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    FAQ/Strategy Guide by TreeUK

    Version: 1.4 | Updated: 05/14/06 | Search Guide | Bookmark Guide

    
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    		SEA TRADER: RISE OF TAIPAN FAQ/GUIDE
    
    		Version 1.4
    
    		By TreeUK
    
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    Copyright Notice
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    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
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    Contents
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    1.  Startup info
    2.  System
    3.  Cities and buildings
    4.  Guide
    5.  Types of Goods
    6.  Ship Upgrades
    7.  Map areas, ports and goods available at each
    8.  Rumours
    9.  At sea events
    10. Other things inc codes
    
    Use CTRL F to skip to a section.
    
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    Version history
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    1.4 - Added to awards, thanks to Caroline Smith for those.
    1.3 - Added to the Other things etc section with more Awards
    1.2 - Added to the Guide section and the reputation info in Map areas.
    1.1 - Added to the Guide section and modified awards info.
    1.0 - Original
    
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    1.  Startup info
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    Your first decision is game length.
    You have three decisions:
    a. Quick Trade    - 1 year   - 365 days
    b. Market Venture - 3 years  - 1,095 days
    c. Trade Empire   - 10 years - 3,650 days
    
    Your second decision is which first mate to choose. You can change first mate
    from the first mates who appear at various ports (always the same mates).
    Your choices are:
    a.Lorin
    - The Navigator - "I sail fast but avoid peril".
    - Choosing Lorin takes a day off your normal travel time(except 1+2 day trips)
    b.Sun Li
    - The Negotiator - "I'll help you get the best deals".
    - I could'nt really see a difference in prices with Sun Li though BOARDING
      seems to succeed more with her.
    c.Ollio
    - The Cannon Master - "With me your guns will fire true".
    - I could see no bonus with Ollio, the cannon shots seem no more accurate,
      it's possible the shots are more powerful...
    d.Bolt
    - The Engineer - "My ships are as hard to sink as me!".
    - As well as having the best facial expressions of the four, damage is
      reduced and it seems as though the ship is harder to hit.
    
    
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    2. System
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    On the map screen you can see at the top the name of the charted region you
    are currently in. The bottom of the screen shows the current city you are at
    or have highlighted as well as the current day x of the total.
    The L + R buttons cycle through the status screens Ship Status, Stats, Awards,
    Manifest. On the merchant and other trading screens L + R change from buy to
    sell.
    On the map screen, the arrow keys will change the destination, the A button
    will confirm the destination while B will cancel.
    On the City screen, the arrow keys will cycle the buildings[section 3]. The A
    button will enter the highlighted building while B will cancel to the Map.
    In a building B will cancel to the city screen.
    
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    3. Cities and buildings
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    All the cities and what they sell are listed in section 7. but for now I will
    tell you what each building is for.
    From right to left:
    Merchant, Tavern, Customs Office, Bank, Shipwright, Warehouse
    
     Merchant
    -The most important building for starting your empire, this is where you
    purchase and sell goods. The A button will choose the good to sell or buy
    while right or up will increase the amount to be bought or sold, left or down
    will decrease this amount. If you are selling the good you have selected will
    show (Loss) or profit under the name and below that, the amount of profit or
    loss per item. Illegal goods cannot be sold here.
    
     Tavern
    -For a 100T round of drinks you have the chance of being given a tip. If you
    buy too many rounds (4-6) you wake up in the street with less money.
    It is a good idea to bank all but 400-600 Taels before going to the Tavern.
    The hints are described in section x.
    
     Customs Office
    -The seat of piracy, you make a donation starting at 1,000T and then are given
    access to various illegal goods. Depending on your reputation level you can
    also purchase charts here to allow you access to other parts of the world.
    
     Bank
    -The one constant in the game, at the bank you can deposit, withdraw, borrow
    and repay money. Especially useful for keeping your money safe from pirates
    and thieves etc. Be warned about loans however, if you do not repay them each
    week bounty hunters are sent after you in droves. Banks are in most cities
    and your money is accessible at any of them.
    
     Shipwright
    -This is where you come to repair your ship when damaged and to upgrade when
    you have the money. There are 5 improvements:
    Sails, Cannons, Crew training, Armor and Cargo Hold.
    Improved Sails - faster travel + greater likelihood of escaping in battle.
    Improved Cannons - more damage per shot.
    Improved Crew - better accuracy in battle, more likely to successfully board.
    Improved Armor - less damage sustained in battle.
    Improved Cargo Hold - greater load capacity.
    The names of and money required for each improvement is listed in section x.
    NOTE: You gain access to new types of improvements each time you buy a new map
    
     Warehouse
    -The warehouse is as the name suggests for housing your wares, you can store
    up to 600 goods in each warehouse at a cost of 10T per week. Despite the
    claims of the owners a lot of stealing goes on so don't be surprised if you
    find half of your stock gone in a week.
    Very useful for storing large stocks of currently cheap goods bought in a city
    for quick profit selling elsewhere.
    
