9H___The Coliseum to find it fast.
    
    
    
    
    Once you've done everything you can in this game at this point, it's time to 
    take on Dhaos. Before you head to the Castle again, take a look down the title,
    skill, and recipe lists. Do you have everything on there? Track down whatever
    you don't have, complete any sidequests you haven't, and head to the cave west
    of Arlee to enter Dhaos's Castle.
    
    
    
    ===============================================================================
    TOPW8R___The Final Confrontation
    ===============================================================================
    
    _______________________________________________________________________________
    
    Dhaos's Castle
    _______________________________________________________________________________
    
    New enemies: Cardinal, Destelar, Dark Eye
    
    Items: Holy Bottle, Sage (x5), Star Shield, ?clothing, Rune Bottle (x2), 
           ?armor, Elixer (x2), Derris Emblem (x5), ?cap, ?book, ?rod, Star Gloves, 
           ?sword, Charm Bottle, Magic Lens, ?helmet, Holy Bottle (x4), Melange 
           Gel, Savory (x2), Apple Gel, Life Bottle, Emerald Ring, ?armor, Reverse 
           Doll, Spice, Resist Ring, Lavender (x2), Hourglass, Magic Pouch, Elven 
           Boots
    
    Titles: Arche---"Spell Master"
    
    Skills: Arche---Meteor Storm
    _______________________________________________________________________________
    
    Head inside after saving.
    
    
    <---Floor 1--->
    
    Head north to fight a mini-boss, the Roaming Eye. He's easy and not worth a 
    separate section to discuss. Just keep him cornered and link techs, 
    specifically Chaos Blade with either itself or other techs.
    
    After the fight, you'll see two paths going north. Take the path on the left 
    into a room with Sage and a Holy Bottle. Now return to the fork and take the 
    right path. Head all the way north, making note of a path to the right. In the 
    northernmost room, pull the lever and head back south. This time take the 
    right path, into a room with a Star Shield. Now return to the room where you 
    fought the Roaming Eye. Take the right path to find a door that has opened 
    because of the lever. Head up to the second floor.
    
    
    <---Floor 2--->
    
    At the start you'll see a NE door, so go through it and follow the path NE to 
    find another door to the north. Enter to find Meteor Storm, Arche's last spell.
    If you've been to Morlia and have all 25 of her spells, she'll get the title 
    "Spell Master." Now head south, along the way you'll find a ?clothing and a 
    Rune Bottle. East and then north will take you back to the entrance of the 
    floor. Here head west until you hit a wall, and then south all the way. At the 
    very southern room, you'll find an Elixer and a ?armor. Back a little north 
    and east (break off the straight path) to find another door with a lever in it.
    Pull it and return to the entrance where the stairs are. Head west until you 
    hit that wall again, and hug the wall heading north on the right side of the
    stairs you can see. At some point there is a hidden entrance to the stairs 
    here; keep trying to head left into the wall and soon you'll gain passage. Take
    the stairs up another floor.
    
    
    <---Floor 3--->
    
    This is where it gets ugly. Before moving ahead, make sure to equip that Derris
    Emblem on Cress. If you have any more, equip them on Chester or Arche, or Suzu.
    Besides the first one, you can find the Emblems in the basement by fighting 
    Dark Eyes. However, on this floor you will find a whole bunch of them, so it's 
    no big deal if you only have 1 or 2.
    
    Head north (make sure you have the emblem equipped) and everyone will disappear
    except for those equipped with the Emblem. With it on, you can pass through 
    this floor pattern. Anyway, you'll soon get to find your teammates again, just 
    as soon as you get some more Emblems.
    
    From the pattern, go north a room to the chest, and fight one of the Hanzos
    that is guarding the chest. He's not too hard, especially if you have Chester
    or Arche to back you up. Just chain your techs to keep him from attacking and
    treat him like any other ninja enemy.
    
    After beating Hanzo, open the chest behind him for a Derris Emblem. There are 
    4 more on this floor. Go back to the floor pattern, and this time take a right.
    In the next room, head into the door on the right and follow the same drill, 
    defeating the Hanzo for another Derris Emblem.
    
    Exit the room, and head south all the way to another room with a ?cap and a 
    ?book. Now head back north one screen, and head to the right and into the door 
    to fight a third Hanzo. Get the Derris Emblem, and leave the room. In this 
    room, travel north all the way, through 2 rooms into another northern room 
    with a ?rod and a Star Gloves in it. Now head down 2 screens and return west 
    to the floor pattern room.
    
    Head left this time; the next room has a door on the left side. Enter it to 
    fight the fourth Hanzo. Take the Emblem and exit the small room. Now before 
    leaving, head west again to a corner with a chest containing another Derris 
    Emblem. You should now have at least 6 Emblems in total. Unequip Emblems from 
    any members in your party and step on the floor pattern again. You'll be 
    transported to the basement.
    
    
    <---Basement--->
    
    The basement is basically a limited vision area, with 7 locked cells. Press A 
    in front of the door to open the cell, and enter it to find a different party 
    member. 6 of the cells have a character, and one has nothing. I'll try to 
    ASCII it, but keep in mind there is a map on the Phantasia FAQ page that does 
    it much better than I have.
    
    
    
                     EXT
                     | |
                    _| |        _____  _____
     _____  _____  |  _|       |_ 3 _||_ 4 _|
    |_ 1 _||_ 2 _| | |         __| |____| |___
     _| |____| |___| |        |  ___________  |
    |                | _____  | |  _____    | |
    |______   ___    ||_ 5 _| | | |_ 6 _|   | |
           | |   |   |__| |___| |   | |___  | |
           | |___|              |   |___  | | |
           |______              |_______| | | |
            _____ |           ______   ___| | |
           |_ 7 _||  ________|      | |     | |
          ___| |__| |_______________| |_____| |
         |____________________________________|
    
    
    
    EXT= Exit to Floor 1
    1= Nothing
    2= Cress
    3= Mint
    4= Arche
    5= Chester
    6= Suzu
    7= Claus
    
    Just head to the cells to find the party members. Once you've gotten all of 
    them, head to the exit back to Floor 1.
    
    At Floor 1, head directly east all the way and then north to the stairs.
    
    At Floor 2, head NW and find the hidden passage in the left wall to get to the 
    stairs.
    
    At Floor 3 now, equip everyone with a Derris Emblem, and at the 4-way with the 
    pattern head west. Keep heading west, veering slightly south when you have to,
    until you get to a door to press A against. It will open, so head north into a 
    room with several treasure chests. Open them all to get the following: Charm 
    Bottle, ?helmet, Holy Bottle, Magic Lens, ?sword, Sage. Head up the stairs to 
    Floor 4.
    
    
    <---Floor 4--->
    
    Getting there...You can now unequip the Derris Emblems for whatever else you
    had on before. Save at the memory glyph. North a ways you'll be at a 3-way. 
    First take the right path through the one-way door. Follow the path, entering
    the door to the north to find an Apple Gel and a Sage. Along the path, head
    north and then west down some stairs (note the shut door here). At the bottom,
    leave through the southern door to be in a long room with 2 other doors going
    north. Enter both to get a Melange Gel, a Savory, and a Rune Bottle. After 
    getting those, enter the door to the south, which is one-way and takes you
    back to the original 3-way.
    
    Now take the left path, and head south at the fork. Head south until you reach
    another fork. Here turn right and enter the next room. 3 more doors to the 
    north...enter them all to find a Holy Bottle, a Sage, an Emerald Ring and a 
    Life Bottle. Now head back west to the previous fork, and take the left path
    this time. You'll be in a large, pretty room. Head north to get into another
    boss fight, this time with a pair of Seal Eyes. Again, they aren't hard at all,
    similar in fact to the Roaming Eye from earlier (except there's 2). Just knock
    them back and chain combos.
    
    After the fight you'll see a lever. Pull it and now head back to the previous 
    fork. Head north all the way until you get into a small room with a Holy Bottle
    in it. Now return south one screen and head right, through another one-way door
    to a room from before. Here, enter the room far to the right, to be in the area
    with stairs. Head up to see that the door from before is open...enter to head
    upstairs to the next floor.
    
    
    <---Floor 5--->
    
    Finally, a relatively simple floor. The sign near the entrance says "Start from
    the end." Well, there are 6 floor switches you need to hit in the right order.
    For now you'll have to ignore them, until you get to the last one. From the 
    sign, head north to another screen. Head west and then south, making a U-turn.
    In the next screen, head west to be in another large room. Head all the way to
    the west, entering the room there to find the first switch. Step on it.
    
    Now return to the previous room, where there are 3 more smaller rooms. Enter
    the NW room first to find a ?armor. Enter the southern room to find a Reverse
    Doll and Spice. Finally, take the NE door to find the second switch.
    
    Back in the large room, head east back the way you came, and you'll see another
    switch. This is number 3. Now head back north to where you completed the U-turn
    and enter the NW room to find switch number 4. The NE room to the right of it
    has switch number 5.
    
    Finally, back south in the first room, head east, saving at the memory glyph.
    Even farther east is the final switch. Step on it to make the door open 
    directly north of the switch. Take it to reach the stairs to Floor 6.
    
    
    <---Floor 6--->
    
    From the entrance, head north into a room with a mirror. Press A in front of it
    to be transported to another room. Here head south and west at the first 
    chance. Head west, taking the north path in the next room to find a Holy 
    Bottle. West one more screen, and north again to find a Resist Ring. Now head
    all the way south, and when you can't move farther south, take the left path to
    another large pretty room. Head north to find yet another boss, another pair of
    Seal Eyes. Beat them and leave the room. Now head east all the way, and then 
    north all the way to make it back to the mirror room. Use the mirror again,
    and return to the entrance where the stairs are. Here you'll notice a pattern
    on the floor, with 2 lines almost making a path. Stand in between and move 
    right, to enter the wall. You'll be in a dark area now.
    
    Head east in the darkness a bit, but don't go all the way---head north first,
    to a small room with a Lavender in it. Now return to the main path, and head
    east more. You'll make it to another room...continue east to enter darkness
    again. Go until you can't anymore, and head north to see yet another room.
    
    Don't go up the stairs yet, or you'll miss important items. Go west to enter 
    even more darkness, and you'll appear in a room with 6 items! Pick up the 
    following: Hourglass, Savory, Lavender, Sage, Elixer, Magic Pouch. The last one
    is rare, only found here. Use a Rune Bottle on it to make a Mystic Pouch, which
    you may have gotten in the Coliseum.
    
    Anyway, return east to the previous room and head on up the stairs to the final
    floor.
    
    
    <---Floor 7--->
    
    We're close now...You'll be at a fork. Ignore the room on the right for now, 
    and take the left path north all the way. At the fork, take the right one-way
    door and move east. You'll pass by 2 northern doors, ignore the first but enter
    the second to find Elven Boots. Keep going east to find a room with a mirror
    in it. Use that to return to the room on the right at the very beginning of 
    this floor. Exit and take the left path again, and heading west at the next 
    fork.
    
    In a large room, go south and take the right room to find Fresh Milk.
    Then take the left room. Ignore the path to the right, and keep moving south 
    through the door. You'll emerge surrounded by stairs. From here on out, it's a
    linear path to the final boss. Up the stairs and through the north door is 
    another memory glyph. Save and proceed.
    
    Follow the stairs and paths for many floors, and you'll eventually make it to
    the final memory glyph.
    
    To prepare for the final fight, use all your Rune Bottles on any ?items you 
    haven't already used them on, and the rest should be used on 
    Sage/Savory/Verbena/Lavendar, specifically the TP and HP raising herbs. Then 
    use all your remaining herbs and heal. When you think you're ready to take down
    Dhaos once and for all, head through the northern door and press on (after 
    saving). 
    
    You'll meet Dhaos again and some cutscenes will ensue. Are you really doing
    the right thing? Anyway, a fight is brewing...
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Dhaos						     56,000 HP/1,000 TP
    							 12,500 Exp/32,000 Gald
    MY LV---100						       Weak Point: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Treat this fight the same as each previous fight with Dhaos...he's very easy.
    Corner him and use Swallow Dance--->Beast Swallow Kick, chain Chaos Blade, 
    Tiger Blade or Sword Rain him, whatever. Just use the same strategy, he's very 
    easy. Try not to waste too much HP or TP on him though, or you'll regret it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After some scenes, you'll be thrusted into another fight, this one is much much
    harder than before.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Dhaos' Face, Dhaos' Arm	     130,000 HP/10,000 TP; 130,000 HP/10,000 TP
    							  5,000 EXP/70,000 Gald
    MY LV---100						       Weak Point: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    He's very intimidating and does a lot of damage, especially when casting 
    Meteor Storm. Have Arche, Claus, Chester, or Suzu go full out (set the strat).
    As for yourself, try to use Tiger Blade repeatedly. It will get him to attack 
    less, and you'll hit both the face and the arm at the same time, in the same 
    attack. The Arm will probably give out before the face, at which point it's 
    convenient to stand underneath the Face and spam Lunge.You'll take a lot of 
    damage, but keep unloading your TP on him and have Mint stay back and heal and 
    use Flare Bottles on Cress. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    One more form to go, this one won't be as hard as the second form.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Plume Dhaos					   160,000 HP/10,000 TP
    								   0 EXP/0 Gald
    MY LV---100						       Weak Point: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Not anywhere near as hard as the previous fight, but slightly harder than the
    first. He's got a lot more health, but corner him and use one of your chains
    to keep him there, unloading your TP. If you have as much TP as I did at this 
    point, you'll never need an Orange Gel...I had somewhere in the 800s (I was 
    also LV 100 and had used plenty of Sages, Verbenas, Savorys and Lavenders).
    He fights basically the same as the original Dhaos, so you shouldn't have all
    that much trouble.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once Dhaos is finally defeated, you'll watch the ending cutscenes. Finally, a
    plot twist! Came kinda late, but it's an interesting end that's definitely up
    for debate. I won't spoil anything, of course. Congratulations!
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                          FIN
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    A New Game+ will now take place. Basically for beating the game, you'll unlock
    the following:
    
    1. Mania Mode (hardest difficulty, highest battle rank)
    2. "Let's Go Arche" minigame
    
    If you start a new game, your Collector's Book and your Monster List will 
    carry over. Starting a new game will do nothing else, but this is cool anyway.
    
    
    
    I could go into detail about the minigame, but there's an in-depth FAQ about it
    so I'm not going to bother with it. It's pretty cool though. Definitely check
    out M-giddo's awesome guide.
    
    
    
    Other than that, this walkthrough is now complete, from beginning to end. I'm 
    pretty much not going to update it anymore, as I've accomplished everything I
    set out to do. If you're looking for more resources to this game, check out the
    ToP game board on gamefaqs.
    
    
    
    
    -------------------------------------------------------------------------------
    9. TOPS9___Sidequests
    -------------------------------------------------------------------------------
    
    I've properly organized each sidequest here, so if you get lost in one of them 
    you can just check here for each step.
    
    
    ===============================================================================
    TOPS9A___Elwin and Nancy
    ===============================================================================
    
    
    (PAST)
    
    NOTE: This sidequest gives you a lot of YES or NO questions. Always choose YES;
    always help the couple.
    
    *******************************************************************************
    Step 1---START
    *******************************************************************************
    Location: Euclid (first visit)
    *******************************************************************************
    
    Approach the girl near the entrance to learn she's lovesick. Talk to her to 
    learn more.
    
    Head to the Weapon shop to find the blue-haired man named Elwin and talk to 
    him.
    
    Run back to the girl to learn her name---Nancy.
    
    Run back to Elwin to learn it won't work out.
    
    Run back to Nancy and she'll accept her fate.
    
    Run back to Elwin to see he's gone. Talk to the boy to learn he went back to 
    Venezia.
    
    Run back to Nancy to see that she's gone.
    
    *******************************************************************************
    Step 2
    *******************************************************************************
    Location: Hamel (first visit)
    *******************************************************************************
    
    Find Nancy in the Inn and talk to her to learn she's headed to Venezia.
    
    *******************************************************************************
    Step 3
    *******************************************************************************
    Location: Venezia (first visit)
    *******************************************************************************
    
    Find Nancy in the Inn and talk to her.
    
    Head to the Laiott Trading Company (NW) to find Elwin, and talk to him.
    
    Run back to the Inn and talk to Nancy. She'll leave for the Central Fountain.
    
    Run to the Central Fountain to see their meeting.
    
    *******************************************************************************
    Step 4
    *******************************************************************************
    Location: Venezia (after Demitel)
    *******************************************************************************
    
    Head into the second floor of the Laiott Building to see Elwin and Nancy 
    arguing with Douglas, Elwin's father. They'll run out of the room.
    
    Head to the Central Fountain to see Nancy. Talk to her. Then head north a bit 
    to see Elwin. Talk to him, and he'll decide to elope.
    
    *******************************************************************************
    Step 5
    *******************************************************************************
    Location: Alvanista (first visit)
    *******************************************************************************
    
    Find Elwin and Nancy in the shop Calendar (second floor). Talk to them there.
    
    *******************************************************************************
    Step 6
    *******************************************************************************
    Location: Venezia
    *******************************************************************************
    
    Talk to Douglas in his office in the Laiott Trading Company building and tell 
    him where Elwin and Nancy are.
    
    *******************************************************************************
    Step 7
    *******************************************************************************
    Location: Alvanista
    *******************************************************************************
    
    Find the house in the NE section of the city, and enter it to see a scene with 
    Elwin, Nancy and Douglas.
    
    *******************************************************************************
    Step 8---STOP
    *******************************************************************************
    Location: Venezia
    *******************************************************************************
    
    Head to the Laiott building and find Elwin. Watch the wedding. Mint will get 
    the title "Cupid" and you'll get the Bridal Gloves.
    
    
    ===============================================================================
    TOPS9B___Chester's Bow
    ===============================================================================
    
    *******************************************************************************
    Step 1---START
    *******************************************************************************
    Location: Elf Colony (PAST)
    *******************************************************************************
    
    After getting out of Treantwood, you'll be dumped in Ymir. Head back north for 
    some scenes, and Brambert will take you to the bowsmith. Talk to him to learn 
    about Arsia. Leave.
    
    Outside of Ymir, head directly east to find Arsia's manor. Head inside for 
    some scenes. Upon regaining control, run back through Ymir and find Brambert 
    in his normal spot. Now run back with him to Arsia's manor and watch the 
    scenes. Leave for now.
    
    *******************************************************************************
    Step 2
    *******************************************************************************
    Location: Arsia's Manor (FUTURE)
    *******************************************************************************
    
    Head inside to find Brambert. Watch the scenes to get the Elven Bow for 
    Chester.
    
    *******************************************************************************
    Step 3---STOP
    *******************************************************************************
    Location: Arsia's Manor (AFTER REVEALING DHAOS'S CASLTE (FUTURE))
    *******************************************************************************
    
    Head inside to find Brambert looking out the window. Talk to him. After the 
    scenes, head downstairs for more. You'll get Chester's Elven Bow II, his 
    strongest weapon.
    
    
    ===============================================================================
    TOPS9C___Piano Lessons
    ===============================================================================
    
    
    (FUTURE)
    
    
    *******************************************************************************
    Steps 1---START through 6---STOP
    *******************************************************************************
    Location: Venezia
    *******************************************************************************
    
    Head east to the Mayor's Estate, and in the room on the right you'll meet 
    Chelesea. Mint will teach her a little and her skills will improve. 
    
    Leave and re-enter Venezia after talking to Chelsea, and talk to her again to 
    make her skills improve even more.
    
    Leave and re-enter again several more times, and soon there will be a crowd to 
    watch her recital. Talk to the woman watching her to start it, and listen to 
    the song. Mint will receive the title "Piano Teacher" and you'll get the Statue
    of Dreams.
    
    
    ===============================================================================
    TOPS9D___Collectibles
    ===============================================================================
    
    There are a bunch of collectibles to be acquired in the future. Note that 
    there is no reward for collecting them, other than filling your Collector's 
    Book. I'll give you the locations for the 6 cards, 5 statues, and 12 Gilgamesh
    items.
    
    
    *******************************************************************************
    CARDS
    *******************************************************************************
    
    
    ###########
    Black Card
    ###########
    
    Talk to the Robed Man in Miguel and listen to his speech.
    
    
    ###########
    Brown Card
    ###########
    
    Trade your Black Card for it with a girl on the top floor of Euclid Castle.
    
    Go back and get another Black Card from the man in Miguel.
    
    
    ###########
    White Card
    ###########
    
    Trade your Brown Card for it with a woman in the northern Oasis.
    
    Go back and trade your Black Card for a Brown Card in Euclid.
    
    Go back to Miguel to get another Black Card. Now you have all 3 cards.
    
    
    ###########
    Green Card
    ###########
    
    Buy a Melon in the Elf Colony. 
    
    Talk to the man in Waterfront, Venezia and give him Kelp and Melon for it.
    
    
    ##########
    Blue Card
    ##########
    
    Buy it for 50,000 gald in Ice Coffee, Friezkiel.
    
    
    ############
    Yellow Card
    ############
    
    Talk to the old man in 3AM, Arlee, and answer 2-3-4; he'll give this to you.
    
    
    #########
    Red Card
    #########
    
    Beat the Euclid Arena once, beating the Wyvern as well to receive Cress's 
    "Champion" title...head to Japoni and find the woman in the SE area who's 
    looking for a Champion. Talk to her with Cress's title set to "Champion."
    
    
    *******************************************************************************
    Statues
    *******************************************************************************
    
    
    
    #################
    Statue of Dreams
    #################
    
    Complete the "Piano Lessons" sidequest, and Chelsea will give it to you.
    
    
    #####################
    Statue of Friendship
    #####################
    
    Head to Morrison's House (where you first met Lilith). Walk into one of the 
    beds on the second floor as if you were going to rest, and you'll be blocked 
    by a chest containing this.
    
    
    ###############
    Statue of Love
    ###############
    
    Head to Gheeth's Shop, south of Olive, and buy the Combo Command from Ten.
    
    
    ##################
    Statue of Justice
    ##################
    
    Find to the right of the stairs to Floor 9 in the Dwarven Ruins.
    
    
    ##################
    Statue of Bravery
    ##################
    
    After getting all 10 Gilgamesh Items (via the Ifreed's Treasure and the Lower 
    Morlia sidequests), show all 10 to the boy in the Friezkiel Inn to get this 
    and Cress's title "Gilgamesh."
    
    
    *******************************************************************************
    Gilgamesh Items
    *******************************************************************************
    
    
    ##########
    Excalibur
    ##########
    
    You'll find it in the first floor of the Dwarven Temple, on Floor 21 of Lower 
    Morlia...it's disguised as a ?sword in the Treasure Room. It's Cress's 
    strongest weapon in the game.
    
    
    ############
    Golden Armor
    ############
    
    You'll find this on Floor 19 in Lower Morlia in the grid-maze...disguised as a 
    ?armor. It's Cress's strongest armor in the game.
    
    
    #############
    Golden Helm
    #############
    
    Cress's strongest headgear; found in the sidequest "Ifreed's Great Treasure"
    
    
    ############
    Blue Shield
    ############
    
    Cress's strongest shield; found in the sidequest "Ifreed's Great Treasure"
    
    
    ###########
    Red Shield
    ###########
    
    Cress's second strongest shield; found in the sidequest "Ifreed's Great 
    Treasure"
    
    
    ################
    Hyper Gauntlets
    ################
    
    Cress's strongest gauntlets; found in the sidequest "Ifreed's Great Treasure"
    
    
    ##########
    Jet Boots
    ##########
    
    Get some Iron Boots (can be sold just about anywhere) and use a Rune Bottle to 
    make these from them
    
    
    ############
    Red Lantern
    ############
    
    Useful in Lower Morlia; found in the sidequest "Ifreed's Great Treasure"
    
    
    ############
    Blue Candle
    ############
    
    Useful in Lower Morlia; found in the sidequest "Ifreed's Great Treasure"
    
    
    ############
    Green Torch
    ############
    
    Useful in Lower Morlia; found in the sidequest "Ifreed's Great Treasure"
    
    
    ############
    Crystal Rod
    ############
    
    Mint's strongest weapon (in terms of attack, not in defense). Find it in the 
    forest around Japoni, in a chest
    
    
    ###############
    Silver Mattock
    ###############
    
    A defense item found in the sidequest "Ifreed's Great Treasure"
    
    **Thanks to Dakota Johnson for confirming the correct number of Gilgamesh 
    items**
    
    
    ===============================================================================
    TOPS9E___Suzu, the Ninja Girl
    ===============================================================================
    
    (FUTURE)
    
    *******************************************************************************
    Step 1---START
    *******************************************************************************
    Location: Japoni (after Volt's Cave)
    *******************************************************************************
    
    First, make sure you have talked to 2 people: the girl in Arlee's Sleepyhead 
    behind the plant in the southern section, and the guy near on top of the 
    building just east of the southern entrance of Alvanista.
    
    From the entrance to Treantwood, make your way all the way west, and then 
    north to find Suzu, the girl you saved at Volt's Cave. She'll take you to the 
    hidden Ninja Village, Japoni. Ranzo, the Chief, asks you to find her parents---
    they should be around Euclid.
    
    *******************************************************************************
    Step 2
    *******************************************************************************
    Location: Euclid
    *******************************************************************************
    
    I suggest being level 60 or higher for this, as it is hard. Enter the Battle 
    Tournament and beat the 8 main enemies to fight Suzu's parents, Dozo and Okiyo.
    Check the "Wrapping Up" section of the guide for strategies and more detailed 
    information.
    
    *******************************************************************************
    Step 3
    *******************************************************************************
    Location: Japoni
    *******************************************************************************
    
    After seeing the scenes with Suzu's parents, head to Japoni and talk to Ranzo.
    Afterwards, Suzu will be on your team.
    
