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    FAQ/Walkthrough by Lars

    Version: 1.4 | Updated: 05/24/04 | Search Guide | Bookmark Guide

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    ASCII "art" made using this guide:
    http://www.dallasmac.com/faqwarp/grey_scale.txt by AstroBlue using Paint Shop
    Pro 8 and HexWorkshop.
    
    Game: Advance Wars 2: Black Hole Rising
    
    System: Game Boy Advance
    What: FAQ/Walkthrough
    By: Lars Barlindhaug
    Copyright: Lars Barlindhaug and the respective contributors
    Version: 1.4 - 09.XX.03
    Size: 2XX kb
    
    ! Complete Campaign Walkthrough !
    
    ==============================================================================
    ==============================================================================
    
    
      0.  T  A  B  L  E    O  F    C  O  N  T  E  N  T  S
    
    
    ==============================================================================
    ==============================================================================
    
    
    
    0. Table of Contents
    
    1. Version History
    
    2. General Knowledge
       2.1 The Game
       2.2 The FAQ
          2.2.1 How to make best use of the guide
          2.2.2 Where is north?
          2.2.3 Difficulty Meter Explanation
          2.2.4 Requirements Explanation
          2.2.5 Wordlist
    
    3. Frequently Asked Questions
    
       3.1 Contact Information
    
    4. General Strategies
       4.1 Formations
          4.1.1 Flying Column
          4.1.2 Circled Wagon
          4.1.3 Leapfrogging Units
       4.2 Useful Tips
       4.3 Useful Hints
          4.3.1 Tips and Hints on getting a S-rank
       4.4 Fog of War Tactics
       4.5 Terrain Tactics
          4.5.1 Missile Silos
          4.5.2 Pipelines
    
    5. Campaign
       5.1 Orange Star
          5.1.1 Cleanup
          5.1.2 Border Skirmish
          5.1.3 Orange Dawn
          5.1.4 Flak Attack
          5.1.5 Lash Out
          5.1.6 Andy's Time
          5.1.7 Test of Time
          5.1.8 Liberation
    
       5.2 Blue Moon
          5.2.1 Reclamation
          5.2.2 Toy Box
          5.2.3 Tanks!!!
    
          5.2.4 T Minus 15
          5.2.5 Neotanks?!
          5.2.6 Nature Walk
          5.2.7 Two-Week Test (A rank)
          5.2.8 Factory Blues
    
       5.3 Yellow Comet
          5.3.1 Silo Scramble
          5.3.2 Sensei's Return
          5.3.3 Show Stopper
          5.3.4 Duty and Honour
          5.3.5 Foul Play
          5.3.6 A Mirror Darkly
          5.3.7 Sea of Hope
          5.3.8 The Hunt's End
    
       5.4 Green Earth
          5.4.1 Sea Fortress
          5.4.2 Sinking Feeling
          5.4.3 Drake's Dilemma
          5.4.4 Rain of Fire
          5.4.5 Danger X9
          5.4.6 To the Rescue
          5.4.7 Navy vs. Air
          5.4.8 Great Sea Battle
    
       5.5 Black Hole
          5.5.1 Hot Pursuit
          5.5.2 Final Front
    
    
    6. Hard Campaign
       6.1 Orange Star
          6.1.1 Border Skirmish
          6.1.2 Orange Dawn
          6.1.3 Andy's Time
          6.1.4 Mountain Ops
          6.1.5 Sea for All
          6.1.6 POW Rescue
          6.1.7 Test of Time
    
    
          6.1.8 Liberation
    
       6.2 Blue Moon
          6.2.1 Reclamation
          6.2.2 Toy Box
          6.2.3 Tanks!!!
    
          6.2.4 T Minus 16
          6.2.5 Neotanks?!
          6.2.6 Nature Walk
          6.2.7 Two-Week Test
          6.2.8 Factory Blues
    
       6.3 Yellow Comet
          6.3.1 Silo Scramble
          6.3.2 Sensei's Return
          6.3.3 Show Stopper
          6.3.4 Duty and Honour
          6.3.5 Foul Play
          6.3.6 A Mirror Darkly
          6.3.7 Sea of Hope
          6.3.8 The Hunt's End
    
       6.4 Green Earth
          6.4.1 Sea Fortress
          6.4.2 Sinking Feeling
          6.4.3 Drake's Dilemma
          6.4.4 Rain of Fire
          6.4.5 Danger X9
          6.4.6 To the Rescue
          6.4.7 Navy vs. Air
          6.4.8 Great Sea Battle
    
       6.5 Black Hole
          6.5.1 Hot Pursuit
          6.5.2 Final Front
    
    
    7. War Room
       7.01 Spann Island
       7.02 Moji Island
       7.03 Duo Falls
       7.04 Sole Harbour
       7.05 Pivot Isle
       7.06 Land's End
       7.07 Kita Straight
       7.08 Point Stormy
       7.09 Ridge Island
       7.10 Mial's Hope
       7.11 Bounty River
       7.12 Toil Ferry
       7.13 Twin Isle
       7.14 Dire Range
       7.15 Egg Island
       7.16 Terra Maw
       7.17 Stamp Island
       7.18 Rivers Four
       7.19 Ring Islands
       7.20 Last Mission
       7.21 Pay Dirt
       7.22 Long Road
       7.23 Nest Egg
       7.24 The Trident
       7.25 Banker Hills
       7.26 Missile Plains
       7.27 Lost Basin
       7.28 Risky Vale
       7.29 The Ring
       7.30 Strong Land
    
    8. CO Tactics and Information
       8.1 Orange Star COs
          8.1.1 Andy
          8.1.2 Sami
          8.1.3 Max
          8.1.4 Nell
          8.1.5 Hachi
    
       8.2 Blue Moon COs
          8.2.1 Olaf
          8.2.2 Grit
          8.2.3 Colin
    
       8.3 Yellow Comet COs
          8.3.1 Kanbei
          8.3.2 Sonja
          8.3.3 Sensei
    
       8.4 Green Earth COs
          8.4.1 Eagle
          8.4.2 Drake
          8.4.3 Jess
    
       8.8 Black Hole COs
          8.5.1 Flak
          8.5.2 Lash
          8.5.3 Adder
          8.5.4 Hawke
          8.5.5 Sturm
    
    9. Units tactics and information
       9.1 Ground units
       9.2 Sea units
       9.3 Air units
    
    10. Records
       10.1 War Room Records
    
    11. Secrets
       11.1 Unlocking COs
       11.2 Lab Map Locations
       11.3 Flashing Menus
    
    12. Other Things
       12.1 Contacting Information/Contribute?
       12.2 Thank yous
       12.3 Contributors
       12.4 Legal Information
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      1.  V  E  R  S  I  O  N    H  I  S  T  O  R  Y
    
    
    ==============================================================================
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    Version 1.4: 05.24.04 Size: 238 kb
    ------------------------------------------------------------------------------
    I have used a lot of time filling in up to a month old War Room High Scores.
    
    Updated:
    * Almost all of the CO charts.
    * Orange Star Hard Campaign mission order after info from Robert Reed.
    * The War Room lay-out. Now the info is sorted in mission specific, and
    strategy specific. This makes it a lot easier to read and work with when there
    will be multiple strategies using different COs. Expect similar changes for
    Campaign.
    * High Scores updated.
    
    Added:
    * Strong Land and Egg Islands War Room strategy by Chris Snavely.
    * Cheating computer in FoW? More info from Robert Reed. The whole thing seems
    to be cleared up now.
    
    
    ------------------------------------------------------------------------------
    Version 1.3: 09.11.03 Size: 223 kb
    ------------------------------------------------------------------------------
    I’ve changed a little bit about the layout of the section you’re reading right
    now.
    I've started working on Hard Campaign
    
    Updated:
    * The Game Info section with release date and some info on the sequels.
    * Some mistakes are fixed.
    
    Added:
    * Time limits to all of the War Room maps, contributed by Ericku.
    * Some War Rom records.
    * A third Final Front strategy by Dark Mage Rubius.
    * Tactics and Counter tactics for Sami and Kanbei by Greg Woodburn.
    * How to get a flashing design room menu.
    * ASCii art
    * War Room strategies by Chris Snavely; The Trident, Banker Hills and Missile
    Plains.
    * The Trident, Banker Hills and Missile Plains War Room strategy by Chris
    Snavely
    
    
    ------------------------------------------------------------------------------
    Version 1.2: 08.04.03 Size: 180 kb
    ------------------------------------------------------------------------------
    Version History and General Strategies has now changed places.
    This FAQ/Walkthrough can now also be found at http://www.gbaworld.net
    
    Added:
    * Some War Room high scores by Scott, send in your's and join the fun.
    * Another strategy for the Final Front by Kyle.
    * Another strategy for Hot Pursuit.
    
    
    ------------------------------------------------------------------------------
    Version 1.1: 08.01.03 Size: 174 kB
    ------------------------------------------------------------------------------
    I’ve moved the CO tactics and info behind the campaign and war room sections.
    This FAQ/Walkthrough can now also be found on a great Advance Wars fan site:
    http://www.awbunker.com.
    I've done a much-needed spell check.
    Spreaded the index, now each section has the index for that particular
    section.
    
    Added:
    * More information about COs Andy, Sami, Eagle and Hachi.
    * Info about units.
    * Some general strategies.
    * Information about the game.
    
    
    ------------------------------------------------------------------------------
    Version 1.0: 07.23.03 Size: 164 kB
    ------------------------------------------------------------------------------
    The Walkthrough is now complete.
    
    Added:
    * Strategies for all the remaining Orange Star, Blue Moon and Yellow Comet
    missions.
    * Wordlist.
    
    
    
    ------------------------------------------------------------------------------
    Version 0.3: 07.16.03 Size: 136 kB
    ------------------------------------------------------------------------------
    Added:
    * Strategies for Cleanup, Border Skirmish, Orange Dawn and Flak Attack.
    * Strategies for Sinking Feeling, Danger X9, To The Rescue and Great Sea
    Battle (all Green Earth missions covered).
    
    * Strategies for Hot Pursuit and Final Front (both Black Hole missions are
    covered).
    
    
    ------------------------------------------------------------------------------
    Version 0.2: 07.02.03 Size: 114 kB
    ------------------------------------------------------------------------------
    The Guide is also available on Neoseeker and Gamewinners.
    
    Added:
    * Strategies for Navy vs. Air, Drake's Dilemma, Rain of Fire, Sea Fortress
    * Terrain and Fog of War Tactics.
    * Info on all of the COs.
    * A table which tells the number of cities, bases, airports and ports in
    every War Room map.
    
    
    ------------------------------------------------------------------------------
    Version 0.1: 06.26.03 Size: 48 kB
    ------------------------------------------------------------------------------
    First published version (I hope).
    
    Added:
    * Strategies for three yellow comet missions. Start on the top? well...
    * How to unlock every CO and all the Lab Map locations
    * Some general strategies, useful hints and tips.
    
    
    ------------------------------------------------------------------------------
    Version 0.0: 06.24.03 Size: 0 kB
    
    ------------------------------------------------------------------------------
    Started writing.
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      2.  G  E  N  E  R  A  L    K  N  O  W  L  E  D  G  E
    
    
    ==============================================================================
    ==============================================================================
    
    
    ------
    Index:
    ------
    2.1 the game
    2.2 the FAQ
       2.2.1 How to make best use of the guide
       2.2.2 Where is north?
       2.2.3 Difficulty Meter Explanation
       2.2.4 Requirements Explanation
       2.2.5 Wordlist
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      2.1  The game
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Full name: Advance Wars 2: Black Hole Rising.
    System: Game Boy Advance (also Game Boy Advance SP and Game Boy Player).
    Genre: Turn based strategy.
    Publisher: Nintendo
    
    Developer: Intelligent Systems
    
    Release dates:
    
    North America: 06/24/03
    Japan: Not Announced
    Europe: Announced
    Australia: Not Announced
    
    
    Sequel to:
    
    * Advance Wars on the Game Boy Advance. Released 09/09/01 in the US and
    01/11/02 in Europe by Nintendo, developed by Intelligent Systems.
    
    * Super Famicom Wars on the Super Famicom (Super Nintendo Entertainment
    System, SNES, in the US and Europe). Released 05/01/98 in Japan and 04/30/98
    in the US by Nintendo.
    
    * Gameboy Wars 3 on the Gameboy Color. Released 08/30/01 in Japan only by
    Hudson.
    
    * Gameboy Wars 2 on the Gameboy Color. Released 11/20/98 in Japan only by
    Hudson.
    
    * Gameboy Wars Turbo on the Gameboy. Released 06/27/97 in Japan only by
    Bandai.
    
    * Gameboy Wars on the Gameboy. Released 05/21/91 in Japan only by Nintendo.
    
    * Famicom Wars on the Famicom (Nintendo Entertainment System, NES, in the US
    and Europe). Released 08/12/88 in Japan only by Nintendo.
    
    
    Release dates and some game info were found at www.gamefaqs.com.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      2.2 The FAQ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
      2.2.1 How to make best use of the guide
    ------------------------------------------------------------------------------
    
    Read through the entire strategy before you start to play.
    
    Don't give up and get frustrated, there are most probably some mistakes here,
    if you find any please report them to me.
    (See 11.1 Contact Information/Contribute?)
    
    
    
    ------------------------------------------------------------------------------
      2.2.2 Where is north?
    ------------------------------------------------------------------------------
    
    In this guide I will only use north/vest/east/south as directions to try to
    avoid confusion by not mixing in up/left/right/down. Here is an explanation of
    where is where.
    
    N = North = Up                   N
    V = Vest = Left
    E = East = Right             V       E
    S = South = Down
                                     S
    
    
    ------------------------------------------------------------------------------
      2.2.3 Difficulty Meter Explanation
    ------------------------------------------------------------------------------
    
    In Advance Wars 2 there is already a difficulty meter (level) in the Campaign
    mode,
    going from one to ten stars, six is the highest in the regular campaign mode.
    I will use the same system in the War Room part.
    
    
    
    ------------------------------------------------------------------------------
    Normal Campaign (Yellow Stars)
    ------------------------------------------------------------------------------
    
     _______ ___ _________________________________________________________________
    |       |   |                                                                |
    | Stars | # |                        Explanation                             |
    |_______|___|________________________________________________________________|
    |       |   |                                                                |
    | *     | 1 | Very basic tutorial mission to get familiar with the basics of |
    
    |       |   | the game.                                                      |
    |_______|___|________________________________________________________________|
    |       |   |                                                                |
    | **    | 2 | Easy tutorial mission                                          |
    |_______|___|________________________________________________________________|
    |       |   |                                                                |
    | ***   | 3 |                                                                |
    |_______|___|________________________________________________________________|
    |       |   |                                                                |
    | ****  | 4 |                                                                |
    |_______|___|________________________________________________________________|
    |       |   |                                                                |
    | ***** | 5 |                                                                |
    |_______|___|________________________________________________________________|
    |       |   |                                                                |
    | ***** | 6 | This difficulty is only used in the last campaign mission,     |
    
    | *     |   | very hard. Only the best gets a decent rank.                   |
    |_______|___|________________________________________________________________|
    
    
    
    ------------------------------------------------------------------------------
    Hard Campaign (Orange Stars)
    ------------------------------------------------------------------------------
    
     _______ ____ _______________________________________________________________
    |       |    |                                                               |
    | Stars | #  |                        Explanation                            |
    |_______|____|_______________________________________________________________|
    |       |    |                                                               |
    | ***   | 3  |                                                               |
    |       |    |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ****  | 4  |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ***** | 5  |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ***** | 6  |                                                               |
    | *     |    |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ***** | 7  |                                                               |
    | **    |    |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ***** | 8  |                                                               |
    |       |    |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ***** | 9  |                                                               |
    
    
    | ****  |    |                                                               |
    |_______|___ |_______________________________________________________________|
    |       |    |                                                               |
    | ***** | 10 |                                                               |
    | ***** |    |                                                               |
    |_______|___ |_______________________________________________________________|
    
    
    
    ------------------------------------------------------------------------------
      2.2.4 Requirements Explanation
    ------------------------------------------------------------------------------
    
    This has also been changed in the sequel. Now it goes from 1-300 points and
    only hve ranks S-C. This is what you shop with in the battle maps store, not
    coins like in Advance Wars 1.
    
