==============================================================================
                                               _     _   _
                                              |_|   | | | |     _
             __ _ _ ____  ____   __ __     __  _  __| | | |_   |_|
            /__| | |    \|    \ /  |  \   |  \| |/  |  \|   |
           |__ | | | | | | | | | | | | |  | | | | | | | | --|   _
           |___|\__|_|_|_|_|_|_|___|_|_|  |_|_|_|__ |_|_|\__|  |_|
                                                |___|
                           _              __ _          _
                          | |            /  | |        | |
        __ _ _ _  __  __  | | __  __ __ | --| |_     __| |_  __  __ _ _
       /__| | | |/  |/ _|/  |/  |/ _|__\|  _|   |   /__|   |/  |/ _| | |
      |__ | | | | | | | | | | --| | | _ | | | --|  |__ | --| | | | | | |
      |___|\____|___|_| |___|___|_| |___|_|  \__|  |___|\__|___|_| |__ |
                                                                   |__/

==============================================================================
                        Summon Night: Swordcraft Story
                                       by Spatvark (spatfaqs@hotmail.co.uk)
==============================================================================


                      / =============================== \
                    <          [01] Introduction          >
                      \ =============================== /

                                                     "A sword is not strength.
                                                         A sword is not skill.
                                                   A sword is not fellowship."

                                                             -- Master Sakuro.

These are the tenets of the Craftknight. Their continuing mission, to explore
strange new techniques. To seek out new weapons and new materials. To boldly
forge what no one has forged before.

Three years after the mysterious death of Shintetsu, the Craftlord of Iron, a
tournament is being held in Wystern to find his replacement. Entering the
tournament is the child of Shintetsu, hoping to live up to the spirit of their
deceased father. Join them as they battle to become the best Craftknight there
is, and ultimately to take their father's place amongst the Craftlords.

                                    -----

Finally arriving in North America over three years after its initial Japanese
release, Summon Night: Swordcraft Story is actually the third game of eight
set in the Summon Night world, with its sequel, Summon Night: Swordcraft Story
2 due to be released on October the 17th. With a battle system akin to that of
the "Tales of" games, added to the weapon forging and dating-sim portions of
the game, SN:SS brings genre-crossing gameplay that's simply quite fun.


                      / =============================== \
                    <           [02] Disclaimer           >
                      \ =============================== /

Listen up you mangy lot, this bit is important. You are free to use this FAQ
for personal reference but if you plagirize any sections, well... I'll have to
come up with something evil to do to you...

The only place allowed to host this FAQ is:

GameFAQs - http://www.gamefaqs.com

If you see it anywhere else, please contact me at: spatfaqs@hotmail.co.uk

You can also contact me with any questions that pertain to Summon Night:
Swordcraft Story that AREN'T answered in this FAQ, or any corrections to
mistakes I've made (this does not include typographical errors; I'm not THAT
anal retentive about my work).

Also, do not bother to email me and ask whether you can host this FAQ on your
site, the answer is no. GameFAQs is the only place I particularly feel like
trusting, while sites that have to go soliciting for FAQs strike me as
desperate to get a reputation even a tenth of that GameFAQs has. So don't
bother, I won't even reply to your emails.


                      / =============================== \
                    <         [03] Version History        >
                      \ =============================== /

v1.10 - Added a note to Day 02: Forging Ahead, and updated the Copyright.
        [09/01/09]

v1.05 - Just a change to my email address.

v1.00 - Finally got the Magic section complete. Big thanks to RDS1 and Rachel
        LeBronx who helped me with the missing names!

v0.95 - Basically, everything but the Magic section is complete. This'll be the
        first version actually released.

v0.90 - I finished off the Items section at long last (It's actually been
        months since the last update!)

v0.85 - Pretty much completed the monster locations in the Bestiary, probably
        as good as I'm going to get it. Still far more incomplete than I'm
        happy with.

v0.80 - Most of this FAQ is done, I just need to flesh out a few of the
        sections a bit more.


                      / =============================== \
                    <            [04] Contents            >
                      \ =============================== /

 **>Introduction -------------------------------------- [01]
 **>Disclaimer ---------------------------------------- [02]
 **>Version History ----------------------------------- [03]
 **>Contents ------------------------------------------ [04]
 **>Characters ---------------------------------------- [05]
   ==>Contestants ---------------------------------------- [05a]
   ==>Craftlords ----------------------------------------- [05b]
   ==>Others --------------------------------------------- [05c]
   ==>Spirits -------------------------------------------- [05d]
 **>Controls ------------------------------------------ [06]
   ==>Normal Screen -------------------------------------- [06a]
   ==>Battle Screen -------------------------------------- [06b]
 **>Forging ------------------------------------------- [07]
 **>Walkthrough --------------------------------------- [08]
   ==>Tips and Tricks ------------------------------------ [08a]
   ==>Day 01: The Summoning ------------------------------ [08b]
   ==>Day 02: Forging Ahead ------------------------------ [08c]
     -->1st Round: Chaves ------------------------------------ [08c.1]
   ==>Day 03: A Weapon's Worth --------------------------- [08d]
     -->Varil ------------------------------------------------ [08d.1]
     -->2nd Round: Kenon ------------------------------------- [08d.2]
   ==>Day 04: A Friend in Need --------------------------- [08e]
     -->Yasha Spider ----------------------------------------- [08e.1]
     -->3rd Round: Razzy ------------------------------------- [08e.2]
   ==>Day 05: Do it... with Loooooove! ------------------- [08f]
     -->Round: Ariel and Mariel ------------------------------ [08f.1]
   ==>Day 06: The Sword of Shintetsu --------------------- [08g]
     -->Heavy Metal ------------------------------------------ [08g.1]
     -->Soldier ---------------------------------------------- [08g.2]
   ==>Day 07: Cute and Lacy ------------------------------ [08h]
     -->Giant Serpent ---------------------------------------- [08h.1]
     -->Grudge Fish ------------------------------------------ [08h.2]
     -->Evil Fish -------------------------------------------- [08h.3]
     -->King Crabber ----------------------------------------- [08h.4]
   ==>Day 08: What Makes a Hero? ------------------------- [08i]
     -->Chaves ----------------------------------------------- [08i.1]
     -->Ureksa ----------------------------------------------- [08i.2]
     -->Kirin ------------------------------------------------ [08i.3]
   ==>Day 09: An Exercise in Futility -------------------- [08j]
     -->Ureksa ----------------------------------------------- [08j.1]
   ==>Day 10: Face of the Enemy -------------------------- [08k]
     -->Soldier ---------------------------------------------- [08k.1]
     -->Lubert ----------------------------------------------- [08k.2]
     -->Parista ---------------------------------------------- [08k.3]
   ==>Day 11: A Grieving Sword --------------------------- [08l]
     -->Semi-Final: Sanary ----------------------------------- [08l.1]
   ==>Day 12: Spirit Liberation -------------------------- [08m]
     -->Ureksa ----------------------------------------------- [08m.1]
     -->Parista (1st) ---------------------------------------- [08m.2]
     -->Parista (2nd) ---------------------------------------- [08m.3]
     -->Parista (3rd) ---------------------------------------- [08m.4]
   ==>Day 13: Ad Infinitum ------------------------------- [08n]
     -->Evil Metal ------------------------------------------- [08n.1]
     -->Omen Fish -------------------------------------------- [08n.2]
     -->Inferno Kirin ---------------------------------------- [08n.3]
 **>Bestiary ------------------------------------------ [09]
 **>Magic --------------------------------------------- [10]
 **>Items --------------------------------------------- [11]
   ==>Consumables ---------------------------------------- [11a]
   ==>Weapons -------------------------------------------- [11b]
     -->Swords ----------------------------------------------- [11b.1]
     -->Axes ------------------------------------------------- [11b.2]
     -->Spears ----------------------------------------------- [11b.3]
     -->Knuckles --------------------------------------------- [11b.4]
     -->Drills ----------------------------------------------- [11b.5]
   ==>Accessories ---------------------------------------- [11c]
     -->Shoes ------------------------------------------------ [11c.1]
     -->Rings ------------------------------------------------ [11c.2]
     -->Bracelets -------------------------------------------- [11c.3]
     -->Necklaces -------------------------------------------- [11c.4]
   ==>Materials ------------------------------------------ [11d]
   ==>Key Items ------------------------------------------ [11e]
 **>Shops --------------------------------------------- [12]
 **>Sidequests ---------------------------------------- [13]
 **>Thanks -------------------------------------------- [14]
 **>Legal Stuff --------------------------------------- [15]
 **>Next Version -------------------------------------- [16]
 **>Working On... ------------------------------------- [17]
 **>Goodbye!~ ----------------------------------------- [18]


                      / =============================== \
                    <           [05] Characters           >
                      \ =============================== /

This section is SPOILERIFFIC! You have been warned!


<---[05a] Contestants------------------------------------------->

Cleru/Pratty:
    The main character of the game, Cleru/Pratty is the child of the deceased
    Craftlord of Iron, Shinsetsu. Their dream is to take up their father's
    position and have entered the tournament as such. However their father's
    death is still shrouded in mystery...

Sanary:
    A fellow apprentice in the Silver Guild, Sanary is the younger sister of
    Master Kouren, the Craftlord of Ruby. She used to look up to her sister,
    but after witnessing her change following Shintetsu's death, she feels let
    down. Now she seeks to become a Craftlord and become the person she thought
    her sister was.

Varil:
    The son of Libody, the Gold Guild's head, he is even more arrogant than
    Chaves. However, in meeting Cleru/Pratty, he comes to question the values
    in the way he lives as a Craftknight.

Razzy:
    Bron's niece, Razzy dresses as a boy because she believes she needs to act
    masculine to be a good Craftknight.

Chaves:
    An arrogant member of the Gold Guild, his ego is as large as he is, but
    really, he's pretty incompetent.

Kenon:
    Another Gold Guild member, Kenon is actually a pretty alright person. When
    asked why he's in the Gold Guild, he says that he has his reasons, but
    refuses to divulge what they are.

Ariel and Mariel:
    The beautiful twins of the Silver Guild, they work together so well that
    they don't need a Guardian Beast to help them forge, or in battle!


<---[05b] Craftlords-------------------------------------------->

Sakuro, Craftlord of Sapphire:
    Sakuro was once apprentice to Shintetsu, and takes a keen interest in
    Cleru/Pratty. He's rather eccentric at times, but his heart is in the right
    place. He wants to go and travel the world, gaining even more experience,
    just like Shintetsu had done so before him.

Lubert, Craftlord of Amber:
    Using his role as a Craftlord as cover, Lubert is seeking the legendary
    swords forged by Shintetsu to try and control Parista. Mercenary to the
    core, he has struck up a bargain with the warfaring nation of Deigleya,
    offering them a portion of Parista, to see if they could control it for
    military applications. He also instigated the sale of Craftknight weapons
    to the Deigleyans.

Ureksa, Craftlord of Jade:
    Rumari's brother, he took her position as a Craftlord when she retired. He
    holds a great bitterness within himself, aimed towards Parista, the Holy
    Spirit that caused his sister's illness. He works alongside Lubert, biding
    his time before he strikes.

Rondeau, Craftlord of Diamond:
    The only person living in Upper Wystern, Rondeau is renowned as the
    greatest of the Craftlords. He's normally a calm, considerate person, but
    lets his temper slip every now and then. Kouren is usually around at the
    right moments though to calm him down.

Rumari, Former Craftlord of Jade:
    Three years ago, Rumari started a terrible chain of events. After drawing
    too close to the imprisoned Parista, the renowned spearswoman accidentally
    awoke him, drawing his wrath. She was blighted with an incurable heat
    disease, leaving her in a permanent fever. She retired to the cold town of
    Vance along with her brother Ureksa, in a bid to control her illness
    somewhat.

Tyram, Craftlord of Crystal:
    Rumari's lover, Tyram disappeared whilst researching information about
    Kuhrya, the Holy Spirit of Ice, and Parista's opposite, in a bid to cure
    Rumari of her condition. No one has seen or heard from him since.

Kouren, Craftlord of Ruby:
    Sanary's older sister, she was in love with Shintetsu. She tends to talk
    like a drunkard walks, never really saying what she means. She cares a lot
    about Sanary, but finds it hard to express herself clearly.

Shintetsu, Former Craftlord of Iron:
    Not much is really known about him, except that he is called a hero by the
    other Craftlords.

    Three years ago, after Rumari accidentally awoke Parista, Shintetsu forged
    three swords in an effort to seal Parista once again. However, he realised
    it was not enough, and with the aid of Kuhrya, the Holy Spirit of Ice, he
    forged a fourth sword, the Southern Sword, and poured his very soul into
    it, taking his own life. He believed that his child would grow to become an
    even more powerful Craftlord than he, and would use the four swords to
    finally set Parista free and send it back to Sapureth. Where the four
    swords ended up, nobody knows.


<---[05c] Others------------------------------------------------>

Amariss:
    Cleru/Pratty's mother, she has had to raise her child alone the last three
    years since her husband Shintetsu's death. She's a very calm person, though
    often makes little jokes. She doesn't seem to love Bron back, though she's
    happy enough to use his infatuation to manipulate him into helping out
    whenever he's needed.

Bron:
    The owner of the Silver Guild, Bron was once offered a position as
    Craftlord, but chose to set up the guild instead. He has a fierce rivalry
    with Libody, the Gold Guild's owner, and is hopelessly in love with
    Amariss, Cleru/Pratty's mother.

Nigelle:
    Serving as an aide to Libody, Nigelle isn't actually a Craftknight, though
    his skills with a sword are well-reknowned.

Libody:
    The owner of the Gold Guild, he often argues with Bron whenever they're
    forced to spend time together. Many people believe him to be corrupt, but
    truthfully, he performs a very special and vital service for the Craftlords
    and the city of Wystern.


<---[05d] Spirits----------------------------------------------->

Parista, the Holy Spirit of Swords/Fire:
    Parista was summoned from Sapureth long ago to help the people of Lynbaum
    during a war. However, after the war ended, he was kept in captivity,
    sealed deep underneath Wystern, the Labyrinth being built as a prison to
    hold him.

Kutty, Wind Spirit:
    An animal-type Guardian Beast, Kutty is a cute and playful spirit, though
    it doesn't really seem to get on too well with humans other than its
    master. It doesn't seem to be able to talk, repeatedly crying out its
    name "Kutty!" instead.
      [Forges Axe and Knuckle types]

Rasho, Fire Spirit:
    Surly and irrascible, the demonic-looking Rasho loves nothing more than a
    good fight, whether verbal or physical. As much as he may pretend to be
    nasty, underneath he really does care.
      [Forges Axe and Drill types]

Sugar, Water Spirit:
    A high-spirited being, Sugar arrives professing love for Cleru/Pratty,
    claiming she was promised betrothal to Shintetsu's child. She gets jealous
    very easily, and doesn't get on very well with Amariss.
      [Forges Spear and Knuckle types]

Zantek, Lightning Spirit:
    A robot-type Guardian Beast, Zantek can't speak in a human language, though
    its master seems to be able to understand it perfectly.
      [Forges Spear and Drill types]

Kuhrya, the Holy Spirit of Ice;
    Kuhrya is the polar opposite of Parista. He seeks to help the Craftlords
    restore Parista to Sapureth, but is forced to remain guarding the fourth of
    Shintetsu's swords deep within the Labyrinth.
      [Forges all weapon types]


                      / =============================== \
                    <            [06] Controls            >
                      \ =============================== /

<---[06a] Normal Screen----------------------------------------->

D-Pad  - Move
A      - Accept, Talk, Hammer
B      - Decline, Run
Select - Talk to Guardian Beast
Start  - Call Menu


<---[06b] Battle Screen----------------------------------------->

Left/Right        - Walk
Double Left/Right - Run
Double Down       - Hop Backwards
Up                - Jump
A                 - Attack
B                 - Support Command
L                 - Cycle through Weapons
R                 - Cycle through Support Commands
Start             - Pause
Double Down + A   - Attack whilst hopping backwards

Sword:   Down + A       - Lunge attack
         A, A, A        - Basic Sword combo
         Down + A, A, A - Lunging Sword combo

Axe:     Down + A       - Launches the enemy into the air
         A [Hold]       - Super-strong Axe attack

Spear:   Down + A       - Diagonal strike to reach aerial enemies
         Up + A         - Slashing attack as Spear spins, up to two hits
         A [Hold]       - Super-strong dash

Knuckle: Down + A       - Uppercut punch, breaks normal combo at any point
         A, A, A, A, A  - Five-hit knuckle combo, Uppercut can be inserted in
                          any postion

Drill:   Down + A       - Multiple hit attack
         Up + A         - Vertical multiple hit attack
         A [Hold]       - Multiple attack dash


                      / =============================== \
                    <             [07] Forging            >
                      \ =============================== /

An integral part of the game, forging increasingly stronger weapons is
necessary to be able to progress ever further into the Labyrinth in your quest
to become a Craftlord.

To be able to forge, one must gather materials, learn techniques and work
together with their Guardian Beast to create a weapon.

Materials:
    There are four elements, Fire, Water, Wind and Lightning, of which all
    items are created from. By breaking down items, you can gather the elements
    necessary to create specific weapons.

    There are also what's known as Mystic Ores; special stones won from enemies
    that allow normal weapons to be imbued with elemental properties.

Techniques:
    Each weapon requires a specific technique to forge it; without a technique,
    a Craftknight is unable to forge anything. There are three different ways
    to learn a technique: to be taught it by someone, i.e. your master, Bron;
    to shatter an opponents weapon in battle; and to discover it within the
    Labyrinth.

Guardian Beasts:
    After establishing your contract with a Guardian Beast, you have a partner
    with whom you can forge. However, certain Guardian Beasts specialise in
    certain types of weapons, and do not need to be taught how to forge
    elemental techniques of that weapon type.

The Forging Process:
   01) Walk up to the forge and press A to bring up the Forge Menu.

   02) First, we need materials from which to make our weapons, so select
       Create Materials.

   03) We can either break down Weapons or Items we have in our inventory; for
       now let's choose Items.

   04) Select the item you want to smelt down into its constituent elements.
       For example, say we select Iron Ore; we'll get 5 Fire, 5 Water and 5
       Wind.

   05) Go back to the original Forge Menu, and this time select Create Weapons.

   06) You can choose to forge either Sword, Axe, Spear, Knuckle or Drill Type
       weapons; for now, let's select Sword Type, to bring up the Sword
       Techniques screen.

   07) We can see all the different Sword Techniques we have gained, though not
       all those gained may yet be learned. Those that say "New Technique" have
       yet to be forged, and those with names but are greyed out are ones you
       do not have the necessary materials for.

   08) Let's start by selecting the first technique on the screen, which is the
       first one your master, Bron, will teach you, the Novice Knife!

   09) Now that we have learnt the Novice Knife technique, let us try forging
       an elemental weapon. Return to the Sword Techniques screen, and select
       the Novice Knife technique again.

   10) Providing we have the necessary materials, including two Mystic Ores, a
       small window will pop up, asking whether we want to use Mystic Ores in
       forging the weapon. Select Yes and you'll both forge a Fire Dagger, and
       learn the Fire Dagger technique.

It is useful to note that when you smelt down a weapon, you receive only a
portion of the elements back, but you do get all Mystic Ores used in return,
which is very useful, since later weapons require up to 61 Mystic Ores to
forge.


                      / =============================== \
                    <           [08] Walkthrough          >
                      \ =============================== /

<---[08a] Tips and Tricks--------------------------------------->

Guardian Beasts:
    Pick your Guardian Beast carefully. Each one has an elemental speciality,
    but they also specialise in different status spells, being able to cast far
    larger numbers of the spell than others. Sugar, for instance has a high
    number of Healing Spells, a medium number of Quick Moves, but not many
    Weapon Shield or Astral Guards. Depending upon your playing style, pick the
    Guardian Beast that suits you best.

Stats:
    It's useful to note how the three character stats actually work. Strength
    raises how much damage you do with each attack, Defence decreases the
    amount of damage you take when hit and increases your HP, whilst Agility
    increases your movement speed and how far/high you can jump. Whilst you
    often get Strength and Defence increases from levelling, you get far less
    Agility points, so if you want to become a lot faster, you need to pump up
    the Agility stat yourself.

Weapons:
    This really goes hand-in-hand with the previous two. Deciding what weapon
    types you want to specialise in can affect your entire outlook on how to
    play the game. Say for instance you want to use Knuckles for the most part;
    raising your agility and picking a Guardian Beast who can forge elemental
    Knuckles are the way to go. If you want to use Axes though, Strength and
    Defence become good choices, since you'll be limited to less attacks and
    are more likely to be hit.

Crossover Attacks:
    Probably the most useful technique you'll use in the game. Most enemies
    attacks don't go very high, so once your Agi stat reaches a certain point,
    it's very easy to just jump over them. Equip a strong weapon like an axe,
    and jump over the enemy, attacking whilst you're in the air. If you time it
    right, you can even get a rear attack bonus. The genius of this tactic is
    that the enemy has to turn around to attack you, by which time, you're
    sailing over its head again to deal another attack. It makes it very easy
    to take out enemies without being hit a single time.

Juggling Enemies:
    This is a nifty little trick, that's very handy for quickly raising the TEC
    stats of your Axe and Knuckle weapons. Find yourself a Spell Sword or Evil
    Sword enemy, and pin it in a corner. Repeatedly do the uppercut move to
    flick it up into the air, never letting it settle on the ground. What'll
    happen is even after the enemy has lost all of its HP, it doesn't die.
    Therefore, you can easily rack up the number of hits you deliver, thus
    largely increasing your TEC stat on that particular weapon. This is far
    easier to do with Knuckles, but it is possible to use for some of the
    faster Axes.


<---[08b] Day 01: The Summoning--------------------------------->

First, pick your character: Cleru (Boy) or Pratty (Girl).

We start in your room, a voice telling you to wake up which you try your best
to ignore, until there's a scream. Go to the cupboard to the right and check
it to get the Entrance Ticket. Go downstairs and you'll talk to your mother;
name your character, and then Amariss will give you the Father's Charm item.

Check the item in the bottom-right corner to get the Water Scooter and then
leave the house, following the path along until the brief cut-scene. Head up
the archway and into the castle; go up the stairs and then enter the northern
door. Inside, talk to all four people around you and then the opening ceremony
begins. Once all the blabbering's done, leave the castle and head to the
Silver Guild (The building we saw Bron enter). Go into the left hall and Bron
will talk to you; follow him into his office to the right. He'll introduce you
to a summoner, who'll ask you some questions:

Q1. What do you think of Shintetsu?
  A01. I want to be more like him.      (Q2)
  A02. I want to know more about him.   (Q3)

Q2. What is most important to a Craftknight?
  A03. The ability to forge weapons.    (Q4)
  A04. Consideration for living things. (Q5)

Q3. Yer mother was the best teacher ya could've had. She taught ya how to
    survive an' how to thrive.
  A05. She's a bit over protective.     (Q6)
  A06. She looks after me all the time. (Q7)

Q4. During the tournament, into what will you place more trust? The weapon
    that you have forged or the skill that you possess?
  A07. My weapon.                       [Zantek]
  A08. My skill!                        [Rasho]

Q5. What does love mean to you?
  A09. Caring deeply about someone.     [Sugar]
  A10. Protecting someone from harm.    [Kutty]

Q6. Did you grow up preferring the strictness of Shintetsu, or the kindness of
    Amariss?
  A11. Shintetsu's strictness.          [Rasho]
  A12. Amariss's kindness.              [Sugar]

Q7. Would you rather have a stuffed animal or a robot?
  A13. A robot.                         [Zantek]
  A14. A stuffed animal.                [Kutty]

NOTE: If this isn't clear enough, check the Guardian Beast Selection Chart,
      also by me, in the Maps and Charts section for this game.

Once you've answered all the questions, the summoner will use your Father's
Charm to bring forth the Guardian Beast your answers selected. You'll also get
the Summonite item. Once you're done talking to your Guardian Beast, head
upstairs and talk to Bron once more. There'll be a cut-scene where you and
your Guardian Beast talk on a boat at night.


<---[08c] Day 02: Forging Ahead--------------------------------->

The next day, try to leave the room and Bron will enter, followed by an
official, who'll give you the Labyrinth Key 1. Bron will give you your first
sword technique, and then give you 300 boam, telling you to go and buy some
Iron Ore

First though, go into the North-East-most house on the West side of town, and
talk to the old man there. He'll say that he's looking for a cat. Leave the
house and leave the town screen via the top-left corner; this will take you to
the Harbour. Talk to the boy there and he'll say that he's looking for someone
to take in his cat. Return to the old man and tell him about the boy, and
he'll give you a new technique.

Now we're done with that, let's head to the shop; it has a sign with two bags
on it. Talk to the shop owner and he'll tell you that he's just sold out to
the red-headed girl to your right. She's pretty rude to you and refuses to
help, so head back to the Silver Guild.

Talk to Bron in his office, and he guesses that the girl was Sanary, a fellow
Silver Guild apprentice. With no materials to forge a weapon and not allowed
to borrow one, Bron insists you enter the Labyrinth with only your hammer.
Head to the castle, and head straight up; you can talk to the man in green
here about combat if you want. Otherwise, talk to the man in the top-left
corner, who'll let you into the Labyrinth.

Inside, head downwards and you'll run into Sanary again, she'll ask you a few
questions:

Q1. A female Craftknight is greater than a male one. True or false?
  A1. It doesn't make a difference. [Nothing]
  A2. True! (Q2)

Q2. A female Craftknight looks cooler than a male one! True or false?
  A3. They're both the same. [Nothing]
  A4. A female one looks cooler! (Q3)

Q3. I, Sanary, will be the one to win the tournament. True or false?
  A5. I'm the one who will be victorious! [Matchbox if Pratty, else Nothing]
  A6. The victory... may go to Sanary... [Matchbox if Cleru, else Nothing]

I recommend trying to get the Matchbox item; it may seem like you've been
jipped, but we'll be using that in just a moment!

Open the chest to the right to get a bandage, and then follow the path along
until you run into Sanary again, where she's actually quite nice! Open the
chest to the right to get the Iron Ore. You can't progress past the first
level, so let's head back to your room at the Silver Guild. Now we'll forge
our first items!

Once you're done, exit the menu and first Bron, then Sanary, and finally a
messenger all visit your room, the latter giving you the Match Notice 1. Bron
will give you a choice for your next technique; Axe, Spear, Knuckle or Drill;
pick whichever you prefer, though I strongly recommend you pick the Drill.

If you want, you can go and fight Chaves now, but there's a fair few things we
can do before then. First, leave the Silver Guild and go into the water on
your Water Scooter; head to the South-West corner and into the house there.