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    4. Guide
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    You start in Hong Kong in S. China with 2,000T. It is a good idea to visit the
    other cities to get a general idea of the prices for things. A rule of thumb,
    at all merchants over the world, the items are listed by price The last two
    on the list being the most valuable. These have the most legal potential as
    common sense states that if something costing 1000T normally is purchased at
    500T and is sold at 1,000T on 100 items you make 50,000T.
    500T x 100 goods = 50,000T
    1,000T x 100 goods = 100,000T
    50,000T-100,000T=50,000T profit.
    Compared with a normally cheap good of 20T selling at 40T per 100 units you
    make just 2,000T.
    So as soon as you can afford it you should completely bypass the cheapest
    goods, unless you have a tip, in favour of expensive goods.
    In S. China these are Silk and Fine art. I did a stratified random sample of
    10 city visits and the average normal price for Silk was 1,029. It was sold at
    212 and 432 at the cheapest and 1,349 at the most expensive. A potential profit
    of 1,137 possible on this one test.
    
    The biggest profits and key to the game it seems is getting into the black
    market. As I said before in section 3. Cities and buildings the Customs
    office is where you go to trade in black market goods. In order to see the
    goods for sale you have to first pay what is effectively a bribe of up to
    10,000T. I think the amount you pay is linked to your reputation.
    There are six illegal goods available at various offices these are:
    Ivory, Grog, Stygian Lotus, Pitchblack, Gun Powder and Turkish Delight.
    They all cost roughly 1,000T each so to be profitable the common sense rule
    above should be used. If you see any of them near the 500 mark or below, buy
    as many of them as you can, fill the warehouse with them then proceed to sell
    them on at other ports with maximum profit. Added to this illegal goods
    fluctuate regularly up to 3,000T so it is possible to make a 2,500 profit or
    more per unit.
    NOTE: The pricing dynamics work on supply and demand so it you've bought all
    the black market goods, sold some elsewhere and gone back, it is very likely
    that the price where you bought them will have risen steeply so you can sell
    all your goods back straight from the warehouse. This is the best get rich
    quick method I have found in the game, it is VERY possible to make 600,000T+
    in this way from just one round of purchases.
    NOTE: Be careful not to leave your goods in the warehouse too long as despite
    the warehouse owners claims your goods are regularly stolen at quite a high
    rate.
    Regarding the ship, I recommend upgrading SAILS first, then CREW, then CARGO
    followed by CANNONS. The reasoning behind this is that beginning the game you
    are doing a lot of trips so the sails will cut down the journey time. LORIN
    is the best character to start the game with for this reason, Sun Li is a
    second best option for her supposed 'better deal' skills.
    Upgrading CREW means that if you cannot escape then the shots you take at the
    pirates are more likely to hit. CARGO for the obvious reason that you can make
    more profit on more goods. CANNONS mean you sink the pirates in less time.
    
    TO RECAP
    a.If you find a good cheap or very cheap, buy as much as you can, fill the
      warehouse with it to the max. Leave the current port, go back and due to the
      lack of the good you bought the price will have rocketed up. Simply take the
      goods you bought from your warehouse and go back to the merchant and sell
      them all. This is the easiest way of making large amounts of money.
    
    b.As I said before Black Market Goods tend to fluctuate regularly and are the
      easiest of goods to make a large profit on each time, if you do not have the
      money for these, the second most profitable goods are the last two goods at
      the merchants, in S. China these are Fine arts and Silks. Silks are the
      better of the two as they cost more.
    
    c.When you see a good is cheap, buy all of it that you can, fill the warehouse
      leave the port you are at and return again and the price of the goods in the
      warehouse will have increased. Sell them at this high price. It's simple but
      effective. The rules of supply and demand (i.e. seller has no goods=high
      prices, seller has lots of goods=low prices. Buy low - Sell high)
    
    
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    5.  Types of Goods
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    There are 36 types of goods, 6 of which are illegal. 5-6 types of goods are
    available on each chart.
    They are as follows:
    S. China - Coconuts
    	   Orchids
    	   Lumber
    	   Iron
    	   Fine Arts
    	   Silk
    N. China - Banana
    	   Starfruit
    	   Passionfruit
    	   Exotic Birds
    	   Dyes
    India    - Raisins
    	   Oil
    	   Tea
    	   Cocoa
    	   Porcelain
    Africa   - Sugarcane
    	   Canvas
    	   Hides
    	   Perfume
    	   Olive Oil
    U.K.	 - Coffee
    	   Paper
    	   Cotton
    	   Salt
    	   Tea
    	   Books
    Caribbean- Hemp
    	   Limes
    	   Oil
    	   Fine Art
    	   Foodstuffs
    	   Swords
    
