_ __ _                  ___   ___  _       _     _                
| / /<_>._ _  ___   ___ | | ' | __><_> ___ | |_ _| |_ ___  _ _  ___
|  \ | || ' |/ . | / . \| |-  | _> | |/ . || . | | | / ._>| '_><_-<
|_\_\|_||_|_|\_. | \___/|_|   |_|  |_|\_. ||_|_| |_| \___.|_|  /__/
             <___'                    <___'                        
 ___ __  _ ___   _ _              _  _             ___  _              _ 
| __>\ \/ <_  > | | | ___  _ _ _ | |<_>._ _  ___  | . >| | ___  ___  _| |
| _>  \ \  / /  |   |/ . \| | | || || || ' |/ . | | . \| |/ . \/ . \/ . |
|___>_/\_\<___> |_|_|\___/|__/_/ |_||_||_|_|\_. | |___/|_|\___/\___/\___|
                              FAQ/Move List <___'

**********This guide is dedicated to Koa Megura, may he rest in peace**********

Table of Contents
1.Copywrite Info
2.Intro
3.How to use the guide
4.Modes of play
5.Basic Controls
     a.Controls
     b.Basic Movements
     c.4-button Mode
     d.2-button Mode
     e.2-button Mode, B side
6.Basics
     a.Punches
     b.Kicks
7.Move Lists
     a.The Heroes Team
     b.The Fatal Fury Team
     c.The Art of Fighting Team
     d.The Ikari Team
     e.The Phyco Soldiers Team
     f.The Korean Team
     g.The Yagami Team
8.Master Mode and Rankings
9.Master Mode Tips
10.Technical Evaluation
11.Unlockables
12.FAQs
13.Contact Info
14.Thanks
15.Rate My Work
_______________________________________________________________________________
To find a specific section of the guide-
-Highlight the section
-Press Ctrl+C
-Press Ctrl+F
-Press Ctrl+V
-Click "Find Next" or press Ctrl+F again
_______________________________________________________________________________

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+  .:. 1.Copywrite Info .:.                                                   +
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This FAQ is copywrite (c) 2004 Wasabi X. This may be not be reproduced under
any circumstances except for personal,private use. It may not be placed on any
web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

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+  .:. 2.Intro .:.                                                            +
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King of Fighters now has its second instalment on the GBA, and unlike it's
predessecor, it is actually a good game! The game is based off of the King of
Fighters 2000 engine, so if you like this don't be afraid to go play that! 
Anyway, although the new characters suck, the game still manages a good story
and the other great characters make up for the bad and un-balanced ones. Plus,
the game is pretty rare, if you own this game, consider yourself lucky.

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+  .:. 3.How to use the guide .:.                                             +
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I have set up a new layout for my fighting game guides that goes as follows.
-3 spaces and a > mean a normal special
-5 spaces and a > mean a add-on to the special
-8 spaces and a > mean an add-on to an add on
-A *> mean a super special move, you have to use a bar to use one
-A **> mean a MAX special, you need all 3 bars to use

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+  .:. 4.Modes of Play .:.                                                    +
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-Story: You play through the story mode, right off the bat, this is the only 1
player mode availiable.
-VS Team: Only playable through the GBA link, this is just a 2 player versus
mode with 3 chcaracters each.
-VS Single: Same as VS Team, but with only 1 character.
-Practice: Practice your moves

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+  .:. 5.Basic Controls .:.                                                   +
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First off, let me start with the very, very basic controls:

     a.Controls
Hard Punch(HP)= A button
Light Punch(LP)= B button
Hard Kick(HK)= R button
Light Kick(LK)= L button

     b.Basic Movement

Jumping(there are 3 kinds of jump)[up]:
Small Jump- Press and release up quickly
Medium Jump- Hold down, then press left-up or right-up to do a medium jump
Large Jump- Hold down, then hold hold left-up or right-up

Backdash(Back, Back)- Press back 2 times, you will jump backwards a few steps

Emergency Escape(B+R, back or foward)- Also called a roll, but in this game is
can be used for escaping and going to. 

Throw(near enemy plus A or R)- When you get near an enemy and press B or R you
will grab them and then throw them, doing a lot of damage.


Throw and Release(press attack during a grab)- You will release the person you
have a hold of during a throw.

Break Fall(B+R before hitting ground)- This is here so you you can roll away
and not be vunerable on the ground, learn how to use this! It will help you
greatly.

Striker(L+B)- This will call out the next person in line for an attack. 

     c.4-button mode
This is the standard setup. You have to use all of the buttons for using all of
the attacks. Use this setup if you have some experince with fighting games,
fairly basic to understand, just use the controls I have already laid out for
you above. but really, the whole point of this is to make the deadly attacks
easy, and boy do they, if someone is using 2 button mode, expect a butt load of
deadly attacks.

     d.2-button mode
This setup is a LOT like the EO mode in Capcom vs SNK 2 EO. It makes all of the
attacks go to 2 buttons, whether you do a hard or light move while in this mode
depends on what you do, this setup is supposed to be made for noobies.

A button+ left- right or right= Weak Kick(Strong kick)
B button+ left- right or right= Weak Punch(Strong punch)
L= Call out striker
R+combo buttons= Special attacks
Emergency escape= Press right(left) and the A+B button
Throw= Approach and press A or B
Throw and Release= Approach and press A or B while being held
Break Fall= Press R before going down
Flying Attack= A+B button
Deadly Attack(for all characters)= Down-right, down-right + R or
Down-left, down-left + R or Down down + R.

     e.2-button Mode, B side
A= Kick(hold down to determine strong/weak)
B= Punch(hold down to determine strong/weak)

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+  .:. 6.Basics .:.                                                           +
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     a.Punches
Strong Punches- Strong punches are perhaps the most used command in the game. 
Most players have good speed and strenght from thier strong punches, but, that
is not the poiunt of them. Characters like Takuma are the ones who display the
real strong punches, albait a tad slow, they do lots of damage, and also knock
back your opponent.

Weak punch- Weak punches are really underused, but with some peoples strong
punches, weak punches are not needed. But, they are very fast, and if you can
follow up with a few weak kicks or maybe a strong kick or punch.

     b.Kicks
Strong Kicks- These are always pretty slow, but are necessary since the weak
kicks in this game for most people are absolutely horrendous. These also so
very good damage, never be afraid to use these, although they are slow and 
easy to counter, use them. Also, your kick grabs tend to be a lot more useful
and powerful than your punch grabs.

Weak Kicks- URG! I hate these, they absolutely suck in this game. They have 
destroyed any strategy that has to do with weak kicks. They are either wwaayy
to short ranged or take too damn long to even be worth the damage. DO NOT USE
YOUR WEAK KICKS!!! That is, unless you want to get pummeled.