    *******************************************************************************
    Step 4---STOP
    *******************************************************************************
    Location: Japoni (after revealing Dhaos's Castle)
    *******************************************************************************
    
    Talk to Ranzo to start Suzu's rite of passage. She'll have to fight 5 Ninjas 
    in a row, and if she wins she'll get the Kuroyuri, her second strongest weapon,
    and the title "Sneaker" as well as some EXP. I consider this part of Suzu's 
    sidequest because it's completely optional and involves her, and why not just 
    group the two together to save space?
    
    
    
    ===============================================================================
    TOPS9F___Ifreed's Great Treasure
    ===============================================================================
    
    (FUTURE, AFTER REVEALING DHAOS'S CASTLE)
    
    Ifreed's son Graham is after Ifreed's most precious treasure. Talk to him in 
    Friezkiel's food shop, Freezer, to learn about it. If you read his scrolls 
    (talk to him a second time), he'll give you this information:
    
    
    Two in North Euclid and one on Lone Island.
    Four in South Euclid, two of which are on islands.
    Two on Arlee and one on Fenrir.
    Three around Midgards and Ymir and two northeast of Alvanista.
    One in East and West Freyland and another far east of Midgards.
    And four in North Midgards.
    
    
    That makes for a total of 22 locations, each with anywhere from 1-9 items. 
    I'll dub each of these hideouts with a letter. I'll be as specific as I can as 
    to where the location is and what items can be found there. I'm sorry if this 
    makes no sense; this is not an easy challenge to explain.
    
    
    
    A--A beach island directly north of Euclid attached to a small rocky spot.
      -Fur, Moon Crystal
    
    B--Fly above the bridge to where Hamel was. Fly directly north to see a small 
       beach area attached to the main land but blocked by rocks.
      -Fur, Reverse Doll
    
    C--A beach area NE of Lone Valley (connected to mainland)
      -Silver Cape
    
    D--Head west of Miguel just off the coast to an island...directly south of 
       that island is another.
      -Fur, Black Onyx, Stun Bracelet, Blue Shield, Green Torch, Elixer
    
    E--Head south of Miguel and follow the south coast east to find a small, 
       isolated island.
      -Reverse Doll
    
    F--Walk across the bridge East of Alvanista, and when on the other side fly 
       directly south to a long island.
      -Silver Mattock
    
    G--Fly south of Arsia's to see some rocks attached to several beaches. Land on 
       the beach most West.
      -Protect Ring
    
    H--Head directly west of Arlee to a large field
      -Fur, Resist Ring
    
    I--From the cave NW of Arlee (where Dhaos's Castle has been revealed), head 
       directly north following the rocks that eventually give way to a long field.
      -Blue Candle, Sephira (behind the NE tree)
    
    J--Head SW of Friezkiel to a large beach island attached to the continent
      -Fur, Spirit Ring, Hyper Gauntlets
    
    K--Head across the east bridge of Alvanista and head NE as far as you can. 
       You'll see a large mass of land just out of reach with a nice forest on it. 
       Fly there to see a forest like Treantwood. Hug the left side of the forest 
       and take the small little side-path to find hidden treasure.
      -?polearm
    
    L--Back at the east bridge of Alvanista, cross it and walk all the way north 
       on the peninsula. Once at the end, fly north a bit to a tiny island.
      -Princess Cape, Fur, Resist Ring
    
    M--Get to the White Birch Forest, and head north to a beach area attached to
       the mainland.
      -Elixer, Golden Helm, Marble
    
    N--Head North of Midgards to a rather large big white area, land on the east 
       half.
      -N.G., ?sword, Elven Boots, Emerald Ring
    
    O--Head to where Dhaos's Castle used to be in the past, and reach the very tip 
       of that continent. Head directly east to a small beach.
      -Fur (x3)
    
    P--Get onto the left part of the bridge SW of Dhaos's old Castle, and fly South
       to a small beach connected to rocks.
      -Red Lantern, Elven Boots, Coral, Red Shield, ?sword, Elixer
    
    Q--Head directly west of Euclid a ways to find a peninsula that makes a sort 
       of U-turn (prong facing south). At that prong, head directly south to see a 
       rock separating 2 small land masses. The southern beach is where you want 
       to go.
      -Tapestry (x9)
    
    R--Head directly east of the Northern Oasis near Olive to see a large beach 
       cut in half by a rock. Enter the SE section of it.
       -Nagazuki, Elixer (x2), Shield Ring
    
    S--Head north of Olive to a beach broken in half by a rock. Enter in the south.
      -Ebony Wood, Emerald Ring, Earthenware Pot
    
    T--Head NW of Alvanista to find a large mass that is separated into 3 sections.
       The southernmost section is first.
      -Spirit Ring, Elixer, Dark Seal (behind the main tree in the middle)
    
    U--Refer to "T" for the location. Head to the beach on the right for the last 
       one.
      -Fur, Protect Ring
    
    V--Ifreed's most valuable treasure, and the only one Graham cares about. Head 
       to the port to Freyland (continent where Alvanista is) and go SW to find a 
       tiny beach island surrounded by a ring of water and then a ring of land 
       swirling almost completely around it. Easy to find.
      -Rosania's Dress (not for you!)
    
    
    For the final step of this pain that we've been through, head back to 
    Friezkiel's Freezer and talk to Graham. For Rosania's Dress, he'll give you 
    the Technical Ring and Claus will get the title "Treasure Hunter."
    
    Keep in mind you don't need treasures A-U to get the Dress, but most of those 
    items are useful so I recommend spending the time to find them. Hopefully I 
    was descriptive enough. Here's a breakdown of all the items you received and 
    what to do with them:
    
    
    Elven Boots (x2)---accessory
    Dark Seal---accessory
    Moon Crystal---accessory
    Reverse Doll (x2)---accessory
    Silver Cape---accessory
    Black Onyx---accessory
    Stun Bracelet---accessory
    Princess Cape---accessory
    Silver Mattock---accessory
    Protect Ring (x2)---accessory
    Resist Ring (x2)---accessory
    Spirit Ring---accessory
    Sephira---accessory
    Technical Ring---accessory
    
    Elixer (x5)---item for use
    
    Blue Candle---needed for Lower Morlia in a bit
    Red Lantern---needed for Lower Morlia in a bit
    Green Torch---needed for Lower Morlia in a bit
    
    Hyper Gauntlets---Cress's strongest gauntlets in the game
    Blue Shield---Cress's strongest Shield in the game
    Golden Helm---Cress's strongest Headgear in the game
    Red Shield---Cress's second strongest shield in the game
    N.G.---Claus's strongest weapon in the game (stands for Namco Gamer)
    
    Nagazuki---Body item for Suzu
    Shield Ring---Shield item for Mint, Claus, Arche and Chester
    
    
    ?polearm---Use a Rune Bottle to make it a weapon
    ?sword (x2)---Use a Rune Bottle to make it a weapon
    Emerald Ring (x2)---Use a Rune Bottle to make them Fairy Rings and EQUIP them
    
    Coral---sell for money
    Tapestry (x9)---sell for money
    Ebony Wood---sell for money
    Earthenware Pot---sell for money
    Marble---sell for money
    Fur (x10)---sell for money
    
    
    **Thanks to Gustavo Mariano and Aaron Plumley for finding typos here**
    
    ===============================================================================
    TOPS9G___Lower Morlia/Dwarven Ruins
    ===============================================================================
    
    (FUTURE)
    
    Remember when I said Morlia Mineshaft was a beast, with 10 whopping levels and 
    relatively easy enemies? Hah! Now you're going down to floor 21 with the 
    toughest enemies in the game.
    
    Why go to Lower Morlia? Not only can you complete the Collectibles sidequest, 
    but you can get Cress's strongest weapons, and every character (save Mint and 
    Chester) have at least one skill to find down there...some titles go along 
    with acquiring those skills. The better question for Morlia is why not to do 
    it? Well, for one, it's huge and repetitive and makes you want to scream. Large
    price to pay for the results, so don't give up because I hate it.
    
    Some tips: If you're a low level, fight an enemy or two on the first real floor
    and then rest/save. Rinse and repeat until you get to level 65 or so. At that 
    point, it's safer to venture farther down. Keep in mind there's a memory glyph 
    on floor 11 and not again until the final floor...and a boss fight in between. 
    Also, don't bother stocking up on Holy Bottles; they break when you enter 
    Lower Morlia. Remember that you can stock up on items (for more than full 
    price) at the top and rest for free, and there is an emergency exit about 
    halfway down. You're not alone in this, so take a deep breath and enter Morlia.
    
    One more thing to keep in mind; until you're well over Level 70, avoid the 
    Sokurams, the Land Urchins, and the Magus/A.Kocra enemies, as they are very 
    tough and can wipe out your entire party in a matter of seconds. Have Arche 
    cast a spell to stop them from doing so, while you concentrate on running away. 
    The Land Urchins can only be destroyed using Magic Tablets, and one touch of 
    them kills your character.
    
    When entering Morlia, head down to Floor 9 via the shortcut. Follow the path 
    to find a various people, adventurers and soldiers. Talk to them to learn a 
    bit about where you are. At the rest area, stock up on items (don't worry about
    money; you'll soon see that Gald is something Morlia has PLENTY of) and rest 
    for free. Head down to Floor 10 and save at the glyph. Make sure you have time 
    on your hands to either level or venture down...the next savepoint is very far 
    away and the monsters tough. Remember to sleep if you run out of time in the 
    real world and are nowhere near a savepoint; it will save battery d(o.o)b
    
    Some extra tips just for you:
    
    -Chart Mint's Revitalize to Shortcut 1 (L + A) and some elemental attack from
     Arche, Claus, or Chester (Thunder Blitz) to Shortcut 2 (L+ B). Remember that
     Hell Masters only take damage from elemental attacks, so having one of them
     to use whenever you want is very handy. And Mint will get you out of trouble
     in a bind, especially if she has a Holy Symbol equipped.
    -Position Cress near the back of the party instead of at the front, so when
     you run into enemies such as Land Urchins and Sokurams, you can easily run 
     away while your party distracts them. You can also avoid other enemies that
     are just annoying.
    
    
    *******************************************************************************
    The Morlia Extension
    *******************************************************************************
    
    New enemies: Lesser Boar, Beast Lord, Ice Witch, Hell Master, Uinal, Sokuram, 
                 Bigfoot, Manticore, Isis, Wolfman, Banshee, Shade Flower, 
                 Coldgale, A.Kocra, Magus, Land Urchin
    
    
    Items: Apple Gel (x3), Dark Bottle, Cabbage, Agalloch Incense, Dash Ring, Magic 
           Lens, Life Bottle, Flare Bottle, Sage, Cheese, Bread, Iron Gloves, 
           Silver Cape, Poison Charm (x2), ?armor, Miracle Charm, Pineapple Gel, 
           ?sword, ?ax, Miracle Gel, ?armor, Ukiyoe, Stone Charm (x3), ?sword, 
           Lemon Gel, Fresh Milk (x3), Kikyo, Kannazuki, ?helmet, Rune Bottle, 
           Protect Ring (x2), Resist Ring, ?armor (GOLDEN ARMOR ALERT!), ?armor, 
           Poison Charm, Resist Ring, ?sword, Red Savory, Pineapple Gel, Emerald 
           Ring (x3), Rune Bottle, Reverse Doll, ?sword, Elixer, ?sword, Orange
           Gel, ?armor, ?cap, ?clothing, ?helmet, Melange Gel
    
    
    Skills: Claus---Chameleon, Gremlin's Lair; Arche---Black Hole; Suzu---Hell Rush
    
    *******************************************************************************
    
    
    <---Floor 10--->
    
    Head through the exit left of the memory glyph and head across the bridge to 
    the left, and through the next exit. Now go south to the next floor.
    
    
    <---Floor 11--->
    
    Follow the same procedure here, going the opposite direction. Just follow the 
    path to the next floor.
    
    
    <---Floor 12--->
    
    Head across left and when in the new screen, head south. Ignore the right path 
    for now and take the southern stairs to find a room with an Apple Gel, a Dark 
    Bottle, Cabbage, and Agalloch Incense. Now head north again and take the right 
    path.
    
    
    <---Floor 13--->
    
    So far so good, right? Easy? Yeah. Follow the path right, taking the Dash Ring 
    in between the two bridges. In the large room, head east all the way, taking 
    the Magic Lens along the way. Once at the other end, head south hugging the 
    wall to find a Life Bottle. From that chest, head directly west all the way to 
    find a Flare Bottle. Now take the stairs to the south.
    
    
    <---Floor 14--->
    
    An easy floor, just follow the path south, west and south again.
    
    
    <---Floor 15--->
    
    Again, follow the path east and then south. You can talk to an adventurer here 
    too.
    
    
    <---Floor 16--->
    
    Finally, a fun floor. Follow the path when it goes south, and keep heading 
    south (ignore the right passage again). You'll enter a room that looks like 
    Daemonium from Lone Valley. Head directly south from the entrance to initiate 
    a cutscene with Chameleon. Claus will gain the ability to summon him, as long 
    as you have the Emerald Ring. From here head west to find Sage, and then north 
    to find Cheese. Leave the room and take the right passage.
    
    NOTE: Be careful, as Land Urchins lurk here. One touch and they'll kill 
    you...as far as I know Arche cannot be harmed because she flies. If everyone 
    dies but Arche, move towards the opposite end of the field and have her use a 
    Life bottle on Cress, and escape immediately. Revive everyone else outside of
    the battle.
    
    
    <---Floor 17--->
    
    Things are finally getting interesting. Head to the right and talk to the 
    soldier if you like. You're getting there...In the next screen, you'll see a 
    sign that says "Push them all." You'll notice 4 switches on the ground, 1 white
    and three brown. The goal is to step on them in the right order so that they 
    all are brown and the southern door opens. To open the southern door, step on 
    them in this order (1-2-3-4 from left to right): 1, 2, 3, 4, 2. This will open 
    the door. 
    
    Before heading down, take note of the Emergency Exit here. It will take you 
    back to Floor 10's memory glyph. If you are having trouble dealing with the
    enemies down here, you may want to go back and save what you have done, and 
    possibly level up a bit more before trying again. Things are about to get very
    intense.
    
    
    <---Floor 18--->
    
    This floor is a nice big maze with very limited vision, so I'll do my best to 
    guide you effectively. 
    
    Down the stairs at the entrance, head west and once you hit the wall, head 
    south hugging it. Keep heading south until you head down some more stairs and 
    have a fork. Hug the south wall here and head west to another wall. Now head 
    north a bit to see an exit to the west. Take it to find a spell book for 
    Arche---Black Hole! Woot! Now return to the previous room, head south to the 
    wall and head east to find the stairs you recently came down. Head north, 
    hugging the west wall again until you get all the way back north. Now head 
    east, hugging the south wall until you can head south. Keep heading south until
    you see some stairs. Do not go down them, instead head east as far as you can 
    go. When you hit another wall, head north around it and take the path north as 
    it U-turns. As the room opens up, head east directly as far as you can, until 
    you hit a wall. Head north here, to a room containing Bread, an Apple Gel, 
    and some Iron Gloves. Now head south as far as you can, and head back west 
    into the big room. Head south and west until you see some stairs...take them 
    and follow the path SE into another room. In here there are many ways to 
    go...head east around the big obstruction in the middle, and take the path 
    slightly SE of it, exiting to the right. In here you'll find a Broom, a Melange
    Gel, and an Iron Helm. Return to the other room and head directly west to take 
    the SW exit. Follow the path, ignoring a set of stairs going south and then 
    north. You'll eventually hit a larger pair of stairs leading to the next floor.
    
    
    <---Floor 19--->
    
    Okay, you've made it through the disaster of Floor 18...now you've got an even 
    bigger problem. Floor 19 is twice as big and twice as annoying.
    
    The first big area is a maze like the previous floor (with limited vision) but 
    much tougher and bigger. Coming down the stairs, head all the way west until 
    you hit a wall, then head south all the way and then east. From here it's a 
    windy path south, so just head all the way south to find a Poison Charm. Now 
    head back as far north as you can, back to the stairs to this floor. From the 
    stairs, take the first south path on the right. Along the way, you'll find a 
    Silver Cape and at the end, a ?armor. Now head back to the stairs again. Take 
    the southern path to the left of the stairs this time, and head west at the 
    first opportunity as far as you can. Follow the path SE now, heading down some 
    stairs. At the bottom, take the right path south to enter a room with a Miracle
    Charm and a Pineapple Gel. Now back at the bottom of the most recent staircase,
    take the middle path south all the way to a ?sword. Now head north again until 
    you can head west...as soon as you can take that path and head south and follow
    it as it winds north eventually and then west into a new room.
    
    This new room is a bit more familiar, so follow the path---take the ?axe one 
    the way (use a Rune Bottle on it to make it the Bahamut's Tear---a very 
    powerful axe).
    
    In the next room, you'll be met with an extremely large grid-maze that has an 
    obnoxious flashing of light effect. Open up your item menu, and find the Blue 
    Candle, the Red Lantern, and the Green Torch (assuming you did the Ifreed 
    quest). Press A on each of them to turn them on...all 3 on will reduce the 
    flashing greatly. Rather than explain the damn maze, here's my crappy ASCII 
    grid.
    
    
                      _
                     |K|
         ____________| |____________
        |  J           |E           |
        |          __  |__          |
        |\_|#|  |#| I|#| H|#|_D|#|  |
        | L|#|  |#|  |#|  |#| G|#| C|
        |                           |
        |                           |
        |  |#| O|#| P|#|  |#|  |#|  |   
        |  |#|__|#|__|#|  |#| F|#|  |
        |  |               Q|##|    |_
        |  |S               |##|B    _ENT
        |  |#|  |#|  |#|  |#|U |#|  |
        |  |#|  |#|_R|#|__|#|  |#|  |
      __|  |                   |A   |
     |N_   |                   |    |
        |M_|#|  |#|  |#|  |#|  |#|__|
        |/T|#|  |#|  |#|__|#|  |#|  |
        |         |##|             V|
        |_________|##|  _________W__|
                     | |
                     EXT
    
    
    ENT=Entrance
    EXT=Exit
    #=non-traversable
    
    A=Miracle Gel
    B=?armor
    C=Ukiyoe
    D=Stone Charm
    E=?sword
    F=Stone Charm
    G=Poison Charm
    H=Lemon Gel
    I=Fresh Milk
    J=Stone Charm
    K=Kikyo, Kannazuki
    L=Fresh Milk
    M=?helmet
    N=Rune Bottle, Protect Ring
    O=Resist Ring
    P=?armor
    Q=Fresh Milk
    R=?armor (GOLDEN ARMOR ALERT!)
    S=Poison Charm
    T=Resist Ring
    U=?sword
    V=Red Savory
    W=Pineapple Gel
    
    
    
    
    <---Floor 20--->
    
    This floor is quite amusing, and fully visible. It can get frustrating though, 
    if you can't figure out what to do. Now, I got extremely lazy in mapping out 
    the course because of all the statues, so my description WILL suck for this 
    part. 
    
    The idea here is that unless you're far enough away from the statue, it will 
    hit you and knock you back if you pass it while it's facing you. This means if 
    it's facing north, you can't walk east right in front of it without it 
    knocking you back to where you started. There are two cases where you need to 
    employ this to get eastern, so that you don't get knocked north by a different 
    one. 
    
    Anyway, head west and then south, avoiding the statues until you can go east 
    again. Very soon you'll see a statue facing east, so walk in front of it and 
    it will knock you east (if it didn't do that, then you're using the wrong one 
    and you have to try again). Keep moving east and use that trick again on 
    another statue facing east. Soon you'll be able to make another U-turn and 
    head back west to the southern stairs. Take the Emerald Ring at the top and 
    venture down to the final floor.
    
    
    <---Floor 21--->
    
    You've made it! Well, not yet. There's still quite a ways to go. Let me 
    explain the frustration I experienced upon entering this floor. "GET TO THE 
    END NOW OR SOMEONE IS GOING TO GET HURT" was my basic thought. Therefore, I 
    got very few items my first time through. My second time I revamped the map a 
    lot and now I think I have everything, so you win.
    
    The first room on this floor is a simple little grid-maze. Down the stairs, 
    head directly east to the wall to find a Rune Bottle. Now head south to find 
    stairs. Down the stairs, head all the way west to find a Reverse Doll, then 
    make your way east, and in between some of the obstructions you'll find a 
    Protect Ring. Take the exit to the east to be in a familiar room. Follow the 
    path to the next room.
    
    From the entrance head north and east. You'll notice two sets of stairs going 
    south...take the one on the left first. Follow it all the way down to pick up 
    a ?sword, an Emerald Ring, an Elixer and an Apple Gel. Go back all the way 
    north and take the stairs on the right south to a ?sword. Back north, continue 
    on east, and you will see a third set of stairs going south. Head north first,
    all the way up into a separate room that holds an Emerald Ring and an Orange 
    Gel. Go back to the big room again, and head directly east instead of going to
    the south stairs. In the east, you can go east again to find an area with a 
    ?armor, or you can go south down some more stairs to an Hourglass. Do both. Now
    backtrack a bit to that third set of stairs, remember those? Go down them and
    the path kinda opens left and right (but still south). Take the right south 
    path first to find a dead end and a ?cap. Then take the left south path to find
    a ?clothing. Continue as the path winds its way to the east, grabbing the 
    ?helmet on the way.
    
    Moving east you'll see more stairs going south, like to another level. Take 
    them to find yourself in another daemonium-like area. South will find you a new
    summon, Gremlin Lair. Back in the main room, continue east over the bridge.
    Just beyond the bridge, the southern area has a Melange Gel. You see that exit
    to the east? Take it to be in a small room...if you have Suzu there'll be a 
    Ninja in training here. She'll sell you Hell Rush for 470,000 gald. Buy it, and
    return to the previous room. Now head north from here all the way up some 
    stairs to find another exit to the east. Take it and follow the path east and
    north...along the way there will be a short path to the left that leads to a 
    memory glyph. Save 20 billion times. Then head back to the main path and head 
    north to a new room with a lot of stairs. Head north up the stairs to meet the 
    Wyvern and start a boss. Glad you saved, huh?
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Wyvern							 41,000 HP/0 TP
    							 12,500 EXP/10,000 Gald
    MY LVL---71						      Weak Point: Earth
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Wyvern takes no damage from most elements...he's only weak to Earth-based 
    attacks. Have Arche spam Earthquake and Chester use Sonic Bash while you 
    Lightning Tiger Blade him to death. He can do a lot of damage at once, but as 
    long as he doesn't have the opportunity to attack all too often, Mint will 
    have no trouble healing you. This combo is great too:
    
    Swallow Dance--->Beast Swallow Kick--->Swallow Dance
    
    At this point he can't be too hard, as you've already faced countless legions 
    of tough monsters.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Afterwards, go back to the glyph and SAVE again. Then head back to where you 
    fought the Wyvern and take the path north up more stairs to the Dwarven Temple.
    
    *******************************************************************************
    The Dwarven Temple
    *******************************************************************************
    
    
    Items: Hourglass, Life Bottle (x3), Miracle Gel (x4), Melange Gel (x3), Persian
           Boots, Elixer (x2), Nightmare Boots, Analysis Orb, Ninja Sword, ?sword 
           (EXCALIBUR ALERT!), Lapis, Lemon Gel, Fresh Milk, Statue of Justice, 
           Gungnir 3
    
    
    Titles: Cress---"Advanced Fencer"; Claus---"Master Summoner"; 
            Suzu---"Ninja Master"
    
    
    Skills: Cress---Lightning Tiger Blast, Tiger Combo Blast;
            Suzu---Summon: Jiraiya; Arche---Extension
    
    *******************************************************************************
    
    
    
    
    Just when you thought it was all over, BAM! You've got 9 more floors of crap! 
    This, my friend, is why I hate this sidequest more than any other part of the 
    game. Anyway, the first area is nice. It's a treasure room! Finally, some 
    decent rewards for your hard work. Pick up the chests in the middle of the 
    room and along the sides: Hourglass, 2 Life Bottles, 4 Miracle Gels, 2 Melange 
    Gels, Persian Boots, Elixer, Nightmare Boots, Analysis Orb, Ninja Sword, 
    Lightning Tiger Blast, and a ?sword (EXCALIBUR ALERT!). You'll notice a blue 
    circle thingy on the back wall...press A in front of it to reveal a warp near 
    the entrance. Step on it to be transported to the last part of this sidequest.
    
    
    <---Floor 1--->
    
    Now, before doing anything, you're probably wondering what some of those items 
    do. Lightning Tiger Blast is a skill for Cress, the ?sword is Excalibur 
    (Cress's strongest weapon and a Gilgamesh Item). The Nightmare Boots is an 
    accessory and the Ninja Sword is Suzu's strongest weapon. Finally, the Analysis
    Orb works like a Dark Bottle and a Holy Bottle put together. Open up the items 
    menu and select it with A...it will ask the encounter rate. I highly suggest 
    you set it to Rare (makes the Holy Bottle-white aura come around you) so you 
    fight the minimum amount of enemies. It's been a long journey, less battles is 
    a good thing. Also, you'll never need another Holy/Dark Bottle again. Handy!
    
    Anyway, head south from where you've been transported to get to the next floor.
    
    
    <---Floor 2--->
    
    Head south down the stairs. Woot!
    
    
    <---Floor 3--->
    
    Ignore the stairs going down, and take the path south. You'll see a statue 
    that will blow you across the screen in the direction it's facing. Equip 
    someone not active in your party with the Sorcerer's Ring, and use it on the 
    statue to make it change directions. When it's facing East, stand in front of 
    it and it'll blow you to what seems like a dead end. Now look at the wall...do 
    you see a little discoloured area? Head to that spot and move east into the 
    wall, and you'll go through it. 
    
    In the new area, You'll be at a fork. Head north, east, and then south through 
    a couple screens. Eventually you'll be heading west. In here you'll find a 
    ninja scroll---Summon: Jiraiya. If you've gotten all of Suzu's skills at this 
    point (you will have if you've been following my guide) Suzu will get the 
    title "Ninja Master." Now head back east, north, west, and then south to where 
    you started. This time take the southern path and then west to another section.
    
