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    Units FAQ by BSulpher

    Version: 1.6 | Updated: 02/21/05 | Printable Version | Search This Guide

    Advance Wars 2: Units FAQ
    Copyright Nintendo 2003
    Written By Brian P. Sulpher
    E-mail: briansulpher@hotmail.com
    Version 1.0
    Date Written: July 11th, 2003
    
    I dedicate this to my Parents, and I wish them a safe journey out east.  I 
    am sorry I am unable to accompany you, but I knwo you two will still have a 
    rocking good time!
    
    Also, for Cougar, Howler, Koonce, and Gracey.  I miss you, and I hope you 
    are living it up in the afterlife as you did in this world.  You will always
    be in my memories, and you will never be forgotten.
    
    -----------
    Version 1.0
    -----------
    
    -Submitted FAQ on July 11th, 2003
    
    -----------
    Version 1.1
    -----------
    
    -Submitted FAQ on July 19th, 2003
    -Allowed www.awbunker.com to use the FAQ
    
    -----------
    Version 1.5
    -----------
    
    -Submitted FAQ on June 5th, 2004
    -Reformatted the FAQ slightly, making it easier to navigate
    
    -----------
    Version 1.6
    -----------
    
    -Submitted guide on February 21st, 2005
    -I added in Honestgamers as a site allowed to use my FAQs
    
    ----------------------------------------------------------------------------
    -----------------------------Table Of Contents------------------------------
    ----------------------------------------------------------------------------
    
    1) Introduction
    2) Short Range Land Units
    3) Long Range Land Units
    4) Sea Units
    5) Air Units
    6) Final Word
    
    ----------------------------------------------------------------------------
    --------------------------------Introduction--------------------------------
    ----------------------------------------------------------------------------
    
    1) This FAQ will give you the lowdown on each unit, including how well (or
       badly) any unit will fare against another in combat.  This will be based
       on both units being at full power (both have full Hit Points), the 
       Defensive Terrain being a value of 0, and this will not take into account
       CO bonuses/penalties on the attacks.  It should be useful as a quick 
       reference for offensive and defensive abilities of each unit type.  Also
       note that any attack listed as 0% means that the unit type can not attack
       that unit type.  Al so note that any defense listed as 0% means that the 
       unit type can not be attacked by the unit listed.
    
    ----------------------------------------------------------------------------
    ---------------------------Short Range Land Units---------------------------
    ----------------------------------------------------------------------------
    
    2) This section will cover the effectiveness of the land units that need to
       be in an adjacent square to attack an enemy unit as well as their 
       defensive capabilties.
    
    
                                   o----------o
                                   | Infantry |
                                   o----------o
    
    Cost            : 1000
    Movement Points : 3 (1 in mountains)
    Vision          : 2
    Primary Weapon  : None
    Secondary Weapon: Machine Gun
    
    These are the lighter foot soldiers in your army.  They are only good for 
    fighting other Infantry and Mech units when it comes to battling, but they
    are also useful for expanding your territory by capturing new cities.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  55%
    Mech      :  45%
    Recon     :  12%
    APC       :  14%
    Anti-Air  :   5%
    Tank      :   5%
    Md Tank   :   1%
    Neotank   :   1%
    Artillery :  15%
    Rocket    :  25%
    Missile   :  25%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  :  30%
    B Copter  :   7%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  55%
    Mech      :  65%
    Recon     :  70%
    APC       :   0%
    Anti-Air  : 105%
    Tank      :  75%
    Md Tank   : 105%
    Neotank   : 125%
    Artillery :  90%
    Rocket    :  95%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  95%
    T Copter  :   0%
    B Copter  :  75%
    Fighter   :   0%
    Bomber    : 110%
    
    
                                     o------o
                                     | Mech |
                                     o------o
    
    Cost            : 3000
    Movement Points : 2 (2 in mountains)
    Vision          : 2
    Primary Weapon  : Bazooka (3 Rounds)
    Secondary Weapon: Machine Gun
    