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+  .:. 7.Move Lists .:.                                                       +
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     a.The Heroes Team
|===================|
|       Ryo         |
|===================|
   >100 Baked Demon- Right, Down, Down-right + WP or SP:
Ryo will do an uppercut fire attack on his enemy, great to stop air attack 
abusers.
   >R.E.D Kick- Left, Down, Down-left + WK or SK:
Ryo will jump into the air and do a flying kick, this will hit both enemies in
the air and on the ground, it will also knock them down. The weak version is
faster, but doesnt knock down.
   >427 Trigger Steel- Right, Down-right, Down, Down-left, Left + WK or SK:
He will power up for an upper cut and then fire fist it, very slow and pre-
dictable. the weak kick version is faster, and it knocks down.
   >75 Modified- Down, Down-right, Right + WK or SK AND WK or SK:
You will jump kick the enemy, there is almost no difference between the WK or 
SK versions. Once you are in the air, do the move again and you will do a 
double-kick upon contact.
   >114 Wicked chew- Down, Down-right, Right + WP:
Ryo will do a quick fire punch, this move is really here for the added combos
that you can do.
     >128 wounds of Nine- 114 Wicked + Down, Down-right, Right + WP or SP:
After the 114 use this move and you will do a small upper and then smash the
opponent down into the ground.
        >127 Octagonal Rust- 114 Wicked + 128 Nine + WP or SP:
You will add an extra punch, just another level of combo.
        >125 Rapids of Seven- 114 Wicked + 128 Nine + WK or SK:
Adds an extra kick to the combo.
     >127 Octogonal Rush- 114 Wicked + Right, Down-right, Down, Down-left, Left
+ WP or SP:
You will do the regular octogonal rush, but then kneel down and punch them into
the soil.
        >125 Rapids of Seven- 114 Wicked + 127 Octogonal + WK or SK:
Adds extra kick.
        >Sub-Zero Shot- 114 Wicked + 127 octogonal + WP or SP:
Adds a power punch.
   >115 Poison Gnawfest- Down, Down-right, Right + SP:
A slower, bigger verion of the 114 Wicked.
     >401 reading Riot Act- 115 Poison + Right, Down-right, Down, Down-left,
left + WP or SP:
An upper-cut flame shot will be added after the 115.
        >402 Proclomation of Guilt- 115 Poison + 401 Reading + Right + WP or SP
After the 401 section, you will jump into the air and if you make contact, you
will also bring up your opponent up and down with you.
   >910 Dragon Slayer- Down, Down-left, Left + WP or SP
An upper-cut attack that will send your opponent flying.
   *>108 Major Serpent Wave- Down, Down-left, Left, Down-left, Down, Down-right
, Right + WP or SP
Ryo will flame his fist and then create a huge inferno(limited range) in front
of him. Its fast and very powerful, plus, although it has limited range, it
still has a deadly range.
   *>182- Down, Down-right, Right, Down, Down-right, Right + WP or SP
Ryo will charge up for a monster punch, although it doesnt look powerful or 
cool(the regular attacks look better) but it does a TON of damage. But, yet
another Ryo special is impaired due to limited range.
   **>Down, Down- Left, Left, Down-left, Down, Down-right, Right + MAX(A + B)
This version is MUCH more powerful, and it has some range extensions. You will
pulsate orange and then unleash the attack, it kicks serious ass, but it also
requires you to have 3 bars of special to use.

|===================|
|       Moe         |
|===================|
   >Sleeve Slammer- Down, Down-right, Right + WP or SP x 3:
Moe will slide towards the opponent and knock them with the back of her fist,
when you press punch again, you will add one more punch, then one more after
that. She uses her jips as punches by the way.
   >Reading Stars- Left, Down, Left-down + WP or SP:
She will do a hand punch again, not much different than the Sleeve Slammer.
   >Steam Blast- Right, Down, Right-down + WK or SK:
Moe will fly towards the opponent, knock him up in the air and then spin kick
them.
   >Deciphering Moon- Down, Down-left, Left + WK or SK:
You will spin to your opponent and double punch them...strange for a kick move.
   *>Cheery Blossom Storm- Down, Down-left, Left, Down-left, Down, Down-right,
Right + WP or SP
Moe will start to spin, hitting the opponent multiple times, then she will 
punch and stop, then punch the opponent into the air while still spinning.
   *>Stork Flight- Down, Down-right, Right, Down, Down-right, Right + WK or SK:
Moe will rush the opponent and start side spinning while kicking your opponent,
then you will kick them up into the air.
   **>Cherry Blossom Storm MAX- Down, Down-left, Left, Down-left, Down,
Down-right, Right + MAX(A + B)
Same as the orignal Cherry Blossom Storm, but it does MUCH more damage, this is
really obvious at the up kicking stage of the attack.

|===================|
|       Reiji       |
|===================|
   >Violent wolf Bash- Down, Down-right, Right + WP or SP:
Reiji will create an image of himself that goes forward and smacks the opponent
but you will stay back, which is really useful if you are up against someone
who counters like crazy. keep in mind the real Reiji will be the one on the
right after the move.
     >Drive Fang- SP or WP:
You will upper-cut them after the attack.
   >Violent Wolf Bash(vision)- Down, Down-left, Left + WP or SP:
The same as the regular Violent wolf Bash, but the real Reiji will be the one 
on the left.
   >Flying Wolf Bash- Right, Down, Down-right + WP or SP:
An image will jump out from you and punch down upon the enemy, the real one 
will be on the right.
   >Flying Wolf Bash(vision)- Left, Down, Down-left + WP or SP:
Same thing as the flying wolf bash, but the real Reiji will be on the left.
   >Aeriel wolf Attack- Left, Down-left, Down, Down-right, Right + WK or SK:
You will flying kick your opponent, it has really good range also.
   *>Wolf Fang Bash- Down, Down-right, Right, Down-right, Down, Down-left, Left
+ WP or SP:
Reiji will rush the opponent and start to combo like crazy, ending it with a 
big bang.
   *>Meteor Great Wolf Kick- Dowm, Down-left, Left, Down-left, Down, Down-right
, right + WK or SK: 
Reiji will jump off screen and then come flying down(like a meteor) into your
opponent, he will attack multiple times(in terms of hits).
   **>Aerial Great Wolf Kick- Down, Down-left, Left, Down-left, Down, 
Down-right, Right + MAX(A + B):
Reiji will power-up and jump kick the opponent...with a vengence. Too bad this
MAX move doesnt do as much damage as all the other MAX moves.  

