==============================================================================
SUPER ROBOT TAISEN ORIGINAL GENERATION (Game Boy Advance)
==============================================================================

Super Robot Taisen Original Generation FAQ/Walkthrough

Version .99

(November 20, 2002-January 18, 2004) (August 1, 2004)

Unpublished work Copyright 2002-2004 gundamtotoro

E-Mail:  gundamtotoro(at)hotmail(dot)com (Read the E-Mail Guidelines first)

==============================================================================
TABLE OF CONTENTS
==============================================================================
I.     Introduction
II.    E-Mail Guidelines
III.   Intermission Menu
IV.    Gameplay
V.     Walkthrough
VI.    Combination Attacks
VII.   Secrets
VIII.  Frequently Asked Questions
IX.    Special Thanks
X.     Copyright Information

==============================================================================
I.  INTRODUCTION AND VERSION NOTES
==============================================================================

     I am your typical mecha obsessed fan, so therefore I like Super Robot
Taisen/War games.  I've written SRW FAQs so far for Super Robot Taisen Advance
and Super Robot Taisen Reversal.  The Super Robot Taisen Reversal guide even
received a "FAQ of the Month" award for September 2002 which I am very proud
of.  ^_^  Anyway if you read any of those two guides, you know what to expect
with this one.  

     Oh yeah and the FAQ Bounty for Super Robot Taisen Advance payed for most
of Original Generation.  Thank you Ceej!  Actually the SRWR FAQ of the Month
Award will be going to SRW@2 too.  ^_^;  


Version .99
08/01/04
     I felt like updating while I'm bored.  o_O;  I fixed some translations,
added some extra info, and clarified the secrets.

Version .90
01/21/03-1/31/03  
     Well, I finally finished Ryusei's route.  There, the walkthrough is now
complete... I also updated the FAQ section, included info on the Ace Pilot
System, and put in a Secrets section since it seemed to be a fave of the SRWR
FAQ.  Now to prepare for SRW@2...

Version .42
12/30/02
     Kyosuke's path is finished.  Maybe I'll get to Ryuusei's before 2nd SRW@
is released... or maybe not.  ^^;

Version .41
12/15/02
     Okay, I don't quite have all of Kyosuke's path done, but I need a break
from this game for a little while and everyone is wanting a guide so here it
goes. 

==============================================================================
II.  E-MAIL GUIDELINES
==============================================================================

     First off, please do not email me concerning rom requests or the
like.  That is like rude and stuff, besides it is not too hard of a game
to get and it comes with this zippity nifty keen limited edition book.

     Please put "SRWOG: (name of subject)" or something similar in the subject
heading, I normally do not read emails where there is no subject.  Also
avoid using caps, bad spelling, colors, or any strange fonts.  Please also
provide a link to where found this FAQ hosted at.  

     It is not my responsiblity to reply to my email, so do npt pull a
mech_gouki shitfit tantrum over it if you do not get a reply.  

     I would highly appreciate any help with the FAQ though, any
clarification, corrections, and additional information would be very much
appreciated and credit will be given.  My katakana translations are pretty
literal and only a few I've put in correct form after repeating the name
outloud for an hour... (like Rhinoceras) ^^;  

     I do not know cheat codes, I do not use them, I do not see any reason
for their need.  Do not email on those and don't expect them in the FAQ since
in seems to indirectly support playing roms instead of buying the game.

==============================================================================
III.  INTERMISSION MENU
==============================================================================

The Intermission menu is where you examine your units, pilots, equip items,
and upgrade your units and pilots.  This is how the Intermission Menu is
arranged.
-----
Units -  Unit Examine
         Unit Upgrade
         Unit Item
-----
Weapon - Weapon Selection
         Weapon Upgrade
-----
Pilots - Pilot Examine
         Pilot Upgrade
         Change Units
-----
Save -   Save
         Load
-----
Continue
-----

Unit Examine:      Examines the available mecha
Unit Upgrade:      Upgrades the stats of the available mecha
Unit Item:         Equip items on available mecha

Weapon Selection:  Change and/or Equip Weapons for available mecha
Weapon Upgrade:    Upgrade the weapons of an available mecha (including
                   interchangable weapons).

Pilot Examine:     Examines the available pilots
Pilot Upgrade:     Upgrade a pilot's stats or learn new abilities.
Change Unit:       Change the unit a pilot is assigned to

==============================================================================
IV.  GAMEPLAY
==============================================================================

------------------------------------------------------------------------------
Commands
------------------------------------------------------------------------------
These are the commands available to units, not all units have all of these
commands, but this is the order they appear in when they are all available.

MOVE               
ATTACK
TRANSFORM      
FLY/LAND
SPELLS
STATUS
ITEM

MOVE:         When chosen, the squares a unit can move to are
              highlighted.  When a square is selected, the unit will
              move to that location.

ATTACK:       Available when an enemy unit is in range of an attack.  A
              screen is displayed showing available attacks.  When an
              attack is chosen the effective range is highlighted in red.
              When an enemy unit is chosen, the attack then commences.

TRANSFORM:    Some units can transform, this lets them do it.  R-1 is a fairly
              obvious example in this game.

FLY/LAND:     Allows a unit to take off or land, mostly useful to let flying
              units move on land to reduce their EN consumption.

SPELLS:       Displays the spells available for that pilot, which can be used
              when selected.

STATUS:       Shows information on that unit.  

ITEMS:        Any battle use items equipped on a unit can be used with this
              option.

------------------------------------------------------------------------------
Being Attacked
------------------------------------------------------------------------------

     1st Choice:  The computer's automatic selection, normally an alright
         choice to go with.  

     2nd Choice:  This brings up three options:

          2A:  Make your own attack choice.
          2B:  Blocking, which reduces damage taken by half.  
          2C:  Dodge, increase evades rate by half.

     3rd Choice:  Toggles Battle Animation ON/OFF

     L/R Buttons:  Toggle On/Off Support Techniques

------------------------------------------------------------------------------
Support Techniques
------------------------------------------------------------------------------

     When allied units are adjacent to each other (not diagonal) and one
pilot has a Support skill, a Support Attack/Defend can happen.  A Support
ability may be purchased for a pilot using pilot points if you wish.  Female
pilots tend to already have this skill somewhat oddly enough...  

     When attacking, an ally who can support will have a red arrow with an
"A" on it pointing toward the ally who is performing the primary attack.  The
supporting ally must have an attack that can also reach the enemy from
their placement for a support attack to work.  

     When defending, an ally who can support will have a blue arrow with a
"G" on it pointing toward the ally who is defending the attack.  The
supporting unit will move in front of the ally being attacked and guard
the incoming attack. This is useful for defending a weaker unit, or just
to reduce the total amount of damage received.  

    Support techniques can be turned on or off before an attack takes place by
hitting L or R at the screen before a battle choice is made, choices can be
made for a different unit to support as well by choosing the third option. 
Also specific attacks may be selected for support, which is useful when using
status missiles.  

------------------------------------------------------------------------------
Ace Pilot System
------------------------------------------------------------------------------

     The Ace Pilot System from SRWR returns here... but not to the same
degree.  When a pilot obtains 50 kills he/she will have a star by their kill
count and they will start each Scenario at 105 Morale.  Unfortunately it can
not go up to 110 Morale as it was in SRWR.  

------------------------------------------------------------------------------
Weapons Meter
------------------------------------------------------------------------------

     SRWOG is incredibly unique by allowing RR units to be able to equip and
exchange some select weapons.  Lets say that you have been upgrading the
machinegun on Excellen's Gespenst Mk. II since she is a natural with guns.
You can take that gun off of that Gespenst, and put it on her Weiss Ritter
later since it isn't a "fixed" weapon.  This system is also useful for trading
some weapons to get greater use out of them.  Huckebein Mk. II's Chakra
Shooter is actually a 1-4 range post-movement melee attack.  Kyosuke's Alt
Eisen or Ryusei's R-1 will probably get better use out of these weapons with
their high melee ability than Brooklyn or Elzam will.  Actually I prefer to
turn Brooklyn into a melee-focused character (he has natural Infight afterall)
and give the Huckebein Mk. II to Gilliam... but that is my own personal
preference and I'm totally getting off subject here...

------------------------------------------------------------------------------
Pilot Points
------------------------------------------------------------------------------

     SRWOG started the Pilot Point system, and in my book it is still done
much better here than in @2.  MX currently has the best use of the system, but
OG only slightly ranks behind.  Basically pilots will gain Pilot Points for
defeating enemies in addition to money and experience.  Pilot Points can be
used to raise stats or to purchase skills.  Stats can be raised 1 point for
every 4 Pilot Points.  Here are how stats are arranged:

--------------
Melee:        Close Range fighting ability
Shooting:     Long range fighting ability
Hit:          How accurate a pilot is.
Dodge:        How well a pilot can dodge.
Defend:       Determines a pilot's defense.  The higher the rating of the
              skill, the less damage a unit they pilot will receive.
Skill:        Basically it determines how often a pilot will use a critical
              attack or be hit by a critical attack.  The higher the number,
              the more likely an attack will be critical and the less likely a
              pilot will be hit by one.  This also influences skill activation
              (like Sword Cut or Counter).
--------------
     Skills may also be purchased.  This is how skills are arranged:

                 Potential                Support
                 Counter                  Infight
                 Gunfight                 SP Up 
                 Leadership               SP Recovery  
                 Concentration            Hit & Away
                 Attacker                 Veteran
                 Revenge

     This is a description of the skills:

Potential:
     This is a pretty neat skill.  When a unit reaches below 40% of its HP,
then the pilot and unit receive bonuses to hit, dodge, and critical hit rates.
The unit's defense will also increase.

Support:
     This allows a unit to provide support attack or support defend.  Every
level indicates how many times the skill can be used in a turn.

Counter:
     This skill lets a pilot attack first when he/she is attacked.  This is
particularly helpful when it destroys the attacking unit before it can even
attack.

Infight:
     A godly skill.  It raises the base damage of melee attacks and can
increase a pilot's movement range by up to 2.  A definite skill for pilots
like Kyosuke, Ryusei, Tasaku, Irm, Zengar, Kusuha (even though I prefer to
replace her with Brooklyn), and anyone else you deem fit.  

Gunfight:
     Another wonderful skill.  It raises the base damage of shooting attacks
and can increase a shooting attack's range by up to 2.  A definite skill for
pilots such as Excellen, Rai, Aya, Rio, Katina, Gilliam, and anyone else you
deem fit.  

SP Up:
     More SP for every level.  A very good skill for support pilots who
use a lot of SP.

Leadership:
     This creates a leadership aura around a pilot, and any pilots within
that aura get a hit/evade bonus.  More levels of this create a bigger aura
with better bonuses.

SP Recovery:
     10 SP Regen per turn.  A good one for your support pilots like Garnet
and Russel (Rada has this naturally).  

Concentration:
     A pilot will use 80% of their normal SP.  Good for support pilots, or
your attackers that spend a lot of SP.

Hit & Away:
     A wonderful skill for your pilots with long range weapons.  This lets
them attack and then move, so they will not be left behind the main group.
Excellen, Rai, Giada, and Gilliam all have this skill naturally.  Aya would
greatly benefit from it, and I personally believe that Katina and Rio can
make great use of it.  

Attacker:
     A pilot at 130 morale or above will do 1.2x the normal damage.  I
personally think this is a must for your major attackers.

Veteran:
     A unit will only use 80% of the normal EN requirement for attacks.  Very
good for the EN Guzzlers.  

Revenge:
     1.2x damage when counterattacking.  I prefer Attacker over this, but the
two together can be very brutal when taking down some grunts.  

==============================================================================
V.  WALKTHROUGH
==============================================================================

     At the start of the game the player must choose between Ryuusei (blonde
haired pilot in blue uniform) or Kyosuke (brown haired pilot in red and black
clothing).  This walkthrough is arranged in chronological order, with Ryusei's
Scenario being given first, and then Kyosuke's version of that scenario being
afterwards.  In the case of the two characters sharing a scenario, it will be
given as Scenario xx-Ryusei/Kyosuke.  I'm not going to pretend they are
seperate scenarios in an attempt to get more KB.  ^^;

------------------------------------------------------------------------------
Scenario 01-Ryusei
------------------------------------------------------------------------------
Player Units:

     Gespenst Mk. II-R (Elzam)

Enemy Units:

     Megillot x 05

Skill Point:

     Destroy all enemies within 4 Turns

Notes:

     Ryusei route and no Ryusei...  Anyway you have Elzam in a Gespenst...
with no weapons...  The only thing to do is be inspired by Gadem and the Zaku
I and slam into one's enemies shoulder first.  ^^;  Luckily Elzam has mad
skills and will probably go through this Scenario absolutely untouched.  There
is a trick for the skill point though.  

     First use Accelerate (5 point spell) and move to the square below the
southern most enemy and attack it.  Use Accelerate again on the following turn
and move to the square between the two northern most enemies.  On your third
turn, move to the adjacent square to the right of the leftmost enemy.  Move
over to the left adjacent square of the rightmost enemy, and all enemies
should be destroyed before Turn 4 is over.  Not too hard yet eh? 

     Now let us check in on Ryusei shall we?

------------------------------------------------------------------------------
Scenario 01-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Wild Raptor (FM)

Enemy Units:

     71th Military Tank Bardong x 02 
     F-32 Schwert x 02 

Skill Point:

     Destroy all enemies in 2 Turns

Notes:

     This is an easy mission, no way to pretend it is not.  Use Accelerate (5
point spell) and Concentrate (15 point spell) and move Kyosuke two squares
above the right most plane and shoot the tank to the upper left.  A
counterattack will destroy that tank, choose to use a missile instead of a
beam shot on the second tank, and use the beam shot to destroy the two planes.
Finish off the remaining tank to finish the stage and earn a skill point.

------------------------------------------------------------------------------
Scenario 02-Ryusei
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-TT (Ryusei)

Enemy Units:

     Megillot x 04

Skill Point:

     Destroy all enemies within 2 Turns

Notes:

     Use Concentrate and move 4 squares to the left.  This will put you in
range to counterattack all enemies.  Everything should be dead within 2 turns,
fun eh?

------------------------------------------------------------------------------
Scenario 02-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-M

Enemy Units:

     71th Military Tank Bardong x 04 
     F-32 Schwert x 03 

Skill Point:

     Destroy all enemies in 4 Turns

Items:

     EN Tank
     Repair Kit

Notes:

Kyosuke and Excellen are both in Gespenst Mk. II-M units.  There is little
strategy involved in this battle, at the most you might have Kyosuke use
Accelerate to get to the enemies faster, and use Concentrate to improve his
evading ability.  

