hide results

    Design Mode FAQ by ZenTheOutcast23

    Version: 3.2 | Updated: 01/08/04 | Search Guide | Bookmark Guide

    ________________________________________________
    |Advance Wars 2                                 |
    |For the Game Boy Advance                       |
    |Design Mode FAQ                                |
    |By ZenTheOutcast23 (ZenTheOutcast@hotmail.com) |
    |Last Updated: September 18, 2003               |
    |Version 3.2                                    |
    |_______________________________________________|
    
    
    
                            - = A D V A N C E  W A R S = -
    
                                      - = 2 = -
    
                                  Design Mode Guide
    
    
    
    =============================I. Table of Contents============================
    
    I. Table of Contents
    II. Revision History
    III. Introduction
    IV. Orientation
      IV-a. Requirements
      IV-b. Terrain Types
      IV-c. Units
    V.Tips & Strategies
    VI. Maps
      Vi-a. Vs. Maps
      VI-b. 3-Player Maps
      VI-c. 4-Player Maps
      VI-d. Pre-Deployed Maps
      VI-e. Submitting Your Maps
    VII. FAQ
    VIII. Copyright Info
    IX. Credits & Contact Info
    
    =============================II. Revision History===========================
    
    
       v.1  May 15, 2003 - Completed the initial version of the guide. Updates
                           later for sure. Hopefully I'll get some submissions
    		       too.
    
       v.1.1 May 21, 2003 - Reformatted the guide, with the help of my good        
                           			friend, Meowthnum1.
    
       v.1.2 May 24, 2003 - Added new maps- Island Strike and Chess Game, both by  
                           			yours truly, corrected some spelling and grammatical
    errors.
    
       V.2.4 July 22, 2003 - Whew, big changes. First of all, I added some Advance 
                            			 Wars 2 maps making this an Advance Wars 2 Guide! I
                             also added a map from JapaneseCowsRule, my first
                             successfully submitted map!
    
       v.2.8 August 8, 2003 - Well, I got a whole truckload of maps from people so 
                             			  now my guide has finally turned into what I      
                                 			  always dreamed it would be.
    
       v.2.95 August 23, 2003 - Added a few maps, not much.
    
       v.3.2 January 06, 2003 - This update has been a long time coming. Added
    quite a few new maps.
                                a few from me, a few from others. And I added a
    little something to the                                  "submit your maps
    section." Also moved the revision history to
    			    the top. (NOTE: I apologize to anyone who recently sent me a map that
    wasn't                             posted, I am currently having problems with
    my hotmail account but I will                                try to fix it
    soon.)
    
    ===============================III. Introduction==============================
    
    
        Hello, and welcome to my Advance Wars 2 Design Mode guide. In this guide,
    I intend not only to orient you with the design mode of Advance Wars or show
    you strategies, I will actually present ASCII Maps which you can copy into the
    design mode in your Advance Wars Game and play them for yourself! I hope you
    enjoy this guide and find it helpful and resourceful.
    NOTE: This is an existing FAQ for Advance Wars to which elements from
          Advance Wars 2 have been added.
    
    ===============================IV. Orientation==============================
    
    
        The design mode in Advance Wars is powerful and versitile. With it you can
    create quality maps, sometimes better than the ones provided to you in the
    battle maps shop. But, however, in order to make enjoyable maps, you must
    learn to use it. Yes, I realize the Design Mode is simple and easy to learn,
    just by trying different things and learning-by-doing, but this just wouldn't
    be a Design Mode guide without a section devoted to using it.
    
    
                                 ~IV-a. Requirements~
    
    
      You won't be able to play your maps unless you meet a few simple
    requirements, so first things first.
    
        1. Each map must have at least 2 seperately owned HQs.
    
        2. Each player with units on the map must have a corresponding HQ.
    
        3. Each map may have no more than 60 properties
    
        4. Each player may have no more than 50 units
           (This applies even when you're playing the map!)
    
    
        Now, with that out of the way, onto the Terrain types and unit placement.
    
                                ~IV-b. Terrain Types~
    
    
           There are several terrain types in Advance Wars, each with its own
         properties and characteristics. Here I will give a brief explanation of
         each.The summaries will look like this.
    
    
         Terrain Name
         Defense: How much damage protection units gain while on this terrain, 1-5
                  (in *s)
         Movement Cost: How much movement each unit type must spend to cross this
                        terrain under normal weather. (If a unit type isn't
                        listed, it can't cross that terrain.)
         Special Characteristics: Whether or not this terrain type has any special
                                  conditions.
    
         Now the Terrain...
    
         Plains
         Defense: *
         Movement Cost: Inftry-1, Mech-1, Tires-2, Tread-1, Air-1
         Special Characteristics: None
    
         Road
         Defense: None
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Air-1
         Special Characteristics: Movement costs arent affected as much by rain or
                                  snow.
    
         Forest
         Defense: **
         Movement Cost: Inftry-1, Mech-1, Tires-3, Tread-2, Air-1
         Special Characteristics: In fog of war, units in forests can only be
                                  seen by units in a square directly adjacent to
                                  it.
    
         Mountain
         Defense: ****
         Movement Cost: Inftry-2, Mech-1, Air-1
         Special Characteristics: Infantry or mech units on top of mountains gain
                                  extended vision in fog of war.
    
         River
         Defense: None
         Movement Cost: Inftry-2, Mech-1, Air-1
         Special Characteristics: None
    
         Sea
         Defense: None
         Movement Cost: Ships-1, Trans-1, Air-1
         Special Characteristics: None
    
         Reef
         Defense: *
         Movement Cost: Ships-2, Trans-2, Air-1
         Special Characteristics: In fog of war, units in reefs can only be seen   
                                                           by units in a square
    directly adjacent to it.
    
         Shoal
         Defense: None
         Movement Cost: Inftry-1, Mech-1, Tires-1, Treads-1, Trans-1, Air-1
         Special Characteristics: Landers can be loaded or unloaded on shoals.
    
         HQ
         Defense: ****
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Air-1
         Special Characteristics: Repairs and supplies ground units ordered to     
                                                           wait on it. Provides
    preset amount of funds per
                                  property per turn to player controlling it (does
                                  not apply to pre deployed maps). If an enemy unit
                                  captures a player's HQ, that player loses, and
                                  all of his or her properties go to the captor.
    
         City
         Defense: ***
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Air-1
         Special Characteristics: Repairs and supplies ground units ordered
                                  to wait on it. Provides preset amount of funds
                                  per property per turn to player controlling it
                                  (does not apply to pre-deployed maps).
    
         Base
         Defense: ***
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Air-1
         Special Characteristics: Repairs and supplies ground units ordered to     
                                                           wait on it. Provides
    preset amount of funds per
                                  property per turn to player controlling it. Can
                                  deploy ground units.
    
         Airport
         Defense: ***
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Air-1
         Special Characteristics: Repairs and supplies air units ordered to wait   
                                                           on it. Provides preset
    amount of funds per                                                            
      property per turn to player controlling it. Can                              
                               deploy air units.
    
         Seaport
         Defense: ***
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Ships-1, Trans-1,
                        Air-1
         Special Characteristics: Repairs and supplies sea units ordered to wait   
                                                           on it. Provides preset
    amount of funds per                                                            
      property per turn to player controlling it. Can                              
                               deploy sea units. Landers can be loaded or          
                                                        unloaded on Seaports.
    
         Pipe
         Defense: N/A
         Movement Cost: N/A
         Special Characteristics: No unit can move over or through a pipe.
    
         Seam
         Defense: 99 hp.
         Movement Cost: N/A
         Special Characteristics: No unit can move over or through a seam          
                                                           unless it is destroyed.
    Once a seam is dealt 99                                                        
     points of damage, it is destroyed and replaced                                
                              plains square. Seams cannot be damaged by            
                                                       Silos.
    