    Ignore the stairs here and follow the path all the way west. When you hit the 
    wall, head south to find a Melange Gel and a Life Bottle. Now head back north 
    and then east, taking the middle southern path. You'll soon see another statue.
    Use the Sorcerer's Ring to make it face south. Get in its way to move across 
    the pit. Another one is here...make it face East first. Take it and then head 
    east through the discoloured section of the wall. You'll appear in a black 
    section. Just hold right on the D-Pad and you'll appear in another room with a 
    chest. Take it for the Lapis ring. Now return two screens to the left, and 
    make the statue face west. Stand in front of it to make it to the other side, 
    and take the stairs down.
    
    
    <---Floor 4--->
    
    Head south into the big room and read the sign. South is a barrier that blocks 
    your way. You need to pull 4 levers. Head to the left into a new screen, and 
    take the path north to another room. Head to the lever and you'll get into a 
    fight with a Lesser Boar and a Beast Master. After beating them, you'll pull 
    the switch. Now head out and then south this time and around into another room,
    where you can pull a second lever. Return to the main room and follow the same 
    procedure on the right side, pulling the north lever first and then the 
    southern lever. After all 4 have been pushed, return to the main room and head 
    south past the barrier.
    
    
    <---Floor 5--->
    
    Follow the winding path to get to a 3-way fork. First take the left path south 
    into a new room. Here, follow the path SW to find 2 paths (one N and one S). 
    Take the southern path first to get a Lemon Gel, Fresh Milk, and Elixer. Now 
    return to the previous room and take the northern path all the way to find a 
    spell for Arche---Extension. She's got one more left, in case you were 
    wondering (it's in Dhaos's Castle). Now head back south into the room below, 
    and find the SE path downstairs to the next floor.
    
    
    <---Floor 6--->
    
    Head down another floor!
    
    
    <---Floor 7--->
    
    Head south and read the sign to trigger a scene. It seems you need to offer a 
    sacrifice of some sort in order to open the barrier? Head back up to Floor 6, 
    and then Floor 5 (what? backtracking? **** my life!).
    
    On the 5th floor, head back north to the 3-way fork. Take the right-most path 
    this time all the way to another room with another scene. When you can choose 
    who to leave behind, leave Arche and Suzu. Now return to the 3-way, take the 
    left path, then find the SE path down to Floor 6 and 7. You'll go right past 
    the barrier, and then Arche and Suzu will come back to you. Head down to the 
    next floor.
    
    
    <---Floor 8--->
    
    You're close to the end. Very close. You'll notice another set of stairs going 
    down, but ignore them at first. Head to the right of the stairs to find a 
    chest containing the Statue of Justice---the 4th statue of 5! Woot! Now take 
    the stairs to the final floor.
    
    
    <---Floor 9--->
    
    Basically you just head north to a boss battle with Brute (Pluto). Before 
    fighting him, make sure everyone is at full TP, and set your B-skill to Demon 
    Fang.
    
    Don't put Suzu in, no matter what.
    
    Having fought this guy, I know that he can't deal damage unless you really 
    suck at repeatedly pressing B. Therefore, there is no need for Mint to be in 
    the party. However, if you're very scared of losing and having to redo the 
    whole Temple, like I was, it's fine to leave Mint in. Otherwise, stock up on 
    casters and have Arche with only Extension and Claus with Aska and Origin, and 
    get ready for a joke---er, fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Brute						     45,000 HP/3,000 TP
                                                       	  2,475 EXP/15,500 Gald
    MY LVL---72						      Weak Point: Earth
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This guy stays far away and has a lot of health. Have Arche and Claus 
    continually cast their spells (as noted earlier). Have Mint use Sharpness on 
    your party (if she's in) and Chester use his non-physical skills (no Wild Rain,
    for example) (if he's in). Meanwhile, DO NOT run up to him. Stay put and spam 
    Demon Fang. He will not get one hit in...you can't melee him if you were 
    wondering. It's a long battle that wears down your TP, but in the end it's 
    probably the easiest in the entire game (unless you mess up somehow).
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Afterwards, Claus can summon Pluto. He'll get the title "Master Summoner" if 
    you've gotten every single one of his summons (you should if you've been 
    following my guide).
    
    Head north into a room with 2 chests. The left has Gungnir 3, and the right 
    has Tiger Combo Blast (Cress's last deadly skill). If you're Level 70 or higher
    and have gotten all of his deadly skills (you should have the first requirement
    at least), you'll get the title "Advanced Fencer."
    
    Now that you've beaten this sidequest, I have to tell you a secret. You haven't
    beaten it yet. If you haven't noticed it, there's no quick-jump back to the 
    top and no memory glyph down here. Yes, you have to manually make the trip 
    back up 9 floors and then up to Floor 17 to find the emergency exit. Oh joy!
    
    
    *******************************************************************************
    The Long Trip to the Surface
    *******************************************************************************
    
    Getting to the top of the Dwarven Temple shouldn't be too hard...just head 
    north to the stairs in each level. When you get to the sections with the gaps 
    and the statues, just fall down into the floor below and find the stairs.
    
    When entering the Morlia extension again, turn on the Blue Candle, the Green 
    Torch, and the Red Lantern.
    
    Floor 21---Even though you're on your way out, I'd still suggest saving to be
    safe. In the large ugly room, head directly south to the bridge you crossed 
    earlier and then head NW until you can't anymore...at that point walk SW to 
    find the exit.
    
    Floor 20---Just get in the way of a statue and it should knock you to the 
    northern end.
    
    Floor 19---use the ASCII map to find your way back to the entrance of the grid.
    Then do your best to head north as far as you can, then west/east to the 
    stairs.
    
    Floor 18---Head up the stairs and then travel NE until the room opens up. Then 
    head NW until the next big opening. From here head West as far as you can 
    until you see the stairs heading north.
    
    Floor 17---Step on the switches in this order: 4, 3, 2, 1, 3. Through the door,
    take the Emergency Exit to reach Floor 10's memory glyph. Then take the 
    shortcut back to the surface.
    
    Congratulations, you've beaten this disgusting sidequest!
    
    
    ===============================================================================
    TOPS9H___The Coliseum
    ===============================================================================
    
    (FUTURE)
    
    
    The Coliseum is based around 9 sets of enemies. Each time you beat the 8 
    enemies and the Wyvern at the end, you win a set of a few items. Some items 
    are not found anywhere else in the game; this is important for the collectors 
    who want to fill the Collector's Book. Keep in mind that if you've been 
    following my guide and are doing this after everything else, you probably 
    already have beaten the first set so that you could get the Red Card and the 
    title "Champion."
    
    My suggestion for equipping Cress's accessories is a Fairy Ring and a Stone 
    Charm. The Fairy Ring will allow you to unload TP with no worries...deadly 
    skills are the most important thing in the Coliseum. The Stone Charm will let 
    you escape the Gazer King's blasts. The blasts do no damage to you, but the 
    rate of petrification is extremely high, so with a Stone Charm you'll never 
    have to worry and you can safely keep your distance.
    
    Remember that after the 8 enemies you will have to fight the Wyvern (this 
    excludes the first set, which you will go against in step 2 of the "Suzu, the 
    Ninja Girl" sidequest, where you fight Dozo and Okiyoe instead of the Wyvern, 
    and then they stop the tournament and you win nothing. Yes, you have to fight 
    Set 1 again to move on with the different sets). At the end I have a strategy 
    for the Wyvern, so if you're having trouble, just read that.
    
    ------
    Set 1
    ------
    1. Bugbear
    2. Kraaken
    3. Mandrake
    4. AC Roper
    5. Dragoknight
    6. Orcrot
    7. Steel Golem
    8. Gazer King
    
    WIN: Cress title---"Champion"
         Cress Secret Skill---Beast Blade
    
    
    ------------------------
    Set 2 (Specialty Goods)
    ------------------------
    1. Bugbear
    2. Jennifer
    3. Kraaken
    4. Steel Golem
    5. Gazer King
    6. Dragoman
    7. Mandrake
    8. Gnoll King
    
    WIN: Teacup
         Tapestry
         Marble
    
    
    ---------------
    Set 3 (Charms)
    ---------------
    1. Wood Killer
    2. AC Roper
    3. Kraaken
    4. Gazer King
    5. Steel Golem
    6. Dragoman
    7. Mandrake
    8. Bigfoot
    
    WIN: Posion Charm
         Paralysis Charm
         Stone Charm
    
    
    -------------
    Set 4 (Meat)
    -------------
    1. Dragoknight
    2. Jennifer
    3. Kraaken
    4. Gnoll King
    5. Steel Golem
    6. Dragoman
    7. Bugbear
    8. Speedster
    
    WIN: Pork
         Beef
         Chicken
    
    
    -----------------------
    Set 5 (Medicinal Herb)
    -----------------------
    1. Orcrot
    2. Reaver
    3. Kraaken
    4. Gazer King
    5. Steel Golem
    6. Dragoman
    7. AC Roper
    8. Flamelord
    
    WIN: Lavender
         Verbena
         Savory
         Sage
    
    
    ---------------
    Set 6 (Bottle)
    ---------------
    1. Dragoknight
    2. Wood Killer
    3. Kraaken
    4. Gazer King
    5. Steel Golem
    6. Dragoman
    7. Orcrot
    8. Camazotz
    
    WIN: Charm Bottle
         Dark Bottle
         Rune Bottle
         Holy Bottle
         Syrup Bottle
         Flare Bottle
         Life Bottle
         Panacea Bottle
    
    
    ---------------------
    Set 7 (Magical Item)
    ---------------------
    1. Speedster
    2. Reaver
    3. Flamelord
    4. Bigfoot
    5. Dragoman
    6. Gnoll King
    7. Gazer King
    8. Magus
    
    WIN: Mystic Pouch
         Magical Ribbon
         Magical Broom
         Magic Lipstick
    
    
    -------------------------------
    Set 8 (Magic User's Star Item)
    -------------------------------
    1. Camazotz
    2. Dragoman
    3. Gnoll King
    4. Wood Killer
    5. Steel Golem
    6. Jennifer
    7. Bigfoot
    8. Magus
    
    WIN: Star Cap
         Star Cloak
         Star Broom
         Star Mace
    
    
    ----------------------------
    Set 9 (Warrior's Star Item)
    ----------------------------
    *Monsters are randomized* (thanks to necromonion for this info)
    
    WIN: Star Gloves
         Star Helm
         Star Shield
    
    
    ----------------------------------
    Set 10 (and each one after) (Gel)
    ----------------------------------
    
    Monsters are completely randomized. Note the Wyvern boss still follows.
    
    WIN: Miracle Gel
         Pineapple Gel
         Lemon Gel
         Melange Gel
         Orange Gel
         Apple Gel
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategies for new monsters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jennifer---same as Mandrake
    Dragoman---same as Dragoknight
    Gnoll King---same as Bugbear
    Wood Killer---same as Orcrot
    Bigfoot---pin against the wall and chain Chaos Blade, rack up the combos!
    Speedster---don't have a great strategy, just use whatever will hit him
    Reaver---same as AC Roper
    Flamelord---see Bigfoot, use same strategy
    Camazotz---keep away, treat like Gnome...use Lunge from a distance
    Magus---knock down to Cress's level and Chaos Blade it
    
    
    
    LegendaryElf gives me a bunch of good tips for some of these monsters:
    
    For me, a strategy of Tiger Blade-Lightning Tiger Spear works well against 
    pretty much all enemies, and I use Hell Pyre against many of the monsters that 
    are weak against fire. Also, for the Camosotz, i found that just waiting until 
    it becomes whole and whacking it with the Omega Tempest works well, and for 
    the Magus, timing Aegis Strike to hit right when the Magus comes out of his 
    invulnerability sphere works nicely and racks up a bit of a combo. One last 
    thing: I like the setup of a Technical Ring along with a Fairy Ring. The 
    Technical Ring gives you good control, especially useful against the Magus and 
    Wyvern, and the Fairy Ring keeps your TP from totally draining away. Yes, the 
    Gazer Kings could then petrify you, but I solve that problem by using a syrup 
    bottle and then a flare bottle at the very beginning of the battle, then the 
    Gazer King just about always launches his petrifying beam, and after which I 
    start launching attacks. After all, the Gazer King is the only monster that 
    inflicts the petrify condition, so I don't see that as reason enough to equip 
    a Stone Charm. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BOSS: Wyvern
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Wyvern does a lot of damage at once, so remember if he pushes you back with
    his flames, use Inspiration to heal and then run up and attack again. Run up to
    him and use Swallow Dance to push him back, and link it to Beast Swallow Kick, 
    then going back to Swallow Dance. He'll be pinned soon enough, so you can use
    this link to not let him get any hits in. Just remember this:
    
    Swallow Dance--->Beast Swallow Kick--->Swallow Dance
    
    Rinse and repeat to win with little trouble. Remember you fight him at the end
    of each set of the tournament, excluding step 2 of the "Suzu, the Ninja Girl"
    sidequest.
    
    
    Another strategy from LegendaryElf:
    
    One thing I've discovered though: If you use Dark Blade against the Wyvern in 
    the Euclid Tournament, you become impervious to all attacks, and can dispatch 
    of the Wyvern freely (Aegis Strike suddenly becomes a useful move in this 
    battle). I don't know if it works with everyone, as I've only tried it with 
    the Wyvern.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    -------------------------------------------------------------------------------
    10. TOPR10___Recipe List
    -------------------------------------------------------------------------------
     
    1: Hamburger
    Required Food: Bread and Chicken/Beef/Pork (from 1 type)
    Effect: Restores a small amount of HP
    Location: Default
    
    
    2: Rice Ball
    Required Food: Rice, Seaweed
    Effect: Restores a small amount of HP and cures Poison
    Location: Default
    
    
    3: Cabbage Roll
    Required Food: Cabbage, Pork
    Effect: Restores a small amount of HP
    Location: Euclid (present)
    
    
    4: Quiche
    Required Food: Chicken, Egg
    Effect: Restores a small amount of HP and curse Poison
    Location: Morrison's manor (present) (cutscene-automatic)
    
    
    5: Sushi
    Required Food: Rice and Tuna/Mackeral/Sardine/Squid/Octopus/Shrimp (from 1 
    type)
    Effect: Restores a small amount of HP and cures Paralysis/Petrification
    Location: Venezia (past)
    
    
    6: Cheeseburgers
    Required Food: Bread, Cheese and Chicken/Beef/Prok (from 1 type)
    Effect: Restores a moderate amount of HP and cures Poison
    Location: Belladem (past)
    
    
    7: French Toast
    Required Food: Fresh Milk, Egg, Bread
    Effect: Restores a small amount of HP and cures Poison
    Location: Hamel (past, before attack)
    
    
    8: Sandwich
    Required Food: Bread and Lettuce/Cucumber/Potato/Egg (from 2 types)
    Effect: Restores a moderate amount of HP and cures Poison
    Location: Euclid (past)
    
    
    9: Spaghetti
    Required Food: Tomato, Pork, Pasta
    Effect: Restores a moderate amount of HP and cures Petrification
    Location: Alvanista (past)
    
    
    10: Tenderloin
    Required Food: Beef, Cheese, Bread
    Effect: Restores a moderate amount of HP
    Location: Olive (past)
    
    
    11: Fresh Juice
    Required Food: Apple, Strawberry, Banana
    Effect: Restores a small amount of TP
    Location: Central Oasis west of Olive (past)
    
    
    12: Sashimi
    Required Food: Tuna, Sardine, Mackerel
    Effect: Restores a small amount of HP. Cures Paralysis
    Location: Lilith, Morrison's House (past)
    
    
    13: Potato Stew
    Required Food: Carrot, Potato, Onion, Pork
    Effect: Restores a moderate amount of HP
    Location: Miguel Inn (future)
    
    
    14: Steak
    Required Food: Carrot, Potato, Spice and Chicken/Beef/Pork (from 1 type)
    Effect: Restores a large amount of HP
    Location: Euclid Castle top floor (future)
    
    
    15: Pescatore
    Required Food: Tomato, Squid, Shrimp, Pasta
    Effect: Restores a small amount of HP. Cures Poison/Paralysis
    Location: Morrison's Manor (future)
    
    
    16: Gratin
    Required Food: Fresh Milk, Cheese & Pasta and Chicken/Shrimp (from 1 type)
    Effect: Restores a moderate amount of HP and a small amount of TP
    Location: Bart's house (future)
    
    
    17: Meat Stew
    Required Food: Carrot, Cabbage, Onion and Chicken/Beef/Pork (from 1 type)
    Effect: Restores a moderate amount of HP. Cures K.O.
    Location: Limestone Cave Port (future)
    
    
    18: Seafood Stew
    Required Food: Cabbag, Kelp and Tuna/Mackerel/Sardine/Squid/Octopus/Shrimp 
    (from 2 types)
    Effect: Restores a moderate amount of HP and a small amount of TP.
    Location: Alvanista (future)
    
    
    19: Beef Stew
    Required Food: Carrot, Potato, Onion, Beef
    Effect: Restores a large amount of HP.
    Location: Friezkiel (future)
    
    
    20: Fruit Sundae
    Required Food: Fresh Milk and Apple/Lemon/Strawberry/Banana/Pineapple/Melon/
    Grapes/Mangosteen/Prune (from 3 types)
    Effect: Restores a moderate amount of TP.
    Location: Elf Colony (future)
    
    
    21: Curry
    Required Food: Carrot, Potato, Rice, Spice and Chicken/Beef/Pork (from 1 type)
    Effect: Restores a large amount of HP. Cures Poison/Paralysis.
    Location: Olive (future)
    
    
    22: Fruit Cocktail
    Required Food: Apple/Lemon/Strawberry/Banana/Pineapple/Melon/Grapes/Mangosteen/
    Prune (from 5 types)
    Effect: Restores a large amount of TP
    Location: Southwest building, Thor (future)
    
    
    23: Salad
    Required Food: Carrot, Cabbage, Lettuce, Cucumber, Tomato
    Effect: Restores a moderate amount of HP and a small amount of TP.
    Location: Elf Colony (future)
    
    
    24: Hashed Beef
    Required Food: Tomato, Onion, Beef, Rice and Carrot/Potato (from 1 type)
    Effect: Restores a large amount of HP.
    Location: Arlee (future)
    
    
    25: Miso Stew
    Required Food: Radish, Potato, Konjac, Kelp, Egg, Miso
    Effect: Restores all HP/TP. Cures K.O.
    Location: Japoni (future)
    
    -------------------------------------------------------------------------------
    11. TOPT11___Title List
    -------------------------------------------------------------------------------
    
    ******
    Cress
    ******
    
    Title:Apprentice Swordsman
    Description: Follower of the Albane Style of Sword Fighting.
    How to get it: Default
    
    Title: Swordsman
    Description: One who learns the Albane style Demonic Swallow Kick.
    How to get it: Talk to Master Tristan outside the Catacombs
    
    Title: Battle Master
    Description: Swordsman who reaches LV 30.
    How to get it: Reach LV 30
    
    Title: Sword Master
    Description: Swordman who reaches LV 50.
    How to get it: Reach LV 50
    
    Title: Fencer
    Description: Swordsman who reaches LV 60 and has learned a number of Secret 
    Skills.
    How to get it: Reach LV 60
    
    Title: Advanced Fencer
    Description: Swordsman who reaches LV 70 and has learned all the Deadly Skills.
    How to get it: Reach LV 70 and find the last Deadly Skill, Tiger Combo Blast, 
    in the Dwarven Ruins
    
    Title: Master Fencer
    Description: Swordsman who has mastered many of the Secret Skills and gained a 
    vast amount of experience.
    How to get it: Reach LV 99 and find most (or all, not sure) Secret Skills
    
    Title: Acting Master
    Description: A swordsman a step away from the Master and Father of the Albane 
    Style of Sword Fighting.
    How to get it: Pass the Albane School of Fighting's Entry test in Miguel 
    (future)
    
    Title: Samurai
    Description: Proof that one wields the legendary Samurai Sword.
    How to get it: Meet Ranzo and view the first Hot Springs scene in Japoni 
    (future)
    
    Title: Master of Secrets
    Description: The ultimate secret of the Albane style (A+B+L+R)
    How to get it: Sleep at the Miguel Inn after passing the Entry test (future)
    
    Title: Combo Master
    Description: Proof that one has obtained the Combo Counter and Combo Command.
    How to get it: Find the Counter in Morlia Mineshaft (past) and buy the Command 
    at Gheeth's Shop (future)
    
    Title: Beserker
    Description:One who has been through a considerable number of tough battles.
    How to get it: Fight 255 battles on Hard (LV 2) or Mania (LV 3).
    
    Title: Champion
    Description: One who wins the Battle Tournament.
    How to get it: Beat all 8 enemies and the Wyvern in the Euclid Battle 
    Tournament
    
    Title: Ishitori Master
    Description: You indeed are the great master of Ishitori!
    How to get it: Beat the Ishitori Master twice
    
    Title: Mach Lad
    Description: You have defeated the Mach Lad. This title proves the swiftness 
    of your feet.
    How to get it: Beat the Mach Lad in Alvanista (past)
    
    Title: Eternal Swordsman
    Description:One who has obtained the Eternal Sword.
    How to get it: Defeat Origin and forge the Eternal Sword
    
    Title: Gilgamesh
    Description: Proof that one has obtained all the legendary weapons and armor
    of an ancient hero.
    How to get it: Find all 10 Gilgamesh Items and show them to the boy in the 
    Friezkiel Inn
    
    *****
    Mint
    *****
    
    Title: Healer
    Description: A Healer in training.
    How to get it: Default
    
    Title: Cleric
    Description: A Healer who has reached LV 7.
    How to get it: Reach LV 7
    
    Title: Priestess
    Description: A Healer who has reached LV 12.
    How to get it: Reach LV 12
    
    Title: Bishop
    Description: A Healer that has reached LV 20.
    How to get it: Reach LV 20.
    
    Title: Archbishop
    Description: Title given only to the chosen Healer.
    How to get it: Reach level 40
    
    Title: Cardinal
    Description: The one deemed to be the greatest Healer.
    How to get it: Reach LV 80
    
    Title: Perfect Lady
    Description: A woman blessed with both talent and beauty.
    How to get it: View the 2nd picnic scene at Limestone Cave (future)
    
    Title: Snob
    Description: Title given when one does not give one's name when being 
    introduced. Be careful!
    How to get it: Meet Claus
    
    Title: Cupid
    Description: Proof that one has caused Nancy and Elwin to fall in love.
    How to get it: Complete the Nancy and Elwin sidequest in the past and attend 
    their wedding
    
    Title: Glamour Queen
    Description: Said to be surprisingly glamorous.
    How to get it: View the first Hot Springs scene in Japoni (future)
    
    Title: Maiden
    Description: Proof that one is a pure maiden, as sanctioned by a unicorn.
    How to get it: Meet the Unicorn at the White Birch Forest (past) after beating 
    Dhaos
    
    Title: Piano Teacher
    Description: A wandering piano teacher. A good student always listens to the 
    teacher.
    How to get it: Complete the "Piano Lessons" sidequest in Venezia (future)
    
    ******
    Claus
    ******
    
    Title: Summoner
    Description: A scholar who studies the art of summoning.
    How to get it: Default
    
    Title: Tamer
    Description: One who was able to forge a pact with a spirit.
    How to get it: Form a pact with Sylph in Lone Valley
    
    Title: Subduer
    Description: One who received help from Maxwell.
    How to get it: Form a pact with Maxwell in Morlia Mineshaft
    
    Title: Dominator
    Description: One who received help from Origin.
    How to get it: Make a pact with Origin
    
    Title: Warlock
    Description: Proof that one has forged a considerable number of summoning 
    pacts.
    How to get it: Make a pact with 10 spirits
    
    Title: Happy Fellow
    Description: Proof of a privileged life. Don't you realize how lucky you are!?
    How to get it: Sleep at the Euclid Inn (future)
    
    Title: Monster Hunter
    Description: Proof that all enemies have been encountered.
    How to get it: Find and defeat all 180 enemies
    
    Title: Item Collector
    Description: Proof that one is a magnificent item collector. Congratulations!
    How to get it: Collect each of the 395 items in the game at least once. The 
    item list carries over into new games, so this can take as many playthroughs
    as necessary to obtain.
    
    Title: Treasure Hunter
    Description: Proof that one has found the treasure of Ifreed the Pirate. The 
    greatest treasure is love.
    How to get it: Complete the "Ifreed's Great Treasure" sidequest (future)
    
    Title: Lucky Man
    Description: A man who is looked after by a caring woman.
    How to get it: Meet Claus
    
    Title: Hopeless Romantic
    Description: One who is involved in a long-distance romance that transcends 
    time.
    How to get it: View the scenes in Arlee just before revealing Dhaos's Caslte 
    (future)
    
    ******
    Arche
    ******
    
    Title: Magic User
    Description: One who can use magic.
    How to get it: Default
    
    Title: Witch
    Description: A Magic User who has learned 5 spells.
    How to get it: Learn 5 spells
    
    Title: Mage
    Description: A Magic user who has learned 10 spells.
    How to get it: Learn 10 spells
    
    Title: Sorceress
    Description: A Magic User who has learned 15 spells.
    How to get it: Learn all 15 available spells in the past.
    
    Title: Wizard
    Description: A Magic User who has learned 20 spells.
    How to get it: Learn 20 spells
    
    Title: Spell Master
    Description: A Magic User who has mastered all magic.
    How to get it: Learn all 24 spells
    
    Title: True Scholar
    Description: Proof that one is well versed in a wide range of academic 
    subjects.
    How to get it: Have Arche read Maxwell's stone tablet in Morlia Mineshaft
    
    Title: True Friend
    Description: Proof that one is a true friend.
    How to get it: See Rhea's burial scenes in Hamel (after saving Prince in 
    Alvanista)
    
    Title: Delicate Flower
    Description: A young lady who has an unusually feminine side.
    How to get it: Talk to Arche in the boat to Alvanista before facing Meia.
    