------------------------------------------------------------------------------
Scenario 03-Ryusei
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-TT (Ryusei)
     Gespenst Mk. II-TT (Aya)
     Schultzwald (Rai)

Enemy Units:

     71th Military Tank Bardong x 04
   
Enemy Reinforcements:

     71th Military Tank Bardong x 03 
     F-32 Schwert x 03 

Skill Point:

     Destroy all enemies within 4 Turns

Events:

     Enemy Units are Defeated:  Enemy Reinforcements Appear

Notes:

     Nothing too complicated.  Rai will be able to fire the Schultzwald's
shoulder cannons and still be able to move afterwards, so don't worry about
using the best attack available to him and have him be left behind.  Move
your units left and down.  Enemy Reinforcements will appear when the Enemy
Units are defeated, but it is just more tanks and a few jets, nothing to
be concerned with.  

      Rai will join with his Schultzwald.  Aya will join with her Gespenst TT.  

------------------------------------------------------------------------------
Scenario 03-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-TT

Player Reinforcements:

     Gespenst Mk. II-M x 02
     Grungust Reishiki
     
Neutral Units:

     Thousand Fessler

Enemy Units:
     
     Megillot x 06 

Enemy Reinforcements:
  
     Megillot x 06 

Skill Point:

     Thousand Fessler Retreats 

Events:

     3 Enemies Remain:  Player Reinforcements Arrive

     All Enemies Destroyed:  Grungust Reishiki Retreats and
     Enemy Reinforcements Appear

Notes:

     The stage starts with Brooklyn alone in his white Gespenst Mk. II-TT (and
the  Slash Ripper attack can destroy any enemy here with one hit).  Advance
upwards and start facing the enemy units.  When 3 enemies remain some Player
Reinforcements will arrive.  Finish off the enemies before the battleship
leaves to earn the Skill Point for the stage.  Enemy Reinforcements will
appear and Grungust Reishiki will retreat.  Finish off these enemies and the
stage will end (there is no new Skill Point).

     Brooklyn joins with his Gespenst Mk. II-T and Zengar will join with his
Grungust Reishiki.

------------------------------------------------------------------------------
Scenario 04-Ryusei
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-TT (Ryusei)
     Gespenst Mk. II-TT (Aya)
     Schultzwald (Rai)

Enemy Units:

     Lion x 01 (Tenzan)
     F-32 Schwert x 04
 
Skill Point:

     Destroy Tenzan's Lion

Notes:

     I love stages with no time limits.  Anyway all that you have to do here
is destroy Tenzan's unit...  Easy eh?  Move left across the water, kick some
arse, and be on your merry way.  

------------------------------------------------------------------------------
Scenario 04-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Thousand Fessler

Player Reinforcements:

     Thousand Fessler
     Alt Eisen
     3 Other Units
     
Enemy Units:
     
     F-32 Schwert x 09
     Ruon-Tesutotaibu

Skill Point:

     Destroy all Enemies by the end of Turn 5 

Items:

     Chobham Armor:  Ruon-Tesutotaiba
     Suwarichiji

Events:

     Turn 3:  Player Reinforcements Arrive.  

Notes:

     This battleship is not going to take out all of the enemy forces in 5
turns to say the least...  Move it to the right and wait for the player
reinforcements to arrive.  This is the first mission that allows you to
perform unit management before your units deploy.  I would suggest moving
Excellen over to Kyosuke's old Gespenst since it is slightly stronger and
equipping some more weapons on it.  All of the units are fairly weak here,
so they should provide little difficulty.  ^_^ 

------------------------------------------------------------------------------
Scenario 05-Ryusei
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-TT (Ryusei)
     Gespenst Mk. II-TT (Aya)
     Schultzwald (Rai)

NPC Units:

      Shilogwane (Daitetsu)
      Granzon (Shuu, but its a secret... like anyone doesn't know...)
      Gespenst Mk. II-M x 03
      71th Military Tank Bardong x 06

Enemy Units:

      Megillot x 07
      Fury x 01
 
Skill Point:

     Destroy the Megillot units before the end of Turn 2.  

Notes:

     Well... this is an interesting stage really.  Focus your attacks on the
Megillots.  Ignore the Fury.  The tanks will get some hits on the Megillots
to make finishing them off easier.  After the Megillots are destroyed, Shuu
will become an enemy unit and destroy all of cannon fodder NPC units with a
MAP attack, and will then suck Shilogwane into a gravity well and destroy it.
Masaki will briefly show up in Cybaster, and everyone will leave.  >>

------------------------------------------------------------------------------
Scenario 05-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     F-28 Metsusaa x 02

Player Reinforcements (1):

     Thousand Fessler
     4 Other Units
     
Player Reinforcements (2):

     Cybaster

Enemy Units:
     
     Megillot x 15

Enemy Reinforcements:  

     Megillot x 08

Skill Point:

     Destroy all Enemies by the end of Turn 6 
     
Events:

     Turn 2:  Player Reinforcements 1 Arrive.  

     Turn 3:  Player Reinforcements 2 and Enemy Reinforcements Arrive

Notes:

     Use the F-28s to attack any units that get close to them with the Hiryu
Kwai providing a support attack.  The Hiriyu Kai itself should also be able to
destroy an enemy with one attack.  When the Player Reinforcements arrive have
Kyosuke use Accelerate move toward the enemies to destroy them with
counterattacks.  Cybaster romps all over everything as usual so this makes
for an easy Skill point to earn.  ^_^

------------------------------------------------------------------------------
Scenario 06-Ryusei
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-M (Kai)
     F-28 Metsusaa (Latouni)
     F-28 Metsusaa (Garnett)
     F-28 Metsusaa (Giada)

Player Reinforcements:

     Gespenst Mk. II-TT (Ryusei)
     Gespenst Mk. II-TT (Aya)
     Schultzwald (Rai)

Enemy Units:

     F-32 Schwert x 12

Skill Point:

     Destroy the F-32s before the end of Turn 4 

Events:

     Turn 3 Player Phase:  Player Reinforcements Appear

Notes:

     It is amazing what some aircraft that are supposed to be of lower quality
can do.  Latouni will romp all over everything.  Kai has a pretty buff mass
produced Gespenst that is rather unique in some ways.  Unfortunately he is
going to lag behind the F-28s here.  Move your units left.  Have Latouni use
Concentrate if you feel it is needed.  Player Reinforcements will arrive on
Turn 3, and have Aya heal any units that require it.  

     Latouni, Giada, and Garnett will all join with their F-28s after this
mission.  The F-28s may seem lame, but they are actually extremely useful
units.  Thanks to the weapons meter system in this game you can equip these
things with the ability to repair and resupply.  Garnett and Rada (who is on
Kyosuke's route at the moment) are highly suggested as F-28 pilots.

------------------------------------------------------------------------------
Scenario 06-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Alt Eisen
     Gespenst Mk. II-M
     3 Other Units

Player Reinforcements:

     Weiss Ritter
     
Enemy Units:
          
     F-32 Schwert x 04
     Lion x 12 
     Guarlion x 01

Enemy Reinforcements:

     Missiles x 03

Skill Point:

     Destroy Guarlion by the end of Turn 7

Items:

     Repair Kit:  F-32
     Guarlion
     
Events:

     Guarlion is Destroyed:  Player and Enemy Reinforcements Appear

Notes:

     Excellen is unavailable for this mission and Katina will use Kyosuke's
old Gespenst Mk. II-M (which will now be in a red color o_o).  Anyway the
usual rush in and beat the snot out of everything as quickly as possible.
When the Guarlion here is destroyed some missiles will launch toward the base.
Excellen will launch in her new unit.  Reduce the missiles HP to below 1700 HP
to diffuse them and finish the stage.  

------------------------------------------------------------------------------
Scenario 07-Ryusei
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-M (Kai)
     Gespenst Mk. II-M (Irum)
     Gespenst Mk. II-TT (Ryusei)
     Gespenst Mk. II-TT (Aya)
     Schultzwald (Rai)
     F-28 Metsusaa (Latouni)
     F-28 Metsusaa (Garnett)
     F-28 Metsusaa (Giada)

Enemy Units:

     F-32 Schwert x 09
     Killer Whale x 02

Enemy Reinforcements:

     Lion x 06

Skill Point:

     Destroy Tenzan's (green haired enemy pilot) Lion within 3 turns of his
     appearance.

Events:

     Turn 3:  Enemy Reinforcements Appear

Notes:

     Move southeast and destroy F32s along the way.  Do not worry about the
battleships.  They are not required for the Skill Point, and will not attack
or counterattack which helps make them a low priority.  

     Tenzan is not worth much worry again.  Irum will join with a Gespenst Mk.
II-M after the scenario is over.

------------------------------------------------------------------------------
Scenario 07-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Grungust Reishiki
     5 Other Units

Neutral Units:

    Thousand Fessler
     
Enemy Units:
          
     Lion x 12
     Lion F x 01 (Leona)
     Guarlion x 01 (Julia)

Enemy Reinforcements:

     F28 x 03
     F32 x 03
     Lion x 06
     Guarlion x 01

Skill Point:

     Destroy Leona's Lion F and then Julia Guarlion before NPC Battleship
     leaves the map (usually end of Turn 3).

Events:

     Guarlion is Destroyed:  Player and Enemy Reinforcements Appear

Notes:

     Okay, the skill point here is somewhat difficult to obtain.  All of the
enemy units must be destroyed before the NPC Battleship retreats north.
Counterattacks from Alt Eisen and Weiss Ritter are useful, and use your
Gespenst Mk. IIs to mop up any wounded enemies.  Be sure to finish off the
Guarlion last since all enemies will retreat when it is destroyed, and you will
not earn the Skill Point.  

     After the enemies are destroyed some enemy reinforcements will appear to
the right.  Prevent the enemies from touching the base and destroy them to
finish up the stage.

------------------------------------------------------------------------------
Scenario 08-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Gespenst Mk. II-M (Kai)
     Wildschwein (Ingram)
     Schultzwald (Rai)
     5 Other Units (Ryusei is unavailable)

Player Reinforcements:

     Hagane

Enemy Units:

     Lion x 15
     F-32 Schwert x 06

Enemy Reinforcements:  

      Guarlion (Elzam)
      Lion x 05

Skill Point:

      Destroy all Enemy Units and Reinforcements except Elzam before the end
      of Turn 7.  

Events:

      Turn 3 Enemy Phase:  Enemy Reinforcements Appear

      Turn 5 Player Phase:  Player Reinforcements Appear

Notes:

      The initial goal is to defend the red square toward the bottom of the
map.  This will be the launch position of the Hagane on Turn 5.  If an enemy
touches this square before the Hagane launches, it will be Game Over.  Your
F-28s can reach the spot fairly quickly and they can even sit on the square
to prevent an enemy from touching it if they want.  Actually you could send
Latouni's F-28 into the middle of the enemies if you would like, the only unit
that has a chance of hitting her is Elzam, and he will not be attacking
anyone... after shooting at Rai once anyway.  

      Ryusei will launch in R1 and shoot down a missile at the end.  Ryusei
will then receive Wild Raptor as his new default unit.  His Gespenst TT
disappears though.  o_o;  Hagane will now be available for use.

------------------------------------------------------------------------------
Scenario 08-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Grungust Reishiki
     5 Other Units
     
Enemy Units:

     F32 x 05
     Lion x 08
     Guarlion x 02

Enemy Reinforcements:

     Lion x 10
     Killer Whale x 02
     Guarlion Tronbe x 01 
 
Skill Point:

     Destroy one of the Guarlions all within 5 turns.  

Events:

     Enemy Reinforcements Appear when Enemy Units are Destroyed:

Notes:

     Move your units to the shore.  You may want to move your Gespenst Mk.
IIs into the Hiriyu Kai for transportation since they will move slowly in the
water on their own.  Destroy the enemies, but take care to save the Guarlions
for last.  Destroy all of these units within 5 turns and the rest of the enemy
reinforcements will arrive.    The Lions are your typical Lions and the sea
based battleships take a few hits to bring down, but should provide little
difficulty.  The Guarlion Tronbe will retreat when its HP goes below 7000, so
finish it off with a strong attack for an Apogee Motor.  Now say byebye to
Zengar and his Grungust Reishiki...

------------------------------------------------------------------------------
Scenario 09-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane

Enemy Units:

     Killer Whale x 05

Skill Point:

     Destroy all Enemy Units before the end of Turn 6.

Notes:
    
     First off it may be a good idea to upgrade the Hagane's Armor, HP, and
EN.  Equipping the ship with some armor would also be a fine choice.  

     Honestly this is a great stage to replay.  The battleships make for some
easy money, and this is a good chance to get some Pilot Points for Daitetsu.  
Each battleship can be destroyed with roughly three hits.  Just be cautious
when destroying the final four ships.  Try to attack those with higher HP to
maximize the damage from your counterattacks.  Do not attack a ship that has
less than 3000 HP since a counterattack may be able to finish it off. 

     If you want to replay the stage, just let 6 turns pass and it will be
Game Over.  

     Huckebein 009 becomes available after this stage, and becomes Irum's
new default unit.  

------------------------------------------------------------------------------
Scenario 09-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II - R
     Schultzwald

Player Reinforcements:

     Hiriyu Kai
     5 Other Units
     
Enemy Units:

     F32 x 08    

Enemy Reinforcements:

     71th Military Tank Bardong x 05     
     Lion x 12
     Guarlion x 01
 
Skill Point:

     Destroy all enemies before the end of Turn 7  

Events:

     Turn 3 Enemy Phase:  Enemy Reinforcements Appear

     Turn 4 Player Phase:  Player Reinforcements Appear

Notes:

     A pretty simple stage.  Unfortunately the only units that will actually
initiate an attack are the fighter craft and tanks.  The Lions and Guarlion
must be destroyed by attacks your units initiate.  They are fairly easy to
destroy within 7 turns though.  Gilliam and Raada will join after the battle.

------------------------------------------------------------------------------
Scenario 10-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     Wild Raptor (Ryusei)
     Huckebein 009 (Irum)
     Gespenst Mk. II-M (Latouni)

Player Reinforcements:

     5 Units

Enemy Units:

     Lion x 05
     F-32 Schwert x 04

Enemy Reinforcements:

     Lion x 05
     Guarlion-C x 01 (Tempest)

Skill Point:

     Destroy all Enemy Units except Guarlion-C before the end of Turn 5

Events:

     Turn 2 Enemy Phase:  Enemy Reinforcements Appear
 
     Turn 4 Player Phase/GuaLion-C's HP is reduced to below 12,000:
          Player Reinforcements Appear

Notes:

     Equipping the Gespenst Mk. II-M that is now Latouni's default unit
(it was Irum's) with some weapons would be a good idea.  I would suggest
some upgrades to Wild Raptor and Huckebein 009's speed, but that is
just my preference.