         Silo
         Defense: ***
         Movement Cost: Inftry-1, Mech-1, Tires-1, Tread-1, Air-1
         Special Characteristics: If an infantry or Mech unit moves on top of an   
                                                           unused silo, a new,
    "launch" command is shown.                                                     
         Missles can be fired at any location on the map                           
                                  even locations hidden by fog of war. Any unit    
                                                           within two squares of
    the targeted space is                                                          
       Damaged by 3 hp. Silos can damage your own                                  
                                units.Silos cannot destroy units. Silos can only   
                                                         be used once.
    
    
         Whew, Now onto units...
    
                                     ~IV-c. Units~
    
    
         Okay, not much to say about units; You obviously cant place ground units
    in the sea or vice-versa. If you only place units and no production properties,
    the map is classified as a Pre-Deployed map meaning, that there will be no
    concept of money and once you lose units, theyre gone. Remember the 50 unit per
    player rule and try not to go crazy with units, it makes the map less fun.
    
    =============================V.Tips & Strategies============================
    
    
        I expect this to be a pretty short section. I'm just gonna lay down a few
    tips you might want to use in some of your maps. Use them if you want.  If not,
    meh.
    
        - Try placing bases and cities on secluded islands and starting out with
          nothing but a few ground units and some landers.
    
        - Make a thick section of mountains and fill the spaces between the
          mountains with forests to create a sneaky mountain pass.
    
        - Try to evenly spread out the properties. Giving yourself an unfair
          advantage sucks the fun out of the map.
    
        - Spread out the HQs for a longer game, place them closer together for a
          shorter game.
    
        - Divide the map with a river or mountain range and place an equal amount
          of properties on either side. Set the rules to end the game after any
          player captures one more property than their side has for a do-or-die
          capture map.
    
        - Try making a D-day type map with a horde of ground units invading a
          mainland from tiny islands via landers.
    
        - Pitting three small forces against one large one makes for an
          interesting battle with/against your friends.
    
        - More later, Maybe.
    
    ====================================VI. Maps==================================
    
        Here I will put up some of my maps. But first, heres the legend;
    
        #=Plains, (=)=Road, (-)=Bridge ^=Mountain, %=Forest, I=River, ~=Sea,
        $=Reef, 0=Shoal, Q=HQ, C=City, B=Base, A=Airport, S=Seaport, &=Silo,
        @=Pipe, :=Seam
    
        Okay, in some cases, I'll need to display the units with ASCII.
        I=Infantry, M=Mech, R=Recon, T=Tank, D=Md. Tank, N=Neotank, A=APC,
        a=Artillery, r=Rockets, n=Anti-Air, m=Missles, F=Fighter, B=Bomber,
        b=B-Cptr, t=T-cptr, l=Battleship, C=Cruiser, d=Lander, S=Sub X=Blank.
    
    
                                      ~VS. Maps~
      Wood Pass
    
        ^^%%%%%%%%%%%%%%%^%%%%%C%^%^%^
        C%%%^C%^%^%%^%^^%%%%%%^^%^%%B%
        QC==%^%%%%^C%^^B%%^^%^%%%%%^%%
        C%%=====^%%^^%%%^%%C^%%^^%^^%^
        %%%=%%^==%%%%%%^C^%^%%^%%%%%^%
        %%%=^^C%=%%===%%%%%%%%%%%C%%%%
        ^%%===^%====^====%^%====%%%^%%
        %^%%%====%^C^%^%=%C^=%%=====%%
        %%%%%=^%==%^======^==C^=%^%=%%
        %^C%%=^%%====%^B%===%^%==%^==C
        %%^%%=%^C^^=%^A^%^%%%^^%=C^%==
        %^%%%==%^%%=^%^%C%^B^C%%=^%%^=
        %%%^%%=%====%%^%^%B^%%%==%^^%=
        %%^%^%=%=%%=======%^%%%=%^C%%=
        %^%%%%===%^%^%%%%=%%C===^%%===
        %^C^%%^%%%C^%%%^%=====%%%^%=%%
        %%^%%^%%%^^^C^%^%%%%%=%%^===%^
        %^%^%%^^%%%B^%%%%^%^^=%%%=%^%C
        %B^^^%^%^^%%%%^%^^^C%=======CQ
        ^%%%%C%%%%^^^%%%%%%%%%%%=%^%%C
                                       BY: Kyle (Author)
    
        NOTES: Move your people through the forests to hide them and capture
               as many buildings as you can. Sturm, Grit and Kanbei work
               exceptionally well.
    
        Properties: Each player controls the three cities surrounding their
                    HQ.  All other properties are neutral.
    
        Units: Whew long list...Each player controls:
    
        4 infantry, 4 mechs, 3 tanks, 3 anti-air, 2 recons,
        2 md-tanks, 2 APCs, 2 artillery, 2 fighters, 2 bombers, 2 b-copters,
        1 rocket, 1 missle, and 1 t-copter.
    
        Spread these units evenly around the area where their HQ is placed
    
      Opposing Sides
    
        %=C@@%%%%#%%%#==#%%%#%%%%@@C=%
        B=%::%AC%%%#%%==%%#%%%CA%::%=B
        %=C@@%C^^^^^^^==^^^^^^^C%@@C=%
        #=%@@%%^^^^^^^==^^^^^^^%%@@%=#
        %=#@@#%^^%#%#%==%#%#%^^%#@@#=%
        #=%@@%%^^#B========B#^^%%@@%=#
        %=#@@%#^^%=^^^==^^^=%^^#%@@#=%
        #=%@@%%^^#=^^%==%^^=#^^%%@@%=#
        B=#@@#%^^%=^%A==A%^=%^^%#@@#=B
        QB============CC============BQ
        CB============CC============BC
        B=#@@#%^^%=^%A==A%^=%^^%#@@#=B
        #=%@@%%^^#=^^%==%^^=#^^%%@@%=#
        %=#@@%#^^%=^^^==^^^=%^^#%@@#=%
        #=%@@%%^^#B========B#^^%%@@%=#
        %=#@@#%^^%#%#%==%#%#%^^%#@@#=%
        #=%@@%%^^^^^^^==^^^^^^^%%@@%=#
        %=C@@%C^^^^^^^==^^^^^^^C%@@C=%
        B=%::%AC%%%#%%==%%#%%%CA%::%=B
        %=C@@%%%%#%%%#==#%%%#%%%%@@C=%
                                       BY: Kyle (Author)
    
        NOTES: What can I say? The center is pivotal. Get. There. First.
    
        Properties: Each player starts out with their HQ, along with the city and  
                                             four bases surrounding it.
    
        Units: None.
    
      Isle-Chain
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~0@@@@~~~~~~~~~~~@@@@0~~~~
        ~~~~~0:&&@-----------@&&:0~~~~
        ~~~~~0@&&:-----------:&&@0~~~~
        ~~~~~0@@@@~~~~~~~~~~~@@@@0~~~~
        ~~~~~~~~~~~~~~~S~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~B=C~~~~~~~~~~~~~
        ~~0~0~~C%B%C~~~-~~~C%B%C~~0~0
        ~~CSB0~%~%~%~~===~~%~%~%~0BSC~
        ~~QC=--=====--=A=--=====--=Q0~
        ~~CSB0~%~%~%~~===~~%~%~%~0BSC~
        ~~0~0~~C%B%C~~~-~~~C%B%C~~0~0
        ~~~~~~~~~~~~~~C=B~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~S~~~~~~~~~~~~~~
        ~~~~~0@@@@~~~~~~~~~~~@@@@0~~~~
        ~~~~~0@&&:-----------:&&@0~~~~
        ~~~~~0:&&@-----------@&&:0~~~~
        ~~~~~0@@@@~~~~~~~~~~~@@@@0~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       BY: Kyle (Author)
    
        NOTES: Attack your enemy through the middle and try to get that airport.
               While they're distracted, move a Neotank and two Infantry to one of
               the silo islands and bombard their troops with missles.
    