     b.The Fatal Fury Team

|===================|
|       Terry       |
|===================|
   >Burning Knuckle- Down, Down-left, Left + WP or SP:
The most useful move in the game IMO. Terry will power up his fist and then fly
towards the opponent, the WP version has limited range, but is faster.
   >Power Wave- Down, Down-right, Right + WP:
Terry will punch the ground, sending a small wave of energy towards his enemy.
His projectile, it can also block the air-borne projectiles most of the other
characters have.
   >Spherical Wave- Down, Down-right, Right + SP:
The sperical waveis a limited range power wave, you will punch the ground, but
the effect of the "fire" will only extend a few feet in front of you.
   >Crack Shot- Down, Down-left, Left + WK or SK:
Terry will do a biciyle kick into the air, this is Terry's best anti-air move.
If anyone jumps, either smack them mid-jump with multiple strikes of this move,
or wait for them to drop down a bit and hit them with a burning knuckle.
   >Rising Tackle- Down(hold), Up + WP or SP:
Terry will do a cyclone kick upwards, nothing to it.
   >Power Dunk- Right, Down, Right-down + WK or SK:
Terry will jump into the air, and fire fist downwards upon the enemy, he will
also knock the enemy up with him if you are close enough to the opponent.
   *>Power Geyser- Down, Down-left, Left, Down-left, Right + WP or SP:
Terry will do the spherical wave motion, but the wave will be 10x stronger and
10x bigger. This move cannot be rolled through or jumped over, so it creates a
huge barrier of sorts.
   *>High Angle Geyser
Terry will run towards the oppoenet, hopefully make contact and knock them up,
then they will fall right into a power geyser.
   **>Power Geyser MAX- Down, Down-left, Left, Down-left, Right + MAX(A + B):
Oh:) I love this move. Terry will do a power geyser, but he will do multiple
ones, they will all be in front of the other. All in all, if one of the geysers
makes contact, so will the next one...and the next one. The move does 
phenominal damage also.

|===================|
|       Andy        |
|===================|
   >Zan Ei Ken- Down-left, Right + WP or SP:
Andy will slide the length of the screen and elbow the enemy.
     >Crosswind Crunch- Down, Down-right, Right + WP or SP:
Andy will follow the Zan up with another elbow attack.
   >Hi Sho Ken- Down, Down-left, Left + WP:
Andy will do a very small beam type attack. It does hardly any damage, but it
doesknock down.
   >Violent Hi Sho Ken- Down, Down-left, Left + SP:
A powered up verion, Andy will create a ball of energy in front of him that 
will stay there for multiple hits.
   >Sho Ryu Dan- Right, Down, Down-right + WP or SP:
You will do a circle kick into the air pretty high, Andy's best anti-air attack
   >Sonic Rip- Left, Down-left, Down, Down-right, Right + WK or SK:
Andy will jump feet first into the air and fly towards the opponent.
   >Wall of Hyper Jacuzzi-[Near opponent] Left, Down-left, Down, Down-right,
Right + WP or SP:
When you are near the opponent, do this move to pull off an easy punch combo
that will knock the opponent back.
   >Shinranui Specter-[In air] Down, Down-right, Right + WK or SK:
Once in the air you will fly down diagonally on the enemy, but you can link on
to this move.
     >Lower Uppercut- Shinranui + WP or SP:
You will trip the opponent after the initial hit.
     >Upside Uppercut- Shinranui + WK or SK:
You will kick after the initial hit.
   *>Super Shell Burst- Down, Down-left, Left, Down-left, Right + WK or SK:
It will be like a flaming Sonic Rip, but the attack will also bring the enemy
up with you if you hit them in the first few frames.
   *>Zan Ei Ryusei Ken- Down, Down-left, Left, Down,left, Down, Down-right, 
Right + WP or SP:
You will do a Zan Ei Ken, then follow with a few punches, following that will 
be a large beam to finish them off.
   **>Super Shell Burst MAX- Down, Down-left, Left, Down-left, Right + MAX(A+B)
A VERY much more powered-up Super Shell Burst. You will make an inferno around
you, if you can get good contact, you will take a tad more than half the bar of
health.  

|===================|
|       Mai         |
|===================|
   >Flying Fan Smack- Down, Down-right, Right + WP or SP:
Mai will throw a fan, WP and SP will determine what speed they go at.
   >Dragon Flame Fandango- Down, Down-left, Left + WP or SP:
Mai will turn around and flames will come from her dress. If you are close, you
will get 2 hits in.
   >Deadly Bees- Left, Down-left, Down, Down-right, Right + WK or SK:
She will roll on the ground and then jump toward the direction you are faced 
and elbow anything in her path.
   >Flying Squirrel Boogie-[In air] Down, Down-left, Left + WP or SP:
Mai will be mid-air, then stop, aim down to the ground, and make like a meteor.
     >Mountain Cherry Bop- Boogie + Down + WP or SP:
You will add a punch to the initial move.
     >Wings of Flight- Boogie + Down + WK or SK:
Adds a kick to the boogie.
     >Stone Slayer-[Near opponent] Boogie + Down-left or Down or Down-right +
WK or SK:
You will add a few hits onto the combo. Like the Andy combo.
   >Plover Pounce- Down, Down-left, Left + WK or SK:
Mai will pull out a huge fan and swing it diagonally, WK will be faster, but
weaker.
   *>Super Deadly Bees- Down, Down-left, Left, Down-left, Down, Down-right,
Right + WK or SK:
Mai will do a deadly bees, but will flame, so it does MUCH more damage.
   *>Pheonix Fandango- Down, Down-left, Left, Down, Down-left, Left + WP or SP:
Mai will jump into the air, then flame on and start spinning and throw herself
down on the opponent.
   *>Water Foul Polka- Down, Down-right, Right, Down, Down-right, Right + WP or
SP:
Mai will throw 3 flaming fans at the enemy, 2 high and 1 low.
   **>Super Deadly Bees MAX- Down, Down-left, Left, Down-left, Down, Down-right
, Right + MAX(A + B):
Like the Super Deadly Bees, but way souped up and faster, it does about half a
bars damage also.