     A surprisingly simple stage though.  Wild Raptor and Huckebein 009 are
welcome improvements over the Gespensts and F-28s used so far.  Lions are
pretty easy kills now even.  The only difficult part of this stage is the
Guarlion-C, but you do not need to destroy it to meet the skill point
requirements.  Concentrate on the other units, and then focus everyone's
attacks on the Guarlion-C.  Feel free to take your time, and use accuracy
increasing spells if needed.  

------------------------------------------------------------------------------
Scenario 10-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     7 Other Units

Player Reinforcements:

     Giganscudo (Tasuku)
    
Enemy Units:

     SF-29 Raazen x 07

Enemy Reinforcements (1):

     Lion F x 09
     Lion F x 01 (Leona)
     Guarlion x 01 (Julia)
 
Enemy Reinforcements (2):

     Grungust Reishiki (Zengar)

Skill Point:

     Destroy Guarlion in Enemy Reinforcements within 4 turns.  

Events:

     Turn 3 Enemy Phase:  Enemy Reinforcements Appear

     Turn 4 Player Phase:  Player Reinforcements Appear

     Enemy Reinforcements (1) are Defeated:  Enemy Reinforcements (2) Appear

     Grungust Reishiki reduced to below 17000 HP:  Player Reinforcements
     Appear

Notes:

     Send someone out to destroy the poor little S32s that do not have a
chance.  When those units are destroyed the enemy reinforcements will appear
around Earth.  You only need to destroy the Guarlion within 4 turns of its
appearance to earn the skill point, but destroying the Lion-Fs for more
experience, money, and points for your pilots to use for skills is always
nice.  The rest of the Lion-Fs will retreat when the Guarlion is destroyed.
Zengar will then arrive with his Grungust Reishiki which is much more powerful
than it was before.  An event will occur when Grungust Reishiki is reduced to
below 17000HP and the stage will end. 

     Tasuku will join with his Giganscudo afer this battle.

------------------------------------------------------------------------------
Scenario 11-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     8 Other Units

Enemy Units:

     Lion x 08
     71th Military Tank Bardong x 02
     Gun Turret x 19

Enemy Reinforcements:

     Killer Whale x 01
     Missile x 01

Skill Point:

     Destroy all Enemy Units before the end of Turn 6

Events:

     Enemy is Attacked:  Enemy Reinforcements Appear

     Turn 3:  Cybaster arrives, destroys most of the Gun Turrets, disappears

Notes:

     A strange stage... relatively simple... but strange.  Your units start in
the water, and apparantly need to approach the island on the top right of the
map to destroy a great number of turrets.  You don't need to though.  Cybaster
will arrive on Turn 3 and destroy all of the turrets on the island for you.
You need to concentrate on the Lions, those two tanks, a few turrets on small
platforms at sea... and that pesky missile and battleship.

     The missile is a plain old missile though.  Just shoot it down and don't
worry about leaving it with a few HP so it diffuses.  Destroying it is alright
for now.  

     Masaki joins with Cybaster after this Scenario.  Yay!

------------------------------------------------------------------------------
Scenario 11-Kyosuke
------------------------------------------------------------------------------

Player Units:

     R-Gun

Player Reinforcements:

     Hiriyu Kai
     8 Other Units
    
Enemy Units:

     BarreLion x 06
     Lion x 08
     Peregurun x 03

Skill Point:

     Destroy all enemies before the end of Turn 5

Events:

     Turn 3: Peregrines Retreat and Player Reinforcements Arrive

Notes:

     The R-Gun is going to be alone for a couple of turns.  Personally I
focused on the Lions since that will drastically reduce the number of units
the reinforcements will need to destroy.  Take advantage of R-Gun's close
range attacks since it will run out of EN fairly quickly (and again I suggest
to save these attacks for the Lions since R-Gun's strongest attack can easily
destroy one with a single shot).  When the Player Reinforcements arrive have
any units that have Accelerate use it and try to mop up those remaining
BarreLions.

     Viletta will join with the R-Gun after this scenario.

------------------------------------------------------------------------------
Scenario 12-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Cybaster 
     F-28 (Irum)

Player Reinforcements:

     Hagane
     7 Other Units  

Neutral Units:

     Thousand Fessler x 01

Enemy Units:

     F-32 Schwert x 04
     Lion x 08
     Killer Whale x 02
     Guarlion x 01 (Elzam)

Skill Point:

     Destroy all Enemy Units except Elzam's Guarlion before the end of Turn 6

Events:

     Irum moves next to Thousand Fessler/Turn 5 End of Player Phase:  Irum
     receives Grungust

     Turn after Irum receives Grungust:  Player Reinforcements Arrive

Notes:

     Irum goes from having Huckebein 009 to an F-28...  He doesn't have to
stay in it for long though.  Irum should use Concentrate every round and move
toward the neutral battleship.  Elzam will attack Masaki once, and then no
longer attack (I like how cooperative he can be at times).  Try to have Irum
arrive at the battleship as soon as possible since he will gain his Grungust,
and basically receive a free move in the process, but also it will trigger the
appearance of Player Reinforcements which will help clear off the enemies
before Turn 6 ends.  

     I would suggest switching Latouni over to Huckebein 009 before launching.
Feel free to put Giada or Garnett in the remaining Gespenst if you would like.
Personally I kind of like keeping Garnett in an F-28 and use it as a resupply
unit, but that is just my preference so don't take it too much to heart.

     Irum will keep his Grungust after this scenario ends.

------------------------------------------------------------------------------
Scenario 12-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     9 Other Units
    
Enemy Units:

     BarreLion x 05
     Lion x 05
    
Enemy Reinforcements:

     Lion-F x 04
     BarreLion x 02
     Peregrine x 02

NPC Units:

     Gespenst Mk. II-M x 05

Skill Point:

     Destroy all enemy and enemy reinforcements before the end of Turn 6

Events:

     Turn 3: Enemy Reinforcements and NPC Units Appear

     Enemy and Enemy Reinforcements Destroyed:  NPC units change to enemies

Notes:

     A strange stage.  Some Lions and BarreLions are to the right, and enemy
reinforcements will appear to the north.  Nothing particularly difficult other
than the space between the two enemy groups and that Peregrines take a few hits
to bring down.  The AI Gespenst Mk. II-Ms will turn into enemies after the
rest of the enemies are defeated.  They will not counterattack your units,
only attack which makes them easier.  An event will occur afterwards and the
scenario will end.

------------------------------------------------------------------------------
Scenario 13-Ryusei
------------------------------------------------------------------------------

Player Units:

     Hagane
     8 Units (Masaki is not available)

Player Reinforcements:

     Cybaster

Enemy Units:

     Lion x 08
     Lion-F x 01
     Guarlion x 01

Enemy Reinforcements (1):

     Valsione Kai

Enemy Reinforcements (2):

     Lion-F x 07

Skill Point:

     Reduce Valsione Kai's HP to below 80% within 3 turns of its appearance.

Events:

     Enemy Units are Defeated:  Enemy Reinforcements Arrive.

     Valsione Kai Retreats:  Player Reinforcements and Enemy Reinforcements
     (2) Arrive

Notes:

     The enemy units are not particularly difficult even with two character
pilots.  The Valsione Kai is the big concern for the stage.  Try to destroy
the last Enemy Unit at the beginning of your turn to maximize the damage you
will do to Valsione Kai.  EN reducing missiles will help make the battle
easier. 

------------------------------------------------------------------------------
Scenario 13-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     7 Other Units
    
Player Reinforcements:

     Huckebein Mk. II

Enemy Units:

     S-32 x 05
     Lion-F x 05
    
Enemy Reinforcements:

     Lion-Y x 05 

Enemy Reinforcements (2):
 
     BarreLion x 05

Enemy Reinforcements (3):

     Rhinoceras x 02
     
Skill Point:

     Destroy all enemy and enemy reinforcements before the end of Turn 7

Events:

     Turn 3:  Enemy Reinforcements (1) Appear

     Turn 3 Enemy Phase:  Enemy Reinforcements (2) Appear

     Turn 4 Player Phase:  Enemy Reinforcements (3) Appear

     Turn 4 Enemy Phase:  Player Reinforcements Arrive

Notes:

     Ugh... the enemies keep coming here...  The plan is to get the Hiryu
Kwai to escape by reaching those 4 squares on the top.  As with most SRW games
destroying all of the enemies will also work.  Brooklyn will also finally
receive his Huckebein Mk. II and is ready to give some black hole cannon
loving to some Rhinoceras units.  Actually the Rhinoceras units are the only
difficulty here, but you should have enough firepower available.  ^_^  Tasuku
can also use the Lucky Spell to get 18000 gold from each Rhinoceras.

     Brooklyn of course keeps his Huckebein Mk. II, feel free to have the
available other pilots pounce on his TT unit or steal any available weapons?

------------------------------------------------------------------------------
Scenario 14-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     Wild Raptor
     Latouni's Unit (whatever she has been assigned to)
     7 Units 

Enemy Units:

     BarrLion x 12
     BarrLion-Y x 01
     Killer Whale x 02

Enemy Reinforcements (1):

     Missile x 04

Enemy Reinforcements (2):

     BarrLion x 06
     Killer Whale x 01

Skill Point:

     Destroy all Enemy Units before the end of Turn 9.

Events:

     Turn 2 Enemy Phase:  Enemy Reinforcements (1) Appear
 
     End of Turn 3 Player Phase:  Enemy Reinforcements (2) Arrive.  Ryusei
     gains +30 Morale.

Notes:

     This stage is a total free for all... all there is to it really.  You 
could have the Hagane flee to the bottom of the screen if you want, or you
can blast everything in sight for 9 turns.  ^_^  Try to target BarrLions who
do not have others to support defend them, and leave the ones with low HP to
be destroyed by counterattacks rather than possibly wasting an attack.  The
missiles are not nukes, so don't worry about needing to diffuse them to avoid
damage.  They only have 5000HP and there is nono negative impact from
destroying them.  

------------------------------------------------------------------------------
Scenario 14-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     9 Other Units
   
Enemy Units:

     Lion-F x 05
     BarreLion x 08     
     Peregrine x 01 (Siebel)

Enemy Reinforcements (1):

     Guarlion x 07
     Guarlion x 01 (Leona)
     Guarlion-C x 01 (Julia)

Enemy Reinforcements (2):

     Grungust Reishiki (Zengar)
     
Skill Point:

     Reduce the Peregrine to below 22000 HP before Turn 3? o_o;

Events:

     Peregrine turns NPC:  Enemy Reinforcements (1) Arrive

     Enemy Phase after Peregrine is disabled:  Enemy Reinforcements (2) Appear

Notes:

     This one confuses me.  The Peregrine and BarreLions will try to leave to
the left.  Reduce the Peregrine down below 22000 and it will change to an NPC
Unit and you will attain a skill point.  Several Guarlion types will appear to
the upper left as a result.  Grungust Reishiki will also arrive on the enemy
phase on the turn after the Peregrine is disabled.  Zengar will retreat when
his HP go below 5500, so you must finish him off with a strong attack.
Personally I like Huckebein Mk. II being supported by R-Gun.  The stage will
end when all the enemies are destroyed.

------------------------------------------------------------------------------
Scenario 15-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     Gespenst Mk. II-TT (Rio)
     8 Other Units (Aya is not available)

Enemy Units:

     BarrLion x 03
     Lion x 03
     Lion-F x 01 (Ryoto)
     Guarlion-C x 01 (Tomas)

Skill Point:

     Destroy all Enemy Units except Ryoto's Lion-F.  

Notes:

     Apparantly Rio gets Aya's Gespenst... go figure.  Anyway there are very
few enemies and only the Guarlion-C is worth worrying about.  Do not attack
Ryoto!  That is the single most important thing unless you want to just end
the stage.  o_o;  Don't attack Ryoto, and don't counterattack him.  Yeah, I
know it is tempting to shoot him the second it looks like he's whining, but
he's a cutie and leave the poor guy alone.  Focus on the BarrLions, Lions,
and Tomas' Guarlion-C.  

     Rio will become an available pilot after this stage.

------------------------------------------------------------------------------
Scenario 15-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     9 Other Units
  
Enemy Units:
   
     Lion-F x 08
     Peregrine x 01 (Siebel)

Enemy Reinforcements:

     Guarlion x 11
     Guarlion x 01 (Leona)
     Guarlion-C x 01 (Julia)
     Huckebein Mk. II x 01

Skill Point:

     Destroy Huckebein Mk. II and then reduce Peregrine to at least 25% of its
     HP before the end of Turn 10.  
     
Events:

     Turn 3 Enemy Phase:  Enemy Reinforcements Appear

Notes:

     The good news is that you have 10 turns to finish destroying everything
here and still earn the Skill Point.  The bad news is that there are some
tough ones and they are spread around the map.  >_<  Lion-Fs should provide
little resistance.  The Peregrine you must finish off last and it will retreat
when its HP becomes lower.  The Guarlion-C and the last Guarlion will retreat
when their HP are low as well.  Finish off all of these units with a strong
attack plus a support attack (or if Brooklyn has learned Rage, that will
make the Huckebein Mk. II an effective boss killer ^_^).  Huckebein Mk. II
or Alt Eisen being supported by Weiss Ritter or R-Gun typically works out
well.  

------------------------------------------------------------------------------
Scenario 16-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     10 Units 

Player Reinforcements:

     Lion-F (Ryoto)

Enemy Units:

     Lion x 07
     BarrLion 10
     Rhinoceras x 02
     BarrLion-Y x 01 (Tenzam)
     Guarlion x 01 (Tomas)

Enemy Reinforcements:

     Granzon (Shuu)

Skill Point:

     Destroy/Retreat all Enemy Units before the end of Turn 6.  

Events:

     Turn 2 Player Phase:  Player Reinforcements Appear

     Enemy Units are Defeated:  Enemy Reinforcements Appear

Notes:

     Ugh... this is an ugly stage.  Advance your units left through the water,
and try to focus your attacks on the Rhinoceras units, Tenzam, and Tomas.  Try
to destroy the Lions and BarrLions with counterattacks if at all possible.  
Ryoto shows off how powerful a Lion-F can be luckily, but try not to let him
lag behind everyone else since his Lion-F is lacking good weapons to use after
moving.  

     After the initial enemy units are defeated... Granzon appears... and you
need to destroy it this time (or just have the Hagane reach the left side of
the screen if you are scared of Shuu).  Shuu is a bit of a pain in the butt,
but reduce Granzon's EN with missiles so it can not further reduce the damage
from your attacks to make things easier.  A few Gespensts will be destroyed,
but they are cannon fodder mecha so no big deal right?  ^^;  Move Hagane left
anytime you want, whether it be before or after Granzon's defeat.   

     Ryoto joins after the Scenario with his Lion-F.    