    
    Contributed by Robert Reed:
    
    
    Points    Rank
    280-300 - S
    279-250 - A
    249-200 - B
    199-001 - C
    
    
    
    ------------------------------------------------------------------------------
      2.2.5 Wordlist
    ------------------------------------------------------------------------------
    
    These are some words that are shortened down to make it easier to write and
    read this FAQ.
    
    ------
    Units:
    ------
    Md. Tank, Med. Tank or Medium Tank
    AA, A-A, or Anti-Air
    Artlry or Artillery
    B-Ship or Battleship
    Sub or Submarine
    T-copter or Transport copter
    B-copter or Battle copter
    
    -------
    Armies:
    -------
    Orange Star, OS
    Blue Moon, BM
    Yellow Comet, YC
    Green Earth, GE
    Black Hole, BH
    
    
    
    ==============================================================================
    ==============================================================================
    
    
    3.  F  R  E  Q  U  E  N  T  L  Y    A  S  K  E  D    Q  U  E  S  T  I  O  N  S
    
    
    ==============================================================================
    ==============================================================================
    
    
    
    ------------------------------------------------------------------------------
      3.1 Contact Information
    ------------------------------------------------------------------------------
    Send in your question to: lbarl1@yahoo.com. Note: with some fonts the 1 might
    look like the l so make sure to copy (ctrl+c) and paste (ctrl+v) the e-mail
    address.
    
    Please make sure you have read through the entire guide to make sure your
    question hasn't already been answered.
    
    Remember to say so if you don't want your e-mail, (full) name to be next to
    your question.
    
    
    
    ------------------------------------------------------------------------------
    Question:
    I can't find a CO/color edit that I have purchased from the battle maps store
    
    Answer:
    It's there, but to get COs from other armies than Orange Star, you need to
    
    scroll up or down with your D-pad.
    ------------------------------------------------------------------------------
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      4.  G  E  N  E  R  A  L    S  T  R  A  T  E  G  I  E  S
    
    
    ==============================================================================
    ==============================================================================
    
    
    
    ------
    Index:
    ------
    4. General Strategies
       4.1 Formations
          4.1.1 Flying Column
          4.1.2 Circled Wagon
          4.1.3 Leapfrogging Units
       4.2 Useful Tips
       4.3 Useful Hints
    
          4.3.1 Tips and Hints on getting a S-rank
       4.4 Fog of War Tactics
       4.5 Terrain Tactics
          4.5.1 Missile Silos
          4.5.2 Pipelines
    
    
    
    --------------
    Quick Capture:
    --------------
    
    You build a T-copter/APC/Lander and an Infantry the first day and send them
    towards the HQ for a quick capture.
    
    Recommended maps:
    Last Mission (AW1 only)
    
    Recommended COs:
    Sami
    
    
    
    -----------
    
    Mech flood:
    -----------
    When your enemy feels pressured, you'll see he/her might start build mechs on
    all his/hers factories. If you then only got tanks and no anti-airs or recons,
    it can get difficult.
    
    It's one of the easiest things to do. All you have to do is build mechs on all
    bases and move them towards the enemy and attack.
    
    This strategy works best on maps that are open where you can attack from
    several sides. It's also important to have many factories and not too great
    distances to walk.
    
    
    Recommended maps:
    -
    
    Recommended COs:
    Sami
    Sensei
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      4.1  Formations
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Source: http://www.advancewars.com
    
    
    ---------------------------------------------------------------------
      4.1.1 Flying Column
    ---------------------------------------------------------------------
    
    *Tank* *Artillery* *Rockets* *APC*
    
    The first formation called a flying column backs a Tank/Mid. Tank with two
    indirect units and
    an APC. The tank/Mid. Tank takes the enemy fire, while rockets and artillery
    clear the way.
    Use the APC to refuel as needed
    
    
    ---------------------------------------------------------------------
      4.1.2 Circled Wagon
    ---------------------------------------------------------------------
    
           *Tank*
    *Tank* *APC* *Infantry*
         *Infantry*
    
    Once a unit is surrounded on all four sides it can be attacked only by either
    eliminating a guard unit or using long range weapons. Using circled wagons
    is a handy way to protect APCs missiles, rockets and even your bases and HQ
    
    You can also surround an enemy fighter with four ground units or an enemy
    ground unit, of course not Anti-Air, with four fighters
    
    
    ---------------------------------------------------------------------
      4.1.3 Leapfrogging Units
    ---------------------------------------------------------------------
    
                           *Mid. Tank*
    *Recon* *Blank* *Blank* *Recon*
    
    Don't get ahead of yourself while advancing. Make sure speedy units, like
    recons, stay in range of other units for protection. If you leave an
    unprotected unit in the open, it will be destroyed in a matter of moments
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      4.2 Useful Tips
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    * Always press the L button before ending your turn to check if you have moved
    all of your units.
    
    *Press A + B + Start + Select to restart the game. If you haven't saved your
    data will not be saved.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      4.3 Useful Hints
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    * You can capture enemy bases as well as cities.
    
    * If you don't have any infantry to capture the enemy base, place any unit on
    top of it to block it so that it can't produce any more units. Preferably use
    a strong unit, that has few bullets or little gas left.
    
    * When you capture a HQ and there is still an other player left you'll get all
    of the money and bases that the defeated player had. So when you're playing a
    match with more than one opponent, try not to destroy all of his units, but go
    for the HQ instead.
    
    ------------------------------------------------------------------------------
      4.3.1 Tips and Hints on getting a S-rank
    ----------------------------------------------------------------------------
    
    In the last days of the battle build as many units as you can with all of your
    funds. The money you have left once the battle is over won't be saved.
    
    Save right before finishing. If you've finished a map and got 100 in speed and
    low on Technique and power try stalling it a couple of days building units
    and destroying any units your opponent might build. Maybe it'll raise your
    score, or it might lower your score so don't save again until you see your
    score.
    
    Before capturing HQ/blowing up pipe seam/blowing up black cannon etc. destroy
    as many units as you can, this way you'll get a higher power score.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      4.4 Fog of War Tactics
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    Use Sonja:
    
    If you can choose Sonja as your CO. With her great vision range she is the
    best Fog of War CO.
    
    Turn on Battle Animations:
    These might get annoying after playing for a while and you decide to turn
    them of to speed things up. They do have one purpose tough, you can see what
    attacked you. This is very important in FoW. Then you'll know if it was an
    artillery, rocket or battleship that attacked you and hints on where it's
    located (forest, city, reef).
    
    Use recon units:
    This might feel like very week units with the firepower of an infantry, and
    that's exactly the case, but they have an excellent movement range and the
    best vision range. Use them wisely.
    
    Climb mountains with infantry:
    Not only do the infantries get much better defense, they also get better
    vision range (they see over the fog).
    
    Hide in reefs and forests:
    If you are in a reef or a forest an enemy unit has to be next to you to see
    you. Great place for hiding long distance units. Beware the enemy uses this
    tactic extensively.
    
    Cheating computer:
    The computer still cheats. I've had the experience that the computer sees you
    even tough it couldn't. This has never happened in forests so they are safe.
    
    Robert Reed (robert.reed@gwl.com):
    
    I thought this too, for a long while  -  but I discovered that air units have
    their normal vision range where forest and reef terrain are concerned -  the
    in-game description for these terrain types (put cursor on un-occupied square
    and push "A") points this out  -  I believe that the "adjacent" rule only
    applies to non-air units (ground and sea).
    
    ---
    
    My previous claims about fog-of-war are not correct:
    
    I spent a couple of hours last night trying out various combinations of units
    in "versus" maps (where I could control both sides), and found the "facts"
    
    A ground unit can hide in a forest
    It can't be seen except by adjacent enemy units
    
    A sea unit can hide in a shoal
    It can't be seen except by adjacent enemy units
    
    An air unit cannot hide!
    Not in a forest, not in a shoal
    If an air unit is within the vision range of an enemy unit, it can be seen.
    
    For example, a B-copter in a forest will be visible if there is an enemy recon
    unit five spaces away.
    
    The description that you get from the in-game pop-up is misleading. So, of
    course, I went with what it said. I should have done full research first.
    Luckily, this is the first time that I have ever done such a thing  ;-)
    
    I suppose all of this makes some sense
    Fog usually hugs the ground, and aircraft fly above it
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      4.5 Terrain Tactics
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
      4.5.1 Missile Silos:
    ------------------------------------------------------------------------------
    
    Missile silos are great tactical addition to the game. You have to be careful
    when you fire them, they can only be used once in each battle. If you fire
    them too early your enemy doesn't have enough units deployed so it doesn't
    do much damage. If you wait too long an enemy infantry might still it from you
    or your units are mixed up in the enemy's and you will hit your own along with
    the enemy's.
    
    Missile silo fire range:
    
    
                           X
                         X X X
                       X X X X X
                         X X X
                           X
    
    
    ------------------------------------------------------------------------------
      4.5.2 Pipelines:
    ------------------------------------------------------------------------------
    
    Pipelines are used to fuel the Black Hole Army's factories. They also block
    everything form going past them, even airplanes, although indirect units can
    fire over them. The only way through is to blow up the seam.
    
    The seam can be blown up in two turns using a regular bomber, Neotanks or Md.
    tank. Using an indirect unit and one of the units mentioned the seam can be
    blown up in one turn.
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      5.  C  A  M  P  A  I  G  N
    
    
    ==============================================================================
    ==============================================================================
    
    
    
    ------
    Index:
    ------
    5.1 Orange Star
       5.1.1 Cleanup
       5.1.2 Border Skirmish
       5.1.3 Orange Dawn
       5.1.4 Flak Attack
       5.1.5 Lash Out
       5.1.6 Andy's Time
       5.1.7 Test of Time
       5.1.8 Liberation
    
    5.2 Blue Moon
       5.2.1 Reclamation
       5.2.2 Toy Box
       5.2.3 Tanks!!!
       5.2.4 T Minus 15
       5.2.5 Neotanks?!
    
       5.2.6 Nature Walk
       5.2.7 Two-Week Test (A rank)
       5.2.8 Factory Blues
    
    5.3 Yellow Comet
       5.3.1 Silo Scramble
       5.3.2 Sensei's Return
       5.3.3 Show Stopper
       5.3.4 Duty and Honor
       5.3.5 Foul Play
       5.3.6 A Mirror Darkly
       5.3.7 Sea of Hope
       5.3.8 The Hunt's End
    
    5.4 Green Earth
       5.4.1 Sea Fortress
       5.4.2 Sinking Feeling
       5.4.3 Drake's Dilemma
       5.4.4 Rain of Fire
       5.4.5 Danger X9
       5.4.6 To the Rescue
       5.4.7 Navy vs. Air
       5.4.8 Great Sea Battle
    
    5.5 Black Hole
       5.5.1 Hot Pursuit
       5.5.2 Final Front
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                  Prologue
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    Macro Land, where the Black Hole Army's iron fist has crushed all opposition.
    Elsewhere their grip is tightening.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      5.1  Orange Star
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    5.1.1 Cleanup
    5.1.2 Border Skirmish
    5.1.3 Orange Dawn
    5.1.4 Flak Attack
    5.1.5 Lash Out
    
    5.1.6 Andy's Time
    5.1.7 Test of Time
    5.1.8 Liberation
    
    
    
    ------------------------------------------------------------------------------
      5.1.1  Cleanup
    ------------------------------------------------------------------------------
    
    Andy: Take out the Black Hole's troops
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Andy
    vs: Flak
    Level: *
    Speed: 4 days              100/100
    Power: 2/2 units destroyed 100/100
    Technique: 0 units lost    100/100
    
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    If you have completed field training in the first Advance Wars you can safely
    
    skip Nell's explanations with start. If you're a newcomer or need to fresh up
    on your basic skills, you should of course read it.
    
    
    You have three infantries and an APC versus two dumb infantries. Not one of
    the most challenging levels in the game... Move your infantries foreward, east
    if they're too far away to attack Flak's infantries, make sure they don't
    attack you the next round. They'll come at you and it'll be easy to finish
    them of, one at a time only loosing a few HP.
    
    
    
    ------------------------------------------------------------------------------
      5.1.2  Border Skirmish
    ------------------------------------------------------------------------------
    
    Sami: Black hole is closing in! Can I hold the bridge?
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Sami
    vs: Flak
    Level: *
    Speed: 6 days 100/100
    Power: 5/5 units destroyed100/100
    Technique: 0 units lost 100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    4   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    Again skip Nell's advice unless you feel like you need it (press start).
    
    
    Move foreward north-west the first day, the second day stay behind the first
    allied city, keep your artillery close so that it can attack the first green
    space. Capture the city to the south with your infantry. Then attack the tanks
    and then continue with infantry and at last go for the APC.
    
    
    
    ------------------------------------------------------------------------------
      5.1.3  Orange Dawn
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Max
    vs: Flak
    Level: *
    Speed: 5 days 100/100
    Power: 6/6 units destroyed 100/100
    Technique: 0/8 units lost 100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    4   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    How can you take out two md. tanks with just one? Use your battle copters.
    
    Take the copter out with the two copters you have. Fly the infantry north-east
    and drop with the t-copter. Move the rest of your troop along the bridges,
    have your artillery go first as long as it is out of danger.
    
    Continue using you two copters, this time take a blow at each of the md.
    tanks, continue attacking each of the tanks the next rounds. Keep moving the
    rest of your army north, have the infantry capture the city. Finish of the
    rest of Flak's army the next day, don't worry if you can't get much use of
    your artillery, it's not good with Max after all.
    
    
    
    ------------------------------------------------------------------------------
      5.1.4  Flak Attack
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Max
    
    vs: Flak
    Level: **
    Speed: 100/100
    Power: 8/8 100/100
    Technique: 3/10 93/100
    
     ___________________ ____________
    |                   |            |
    | Destroyed:        | Survived:  |
    |___________________|____________|
    | 2 battle-copters  | ?          |
    | 1 t-copter        |            |
    |___________________|____________|
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    5   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Lab Map Location:
    Capture the city to the north of your headquarter, you can get their on the
    first day and you'll gain access to the Test of Time mission where you'll get
    the chance to capture the Black Hole's lab and get the intel needed to build
    a Neotank
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The most important thing to keep in mind here if you're going for a good
    S-rank is to keep your technique score up and rest your units on allied
    cities.
    
    One of your battle-copters will get shot down. so attack with both. Move your
    missiles west and have the anti-airs move in the same direction, keeping the
    same formation. Capture the city to the north with your mech and move the rest
    of your units behind it, yes the rocket too, and yes do not load your copter.
    
    Continue attacking Flak's air units with missiles and anti-airs, go for the
    bombers first and then the fighter if you have many left and want to spare
    your copters. Attack the tank with your rocket and mech if possible (don't
    worry about capturing, have your infantry start with it again). If you don't
    need it for protection or to lure the enemy fly your t-copter out of the
    fighter's range.
    
    
    
    ------------------------------------------------------------------------------
      5.1.5  Lash Out
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Sami
    vs: Lash
    Level: **
    
    Speed: 100/100
    6 days, 7 days max or the mission is failed.
    
    
    Power: 100/100
    Destroyed all units
    
    Technique: 100/100
     _________________ ___________________
    |                 |                   |
    | Destroyed: 1/13 |  Survived:  12/13 |
    |_________________|___________________|
    | Mech            |  2 Mechs          |
    |                 |  2 Tanks          |
    |                 |  1 APC            |
    |                 |  1 Artillery      |
    |                 |  1 Rockets        |
    |                 |  1 Battleship     |
    |                 |  1 Cruiser        |
    |                 |  1 T-copter       |
    |                 |  1 Lander         |
    |                 |  1 Sub            |
    |_________________|___________________|
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    6   |     1     |     0    |   0   |
    
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    This map only has a single factory to the north-west and Lash's infantry is
    only four spaces away from it, so it'll capture it and finish before you get
    there. He'll only build infantries that you can hold back if you use your
    APC and T-copter along with your Mechs to block the factory. Stand on the
    three spaces around it (south, west and east).
    