    Illegal  - Ivory
    	   Grog
    	   Stygian Lotus
    	   Pitchblack
    	   Gun Powder
    	   Turkish Delight
    
    
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    6.  Ship Upgrades
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    As I said before the ship is upgraded at a Shipwright. There are 5 levels of
    improvements including the starting level. You gain access to each level of
    improvement when you buy a new map. Also the prices are cumulative so if you
    do not buy the 2nd level of improvements and instead buy the 4th level, you
    will pay the same price as it would have been to buy 2nd, 3rd and 4th level
    of improvement. That said here are the prices and names for each improvement:
    
    +----------------------------------------------------------------------------+
    | Imp. Type  |   Level 1  |   Level 2  |   Level 3  |   Level 4  |  Level 5  |
    |------------|------------|------------|------------|------------|-----------|
    | Sails      | Breath     |  Gust      |Gale        |Storm       | Typhoon   |
    |------------|------------|------------|------------|------------|-----------|
    | Price      | N/A        |  15,000T   |30,000T     |90,000T     | 150,000T  |
    |------------|------------|------------|------------|------------|-----------|
    | Cannons    | Light      |  Cannon    |Heavy       |Trident     | Tsunami   |
    |------------|------------|------------|------------|------------|-----------|
    | Price      | N/A        |  15,000T   |30,000T     |60,000T     | 100,000T  |
    |------------|------------|------------|------------|------------|-----------|
    | Crew       | Bilge Rats |  Swabs     |Deck Hands  |Sk. Mariners| Salty Dogs|
    |------------|------------|------------|------------|------------|-----------|
    | Price      | N/A        |  10,000T   |15,000T     |25,000T     | 50,000T   |
    |------------|------------|------------|------------|------------|-----------|
    | Armor      | Oaken Hull |  Reinforced|Studded Keel|Armored Prow| Iron Clad |
    |------------|------------|------------|------------|------------|-----------|
    | Cargo Hold | Narwhal    |  Beluga    |Orca        |Humpback    | Leviathan |
    |------------|------------|------------|------------|------------|-----------|
    | Price      | N/A        |  30,000T   |90,000T     |200,000T    | 500,000T  |
    +------------|------------|------------|------------|------------|-----------+
    NOTE: if I wasn't clear, the above table shows prices as if you bought each in
    turn, i.e. bought gust for 15k then bought gale for 30k etc. To buy Typhoon
    sails from Breath Sails would cost 15k+30k+90k+150k=285k.
    
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    7.  Map areas, ports and goods available at each
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    The 6 maps are purchased at the Customs office and are only available if you
    have enough reputation. The easiest way to gain reputation is to defeat
    pirates. Each pirate gives you +2 rep. Rep goes down over time and killing
    guards and traders reduces your rep.
    In order you purchase maps in:
    
    South China[Starting map]
    
    Ports: Shanton, Hong Kong, Guangzhou, Macao, Haikoi
    Goods: Coconuts, Orchids, Lumber, Iron, Fine Art, Silk
    
    North China
    
    Requires - 20 PROFESSIONAL REPUTATION
    Costs    - 250,000T
    Ports: Qingdao, Shanghai, Nagasaki, Fouzhou, Xiamen
    Goods: Banana, Starfruit, Passionfruit, Exotic birds, Dyes
    
    India
    
    Requires - 25 PROFESSIONAL REPUTATION
    Costs    - 750,000T
    
    Ports: Bangladesh, Calcutta, Nellore, Madras, Ceylon
    Goods: Raisins, Oil, Tea, Cocoa, Porcelain
    
    Africa
    
    Requires - 40 PROFESSIONAL REPUTATION
    Costs    - 1,500,000T
    
    Ports: Casablanca, Marrakesh, Dakar, Freetown, Abidjan
    Goods: Sugarcane, Canvas, Hides, Perfume, Olive Oil
    
    United Kingdom
    
    Requires - 50 PROFESSIONAL REPUTATION
    Costs    - 3,000,000T
    
    Ports: Arran, Belfast, Cardiff, London, Ipswitch
    Goods: Coffee, Paper, Cotton, Salt, Tea, Books
    
    Caribbean
    
    Requires - 75 PROFESSIONAL REPUTATION
    Costs    - 5,000,000T
    
    Ports: Biloxie, New Orleans, Kingston, St. Croix, St. Martin
    Goods: Hemp, Limes, Oil, Fine Art, Foodstuffs, Swords
    