------------------------------------------------------------------------------
Scenario 16-Kyosuke
------------------------------------------------------------------------------

Player Units:

    Hiriyu Kai
    5 Other Units

Player Reinforcements:

    4 Remaining Units
  
Enemy Units:

     Lion-F x 06
     BarreLion-V x 06

Enemy Reinforcements:

     Lion-F x 06
     BarreLion-V x 06
     Peregrine x 01 (Siebel)

Skill Point:
     
     Destroy or reduce HP to 25% on Peregrine by end of Turn 7  

Events:

     Turn 3 Enemy Phase:  Enemy Reinforcements Arrive

     Turn 4 Player Phase:  Player Reinforcements Appear

Notes:

     Interesting stage since Katina and the girls are unavailable for a few
turns.  The goal for the skill point is to destroy or force the Peregrine to
retreat.  Again I suggest Huckebein Mk. II being supported by Weiss Ritter or
R-Gun for the finish, or if you have Giganscudo nicely upgraded to destroy
bosses.  

------------------------------------------------------------------------------
Scenario 17-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     Schutzwald (Rai)
     9 Other Units (Ryusei is unavailable) 

Player Reinforcements:

     R-1 (Ryusei)

Enemy Units:

     Guarlion LB x 13
     Guarlion x 01

Enemy Reinforcements:

     Guarlion-C (Tempest)
     Guarlion LB x 05

Skill Point:

     Destroy Tempest 

Events:

     Hagane reaches perimeter of island:  Enemy Reinforcements and Player
     Reinforcements Appear

Notes:

     Hagane needs to move to the bottom of the screen within 6 turns to
finish the scenario.  When Hagane is close to the island to the south, some
enemy reinforcements will appear, and Ryusei will deply in R-1 after Hagane
is attacked by Tempest.  The Skill Point requirement becomes clear now.  ^_^

     Anyway, defeat Tempest, and any other units you want... just be sure to
have Hagane reach the bottom of the screen on the 6th Turn.  

     Ryusei finally has R-1.  Feel free to put a pilot in Wild Raptor since
it is a nice unit and is empty now.  

------------------------------------------------------------------------------
Scenario 17-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     9 Other Units

Enemy Units:

     Lion x 04
     Lion-F x 04
     BarreLion x 04
     Peregrine x 05

Enemy Reinforcements:

     Lion x 05
     BarreLion x 04

Skill Point:
        
     Destroy all Peregrines

Events:

     Turn 3 Enemy Phase

     Turn 6 Enemy Phase


Notes:

     Okay, the skill point here is honestly a big pain in the butt to get.
All of the Peregrines must be destroyed before Turn 8 and if one unit is
destroyed then the mission will result in a Game Over.

     To finish the stage, simply move all units onto the 4 squares
designated at the start of the mission.

------------------------------------------------------------------------------
Scenario 18-Ryusei
------------------------------------------------------------------------------

Player Units:
     
     Hagane
     11 Units 

Enemy Units:

     Gun Turret x 07
     Lion-V x 08
     Killer Whale x 03
     Guarlion-C (Tomas)
     BarrLion-C (Tenzan)
     Rhinoceras x 03

Enemy Reinforcements:

      Guarlion LB x 06
      Rhinoceras (Adler)
      Kulogane (Elzam)

Skill Point:

     Destroy Kulogane 

Events:

     Hagane moves three times:  Enemy Reinforcements Appear

     Player Unit moves toward Tenzam:  Kulogane moves next to Hagane
     and attacks.

Notes:

     This really should be a simple stage, but it can very easily turn into
a troublesome (but profitable) experience.  The initial goal is to get Hagane
to the marked red squares in the bay area.  Enemy Reinforcements will appear
after the Hagane moves three times.  

     The next part is somewhat interesting though.  You could move Hagane to
the red squares to lure Kulogane down, or you could send a unit north toward
Tenzan to force Hagane to move to the red squares and Kulogane to move down.
If you wanted you could not move Hagane the three times and prevent the Enemy
Reinforcments from arriving, but you need to try to finish off Kulogane
before the end of Turn 7 if possible.  On Kulogane you should be able to have
one turn of attacking it normally.  Elzam's morale will be high enough on the
second turn so that Kulogane can use its defensive shielding.  Shoot
Kulogane with an EN reducing missile so it will be unable to use its shield
anymore.  

     The hard part of the stage is in that after the Enemy Reinforcements
arrive, it will be Game Over if any single one of your units are destroyed.
This makes for an easy loss condition if you want to repeat this stage for
money and pilot points, but it can be frustrating if you don't have some
Gespensts hiding on the Hagane.  

     After Kulogane is destroyed you have two options.  You can either
head for the new red squares with all of your units except Hagane, or you
can wipe out all of the enemies before heading for the red squares.  It is
your choice, but if you are going to fight I would highly suggest taking
advantage of the +20%HP/EN recharge squares on the base.  

------------------------------------------------------------------------------
Scenario 18-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     9 Other Units

Enemy Units:

     Lion-Y x 12
     BarreLion-V x 06
     Peregrine x 03

Skill Point:

     Destroy the main Peregrine before the end of Turn 6

Notes:

     Yay a fairly simple stage.  Head for the Peregrine to the lower left and
try to destroy it before Turn 6 for the Skill Point.  He will attempt
retreating in a BarreLion-V, but Zengar arrives and destroys him.  The stage
will then end.

------------------------------------------------------------------------------
Scenario 19-Ryusei
------------------------------------------------------------------------------

Player Units:

     11 Units     

Enemy Units:

     Gun Turret x 18
     Valsione Kai (Bian)
     Granzon (Shuu)

Enemy Reinforcements (1):

     Guarlion LB x 06

Enemy Reinforcements (2):

     Guarlion LB x 06

Skill Point:

     Reduce Granzon's HP to below 40%

Events:

     Player Units reach top of map:  Enemy Reinforcements Appear

     Enemy Reinforcements are Destroyed:  Enemy Reinforcements (2) Appear

Notes:

     Move up the narrow corridor, and destroy the Gun Turrets on the way up.
Have your weaker units (Gespensts) bring up the rear.  Use the Turrets to help
build up morale for the units that need it (Cybaster, Grungust).  

     Attack Granzon first.  Again use EN reducing missiles to prevent the use
of shielding.  After Shuu retreats, resupply if needed, and attack Valsione
Kai.  Bian will not retreat and will fight to the death.  His Valsione Kai
will regenerate EN every turn, so keep the EN reducing missiles coming.  

     Enjoy the fireworks...

------------------------------------------------------------------------------
Scenario 19-Kyosuke
------------------------------------------------------------------------------

Player Units:
   
     Hiriyu Kwai 
     9 Other Units

Enemy Units:

     Guarlion x 18
     Guarlion-C x 01 (Julia)
     BarreLion-V x 18
     Grungust Reishiki x 01 (Zengar)
     Marito x 02
     Marito x 01 (Maier)

Skill Point:

     Destroy Grungust Reishiki

Notes:

     Destroy Grungust Reishiki for the skill point, use a strong attack with a
strong support attack.  You should know the drill by now.  ^_~

------------------------------------------------------------------------------
Scenario 20-Ryusei
------------------------------------------------------------------------------

Player Units:

     10 Units     

Enemy Units:

     Megillot x 12

Enemy Reinforcements (1):

     Megillot x 07

Enemy Reinforcements (2):

     Jeremiah x 08

Skill Point:

     Defeat all Enemies before the end of Turn 5

Events:

     Enemy Units Destroyed:  Enemy Reinforcements (1) Appear
 
     Enemy Reinforcements (1) Destroyed:  Enemy Reinforcements (2) Appear

Notes:

     Bleh... Masaki runs off so he isn't available.  ><  Nothing is really
that difficult other than there are a lot of weak enemies that need to be
eliminated in a short period of time.  The first set of reinforcements will
appear toward your start position, so you may want to leave some units behind
to destroy that group.  The second group will appear to the south of the first
group.  A third group of reinforcements will appear on Turn 4, but Masaki will
arrive and destroy them all with a Psyflash, so they are not really worth
listing with the others above.  

     Masaki will not be available for a little while.  >_<

------------------------------------------------------------------------------
Scenario 20-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Katina's Unit
     Russel's Unit

Player Reinforcements:

     Hiriyu Kai
     7 Other Units

Enemy Units:

     Megillot x 08

Enemy Reinforcements (1):

     Jeremiah x 08

Enemy Reinforcements (2):

     Megillot x 12

Skill Point:

     Destroy all enemies before the end of Turn 5

Events:

     Turn 2 Enemy Phase:  Enemy Reinforcements Appear

     Turn 3 Player Phase:  Player Reinforcements Appear

     Enemy and Enemy Reinforcements (1) Destroyed:  Enemy Reinforcements (2)
     Appear

Notes:

     Okay, Katina and Russel have probably been sitting in Gespensts or
some air/spacecraft for the past dozen scenarios.  You have them alone for two
turns here, and while the enemies are weak there are a lot of them spread out
and Gespenst firepower probably will not be enough.  I would suggest putting
them in different units in the intermission before (like oh... Weiss Ritter or
Alt Eisen).  That makes it easier to cut through the first two waves of
enemies before 2 turns are even over.  ^_^  Anyway the mission will end when
all enemies are destroyed.

------------------------------------------------------------------------------
Scenario 21-Ryusei
------------------------------------------------------------------------------

Player Units:

     Hagane
     10 Units     

Enemy Units:

     Lion-F x 07
     F-32 x 06
     Rhinoceras x 01 (Tempest)

Enemy Reinforcements:

     BarrLion-V x 07
     BarrLion-C x 01 (Tenzan)

Skill Point:

     Reduce Tempest's Rhinoceras to below 30%HP/Destroy it

Events:

     Tempest is attacked:  Enemy Reinforcements Appear

Notes:

     I love no time limits.  Alright, there are a few things to do here.  To
complete the stage you need to have a unit reach that little red square on the
bottom left of the map.  Feel free to send a spare F-28 down there, or send a
regular unit while you are mopping up the enemy reinforcements, but it is
definitely easier to reach the spot from the air.  

     Tempest isn't too frightening at all here.  You can reduce his HP to
below 30%, or you can kick his arse totally and net some money, experience,
and an item.  It is always more fun to destroy these guys when the opportunity
presents itself.  

     Anyway, touch a little red square and kick ass.  A nice relatively simple
mission... definitely not as difficult as Kyosuke's version of this stage.  >>

------------------------------------------------------------------------------
Scenario 21-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Alt Eisen
     Weiss Ritter
     Huckebein Mk. II

Enemy Units:

     Lion-F x 04
     17th Tank Batallion x 03
     F-32 x 03
     Rhinoceras x 01

Enemy Reinforcements:

     BarreLion x 04
     BarreLion-V x 01

Skill Point:

     Move 1 Unit over to the palace doors within 3 turns (square that is 18
down from the top and 5 right from the left)

Events:

     Rhinoceras is counterattacked:  Enemy Reinforcements Appear

Notes:

     Wow I went through this stage defeating everyone in 3 turns and wondering
why I wasn't getting the skill point.  ^^;  For the skill point you must move
at least one unit over to the palace gates.  It is marked with a red square
when you attempt moving a unit on your first turn.  After reaching that spot
just finish off the remaining units.

------------------------------------------------------------------------------
Scenario 22-Ryusei
------------------------------------------------------------------------------

Player Units:

     R-1 (Ryusei)
     R-2 (Rai)
     Grungust Type 2 (Kusuha)

Enemy Units:

     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     Huckebein Mk. II (Brooklyn)

Skill Point:

     Reduce Alt Eisen's HP to below 2000HP before the end of Turn 4 

Events:

     Huckebein Mk. II Attacks Grungust Type 2:  Huckebein Mk. II turns Neutral

Notes:
 
     A little bit harder than Kyosuke's version of the stage.  Rai will
probably have to attack Kyosuke as well as Ryusei, but not too much to worry
about.  

------------------------------------------------------------------------------
Scenario 22-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Alt Eisen
     Weiss Ritter
     Huckebein Mk. II

Enemy Units:

     R-1
     R-2
     Grungust Type 2

Skill Point:

     Reduce R-1's HP to below 20% before Turn 3 without destroying it

Events:

     Turn 1 Enemy Phase:  Huckebein Mk. II becomes an NPC unit.

Notes:

     Wierd stage...  Reduce R-1's HP without destroying it, and do not destroy
any of the other units for the Skill Point.  I would think destroying all of
the units in 3 turns would be more skillful, but hey if they wanna make it
easy...

------------------------------------------------------------------------------
Scenario 23-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Schutzwald
     Gespenst Mk. II-M (Russel)
     Giganscudo

Player Reinforcements:

     Cybaster

NPC:

     Gespenst Mk. II-M (Katina)

NPC Reinforcements:

     Granzon

Enemy Units:

     Jeremiah x 06

Enemy Reinforcements:

     Jeremiah x 06

Enemy Reinforcements (2):

     Mishrei x 08

Skill Point:

     Destroy all Enemies in 6 Turns

Events:

     Enemies Destroyed:  Enemy Reinforcements (1) Appear

     Enemy Reinforcements Destroyed:  Enemy Reinforcements (2) Appear, NPC
     Reinforcements Appear, and Player Reinforcements Appear

Notes:

     First off equip your Gespenst Mk. II-M units with some good weapons.
Katina will instantly turn into an NPC unit at the start of the stage, but
you can still use healing spells on an NPC unit luckily.  Keep advancing up
and left.  The fight is easier when the Granzon arrives and starts maiming
everything in sight for you.  Doesn't Masaki have some cute expressions? ^_^

     Masaki will join with Cybaster after this mission.  Katina becomes the
default pilot for the R-Gun.

------------------------------------------------------------------------------
Scenario 24-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Hagane
     12 Units

NPC Units:

     Valsione

Enemy Units:

     Lion-Y x 09
     SF-29V x 07
     Peregrine x 02

Enemy Reinforcements:

     Guarlion x 01

Skill Point:

     Destroy Ziebel's Peregrine or reduce it to below 30% HP.

Events:

     Turn 1 Enemy Phase:  Enemy Reinforcements Appear

     Ziebel's Peregrine is destroyed/retreats:  Valcion becomes an enemy unit.

Notes:

     The first mission with everyone together.  ^_^  Isn't it nice not having
to use a Gespenst?  The SF-29Vs are cannon fodder and the Lion-Y's aren't
much stronger.  Ziebel's Peregrine is pretty easy to finish off since the
Rampage Ghost combination attack is now available for Alt Eisen and Weiss
Ritter.  ^_^  

     Leona will join after this mission, but will have no unit unless you
perform something semi-special.  Either have Rai (the blonde pilot of R-2) or
Tasaku (the purple haired pilot of Giganscudo) destroy Leona's Guarlion.  This
will initiate a conversation, and Leona's Guarlion will be salvaged after the
battle.  The reason these two characters are used is because Rai is Leona's
cousin.  Tasaku was her romantic interest in SRW Alpha.  Basically they are
two characters who are closest to her.  