Talk to the man and he'll say that he needs a Matchbox; give him the one Sanary
gave you, and he'll give you a new technique. Next, head to the Castle and go
back to the Labyrinth. Go down to the second level. Make sure to get both Iron
Ore's on this level and then head down to the third level. Make your way
around the level until you reach the man; he'll tell you that you can't
progress yet, so hit the Teleporter to his left and warp back to the first
level.

Return to the Silver Guild and convert your items to materials, making
whatever weapons you don't yet have. When you run out of techniques, talk to
Bron and he'll offer you a new one, until you've gotten one of each from him.
Remember to rest in the bed in your room to heal your HP and MP!

Also, the barrels and crates in the Labyrinth automatically regenerate once
you leave, so what I do is warp to B3F, smash the ones there and on B2F and
then warp back to B1F, leave, and then repeat. I'll admit that Matchbox's are
hard to get on just the first three levels, so you may not be able to make
some of the weapons.

Once you've had enough, heal up back at the Silver Guild and then go to the
first floor of the castle. Equip only one weapon, preferably the Novice Drill,
and then talk to the man in the top-left corner, who'll let you in to your
first tournament fight!

[%%%]1st Round: Chaves [08c.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Fairly easy, pin him into the corner and let loose with the Novice Drill.

Win: 600 Exp
     300 boam
     Chaves's Sword Technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

With him out of the way, you'll end up back in your room at the Silver Guild.
After a brief chat with Bron, you decide to go for a walk; you're given the
choice of going with your Guardian Beast (to the boat) or with Sanary
(Labyrinth B1F). These walks happen at the end of each day, and help build
your relationship stats towards the other characters in the game.


<---[08d] Day 03: A Weapon's Worth------------------------------>

Bron asks you to sail with him to the town of Vance, and goes ahead to the
Harbour. However, we've got other things to do first.

Leave the Silver Guild and go into the house just North-West of it (in the
water). Talk to the man and ask a question, and he'll give you a new elemental
technique. Head through the arches towards the castle, but go left between the
third and fourth one; talk to the old man here and let him talk to you about
Mystic Ore; he'll give you three of 'em!

Return to the Labyrinth and you can now go down to B4F and beyond. On B4F,
make sure to get the Portable Canteen item in the bottom-left corner. On B6F,
get both Bandages and activate the Teleporter. On B7F, get the Portable
Canteen. On B8F, get the five Martial Ores, two Small Tinders, Coffee Mug,
Small Faucet and Bandage. This is as far as you can go, so head back to B6F
and teleport out.

Go back to the Silver Guild and convert your items to materials, making any
weapons you've yet to get.

Once you've done that, head to the Harbour, and you'll find Bron by the boat
you went to the first night with your Guardian Beast. At Vance Cape, Bron will
give you the Guild Delivery, but doesn't tell you where the Weapons Shop is.
Not that it's difficult to find.

Head North into town and go into the building with a sword sign on it. After
making the delivery, the ShopKeeper comments that there's been rumours of bad
weapons being sold from Wystern. Once the trade is done, Bron asks if you want
to stay or explore a bit more; pick the latter and he'll wait for you by the
boat. Leave the Weapons Shop and head left to the Items Shop. I recommend
getting the Mineral Ring; once you've done that, head to the boat and sail
back to Wystern. Once you arrive, Bron will give you the Iron Saber technique.

Try to leave the harbour and you'll be approached by Nigelle, a representative
of the Gold Guild. He offers you 5,000 boam for ten Iron Sabers; agree to sell
them to him and then head to the Silver Guild. Make the ten Iron Sabers and
then head to the Labyrinth B4F; go to the room with the Heal Panel and you'll
find Sanary there She'll tell you that she was offered the same deal; answer
her question however you will, and she'll storm off. Your Guardian Beast will
tell you to make up your mind so tell it that you will sell the Iron Sabers.

Leave the Labyrinth and head to the Harbour, where you'll find Nigelle
waiting. Give him the Iron Sabers and take the money. Head back to your room
in the Silver Guild (after being stopped by the blonde-haired boy from the
Opening Ceremony) and you'll find the Match Notice 2. Head to the castle for
the next round, but you'll be stopped by Sanary, who tells you that the Gold
Guild has basically tricked you. Say that you'll get the swords back and
follow Sanary to the Harbour. Once there, an argument erupts and you'll end up
in a fight with...

[%%%]Boss: Varil [08d.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 230 | Dur: 75

Again, with the drill, pin him in the corner and let loose with a flurry of
attacks.

Win: 1120 Exp
     350 boam
     Varil's Spear technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

You'll get the ten Iron Sabers back, but before you go to your next match,
return to the Silver Guild. Turn nine of the Iron Sabers into materials, and
then forge Varil's Spear, but do not equip it. Go to Middle Wystern, the
second level, which can be accessed by going upstairs in the castle and then
leaving by the south. Go to the South-East-most hosue and give the Craftknight
there Varil's Spear, and he'll give you a new elemental technique.

Before we go off to fight the next round of the tournament, I suggest forging
the Aqua Screw and maxing out its TEC stat.

[%%%]2nd Round: Kenon [08d.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 300 | Dur: 90

Another simple fight; corner then drill.

Win: 1620 Exp
     450 boam
     Kenon's Axe technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After the fight, Sanary congratulates you and Varil then declares that you're
his rival. The day ends and Varil is added onto the list of people you can
spend an evening walk with.


<---[08e] Day 04: A Friend in Need------------------------------>

You start the day with Bron wailing about a missing niece, Razzy. She's
disappeared somewhere in the Labyrinth. He gives you the Sharp Dagger
technique to help you out.

Make Kenon's Axe but don't equip it, and then head up to Middle Wystern. In
the house just South-West of the Gold Guild, talk to the Craftknight there and
buy an elemental technique for 1,000 boam. South-East from there is another
house; talk to the man in there and give him Kenon's Axe, and you'll get
another elemental technique in return Go East from there and enter the first
house you come across; talk to the old man and he says his son will teach you
a new technique once he returns. Go behind the closed Item Shop and talk to
the man by a boat; he'll give you an Iron Ore.

Head for the Labyrinth next; we can continue past B8F now so do so. On B9F,
make sure to get the Kicker Potion and then continue on down to B11F. Near the
exit here, you should find a big hole from which you can hear a voice. Ignore
it for the moment and activate the Teleporter just above it.

Drop down into the hole and you'll find... someone who isn't Razzy. Oh well.
The "mysterious woman" rants about the sword in front of her and its maker.
After asking her about the voice, she says it came from the crack behind you,
so go and whack at it with your hammer; seven hits will do the job, sending
you plunging down... to your doom! Or not, as the case may be.

You come to with the help of Razzy and your Guardian Beast. Apparently you
can't climb back out of the hole you fell through. Rest in the bed if you need
to, and then head southwards. Talk to Razzy and she'll volunteer you to fight
the large Stray Summon blocking the doorway.

[%%%]Boss: Yasha Spider [08e.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: ???

Another simple fight, and no need to break a weapon either! It only has three
attacks: a short-range fireball you can outrun, an overhead slice that you can
hop backwards from, and a chomp from its backside, which is easy to avoid.

Win: 3,200 Exp
     550 boam
     Eerie Mask
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Follow Razzy through the door, grab the Kicker Potion and then talk to her
again. After a long discussion, Sanary calls out to you; leave the room and
climb the ladder she's dropped down. She'll give you the Match Notice 3 and
then drags Razzy away, who it turns out is your next opponent! After healing
up at the Silver Guild, prepare for battle!

[%%%]3rd Round: Razzy [08e.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | Dur: 72

This one is by far the toughest fight you've had. Razzy has very high Agility,
so she's constantly zipping around the screen, unleashing devestating Knuckles
combo's on you. The best tactic for this fight is to run underneath her jumps
and turn around quickly, throwing the drill at her back.

Win:  1820 Exp
      650 boam
      Razzy's Knuckles technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Razzy seems pretty down, so head up to the third floor of the castle and walk
through the hidden door on the right side of the wall. You need to make your
way to the top-left corner of the screen without being seen by any of the
guards here. Razzy is hiding amongst the flowers there; after talking with
her, she's added to the list of people you can spend your evening walks with.


<---[08f] Day 05: Do it... with loooooove!---------------------->

You start the day receiving the Match Notice 4, and you're drawn against Ariel
and Mariel, who promptly show up and be mean. Bron will shoo them off and then
give you the Gladius technique, which requires "Core" parts; this translates
to lightning element stuff. To get them means going down to B15F and further!

After the earthquake, go to Middle Wystern and return to the old couple's
house; the son has returned and he gives you a new elemental technique.

The Items Shop in Middle Wystern has finally opened so pay it a visit; I
recommend getting either the Iron Necklace from here, or the Iron Ring now in
stock at the Lower Wystern shop.

Now head for the Labyrinth; Sanary will meet you outside, commiserating with
you about the twins. Afterwards, go down into the Labyrinth, teleporting to
B11F. Go down to B12F and try to open the Northern door; no luck, but your
Guardian Beast suggests you ask someone to give you access.

Leave the Labyrinth and you'll run into the mysterious woman again, who says
the key belongs to Master Sakuro. Go to Middle Wystern again and enter the
house North of the Items Shop to find him. He offers to put you through some
training, so accept it; he'll give you the Lesson Recipe and sends you on your
way.

1) Go to the house South-East of Sakuro's and talk to the Craftknight there;
   you'll receive the Menu Material 1.
2) Go to the house where you traded Kenon's Axe and talk to the woman there
   this time, to get the Menu Material 2.
3) Return to Master Sakuro's house and give him the Menu Materials; he'll give
   you a Sword Type technique in return.
4) Forge it at the Silver Guild to get... a ladle!?
5) Return to Master Sakuro's house again and he'll send you off to get some
   spices next.
6) Go to Lower Wystern and talk to the man with a turban south of the Harbour;
   pick the middle option to get the Spice Set for free. (See below table)

     \========================================/
      | Say      | Translation        | Cost |
     /========================================\
    | Bill deje  | Can I pay?         | 1200b  |
    | Pata nahin | I don't know       | 0b     |
    | Cam kalona | Give me a discount | 1000b  |
     \========================================/

7) Return to Master Sakuro's house yet again; he asks you to make some curry
   for him as part of your training.
8) Walk to the pot, and after you've peeled the potatoes, put in the four
   items as they appear on the list: Seafood, Vegetables, Water and then
   Spices.
9) When you're done, it seems Master Sakuro has escaped! Leave his house and
   go to the Ceremony Hall on the Castle's second floor.

He explains that this whole quest was what his master, Shintetsu, made him do
when was still an apprentice. He gives you the Labyrinth Key 2, so let's
explore further:

B13F - Heal Panel
B14F - Kicker Potion, Red Lantern
B15F - Kicker Potion
B16F - Kicker Potion, Blue Flask
B18F - Teleporter, Core Parts, Portable Canteen, Small Faucet, Cooling Fan,
       Conductor Rod, Blue Flask

Return to your room in the Silver Guild and convert the items into materials,
and make both the Gladius and Razzy's Knuckles. Go downstairs and talk to Bron
and then go to Sakuro in Middle Wystern. Done with them, return to Lower
Wystern and enter the house on the water in the North-East corner of the
screen. Trade Razzy's Knuckle to the man in green and he'll give you a new
elemental technique.

[%%%]4th Round: Ariel and Mariel [08f.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 650 | Dur: 95

Not an easy fight unless you know the tactic. Simple enough, make Ariel jump
at you, block the attack and then let loose with the Drill as she lands.

Win: 2040 Exp
     850 boam
     Ariel's Drill technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Sakuro has now been added to the walk list.


<---[08g] Day 06: The Sword of Shintetsu------------------------>

Sakuro arrives at your room to give the official announcement that you're now
in the semi-finals. Bron comes in afterwards and gives you the Zantetsu Blade
technique. When he leaves, forge Ariel's Drill and then the Zantetsu Blade,
and he'll come back in. Go with him back to your house and after a bit, he'll
tell you to go talk to an old man in Upper Wystern.

Leave the house (with Amariss' delivery for him) and then go to the house
where they wanted a cat. Talk to the man (the younger one) and he says he
wants to get rid of some of them. Go to the Harbour and talk to the man there;
apparently he's a cat collector. Return to the Cathouse (Meow!) and tell the
man here about the collector, and you'll get a new elemental technique.

Now, go to the house where you gave the man a Matchbox and talk to the woman;
give her Ariel's Drill and she'll give you another elemental technique.

Head to Upper Wystern and go into the North-Western door (where it'd take you
up a floor if it was on Lower or Middle Wystern) and you'll find yourself in
someone's apartment. He'll recognise you as Shintetsu's child and after a
brief chat, gives you the Labyrinth Key 3, telling you to get some Dragon Fang
Ore on the way.

Head to the Labyrinth, and at the enrance you'll be given the Bestiary.
Inside, teleport to B11F and go down to the next level. This time open up the
other door and you'll find the mysterious woman by the sword again. She drops
hints about your father and then tells you to carry on through the Labyrinth.

B18F - Conductor Rod
B19F - Klotzen Potion
B22F - Kicker Potion x3, Amulet
B23F - Heal Panel, Klotzen Potion

[%%%]Boss: Heavy Metal [08g.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: ???

Just pummel it with magic. No sense inviting trouble or broken weapons in this
fight.

Win: 8000 Exp
     950 boam
     Dragon Fang Ore
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Haul yourself all the way back to the room with the sword, and the mysterious
woman will talk to you again. She tells you to draw the "Western Sword" after
removing the seal from it, and then tells you to keep it, since it was no
longer safe there.

Head back to B11F and teleport out of there; once you leave, Varil approaches
and basically reaffirms your rivalry. Head to the Silver Guild and heal up,
doing whatever you need to do, and then go to Upper Wystern. Head Southwards
and you'll find the old man surrounded by a bunch of soldiers from Deigleya.
It turns out the old man is Master Rondeau, the Craftlord of Diamond, the
leader of the Craftlords. The soldiers are annoyed by your side conversation
and start battle!

[%%%]Boss: Soldier [08g.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 800 | Dur: 70

Whilst they do have a durability stat, the Soldier's weapon isn't unique, so
you don't need to bother with breaking it. Just pummel this guy however you
want, just steer clear of his combo's.

Win: 2940 Exp
     1000 boam
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After a chat, you give Master Rondeau the Dragon Fang Ore and he tells you to
show the sword to Bron. Once Rondeau and Sakuro depart, Bron and Amariss
arrive, the latter taking the sword from you.


<---[08h] Day 07: Cute and Lacy--------------------------------->

Razzy wakes you up, with news of someone washing up on docks. Run over there
and Amariss gets you and Varil to take him to your house. There they question
him about what happened, but his amnesia isn't helping. However, it seems he's
talking about an island to the north, with a vortex near by. Razzy and Varil
both decide to go investigate, while Sanary goes into another of her little
snits. Tell Amariss that you want to go and she says to ask Bron about
borrowing a boat in her name.

Leave the house and go to the Sword-lovers house (On the water, just
North-West of the Silver Guild). Equip only sword type weapons and talk to the
man there, and he'll give you a new elemental technique.

Go to the Silver Guild and talk to Bron; he'll give you the Boat Key and the
High Blade technique. Make sure to learn the Murder Pole technique from him as
well. Head upstairs and forge both the Murder Pole and the Hydra Burst Axe.

Go to the Knuckles-loving family (North-East Lower Wystern) and talk to the
family. Go up to Middle Wystern and buy a Gold Necklace in the Items Shop.
Talk to the man on the mini-pier to the North-West of the Items Shop and say
you believe him; he'll give you Deep Sea Ore. Next, go to the Spear-loving
Craftknight's house and trade her the Murder Pole; you'll get yet another
elemental technique in return. Go to the Old Couples home and talk to the
woman, answering yes

Go to the Harbour and go into the cabin on Bron's boat. Walk up to the wheel
and set sail. At the vortex, you're quickly losing control of the boat when
you come under attack!

[%%%]Boss: Giant Serpent [08h.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: ???

Switch to the Hydra Burst Axe you forged earlier. Do a forwards jump attack,
and as you land, jump backwards (so you're still facing the Giant Serpent) and
swing as soon as you can whilst in the air. You should land out of its range
as it does any of its moves. Just keep repeating the process and it'll die
without even touching you.

Win: 2500 Exp
     1100 boam
     Large Fishhook
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go back into the cabin and go below decks to rest in the bed. Head back
outside and North towards the town, make your way underneath the bridge and
you'll hear two Deigleyan soldiers talking. Go South through the trees and
follow the path around to where you find Varil, who's injured, and a very
"cute" girl. He says that both Razzy and Sanary were captured, whilst he
barely evaded it thanks to the girl's help.

Some people come nearby and Varil recognises one of them as Master Lubert,
Craftlord of Amber, who's apparently working with the Deigleyan soldiers,
looking for a sword...

The "cute" girl tells you about a secret path into the village, following the
rocky path around, so do so. Go into the wooden hut, and when the man asks,
tell him "She sure was!" He tells you there's a secret path into the village
behind the hut. Exit and go around the hut and into the cave; go up the ladder
to emerge from a well. Go down the stairs and to the North-West corner and
into the cave there, thus entering the Marine Dungeon:

B1F - Klotzen Potion, smash odd floor in south
B2F - Klotzen Potion
B3F: Varil arrives as you overhear some more soldiers talking; apparently
     Razzy and Sanary are being held in different places, and you can choose
     who to go after, leaving the other one for Varil. Sanary's has a slightly
     better reward, but not by much.

     Rescue Sanary:
       Head off to the left and follow the path around; you'll see a gathering
       of Deigleyan soldier and... Sanary in a maid outfit!? She's serving tea
       to the soldiers, and she's a bit narked about that (though she does
       like the clothes!)

       You can choose to rescue her or watch a bit longer; if you choose the
       latter, she's made to give a massage to one of the soldiers. Again, you
       can choose to rescue her or watch a bit longer; if the latter, she's
       made to dance for them. She also reveals that she's sister to one of
       the Craftlords. Finally, one of the soldiers tries to make Sanary kiss
       him, so you storm out to confront them; however, they're scared off by
       a big thing behind you!

       [%%%]Boss: Grudge Fish [08h.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
       HP: ???

       Basically the same as the fight against the Giant Serpent. Repeat the
       tactic from that battle and wipe the floor with this guy.

       Win: 3800 Exp
            1200 boam
            Burnt Scale
       [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

       Go down the rope ladder and you'll find both Razzy and Varil.

     Rescue Razzy:
       Go down to B4F and follow the path; a whole bunch of Deigleyan soldiers
       will run past you. Continue on and you'll find Razzy in front of a big
       monster.

       [%%%]Boss: Evil Fish [08h.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
       HP: ???

       Basically the same as the fight against the Giant Serpent or Grudge
       Fish. Repeat the tactic from that battle and wipe the floor with this
       guy.

       Win: 3600 Exp
            1200 boam
            Large Scale
       [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

       Once it's defeated, Varil and Sanary arrive.

     Apparently the vortex is summoned by a Summon Creature the Deigleyans are
     using, so everyone rushes off to confront it

B5F: Smash the odd floor to the South-West
B6F: Heal Panel by the stairs down
B7F: Black Boots in top-left corner

     [%%%]Boss: King Crabber [08h.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     HP: ???

     The fight takes place atop the Summon Creature, it's eye-antennae the
     targets, the one to the right counting as its back. The key to this fight
     is knowing the warning signals for the King Crabber's attacks:

     1) When one antenna goes down, a low claw from that side will lash out as
        far as the still-standing antenna.
     2) When both go down, but one goes before the other, a low claw from that
        side will lash out almost all the way to the opposite side, followed
        by a high claw from the other side.
     3) When both go down at the same time, the claws will lash out as far as
        the antennae on that particular side, going Left-Right-Left-Right.
     4) When both antennae nubs flash green, the King Crabber opens its mouth
        and a typhoon emerges, which does multiple hits; it only does this if
        you stand inbetween the antennae for several seconds.

     The King Crabber will also emit bubbles if you stand near the center,
     which are somewhat annoying.

     The tactic to win is actually quite simple; run over to the right side
     and whale on that antenna, keeping an eye on the movement of the
     antennae, ready to run to the opposite side as soon as possible.

     Win: 14000 Exp
          1300 boam
          Spiral Ring
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After some more talking, go to the Mayor's House (East of where you're
standing) and choose to wait there. There's a whole long-winded conversation
basically about how the Mayor of Rugista Island hid the "Eastern Sword" from
the Delgeyian soldiers, and he entrusts it to you. Back at Wystern, head to
your house and talk to Amariss; she'll take the Eastern Sword off your hands
as well.


<---[08i] Day 08: What Makes a Hero?---------------------------->

Sanary comes in after you wake up and asks if you'll come and see her match;
pick either option. There's another earthquake, which you decide you want to
know more about, so your Guardian Beast suggests you visit Master Rondeau.

First though, go to Middle Wystern and visit the Old Couple again; talk to the
woman and she'll give you another elemental technique. Next, go to the
Axe-loving Knight's house and you'll find him gone; talk to his wife and agree
to listen to her grievances. Leave the house and go to the Technique Seller's
house (South of the Gold Guild); buy the new elemental technique off him for
5,000 boam. Go to Upper Wystern next and talk to the man in green, and offer
to help him. Talk to all six of the men working for him (Five of them are to
the right, the sixth is to the bottom-left) and then talk to him again, and
he'll give you Spiked Shoes.

Go and talk to Rondeau now; however, you're interrupted by Master Ureksa who
brings a report about Kagro volcano. Master Rondeau tells you to accompany
Ureksa on an expedition to further investigate the volcano. Go to the Silver
Guild and talk to Bron; he'll give you the Bastard Sword technique, as well as
permission to use his boat.

I don't know about you, but I was kind of low on materials at this point, so I
went to the Labyrinth and explored the levels I couldn't go to earlier:

B25F: Klotzen Potion x2, Small Generator
B26F: Teleporter, Klotzen Potion
B28F: Heal Panel, as far as you can go

Before I went to the Harbour, I made sure I had the strongest Drill available
and a Hydro Halberd, as well as a Bastard Sword to smack stuff about with.

On route to the Harbour, the mysterious woman appears again, this time
dropping hints about your journey. In the Harbour, talk to Master Ureksa and
he'll go on about heroes as well. Finally at Kagro Volcano, go and talk to
Ureksa and he'll hit you with a sucker-punch. You're woken up by a stranger,
who suggests you stay out of what's going on. After he (Hayato) leaves, go
North and then take the Eastern path.

[%%%]Boss: Chaves [08i.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 1200 | Dur: 70

It's actually easier to break his weapon than to plain KO him in this fight, I
find. It's pretty much a freebie though.

Win: 4320 Exp
     1200 boam
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Leave the chamber and this time take the other path, this time entering Kagro
Volcano:

B1F: Just go down the stairs.
B2F: You and Hayato eavesdrop on Lubert and Ureksa talking about "Shintetsu's
     Sword", enter the forge and rest in the bed.
B3F: Top portal, Klotzen Potion, Return. Right Portal, Right Portal, barrels
     to top-left, stairs top-right.
B4F: Always take furthest option first; barrels first time, Amulet second.
B5F: Hayato gets into an argument with Lubert and Ureksa, and then summons his
     Summon Beast who stops them for now. Head South and follow the path until
     Ureksa catches up with you.

     [%%%]Boss: Ureksa [08i.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     HP: 1050 | Dur: 105

     This is an irritating fight since he's faster than you are, making it
     difficult to force him to block. Nonetheless, in the corner with a drill
     always does the trick.

     Win: 4480 Exp
          1400 boam
          Ureksa's Spear Technique
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

B6F: Take the Left Portal and follow the path until you have another choice;
     this time left again. Heal Panel just before stairs
B7F: Go South and through the first Portal. Go to the farthest Portal to get
     the Spiked Shoes. Return and take the remaining Portal. Hayato is in bad
     shape with a nasty Summon Beast looming over him. Time to step in!

     [%%%]Boss: Kirin [08i.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     HP: ???

     It's not that this guy is hard, it's just annoying that your weapons are
     heavily damaged in attacking him, however high their TEC stat is.
     Position yourself underneath Kirin's head facing the same direction as it
     is and pummel it. If the head lifts slightly, block the ensuing stone
     shards; if the head disappears, run to the other side of the screen. If
     you hear a fireball, start running back. Fast. Make sure to switch your
     weapons before they break; the upwards Drill works fairly well in this
     fight.

     Win: 18500 Exp
          1500 boam
          Magatama Necklet (ATK +17, AGL +17 | Fire +17, Wind +45)
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

The "Northern Sword" is dropped by the Kirin as it's destroyed, so you quickly
snatch that up. Back at the quasi-Harbour, Hayato bids you farewell. Moments
later, Lubert turns up, demanding you give him the sword! Good thing the
mysterious woman (...I'm getting really sodding fed up of typing that) shows
up, and stalls him whilst your Guardian Beast drags you onto the boat.

Back at Wystern, head to your house and give Amariss the Northern Sword; she
reminds you about Sanary's fight. Go to the Silver Guild and you'll see Sanary
and Razzy both there; you apologise for missing the match, which apparently
Sanary won in just one blow! Scary!


<---[08j] Day 09: An Exercise in Futility----------------------->

Razzy comes rushing into your room asking you to go to Vance Cape with her;
agree and then Bron enters as well. He asks you to go with Razzy and deliver
the weapons.

Forge Ureksa's Spear and then go downstairs; talk to the two Guildmates who
stand by the doors, and then talk to the kid in Bron's bed. Leave the Silver
Guild and go to the North-East-most house. Talk to the man here and tell him
you saw his son at the Silver Guild; he'll give you an elemental technique.
Go to the Spear-loving Craftknight on Middle Wystern and trade her Ureksa's
Spear for another elemental technique. Next, go to the Axe-loving Knight's
house and you'll find he's still gone; talk to his wife and agree to listen.

Go to the Harbour and talk to Razzy; set sail for Vance Cape! Make your
delivery to the Weapons Shop; the ShopKeeper will talk to you and Razzy about
Bron, and then about Master Ureksa, who apparently has a house in Vance! Razzy
runs off to investigate it; leave the shop and you'll see Ureksa head to the
Harbour.

Go West and talk to Razzy; she's peeking into Master Ureksa's house, where
there's apparently a beautiful woman. She overhears your discussion and
invites you in; she's Rumari, Ureksa's sister. Apparently she's really ill,
and moved to Vance for her health. Discussion moves on to the missing
Craftlord of Crystal, Master Tyram, who was Rumari's lover until he
disappeared.

As you and Razzy leave, your Guardian Beast hangs back and talks to Rumari a
bit longer, revealing she was the former Craftlord of Jade, and that she knows
what's going on.