    Send a Mech to the north with the APC, move the other north-western Mech even
    more north-west.
    
    Attack the rocket with your battleship and send your two tanks with the
    lander, have the two tanks take out the anti-airs the next rounds working
    together with the battleship. The lander should go back and forth again taking
    a mech and the artillery or rocket.
    
    Load your t-copter in your cruiser and, attack the sub. Keep your sub out of
    Lash's cruiser's attack range.
    
    
    
    ------------------------------------------------------------------------------
      5.1.6  Andy's Time
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Andy
    vs: Flak
    Level: **
    Speed: 100/100
    11 days
    Power: 100/100
    Destroyed all units
    
    
    Technique: 100/100
    0 units lost
    
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   13   |     6     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    First of all send your pre-deployed t-copter loaded with the infantry north-
    west towards the base, always staying out of the cannons range.
    
    Build recons and infantry and an anti-air after three or four days and advance
    north. Flak will only build infantries so you'll be surprised how easy it is
    to destroy all of his units. That won't win you the match unfortunately. You
    have to destroy the cannon. Build one md. tank, and some indirect units to
    take on the cannon.
    
    Don't go much west, you can send an infantry over there and capture the sole
    city out of the cannons range, if you go further the cannon will only shoot at
    you.
    
    
    
    ------------------------------------------------------------------------------
      5.1.7  Test of Time
    ------------------------------------------------------------------------------
    
    Secret Neotank lab map, se 1.6.14 Flak Attack for further details.
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Andy
    vs: Flak
    Fog of War
    Level: ***
    
    Speed: 100/100
    7 days max or the mission is failed
    
    Power: 100/100
    
    
    Technique: 100/100
     _________________ ___________________
    |                 |                   |
    | Destroyed: 1/9  |  Survived:   8/9  |
    |_________________|___________________|
    | 1 Mech          | 1 Infantry        |
    |                 | 1 Recon           |
    |                 | 1 Tank            |
    |                 | 1 Md. Tank        |
    |                 | 1 APC             |
    |                 | 1 Artillery       |
    |                 | 1 Rockets         |
    |                 | 1 Anti-Air        |
    |_________________|___________________|
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    
    |   10   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    ¨
    Sami tells you that there's an indirect unit in on of the north forests, and
    on in the east forests, near the enemy HQ. Have a recon park between two of
    the forest to check to at a time. You can save before you do this and restart
    if you don't find it.
    
    The rest of Flak's units are located just to the north of your HQ, except a
    lander in the only reef in the middle of the map, and an infantry to the
    east of the bridge (and of course the two indirect units mentioned above).
    
    Concentrate most of your fire on the units to the north, have the tank cross
    the bridge along with the APC, loaded with an infantry. Use these units to
    locate and destroy the eastern indirect unit. When you've taken the control
    over the north units continue around the lake, have your recon scout for the
    indirect unit in the middle-north forests.
    
    
    
    ------------------------------------------------------------------------------
      5.1.8  Liberation
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Max (recommended), Sami or Andy
    vs: Flak
    Level: ****
    
    Speed: 100/100
    13 days
    
    Power: 100/100
    Technique: 92/100
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   15   |     6     |     1    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    This map clearly stands out of the rest Orange Star maps in difficulty, it
    really should be a bit tougher than the others since it's the last in this
    country. I'll quote Hachi here: "Don't get discouraged" (and don't think about
    the fact the difficulty meter goes up to ten, and this a four :) ).
    
    A new thing is discovered here, it's a factory and pipe, in the pipe you can
    see something called a pipe seam, it's the pipe's weak spot. It has 100 HP and
    can be destroyed with a regular md. tank or bomber. In this level I recommend
    a
    bomber.
    
    The first three days should be used for building APCs with infantries. Build
    the APC in the north-west base and the infantry in the south-west. Have the
    first APC go west for the west base, the second should go north-west for the
    airport and the third for the base south of the airport. When you're finished
    with the APCs build a recon, then a tank at the bases close to your HQ, then
    build the rest on your newly built bases. "The rest" of what you build should
    be mainly tanks and a few recons, and an anti-air to get rid of the infantries
    and mechs.
    
    You'll see that Flak has a little group of infantries, mechs and a recon in
    the north-west, don't go to the bridge and block them, they will only destroy
    your APC, wait for them to come foreward, then attack.
    
    Try to block the factory as good as possible. When you get control of the
    east side, place a tank or a recon in the east most port, and try to block
    the rest. This way there will be no anti-airs or missiles to bother your
    bomber.
    
    As mentioned above build a bomber and fly it directly to the pipe seam and
    win the level. You can save right before you do this and increase your power
    and technique scores by building more and killing more of Flak's units.
    
    
    
    ---
    
    I recommend going to Blue Mon first, because the levels there are easier than
    the yellow comet ones. This will give you a smother difficulty curve.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      5.2  Blue Moon
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    5.2.1 Reclamation
    5.2.2 Toy Box
    5.2.3 Tanks!!!
    5.2.4 T Minus 15
    5.2.5 Neotanks?!
    5.2.6 Nature Walk
    5.2.7 Two-Week Test (A rank)
    5.2.8 Factory Blues
    
    
    
    ------------------------------------------------------------------------------
      5.2.1  Reclamation
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Colin
    vs: Lash
    Level: **
    Speed: 100/100
    
    16
    Power: 100/100
    Technique: 95/100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |    6   |     7     |     3    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    At the beginning build infantries, then an APC and an infantry. Capture the
    base and airports first, then the cities. Build some recons to hold back
    Lash's infantries in the south. Continue to capture and build a lot of tanks
    and recons. Build some artillery or rockets to. Lash will also build an
    artillery that will cause a lot of damage to your units.
    
    
    Build a few battle copters and then bombers at the airport. A T-copter with an
    infantry to capture the enemy airport and then HQ is a good idea. You don't
    have to capture the HQ, you can destroy all enemy units in about the same time
    limit.
    
    
    
    ------------------------------------------------------------------------------
      5.2.2  Toy Box
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Olaf
    vs: Lash
    Level: ***
    
    Speed: 100/100
    16 days
    
    Power: 100/100
    Destroyed all units
    
    Technique: 95/100
    Lost a couple of tanks and infantries.
    
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |    7   |     5     |     0    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Lab Map Location:
    Capture the city on the weird looking island in the south (to the center) of
    the map and you'll gain access to the Neotanks!? mission where you'll get the
    chance to capture the Black Hole's lab and get the intel needed to build a
    Neotank
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The first two days build infantries on both bases, send the south one for the
    base in the center of the map and send the north one for the base west, east
    of the river. From second batch of infantries send the south one for the city
    where the map is, send the north one for the city south-west of it.
    
    Continue building a mixture of infantry, recons, anti-airs and mostly tanks,
    try to hold Lash under control in the south and stop production or capture the
    north base.
    
    
    
    ------------------------------------------------------------------------------
      5.2.3  Tanks!!!
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Grit
    vs: Adder
    Level: **
    
    Speed: 100/100
    8 days (maximum limit)
    
    Power: 100/100
    Destroyed all units
    
    Technique: 100/100
     _________________ ___________________
    |                 |                   |
    | Lost: 2/12      | Survived: 10/12   |
    |_________________|___________________|
    | 2 Recons        | 2 Infantries      |
    |                 | 2 Recons          |
    |                 | 2 Artillery       |
    |                 | 4 Rockets         |
    |_________________|___________________|
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |    3   |     0     |     0    |   0   |   4   |
    |________|___________|__________|_______|_______|
    
    
    ------------------------------------------------------------------------------
    
    Adder has 8 md. tanks, 4 mechs and 4 recons. The most dangerous unit is
    actually his mechs because they can cross the mountains and cause a great deal
    of damage on your rockets. The md. tanks are placed in the vest, and the mechs
    and recons right below them.
    
    Grit moves all of his units in one direction, sometimes, the direction might
    
    change after three or four days, but move the rocket furthest away, closer.
    It's also an advantage to place your rockets on cities, there they get better
    defense and can recover if they do get attacked, they also gets supplied with
    ammo. Hide your artillery in the woods.
    
    Move one of your infantries east, going for the missiles, and keep the other
    close by the west most rocket. Use the recons to find Adder's md. tanks, but
    try to keep them in the forests, or else they'll be spotted and you'll lose
    
    them very quick. Always move your recons and infantries last, unless the
    infantry is firing a missile. This is because when you move the infantry away
    from the md. tanks you don't see them anymore and can't fire at them with your
    rockets.
    
    
    
    ------------------------------------------------------------------------------
      5.2.4  T Minus 15
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Olaf and Andy
    vs:
    Level: ***
    
    Speed: 100/100
    14 days
    
    Power: 100/100
    Destroyed all units
    
    Technique: 100/100
    
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   17   |     1     |     1    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    Here you are co-operating with Orange Star CO Andy, Andy doesn't have any
    bases
    or infantry to capture bases. He only has battle copters, a bomber and a
    fighter, which comes in handy. Remember to bring the APC because around day 13
    or so the units will start to run out of gas. First take three of your copters
    west to destroy all the units there except the artillery, it doesn't cause any
    harm and it's in the missile's attack range. Take on the pipe seam with your
    bomber and fly south to help Olaf out there.
    
    Olaf's job is to capture the eight cities surrounding the missile. He only has
    two infantries and two mechs, and no factory to produce more, so don't use
    
    them in combat, only for capturing. First use them to capture the cities right
    to the west of them, then when you get control of the area in the middle, you
    should start capturing at least one city by day 6.
    
    Use the rest of your northern units flock around the pipe seam, and have one
    attack it so that the Andy's bomber can take it in one day. Move all of your
    units in the middle, west, out of the rockets range. Attack the rockets with
    tanks and move the rest foreward the second day. Gather all of your units in
    the north with the ones in the middle, and continue attacking, stay out of the
    north-western rockets range.
    
    In the south take on the air force there as best as possible, take the bombers
    first, then the battle copters. Capture the airport and build bombers.
    
    When you start to get control in the middle, move some of your units south.
    Stop production on the base in the west around day thirteen and you'll finish
    all of the enemy units soon after that. Remember that it isn't enough to
    destroy all of the enemy units, you have to capture the cities.
    
    
    
    ------------------------------------------------------------------------------
      5.2.5  Neotanks!?
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Colin (recommended), Grit or Olaf
    vs: Lash
    Level: ***
    
    Speed: 100/100
    15 days
    
    Power: 100/100
    Destroyed under half of the enemy units
    
    Technique: 100/100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   14   |     8     |     1    |   0   |   6   |
    |________|___________|__________|_______|_______|
    
    
    ------------------------------------------------------------------------------
    
    Build three infantries the first round, send the east one east, the west one
    west for the airport, firing the north missile silos on the way, aim at the
    HQ.
    Send the north one north, firing the missile silo at the HQ.
    
    
    The next day build an APC on the east base and an infantry on the north. Move
    the APC east and then load it with the infantry from the first day. Move the
    infantry on the north base south-east towards the two cities were the road
    turns. Try to capture the airport. Fire a third missile at the HQ. Reinforce
    at the airport with tanks and artillery. Send an APC with an infantry north
    to capture the HQ around day 12. Send tanks the next rounds to help it out.
    
    
    
    ------------------------------------------------------------------------------
      5.2.6  Nature Walk
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Grit
    vs: Lash
    Level: ****
    
    Speed: 100/100
    8-9 days
    
    Power: 100/100
    Destroyed 7-9 units
    
    Technique: 100/100
     _________________ _________________
    |                 |                 |
    | Lost: 1/20      | Survived: 19/20 |
    |_________________|_________________|
    | 1 Tank          | 2 Infantry      |
    |                 | 1 Mech          |
    |                 | 2 Recon         |
    |                 | 2 APC           |
    |                 | 3 Tanks         |
    |                 | 2 Md. Tanks     |
    |                 | 4 Artillery     |
    |                 | 2 Rockets       |
    |                 | 1 Anti-Air      |
    |_________________|_________________|
    
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   16   |     0     |     0    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    The name here should give you a little hint of what to do here. Walk in the
    nature (forests). This way you don't need to worry about the enemy attacking
    you or the cannons firing at you.
    
    Send a recon north along the west side to stand on your HQ, it should be there
    by day eight. Advance slowly  but certain north until you get five or so
    spaces
    south of the colony of cities. You'll se some Mechs and infantries that will
    retreat back to the cities. When you've come to the road in front of the
    colony of cities stop. Move all of your indirect units ahead and attack.
    
    The round before your recon goes up to your HQ attack with everything you've
    got to get your power score up. The power sore doesn't need that many units
    killed, the thing to worry about is technique, if you're not fast enough.
    
    
    ------------------------------------------------------------------------------
      5.2.7  Two Week Test
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    
    Rank: A
    CO: Colin
    vs: Lash
    Level: ****
    
    Speed: 100/100
    14 days
    
    Power: 100/100
    Technique: 75/100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   20   |    11     |     2    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    Here you have to hold Lash back as good as you can for 14 days. When 14 days
    have passed and you're still alive you've won the mission.
    
    First build infantry and capture bases and cities. Then build tanks to have in
    
    the front in the bottleneck, a few spaces to the south-east of your HQ. Then
    build artillery and some rockets to fire at Lash's units from a distance.
    
    
    Refresh your front with new tank, if you can do this before the tank in the
    front is completely destroyed you can increase your technique and maybe get
    a better rank. Build an anti-air when you see that Lash builds a battle
    copter, a bomber and more copters will follow.
    
    Don't advance past the bottleneck, you'll only loose more units and it's not
    that difficult to get a decent power score.
    
    
    
    ------------------------------------------------------------------------------
      5.2.8  Factory Blues
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    
    CO:
    Colin (recommended), Grit or Olaf
    Max (recommended), Sami or Andy
    
    vs: Lash
    Level: ****
    
    Speed: 100/100
    16 days
    
    Power: 100/100
    Technique: 100/100
     ________ ___________ __________ _______ _______
    
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   18   |     7     |     2    |   0   |   3   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    Let Max capture the two cities to the north of his units and the west airport.
    With Colin's cheap units he needs all the bases he can get. Capture the cities
    in the middle with Max. Let Colin have the east airport.
    
    Don't fire the missile silos once you reach them, wait a few days until Lash
    has built some expensive units.
    
    Build tanks and anti-airs with Colin. The sooner you block the factory, the
    easier this will be, when you have blocked the factory. Go for on of the
    factories at each of the sides of the pipe. She'll start producing mechs when
    she feels this isn't going her way. have some anti-air ready to attack the
    mechs.
    
    Use the west airport and make copters with Max, have one go at the pipe seam.
    The rest will the bomber Colin builds at his east factory take care of.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      5.3  Yellow Comet
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    5.3.1 Silo Scramble
    5.3.2 Sensei's Return
    5.3.3 Show Stopper
    5.3.4 Duty and Honor
    5.3.5 Foul Play
    5.3.6 A Mirror Darkly
    5.3.7 Sea of Hope
    5.3.8 The Hunt's End
    
    
    ------------------------------------------------------------------------------
      5.3.1  Silo Scramble
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Kanbei
    vs: Flak
    Level: **
    Speed: 18 days/100 points
    Power: 100/100 points
    Technique: 100/100 points
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   11   |     6     |     0    |   3   |   10  |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    Build an infantry the first day and an APC to take it down to the center
    island with all the missile silos on the second. Build infantries to
    capture the cities in the north, send an infantry south to fire the two
    missile silos.
    
    When you first arrive at the island with all the silos, don't go nuts and fire
    them all at Flak's lonely tanks or three of his infantries. Wait until he
    builds more powerful units so that the missile does more damage. Capture the
    factories and build tanks and artillery. Use the APC to hold the enemy back
    until you have finished capturing the city.
    