       Properties: Each player gets all the properties on their starting island.
    
       Units: None.
    
      Civil War!
    
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^~~
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^~~~
        ^^^^^^^^^^^^^^^^^^^^^^^^^^~~~~
        ~^^^^^^^^^^^^^^^^^^^^^^^^^~C#~
        ~~^^^^^^^^^^^^^^^^^^^^^^^^~C~~
        ~~##CC#%####^##B####I####^##~~
        ~O########C^====#%#IIC#^^C#O~~
        ~O###%%%#^^#=##=C#II#C#^BBCO~~
        ~OQBB##%=====##=##I%%=====BO~~
        ~O===CC%=^%##%#==%II#=##^=BO~~
        ~OBB=%===^B###C#===-==#CC==O~~
        $O##===OO#^##A#####IB%#%^CQO~$
        ~~~##CCOOC#####%%B%==###^A#O~~
        $~~~#A####^B#C%#####I##^##O~~~
        ~~~~^^^^^^#####~~~~~~~~~~%#~~~
        ~~~~^^^^^^###~~~~~~~~~~~~~##~~
        ~~~~^^^^^^^^#~~~~~~~~~~~~~~~~~
        ~~~~^~^^^^^^^~~~~$~~~~~~~~~~~~
        ~$~~^~^^^^^^^~~~~~~~~~~~~~~~$~
        ~~~~~~^^^^^^^^~~~$~~~~~~~~~~~~
                                       By: OutlawStar633
    
           NOTES: Yeah i know that the real American Civil War was between the
                  north and the south so dont go yelling at me about it. East and
                  west makes a much more interesting map. The Reefs that i added
                  in dont really matter i just put them there because the map
                  looked a little too empty on some parts. This map is great for
                  massive destruction during each turn. Enjoy!
    
          Properties: Orange Star's HQ is located the west coast and Blue Moon is
                      on the east. Or use what ever two colors you feel like it
                      doesnt matter.
    
        Orange Star property locations:
            HQ (3,9)
            B (4,9)
            B (5,9)
            B (3,11)
            B (4,11)
            C (6,10)
            C (7,10)
    
        Blue Moon Property locations:
            HQ  (27,12)
            B   (27,10)
            B   (27,9)
            B   (26,8)
            B   (25,8)
            C   (27,8)
            C   (25,11)
            C   (26,12)
        All remaining are neutral (duh)
    
        Units: None
    
      Dreadlock
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~Q=C#^%%~~==========~~~~~~~~~
        ~C==B^~~^~%C=CAAB~~~A~~~~~~~~~
        ~B~=B%#~%~#^=#~##^#C~~~~~~~~~~
        ~~~=C#^~^~#^=^~~^^^~~~~~~~~~~~
        ~~#=^##~%~^^=#~~~##~~~~~~~~~~~
        ~~#=&^~~#~~~=^~~~#C~~~~~~~~~~~
        ~~C=#%~~B~~~=====%^##~~~~~~~~~
        ~~C=%%^^=---=%^#==B^%~~~~~~~~~
        ~~#======~~~~^C#^====~~~~~~~~~
        ~~#C%^=##~~~~####%&^=~~~~~~~~~
        ~~~#^^=%#^~~~~##^%BC=~~~~~~~~~
        ~~###C=#C#B~~~~~~C%%=~~~~~~~~~
        ~~=========~~~~~~BB==~~~~~~~~~
        ~~~A~~~AA#~~~~~~~~C=Q~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       By: JPagano2
    
        Properties:
            Rows 1-5 are sea
            Row 6, the HQ and the leftmost city belong to OS.
            Row 7, the leftmost city and HQ belong to OS. The next two cities from
            the left are neutral. The two airports next to those
            are neutral, and the base next to those is neutral. The
            rightmost airport belongs to BM.
            Row 8, the leftmost two bases belong to OS. The rightmost city belongs
            to BM.
            Row 9, the leftmost city belongs to OS
            Row 10, no properties.
            Row 11, there is a silo on the OS side and the rightmost city belongs
            to BM.
            Row 12, leftmost city belongs to OS, and the base to the right of it
            is neutral.
            Row 13, leftmost city belongs to OS, and the rightmost base is
            neutral.
            Row 14, the city is neutral(On BM side)
            Row 15, leftmost city is neutral and there is a silo on the BM side.
            Row 16, the base and city belong to BM,
            Row 17, the two leftmost cities and the leftmost base are neutral. The
            rightmost city is BM's.
            Row 18, the two bases belong to BM
            Row 19, the leftmost airport belongs to OS. The next two airports
            (Going right) are neutral. The rightmost city and HQ belong to
            BM.
            Row 20 is sea.
    
        Units:
            Orange Star is on the left, Blue Moon on the right.
    
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x I x x I x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x I x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x r x x M x I x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x M x r x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x I x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x I x x I x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x I x x x x x x x x x x x x x x x x x x x x
        x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
    
        Note: The lowest infantry (10, 19) and the rightmost rocket (13, 12) mark
              the OS/BM border.
    
    
      Islets IV
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~%S^%%~~~~~~%%^~~
        ~~QC~%#~~~~~~##%%C##II%##%C%A~
        ~~C=B#%^~~~~~I~^C%~~~~~~~&%%%~
        ~~%====^~~~~~I~~%%~~~~~~~I~%~~
        ~~##%B=~~~~%#%~~~~~~~#C%~I~~~~
        ~~~%^~=---===^B~~~~~%%%#%#~~~~
        ~~~~~~~~~~%#==%~~~~~#C%#%%^~~~
        ~~~~~~~~~~#%%=~~~~~#%#^%##S~~~
        ~~~#%C^~~~I~B=--=~~I~~~~%%~~~~
        ~~%%S%#%~~I~~~~~=%~I~~~~~~~~~~
        ~~~~~#%%C%%~~~~%==#%~~~~~~~~~~
        ~~~~~~I~~~~~~~%#B=%B~~~~~~~~~~
        ~~~~~%I%~~~~~~~~^=%~~~~~~~~~~~
        ~~~~A#%#&~~~~~~~~==---===~%~~~
        ~~~^%%#%%~~~%%^~~I~~~~~B=%%^~~
        ~~~~^%#C~~~%#C~~~I~~~^^%=B%C~~
        ~~~~~~%%#IIC%#%#%%~~~~~^===CQ~
        ~~~~~~~~~~~~%^%S~~~~~~~~#%^~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       By: Kyle (Author)
    
        NOTES: That's right, those are rivers, if you fill the map with sea, be
               sure to trace over the river bridges with plains first. Now, this
               whole map is as balanced as I could make it. I tried to make the
               properties accessable in the same amount of turns for both sides.
               As you can probly tell by the name, this is the fourth in my islets
               series, all of which were either not good enough to make the guide,
               or simply before the guide's time.
    
       Properties: Each player controls all the properties on their starting
                   island except for the base furthest away from their HQ.
    
       Units: None.
    
                                    ~3-Player Maps~
    
      Mountainous
    
        ^^^^^^^^^^^#Q=C^^^^^^^^^^^^^^^
        ^^^^^^^^^=======^^^%~~~~CA^^^^
        ^^^^^^^^==%B^B%=##%%%~~~~CB^^^
        ^^^^^C===#%^^^%==^^^%%%~~%%^^^
        ^^^^^^=#%##^^^%B==^^^^%%%%^^^^
        ^^^^^^=#%^^^^^^%#==^^^^^^^^^^^
        ^^^^^==%^^^^^^^%%#==%%%^^^^^^^
        ^%^^==%B^^B%%%^^^%C===%%%^^^^^
        %%===C%%^^%~~%%%^^%##====^^^^^
        #C=%%%^%%%%~~~~A%^^%%%%#=B^^^^
        %==%%^^^^C%A~~~~%C%%^%%#=#^%^^
        %=B%^^^^^%%%%B~~%B^^^^%%==##%^
        %=^^^^^^^^%^^%C%%^^^^^^^%==###
        %=C%^^^^^^%^^^^^^^^^^^^^%#===#
        %=%%%%%%C%%%%%^^^^^^^^^^%%%B=Q
        #=#%%###====%%%%^%^^^^^^^%%%==
        #=###====^^==##%%%%^^^^^^^%B=C
        #=====^^B^^^====##%%^^^^^^===#
        B=B%^^^^^^^^C^^==##%B^^^===##%
        Q=C^^^^^^^^^^^^^=========###%%
                                       BY: Kyle (Author)
    
        NOTES: The center is important, try to get there first, then hide
               your units in the forests around the path to your HQ and ambush
               your enemies.
    