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    8.  Rumours
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    You hear rumours at taverns or in bottles you come across at sea. I will list
    them here and what they should mean to you:
    
    a. Supplies of X have dried up in Y / There is a shortage of X in Y
    -  Buy X at a reasonable or cheap price then go to Y where the prices will be
    much higher than normal.
    
    b. A harvest festival is being held in Y
    -  I believe this means that most products are cheap for a limited period.
    
    c. Produce is rotting in the streets of Y
    -  The produce(generally crop based items) are very cheap in Y, so buy them!
    
    d. There is famine in Y
    -  Buy food based products and go to Y where the price will be high.
    
    e. Drought has lessened the harvest in Y
    -  Buy crop based goods and sell them in Y. (similar to d. famine)
    
    f. A big load of X was sold to Y
    -  X will be very cheap in Y so go buy as much as you can, store it and sell
    it!
    
    NOTE: If you do not act quickly or take too long in getting to the rumoured
    location the prices will have changed.
    
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    9. At sea events
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    I left this until last as it seems fairly obvious to me.
    
    The options available when you spot a ship are:
    Wait - Until you know if it is a guard, trader, bounty hunter or pirate.
    Hail - Used mainly for traders, to initiate a trade.
    Flee - To attempt to escape.
    Dump Cargo - Used against pirates makes it likely you will escape, against
    guards you won't be caught for possessing illegal goods.
    Fire - To... fire cannons on the ship.
    Board - To attempt to board the ship and then proceed to steal some goods.
    - Bounty hunters will first ask for the money you owe the bank, then go if you
    pay or attack if you don't.
    - Pirates will always attack and if fired on will sometimes flee. Your
    reputation increases when you destroy a pirate.
    - Traders are a good source of profit as they sell all types of goods often
    at very cheap prices, alternatively if you attack them they will often flee.
    - Guards will ask to check the ship, if you have any illegal goods they are
    easily bribed with 10,000T or alternatively you can attack them although this
    lowers your reputation.
    
    As mentioned earlier you come across bottles which give you rumours see
    section 8.
    
    Additionally there are the following events:
    Storm - Your ship suffers an amount of damage and you arrive at an alternate
    port.
    Shallow Water - Your ship suffers an amount of damage.
    Mermaid/Siren - Your ship appears at an alternate or the original port.
    Sea Monster - Your ship appears at an alternate or the original port.
    
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    10. Other things including codes
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    Awards:
    
    There are 8 awards to be won, I know of 3.
    Trade Baron - For attaining 100,000,000T - reward 1,000,000T
    Around the world - Circumnavigation of the 6 charts of the world - reward 100k
    Materials Master - For transporting 3,000 units of material goods - reward
    unknown.
    Green Grocer - For transporting 3,000 units of Grocery goods - reward unknown
    Crafts Dealer - For transporting 3,000 units of craft goods (vases, art etc.) -
    reward unknown
    Killing 100 Pirates gives you the Scourge of the Sea award.
    Killing 100 Guards or Tradeships gives you the Bloody Buccaneer award.
    
    Also you apparently get awards for transporting 3k of various types of goods.
    
    Hey,
    I got your FAQ through Gamespot and wanted to offer a littl bit of extra info.
    Just finished a mission at the 1085 days level and have some info on new awards
    you can get in Sea Trader.
    
    green grocer - 3000 units of grocery (food, fruits) goods
    materials master - 3000 units of material goods (and has lumber on the seal!)
    crafts dealer - 3000 units of crafts - finsihed goods (vases, art etc.)
    bootlegger elite - 3000 units of elite ("illegal") goods
    (these are the first 4 awards from the left you can get)
    
    I was really impressed wth the stats you used in the walkthrough, BTW, and
    appreciate the effort and professionalism.
    
    Thanks,
    B. Jenkins
    
    
    I did my first GBA code searching on this game and found the codes for Max T
    and Day # reset.
    Open Visualboyadvance, start the game, then open the
    cheat menu and click the Hex type and Code button.
    
    For Max Taels enter:
    02001fc8:3b9ac9ff
    02002658:3b9ac9ff
    This will give you 999,999,999 Taels which will not go down unless you turn
    off the code.
    
    To reset the day to day 1 enter:
    03000124:0001
    
    NOTE: These are hex cheats usable to my knowledge only with VisualboyAdvance
    
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    11. Credits and contact details
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    Mary - My ever lovely chicken pook.
    
    Me - For staying up until 3am to write this guide.
    
    Gamefaqs - For hosting my first guide.
    
    Special thanks to B. Jenkins who supplied Awards information.
    
    I can be contacted at treeblesome@hotmail.com but put faq or something in the
    subject line.
    
    Hope you enjoyed the guide/faq :)
    
    TreeUK
    
    
    Copyright 2002 Tristan Smith
    

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