    Title: Thin Girl
    Description: It seems people are jealous of my thin figure.
    How to get it: View the first Hot Springs scene in Japoni (future)
    
    Title: Negotiator
    Description: A woman who tries to solve everything through persuasion.
    How to get it: View the scenes with the captain of the boat to Alvanista
    
    Title: Terrible Cook
    Description: A disgraceful title reserved for failed chefs. Their goal is 
    redemtion.
    How to get it: View the 1st picnic scene at Limestone Cave (future)
    
    ********
    Chester
    ********
    
    Title: Hunter
    Description: A Bowman in Training.
    How to get it: Default title
    
    Title: Ranger
    Description: A Bowman who reaches LV 5.
    How to get it: Reach LV 5
    
    Title: Archer
    Description: A Bowman who reaches LV 10.
    How to get it: Reach LV 10
    
    Title: Sniper
    Description: A Bowman who reaches LV 30.
    How to get it: Reach LV 30
    
    Title: Shooter
    Description: A title given only to the chosen Bowman.
    How to get it: Reach LV 50
    
    Title: Striker
    Description: The one deemed to be the greatest Archer.
    How to get it: Reach LV 80
    
    Title: Selfless Man
    Description: A brother who has raised his precious kid sister all by himself.
    How to get it: See the scene in Miguel with Cress and Chester late in the game
    
    Title: Kind Brother
    Description: A brother who is kind to his kid sister.
    How to get it: Get an apple from the grocer and give it to Ami in Toltus 
    (present)
    
    Title: Hard Worker
    Description: One who has trained more than others.
    How to get it: Sleep at the Miguel Inn (future)
    
    Title: Bad Boy
    Description: Title given by Arche.
    How to get it: View the first Hot Springs scene in Japoni (future)
    
    Title: Muscle Man
    Description: Even Cress has admitted this. Oh my, look at those abs...
    How to get it: View the first Hot Springs scene in Japoni (future)
    
    Title: Mach Man
    Description: You are Mach Man, the fastest in the land!
    How to get it: Beat the Mach Lad in Alvanista (future)
    
    Title: Fervent Man
    Description: One who has intense feelings. The most honorable of men.
    How to get it: View the scenes at the top of the Mountain Passage (future)
    
    *****
    Suzu
    *****
    
    Title: Sparrow Ninja
    Description: A female Ninja in training.
    How to get it: Default
    
    Title: Raven Ninja
    Description: A female Ninja who has reached LV 20.
    How to get it: Reach LV 20 (default)
    
    Title: Swallow Ninja
    Description: A female Ninja who has reached LV 30.
    How to get it: Reach LV 30 (default)
    
    Title: Falcon Ninja
    Description: A female Ninja who has reached LV 40.
    How to get it: Reach LV 40
    
    Title: Hawk Ninja
    Description: Title given only to the chosen female Ninja.
    How to get it: Reach LV 60
    
    Title: Crane Ninja
    Description: The title given only to the one deemed to be the greatest female
    Ninja.
    How to get it: Reach LV 80
    
    Title: Ninja Master
    Description: The title given only to the one that attains all the ninja skills.
    How to get it: Learn all of Suzu's skills
    
    Title: Cold Heart
    Description: The burden of this title must be carried along with the law of the
    Ninja.
    How to get it: Default
    
    Title: Future Chief
    Description: The one who is expected to be the next Chief of the Ninja Village.
    How to get it: Talk to Oshizu, the woman next to the memory glyph in Japoni
    
    Title: Sweet Tooth
    Description: One who likes sweets.
    How to get it: Talk to the Wandering Gourmet outside the food shop in Olive
    
    Title: Sneaker
    Description: One who has overcome the Five Trials.
    How to get it: Beat Suzu's rite of passage after revealing Dhaos's castle
    
    Title: Smitten Girl
    Description: My body tingled when I first met him. It was electric. Could it 
    be love?
    How to get it: Default
    
    Title: Stout of Heart
    Description: A ninja must remain aloof, no matter how difficult it is.
    How to get it: Walk May back to her mother in Euclid when Suzu is in the party
    
    -------------------------------------------------------------------------------
    12. TOPS12___Skill List
    -------------------------------------------------------------------------------
    
    ******
    Cress
    ******
    
    
    --------------
    Deadly Skills
    --------------
    
    Skill: Demon Fang
    Description: Attack enemy by firing sword force.
    How to get it: Reach LV 2
    TP cost: 2
    
    Skill: Swallow Dance
    Description: Combo that starts with a double kick and ends with a thrust.
    How to get it: Reach LV 5
    TP cost: 4
    
    Skill: Lightning Tiger Blade
    Description: Strike surrounding enemies with lightning.
    How to get it: Reach LV 9
    TP cost: 8
    
    Skill: Sword Rain
    Description: Cut enemy to pieces with endless thrusts.
    How to get it: Reach LV 12
    TP cost: 12
    
    Skill: Tiger Blade
    Description: Two-stage attack slashes enemy like the fangs of a tiger striking 
    its prey.
    How to get it: Reach LV 15
    TP cost: 7
    
    Skill: Focus
    Description: Temporarily increase Accuracy by focusing the mind.
    How to get it: Reach LV 20
    TP cost: 6
    
    Skill: Rising Phoenix
    Description: Envelop body in a Phoenix aura and shoot into the sky to strike 
    enemy.
    How to get it: Reach LV 23
    TP cost: 8
    
    Skill: Aegis Strike
    Description: Thrust weapon into the ground to create a wall of light that 
    keeps enemies out.
    How to get it: Reach LV 28
    TP cost: 20
    
    Skill: Omega Tempest
    Description: Create a tempest and slash enemies.
    How to get it: Reach LV 31
    TP cost: 12
    
    Skill: Inspiration
    Description: Recover HP by drawing atmospheric power into the body.
    How to get it: Reach LV 34
    TP cost: 10
    
    Skill: Beast
    Description: Blow enemies away by pounding them wtih attack power.
    How to get it: Reach LV 37
    TP cost: 12
    
    Skill: Coil
    Description: Temporarily increase Attack by focusing the mind.
    How to get it: Reach LV 41
    TP cost: 16
    
    Skill: Light Spear
    Description: Spinning thrust that lifts attack power high into the air.
    How to get it: Reach LV 45
    TP cost: 10
    
    Skill: Hell Pyre
    Description: Incinerate enemy by throwing a weapon enveloped in flaming attack 
    power.
    How to get it: Reach LV 50
    TP cost: 10
    
    Skill: Chaos Blade
    Description: One of the space-time attacks. Cuts enemy to pieces with intense 
    attack power.
    How to get it: Beat Flamberge in the Tower of Flames and get the Fire Sword
    TP cost: 28
    
    Skill: Lunge
    Description: One of the space-time attacks. Instantly move to enemy and unleash
    a combo.
    How to get it: Defeat Origin (future)
    TP cost: 30
    
    Skill: Distortion Blade
    Description: One of the space-time attacks. Divide and conquer enemies by 
    distorting space-time.
    How to get it: Beat Fen Beast in the Cave of Ice and get the Ice Sword
    TP cost: 35
    
    Skill: Tiger Combo Blast
    Description: An eight-step attack from top to bottom.
    How to get it: Find it in a chest in the Dwarven Ruins
    TP cost: 40
    
    --------------
    Secret Skills
    --------------
    
    Skill: Demonic Swallow Kick
    Combines: Demon Fang and Swallow Dance
    Where: The Catacombs, Master Tristan (present)
    How much: Free
    TP cost: 10
    
    Skill: Demonic Tiger Blade
    Combines: Demon Fang and Tiger Blade
    Where: Dresser in Chester's old house, Miguel (future)
    How much: Free
    TP cost: 15
    
    Skill: Demonic Sword Rain
    Combines: Demon Fang and Sword Rain
    Where: Alvanista Adventurer's Guild, sentry (past)
    How much: 12,000 gald
    TP cost: 18
    
    Skill: Demon Spear
    Combines: Demon Fang and Light Spear
    Where: Camp SW of Midgards (past or future)
    How much: Free
    TP cost: 16
    
    Skill: Beast Swallow Kick
    Combines: Beast and Swallow Dance
    Where: Camp all the way SE of Alvanista, old man (talk to 2x) (past)
    How much: 12,000 gald
    TP cost: 15
    
    Skill: Beast Blade
    Combines: Beast and Tiger Blade
    Where: Euclid, Queen gives it to you after winning the Battle Tournament
    How much: Free
    TP cost: 20
    
    Skill: Beast Sword Rain
    Combines: Beast and Sword Rain
    Where: Japoni, given by Ranzo after seeing Suzu's parents in Euclid and 
    getting Suzu in your party
    How much: Free
    TP cost: 28
    
    Skill: Beast Spear
    Combines: Beast and Light Spear
    Where: Friezkiel, swordsman in the Inn (future)
    How much: 33,000 gald
    TP cost: 20
    
    Skill: Lightning Swallow Kick
    Combines: Lightning Tiger Blade and Swallow Dance
    Where: North Midgards, middle alley, civilian (past)
    How much: 18,000 gald
    TP cost: 15
    
    Skill: Lightning Tiger Blast
    Combines: Lightning Tiger Blade and Tiger Blade
    Where: Dwarven Ruins
    How much: Free
    TP cost: 18
    
    Skill: Lightning Tiger Thrust
    Combines: Lightning Tiger Blade and Sword Rain
    Where: Venezia Armor Shop, swordsman (past)
    How much: 3,000 gald
    TP cost: 22
    
    Skill: Lightning Tiger Spear
    Combines: Lightning Tiger Blade and Light Spear
    Where: Valhalla Plains, center, man (past)
    How much: 50,000 gald
    TP cost: 19
    
    Skill: Phoenix Dance
    Combines: Rising Phoenix and Swallow Dance
    Where: Miguel School of Swordfighting, decline offer to train there
    How much: 20,000 gald
    TP cost: 14
    
    Skill: Phoenix Blade
    Comibnes: Rising Phoenix and Tiger Blade
    Where: Southern Oasis, swordsman (future)
    How much: 40,000 gald
    TP cost: 17
    
    Skill: Phoenix Sword Rain
    Combines: Rising Phoenix and Sword Rain
    Where: Camp South and all the way West of Alvanista, vagabound (past)
    How much: Free
    TP cost: 21
    
    Skill: Phoenix Spear
    Combines: Rising Phoenix and Light Spear
    Where: Arlee, female swordsman in Sleepyhead (future)
    How much: 50,000 gald
    TP cost: 18
    
    Skill: Chaos Distortion Blade
    Combines: Distortion Blade and Chaos Blade
    Where: Treantwood, beat Origin (future)
    How much: Free
    TP cost: 50
    
    Skill: Chaos Lunge
    Combines: Lunge and Chaos Blade
    Where: Treantwood, beat Origin
    How much: Free
    TP cost: 40
    
    *****
    Mint
    *****
    
    Skill: First Aid
    Description:Heal one ally's HP.
    How to get it: Default
    TP cost: 5
    
    Skill: Pow Hammer
    Description: Stun enemy by causing a hammer to fall on their head.
    How to get it: Reach LV 5
    TP cost: 4
    
    Skill: Charge
    Description: Give one ally some TP.
    How to get it: Reach LV 8
    TP cost: 10
    
    Skill: Dark Mist
    Description: Create a mist that lowers enemy Accuracy.
    How to get it: Reach LV 11
    TP cost: 3
    
    Skill: Heal
    Description: Heal one ally's HP.
    How to get it: Reach LV 14
    TP cost: 10
    
    Skill: Acid Rain
    Description: Cause acid rain to fall, lowering enemy Defense.
    How to get it: Reach LV 17
    TP cost: 12
    
    Skill: Antidote
    Description: Cure Poison for one ally.
    How to get it: Reach LV 20
    TP cost: 8
    
    Skill: Silence
    Description: Silence enemy spell casting.
    How to get it: Reach LV 23
    TP cost: 6
    
    Skill: Nurse
    Description: Heal all allies' HP.
    How to get it: Reach LV 26
    TP cost: 20
    
    Skill: Sharpness
    Description: Raise Attack of one ally.
    How to get it: Reach LV 29
    TP cost: 12
    
    Skill: Recover
    Description: Cure Poison, Paralysis, and Petrification for one ally.
    How to get it: Reach LV 34
    TP cost: 18
    
    Skill: Dispel
    Description: Dispel status changes on allies.
    How to get it: Reach LV 35
    TP cost: 14
    
    Skill: Cure
    Description: Heal one ally's HP.
    How to get it: Reach LV 38
    TP cost: 22
    
    Skill: Pow Pow Hammer
    Description: Stun enemy by causing a giant hammer to fall on their head.
    How to get it: Reach LV 41?
    TP cost: 20
    
    Skill: Barrier
    Description: Raise Defense of one ally.
    How to get it: Reach LV 44
    TP cost: 15
    
    Skill: Resurrection
    Description: Revive one ally in K.O. state.
    How to get it: Reach LV 47
    TP cost: 26
    
    Skill: Revitalize
    Description: Heal all allie's HP.
    How to get it: Reach LV 51
    TP cost: 32
    
    Skill: Time Stop
    Description: Stop enemy from acting for a short time.
    How to get it: Reach LV 53
    TP cost: 50
    
    ******
    Claus
    ******
    
    Skill: Sylph
    Description: Summons the Wind Spirit Sylph, one of the Four Elementals.
    How to get it: Make a pact with Sylph in Lone Valley
    TP cost: 8
    
    Skill: Undine
    Description: Summons the Water Spirit Undine, one of the Four Elementals.
    How to get it: Make a pact with Undine in Limestone Cave
    TP cost: 12
    
    Skill: Gnome
    Description: Summons the Earth Spirit Gnome, one of the Four Elementals.
    How to get it: Make a pact with Gnome in the Cavern of Spirits
    TP cost: 16
    
    Skill: Efreet
    Description: Summons the Fire Spirit Efreet, one of the Four Elementals.
    How to get it: Make a pact with Efreet in the Cave of Burning Sand
    TP cost: 20
    
    Skill: Maxwell
    Description: Summons Maxwell, Lord of the Four Elementals.
    How to get it: Make a pact with Maxwell in Morlia Mineshaft
    TP cost: 20
    
    Skill: Luna
    Description: Summons the Moon Spirit Luna.
    How to get it: Make a pact with Luna in the Tower of Zodiac
    TP cost: 24
    
    Skill: Shadow
    Description: Summons the Dark Spirit Shadow.
    How to get it: Make a pact with Shadow in the Cave of Darkness
    TP cost: 30
    
    Skill: Aska
    Description: Summons the Light Spirit Aska.
    How to get it: Make a pact with Aska in Thor (future)
    TP cost: 30
    
    Skill: Volt
    Description: Summon the Lightning Spirit Volt
    How to get it: Make a pact with Volt in Volt's Cave
    TP cost: 26
    
    Skill: Origin
    Description: Summons the spirit Origin, Source of All Things.
    How to get it: Make a pact with Origin in Treantwood (future)
    TP cost: 36
    
    Skill: Gremlin's Lair
    Description: A forbidden ancient spell that summons a swarm of Gremlins from 
    Daemonium.
    How to get it: Make a pact with Gremlin's Lair on Floor 21 of Lower Morlia
    TP cost: 42
    
    Skill: Chameleon
    Description: A forbidden ancient spell that summons a beast from Daemonium.
    How to get it: Make a pact with Chameleon on Floor 16 of Lower Morlia
    TP cost: 50
    
    Skill: Pluto
    Description: A forbidden ancient spell that summons the King of Daemonium.
    How to get it: Make a pact with Pluto on Floor 9 of the Dwarven Ruins
    TP cost: 60
    
    ******
    Arche
    ******
    
    Skill: Fire Ball
    Description: A fire-based attack spell that releases a ball of fire.
    Where: Default
    How much: Free
    TP cost: 3
    
    Skill: Ice Arrows
    Description: A water-based attack spell that produces endless blades of ice.
    Where: Default
    How much: Free
    TP cost: 3
    
    Skill: Stone Blast
    Description: An earth-based attack spell that creates a hail of storms.
    Where: Claus's house, bookshelf in bedroom on the right
    How much: Free
    TP cost: 3
    
    Skill: Lightning
    Description: A lightning-based attack spell that cauases a small lightning 
    strike.
    Where: The Master in Venezia, the building to the right and connected to the 
    Laiott Trading Company (past)
    How much: 200 gald
    TP cost: 5
    
    Skill: Distortion
    Description: A non-elemental attack spell that seals an enemy in distorted 
    space.
    Where: Dhaos's castle, in the mirror on the right (past)
    How much: Free
    TP cost: 15
    
    Skill: Glaive
    Description: An earth-based attack spell that causes a stone spear to thrust 
    up from the earth.
    Where: Chest in the Cavern of Spirits behind where you fought Gnome
    How much: 
    TP cost: 10
    
    Skill: Ice Tornado
    Description: A water-based attack spell that pounds enemies with an ice storm.
    Where: Claus's house, right bookshelf in the hallway to the south
    How much: Free
    TP cost: 10
    
    Skill: Eruption
    Description: A fire-based attack spell that creates a lava flow in target 
    areas.
    Where: Chest in the Cave of Burning Sand behind where you fought Efreet
    How much: Free
    TP cost: 10
    
    Skill: Tractor Beam
    Description: A non-elemental attack spell that lifts enemies off the ground 
    and then drops them back down.
    Where: Black-hooded woman in left room in Alvanista Castle's Magic Lab
    How much: 4,000 gald
    TP cost: 12
    
    Skill: Thunder Blade
    Description: A lightning-based attack spell that causes a lightning strike 
    around the enemy.
    Where: Black-hooded woman in left room in Alvanista Castle's Magic Lab
    How much: 12,000 gald
    TP cost: 16
    
    Skill: Cyclone
    Description: A wind-based attack spell that causes a cyclone around enemies.
    Where: Belladem, talk to Lenios (make sure you've talked to the mayor in 
    Venezia first!)
    How much: Free
    TP cost: 10
    
    Skill: Ray
    Description: A light-based attack spell that burns enemies with endless rays 
    of light.
    Where: Get it from Luna and Artemis in the Tower of the Zodiac (past)
    How much: Free
    TP cost: 18
    
    Skill: Fire Storm
    Description: A fire-based attack spell that creates a fire storm in target 
    area.
    Where: Dhaos's castle, first floor NE room
    How much: Free
    TP cost: 20
    
    Skill: Debris Fall
    Description: An earth-based attack spell that crushes enemies with huge 
    boulders.
    Where: The Master in Venezia, the building to the right and connected to the 
    Laiott Trading Company (past)
    How much: 4,000 gald
    TP cost: 17
    
    Skill: Tempest
    Description: A wind-based attack spell that causes a massive storm.
    Where: Demitel's Room (future)
    How much: Free
    TP cost: 24
    
    Skill: Maelstrom
    Description: A water-based attack spell that creates a vortex beneath enemies.
    Where: Undine's Room, Limestone Cave (future)
    How much: Free
    TP cost: 22
    
    Skill: Earthquake
    Description: An earth-based attack spell that causes a massive earthquake.
    Where: Treantwood, outside Japoni (future)
    How much: Free
    TP cost: 27
    
    Skill: Judgement
    Description: A wind-based attack spell that crushes enemies with pounding 
    winds.
    Where: Thor (past)
    How much: Free
    TP cost: 32
    
    Skill: Explode
    Description: A fire-based attack spell that creates a huge explosion in a 
    target area.
    Where: Tower of Flames
    How much: Free
    TP cost: 32
    
    Skill: Indignation
    Description: A lightning-based attack spell that brings down the thunder of 
    the gods around enemies.
    Where: Get it from Reisen after fighting in Valhalla against Dhaos's army
    How much: Free
    TP cost: 30
    
    Skill: Tidal Wave
    Description: A water-based attack spell that creates a flood around enemies.
    Where: Ice Cave maze
    How much: Free
    TP cost: 34
    
    Skill: Black Hole
    Description: A dark attack spell that creates a black hole that sucks in 
    enemies.
    Where: Lower Morlia, Floor 18
    How much: Free
    TP cost: 42
    
    Skill: Meteor Storm
    Description:
    Where: Dhaos' Castle (future)
    How much: free
    TP cost: 50
    
    Skill: Extension
    Description: A forbidden ancient spell that decomposes enemies at the molecular
    level.
    Where: Dwarven Ruins, Floor 5
    How much: Free
    TP cost: 75
    
    ********
    Chester
    ********
    
    (thanks to jygting for all of Chester's levels for Hell Pyre through Wild Rain)
    
    Skill: Hell Pyre
    Description: Release a fiery arrow.
    How to get: Reach LV 3
    TP cost: 4
    
    Skill: Ice Fang
    Description: Release an icy arrow.
    How to get: Reach LV 8 
    TP cost: 5
    
    Skill: Thunder Blitz
    Description: Release an arrow charged with lightning.
    How to get: Reach LV 16
    TP cost: 8
    
    Skill: Sonic Bash
    Description: Cause the ground to blow up and strike enemies.
    How to get: Reach LV 22
    TP cost: 11
    
    Skill: Wild Rain
    Description: Rain arrows down upon the enemy.
    How to get: Reach LV 28 
    TP cost: 11
    
    Skill: Eagle Shot
    Description: Release a piercing arrow.
    How to get: Reach LV 34
    TP cost: 12
    
    Skill: Gale Shot
    Description: Rapidly fire arrows.
    How to get it: Reach LV 40
    TP cost: 14
    
    Skill: Giga Fang
    Description: Release a gigantic arrow.
    How to get it: Reach LV 46
    TP cost: 20
    
    Skill: Dragon Slayer
    Description: Release a single powerful pulse of attack power.
    How to get it: Reach LV 52
    TP cost: 45
    
    *****
    Suzu
    *****
    
    Skill: Mirror Image
    Description: Create a mirror image of self to double damage against enemy.
    Where: Default
    How much: Free
    TP cost: 10
    
    Skill: Secret Thief
    Description: Steal an item from enemy.
    Where: Default
    How much: Free
    TP cost: 7
    
    Skill: Crow Blade
    Description: Damage enemy by dropping from above.
    Where: Default
    How much: Free
    TP cost: 8
    
    Skill: Shadow Storm
    Description: Stir up a tempest of leaves and make your escape.
    Where: Default
    How much: Free
    TP cost: 12
    
    Skill: Flare Blitz
    Description: Hurl a fiery throwing star.
    Where: Cave of Burning Sand |OR| Tower of Flames
    How much: Free |OR| 510,000 gald (replaces skill in Cave with Flare Baselard)
    TP cost: 10
    
    Skill: Merciless Thunder
    Description: Strike by hurling a sword charged with lightning.
    Where: Tower of Zodiac |OR| Volt's Cave
    How much: Free |OR| 530,000 gald (replaces skill in Cave with Blessed Blade)
    TP cost: 12
    
    Skill: Omega Storm
    Description: Create a tempest tha cuts enemy to pieces.
    Where: Lone Valley tip
    How much: 53,000 gald
    TP cost: 15
    
    Skill: Hell Rush
    Description: Combo that cuts enemy to pieces.
    Where: Lower Morlia, Level 21, Ninja in Training
    How much: 470,000 gald
    TP cost: 30
    
    Skill: Summon: Jiraiya
    Description: Summon Jiraiya to attack for you.
    Where: Dwarven Ruins, Level 3, secret room
    How much: Free
    TP cost: 45
    
    
    -------------------------------------------------------------------------------
    13. TOPS13___Shop List
    -------------------------------------------------------------------------------
    
    
    *******************************************************************************
    TOPS13A___PRESENT
    *******************************************************************************
    
    
    
    <=============================================================================>
    <====================================Toltus===================================>
    <=============================================================================>
    
    
    ++++++++                                 ++++++++
    +Diesel+                                 +Goalie+
    ++++++++                                 ++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Long Sword      |Sword    |140    |   |Apple Gel       |Healing  |60     |
    |Rapier          |Sword    |180    |   |Magic Lens      |Battle   |10     |
    |Short Bow       |Bow      |50     |   |Chicken         |Food     |40     |
    |Long Bow        |Bow      |200    |   |Beef            |Food     |64     |
    |________________|_________|_______|   |Pork            |Food     |56     |
                                           |Bread           |Food     |20     |
                                           |Rice            |Food     |32     |
                                           |Seaweed         |Food     |16     |
                                           |________________|_________|_______|
    
    
    
    <=============================================================================>
    <===========================Mountain Passage Peddler==========================>
    <=============================================================================>
    
    
    ++++++++
    +Vendor+
    ++++++++
    
     __________________________________    
    |     Item       |  Type   | Price |   
    |________________|_________|_______|   
    |Apple Gel       |Healing  |60     |   
    |Orange Gel      |Healing  |200    |  
    |Panacea Bottle  |Healing  |350    |   
    |________________|_________|_______|   
    
    
    
    <=============================================================================>
    <====================================Euclid===================================>
    <=============================================================================>
    
    
    +++++++                                  +++++++++
    +Tenbu+                                  +Marrion+
    +++++++                                  +++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Apple Gel       |Healing  |60     |   |Chicken         |Food     |40     |
    |Orange Gel      |Healing  |200    |   |Beef            |Food     |64     |
    |Panacea Bottle  |Healing  |350    |   |Pork            |Food     |56     |
    |Life Bottle     |Healing  |300    |   |Egg             |Food     |20     |
    |________________|_________|_______|   |Bread           |Food     |20     |
                                           |Rice            |Food     |32     |
                                           |Seaweed         |Food     |16     |
                                           |Cabbage         |Food     |40     |
                                           |________________|_________|_______|
    