    Mechs move slightly slower than other foot soldier counterparts, but this is
    due to their Primary Weapon the Bazooka.  They have 3 rounds  of the tank
    missile ammo before running dry, which means they will use their secondary
    weapon (Machine Gun) for all battles.  They are slightly more powerful than
    Infantry with the Machine Gun in battle, and they can stand against Tanks 
    and Recon units fairly well.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  65%
    Mech      :  55%
    Recon     :  85% (18% without Bazooka)
    APC       :  75% (20% without Bazooka)
    Anti-Air  :  65% ( 6% without Bazooka)
    Tank      :  55% ( 6% without Bazooka)
    Md Tank   :  15% ( 1% without Bazooka)
    Neotank   :  15% ( 1% without Bazooka)
    Artillery :  70% (32% without Bazooka)
    Rocket    :  85% (35% without Bazooka)
    Missile   :  85% (32% without Bazooka)
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  :  35%
    B Copter  :   9%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  45%
    Mech      :  55%
    Recon     :  65%
    APC       :   0%
    Anti-Air  : 105%
    Tank      :  70%
    Md Tank   :  95%
    Neotank   : 115%
    Artillery :  85%
    Rocket    :  90%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  90%
    T Copter  :   0%
    B Copter  :  75%
    Fighter   :   0%
    Bomber    : 110%
    
    
                                     o-------o
                                     | Recon |
                                     o-------o
    
    Cost            : 4000
    Movement Points : 8 (3 per non-Road surface)
    Vision          : 5
    Primary Weapon  : None
    Secondary Weapon: Machine Gun
    
    These guys are essentially Infantry with wheels.  They have high-powered
    Machine guns for weapons, so they are ideal for taking on foot soldiers.
    Add in the fact that their vision is so great (a real asset in Fog Of War
    situations), and you have an unique and useful unit.  However, these 
    fellows can not capture cities or traverse across non-Road areas quickly, 
    so be wary of this when moving out with them.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  70%
    Mech      :  65%
    Recon     :  35% 
    APC       :  45%
    Anti-Air  :   4%
    Tank      :   6%
    Md Tank   :   1%
    Neotank   :   1%
    Artillery :  45%
    Rocket    :  55%
    Missile   :  28%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  :  35%
    B Copter  :  10%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  12%
    Mech      :  85% (18% without Bazooka)
    Recon     :  35%
    APC       :   0%
    Anti-Air  :  60%
    Tank      :  85% (40% without Cannon)
    Md Tank   : 105% (45% without Cannon)
    Neotank   : 125% (65% wihtout Cannon)
    Artillery :  80%
    Rocket    :  90%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  90%
    T Copter  :   0%
    B Copter  :  55%
    Fighter   :   0%
    Bomber    : 105%
    
    
                                      o-----o
                                      | APC |
                                      o-----o
    
    Cost            : 5000
    Movement Points : 6
    Vision          : 1
    Primary Weapon  : None
    Secondary Weapon: None
    
    No weaponry for this baby as the APC (Armored Personnel Carrier) is intended
    for primary use as a transport for foot soldiers.  They can also supply other
    units with fuel and rounds of finite ammunition (most Primary Weapons).  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  14%
    Mech      :  75% (20% without Bazooka)
    Recon     :  45%
    APC       :   0%
    Anti-Air  :  50%
    Tank      :  75% (45% without Cannon)
    Md Tank   : 105% (45% without Cannon)
    Neotank   : 125% (45% without Cannon)
    Artillery :  70%
    Rocket    :  80%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  80%
    T Copter  :   0%
    B Copter  :  60% (20% without Missile)
    Fighter   :   0%
    Bomber    : 105%
    
    
                                  o----------o
                                  | Anti-Air |
                                  o----------o
    
    Cost            : 8000
    Movement Points : 6
    Vision          : 2
    Primary Weapon  : Vulcan (9 Rounds)
    Secondary Weapon: None
    
    These treaded terrors are a fairly good investment as they can take down any
    flying units Hit points super fast.  They also have great success against foot
    soldiers and moderate success against lighter armored vehicles.  They are 
    susceptible to explosive rounds though, so be especially wary of the Tanks in
    the game.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  : 105%
    Mech      : 105%
    Recon     :  60%
    APC       :  50%
    Anti-Air  :  45%
    Tank      :  25%
    Md Tank   :  10%
    Neotank   :   5%
    Artillery :  50%
    Rocket    :  55%
    Missile   :  55%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  : 120%
    B Copter  : 120%
    Fighter   : 100%
    Bomber    : 100%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   5%
    Mech      :  65% ( 6% without Bazooka)
    Recon     :   4%
    APC       :   0%
    Anti-Air  :  45%
    Tank      :  65% ( 6% without Cannon)
    Md Tank   : 105% ( 7% without Cannon)
    Neotank   : 115% (17% without Cannon)
    Artillery :  75%
    Rocket    :  85%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  85%
    T Copter  :   0%
    B Copter  :  25% ( 6% without Missile)
    Fighter   :   0%
    Bomber    :  95%
    