     c.The Art of Fighting Team

|===================|
|        Ryo        |
|===================|
   >Tiger Flame Punch- Down, Down-right, Right + WP or SP:
Ryo will power his punch up and then punch forward, the weak version will be
faster, but not by much.
   >Koho- Right, Down, Down-right + WP or SP:
A flying upper-cut, noticed that Ryo is a shotokan clone yet?
   >Streaming Gale Kick- Right, Down-right, Down, Down-left, Left + WK or SK:
Ryo will jump into the air and double kick.
   >Slicing Wind Punch- Right, Left, Right + WP or SP:
Ryo will do a 13 hit combo punch, followed by a big upper cut.
   >Rage of Tiger God- Down, Down-right, Right + WK or SK:
Ryo will jump high into the air and come down and elbow the enemy, the WK ver.
has a shorter range and lower jump.
   >Tiger Blast Banshee- Down, Down-left, Left + WP or SP:
This move is useful more against real opponents that it is against the comp.
Ryo will pretend to make a run for it, then he will turn around and punch the
enemy.
   *>Conquest Cruncher- Right, Left, Down-left, Down, Down-right, Right + WP or
SP:
Ryo will fire a HUGE fireball across the screen.
   *>Dragon-Tiger Fandango- Down, Down-right, Right, Down-right, Down, 
Down-left, Left + WP or SP:
Ryo will jump forward and do a 15-hit combo(I am sure it is MUCH more, but it
only registers 15 hits) and then finishes with an upper-cut.
   *>Conquest of Heaven- Down, Down-right, Right, Down, Down-right, Right + WP
or SP:
Ryo will do a humongoeus punch, it doesnt do much damage, but it knocks the 
enemy clear across the screen, and can be used as a counter.
   **>Conquest Cruncher MAX- Right, Left, Down-left, Down, Down-right, Right +
MAX(A + B):
You will throw an even bigger huge orange fireball at the opponent. It is very
fast, and does a lot of damage.
   **>Dragon-tiger Fandango MAX- Down, Down-right, Right + MAX(A + B):
This is an easy specialO_O. Ryo will jump towards the enemy and do a MASSIVE
28 hit combo, following up with 2 upper-cuts.

|===================|
|        Yuri       |
|===================|
   >Tiger Flame Punch- Down, Down-right, Right + WP or SP:
The Tiger Flame is pretty slow, but has good range. The SP version has a much
better range though.
   >Conquest Cruncher- Down, Down-right, Right[HOLD] + WP or SP:
Again, this move is very very slow, it takes a very long time to charge, but it
is worth it. The beam she shoots is very large, and unless the opponent gets a
perfect jump they cannot avoid it.
   >Rai Oh Ken- Down, Down-right, Right + WK or SK:
Yuri will jump high into the air(depending on whther you use WK or SK) and 
throw down a ball of energy.
   >Hyakuretsu Binta- Right, Down-roght, Down, Down-left, Left, Right + WK or 
SK:
Yuri will rush the enemy, she will then grab(if not blocked) and she will do a
couple slaps and then do a big slap.
   >Yuri Chou Upper- Right, Down, Down-right + WP or SP:
Yuri will run a little and then do an upper cut, you can also add another
upper cut to the mix.
     >Double Yuri Chou Upper- [Strong attack only]  Right, Down, Down-right +
WP or SP:
Yuri will add another upper cut nto it and knock the enemy farther and higher
than normally.
   >Yuri Super Knuckles- Down, Down-left, Left + WP or SP:
Yuri will jump a bit forward then lunge towards the enemy and fire fist them. 
Also, if you hold the attack button, Yuri will circle circle her arms and 
charge up, then unleash it with MUCH more damage.
   >Yuri Super Kick- Down, Down-left, Left + WK or SK:
Yuri will do a helicopter kick while flying towards the enemy, it has good
range.
   *>Flying Phoenix Kick- Down, Down-right, Right, Down-right, Down, Down-left,
Left + WK or SK:
Yuri will rush the enemy and then do a 12 hit kick combo on them and jump back
into position.
   *>Hien Rekkou- Down, Down-right, Right, Down, Down-right, Right + WP or SP:
Yuri will do a 3 wave upper cut combo, each time launching the opponent higher
and higher into the air.
   **>Flying Phoenix Kick MAX- Down, Down-right, Right, Down-right, Down,
Down-left, Left + MAX(A + B):
Yuri will do the same as the Phoenix kick, but will launch the opponent MUCH
higher and then slam the opponent back into the ground.
   **>Shin! Chou Upper- Down, Down-right, Right, Down, Down-right, Right + MAX
(A + B):
Yuri will do a strong backhand, then follow up with a huge upper cut.

|===================|
|      Takuma       |
|===================|
   >Tiger Flame Punch- Down, Down-right, Right + WP or SP:
Takuma will launch a fireball from his hand.
   >Streaming Gale Kick- Down-left[Briefly], Right + WK or SK:
Takuma will kick upwards, much higher than usual.
   >Slicing Wind Punch- Right, Left, Right + WP or SP:
Takuma will do a 13 punch combo and then upper cut, sending the opponent flying
   >Shoran Kyaku- Right, Down-right, Down, Down-left, Left + WK or SK:
Takuma will rush the opponent, grab him, jump up on him and use his knees to 
hit them.
   >Tiger Boulder Bash- Down, Down-left, Left + WP or SP:
This s very similar to one of Ryo's specials. Takuma will make a small punch
with his wieght on his back foot and if the opponent comes near him, they will
fly across the screen.
   *>Haoh Shi Koh Ken- Right, Left, Down-left, Down, Down-right, Right + WP or
SP:
This is takumas primary special, you will throw a gigantic fireball across the
screen. You can also charge this move by holding the attack button, which will 
make the move more powerful.
   *>Dragon-Tiger Fandango- Down, Down-right, Right, Down-right, Down,
Down-left, Left + WP or SP:
Takuma will jump the opponent, do a 13 hit combo, and then jump back and do a
Haoh Shi Koh Ken to finish it.
*>Neo Demon-God Attack- [Near Opponent]Down, Down-right, Right, Down,
Down-right, Right + WP or SP:
A giant 3 hit combo will be done on the enemies doorstep.
   **>Dragon-Tiger Fandango MAX- Down, Down-right, Right, Down-right, Down,
Down-left, Left + MAX(A + B):
11 physical hits and then 3 Haoh Shi Koh Ken in a row.

     d.The Ikari Team

|===================|
|       Leona       |
|===================|
   >Moon Slasher- Down[Breifly], Up + WP or SP:
Leona will jump up from her crouch and use a spin attack thing that will clear
your opponent from punch and kick range.
   >Grand Saber- Left[Briefly], Right + WK or SK:
Leona will rush the opponent and then use a Moon Slasher while sliding.
     >[Strong Attack Only] Gliding Buster- Right + SK:
Leona will add a jump kick to the Grand Saber.
   >X-calibur- [In Air]Down, Down-left, Left + WP or SP:
Leona will make a bow and arrow type shape downwards.
   >Baltic Launcher- Left[Briefly], Right + WP or SP:
She will make a green ball in the air that will damage anyone who hits it.
   >Earring Bomb 1- Down, Down-left, Left + WK or SK:
Leona will grab a shining earring and then chuck it at the enemy, which will
then blow up.
   >Heart Attack- Left, Down, Down-left + WK or SK:
Leona will chuck a bomb on the enemy, but it wont blow up, its a time bomb. 
Wait a few seconds and it will blow, or you can do the move again and she will
remotely set off the bomb. The move has REALLY good damage, but it has very
short range.
   *>V-slasher- [Air]Down, Down-right, Right, Down-right, Down, Down-left, Left
+ WP or SP:
Leona will shoot down, then slash the opponent up.
   *>Rebel Spark- Down, Down-left, Left, Down-left, Down, Down-right, Right + 
WP or SP:
Leona will stick a huge amount of dynamite in the enemy after rushing them. She
will withdraw and set off the bomb.
   *>Grateful Dead- Down, Down-right, Right, Down, Down-right, Right + WP or SP
Leona will jump over the opponent, start to flame white with energy, and then
suck the energy from the opponent.
   **>V-slasher MAX- [Air]Down, Down-right, Right, Down-right, Down, Down-left,
Left + MAX(A + B):
A larger version of the V-slasher, it will take upwards of half the health of
the enemy.