     Valcion will become an enemy unit after Ziebel is destroyed/retreats.  
The unit only has 5000 HP and should be fairly easy to finish off.  She will
come back as her normal genki self and join afterwards.  ^_^

     Ryuune will join with Valsione and Leona will join with her Guarlion or
no unit depending on what you did in this stage.

------------------------------------------------------------------------------
Scenario 25-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-M (Kai)

Player Reinforcements:

     Hiriyu Kai
     Hagane
     13 Other Units

Enemy Units:

     Lion-Y x 11
     Guarlion x 04
     Guarlion-C x 01
     BarreLion-V x 08
     Killer Whale x 01

Skill Point:

     Destroy all enemies before the end of Turn 6.

Events:

     Turn 3 Enemy Phase:  Player Reinforcements Arrive

Notes:

     Kai is alone with what is actually a decent Gespenst Mk. II-M for a few
turns.  You should know the drill for the rest.  Send some units left to help
Kai with the Lion-Y units and send some units up to destroy those enemies.
Rampage Ghost on the underwater battleship works pretty well.

     You may want to run through this stage a few times though.  On the next
stage is the fight versus Grungust Reishiki that determines whether you will
earn the Shishio Blade or not.  The only requirements are to have your main
character above 50 kills and actually destroy Grungust Reishiki in the next
stage.  You also need to be on Normal or Hard Difficulty.  You may want
to replay this particular stage to earn the needed kill number if by some
chance you don't have it already.

------------------------------------------------------------------------------
Scenario 26-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Cybaster
     Valsione

Player Reinforcements (1):

     (Katina's designated unit, or whatever is left over) (Katina)
     (Russel's designated unit, or whatever is left over) (Russel)

Player Reinforcements (2):

     Hiriyu Kai or Hagane
     10 Other Units

Enemy Units:

     S-32 x 03
     17th Tank Batallion x 03
     Lion-Y x 04
     BarreLion-V x 04
     Rhinoceras x 01

Enemy Reinforcements (1):

     Guarlion x 08

Enemy Reinforcements (2):

     BarreLion-V x 04

Enemy Reinforcements (3):

     Grungust Reishiki

Skill Point:

     Destroy (preferably) Grungust Reishiki or reduce its HP below 30%

Events:

     Turn 2 Enemy Phase:  Enemy Reinforcements (1) Appear

     Turn 3 Player Phase:  Player Reinforcements (1) and Enemy Reinforcements
     (2) Arrive

     Turn 4 Player Phase:  Player Reinforcements (2) Arrive

     Turn 4 Enemy Phase:  Enemy Reinforcements (3) Arrive

Notes:

     Wow lots of Reinforcements are here...  Cybaster and Valcion can handle
themselves, especially if you have upgraded their EN and Speed.  Of course
it becomes simpler once the second set of player reinforcements arrive.  ^_^

Grungust Reishiki is tough, it will retreat below 14000 HP, so I suggest a
strong attack to finish him off and earn that Shishio Blade.  Hot Blood of
course is always needed.  Rampage Ghost works well, and so can another
Grungust with a highly upgraded attack.  The Rhinoceras will not retreat
though, so feel free to gang up on it with whatever is available.  ^^;

------------------------------------------------------------------------------
Scenario 27-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai/Hagane
     Cybaster
     Valsione
     13 Other Units

Enemy Units:

     Guarlion x 10
     Valsione Kai x 01 (Tempest)

Enemy Reinforcements:

     F-32 x 07
     17th Tank Batallion x 03
     BarreLion-V x 07
     Killer Whale x 03

Skill Point:

     Reduce Valsione Kai's HP below 60% within 3 turns.

Events:

     Valsione Kai reduced to below 60% HP:  Enemy Reinforcements Appear

Notes:

     The big concern starting out is to get some units close to the Valsione
Kai to reduce its HP, not that it is incredibly difficult, but it is on the
other side of a map with some water areas.  Get some strong units up to it
as fast as possible since you only have three turns to reduce its HP.  Use\
the Accelerate spell if you have it.  
     
     The F-32s are actually willing to put up a fight this time since they are
difficult to hit, are hard to evade, and can actually do some damage. >_<

     Actually this is not a bad stage to replay either.  If you are Ryusei's
route you need Ingram up to level 32 fairly soon if you want Huckebein 008L..
Tempest is level 32, and just hitting him gains a decent amount of experience.
The Graviton Launcher is another secret weapon and its requirement requires
that Ryusei must have over 55 kills if you are Kyosuke's route, or for Kyosuke
to have over 55 kills if you are on Ryusei's route.  Luckily either pilot came
with 20+ kills when they joined, but you still need to finish the amount.
This is one of the few SRW games that lets you keep your kill count when
replaying a stage, so take advantage of that here.  The Killer Whales also
give a decent amount of money, so that will help out with your upgrade costs.
^_^

------------------------------------------------------------------------------
Scenario 28-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai/Hagane
     16 Other Units

Player Reinforcements:

     Grungust Reishiki

Enemy Units:

     Lion-V x 02
     BarreLion-V x 07
     Guarlion x 05
     Rhinoceras x 03
     Valsione Kai x 01

Enemy Reinforcements:

     Valsione Kai x 01
     Rhinoceras x 06

Skill Point:

     Reduce HP of Valsione Kai in Enemy Reinforcements to below 10% but DO NOT
     destroy it.

Events:

     Turn 3 Enemy Phase:  Enemy Reinforcements Appear

     Valsione Kai's HP is Reduced:  Valsione Kai Disappears, Ririi's
     Rhinoceras is Destroyed, and Player Reinforcements Arrive

Notes:

     Concentrate your units toward the center of the map for the Valsione Kai
to arrive.  This unit must have its HP reduced to critical status before the
end of Turn 5 or it is Game Over.  The unit has Flash cast on it every turn,
so your first attack on it will always be wasted.  Once the Valsione Kai's HP
is reduced an event will occur and Ririi's Rhinoceras will be destroyed and
Grungust Reishiki will take its place and change from an enemy to a player
unit.

     Whoop up on the remaining Rhinocerases and enjoy using Zengar's Grungust
Reishiki again (for a little while).  The Valsione Kai will be an available
unit after this mission (if you obtained the Skill Point), but will have no
default pilot.  ^^

------------------------------------------------------------------------------
Scenario 29-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai/Hagane
     15 Other Units

Enemy Units:

     Jeremiah-Aph x 04
     Mishrei-Aph x 04
     Megarooto-Aph x 04
   
Enemy Reinforcements:

     Vaikule x 01

Skill Point:

     Destroy Enemy Units before the end of Turn 4
        
Events:

     Enemy Units are Destroyed:  Enemy Reinforcements Appear

Notes:

     Easy skill point to attain, just destroy some weak enemies before Turn 4
ends.  The Vaikule is a tough little unit, but will soon retreat.  Move all of
your units into your battleship of choice within 3 turns of the Vaikule's
retreat to finish the stage.

------------------------------------------------------------------------------
Scenario 30-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai/Hagane
     Huckebein Mk. II
     15 Other Units

Player Reinforcements (1):

     R-1 Powered
     R-2 Powered
     R-3 Powered
     R-Gun
     Grungust Nishiki 

Player Reinforcements (2)

     Kulogane x 01

Enemy Units:

     Jeremiah-Aph x 06
     Mishrei-Aph x 06
     Megarooto-Aph x 06
   
Enemy Reinforcements:

     Zechariah x 16
     Fury x 01

Enemy Reinforcements (2)

     Habakkuk x 06
     Zechariah x 06

Enemy Reinforcements (3)

     Fury x 01

Skill Point:

     Destroy or reduce Ingram/R-Gun to below 50% HP after all other Enemies
     are Defeated.
        
Events:

     Enemy Units are Defeated:  Player Reinforcements and Enemy
     Reinforcements (1) Appear

     6 Zechariahs are Destroyed:  R-Gun turns Enemy and R-3 Powered is
     Destroyed and Enemy Reinforcements (2) Appear

     Enemy Reinforcements Destroyed with exception of R-Gun/R-Gun Attacked:
     Enemy Reinforcements (3) and Player Reinforcements (2) Arrive.

Notes:

     This stage is a complete and total mess.  The first wave of enemies is of
little concern.  The 2nd wave is relatively tough but are not very accurate.
The stage becomes tough when Ingram betrays the group.  R-3 Powered is
Destroyed, and the stage will end if R-1 or R-2 are destroyed.  For the Skill
Point all enemies must be destroyed first.  Another Fury will enter into the
battle and the Kulogane will enter and damage the new Fury.  Destroy this Fury
before going after Ingram (the Kulogane has Hot Blood and a strong attack by
the way).  Reduce Ingram's HP to above 50% and finish it off with a strong
attack (Hot Blood + Rampage Ghost/Grungust Sword Attacks).  R-Gun needs to be
destroyed if you want to keep the unit.  

     R-3 Powered and Grungust Nishiki will not be available though and Ingram
is obviously gone as well.  

------------------------------------------------------------------------------
Scenario 31-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units:

    Hiriyu Kai/Hagane
    Alt Eisen
    14 Other Units 

Player Reinforcements:
 
    Gespenst Mk. II-R (Gilliam)

Enemy Units:
     
     Megarooto-Aph x 06
     Zechariah x 08 

Enemy Reinforcements (1):

     Jeremiah-Aph x 10

Enemy Reinforcements (2):

     Habakkuk x 08
     Ezekiel x 01

Skill Point:

     Destroy Ezekiel (or reduce HP below 30%) before the end of Turn 7
        
Events:

     5 Enemies Remain:  Enemy Reinforcements (1) Arrive

     Turn 5 Player Phase:  Enemy Reinforcements (2) and Player Reinforcements
     Arrive

Notes:

     The now semi-usual "beat up some cannon fodder until the real enemy shows
up" stage.  Gilliam returns though.  ^_^  Anyway Ezekiel only has 32000HP, so
you can use a variety of techniques on it.  

------------------------------------------------------------------------------
Scenario 32-Ryusei
------------------------------------------------------------------------------
Player Units:

     Hagane/Hiriyu Kwai
     Bullet's Current Unit 
     13 Units

Enemy Units:

     Megarooto Awa x 05
     Zechariah x 06
     Habakkuk x 07
     Ezekiel-Atom x 01     
   
Enemy Reinforcements:

     Jeremiah-Aph x 04
     Zechariah x 05
     Grungust Nishiki

Skill Point:

     Reduce Ezekiel's HP below 30%/Destroy it.
        
Events:

     Grungust Nishiki is reduced to critical HP:  Huckebein Mk. II is attacked
and Grungust Nishiki is destroyed.

Notes:

     This stage seems rather odd after playing Kyosuke's version.  Anyway,
destroy some enemies, trigger Grungust Nishiki's appearance.  Kusuha
will focus on attacking Brooklyn's Huckebein Mk. II (or whatever unit you
have him in).  Be sure not to destroy Grungust Nishiki or it will result in
a game over.  

     Ezekiel is the focus of the stage.  Reduce its EN with missiles to
prevent it from using shields.  

------------------------------------------------------------------------------
Scenario 32-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Alt Eisen
     Weiss Ritter
     Huckebein Mk. II

Player Reinforcements:

     Hiriyu Kai/Hagane
     10 Other Units
 
Enemy Units:

     Grungust Nishiki
     Zechariah x 05
     Megarooto-Aph x 07
   
Enemy Reinforcements:
 
     Jeremiah-Aph
     Habakkuk x 10
     Ezekiel-Atom x 01

Skill Point:

     Reduce Grungust Nishiki to critical HP within 2 turns WITHOUT
     destroying it.
        
Events:

     Grungust Nishiki is reduced to critical HP:  Huckebein Mk. II is attacked
     and Weiss Ritter support defends.  Grungust Nishiki is Destroyed and
     Weiss Ritter is removed from the battle.  Enemy Reinforcements Appear

     Turn after Enemy Reinforcements Appear:  Player Reinforcements Appear

Notes:

     Destroying Grungust Nishiki results in a Game Over.  The initial goal for
the stage is to reduce its HP to a critical state for the Skill Point.

     All of the enemies will come out of the water to the shore, so you
do not have to engage in water combat if you do not want to.  Ezekiel-Atom
will not move though.  It will retreat when its HP goes below 10000, but pops
no items so it may not be worth the hassle getting the numbers to crunch
correctly since its G-Barrier makes it hard enough to damage as it is.  

     Grungust Nishiki will return after this battle, but Weiss Ritter will
remain unavailable.    

------------------------------------------------------------------------------
Scenario 33-Ryusei
------------------------------------------------------------------------------

Player Units:

     Cybaster (Masaki)
     Valsione (Ryuune)
     Weiss Ritter (Excellen)

Player Reinforcements:

     Hagane/Hiriyu Kai
     13 Units

Enemy Units:

     Granzon (Shuu)
     Valsione Kai (Bian)
     Megarooto x 01 (no that isn't a joke)

Enemy Reinforcements (1):

     Ezekiel-Sagoru

Enemy Reinforcements (2):

     Jeremiah-Aph x 08
     Zechariah x 09
     Habakkuk x 07

Events:

     Turn 3 Enemy Phase:  Ezekiel-Sagoru appears

     Excellen attacks Sagoru:  Player and Enemy Reinforcements Appear.
     Granzon and Valsione Kai change to Megarootos.

Skill Point:

     Destroy all enemies within 7 turns.

Notes:

     You can do yourelf a favor before the mission starts and equip Weiss
Ritter with all Accuracy raising items.  

     This is an interesting mission...  Granzon and Valsione Kai are just
decoys.  O_o;  Of course you can fight them if you really want to for
experience and money (no items though).  Really you should just move everyone
toward the north part of the map and wait for Sagoru to show up.  Excellen
needs to hit Sagoru for the next phase of the stage to take place (which is
much easier to do if you equipped Weiss Ritter with accuracy raising items).

     After Sagoru is hit, then it is revealed that Granzon and Valsione Kai
are decoys and the real enemies will arrive along with your Player
Reinforcements.

     Anyway, just do the usual move toward the enemies as fast as possible
and tear them apart.  Destroy all enemies within 7 turns and you have
another Skill Point.