Back at Wystern, Razzy tells you to deliver the payment to Bron and then meet
her at Sakuro's, so head to the Silver Guild. Talk to him and he'll give you
the Crystal Sword technique. Take this opportunity to forge weapons (the Blue
Thunder sword might be an idea!) and collect materials first.

When you're done, go to Middle Wystern and enter Master Sakuro's house. He
basically warns you off the whole thing. Leave, and Razzy is waiting for you
outside and says that she's going to visit Rumari again. Go to the docks, and
as you prepare to set sail, Sanary joins you.

At Vance, go to Rumari's house and you'll find Razzy and Sanary waiting
outside; talk to them and they'll say they saw Master Ureksa and then rush off
to the lighthouse. Follow them and you'll see they get captured and taken
inside, handily removing the guards. Follow them inside to the Cape
Lighthouse:

G1F: Klotzen Potion (Top-left), Stairs (Top-right)
G2F: Amulet (Bottom-right), Stairs (Bottom-left)
G3F: Klotzen Potion (Bottom-left door), Stairs (Top-right)
G4F: Med Kit (Top-right door), Stairs (Bottom-left)
G5F: Wind Fossil (Top-left door), Klotzen Potion & Wind Fossil (Top door),
     Lubert (Top-right [counter-clockwise])
G8F: After being captured, you're thrown into a cell with Razzy, Sanary and
     Tyram, the missing Craftlord of Crystal! He overheard a meeting between
     Lubert and Ureksa and was captured so he couldn't spread word. He says
     Lubert is motivated by greed, whilst Ureksa wants vengeance on Parista
     for the incurable heat disease it gave his sister. Varil arrives via a
     secret passageway and you all escape.

     There's a Heal Panel in the next room.

     Outside, Tyram is waiting for you, but as you're about to flee, Ureksa
     shows up and challenges Tyram. However, he's still weak from a month of
     captivity, so you step in the way!

     [%%%]Boss: Ureksa [08j.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     HP: 1300 | Dur: 110

     Ureksa now uses Quick Move and Weapon Shield spells in this fight, which
     makes it a lot harder if he gets the chance to cast them. Close him down
     fast and make sure to cancel his casting. It's a good idea to try and hit
     him in mid-air as well, so you can enforce a multi-hit guard with the
     Drill's Down+A attack as he's rising. However, you do not need to break
     Ureksa's spear in this fight if you do not wish to do so; you can get it
     at a later date.

     Win: 5440 Exp
          1700 boam
          Ureksa's Spear EX technique
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

     Damn that mysterious woman! As Ureksa explains his motives, she turns up
     again and is finally revealed as Master Kouren, the Craftlord of Ruby!
     Ureksa realises that he's lost everything, that all the Craftlords know
     of his deceit, and when Kouren reveals that Tyram was researching about
     Kuhrya, the Holy Spirit of Ice, who could possibly defeat Parista and
     heal Rumari, he snaps, throwing himself off the Lighthouse to his death.

     Go back into the cell and climb the ladder in the middle; read the
     inscription twice, and your Guardian Beast will notice something. Go back
     outside and take the path Craftlords Kouren and Tyram took down the side
     of the lighthouse, and back inside.

G6F: Emerald Magatama (Top-left), Klotzen Potion x2 & Emerald Magatama & Gale
     Ore (Secret Room), Stairs Up & Down (Top-right)

Head up to the eighth floor to find a chest holding an Ancient Ring! Next, make
your way back down to G1F and leave the Cape Lighthouse. Razzy, Sanary and
Varil are waiting for you outside; apparently Kouren and Tyram have already
disappeared for a Craftlord meeting, so no one's told Rumari what's happened;
volunteer to do so.

She'll go to the Harbour and talk to Kouren and Tyram, the latter renouncing
his Craftlord title so he can stay with Rumari. Kouren tells you to back off
from the Parista situation and to take it easy. The others leave except for
Sanary, who tells you that she's Kouren's sister, and that she knew everything
beforehand, and she apologises for something else, but doesn't say what...


<---[08k] Day 10: Face of the Enemy----------------------------->

Sakuro arrives early and asks you to accompany him on a mission to Fort
Mirana, currently held by the Deigleyans; agree to go with him and he'll give
you the Labyrinth Key 4. Go downstairs and talk to Bron to get the Gozanto
technique; go back upstairs and forge it followed by the Goranto. Make sure
you get the Terra Rotor technique from Bron as well and forge it.

Go to the Drill-loving Knight in South Lower Wystern and give her the Terra
Rotor, you'll get another elemental technique. Go to the Cathouse and talk to
the little girl and the old man. Next, head to the Harbour and talk to the
cats there. Return to the Cathouse and tell the old man that you saw the cat
at the Harbour with another cat, and he'll give you a new elemental technique.
Head up to Middle Wystern and go to the Axe-loving Knight's house; he's still
gone so talk to his wife and agree to listen.

Next, head into the Labyrinth and teleport to B26F:

B29F: Summon Charm (Top-right)
B31F: Teleporter, Med Kit (Top-right)
B33F: Klotzen Potion (Bottom-left),
B34F: Klotzen Potion x2 (Top-right), locked door

Return to your room and do whatever forging you need to. I recommend taking
the Goranto, a drill and either a spear or axe with you. When you're ready, go
to the Harbour and talk to Master Sakuro; tell him you're ready and he'll
explain what's going on; apparently the Gold Guild is selling weapons to the
Deigleyans and Sakuro wants to investigate. Varil barges in and insists upon
coming as well since if the Gold Guild really are doing so, he feels somewhat
responsible.

En route to Fort Mirana, the ship is spotted by a Deigleyan patrol, so Sakuro
orders you and Varil to swim to the Fort whilst he lures the patrol away. On
dry land again, Varil rushes off again, so follow him inside Fort Mirana:

G1F:  Amulet (Inside, top-right)
G2F:  Conductor Rod (Inside, Right)
G3FR: Go straight up
G4FR: Go straight down
G3F:  Meet with Varil inside, Stairs (Top-right)
G4F:  Work your way outside
G5F:  Klotzen Potion & Conductor Rod (Inside, top-right)
G6F:  Electric Stone (Inside, center), Stairs (Outside, left)
G7F:  Electric Stone (Inside, center)
G8F:  Electric Stone & Klotzen Potion (Insider, bottom-right), Stairs (Inside,
      top-right)
G9F:  Heal Panel (Inside, top-right), Electric Stone & Golden Magatama
      (Inside, top-left)

      Outside, you'll find Varil eavesdropping in on Lubert and some Deigleyan
      soldiers; after the Craftlord spots you, he slings some insults at Varil
      about his father, and then the soldiers attack you

      [%%%]Boss: Soldier [08k.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: 1250 | Dur: 125

      Like the last fight against Deigleyan soldiers, there's no need to break
      this guy's weapon. He's also a lot easier than the last one was. Block
      and combo, block and combo. That's all there is to it.

      Win: 3400 Exp
           1400 boam
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

      They run away where you came from, but other soldiers are coming to aid
      them. Run to the left and enter the pipe; you'll call for Varil to come
      and join you there.

G1F:  After shimmying down the pipe, exit to the Harbour and head to the
      right; Varil holds off some more soldiers as Lubert arrives!

      [%%%]Boss: Lubert [08k.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: 1350 | Dur: 120

      Lubert is pretty damn fast and the multi-hit Drill attack does a major
      amount of damage, so it's tough to box him into a corner for the ritual
      destruction by drilling. The best bet is to block his jump attacks and
      then let loose as he lands. Like the last Ureksa fight though, there's
      no need to break his drill.

      Win: 5040 Exp
           1800 boam
           Lubert's Drill technique
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

      With Lubert defeated, Master Sakuro finally shows up to place Lubert
      under arrest. Apparently he stole a part of Parista, the Holy Spirit of
      Swords, and it's residing in the nearby crate; he intended to give it to
      the Deigleyans so they could research whether they could control it.
      Suddenly, earthquakes rock Fort Mirana, sending crates flying down from
      above. Lubert is smashed by one, as is Sakuro as he pushes Varil out of
      the way. One also lands on the crate containing the Partista Portion (Am
      I witty or what?) and you're the only one who isn't injured!

      [%%%]Boss: Parista [08k.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: ???

      Parista has three main attacks; a flamethrower move that's charged up
      (signified by the flashing spines in its back) and some of your moves go
      underneath it; a short-ranged lick, and a Gut Chomp... that is, his gut
      turns into a giant mouth and bites at mid-to-long range for high damage.

      The best tactic for this fight is to run in close with your drill still
      equipped and do the multi-hit attack to its gut, and then retreat once
      it's done. Keep repeating the process; the drill move goes underneath
      the flamethrower so you can avoid that easily. Just be sure to run when
      you see its gut convulse.

      Win: 29000 Exp
           500 boam
           Blazing Ore
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]


<---[08l] Day 11: A Grieving Sword------------------------------>

The day starts off with a section that depends upon who you took you evening
walk with the previous night. None of them get you items or anything, but they
offer some interesting insight into the other characters.

Once you're back from your "date", you receive the next match notice, your
opponent being Sanary! She comes in and asks you to come to Bron's office,
since she has something she wants to show you both, Meet them there and Sanary
displays her sword, which amazes everyone with how good it is. After she
leaves, you're still a bit put-out by how good the weapon was; Bron sees this
and tells you that your hammer isn't good enough! He suggests you try using
Shintetsu's hammer, and that Amariss probably has it. Also, until you get it,
he won't teach you any new techniques. Not that we need the idiot.

Leave the Silver Guild, but before we being the Hammer quest, head to the
Harbour and get on Bron's ship. Read the book and make sure to learn and forge
the Platinum Lance, as well as any others you may want to.

Now we have a round of SIX special techniques to get!

1) Go to the Cathouse and talk to the old man; he'll give you the Super
   Catickles technique.
2) Go to the Sword-loving Knight's house and talk to him; he'll give you the
   Buzzsaw Sword technique.
3) Go to the Drill-loving Knight's house and talk to her; she'll give you the
   Sweet Cake technique. (This weapon is AWESOME; a max TEC of 255!)
4) Go to the Axe-loving Knight's house and talk to his wife; she'll give you
   the Demonic Boneaxe technique.
5) Go to the Technique Seller's house and talk to him; pay 10,000 boam for a
   new elemental technique.
6) Go to the Spear-loving Knight's house and talk to her; trade her the
   Platinum Lance for another elemental technique.

Now head to your house and talk to Amariss; you explain the situation to her
and she agrees with what Bron said, but tells you that Master Rondeau has her
husbands hammer at the moment. Go to Upper Wystern and visit him; he'll tell
you to go away since you seem so lacking in spirit. However, after listening
to your story, he comments that Shintetsu's hammer is different for every
person. Master Kouren joins in as well; she talks about how fired up Sanary is
about her match with you. Master Rondeau says that he has been summoned, so
they leave, but not before telling you that Master Sakuro now has the hammer.

Go into the Castle 3rd floor and enter the secret door; Sakuro will see you
and agrees to meet you outside. He mentions how he thinks Sanary's
sword-fighting has been rather odd and her improvement far too fast; the
meaning behind her sword is hidden and can't be discovered until you fight
her.

You explain that's why you were told to get Shintetsu's hammer; Sakuro takes
you back to his place and let's you swing it about. You have a little moment
with your inner Shintetsu, realising it's not the hammer that's important,
it's the effort and soul put into forging the weapon. Return to the Silver
Guild and talk to Bron; after yet another cheesy moment, he'll give you the
Messer Blade technique

Head off to the Labyrinth and teleport down to B31F:

B34F: Klotzen Potion (Bottom-left)
B35F: Steel Plate & Klotzen Potion & Martial Ore (Top)
B36F: Klotzen Potion & Martial Ore & Iron Ore (Top-right)
B37F: Teleporter (Top-right)
B38F: Med Kit (Top-left), Klotzen Potion x2 (Top)
B39F: There's two guards blocking the route off here

Return to the Silver Guild and do any necessary forging before heading to the
castle for you semi-final match!

[%%%]Semi-Final: Sanary [08l.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 1580 | Dur: 95

This fight is infuriating; her sword combo's hurt a hell of a lot and she's
fast to boot. However, if you smack her once, she tends to hold her guard a
bit too long, so take that opportunity to shove yer drill in. You don't need
to break her weapon, but it's a really good sword to use for a while, if the
Sweet Drill isn't to your liking.

Win: 7560 Exp
     2100 boam
     Sanary's Sword technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After the match, Sanary stalks off. You catch up to her in the Castle 1st
floor and she asks to see your weapon. She starts acting weird and then
snatches your weapon and moonwalks (Yes, MOONWALKS) into the Labyrinth. Master
Kouren comes rushing up and you tell her what just happens; she orders you to
go to the Ceremony Hall for a meeting.

Masters Rondeau, Sakuro and Kouren are there along with Razzy and Varil. They
tell you that the earthquakes are caused by Parista's awakening, and that
Shintetsu's swords would no longer seal it completely. Varil gets pissed off
since it's obvious there's something that the Craftlords are still hiding from
you and storms out of the meeting.


<---[08m] Day 12: Spirit Liberation----------------------------->

Back at the Silver Guild, Masters Rondeau and Kouren, as well as Bron, come
into your room. They tell you that there's been no sign of Sanary so far, but
that she's definitely in the Labyrinth. However, they also tell you not to go
looking for her, but to concentrate on the upcoming Tournament final. They
explain that the tournament is just a cover, to distract the populace as the
Craftlords work to reseal Palista. Kouren gives you the Match Notice 5, your
final opponent being Varil, and then they leave.

Go and see the Spear-loving Knight and talk to her; she'll give you the Fish
Hoarder technique.

Bron's disappeared, but there are still techniques you can learn! Go to the
boat and read the book to get any left.

Go to the Labyrinth entrance and talk to the Officer there; he wants to help
but has a duty to not let anyone past him. However, he points you towards
another Officer who may know where another entrance is. Head to the second
floor of the castle and talk to the Officer there; he tells you that there's a
room on the third floor that houses the second Labyrinth entrance. On the
third floor, walk through the main entrance to the Craftlord's chambers and
talk to the Officer there; it's the amnesiac that your mother, Amariss,
helped. He tells you to feel free in sneaking in. Follow the same route you
took to get to the flower garden, but this time go into the doorway just
South-East of the stairs instead.

Inside, you find Libody and Bron have already apprehended Razzy who tried the
exact same thing; you manage to convince them to let you past though!

(NOTE: Bron now returns to his usual place in the Silver Guild, if you want to
       learn more techniques from him, though he has no more that aren't in
       the book on his boat.)

B39F: Guards gone, Heal Panel (Top-left)
B41F: Klotzen Potion (Bottom-left)
B42F: Klotzen Potion & Martial Ore (Bottom-left), Large Fishhook
      (Bottom-right)
B43F: Martial Ore (Left), Klotzen Potion (Top-right)
B44F: Summon Charm & Martial Ore (Top-left), Klotzen Potion (Top-right)
B45F: Teleporter (Top), Med Kit & Amulet (Middle)
B46F: Martial Ore (Bottom), Klotzen Potion & Martial Ore & Machinawyrm Bolt
      (Top)
B47F: Klotzen Potion (Top-right)

      Apparently, Ureksa was under Parista's control in the first place!
      Bullcrap I say, but whatever. He's right in front of you and spoiling
      for a fight...

      [%%%]Boss: Ureksa [08m.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: 1650 | Dur: 125

      I actually found this easier than the previous encouter with Ureksa.
      Smack him once to make him bring up his guard and then spin away into
      him. Once more, no need to break his spear, since you can get it again
      soon.

      Win: 8800 Exp
           2200 boam
           Neo Ureksa Spear technique
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

      Sakuro tells you that

      Use the Heal Panel and then continue downwards

B48F: Wyvern Talon (Top-left), Klotzen Potion (Middle)
B49F: Bottom-left door (Crystals)
      Receive Small Key
      Face-to-face with Parista

      [%%%]Boss: Parista (1st) [08m.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: ???

      Oh bugger. Your hits all do 1 damage to it, and it doesn't seem to have
      much effect!

      When it rears its head back, it'll do one of two moves:
        Fireball      - It breathes out smoke as it rears back; run into the
                        bottom-right corner and keep running against it.
        Lunging Chomp - Its eyes flick left and right a lot; press forwards
                        into it's hand.

      If the head goes off screen but one hand stays on, it'll smash it into
      the ground in the bottom-right corner, sending down four rocks onto the
      screen.

      Parista also has an Arm attack, but only seems to do that when you
      manage to get yourself into the bottom-right corner when it's not
      attacking; it's signified by it rearing its head back and both hands
      going off screen
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

      If you hang on long enough, the fight automatically ends. Parista
      decides to finish you off via Sanary, but Varil intercedes. For a moment
      Sanary wrests back control and gives him her Summonite Gem. Then you
      collapse like an idiot.

      You wake up in a bed inside a forge room, with Varil, Razzy, Sakuro
      and... Kuhrya! Remember him? He's the Holy Spirit of Ice and he was
      summoned by Shintetsu to try and return Parista to the spirit world,
      Sapureth, but it failed because Parista only wants vengeance upon the
      humans now. It turns out Shintetsu knew he and his swords weren't enough
      to send Parista back, so he literally put his soul into them to seal him
      at least temporarily.

      Kuhrya tells you that in order to forge a new sword to defeat Parista
      with, it needs Summonite Gems, Summonite Ore (which Sakuro can get) and
      the soul of your Guardian Beast!

      ...

      Of course, you don't ACTUALLY have to do that. You can just go get the
      three swords Shintetsu forged from Amariss and forge them into one,
      along with the "Southern Sword" that Kuhrya was left with.

B50F: There's a Teleporter in the top-right corner; use it to warp to B1F and
      exit.

Head back to your house and you'll find several Deigleyan soldiers inside...
being lectured by Amariss! After taking the fight outside and wiping the floor
with one soldier, Bron turns up to take care of the rest. Amariss gives you
the swords so make your way back to Kuhrya's Forge in the Labyrinth:

B50F: Tell Kuhrya that you have the swords and together you forge your choice
      of the five weapon types.

B49F:
      [%%%]Boss: Parista (2nd) [08m.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: ???

      Basically, just the tactics from the first meeting, but you can actually
      damage it now.

      Win: 13000 Exp
           2400 boam
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

      [%%%]Boss: Parista (3rd) [08m.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
      HP: ???

      Parista's final form has five attacks:

      Hands  - Two hands pop out of the ground and then rush from
               right-to-left; jump them.
      Fists  - An impact circle appears on the ground in front of Parista's
               face, about a second-and-a-half later, a fist erupts from there;
               jump at Parista's face or go to the left.
      Sanary - Sanary is bathed in a green light and floats across screen,
               firing lasers; either go to the far-left or block.
      Face   - Parista's face starts glowing green and then projects itself
               across the screen; either go to the left or block.
      Beam   - A glow emits from Parista's mouth before erupting in a beam
               that does multiple hits; it's unavoidable, but still doesn't do
               much damage.

      The rest of the time, just pummel it.

      Win: 50000 Exp
           2500 boam
           Dragon Fossils
      [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]


<---[08n] Day 13: Ad Infinitum---------------------------------->

With Parista having returned to Sapureth, the spirit realm, the crystal
encrusted doors in the Labyrinth are now unsealed, allowing access to a
further fifty levels and several new enemies and bosses, not to mention new
techniques!

Also, if you go to Kuhrya's forge in B50F, you can switch your chosen Guardian
Beast with him, allowing you to forge any and all elemental weapons. But don't
worry, you can switch back to your own any time you want.

Finally, in place of the tournament, there is now an exhibition match at the
castle; it costs 1,000 boam to enter, and you have a continuous string of
eight matches against the following:

Chaves > Kenon > Razzy > Ariel > Lubert > Sanary > Ureksa > Varil

Various prizes can be won, including any of the boss techniques you failed to
get during the main game, as well as the Hammer Head spear technique. It's
also a fairly fast way of getting Mystical Ores if you need them.

B51F:  Water Bracelet (Bottom-left)
B53F:  Klotzen Potion (Top-right)
B54F:  Ancient Bracelet (Bottom-Right)
B56F:  Teleporter (Bottom-left), Windproof Shoes (Top-left)
B58F:  Martial Ore (Bottom-left)
B59F:  Ancient Ring & Demons Rage Swd technique (Right)
B60F:  Beast Fossils (Bottom-left), Heal Panel (Top-right)

       [%%%]Boss: Evil Metal [08n.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
       HP: ???

       Its first incarnation was a walk over, but Evil Metal here is one nasty
       piece of work, damage output and sheer toughness having been cranked
       right up. A combination of magic and drills do help a hell of a lot in
       this battle.

       Win: 30500 Exp
            5500 boam
            Fanged Drill technique (First Encounter)
            Hazard Knuckles technique (Second Encounter)
       [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

B61F:  Lightning Amulet (Bottom-right)
B62F:  Beast Fossils & Martial Ore (Top-left)
B65F:  Marine Bracelet (Middle)
B66F:  Teleporter (Top-right), Ancient Boots (Top-right)
B69F:  Heal Panel (Top-left), Sniper Lance technique (Top), Beast Fossils &
       Martial Ore (Top-right)
B73F:  Ancient Necklet (Bottom-right)
B74F:  Martial Ore (Bottom-left)
B76F:  Teleporter (Bottom-left), Klotzen Potion (Top-right)
B77F:  Klotzen Potion x2 & Beast Fossils (Top-right)
B78F:  Klotzen Potion (Middle)
B79F:  Martial Ore (Top-right), Beast Fossils & Klotzen Potion x2 (Top)
B80F:  Med Kit (Top-right), Heal Panel (Bottom-right)

       [%%%]Boss: Omen Fish [08n.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
       HP: ???

       You remember that awesome tactic from earlier when you fought bosses of
       this type? Well, it still works. Just jump forwards and attack, jump
       back and attack, wait, repeat. Nice and easy.

       Win: 48000 Exp
            8500 boam
            Giant Fork technique (First Encounter)
            Skull Crusher technique (Second Encounter)
       [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

B81F:  Klotzen Potion (Top-right), Beast Fossils & Angelic Blade technique
       (Top-left)
B82F:  Klotzen Potion & Med Kit & Dragon Fossils (Bottom-left)
B84F:  Craftlord Boots (Bottom-left)
B85F:  Martial Ore & Dragon Fossils (Bottom-right)
B86F:  Teleporter (Top)
B87F:  Beast Fossils & Martial Ore (Middle)
B89F:  Heal Panel (Top-left)
B90F:  Craftlord Rin & Martial Ore (Bottom-right)
B94F:  Med Kit & Windproof Boots (Top)
B96F:  Teleporter (Bottom-left)
B97F:  Dragon Fossils (Top-right)
B99F:  Heal Panel (Bottom-right)
B100F: Storm Amulet & Craftlord Amulet & Craftlord Bracer (Top-left), Beast
       Fossils & Dragon Fossils & Lord Spear technique

       [%%%]Boss: Inferno Kirin [08n.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
       HP: ???

       Inferno Kirin's moves are just like that of its weaker counterpart:

           Rears back - stones fall; guard or run.
           Off screen high - possible change of side, or swoops.
           Off screen low - sonic boom; run or time jump.

       What this fight really comes down to though, is your preparation.
       Typically, you should be at level 70 or higher, bearing three weapons
       all with their TEC maxed out. I recommend bringing some of the following
       weapons:

           Aqua Fork (DUR of 240, TEC maxed out at 75, Water element)
           Demon Quencher (DUR of 130, TEC maxed out at 155, Water element)
           Haven Axe (DUR of 200, TEC maxed out at 70)
           Superconductor (DUR of 200, TEC maxed out at 200)

       My personal favourite is the Aqua Fork, though the Superconductor comes
       a close second. You should also make sure that you have Enchant Aqua and
       Weapon Shield equipped as active spells before entering the battle.

       For non-Water element weapons, cast Enchant Aqua upon them. When
       fighting, wait until your weapon's DUR goes down to 3-5, before casting
       Weapon Shield upon it; if you don't have many casts of Weapon Shield
       left, save them for naturally Water element weapons, since casting
       Weapon Shield upon a weapon which already has Enchant Aqua cast upon it,
       Weapon Shield will replace it.