|===================|
|       Ralf        |
|===================|
   >Vulcan Punch- WP or SP[Repeatedly]:
Ralf will do a huge firecracker type combo punch. He will do a bunch of punches
but it only takes 1 punch to knock down your opponent, if you are lucky the 
enemy will get up and immediatly be hit again.
   >Gatling Attack- Left[Breifly], Right + WP or SP:
Ralf will do a 3 hit combo. 2 of those will be regular punches then he will 
finish with an upper-cut.
   >Super Argentine Back Breaker- Left, Down-left, Down, Down-right, right + WK
or SK:
Keep note that you have to be very close range to the enemy for this attack. 
You will grab the enemy and throw them up and they will land on thier back on
your shoulders, then you will throw them away.
   >Sudden Drop Slam- Down[Briefly], Up + WP or SP:
Ralf will fly up(and do damage if you are close enough) then act like a missile
and fly towards the enemy kamizake style.
   >[Air] Sudden Drop Slam- [Air] Down, Down-right, Right + WP or SP:
Instead of the jump from the normal version, you will already be in the air and
you will just do the last segment of the attack.
   >Ralf Kick- WK or SK[Briefly, Then Release]:
I actually dont see any difference in this move, please email me if you can
find out what this move is.
   >Ralf Tackle- Right, Down-right, Down, Down-left, Left + WK or SK:
Ralf will go into bull mode and rush the enemy head on, knocking anything he
hits far into the air and slamming back to the ground.
   *>Super Vulcan Punch- Down, Down-right, Right, Down-right, Down, Down-left, 
Left + WK or SK: 
Ralf will do his warcry than rush forward and do a 13 hit combo on the enemy
followed by a huge flaming upper-cut.
   *>Horse Power Vulcan Punch- Down, Down-left, Left- Down-left, Down, 
Down-right, Right + WK or SK:
Ralf will rush the enemy, drag them down to the ground and do a 14 hit combo,
the last being a massive punch that will send the opponent flying.
   **>Super Vulcan Punch MAX- own, Down-right, Right, Down-right, Down,
Down-left, Left + MAX(A + B):
Ralf will extend the combo to 28 hits and do well over half a health bar of
damage.
   **>Galactica Phantom MAX- Down, Down-right, Right, Down, Down-right, Right +
MAX(A + B):
Ralf will do a huge wind up, then a gigantic punch, it will do a HUGE 2/3 of
a health bar hit.

|===================|
|      Clark        |
|===================|
   >Gatling Attack- Left[Briefly], Right + WP or SP:
Clark will do a 3 hit combo(if you are close enough) which consits of 1 regular
punch followed by an upper-cut that can connect multiple times.
   >Napalm Stretch- Right, Down, Down-right + WP or SP:
Clark will rush the enemy, grab hold then throw them over himself.
   >Mount Tackle- Left, Down-left, Down, Down-right, Right + WP or SP:
Clark will tackle the enemy.
     >Clark Lift- Down, Down + WP:
After the tackle, Clark will pick the enemy up, spin around and then throw them
on their head.
     >Rolling Cradle- Down, Down + WK or SK:
After the grab Clark will roll around with the opponent then throw him/her.
     >Sleeper Lift- Down, Down + SP:
After the tackel Clark will take the enemy and slam him on his head from the
ground.
   >Frankensteiner- [Near Opponent] Right, Down, Down-right + WK or SK:
Clark jumps up and puts the enemies head between his legs and throwns them
across the screen, then he stops for a pose...
   >Super Argentine Back Breaker- [Near Opponent] Left, Down-left, Down, 
Down-right, Right + WK or SK:
Clark will grab the enemy and throw them HIGH into the air, they come down and
are smashed on the shoulders of Clark, ouch.
     >Flashing Elbow-[After special throw] Down, Down-right, Right + WP or SP:
Clark will fall onto the enemy with his shoulder while they are laying on the
ground for some added damage.
   *>Ultra Argentine Back Breaker-[Near Opponent] Right, Down-right, Down,
Down-left, Left, Right, Down-right, Down, Down-left, Left + WP or SP:
Clark will throw the enemy up 3 times(all the while posing and tuanting) until
he finally throws them down.
   *>Running Three- Left, Down-left, Down, Down-right, Right, Left, Down-left,
Down, Down-right, Right + WK or SK:
Clark will rush the opponent, grab them and lift them above his head, then run
and smash them into the ground 3 times, its a cool looking move.
   **>Ultra Argentine Back Breaker MAX-[Near Opponent] Right, Down-right, Down,
Down-left, Left, right, Down-right, Down, Down-left, Left + MAX(A + B):
Its almost the same, but, instead Clark will catch the enemy between his legs 
in the air on the 3rd fall, then throw them into the ground, it does about 
half a health bar of damage.