        Properties: Each player controls their HQ and the city and two bases
                    closest to it. All other properties are neutral.
    
        Units: None.
    
     Love Those Odds!
    
        ~~~~~~~~~~%%%~~~~~~0~~~~~~~~~~
        ~~~~~~~~%%%%%%%~~~0##B=B#~0~~~
        ~~$~~~$~%%%=%%%~~S==B=Q=B%%0~~
        ~~~~~$~~#%%=%%~~~~0A=====A=%0~
        ~~~~~~~~AC%=%^~~$~~0#A=A#^=%%%
        ~0~%%0~~~~%=A%~~~~~~%#=%#^==%%
        ~%%%C0~~~~S==S0~~$$~%^=%^%C=C%
        ~%%%%A~~~~~%^0~~~~~~^^=%%%C=C
        ~%%%%~~~~~~~0~~~~~~~~~======%%
        ~C%%CA~~~~~~~~~00A0~~~~%%%%=%%
        ~~~%~~~~~~~~~00%%==^~~~0~%B=A%
        ~~~~~~~~$~====^%C%=%%^~~~~===~
        ~~~~~%~%~~~C%======C^C^^~~~S~~
        ~~~~%%~%%~~~C=%%%%======^~~~~~
        ~~~S%%~%%S~~~=%%%%%%=C%=C~$~~$
        ~~~=%%~%%=~~~~0S00%%=CC=C~~$~~
        ~~0===-===0~$~~~~~00~0%=^B~~~~
        ~~B=A^~^A=B~~~$$$$~~~~S==0~~IA
        ~B===A~A===B~~~~~~~~~~~A0~~~IB
        ~~=Q=^^^=Q=~~~~~~~~~~~~~~~~~~~
                                       By:RabidRabbit
    
        Notes: Well this is a map I made for Advance Wars I, but I felt it was a
    	   good map none the less. It is your typical 2vs1 map with Orange
    	   Star in the upper  right hand corner and Green Earth with Blue Moon
    	   in the lower left on teams. However, Blue Moon and Green Earth start
    	   out right next to each on the same island. This is may may make
    	   things difficult because you then have to make sure you leave enough
    	   properties for your teamate while if you play with the computer it
    	   only cares about itself. The Island is basicly divided in two and
    	   turn befor Green Earth this way it's slightly further away from
    	   properties and as you might have guessed Green earth is to the
    	   right. If you think this map is alright I have another which is
    	   a Four-player map entitled Go-Team.
    
        PROPERTIES: The properties are divided simply enough with Orange Star
                    owning everything on it's island and blue moon owning the two
                    bases on the left side of the island and the seaport Green
                    Earth owns the same on right side.
    
        Units: I've never been anygood at selecting and placing pre-deployed units
               so if you have any ideas use them.
    
    
      Savage Strait
    
        ==B=B#####%~~~~~#%%^^^&&&^^%%~
        ^Q===S~~~&#0~~~~00%%%^&&^^^%%~
        ^=B=BA##~00~~~$~~0%%%^^^%%%%0~
        ^==SACC#~~~~~~~~~~%%%B^%%%%%0~
        CC=~#C###0~~$~~~0%%S%%C%%%00~~
        CC=~~~~%%0~~~~00%%~~~%%%%%0~~~
        ===##0~00~~~$~%C%%~~~0%%%~~$~~
        CC##%0~~~~~$~~000%%~~~000~~~~~
        CC#%%0~~$~~~$$$$~C%0~~~~~~~~~~
        ~~~%#~~~~~~~0~$$~00~~$~~$~~~~~
        ~~~~~~~~~~~%%0~$$$~$~~~~~~~0=~
        ~~~~~~00~0S%0%000~$~~~~~0~%#=~
        ~$~~~0%#00%%~0%%C0~~~000#~#C=~
        ~~~~~0%%%%%0~~%%0~~~0####~#=C%
        ~~~00%%%%%0~~~~~~~$~~~~#~~%==%
        ~~%%%%%%%%%#0~~~~~~~0#~#~B#A=C
        %%%%^^^B%C%0~~~$~~~0==~#SCB==C
        %^^^^Q^%%%%#0~$~~~~==C~SCACB==
        ^^&&&&^%%%%#0~~~~00=CC==B=Q#C=
        ^^^&^^^^%%%~~~$~~%%===%%=====^
    
                                       By: Blade Beast
    
        NOTES: Navigate your ships through the rocky, shallow passage to reach the
               enemy. Control of the passage means swift victory! Explore and
               conquer the large islands, but beware of the savage tribes who guard
               the sacred fire-spewing mountains to the northeast and southwest.
    
        Properties: Northwest island is all Orange Star, except for the two groups
                    of four cities south of the HQ. Southeast island is all Blue
    Moon,
                    except for the three westernmost cities and five easternmost
    cities.
                    All properties on the middle isles are neutral, except the HQ,
                    which belongs to Green Earth.
    
        Units: (This is optional) Green Earth has some pre-deployed ‘savage’ units
               on the middle islands.
    
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXTXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXRXXXXaXXXXX
        XXXXXXXXXXXXXXXXCXXXXXXTXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXRXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXRXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXRXXXXXXXXXXXXXX
        XXXXXXXXXXXXCXXXXXXXXXXXXXXXXX
        XXXXXXRXRXXXXXXXXXXXXXXXXXXXXX
        XXXXTXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXTXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXaXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
        Set Green Earth to a computer player. Flak is a good choice, because he has
        no unit-specific strengths or weaknesses, a CO power that doesn’t affect
        the battle outside of his own units, and, well, he seems like a savage guy.
        If you want conquering to be a bit harder, Kanbei is also good.
    
    
    
    
                                    ~4-Player Maps~
    
    
      MountainMaze
    
        Q=========C^====B^===========Q
        =^^^^^=^^^^^=^^^^^=^^^^^=^=^=^
        ===============^%^=====^=^C^==
        =^^^^^^^^^=^^^=^=^^^=^=^=^^^=^
        =^=======^===^=====^=^B^==C^==
        =^=^^^^^=^=^=^=^^^=^=^^^=^=^=^
        =^%^==C^===^B^========C^%==^==
        =^^^=^^^^^=^^^^^=^^^^^^^^^^^=^
        ======B^%^===^A^=^%==^====B^=^
        ^^^^=^^^=^^^=^=^=^^^=^=^=^^^=^
        ==C^===^==B^===^=====^=^=^===^
        =^^^=^=^=^^^=^^^=^=^=^=^=^=^=^
        =^===^===^===^====A^===^===^==
        =^=^^^^^^^=^^^=^=^^^^^=^=^^^=^
        =====^======%^=^B^===^=^==C^=^
        =^^^=^=^^^^^^^=^^^=^=^=^^^^^=^
        ===^===^====A^%^%==^===^===^=^
        ^^=^^^^^=^^^^^^^^^^^^^^^=^=^=^
        =========================^===^
        Q^=^C^^^^^B^^^^^^^^^^^C^^^%^=Q
                                       BY: Kyle (Author)
    
        NOTES: Pretty simple, capture and destroy. Sneak to the computer's
               HQ, it's usually unguarded.
    