       Win: 65000 Exp
            20000 boam
            Saintly Sword technique
       [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]


                      / =============================== \
                    <            [09] Bestiary            >
                      \ =============================== /

 /=================================================================\
| #01: Slime         | Lvl: 02   |  Ele: Neutral                    |
|--------------------|  HP: 0050 |  Exp: 0020                       |
| Labyrinth B1-B3F   | Atk: 008  | boam: 0002                       |
|                    | Def: 004  | Win1: Bottomless Cup             |
|                    | Agl: 000  | Win2: N/A                        |
|-------------------------------------------------------------------|
| They quickly become less of a threat and more of a nuisance. Just |
| get in close and pummel them.                                     |
 \=================================================================/


 /=================================================================\
| #02: Jelly Slime   | Lvl: 12   |  Ele: Neutral                    |
|--------------------|  HP: 0240 |  Exp: 0120                       |
| Labyrinth B10-B18F | Atk: 032  | boam: 0012                       |
|                    | Def: 029  | Win1: Bottomless Cup             |
|                    | Agl: 004  | Win2: Arm Supporter              |
|-------------------------------------------------------------------|
| Considerably nastier than its predecessor, when it attacks in a   |
| group, it loves to sneak underneath you to your unprotected back! |
 \=================================================================/

 /=================================================================\
| #03: Gel Slime     | Lvl: 33   |  Ele: Neutral                    |
|--------------------|  HP: 0660 |  Exp: 0495                       |
| Labyrinth B24-B44  | Atk: 086  | boam: 0033                       |
|                    | Def: 083  | Win1: Bottomless Cup             |
|                    | Agl: 016  | Win2: Gem Ring                   |
|-------------------------------------------------------------------|
| This newer version has a spitting attack that's still very short  |
| range. Otherwise, it's just as pathetic as always.                |
 \=================================================================/

 /=================================================================\
| #04: Spirit        | Lvl: 16   |  Ele: Lightning                  |
|--------------------|  HP: 0320 |  Exp: 0240                       |
| Labyrinth B15-B18F | Atk: 045  | boam: 0016                       |
|                    | Def: 043  | Win1: Conductor Rod              |
|                    | Agl: 014  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Whilst their lightning strike has an unexpected range, these guys |
| are still easy to defeat; hop over them and strike their backs!   |
 \=================================================================/

 /=================================================================\
| #05: Evil Spirit   | Lvl: 31   |  Ele: Lightning                  |
|--------------------|  HP: 0620 |  Exp: 0465                       |
| Labyrinth B24-B27F | Atk: 079  | boam: 0031                       |
|                    | Def: 079  | Win1: Conductor Rod              |
|                    | Agl: 031  | Win2: Thunder Bracelet           |
|-------------------------------------------------------------------|
| Simply stronger, that's all.                                      |
 \=================================================================/

 /=================================================================\
| #06: Gremlin       | Lvl: 05   |  Ele: Fire                       |
|--------------------|  HP: 0100 |  Exp: 0060                       |
| Labyrinth B2-B8F   | Atk: 016  | boam: 0005                       |
|                    | Def: 015  | Win1: Matchbox                   |
|                    | Agl: 006  | Win2: Toy Ring                   |
|-------------------------------------------------------------------|
| These guys are irritating at first; the Novice Knife has a fairly |
| short range, which these hang just outside of. Keep pressing in   |
| them, or they'll use their painful fire attack.                   |
 \=================================================================/

 /=================================================================\
| #07: Red Gremlin   | Lvl: 19   |  Ele: Fire                       |
|--------------------|  HP: 0380 |  Exp: 0285                       |
| Labyrinth B20-B23F | Atk: 055  | boam: 0019                       |
|                    | Def: 047  | Win1: Oni Horn                   |
|                    | Agl: 019  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Just a souped-up Gremlin, and now you have weapons with longer    |
| reaches, these should pose no problem at all.                     |
 \=================================================================/

 /=================================================================\
| #08: Spinner       | Lvl: 10   |  Ele: Neutral                    |
|--------------------|  HP: 0200 |  Exp: 0100                       |
| Labyrinth B9-B12F  | Atk: 024  | boam: 0010                       |
|                    | Def: 029  | Win1: Broken Fan                 |
|                    | Agl: 010  | Win2: Fan Belt                   |
|-------------------------------------------------------------------|
| Spinner's have a habit of diving in with a good lunge attack, so  |
| make sure to keep away until you go in for the kill. They reach   |
| further than you might think.                                     |
 \=================================================================/

 /=================================================================\
| #09: Cutter        | Lvl: 20   |  Ele: Neutral                    |
|--------------------|  HP: 0400 |  Exp: 0300                       |
| Labyrinth B18-B26F | Atk: 049  | boam: 0020                       |
|                    | Def: 058  | Win1: Cooling Fan                |
|                    | Agl: 020  | Win2: N/A                        |
|-------------------------------------------------------------------|
| It's just a slightly stronger Spinner really.                     |
 \=================================================================/

 /=================================================================\
| #10: Pumpkeeno     | Lvl: 04   |  Ele: Neutral                    |
|--------------------|  HP: 0100 |  Exp: 0040                       |
| Labyrinth B2-B8F   | Atk: 013  | boam: 0004                       |
|                    | Def: 013  | Win1: Matchbox                   |
|                    | Agl: 001  | Win2: Sandals                    |
|-------------------------------------------------------------------|
| A fairly easy to beat enemy, try to keep your attacks for when    |
| it's on the ground, so you can combo it easier.                   |
 \=================================================================/

 /=================================================================\
| #11: Magikeeno     | Lvl: 16   |  Ele: Neutral                    |
|--------------------|  HP: 0320 |  Exp: 0240                       |
| Labyrinth B17-B23F | Atk: 042  | boam: 0016                       |
|                    | Def: 041  | Win1: Fire Starter               |
|                    | Agl: 008  | Win2: Pumpkin Ring               |
|-------------------------------------------------------------------|
| Their ground-skimming attack is irritating, especially with its   |
| long range. Close in on them fast.                                |
 \=================================================================/

 /=================================================================\
| #12: Halloweeno    | Lvl: 35   |  Ele: Fire                       |
|--------------------|  HP: 0700 |  Exp: 0525                       |
| Labyrinth B29-B35F | Atk: 095  | boam: 0035                       |
| Labyrinth B41-B48F | Def: 091  | Win1: Red Seed                   |
|                    | Agl: 021  | Win2: Pumpkin Bracelet           |
|-------------------------------------------------------------------|
| The Halloweeno has a new flamethrower attack that's pretty nasty. |
| Make sure to avoid that one, especially since it has a bad habit  |
| of hiding amongst other stray summons.                            |
 \=================================================================/

 /=================================================================\
| #13: Cuckoo        | Lvl: 13   |  Ele: Wind                       |
|--------------------|  HP: 0130 |  Exp: 0195                       |
| Labyrinth B9-B18F  | Atk: 025  | boam: 0013                       |
|                    | Def: 023  | Win1: Broken Fan                 |
|                    | Agl: 015  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Like the Gunnerhead, just keep to jump attacks.                   |
 \=================================================================/

 /=================================================================\
| #14: Glider        | Lvl: 36   |  Ele: Wind                       |
|--------------------|  HP: 0360 |  Exp: 0540                       |
| Labyrinth B29-B48F | Atk: 089  | boam: 0036                       |
|                    | Def: 089  | Win1: Feather Ornament           |
|                    | Agl: 036  | Win2: N/A                        |
|-------------------------------------------------------------------|
| It's still not much of a threat.                                  |
 \=================================================================/

 /=================================================================\
| #15: Gunnerhead    | Lvl: 08   |  Ele: Neutral                    |
|--------------------|  HP: 0080 |  Exp: 0080                       |
| Labyrinth B4-B13F  | Atk: 026  | boam: 0008                       |
|                    | Def: 030  | Win1: Small Tinder               |
|                    | Agl: 011  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Nice and easy, just stick to smacking it with jump attacks.       |
 \=================================================================/

 /=================================================================\
| #16: Sniperhead    | Lvl: 32   |  Ele: Neutral                    |
|--------------------|  HP: 0320 |  Exp: 0480                       |
| Labyrinth B25-B28F | Atk: 079  | boam: 0032                       |
|                    | Def: 085  | Win1: Fire Starter               |
|                    | Agl: 032  | Win2: N/A                        |
|-------------------------------------------------------------------|
| They're a bit faster now, so it's easy to get caught in their     |
| gunfire, especially when they come in a group of three. A good    |
| Drill uppercut can destroy the whole lot at once though.          |
 \=================================================================/

 /=================================================================\
| #17: Missilehead   | Lvl: 36   |  Ele: Neutral                    |
|--------------------|  HP: 0360 |  Exp: 0540                       |
| Labyrinth B30-B33F | Atk: 090  | boam: 0036                       |
| Labyrinth B42F     | Def: 098  | Win1: Oni Hibachi                |
|                    | Agl: 036  | Win2: N/A                        |
|-------------------------------------------------------------------|
| They have an added missile move which moves in an arc, as opposed |
| to the machine-gun's straight fire, and it leaves an explosion    |
| hanging for about half a second after it hits, but that's all.    |
 \=================================================================/

 /=================================================================\
| #18: Garref        | Lvl: 20   |  Ele: Neutral                    |
|--------------------|  HP: 0450 |  Exp: 0500                       |
| Labyrinth B14-B23F | Atk: 055  | boam: 0020                       |
|                    | Def: 052  | Win1: Big Furball                |
|                    | Agl: 018  | Win2: Beast Shoes                |
|-------------------------------------------------------------------|
| These guys are a pain with their leap attack, though the upwards  |
| strike with Spears, Knuckles and Drills can be used to knock them |
| out of the air.                                                   |
 \=================================================================/

 /=================================================================\
| #19: Lycaon        | Lvl: 38   |  Ele: Neutral                    |
|--------------------|  HP: 0980 |  Exp: 0950                       |
| Labyrinth B29-B33F | Atk: 105  | boam: 0038                       |
| Labyrinth B41F     | Def: 105  | Win1: Big Furball                |
|                    | Agl: 038  | Win2: Fang Necklace              |
|-------------------------------------------------------------------|
| Pretty much the same as a Garref, so stick to simple tactics.     |
 \=================================================================/

 /=================================================================\
| #20: Wolgan        | Lvl: 52   |  Ele: Neutral                    |
|--------------------|  HP: 1400 |  Exp: 1300                       |
| Labyrinth B51-B58F | Atk: 147  | boam: 0052                       |
|                    | Def: 141  | Win1: Wind Boots                 |
|                    | Agl: 052  | Win2: N/A                        |
|-------------------------------------------------------------------|
| It hasn't gained any new moves, so treat it the same as all of    |
| the others.                                                       |
 \=================================================================/

 /=================================================================\
| #21: Lizardio      | Lvl: 37   |  Ele: Neutral                    |
|--------------------|  HP: 0950 |  Exp: 0925                       |
| Labyrinth B29-B31F | Atk: 102  | boam: 0037                       |
| Labyrinth B38-B39F | Def: 099  | Win1: Wind Fossil                |
| Lanyrinth B44F     | Agl: 037  | Win2: Wrist Band                 |
|-------------------------------------------------------------------|
| Their only attack is a wind-up punch which is slow to come out,   |
| not to mention can be cancelled, so you can pretty much can stand |
| toe-to-toe with this guy and pummel him.                          |
 \=================================================================/

 /=================================================================\
| #22: Harricade     | Lvl: 54   |  Ele: Wind                       |
|--------------------|  HP: 1500 |  Exp: 1350                       |
| Labyrinth B51-B59F | Atk: 152  | boam: 0054                       |
|                    | Def: 147  | Win1: Fighter's Ring             |
|                    | Agl: 054  | Win2: Bear Claws Technique       |
|-------------------------------------------------------------------|
| The upgrade has a hurricane kick which can't be cancelled, so a   |
| more cagey approach is warranted for this dude.                   |
 \=================================================================/

 /=================================================================\
| #23: Red Pincher   | Lvl: 39   |  Ele: Neutral                    |
|--------------------|  HP: 0980 |  Exp: 0975                       |
| Labyrinth B32-B39F | Atk: 110  | boam: 0039                       |
| Labyrinth B43-B48F | Def: 120  | Win1: Crimson Magatama           |
|                    | Agl: 039  | Win2: Crimson Bracelet           |
|-------------------------------------------------------------------|
| They only have two moves, a rush attack that it charges for, and  |
| a short range bite. Best tactic is to stay at mid-range until it  |
| starts to charge up and then jump over it, combo'ing into its     |
| back.                                                             |
 \=================================================================/

 /=================================================================\
| #24: Black Pincher | Lvl: 56   |  Ele: Neutral                    |
|--------------------|  HP: 1600 |  Exp: 1400                       |
| Labyrinth B53-B56F | Atk: 161  | boam: 0056                       |
| Labyrinth B60-B68F | Def: 175  | Win1: Black Greaves              |
| Labyrinth B71-B99F | Agl: 056  | Win2: Great Scimitar Technique   |
|-------------------------------------------------------------------|
| Still painfully easy, though they tend to roam in packs of three, |
| which can somewhat complicate matters. Spears are very good for   |
| stun-locking the entire pack though.                              |
 \=================================================================/

 /=================================================================\
| #25: Defender      | Lvl: 38   |  Ele: Neutral                    |
|--------------------|  HP: 1000 |  Exp: 0950                       |
| Labyrinth B30-B33F | Atk: 103  | boam: 0038                       |
| Labyrinth B42F     | Def: 115  | Win1: Magnetic Ore               |
| Labyrinth B47F     | Agl: 038  | Win2: Steel Bracelet             |
|-------------------------------------------------------------------|
| Their main attack is a slow mid-ranged laser shot, but it is      |
| pretty easily interrupted by most attacks. It's only other attack |
| is a very short-range machine-gun, fired akin to Gunnerheads.     |
| Just keep it at range with a spear and it's no trouble at all.    |
 \=================================================================/

 /=================================================================\
| #26: Interceptor   | Lvl: 58   |  Ele: Neutral                    |
|--------------------|  HP: 1640 |  Exp: 1450                       |
| Labyrinth B55-B59F | Atk: 161  | boam: 0058                       |
| Labyrinth B64-B65F | Def: 175  | Win1: Steel Necklace             |
| Labyrinth B70-B99F | Agl: 058  | Win2: Rainbow Drill technique    |
|-------------------------------------------------------------------|
| Like their weaker counterpart, their main attack is easily        |
| interrupted; jsut keep them at range with a spear.                |
 \=================================================================/

 /=================================================================\
| #27: Mud Boxer     | Lvl: 41   |  Ele: Water                      |
|--------------------|  HP: 1100 |  Exp: 1025                       |
| Labyrinth B34-B47F | Atk: 111  | boam: 0041                       |
|                    | Def: 109  | Win1: Green Bucket               |
|                    | Agl: 041  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys are irritating; their movement animation is the same   |
| as their attack build-up animation, so it's impossible to tell    |
| when they're about to smack you. I find it's best to continually  |
| hit and run these guys.                                           |
 \=================================================================/

 /=================================================================\
| #28: Mud Sucker    | Lvl: 60   |  Ele: Water                      |
|--------------------|  HP: 1600 |  Exp: 1500                       |
| Labyrinth B61-B67F | Atk: 166  | boam: 0060                       |
| Labyrinth B72-B73F | Def: 163  | Win1: Clogged Tube               |
| Labyrinth B79F     | Agl: 060  | Win2: N/A                        |
|-------------------------------------------------------------------|
| I hate these guys so much. They often come in packs of three and  |
| absolutely beat the crap out of me. Nothing I've tried seems to   |
| keep them at bay, but the most successful method is hit-and-jump  |
| attacks.                                                          |
 \=================================================================/

 /=================================================================\
| #29: Red Dragon    | Lvl: 50   |  Ele: Fire                       |
|--------------------|  HP: 3000 |  Exp: 2250                       |
| Labyrinth B35-B43F | Atk: 176  | boam: 0050                       |
|                    | Def: 180  | Win1: Fire Dragon Ring           |
|                    | Agl: 050  | Win2: Dragon Ring                |
|-------------------------------------------------------------------|
| Fairly simple to defeat. Do crossover attacks until it starts to  |
| cast the fireball, and then get behind and combo.                 |
 \=================================================================/

 /=================================================================\
| #30: Dark Dragon   | Lvl: 86   |  Ele: Fire                       |
|--------------------|  HP: 5400 |  Exp: 4050                       |
| Labyrinth B88F     | Atk: 327  | boam: 0090                       |
| Labyrinth B91-B99F | Def: 318  | Win1: Dragon Necklet             |
|                    | Agl: 090  | Win2: Haven Axe technique        |
|-------------------------------------------------------------------|
| Treat exactly the same way you did Red Dragons.                   |
 \=================================================================/

 /=================================================================\
| #31: Iron Giant    | Lvl: 50   |  Ele: Neutral                    |
|--------------------|  HP: 2600 |  Exp: 2250                       |
| Labyrinth B34-B48F | Atk: 161  | boam: 0050                       |
|                    | Def: 175  | Win1: Magnetic Ore               |
|                    | Agl: 050  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Just keep going with the Axe Crossover attacks and it's easy.     |
 \=================================================================/

 /=================================================================\
| #32: Gunner Giant  | Lvl: 66   |  Ele: Neutral                    |
|--------------------|  HP: 3960 |  Exp: 2970                       |
| Labyrinth B63-B70F | Atk: 220  | boam: 0066                       |
| Labyrinth B73-B80F | Def: 243  | Win1: Steel Plate                |
| Labyrinth B85-B86F | Agl: 066  | Win2: Twin Drill technique       |
|-------------------------------------------------------------------|
| Treat it exactly the same as the Iron Giant.                      |
 \=================================================================/

 /=================================================================\
| #33: Escaroo       | Lvl: 21   |  Ele: Water                      |
|--------------------|  HP: 0420 |  Exp: 0315                       |
| M.Dungeon B1-B7F   | Atk: 050  | boam: 0021                       |
| Labyrinth B61-B62F | Def: 048  | Win1: Shiny Shell                |
|                    | Agl: 021  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Nice and small, they're very susceptible to the Axe uppercut      |
| technique. Otherwise, take advantage of the slow flying spiral    |
| move and get behind it for a quick combo o' doom!                 |
 \=================================================================/

 /=================================================================\
| #34: Snairoo       | Lvl: 23   |  Ele: Water                      |
|--------------------|  HP: 0460 |  Exp: 0345                       |
| M.Dungeon B2-B7F   | Atk: 056  | boam: 0023                       |
| Labyrinth B63-B64F | Def: 054  | Win1: Shiny Shell                |
|                    | Agl: 023  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Basically just a stronger, faster Escaroo. Treat it the same way. |
 \=================================================================/

 /=================================================================\
| #35: Crystanare    | Lvl: 22   |  Ele: Water                      |
|--------------------|  HP: 0440 |  Exp: 0330                       |
| M.Dungeon B1-B7F   | Atk: 053  | boam: 0022                       |
| Labyrinth B65-B66F | Def: 048  | Win1: Glacier Stone              |
|                    | Agl: 022  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys irritate me. They're really weak, but their tail sting |
| attack seems to always hit as a counter if you're too close.      |
| Stick to jump attacks from as far away as possible                |
 \=================================================================/

 /=================================================================\
| #36: Aquanare      | Lvl: 24   |  Ele: Water                      |
|--------------------|  HP: 0480 |  Exp: 0360                       |
| M.Dungeon B5-B7F   | Atk: 059  | boam: 0024                       |
| Labyrinth B67-B68F | Def: 054  | Win1: Bandage                    |
|                    | Agl: 024  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Same as the Crystanares.                                          |
 \=================================================================/

 /=================================================================\
| #37: Sahagin       | Lvl: 25   |  Ele: Water                      |
|--------------------|  HP: 0680 |  Exp: 0625                       |
| M.Dungeon B3-B7F   | Atk: 071  | boam: 0025                       |
| Labyrinth B70F     | Def: 069  | Win1: Rigid Scale                |
|                    | Agl: 025  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Their jump attack is annoying to avoid, so block it if you can.   |
| Alternate Axe uppercuts with normal swings to get rid of it.      |
 \=================================================================/

 /=================================================================\
| #38: Marmarion     | Lvl: 34   |  Ele: Water                      |
|--------------------|  HP: 0960 |  Exp: 0850                       |
| Labyrinth B27-28F  | Atk: 099  | boam: 0034                       |
|                    | Def: 096  | Win1: Glacier Stone              |
|                    | Agl: 034  | Win2: Coral Necklace             |
|-------------------------------------------------------------------|
| These are much like their weaker counterparts, but the increase   |
| in Agility turns them from nuisances to deadly. Block the jump    |
| attacks and follow up with a quick combo.                         |
 \=================================================================/

 /=================================================================\
| #39: Dragon Puppy  | Lvl: 26   |  Ele: Fire                       |
|--------------------|  HP: 0520 |  Exp: 0390                       |
| K.Volcano B1-B7F   | Atk: 065  | boam: 0026                       |
| Labyrinth B81-B82F | Def: 064  | Win1: Fire Starter               |
|                    | Agl: 026  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Their high-based fireball attack is incredily annoying. The upper |
| spear move works well at mid-range on them, but a quick sword or  |
| two up close is probably best.                                    |
 \=================================================================/

 /=================================================================\
| #40: Flying Lizard | Lvl: 27   |  Ele: Fire                       |
|--------------------|  HP: 0540 |  Exp: 0405                       |
| K.Volcano B4-B7F   | Atk: 069  | boam: 0027                       |
| Labyrinth B92-B94F | Def: 068  | Win1: Oni Hibachi                |
| Labyrinth B98F     | Agl: 027  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Just as annoying as the slightly weaker version.                  |
 \=================================================================/

 /=================================================================\
| #41: Onibi         | Lvl: 26   |  Ele: Fire                       |
|--------------------|  HP: 0520 |  Exp: 0390                       |
| K.Volcano B1-7F    | Atk: 064  | boam: 0026                       |
| Labyrinth B75-B76F | Def: 065  | Win1: Lava Stone                 |
|                    | Agl: 026  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Keep them nice and far away with a spear and they're easy.        |
 \=================================================================/

 /=================================================================\
| #42: Hannya        | Lvl: 27   |  Ele: Fire                       |
|--------------------|  HP: 0540 |  Exp: 0405                       |
| K.Volcano B4-B7F   | Atk: 068  | boam: 0027                       |
| Labyrinth B77-B78F | Def: 069  | Win1: Kicker Potion              |
|                    | Agl: 027  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Still incredibly easy.                                            |
 \=================================================================/

 /=================================================================\
| #43: Fire Mage     | Lvl: 28   |  Ele: Fire                       |
|--------------------|  HP: 0780 |  Exp: 0700                       |
| K.Volcano B3-B7F   | Atk: 083  | boam: 028X                       |
| Labyrinth B79-B80F | Def: 077  | Win1: Crimson Magatama           |
|                    | Agl: 028  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Just keep them out of melee range and stab away with a spear. It  |
| won't have enough time to cast a fire spell.                      |
 \=================================================================/

 /=================================================================\
| #44: Flame Mage    | Lvl: 41   |  Ele: Fire                       |
|--------------------|  HP: 1200 |  Exp: 1025                       |
| Labyrinth B34-B35F | Atk: 124  | boam: 0041                       |
| Labyrinth B41-B48F | Def: 115  | Win1: Blazing Ore                |
|                    | Agl: 041  | Win2: Crimson Beads              |
|-------------------------------------------------------------------|
| Same as before really, keep them at a distance and poke 'em with  |
| a spear.                                                          |
 \=================================================================/

 /=================================================================\
| #45: Brute Monk    | Lvl: 29   |  Ele: Fire                       |
|--------------------|  HP: 1740 |  Exp: 1305                       |
| K.Volcano B3-B7F   | Atk: 092  | boam: 0029                       |
| Labyrinth B71-B72F | Def: 090  | Win1: Blazing Ore                |
|                    | Agl: 029  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Get in reasonably close and combo with a sword. When it lowers    |
| its hands, get ready to block or get sent flying by a massive     |
| uppercut. Also, if you're too close, it'll give you a good stomp! |
 \=================================================================/

 /=================================================================\
| #46: Giant Monk    | Lvl: 70   |  Ele: Fire                       |
|--------------------|  HP: 4200 |  Exp: 3150                       |
| Labyrinth B69-B72F | Atk: 226  | boam: 0070                       |
| Labyrinth B76-B89F | Def: 205  | Win1: Blazing Ore                |
| Labyrinth B92-B994 | Agl: 070  | Win2: N/A                        |
|-------------------------------------------------------------------|
| I recommend treating it just like the Brute Monk, though I find   |
| it's hard to complete sword combo's without taking an uppercut to |
| the head. Try just lashing out with two hits and then guarding,   |
| the first time, and then slamming it with a full combo as fast as |
| you can.                                                          |
 \=================================================================/

 /=================================================================\
| #47: Pomdog        | Lvl: 30   |  Ele: Wind                       |
|--------------------|  HP: 0600 |  Exp: 0045                       |
| C.Lthouse G1-G8F   | Atk: 074  | boam: 0030                       |
| Labyrinth B51-B52F | Def: 069  | Win1: Large Fan                  |
|                    | Agl: 030  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Fairly slow, but comes in packs of two or more. They're easy to   |
| jump over though, so get behind and combo quickly.                |
 \=================================================================/

 /=================================================================\
| #48: Winderdog     | Lvl: 31   |  Ele: Wind                       |
|--------------------|  HP: 0620 |  Exp: 0465                       |
| C.Lthouse G4-G8F   | Atk: 078  | boam: 0031                       |
| Labyrinth B53-B54F | Def: 073  | Win1: Wind Fossil                |
|                    | Agl: 031  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Slightly more aggressive and faster, but not by a whole lot.      |
 \=================================================================/

 /=================================================================\
| #49: Smoggro       | Lvl: 30   |  Ele: Wind                       |
|--------------------|  HP: 0800 |  Exp: 0750                       |
| C.Lthouse G2-G8F   | Atk: 083  | boam: 0030                       |
| Labyrinth B57-B58F | Def: 078  | Win1: Emerald Magatama           |
|                    | Agl: 030  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys have quite a range with their punches, so you might as |
| well just throw yourself into the thick of it with them.          |
 \=================================================================/

 /=================================================================\
| #50: Foggro        | Lvl: 32   |  Ele: Wind                       |
|--------------------|  HP: 0860 |  Exp: 0800                       |
| C.Lthouse G5-G8F   | Atk: 090  | boam: 0032                       |
| Labyrinth B59-B60F | Def: 085  | Win1: Kicker Potion              |
|                    | Agl: 032  | Win2: N/A                        |
|-------------------------------------------------------------------|
| There really isn't much difference, as Foggro's vital statistics  |
| show. I recommend a drill, just so you can pummel any partners it |
| has at the same time, reducing the chance of you getting blatted. |
 \=================================================================/

 /=================================================================\
| #51: Windleon      | Lvl: 33   |  Ele: Wind                       |
|--------------------|  HP: 0900 |  Exp: 0825                       |
| C.Lthouse G3-G8F   | Atk: 093  | boam: 0033                       |
| Labyrinth B55-B56F | Def: 090  | Win1: Gale Ore                   |
|                    | Agl: 033  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys are pretty slow as well, but their wind attack is      |
| actually quite tall, so don't try to jump it. Instead, run in,    |
| smack it with a quick combo and then retreat, before repeating.   |
 \=================================================================/

 /=================================================================\
| #52: Chamedeon     | Lvl: 52   |  Ele: Wind                       |
|--------------------|  HP: 1500 |  Exp: 1300                       |
| Labyrinth B51-B52F | Atk: 154  | boam: 0052                       |
| Labyrinth B56-B58F | Def: 152  | Win1: Gale Ore                   |
|                    | Agl: 052  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Annoyingly, their Wind cast is virtually uninterruptable, making  |
| these guys a serious threat, especially in packs. Try to get      |
| behind them quickly.                                              |
 \=================================================================/

 /=================================================================\
| #53: Popper        | Lvl: 34   |  Ele: Lightning                  |
|--------------------|  HP: 0680 |  Exp: 0510                       |
| Ft.Mirana G1-G9F   | Atk: 085  | boam: 0034                       |
| Labyrinth B83-B84F | Def: 078  | Win1: Small Generator            |
|                    | Agl: 034  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Fairly easy; their main attack is a short-range electricity arc   |
| that takes a few seconds to generate; it's easy to see coming and |
| avoid. Their other attack is a short-range jump that it only does |
| if you're right next to it, so keep at mid-range.                 |
 \=================================================================/

 /=================================================================\
| #54: Jumper        | Lvl: 35   |  Ele: Lightning                  |
|--------------------|  HP: 0700 |  Exp: 0525                       |
| Ft.Mirana G4-G9F   | Atk: 090  | boam: 0035                       |
| Labyrinth B85-B86F | Def: 083  | Win1: Electric Stone             |
|                    | Agl: 035  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Considerably faster than their Popper counterparts, they're also  |
| a lot fonder of the leap attack. Until you're strong enough to    |
| kill them with one combo, I recommend using a hit-and-run tactic. |
 \=================================================================/