    Don't bother with building anything at the ports, just capture them to get
    funds. Flak will build a Lander, but it'll stand at the port throughout the
    battle. When you start to close in on the HQ destroy the rest of the units.
    You can bring an APC with an infantry for safety, but you probably won't be
    needing it.
    
    
    ------------------------------------------------------------------------------
      5.3.2  Sensei's Return
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    
    CO: Sensei
    vs: Adder
    Level: ***
    Fog of War
    
    Speed: 99/100 points
    19 days
    
    Power: 100/100 points
    Technique: 98/100 points
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   10   |     6     |     2    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    This map must be perfect for Sensei. At the beginning make some infantry and
    send one north to the peninsula above and capture the base and airport. Have
    some other infantries go west and capture the cities over there, making a
    t-copter for them too would be a good idea. When you feel you have captured
    enough bases, start making a lot of battle copters (Sensei's specialty).
    
    It would be a smart to have a couple of tanks at each side to take care of
    the Anti-Airs. His anti-air can go either way, on the peninsula or in the
    west. It'll be a pain either way if you don't have a tank to take it out.
    On the west were the three cities are you will stop up and be slowed down.
    Build an artillery to use there and the process will be speeded up.
    
    Adder will build a missile and hide it in a forest near his HQ or on it around
    day 10-12 or so. Be careful and take that out as soon as possible. You should
    have at least two copters, one to find the missiles and at least one to take
    it
    out. The reefs should be safe.
    
    I was going for capturing the HQ, but I blocked Adder's bases and took down
    
    all his units instead.
    
    
    
    ------------------------------------------------------------------------------
      5.3.3  Show Stopper
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Sonja
    vs: Adder
    Fog of War
    Level: ****
    
    Speed: 99/100 points
    24 days, minus one point for each additional day.
    
    Power: 100/100 points
    Technique: 84/100 points
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   16   |     5     |     0    |   2   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Lab Map Location:
    Capture the west most natural city of the two cities to the south-west of the
    black cannon(yes, all the way over there) and you'll gain access to the Sea of
    Hope mission where you'll get the chance to capture the Black Hole's lab and
    get the intel needed to build a Neotank.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    At the beginning build APCs and infantries and capture the two other bases
    along with the rest of the nearby cities. Adder will overwhelm you around day
    three or four, so on the third day you should build an anti-air and always
    have
    two with you that has around 9-10 HP. Later Adder will surprise you with three
    copters coming out of nowhere, these will be very hard to take down
    
    Adder has two bombers that can be really annoying if you don't have an
    anti-air. He also have three or four battle copters to watch out for. I've
    also located three dangerous rockets. The first one is on the east of the two
    cities to the south-east of the big cannon. The second one in the east city of
    the two to the north-east of the cannon. The third and last is in one of the
    forests to the west of the cannon.
    
    Focus your building mainly on tanks to take out long distance units and
    recons, and when you're finished with the first wave of units and focus on the
    cannons  build md. tanks.
    
    
    
    ------------------------------------------------------------------------------
      5.3.4  Duty and Honor
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Kanbei
    vs: Adder
    Level: ****
    
    Speed: 100/100
    14 days
    
    Power: 100/100
    Technique: 98/100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   14   |     0     |     0    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    There are two lasers here that will fire every second day (day 2, 4, 6, 8
    etc.) So, on these days be careful and stay out of they're range. You have
    more to worry about here. The ten<cities in the north-east will be finished
    captured by day 10. If you haven't damaged on of the capturing infantries or
    mechs by the tenth day, you will loose.
    
    The first day you don't have to worry about the lasers. Just move you're
    
    army along the road. As far as each possible, have your regular tanks go
    first. Watch out for the tank and artillery in the south-east. They'll sneak
    up on you from behind if you don't take them out. Let them sneak up on you,
    but make sure you attack them first. Send your mechs east over the mountains,
    and load your APCs with infantries.
    
    Move an artillery north towards the north-west laser. Place it in the laser's
    range the day after it has fired. This way you can take it out in two days
    without it fires at you.
    
    Take out the second south-east laser with mechs and then rockets, you'll take
    it out in one day.
    
    
    
    ------------------------------------------------------------------------------
      5.3.5  Foul Play
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Sensei
    vs: Adder
    Level: ****
    
    Speed: /100 points
    10 days
    
    Power: /100 points
    Technique: /100 points
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   17   |     6     |     4    |   0   |   3   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    Adder has only got a couple of bases that you don't have to worry about, he
    will use most of his founds repairing his units. Your army has been divided
    in half by a series of pipes. Send three or so bombers north to blow up the
    pipes. The rest of the southern army should advance east, blowing up
    everything, and fire missiles.
    
    Your north western army will struggle a lot, but no need to worry, just try
    to hold on the best you can until you get reinforcements from the south.
    Take the med. tank and an artillery and blow up one of the north western
    pipes, build infantries that can capture the base and airport there.
    
    I would recommend building mostly bombers, maybe some copters if you don't
    have
    the founds for a bomber. In the beginning it might be a good idea to build
    some med. tanks to. It shouldn't be necessary to build any expensive units
    in the south, concentrate your building on the north western bases.
    
    
    
    ------------------------------------------------------------------------------
      5.3.6  A Mirror Darkly
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Sonja
    vs: Lash
    Level: ****
    Speed: 12 days 100/100
    Power: 100/100
    Technique: 97/100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   10   |     0     |     0    |   0   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    In this level Lash only has to be on your HQ with any unit to win. Like you
    did to win in the Blue Moon mission Nature Walk. Because of this it's very
    smart to have a unit standing on your HQ. So don't move any of the units
    around the HQ.
    
    Move your mechs on to mountains to get a much greater vision range. Move them
    on mountains that are protected with an other row of mountains in front so
    that
    the tanks and anti-airs don't kill them. They can still be damaged with other
    mechs, infantries, rockets and artillery.
    
    Placing the rockets and artillery is most important for success here. Have at
    least one rocket at each side of the HQ. One that can fire at the south tank,
    and another that can fire below the south tank. Spread the rest of the rockets
    and artillery as even as possible, as close to the mountains as possible. You
    shouldn't need to move them any more after the second or third day Use your
    APCs to supply with ammo. Take on the units that are closest to your HQ first,
    take on different units, because Lash will merge damaged units.
    
    
    
    
    ------------------------------------------------------------------------------
      5.3.7  Sea of Hope
    
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Kanbei (recommended), Sensei or Sonja
    vs: Adder
    Level: *****
    Speed: /100
    Power: /100
    Technique: /100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    
    |        |           |          |       |       |
    |   17   |     3     |     5    |   2   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    Don't get overwhelmed by all of Adder's units. He doesn't have any factories
    to build ground units. Use t-copters to capture the airport and port on the
    island five or so spaces to the north. Buy tanks and anti-airs. Use your tanks
    to advance along the road, watch out for the rockets and later the
    battleships. Remember to build artillery and rockets too. These will come in
    very handy at the last bridge before the island where Adder has his HQ.
    
    
    Take out the rockets you can reach with Sami's battleships. When you've taken
    out the ones that haven't fled out of your range, take out any other units you
    can reach. Then place your surviving ships south of the last bridge to Adder's
    HQ island.
    
    I recommend not getting involved in the sea battle and let the subs live and
    go
    for capture instead. Load a t-copter with an infantry around day 13 or 14.
    From then on build bombers and bombe battleships, cruisers and the units
    surrounding Adder's HQ.
    
    
    
    ------------------------------------------------------------------------------
      5.3.8  The Hunt's End
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    Kanbei (recommended), Sonja or Sensei
    Max (recommended), Sami or Andy
    
    vs: Adder
    Level: *****
    Speed: /100
    Power: /100
    Technique: /100
     ________ ___________ __________ _______ _______
    |        |           |          |       |       |
    | Cities | Factories | Airports | Ports | Silos |
    |________|___________|__________|_______|_______|
    |        |           |          |       |       |
    |   22   |    11     |     2    |   4   |   0   |
    |________|___________|__________|_______|_______|
    
    ------------------------------------------------------------------------------
    
    -------
    Kanbei:
    -------
    Load an APC with an infantry and capture the east most base. Build an infantry
    to capture the cities. Send another APC the next day and capture the
    middle base.
    
    
    Build anti-airs, tanks, md. tanks, artillery, rockets and neotanks if you've
    got them. Try to attack Adder the best you can from both sides of the
    mountains, use a lot of indirect units. Keep pushing Adder back. If you feel
    you have control and enough money you can build a battleship, but it isn't
    necessary. Block the factory with landers.
    
    ----
    Max:
    ----
    Build two infantries and capture the cities and the port and build a lander
    and another two infantries. Send the first lander to the north, and build a
    second that you send to the east island. Capture all cities and continue
    sending units north with your landers. Send and build artillery and tanks,
    and later you might need a md. tank. Build bombers and battle copters to
    take out the cannons and later the pipe seams when you get Adder's missiles
    and anti-airs under control.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      5.4 Green Earth
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    
    ------
    Index:
    ------
    5.4.1 Sea Fortress
    5.4.2 Sinking Feeling
    5.4.3 Drake's Dilemma
    5.4.4 Rain of Fire
    5.4.5 Danger X9
    5.4.6 To the Rescue
    5.4.7 Navy vs. Air
    5.4.8 Great Sea Battle
    
    
    ------------------------------------------------------------------------------
      5.4.1  Sea Fortress
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: A
    CO: Eagle
    vs: Hawke
    Pre-deployed
    Level: *****
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    Here you are with a lot of air units versus a lot of anti air units. Who will
    win? You have about twice as many units as Hawke, still this isn't an easy
    level.
    
    The trick here is aiming at one side at a time. So I suggest going with full
    force on the south side. It's great if you use your Super CO power when you
    start attacking the main island. When going for the first missile make sure
    you attack it on the east side, that way you'll be out of reach for both of
    the missiles.
    
    Check the range on everything, after you have finished the fighters and battle
    copters, use your remaining fighters as bait. Be very careful with your
    
    bombers they are the most important unit here.
    
    
    
    ------------------------------------------------------------------------------
      5.4.2  Sinking Feeling
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Jess
    vs: Lash
    Level: *****
           *
    Speed: 15 days, 17 max 100/100
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Lab Map Location:
    Go to the western island and capture the southernmost city and you'll gain
    access to the Danger X9 mission where you'll get the chance to capture the
    Black Hole's lab and get the intel needed to build a Neotank
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Here you have 17 days to destroy the Black Hole Army's nine battleships that
    are in for repairs. They can't fire at you, the only thing they'll do is to
    unite when they are around 5 HP.
    
    In the first round use your anti air as a bait for the tank and move the rest
    foreward, out of the tank's attack range. Capture the port and build a lander
    and sail north-west if you're going for the lab map. Go for the southeast
    base when it's safe, later on you'll go and capture the middle-west one.
    
    You don't need any more ground units other than anti-airs, rockets and
    artillery. Build an anti-air once you have captured the first base.
    Use the rest of your funds to build battleships, and maybe a cruiser to take
    on the air force. The air force will be your number one enemy once you got
    sufficient anti-airs (around three) the rest of the level will be a breeze.
    
    Use rockets, artillery, battleships and your pre-deployed tanks to destroy
    the battleships.
    
    
    Advance all the time don't wait for the enemy to come to you.
    
    
    
    ------------------------------------------------------------------------------
      5.4.3  Drake's Dilemma
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: B
    Points: 209
    CO: Drake and Kanbei
    vs: Hawke
    Fog of War
    Level: *****
    Speed: 21 days 100/100 -1 point for each additional day.
    
    Power: 30/100
    Technique: 81/100
    ------------------------------------------------------------------------------
    
    Here you team up with yellow comet CO Kanbei. Drake has a lot of varied sea
    units and a base, capture the other base with an infantry, leave the rest for
    Kanbei. Drake should be building battle ships, his subs and cruisers are
    useless at anything except locating rockets etc.
    
    Be aware of these units:
    
    A rocket and two artilleries to the west where the sea that drake starts in
    turns into a river.
    
    A rocket near the water in the north-east part of the map.
    
    A rocket to the east of the black cannons in the north most forest.
    
    
    
    ------
    
    Drake:
    ------
    
    Drake has a lot of varied sea units and a base, capture the other base with
    an infantry, leave the rest for Kanbei. Drake should be building battle ships,
    his subs and cruisers are useless at anything except locating rockets etc.
    
    Take out the units surrounding the sea, then move south hiding in
    reefs and one east of the last rocket. From the south most reefs you should
    be able to destroy the east Black Cannon, to get the vest one sail a couple
    of battleships three and four spaces south of it and take it out from there.
    When I did this my battleships were completely safe, they didn't get hit once
    in two turns.
    
    
    -------
    Kanbei:
    -------
    Kanbei should try to hold back Hawke as well as he can. After capturing
    surrounding units and firing missiles. Build mostly tanks. Around day 15 or so
    Hawke will build some neotanks, so watch out for them.
    
    
    
    ------------------------------------------------------------------------------
      5.4.4  Rain of Fire
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Jess
    vs: Hawke
    Level: ****
    Speed: 20 days 100/100
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    First lava pattern (day 2, 4, 6, 8, etc.)
    ------------------------------------------------------------------------------
    One west of the north-east bridge.
    Between your north-east base and your south-east base, then one to the east.
    (road) or between your north-east base and the city to the east of it. (grass)
    Between the two cities in the north-west (east of the river).
    
    
    ------------------------------------------------------------------------------
    Second lava pattern (day 3, 5, 7, 9 etc.)
    ------------------------------------------------------------------------------
    The east most city of the three south of the volcano. (city)
    One east of the north-east bridge.
    Three east of the south-east most south-western bridge. (North of the second
    forest).
    On the road corner to the north-west. (road)
    
    
    This is a very easy map once you know where to watch out for the lava stones.
    Speed shouldn't be a problem, neither should power or Technique.
    
    Build infantry and go for the base between the two rivers in the south, the
    first one (drive past one bridge). Then take the second base you come to in
    the north (drive past two bridges). After this you'll most likely see the
    enemy going south to fight against you on your east bases. In the north there
    will only be a couple of units that won't be a problem.
    
    So use most of your funds in the south-east part, only building a tank once in
    a while to the north-west. Build mostly tanks, and Md. tanks when you get
    enough funds. Have some infantry ready too to capture cities as you advance.
    
    
    
    ------------------------------------------------------------------------------
      5.4.5  Danger X9
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Eagle (or Jess and Drake)
    vs: Hawke
    Level: *****
    Speed: 10 days 100/100
    Power: 100/100
    Technique: 85/100
    
     ________ ___________ __________ _______ _______________
    |        |           |          |       |               |
    | Cities | Factories | Airports | Ports | Missile Silos |
    
    |________|___________|__________|_______|_______________|
    |        |           |          |       |               |
    |   14   |     3     |    2     |   1   |       0       |
    |________|___________|__________|_______|_______________|
    
    ------------------------------------------------------------------------------
    
    Here you have ten days to capture the enemy lab. Go for killing all units with
    bombers as Eagle or fly a T-copter to the base and capture it. Here is how to
    do it using the first strategy.
    
    Build an anti-air at your west base and an infantry at your middle base, the
    one closed of by the pipes. Move the rest of your unit north, and your battle
    ship between the two reefs and the cruiser in the north-west reef.
    
    From here on build only bombers. There's an anti-air to watch out for. You'll
    se it between the pipes around day 3 to 5. Bomb the north-east pipe with a
    bomber. He also have two rockets and artillery that will easily take out your
    ground units.
    
    
    
    ------------------------------------------------------------------------------
      5.4.6  To the Rescue
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Eagle and Sami
    vs: Adder
    Level: *****
    Speed: 6 days 100/100
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    This looks really hard, it is. Use your bombers and Lightning Strike wisely
    and it won't be that hard. I don't know the speed limit for the level, but I
    think it's a lot more than six days. It's easier if you do it faster, that way
    the enemy doesn't have the time to think and find out what you're doing before
    
    you win.
    