     e.The Phyco Soldiers Team

|===================|
|      Athena       |
|===================|
   >Psycho Ball Attack- Down, Down-left, Left + WP or SP:
Athena will throw a projectile energy ball.
   >Psycho Reflector- Right, Down-right, Down, Down-left, Left + WK:
Athena will create a huge sheild that will reflect any projectile attacks back
at the enemy. It will also do damage if you are near enough to the opponent.
   >New Phyco Reflector- Right, Down-right, Down, Down-left, Left + SK:
This version is much better than the last one. It has longer range, more damage
than the last one(if you are close enough)and still has the same effect of
reflecting projectiles.
   >Pheonix Arrow- [Air] Down, Down-left, Left + WK or SK:
Athena will durl into a ball in the air and then make like a comet. Then, she 
will trip the enemy afterwards.
   >Psycho Sword- Right, Down, Down-right + WP or SP:
Athena will a a huge upper-cut that will act like a wall if anyone tries to
jump through it.
   >Psycho Sword Air- [Air] Right, Down, Down-right + WP or SP:
If someone is already in the air, you can use this and launch them farther, 
there is no difference in damage though.
   >Psychic Teleport- Down, Down-right, Right + WK or SK:
Athena will an after image teleport, it goes pretty far also. But, you go 
smaller distances if you are closer to the enemy.
   >Psycho Shoot- Left, Down-left, Down, Down-right, Right + WP or SP:
This move is very slow and predictable, but it will knock the enemy over and
do some decent damage.
   *>Shining Crystal Bit- Right, Down-right, Down, Down-left, Left, Right,
Down-right, Down, Down-left, Left + WP or SP:
Athena will stand in place and blue balls of energy will circle her, doing 
damage to anything it hits.
     *>Crystal Shoot- Down, Down-left, Left + WP or SP:
When you do this, Athena will stick her finger up and gather the enegy, then 
throw it at her enemy, good for when you know they are out of range.
   *>Shining Crystal Bit Air- [Air] Right, Down-right, Down, Down-left, Left,
Right, Down-right, Down, Down-left, Left + WP or SP:
Same thing except she will freeze in the air.
     *>Crystal Shoot Air-[Air] Down, Down-left, Left + WP or SP:
Almost the same thing, but she will put throw the ball diagonally at the enemy.
   *>Pheonix Fang Arrow-[Air] Down, Down-right, Right, Down, Down-right, Right
+ WK or SK:
Athena will do the comet type attack, but teleport and repeat it 3 times in a
row.
   **>Shining Crystal Bit MAX- Right, Down-right, Down, Down-left, Left, Right,
Down-right, Down, Down-left, Left + MAX(A + B):
It will be much more powered-up. Athena will be glowing and the energy will be
much larger.
     *>Crystal Shoot- Down, Down-left, Left + WP or SP:
It qwill be exactly like the regular, but some added damage.
   **>Shining Crystal Bit Air MAX-[Air] Right, Down-right, Down, Down-left,
Left, Right, Down-right, Down, Down-left, Left + MAX(A + B):
Again, its the same exact move except in the air, no variety here...
     *>Crystal Shoot-[Air] Down, Down-left, Left + WP or SP:
Do you get it yet?

|===================|
|      Kensou       |
|===================|
   >Serpent Jawbreaker- Left, Down, Down-left + WK or SK:
Kensou will do a handstand and make like a helicopter with his legs.
   >Soil-Sentenced Serpent Fang- Left, Down-left, Down, Down-right, Right + WP:
Kensou will throw his body across the screen and do a 3 hit combo with his
kicks.
   >Aerial Serpent Fang- Left, Down-left, Down, Down-right, Right + SP:
The same thing except Kensou will go diagonally upwards. You do not have to be
in the air to do this move.
   >Dragon Talon Trounce- [Air] Down, Down-left, Left + WP or SP:
He will freeze in mid-air, wind up and fly down crouching tiger hidden dragon
style(it looks like slow motion) and put his fist in front of him.
   >Dragon Drubbing- Right, Down, Down-right + WP or SP:
Kensou will do 3 down punches, then smack then upwards.
   >Dragon Dervish- Down, Down-left, Left + WP or SP:
Kensou will jump low and fly towards the enemy.
   >Boring Fang- Down, Down-right, Right + WK or SK:
Kensou will stand on 1 hand and put his foot high into the air, kicking the 
enemy upwards.
   *>Dragon God Lightning Kick- Down, Down-right, Right, Down-right, Down, 
Down-left, Left + WK:
Kensou will do an 11 hit combo. He starts with regular kciks than does a heli.
kick and flies into the air with the enemy.
   *>Dragon God Heaven Hoolah- Down, Down-right, Right, Down-right, Down,
Down-left, Left + SK:
It looks like the same move but its not. Kensou will flying kick the enemy up,
then he will wait at the bottom to helicopter kick the enemy.
   *>Super Dragon Drubber- Down, Down-right, Right, Down, Down-right, Right +
WP or SP:
If you connect on the first punch, you will do a 14-hit combo, if not, you will
only do the intial hit.
   **>Dragon God Heaven Hoolah MAX- Down, Down-right, Right, Down-right, Down,
Down-left, Left + MAX(A + B):
Kensou will doa a move exactly like the Dragon God Heaven Hoolah, but will be
glowing orange, and he will juggle the opponent with his helicopter kick 4 
times.

|===================|
|        Boa        |
|===================|
   >Psycho Ball Attack Front- Down, Down-left, Left + WP:
Boa will throw a projectile blue energy ball.
   >Psycho Ball Attack Rise- Down, Down-right, Right + WP:
Boa will slap the ground and the energy ball will fly upwards.
   >Psycho Ball Attack Rebound- Down, Down-right, Right + WK:
She will throw a ball at the ground and it will bounce diagonally upwards. It
seems like this ball is bigger than the usual.
   >Psycho Ball Attack Reflect- Down, Down-left, Left + WK:
This attack will reflect any pojectiles back at the enemy.
   >Psycho Ball Attack Airfront-[Air] Down, Down-left, Left + WP:
Boa will throw an energy ball while she is airborne.
   >Psycho Ball Attack Airbound-[Air] Down, Down-right, Right + WK:
Boa will throw a ball diagonally down on the enemy.
   >Psycho Ball Crash Front- Down, Down-left, Left + SP:
Boa will curl into a ball and fly towards the enemy, if you don't connect she 
will skid and you will be wide open for attack.
   >Psycho Ball Crash Rise- Down, Down-right, Right + SP:
Boa will again curl into a ball and rise straight up, doing anything she comes
in contact with damage.
   >Psycho Ball Crash Rebound- Down, Down-right, Right + SK:
Boa will bounce like a ball into the air.
   >Psycho Ball Crash Reflect- Down, Down-left, Left + SK:
Boa will fly towards the enemy, do damage and reflect projectiles at the same
time.
   >Psycho Ball Crash Airfront-[Air] Down, Down-left, Left + SP:
Boa will fly toward to other side, she will lower alltitude a little, but don't
expect a major drop.
   >Psycho Ball Crash Airbound-[Air] Down, Down-right, Right + SK:
Boa will jump into tha air and bounce like a ball, quite funny actually.
   *>Psycho Call Attackmax- Down, Down-left, Left, Down, Down-left, Left + WP 
or SP:
Boa will fire a HUGE energy ball and then roll away backwards.
   *>Psycho Ball Crash SP- Down, down-left, Left, Down, Down-left, Left + WK or
SK:
Boa will make a sphere around herself(made of pure energy) and then kneel down
in exaust. you don't want to not make contact, you are a sitting duck if you
don't.
   **>Psycho Ball Attackmax MAX- Down, Down-left, Left, Down, Down-left, Left +
MAX(A + B):
Boa will make a HUGE orange ball and throw it towards the enemy and roll away.
   **>Psycho Ball Attack 2 DX MAX- Right, Left, Down-left, Down, Down-right,
Right + MAX(A + B):
Boa will throw a small ball at the enemy(which moves slowly), but on contact it
will explode into a HUGE ball and do a 15 hit combo, and will also leave the
enemy stunned, so you can add in more moves to the combo.