    
    +++++++++++++++                           +++++++++++++++
    +Sacred Knight+                           +Sacred Knight+
    +++++++++++++++                           +++++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Leather Armor   |Body     |120    |   |Saber           |Sword    |200    |
    |Chain Mail      |Body     |900    |   |Rapier          |Sword    |180    |
    |Wooden Shield   |Shield   |50     |   |Short Bow       |Bow      |50     |
    |Round Shield    |Shield   |300    |   |Long Bow        |Bow      |200    |
    |Leather Helm    |Head     |600    |   |________________|_________|_______|
    |Leather Gloves  |Arm      |150    |
    |________________|_________|_______|   
    
    
    +++++++++++++++
    +Mellow Mellow+
    +++++++++++++++
    
     __________________________________    
    |     Item       |  Type   | Price |   
    |________________|_________|_______|   
    |Long Sword      |Sword    |140    |   
    |Rapier          |Sword    |180    |  
    |Short Bow       |Bow      |50     |   
    |Rod             |Staff    |10     |
    |Leather Armor   |Body     |120    |
    |Cloak           |Body     |12     |
    |Wooden Shield   |Shield   |50     |
    |Beret           |Head     |300    |
    |Magic Lens      |Battle   |10     |
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Chicken         |Food     |40     |
    |Pork            |Food     |56     |
    |Cabbage         |Food     |40     |
    |Apple           |Food     |40     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |________________|_________|_______|   
    
    
    
    <=============================================================================>
    <==============================Morrison's House===============================>
    <=============================================================================>
    
    
    ++++++++
    +Vendor+
    ++++++++
    
     __________________________________    
    |     Item       |  Type   | Price |   
    |________________|_________|_______|   
    |Saber           |Sword    |200    |   
    |Rapier          |Sword    |180    |  
    |Long Bow        |Bow      |200    |   
    |Rod             |Staff    |10     |
    |Chain Mail      |Body     |900    |
    |Ring Mail       |Body     |1,200  |
    |Cloak           |Body     |12     |
    |Round Shield    |Shield   |300    |
    |Leather Helm    |Head     |600    |
    |Leather Gloves  |Arm      |150    |
    |Beret           |Head     |300    |
    |Cape            |Accessory|20     |
    |Magic Lens      |Battle   |10     |
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |
    |Chicken         |Food     |40     |
    |Pork            |Food     |56     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |Cabbage         |Food     |40     |
    |Apple           |Food     |40     |
    |________________|_________|_______|   
    
    
    
    
    
    *******************************************************************************
    TOPS13B___PAST
    *******************************************************************************
    
    
    
    <=============================================================================>
    <==================================Belladem===================================>
    <=============================================================================>
    
    
    +++++++++++++                           ++++++
    +Double K.O.+                           +Draw+
    +++++++++++++                           ++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Saber           |Sword    |200    |   |Apple Gel       |Healing  |60     |
    |Rapier          |Sword    |180    |   |Orange Gel      |Healing  |200    |
    |Verdun          |Sword    |700    |   |Melange Gel     |Healing  |1,000  |
    |Colichemarde    |Sword    |1,400  |   |Panacea Bottle  |Healing  |350    |
    |Battle Ax       |Ax       |700    |   |Life Bottle     |Healing  |300    |
    |Rod             |Staff    |10     |   |Flare Bottle    |Buffing  |150    |
    |Gem Rod         |Staff    |600    |   |Syrup Bottle    |Buffing  |60     |
    |----------------|---------|-------|   |----------------|---------|-------|
    |Leather Armor   |Body     |120    |   |Elven Boots     |Accessory|4,000  |
    |Chain Mail      |Body     |900    |   |Cape            |Accessory|20     |
    |Ring Mail       |Body     |1,200  |   |Leather Cape    |Accessory|100    |
    |Cloak           |Body     |12     |   |----------------|---------|-------|
    |Amber Cloak     |Body     |620    |   |Magic Lens      |Movement |10     |
    |Wooden Shield   |Shield   |50     |   |________________|_________|_______|
    |Round Shield    |Shield   |300    | 
    |Leather Helm    |Head     |600    |
    |Iron Helm       |Head     |840    |
    |Beret           |Head     |300    |
    |Leather Gloves  |Arm      |150    |
    |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <===================================Euclid====================================>
    <=============================================================================>
    
    
    ++++++++                                +++++++++++
    +Bishop+                                +Cat's Eye+
    ++++++++                                +++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Rapier          |Sword    |1,800  |   |Apple Gel       |Healing  |60     |
    |Verdun          |Sword    |700    |   |Orange Gel      |Healing  |200    |
    |Colichemarde    |Sword    |1,400  |   |Melange Gel     |Healing  |1,000  |
    |Fine Saber      |Sword    |700    |   |Panacea Bottle  |Healing  |350    |
    |Battle Ax       |Ax       |700    |   |Life Bottle     |Healing  |300    |
    |Rod             |Staff    |10     |   |Flare Bottle    |Buffing  |150    |
    |Gem Rod         |Staff    |600    |   |Syrup Bottle    |Buffing  |60     |
    |----------------|---------|-------|   |----------------|---------|-------|
    |Chain Mail      |Body     |900    |   |Elven Boots     |Accessory|4,000  |
    |Ring Mail       |Body     |1,200  |   |Cape            |Accessory|20     |
    |Cloak           |Body     |12     |   |Leather Cape    |Accessory|100    |
    |Amber Cloak     |Body     |620    |   |----------------|---------|-------|
    |Round Shield    |Shield   |300    |   |Magic Lens      |Movement |10     |
    |Kite Shield     |Shield   |600    |   |----------------|---------|-------|
    |Leather Helm    |Head     |600    |   |Talisman        |Accessory|2,000  |
    |Iron Helm       |Head     |840    |   |Rabbit's Foot   |Accessory|200    |
    |Beret           |Head     |300    |   |________________|_________|_______|
    |Leather Gloves  |Arm      |150    | 
    |Kitchen Mittens |Arm      |300    |
    |________________|_________|_______|
    
    
    
    +++++++++++
    +Veggito's+
    +++++++++++
    
     __________________________________    
    |     Item       |  Type   | Price |   
    |________________|_________|_______|   
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Cucumber        |Food     |90     |
    |Potato          |Food     |250    |
    |Tomato          |Food     |190    |
    |Onion           |Food     |210    |
    |Apple           |Food     |40     |
    |Strawberry      |Food     |220    |
    |Banana          |Food     |190    |
    |Fresh Milk      |Food     |30     |
    |Cheese          |Food     |40     |
    |________________|_________|_______|
    
    
    
    <=============================================================================>
    <===================================Hamel=====================================>
    <=============================================================================>
    
    
    +++++++++++++                           +++++
    +Crystal Rod+                           +RAM+
    +++++++++++++                           +++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Verdun          |Sword    |700    |   |Apple Gel       |Healing  |60     |
    |Colichemarde    |Sword    |1,400  |   |Orange Gel      |Healing  |200    |
    |Fine Saber      |Sword    |700    |   |Melange Gel     |Healing  |1,000  |
    |Walloon Sword   |Sword    |1,600  |   |Panacea Bottle  |Healing  |350    |
    |Battle Ax       |Ax       |700    |   |Life Bottle     |Healing  |300    |
    |Crescent Ax     |Ax       |1,800  |   |Flare Bottle    |Buffing  |150    |
    |Rod             |Staff    |10     |   |Syrup Bottle    |Buffing  |60     |
    |Gem Rod         |Staff    |600    |   |Holy Bottle     |Movement |80     |
    |________________|_________|_______|   |Dark Bottle     |Movement |20     |
                                           |----------------|---------|-------|  
                                           |Elven Boots     |Accessory|4,000  |
    +++++++++++                            |Cape            |Accessory|20     |
    +Endurance+                            |Leather Cape    |Accessory|100    |
    +++++++++++                            |----------------|---------|-------|
                                           |Magic Lens      |Movement |10     |
     __________________________________    |----------------|---------|-------|
    |     Item       |  Type   | Price |   |Talisman        |Accessory|2,000  |
    |________________|_________|_______|   |Rabbit's Foot   |Accessory|200    |
    |Chain Mail      |Body     |900    |   |________________|_________|_______|
    |Ring Mail       |Body     |1,200  |
    |Cloak           |Body     |12     |
    |Kite Shield     |Shield   |600    | 
    |Leather Helm    |Head     |600    |
    |Iron Helm       |Head     |840    |
    |Beret           |Head     |300    | 
    |Leather Gloves  |Arm      |150    | 
    |Kitchen Mittens |Arm      |300    |
    |________________|_________|_______|
    
    
    
    
    
    <=============================================================================>
    <====================================Venezia==================================>
    <=============================================================================>
    
    
    
    ++++++++++++                            ++++++++++++++
    +Aqua Blade+                            +Malaga Ocean+
    ++++++++++++                            ++++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Verdun          |Sword    |700    |   |Apple Gel       |Healing  |60     |
    |Colichemarde    |Sword    |1,400  |   |Orange Gel      |Healing  |200    |
    |Fine Saber      |Sword    |700    |   |Melange Gel     |Healing  |1,000  |
    |Walloon Sword   |Sword    |1,600  |   |Panacea Bottle  |Healing  |350    |
    |Battle Ax       |Ax       |700    |   |Life Bottle     |Healing  |300    |
    |Crescent Ax     |Ax       |1,800  |   |Flare Bottle    |Buffing  |150    |
    |Ranseur         |Polearm  |2,400  |   |Syrup Bottle    |Buffing  |60     |
    |Rod             |Staff    |10     |   |Holy Bottle     |Movement |80     |
    |Gem Rod         |Staff    |600    |   |Dark Bottle     |Movement |20     |
    |________________|_________|_______|   |----------------|---------|-------|
                                           |Iron Boots      |Accessory|1,040  |  
                                           |Cape            |Accessory|20     |
    +++++++++++++                          |Leather Cape    |Accessory|100    |
    +Translucent+                          |----------------|---------|-------|
    +++++++++++++                          |Magic Lens      |Movement |10     |
                                           |----------------|---------|-------|
     __________________________________    |Pickaxe         |Tool     |150    |
    |     Item       |  Type   | Price |   |Rope            |Tool     |100    |
    |________________|_________|_______|   |----------------|---------|-------|
    |Ring Mail       |Body     |1,200  |   |Talisman        |Accessory|2,000  |
    |Splint Mail     |Body     |1,900  |   |Rabbit's Foot   |Accessory|200    |
    |Cloak           |Body     |12     |   |Mist Orb        |Accessory|5,000  |
    |Amber Cloak     |Body     |620    |   |________________|_________|_______|
    |Kite Shield     |Shield   |600    |
    |Light Shield    |Shield   |1,150  |
    |Iron Helm       |Head     |840    |
    |Armet Helm      |Head     |1,320  |
    |Beret           |Head     |300    |    
    |Leather Gloves  |Arm      |150    |    
    |Iron Gloves     |Arm      |600    |
    |Kitchen Mittens |Arm      |300    |     
    |________________|_________|_______|    
      
    
    +++++++++++++
    +Water Front+
    +++++++++++++
    
     __________________________________                                       
    |     Item       |  Type   | Price |                                       
    |________________|_________|_______|                                        
    |Tuna            |Food     |240    |                                       
    |Mackeral        |Food     |140    |
    |Sardine         |Food     |100    |
    |Squid           |Food     |50     |
    |Octopus         |Food     |60     |
    |Shrimp          |Food     |160    |
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |________________|_________|_______|
    
    
    
    <=============================================================================>
    <==================================Alvanista==================================>
    <=============================================================================>
    
    
    
    ++++++                                   +++++++++++++
    +Lime+                                   +Poison Lily+
    ++++++                                   +++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Verdun          |Sword    |700    |   |Apple Gel       |Healing  |60     |
    |Colichemarde    |Sword    |1,400  |   |Orange Gel      |Healing  |200    |
    |Fine Saber      |Sword    |700    |   |Melange Gel     |Healing  |1,000  |
    |Walloon Sword   |Sword    |1,600  |   |Panacea Bottle  |Healing  |350    |
    |Battle Ax       |Ax       |700    |   |Life Bottle     |Healing  |300    |
    |Crescent Ax     |Ax       |1,800  |   |Flare Bottle    |Buffing  |150    |
    |Bardiche        |Halberd  |2,980  |   |Syrup Bottle    |Buffing  |60     |
    |Ranseur         |Polearm  |2,400  |   |Holy Bottle     |Movement |80     | 
    |Halberd         |Halberd  |4,000  |   |Dark Bottle     |Movement |20     |
    |Gem Rod         |Staff    |600    |   |Rune Bottle     |Special  |3,500  |
    |Ruby Wand       |Staff    |1,240  |   |Magic Lens      |Movement |10     |
    |________________|_________|_______|   |________________|_________|_______|
                                             
                                           
    ++++++                                   ++++++++++
    +Lime+                                   +Calendar+
    ++++++                                   ++++++++++
                                           
     __________________________________     __________________________________ 
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price | 
    |________________|_________|_______|   |________________|_________|_______| 
    |Splint Mail     |Body     |1,900  |   |Iron Boots      |Accessory|1,040  |
    |Breastplate     |Body     |3,600  |   |Leather Cape    |Accessory|100    |
    |Amber Cloak     |Body     |620    |   |Thief's Cape    |Accessory|2,000  |
    |Silver Cloak    |Body     |2,500  |   |----------------|---------|-------|
    |Kite Shield     |Shield   |600    |   |Pickaxe         |Tool     |150    |
    |Light Shield    |Shield   |1,150  |   |Rope            |Tool     |100    |
    |Iron Helm       |Head     |840    |   |----------------|---------|-------|
    |Armet Helm      |Head     |1,320  |   |Talisman        |Accessory|2,000  |
    |Cleric's Hat    |Head     |800    |   |Paralysis Charm |Accessory|27,200 |
    |Straw Hat       |Head     |1,400  |   |Rabbit's Foot   |Accessory|200    |
    |L. Blue Ribbon  |Head     |840    |   |Mist Orb        |Accessory|5,000  |
    |Iron Gloves     |Arm      |600    |   |Warrior Symbol  |Accessory|7,200  |
    |Gauntlets       |Arm      |1,200  |   |Holy Symbol     |Accessory|100,000|
    |Kitchen Mittens |Arm      |300    |   |Mysic Symbol    |Accessory|674,100|
    |________________|_________|_______|   |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
    
    +++++++++
    +Pig-Out+
    +++++++++
    
     __________________________________                                       
    |     Item       |  Type   | Price |                                       
    |________________|_________|_______|                                        
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Potato          |Food     |250    |
    |Apple           |Food     |40     |
    |Strawberry      |Food     |220    |
    |Banana          |Food     |190    |
    |Tuna            |Food     |240    |                                       
    |Mackeral        |Food     |140    |
    |Sardine         |Food     |100    |
    |Bread           |Food     |20     |
    |Seaweed         |Food     |16     |
    |________________|_________|_______|
    
    
    
    <=============================================================================>
    <====================================Olive====================================>
    <=============================================================================>
    
    
    
    ++++++++                                 +++++++++++
    +Garlic+                                 +Yago-Chan+
    ++++++++                                 +++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Verdun          |Sword    |700    |   |Apple Gel       |Healing  |60     |
    |Colichemarde    |Sword    |1,400  |   |Orange Gel      |Healing  |200    |
    |Fine Saber      |Sword    |700    |   |Melange Gel     |Healing  |1,000  |
    |Walloon Sword   |Sword    |1,600  |   |Panacea Bottle  |Healing  |350    |
    |Crescent Ax     |Ax       |1,800  |   |Life Bottle     |Healing  |300    |
    |Bardiche        |Halberd  |2,980  |   |Flare Bottle    |Buffing  |150    |
    |Ranseur         |Polearm  |2,400  |   |Syrup Bottle    |Buffing  |60     |
    |Halberd         |Halberd  |4,000  |   |Holy Bottle     |Movement |80     | 
    |Gem Rod         |Staff    |600    |   |Dark Bottle     |Movement |20     |
    |Ruby Wand       |Staff    |1,240  |   |Magic Lens      |Movement |10     |
    |----------------|---------|-------|   |________________|_________|_______|
    |Splint Mail     |Body     |1,900  |   
    |Breastplate     |Body     |3,600  |                                         
    |Amber Cloak     |Body     |620    |                                       
    |Silver Cloak    |Body     |2,500  |     ++++++++++++
    |Kite Shield     |Shield   |600    |     +Tenderloin+
    |Light Shield    |Shield   |1,150  |     ++++++++++++
    |Iron Helm       |Head     |840    |                                       
    |Armet Helm      |Head     |1,320  |    __________________________________ 
    |Cleric's Hat    |Head     |800    |   |     Item       |  Type   | Price | 
    |Straw Hat       |Head     |1,400  |   |________________|_________|_______| 
    |L. Blue Ribbon  |Head     |840    |   |Iron Boots      |Accessory|1,040  |
    |Iron Gloves     |Arm      |600    |   |Leather Cape    |Accessory|100    |
    |Gauntlets       |Arm      |1,200  |   |Thief's Cape    |Accessory|2,000  |
    |Kitchen Mittens |Arm      |300    |   |Talisman        |Accessory|2,000  |
    |----------------|---------|-------|   |Paralysis Charm |Accessory|27,200 |
    |Deck Brush      |Broom    |600    |   |Poison Charm    |Accessory|6,200  |
    |________________|_________|_______|   |Rabbit's Foot   |Accessory|200    | 
                                           |Mist Orb        |Accessory|5,000  |
                                           |Warrior Symbol  |Accessory|7,200  |  
                                           |Attack Symbol   |Accessory|10,000 |
    +++++++++                              |Holy Symbol     |Accessory|100,000|
    +Sirloin+                              |Mysic Symbol    |Accessory|674,100|
    +++++++++                              |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
     __________________________________                                       
    |     Item       |  Type   | Price |                                       
    |________________|_________|_______|                                        
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Spice           |Food     |240    |
    |Pasta           |Food     |60     |
    |Fresh Milk      |Food     |30     |
    |Cheeze          |Food     |40     |
    |Carrot          |Food     |150    |
    |Potato          |Food     |250    |
    |Onion           |Food     |210    |
    |Apple           |Food     |40     |
    |Pineapple       |Food     |430    |
    |________________|_________|_______|
    
    
    
    <=============================================================================>
    <===============================Midgards Castle===============================>
    <=============================================================================>
    
    
    
    ++++++++                               ++++++++
    +Spirit+                               +Spirit+
    ++++++++                               ++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Verdun          |Sword    |700    |   |Breastplate     |Body     |3,600  |
    |Colichemarde    |Sword    |1,400  |   |Plate Mail      |Body     |24,500 |
    |Fine Saber      |Sword    |700    |   |Amber Cloak     |Body     |620    |
    |Walloon Sword   |Sword    |1,600  |   |Silver Cloak    |Body     |2,500  |
    |Crescent Ax     |Ax       |1,800  |   |Light Shield    |Shield   |1,150  |
    |Bardiche        |Halberd  |2,980  |   |Fine Shield     |Shield   |15,800 |
    |Ranseur         |Polearm  |2,400  |   |Iron Helm       |Head     |840    |
    |Halberd         |Halberd  |4,000  |   |Armet Helm      |Head     |1,320  |
    |Mech Halberd    |Halberd  |22,000 |   |Straw Hat       |Head     |1,420  |
    |Gem Rod         |Staff    |600    |   |Pointed Hat     |Head     |3,600  |
    |Ruby Wand       |Staff    |1,240  |   |Striped Ribbon  |Head     |4,000  |
    |________________|_________|_______|   |Iron Gloves     |Arm      |600    |
                                           |Gauntlets       |Arm      |1,200  |
                                           |Kitchen Mittens |Arm      |300    |
                                           |________________|_________|_______|
    
    ++++++++                               ++++++++
    +Buster+                               +Slayer+
    ++++++++                               ++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Apple Gel       |Healing  |60     |   |Iron Boots      |Accessory|1,040  |
    |Orange Gel      |Healing  |200    |   |Leather Cape    |Accessory|100    |
    |Melange Gel     |Healing  |1,000  |   |Thief's Cape    |Accessory|2,000  |
    |Panacea Bottle  |Healing  |350    |   |Talisman        |Accessory|2,000  |
    |Life Bottle     |Healing  |300    |   |Paralysis Charm |Accessory|27,200 |
    |Flare Bottle    |Buffing  |150    |   |Poison Charm    |Accessory|6,200  |
    |Syrup Bottle    |Buffing  |60     |   |Rabbit's Foot   |Accessory|200    |
    |Holy Bottle     |Movement |80     |   |Mist Orb        |Accessory|5,000  |
    |Dark Bottle     |Movement |20     |   |Warrior Symbol  |Accessory|7,200  |
    |Rune Bottle     |Special  |3,500  |   |Attack Symbol   |Accessory|10,000 |
    |Magic Lens      |Movement |10     |   |Holy Symbol     |Accessory|100,000|
    |________________|_________|_______|   |Mystic Symbol   |Accessory|674,100|
                                           |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
    +++++++
    +Ninja+
    +++++++
    
     __________________________________                                       
    |     Item       |  Type   | Price |                                       
    |________________|_________|_______|
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |Tuna            |Food     |240    |
    |Mackerel        |Food     |140    |
    |Sardine         |Food     |100    |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Apple           |Food     |40     |
    |Strawberry      |Food     |220    |
    |Banana          |Food     |190    |
    |________________|_________|_______|
    
    
    
    <=============================================================================>
    <=================================Elven Colony================================>
    <=============================================================================>
    
    
    ++++++++++++                            +++++++++++
    +Apothecary+                            +Tool Shop+
    ++++++++++++                            +++++++++++
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Apple Gel       |Healing  |60     |   |Iron Boots      |Accessory|1,040  |
    |Orange Gel      |Healing  |200    |   |Leather Cape    |Accessory|100    |
    |Melange Gel     |Healing  |1,000  |   |Thief's Cape    |Accessory|2,000  |
    |Panacea Bottle  |Healing  |350    |   |Talisman        |Accessory|2,000  |
    |Life Bottle     |Healing  |300    |   |Paralysis Charm |Accessory|27,200 |
    |Flare Bottle    |Buffing  |150    |   |Poison Charm    |Accessory|6,200  |
    |Syrup Bottle    |Buffing  |60     |   |Rabbit's Foot   |Accessory|200    |
    |Holy Bottle     |Movement |80     |   |Mist Orb        |Accessory|5,000  |
    |Rune Bottle     |Special  |3,500  |   |Warrior Symbol  |Accessory|7,200  |
    |Magic Lens      |Movement |10     |   |Attack Symbol   |Accessory|10,000 |
    |________________|_________|_______|   |Holy Symbol     |Accessory|100,000|
                                           |Mystic Symbol   |Accessory|674,100|
                                           |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
    ++++++++++++
    +Restaurant+
    ++++++++++++
     __________________________________ 
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Apple           |Food     |40     |
    |Lemon           |Food     |160    |
    |Strawberry      |Food     |220    |
    |Banana          |Food     |190    |
    |Pineapple       |Food     |430    |
    |Melon           |Food     |3,000  |
    |Grapes          |Food     |250    |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Cucumber        |Food     |90     |
    |tomato          |Food     |190    |
    |Fresh Milk      |Food     |30     |
    |Cheese          |Food     |40     |
    |________________|_________|_______|
    
    
    **Thanks to ZerotheDarkLord for this particular shop info**
    
    
    <=============================================================================>
    <============================Isolated Isl./Liner==============================>
    <=============================================================================>
    
    
    ++++++++
    +Sailor+
    ++++++++
     __________________________________ 
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Melange Gel     |Healing  |1,000  |
    |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |________________|_________|_______|
    
    
    <=============================================================================>
    <===============================Ls. Cave/Liner================================>
    <=============================================================================>
    
    
    ++++++++
    +Sailor+
    ++++++++
     __________________________________ 
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Melange Gel     |Healing  |1,000  |
    |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |________________|_________|_______|
    
    
    
    
    
    *******************************************************************************
    TOPS13C___FUTURE
    *******************************************************************************
    
    
    
    <=============================================================================>
    <====================================Miguel===================================>
    <=============================================================================>
    
    
    +++++++++++++                          ++++++++++
    +Water Burst+                          +Benjamin+
    +++++++++++++                          ++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Colichemarde    |Sword    |1,400  |   |Apple Gel       |Healing  |60     |
    |Walloon Sword   |Sword    |1,600  |   |Orange Gel      |Healing  |200    |
    |Damascus Sword  |Sword    |34,800 |   |Melange Gel     |Healing  |1,000  |
    |Crescent Ax     |Ax       |1,800  |   |Panacea Bottle  |Healing  |350    |
    |Bardiche        |Ax       |2,980  |   |Life Bottle     |Healing  |300    |
    |Sdin Grave      |Polearm  |50,560 |   |Flare Bottle    |Buffing  |150    |
    |Halberd         |Spear    |4,000  |   |Syrup Bottle    |Buffing  |60     |
    |Mech Halberd    |Spear    |22,000 |   |Holy Bottle     |Movement |80     |
    |Composite Bow   |Bow      |3,000  |   |Dark Bottle     |Movement |20     |
    |Ruby Wand       |Staff    |1,240  |   |Rune Bottle     |Special  |3,500  |
    |----------------|---------|-------|   |Magic Lens      |Battle   |10     |
    |Breastplate     |Body     |3,600  |   |----------------|---------|-------|
    |Plate Mail      |Body     |24,500 |   |Iron Boots      |Accessory|1,040  |
    |Holy Cloak      |Body     |56,000 |   |Leather Cape    |Accessory|100    |
    |Mythril Mesh    |Body     |30,000 |   |Thief's Cape    |Accessory|2,000  |
    |Light Shield    |Shield   |1,150  |   |Talisman        |Accessory|2,000  |
    |Fine Shield     |Shield   |15,800 |   |Paralysis Charm |Accessory|27,200 |
    |Armet Helm      |Head     |1,320  |   |Poison Charm    |Accessory|6,200  |
    |Cross Helm      |Head     |5,000  |   |Rabbit's Foot   |Accessory|200    |
    |Straw Hat       |Head     |1,420  |   |Mist Orb        |Accessory|5,000  |
    |Pointed Hat     |Head     |3,600  |   |Warrior Symbol  |Accessory|7,200  |
    |Striped Ribbon  |Head     |4,000  |   |Attack Symbol   |Accessory|10,000 |
    |Gauntlets       |Arm      |1,200  |   |Holy Symbol     |Accessory|100,000|
    |Kitchen Mittens |Arm      |300    |   |Mystic Symbol   |Accessory|674,100|
    |__________________________________|   |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <====================================Euclid===================================>
    <=============================================================================>
    