        Properties: Each player starts with 1 HQ each. All other properties
                    are neutral.
    
        Units: Each player starts with 1 infantry, 2 mechs, 1 recon, 1 APC,
               and 1 T-copter deployed directly on top of and around the HQ.
    
    
    Island Strike
    
        ~~~~~~~~~~~~~~~~~~~~~~~~^B=C=Q
        ~~~~~0^0~~~~~~~~~%^00~~~^=====
        ~~~~~%%%%^0^~~~~~0%^%~~0^C=B=C
        ~~~~~~0^^%B%~~~~~~0A%~~0======
        000~~~~~~~^~~~00~~~~^~~0%B=C=B
        %===S~~~~~~~~0%%0~~~~~~~S%=^^^
        ^=C==0~~~~~~~^%%^~~~~~~~~000~~
        ^===%0~~~~~~S%CC%S~~~~~~~~~~~~
        %=B==0~~~~0^%%AB%%^0~~~~~~00~~
        Q=%=^~~~~0%%CBQCAC%%0~~~~S%%A^
        C=%=^~~~~0%%CACCBC%%0~~~~S%%A^
        %=B==0~~~~0^%%BA%%^0~~~~~~00~~
        ^===%0~~~~~~S%CC%S~~~~~~~~~~~~
        ^=C==0~~~~~~~^%%^~~~~~~~~000~~
        %===S~~~~~~~~0%%0~~~~~~~S%=^^^
        000~~~~~~^~~~~00~~~0%~~0%B=C=B
        ~~~~~~~~^%%0~~~~~~B%^~~0======
        ~~~~~~~^%A%%~~~~~0%0~~~0^C=B=C
        ~~~~~~0%00%^~~~~~^0~~~~~^=====
        ~~~~~~~~~~0~~~~~~~~~~~~~^B=C=Q
                                       BY: Kyle (Author)
    
        NOTES: Possibly the greatest and most complex map Ive ever made,
               definitely one of my favorites. This map is made to be 3 against 1.
               Orange Star on the far left, Yellow Comet in the middle, Blue Moon
               in the top right, Green Earth in the bottom right. Obviously, Yellow
               Comet Vs. allied Orange, Blue, and Green. I highly advise setting
               the funds around 1000 or 1500 as you will still be getting alot of
               money, especially Yellow Comet.
    
        Properties: Orange Star controls the HQ, the city next to it, and the two
                   bases closest to it's HQ. Yellow Comet controls all the
                   properties on the center island, Blue Moon and Green Earth
                   control their HQs and the Base and two cities closest to them.
    
        Units: Oh jeez. Orange Star - 2 infantry, 2 mechs, 2 recon, 2 tanks, 2 md
               tanks, 2 APCs, 2 artillery, 2 anti-air, 2 missles, 2 fighters, 2
               b-copters, 2 t-copters. Blue Moon/Green Earth - 2 infantry, 2
               recons, 2 tanks, 2 artillery, 2 anti-air, 2 missles, 2 fighters, 2
               t-copters, 1 mech, 1 md tank, 1 APC, 1 b-copter. Yellow Comet - 4
               APCs, 4 artillery, 4 anti-air, 4 fighters, 4 bombers, 4 t-copters, 4
               landers, 2 landers, 2 infantry, 2 mechs, 2 tanks, 2 b-ships, 2 subs,
               1 md tank, 1 rocket. Place these units in a symmetrical pattern,
               radiating from their corresponding HQ.
    
    WW2 Europe
    
        ~~~#B~C~~~~~~~#~~~~~~~########
        ~~~O#~S~~~~~S~#~~~~~~###Q#####
        ~~~~~~#~~~~~#~~~~~OO##B###B###
        ~~OAAQC~~~##B##########A######
        ~~~###~~O~#BQA###########C####
        ~~~~~~~##B##Q####C#######B####
        ~~~O#C#####C##########B####B##
        ~~~~O#########################
        ~~~~~##C####^^^AB#############
        ~O~~~######^^#########OO~~S~##
        ~#OO~C#C###C#B~~C##^##O~~~~##
        ~#####C###~O###~OB##^#~~~~~~##
        ~A#####~~~~~~Q#~~O####~~~~OO##
        ~#####~~~#~~~~C#~~~###~~~~C###
        ~B####~~~O~OS~##~A~#~CSC######
        ~###C#~~~~~~~~~~~O~~~~~##~O###
        ~~~~~~~~~~~OO~~~~~~~~~~~~~~CBB
        ~O#######B#C########C######CBC
        OC###C###C###C#####C##########
        ##############################
                                       BY: JapaneseCowsRule
    
        NOTES: This map ive been working on for a long time, it took a long time
               to make and it is version 1.4 now.  Orange star is UK with US
               assistance, Blue Moon is Russia.  Green Earth is Germany, and Yellow
               Comet is Italy.  Orange and Blue are allies.  Germany and Italy are
               allies.
    
        Properties: All propertys on UK are orange, every city to the north west
                    of, directly west of, and directly north of Hor 10 Ver 11 are
                    orange star, the city on hor 5 ver 16 is orange star, 2,19 is
                    orange, all cities from 10,19 to 12,18 are orange 28,18 to
                    30,17 are all orange and 13,2 is orange.  every city north east
                    of 22,11 is blue moon.  The cities below the alps are italian
                    along with (17,11), (18,12), (20,19), and (6,19). 22,15 to 24
                    15 are all neutral and the rest are green earth.
    
      Units:
    
        BBFMXXXXXXXXXXMXXXXXXXmIMMTTII
        FFFXMXMXXXXXMXIXXXXXBmIIMITDII
        XXXXXXXXXXXXXXXXXXXXMXXMMDXBII
        XXXXXXXFXXNmMXXXXXXXXXXXXXXRMI
        XXFmXMXXXXmXrXIXXXMXMXXXXXXFrI
        XXXXXXXMXXITDMXXrIMXXMXXMXXMII
        XXXXXXXMXXMFFFFXXFMXXMXXXXXXTI
        XXXXXIXXXXIDBBFXXDXXXXXXMXXTXI
        XXXXXXDXMXXDBBFXRXMXXXXXXXXXMX
        XXXXXMXXXXXMMXIXXXMXXXXXXXXXXX
        XXXXXXXIMXMDXXXXXFXXXXXXXXXXXX
        XXXXXXIIXXXXXXXXdTDXXXXXXXXXII
        XXXXXXXXXXXBBMXXXdDXXXXXXXXXXX
        XXIXXXXXXIXBBXXXXXXIXIXXXXXXXX
        XXIXXIXXXXXXmXXFBXXAXXXrXXXXXX
        XXXXXFXXXXXXXXXXBXXXXXXDIXXXXX
        XXXXXXXXXXXXXXXXXXXXLXXLLXXrII
        XXXXXXXXXXDXXXBXXIIXrMXXrMMXMI
        XMXXXMXXMXAMXTXMXIMXXDXXMDXXXX
        XIXXXXXXMXXIXXXXXIIXIXXXrIXXXX
    
          Now for the explination of forces.  all units directly west to the north
        west of 10, 11 are orange.  6,15 and 6,16 are orange, 12,20 through 9,18
        are orange, 2,19 and 2,20 are orange, 25,20 through 27,18 are orange,
        28,17 through 30,18 are orange.  13,2 is, 15,1 is, 26,1 is.  All units
        directly north, directly east, and north east of 20,16 are blue moon
        except 29,12. 30,12 24,1 23,1 23,2 and 26,1. 24,17 and 25,17 are blue
        moon's battleships. all units between 19, 3 and 10,9 are green earth
        except 18,6. all units between 13,17 and 17,20 are green earth.  21,18 and
        22,18 are green earth.  12,10 and 13,10 are green earth.  24,1 23,1 and
        23,2 are green earth.  All other units are yellow comet. Orange star
        should play as anyone one from orange star,  Green Earth should play as
        anyone one from green earth, though Eagle works best.  Blue moon should
        play as anyone one from blue moon. and yellow comet should play as either
        drake or sensei.  it takes a long time to load up this map and the first
        turn takes 30 minutes,  but the rest of the turns should be much quicker.
        Green earth will have their CO power filled by the end of their first turn
        and yellow by the time they take down one battle ship. Strategy:  While
        most of the action take place in europe it is often decided by who end up
        with africa.  Green earth should take out as much of france as possible
        during turn one.  Italy can either try to take africa, help germany deal
        with russia, try to take constantinople aka istanble, or try and sneak
        Battleships up to UK.  UK can either try to send some units in to berlin
        via denmark.  Focus on building troops in iraq and sending them through
        africa.  Build up alot of troops in UK and do a D-Day. or send troops past
        norway and into russia to help on the eastern front.  Russia's job is to
        stall germ until UK get the troops it need and carries out its plan.
        I am still working on balancing so keep an eye out for or 1.5. or 2.0.
    