     f.The Korean Team


|===================|
|        Kim        |
|===================|
   >Hishou Zan- Down[Briefly], Up + WK or SK:
Kim will backflip kick the enemy if he/she is near.
     >Tenshou Zan- Down + SK:
Kim will stomp on the enemy while he/she is on the ground after the initial
attack.
   >Han Getsu Zan- Down, Down-left, Left + WK or SK:
Kim will frontflip and do the splits, kicking anything in his way.
   >Hishou Kyaku-[Air] Down, Down-right, Right + WK or SK:
Kim will stop in mid-air and do a formed kick downwards on the enemy.
   >Comet Crusher- Left[Briefly], Right + WK or SK:
Kim will slide trip the enemy, then rise his foot and kick downwards, smashing
the enemy to the ground.
   >Spirit of conquest Kick- Down, Down + WK or SK:
Kim will stomp on the ground, creating a small shockwave.
   *>Pheonix Flail- Down, Down-left, Left, Down-left, Right + WK or SK:
Kim will do a 13 kick combo, the last 2 will be a Hishou Zan type move.
   *>Pheonix Flail Air-[Air] Down, Down-left, Left, Down-left, Right + WK or SK
It will be the same move, but it looks like he is floating through the air
at first.
   *>Rising Pheonix Kick- Down, Down-right, right, Down, Down-right, Right + WK
or SK:
Kim will just a do high kick, used as a counter.
   **>Pheonix Flail MAX- Down, Down-left, Left, Down-left, Right + MAX(A + B):
It look similar but Kim will do a 21 hit combo, it is much faster and bigger.
   **>Pheonix Flail Air MAX-[Air] Down, Down-left, Left, Down-left, Right + MAX
(A + B):
Same thing, but he will float in the air towards the enemy.

|===================|
|       Choi        |
|===================|
   >Tornado Swing- Down[Briefly], Up + WP or SP:
Choi will create a tornado from himself, damaging what he hits.
   >Rising Rip- Down[Briefly], Up + WK or SK:
Choi will jump backwards all the way across the screen.
   >Surprising Flying Ape Attack- Left[Beifly], Right + WP or SP:
Choi will get on his side and barrel roll with his claws out in front of him.
   >Hishou Kyaku-[Air] Down, Down-right, Right + WK or SK:
Choi will freeze in the air and kick downwards.
   >Tragic Distance Shredder- Right, Down, Down-right + WK or SK:
Choi will do a backflip kick.
   >Revolving Ape Slice- Down, Down-left, Left + WP or SP:
Choi will roll into a ball and fo forward, if he hits the enemy he will do a
9-hit combo on the enemy.
     >Suprising Flying Ape Attack- WP or SP:
While you are still on the ground, command this and Choi will jump forward
and damage anything in front of him and knock them down.
   *>Super Tornado Vacuum Slice- Right, Down-right, Down, Down-left, Left, 
Right, Down-right, Down, Down-left, Left + WP or SP:
Choi will make himself into a huge tornado, this move will do initial damage
and will juggle the opponent in the air.
   *>Pheonix Flail- Down, Down-right, Right, Down-right, Down, Down-left, Left 
+ WK or SK:
Choi will rush the enemy and do a 14 hit combo, then launch them up into the
air.
   *>Super Revolving Puncture-[Air] Down, Down-right, Right, Down, Down-right,
Right + WP or SP:
Choi will stop in mid-air and become a comet like thing, flaming down on the
enemy.
   **>Pheonix Flail MAX- Down, Down-right, Right, Down-right, Down, Down-left,
Left + MAX(A + B):
Choi will rush the enemy and do a 28 hit combo doing over half a health bar of
damage. He will also add in a cool spinning attack.


|===================|
|      Chang        |
|===================|
   >Spinning Steel- WP or SP[Repeatedelty]:
Chang will spin the ball above his head, you can also move very slowly(like you
are floating mere inches off the ground) while doing this move.
   >Ball and Bash- Left[Breifly], Right + WP or SP:
Chang will charge up and then throw a devastating attack that will do lots of
damage and knock the enemy on his ass.
   >Heave of Destruction-[Near opponent] Right, Down-right, Down, Down-left, 
Left, Right + WP or SP:
Cahng will grab the enemy and slam him to his right and left repeatedely.
   >Drumming Drubber- Left, Down-left, Down, Down-right, Right + WK or SK:
Chang will......pick his nose.......
   *>Berserk Ball- Down, Down-right, Right, Down-right, Down, Down-left, Left +
WP or SP:
Cahng will "rush" the enemy and do an 11-hit combo.
   *>Iron Sphere Smasher- Down, Down-right, Right, Down, Down-right, Right + WP
or SP:
Change will do a HGUE belly flop that will do almost half a life bar of damage.
   *>Beating of Iron- Down, Down-right, Right, Down, Down-right, Right + WK or
SK:
Chang will smash the enemy with his ball 6 times.
   **>Iron Sphere Smasher MAX- Down, Down-right, Right, Down, Down-right, Right
+ MAX(A + B):
Chang will do a MASSIVE bellyflop. 

     g.The Yagami Team

|===================|
|       Iori        |
|===================|
   >108 Style Dark Thrust- Down, Down-right, Right + WP or SP:
Iori will launch a beam on the ground forward. WP or SP will determine the
speed of the attack.
   >100 Baked Demon- Right, Down, Down-right + WP or SP:
Iori will do a spinninf upper cut.
   >127 Blue Flower- Down, Down-left, Left + WP or SP[x3]:
Iori will start with an upper-cut, then he will smash down, then put his fists
together, jump at the enemy and smash them to the ground. This is if you 
sucessfully complete the combo 3 times.
   >212 Harp Moon Shadow- Right, Down-right, Down, Down-left, Left + WK or SK:
Iori will rush the enemy, smash them to the ground and then use energy to hurt
them.
   >Evening Gail- Right, Down-right, Down, Down-left, Left, Right + WP or SP:
You have to be near the opponent for this. You will grab the enemy and then
throw them to your other side, they will be stunned for a moment, so you can
use the 108 or 127 for a good combo.
   *>1211 Maiden Masher- Down, Down-right, Right, Down-right, Down, Down-left,
Left + WP or SP:
Iori will do an 8-hit combo then follow up with a grab that will explode with
energy.
   *>Concealed 1207 Gloom Gouger- Down, Down-right, Right, Down, Down-right,
Right + WP or SP:
Iori will put 2 energy clouds in front of him, if one connects, the enemy will
fly upwards and a HUGE spike energy will damage him and throw him backwards.
   **>1211 Maiden Masher MAX- Down, Down-right, Right, Down-right, Down, 
Down-left, Left + MAX(A + B):
It starts off like the regular Maiden Masher, but Iori will do the energy
explode 6 times this time, doing massive damage.