------------------------------------------------------------------------------
Scenario 33-Kyosuke
------------------------------------------------------------------------------

Player Units:

     R-1
     R-2 Powered
     R-3 Powered

Player Reinforcements:

     Hiriyu Kai/Hagane
     12 Other Units
 
Enemy Units:

     Mishrei-Aph x 07
   
Enemy Reinforcements (1):

     Megarooto-Aph x 06

Enemy Reinforcements (2):

     Zechariah x 08
     Habakkuk x 08
     Vaikule x 01
 
Skill Point:

     Destroy all units EXCEPT the Vaikule before the end of Turn 7
        
Events:

     Turn 2 Enemy Phase:  Enemy Reinforcements (1) Appear

     Turn 4 Player Phase:  Enemy Reinforcements (2) Appear

     Turn 6 Player Phase:  SRX is formed

     Turn 7 Player Phase:  Player Reinforcements Arrive

Notes:

     The R-Series is left all alone... but you aren't facing particularly
difficult enemies at the start.  ^^;  I would suggest heading right and a
little bit down so you will be close to the real enemy reinforcements when
they show up on Turn 4.  This is important so the enemies do not start heading 
left to face your units and will stay where they are, so your Player
Reinforcements can mop up the remaining enemies on Turn 7 when they appear.
Be sure to destroy all the enemies before Vaikule reaches below 20,000 HP
which will cause it to retreat and end the stage.    

------------------------------------------------------------------------------  
Scenario 34-Ryusei
------------------------------------------------------------------------------

Player Units:

     Hagane/Hiriyu Kai
     R-1 (Ryusei)
     R-2 Powered (Rai)
     R-3 Powered (Aya)
     Huckebein Mk. II (Brooklyn)
     12 Units

Enemy Units:

     Megarooto-Aph x 08
     Jeremiah-Aph x 08
     Mishrei-Aph x 06

Enemy Reinforcements (1):

     Zechariah x 09
     Habakkuk x 09
     Grungust Nishiki (Kusuha)
     R-Gun (Ingram)

Enemy Reinforcements (2):

     R-Gun Rival (Ingram)

Events:

     Enemy Units Destroyed:  Enemy Reinforcements (1) Appear

     Grungust Nishiki reduced to under 10% HP:  Grungust Nishiki is Destroyed

     R-Gun is Destroyed:  R-Gun Rival Appears

     R-Gun Rival is reduced to under 110,000 HP:  SRX forms.

Skill Point:

     Reduce R-Gun Rival's HP under 40% before the end of Turn 8.

Notes:

     This stage is... interesting.  Send some units with high movement rates
to the north to maim the cannon fodder enemies while you send your main force
directly right to meet the enemy reinforcements when they appear.

     Actually I would ignore Grungust Nishiki oddly enough.  It will focus on
Huckebein Mk. II... and will probably miss repeatedly.  Do not destroy the
unit though with a counterattack, just knock it down to a low HP number, but
do not destroy it.  Use the enemy units to help build up morale, and focus on
R-Gun.

     R-Gun itself is not too bad... R-Gun Rival is of course the evil one.  
Reduce its EN with EN reducing missiles.  Equip them on units with pilots who
can do support attacks (Ryoto, Leona, Latouni, and Excellen spring to mind).
Valsione Kai is also already equipped with EN reducing missiles too.  When
R-Gun Rival has no EN, it loses some of its attacks and can not use any
shields to reduce the damage you do to it.  Throw on armor reducing missiles
if you want to be particularly evil, but R-Gun Rival's armor can not go below
2200.

     When R-Gun reaches below 110,000, the R series will combine to form SRX
for 3 turns.  Try to reduce R-Gun Rival's HP to around 64,000-65,000 (any
lower and it will retreat) and then finish it off with a strong attack
(Rampage Ghost, an SRX attack, Grungust, whatever you like) for the Skill
Point.

     Kusuha will join again with Grungust Nishiki, yay!

------------------------------------------------------------------------------
Scenario 34-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Cybaster
     Valsione
     Gespenst Mk. II-M (Kai)

Player Reinforcements (1):

     Kulogane
     Grungust Reishiki

Player Reinforcements (2):

     Hiriyu Kai/Hagane
     Gespenst Mk. II-R (Gilliam)
     12 Other Units
 
Enemy Units:

     R-Gun (Ingram)
   
Enemy Reinforcements (1):

     Gespenst Mk. II-M x 11

Enemy Reinforcements (2)

     Gespenst Mk. II-S
     Mishrei-Aph x 06     

Skill Point:

     Destroy Gespenst Mk. II-S
        
Events:

     R-Gun reaches below 27000 HP:  Enemy Reinforcements (1) Appear and R-Gun
     retreats.

     Player Phase after R-Gun Retreats:  Player Reinforcements (1) Appear

     Player Phase two turns after R-Gun Retreats:  Player Reinforcements (2)
     and Enemy Reinforcements (2) Appear

Notes:

     Ingram's uber R-Gun versus Cybaster and Valsione...  This isn't a very
long fight actually since Ingram will retreat when his R-Gun's HP goes below
27000.  Personally I had Cybaster go upward toward Kai and let Valsione handle
R-Gun to be better prepared for the Gespensts that will arrive.  The
Gespensts have 8000 HP each so they will take a few hits before they go down
but are not anything particularly dangerous.  The Kulogane and Grungust
Reishiki are very helpful too.  ^_^

     The Gespenst-S is the big concern for the level though.  This little
monster has 46000 HP (and will retreat at below 13000) and has an attack that
will probably destroy any non-upgraded Real Robot easily with a single shot
(he liked going after my Huckebein 009... luckily Ryouto showed off some
dodging ability ~_~).

     Zengar will return with his Grungust Reishiki.  Elzam will join with
Huckebein Tronbe.  Kai will join with his Gespenst Mk. II-M, which is ****ing
awesome.    

------------------------------------------------------------------------------
Scenario 35-Ryusei
------------------------------------------------------------------------------

Player Units:

     Kurogane
     Huckebein Tronbe (Elzam)

Player Reinforcements (1):

     Grungust Reishiki (Zengar)

Player Reinforcements (2):

     Hagane/Hiriyu Kwai
     15 Units

NPC Units:

     Shilogwane

Enemy Units:

     Zechariah x 06
     Megarooto x 06
     Fury x 01

Enemy Reinforcements:

     Zechariah x 06
     Habakkuk x 06
     Mishrei x 05
     Ezekiel x 03

Events:

     Elzam attacks or counterattacks Fury:  Player Reinforcements (1) Appear

     Zengar attacks or counterattacks:  Player Reinforcements (2) Appear and
     Enemy Reinforcements Appear.  Player Units and Player Reinforcements (1)
     Retreat

Skill Point:

     Destroy all enemies before the end of Turn 5.

Notes:

     Alright, have Elzam use Accelerate and attack the Fury (tentacle
battleship).  This will make Zengar appear in his Grungust Reishiki.  Grungust
Reishiki should attack (or counterattack) the Fury for the remaining Player
and Enemy Reinforcements to Appear.  Huckebein Tronbe, Grungust Reishiki, and
Kulogane will now retreat.

     Move your units to the enemies as fast as possible.  Place units to the
north and west of the Shilogwane to help protect it from the enemies.  Send a
strong unit or two after the Fury.  Try to finish all the enemies in 5 turns
to attain another skill point.

------------------------------------------------------------------------------
Scenario 35-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai/Hagane
     Alt Eisen
     14 Other Units

Player Reinforcements:
 
Enemy Units:

     Jeremiah-Aph x 08
     Mishrei-Aph x 06
     Megarooto-Aph x 08
   
Enemy Reinforcements:

     Zechariah x 07
     Habakkuk x 07
     R-Gun 
     Weiss Ritter 

Skill Point:

     Reduce Weiss Ritter's HP to Critical WITHOUT destroying it before the end 
     of Turn 4.
        
Events:

     Turn 2 Enemy Phase:  Enemy Reinforcements Arrive

Notes:

     Actually not a bad stage at all.  o_o;  Weiss Ritter will return (which
equates to R-Gun eating some Rampage Ghosts) when its HP becomes low, just be
sure not to destroy it or it is Game Over.  The enemies here are your typical
fare, just the Zechariah and Habakkuk units will take a few hits like usual.
The R-Gun will not flee this time so have fun taking your frustrations out on
Ingram.  When R-Gun is destroyed you will have a peek at Ingram's R-Gun Rival
before Kyosuke beats him down and sends him off.  ^^;

------------------------------------------------------------------------------
Scenario 36-Ryusei
------------------------------------------------------------------------------

Player Units:

     Hagane/Hiriyu Kai
     16 Units

Enemy Units:

     Jeremiah Awa x 04
     Zechariah x 08
     Habakkuk x 08
     Ezekiel x 05
     Ezekiel-Raven x 01
     Ezekiel-Atom x 01

Enemy Reinforcements:

     Missile x 06

Events:

     Ezekiel-Atom is Attacked:  Enemy Reinforcements Appear

Skill Point:

     Destroy all enemies before the end of Turn 10

Notes:

     Yay, more time limits.  Move your units southeast to meet the enemy.  Use
Accelerate to help out.  Missiles will appear in the northeast corner when
Ezekiel-Atom is attacked.  These missiles are nukes, so reduce their HP under
1000 to disable them.  If you destroy them you will cause damage to yourself.
I found that Cybaster's Cyflash MAP Attack is an excellent way to clear off
the missiles.

     SRX is now available to be formed.  SRX can now also be upgraded and have
items attached to it on the intermission menu.  Enjoy!

------------------------------------------------------------------------------
Scenario 36-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Cybaster
     Valsione

Player Reinforcements:

     Hiriyu Kai/Hagane
     14 Other Units
 
Enemy Units:
   
     Granzon

Enemy Reinforcements:

     Megillot x 01
     Megillot-Aph x 05
     Jeremiah-Aph x 06
     Zechariah x 07
     Ezekiel-Atom x 01
     Ezekiel-Sagoru x 01 

Skill Point:

     Reduce Granzon's HP to below 70% (below 32000) before the end of Turn 4.
        
Events:

     Shuu Retreats:  Enemy and Player Reinforcements Appear

Notes:

     Cybaster and Valcion alone against Granzon, somewhat luckily you only
need to reduce Granzon's HP to below 32,000 for the Skill Point and to make
Shuu leave.  Shuu leaves after doing one last attack on Cybaster that does 0
damage anyway.  o_O;  Apparantly that shocked everyone except Masaki...

     The usual enemies show up along with two Ezekiels, neither of which will
retreat by the way.  Sagoru seems fond of using an aura image like ability, so
I would suggest destroying that one first.  The mission will end when all
enemies are defeated.  Shuu will return after all your units have left to make
some comments (hmm, a green map icon, that is different).  

------------------------------------------------------------------------------
Scenario 37-Ryusei
------------------------------------------------------------------------------

Player Units:

     Huckebein 008L/Grungust (Rin)

Player Reinforcements:

     Hagane/Hiriyu Kwai
     Grungust (Irum)
     15 Units

Enemy Units:

     Megarooto-Aph x 05
     Jeremiah-Aph x 08
     Mishrei-Aph X 08

Enemy Reinforcements:

     Zechariah x 05
     Habakkuk X 05
     Gespenst-S

Events:

     Turn 3 Player Phase:  Player Reinforcements Appear

     Enemy Units are Destroyed:  Enemy Reinforcements Appear

Skill Point:

     Destroy all enemies within 7 turns

Notes:

     Ugh... more time limits...  Rin's unit for this stage depends on whether
you met the previous requirements to get the Huckebein 008L or not.

     Also if you want to obtain the Spirit of Metal item (which you do), you
need to have Lefina, the Hiriyu Kwai captain to be at level 37 or above before
the end of this level.  Feel free to replay the scenario until she reaches
that level before completing the scenario.  A very worthwhile item to obtain.
^_^

     Anyway have Rin use Concentrate if she is in the Huckebein and move
downward and attack a Megarooto, counterattack, repeat.  Player Reinforcements
arrive on Turn 3.  Try to destroy all of the enemy units in as short a period
of time as possible to get the Enemy Reinforcements to Appear.

     You can destroy the enemies one by one and then finish off the
Gespenst-S, or you could just destroy the Gespenst-S to force the others to
retreat and still obtain the skill point.

     Huckebein 008L will be an available unit to you now if you performed the
requirements for it.  It will have no designated pilot.

------------------------------------------------------------------------------
Scenario 37-Kyosuke
------------------------------------------------------------------------------
Player Units:

     Hiriyu Kai/Hagane
     16 Other Units

Player Reinforcements:

     Grungust/Huckebein 008L/R-Gun (Viletta)
 
Enemy Units:

     Mishrei-Aph x 06
     Zechariah x 09
     Ezekiel-Rawean

Enemy Reinforcements:

     Jeremiah-Aph x 06
     Mishrei-Aph x 06
     Habakkuk x 09
     Ezekiel-Atom

Skill Point:

     Destroy all enemies (excluding reinforcements) before the end of Turn 6
        
Events:

     Enemies are Destroyed:  Enemy Reinforcements Appear

     Player Phase after Enemies are Destroyed:  Player Reinforcements Appear

Notes:

     A nice simple destroy one wave of enemies mission at the start, other
than all of the enemies are at the opposite end of the map, try to scatter to
make it harder to destroy all of them, and there are some terrain issues.  >_< 
Transform any units than can do so, use the Accelerate spell for pilots that
have it, and split your units into groups.  Ezekiel Rawean seems to have a
higher dodge rate than some of the others, but has a lower defense so it isn't
too hard to destroy.  

     Enemy Reinforcements will appear at the top of the screen.  Take
advantage of HP and EN regain if you wish.  Viletta returns piloting a
Grungust that fortunately has some upgrades on it already.  ^_^  Ezekiel Atom
will not retreat this time, so feel free to destroy by any means you see fit
(wow it looks brutal seeing four Grungusts beating up on something...).

     Viletta will join after this battle with her Grungust, Huckebein 008L,
or R-Gun.

------------------------------------------------------------------------------
Scenario 38-Ryusei
------------------------------------------------------------------------------

Player Units:

     Hagane
     Hiriyu Kai
     18 Other Units
 
NPC Units:

     Peregrine x 02
     Bureetoan x 01
     Shilogwane x 01

Enemy Units:

     Jeremiah-Aph x 05
     Megarooto-Aph x 05
     Mishrei-Aph x 05

Enemy Reinforcements:

     Fury x 12

Skill Point:

     Destroy all enemies 
        
Events:

     Enemies are Destroyed:  Enemy Reinforcements Appear, Peregrines are
     Destroyed.  Player and NPC Battleships can now move.

Notes:

     I really like this stage... no time limits, no big bosses, and lots of
relatively easy to kill battleships that will easily fetch 20,000 a piece with
a Luck Spell.  I suggest this stage for a replay.  ^_^

     Destroy the little cannon fodder enemies.  This will make the Furys
appear, cause the two NPC Peregrines to be destroyed, and allow all the
battleships to move.  Destroy all of the enemies for the skill point, and then
move everyone to the satellite.  Nice, simple, and it can fetch a lot of money
if you replay it a few times.  ^_^  Besides extra money would be nice to have
on hand considering that you will have Grungust Reishiki, Huckebein Tronbe,
and Viletta's new unit (Gespenst II-S or Grungust) to upgrade soon.    