    Park Place
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~Q=B=======B=Q~~~~~~~~~~~~~~~
        ~~=~=~^~^~^~=~=~~~~~~~~~~~~~~~
        ~~B=C=C%C%C=C=B~~~~~~~~~~~~~~~
        ~~=~=~=~%~=~=~=~~~~~~~~~~~~~~~
        ~~=^C=======C^=~~~~~~~~~~~~~~~
        ~~=~%~=III=~%~=~~~~~~~~~~~~~~~
        ~~=^C%=I&I=%C^=~~~~~~~~~~~~~~~
        ~~=~%~=III=~%~=~~~~~~~~~~~~~~~
        ~~=^C=======C^=~~~~~~~~~~~~~~~
        ~~=~=~=~%~=~=~=~~~~~~~~~~~~~~~
        ~~B=C=C%C%C=C=B~~~~~~~~~~~~~~~
        ~~=~=~^~^~^~=~=~~~~~~~~~~~~~~~
        ~~Q=B=======B=Q~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       By: Blade Beast
    
        NOTES: Capture the two closest neutral bases as quickly as possible, then
               fight for the middlemost properties and the missile silo. Be sure
    	   to keep your HQ protected from both sides. Try playing on teams:
    	   Northwest and southeast vs. northeast and southwest.
    
        Properties: HQs are as follows: Orange Star, northwest; Blue Moon,         
                   		northeast; Yellow Comet, southwest; Green Earth, southeast.
    		Each player owns the two bases and one city closest to his
    		HQ. All other properties are neutral.
    
        Units: None.
    
    
      Shelter
    
        =====%%^^%%^^%%^^%%^^%%^^=====
        =C=B=^^%%^^%%^^%%^^%%^^%%=B=C=
        ==Q========================Q==
        =B=C=%%%%%%B%=^%=%B%%%%%%=C=B=
        =====%%%%%%%%=%^=%%%%%%%%=====
        %^%#=%%%%%%%@:@@:@%%%%%%%=%#%^
        %^%#=%%%%%%@@=%%=@@%%%%%%=%#%^
        ^%#%=C%%%%@@%=BC=%@@%%%%C=#%^%
        ^%#%======:==CCAC==:======#%^%
        %^%#=%^%^%@%CACCCB%@^%^%^=%#%^
        %^%#=^%^%^@%BCCCAC%@%^%^%=%#%^
        ^%#%======:==CACC==:======#%^%
        ^%#%=C%%%%@@%=CB=%@@%%%%C=#%^%
        %^%#=%%%%%%@@=%%=@@%%%%%%=%#%^
        %^%#=%%%%%%%@:@@:@%%%%%%%=%#%^
        =====%%%%%%%%=^%=%%%%%%%%=====
        =B=C=%%%%%%B%=%^=%B%%%%%%=C=B=
        ==Q========================Q==
        =C=B=%%^^%%^^%%^^%%^^%%^^=B=C=
        =====^^%%^^%%^^%%^^%%^^%%=====
                                       By: Kyle (Author)
    
        NOTES: This is a fun one, break through the seams, the airports can be
               vital to success. This is really the most fun against humans as
               they will break the seams as well. Feel free to add plains where
               you may in those big blocks of forests around the shelter.
    
        Properties: Each player controls the four properties around their HQ.
    
        Units: None.
    
    
      Kanbei Rebels
    
        A#A#B###%##%###I^^^^^^^^%%^^^%
        ####===#^%^#C##I^^%IIII^^III^^
        B#Q==C===#C%%%#IIIII^^II^I^III
        ####===#=##%%##I%%^^%^^III%%%^
        C#C#C###=C%####IIIIIIIII^^#%^%
        %^^^%^%^=#^#%##I^%^%^#%#%C%#C#
        ^%%%^^%%=%#%^#=-==#B#^#^######
        ^^%^%^%^=^C###=I^=^%#^%%##C###
        C#C#C%%%=======I^=#^%####A#B#C
        ####===%^%B^%^=I%=####C#######
        B#Q==C=========-=========B=Q=B
        ####===^%^B%^%=I%=%^A#C#C###C#
        A#A#B###=======I^=##^#%##A#B#C
        ^^%%^%^^=^##C#=I^=^B##B#######
        %^%^%^%%=#%^#^=-==#%#^#%C#C#B#
        A#A#B###=^^%#^#IIIIII^%##^#%#^
        ####===#=%^#C##I%^%^I##^%%#^%#
        B#Q==C===C#%%%#IIIIIII^^III^^%
        ####===#^%##%#%I^%^%^I^II^IIII
        C#C#C##^%#C####I%^%^^III%^%^%^
                                       By: DarkSkywalker
    
        Notes: Basically the same idea as the final battle except the enemy units
               are have LOADS more defense. Destroy the air force and then get
               ready for the main fight at the bridges.
    
        Properties: OS, GE and BM control all the properties in their area up to
    		the city in the middle of the roads. Yellow Comet controls all
    		the properties on the right hand side of the river, all other                
     		properties are neutral.
    
        Units: OS, BM and GE: 2 infantry, 2 mechs, 1 tank, 1 md tank, 1 apc 1
    	   missile, 1 t-copter, 1 recon, 2 a-airs, 2 b-copters, 2 fighters and
    	   1 bomber. Yellow Comet controls, wow, long list 4 infantry,2 mechs,4
    	   anti-airs,3 tanks,3 md tanks,3 artillery,3 missiles,2 rockets,4
    	   b-copters,4 fighters and 2 bombers
    
    
      Rabbit Isle
    
        ~~~~~00~~~~~~~~~~000~~~0~~~~~~
        ~B=B%%C~00%^^~QBB%%C-%%C0~~~~~
        Q===%%%~%%%^^~^AS%C~~~%C~~~~~
        0S=A%C~~%%%~~~~~~~~~~~~~~~~~~~
        ~~000~~C%%%C^^~~~%^^~~~%~~~~~~
        ~~~~$~~%%^%=I==~~M%%CCCAB&0~~~
        ~~~~~~~%%^^=I^=^~00%%C%%%0~~~~
        ~~~~0C%%%IIIII=%0~~~%%%%M0~~~~
        000~0%%III^%%I=^0~0~~~~~~~~~~~
        %%A~0%%IA%%%%I=%%0%^~$$$~A=B=Q
        %%S~~~%I0S%%%I=00CA%^~~$~S=B=%
        %%~~~~AI~~0%%I=00%IIII~~~~~~--
        ~~~~~~~I~~0%%I-IIII%0~~~~~~~--
        ~~~~~~~~~~0%^I=-=-C=%0~~~~~~--
        ~~S~~~~~%%===I^III0~~~~~~~~~--
        0C=C~~~C===%0I0S00~~$~~~~~~0%%
        0%=%0~~~S%A~~~~~~~~~~~$$~~~%%%
        0%A%%0~~~~~~~~~~~~~~~~~~0AS%%%
        ~BQB^%0~~~~~~~~~~~~~~~~0C%%%CC
                                       By: RabidRabbit
    
        Notes: Your simple four person free-for-all (teams optional). Bridges are
    	   located on the map at (13,17) (12,9) (20,30). Basic point of the
    	   map is to win, you do so by gaining control of the various islands
    	   to boost your funds.
    