|===================|
|       Jun         |
|===================|
   >Chop Buster-[Near opponent] Right, Down-right, Down, Down-left, Left + WP
or SP:
Jun will grab the enemy, bash him/her and throw him/her to the ground.
   >Revolver Drop- Right, Down, Down-right + WK or SK:
Jun will leap into the air with her knee extended.
   >Sunrise Drop- WK or SK[Briefly, then release]:
Hold it for about 2 seconds then release and she will do a flying kick.
   >Sunset Low- Right, Down, Down-right + WK or SK:
Jun will slide on the floor, stretching the entire screen.
   *>Chop Buster Special- Right, Down-right, Down, Down-left, Left, Right,
Down-right, Down, Down-left, Left + WP or SP:
jun will grab the opponent, smash them down to her leg then kick them upwards
and they will end up on the other side of the screen.
   **>Chop Buster Excellent MAX-[Near opponent] Right, Down-right, Down, 
Down-left, Left, Right, Down-right, Down, Down-left, Left + MAX(A + B):
The same move, but the enemy will bounce on the ground back up, it will do well
over half a health bar of damage.

|===================|
|        Miu        |
|===================|
   >Amagakeri[Hidden]- Down, Down-right, Right + WP or SP:
Miu will throw what looks like feathers, the WP or SP determines the amount of
feathers thrown and the speed.
   >Amagakeri[Dirk]- Down, Down-right, Right + WK or SK:
Miu will throw the feathers upwards and at a fast pace.
   >Yomosugara- Right, Down-right, Down, Down-left, Left + WP or SP:
Miu will put a large arrow in front of her that will damage anything it 
touches.
   >Shubatu- Right, Down, Down-right + WP or SP:
Miu will take a fairly large swipe and it will leave a white trail, like Leonas
attack.
   *>Amagakeri- Down, Down-left, Left, Down-left, Down, Down-right, Right + WP
or SP:
Miu will throw 7 feathers.
   *>Yomosugara[Dirk]- Down, Down-right, Right, Down-right, Down, Down-left,
Left + WP or SP:
Miu will look as if she is running, then she will turn and make a huge arrow of
destruction.
   **>Yomosugara [Secret] MAX- Down, Down-right, Right, Down-right, Down, 
Down-left, Left + MAX(A + B):
Miu will do 7 slashes and follow up with an arrow attack.

*->->->->->->->->->->->->->->->->->->->-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-*
+  .:. 8.Master Mode and Rankings .:.                                         +
*->->->->->->->->->->->->->->->->->->->-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-*

Master Mode- When you have 3 bars of power and have acheived Master Orichi rank
with that character you can activate Master Mode. 
   >Press L+R at the same time
   >The character can use unlimeted MAX Deadly Attacks
   >You can cancel a Deadly Attack and issue a Super Cancel
   >In Master Mode, you cannot use a block-cancel emergency escape or a flying
attack.

Rankings- If you beat story mode without continuing you will recieve an 
evalutation. Depending on how well you did, you will receive a rank, Level 1
is newcomer while Level 8 is Master Orichi.

*->->->->->->->->->->->->->->->->->->->-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-*
+  .:. 9.Master Mode Tips .:.                                                 +
*->->->->->->->->->->->->->->->->->->->-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-*

While Master Mode is in effect, keep this in mind:
-Your energy bars will decrease slowly, this is your time limit.
-You have infinite deadly attacks while Master Mode is in effect.

Now, some tips on getting the Master Orichi rank in the first place.
-Use the desired character first, and try to beat everyone with him.

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+  .:. 10.Technical Evaluation .:.                                            +
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When you either:
-Deside not to continue after a loss; or
-Beat story mode without losing a match
You will be awarded with a technical evaluation.

When this commences it will be judged like this:
-Take the number of stars you earned fighting
-Add 4
-If you get 8 stars, you are awarded Master Orichi rank.

Basically, the Master Orichi rank is not obtained over time, instead, it is
obtained if you get 1 kickass run at story mode with a character.

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+  .:. 11.Unlockables .:.                                                     +
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  >Endless Mode- Get the highest score in Time Attack
  >Time Attack Mode- Obtain Master Orochi Rank with 18 characters
  >MAXIMUM Difficulty- Obtain Master Orochi Rank with Kyo, Reiji, and Moe
  >Special Ending- Beat the game with Kyo, Iori, and Reiji as a team
  >Special Ending 2- Beat the game with Moe, Miu, and Jun as a team (all must
have Master Orochi Rank)
  >Story Mode ON/OFF Switch- Obtain Master Orochi Rank with Iori, Jun, and Miu
  >Shortcut to Player Select Menu- Obtain Master Orochi Rank with Ryo, Yuri,
and Takuma
  >Power Gauge Option in Menu- Get the high score in Endless Mode
  >Play as Sinobu- Get Master Orochi Rank for all 21 characters
  >Play as Sinobu (powered)- Get Master Orochi Rank with regular Sinobu
**********************Thanks to the GameFaqs code section**********************

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+  .:. 12.FAQs .:.                                                            +
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Q:Why don't you use the QF, QB ect. to explain the directions?
A:King of Fighters EX2 was released on GBA. Therefore, it was proboly more open
to newcomers to KoF(and fighting games in general) than veterans. Therefore, I
wanted my guide to be simple, so nobody would be confused.
Q:Can I post your guide [here]?
A:Well, although I am open to just about every site, there are some sites I 
don't take to fondly to, but those sites will steal the guide whether I give 
them permission of not. Anyways, email me.
Q:What do you think of this [insert random guide here]?
A:Although a bit off-topic, please stop emailing me with crap about you making
your own guides, I really don't care, and please, use proper grammar.

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+  .:. 13.Contact Info .:.                                                    +
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If you have any questions, comments or concerns, please contact me. If you can
catch me on AIM, my name is RedAlertZero. You can also e-mail me, my e-mail
adress is Wasabi.X@gmail.com. And please, if you are going to e-mail me,
at the very least use proper grammar, otherwise I will not be able to under
stand you. Also, comb my guide for any possible answers BEFORE you e-mail me,
this goes 2 fold for AIM, stop the spam!

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+  .:. 14.Thanks .:.                                                          +
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-Thanks to SNK for making this
-Thanks to the code section and the GameFaqs board
-Thanks to CJayC
-Thanks to my computer*huggles*
-Thanks to readers for correcting my typos
And remeber...
****************************Winners don't do drugs!****************************

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+  .:. 15. Rate My Work .:.                                                   +
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Please, rate my work:
http://www.gamefaqs.com/contribute/contrib_ratings.php

Register there and then use the new system of rating FAQs on a scale of 1-10,
one being the worst, and 10 being the best. If you found my work helpful, the
most convinient way for you to show me is not via email or AIM, but rather
rating the FAQ. Thank you.