    
    
    +++++++++++++++                         ++++++++
    +Sacred Knight+                         +Relish+
    +++++++++++++++                         ++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Colichemarde    |Sword    |1,400  |   |Carrot          |Food     |150    |
    |Walloon Sword   |Sword    |1,600  |   |Cabbage         |Food     |40     |
    |Damascus Sword  |Sword    |34,800 |   |Lettuce         |Food     |110    |
    |Crescent Ax     |Ax       |1,800  |   |Radish          |Food     |1600   |
    |Bardiche        |Ax       |2,980  |   |Potato          |Food     |250    |
    |Sdin Grave      |Polearm  |50,560 |   |Tomato          |Food     |190    |
    |Halberd         |Spear    |4,000  |   |Onion           |Food     |210    |
    |Mech Halberd    |Spear    |22,000 |   |Apple           |Food     |40     |
    |Composite Bow   |Bow      |3,000  |   |Lemon           |Food     |160    |
    |Ruby Wand       |Staff    |1,240  |   |Strawberry      |Food     |220    |
    |----------------|---------|-------|   |Banana          |Food     |190    |
    |Breastplate     |Body     |3,600  |   |Chicken         |Food     |40     |
    |Plate Mail      |Body     |24,500 |   |Beef            |Food     |64     |
    |Holy Cloak      |Body     |56,000 |   |Pork            |Food     |56     |
    |Mythril Mesh    |Body     |30,000 |   |Cheese          |Food     |40     |
    |Light Shield    |Shield   |1,150  |   |Egg             |Food     |20     |
    |Fine Shield     |Shield   |15,800 |   |Bread           |Food     |20     |
    |Armet Helm      |Head     |1,320  |   |Rice            |Food     |32     |
    |Cross Helm      |Head     |5,000  |   |Seaweed         |Food     |16     |
    |Straw Hat       |Head     |1,420  |   |________________|_________|_______|
    |Pointed Hat     |Head     |3,600  |   
    |Striped Ribbon  |Head     |4,000  |   
    |Gauntlets       |Arm      |1,200  |   
    |Kitchen Mittens |Arm      |300    |   
    |__________________________________|   
                                           
    
    
    +++++++++++++                            +++++++
    +Hello Hello+                            +Hoods+
    +++++++++++++                            +++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Apple Gel       |Gel      |60     |   |Apple Gel       |Healing  |60     |
    |Orange Gel      |Gel      |200    |   |Orange Gel      |Healing  |200    |
    |Melange Gel     |Gel      |1,000  |   |Melange Gel     |Healing  |1,000  |
    |Panacea Bottle  |Healing  |350    |   |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |   |Life Bottle     |Healing  |300    |
    |----------------|---------|-------|   |Flare Bottle    |Buffing  |150    |
    |Iron Boots      |Accessory|1,040  |   |Syrup Bottle    |Buffing  |60     |
    |Leather Cape    |Accessory|100    |   |Holy Bottle     |Movement |80     |
    |Thief's Cape    |Accessory|2,000  |   |Dark Bottle     |Movement |20     |
    |Stone Charm     |Accessory|46,200 |   |Rune Bottle     |Special  |3,500  |
    |Talisman        |Accessory|2,000  |   |Magic Lens      |Battle   |10     |
    |Paralysis Charm |Accessory|27,200 |   |----------------|---------|-------|
    |Poison Charm    |Accessory|6,200  |   |Leather Cape    |Accessory|100    |
    |Mist Orb        |Accessory|5,000  |   |Thief's Cape    |Accessory|2,000  |
    |Warrior Symbol  |Accessory|72,000 |   |Paralysis Charm |Accessory|27,200 |
    |Attack Symbol   |Accessory|10,000 |   |Poison Charm    |Accessory|6,200  |
    |Holy Symbol     |Accessory|100,000|   |Holy Symbol     |Accessory|100,000|
    |Mystic Symbol   |Accessory|674,100|   |Mystic Symbol   |Accessory|674,100|
    |Silver Cape     |Accessory|3,030  |   |Silver Cape     |Accessory|3,030  |
    |________________|_________|_______|   |________________|_________|_______|
                                           
    
    
    
    <=============================================================================>
    <===================================Venezia===================================>
    <=============================================================================>
    
    
    
    ++++++++++++                             ++++++++++++++
    +Aqua Blade+                             +Malaga Ocean+
    ++++++++++++                             ++++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Walloon Sword   |Sword    |1,600  |   |Apple Gel       |Healing  |60     |
    |Damascus Sword  |Sword    |34,800 |   |Orange Gel      |Healing  |200    |
    |Sinclaire       |Sword    |49,800 |   |Melange Gel     |Healing  |1,000  |
    |Bardiche        |Ax       |2,980  |   |Panacea Bottle  |Healing  |350    |
    |Hard Greever    |Ax       |65,530 |   |Life Bottle     |Healing  |300    |
    |Sdin Grave      |Polearm  |50,560 |   |Iron Boots      |Accessory|1,040  |
    |Halberd         |Spear    |4,000  |   |Leather Cape    |Accessory|100    |
    |Mech Halberd    |Spear    |22,000 |   |Thief's Cape    |Accessory|2,000  |
    |Composite Bow   |Bow      |3,000  |   |Stone Charm     |Accessory|46,200 |
    |Ruby Wand       |Staff    |1,240  |   |Paralysis Charm |Accessory|27,200 |
    |________________|_________|_______|   |Poison Charm    |Accessory|6,200  |
                                           |Mist Orb        |Accessory|5,000  |
                                           |Warrior Symbol  |Accessory|7,200  |
                                           |Attack Symbol   |Accessory|10,000 |
                                           |Holy Symbol     |Accessory|100,000|
                                           |Mystic Symbol   |Accessory|674,100|
                                           |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
    +++++++++++++
    +Translucent+
    +++++++++++++                            ++++++++++++
                                             +Watermelon+
     __________________________________      ++++++++++++
    |     Item       |  Type   | Price |     
    |________________|_________|_______|    __________________________________ 
    |Plate Mail      |Body     |24,500 |   |     Item       |  Type   | Price |
    |Mythril Plate   |Body     |50,000 |   |________________|_________|_______|
    |Holy Cloak      |Body     |56,000 |   |Tuna            |Food     |240    |
    |Mythril Mesh    |Body     |30,000 |   |Mackerel        |Food     |140    |
    |Light Shield    |Shield   |1,150  |   |Sardine         |Food     |100    |
    |Fine Shield     |Shield   |15,800 |   |Squid           |Food     |50     |
    |Armet Helm      |Head     |1,320  |   |Octopus         |Food     |60     |
    |Cross Helm      |Head     |5,000  |   |Shrimp          |Food     |160    |
    |Straw Hat       |Head     |1,420  |   |Kelp            |Food     |180    |
    |Pointed Hat     |Head     |3,600  |   |Egg             |Food     |20     |
    |Pretty Ribbon   |Head     |7,500  |   |Bread           |Food     |20     |
    |Gauntlets       |Arm      |1,200  |   |Rice            |Food     |32     |
    |Mythril Gloves  |Arm      |10,000 |   |Seaweed         |Food     |16     |
    |Kitchen Mittens |Arm      |300    |   |Chicken         |Food     |40     |
    |__________________________________|   |Beef            |Food     |64     |
                                           |Pork            |Food     |56     |
                                           |Carrot          |Food     |150    |
                                           |Cabbage         |Food     |40     |
                                           |Apple           |Food     |40     |
                                           |Strawberry      |Food     |220    |
                                           |________________|_________|_______|
     
    
    
    <=============================================================================>
    <==================================Alvanista==================================>
    <=============================================================================>
    
    
    ++++++                                  +++++++++++++
    +Lime+                                  +Poison Lily+
    ++++++                                  +++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Damascus Sword  |Sword    |34,800 |   |Apple Gel       |Healing  |60     |
    |Sinclaire       |Sword    |49,800 |   |Orange Gel      |Healing  |200    |
    |Destroyer       |Sword    |80,000 |   |Melange Gel     |Healing  |1,000  |
    |Holy Sword      |Sword    |88,800 |   |Panacea Bottle  |Healing  |350    |
    |Bardiche        |Ax       |2,980  |   |Life Bottle     |Healing  |300    |
    |Hard Greever    |Ax       |65,530 |   |Flare Bottle    |Buffing  |150    |
    |Sdin Grave      |Polearm  |50,560 |   |Syrup Bottle    |Buffing  |60     |
    |Mech Halberd    |Spear    |22,000 |   |Holy Bottle     |Movement |80     |
    |Pole Axe        |Fusion!  |65,140 |   |Dark Bottle     |Movement |120    |
    |Composite Bow   |Bow      |3,000  |   |Rune Bottle     |Special  |3,500  |
    |Klein Quin      |Bow      |7,000  |   |Magic Lens      |Battle   |10     |
    |Ruby Wand       |Staff    |1,240  |   |________________|_________|_______|
    |Holy Staff      |Staff    |6,000  |   
    |Deck Brush      |Broom    |600    |   
    |----------------|---------|-------|   
    |Plate Mail      |Body     |24,500 |     ++++++++++
    |Mythril Plate   |Body     |50,000 |     +Calendar+
    |Holy Cloak      |Body     |56,000 |     ++++++++++
    |Mythril Mesh    |Body     |30,000 |     
    |Light Shield    |Shield   |1,150  |    __________________________________
    |Fine Shield     |Shield   |15,800 |   |     Item       |  Type   | Price |
    |Armet Helm      |Head     |1,320  |   |________________|_________|_______|
    |Cross Helm      |Head     |5,000  |   |Iron Boots      |Accessory|1,040  |
    |Straw Hat       |Head     |1,420  |   |Leather Cape    |Accessory|100    |
    |Pointed Hat     |Head     |3,600  |   |Thief's Cape    |Accessory|2,000  |
    |Pretty Ribbon   |Head     |7,500  |   |Stone Charm     |Accessory|46,200 |
    |Gauntlets       |Arm      |1,200  |   |Paralysis Charm |Accessory|6,200  |
    |Mythril Gloves  |Arm      |10,000 |   |Mist Orb        |Accessory|5,000  |
    |Kitchen Mittens |Arm      |300    |   |Warrior Symbol  |Accessory|7,200  |
    |__________________________________|   |Attack Symbol   |Accessory|10,000 |
                                           |Holy Symbol     |Accessory|100,000|
                                           |Mystic Symbol   |Accessory|674,100|
                                           |Silver Cape     |Accessory|3,030  |
    +++++++++                              |________________|_________|_______|
    +Pig-Out+                                       
    +++++++++
    
     __________________________________ 
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Cheese          |Food     |40     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Cucumber        |Food     |90     |
    |Apple           |Food     |40     |
    |Strawberry      |Food     |220    |
    |Banana          |Food     |190    |
    |Tuna            |Food     |240    |
    |Mackerel        |Food     |140    |
    |Sardine         |Food     |100    |
    |Konjac          |Food     |300    |
    |________________|_________|_______|
    
    
    <=============================================================================>
    <====================================Olive====================================>
    <=============================================================================>
    
    
    
    
    ++++++++                                 +++++++++++
    +Garlic+                                 +Yago-Chan+
    ++++++++                                 +++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Sinclaire       |Sword    |49,800 |   |Apple Gel       |Healing  |60     |
    |Destroyer       |Sword    |80,000 |   |Orange Gel      |Healing  |200    |
    |Holy Sword      |Sword    |88,800 |   |Melange Gel     |Healing  |1,000  |
    |Flare Baselard  |Sword    |140,000|   |Panacea Bottle  |Healing  |350    |
    |Bardiche        |Ax       |2,980  |   |Life Bottle     |Healing  |300    |
    |Hard Greever    |Ax       |65,530 |   |Flare Bottle    |Buffing  |150    |
    |Sdin Grave      |Polearm  |50,560 |   |Syrup Bottle    |Buffing  |60     |
    |Mech Halberd    |Spear    |22,000 |   |Holy Bottle     |Movement |80     |
    |Pole Axe        |Fusion!  |65,140 |   |Dark Bottle     |Movement |20     |
    |Composite Bow   |Bow      |3,000  |   |Rune Bottle     |Special  |3,500  |
    |Klein Quin      |Bow      |7,000  |   |Magic Lens      |Battle   |10     |
    |Ruby Wand       |Staff    |1,240  |   |________________|_________|_______|
    |Holy Staff      |Staff    |6,000  |    
    |----------------|---------|-------|   
    |Plate Mail      |Body     |24,500 |   
    |Mythril Plate   |Body     |50,000 |     ++++++++++++
    |Holy Cloak      |Body     |56,000 |     +Tenderloin+
    |Mythril Mesh    |Body     |30,000 |     ++++++++++++
    |Light Shield    |Shield   |1,150  |   
    |Fine Shield     |Shield   |15,800 |    __________________________________
    |Armet Helm      |Head     |1,320  |   |     Item       |  Type   | Price |
    |Cross Helm      |Head     |5,000  |   |________________|_________|_______|
    |Straw Hat       |Head     |1,420  |   |Iron Boots      |Accessory|1,040  |
    |Pointed Hat     |Head     |3,600  |   |Leather Cape    |Accessory|100    |
    |Stiped Ribbon   |Head     |4,000  |   |Thief's Cape    |Accessory|2,000  |
    |Gauntlets       |Arm      |1,200  |   |Stone Charm     |Accessory|46,200 |
    |Mythril Gloves  |Arm      |10,000 |   |Paralysis Charm |Accessory|6,200  |
    |Kitchen Mittens |Arm      |300    |   |Poison Charm    |Accessory|6,200  |
    |__________________________________|   |Mist Orb        |Accessory|5,000  | 
                                           |Warrior Symbol  |Accessory|7,200  |
                                           |Attack Symbol   |Accessory|10,000 |
    +++++++++                              |Holy Symbol     |Accessory|100,000|
    +Sirloin+                              |Mystic Symbol   |Accessory|674,100|
    +++++++++                              |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Cheese          |Food     |40     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Spice           |Food     |240    |
    |Pasta           |Food     |60     |
    |Carrot          |Food     |150    |
    |Potato          |Food     |250    |
    |Onion           |Food     |210    |
    |Apple           |Food     |40     |
    |Pineapple       |Food     |430    |
    |Mangosteen      |Food     |640    |
    |Prune           |Food     |500    |
    |________________|_________|_______|
    
    
    
    
    
    <=============================================================================>
    <==================================Friezkiel==================================>
    <=============================================================================>
    
    
    
    ++++++++++++                             ++++++++
    +Ice Coffee+                             +Toyama+
    ++++++++++++                             ++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Damascus Sword  |Sword    |34,800 |   |Apple Gel       |Healing  |60     |
    |Sinclaire       |Sword    |49,800 |   |Orange Gel      |Healing  |200    |
    |Destroyer       |Sword    |80,000 |   |Melange Gel     |Healing  |1,000  |
    |Laser Blade     |Sword    |200,000|   |Panacea Bottle  |Healing  |350    |
    |Bardiche        |Ax       |2,980  |   |Life Bottle     |Healing  |300    |
    |Hard Greever    |Ax       |65,530 |   |Flare Bottle    |Buffing  |150    |
    |Sdin Grave      |Polearm  |50,560 |   |Syrup Bottle    |Buffing  |60     |
    |Mech Halberd    |Spear    |22,000 |   |Holy Bottle     |Movement |80     |
    |Pole Axe        |Fusion!  |65,140 |   |Dark Bottle     |Movement |20     |
    |Klein Quin      |Bow      |7,000  |   |Rune Bottle     |Special  |3,500  |
    |Crescent Bow    |Bow      |148,000|   |Magic Lens      |Battle   |10     |
    |Ruby Wand       |Staff    |1,240  |   |________________|_________|_______|
    |Holy Staff      |Staff    |6,000  |    
    |----------------|---------|-------|   
    |Plate Mail      |Body     |24,500 |   
    |Mythril Plate   |Body     |50,000 |     +++++++++
    |Holy Cloak      |Body     |56,000 |     +Freezer+
    |Mythril Mesh    |Body     |30,000 |     +++++++++
    |Light Shield    |Shield   |1,150  |   
    |Fine Shield     |Shield   |15,800 |    __________________________________
    |Armet Helm      |Head     |1,320  |   |     Item       |  Type   | Price |
    |Cross Helm      |Head     |5,000  |   |________________|_________|_______|
    |Straw Hat       |Head     |1,420  |   |Iron Boots      |Accessory|1,040  |
    |Pointed Hat     |Head     |3,600  |   |Leather Cape    |Accessory|100    |
    |Pretty Ribbon   |Head     |7,500  |   |Thief's Cape    |Accessory|2,000  |
    |Gauntlets       |Arm      |1,200  |   |Stone Charm     |Accessory|46,200 |
    |Mythril Gloves  |Arm      |10,000 |   |Talisman        |Accessory|2,000  |
    |Kitchen Mittens |Arm      |300    |   |Paralysis Charm |Accessory|6,200  |
    |__________________________________|   |Poison Charm    |Accessory|6,200  | 
                                           |Mist Orb        |Accessory|5,000  |
                                           |Warrior Symbol  |Accessory|7,200  |
                                           |Attack Symbol   |Accessory|10,000 |
    +++++++++                              |Holy Symbol     |Accessory|100,000|
    +Freezer+                              |Mystic Symbol   |Accessory|674,100|
    +++++++++                              |Silver Cape     |Accessory|3,030  |
                                           |________________|_________|_______|
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Cheese          |Food     |40     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |Carrot          |Food     |150    |
    |Potato          |Food     |250    |
    |Onion           |Food     |210    |
    |Apple           |Food     |40     |
    |Lemon           |Food     |160    |
    |Banana          |Food     |190    |
    |Squid           |Food     |50     |
    |Octopus         |Food     |60     |
    |Shrimp          |Food     |160    |
    |________________|_________|_______|
    
    
    
    
    
    <=============================================================================>
    <====================================Arlee====================================>
    <=============================================================================>
    
    
    
    +++++                                    +++++++++++++++
    +3AM+                                    +Dead of Night+
    +++++                                    +++++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Sinclaire       |Sword    |49,800 |   |Apple Gel       |Healing  |60     |
    |Destroyer       |Sword    |80,000 |   |Orange Gel      |Healing  |200    |
    |Ice Coffin      |Sword    |140,000|   |Melange Gel     |Healing  |1,000  |
    |Laser Blade     |Sword    |200,000|   |Panacea Bottle  |Healing  |350    |
    |Bardiche        |Ax       |2,980  |   |Life Bottle     |Healing  |300    |
    |Hard Greever    |Ax       |65,530 |   |Flare Bottle    |Buffing  |150    |
    |Sdin Grave      |Polearm  |50,560 |   |Syrup Bottle    |Buffing  |60     |
    |Mech Halberd    |Spear    |22,000 |   |Holy Bottle     |Movement |80     |
    |Pole Axe        |Fusion!  |65,140 |   |Dark Bottle     |Movement |20     |
    |Aqua Sprite     |Bow      |140,000|   |Rune Bottle     |Special  |3,500  |
    |Crescent Bow    |Bow      |148,000|   |Magic Lens      |Battle   |10     |
    |Ruby Wand       |Staff    |1,240  |   |----------------|---------|-------|
    |Holy Staff      |Staff    |6,000  |   |Iron Boots      |Accessory|1,040  | 
    |----------------|---------|-------|   |Leather Cape    |Accessory|100    |
    |Plate Mail      |Body     |24,500 |   |Thief's Cape    |Accessory|2,000  |
    |Mythril Plate   |Body     |50,000 |   |Stone Charm     |Accessory|46,200 |  
    |Holy Cloak      |Body     |56,000 |   |Talisman        |Accessory|2,000  | 
    |Mythril Mesh    |Body     |30,000 |   |Paralysis Charm |Accessory|6,200  |
    |Light Shield    |Shield   |1,150  |   |Poison Charm    |Accessory|6,200  |
    |Fine Shield     |Shield   |15,800 |   |Mist Orb        |Accessory|5,000  |
    |Cross Helm      |Head     |5,000  |   |Warrior Symbol  |Accessory|7,200  |
    |Straw Hat       |Head     |1,420  |   |Attack Symbol   |Accessory|10,000 |
    |Pointed Hat     |Head     |3,600  |   |Holy Symbol     |Accessory|100,000|
    |Pretty Ribbon   |Head     |7,500  |   |Mystic Symbol   |Accessory|674,100|
    |Mythril Gloves  |Arm      |10,000 |   |Silver Cape     |Accessory|3,030  |
    |Kitchen Mittens |Arm      |300    |   |________________|_________|_______|
    |__________________________________|    
                                           
                                           
                                           
    ++++++++++++                              
    +Sleepyhead+                              
    ++++++++++++                              
                                           
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Fresh Milk      |Food     |30     |
    |Cheese          |Food     |40     |
    |Egg             |Food     |20     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |Pasta           |Food     |60     |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Lettuce         |Food     |110    |
    |Apple           |Food     |40     |
    |Lemon           |Food     |160    |
    |Strawberry      |Food     |220    |
    |Squid           |Food     |50     |
    |Octopus         |Food     |60     |
    |Shrimp          |Food     |160    |
    |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <=================================Elven Colony================================>
    <=============================================================================>
    
    
    
    ++++++++                                 +++++++++++++++++
    +Sunset+                                 +Song of Silence+
    ++++++++                                 +++++++++++++++++
    
     __________________________________     __________________________________
    |     Item       |  Type   | Price |   |     Item       |  Type   | Price |
    |________________|_________|_______|   |________________|_________|_______|
    |Elven Boots     |Accessory|4,000  |   |Apple Gel       |Healing  |60     |
    |Thief's Cape    |Accessory|2,000  |   |Orange Gel      |Healing  |200    |
    |Elven Cape      |Accessory|9,560  |   |Melange Gel     |Healing  |1,000  |
    |Stone Charm     |Accessory|46,200 |   |Panacea Bottle  |Healing  |350    |
    |Talisman        |Accessory|2,000  |   |Life Bottle     |Healing  |300    |
    |Paralysis Charm |Accessory|6,200  |   |Flare Bottle    |Buffing  |150    |
    |Poison Charm    |Accessory|6,200  |   |Syrup Bottle    |Buffing  |60     |
    |Mist Orb        |Accessory|5,000  |   |Holy Bottle     |Movement |80     |
    |Warrior Symbol  |Accessory|7,200  |   |Dark Bottle     |Movement |20     |
    |Attack Symbol   |Accessory|10,000 |   |Rune Bottle     |Special  |3,500  |
    |Holy Symbol     |Accessory|100,000|   |Magic Lens      |Battle   |10     |
    |Mystic Symbol   |Accessory|674,100|   |________________|_________|_______|
    |Silver Cape     |Accessory|3,030  |    
    |----------------|---------|-------|   
    |Wonder Broom    |Broom    |24,500 |  
    |----------------|---------|-------|    
    |Black Gown      |Body     |56,000 |   
    |________________|_________|_______|                                          
    
    
    
    ++++++++                              
    +A to Z+                              
    ++++++++                              
                                           
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Apple           |Food     |40     |
    |Lemon           |Food     |160    |
    |Strawberry      |Food     |220    |
    |Banana          |Food     |190    |
    |Pineapple       |Food     |420    |
    |Melon           |Food     |3,000  |
    |Grapes          |Food     |250    |
    |Mangosteen      |Food     |640    |
    |Prune           |Food     |500    |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Lettuce         |Food     |110    |
    |Cucumber        |Food     |90     |
    |Potato          |Food     |250    |
    |Tomato          |Food     |190    |
    |Onion           |Food     |210    |
    |Fresh Milk      |Food     |30     |
    |Cheese          |Food     |40     |
    |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <=================================Ninja Vlg.==================================>
    <=============================================================================>
    
    
    
    ++++++++
    +Marron+
    ++++++++
    
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Naginata Blade  |Sword    |180,000|
    |Ayame           |Dagger   |100,000|
    |----------------|---------|-------|
    |Kisaragi        |Body     |22,500 |
    |Yayoi           |Body     |125,000|
    |Hood            |Head     |2,400  |
    |----------------|---------|-------|
    |Manji Seal      |Accessory|124,000|
    |Water Spider    |Accessory|8,000  |
    |----------------|---------|-------|
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Melange Gel     |Healing  |1,000  |
    |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |
    |Flare Bottle    |Buffing  |150    |
    |Syrup Bottle    |Buffing  |60     |
    |Holy Bottle     |Movement |80     |
    |Dark Bottle     |Movement |20     |
    |Rune Bottle     |Special  |3,500  |
    |----------------|---------|-------|
    |Rope            |Tool     |100    |
    |----------------|---------|-------|
    |Carrot          |Food     |150    |
    |Cucumber        |Food     |90     |
    |Apple           |Food     |40     |
    |Grapes          |Food     |250    |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <===============================Gheeth's Shop=================================>
    <=============================================================================>
    
    
    +++++++++++++++++++++++                    +++++++++++++++++++++
    +Gheeth's Shop (Sally)+                    +Gheeth's Shop (Ten)+
    +++++++++++++++++++++++                    +++++++++++++++++++++
    