 /=================================================================\
| #55: Striker       | Lvl: 34   |  Ele: Lightning                  |
|--------------------|  HP: 0340 |  Exp: 0510                       |
| Ft.Mirana G1-G9F   | Atk: 090  | boam: 0034                       |
| Labyrinth B85-B86F | Def: 075  | Win1: Golden Magatama            |
|                    | Agl: 034  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Yet another floating enemy. Treat it the same as the rest of      |
| them; jump attacks are king.                                      |
 \=================================================================/

 /=================================================================\
| #56: Bolt Striker  | Lvl: 35   |  Ele: Lightning                  |
|--------------------|  HP: 0350 |  Exp: 0525                       |
| Ft.Mirana G5-G9F   | Atk: 095  | boam: 0035                       |
| Labyrinth B??-B??F | Def: 079  | Win1: Klotzen Potion             |
|                    | Agl: 035  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Still all too easy, though more likely to come in groups. Upwards |
| Spear attacks can be quite useful.                                |
 \=================================================================/

 /=================================================================\
| #57: Squibolt      | Lvl: 35   |  Ele: Lightning                  |
|--------------------|  HP: 0950 |  Exp: 0875                       |
| Ft.Mirana G1-G9F   | Atk: 100  | boam: 0035                       |
| Labyrinth B??-B??F | Def: 090  | Win1: Golden Magatama            |
|                    | Agl: 035  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Their lightning attacks are all multi-hit, so avoid at all costs. |
| Instead, try to jump over them and combo their backs.             |
 \=================================================================/

 /=================================================================\
| #58: Sparquid      | Lvl: 36   |  Ele: Lightning                  |
|--------------------|  HP: 1000 |  Exp: 0900                       |
| Ft.Mirana G5-G9F   | Atk: 115  | boam: 0036                       |
| Labyrinth B89-B90F | Def: 094  | Win1: Magnetic Ore               |
|                    | Agl: 036  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Again, try running jumps over them, and then combo into their     |
| backs to get rid of them quickly.                                 |
 \=================================================================/

 /=================================================================\
| #59: Tumbler       | Lvl: 37   |  Ele: Lightning                  |
|--------------------|  HP: 2220 |  Exp: 1665                       |
| Ft.Mirana G5-G9F   | Atk: 120  | boam: 0037                       |
| Labyrinth B73-B74F | Def: 140  | Win1: Machinawyrm Bolt           |
|                    | Agl: 037  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Crossover attacks and combo's into its back make short work of    |
| this huge Stray Summon. You'll need a running jump to clear it    |
| though!                                                           |
 \=================================================================/

 /=================================================================\
| #60: Charger       | Lvl: 78   |  Ele: Lightning                  |
|--------------------|  HP: 4680 |  Exp: 3510                       |
| Labyrinth B81-B99F | Atk: 248  | boam: 0078                       |
|                    | Def: 280  | Win1: Machinawyrm Bolt           |
|                    | Agl: 078  | Win2: Superconductor technique   |
|-------------------------------------------------------------------|
| Exactly the same tactic as its predecessor.                       |
 \=================================================================/

 /=================================================================\
| #61: Headache      | Lvl: 41   |  Ele: Neutral                    |
|--------------------|  HP: 1000 |  Exp: 0615                       |
| Labyrinth B52-B60F | Atk: 115  | boam: 0041                       |
|                    | Def: 107  | Win1: Curved Horn                |
|                    | Agl: 041  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys have a hell of a reach with their snap, and they love  |
| to use it as a counter as well
 \=================================================================/

 /=================================================================\
| #62: Death Head    | Lvl: 64   |  Ele: Neutral                    |
|--------------------|  HP: 1600 |  Exp: 0960                       |
| Labyrinth B61-B80F | Atk: 184  | boam: 0064                       |
|                    | Def: 171  | Win1: Cursed Ware                |
|                    | Agl: 064  | Win2: N/A                        |
|-------------------------------------------------------------------|
| They now have an added mouth laser attack that requires about a   |
| second charging, only adding to their already impressive range.   |
 \=================================================================/

 /=================================================================\
| #63: Devil Head    | Lvl: 80   |  Ele: Neutral                    |
|--------------------|  HP: 2000 |  Exp: 1200                       |
| Labyrinth B83-B99F | Atk: 234  | boam: 0080                       |
|                    | Def: 218  | Win1: Overpriced Pot             |
|                    | Agl: 080  | Win2: Trihaven Fists technique   |
|-------------------------------------------------------------------|
| For some reason, I actually find these easier than Death Heads.   |
| Use a spear to take them out in groups.                           |
 \=================================================================/

 /=================================================================\
| #64: Dark Demon    | Lvl: 68   |  Ele: Lightning                  |
|--------------------|  HP: 4080 |  Exp: 3060                       |
| Labyrinth B67F     | Atk: 233  | boam: 0068                       |
| Labyrinth B74-B82F | Def: 206  | Win1: Beast Fossils              |
|                    | Agl: 068  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys are just a nuisance, though not as nasty as they look. |
| Crossover attacks can keep it quite disorientated, and if it      |
| attempts to cast its Lightning Ball move, then get behind it and  |
| combo like crazy.
 \=================================================================/

 /=================================================================\
| #65: Arch Demon    | Lvl: 85   |  Ele: Lightning                  |
|--------------------|  HP: 5100 |  Exp: 3825                       |
| Labyrinth B91-B99F | Atk: 326  | boam: 0085                       |
|                    | Def: 300  | Win1: Dragon Fossils             |
|                    | Agl: 085  | Win2: Twin Demon Axe technique   |
|-------------------------------------------------------------------|
| The Arch Demon is far fonder of the Lightning Ball spell than its |
| predecessor. Do crossover attacks on it until it starts casting,  |
| and then simply hop over it and let rip with combo's from behind. |
 \=================================================================/

 /=================================================================\
| #66: Spell Sword   | Lvl: 06   |  Ele: Neutral                    |
|--------------------|  HP: 0120 |  Exp: 0150                       |
| Labyrinth B2-B8F   | Atk: 012  | boam: 0050                       |
|                    | Def: 016  | Win1: Mystic Ore                 |
|                    | Agl: 009  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These guys are nasty when you first encounter them. Don't do your |
| full sword combo, just the first two hits and then guard. Quickly |
| enough though, you'll be able to wipe these out with just the     |
| combo itself.                                                     |
 \=================================================================/

 /=================================================================\
| #67: Evil Sword    | Lvl: 49   |  Ele: Neutral                    |
|--------------------|  HP: 1600 |  Exp: 1225                       |
| Labyrinth B34-B38F | Atk: 118  | boam: 0600                       |
| Labyrinth B45F     | Def: 135  | Win1: Mystic Ore                 |
| Labyrinth B49F     | Agl: 049  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Basically the same deal as before, but you should have a wider    |
| range of weapons to select. One Drill combo can take them out if  |
| you're strong enough.                                             |
 \=================================================================/

 /=================================================================\
| #68: Spell Axe     | Lvl: 12   |  Ele: Neutral                    |
|--------------------|  HP: 0400 |  Exp: 0300                       |
| Labyrinth B9-B15F  | Atk: 027  | boam: 0100                       |
|                    | Def: 032  | Win1: Mystic Ore                 |
|                    | Agl: 016  | Win2: N/A                        |
|-------------------------------------------------------------------|
| Fairly easy, it telegraphs all of its moves so you know when to   |
| block or run. Be warned though, the overhead slam often leads to  |
| the Spell Axe ending up behind you, so make sure to turn around   |
| BEFORE you leap into a combo!                                     |
 \=================================================================/

 /=================================================================\
| #69: Evil Axe      | Lvl: 56   |  Ele: Neutral                    |
|--------------------|  HP: 1900 |  Exp: 1400                       |
| Labyrinth B51-B55F | Atk: 141  | boam: 0700                       |
|                    | Def: 170  | Win1: Mystic Ore                 |
|                    | Agl: 056  | Win2: N/A                        |
|-------------------------------------------------------------------|
| It breaks out of combo's quite easily, and its attacks have quite |
| a range, so crossover attacks are really your best bet.           |
 \=================================================================/

 /=================================================================\
| #70: Spell Lance   | Lvl: 18   |  Ele: Neutral                    |
|--------------------|  HP: 0800 |  Exp: 0450                       |
| Labyrinth B19-B20F | Atk: 043  | boam: 0150                       |
|                    | Def: 055  | Win1: Mystic Ore                 |
|                    | Agl: 018  | Win2: N/A                        |
|-------------------------------------------------------------------|
| An axe is probably your best choice of weapon here. Take a big    |
| swing and smack it one, and then guard. Rinse. Repeat. Also, the  |
| Axe's uppercut move works quite well too.                         |
 \=================================================================/

 /=================================================================\
| #71: Evil Lance    | Lvl: 57   |  Ele: Neutral                    |
|--------------------|  HP: 2000 |  Exp: 1425                       |
| Labyrinth B51-B8F  | Atk: 143  | boam: 0800                       |
|                    | Def: 175  | Win1: Mystic Ore                 |
|                    | Agl: 057  | Win2: N/A                        |
|-------------------------------------------------------------------|
| These just plain annoy me. It attacks a bit too fast to combo     |
| effectively, so like before, a slow but hard-hitting weapon is    |
| far from a bad idea. Of course, if you get the uppercut timing    |
| right, that's the best way to go.                                 |
 \=================================================================/

 /=================================================================\
| #72: Killer Sword  | Lvl: 20   |  Ele: Neutral                    |
|--------------------|  HP: 0900 |  Exp: 0900                       |
| Labyrinth B18-B23F | Atk: 050  | boam: 0300                       |
|                    | Def: 066  | Win1: Mystic Ore                 |
|                    | Agl: 020  | Win2: Mystic Ore                 |
|-------------------------------------------------------------------|
| The Killer Sword's multiple stab move is irritating, since it's   |
| fairly fast, making it hard to avoid. However, if you're right    |
| next to the Killer Sword, it should miss with its first jab, and  |
| you can counter the move, so stick close and hack away.           |
| Otherwise, Crossover attacks are your best bet.                   |
 \=================================================================/

 /=================================================================\
| #73: Sword Knight  | Lvl: 58   |  Ele: Neutral                    |
|--------------------|  HP: 2050 |  Exp: 2610                       |
| Labyrinth B56-B60F | Atk: 152  | boam: 0900                       |
|                    | Def: 180  | Win1: Mystic Ore                 |
|                    | Agl: 058  | Win2: Mystic Ore                 |
|-------------------------------------------------------------------|
| Thankfully, these guys are pretty dumb, or they could actually do |
| some nasty damage. Crossover attacks with a big axe are just the  |
| way to go.                                                        |
 \=================================================================/

 /=================================================================\
| #74: Killer Axe    | Lvl: 33   |  Ele: Neutral                    |
|--------------------|  HP: 1100 |  Exp: 1485                       |
| Labyrinth B25-B28F | Atk: 086  | boam: 0400                       |
|                    | Def: 100  | Win1: Mystic Ore                 |
|                    | Agl: 033  | Win2: Mystic Ore                 |
|-------------------------------------------------------------------|
| These guys are actually pretty pathetic, compared to the others.  |
| Just confuse it with crossover attacks.                           |
 \=================================================================/

 /=================================================================\
| #75: Axe Knight    | Lvl: 67   |  Ele: Neutral                    |
|--------------------|  HP: 2400 |  Exp: 3015                       |
| Labyrinth B62F     | Atk: 182  | boam: 1000                       |
| Labyrinth B68-B75F | Def: 200  | Win1: Mystic Ore                 |
| Labyrinth B81-B85F | Agl: 067  | Win2: Mystic Ore                 |
|-------------------------------------------------------------------|
| Their attacks are still pathetic, despite their awesome Attack    |
| and Defence stats. Stick with the crossover attacks that have     |
| served you so well.                                               |
 \=================================================================/

 /=================================================================\
| #76: Killer Lance  | Lvl: 37   |  Ele: Neutral                    |
|--------------------|  HP: 1200 |  Exp: 1665                       |
| Labyrinth B29-B31F | Atk: 093  | boam: 0500                       |
| Labyrinth B42F     | Def: 115  | Win1: Mystic Ore                 |
| Labyrinth B48F     | Agl: 037  | Win2: Mystic Ore                 |
|-------------------------------------------------------------------|
| The multiple stab move has a really large range, so either just   |
| jump right in, or use hit-and-run tactics. Personally, I quite    |
| like using uppercut combo's with Knuckle weapons.                 |
 \=================================================================/

 /=================================================================\
| #77: Lance Knight  | Lvl: 68   |  Ele: Neutral                    |
|--------------------|  HP: 2450 |  Exp: 3060                       |
| Labyrinth B65F     | Atk: 178  | boam: 1000                       |
| Labyrinth B78-B79F | Def: 250  | Win1: Mystic Ore                 |
| Labyrinth B90-B98F | Agl: 068  | Win2: Mystic Ore                 |
|-------------------------------------------------------------------|
| Still really not that much of a challenge. Run in close, combo,   |
| and then jump over it, before repeating the process.              |
 \=================================================================/


                      / =============================== \
                    <              [10] Magic             >
                      \ =============================== /

 /=======================================================================\
| Name            | Target | User   | Description                         |
 >-----------------------------------------------------------------------<
| Enchant Spark   | Single | All    | Enchant weapon with Lightning       |
| Enchant Flare   | Single | All    | Enchant weapon with Fire            |
| Enchant Aqua    | Single | All    | Enchant weapon with Water           |
| Enchant Wind    | Single | All    | Enchant weapon with Wind            |
| Chain Spark     | Area   | All    | Lightning attack spell              |
| Burst Flare     | Area   | All    | Fire attack spell                   |
| Aqua Tornado    | Area   | All    | Water attack spell                  |
| Storm Wind      | Area   | All    | Wind attack spell                   |
| Giga Hurricane  | All    | Kutty  | Wind attack on all enemies          |
| Inferno Volcano | All    | Rasho  | Fire attack on all enemies          |
| Bursting Rapids | All    | Sugar  | Water attack on all enemies         |
| Mega Voltage    | All    | Zantek | Lightning attack on all enemies     |
| Terra Iceberg   | All    | Kuhrya | Ice Attack on all enemies           |
| Astral Guard    | Single | All    | Raises defence for a brief duration |
| Weapon Shield   | Single | All    | Weapon unbreakable for a duration   |
| Healing Spell   | Single | All    | Recovers HP                         |
| Quick Move      | Single | All    | Raises speed for a brief duration   |
 \=======================================================================/


                      / =============================== \
                    <              [11] Items             >
                      \ =============================== /

<---[11a] Consumables------------------------------------------->

 /===========================================================================\
| Name             |  F  | Wa  | Wi  |  L  | Description                      |
 >---------------------------------------------------------------------------<
| Silturn Water    | 001 | 001 | 000 | 000 | Recovers 100HP/Can't be equipped |
| Wheatgrass Juice | 000 | 002 | 002 | 000 | Recovers 200HP/Can't be equipped |
| Banana Smoothie  | 000 | 003 | 003 | 000 | Recovers 300HP/Can't be equipped |
| Tomato Juice     | 004 | 000 | 004 | 000 | Recovers 400HP/Can't be equipped |
| Bandage          | 003 | 000 | 000 | 000 | Recovers 150HP                   |
| Kicker Potion    | 003 | 000 | 003 | 000 | Recovers 500HP                   |
| Klotzen Potion   | 004 | 004 | 004 | 004 | Recovers 800HP                   |
| Med Kit          | 010 | 010 | 010 | 010 | Recovers HP/Activates when 0HP   |
| Amulet           | 003 | 003 | 000 | 000 | Lowers encounters with creatures |
| Summon Charm     | 000 | 000 | 003 | 003 | Raises encounters with creatures |
| Mild Spice       | 005 | 005 | 000 | 000 | Recovers 500HP/Can't be equipped |
| Red Hot Spice    | 000 | 005 | 005 | 000 | Recovers 600HP/Can't be equipped |
| Naam Bread       | 000 | 000 | 005 | 005 | Recovers 800HP/Can't be equipped |
| Mild Curry       | 005 | 005 | 005 | 005 | Recovers 1200HP/Can't be equipped|
| Red Hot Curry    | 010 | 010 | 010 | 010 | Recovers 2000HP/Can't be equipped|
 \===========================================================================/


<---[11b] Weapons----------------------------------------------->

%%%%%%%%%%%%%%%%%%
==[11b.1] Swords==
%%%%%%%%%%%%%%%%%%

 /============================================================\
| #01: Novice Knife     | Basic multi-purpose knife            |
|--------------------------------------------------------------|
| Atk:  05 || Lightning: 000 | Water:  000 | Mystical Ore:  00 |
| Def:  05 || Fire:      005 | Wind:   005 | Maximum  TEC: 255 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 050 || Learn from Bron [Day Two]                        |
 \============================================================/

 /============================================================\
| #02: Fire Dagger      | Knife forged w/ fire element         |
|--------------------------------------------------------------|
| Atk:  14 || Lightning: 000 | Water:  000 | Mystical Ore:  02 |
| Def:  05 || Fire:      005 | Wind:   005 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 055 || Forge Novice Knife w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #03: Chaves's Sword   | Huge, but otherwise plain, sword     |
|--------------------------------------------------------------|
| Atk:  24 || Lightning: 000 | Water:  010 | Mystical Ore:  00 |
| Def:  20 || Fire:      005 | Wind:   000 | Maximum  TEC: 150 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 070 || Break Chaves's sword in either battle            |
 \============================================================/

 /============================================================\
| #04: Iron Saber       | Sword with broad blades              |
|--------------------------------------------------------------|
| Atk:  10 || Lightning: 000 | Water:  012 | Mystical Ore:  00 |
| Def:  12 || Fire:      008 | Wind:   010 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Three]                      |
 \============================================================/

 /============================================================\
| #05: Aqua Saber       | Iron Saber forged w/ water element   |
|--------------------------------------------------------------|
| Atk:  24 || Lightning: 000 | Water:  012 | Mystical Ore:  04 |
| Def:  15 || Fire:      008 | Wind:   010 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 110 || Forge Iron Saber w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #06: Sharp Dagger     | Sharper, lighter dagger              |
|--------------------------------------------------------------|
| Atk:  18 || Lightning: 000 | Water:  006 | Mystical Ore:  00 |
| Def:  18 || Fire:      013 | Wind:   018 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 060 || Learn from Bron [Day Four]                       |
 \============================================================/

 /============================================================\
| #07: Windslasher      | Sharp Dagger forged w/ wind element  |
|--------------------------------------------------------------|
| Atk:  29 || Lightning: 000 | Water:  006 | Mystical Ore:  06 |
| Def:  19 || Fire:      013 | Wind:   018 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 066 || Forge Sharp Dagger w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #08: Gladius          | Wide-bladed sword with high defense  |
|--------------------------------------------------------------|
| Atk:  25 || Lightning: 024 | Water:  018 | Mystical Ore:  00 |
| Def:  40 || Fire:      015 | Wind:   005 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Five]                       |
 \============================================================/

 /============================================================\
| #09: Spark Gladius    | Gladius forged w/ lightning          |
|--------------------------------------------------------------|
| Atk:  39 || Lightning: 024 | Water:  018 | Mystical Ore:  08 |
| Def:  40 || Fire:      015 | Wind:   005 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 120 || Forge Gladius w/ Mystical Ore                    |
 \============================================================/

 /============================================================\
| #10: Ladle            | Can be used fo cooking and fighting  |
|--------------------------------------------------------------|
| Atk:  02 || Lightning: 000 | Water:  003 | Mystical Ore:  00 |
| Def:  00 || Fire:      005 | Wind:   005 | Maximum  TEC: 200 |
| Agl:  05 ||--------------------------------------------------|
| Dur: 025 || Complete Sakuro's curry quest                    |
 \============================================================/

 /============================================================\
| #11: Hot Iron Ladle   | A ladle that constantly emits heat   |
|--------------------------------------------------------------|
| Atk:  05 || Lightning: 050 | Water:  050 | Mystical Ore:  01 |
| Def:  12 || Fire:      050 | Wind:   050 | Maximum  TEC: 255 |
| Agl:  10 ||--------------------------------------------------|
| Dur: 200 || Forge Ladle w/ Mystical Ore                      |
 \============================================================/

 /============================================================\
| #12: Zantetsu Blade   | A swift sword that slices steel      |
|--------------------------------------------------------------|
| Atk:  35 || Lightning: 013 | Water:  015 | Mystical Ore:  00 |
| Def:  39 || Fire:      022 | Wind:   025 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Six]                        |
 \============================================================/

 /============================================================\
| #13: Reppu Blade      | Zantetsu Blade forged w/ wind        |
|--------------------------------------------------------------|
| Atk:  44 || Lightning: 013 | Water:  015 | Mystical Ore:  11 |
| Def:  39 || Fire:      022 | Wind:   025 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 077 || Forge Zantetsu Blade w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #14: High Blade       | A fine sword with delicate designs   |
|--------------------------------------------------------------|
| Atk:  40 || Lightning: 005 | Water:  005 | Mystical Ore:  00 |
| Def:  48 || Fire:      045 | Wind:   027 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Seven]                      |
 \============================================================/

 /============================================================\
| #15: Flare Blade      | High Blade forged w/ fire element    |
|--------------------------------------------------------------|
| Atk:  54 || Lightning: 005 | Water:  005 | Mystical Ore:  13 |
| Def:  48 || Fire:      045 | Wind:   027 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 085 || Forge High Blade w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #16: Bastard Sword    | A massive hand-an-a-half sword       |
|--------------------------------------------------------------|
| Atk:  50 || Lightning: 010 | Water:  055 | Mystical Ore:  00 |
| Def:  57 || Fire:      006 | Wind:   036 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Eight]                      |
 \============================================================/

 /============================================================\
| #17: Water Gem Sword  | Bastard Sword forged w/ water        |
|--------------------------------------------------------------|
| Atk:  62 || Lightning: 010 | Water:  055 | Mystical Ore:  15 |
| Def:  62 || Fire:      006 | Wind:   036 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 088 || Forge Bastard Sword w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #18: Crystal Sword    | Powerful, but brittle sword          |
|--------------------------------------------------------------|
| Atk:  74 || Lightning: 064 | Water:  036 | Mystical Ore:  00 |
| Def:  66 || Fire:      017 | Wind:   031 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 025 || Learn from Bron [Day Nine]                       |
 \============================================================/

 /============================================================\
| #19: Blue Thunder     | Crystal Sword fortified w/ lightning |
|--------------------------------------------------------------|
| Atk:  67 || Lightning: 064 | Water:  036 | Mystical Ore:  17 |
| Def:  66 || Fire:      017 | Wind:   031 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 095 || Forge Crystal Sword w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #20: Gozanto          | Heavy blade capable of chopping foes |
|--------------------------------------------------------------|
| Atk:  73 || Lightning: 024 | Water:  019 | Mystical Ore:  00 |
| Def:  75 || Fire:      041 | Wind:   075 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Ten]                        |
 \============================================================/

 /============================================================\
| #21: Goranto          | Gozanto fortified w/ wind element    |
|--------------------------------------------------------------|
| Atk:  85 || Lightning: 024 | Water:  019 | Mystical Ore:  20 |
| Def:  75 || Fire:      041 | Wind:   075 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 099 || Forge Gozanto w/ Mystical Ore                    |
 \============================================================/

 /============================================================\
| #22: Messer Blade     | Blunt but highly destructive sword   |
|--------------------------------------------------------------|
| Atk:  81 || Lightning: 015 | Water:  085 | Mystical Ore:  00 |
| Def:  76 || Fire:      009 | Wind:   051 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Eleven]                     |
 \============================================================/

 /============================================================\
| #23: Aquahound Blade  | Messer Blade fortified w/ water      |
|--------------------------------------------------------------|
| Atk:  94 || Lightning: 015 | Water:  085 | Mystical Ore:  22 |
| Def:  78 || Fire:      009 | Wind:   051 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 100 || Forge Messer Blade w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #24: Sanary's Blade   | Sanary's special fiery sword         |
|--------------------------------------------------------------|
| Atk:  99 || Lightning: 013 | Water:  012 | Mystical Ore:  23 |
| Def:  76 || Fire:      090 | Wind:   063 | Maximum  TEC: 200 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 095 || Break Sanary's sword                             |
 \============================================================/

 /============================================================\
| #25: Holy Buster      | Defeats all evil with holy powers    |
|--------------------------------------------------------------|
| Atk:  90 || Lightning: 014 | Water:  010 | Mystical Ore:  00 |
| Def:  77 || Fire:      095 | Wind:   071 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Twelve]                     |
 \============================================================/

 /============================================================\
| #26: Fiery Buster     | Holy Buster fortified w/ fire        |
|--------------------------------------------------------------|
| Atk:  98 || Lightning: 014 | Water:  010 | Mystical Ore:  24 |
| Def:  77 || Fire:      095 | Wind:   071 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 110 || Forge Holy Buster w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #27: Buzzsaw Sword    | Rotating chain sawblade              |
|--------------------------------------------------------------|
| Atk: 120 || Lightning: 100 | Water:  085 | Mystical Ore:  00 |
| Def:  86 || Fire:      038 | Wind:   041 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 110 || Complete all of the Sword sidequests             |
 \============================================================/

 /============================================================\
| #28: Electro-Sawblade | Buzzsaw Sword fortifed w/ lightning  |
|--------------------------------------------------------------|
| Atk: 135 || Lightning: 100 | Water:  085 | Mystical Ore:  26 |
| Def:  86 || Fire:      038 | Wind:   041 | Maximum  TEC: 135 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 115 || Forge Buzzsaw Sword w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #29: Great Scimitar   | Its noble curves are a sign of power |
|--------------------------------------------------------------|
| Atk: 130 || Lightning: 041 | Water:  035 | Mystical Ore:  00 |
| Def:  45 || Fire:      110 | Wind:   098 | Maximum  TEC: 100 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 200 || Win from Black Pinchers                          |
 \============================================================/

 /============================================================\
| #30: Blazing Scimitar | Great Scimitar fortified w/ fire     |
|--------------------------------------------------------------|
| Atk: 138 || Lightning: 041 | Water:  035 | Mystical Ore:  28 |
| Def:  55 || Fire:      110 | Wind:   098 | Maximum  TEC: 100 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 210 || Forge Great Scimitar w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #31: Demon's Rage Swd | Deadly edges, as fierce as a demon   |
|--------------------------------------------------------------|
| Atk: 117 || Lightning: 051 | Water:  115 | Mystical Ore:  00 |
| Def: 102 || Fire:      015 | Wind:   088 | Maximum  TEC: 150 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 120 || Chest on Labyrinth B59F                          |
 \============================================================/