    
                                     o------o
                                     | Tank |
                                     o------o
    
    Cost            : 7000
    Movement Points : 6
    Vision          : 3
    Primary Weapon  : Cannon (9 Rounds)
    Secondary Weapon: Machine Gun
    
    These are the weakest of the Tank family, but they still deal decent damage
    to other Tanks and lightly armored units (like Recon and Anti-Air units).  
    The secondary weapon (Machine Gun) is fairly powerful (even better than a
    Recon's), so turning it loose on foot soldiers and even lightly armored
    vehicles if you have no more Cannon rounds.  A fairly cheap hard hitter that
    is fairly susceptible to explosive rounds.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  75%
    Mech      :  70%
    Recon     :  85% (40% without Cannon)
    APC       :  75% (45% without Cannon)
    Anti-Air  :  65% ( 6% without Cannon)
    Tank      :  55% ( 6% without Cannon)
    Md Tank   :  15% ( 1% without Cannon)
    Neotank   :  15% ( 1% without Cannon)
    Artillery :  70% (45% without Cannon)
    Rocket    :  80% (55% without Cannon)
    Missile   :  80% (30% without Cannon)
    Lander    :  10% ( 0% without Cannon)
    Cruiser   :   5% ( 0% without Cannon)
    Submarine :   1% ( 0% without Cannon) (only if Sub is on the surface)
    Battleship:   1% ( 0% without Cannon)
    T Copter  :  40%
    B Copter  :  10%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   5%
    Mech      :  55% ( 6% without Bazooka)
    Recon     :   6%
    APC       :   0%
    Anti-Air  :  25%
    Tank      :  55% ( 6% without Cannon)
    Md Tank   :  85% ( 8% without Cannon)
    Neotank   : 105% (10% without Cannon)
    Artillery :  70%
    Rocket    :  80%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  80%
    T Copter  :   0%
    B Copter  :  55% ( 6% without Missile)
    Fighter   :   0%
    Bomber    : 105%
    
    
                                  o---------o
                                  | Md Tank |
                                  o---------o
    
    Cost            : 16000
    Movement Points : 5
    Vision          : 1
    Primary Weapon  : Cannon (8 Rounds)
    Secondary Weapon: Machine Gun
    
    These are the middle of the Tank family power wise, they pack harsh damage
    to anything with metal coating 9exceptions being sea vessels and Neotanks).  
    The secondary weapon (Machine Gun) is fairly powerful (even better than a
    Tank's), so turning it loose on foot soldiers and even lightly armored
    vehicles if you have no more Cannon rounds.  A fairly expensive hard hitter 
    that is only susceptible to long range attackers as well as Md Tanks or 
    Neotanks on the ground and Bombers from the sky.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  : 105%
    Mech      :  95%
    Recon     : 105% (45% without Cannon)
    APC       : 105% (45% without Cannon)
    Anti-Air  : 105% (10% without Cannon)
    Tank      :  85% ( 8% without Cannon)
    Md Tank   :  55% ( 1% without Cannon)
    Neotank   :  45% ( 1% without Cannon)
    Artillery : 105% (45% without Cannon)
    Rocket    : 105% (55% without Cannon)
    Missile   : 105% (35% without Cannon)
    Lander    :  35% ( 0% without Cannon)
    Cruiser   :  45% ( 0% without Cannon)
    Submarine :  10% ( 0% without Cannon) (only if Sub is on the surface)
    Battleship:  10% ( 0% without Cannon)
    T Copter  :  45%
    B Copter  :  12%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   1%
    Mech      :  15% ( 1% without Cannon)
    Recon     :   1%
    APC       :   0%
    Anti-Air  :  10%
    Tank      :   1%
    Md Tank   :  55% ( 1% without Cannon)
    Neotank   :  75% ( 1% without Cannon)
    Artillery :  45%
    Rocket    :  55%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  55%
    T Copter  :   0%
    B Copter  :  25% ( 1% without Missile)
    Fighter   :   0%
    Bomber    :  95%
    