    Move the two bombers and one of the fighters north along with an anti-air.
    Move the rest south, but don't go more than one step past the river because of
    the laser cannons. If you see the way the canons are laid out there are two
    beams next to each other going in every direction.
    
    As Sami make sure you're out of the fire range of the surrounding rockets.
    Cities have good protection.
    
    The next day take out the south-east laser with one of your bombers, move the
    other one north. Damage the fighter with your anti-air and destroy the bomber
    with your fighter. Take out on bomber to the south with your fighter, take out
    a battle copter with two copters and the last battle copter with the anti-air.
    Move your third battle-copter north, out of range of any missiles.
    
    You should have the lightning strike the third day so that you can take out
    the north-east laser and the south-west. Move your copter further north, still
    try to be out of range from missiles. Use remaining units to attack any enemy
    units that you see fit. Move fighters towards the middle to help out Sami.
    
    Go for the north-west laser canon with your hopefully undamaged south-west
    bomber. Use the other bomber or battle-copter to finish of the north-east
    laser canon if you didn't finish it last round.
    
    
    
    
    ------------------------------------------------------------------------------
      5.4.7  Navy vs. Air
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Drake
    vs: Hawke
    Level: *****
    Speed: 20 days 100/100
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    I really enjoyed playing this level, one of my favorite levels.
    
    At the beginning you'll see that Hawke has six battle copters. These won't be
    a problem first time they won't even try to attack the cruisers, the second
    time to of them destroyed one of my cruisers. Be careful and try not to get
    hit by a battle copter first. When you see that Hawke builds a battle copter,
    make sure you are out of range, then go in and attack it. He never builds two
    
    copters in a row.
    
    Here you need a lot of infantries, on the big south island there's plenty of
    cities that needs to be captured. Funds here won't be a problem at all. Where
    the south-east bridge is you'll be stuck for a long time. Build some artillery
    and rockets to get past that bottleneck quicker. Then continue and destroy all
    his units at the end he'll try to make as many mechs as he can to stall you,
    but, no worries, 20 days is more than enough days needed to complete this
    level.
    
    
    
    ------------------------------------------------------------------------------
      5.4.8  Great Sea Battle
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    Eagle (Drake and Jess are not recommended)
    Max or Sami (Andy is not recommended)
    Kanbei (Sonja and Sensei are not recommended)
    vs: Hawke
    Level: *****
    Speed: 25 days 100/100
    Power: 75/100
    
    Technique: 81/100
    
     ________ ___________ __________ _______ _______________
    |        |           |          |       |               |
    | Cities | Factories | Airports | Ports | Missile Silos |
    |________|___________|__________|_______|_______________|
    
    |        |           |          |       |               |
    |   40   |    12     |    7     |   5   |       7       |
    |________|___________|__________|_______|_______________|
    
    ------------------------------------------------------------------------------
    
    There are two good ways to take out the pipe seam. You can attack it with
    Eagle's bombers, or destroy it with Kanbei's rockets from the south. Since
    it's really hard just getting over the bridge to Hawke's factory, I recommend
    the latter option with Kanbei.
    
    ------------
    Max or Sami:
    ------------
    Capture the properties to the south together with Eagle. As Sami build mostly
    mech's together with a few tanks, md. tanks and anti-airs. As Max build mostly
    tanks, md tanks, neotanks and anti-airs. Try to advance past the bridge and
    destroy as much as possible.
    
    ------
    Eagle:
    ------
    Destroy the huge cannon with a bomber as soon as possible, then destroy the
    two
    small north cannons with bombers. Build mostly bombers, but have some fighters
    ready because Hawke will build three or four of them throughout the match.
    
    -------
    Kanbei:
    -------
    Capture the cities and bases in the eastern island. Then move north and take
    out the eastern small cannon then the big one. Take the northern base and
    build two rockets. Fire first at the small cannon south of the pipe seam, then
    move the second one foreward and destroy the pipe seam.
    
    
    Then it's on to get Black Hole at their "turf".
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      5.5  Black Hole
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    
    
    ------
    Index:
    ------
    5.5.1 Hot Pursuit
    5.5.2 Final Front
    
    
    ------------------------------------------------------------------------------
      5.5.1  Hot Pursuit
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Strategy no.1 by pugamber@yahoo.co.uk
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    Andy (Sami and Andy are not recommended)   (right)
    Grit (Colin and Olaf are not recommended)  (middle)
    Drake (Jess and Eagle are not recommended) (left)
    vs: Sturm
    Level: *****
           *
    Speed: 83/100
    32 days
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    General tactic was to build a couple of infantry units with Grit, then ONLY
    rockets, moving them up and taking out the cannons at the front.  No units for
    Drake on the first go, Subs on the second, and sacrificing it, so that you
    gain the tsunami.  Halves fuel, strands submarines and tanks.  (You can do
    this again later, (move units into range of the black cannons. They never die,
    so you CO power just goes up) and then the enemy runs out of fuel just outside
    the outer ring of piping!)  Eventually build B-ships, run them up the left and
    
    take out the lasers and rockets.  But don't take the lasers out until you're
    
    ready with about 6-8 Grit-rockets by the exit... Andy's job is to take out
    the right hand side navy, right side laser, and DECOY!  Once you've built
    a battleship to go up the right and take out the laser, build Neotanks and
    Bombers.  Whenever Sturm looks like he's bout to use his meteor strike, bunch
    them all up so he hits them, and not Grit's amassed rockets.  Use his CO
    power/cities to repair all the units, and wait for the hit.
    
    To finish up, (having let the enemy out and blown them all up, either with
    Drakes B-ships off the west coast, or Grits Rockets out the centre...) move
    all
    your rockets (should have about 8 for Grit, extras from the other two if you
    had time/cash) right up to the outer pipe, using bombers and Neotanks as
    decoys
    for the Black Cannons. Once you have each opening jammed with 2 rockets, use
    Grit's Super Snipe (You DID save up the CO power, right?  Well, you should
    read
    thru the whole help before you start!) and take out all the BC's in one turn!
    
    I managed to do this with a ridiculous amount of cash left for each side
    (80k+), and was doodling around trying to get Sturm's units into the lasers
    (didn't work...)
    
    Lost a rocket or two of Grit's (charging Sturm Med Tank), a Drake Sub
    (Trying to take out navy that way, don't bother...  Build Rockets, and give
    the B-Ship too many targets) and an Andy Rocket or two...
    
    
    
    ------------------------------------------------------------------------------
    Strategy no.2
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: A
    CO:
    Max (Sami and Andy are not recommended)
    Grit (Colin and Olaf are not recommended)
    Eagle (Jess and Drake are not recommended)
    
    
    vs: Sturm
    Level: *****
           *
    Speed: 96/100
    24 days
    Power: 68/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    In this map you'll have the most use for Grit and Eagle, so leave a lot of
    bases for them. Don't break the inner pipe seams, that will only make the
    enemy comes after you with a lot of neotanks. Take out the black cannons form
    between the pipes with Grit's rockets.
    
    ----
    Max:
    ----
    Don't capture too much cities as mentioned above. Concentrate your building
    on neotanks if you've got them. If not build md. tanks and tanks.
    
    -----
    Grit:
    -----
    Capture the two factories to the north-east of Grit's HQ. Start building
    rockets, leave one rocket near your HQ to take out the battleship, cruiser and
    sub (battleship first). Then take out the small cannons, then the pipe seam
    (out of the big cannon's fireing range, they overlap each other so be
    careful) When the small cannons are destroyed capture the cities that were in
    their fore range. Go through the pipe seam with your rockets and get help from
    Max to take out the west laser, then go for the black cannons.
    
    ------
    Eagle:
    
    ------
    As Eagle you'll need to be a bit clever to lure the cruiser. On the first day
    build an infantry and move it west towards the bases. Then build a t-copter
    on the second day and send it north to block the cruiser. Destroy the cruiser
    with a bomber you have to build the third day. Then continue making bombers.
    Go for the small cannon, then pipe seam, then finally the laser, missile,
    rocket, and two md. tanks.
    
    If you feel like you have enough units you can break one of the inner
    pipe seams and try to increase your power score. Keep in mind this will most
    likely decrease your speed and Technique score.
    
    
    
    ------------------------------------------------------------------------------
      5.5.2  Final Front
    ------------------------------------------------------------------------------
     ________ ___________ __________ _______ _______________
    |        |           |          |       |               |
    | Cities | Factories | Airports | Ports | Missile Silos |
    |________|___________|__________|_______|_______________|
    |        |           |          |       |               |
    |   35   |    22     |   14     |   0   |      12       |
    |________|___________|__________|_______|_______________|
    
    Max number of days for perfect speed: 25 days, -1 point for each additional
    day
    
    vs: Sturm
    
    Level: *****
           **
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Strategy no.1 by Kyle (wtlsk8brdr@aol.com)
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S/A
    CO:
    Max (Sami and Andy is not recommended)     (right)
    Colin (Grit and Olaf are not recommended)  (middle)
    Eagle (Sonja and Jess are not recommended) (left)
    
    Speed: 100/100
    10 days
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    Start with building infantry for all armies to start capturing cities. For
    Colin, this really isn't important, but it will get you more money. You should
    save money for Colin so he can buy a bomber. Eagle and Max should build units
    to protect their HQ. To build up your power rating, make sure to destroy some
    units while Colin’s bomber makes its way to the Deathray.
    
    Now for the bomber part. Move it up so it doesn't get hit by the black
    cannons,
    there is a place where both black cannons can't get you. Move away from the
    
    deathray fire, like right next to the left cannon perhaps. Just look at their
    range for both units. Now, don't destroy the black cannons, you don't have
    time
    because of the deathray. Sturm also has a missile launcher near the right
    cannon. It overlooked me so I flew right up to the deathray and destroyed it.
    Remember to destroy units for power and join and build units for technique.
    
    
    
    ------------------------------------------------------------------------------
    Strategy no.2 by Rodney "Dark Mage Rubius" Hamilton (darkmagerubius@yahoo.com)
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    
    Rank: A
    CO:
    Sensei (left)                                      Max    (right)
                         Colin  (middle)
    
    Speed: 100/100
    18 days
    Power: 80/100
    Technique: 85/100
    ------------------------------------------------------------------------------
    
    For the first few days...
    
    Max and Sensei only build t-copters and infantry to take the single base by
    the
    pipes. Colin needs only 4 infantry to take the 4 empty cities.
    
    After you take the 2 bases, Sensei just needs to hold off the attack. On his
    side while taking cities(etc.)
    
    
    Max (for me) almost took his whole side on his own.
    
    Colin needs to make bombers as a primary and a few misc. units to keep the
    area
    secure.
    
    When you are ready...   (should be about day 12?)
    
    Get a small fleet of 2+ bombers from colin and apc to fuel them and take them
    up the right side when max has it secured enough and go for the death ray ...
    there was little resistance for the bombers and the deathray can be killed in
    2 shots (i got about 72 ofthe first bombardment!)
    
    
    
    ------------------------------------------------------------------------------
    Strategy no.3
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: C
    
    CO:
    Max or Sami (Andy is not recommended)
    Colin (Grit and Olaf are not recommended)
    Eagle (Sonja and Jess are not recommended)
    
    Speed: 99/100
    26 days
    Power: 48/100
    Technique: 26/100
    
    ------------------------------------------------------------------------------
    
    Currently my rank here isn't good at all. The first time I did it, I got a B,
    but when I was going through while writing this walkthrough I only got a C. I
    got an overall of S so I didn't restart.
    
    Here you are at last and hardest mission. You've got two black cannons
    stopping
    you from doing anything except defending yourself. You don't really have to
    take out more than one. If you get all the way to the cannons with a 9-10 HP
    bomber you might as well go for the death ray.
    
    Be very careful about the death ray. I forgot it EVERY time, so save often so
    you can restart if you forget it.
    
    
    ----
    Max:
    ----
    You need to stand on the bridges and try to hold Sturm back. It might look
    easy at first glance, but don't fall for the temptation of helping your allies
    you'll have your hands full in a couple of rounds. Build different units, even
    an artillery or two can come in handy.
    
    ------
    Colin:
    ------
    You probably won't be able to get the factory to the north by the pipes, but
    you can get the two to the west, the two cities to the north. Focus mostly on
    neotanks and by some rockets if you have enough units to protect them from
    enemy fire. Just try to hold them back as good as you can.
    
    ------
    Eagle:
    ------
    Eagle will have it easiest, so that's the CO to use when you're going for the
    death ray.
    
    Build a copter and fly for the north base by the pipes, stay out of the black
    cannons fire. Land on the base and drop your infantry north or east. Also
    capture the rest of nearby bases and cities.
    
    Build some tanks, anti-airs and bombers. Be careful, Sturm will build some
    Missiles that are going to give you a real hard time. Try to get to the east
    black cannon as soon as possible, then if you aren't hurt too much, go for the
    death ray.
    
    
    ---
    Congratulations!
    You have completed the Advance Wars campaign. Take a look in the battlemaps
    shop to see what Hachi just got in. Better start saving those points.
    ---
    Now test your skills in the Hard Campaign, War Room, or try getting a S-rank
    in Campaign if you didn't get one. The game is far from finished.
    
    
    
    ==============================================================================
    ==============================================================================
    
    
    
      6.  H  A  R  D    C  A  M  P  A  I  G  N
    
    
    ==============================================================================
    ==============================================================================
    
    ------
    Index:
    ------
       6.1 Orange Star
    
    
          6.1.1 Border Skirmish
          6.1.2 Orange Dawn
          6.1.3 Andy's Time
          6.1.4 Mountain Ops
          6.1.5 Sea for All
          6.1.6 POW Rescue
          6.1.7 Test of Time
          6.1.8 Liberation
    
       6.2 Blue Moon
          6.2.1 Reclamation
          6.2.2 Toy Box
          6.2.3 Tanks!!!
          6.2.4 T Minus 16
          6.2.5 Neotanks?!
          6.2.6 Nature Walk
          6.2.7 Two-Week Test
          6.2.8 Factory Blues
    
       6.3 Yellow Comet
          6.3.1 Silo Scramble
          6.3.2 Sensei's Return
          6.3.3 Show Stopper
          6.3.4 Duty and Honour
          6.3.5 Foul Play
          6.3.6 A Mirror Darkly
          6.3.7 Sea of Hope
          6.3.8 The Hunt's End
    
       6.4 Green Earth
          6.4.1 Sea Fortress
          6.4.2 Sinking Feeling
          6.4.3 Drake's Dilemma
          6.4.4 Rain of Fire
          6.4.5 Danger X9
          6.4.6 To the Rescue
          6.4.7 Navy vs. Air
          6.4.8 Great Sea Battle
    
       6.5 Black Hole
          6.5.1 Hot Pursuit
          6.5.2 Final Front
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      6.1 Orange Star
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------
    Index:
    ------
    6.1.1 Border Skirmish
    6.1.2 Orange Dawn
    6.1.3 Andy's Time
    6.1.4 Mountain Ops
    6.1.5 Sea for All
    6.1.6 POW Rescue
    6.1.7 Test of Time
    6.1.8 Liberation
    
    
    ------------------------------------------------------------------------------
      6.1.1 Border Skirmish
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.2 Orange Dawn
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.3 Andy's Time
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.4 Mountain Ops
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.5 Sea for All
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.6 POW Rescue
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.7 Test of Time
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.1.8 Liberation
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      6.2 Blue Moon
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------
    Index:
    ------
    6.2.1 Reclamation
    
    6.2.2 Toy Box
    6.2.3 Tanks!!!
    
    6.2.4 T Minus 16
    6.2.5 Neotanks?!
    6.2.6 Nature Walk
    6.2.7 Two-Week Test
    6.2.8 Factory Blues
    
    
    ------------------------------------------------------------------------------
    6.2.1 Reclamation
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.2 Toy Box
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.3 Tanks!!!
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.4 T Minus 16
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.5 Neotanks?!
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.6 Nature Walk
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.7 Two-Week Test
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
    6.2.8 Factory Blues
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      6.3 Yellow Comet
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------
    Index:
    ------
    6.3.1 Silo Scramble
    6.3.2 Sensei's Return
    6.3.3 Show Stopper
    6.3.4 Duty and Honour
    6.3.5 Foul Play
    6.3.6 A Mirror Darkly
    6.3.7 Sea of Hope
    6.3.8 The Hunt's End
    
    
    
    ------------------------------------------------------------------------------
      6.3.1 Silo Scramble
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.2 Sensei's Return
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.3 Show Stopper
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.4 Duty and Honour
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.5 Foul Play
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.6 A Mirror Darkly
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.7 Sea of Hope
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.3.8 The Hunt's End
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      6.4 Green Earth
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------
    Index:
    ------
    6.4.1 Sea Fortress
    6.4.2 Sinking Feeling
    6.4.3 Drake's Dilemma
    6.4.4 Rain of Fire
    6.4.5 Danger X9
    6.4.6 To the Rescue
    6.4.7 Navy vs. Air
    6.4.8 Great Sea Battle
    
    
    
    ------------------------------------------------------------------------------
      6.4.1 Sea Fortress
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.4.2 Sinking Feeling
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.4.3 Drake's Dilemma
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.4.4 Rain of Fire
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
      6.4.5 Danger X9
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      6.4.6 To the Rescue
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      6.4.7 Navy vs. Air
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      6.4.8 Great Sea Battle
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      6.5 Black Hole
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------
    Index:
    ------
    6.5.1 Hot Pursuit
    6.5.2 Final Front
    
    
    ------------------------------------------------------------------------------
      6.5.1 Hot Pursuit
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      6.5.2 Final Front
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Rank: S
    CO:
    vs:
    Level: ***
    Speed:  days              100/100
    Power:  units destroyed 100/100
    Technique: 0 units lost    100/100
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |    0   |     0     |     0    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      7.  W  A  R    R  O  O  M
    
    
    ==============================================================================
    ==============================================================================
    
    All the current War Room time limits are contributed by Ericku
    (ericku@ignmail.com).
    