 /============================================================\
| #32: Demon Quencher   | Demon's Rage Swd fortified w/ water  |
|--------------------------------------------------------------|
| Atk: 118 || Lightning: 051 | Water:  115 | Mystical Ore:  30 |
| Def: 100 || Fire:      015 | Wind:   088 | Maximum  TEC: 155 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 130 || Forge Demon's Rage Swd w/ Mystical Ore           |
 \============================================================/

 /============================================================\
| #33: Angelic Blade    | Great sword used by a holy angel     |
|--------------------------------------------------------------|
| Atk: 128 || Lightning: 055 | Water:  028 | Mystical Ore:  00 |
| Def:  88 || Fire:      098 | Wind:   120 | Maximum  TEC: 230 |
| Agl:  05 ||--------------------------------------------------|
| Dur: 125 || Chest in Labyrinth B81F                          |
 \============================================================/

 /============================================================\
| #34: Holy Breath Swd  | Angelic Blade blessed w/ wind        |
|--------------------------------------------------------------|
| Atk: 138 || Lightning: 055 | Water:  028 | Mystical Ore:  32 |
| Def: 120 || Fire:      098 | Wind:   120 | Maximum  TEC: 165 |
| Agl:  10 ||--------------------------------------------------|
| Dur: 100 || Forge Angelic Blade w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #35: Saintly Sword    | Sword of justice that defeats evil   |
|--------------------------------------------------------------|
| Atk: 140 || Lightning: 100 | Water:  100 | Mystical Ore:  00 |
| Def:  32 || Fire:      100 | Wind:   100 | Maximum  TEC: 255 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 135 || Win from Inferno Kirin                           |
 \============================================================/

 /============================================================\
| #36: Prominence Sword | Mighty sword of fire                 |
|--------------------------------------------------------------|
| Atk: 180 || Lightning: 100 | Water:  100 | Mystical Ore:  34 |
| Def:  45 || Fire:      100 | Wind:   100 | Maximum  TEC: 175 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 045 || Forge Saintly Sword w/ Mystical Ore              |
 \============================================================/


%%%%%%%%%%%%%%%%
==[11b.2] Axes==
%%%%%%%%%%%%%%%%

 /============================================================\
| #01: Hand Axe         | A regular wood axe                   |
|--------------------------------------------------------------|
| Atk:  13 || Lightning: 000 | Water:  001 | Mystical Ore:  00 |
| Def:  07 || Fire:      015 | Wind:   002 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Two]                        |
 \============================================================/

 /============================================================\
| #02: Burning Axe      | Hand axe forged w/ fire element      |
|--------------------------------------------------------------|
| Atk:  25 || Lightning: 000 | Water:  001 | Mystical Ore:  03 |
| Def:  07 || Fire:      015 | Wind:   002 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 085 || Forge Hand Axe w/ Mystical Ore                   |
 \============================================================/

 /============================================================\
| #03: Edge Axe         | Axe with sharp, straight edge blades |
|--------------------------------------------------------------|
| Atk:  20 || Lightning: 000 | Water:  028 | Mystical Ore:  91 |
| Def:  16 || Fire:      003 | Wind:   017 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Three]                      |
 \============================================================/

 /============================================================\
| #04: Aqua Edge Axe    | Edge Axe forged w/ water element     |
|--------------------------------------------------------------|
| Atk:  33 || Lightning: 000 | Water:  028 | Mystical Ore:  07 |
| Def:  20 || Fire:      003 | Wind:   017 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 095 || Forge Edge Axe w/ Mystical Ore                   |
 \============================================================/

 /============================================================\
| #05: Kenon's Axe      | Kenon's custom triple-edged axe      |
|--------------------------------------------------------------|
| Atk:  42 || Lightning: 000 | Water:  016 | Mystical Ore:  00 |
| Def:  30 || Fire:      012 | Wind:   021 | Maximum  TEC: 120 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 090 || Break Kenon's Axe                                |
 \============================================================/

 /============================================================\
| #06: Double-Edged Axe | Lightweight double-edged axe         |
|--------------------------------------------------------------|
| Atk:  35 || Lightning: 000 | Water:  010 | Mystical Ore:  00 |
| Def:  27 || Fire:      023 | Wind:   041 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Four]                       |
 \============================================================/

 /============================================================\
| #07: Whirlwind Axe    | Double-Edged Axe forged w/ wind      |
|--------------------------------------------------------------|
| Atk:  48 || Lightning: 000 | Water:  010 | Mystical Ore:  11 |
| Def:  27 || Fire:      023 | Wind:   041 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 105 || Forge Double-Edged Axe w/ Mystical Ore           |
 \============================================================/

 /============================================================\
| #08: Battle Axe       | Large single-edged axe used in war   |
|--------------------------------------------------------------|
| Atk:  41 || Lightning: 006 | Water:  006 | Mystical Ore:  00 |
| Def:  39 || Fire:      062 | Wind:   030 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 110 || Learn from Brom [Day Five]                       |
 \============================================================/

 /============================================================\
| #09: Brutish Axe      | Battle Axe fortified w/ fire element |
|--------------------------------------------------------------|
| Atk:  55 || Lightning: 006 | Water:  006 | Mystical Ore:  15 |
| Def:  39 || Fire:      062 | Wind:   030 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 120 || Forge Battle Axe w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #10: Great Axe        | Its powerful chop blows enemies away |
|--------------------------------------------------------------|
| Atk:  50 || Lightning: 007 | Water:  007 | Mystical Ore:  00 |
| Def:  50 || Fire:      072 | Wind:   038 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Six]                        |
 \============================================================/

 /============================================================\
| #11: Blazing Axe      | Great Axe fortified w/ fire element  |
|--------------------------------------------------------------|
| Atk:  66 || Lightning: 007 | Water:  007 | Mystical Ore:  18 |
| Def:  50 || Fire:      072 | Wind:   038 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 125 || Forge Great Axe w/ Mystical Ore                  |
 \============================================================/

 /============================================================\
| #12: Hydra Axe        | Well balanced and durable axe        |
|--------------------------------------------------------------|
| Atk:  57 || Lightning: 009 | Water:  009 | Mystical Ore:  00 |
| Def:  61 || Fire:      082 | Wind:   046 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 130 || Learn from Bron [Day Seven]                      |
 \============================================================/

 /============================================================\
| #13: Hydra Burst Axe  | Hydra Axe fortified w/ fire element  |
|--------------------------------------------------------------|
| Atk:  72 || Lightning: 009 | Water:  009 | Mystical Ore:  22 |
| Def:  61 || Fire:      082 | Wind:   046 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 135 || Forge Hydra Axe w/ Mystical Ore                  |
 \============================================================/

 /============================================================\
| #14: Marshal Axe      | Steel axe with enhanced durability   |
|--------------------------------------------------------------|
| Atk:  66 || Lightning: 095 | Water:  054 | Mystical Ore:  00 |
| Def:  75 || Fire:      025 | Wind:   046 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 200 || Learn from Bron [Day Eight]                      |
 \============================================================/

 /============================================================\
| #15: Thunder Axe      | Marshal Axe fortified w/ lightning   |
|--------------------------------------------------------------|
| Atk:  84 || Lightning: 095 | Water:  054 | Mystical Ore:  26 |
| Def:  72 || Fire:      025 | Wind:   046 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 230 || Forge Marshal Axe w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #16: Silver Axe       | An axe that's as deadly as it looks  |
|--------------------------------------------------------------|
| Atk:  76 || Lightning: 012 | Water:  012 | Mystical Ore:  00 |
| Def:  83 || Fire:      110 | Wind:   062 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 150 || Learn from Bron [Day Nine]                       |
 \============================================================/

 /============================================================\
| #17: Fiery Axe        | Silver Axe fortified w/ fire element |
|--------------------------------------------------------------|
| Atk:  91 || Lightning: 012 | Water:  012 | Mystical Ore:  30 |
| Def:  83 || Fire:      110 | Wind:   062 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 155 || Forge Silver Axe w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #18: Crusher Axe      | Axe enhanced for crushing enemies    |
|--------------------------------------------------------------|
| Atk:  88 || Lightning: 013 | Water:  013 | Mystical Ore:  00 |
| Def:  94 || Fire:      122 | Wind:   069 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 160 || Learn from Bron [Day Ten]                        |
 \============================================================/

 /============================================================\
| #19: Firefang Axe     | Crusher Axe fortified w/ fire        |
|--------------------------------------------------------------|
| Atk: 102 || Lightning: 013 | Water:  013 | Mystical Ore:  33 |
| Def:  94 || Fire:      122 | Wind:   069 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 166 || Forge Crusher Axe w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #20: Gothic Crusher   | Behold the might of this grand axe   |
|--------------------------------------------------------------|
| Atk:  98 || Lightning: 046 | Water:  036 | Mystical Ore:  00 |
| Def: 105 || Fire:      077 | Wind:   133 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 170 || Learn from Bron [Day Eleven]                     |
 \============================================================/

 /============================================================\
| #21: Fujin Crusher    | Gothic Crusher fortified w/ wind     |
|--------------------------------------------------------------|
| Atk: 121 || Lightning: 046 | Water:  036 | Mystical Ore:  37 |
| Def: 105 || Fire:      077 | Wind:   133 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 177 || Forge Gothic Crusher w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #22: Chrono Crusher   | Legendary axe that crushes even time |
|--------------------------------------------------------------|
| Atk: 115 || Lightning: 017 | Water:  017 | Mystical Ore:  00 |
| Def: 117 || Fire:      142 | Wind:   085 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 180 || Learn from Bron [Day Twelve]                     |
 \============================================================/

 /============================================================\
| #23: Ifrit Axe        | Chrono Crushed fortified w/ fire     |
|--------------------------------------------------------------|
| Atk: 128 || Lightning: 017 | Water:  017 | Mystical Ore:  41 |
| Def: 117 || Fire:      142 | Wind:   085 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 190 || Forge Chrono Crusher w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #24: Demonic Boneaxe  | Enchanted axe forged w/ demon bones  |
|--------------------------------------------------------------|
| Atk: 145 || Lightning: 022 | Water:  022 | Mystical Ore:  00 |
| Def: 116 || Fire:      150 | Wind:   112 | Maximum  TEC: 070 |
| Agl: -15 ||--------------------------------------------------|
| Dur: 200 || Listen to the Axe Wife on days 8, 9 and 10       |
 \============================================================/

 /============================================================\
| #25: Hellfire Boneaxe | Demonic Boneaxe enhanced w/ fire     |
|--------------------------------------------------------------|
| Atk: 160 || Lightning: 022 | Water:  022 | Mystical Ore:  45 |
| Def: 116 || Fire:      150 | Wind:   112 | Maximum  TEC: 070 |
| Agl: -15 ||--------------------------------------------------|
| Dur: 180 || Forge Demonic Boneaxe w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #26: Feather Axe      | Mighty wings of blazing speed        |
|--------------------------------------------------------------|
| Atk: 150 || Lightning: 056 | Water:  048 | Mystical Ore:  00 |
| Def: 100 || Fire:      120 | Wind:   155 | Maximum  TEC: 255 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 210 || Complete the bestiary and leave the Labyrinth    |
 \============================================================/

 /============================================================\
| #27: Wing Gale        | Feather Axe blessed w/ wind          |
|--------------------------------------------------------------|
| Atk: 180 || Lightning: 056 | Water:  048 | Mystical Ore:  49 |
| Def:  75 || Fire:      120 | Wind:   155 | Maximum  TEC: 150 |
| Agl:  05 ||--------------------------------------------------|
| Dur: 230 || Forge Feather Axe w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #28: Skull Crusher    | Gigantic axe that resembles a skull  |
|--------------------------------------------------------------|
| Atk: 110 || Lightning: 022 | Water:  021 | Mystical Ore:  00 |
| Def: 150 || Fire:      162 | Wind:   131 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 220 || Win from Omen Fish (Second Encounter)            |
 \============================================================/

 /============================================================\
| #29: Flare Crusher    | Skull Crusher fortified w/ fire      |
|--------------------------------------------------------------|
| Atk:  95 || Lightning: 022 | Water:  021 | Mystical Ore:  53 |
| Def: 200 || Fire:      162 | Wind:   131 | Maximum  TEC: 070 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 240 || Forge Skull Crusher w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #30: Twin Demon Axe   | Slices all that block its way        |
|--------------------------------------------------------------|
| Atk: 220 || Lightning: 168 | Water:  141 | Mystical Ore:  00 |
| Def: 120 || Fire:      031 | Wind:   098 | Maximum  TEC: 165 |
| Agl: -65 ||--------------------------------------------------|
| Dur: 055 || Win from Arch Demon                              |
 \============================================================/

 /============================================================\
| #31: Thunder Queen Ax | Twin Demon Axe forged w/ lightning   |
|--------------------------------------------------------------|
| Atk: 250 || Lightning: 168 | Water:  141 | Mystical Ore:  57 |
| Def: 120 || Fire:      031 | Wind:   098 | Maximum  TEC: 170 |
| Agl: -70 ||--------------------------------------------------|
| Dur: 035 || Forge Twin Demon Axe w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #32: Haven Axe        | Famous axe known among the worlds    |
|--------------------------------------------------------------|
| Atk: 180 || Lightning: 068 | Water:  066 | Mystical Ore:  00 |
| Def: 100 || Fire:      172 | Wind:   155 | Maximum  TEC: 070 |
| Agl: -35 ||--------------------------------------------------|
| Dur: 200 || Win from Dark Dragon                             |
 \============================================================/

 /============================================================\
| #33: Genma Axe        | Haven Axe fortified w/ fire element  |
|--------------------------------------------------------------|
| Atk: 200 || Lightning: 068 | Water:  066 | Mystical Ore:  61 |
| Def:  65 || Fire:      172 | Wind:   155 | Maximum  TEC: 070 |
| Agl: -40 ||--------------------------------------------------|
| Dur: 250 || Forge Haven Axe w/ Mystical Ore                  |
 \============================================================/


%%%%%%%%%%%%%%%%%%
==[11b.3] Spears==
%%%%%%%%%%%%%%%%%%

 /============================================================\
| #01: Spear            | Simple spear for beginners           |
|--------------------------------------------------------------|
| Atk:  08 || Lightning: 000 | Water:  001 | Mystical Ore:  00 |
| Def:  06 || Fire:      010 | Wind:   006 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Two]                        |
 \============================================================/

 /============================================================\
| #02: Fire Spear       | Spear forged w/ fire element         |
|--------------------------------------------------------------|
| Atk:  18 || Lightning: 000 | Water:  001 | Mystical Ore:  03 |
| Def:  06 || Fire:      010 | Wind:   006 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 075 || Forge Spear w/ Mystical Ore                      |
 \============================================================/

 /============================================================\
| #03: Yari             | Ancient martial arts spear           |
|--------------------------------------------------------------|
| Atk:  14 || Lightning: 000 | Water:  022 | Mystical Ore:  00 |
| Def:  15 || Fire:      008 | Wind:   014 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Three]                      |
 \============================================================/

 /============================================================\
| #04: Spear of Blue    | Yari forged w/ water element         |
|--------------------------------------------------------------|
| Atk:  28 || Lightning: 000 | Water:  022 | Mystical Ore:  06 |
| Def:  20 || Fire:      008 | Wind:   014 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 080 || Forge Yari w/ Mystical Ore                       |
 \============================================================/

 /============================================================\
| #05: Varil's Spear    | Spear specially made for Varil       |
|--------------------------------------------------------------|
| Atk:  38 || Lightning: 000 | Water:  035 | Mystical Ore:  10 |
| Def:  10 || Fire:      005 | Wind:   021 | Maximum  TEC: 100 |
| Agl: -15 ||--------------------------------------------------|
| Dur: 075 || Break Varil's spear                              |
 \============================================================/

 /============================================================\
| #06: Valeri Spear     | Spear with hardened spearhead        |
|--------------------------------------------------------------|
| Atk:  25 || Lightning: 000 | Water:  009 | Mystical Ore:  00 |
| Def:  25 || Fire:      019 | Wind:   032 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Four]                       |
 \============================================================/

 /============================================================\
| #07: Wind Spear       | Valeri Spear forged w/ wind element  |
|--------------------------------------------------------------|
| Atk:  35 || Lightning: 000 | Water:  009 | Mystical Ore:  09 |
| Def:  25 || Fire:      -19 | Wind:   032 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 085 || Forge Valeri Spear w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #08: Creid Spear      | Versatile weapon fit for battle      |
|--------------------------------------------------------------|
| Atk:  31 || Lightning: 042 | Water:  025 | Mystical Ore:  00 |
| Def:  36 || Fire:      011 | Wind:   022 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Five]                       |
 \============================================================/

 /============================================================\
| #09: Thunder Spear    | Creid Spear fortified w/ lightning   |
|--------------------------------------------------------------|
| Atk:  45 || Lightning: 042 | Water:  025 | Mystical Ore:  12 |
| Def:  36 || Fire:      011 | Wind:   022 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 095 || Forge Creid Spear w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #10: Sapphire Lance   | Better for swinging than piercing    |
|--------------------------------------------------------------|
| Atk:  40 || Lightning: 010 | Water:  050 | Mystical Ore:  00 |
| Def:  46 || Fire:      006 | Wind:   036 | Maximum  TEC: 100 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Six]                        |
 \============================================================/

 /============================================================\
| #11: Aqua Lance       | Sapphire Lance fortified w/ water    |
|--------------------------------------------------------------|
| Atk:  55 || Lightning: 010 | Water:  050 | Mystical Ore:  16 |
| Def:  50 || Fire:      006 | Wind:   036 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 095 || Forge Sapphire Lance w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #12: Murder Pole      | Vicious looking spear used to...     |
|--------------------------------------------------------------|
| Atk:  47 || Lightning: 013 | Water:  066 | Mystical Ore:  00 |
| Def:  57 || Fire:      007 | Wind:   044 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Seven]                      |
 \============================================================/

 /============================================================\
| #13: Splicer Pole     | Murder Pole forged w/ water element  |
|--------------------------------------------------------------|
| Atk:  65 || Lightning: 013 | Water:  066 | Mystical Ore:  19 |
| Def:  63 || Fire:      007 | Wind:   044 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 100 || Forge Murder Pole w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #14: Halberd          | Highly versatile polearm             |
|--------------------------------------------------------------|
| Atk:  55 || Lightning: 015 | Water:  072 | Mystical Ore:  00 |
| Def:  67 || Fire:      009 | Wind:   051 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Eight]                      |
 \============================================================/

 /============================================================\
| #15: Hydro Halberd    | Halberd fortified w/ water element   |
|--------------------------------------------------------------|
| Atk:  75 || Lightning: 015 | Water:  072 | Mystical Ore:  22 |
| Def:  72 || Fire:      009 | Wind:   051 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 105 || Forge Halberd w/ Mystical Ore                    |
 \============================================================/

 /============================================================\
| #16: Ureksa Spear     | Gaudy Spear with mysterious decor    |
|--------------------------------------------------------------|
| Atk:  81 || Lightning: 016 | Water:  015 | Mystical Ore:  24 |
| Def:  75 || Fire:      060 | Wind:   075 | Maximum  TEC: 100 |
| Agl: -15 ||--------------------------------------------------|
| Dur: 105 || Break Ureksa's spear in first battle             |
 \============================================================/

 /============================================================\
| #17: Lucile Lance     | Spear enhanced for piercing          |
|--------------------------------------------------------------|
| Atk:  60 || Lightning: 010 | Water:  010 | Mystical Ore:  00 |
| Def:  77 || Fire:      084 | Wind:   051 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Nine]                       |
 \============================================================/

 /============================================================\
| #18: Flame Lance      | Lucile Lance fortified w/ fire       |
|--------------------------------------------------------------|
| Atk:  80 || Lightning: 010 | Water:  010 | Mystical Ore:  25 |
| Def:  77 || Fire:      084 | Wind:   051 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 110 || Forge Lucile Lance w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #19: Ureksa Spear EX  | Modified version of Ureksa Spear     |
|--------------------------------------------------------------|
| Atk:  92 || Lightning: 013 | Water:  015 | Mystical Ore:  28 |
| Def:  84 || Fire:      062 | Wind:   080 | Maximum  TEC: 120 |
| Agl: -15 ||--------------------------------------------------|
| Dur: 110 || Break Ureksa's spear in second battle            |
 \============================================================/

 /============================================================\
| #20: Warrior Naginata | Elegant spear used by noble warriors |
|--------------------------------------------------------------|
| Atk:  77 || Lightning: 019 | Water:  095 | Mystical Ore:  00 |
| Def:  88 || Fire:      011 | Wind:   066 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Ten]                        |
 \============================================================/

 /============================================================\
| #21: Sailor Naginata  | Warrior Naginata fortified w/ water  |
|--------------------------------------------------------------|
| Atk:  90 || Lightning: 019 | Water:  095 | Mystical Ore:  29 |
| Def:  93 || Fire:      011 | Wind:   066 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 115 || Forge Warrior Naginata w/ Mystical Ore           |
 \============================================================/

 /============================================================\
| #22: Platinum Lance   | Spear used by knights                |
|--------------------------------------------------------------|
| Atk:  85 || Lightning: 110 | Water:  065 | Mystical Ore:  00 |
| Def:  98 || Fire:      030 | Wind:   056 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 115 || Learn from Bron [Day Eleven]                     |
 \============================================================/

 /============================================================\
| #23: Voltage Lance    | Platinum Lance fortified w/ lightning|
|--------------------------------------------------------------|
| Atk: 100 || Lightning: 110 | Water:  065 | Mystical Ore:  32 |
| Def:  98 || Fire:      030 | Wind:   056 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 120 || Forge Platinum Lance w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #24: Phantom Spear    | Its grace and power is mesmerizing   |
|--------------------------------------------------------------|
| Atk:  98 || Lightning: 023 | Water:  120 | Mystical Ore:  00 |
| Def: 109 || Fire:      014 | Wind:   080 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Twelve]                     |
 \============================================================/

 /============================================================\
| #25: Poseidon Spear   | Phantom Spear blessed w/ water       |
|--------------------------------------------------------------|
| Atk: 109 || Lightning: 023 | Water:  120 | Mystical Ore:  35 |
| Def: 114 || Fire:      014 | Wind:   080 | Maximum  TEC: 070 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 125 || Forge Phantom Spear w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #26: Neo Ureksa Spear | Ultimate spear, according to Ureksa  |
|--------------------------------------------------------------|
| Atk: 115 || Lightning: 024 | Water:  032 | Mystical Ore:  38 |
| Def: 116 || Fire:      098 | Wind:   125 | Maximum  TEC: 125 |
| Agl: -15 ||--------------------------------------------------|
| Dur: 125 || Break Ureksa's spear in third battle             |
 \============================================================/

 /============================================================\
| #27: Fish Hoarder     | Increases chances of catching fish   |
|--------------------------------------------------------------|
| Atk: 125 || Lightning: 032 | Water:  130 | Mystical Ore:  00 |
| Def: 120 || Fire:      019 | Wind:   110 | Maximum  TEC: 085 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 075 || Complete all Spear sidequests                    |
 \============================================================/

 /============================================================\
| #28: Splash Deluxe    | Fish Hoarder fortified w/ water      |
|--------------------------------------------------------------|
| Atk: 135 || Lightning: 032 | Water:  130 | Mystical Ore:  42 |
| Def: 130 || Fire:      019 | Wind:   110 | Maximum  TEC: 140 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 065 || Forge Fish Hoarder w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #29: Sniper Lance     | This lance never misses the target   |
|--------------------------------------------------------------|
| Atk: 115 || Lightning: 032 | Water:  045 | Mystical Ore:  00 |
| Def: 115 || Fire:      100 | Wind:   135 | Maximum  TEC: 100 |
| Agl:  00 ||--------------------------------------------------|
| Dur: 135 || Chest in Labyrinth B69F                          |
 \============================================================/

 /============================================================\
| #30: Sniper M162      | Sniper Lance enhanced w/ wind        |
|--------------------------------------------------------------|
| Atk: 098 || Lightning: 032 | Water:  045 | Mystical Ore:  45 |
| Def: 112 || Fire:      100 | Wind:   135 | Maximum  TEC: 150 |
| Agl:  05 ||--------------------------------------------------|
| Dur: 140 || Forge Sniper Lance w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #31: Giant Fork       | Overfishing is prohibited            |
|--------------------------------------------------------------|
| Atk: 180 || Lightning: 042 | Water:  143 | Mystical Ore:  00 |
| Def:  45 || Fire:      025 | Wind:   115 | Maximum  TEC: 065 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 230 || Win from Omen Fish (First Encounter)             |
 \============================================================/

 /============================================================\
| #32: Aqua Fork        | Giant Fork enhance w/ water element  |
|--------------------------------------------------------------|
| Atk: 200 || Lightning: 042 | Water:  143 | Mystical Ore:  48 |
| Def:  35 || Fire:      025 | Wind:   115 | Maximum  TEC: 075 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 240 || Forge Giant Fork w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #33: Hammer Head      | Iron spiked ball swipes away enemies |
|--------------------------------------------------------------|
| Atk: 200 || Lightning: 148 | Water:  120 | Mystical Ore:  00 |
| Def: 180 || Fire:      061 | Wind:   108 | Maximum  TEC: 165 |
| Agl: -45 ||--------------------------------------------------|
| Dur: 100 || Win Exhibition in under a minute                 |
 \============================================================/

 /============================================================\
| #34: Thunder Spike    | Hammer Head enhanced w/ lightning    |
|--------------------------------------------------------------|
| Atk: 220 || Lightning: 148 | Water:  120 | Mystical Ore:  51 |
| Def: 220 || Fire:      061 | Wind:   108 | Maximum  TEC: 170 |
| Agl: -50 ||--------------------------------------------------|
| Dur: 120 || Forge Hammer Head w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #35: Lord Spear       | The spear that pierces the darkness  |
|--------------------------------------------------------------|
| Atk: 150 || Lightning: 058 | Water:  152 | Mystical Ore:  00 |
| Def: 100 || Fire:      031 | Wind:   131 | Maximum  TEC: 175 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 150 || Chest in Labyrinth B100F                         |
 \============================================================/

 /============================================================\
| #36: Haven Spear      | Lord Spear blessed w/ water element  |
|--------------------------------------------------------------|
| Atk: 175 || Lightning: 058 | Water:  152 | Mystical Ore:  53 |
| Def: 120 || Fire:      031 | Wind:   131 | Maximum  TEC: 180 |
| Agl: -20 ||--------------------------------------------------|
| Dur: 170 || Forge Lord Spear w/ Mystical Ore                 |
 \============================================================/


%%%%%%%%%%%%%%%%%%%%
==[11b.4] Knuckles==
%%%%%%%%%%%%%%%%%%%%

 /============================================================\
| #01: Novice Knuckles  | Knuckles used for training           |
|--------------------------------------------------------------|
| Atk:  01 || Lightning: 000 | Water:  000 | Mystical Ore:  00 |
| Def:  04 || Fire:      005 | Wind:   003 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 060 || Learn from Bron [Day Two]                        |
 \============================================================/