     __________________________________      __________________________________
    |     Item       |  Type   | Price |    |     Item       |  Type   | Price |
    |________________|_________|_______|    |________________|_________|_______|
    |Rare Plate      |Body     |62,000 |    |Combo Command   |Tool     |400,000|
    |Rare Shield     |Shield   |48,500 |    |________________|_________|_______|
    |Rare Helm       |Head     |31,000 |
    |Rare Gauntlet   |Arm      |58,400 |
    |----------------|---------|-------|
    |Crescent Bow    |Bow      |148,000|
    |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <=============================Morrison's/Vendor===============================>
    <=============================================================================>
    
    
    ++++++++
    +Vendor+
    ++++++++
    
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Melange Gel     |Healing  |1,000  |
    |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |
    |Flare Bottle    |Buffing  |150    |
    |Syrup Bottle    |Buffing  |60     |
    |Holy Bottle     |Movement |80     |
    |Dark Bottle     |Movement |20     |
    |Rune Bottle     |Special  |3,500  |
    |Magic Lens      |Battle   |10     |
    |________________|_________|_______|
    
    
    
    
    <=============================================================================>
    <==================================Morlia=====================================>
    <=============================================================================>
    
    
    +++++++++++++
    +Supply Unit+
    +++++++++++++
    
     __________________________________
    |     Item       |  Type   | Price |
    |________________|_________|_______|
    |Apple Gel       |Healing  |60     |
    |Orange Gel      |Healing  |200    |
    |Melange Gel     |Healing  |1,000  |
    |Panacea Bottle  |Healing  |350    |
    |Life Bottle     |Healing  |300    |
    |Flare Bottle    |Buffing  |150    |
    |Syrup Bottle    |Buffing  |60     |
    |Holy Bottle     |Movement |80     |
    |Dark Bottle     |Movement |20     |
    |Rune Bottle     |Special  |3,500  |
    |Magic Lens      |Battle   |10     |
    |----------------|---------|-------|
    |Chicken         |Food     |40     |
    |Beef            |Food     |64     |
    |Pork            |Food     |56     |
    |Bread           |Food     |20     |
    |Rice            |Food     |32     |
    |Seaweed         |Food     |16     |
    |Carrot          |Food     |150    |
    |Cabbage         |Food     |40     |
    |Potato          |Food     |250    |
    |________________|_________|_______|
    
    
    
    
    
    -------------------------------------------------------------------------------
    14. TOPI14___Item List
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    TOPI14A___Weapons
    ===============================================================================
    
     _______________ ________ __________ ______ ______ ______ ____________________
    |               |        |          |      |      |      |                    |
    |    Weapon     |  User  |  SLS/THR | ATK  | ACC  | ATR  |  Easiest location  |
    |_______________|________|__________|______|______|______|____________________|
    |Amber Kings    |Claus   |----------|60    |20    |------|Gnome drop          |
    |Aqua Dinguen   |Claus   |----------|120   |10    |Water |Tower of Zodiac     |
    |Aqua Sprite    |Chester |----------|680   |50    |Water |Arlee shop          |
    |Arc Wind       |Cress   |860/720   |------|50    |Wind  |Ekim ?drop          |
    |Ayame          |Suzu    |----------|420   |20    |Water |Japoni shop         |
    |Bahamut's Tear |Cress   |1290/950  |------|10    |----- |Lower Morlia LV 19  |
    |Bardiche       |Cress   |130/15    |------|10    |------|Shops (future)      |
    |Battle Ax      |Cress   |35/2      |------|10    |------|Shops (past)        |
    |Berserker Bow  |Chester |----------|1042  |100   |------|Sokuram ?drop       |
    |Blessed Blade  |Cress   |800/800   |------|80*   |------|Zodiac (fut.) *^*   |
    |Botan          |Suzu    |----------|255   |10    |Fire  |???                 |
    |Broom          |Arche   |----------|20    |10    |------|Default with Arche  |
    |Colichemarde   |Cress   |8/35      |------|25    |------|Shops (past)        |
    |Composite Bow  |Chester |----------|400   |20    |------|Shops (future)      |
    |Crescent Ax    |Cress   |65/10     |------|0     |Light |Shops (future)      |
    |Crescent Bow   |Chester |----------|750   |65    |Light |Shops (future)      |
    |Crystal Rod    |Mint!A  |----------|420   |10    |------|Around Japoni       |
    |Damascus Sword |Cress   |350/315   |------|0     |------|Shops (future)      |
    |Deck Brush     |Arche   |----------|30    |0     |------|Alvanista shop (fut)|
    |Destroyer      |Cress   |630/290   |------|10    |------|Shops (future)      |
    |Doom Blade     |Cress   |1300/1100 |------|0     |Dark  |Around Japoni       |
    |Dragon Tooth   |Cress   |140/280   |------|30    |Earth |Dragontooth ?drop   |
    |Duel Sword     |Cress   |800/780   |------|10    |Earth |Ifreed Quest        |
    |Earth Sprite   |Chester |----------|680   |50    |Earth |Banshee ?drop       |
    |Elven Bow      |Chester |----------|808   |200   |------|Arsia Step 2        |
    |Elven Bow 2    |Chester!|----------|1180  |200   |------|Arsia Step 3        |
    |Eternal Sword  |Cress   |1050/1140 |------|10    |------|Treantwood (future) |
    |Excalibur      |Cress!  |1390/1390 |------|50    |------|Lower Morlia LV 21  |
    |Fame Face      |Cress   |180/60    |------|0     |Water |Beat Meia*!*!*      |
    |Fine Saber     |Cress   |25/18     |------|0     |------|Shops (past)        |
    |Flamberge      |Cress   |900/900   |------|10    |Fire  |Tower of Flames     |
    |Flare Baselard |Cress   |580/595   |------|20    |Fire  |Olive shop (future) |
    |Flare Sprite   |Chester |----------|680   |50    |Fire  |Djinn ?drop (rare)  |
    |Gale Sprite    |Chester |----------|680   |50    |Wind  |Ice Caves           |
    |Garr Fragment  |Claus   |----------|350   |10    |------|Volt's Cave         |
    |Gem Rod        |Mint    |----------|15    |10    |------|Shops (past)        |
    |Glossy Magazine|Claus   |----------|5     |20    |------|drops (early on)    |
    |Gungnir        |Cress   |96/122    |------|5     |------|Alvanista (auto)    |
    |Gungnir 2      |Cress   |180/295   |------|5     |------|Morlia LV 10 (past) |
    |Gungnir 3      |Cress   |800/1640  |------|50    |------|Dwarven Ruins LV 9  |
    |Halberd        |Cress   |105/105   |------|5     |------|Dhaos Castle (past) |
    |Hard Greever   |Cress   |500/100   |------|10    |------|Shops (past)        |
    |Holy Staff     |Mint    |----------|180   |10    |Light |Shops (future)      |
    |Holy Sword     |Cress   |480/480   |------|30**  |Light |Shops (future)      |
    |Ice Coffin     |Cress   |595/580   |------|10    |Water |Arlee shop          |
    |Kikyo          |Suzu    |----------|550   |30    |Earth |Lower Morlia LV 19  |
    |Klein Quin     |Chester |----------|545   |35    |------|Shops (future)      |
    |Knight's Saber |Cress   |15/8      |------|0     |Fire  |Toltus (post events)|
    |Kuroyuri       |Suzu    |----------|750   |40    |Dark  |Japoni Suzu rite    |
    |Laser Blade    |Cress   |850/650   |------|60    |Light |Shops (future)      |
    |Lavor Ionis    |Claus   |----------|80    |10    |Dark  |Demitel (after)     |
    |Long Sword     |Cress   |5/5       |------|0     |------|Default with Cress  |
    |Longbow        |Chester |----------|20    |10    |------|Shops (present)     |
    |Magic Broom    |Arche   |----------|200   |10    |------|Dhaos Castle (past) |
    |Mech Halberd   |Cress   |200/210   |------|5     |------|Dhaos Castle (past) |
    |Merciless Bow  |Chester |----------|999   |80    |------|Beast Master ?drop  |
    |Moon Falx      |Cress   |260/200   |------|10    |Light |Dragon Knight ?drop |
    |Muramasa       |Cress   |750/400   |------|100   |------|Japoni (auto)       |
    |Mystic Broom   |Arche   |----------|100   |10    |------|Morlia LV 7 (past)  |
    |N.G.           |Claus!  |----------|765   |0     |------|Ifreed Quest        |
    |Naginata Blade |Cress   |512/634   |------|60    |------|Japoni shop         |
    |Necronomicon   |Claus   |----------|20    |10    |Dark  |Default with Claus  |
    |Ninja Sword    |Suzu!   |----------|999   |50    |Dark  |Lower Morlia LV 21  |
    |Pole Axe       |Cress   |850/150   |------|0     |------|Shops (future)      |
    |Ranseur        |Cress   |50/160    |------|0     |------|Demitel (past)      |
    |Rapier         |Cress   |2/9       |------|20    |------|Shops (present)     |
    |Requiem        |Claus   |----------|500   |60    |------|Ice Caves           |
    |Rod            |Mint    |----------|2     |10    |------|Default with Mint   |
    |Ruby Wand      |Mint    |----------|30    |10    |------|Shops (past)        |
    |Rune Staff     |Mint    |----------|85    |10    |------|Dhaos Castle (past) |
    |Saber          |Cress   |8/5       |------|0     |------|Shops (past/present)|
    |Saint Halberd  |Cress   |840/640   |------|10*** |Water |Ifreed Quest        |
    |Saint Rapier   |Cress   |300/1600  |------|10    |Light |Banshee ?drop       |
    |Sdin Grave     |Cress   |210/424   |------|0     |------|Shops (past)        |
    |Serano Fragment|Claus   |----------|70    |30    |------|Alvanista (past)    |
    |Seven Suns     |Claus   |----------|500   |10    |------|Tower of Flames     |
    |Short Bow      |Chester |----------|8     |10    |------|Default with Chester|
    |Sinclaire      |Cress   |424/220   |------|0     |------|Shops (future)      |
    |Slayer Sword   |Cress   |200/200   |------|30    |Earth |Valhalla drop (past)|
    |Star Broom     |Arche!  |----------|640   |10    |------|Dhaos Caslte (fut.) |
    |Star Mace      |Mint    |----------|330   |10    |------|Dhaos Castle (fut.) |
    |Strike Ax      |Cress   |140/20    |------|10    |Thundr|Cave of Burning Sand|
    |Sylph's Broom  |Arche   |----------|380   |10    |Wind  |Volt's Cave         |
    |True Magic     |Claus   |----------|700   |50    |Light |Dhaos Castle (fut.) |
    |Unicorn Horn   |Mint!B  |----------|135   |10****|Light |White Birch Forest  |
    |Verdun         |Cress   |4/28      |------|22    |------|Shops (past)        |
    |Vorpal Sword   |Cress   |900/900   |------|10    |Water |Ice Caves           |
    |Walloon Sword  |Cress   |50/50     |------|0     |------|Shops (past)        |
    |Wasier Rapier  |Cress   |700/1200  |------|10    |------|Dhaos Castle (fut.) |
    |Wonder Broom   |Arche   |----------|500   |30    |------|Elven Colony (fut.) |
    |_______________|________|__________|______|______|______|____________________|
    
    
    *---Also receives 80 LCK.
    **---Also receives 10 LCK.
    ***---Also receives 20 LCK.
    ****---Also receives 10 DEF.
    
    !---Strongest weapon alert
    A---Mint's strongest in terms of attack
    B---Mint's strongest in terms of defense
    
    *^*---see Suzu's skill "Merciless Thunder" for more info on finding this item,
    although it is also a drop at some point in the future
    
    *!*!*---If you lost to Meia, don't fret. Just beat the Mach Lad in Alvanista,
    and choose either option 3 or 4 (one's a Long Sword, the other is a Fame Face).
    If you chose the wrong one, beat him again to get the other one.
    
    
    ===============================================================================
    TOPI14B___Armor
    ===============================================================================
    
    C=Cress            E=Earth
    M=Mint             W=Water
    L=Claus            F=Fire
    A=Arche            A=Wind
    H=Chester          T=Thunder
    S=Suzu             L=Light
                       D=Dark
    
    
    BODY ITEMS
    
    
     _______________  _______________________  ____ ____ _____ ___________________
    |               ||   |   |   |   |   |   ||    |    |     |                   |
    |     Armor     || C | M | L | A | H | S ||DEF |EVA | ATR |  Easiest location |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    |Amber Cloak    ||   | X | X | X |   |   || 6  | 5  |-----|Lone Valley (past) |
    |Black Gown     ||   |   |   | ! |   |   || 50 | 15 |EWFAT|Elven Colony (fut.)|
    |Breastplate    || X |   |   |   | X |   || 13 | 0  |-----|Shops (future)     |
    |Chain Mail     || X |   |   |   | X |   || 4  | 0  |-----|Shops (past)       |
    |Cloak          ||   | X | X | X |   |   || 3  | 0  |-----|Shops (present)    |
    |Golden Armor   || ! |   |   |   |   |   || 65 | 0  |DFAT |Lower Morlia LV 19 |
    |Holy Cloak     ||   | X | X | X |   |   || 25 | 0  |Thund|Shops (future)     |
    |Kannazuki      ||   |   |   |   |   | ! || 60 | 10 |Wind |Lower Morlia LV 19 |
    |Kisaragi       ||   |   |   |   |   | X || 25 | 5  |-----|Japoni Shop        |
    |Leather Armor  || X |   |   |   | X |   || 2  | 0  |-----|Shops (present)    |
    |Mumbane        || X |   |   |   | ! |   || 60 | 0  |DWFTL|Dhaos Castle (fut.)|
    |Mythril Mesh   || X | X | X | X | X |   || 18 | 0  |Light|Shops (future)     |
    |Mythril Plate  || X |   |   |   | X |   || 28 | 0  |Light|Shops (future)     |
    |Nagazuki       ||   |   |   |   |   | X || 45 | 5  |-----|Ifreed Quest       |
    |Plate Mail     || X |   |   |   | X |   || 18 | 0  |-----|Shops (future)     |
    |Rare Plate     || X |   | X |   | X |   || 38 | 0  |-----|Gheeth's Shop      |
    |Reflect        || X |   |   |   | X |   || 35 | 0  |WATL |Tower of Flames    |
    |Ring Mail      || X |   |   |   | X |   || 7  | 0  |-----|Shops (past)       |
    |Silver Cloak   ||   | X | X | X |   |   || 12 | 10 |-----|Shops (past)       |
    |Silver Plate   || X |   |   |   | X |   || 37 | 0  |-----|Ice Caves          |
    |Splint Mail    || X |   |   |   | X |   || 9  | 0  |-----|Shops (past)       |
    |Star Cloak     ||   | ! | ! | X |   |   || 55 | 0  |DW   |Coliseum set 8     |
    |Yayoi          ||   |   |   |   |   | X || 35 | 5  |-----|Japoni shop        |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    
    
    
    
    SHIELD ITEMS
    
    
     _______________  _______________________  ____ ____ _____ ___________________
    |               ||   |   |   |   |   |   ||    |    |     |                   |
    |     Armor     || C | M | L | A | H | S ||DEF |EVA | ATR |  Easiest location |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    |Blue Shield    || X |   |   |   |   |   ||25  |30  |-----|Ifreed's Quest     |
    |Fine Shield    || X |   |   |   |   |   ||8   |12  |-----|Shops (future)     |
    |Kite Shield    || X |   |   |   |   |   ||4   |7   |-----|Lone Valley (past) |
    |Light Shield   || X |   |   |   |   |   ||6   |10  |-----|Shops (past/fut.)  |
    |Omega Shield   || X |   |   |   |   |   ||10  |15  |-----|Ice Caves          |
    |Rare Shield    || X |   |   |   |   |   ||15  |20  |Water|Gheeth's Shop      |
    |Red Shield     || X |   |   |   |   |   ||15  |30  |-----|Ifreed's Quest     |
    |Round Shield   || X |   |   |   |   |   ||2   |5   |-----|Shops (pres./past) |
    |Shield Ring    ||   | X | X | X | X | X ||20  |25  |-----|Volt/Ice/Flames*   |
    |Star Shield    || X |   |   |   |   |   ||23  |25  |-----|Dhaos Castle (fut.)|
    |Wooden Shield  || X |   |   |   |   |   ||1   |2   |-----|Acqueducts         |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    
    *extremely common in the future
    
    
    
    
    HEAD ITEMS
    
    
     _______________  _______________________  ____ ____ _____ ___________________
    |               ||   |   |   |   |   |   ||    |    |     |                   |
    |     Armor     || C | M | L | A | H | S ||DEF |EVA | ATR |  Easiest location |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    |Armet Helm     || X |   |   |   |   |   ||5   |0   |-----|Shops (past)       |
    |Beret          ||   | X | X |   | X |   ||1   |0   |-----|Shops (pres./past) |
    |Blue Ribbon    ||   |   |   | X |   |   ||2   |0   |-----|Arche default      |
    |Cleric's Hat   ||   | X | X |   | X |   ||3   |0   |-----|Shops (past)       |
    |Cross Helm     || X |   |   |   |   |   ||10  |0   |-----|Shops (future)     |
    |Duel Helm      || X |   |   |   |   |   ||19  |0   |-----|Tower of Flames    |
    |Golden Helm    || X |   |   |   |   |   ||28  |5   |-----|Lower Morlia LV 19 |
    |Hood           ||   |   |   |   |   | X ||2   |2   |-----|Japoni shop        |
    |Iron Helm      || X |   |   |   |   |   ||3   |0   |-----|Shops (past)       |
    |L. Blue Ribbon ||   |   |   | X |   |   ||5   |0   |-----|Lone Valley (past) |
    |Leather Helm   || X |   |   |   |   |   ||1   |0   |-----|Shops (pres./past) |
    |Magical Ribbon ||   |   |   | X |   |   ||25  |0   |-----|Coliseum set 7     |
    |Mask           ||   |   |   |   |   | X ||5   |5   |-----|Outside Japoni     |
    |Pointed Hat    ||   | X | X |   | X |   ||12  |0   |-----|Shops (future)     |
    |Pretty Ribbon  ||   |   |   | X |   |   ||18  |0   |-----|Shops (future)     |
    |Rare Helm      || X |   |   |   |   |   ||20  |0   |Thund|Gheeth's Shop      |
    |Star Cap       ||   | X | X |   | X |   ||16  |0   |-----|Dhaos Castle (fut.)|
    |Star Helm      || X |   |   |   |   |   ||26  |0   |-----|Dhaos Castle (fut.)|
    |Straw Hat      ||   | X | X |   | X |   ||5   |0   |-----|Shops (past/fut.)  |
    |Striped Ribbon ||   |   |   | X |   |   ||9   |5   |-----|Shops (future)     |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    
    
    
    
    
    ARM ITEMS
    
    
     _______________  _______________________  ____ ____ _____ ___________________
    |               ||   |   |   |   |   |   ||    |    |     |                   |
    |     Armor     || C | M | L | A | H | S ||DEF |EVA | ATR |  Easiest location |
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    |Bridal Gloves  ||   | X |   |   |   |   ||10  |0*  |WFL  |Nancy and Elwin    |
    |Gauntlets      || X |   |   |   | X |   ||4   |0   |-----|Shops (future)     |
    |Hyper Gauntlets|| X |   |   |   |   |   ||26  |0** |-----|Ifreed's Quest     |
    |Iron Claws     ||   |   |   |   |   | X ||10  |0***|-----|Ninja Master drops |
    |Iron Gloves    || X |   |   |   | X |   ||2   |0   |-----|Lower Morlia LV 18 |
    |Kitchen Mittens||   | X |   | X |   |   ||5   |0   |Fire |Shops (past/fut.)  |
    |Leather Gloves || X |   |   |   | X |   ||1   |0   |-----|Shops (pres./past) |
    |Mother's Mittens|   |   |   | X |   |   ||8   |0   |EWFAT|Arche's Mom (fut.) |
    |Mythril Gloves || X |   |   |   | X |   ||10  |0   |-----|Shops (future)     |
    |Pretty Mittens ||   | X |   | X |   |   ||15  |0   |Fire |Ice Caves          |
    |Rare Gauntlet  || X |   |   |   | X |   ||15  |0   |Earth|Gheeth's Shop      |
    |Star Gloves    || X |   |   |   | X |   ||24  |0   |-----|Dhaos Castle (fut.)|
    |_______________||___|___|___|___|___|___||____|____|_____|___________________|
    
    *Also raises 50 LCK.
    **Also raises 20 ACC.
    ***Also raises 100 ATK.
    
    
    
    
    ===============================================================================
    TOPI14C___Accessories
    ===============================================================================
    
    This will tell you the name, the atribute or stat change, the description, and
    finally where to find the item. These are all the accessories you can equip
    throughout the game.
    