    ------
    Index:
    ------
    7.01 Spann Island
    7.02 Moji Island
    7.03 Duo Falls
    7.04 Sole Harbour
    7.05 Pivot Isle
    7.06 Land's End
    7.07 Kita Straight
    7.08 Point Stormy
    7.09 Ridge Island
    7.10 Mial's Hope
    7.11 Bounty River
    7.12 Toil Ferry
    7.13 Twin Isle
    7.14 Dire Range
    7.15 Egg Island
    7.16 Terra Maw
    7.17 Stamp Island
    7.18 Rivers Four
    7.19 Ring Islands
    7.20 Last Mission
    7.21 Pay Dirt
    7.22 Long Road
    7.23 Nest Egg
    7.24 The Trident
    7.25 Banker Hills
    7.26 Missile Plains
    7.27 Lost Basin
    7.28 Risky Vale
    7.29 The Ring
    7.30 Strong Land
    
    
    ------------------------------------------------------------------------------
      7.01 Spann Island
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    vs: Andy
    Level:
    Time Limit: 10 days
    ________ ___________ __________ _______ _______________
    |        |           |          |       |               |
    | Cities | Factories | Airports | Ports | Missile Silos |
    |________|___________|__________|_______|_______________|
    |        |           |          |       |               |
    |   11   |     8     |    0     |   0   |       0       |
    |________|___________|__________|_______|_______________|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.02 Moji Island
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    vs: Adder
    Level:
    Time Limit: 14 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   24   |     8     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.03 Duo Falls
    ------------------------------------------------------------------------------
    -
    
    ------------------------------------------------------------------------------
    
    vs: Max
    Level:
    Time Limit: 16 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   23   |    11     |    5     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.04 Sole Harbour
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    vs: Drake
    Level:
    Time Limit: 18 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   22   |     8     |    0     |   3   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.05 Pivot Isle
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Eagle
    Level:
    Time Limit: 15 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   17   |    10     |    4     |   3   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.06 Land's End
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Lash
    Level:
    Time Limit: 15 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    
    |        |           |          |       |
    |   23   |    12     |    3     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.07 Kita Straight
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sami
    Level:
    Time Limit: 25 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   31   |     9     |    0     |   7   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.08 Point Stormy
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Olaf
    Level:
    Time Limit:
    15 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   24   |    14     |    4     |   4   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    
      7.09 Ridge Island
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Grit
    
    Level:
    Time Limit:
    12 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   17   |     8     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.10 Mial's Hope
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sensei
    Level:
    Time Limit:
    25 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   29   |    14     |    9     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.11 Bounty River
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Flak
    Level:
    Time Limit: 27 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   27   |    16     |    0     |   8   |
    |________|___________|__________|_______|
    
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.12 Toil Ferry
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Hawke
    Level:
    Time Limit: 20 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   17   |     8     |    8     |   6   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.13 Twin Isle
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Jess
    Level:
    Time Limit: 20 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   29   |     8     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.14 Dire Range
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Colin
    Level:
    Time Limit: 32 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   31   |    14     |   10     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
      7.15 Egg Island
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Kanbei
    Level:
    Time Limit: 41 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   26   |    18     |    0     |   9   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    Strategy by Chris Snavely
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Grit
    Days: 13 days
    Speed: 100/100
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    Kanbei is a jerk. His units will work you solidly. But luckily, you can exploit
    his weakness in a major way. His massive costs force him to decide which bases
    to build from, and he always chooses to build with the ones up nearer to your
    little island, leaving his HQ defenseless. So just run on in and take it. That
    would make you think Sami is the best CO for the job, but I'd reccommend Grit,
    because his Battleships do plenty of damage, and his rockets can reach
    Kanbei'sunits before the cretin gets near.
    
    Basically, on your first turn, build 2 infantry so that they could enter a
    lander on the left port. On the second one, build that lander and load.  From
    then on, run that lander down to Kanbei's HQ.  Save up for a battleship, and
    then get some artillery to prevent landfall by the landers. Move that artillery
    onto the beaches and the other port. Then get a few rockets and wait for your
    super power (if all goes well, you will get it near the end) and waste him!
    
    
    
    ------------------------------------------------------------------------------
      7.16 Terra Maw
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sonja
    Level:
    Time Limit: 32 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   27   |    16     |    5     |   5   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.17 Stamp Island
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Drake and Eagle
    Level:
    Time Limit: 15 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   26   |    19     |   13     |  11   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.18 Rivers Four
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sonja and Lash
    Level:
    Time Limit: 20 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    
    |   26   |    17     |    0     |   0   |
    |________|___________|__________|_______|
    
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.19 Ring Islands
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Olaf and Grit
    
    Level:
    Time Limit: 26 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   43   |    24     |    0     |  15   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      7.20 Last Mission
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Andy and Nell (Chris Snavely corrected the second opponent from Sami to
    Nell.
    Level:
    Time Limit: 30 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   31   |    20     |   10     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.21 Pay Dirt
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Colin
    Level:
    Time Limit:
    21 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    
    |        |           |          |       |
    |   14   |     7     |     4    |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.22 Long Road
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Jess
    Level:
    Time Limit:
    24 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   18   |    12     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.23 Nest Egg
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sensei
    Level:
    Time Limit:
    30 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   15   |    11     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      7.24 The Trident
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sami
    Level:
    Time Limit: 25 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   13   |     8     |    8     |   5   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    Strategy by Chris Snavely:
    
    ------------------------------------------------------------------------------
    Rank: S
    CO: Grit
    Days: 21
    Speed: 100/100
    Power: 100/100
    Technique: 100/100
    ------------------------------------------------------------------------------
    
    The key here is to analyze the map. You will notice that Nell's HQ is at the
    end of a road, and also that the only defense that road has is a base, any
    attacking air unit, and any indirect combat units nearby. So, instead of
    wasting precious funds blowing things up, take the HQ and knock the stuffing
    out of Nell's nearby units. There is only one way for units from the general
    vicinity of your HQ to get into the pipe area, that same road.  So your units
    will be spaced along that road with helpless enemy units only 3 or more spaces
    away...
    
    Basically, you need to take over all the property outside of the pipes, while
    building rockets, artillery, missles, an APC and an infantry. Get some
    battleships while you are at it; with Grit's super power they can fire as far
    as a fighter flies... then, move your units to the HQ and begin the mass
    destruction. If she gets a bomber, put it away quickly.
    
    
    
    
    ------------------------------------------------------------------------------
      7.25 Banker Hills
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Hachi
    Level:
    Time Limit: 21 days
    
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   13   |     8     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    Strategy by Chris Snavely:
    
    ------------------------------------------------------------------------------
    
    Rank: A
    CO: Lash (Sami and Sensei can also be used if preferred)
    Days: 19-21
    Speed: 100/100
    Power: 100/100
    Technique: 83/100
    ------------------------------------------------------------------------------
    
    The key here is really in which CO you pick. Looking at the map, we discover a
    lot of mountains and a narrow section for vehicles to manoeuvre upon. Also,
    there are no airports or seaports, not a lot of cities, and Hachi's low costs,
    so that basically takes out of consideration Max, Kanbei, Colin (too weak and
    Hachi gets same basic price), and all of the Green Earth COs. We also need
    units to traverse mountains, and only foot soldiers can cross them, so we want
    powerful infantry and, more importantly MECHS. That basically leaves you with
    Sami and Sensei, but I would suggest Lash, because of her "terrain attack
    bonus".
    
    Basically, I'd build infantry to use the left hand silos, and then go with
    mechs and recon, then some artillery and rockets. Get one unit to take damage
    for you (blockade sort of thing). When Hachi nears his CO power (say, 3/4 of
    his last little star) Pound him mercilessly so that he decides to wait for his
    super.  When he gets near his Super Power, cover up any cities he has, then
    pound him so he wastes it.
    
    
    
    ------------------------------------------------------------------------------
      7.26 Missile Plains
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sturm
    Level:
    Time Limit: 15 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   30   |    22     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    
    Strategy by Chris Snavely:
    
    ------------------------------------------------------------------------------
    Rank: B
    CO: Sami
    
    Days: 9
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    Wow, this mission is depressing.  You WILL get beaten into oblivion on most
    counts, so use the silos and TAKE HIS HQ. That HQ is a tough nut to
    crack, and I don't know if you can just waltz on up there and take it, unless,
    of course, you are Sami.
    
    The basic strategy here is to use those silos to blast Sturm's sadistic
    Neotanks and take the HQ. To do this most effectively, you'll want your Super
    Power, so you need to build some expensive rockets near those tanks, just so
    you take enough damage. Then you need to move infantry within 5 spaces of the
    HQ. It isn't a complicated mission, but it sure does beat you up nice...
    
    
    
    ------------------------------------------------------------------------------
      7.27 Lost Basin
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Sami and Sonja
    Level:
    Time Limit: 41 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   23   |    15     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
      7.28 Risky Vale
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    vs: Max and Kanbei
    Level:
    Time Limit: 23 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    
    |________|___________|__________|_______|
    |        |           |          |       |
    |   19   |    13     |    0     |   0   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    
    
    ------------------------------------------------------------------------------
      7.29 The Ring
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Eagle, Drake and Jess
    Level:
    Time Limit: 36 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   33   |    14     |    5     |   5   |
    |________|___________|__________|_______|
    
    ------------------------------------------------------------------------------
    Rank:
    CO:
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    
    
    
    ------------------------------------------------------------------------------
      7.30 Strong Land
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    vs: Flak, Lash and Adder
    Level:
    Time Limit: 30 days
     ________ ___________ __________ _______
    |        |           |          |       |
    | Cities | Factories | Airports | Ports |
    |________|___________|__________|_______|
    |        |           |          |       |
    |   30   |    15     |    0     |   0   |
    |________|___________|__________|_______|
    
    
    ------------------------------------------------------------------------------
    
    Strategy by Chris Snavely
    
    ------------------------------------------------------------------------------
    Rank:
    CO: Sami
    Speed: /100
    Power: /100
    Technique: /100
    ------------------------------------------------------------------------------
    
    Here we are; the final War Room Mission.
    
    You have 3 Black Hole CO opponents (thank god they aren't Sturm or Hawke). As
    the final mission, you would expect it to be a difficult one. But, just like in
    the first Advance Wars game for the GBA, this mission is fairly simple. Also,
    to do this mission correctly, you use the same CO you used in the last War Room
    mission of the first game. YAY SAMI!
    
    This map is possibly the easiest of them all once you have Flak's stuff. He's
    also the one that would seriously tick you off if he lasted long enough to get
    his power. Lash and Adder are pushovers without Flak. You also need to keep the
    enemy from using the missile silos on you, and what better way of doing that is
    there than using them to blow apart your foes? What follows is a step by step
    strategy to get you up to those silos. But, you need to do everything I tell
    you to do when I tell you to do it. I cannot guarantee that it will work if you
    try something else. Also- don't try to stop flak from capturing cities- they
    become your cities quickly.
    
    ------
    Day 1:
    ------
    Build two infantries.
    
    
    ------
    Day 2:
    ------
    Use the south infantry to begin capture of the nearby base. North infantry
    moves 2 East and 1 South.
    
    Build two more infantries.
    
    ------
    Day 3:
    ------
    Finish captures, use the new south infantry to begin taking city 1 North-East
    of the pipe seam, move old north infantry 1 East, and move new North infantry 2
    East and 1 South.
    
    Build two more infantries.
    
    ------
    Day 4:
    ------
    Use the two infantries on the south bases to capture the cities north and south
    of the newly captured base and finish the capture of the city. Begin capturing
    the HQ with the infantry that can. Use the newest north infantry to attack the
    infantry 3 east, and move the final infantry 3 east and attack north.
    
    Build artillery in the south west base and infantry in the north one.
    
    ------
    Day 5:
    ------
    Finish all captures, have the infantry go one north-east of the pipe seam to
    capture the city 1 south east of your HQ. Have the newest infantry start on the
    other city it can reach, have the infantry right behind the infantry that took
    the HQ take the base 2 South and 1 East. Have the other infantry start on the
    base in the middle of the pipe area. Move the artillery onto the city 1
    north-east of the pipe seam.
    
    Build artillery out of the base 2 spaces south of your HQ.
    
    ------
    Day 6:
    ------
    Finish all captures. Move East infantry (the one that took Flak's HQ) 2 South
    and 1 East, DON'T attack the pipe seam. 2 spaces north of that, build a rocket
    unit. Have both artillery attack the pipe seam, and then have the South
    infantry do the same. Move the final infantry 1 north of the South infantry.
    
    ------
    Day 7:
    ------
    Attack the tank with your rocket unit. Attack the seam with the artillery on
    the base, and use the south infantry to capture the base. Move other artillery
    2 South and 1 East (you go around the pipe). Move the two infantry north of the
    new opening South.  Have the infantry on the middle city take the city 2 east
    of it. Move infantry from base in the middle 3 east, and the infantry 2 East of
    the Lash-side pipe seam 1 North 1 East.
    
    Build a neotank on the base that infantry came from.
    
    After that, it's up to you what to blast and how to utilize the 13 space radius
    of the missiles. From there, move the artillery to cover the bridge from Lash's
    units to the silos. Get an APC in there too, and block off the entire section.
    When they break through the seam between you and Lash, they will probably
    attack the infantry standing there. Move him away, and put the neotank where he
    was. Keep building rocket units out of Flak's old stuff, and pummel them into
    the dust. Try to take Lash's HQ, but don't decide not to kill off the last of
    her units. You can always take what she had the old fashioned way.
    