        Properties: Each army starts off with the two bases, airport, and seaport.
    		Everything else is neutral
    
        Units: Start from scratch.
    
    
      In the Dark...
    
        ###^^####C=%%#I#%%=C#####^^###
        #Q^^C=========-==========C^^Q#
        #^^%#####%=C##I##C=%######%^^#
        ^^%C#%###%=###I###=%####%#C%^^
        ^C##^%#A##=###I###=###A#%^##C^
        #=#%%%#=#C=B#~~~#B=C##=#%%%#=#
        #=####=======-=-========####=#
        #=##B==C#B=C~~-~~C=B#C#==B##=#
        ======C%%#=~~~-~~~=#%%C#======
        ###=###%#~-~~~=~~~-~#%####=###
        III-IIIII~=--=~=--=~IIIIII-III
        ###=###%#~-~~~=~~~-~#%####=###
        ======C%%#=~~~-~~~=#%%C#======
        #=##B==C#B=C~~-~~C=B#C===B##=#
        #=#%%%=======-=-=======#%%%#=#
        ^C##^%#A#C=B#~~~#B=C#A##%^##C^
        ^^%C#%###%=###I###=%####%#C%^^
        #^^%#####%=C##I##C=%######%^^#
        #Q^^C=========-==========C^^Q#
        ###^^####C=%%#I#%%=C#####^^###
    
    
        NOTES: This is a difficult FOW map because you may end up finding enemies
               you just arent ready for. Start an army from scratch using the
    	   infantry you start with. You can choose to defend your own HQ by
    	   capturing near it, your quickly assault others capturing near an
    	   opponents HQ. It may need some perfecting, as the map just doesnt
    	   want to be perfectly symetrical....
    
        Properties: Each player starts with their own HQ. All other properties
                    are neutral.
    
        Units: Each player starts with one infantry on the center isle; Orange
               Star on the top, Blue Moon on the right, Green Earth on the left,
    	   and Yellow Commet on the bottom.
    
    
      Vietnam Blues
    
        #%##%%%%#%#%#%%BC#%%C~~~~~~#~~
        %#%%%%C%^%%#C#%%Q%B~~~~~~~~~~~
        #C##C%%%C%^%#%##%B~~~~$~~~#%~~
        ##%%#B%%%^%%%%%%C~~~~$~~#%#~~~
        C%#%%%%%%%B%C%%%%~~~~~~~#%~~~~
        #%~%%%%%C%%%%%%%%C~~~~~~~~~~~~
        C~~#%%%%%%%%B%C%%%C~~~$~~~~~~~
        ~~~%%%C^%%^^%C%%%^%Q~~~~~~~~~~
        ~~~##%#%%%%C%%%%C^^#%~~~~~~~~~
        ~~~~%C%^%^%^%%%C%%%%#C~~~~$~~~
        ~~~~%#C%#B^%%C%%C%%#%%~~~~~~~~
        ~$~~#%#C~~%%%%%%%%C%#C%0~~~~~~
        ~~~~~#%C~~%^%%B%%%%%%#%0~~~$$~
        ~~$~~#%~~~~%%%%C%%%%C%#0~~~~~~
        ~~~~~C~~~~~~%%%%%%%#%%C0~~~$~~
        ~~~~#%~~~~~~%%%%#%C%#C0~~~~~$~
        ~~~~C~~~~$~~~%C##QB#00~~~~~~~~
        ~~~~%~~~~~$~~~~B##0~~~~~$~~~~~
        ~$~C%~#~~~~~~~~#~~~~~~~~~~~~~~
        ~~~%#C%~~~~~$~~~~~~~~~$~~~~~~~
    
        Notes: This is an 2 vs. 1 AW2 map that recreates the Vietnam War that has
    	   been tested with pretty good results regarding balance.  I've tried
    	   my best to recreate the look of the peninsula, what's on it, and
    	   where everyone was during the war.  Every city or base is an actual
    	   city that can be found on an atlas (no, I didn't include them all;
    	   that would have been a few too many) and all of the HQs are where
    	   they were in the war: Hanoi for North Vietnam, Da Nang for South
    	   Vietnam, and Saigon (now Ho Chi Minh City) for the United States.
    
               As for the actual game specifics, they are as follows: Orange Star
    	   is North Vietnam, Blue Moon is the United States, and Green Earth is
    	   South Vietnam.  Blue Moon and Green Earth should be made allies in
    	   this map. The best effect from this map can be achieved by turning
    	   Fog of War on and by making the weather rain; this recreates the
    	   atmosphere of the Vietnam War: enemies are very hard to see and
    	   mobility is tough, both due to the dense forests.
    
        Some good COs to use are as follows:
    
          Any Faction
    
          - Sonja, as her CO power is a major help in finding and wrenching out
    	dug-in indirect attack units, as well as spotting other units before
    	they spot you.
    
          Orange Star
    
          - Grit, as indirect units can really pound invading forces and can
    	create effective insurmountable walls to pressure them into a retreat.
    
          Blue Moon
    
          - Max, Sami, or Kanbei, as indirect units will prove to be very hard to
    	deploy until very close to the North Vietnamese base, so marching in
    	with soldiers or a large wave of tanks is probably a better option.
    
          Green Earth
    
          - Colin or Hachi, as South Vietnam doesn't start with as many units as
    	the others, so getting up to speed with their discounts is important.
    
          Of course, these are just suggestions regarding what I find to work the
          best.
    
        Properties: I think it would be easier to just go by coordinates for
    		cities and bases, so here we go, in the form of (horiz. coord., vert.
    		coord.).
    
      Orange Star:
    
      Cities:
        (17, 1)
        (21, 1)
        (13, 2)
        (17, 4)
        (13, 5)
        (18, 6)
        (15, 7)
    
      Bases:
        (16, 1)
        (19, 2)
        (18, 3)
    
      Blue Moon:
    
      Cities:
        (21, 14)
        (23, 15)
        (19, 16)
        (22, 16)
        (15, 17)
    
      Bases:
        (19, 17)
        (16, 18)
    
      Green Earth:
    
      Cities:
        (19, 7)
        (19, 12)
        (22, 12)
    
      Bases:
        (22, 10)
    
      All cities and bases not mentioned above are neutral.
    
      HQs:Orange Star - top;
          Blue Moon - bottom;
          Green Earth - middle.
    
      Units:  There are a lot of them, and they look like this:
    
        XXXXXXXXXXXXIXXXXXXXXXXXXXXXXX
        XXXXXXXXXXIXIXMXXMXXXXXXXXXXXX
        XXXXXXXXXXXMXMXXIXXXXXXXXXXXXX
        XXXXXXXXXXXXMXXIMXXXXXXXXXXXXX
        XXXXXXXXXXXXXMXXMXXXXXXXXXXXXX
        XXXXXXXXXXXXXXIXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXIXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXIMXXXXXXXX
        XXXXXXXXXXXXXXXXXXXTXMXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXIXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXdXXXXXX
        XXXXXXXXXXXXXXXXXXXXIXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXIXXXdXXXXXX
        XXXXXXXXXXXXXXXXRXTXXIdXXXXXXX
        XXXXXXXXXXXXXXDTXDXXdXXXXXXXXX
        XXXXXXXXXXXXXXXXTXdXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
        I'll just say this about who owns what unit, as it should suffice: every
        unit is owned by the owner of the nearest non-neutral city/base/HQ.  The
        five landers are optional; they serve no purpose other than decoration,
        i.e., they show how the United States got there.
    