    
                                   o---------o
                                   | Neotank |
                                   o---------o
    
    Cost            : 22000
    Movement Points : 6
    Vision          : 1
    Primary Weapon  : New Cannon (9 Rounds)
    Secondary Weapon: Machine gun
    
    This unit is not available until the plans for it have been "liberated" from
    Black Hole labs that are in each country.  Neotanks are the top of the line 
    in power for land units, dealing incredible damage to almost everything they 
    fire on.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  : 125%
    Mech      : 115%
    Recon     : 125% (65% without Cannon)
    APC       : 125% (45% without Cannon)
    Anti-Air  : 115% (17% without Cannon)
    Tank      : 105% (10% without Cannon)
    Md Tank   :  75% ( 1% without Cannon)
    Neotank   :  55% ( 1% without Cannon)
    Artillery : 115% (65% without Cannon)
    Rocket    : 125% (75% without Cannon)
    Missile   : 125% (55% without Cannon)
    Lander    :  50% ( 0% without Cannon)
    Cruiser   :  50% ( 0% without Cannon)
    Submarine :  15% ( 0% without Cannon) (only if Sub is on the surface)
    Battleship:  15% ( 0% without Cannon)
    T Copter  :  55%
    B Copter  :  22%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   1%
    Mech      :  15% ( 1% without Bazooka)
    Recon     :   1%
    APC       :   0%
    Anti-Air  :   5%
    Tank      :  15% ( 1% without Cannon)
    Md Tank   :  45% ( 1% without Cannon)
    Neotank   :  55% ( 1% without Cannon)
    Artillery :  40%
    Rocket    :  50%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  50%
    T Copter  :   0%
    B Copter  :  20%
    Fighter   :   0%
    Bomber    :  90%
    
    ----------------------------------------------------------------------------
    ----------------------------Long Range Land Units---------------------------
    ----------------------------------------------------------------------------
    
    3)This section will cover the effectiveness of the land units that need to
      have the enemy units within their range of fire to attack indirectly as 
      well as their defensive capabilities.
    
    
                                    o-----------o
                                    | Artillery |
                                    o-----------o
    
    Cost            : 6000
    Movement Points : 5
    Vision          : 1
    Primary Weapon  : Cannon (9 Rounds)
    Secondary Weapon: None
    
    A rather inexpensive long range attacker, it can fire on any enemy (excluding
    air units) within the range of 2-3 spaces.  It deal fairly heavy damage, even
    to armored vehicles.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  90%
    Mech      :  85%
    Recon     :  80%
    APC       :  70%
    Anti-Air  :  75%
    Tank      :  70%
    Md Tank   :  45%
    Neotank   :  40%
    Artillery :  75%
    Rocket    :  80%
    Missile   :  80%
    Lander    :  55%
    Cruiser   :  65%
    Submarine :  60% (only if Sub is on the surface)
    Battleship:  40%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  15%
    Mech      :  70% (32% without Bazooka)
    Recon     :  45%
    APC       :   0%
    Anti-Air  :  50%
    Tank      :  70% (45% without Cannon)
    Md Tank   : 105% (45% without Cannon)
    Neotank   : 125% (65% without Cannon)
    Artillery :  75%
    Rocket    :  80%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  80%
    T Copter  :   0%
    B Copter  :  65% (25% without Missile)
    Fighter   :   0%
    Bomber    : 105%
    
    
                                      o--------o
                                      | Rocket |
                                      o--------o
    
    Cost            : 15000
    Movement Points : 5 (3 per non-Road surface)
    Vision          : 1
    Primary Weapon  : Rockets (6 Rounds)
    Secondary Weapon: None
    