 /============================================================\
| #02: Burning Knuckles | Novice Knuckles forged w/ fire       |
|--------------------------------------------------------------|
| Atk:  06 || Lightning: 000 | Water:  000 | Mystical Ore:  01 |
| Def:  05 || Fire:      005 | Wind:   003 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 063 || Forge Novice Knuckles w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #03: Iron Knuckles    | Knuckles that fit like gloves        |
|--------------------------------------------------------------|
| Atk:  04 || Lightning: 000 | Water:  011 | Mystical Ore:  00 |
| Def:  08 || Fire:      005 | Wind:   009 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 065 || Learn from Bron [Day Three]                      |
 \============================================================/

 /============================================================\
| #04: Suiseiken        | Iron Knuckles forged w/ water        |
|--------------------------------------------------------------|
| Atk:  10 || Lightning: 000 | Water:  011 | Mystical Ore:  03 |
| Def:  11 || Fire:      005 | Wind:   009 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 068 || Forge Iron Knuckles w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #05: Eagle Talons     | Knuckles modeled after eagles        |
|--------------------------------------------------------------|
| Atk:  07 || Lightning: 000 | Water:  005 | Mystical Ore:  00 |
| Def:  14 || Fire:      012 | Wind:   017 | Maximum  TEC: 100 |
| Agl:  15 ||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Four]                       |
 \============================================================/

 /============================================================\
| #06: Bald Eagle Claws | Eagle Talons fortified w/ wind       |
|--------------------------------------------------------------|
| Atk:  17 || Lightning: 000 | Water:  005 | Mystical Ore:  05 |
| Def:  17 || Fire:      012 | Wind:   017 | Maximum  TEC: 100 |
| Agl:  15 ||--------------------------------------------------|
| Dur: 073 || Forge Eagle Talons w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #07: Razzy's Knuckles | Razzy's special knuckles w/ ribbons  |
|--------------------------------------------------------------|
| Atk:  27 || Lightning: 035 | Water:  025 | Mystical Ore:  10 |
| Def:  23 || Fire:      010 | Wind:   013 | Maximum  TEC: 200 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 072 || Break Razzy's knuckles                           |
 \============================================================/

 /============================================================\
| #08: Winged Knuckles  | Fancy knuckles with small wings      |
|--------------------------------------------------------------|
| Atk:  12 || Lightning: 010 | Water:  008 | Mystical Ore:  00 |
| Def:  20 || Fire:      017 | Wind:   023 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Five]                       |
 \============================================================/

 /============================================================\
| #09: Winding Fists    | Winged Knuckles fortified w/ wind    |
|--------------------------------------------------------------|
| Atk:  20 || Lightning: 010 | Water:  008 | Mystical Ore:  07 |
| Def:  20 || Fire:      017 | Wind:   023 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 078 || Forge Winged Knuckles w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #10: Gauntlets        | Doubles as both armor and weapon     |
|--------------------------------------------------------------|
| Atk:  17 || Lightning: 029 | Water:  021 | Mystical Ore:  00 |
| Def:  25 || Fire:      010 | Wind:   018 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Six]                        |
 \============================================================/

 /============================================================\
| #11: Stun Gauntlets   | Gauntlets enhanced w/ lightning      |
|--------------------------------------------------------------|
| Atk:  28 || Lightning: 029 | Water:  021 | Mystical Ore:  08 |
| Def:  25 || Fire:      010 | Wind:   018 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 083 || Forge Gauntlets w/ Mystical Ore                  |
 \============================================================/

 /============================================================\
| #12: Sting Claws      | Long claws satb deep into their prey |
|--------------------------------------------------------------|
| Atk:  22 || Lightning: 015 | Water:  012 | Mystical Ore:  00 |
| Def:  31 || Fire:      026 | Wind:   035 | Maximum  TEC: 100 |
| Agl:  15 ||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Seven]                      |
 \============================================================/

 /============================================================\
| #13: Gust Stinger     | Sting Claws fortified w/ wind        |
|--------------------------------------------------------------|
| Atk:  36 || Lightning: 015 | Water:  012 | Mystical Ore:  10 |
| Def:  31 || Fire:      026 | Wind:   035 | Maximum  TEC: 100 |
| Agl:  15 ||--------------------------------------------------|
| Dur: 088 || Forge Sting Claws w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #14: Triple Header    | Three huge spikes rip through flesh  |
|--------------------------------------------------------------|
| Atk:  28 || Lightning: 010 | Water:  040 | Mystical Ore:  00 |
| Def:  37 || Fire:      006 | Wind:   034 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Eight]                      |
 \============================================================/

 /============================================================\
| #15: Aqua Triple      | Triple Header fortified w/ water     |
|--------------------------------------------------------------|
| Atk:  42 || Lightning: 010 | Water:  040 | Mystical Ore:  12 |
| Def:  40 || Fire:      006 | Wind:   034 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 083 || Forge Triple Header w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #16: Heavy Iron Fists | Knuckles made from fortified iron    |
|--------------------------------------------------------------|
| Atk:  36 || Lightning: 020 | Water:  016 | Mystical Ore:  00 |
| Def:  43 || Fire:      034 | Wind:   046 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Nine]                       |
 \============================================================/

 /============================================================\
| #17: Cyclone Fists    | Heavy Iron Fists fortifed w/ wind    |
|--------------------------------------------------------------|
| Atk:  50 || Lightning: 020 | Water:  016 | Mystical Ore:  14 |
| Def:  43 || Fire:      034 | Wind:   046 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 098 || Forge Heavy Iron Fists w/ Mystical Ore           |
 \============================================================/

 /============================================================\
| #18: Golden Claws     | So fine you may not want to use them |
|--------------------------------------------------------------|
| Atk:  40 || Lightning: 023 | Water:  018 | Mystical Ore:  00 |
| Def:  49 || Fire:      039 | Wind:   052 | Maximum  TEC: 200 |
| Agl:  15 ||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Ten]                        |
 \============================================================/

 /============================================================\
| #19: Alchemist Claws  | Golden Claws enhanced w/ wind        |
|--------------------------------------------------------------|
| Atk:  58 || Lightning: 023 | Water:  018 | Mystical Ore:  15 |
| Def:  49 || Fire:      039 | Wind:   052 | Maximum  TEC: 100 |
| Agl:  15 ||--------------------------------------------------|
| Dur: 103 || Forge Golden Claws w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #20: Horned Knuckles  | Its shape is a call of the wild      |
|--------------------------------------------------------------|
| Atk:  50 || Lightning: 008 | Water:  008 | Mystical Ore:  00 |
| Def:  54 || Fire:      075 | Wind:   043 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Eleven]                     |
 \============================================================/

 /============================================================\
| #21: Fiery Fists      | Horned Knuckles fortified w/ fire    |
|--------------------------------------------------------------|
| Atk:  62 || Lightning: 008 | Water:  008 | Mystical Ore:  17 |
| Def:  54 || Fire:      075 | Wind:   043 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 108 || Forge Horned Knuckles w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #22: Judgement Fists  | Let the fists of justice roar        |
|--------------------------------------------------------------|
| Atk:  58 || Lightning: 028 | Water:  022 | Mystical Ore:  00 |
| Def:  60 || Fire:      048 | Wind:   085 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Twelve]                     |
 \============================================================/

 /============================================================\
| #23: Tempest Claws    | Judgement Fists blessed w/ wind      |
|--------------------------------------------------------------|
| Atk:  70 || Lightning: 028 | Water:  022 | Mystical Ore:  19 |
| Def:  60 || Fire:      048 | Wind:   085 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 113 || Forge Judgement Fists w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #24: Super Catickles  | Who says cats can't punch?           |
|--------------------------------------------------------------|
| Atk:  70 || Lightning: 042 | Water:  033 | Mystical Ore:  00 |
| Def:  66 || Fire:      071 | Wind:   095 | Maximum  TEC: 255 |
| Agl:  30 ||--------------------------------------------------|
| Dur: 120 || Complete all of the Cat sidequests               |
 \============================================================/

 /============================================================\
| #25: Hydro Catickles  | Super Catickles enhance w/ water     |
|--------------------------------------------------------------|
| Atk:  80 || Lightning: 042 | Water:  033 | Mystical Ore:  23 |
| Def:  70 || Fire:      071 | Wind:   095 | Maximum  TEC: 165 |
| Agl:  40 ||--------------------------------------------------|
| Dur: 123 || Forge Super Catickles w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #26: Hazard Knuckles  | Knuckles for the brave               |
|--------------------------------------------------------------|
| Atk:  80 || Lightning: 025 | Water:  025 | Mystical Ore:  00 |
| Def: 120 || Fire:      102 | Wind:   087 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 125 || Win from Evil Metal (Second Encounter)           |
 \============================================================/

 /============================================================\
| #27: Thunder Knuckles | Hazard Knuckles forged w/ lightning  |
|--------------------------------------------------------------|
| Atk:  85 || Lightning: 025 | Water:  025 | Mystical Ore:  25 |
| Def: 145 || Fire:      102 | Wind:   087 | Maximum  TEC: 255 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 128 || Forge Hazard Knuckles w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #28: Bear Claws       | Powerful claws rip through rocks     |
|--------------------------------------------------------------|
| Atk: 120 || Lightning: 036 | Water:  030 | Mystical Ore:  00 |
| Def: 120 || Fire:      095 | Wind:   115 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 120 || Win from Harricades                              |
 \============================================================/

 /============================================================\
| #29: Gust Slasher     | Bear Claws fortified w/ wind element |
|--------------------------------------------------------------|
| Atk: 135 || Lightning: 036 | Water:  030 | Mystical Ore:  27 |
| Def: 135 || Fire:      095 | Wind:   115 | Maximum  TEC: 100 |
| Agl: -25 ||--------------------------------------------------|
| Dur: 135 || Forge Bear Claws w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #30: Skull Knuckles   | Ominous fists scares all opponents   |
|--------------------------------------------------------------|
| Atk: 180 || Lightning: 020 | Water:  020 | Mystical Ore:  00 |
| Def:  15 || Fire:      020 | Wind:   020 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 045 || Smash every Barrel/Crate, then leave Labyrinth   |
 \============================================================/

 /============================================================\
| #31: Skull Bomber     | Skull Knuckles fortified w/ fire     |
|--------------------------------------------------------------|
| Atk: 200 || Lightning: 020 | Water:  020 | Mystical Ore:  12 |
| Def:  20 || Fire:      020 | Wind:   020 | Maximum  TEC: 100 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 055 || Forge Skull Knuckles w/ Mystical Ore             |
 \============================================================/

 /============================================================\
| #32: Trihaven Fists   | Surpasses all other knuckle weapons  |
|--------------------------------------------------------------|
| Atk:  90 || Lightning: 035 | Water:  023 | Mystical Ore:  00 |
| Def: 100 || Fire:      110 | Wind:   128 | Maximum  TEC: 200 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 140 || Win from Devil Head                              |
 \============================================================/

 /============================================================\
| #33: Gale Voyager     | Trihaven Fists blessed w/ wind       |
|--------------------------------------------------------------|
| Atk: 100 || Lightning: 035 | Water:  023 | Mystical Ore:  31 |
| Def:  90 || Fire:      110 | Wind:   128 | Maximum  TEC: 205 |
| Agl:  20 ||--------------------------------------------------|
| Dur: 145 || Forge Trihaven Fists w/ Mystical Ore             |
 \============================================================/


%%%%%%%%%%%%%%%%%%
==[11b.5] Drills==
%%%%%%%%%%%%%%%%%%

 /============================================================\
| #01: Novice Drill     | Drill weapon for beginners           |
|--------------------------------------------------------------|
| Atk:  06 || Lightning: 000 | Water:  001 | Mystical Ore:  00 |
| Def:  05 || Fire:      007 | Wind:   005 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Two]                        |
 \============================================================/

 /============================================================\
| #02: Burning Rotor    | Novice Drill forged w/ fire          |
|--------------------------------------------------------------|
| Atk:  15 || Lightning: 000 | Water:  001 | Mystical Ore:  03 |
| Def:  05 || Fire:      007 | Wind:   005 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 080 || Forge Novice Drill w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #03: Nano Rotor       | Designed to contain vibrations       |
|--------------------------------------------------------------|
| Atk:  12 || Lightning: 000 | Water:  015 | Mystical Ore:  00 |
| Def:  15 || Fire:      002 | Wind:   007 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Three]                      |
 \============================================================/

 /============================================================\
| #04: Aqua Screw       | Nano Rotor forged w/ water element   |
|--------------------------------------------------------------|
| Atk:  27 || Lightning: 000 | Water:  015 | Mystical Ore:  06 |
| Def:  18 || Fire:      002 | Wind:   007 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 085 || Forge Nano Rotor w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #05: Micro Turbine    | Fast rotations enhance drilling      |
|--------------------------------------------------------------|
| Atk:  20 || Lightning: 000 | Water:  008 | Mystical Ore:  00 |
| Def:  25 || Fire:      017 | Wind:   023 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Four]                       |
 \============================================================/

 /============================================================\
| #06: Whirlwind Rotor  | Micro Turbine fortified w/ wind      |
|--------------------------------------------------------------|
| Atk:  39 || Lightning: 000 | Water:  008 | Mystical Ore:  10 |
| Def:  25 || Fire:      017 | Wind:   023 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 090 || Forge Micro Turbine w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #07: Precision Rotor  | Maintains balanced rotations         |
|--------------------------------------------------------------|
| Atk:  28 || Lightning: 031 | Water:  023 | Mystical Ore:  00 |
| Def:  36 || Fire:      010 | Wind:   020 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Five]                       |
 \============================================================/

 /============================================================\
| #08: Spark Rotor      | Precision Rotor forged w/ lightning  |
|--------------------------------------------------------------|
| Atk:  50 || Lightning: 031 | Water:  023 | Mystical Ore:  13 |
| Def:  36 || Fire:      010 | Wind:   020 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 095 || Forge Precision Rotor w/ Mystical Ore            |
 \============================================================/

 /============================================================\
| #09: Ariel's Drill    | Ariel and Mariel's masterpiece       |
|--------------------------------------------------------------|
| Atk:  67 || Lightning: 038 | Water:  025 | Mystical Ore:  15 |
| Def:  43 || Fire:      012 | Wind:   023 | Maximum  TEC: 150 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 095 || Break Ariel's drill                              |
 \============================================================/

 /============================================================\
| #10: Mining Drill     | Miner's drill modded to fit hands    |
|--------------------------------------------------------------|
| Atk:  38 || Lightning: 042 | Water:  029 | Mystical Ore:  00 |
| Def:  46 || Fire:      013 | Wind:   025 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Six]                        |
 \============================================================/

 /============================================================\
| #11: Electric Drill   | Minig Drill fortified w/ lightning   |
|--------------------------------------------------------------|
| Atk:  61 || Lightning: 042 | Water:  029 | Mystical Ore:  17 |
| Def:  46 || Fire:      013 | Wind:   025 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 100 || Forge Mining Drill w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #12: Kilo Turbine     | Well balanced drill                  |
|--------------------------------------------------------------|
| Atk:  48 || Lightning: 050 | Water:  035 | Mystical Ore:  00 |
| Def:  57 || Fire:      016 | Wind:   030 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Seven]                      |
 \============================================================/

 /============================================================\
| #13: Battery Drill    | Kilo Turbine enhanced w/ lightning   |
|--------------------------------------------------------------|
| Atk:  72 || Lightning: 050 | Water:  035 | Mystical Ore:  20 |
| Def:  57 || Fire:      016 | Wind:   030 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 105 || Forge Kilo Turbine w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #14: Mega Rotor       | Drill with hardened drill head       |
|--------------------------------------------------------------|
| Atk:  57 || Lightning: 067 | Water:  040 | Mystical Ore:  00 |
| Def:  67 || Fire:      018 | Wind:   035 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Eight]                      |
 \============================================================/

 /============================================================\
| #15: Overload Rotor   | Mega Rotor fortified w/ lightning    |
|--------------------------------------------------------------|
| Atk:  83 || Lightning: 064 | Water:  040 | Mystical Ore:  24 |
| Def:  67 || Fire:      018 | Wind:   035 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 110 || Forge Mega Rotor w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #16: Giga Turbine     | Fuel-efficient drill                 |
|--------------------------------------------------------------|
| Atk:  66 || Lightning: 027 | Water:  021 | Mystical Ore:  00 |
| Def:  77 || Fire:      046 | Wind:   072 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Nine]                       |
 \============================================================/

 /============================================================\
| #17: Cyclone Rotor    | Giga Turbine fortified w/ wind       |
|--------------------------------------------------------------|
| Atk:  94 || Lightning: 027 | Water:  021 | Mystical Ore:  27 |
| Def:  77 || Fire:      046 | Wind:   072 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 115 || Forge Giga Turbine w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #18: Terra Rotor      | Silent operation drill               |
|--------------------------------------------------------------|
| Atk:  78 || Lightning: 080 | Water:  052 | Mystical Ore:  00 |
| Def:  88 || Fire:      024 | Wind:   045 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 115 || Learn from Bron [Day Ten]                        |
 \============================================================/

 /============================================================\
| #19: Lightning Rotor  | Terra Rotor enhanced w/ lightning    |
|--------------------------------------------------------------|
| Atk: 105 || Lightning: 080 | Water:  052 | Mystical Ore:  31 |
| Def:  88 || Fire:      024 | Wind:   045 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 120 || Forge Terra Rotor w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #20: Lubert's Drill   | Lubert's custom drill weapon         |
|--------------------------------------------------------------|
| Atk: 128 || Lightning: 085 | Water:  063 | Mystical Ore:  33 |
| Def:  32 || Fire:      028 | Wind:   051 | Maximum  TEC: 200 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 120 || Break Lubert's drill                             |
 \============================================================/

 /============================================================\
| #21: Rocket Drill     | Super fast drill                     |
|--------------------------------------------------------------|
| Atk:  88 || Lightning: 019 | Water:  090 | Mystical Ore:  00 |
| Def:  96 || Fire:      011 | Wind:   066 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Eleven]                     |
 \============================================================/

 /============================================================\
| #22: Jet Drill        | Rocket Drill enhanced w/ water       |
|--------------------------------------------------------------|
| Atk: 110 || Lightning: 019 | Water:  090 | Mystical Ore:  34 |
| Def:  98 || Fire:      011 | Wind:   066 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 125 || Forge Rocket Drill w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #23: Expert Rotor     | Professional's choice                |
|--------------------------------------------------------------|
| Atk:  96 || Lightning: 100 | Water:  064 | Mystical Ore:  00 |
| Def: 100 || Fire:      030 | Wind:   055 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 125 || Learn from Bron [Day Twelve]                     |
 \============================================================/

 /============================================================\
| #24: Electro Turbine  | Expert Rotor enhanced w/ lightning   |
|--------------------------------------------------------------|
| Atk: 118 || Lightning: 100 | Water:  064 | Mystical Ore:  38 |
| Def: 100 || Fire:      030 | Wind:   055 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 130 || Forge Expert Rotor w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #25: Sweet Drill      | Perfect for an afternoon snack       |
|--------------------------------------------------------------|
| Atk:  95 || Lightning: 120 | Water:  090 | Mystical Ore:  00 |
| Def: 119 || Fire:      042 | Wind:   078 | Maximum  TEC: 255 |
| Agl:  05 ||--------------------------------------------------|
| Dur: 100 || Complete all of the Drill sidequests             |
 \============================================================/

 /============================================================\
| #26: Bitter Drill     | Sweet Drill with an electric twist   |
|--------------------------------------------------------------|
| Atk:  85 || Lightning: 120 | Water:  090 | Mystical Ore:  45 |
| Def: 119 || Fire:      042 | Wind:   078 | Maximum  TEC: 150 |
| Agl:  10 ||--------------------------------------------------|
| Dur: 120 || Forge Sweet Drill w/ Mystical Ore                |
 \============================================================/

 /============================================================\
| #27: Fanged Drill     | Fangs and drills combined into one   |
|--------------------------------------------------------------|
| Atk: 120 || Lightning: 032 | Water:  032 | Mystical Ore:  00 |
| Def: 160 || Fire:      128 | Wind:   096 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 140 || Win from Evil Metal (First Encounter)            |
 \============================================================/

 /============================================================\
| #28: Raging Fangs     | Fanged Drill fortified w/ fire       |
|--------------------------------------------------------------|
| Atk: 130 || Lightning: 032 | Water:  032 | Mystical Ore:  48 |
| Def: 200 || Fire:      125 | Wind:   096 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 145 || Forge Fanged Drill w/ Mystical Ore               |
 \============================================================/

 /============================================================\
| #29: Rainbow Drill    | Drill with spinning colors           |
|--------------------------------------------------------------|
| Atk: 115 || Lightning: 135 | Water:  121 | Mystical Ore:  00 |
| Def: 100 || Fire:      055 | Wind:   105 | Maximum  TEC: 255 |
| Agl:   0 ||--------------------------------------------------|
| Dur: 145 || Win from Interceptors                            |
 \============================================================/

 /============================================================\
| #30: Raijin Drill     | Rainbow Drill enhanced w/ lightning  |
|--------------------------------------------------------------|
| Atk: 120 || Lightning: 135 | Water:  121 | Mystical Ore:  50 |
| Def:  95 || Fire:      055 | Wind:   105 | Maximum  TEC: 100 |
| Agl:  05 ||--------------------------------------------------|
| Dur: 150 || Forge Rainbow Drill w/ Mystical Ore              |
 \============================================================/

 /============================================================\
| #31: Twin Drill       | Dual drill heads for double power    |
|--------------------------------------------------------------|
| Atk: 160 || Lightning: 050 | Water:  142 | Mystical Ore:  00 |
| Def:  50 || Fire:      034 | Wind:   131 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 085 || Win from Gunner Giant                            |
 \============================================================/

 /============================================================\
| #32: Forked Turbine   | Twin Drill enhanced w/ water         |
|--------------------------------------------------------------|
| Atk: 180 || Lightning: 050 | Water:  142 | Mystical Ore:  52 |
| Def:  45 || Fire:      034 | Wind:   131 | Maximum  TEC: 100 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 065 || Forge Twin Drill w/ Mystical Ore                 |
 \============================================================/

 /============================================================\
| #33: Superconductor   | Drill with the latest technology     |
|--------------------------------------------------------------|
| Atk: 135 || Lightning: 155 | Water:  135 | Mystical Ore:  00 |
| Def: 135 || Fire:      060 | Wind:   121 | Maximum  TEC: 200 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 200 || Win from Charger                                 |
 \============================================================/

 /============================================================\
| #34: Plasma Horns     | Superconductor forged w/ lightning   |
|--------------------------------------------------------------|
| Atk: 145 || Lightning: 155 | Water:  135 | Mystical Ore:  54 |
| Def: 145 || Fire:      060 | Wind:   121 | Maximum  TEC: 190 |
| Agl: -10 ||--------------------------------------------------|
| Dur: 100 || Forge Superconductor w/ Mystical Ore             |
 \============================================================/


<---[11c] Accessories------------------------------------------->

%%%%%%%%%%%%%%%%%
==[11c.1] Shoes==
%%%%%%%%%%%%%%%%%

 /=========================================================================\
| Name            |  F  | Wa  | Wi  |  L  | Description                     |
 >-------------------------------------------------------------------------<
| Sandals         | 000 | 000 | 001 | 000 | AGL +1                          |
| Leather Shoes   | 000 | 000 | 005 | 000 | AGL +5                          |
| Miner's Boots   | 000 | 000 | 010 | 000 | AGL +10/Slip-resistant          |
| Fur Boots       | 000 | 000 | 015 | 000 | AGL +15                         |
| Beast Shoes     | 015 | 000 | 015 | 000 | DEF -5, AGL +15/Slip-resistant  |
| Black Boots     | 000 | 000 | 018 | 000 | Allows to escape battles faster |
| Light Shoes     | 000 | 000 | 020 | 000 | AGL +20                         |
| Spiked Shoes    | 010 | 000 | 020 | 000 | ATK +8, AGL +20/Slip-resistant  |
| Feather Boots   | 000 | 000 | 025 | 000 | AGL +25/Slippery                |
| Wind Boots      | 000 | 000 | 030 | 000 | DEF -9, AGL +30/Slippery        |
| Black Greaves   | 018 | 025 | 000 | 000 | DEF +18, AGL +25                |
| Ancient Boots   | 000 | 000 | 040 | 000 | AGL +40                         |
| Craftlord Boots | 000 | 000 | 050 | 000 | AGL +50                         |
| Windproof Shoes | 000 | 000 | 100 | 000 | Reduces wind damage             |
| Windproof Boots | 000 | 000 | 100 | 000 | Halves wind damage              |
 \=========================================================================/


%%%%%%%%%%%%%%%%%
==[11c.2] Rings==
%%%%%%%%%%%%%%%%%

 /=============================================================\
| Name            |  F  | Wa  | Wi  |  L  | Description         |
 >-------------------------------------------------------------<
| Toy Ring        | 001 | 000 | 000 | 000 | ATK +1              |
| Mineral Ring    | 005 | 000 | 000 | 000 | ATK +5              |
| Pumpkin Ring    | 008 | 002 | 000 | 000 | ATK +8, DEF +2      |
| Iron Ring       | 010 | 000 | 000 | 000 | ATK +10             |
| Gold Ring       | 015 | 000 | 000 | 000 | ATK +15             |
| Spiral Ring     | 017 | 000 | 000 | 000 | ATK +17             |
| Jewel Ring      | 020 | 000 | 000 | 000 | ATK +20             |
| Silver Ring     | 025 | 000 | 000 | 000 | ATK +25             |
| Gem Ring        | 017 | 010 | 000 | 000 | ATK +17, DEF+10     |
| Fighter's Ring  | 028 | 020 | 000 | 000 | ATK +28, DEF+20     |
| Dragon Ring     | 035 | 015 | 015 | 000 | ATK +35, DEF+15     |
| Ancient Ring    | 040 | 000 | 000 | 000 | ATK +40             |
| Craftlord Ring  | 050 | 000 | 000 | 000 | ATK +50             |
| Fireproof Ring  | 100 | 000 | 000 | 000 | Reduces fire damage |
| Flameproof Ring | 100 | 000 | 000 | 000 | Halves fire damage  |
 \=============================================================/