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      8. CO Tactics and Information
    
    
    
    ==============================================================================
    ==============================================================================
    
    
    ------
    Index:
    ------
    8.1 Orange Star COs
       8.1.1 Andy
       8.1.2 Sami
       8.1.3 Max
       8.1.4 Nell
       8.1.5 Hachi
    
    8.2 Blue Moon COs
       8.2.1 Olaf
       8.2.2 Grit
       8.2.3 Colin
    
    
    8.3 Yellow Comet COs
       8.3.1 Kanbei
       8.3.2 Sonja
       8.3.3 Sensei
    
    8.4 Green Earth COs
       8.4.1 Eagle
       8.4.2 Drake
       8.4.3 Jess
    
    8.8 Black Hole COs
       8.5.1 Flak
       8.5.2 Lash
       8.5.3 Adder
       8.5.4 Hawke
       8.5.5 Sturm
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
      8.1 Orange Star COs
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    8.1.1 Andy
    8.1.2 Sami
    8.1.3 Max
    8.1.4 Nell
    
    8.1.5 Hachi
    
    
    ------------------------------------------------------------------------------
      8.1.1 Andy
    ------------------------------------------------------------------------------
    
    Andy is a basic CO that's easy to use. He is the CO you start the game with,
    But rarely used when you can choose Cos.
    
    --------------
    From the game:
    --------------
    
    General:
    A mechanical boy wonder. Impulsive to a fault, he's fiercely protective of
    friends
    
    Hit: Mechanics
    Miss: Waking up early
    
    Skill:
    No real weaknesses. Proficient with, air, sea and land units. Ready to fight
    wherever and whenever.
    
    CO Power:
    Hyper Repair:
    Restores 2 HP to all units.
    
    Super CO Power:
    Hyper Upgrade:
    Restores 5 HP to all of units.
    Firepower rises, and unit movement increases by 1 space.
    
    
    Andy's units have no strengths or weaknesses.
    
    
    
    ------------------------------------------------------------------------------
      8.1.2 Sami
    ------------------------------------------------------------------------------
    
    Sami is a master in War Room maps that has a tough speed limit, but doesn't
    
    require much of the power score. She's fast and can capture HQs in a day
    with her super CO power.
    
    
    
    -----------------------------------------------
    Tactics: by Greg Woodburn (WwoodburnW@aol.com)
    -----------------------------------------------
    
    Since she can capture anything in 2 days (even if she takes damage) I usually
    go for the enemy HQ right away. All you have to do is build 4-6 APCs or
    t-copters, and build 4-6 infantries or mechs. Have at least 2 mechs to take
    out any recons or tanks the enemy has. Since you do this right at the start,
    your enemy will not have time to make a strong defense, and they are probably
    so focused on capturing properties that all they have are infantry and APCs
    10 spaces away.
    
    WARNING!-don't do in campaign or war room if you want a good score. You'll
    get a terrible power score.
    
    
    
    ------------------------------------------------------
    Counter tactics: by Greg Woodburn (WwoodburnW@aol.com)
    ------------------------------------------------------
    Have a recon and a few infantry by your HQ, and make sure one of them
    is on your HQ.
    
    
    
    --------------
    From the game:
    --------------
    
    General:
    A strong-willed soldier who backs up Max and Andy. A graduate of special
    forces training.
    
    Hit: Choclate
    Miss: Cowards
    
    Skill:
    Being an infantry specialist, her foot soldiers move farther, capture faster,
    and cause more damage. Weak vs. vehicles.
    
    CO Power:
    
    Double Time:
    Infantry and mech units receive a movement bonus of 1 space. Their attack
    strength increases as well.
    
    Super CO Power:
    Victory March:
    Increases all foot soldiers' movement range by 2 spaces. They can capture in
    one turn even if they're not at full HP.
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    +3     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    +3     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    
    |           |        |       |           |
    | Battleship|   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    
    
    
    ------------------------------------------------------------------------------
      8.1.3 Max
    ------------------------------------------------------------------------------
    
    General:
    A brave and loyal friend and an earnest warrior who hates deception and
    trickery.
    
    Hit: Weight training
    Miss: Studying
    
    Skill:
    Non-infantry direct-combat units are tops. Indirect-combat troops are limited
    in range and firepower.
    
    CO Power:
    Max Force:
    Firepower and direct-combat units rises slightly, and unit movement increases
    by 1 space.
    
    Super CO Power:
    Max Blast:
    Direct-combat units receive firepower boost, and their movement increases by 2
    spaces.
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |  -1    |   0   |    -1     |
    |___________|________|_______|___________|
    
    
    |           |        |       |           |
    |  Rockets  |  -1    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |  -1    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|  -1    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    
    ------------------------------------------------------------------------------
      8.1.4 Nell
    ------------------------------------------------------------------------------
    
    --------------
    From the game:
    --------------
    
    General:
    A competent Orange Star CO. Attended military school with Grit and Max.
    
    Hit: Wilful Students
    Miss: Downtime
    
    Skill:
    Sometimes strikes with more than expected. She'll be the first to tell you she
    was born lucky.
    
    CO Power:
    Lucky Star:
    Improves her chance to strike with increased firepower, and damages multiple
    foes. Lucky!
    
    Super CO Power:
    Lady Luck:
    Improves her chance to strike with increased firepower, and damages even more
    foes. Lucky!
    
    
    Nell's units have no strengths or weaknesses.
    
    
    
    ------------------------------------------------------------------------------
      8.1.5 Hachi
    ------------------------------------------------------------------------------
    
    Hachi is known from the first game as the merchant who sells maps, COs and
    extra challenging campaigns. He has the same role in the second game, but he
    is know also available as a CO after you have beaten hard campaign.
    
    --------------
    From the game:
    --------------
    
    General:
    Rumored to be Orange Star's former chief, he's closing up shop to hit the
    battlefield.
    
    Hit: Tea
    Miss: Medicine
    
    Skill:
    Uses secret trade routes to get lower deployment costs for all units.
    
    CO Power:
    Barter:
    Speaks with such authority that he obtains even lower deployment costs.
    
    Super CO Power:
    Merchant Union:
    Deployment costs drop. Merchant pals gather from around the globe and help him
    deploy ground units from any allied property.
    
    
    Hachi's units have no strengths or weaknesses.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      8.2 Blue Moon COs
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    8.2.1 Olaf
    8.2.2 Grit
    8.2.3 Colin
    
    
    ------------------------------------------------------------------------------
      8.2.1 Olaf
    ------------------------------------------------------------------------------
    
    
    General:
    A pompous braggart whose tactical prowess has earned him the respect of peers.
    
    Hit: Warm boots
    Miss: Rain clouds
    
    Skill:
    Winter weather poses as no problem for Olaf or his troops. Rain, however,
    does. His gruff nature belies his overall competence.
    
    CO Power:
    Blizzard:
    Causes snow to fall, which adversely affects all units except his own.
    
    Super CO Power:
    Winter Fury:
    A mighty blizzard reduces enemy movement and causes 2 HP of damage to all
    deployed enemy troops.
    
    
    Olaf's units have no strengths or weaknesses.
    
    
    
    ------------------------------------------------------------------------------
      8.2.2 Grit
    ------------------------------------------------------------------------------
    
    General:
    Laid-back style masks his dependability. A peerless marksman. Works well with
    Olaf.
    
    Hit: Cats
    Miss: Rats
    
    Skill:
    Range for distance weapons is 1 space greater than other COs. They cause more
    damage too. Weak in direct-combat.
    
    CO Power:
    Snipe Attack:
    Increases range of distance weapons by 1 space. Attack strength of these units
    also increases.
    
    
    Super CO Power:
    Super Snipe:
    Distance weapons can shoot 2 spaces farther than normal. They also receive a
    firepower bonus.
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |  +1    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |  +1    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |  +1    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|  +1    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    
    ------------------------------------------------------------------------------
      8.2.3 Colin
    ------------------------------------------------------------------------------
    
    General:
    Blue Moon's little rich boy CO. Views Olaf and Grit with awe and admiration.
    
    Hit: Olaf and Grit
    Miss: Black Hole
    
    Skill:
    The heir to a vast fortune. Purchases all units at a special low price.
    Troops' low firepower stems from his lack of experience
    
    CO Power:
    Gold Rush:
    Increases deployment funds by one and a half times.
    
    Super CO Power:
    Power of Money:
    Uses wealth to increase the strength of weapons. The more funds available, the
    stronger the weapons become.
    
    
    ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      8.3 Yellow Comet COs
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    
    ------
    8.3.1 Kanbei
    8.3.2 Sonja
    8.3.3 Sensei
    
    
    ------------------------------------------------------------------------------
      8.3.1 Kanbei
    ------------------------------------------------------------------------------
    
    -----------------------------------------------
    Tactics: by Greg Woodburn (WwoodburnW@aol.com)
    -----------------------------------------------
    Since his units are expensive to deploy but powerful, just produce powerful,
    but expensive units. You need a lot of green to produce a md. tank, so why not
    just wait one more turn for the super-strong neotank, which is almost
    invincible with its increased attacked and defense. Also create bombers,
    battleships, rockets, and APCs (to refuel your units and transport infantry so
    they can capture properties).
    
    
    ------------------------------------------------------
    Counter tactics: by Greg Woodburn (WwoodburnW@aol.com)
    ------------------------------------------------------
    Produce a-airs for bombers, subs for battleships, neotanks for rockets,
    and rockets for neotanks. If you can destroy his over $20,000 investments
    quickly, he'll have to change his plan because he wont have the money to keep
    producing them. Also try to steal cities to decrease his revenue.
    
    
    
    --------------
    From the game:
    --------------
    
    General:
    The emperor of Yellow Comet. A skilled CO who has a soft spot for his
    daughter.
    
    Hit: Sonja
    Miss: Computers
    
    Skill:
    All units have high offense and defense abilities, but are expensive to
    deploy.
    
    CO Power:
    Morale Boost:
    Increases attack strength of all units.
    
    Super CO Power:
    
    Samurai Spirit:
    Strengthens offensive and defensive abilities of all units. Damage inflicted
    when counter-attacking is multiplied by 1.5
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    +2     |
    
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    ------------------------------------------------------------------------------
      8.3.2 Sonja
    ------------------------------------------------------------------------------
    
    General:
    Kanbei's daughter. Cool and collected, she likes to plan things before making
    
    a move.
    
    Hit: Computers
    Miss: Bugs
    
    Skill:
    All units have an extended vision range in Fog of War. Hides HP intel from
    foes. Counterattacks are slightly stronger.
    
    
    CO Power:
    Enhanced Vision:
    Increases the vision range of all units by 1 space and allows them to see into
    woods and reefs
    
    Super CO Power:
    Counter Break:
    
    Increases the vision range of all units by 1 space and allows them to see into
    woods and reefs. Counter-attacks are stronger.
    
    
    Sonja's units have no strengths or weaknesses.
    
    
    
    ------------------------------------------------------------------------------
      8.3.3 Sensei
    ------------------------------------------------------------------------------
    
    General:
    A former paratrooper rumored to have been quite the CO in his day.
    
    Hit: Lazy, rainy days
    Miss: Busy malls
    
    Skill:
    Powerful infantry & and high transport movement range. Superior firepower for
    copters, but weak vs. naval and vehicle units.
    
    CO Power:
    Copter Command:
    Attack copter firepower increases. Infantry units with 9 HP appear in all
    allied cities, ready to be moved.
    
    Super CO Power:
    Airborne Assault:
    Attack copter firepower increases. Mech units with 9 HP appear in all allied
    cities, ready to be moved.
    
    
    
     ___________ ________ _______ ___________
    
    
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    +3     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      8.4 Green Earth COs
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    8.4.1 Eagle
    8.4.2 Drake
    8.4.3 Jess
    
    
    ------------------------------------------------------------------------------
      8.4.1 Eagle
    ------------------------------------------------------------------------------
    
    ----------------------------
    Differences from AW1 to AW2:
    ----------------------------
    
    Eagle is the only CO who had his regular CO power made a Super CO Power.
    
    --------------
    From the game:
    --------------
    
    General:
    Green Earth's dearing pilot hero. Joined the air force to honor his father's
    legacy.
    
    Hit: Lucky goggles
    Miss: Swimming
    
    Skill:
    Air units use less fuel than those of other armies. They have superior offense
    and defense, too. Weak vs. naval units.
    
    CO Power:
    
    Lightning Drive:
    Air unit offensive and defensive abilities are increased
    
    Super CO Power:
    Lightning Strike:
    Improves offense and defense of all air units. Additionally, all non-infantry
    units that have carried out orders can move again
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    
    |  Md Tank  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    -2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    -2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    -2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    ------------------------------------------------------------------------------
      8.4.2 Drake
    ------------------------------------------------------------------------------
    
    General:
    A bighearted former pirate, he often calms waters between Jess and Eagle.
    
    Hit: The open sea
    Miss: High places
    
    Skill:
    Naval units move 1 space more than other armies' do, and their defenses are
    higher. Movement isn't affected by rain.
    
    CO Power:
    Tsunami:
    Causes a tidal wave that does 1 HP of damage to all enemy units and reduces
    their fuel by half.
    
    Super CO Power:
    Typhoon:
    Causes a tidal wave that does 2 HP of damage to all enemy units and reduces
    fuel by half. Hinders enemy movement.
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    -2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    -2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    -2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |  +1   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |  +1   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |  +1   |     0     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |  +1   |     -     |
    |___________|________|_______|___________|
    
    
    
    
    ------------------------------------------------------------------------------
      8.4.3 Jess
    ------------------------------------------------------------------------------
    
    General:
    A gallant tank-driving CO who fought her way to the top. Often argues with
    Eagle.
    
    Hit: Dandelions
    Miss: Unfit COs
    
    Skill: Vehicular units have superior attack power. Infantry, air and sea are
    comparatively weak.
    
    CO Power:
    Turbo Charge:
    Movement range of vehicles increases by 1 space. Firepower increases, and fuel
    and ammo supplies are also replenished.
    
    Super CO Power:
    Increase in the attack strength of vehicular units and 2-space increase in
    movement range. Also restores fuel and ammo supplies.
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    -1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      8.5 Black Hole COs
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    ------
    Index:
    ------
    8.5.1 Flak
    8.5.2 Lash
    8.5.3 Adder
    8.5.4 Hawke
    8.5.5 Sturm
    
    
    ------------------------------------------------------------------------------
      8.5.1 Flak
    ------------------------------------------------------------------------------
    
    General:
    The strongman of the Black Hole Army. Prompted from private by Hawke
    
    Hit: Meat
    Miss: Veggies
    
    Skill:
    High firepower, but he relies solely on strength. His shoddy Technique
    sometimes reduces the damage his units deal.
    
    CO Power:
    
    Brute Force:
    Increases dispersion of fire. There is a chance of a getting a super strong
    blow, but units' firepower might suddenly drop instead.
    
    Super CO Power:
    Barbaric Blow:
    Attack power increases dramatically, but so does the dispersion rate, which
    affects the amount of damage targets take.
    
    
    
    ------------------------------------------------------------------------------
      8.5.2 Lash
    ------------------------------------------------------------------------------
    
    General:
    The wunderkind of the Black Hole forces. A small, fierce, and brilliant
    inventor.
    
    Hit: Getting her way
    Miss: Not getting it
    
    Skill:
    Skilled at taking advantage of terrain features. Can turn terrain effects into
    firepower bonuses.
    
    CO Power:
    
    Terrain Tactics:
    In addition to using terrain effects to increases firepower, drops movement
    costs for all units to 1.
    
    Super CO Power:
    Prime Tactics:
    Terrain effects are doubled and used to increase attack strength. Additionally
    movement costs for all units drop to 1.
    
    
    
    ------------------------------------------------------------------------------
      8.5.3 Adder
    ------------------------------------------------------------------------------
    
    General:
    A self-absorbed CO who believes his skills are matchless. Second to Hawke in
    
    rank.
    
    Hit: His own face
    Miss: Dirty things
    
    Skill:
    Adept at making command decisions, he stores up energy for his CO Power more
    rapidly than other COs do.
    
    CO Power:
    Sideslip:
    Movement range for all units is increased by 1 space.
    
    Super CO Power:
    Sidewinder:
    All units improve their movement range by 2 spaces.
    
    
    
    ------------------------------------------------------------------------------
      8.5.4 Hawke
    ------------------------------------------------------------------------------
    
    
    General:
    The leader of Black Hole's 4 COs. He'll stop at nothing to achieve his goals.
    