------------------------------------------------------------------------------
Scenario 38-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Hagane
     16 Other Units
 
Enemy Units:

     Jeremiah-Aph x 06
     Mishrei-Aph x 06
     Megarooto-Aph x 06
   
Enemy Reinforcements (1):

     Zechariah x 06
     Fury x 05
     Vaikule x 01

Enemy Reinforcements (2)

     R-Gun Rival
     Nuke x 08

NPC Units:

     Peregrine x 02
     Bureetoaan x 01

Skill Point:

     Defeat/Force Retreat ALL Units before the end of Turn 15.
        
Events:

     Enemies are Destroyed:  Enemy Reinforcements (1) Appear

     Enemy Reinforcemetns (1) are Destroyed:  Enemy Reinforcements (2) Appear

Notes:

     Well you have access to both battleships here which is unique.  The first 
wave of enemies is simple to defeat.  The second wave is more difficult since
they are attacking some NPC units toward the bottom of the map.  The Fury
battleships are relatively inaccurate, just take several hits to bring down.
The Vaikule will not retreat, so use whatever attacks you deem necessary but
try to save some SP.  After the Vaikule is defeated the third wave shows up
with Ingram's customized R-Gun and some nuclear missiles.  Reduce the missiles
HP to critical but do not destroy them.  The R-Gun is a huge pain in the ass.
The unit has well over 99,999HP (probably somewhere around 150,000HP really).
I would suggest using relatively weak attacks starting out and EN reducing
ammo.  Once its EN is low it is unable to use its barrier and your attacks can
actually be effective.  It will regain 50 EN each turn though.  Once it
reaches below 60,000HP it will retreat and the mission will be over.  If you
did all of that before the end of Turn 15, you get a Skill Point.

      God that stage sucked...

------------------------------------------------------------------------------
Scenario 39-Ryusei
------------------------------------------------------------------------------

Player Units:

     Hagane
     Hiriyu Kai
     18 Other Units

Player Reinforcements:

     Kulogane (Elzam)
     Grungust Reishiki (Zengar)

Enemy Units:

     Mishrei-Aph x 05
     Zechariah x 06
     Habakkuk x 06
     Ezekiel x 05
     Ezekiel-Viletta x 01

Enemy Reinforcements (1):

     Habakkuk x 04
     Fury x 04
     Ezekiel-Atom

Enemy Reinforcements (2):

     Fury x 08

Skill Point:

     Hagane must reach red square on asteroid on Turn 4.  
        
Events:

     Hagane touches red square:  Enemy Reinforcements Appear, Hagane is
     Attacked by Ezekiel-Atom.

     Turn 5 Enemy Phase:  Ezekiel-Atom destroys Viletta's Ezekiel.  Enemy
     Reinforcements (2) and Player Reinforcements Appear.

     Hagane reaches red square on satellite:  Ezekiel Atom and Hagane
     destroy each other and stage ends.  o_o;  

Notes:

     Yay, an easy skill point.  Move the Hagane over to the red square on the
asteroid within 4 turns and the Skill Point is yours.  Clear a path with your
units, but there should not be too much concern.  Equip the Hagane with some
boosters if you feel you may need it... but you probably will not.  ^^;  

     After moving to the asteroid, move to the satellite... which offers some
really nice HP/EN regeneration.  If you want to finish the scenario, just move
Hagane to the red square on the satellite.  Feel free to destroy all the
enemies though.  I would suggest using EN reducing missiles on Ezekiel Atom
before attacking it though.  

     Actually you can keep destroying Ezekiel Atom if you want to.  He will
keep regenerating, but he drops a decent amount of exp and money.  Just move
to the red square when you are done (similar to fighting Zero in SRWR).    

     Zengar will join with Grungust Reishiki, and Kulogane will replace
Hagane.  Elzam will join with Huckebein Tronbe.  

------------------------------------------------------------------------------
Scenario 39-Kyosuke
------------------------------------------------------------------------------

Player Units:

     Hiriyu Kai
     Hagane
     18! Other Units

Enemy Units:

     Zechariah x 08
     Mishrei-Aph x 05
     Habakkuk x 08
     Ezekiel x 05
     Fury x 02   

Enemy Reinforcements:

     BarreLion-V x 06
     Guarlion x 09
     Ezekiel-Atom

Skill Point:

     Destroy all Enemies in Enemy Units and have all units reach the
     satellite. 
        
Events:

     All units reach the satellite:  Enemy Reinforcements Appear

Notes:

     Again you have access to both battleships, and this time you have 18
Units.  o_O;  Wow, that makes the unit selection a tad easier.  Go through the 
enemies as usual and get through the space debris.  These Ezekiels and Furys
are not particularly strong, but the satellite gives 30% HP and EN refill each 
round (which your units can take advantage of).  After all enemies are
destroyed have all of your units take spots on the satellite, or be in a
battleship on the satellite.  Enemy Reinforcements will Appear and your
battleships will be stuck on the spots they landed.  Focus your attacks on
Ezekiel Atom to finish the stage.  Ezekiel Atom has some more HP than usual,
is better armored, and of course he can take advantage of the satellite
bonusese as well.  Lock On spells might be needed, but the stage will end when
Atom is destroyed.   

------------------------------------------------------------------------------
Scenario 40-Ryusei
------------------------------------------------------------------------------

Player Units:

     Kulogane
     20! Units

Player Reinforcements:

     Grungust/Gespenst Mk. II-S (Viletta)

Enemy Units:  (that arrive late)

     Guarlion-C x 05
     BarrLion-V x 05
     Lion-V x 05
     F-32 x 04

Enemy Reinforcements (1):

     Valsione Kai x 04

Enemy Reinforcements (2):

     SRX (Ryusei?)
     Alt Eisen (Kyosuke?)
     Weiss Ritter (Excellen?)
     Valsione (Ryuune?)
     Cybaster (Masaki?)
     Grungust (Irum?)
     Grungust Nishiki/Type-Two (Kusuha?)
     Giganscudo (Tasuku?)
     Wildschwein (Brooklyn... why is his doppleganger in this?)
     Gespenst Mk. II-R (Gilliam)
     Guarlion-C (Leona)

Enemy Reinforcements (3):

     BarrLion-C x 05
     Guarlion-C x 05
     Vaikule-Atom
     Vaikule-Sagoru

Skill Point:

     Destroy Valsione Kais before the end of Turn 6.    
        
Events:

     Turn 2 Enemy Phase:  Enemy Units Appear

     Enemy Units Destroyed:  Enemy Reinforcements (1) Appear

     Enemy Reinforcements (1) Destroyed:  Enemy Reinforcements (2) Appear

     Enemy Reinforcements (2) Destroyed:  Enemy Reinforcements (3) Appear

Notes:

     This is actually a rather fun stage... until the last set of
reinforcements.  Anyway move your units up to the horizontal portion of the
road to meet the enemy units when they appear.  Try to take them out fairly
quickly since you need the Valsione Kais to show up for the Skill Point.

     Actually if you have your units decently upgraded... you will probably
blink after shortly decimating the Valsione Kais within a round or two.  ^^;

     The dopplegangers... are... interesting.  Actually it is a rather wierd
encounter since Guarlion-C ends up having more HP than SRX?  Brooklyn shows up
in Wildschwein instead of Huckebein Mk. II.  o_o;  At least Viletta joins here
in either a Grungust or Gespenst II-S depending on what requirements you met
earlier.  

     The third set of reinforcements is the real pain in the arse.  Customized
Guarlions and BarrLions are a nuisance, but shouldn't be worth too much
concern.  Sagoru will wait for you to come to her, while the other enemies
will advanced toward you.  Take advantage of that fact.  Atom also won't be
using shields this time for some odd reason, so don't worry about EN missiles
with him.  

     Sagoru's Vaikule is a pain though.  Your units are probably low on EN,
Ammo, and your SP are probably rather depleted.  Resupply your units as
neeeded before advancing toward her.  Start the attack with the usual EN
missiles (and try to use support attack EN Missiles too).  Sagoru will be
using shielding so reducing her EN is essential.  Unfortunately she also has
EN reducing missiles of her own, that have the added effect of adding your
decreased EN to her EN.  >_<  Anyway fire off EN missiles, wail on Sagoru,
use spells as needed (Sure Hit), repeat.  

     Viletta will join after this stage with whatever unit she arrived in.

------------------------------------------------------------------------------
Scenario 40-Kyosuke
------------------------------------------------------------------------------

Player Units:

     20 Units

Enemy Units:

     Gespenst-S
     Valsione Kai x 04
   
Enemy Reinforcements:

     R-Gun Rival

Skill Point:

     Defeat Gespenst-S within 6 turns.
        
Events:

     Geshpesnt-S is Destroyed:  Enemy Reinforcements Arrive

Notes:

     Not too much to say.  Focus on the Gespenst-S for the Skill Point.
Finish off the Valsione Kais, and then fight Ingram.  Again reduce his EN so
you can actually get some decent damage on him, and then unleash your best
attacks while he has no EN.  The stage will end when Ingram is Defeated.

------------------------------------------------------------------------------
Scenario 41-Ryusei Part 1
------------------------------------------------------------------------------

Player Units:

     Kulogane
     20 Units

Enemy Units:

     Zechariah x 03
     Habakkuk x 03
     Ezekiel x 03
     R-Gun Rival (Ingram)

Skill Point:

     Destroy R-Gun Rival within 7 Turns
        
Events:

     R-Gun Rival is Destroyed:  All Enemies Retreat, and there is a change of
     location.  o_o;  

Notes:

     Unfortunately not enough enemies to get your morale raised very high, the
good news is that even though there is another portion of this stage, you can
feel free to use SP, EN, and Ammo to your heart's content.  

     R-Gun Rival is tough and not too bad at the same time.  As usual have a
pilot with a support ability in Valsione Kai (like oh, Leona) and have two
other support type units equipped with EN Reducing Missiles.  Use EN Missile
with another EN Missile as a support attack.  Do this until R-Gun Rival has no
EN so it can not use shielding, and it loses one of its attacks.  Proceed to
hit it with everything you have.  Repeat as needed.  After R-Gun Rival is
destroyed... the team escapes the base and....

------------------------------------------------------------------------------
Scenario 41-Ryusei Part 2
------------------------------------------------------------------------------

Player Units:

     Kulogane
     Hiriyu Kwai
     20 Units

Enemy Units:

     Vaikule x 15
     Judecca (Rebi)

Notes:  

     Avoid the impulse to head for the satellite, actually keep your
battleships away from the battle because they will be torn up in a short
period of time and you will have to start from the very beginning of the stage
again (saving in the middle of this stage is a good idea... hell doing it
after every character turn might be in your best interest).  Slowly work your
way from Vaikule to Vaikule and build up your morale.  Destroy all the
Vaikules before going after Rebi's Judecca.

     Move the usual three EN reducing units in place as usual.  Actually you
may want to hold off a couple of rounds and let Rebi use her two MAP shots
and get it out of the way (and since ya have instant 30% HP/EN Regeneration,
it is of little concern).  Reduce Judecca's EN when you are ready, and throw
everything you have at it.  Personally I'm a big fan of SRX using its
strongest with Hot Blood, with Ryusei having cast Move Again.  Latouni can
also cast it on SRX one or two times.  This could easily take 100,000 off of
Rebi, and you still can move everyone else.  ^_^

     Repeat the process for the next round or two as needed.  It is possible
to take Rebi down in one turn though.  Anyway if you did not fulfill the
requirements for the next stage, I hope ya enjoy the ending.  

     Thank you for playing Super Robot War Original Generation.  ^_^ 

------------------------------------------------------------------------------
Scenario 41-Kyosuke
------------------------------------------------------------------------------

Player Units:

     20 Units

Enemy Units:

     Vaikule x 20
     Judecca (Rebi) x 01

Skill Point:

     Destroy Judecca before the end of Turn 10.

Notes:

     Wow, and I thought R-Gun Rival was a huge pain in the arse.  Rebi is
really tough to beat, and you have to do it within 10 turns.  Before the
mission starts I would suggest equipping some units with EN and Armor reducing
missiles.  Personally I had Leona in the Valcione Kai (which is already status
missile equipped), Elzam's Huckebein Tronbe, and Excellen's Weiss Ritter
which can all support each other.  

     Move your units upwards destroying some Vaikules along the way but save
your SP and try to conserve on ammo and EN.  Try to let units who need morale
boosts for their best attacks (such as Grungusts) get the final blows in for
the +5 morale boost,  When you are almost ready to attack Rebi have your units
get into a position to where they can attack her (close combat units be within
movement range, long range units within range to initiate attacks, try to set
up support capable pilots in appropriate spots).  Have your status missile
units on a line with each other and all within range so you can reduce Rebi's
EN and Armor before the real attacks start so they will be effective.  

     Status missile units should attack first with their missiles.  Use the
third option on the attack menu to choose for a support unit to use a status
missile as well so you can reduce Rebi's status in various ways without using
too many turns.  Have your units then attack with everything they have.  Be
careful of Rebi's own EN reducing missile since it will cause her to regain
EN.  With any luck you will have finished Rebi off within three turns... after
that it is basically hopeless to defeat her.  >_<    

     If you have not met the requirements to go to the next stage, then you
have finished.  

     Thank you for playing Super Robot War Original Generation.  ^_^   

------------------------------------------------------------------------------
Scenario 42/Secret Scenario-Ryusei/Kyosuke
------------------------------------------------------------------------------

Player Units

     Hiriyu Kai
     Hagane/Kulogane
     20 Other Units

Enemy Units:

     71th Tank Batallion x 04
     F-28 x 04
     F-32 x 04
     Rhinoceras x 03
     Ezekiel x 04
     Habakkuk x 04
     Sepetagin x 01

Enemy Reinforcements (1):

     Fury x 05

Enemy Reinforcements (2):

     Vaikule x 08

Events:

     Sepetagin loses approxminately 60,000 HP:  Enemy Reinforcements Appear

     Sepetagin reaches 50% HP:  Enemy Reinforcements (2) Appear

Notes:

     This is the "secret" stage of the game.  Just stay in Hard Mode by
collecting lots of skill points and you will come here after Scenario 41.

     Sepetagin may have stronger attacks and more HP than Rebi... but doesn't
seem to regain as much EN and HP per turn thank goodness.  All of the squares
circling Rebi will also give a 20% HP and EN recharge to any units standing on
them.  

     Anyway a similar thing as with Rebi.  Defeat all of the enemy units,
while letting those who need the morale get the finishing blows in.  Set up
your units so they can start attacking Sepetagin on the next round and get
Status Missile units in place again.  Repeat the same thing before as Rebi,
but you may want to use some accuracy reducing missiles as well.  