    An expensive but deadly long range attacker, it can fire on any enemy 
    (excluding air units) within the range of 3-5 spaces.  It deals spectacular
    damage, even to the toughest of armored vehicles.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  95%
    Mech      :  90%
    Recon     :  90%
    APC       :  80%
    Anti-Air  :  85%
    Tank      :  80%
    Md Tank   :  55%
    Neotank   :  50%
    Artillery :  80%
    Rocket    :  85%
    Missile   :  90%
    Lander    :  60%
    Cruiser   :  85%
    Submarine :  85% (only if Sub is on the surface)
    Battleship:  55%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  25%
    Mech      :  85% (35% without Bazooka)
    Recon     :  55%
    APC       :   0%
    Anti-Air  :  55%
    Tank      :  85% (55% without Cannon)
    Md Tank   : 105% (55% without Cannon)
    Neotank   : 125% (75% without Cannon)
    Artillery :  80%
    Rocket    :  85%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  85%
    T Copter  :   0%
    B Copter  :  65% (35% without Missile)
    Fighter   :   0%
    Bomber    : 105%
    
    
                                    o---------o
                                    | Missile |
                                    o---------o
    
    Cost            : 12000
    Movement Points : 4 (3 per non-Road surface)
    Vision          : 5
    Primary Weapon  : Missiles (6 Rounds)
    Secondary Weapon: None
    
    An expensive but deadly long range attacker, it can fire on any air unit
    within the range of 3-5 spaces.  It deals spectacular damage, even 
    destroying all air units in one round with full Hit Points provided the
    Missile is also at full Hit Points.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  : 120%
    B Copter  : 120%
    Fighter   : 100%
    Bomber    : 100%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  25%
    Mech      :  85% (35% without Bazooka)
    Recon     :  28%
    APC       :   0%
    Anti-Air  :  55%
    Tank      :  85% (35% without Cannon)
    Md Tank   : 105% (35% without Cannon)
    Neotank   : 125% (55% without Cannon)
    Artillery :  80%
    Rocket    :  90%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:  90%
    T Copter  :   0%
    B Copter  :  65% (35% without Missile)
    Fighter   :   0%
    Bomber    : 105%
    
    ----------------------------------------------------------------------------
    ----------------------------------Sea Units---------------------------------
    ----------------------------------------------------------------------------
    
    4) This section will look at the offensive and defensive abilities of the
       units that plow through the water.
    
    
                                     o--------o
                                     | Lander |
                                     o--------o
    
    Cost            : 12000
    Movement Points : 7
    Vision          : 1
    Primary Weapon  : None
    Secondary Weapon: None
    
    No weaponry here as the Lander is intended solely for transporting land 
    units from one shore to another.  It can transport up to two units at a 
    time, but it can only land on a shore where there are Shallows or at a Port
    (does not need to be under your control).  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :  10% ( 0% without Cannon)
    Md Tank   :  35% ( 0% without Cannon)
    Neotank   :  50% ( 0% without Cannon)
    Artillery :  55%
    Rocket    :  60%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :  95%
    Battleship:  95%
    T Copter  :   0%
    B Copter  :  25%
    Fighter   :   0%
    Bomber    :  85%	
    
    
                                     o---------o
                                     | Cruiser |
                                     o---------o
    
    Cost            : 18000
    Movement Points : 7
    Vision          : 3
    Primary Weapon  : Missiles (9 Rounds)
    Secondary Weapon: Anti-Air Gun
    
    A jack-of-all-trades on the sea, this vessel is very adept at bringing down
    Submarines (using the Primary Weapon) and air force units (really effective
    on both Helicopter types and fair against both Plane types).  It can also
    carry up to two Helicopters (both types) on it's deck at one time, much 
    like an APC does on land (requiring the turn to unload the units).  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :  90%
    Battleship:   0%
    T Copter  : 115%
    B Copter  : 115%
    Fighter   :  55%
    Bomber    :  65%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :  10% ( 0% without Cannon)
    Md Tank   :  35% ( 0% without Cannon)
    Neotank   :  50% ( 0% without Cannon)
    Artillery :  65%
    Rocket    :  85%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :  25%
    Battleship:  95%
    T Copter  :   0%
    B Copter  :  55%
    Fighter   :   0%
    Bomber    :  85%
    
    
                                    o-----------o
                                    | Submarine |
                                    o-----------o
    
    Cost            : 20000
    Movement Points : 6
    Vision          : 5
    Primary Weapon  : Torpedoes (6 Rounds)
    Secondary Weapon: None
    