%%%%%%%%%%%%%%%%%%%%%
==[11c.3] Bracelets==
%%%%%%%%%%%%%%%%%%%%%

 /=================================================================\
| Name               |  F  | Wa  | Wi  |  L  | Description          |
 >-----------------------------------------------------------------<
| Arm Supporter      | 000 | 001 | 000 | 000 | DEF +1               |
| Mineral Bracelet   | 000 | 005 | 000 | 000 | DEF +5               |
| Thunder Bracelet   | 002 | 008 | 000 | 005 | ATK +2, DEF +8       |
| Iron Bracelet      | 000 | 010 | 000 | 000 | DEF +10              |
| Gold Bracelet      | 000 | 015 | 000 | 000 | DEF +15              |
| Jewel Bracelet     | 000 | 020 | 000 | 000 | DEF +20              |
| Silver Bracelet    | 000 | 025 | 000 | 000 | DEF +25              |
| Wrist Band         | 018 | 012 | 000 | 000 | DEF +18, AGL +12     |
| Steel Bracelet     | 025 | 020 | 000 | 000 | DEF +25, AGL -20     |
| Pumpkin Bracelet   | 025 | 000 | 000 | 008 | ATK +8, DEF +25      |
| Crimson Bracelet   | 028 | 000 | 000 | 015 | ATK +15, DEF +28     |
| Ancient Bracelet   | 000 | 038 | 000 | 000 | DEF +38              |
| Craftlord Bracelet | 000 | 050 | 000 | 000 | DEF +50              |
| Water Bracelet     | 000 | 100 | 000 | 000 | Reduces water damage |
| Marine Bracelet    | 000 | 100 | 000 | 000 | Halves water damage  |
 \=================================================================/


%%%%%%%%%%%%%%%%%%%%%
==[11c.4] Necklaces==
%%%%%%%%%%%%%%%%%%%%%

 /===================================================================\
| Name             |  F  | Wa  | Wi  |  L  | Description              |
 >-------------------------------------------------------------------<
| Iron Necklace    | 005 | 000 | 005 | 000 | ATK +5, AGL +5           |
| Gold Necklace    | 000 | 000 | 000 | 010 | ATK +10, AGL +10         |
| Jewel Necklace   | 000 | 000 | 000 | 015 | ATK +15, AGL +15         |
| Silver Necklace  | 000 | 000 | 000 | 020 | ATK +20, AGL +20         |
| Fan Belt         | 001 | 000 | 001 | 000 | ATK +1, AGL +1           |
| Coral Necklace   | 000 | 018 | 000 | 000 | ATK +18, AGL +18         |
| Fang Necklace    | 025 | 000 | 000 | 000 | ATK +18, AGL +25         |
| Crimson Beads    | 022 | 000 | 000 | 022 | Quickens spell casting   |
| Magatama Necklet | 017 | 000 | 045 | 000 | ATK +17, AGL +17         |
| Steel Necklace   | 015 | 030 | 025 | 000 | ATK +15, DEF +30         |
| Dragon Necklet   | 000 | 028 | 035 | 010 | ATK +28, DEF +35         |
| Ancient Necklet  | 000 | 000 | 000 | 035 | ATK +35, AGL +35         |
| Craftlord Amulet | 000 | 000 | 000 | 040 | ATK +40, AGL +40         |
| Lightning Amulet | 000 | 000 | 000 | 100 | Reduces lightning damage |
| Storm Amulet     | 000 | 000 | 000 | 000 | Halves lightning damage  |
 \===================================================================/


<---[11d] Materials--------------------------------------------->

 /========================================\
| Name             |  F  | Wa  | Wi  |  L  |
 >----------------------------------------<
| Matchbox         | 002 | 000 | 000 | 000 |
| Small Tinder     | 010 | 000 | 000 | 000 |
| Portable Canteen | 015 | 000 | 000 | 000 |
| Red Lantern      | 020 | 000 | 000 | 000 |
| Fire Starter     | 025 | 000 | 000 | 000 |
| Oni Hibachi      | 030 | 000 | 000 | 000 |
| Lava Stone       | 035 | 000 | 000 | 000 |
| Crimson Magatama | 040 | 000 | 000 | 000 |
| Blazing Ore      | 045 | 000 | 000 | 000 |
| Fire Dragon Fang | 050 | 000 | 000 | 000 |
|------------------------------------------|
| Bottomless Cup   | 000 | 002 | 000 | 000 |
| Coffee Mug       | 000 | 010 | 000 | 000 |
| Small Faucet     | 000 | 015 | 000 | 000 |
| Blue Flask       | 000 | 020 | 000 | 000 |
| Water Pistol     | 000 | 025 | 000 | 000 |
| Water Tank       | 000 | 030 | 000 | 000 |
| Glacier Stone    | 000 | 035 | 000 | 000 |
| Indigo Magatama  | 000 | 040 | 000 | 000 |
| Deep Sea Ore     | 000 | 045 | 000 | 000 |
| Sea Dragon Scale | 000 | 050 | 000 | 000 |
|------------------------------------------|
| Broken Fan       | 000 | 000 | 004 | 000 |
| Heatsink         | 000 | 000 | 010 | 000 |
| Cooling Fan      | 000 | 000 | 015 | 000 |
| Mini Fan         | 000 | 000 | 020 | 000 |
| Noble Iron Fan   | 000 | 000 | 025 | 000 |
| Large Fan        | 000 | 000 | 030 | 000 |
| Wind Fossil      | 000 | 000 | 035 | 000 |
| Emerald Magatama | 000 | 000 | 040 | 000 |
| Gale Ore         | 000 | 000 | 045 | 000 |
| Wyvern Talon     | 000 | 000 | 050 | 000 |
|------------------------------------------|
| Small Bolt       | 000 | 000 | 000 | 006 |
| Large Bolt       | 000 | 000 | 000 | 020 |
| Gear Parts       | 000 | 000 | 000 | 025 |
| Core Parts       | 000 | 000 | 000 | 030 |
| Conductor Rod    | 000 | 000 | 000 | 035 |
| Small Generator  | 000 | 000 | 000 | 040 |
| Electric Stone   | 000 | 000 | 000 | 045 |
| Golden Magatama  | 000 | 000 | 000 | 050 |
| Magnetic Ore     | 000 | 000 | 000 | 055 |
| Machinawyrm Bolt | 000 | 000 | 000 | 060 |
|------------------------------------------|
| Iron Ore         | 005 | 005 | 005 | 000 |
| Eerie Mask       | 010 | 010 | 010 | 000 |
| Steel Plate      | 015 | 015 | 015 | 015 |
| Martial Ore      | 020 | 020 | 020 | 000 |
| Large Fishhook   | 020 | 020 | 020 | 020 |
| Burnt Scale      | 030 | 030 | 030 | 030 |
| Large Scale      | 030 | 030 | 030 | 030 |
| Beast Fossils    | 035 | 035 | 035 | 035 |
| Dragon Fossils   | 050 | 050 | 050 | 050 |
| Cursed Ware      | 060 | 060 | 060 | 060 |
| Overpriced Pot   | 080 | 080 | 080 | 080 |
|------------------------------------------|
| Red Seed         | 030 | 000 | 000 | 000 |
| Shiny Shell      | 000 | 030 | 000 | 000 |
| Feather Ornament | 000 | 000 | 030 | 000 |
| Curved Horn      | 000 | 000 | 000 | 030 |
| Oni Horn         | 050 | 000 | 000 | 000 |
| Rigid Scale      | 000 | 050 | 000 | 000 |
| Green Bucket     | 000 | 000 | 050 | 000 |
| Big Furball      | 040 | 000 | 070 | 000 |
| Clogged Tube     | 000 | 070 | 030 | 040 |
|------------------------------------------|
| Weapon Shard (S) | 001 | 000 | 001 | 000 |
| Weapon Shard (M) | 001 | 001 | 001 | 001 |
| Weapon Shard (L) | 002 | 002 | 002 | 002 |
 \========================================/


<---[11e] Key Items--------------------------------------------->

 \===============================/
  | Item          | Description |
 /========================================================\
| Entrance Ticket | Ticket to enter the opening ceremony   |
| Father's Charm  | Shintetsu's charm that Amariss made    |
| Summonite       | Used to summon [Guardian Beast's name] |
| Labyrinth Key 1 | Key to enter the Labyrinth             |
| Labyrinth Key 2 | Key to Labyrinth Floor 12              |
| Labyrinth Key 3 | The other key to Labyrinth Floor 12    |
| Labyrinth Key 4 | Key to Labyrinth Floor 28              |
| Labyrinth Key 5 | Key to Labyrinth Floor 33              |
| Match Notice 1  | Next opponent: Chaves                  |
| Match Notice 2  | Next opponent: Kenon                   |
| Match Notice 3  | Next opponent: Razzy                   |
| Match Notice 4  | Next opponents: Ariel and Mariel       |
| Match Notice 5  | Next opponent: Sanary                  |
| Match Notice 6  | Next opponent: Varil                   |
| Guild Delivery  | Weapon delivery to Vance Cape          |
| Payment         | Weapon payment for Bron                |
| Lesson Recipe   | Sakuro's special recipe                |
| Menu Material 1 | Fresh seafood                          |
| Menu Material 2 | Vegetables straight from the farm      |
| Spice Set       | Spice and nan bread for curry lovers   |
| Curry           | Mmm, fresh curry                       |
| Delivery        | Delivery errand from Amariss           |
| Dragon Fang Ore | A very rare and precious mineral       |
| Bestiary        | Book listing known Summon Creatures    |
| Ship Key        | Key to Master Bron's ship              |
| Western Sword   | A sword imbued with special powers     |
| Eastern Sword   | A sword imbued with special powers     |
| Northern Sword  | A sword imbued with special powers     |
| Small Key       | Used to unlock small keyhole           |
 \========================================================/


                      / =============================== \
                    <              [12] Shops             >
                      \ =============================== /

 /=======================================================\
|  Name            | Cost   | Days                        |
 \-------------------------------------------------------/
  | Lower Wystern                                       |
 /-------------------------------------------------------\
| Bandage          | 300b   | 2 3 4 5 6 7 8 9 10 11 12 13 |
| Kicker Potion    | 900b   | - - - 5 6 7 8 9 10 11 12 13 |
| Klotzen Potion   | 1500b  | - - - - 6 7 8 9 10 11 12 13 |
| Amulet           | 500b   | - 3 4 5 6 7 8 9 10 11 12 13 |
| Matchbox         | 300b   | - - 4 5 - - - - -- -- -- -- |
| Small Tinder     | 500b   | - - - - 6 7 - - -- -- -- -- |
| Portable Canteen | 1000b  | - - - - - - 8 9 -- -- -- -- |
| Red Lantern      | 1500b  | - - - - - - - - 10 -- -- -- |
| Oni Hibachi      | 2500b  | - - - - - - - - -- 11 12 13 |
| Bottomless Cup   | 300b   | - - 4 5 - - - - -- -- -- -- |
| Broken Fan       | 300b   | - - 4 5 - - - - -- -- -- -- |
| Heatsink         | 500b   | - - - - 6 7 - - -- -- -- -- |
| Cooling Fan      | 1000b  | - - - - - - 8 9 -- -- -- -- |
| Mini Fan         | 1500b  | - - - - - - - - 10 -- -- -- |
| Large Fan        | 2500b  | - - - - - - - - -- 11 12 13 |
| Mineral Ring     | 1200b  | 2 3 4 5 6 - - - -- -- -- -- |
| Iron Ring        | 2200b  | - - - 5 6 7 8 - -- -- -- -- |
| Gold Ring        | 3200b  | - - - - - 7 8 9 10 -- -- -- |
| Jewel Ring       | 4200b  | - - - - - - - 9 10 11 12 13 |
| Silver Ring      | 5200b  | - - - - - - - - -- 11 12 13 |
| Mineral Bracelet | 1200b  | 2 3 4 5 6 - - - -- -- -- -- |
| Iron Bracelet    | 2200b  | - - - 5 6 7 8 - -- -- -- -- |
| Gold Bracelet    | 3200b  | - - - - - 7 8 9 10 -- -- -- |
| Jewel Bracelet   | 4200b  | - - - - - - - 9 10 11 12 13 |
| Silver Bracelet  | 5200b  | - - - - - - - - -- 11 12 13 |
| Leather Shoes    | 1200b  | - 3 - - - - - - -- -- -- -- |
 \-------------------------------------------------------/
  | Vance Cape                                          |
 /-------------------------------------------------------\
| Bandage          | 300b   | - 3 - - - - - 9 -- -- -- -- |
| Kicker Potion    | 900b   | - - - - - - - 9 -- -- -- -- |
| Klotzen Potion   | 1500b  | - - - - - - - 9 -- -- -- -- |
| Med Kit          | 30000b | - - - - - - - 9 -- -- -- -- |
| Summon Charm     | 800b   | - - - - - - - 9 -- -- -- -- |
| Mineral Ring     | 1200b  | - 3 - - - - - 9 -- -- -- -- |
| Gold Ring        | 3200b  | - - - - - - - 9 -- -- -- -- |
| Jewel Ring       | 4200b  | - - - - - - - 9 -- -- -- -- |
| Mineral Bracelet | 1200b  | - 3 - - - - - 9 -- -- -- -- |
| Gold Bracelet    | 3200b  | - - - - - - - 9 -- -- -- -- |
| Jewel Bracelet   | 4200b  | - - - - - - - 9 -- -- -- -- |
| Leather Shoes    | 1200b  | - 3 - - - - - 9 -- -- -- -- |
| Fur Boots        | 3200b  | - - - - - - - 9 -- -- -- -- |
| Light Shoes      | 4200b  | - - - - - - - 9 -- -- -- -- |
| Gold Necklace    | 6600b  | - - - - - - - 9 -- -- -- -- |
| Jewel Necklace   | 9600b  | - - - - - - - 9 -- -- -- -- |
 \-------------------------------------------------------/
  | Middle Wystern                                      |
 /-------------------------------------------------------\
| Bandage          | 300b   | - - - 5 6 7 8 9 10 11 12 13 |
| Kicker Potion    | 900b   | - - - 5 6 7 8 9 10 11 12 13 |
| Klotzen Potion   | 1500b  | - - - - 6 7 8 9 10 11 12 13 |
| Med Kit          | 30000b | - - - - - - 8 9 10 11 12 13 |
| Summon Charm     | 800b   | - - - - 6 7 8 9 10 11 12 13 |
| Coffee Mug       | 500b   | - - - - 6 7 - - -- -- -- -- |
| Small Faucet     | 1000b  | - - - - - - 8 9 -- -- -- -- |
| Blue Flask       | 1500b  | - - - - - - - - 10 -- -- -- |
| Water Tank       | 2500b  | - - - - - - - - -- 11 12 13 |
| Large Bolt       | 500b   | - - - - 6 7 - - -- -- -- -- |
| Gear Parts       | 1000b  | - - - - - - 8 9 -- -- -- -- |
| Core Parts       | 1500b  | - - - - - - - - 10 -- -- -- |
| Small Generator  | 2500b  | - - - - - - - - -- 11 12 13 |
| Gold Necklace    | 6600b  | - - - - - 7 8 9 10 -- -- -- |
| Leather Shoes    | 1200b  | - - - 5 6 - - - -- -- -- -- |
| Miner's Boots    | 2200b  | - - - 5 6 7 8 - -- -- -- -- |
| Fur Boots        | 3200b  | - - - - - 7 8 9 10 -- -- -- |
| Light Shoes      | 4200b  | - - - - - - - 9 10 11 12 13 |
| Feather Shoes    | 5200b  | - - - - - - - - -- 11 12 13 |
| Iron Necklace    | 3600b  | - - - 5 6 7 8 - -- -- -- -- |
| Gold Necklace    | 6600b  | - - - - - 7 8 9 10 -- -- -- |
| Jewel Necklace   | 9600b  | - - - - - - - 9 10 11 12 13 |
| Silver Necklace  | 12600b | - - - - - - - - -- 11 12 13 |
 \-------------------------------------------------------/
  | Rugista Island                                      |
 /-------------------------------------------------------\
| Bandage          | 300b   | - - - - - 7 - - -- -- -- -- |
| Kicker Potion    | 900b   | - - - - - 7 - - -- -- -- -- |
| Klotzen Potion   | 1500b  | - - - - - 7 - - -- -- -- -- |
| Amulet           | 500b   | - - - - - 7 - - -- -- -- -- |
| Summon Charm     | 800b   | - - - - - 7 - - -- -- -- -- |
| Iron Ring        | 2200b  | - - - - - 7 - - -- -- -- -- |
| Gold Ring        | 3200b  | - - - - - 7 - - -- -- -- -- |
| Iron Bracelet    | 2200b  | - - - - - 7 - - -- -- -- -- |
| Gold Bracelet    | 3200b  | - - - - - 7 - - -- -- -- -- |
| Miner's Boots    | 2200b  | - - - - - 7 - - -- -- -- -- |
| Fur Boots        | 3200b  | - - - - - 7 - - -- -- -- -- |
| Iron Necklace    | 3600b  | - - - - - 7 - - -- -- -- -- |
| Gold Necklace    | 6600b  | - - - - - 7 - - -- -- -- -- |
 \=======================================================/


                      / =============================== \
                    <           [13] Sidequests          >
                      \ =============================== /

<---[13a] Day 02------------------------------------------------>

Random      - Head towards the castle, but go to the left between the third
                and fourth arches; keep talking to the old man.
              He'll give you three Mystic Ores

Cats        - Go to the West side of Lower Wystern and enter the North-Eastern
                house.
              Talk to the Old Man here and he says that he's looking for a cat
                to give to his grand daughter.
              Go to the Wystern Harbour; talk to the man here and he says that
                he needs to give his cat away.
              Return to the Cat-lovers house and tell the old man there's a
                cat being given away at the Harbour.
              He'll give you an elemental technique

Drills      - Answer Sanary's impromptu quiz to win a Matchbox, or find one
                from a crate/Pumpkeeno.
              Go into the water of Lower Wystern and head for the South-most
                house; talk to the man in here and give him the Matchbox.
              He'll give you an elemental technique.


<---[13b] Day 03------------------------------------------------>

Swords      - Go to the house just North-West of the Silver Guild (in the
                water).
              Talk to the man here and ask him questions.
              He'll give you an elemental technique.

Spears      - Break Varil's Spear in battle.
              Forge it back in the Silver Guild, but do not equip it.
              Go up to Middle Wystern and enter the house South-East of the
                closed Items Shop
              Trade Varil's Spear to the woman.
              She'll give you an elemental technique.

Axes        - Break Kenon's Axe in battle.
              Continue this quest tomorrow.


<---[13c] Day 04------------------------------------------------>

Random      - Go up to Middle Wystern.
              Talk to the man behind the closed Items Shop.
              He'll give you an Iron Ore.

Tech Seller - Go up to Middle Wystern and enter the house South of the Gold
                Guild.
              Talk to the man inside and pay 1,000 boam.
              He'll give you an elemental technique.

Axes        - Forge Kenon's Axe, but do not equip it.
              Go up to Middle Wystern and enter the house South-East of the
                Tech Seller's.
              Talk to the man here and trade him Kenon's Axe.
              He'll give you an elemental technique.

Old Couple  - Go up to Middle Wystern and enter the house East of the
                Axe-lovers house/South-West of the Spear-lovers house.
              Talk to the Old Man and he'll tell you his son will give you a
                new technique when he returns.
              Continue this quest tomorrow.

Knuckles    - Break Razzy's Knuckles in battle.
              Continue this quest tomorrow.


<---[13d] Day 05------------------------------------------------>

Knuckles    - Forge Razzy's Knuckles, but do not equip them.
              Go to the house North-East of the Silver Guild.
              Talk to the man here and trade him the Razzy's Knuckles.
              He'll give you an elemental technique.

Old Couple  - Return to the Old Couple's house.
              Talk to the Young Man.
              He'll give you an elemental technique.

Drills      - Break Ariel's Drill in battle.
              Continue this quest tomorrow.


<---[13e] Day 06------------------------------------------------>

Drills      - Forge Ariel's Drill but do not equip it.
              Go to the Drill-lovers house.
              Trade her Ariel's Drill.
              She'll give you an elemental technique.

Cats        - Go to the Cat-lovers house.
              Talk to the man; he'll say he wants to give some of the cats
                away.
              Go to the Harbour and talk to the man there; he's a cat
                collector.
              Return to the Cat-lovers house.
              Tell the man that there is someone who is looking for cats at
                the Harbour.
              He'll give you an elemental technique.


<---[13f] Day 07------------------------------------------------>

Random      - Go up to Middle Wystern.
              Talk to the man just South-West of the Items Shop.
              Say that you believe him.
              He'll give you a Deep Sea Ore.

Swords      - Go to the Sword-lovers house.
              Equip only swords.
              Talk to him.
              He'll give you an elemental technique.

Spears      - Forge a Murder Pole, but do not equip it.
              Go to the Spear-lovers house.
              Trade her the Murder Pole.
              She'll give you an elemental technique.

Knuckles    - Go to the Knuckle-lovers house.
              Talk to the man and the boy.
              Continue this quest tomorrow.
              (This may be actually completely unnecessary)

Old Couple  - Go to the Old Couple's house.
              Talk to the old woman and answer yes.
              Continue this quest tomorrow.


<---[13g] Day 08------------------------------------------------>

Random      - Go up to Upper Wystern.
              Go South and talk to the man in green there.
              Offer to help him.
              Talk to all six workers on this floor (five to the right, the
                last is in the bottom-left).
              Talk to the first man again.
              He'll give you Spiked Shoes.

Old Couple  - Go to the Old Couple's house.
              Talk to the old woman.
              She'll give you an elemental technique.

Tech Seller - Go to the Tech Seller's house.
              Pay him 5,000 boam.
              He'll give you an elemental technique.

Axes        - Go to the Axe-lovers house.
              He is gone but his wife remains.
              Talk to her and agree to listen.
              Continue this quest tomorrow.

Spears      - Break Ureksa's Spear in battle.
              Continue this quest tomorrow.


<---[13h] Day 09------------------------------------------------>

Spears      - Forge Ureksa's Spear, but do not equip it.
              Go to the Spear-lover's house.
              Trade her Ureksa's Spear.
              She'll give you an elemental technique.

Knuckles    - Go to Bron's office.
              Talk to the boy in the bed.
              Go to the Knuckle-lovers house.
              Talk to the man; tell him you saw his son at the Silver Guild.
              He'll give you an elemental technique.

Axes        - Go to the Axe-lover's house.
              He's still gone.
              Talk to his wife and once more agree to listen.
              Continue this quest tomorrow.

Journal     - Defeat Ureksa a second time.
              Return to the jail cell.
              Read the journal; your Guardian Beast will try to grab an item,
                but it falls down.
              Return to the dungeon; an Ancient Ring can now be found in a
                chest.


<---[13i] Day 10------------------------------------------------>

Drills      - Forge a Terra Rotor, but do not equip it.
              Go to the Drill-lover's house.
              Trade her the Terra Rotor.
              She'll give you an elemental technique.

Cats        - Go to the Cat-lover's house.
              Talk to the girl and the old man.
              Go to the Harbour.
              Talk to both cats here.
              Return to the Cat-lover's house.
              Tell the old man you saw the cat at the Harbour with another
                cat.
              He'll give you an elemental technique.

Axes        - Go to the Axe-lover's house.
              He's still gone.
              Talk to his wife and once more agree to listen.
              Continue this quest tomorrow.


<---[13j] Day 11------------------------------------------------>

Spears      - Forge the Platinum Lance, but do not equip it.
              Go to the Spear-lover's house.
              Trade her the Platinum Lance.
              She'll give you an elemental technique.

Tech Seller - Go to the Tech Seller's house.
              Pay him 10,000 boam.
              He'll give you an elemental technique.

Cats        - Go to the Cat-lover's house.
              Talk to the Old Man.
              If you completed the Cat quests on days 2, 5 and 10, he will
                give you the Super Catickles technique.

Swords      - Go to the Sword-lover's house.
              Talk to the man.
              If you completed the Sword quests on days 3 and 7, he will give
                you the Buzzsaw Sword technique.

Drills      - Go to the Drill-lover's house.
              Talk to the woman.
              If you completed the Drill quests on days 2, 6 and 10, she will
                give you the Sweet Drill technique.

Axes        - Go to the Axe-lover's house.
              Talk to his wife.
              If you completed the Axe quests on days 4, 8, 9 and 10, she will
                give you the Demonic Boneaxe technique.


<---[13k] Day 12------------------------------------------------>

Spears      - Go to the Spear-lover's house.
              Talk to the woman.
              If you completed the Spear quests on days 3, 7, 9 and 11, she
                will give you the Fish Hoarder technique.


<---[13m] Day 13------------------------------------------------>

Exhibition  - Go to the castle.
              Talk to the Officer who normally admits you for the tournament.
              Defeat all eight opponents in under two minutes.
              You can win the following:
                Chaves's Sword technique
                Kenon's Axe technique
                Razzy's Knuckles technique
                Ariel's Drill technique
                Lubert's Drill technique
                Sanary's Sword technique
                Ureksa's Spear technique
                Ureksa's Spear EX technique
                Neo Ureksa's Spear technique
                Varil's Spear technique
                Hammer Head technique
                Med Kits
                Mystic Ores

Bestiary    - Enter the Labyrinth.
              Complete the Bestiary (Fight one of all seventy-seven monsters).
              Leave the Labyrinth.
              An Officer will give you the Feather Axe technique.

Destruction - Enter the Labyrinth.
              Smash every barrel and crate within.
              Leave the Labyrinth.
              An Officer will give you the Skull Knuckles technique.


                      / =============================== \
                    <             [14] Thanks             >
                      \ =============================== /

RDS1                 - For the name of Zantek and Kutty's special magic
                       attacks.
Rachel LeBronx       - For the name of Rasho's special magic attack.
The Shoujo-Ai Forums - for getting me into this game in the first place; I'd
 (www.shoujoai.com)    almost certainly would never have heard of it.
DJellybean           - for clueing me in for the basics of FAQ presentation.
Phoenix 1911         - for the copyright stuff I pinched from him coz' it
                       sounded all professional and stuff XD
GameFAQS             - for hosting this FAQ.


                      / =============================== \
                    <           [15] Legal Stuff          >
                      \ =============================== /

This unofficial document is protected by the international Copyright law. All
content within is created and owned by Peter Carter. Absolutely no profit must
be made from this work; it may not be reproduced, in part or in whole, and/or
altered in any way or under any circumstances without the prior consent from
the author, except for personal and private use. All copyrights and trademarks
contained within are owned by their respective holders. No copyright
infringement was intended during the creation of this document.

Copyright 2005-2009 Peter Carter.


                      / =============================== \
                    <          [16] Next Version          >
                      \ =============================== /

I pretty much gave up on making the Magic section as complicated as I wanted,
so I think I'm done with this FAQ!


                      / =============================== \
                    <          [17] Working On...         >
                      \ =============================== /

Fallout 1.


                      / =============================== \
                    <            [18] Goodbye!            >
                      \ =============================== /

And that's all for now folks!