     Thank you for playing Super Robot War Original Generation.  ^_^  

==============================================================================
VI.  COMBINATION ATTACKS
==============================================================================

     Combination Attacks are very specific attacks that only certain
characters/mecha possess with certain other characters/mecha.  These attacks
often have a specific range and those performing the attack must be within
close range of each other.  SRWOG only has two combination attacks, and here
they are.

------------------------------------------------------------------------------
Rampage Ghost:
------------------------------------------------------------------------------

     Performed by:  Alt Eisen and Weiss Ritter
     Range:  1-4
     EN Required:  60 of each
     Morale Required:  120 of each
     Placement:  The unit initiating the attack must be in range of target,
          and the support unit must be adjacent or diagonal to the attacking
          unit.
     Description:  Enemy is absolutely romped on with almost everything Alt
          Eisen and Weiss Ritter have (and don't have in the case of Weiss
          Ritter's beam knife).  
     Note:  This attack is not available until after Scenario 22.  It is
          considered a melee attack.  I would suggest having Excellen attack
          a unit with her Oxton Launcher from afar, and then move into
          position so that Kyosuke can initiate the attack.

------------------------------------------------------------------------------
R-Formation:
------------------------------------------------------------------------------

     Performed by:  R-1, R-2 Powered, R-3 Powered
     Range:  1-5
     EN Required:  60 of each
     Morale Required:  120 of each
     Placement:  The unit initiating the attack must be in range of target,
          and the support unit must be adjacent or diagonal to the attacking
          unit.
     Description:  R-2 and R-3 use their respective morale attacks and R-1
          rushes in and delivers a T-Link Knuckle.
     Note:  This attack is not available until after Scenario 30.  It is
          considered a Shooting attack and can be used post-movement.  It may
          be better for Ryusei to stick with his melee attacks and have Aya
          and Rai use this combination attack.

==============================================================================
VII.  SECRETS
==============================================================================

     SRWOG continues the proud SRW tradition of hiding various little things.
The secrets here are not as big as they are in other games, but they are not
so easy to recognize.  The whole Gespenst II-S/Grungust/Huckebein 008L
situation is still being discussed.  ^^;

      Anyway I arranged the secrets that are known here in alphabetical order.

------------------------------------------------------------------------------
Gespenst-R
------------------------------------------------------------------------------

    One of two Kyosuke route exclusives...  makes ya think Banpresto likes
Ryusei better. *ahem*  Well maybe this can be obtained on Ryusei's route, but
no one knows which character may have the level requirement.  Gilliam needs to
be at level 23 or higher before the end of Scenario 19.  Gilliam will return
with this particular unit when he returns in Scenario 31.  

     The most notable thing about this unit is the Neutron Cannon, which has
an unbelievable range and is a (P) attack as well.  It is just simply awesome
(even though it looks like your generic Mega Beam Rifle) in terms of
performance, particularly if you purchased Gunfight for Gilliam.

------------------------------------------------------------------------------
Gespenst Mk. II-S
------------------------------------------------------------------------------

     A Ryusei route exclusive.  The requirements for this unit is that you
must destroy R-Gun when Ingram betrays the group.  Viletta will automatically
show up in this unit later on Ryusei's route then.

------------------------------------------------------------------------------
Gespenst Mk. II-TT Upgrade Carry Over
------------------------------------------------------------------------------

     You may notice that Ryusei's Gespenst Mk. II-TT has a totally different
upgrade slot availability compared to Aya's.  This is because Ryusei's
Gespenst Mk. II-TT will disappear when Wild Raptor is obtained, and all
upgrades (except to Weapon Meter items) will carry over to Wild Raptor.
Mk. II-TT's T-Link Ripper upgrades will go to Wild Raptor's Under Cannon in
Flight Mode.

------------------------------------------------------------------------------
Graviton Launcher
------------------------------------------------------------------------------

     I love this gun...  Definitely more useful than the Shishio Blade, but it
is actually difficult to obtain.  o_o;  If you are using Ryusei, then Kyosuke
needs 55 kills before the end of Scenario 32.  If you are using Kyosuke, then
Ryusei needs 55 kills before the end of Scenario 32.

     Any unit with a weapons meter can take advantage of this weapon.
My personal preference is putting it on Huckebein 009 with Latouni piloting.
The unit then feels like a real Huckebein.  ^_^

------------------------------------------------------------------------------
Grungust
------------------------------------------------------------------------------

     It is possible to receive another Grungust on Kyosuke's route.  Simply
destroy R-Gun and DO NOT fulfill the requirements for Huckebein 008L.  Viletta
will arrive in this unit instead and will come with a few upgrades already.  

------------------------------------------------------------------------------
Guarlion
------------------------------------------------------------------------------

     Wow this is kind of tricky.  When Leona shows up in Scenario 24, have
either Rai or Tasuku destroy her unit.  She will join with this after the
stage.  Actually it is pretty nice, unfortunately it doesn't come with
upgrades like the Lion-F.  

     I personally like Leona better in the Valsione Kai, but this beats the
hell out of someone using a Gespenst (or the Lion-F for that matter).  Giada
is a nice choice with his high melee stat and natural Hit & Away.  I have
recently enjoyed using this unit as a high performance repair/resupply unit.
O_o;

------------------------------------------------------------------------------
Hero Symbol
------------------------------------------------------------------------------

     A nice item.  Armor +200, Evade +25, Accuracy +30%.  You want that right?

Ryusei Route:  Daitetsu (Hagane Captain) needs to be level 35 or above before
the end of Scenario 34 (you can finish leveling him up in this stage).

Kyosuke Route:  Lefina (Hiriyu Kai Captain... damn she's cute) needs to be
level 35 or above before the end of Scenario 34 (you can finish leveling her
up in this stage). 

------------------------------------------------------------------------------
Huckebein 008L
------------------------------------------------------------------------------
    Ah, one of the big secrets of the game actually.  

Ryusei Route:  Ingram must be at level 32 before the end of Scenario 29.  Rin
will be piloting Huckebein 008L in Scenario 37 and you will receive the unit
afterwards.  ^_^  

Kyosuke Route:  Viletta needs to be level 23 or above by the end of Scenario
19.

     Awesome unit, but give it some non-morale required weapons.  The pilot
might also benefit from having Hit & Run, and Veteran/Beteran to reduce the EN
cost of the Black Hole Cannon.  An EN Recharge item would also be a good idea.
I personally like Rio in the unit.  

------------------------------------------------------------------------------
Kai
------------------------------------------------------------------------------

     Kai will only permanently join on Kyosuke's route.  Kai will join with
his semi-special Gespenst II-M after Scenario 34.

     There is a bug in the game that actually lets you have two Kais in your
party.  My own theory is that Kai's unit needs to be destroyed on Scenario
34 after reinforcements arrive.  It is also possible to get Kai on Ryusei's
route by having him be defeated on that stage after reinforcements arrive.
This sometimes results in a game over though.  It is a bug afterall, but when
it works out it is quite nice, particularly since Kai's Gespenst Mk. II-M is
one of the strongest RRs in this game (easily beating out Wildschwein, and
easily on par with Alt Eisen and R-1).  

------------------------------------------------------------------------------
Lion-F
------------------------------------------------------------------------------

     A Ryusei route exclusive, and it is a compulsory unit on that route.
This is Ryoto's default unit, and will be available when he joins the group.
It flies and has a nice railgun.  You might want to give it some better
post-movement attacks though.  

------------------------------------------------------------------------------
Metal Soul
------------------------------------------------------------------------------

     An item that gives +250 Armor, +30 Mobility, +35% Accuracy.  You want it
right?

Ryusei Route:  Lefina (Hiriyu Kai Captain... damn she's cute) needs to be
level 38 or above before the end of Scenario 37 (you can finish leveling her
up in this stage).

Kyosuke Route:  Daitetsu (Hagane Captain) needs to be level 38 or above
before the end of Scenario 37 (you can finish leveling him up in this stage).

------------------------------------------------------------------------------
R-Gun
------------------------------------------------------------------------------

     Alright, R-Gun shows up fairly normally on Kyosuke's route, and will be
with all the units that join you in Scenario 22 on Ryusei's route.  Ingram of
course steals this unit later on in the game, but it is possible to keep it...
actually it is rather easy to...  

     When Ingram steals the R-Gun, blow it up in that stage.  Your group will
collect the R-Gun pieces and rebuild it good as new.  

     If you do not destroy the R-Gun on this stage, then Viletta will show up
in an R-Gun later in the game.  You really do want to destroy the R-Gun when
Ingram steals it though because 1.) You get permanent access to R-Gun sooner
and 2.) it is a pre-requisite for Viletta showing up in a neat suit.

------------------------------------------------------------------------------
Shishio Blade
------------------------------------------------------------------------------

     A very useful equippable weapon I must say.  4000 Base AT and an S on all
terrain.  The requirements are pretty simple too.  Have your main character,
depending on your route, have 50 kills or more before the end of Scenario 26
and destroy Grungust Reishiki in that stage.  You must also be on "Hard"
Difficulty.  

     I personally like having this on R-1 when I'm on Kyosuke's route.  If I'm
on Ryusei's route then I usually let Alt Eisen have it since Ryusei is busy
piloting SRX which romps over all.

------------------------------------------------------------------------------
SRX
------------------------------------------------------------------------------

     Okay, this is basically not a secret as well.  SRX will only show up in
Scenario 33 on Kyosuke's route and it can not be used ever again on that
route.

     SRX will first show up on Ryusei's route in Scenario 34.  After Scenario
36 you can upgrade SRX itself (oooo... 8100 Base AT upgraded), and then
combine anytime within a stage as long as R-1, R-2, and R-3 are next to each
other (in a horizontal or vertical line, various L shapes, whatever you want).

     My personal suggestions if you are going to use this unit:  Upgrade the
unit itself and weapons you believe are useful.  Equip a Generator and an EN
Recharge item.  Ryusei would benefit from knowing Beteran/Veteran to further
help with EN issues.  Equip R-1 with morale raising items so that Ryusei will
have a nice starting morale.  I think the unit is well worth using.  ^_^  

------------------------------------------------------------------------------
Valsione Kai
------------------------------------------------------------------------------

    On Scenario 28 of both routes (it is a shared stage), reduce the HP of the
Valsione Kai in the middle of the map to 10% without destroying it.  The unit
will be available after the stage with no designated pilot.  Hit & Run and
Veteran/Beteran would be useful skills to the pilot to keep moving and reduce
the EN cost.  Item wise I'd go with some generators to increase its EN total
so that its EN recover works better.  Only two actual weapons, but they are
quite effective, and the unit can use status missiles, including the EN
reducing variety which are essential for some of the big bosses in the game.
^_^  

==============================================================================
VIII.  FREQUENTLY ASKED QUESTIONS
==============================================================================
------------------------------------------------------------------------------
Q.  I need help identifying pilots and units, what can I do?

A.  http://srwog.bravehost.com is a site that I made to help wtih that
    problem.
------------------------------------------------------------------------------
Q.  Can I play this game on a USA/NA or European Game Boy Advance?

A.  Yes.  GBA does not have any territorial lock outs, so you can play import
    games The game also works wonderfully on a Gamecube Gameboy Player from
    any region.
------------------------------------------------------------------------------
Q.  How many Scenarios/Levels/Missions are there?

A.  There are 42 scenarios from beginning to end on each path.  
------------------------------------------------------------------------------
Q.  Is Mazinkaiser/Shin Getter/Wing Zero/whatever mech I want from an anime
    series in this game?

A.  No.  See the title Original Generation?  This game only has -original-
    Banpresto characters from the various SRWs they have made.  
------------------------------------------------------------------------------
Q.  Is Axel/Lamia or Raul/Fiona in this game?

A.  No.  
------------------------------------------------------------------------------
Q.  When does Latouni take off her glasses?

A.  After Scenario 31.
------------------------------------------------------------------------------
Q.  When do the two groups unite?

A.  After Scenario 22.
------------------------------------------------------------------------------
Q.  I know SRX is in the game... but where?

A.  Scenario 33 is the only time SRX is available on Kyosuke's route.  SRX
    will first appear in Scenario 34 on Ryusei's route, and will be available
    for use after Scenario 36.  Simply move R-1, R-2, and R-3 next to each
    other and you can combine.  I would suggest moving R-2 and R-3 toward R-1
    so that you may move SRX after it is formed.  Actually put some morale
    raising items on R-1 so Ryusei has a nice starting morale.  ^_^
------------------------------------------------------------------------------
Q.  Does Kulogane retain Hagane's upgrades?

A.  Yes Kulogane retains Hagane's upgrades.  
------------------------------------------------------------------------------
Q.  What characters leave the group permanently?

A.  Ingram is the only one who will leave permanently.  Zengar and Viletta
    will both return late in the game.  Gilliam leaves for a short peroid of
    time on Kyosuke's route.  Masaki will also leave for a very short period
    of time on Ryusei's route.  
------------------------------------------------------------------------------
Q.  Are there really only two combination attacks?

A.  There are only two combination attacks in this game.  Yes a mass Grungust
    and/or Huckebein beatdown would be cool, but you will not find it here.    
------------------------------------------------------------------------------
Q.  I want to know more about the characters!  Tell me!

A.  Check out Dagwon's excellent Originals Guide.  It can be found on GameFAQs
    by searching under Super Robot Taisen F (for PS or Saturn).  
==============================================================================
IX.  SPECIAL THANKS
==============================================================================
Thanks to CJayC for GameFAQs and the FAQ Bounty program, which allowed me to
get this game for under $10.  ^_^

Thanks to Banpresto for continuing this game series.

Extra thanks to Banpresto for the SRWOG Official Book.  Excellent little
artbook and a great goodie.  ^_^

Thanks to NCSX for giving me an SRWOG Official Book with my order.  ^_^

Thanks to Cross000 for correcting me on the translations.  

Thanks to NeueZiel for some corrections.

Thanks to DragoonT for his efforts to find all these goodies in SRW games as
fast as possible.  

Thanks to Kakusi? of www.geocities.co.jp/Playtown/4917/srwOGkakusi.html for
listing the secret information.

Thanks to Babelfish so I can read some of these sites easier.  ^^;

Thanks to AtomicBazooka for confirming Huckebein 008L and Gespenst-S Stuffs,
and basically pointing out the Metal Soul and Hero Symbol items that I did not
realize even existed before.  o_o;  
==============================================================================
X.  COPYRIGHT
==============================================================================
Unpublished work Copyright 2002-2004 gundamtotoro

This document is protected by US Copyright Law.  It is meant for private use 
only.  This FAQ may not be referenced or altered without permission from 
myself.  This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.
Alteration of this Copyright is punishable under Title 17 Chapter 5 Section
506(d) of US Copyright Law for a fine of up to $2,500. 

"Super Robot Wars," and all related characters and names are property of
Banpresto.

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.