    Subs can fire on naval units only, and they do very poorly against Cruisers 
    while great against other Subs and Battleships.  They will burn either one
    unit of fuel (on the surface) or five units of fuel (submerged) at the 
    beginning of each turn.  However, submerged Subs can not be detected by
    units unless they are right beside the unit.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :  95%
    Cruiser   :  25%
    Submarine :  55%
    Battleship:  55%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   1% ( 0% without Cannon) (only if Sub is on the surface)
    Md Tank   :  10% ( 0% without Cannon) (only if Sub is on the surface)
    Neotank   :  15% ( 0% without Cannon) (only if Sub is on the surface)
    Artillery :  60% (only if Sub is on the surface)
    Rocket    :  85% (only if Sub is on the surface)
    Missile   :   0%
    Lander    :   0%
    Cruiser   :  90%
    Submarine :  55%
    Battleship:  95% (only if Sub is on the surface)
    T Copter  :   0%
    B Copter  :  25%
    Fighter   :   0%
    Bomber    :  95% (only if Sub is on the surface)
    
    
                                    o------------o
                                    | Battleship |
                                    o------------o
    
    Cost            : 28000
    Movement Points : 6
    Vision          : 2
    Primary Weapon  : Cannon (9 Rounds)
    Secondary Weapon: None
    
    A floating armada of pain, these Cannons can attack any unit (except air 
    units) within a range of 2-6 spaces.  They deliver devastating damage to 
    even the largest of units and they have the potential to wipe out a lot of 
    units in a hurry.  Just be aware that Subs that are submerged are not a
    valid target for this behemoth.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  95%
    Mech      :  90%
    Recon     :  90%
    APC       :  80%
    Anti-Air  :  85%
    Tank      :  80%
    Md Tank   :  55%
    Neotank   :  50%
    Artillery :  80%
    Rocket    :  85%
    Missile   :  90%
    Lander    :  95%
    Cruiser   :  95%
    Submarine :  95% (only if Sub is on the surface)
    Battleship:  50%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   1% ( 0% without Cannon)
    Md Tank   :  10% ( 0% without Cannon)
    Neotank   :  15% ( 0% without Cannon)
    Artillery :  40%
    Rocket    :  55%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :  55%
    Battleship:  50%
    T Copter  :   0%
    B Copter  :  25%
    Fighter   :   0%
    Bomber    :  75%
    
    ----------------------------------------------------------------------------
    ----------------------------------Air Units---------------------------------
    ----------------------------------------------------------------------------
    
    5) This section will look at the offensive and defensive abilities of the
       units that can go where they please.
    
    
                                    o----------o
                                    | T Copter |
                                    o----------o
    
    Cost            : 5000
    Movement Points : 6
    Vision          : 2
    Primary Weapon  : None
    Secondary Weapon: None
    
    The "T" is for Transport, and that is what this whirlybird does for your
    forces.  It can carry one foot soldier at a time and it can load/unload
    only when it is over solid ground itself.  Useful for sneaking by the 
    front lines to snake a property or even the Enemy Headquarters.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :  30%
    Mech      :  35%
    Recon     :  35%
    APC       :   0%
    Anti-Air  : 120%
    Tank      :  40%
    Md Tank   :  45%
    Neotank   :  55%
    Artillery :   0%
    Rocket    :   0%
    Missile   : 120%
    Lander    :   0%
    Cruiser   : 115%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :  95%
    Fighter   : 100%
    Bomber    :   0%
    
    
                                    o----------o
                                    | B Copter |
                                    o----------o
    
    Cost            : 9000
    Movement Points : 6
    Vision          : 3
    Primary Weapon  : Missiles (6 Rounds)
    Secondary Weapon: Machine Gun
    