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Amethyst                    ATR-Dark  |Aqua Cape     Def +8, ATR-Water/Wind  |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Reduces dark-based         |A cape that has a 30% chance          |
    |damage by 50%.                        |to nullify water and ice damage.      |
    |--------------------------------------|--------------------------------------|
    |Lone Valley, future                   |Limestone Cave, past                  |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Aquamarine                 ATR-Water  |Attack Symbol                         |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Reduces water-based        |An experienced warrior's crest.       |
    |damage by 50%.                        |Raises accuracy.                      |
    |--------------------------------------|--------------------------------------|
    |Story item                            |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Black Onyx                            |Blue Talisman                         |
    |--------------------------------------|--------------------------------------|
    |A jewel that increases Max HP by 20%. |A protective charm. Increases         |
    |                                      |Defense by 10%.                       |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Use a Rune Bottle on a Talisman       |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Cape                          Def +1  |Combo Command                         |
    |--------------------------------------|--------------------------------------|
    |A generic cape made of cloth.         |Equip to enable the entry of Skill    |
    |A standard accessory for rookies.     |commands.                             |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Buy from Gheeth's Shop, future        |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Copy Patch                            |Dark Seal                             |
    |--------------------------------------|--------------------------------------|
    |Makes you feel stronger when placed   |Acquire 50% more Exp but receive      |
    |on your back.                         |increased Dmg and a curse for the     |
    |                                      |duration of the battle.               |
    |--------------------------------------|--------------------------------------|
    |Japoni, future                        |Ifreed's Treasure sidequest           |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Dash Ring                             |Demon's Seal                          |
    |--------------------------------------|--------------------------------------|
    |A ring that enables its wearer to     |Acquire 100% more Exp but are cursed  |
    |dash any time they wish.              |and have 0 Defense for the duration   |
    |                                      |of the battle.                        |
    |--------------------------------------|--------------------------------------|
    |Limestone Cave/Lower Morlia, future   |Use a Rune Bottle on a Dark Seal      |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Derris Emblem                         |Diamond       ATK/DEF/ACC/EVA/LCK +5  |
    |--------------------------------------|--------------------------------------|
    |An intricately wrought emblem.        |Pact Ring. Various statistics will    |
    |It's purpose is unknown.              |increase while equipped.              |
    |--------------------------------------|--------------------------------------|
    |Arlee/Dhaos's Castle, future          |Thor, past                            |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Earring        DEF/LCK +20, ATR-Wind  |Elven Boots                           |
    |--------------------------------------|--------------------------------------|
    |A sign of a Healer and a memento of   |A very light pair of boots. Increases |
    |your mother. Nullifies non-elemental  |battle movement speed by 20%.         |
    |magic.                                |                                      |
    |--------------------------------------|--------------------------------------|
    |Final Arlee scene, before Dhaos       |Ifreed's trasure sidequest            |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Elven Cape   DEF +12/EVA +10/LCK +20  |Emerald            ATR-All but Light  |
    |--------------------------------------|--------------------------------------|
    |A light green cape made by Elves.     |Pact Ring. Resistant to all except    |
    |Increases Evasion.                    |Light. Greatly reduces darkness-based |
    |                                      |damage.                               |
    |--------------------------------------|--------------------------------------|
    |Elven Colony shops, future            |Cavern of Spirits, future             |
    |______________________________________|______________________________________|
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Emerald Ring                          |Fairy Ring                            |
    |--------------------------------------|--------------------------------------|
    |A ring with special powers. Reduces   |A ring engraved with a fairy.         |
    |TP consumption by 1/3.                |Reduces TP consumption by 50%.        |
    |--------------------------------------|--------------------------------------|
    |Various locations                     |Use a Rune Bottle on an Emerald Ring  |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Flare Cape    DEF +8, ATR-Fire/Earth  |Flare Charm                ATR-Water  |
    |--------------------------------------|--------------------------------------|
    |A cape that has a 30% chance          |Ring set with flame-like gem.         |
    |to nullify fire and earth damage.     |Reduces water damage by 30%.          |
    |--------------------------------------|--------------------------------------|
    |Various locations                     |Dropped by Geraldins, Tower of Flames |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Force Ring                            |Garnet                      ATR-Fire  |
    |--------------------------------------|--------------------------------------|
    |A ring engraved with a war god. 20%   |Pact Ring. Reduces fire-based         |
    |chance of nullifying physical damage. |damage by 50%.                        |
    |--------------------------------------|--------------------------------------|
    |Various locations                     |Story item                            |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Gravity Stone                         |Holy Symbol                           |
    |--------------------------------------|--------------------------------------|
    |A heavy stone that makes its bearer   |A holy relic. Restores 5% of Max HP   |
    |impervious to Tractor Beam.           |at a fixed rate.                      |
    |--------------------------------------|--------------------------------------|
    |Various locations                     |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Ice Charm                   ATR-Fire  |Iron Boots                            |
    |--------------------------------------|--------------------------------------|
    |Ring set with ice-like gem. Reduces   |A heavy pair of boots. Slows down     |
    |fire damage by 30%.                   |battle movement, but increases        |
    |                                      |resistance to damage.                 |
    |--------------------------------------|--------------------------------------|
    |Use a Rune Bottle on a Flare Charm    |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Jet Boots                             |Lapis               ATR-All but Dark  |
    |--------------------------------------|--------------------------------------|
    |A pair of boots that increases        |Pact Ring. Reduces damage from        |
    |walking and battle movement speed by  |all elements.                         |
    |50%. Only for males.                  |                                      |
    |--------------------------------------|--------------------------------------|
    |Use a Rune Bottle on Iron Boots       |Dwarven Ruins                         |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Leather Cape                  DEF +2  |Magic Mist                            |
    |--------------------------------------|--------------------------------------|
    |A cape made of leather. A standard    |A crystal with smoke sealed inside.   |
    |accessory for an adventurer.          |Increases getaway speed by 50%.       |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Use a Rune Bottle on a Mist Orb       |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Magic Pouch                           |Manji Seal                   ACC +50  |
    |--------------------------------------|--------------------------------------|
    |Items sometimes come fluying out      |A charm made in Ninja Village.        |
    |when equipped in dungeons.            |Raises its wearer's Accuracy.         |
    |--------------------------------------|--------------------------------------|
    |Dhaos's Castle (future)               |Japoni store                          |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Mist Orb                              |Moon Crystal                          |
    |--------------------------------------|--------------------------------------|
    |An orb with smoke sealed inside.      |A type of gem that raises Max TP      |
    |Increases getaway speed by 30%.       |by 30% while equipped.                |
    |--------------------------------------|--------------------------------------|
    |Various locations                     |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Moonstone                             |Mystic Pouch                          |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Increases Max HP while     |Fine items sometimes come flying out  |
    |equipped.                             |when equipped in dungeons.            |
    |--------------------------------------|--------------------------------------|
    |Story item                            |Euclid Coliseum                       |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Mystic Symbol                         |Nightmare Boots                       |
    |--------------------------------------|--------------------------------------|
    |A mysterious emblem. Reduces the      |Women's boots with a picture of a     |
    |spell cast speed by 50%.              |demon on them. Raises movement speed  |
    |                                      |in battle 50%.                        |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Dwarven Ruins                         |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Opal                        ATR-Wind  |Paralysis Charm                       |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Reduces wind-based         |A charm that protects against         |
    |damage by 50%.                        |paralysis.                            |
    |--------------------------------------|--------------------------------------|
    |Story Item                            |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Persian Boots                ATR-All  |Poison Charm                          |
    |--------------------------------------|--------------------------------------|
    |A pair of shoes in the shape of a     |A charm that protects against poison. |
    |cat's paws. Reduces all types of      |                                      |
    |damage by 30%.                        |                                      |
    |--------------------------------------|--------------------------------------|
    |Dwarven Ruins                         |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Princess Cap       DEF +15, ATR-Fire  |Protect Ring                          |
    |--------------------------------------|--------------------------------------|
    |A fine semi-transparent women's cape  |A ring engraved with a war god. 10%   |
    |that nullifies fire damage 50%        |chance of nullifying physical damage. |
    |of the time.                          |                                      |
    |--------------------------------------|--------------------------------------|
    |Ifreed's Treasure sidequest           |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Rabbit's Foot                         |Reflect Ring                 ATR-All  |
    |--------------------------------------|--------------------------------------|
    |A rabbit's foot. Increases Luck.      |A ring engraved with a goddess. 20%   |
    |                                      |chance of nullifying elemental damage.|
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Use a Rune Bottle on a Resist Ring    |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Resist Ring                  ATR-All  |Reverse Doll                          |
    |--------------------------------------|--------------------------------------|
    |A ring engraved with a goddess. 10%   |A voodoo doll. Automatically          |
    |chance of nullifying elemental damage.|resurrects a KO'd ally.               |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Various locations early in the game   |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Ruby                       ATR-Earth  |Sapphire                     DEF +20  |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Reduces earth-based        |Pact Ring. Increases Defense.         |
    |damage by 50%.                        |                                      |
    |--------------------------------------|--------------------------------------|
    |Story item                            |Story item                            |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Sardonyx                 ATR-Thunder  |Sephira                               |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Reduces thunder-based      |A sculpture of a goddess. Equip it    |
    |damage by 50%.                        |to earn 50% more Gald.                |
    |--------------------------------------|--------------------------------------|
    |Story item                            |Ifreed's Treasure sidequest           |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Sephira +1                            |Silver Cape        DEF +10, ATR-Fire  |
    |--------------------------------------|--------------------------------------|
    |A sculpture of a goddess. Equip it    |A women's cape woven from silver      |
    |to earn 100% more Gald.               |thread. Nullifies fire damage         |
    |                                      |30% of the time.
    |--------------------------------------|--------------------------------------|
    |Use a Rune Bottle on a Sephira        |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Silver Mattock             ATR-Earth  |Sorcerer's Ring                       |
    |--------------------------------------|--------------------------------------|
    |DEcorative item that has a 50% chance |A ring imbued with the power of the   |
    |of nullifying earth-based attacks.    |Fire Spirit. Press R to release fire. |
    |--------------------------------------|--------------------------------------|
    |Ifreed's Treasure sidequest           |Cave of Burning Sand, past            |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Spirit Ring                           |Stone Charm                           |
    |--------------------------------------|--------------------------------------|
    |Recovers 1 TP at a fixed rate         |A charm that protects against         |
    |during battle.                        |Petrification.                        |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Stun Bracelet                         |Talisman                              |
    |--------------------------------------|--------------------------------------|
    |A bracelet that reduces the duration  |A protective charm. Increases         |
    |of Stun by 50%.                       |Defense by 5%.                        |
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Technical Ring                        |Thief's Cape           DEF +4/EVA +5  |
    |--------------------------------------|--------------------------------------|
    |A ring that enables technical         |The cape of choice for thieves.       |
    |operations.                           |Raises Evasion.                       |
    |--------------------------------------|--------------------------------------|
    |Ifreed's Treasure sidequest           |Various locations, sold in stores     |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Topaz                      ATR-Light  |Turquoise                             |
    |--------------------------------------|--------------------------------------|
    |Pact Ring. Reduces light-based        |Pact Ring. Increases Max TP while     |
    |damage by 50%.                        |equipped.                             |
    |--------------------------------------|--------------------------------------|
    |Story item                            |Story item                            |
    |______________________________________|______________________________________|
    
     ______________________________________ ______________________________________
    |                                      |                                      |
    |Warrior Symbol                        |Water Spider               ATR-Water  |
    |--------------------------------------|--------------------------------------|
    |A warrior's crest. Increases          |A pair of water-resistant boots.      |
    |Strength by 10%.                      |50% chance of nullifying water-based  |
    |                                      |damage.
    |--------------------------------------|--------------------------------------|
    |Various locations, sold in stores     |Japoni store                          |
    |______________________________________|______________________________________|
    
    **Thanks to Tommy Brunn for info on the Emerald/Fairy Ring**
    
    ===============================================================================
    TOPI14D___Food
    ===============================================================================
    
    
    Just a food list. None of them really do anything unless you use it in a 
    recipe, so don't use them on their own. Check the recipe list to see which food
    items are used and check the shop lists to see how much they cost.
    
     _____________________
    |Apple     |Banana    |
    |Beef      |Bread     |
    |Cabbage   |Carrot    |
    |Cheese    |Chicken   |
    |Cucumber  |Egg       |
    |Fresh Milk|Grapes    |
    |Kelp      |Konjac    |
    |Lemon     |Lettuce   |
    |Mackerel  |Mangosteen|
    |Melon     |Miso      |
    |Octopus   |Onion     |
    |Pasta     |Pineapple |
    |Pork      |Potato    |
    |Prune     |Radish    |
    |Rice      |Sardine   |
    |Seaweed   |Shrimp    |
    |Spice     |Squid     |
    |Strawberry|Tomato    |
    |Tuna      |__________|
    |__________|
    
    A basic food shop will carry most of these items, others are dropped from 
    common enemies. Exceptions are Melon, which is only sold in the Elven Colony,
    and Miso which is only sold (1 at a time) in Japoni.
    
    
    
    ===============================================================================
    TOPI14E___Key Items
    ===============================================================================
    
     _________________________ __________________________ ________________________
    |                         |                          |                        |
    |Pendant                  |Stuffed Cress             |Earring                 |
    |-------------------------|--------------------------|------------------------|
    |A present to Cress on his|A present from Ami.       |An earring received     |
    |15th birthday from his   |                          |from a mysterious       |
    |father, Miguel.          |                          |woman.                  |
    |-------------------------|--------------------------|------------------------|
    |Default, lose to Mars    |Talk to Ami before leaving|Get in Acqueducts, lose |
    |(auto)                   |Toltus at the beginning.  |at Morrison's. (auto)   |
    |_________________________|__________________________|________________________|
    
     _________________________ __________________________ ________________________
    |                         |                          |                        |
    |Raise Ruby               |Morrison's Book           |Broken Bow              |
    |-------------------------|--------------------------|------------------------|
    |A gem imbued with the    |A book received from      |A bow used by Chester.  |
    |spirit of a dead man.    |Trinicus D. Morrison.     |It is now broken.       |
    |Required for opening a   |                          |                        |
    |special door.            |--------------------------|------------------------|
    |-------------------------|Get when first in past    |Get when first in past  |
    |Treasure in Catacombs    |                          |                        |
    |_________________________|__________________________|________________________|
    
     _________________________ __________________________ ________________________
    |                         |                          |                        |
    |Elemental Orb            |Demitel's Key             |Pass                    |
    |-------------------------|--------------------------|------------------------|
    |The gem received from the|A key that opens the door |A pass issued by the    |
    |Wind Spirit. Enables its |in Demitel's Castle.      |Royal Court of Alvanista|
    |bearer to converse with  |                          |Required to enter the   |
    |Yggdrassil.              |--------------------------|Morlia Mineshaft Ruins. |
    |-------------------------|Demitel's Study, Isolated |------------------------|
    |Make a pact with Sylph   |Island to the West        |Auto after Jahmir       |
    |_________________________|__________________________|________________________|
    
     _________________________ __________________________ ________________________
    |                         |                          |                        |
    |Crest                    |Lundgrom's Letter         |Broken Ring             |
    |-------------------------|--------------------------|------------------------|
    |The crest of Kingdom of  |A letter Lundgrom gave to |A broken Pact Ring found|
    |Alvanista. Required to   |Edward.                   |in the Morlia Mineshaft.|
    |enter the Elven Colony.  |                          |                        |
    |-------------------------|--------------------------|------------------------|
    |Talk to Lundgrom after   |Talk to Lundgrom after    |Auto in treasure room   |
    |meeting Edward in Olive  |Morlia                    |                        |
    |_________________________|__________________________|________________________|
    
     _________________________ __________________________ ________________________
    |                         |                          |                        |
    |Lava Key                 |Cards                     |Mysterious Hand Mirror  |
    |-------------------------|--------------------------|------------------------|
    |A key found in the Cave  |Cards found by Thor.      |A blue-tinged hand      |
    |of Burning Sand.         |Engraved with strange     |mirror. Its purpose is  |
    |                         |runes.                    |unknown.                |
    |-------------------------|--------------------------|------------------------|
    |Efreet's Cave, needed to |Thor north building, past |Dhaos's castle, past    |
    |open door to boss room   |                          |                        |
    |_________________________|__________________________|________________________|
    
     _________________________ __________________________ ________________________
    |                         |                          |                        |
    |Golden Key               |Wing Pack                 |Ancient Text            |
    |-------------------------|--------------------------|------------------------|
    |A gleaming golden key.   |Holds the Techbird in a   |A text describing the   |
    |                         |handy capsule.            |location of hidden      |
    |                         |                          |treasure in the secret  |
    |-------------------------|--------------------------|code of the Ifreed Clan.|
    |Dhaos's castle, past     |Euclid, talk to Stanley   |------------------------|
    |                         |after Volt's Cave         |Start the Ifreed Quest  |
    |_________________________|__________________________|________________________|
    
     _________________________ __________________________
    |                         |                          |
    |Rosania's Dress          |Common Room Key           |
    |-------------------------|--------------------------|
    |A dress Ifreed presented |A key for opening the     |
    |to his wife. It's now so |Common Room.              |
    |dirty that it's barely   |                          |
    |recognizable.            |--------------------------|
    |-------------------------|1 of 8 chests in Thor     |
    |Find in Ifreed Quest     |                          |
    |_________________________|__________________________|
    
    
    **Thanks to Mastersord for providing a complete list of items to help me out
    with the Key Items list**
    
    
    ===============================================================================
    TOPI14F___Everything Else
    ===============================================================================
    
    A: Usable Items, Inside or Outside of Battle
    
     ______________ ___________________________ _________________________
    |     Item     |           Use             |      Where to find      |
    |--------------|---------------------------|-------------------------|
    |Analysis Orb  |Replaces Holy/Dark Bottles |Dwarven Ruins            |
    |Apple Gel     |Restores 30% max HP        |Various Locations        |
    |Charm Bottle  |30% discount in shops      |Various Locations        |
    |Chronoglass   |Freezes enemy for a while  |Rune Bottle+Hourglass    |
    |Dark Bottle   |Increases encounter rate   |Various Locations        |
    |Elixer        |Restores 100% max HP/TP    |Various Locations        |
    |Flare Bottle  |Temp attack increase 30%   |Various Locations        |
    |Holy Bottle   |Decreases encounter rate   |Various Locations        |
    |Hourglass     |Freezes enemy for a bit    |Various Locations        |
    |Lavender      |Increases strength by 1    |Various Locations        |
    |Lemon Gel     |Restores 60% max HP        |Various Locations        |
    |Life Bottle   |Revives fallen ally        |Various Locations        |
    |Magic Lens    |Displays enemy info        |Various Locations        |
    |Magic Lipstic |?% discount in shops       |Euclid Tournament Set 7  |
    |Magic Tablet  |Kills Land Urchins         |Give Ivory to Gheeth's   |
    |Melange Gel   |Restores 30% max HP/TP     |Various Locations        |
    |Miracle Charm |50% discount in shops      |Rune Bottle+Charm Bottle |
    |Miracle Gel   |Restores 60% max HP/TP     |Various Locations        |
    |Orange Gel    |Restores 30% max TP        |Various Locations        |
    |Panacea Bottle|Heals physical ailments    |Various Locations        |
    |Pineapple Gel |Restores 60% max TP        |Various Locations        |
    |Red Lavender  |Increases strength by 2    |Rune Bottle+Lavender     |
    |Red Sage      |Increases max HP by 10%    |Rune Bottle+Sage         |
    |Red Savory    |Increases max TP by 10%    |Rune Bottle+Savory       |
    |Red Verbena   |Increases agility by 2     |Rune Bottle+Verbena      |
    |Rune Bottle   |Transforms other items     |Various Locations        |
    |Sage          |Increases max HP by 5%     |Various Locations        |
    |Savory        |Increases max TP by 5%     |Various Locations        |
    |Syrup Bottle  |Prevents physical ailments |Various Locations        |
    |Verbena       |Increases agility by 1     |Various Locations        |
    |______________|___________________________|_________________________|
    
    
    B: Tools to use at Certain Times
    
     ________________ __________________________ _______________________
    |      Item      |           Use            |    Where to Find      |
    |----------------|--------------------------|-----------------------|
    |Blue Candle     |Lower Morlia Floor 18     |Ifreed's Quest         |
    |Collector's Book|Displays item list        |Milard, Euclid past    |
    |Combo Counter   |Bonus EXP for high combos |Gheeth's Shop          |
    |Green Torch     |Lower Morlia Floor 18     |Ifreed's Quest         |
    |Monster List    |Shows bestiary            |Mint, after Acqueducts |
    |Pickaxe         |Lone Valley               |Buy in past            |
    |Red Lantern     |Lower Morlia Floor 18     |Ifreed's Quest         |
    |Rope            |Lone Valley               |Buy in past            |
    |World Map       |Shows map of world        |Lenios, Belladem       |
    |________________|__________________________|_______________________|
    
    
    C: Unusable Items
    
     ____________________ ______________________________________________
    |        Item        |               Where to Find                  |
    |--------------------|----------------------------------------------|
    |Agalloch Incense    |Various Locations                             |
    |Black Card          |Miguel                                        |
    |Blue Card           |Friezkiel, pay guy 50,000 gald                |
    |Brown Card          |Euclid castle, trade for Black Card           |
    |Coral               |Ifreed's Quest                                |
    |Curio's Mirror      |Morrison's Manor, Glossy Mag. to Curio        |
    |Earthenware Pot     |Ifreed's Quest                                |
    |Ebony Wood          |Ifreed's Quest                                |
    |Fur                 |Various Locations                             |
    |Green Card          |Venezia food shop, give man kelp and melon    |
    |Ivory               |Bigfoot Drops (Lower Morlia)                  |
    |Marble              |Ifreed's Quest                                |
    |Oriental Herb       |White Birch Forest                            |
    |Red Card            |Japoni after beating Euclid tournament        |
    |Shamisen            |Suzu step 2 Euclid Tournament                 |
    |Special Flag        |Euclid Race future                            |
    |Statue of Bravery   |Show 10 Gilgamesh Items to boy in Friezkiel   |
    |Statue of Dreams    |Complete "Piano Lessons" sidequest            |
    |Statue of Friendship|Morrison's House, future                      |
    |Statue of Love      |Buy Combo Command from Gheeth's Shop          |
    |Statue of Justice   |Dwarven Ruins                                 |
    |Tapestry            |Ifreed's Quest                                |
    |Tea Cup             |Ifreed's Quest                                |
    |Ukiyo               |Suzu step 2 Euclid Tournament                 |
    |Quicksilver         |(Suzu) steal from Cardinals in Dhaos's Castle |
    |Yellow Card         |Arlee weapon shop--answer questions correctly |
    |White Card          |N Oasis, trade for Brown Card                 |
    |____________________|______________________________________________|
    
    
    -------------------------------------------------------------------------------
    15. TOPP15___Pact Ring Chart
    -------------------------------------------------------------------------------
    
    If you're missing a certain pact ring in the future that you need for one of
    Claus's last summons, check here for locations and which ones go with which
    spirits.
    
     _____________ ______________ ___________________________
    |             |              |                           |
    |  Pact Ring  |   Summon     |  Location                 |
    |_____________|______________|___________________________|
    |Opal         |Sylph         |Given by Bart (auto)       |
    |Ruby         |Gnome         |Lone Valley (auto)         |
    |Garnet       |Efreet        |Jahmir (auto)              |
    |Aquamarine   |Undine        |Lone Valley (auto)         |
    |Turquoise    |Maxwell       |Morlia Floor 9             |
    |Moonstone    |Luna          |Heimdall (past)(auto)      |
    |Sardonyx     |Volt          |Venezia (future)(auto)     |
    |Diamond      |Origin        |Thor (past)(auto)          |
    |Amethyst     |Shadow        |Lone Valley (future)       |
    |Topaz        |Aska          |Heimdall (past)(auto)      |
    |Emerald      |Chameleon     |Cavern of Spirits (future) |
    |Sapphire     |Gremlin Lair  |Limestone Cave (future)    |
    |Lapis        |Pluto         |Dwarven Ruins Floor 3      |
    |_____________|______________|___________________________|
    
    
    
    -------------------------------------------------------------------------------
    16. TOPR16___Rune Bottle FAQ
    -------------------------------------------------------------------------------
    
    
    Apple Gel--> Lemon Gel <--> Pineapple Gel <--Orange Gel   
    Melange Gel <--> Miracle Gel
    Charm Bottle--> Miracle Charm
    Hourglass--> Chronoglass
    
    Protect Ring--> Force Ring <--> Reflect Ring <--Resist Ring
    Cape--> Flare Cape <--> Aqua Cape
    Mist Orb--> Magic Mist
    Silver Cape--> Princess Cape
    Talisman--> Blue Talisman
    Sephira--> Sephira +1
    Iron Boots <--> Jet Boots
    Dark Seal--> Demon's Seal
    Flare Charm <--> Ice Charm
    Emerald Ring--> Fairy Ring
    Magic Pouch--> Mystic Pouch
    Black Onyx <--> Moon Crystal
    Nightmare Boots <--> Persian Boots
    
    Lavender--> Red Lavender
    Sage Red--> Sage
    Savory Red--> Savory
    Verbena Red--> Verbena
    
    
    -------------------------------------------------------------------------------
    17. TOPB17___Best Equipment
    -------------------------------------------------------------------------------
    
    Hah, now you don't have to scour the weapon and armor lists for the best gear
    for everyone. Just check here and you're good to go.
    
    
    KEY:
    
    +++++++++++++++++++++++
    +      Character      +
    +++++++++++++++++++++++
    +Weapon               +
    +Body                 +
    +Shield               +
    +Head                 +
    +Arm                  +
    +Accessory suggestions+
    +++++++++++++++++++++++
    
    
    _______________________________________________________________________________
    
    
    +++++++++++++++++++++++    +++++++++++++++++++++++    +++++++++++++++++++++++
    +        Cress        +    +         Mint        +    +        Claus        +
    +++++++++++++++++++++++    +++++++++++++++++++++++    +++++++++++++++++++++++
    +Excalibur            +    +Unicorn Horn         +    +N.G. (Namco Gamer)   +
    +Golden Armor         +    +Star Cloak           +    +Star Cloak           +
    +Blue Shield          +    +Shield Ring          +    +Shield Ring          +
    +Golden Helm          +    +Star Cap             +    +Star Cap             +
    +Hyper Gauntlets      +    +Pretty Mittens       +    +------               +
    +Fairy Ring           +    +Mystic Symbol        +    +Fairy Ring           +
    +Black Onyx           +    +Earrings             +    +Mystic Symbol        +
    +++++++++++++++++++++++    +++++++++++++++++++++++    +++++++++++++++++++++++
    
    
    +++++++++++++++++++++++    +++++++++++++++++++++++    +++++++++++++++++++++++
    +       Chester       +    +        Arche        +    +         Suzu        +
    +++++++++++++++++++++++    +++++++++++++++++++++++    +++++++++++++++++++++++
    +Elven Bow II         +    +Star Broom           +    +Ninja Sword          +
    +Mumbane              +    +Black Gown           +    +Kannazuki            +
    +Shield Ring          +    +Shield Ring          +    +Shield Ring          +
    +Star Cap             +    +Magical Ribbon       +    +Mask                 +
    +Star Gloves          +    +Pretty Mittens       +    +Iron Claws           +
    +Fairy Ring           +    +Fairy Ring           +    +Fairy Ring           +
    +Warrior Symbol       +    +Mystic Symbol        +    +Blue Talisman        +
    +++++++++++++++++++++++    +++++++++++++++++++++++    +++++++++++++++++++++++
    
    
    ***Yes, Mint's "strongest" weapon is the Crystal Rod, but the Unicorn Horn 
    gives her more defense. When does Mint attack? Only then would she ever need
    more power...otherwise, defense is more important.
    
    ***MercenaryNym suggests using two separate Mysic Symbols on either Arche or
    Claus in certain areas. Since they stack, casting becomes extremely fast which
    can help in a tight situation.
    
    _______________________________________________________________________________
    
    
    -------------------------------------------------------------------------------
    18. TOPF18___FAQ
    -------------------------------------------------------------------------------
    
    Look here BEFORE emailing me, I get so many of these it's unbearable.
    
    *******************************************************************************
    Q: How do I get through the doors in Volt's Cave, they always shut before I 
       make it through?
    
    
    A: Hold B to run. Simple as that.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: What do the ?items do?
    
    
    A: Use a Rune Bottle on them to identify them, they'll become usable items.
    
    **Thanks to Geoff Ji and Allan Gibbons for this info**
    
    *******************************************************************************
    
    
    *******************************************************************************
    Q: Why can't I use the secret skill Master Tristan gave me?
    
    
    A: You need to have both skills mastered, 100%. Select the skill and press 
       Start to see how close you are to 100%.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: How can I see my gald, encounters, and play time in the main menu?
    
    
    A: Open the menu and press Start.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: How do I run from battle?
    
    
    A: See the "controls" section of the FAQ and don't email me about it.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: Do characters that aren't fighting still gain experience?
    
    
    A: Yes, and it's a damn good thing they do.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: Isn't there any way to save in towns?
    
    
    A: Not inside the towns, but you can save anywhere on the world map.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: What is the max level?
    
    
    A: 999. Although I can't confirm this from personal experience (my max was 
       about 100), plenty of sources prove my point.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: I sold the pickaxe/rope before getting to Morlia in the past, and Hamel
       is destroyed so I can't get another one. Help!
    
    
    A: Actually you can. Both Venezia and Alvanista sell both, so hop over to one
       of them.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: I followed your directions through Treantwood, but Suzu is not there waiting
    for me. What do I do now?
    
    
    A: Talk to the girl in Sleepyhead behind the plant at Arlee, and the guy near 
    the southern entrance to Alvanista (on top of the building to the east). If all 
    else fails, talk to every single person in each town and you can't go wrong.
    *******************************************************************************
    
    
    *******************************************************************************
    Q: What's with the singing dog in Euclid? And where did Sakuraba get his name?
    
    
    A: The dog in Euclid is singing the theme of the SNES and PSX versions of ToP. 
    Sakuraba is named after Motoi Sakuraba, the head composer for the Tales games.
    
    **Thanks to Gerbil uv Doom for this info**
    *******************************************************************************
    
    *******************************************************************************
    Q: I made it to the bottom of the Dwarven Ruins but Brute says I'm not worthy
    to fight him. What now?
    
    
    A: You're missing the Lapis ring, which is on Floor 3 of the Ruins. Refer to 
    that section in the guide for more information.
    
    *******************************************************************************
    
    -------------------------------------------------------------------------------
    19. Credits
    -------------------------------------------------------------------------------
    
    -Me, for jumping at the opportunity to write this
    -Every contributor for helping me out with the flaws in my guide
    -Namco, for making an awesome game and FINALLY bringing it to NA!
    -Nintendo, for publishing it
    -GameFAQs, for posting this walkthrough

    FAQ Display Options: Printable Version