    
      Missle Range
    
        Q=C=C=%^^^#=%A%%A%=#^^^%=C=C=Q
        ======%^^^#=%%%%%%=#^^^%======
        C=B=&=A^^##=%#%%#%=##^^A=C=B=C
        ======^^^##=%%%%%%=##^^^======
        C=&=%%^^##%=%C%%C%=%##^^%%=C=C
        ====%^^^#%%========%%#^^^%====
        %%A^^^^^#===^^%%^^===#^^^^^A%%
        ^^^^^^^B==%^^^%%^^^%==B^^^^^^^
        ^^^^#%#=#C%^^%%%%^^%C#=#%#^^^^
        ^^#%%%%=#%%%%%&&%%%%%#=%%%%#^^
        ^^#%%%%=#%%%%%&&%%%%%#=%%%%#^^
        ^^^^#%#=#C%^^%%%%^^%C#=#%#^^^^
        ^^^^^^^B==%^^^%%^^^%==B^^^^^^^
        %%A^^^^^#===^^%%^^===#^^^^^A%%
        ====%^^^#%%========%%#^^^%====
        C=&=%%^^##%=%C%%C%=%##^^%%=&=C
        ======^^^##=%%%%%%=##^^^======
        C=B=&=A^^##=%#%%#%=##^^A=&=B=C
        ======%^^^#=%%%%%%=#^^^%======
        Q=C=C=%^^^#=%A%%A%=#^^^%=C=C=Q
                                       BY: Kyle (Author)
    
    
                                     ~Pre-Deployed Maps~
    
      Chess Game
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~#%#%#%#%~~~~~~~~~~
        ~~~~~~~~~~~%#%#%#%#~~~~~~~~~~
        ~~~~~~~~~~~#%#%#%#%~~~~~~~~~~
        ~~~~~~~~~~~%#%#%#%Q~~~~~~~~~~
        ~~~~~~~~~~~Q%#%#%#%~~~~~~~~~~
        ~~~~~~~~~~~%#%#%#%#~~~~~~~~~~
        ~~~~~~~~~~~#%#%#%#%~~~~~~~~~~
        ~~~~~~~~~~~%#%#%#%#~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      By: Kyle (Author)
    
        NOTES: Okay, I'll admit, this isnt my finest map. But at least its
    	   creative...and hey, I needed a pre-deployed map!
    
        Prpoerties: Obviously, one HQ each, Orange Star on the left, Blue Moon on
    		the right.
    
        Units: okay, im gonna do this with ASCII, I think it will be easier...
    
              TMXXXXMT
              aMXXXXMa
              rMXXXXMr
              DMXXXXMD
              AMXXXXMA
              rMXXXXMr
              aMXXXXMa
              TMXXXXMT
    
        Units on the left are Orange Star, Units on the right are Blue Moon.
    
    
      Omaha Beach
    
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
        ^^#a#aaaM#MMa#aaQa#aM#MMaMMa^^
        ^^##########################^^
        @@@@@@@:@@@@:@@@@@@:@@@@@@@@@@
        ^^###%###%#%#%%##%%#######%#^^
        ^^#%##%##%############%#####^^
        ^^#########%###%####%####%##^^
        ^^###%##%###%###%##%%###%#%%^^
        ^^########%######%#####%####^^
        000000000000000000000000000000
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d
        #IMIMTTIMIMIMIMTTIMITTMIMIMTTQ
                                       By: Kaeto san
    
        NOTES: I noticed in your guide that you have only one pre-deployed map, I
               churned out this map of Omaha Beach to give you two.
    
    	   Now, The forested areas represent the large metal X's that littered
               Omaha, they can be used as cover, the pipe crossing all of row three
               represents the seawall that the Germans established, you will need to
               get powerful troops up there and break through. While creating a
               foothold on the beach, artillery units will lay down indirect fire on
               your troops, so avoid their range at all costs. All troops above the
               pipe are Blue Moon Nazis, and all below are Orange Star Allied
    Troops,
               load two units per lander and move onto the shoal.
    
        Properties: HQs only, Blue Moon on top, Orange Star below.
    
        Units: Note thatthe terrain underneath all of the ground units are plains
    and
               all the landers are on shoals.
    
    
                                   ~Submitting Your Maps~
    
        I made this guide under the hope that once it was posted, viewers would
    send me their maps which I would reveiw and if I thought their map was good,
    I'd post it here. If nobody sends me their maps, this guide will be pretty
    dull. So if you'd like me to post your maps, send me your map using the
    symbols I've used above and be sure to include the notes, properties and units
    as I've done above. Also, if your sending me your map, make sure there are no
    spaces in between the columns and use a set-width font like the one used in this
    guide and most notepad documents (Lucida Console). If you don't send me these
    things, I wont even try your map, I'll just email you back and tell you to do
    it right. Even if you do everything I ask, I still might not post your map
    because I want all of the maps on this guide to be original, imaginiative,
    and creative. If you send me a map that I don't feel is good enough, I'll return
    your email and give you some tips on how to make it better. After that, feel
    free to send it to me again. If you send me a quality map with all of the notes
    and requirements and I think it's good, I'll post it here and give you full
    credit. Now get to work and send me your maps!
    
    
    ====================================VII. FAQ==================================
    
    
        Here I will answer some of the common questions I get asked and feel
        free to email me your own and I might add it here.
    
    
        Q: Why doesnt my river pour into the ocean like it does sometimes?
    
        A: The three spaces in front of the mouth, to the front-left and to the
           front-right must be sea. if it doesnt change try tracing the river with
           the river brush.
    
    
        Q: What is the difference between the tall mountains and the short ones?
    
        A: Nothing. The appearence is the only difference. Tall mountains are
           created when the space directly above a particular mountain square is a
           plains square or another mountain square.
    
    
        Q: How can I submit my maps?
    
        A: Try checking out section V-e. "Submitting your maps"
    
    
        Q: Why doesnt my map work?
    
        A: Make sure all the units have corresponding HQs, and check section
           III-a. "Requirements"
    
    
        Q: Can I change the dimensions of my map?
    
        A: I'm afraid not.
    
    
        Q: Will the computer destroy seams?
    
        A: Unfortunately, no.
    
    
        Q: How do I erase my game and start a new one.
    
        Q: What does that question have to do with design maps?
    
    
        Q: I really want to know how to start a new game!
    
        A: Go bother someone who makes an overall FAQ for the game!
    
    
    
    ==============================VIII. Copyright Info===========================
    
    
          I do not own this game's characters, logos, scenarios, etc, nor do
        I claim to. All Advance Wars/Advance Wars 2 material copyrighted by their
        respective owners. The content of this guide is (c) 2003, Kyle Pointer. All
        rights reserved. This guide is only to appear on the following websites:
    
       - GameFAQs (http://www.GameFAQs.com)
    
       - AWBunker (http://www.AWBunker.com)
    
       - Any other site with my permission
    
    ===========================IX. Credits & Contact Info========================
    
                                       ~Credits~
    
        Here are all the people who helped make this guide possible;
    
          CJayC - For creating GameFAQs.com, where my guide is hosted. thanks.
    
          Meowthnum1 - As always, for giving me advice, support and inspiration
                       towards writing my guides. Thank you muchly.
    
          You, the reader - Without you, this guide would be pointless now
                            wouldn't it? Thank you for reading my guide.
    
          The contributors - That would be JapaneseCowsRule, Blade Beast,          
                                                      OutlawStar633, JPagano2,
    RabidRabbit and Kaeto san.
                             Thank you for your maps.
    
          Myself - For being such an avid writer! *huggles self*
    
    
    
                                    ~Contact info~
    
                                      NO SPAM!!!
    
                         EMAIL: ZenTheOutcast23@hotmail.com
    
                                 AIM: ZenTheOutcast
    
    
                                    *END OF GUIDE!*
    
    

    FAQ Display Options: Printable Version