    A real good addition to your armies, B Copters can use their Missiles to
    fight armored foes and they can use their Machine Guns to take down other
    units.  They can really hurt Infantry, Mech, B Copters, and Tanks or lower
    in the armored units.  However, they are quite weak to any Anti-Air units
    and they should be used as support attackers instead of being your front 
    line attackers.  They do not do well vs. Navy (except Cruisers) and they 
    can attack Helicopters only in the air (both kinds, but very well).  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :  75%
    Mech      :  75%
    Recon     :  55% (30% without Missile)
    APC       :  60% (20% without Missile)
    Anti-Air  :  25% ( 6% without Missile)
    Tank      :  55% ( 6% without Missile)
    Md Tank   :  25% ( 1% without Missile)
    Neotank   :  20% ( 1% without Missile)
    Artillery :  65% (25% without Missile)
    Rocket    :  65% (35% without Missile)
    Missile   :  65% (35% without Missile)
    Lander    :  25% ( 0% without Missile)
    Cruiser   :  55% ( 0% without Missile)
    Submarine :  25% ( 0% without Missile) (only if Sub is on the surface)
    Battleship:  25% ( 0% without Missile)
    T Copter  :  95%
    B Copter  :  65%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   7%
    Mech      :   9%
    Recon     :  10%
    APC       :   0%
    Anti-Air  : 120%
    Tank      :  10%
    Md Tank   :  12%
    Neotank   :  22%
    Artillery :   0%
    Rocket    :   0%
    Missile   : 120%
    Lander    :   0%
    Cruiser   : 115%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :  65%
    Fighter   : 100%
    Bomber    :   0%
    
    
                                    o---------o
                                    | Fighter |
                                    o---------o
    
    Cost            : 20000
    Movement Points : 9
    Vision          : 2
    Primary Weapon  : Missiles (9 Rounds)
    Secondary Weapon: None
    
    Purely an air unit fighter, these guys are made to stop charging Helicopters
    and Bombers in one volley of Missiles, as well as badly crippling other 
    Fighters.  Expensive to deploy, they can be taken down buy Anti-Air units 
    and Missiles fairly easily, so keep an eye out for those units when moving.  
    Still a useful unit to have, especially when the enemy likes to bring the 
    air units after your forces repeatedly.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :   0%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   :   0%
    Lander    :   0%
    Cruiser   :   0%
    Submarine :   0%
    Battleship:   0%
    T Copter  : 100%
    B Copter  : 100%
    Fighter   :  55%
    Bomber    : 100%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :  65%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   : 100%
    Lander    :   0%
    Cruiser   :  55%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :  55%
    Bomber    :   0%
    
    
                                     o--------o
                                     | Bomber |
                                     o--------o
    
    Cost            : 22000
    Movement Points : 7
    Vision          : 2
    Primary Weapon  : Bombs (9 Rounds)
    Secondary Weapon: None
    
    A devastating sight to any ground/sea unit that hears their jet engine whine
    as it approaches, these behemoths can only be fired on by a select few units
    as they bring their hard hitting payload.  Anti-Air and Missiles are the 
    only ground units that can fire on them Cruisers are on the only sea units 
    to fire on them, and Fighters are the only air unit to fire on them.  
    However, Bombers are an excellent way to remove heavily armored land units 
    and they are worth the price that they boast.  Just use them with some ground
    support so the enemy can not just bring a specialty unit in to deal with them 
    unopposed.  
    
    ===================
    Attacking Abilities
    ===================
    
    Infantry  : 110%
    Mech      : 110%
    Recon     : 105%
    APC       : 105%
    Anti-Air  :  95%
    Tank      : 105%
    Md Tank   :  95%
    Neotank   :  90%
    Artillery : 105%
    Rocket    : 105%
    Missile   : 105%
    Lander    :  95%
    Cruiser   :  85%
    Submarine :  95% (only if Sub is on the surface)
    Battleship:  75%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   :   0%
    Bomber    :   0%
    
    ===================
    Defending Abilities
    ===================
    
    Infantry  :   0%
    Mech      :   0%
    Recon     :   0%
    APC       :   0%
    Anti-Air  :  75%
    Tank      :   0%
    Md Tank   :   0%
    Neotank   :   0%
    Artillery :   0%
    Rocket    :   0%
    Missile   : 100%
    Lander    :   0%
    Cruiser   :  65%
    Submarine :   0%
    Battleship:   0%
    T Copter  :   0%
    B Copter  :   0%
    Fighter   : 100%
    Bomber    :   0%
    
    ----------------------------------------------------------------------------
    -----------------------------------Final Word-------------------------------
    ----------------------------------------------------------------------------
    
    6) As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2003.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.honestgamers.com, and 
       www.awbunker.com.  You must ask for permission before posting this (go 
       ahead, I am very nice, and more than likely will say yes).
    
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.
    
       Great game!  Simply no other way to put it, and I hope this FAQ helped 
       some people out with their troubles!