    Hit: Black cofee
    Miss: Incompetence
    
    Skill:
    All units possess superior firepower. His CO power builds up more slowly than
    
    those of the other COs
    
    CO Power:
    Black Wave:
    All damaged units recover 1 HP. In addition, all enemy units suffer 1 HP
    damage.
    
    Super CO Power:
    Black Storm:
    All damaged units recover 2 HP. In addition, all enemy units suffer 2 HP
    damage.
    
    
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    +1     |
    
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |    Sub    |   0    |   0   |    +1     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    ------------------------------------------------------------------------------
      8.5.5 Sturm
    ------------------------------------------------------------------------------
    
    General:
    Commander of Black Hole's forces. A mysterious invader from another world.
    
    Hit: Invasions
    Miss: Peace
    
    Skill:
    All units have superior firepower. Movement costs is equal all over terrain
    
    types. Weak in the snow
    
    CO Power:
    Nothing:
    Sturm focuses all of his energy on his Super CO power, which is so strong that
    he does not need a normal CO Power.
    
    Super CO Power:
    Meteor Strike:
    Pulls a giant meteor from space, which does 8 HP of damage to all affected
    units. Increases his units firepower & defense.
    
                     X
                   X X X
                 X X X X X
                   X X X
                     X
    
     ___________ ________ _______ ___________
    |           |        |       |           |
    |  Units:   | Range: | Move: |  Attack:  |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Infantry  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Mech    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Recon    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    
    |    APC    |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |   Tank    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Md Tank  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Anti-Air  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Neotank  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Artillery |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Rockets  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Missiles  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Fighter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Bomber   |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | B-copter  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | T-copter  |   0    |   0   |     -     |
    |___________|________|_______|___________|
    |           |        |       |           |
    | Battleship|   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Cruiser  |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    
    
    |           |        |       |           |
    |    Sub    |   0    |   0   |    +2     |
    |___________|________|_______|___________|
    |           |        |       |           |
    |  Lander   |   0    |   0   |     -     |
    |___________|________|_______|___________|
    
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      9.  Units tactics and information
    
    
    ==============================================================================
    ==============================================================================
    
    
    ------
    Index:
    ------
    9.1 Ground units
    9.2 Sea units
    9.3 Air units
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      9.1 Ground Units
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Infantries are pretty useless in combat versus everything except other
    infantries and mechs. Are most used to capture properties.
    
    Mechs can do the same as infantries, but can move one spaces shorter. They do
    have a rocket launcher of some sort that makes them good against tanks,
    rockets, artillery etc.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      9.2 Air Units
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    T-copters are used to transport mechs and infantries. Can be loaded into a
    cruiser for safer transportation.
    
    
    B-copters can be used against all units except figthers. Very good against
    tanks, md. tanks infantries.
    
    Figthers can only fire at other air units. Regular figthers can take down
    copters and bombers in one day. Essential in air vs. air combat.
    
    Bombers are very powerfull and can be used against both sea and ground units.
    Very good against sea units, md. tanks, neotanks and pipeseams, cannons,
    
    lasers etc.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      9.3 Sea Units
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Landers can carry to ground units from one port or beach to another. Very
    useful in maps with islands were you need to transport units over the sea.
    Can not attack at all.
    
    Subs are best against Battleships, but are also useable against cruisers.
    
    Battleships can attack all sea and ground units. Use it like you use a rocket.
    
    Cruisers are more that decent against subs and superb against air units. A
    cruiser is very useful if your enemy has many air units and there's a lot of
    sea on the map. Cruisers can also carry a t-copter.
    
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      10.  R  E  C  O  R  D  S
    
    
    ==============================================================================
    ==============================================================================
    
    
    These records are ONLY for Advance Wars 2, NOT Advance Wars 1.
    Picture evidence is NOT needed, please do not ruin this buy cheating.
    E-mail address can be found in the 10.1 Contact Information/Contribution
    paragraph.
    
    Important!
    When you're sending in your high scores type them like this:
    
    <Map used>
    XXX points, X rank, XX days, CO: XXXXXX, by XXXXX (XXX@XXX.XXX)
    
    
    <Map used>
    XXX points, X rank, XX days, CO: XXXXXX, by XXXXX (XXX@XXX.XXX)
    
    
    If you it like mentioned above I'll save a lot of time and the list will be
    updated faster and more frequently.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      10.1 War Room Records
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I've also put up a War Room Records thread at the GameFAQs' forum:
    http://s3.cgi.gamefaqs.com/boards/genmessage.asp?board=35241&topic=9401050
    (This topic was posted the 7th of august, 2003, it might not be there if you're
    reading this several months after that date.
    
    Here it'll be updated faster than this guide. You don't have to visit this
    topic, you can still just email me your records if you prefer that.
    
    -------------
    Spann Island:
    -------------
    
    1. 297 points, S rank, 11 days, CO: Kanbei, by Bahamut1110@hotmail.com
    2. 297 points, S rank, 11 days, CO: Kanbei, by Diablo4485 (Reptile402@aol.com)
    3. 294 points, S Rank, 12 days, CO: Max,    by A Bass (aqua_bass@hotmail.com)
    4. 292 points, S-rank, 11 days, CO: Max,    by _-Nerull-_
    5. 290 points, S rank, 07 days, CO: Sami,   by Broz27@aol.com
    -. 290 points, S rank, ?? days, CO: Sturm,  by Jeremy@networkprosource.com
    
    
    ------------
    Moji Island:
    ------------
    
    1. 300 points, S rank, 11 days, CO: Sturm,  by Bahamut1110@aol.com
    2. 298 points, S rank, 15 days, CO: Kanbei, by Regnault@telus.net
    -. 298 points, S rank, 15 days, CO: Max,    by Diablo4485 (Reptile402@aol.com )
    4. 296 points, S rank, 16 Days, CO: Max,    by A Bass (aqua_bass@hotmail.com)
    5.
    
    
    ----------
    Duo Falls:
    ----------
    
    1. 300 points, S rank, 08 days, CO: Sensei, by Broz27@aol.com
    2. 293 points, S rank, 19 days, CO: Sturm,  by Bahamut1110@aol.com
    3. 292 points, S rank, 20 days CO: Sensei,  by Chris Snavely
    -. 292 points, S rank, 20 days, CO: Max,    by Kevin rosner
    5. 283 points, S rank, 18 days, CO: Kanbei, by (regnault@telus.net)
    -. 283 points, S rank, 23 Days, CO: Kanbei, by A Bass (aqua_bass@hotmail.com)
    
    
    -------------
    Sole Harbour:
    -------------
    
    1. 299 points, S rank, 19 days, CO: Sturm,  by Bahamut1110@aol.com
    2. 260 points, A rank, ?? days, CO: Sturm,  by Jeremy@networkprosource.com
    3. 248 points, B rank, 26 days, CO: Kanbei, by (regnault@telus.net)
    4. 237 points, B rank, 32 days, CO: Max,    by Diablo4485 (Reptile402@aol.com )
    5. 222 points, B rank, 35 days, CO: Nell,   by Chris Snavely
    
    
    -----------
    Pivot Isle:
    -----------
    
    1. 300 points, S rank, 08 days, CO: Sami,  by Broz27@aol.com 
    2. 294 points, S Rank, 14 Days, CO: Max,   by A Bass (aqua_bass@hotmail.com)
    3. 270 points, A rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    4. 255 points, A rank, 22 days, CO: Hawke, by Chris Snavely
    5. 194 points, C rank, 32 days, CO: Sturm, by Bahamut1110@aol.com
    
    
    -----------
    Land's End:
    -----------
    
    1. 288 points, S rank, 22 days, CO: Sami,  by Ole Agersnap
    2. 278 points, A rank, 25 days, CO: Sturm, by Bahamut1110@aol.com
    3. 274 points, A rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    4. 270 points, A rank, 22 days, CO: Hawke, by Chris Snavely
    5.
    
    
    --------------
    Kita Straight:
    --------------
    
    1. 300 points, S rank, ?? days, CO: Sturm,  by Jeremy@networkprosource.com
    2. 292 points, S rank, 28 days, CO: Drake,  by Chris Snavely
    3. 287 points, S rank, 35 days, CO: Grit,   by Olga_Ríos <gogui50@hotmail.com
    4. 284 points, S rank, 31 days, CO: Grit,   by Jeroen
    5. 280 points, S rank, 36 days, CO: Kanbei, by _-Nerull-_
    
    
    -------------
    Point Stormy:
    -------------
    
    1. 281 points, S rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    2. 280 points, S Rank, 24 Days, CO: Hawke, by A Bass (aqua_bass@hotmail.com)
    3. 269 points, A rank, 29 days, CO: Sturm, by Bahamut1110@aol.com
    4. 237 points, B rank, 29 days, CO: Andy,  by Chris Snavely
    5. 235 points, B rank, 32 days, CO: Hawke, by Jeroen
    
    
    -------------
    Ridge Island:
    -------------
    
    1. 265 points, A rank, ?? days, CO: Sturm, by Jeremy@networkprosource.
    2. 237points, B rank, 21 days, CO: Kanbei, by Chris Snavely
    3. 219 points, B rank, 24 days, CO: Sturm, by Bahamut1110@aol.com
    4.
    5.
    
    
    ------------
    Mial's Hope:
    ------------
    
    1. 300 points, S rank, 22 days, CO: Sturm, by Jeroen
    2. 294 points, S rank, 18 days, CO: Sturm, by Bahamut1110@aol.com
    3. 292 points, S rank, 22 days, CO: Max,   by Chris Snavely
    4. 279 points, A Rank, 35 days, CO: Eagle, by Kevin Rosner
    5.
    
    
    -------------
    Bounty River:
    -------------
    
    1. 265 points, A rank, 36 days, CO: Drake, by Chris Snavely
    2. 250 points, A rank, 46 days, CO: Grit,  by Jeroen
    2. 230 points, B rank, 46 days, CO: Grit,  by Diablo4485 (Reptile402@aol.com )
    3. 223 points, B rank, 50 days, CO: Grit,  by Kevin Rosner
    4.
    5.
    
    
    -----------
    Toil Ferry:
    -----------
    
    1. 221 points, B rank, 43 days, CO: Sturm, by Jeroen
    2.
    3.
    4.
    5.
    
    
    ----------
    Twin Isle:
    ----------
    
    1. 254 points, A rank, 29 days, CO: Grit, by Jeroen
    2.
    3.
    4.
    5.
    
    
    -----------
    Dire Range:
    -----------
    
    1. 210 points, B rank, 44 days, CO: Hawke, by Jeroen
    2.
    3.
    4.
    5.
    
    
    ------------
    Egg Islands:
    ------------
    
    1. 300 points, S rank, 12 days, CO: Grit, by Broz27@aol.com
    2. 300 points, S rank, 11 days, CO: Grit, by Diablo4485 (Reptile402@aol.com )
    3. 286 points, S rank, ?? days, CO: Sami, Jeremy@networkprosource.com
    4.
    5.
    
    ----------
    Terra Maw:
    ----------
    
    1.
    2.
    3.
    4.
    5.
    
    -------------
    Stamp Island:
    -------------
    
    1. 128 points, C rank, 57 days, CO: Kanbei, by Kevin Rosner
    2.
    3.
    4.
    5.
    
    
    ------------
    Rivers Four:
    ------------
    
    
    1. 247 points, B rank, 30 days, CO: Kanbei, by Jeroen
    2. 244 points, B rank, 31 days, CO: Jess,   by Chris Snavely
    3.
    4.
    5.
    
    
    -------------
    Ring Islands:
    ------------
    
    
    1. 229 points, B rank, 08 days, CO: Sami, by Diablo4485 (Reptile402@aol.com )
    2. 200 points, B rank, 07 days, CO: Sami, by Jeroen
    3. 200 points, B rank, 08 days, CO: Sami, by Chris Snavely
    4.
    5.
    
    
    -------------
    Last Mission:
    -------------
    
    
    1. 300 points, S rank, ?? days, CO: Sami,  by Jeremy@networkprosource.com
    2. 292 points, S Rank, 19 days, CO: Sami,  by A Bass (aqua_bass@hotmail.com)
    3. 232 points, B rank, 33 days, CO: Hawke, by Jeroen
    4.
    5.
    
    
    ---------
    Pay Dirt:
    ---------
    
    1. 300 points, S Rank, 19 Days, CO: Max,    by A Bass (aqua_bass@hotmail.com)
    2. 293 points, S rank, 17 days, CO: Sensei, by Chris Snavely
    3. 290 points, S rank, 21 days, CO: Kanbei, by Jeroen
    4. 285 points, S rank, 19 days, CO: Kanbei, by Diablo4485
    5. 285 points, S rank, 21 days, CO: Sensei, by ice_climber11
    
    
    ----------
    Long Road:
    ----------
    
    1. 300 points, S rank, 23 days, CO: Sturm, by Bahamut1110@aol.com
    2. 287 points, S Rank, 27 Days, CO: Colin, by A Bass (aqua_bass@hotmail.com)
    3. 285 points, S rank, 23 days, CO: Max,   by Jeroen
    4. 284 points, S rank, 24 days, CO: Colin, by Olga_Ríos gogui50@hotmail.com
    5. 280 points, S rank, ?? days, CO: Grit,  by Jeremy@networkprosource.com
    
    
    ---------
    Nest Egg:
    ---------
    
    1. 289 points, S rank, 24 days, CO: Grit,  by Jeroen
    1. 284 points, S rank, 20 days, CO: Colin, by Chris Snavely
    2. 272 points, A rank, 22 days, CO: Sturm, by Bahamut1110@aol.com
    3. 223 points, B rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    4.
    
    
    ------------
    The Trident:
    ------------
    
    1. 300 points, S rank, 09 days, CO: Colin, by Broz27@aol.com 
    2. 300 points, S rank, 20 days, CO: Sturm, by Bahamut1110@aol.com
    3. 300 pointa, S rank, 21 days, CO: Grit,  by Chris Snavely
    4. 300 points, S Rank, 23 days, CO: Olaf,  by A Bass (aqua_bass@hotmail.com)
    5. 300 points, S rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    
    
    -------------
    Banker Hills:
    -------------
    
    1. 294 points, S Rank, 19 Days, CO: Sami,   by A Bass (aqua_bass@hotmail.com)
    2. 291 points, S rank, ?? days, CO: Sturm,  by Jeremy@networkprosource.com
    3. 290 points, S rank, 21 days, CO: kanbei, by Jeroen
    4. 284 points, S rank, 19 days, CO: Max,    by Diablo4485
    5. 279 points, A rank, 20 days, CO: Sturm,  by Bahamut1110@aol.com
    
    
    --------------
    Missile Plains:
    --------------
    
    1. 281 points, S rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    2. 259 points, A rank, 09 days, CO: Sami,  by Diablo4485
    3. 254 points, A rank, 21 days, CO: Olaf,  by A Bass (aqua_bass@hotmail.com)
    4. 241 points, B rank, 19 days, CO: Sturm, by Bahamut1110@aol.com
    5. 219 points, B rank, 21 days, CO: Andy,  by Jeroen
    5. 201 points, B rank, 09 days, CO: Sami,  by Chirs Snavely
    
    
    -----------
    Lost Basin:
    -----------
    
    1. 289 points, S rank, 29 days, CO: Kanbei, by A Bass (aqua_bass@hotmail.com)
    2. 274 points, A rank, 24 days, CO: Grit,   by Chris Snavely
    3. 244 points, B rank, 38 days, CO: Kanbei, by Jereon
    4. 214 points, B rank, ?? days, CO: Sturm,  by Jeremy@networkprosource.com
    5.
    
    
    -----------
    Risky Vale:
    -----------
    
    1.
    2.
    3.
    4.
    5.
    
    
    ---------
    The Ring:
    ---------
    
    1. 224 points, B rank, 40 days, CO: Grit, by Jeroen
    2.
    3.
    4.
    5.
    
    
    
    ------------
    Strong Land:
    ------------
    
    1. 298 points, S rank, 20 days, CO: Sami,  by Chris Snavely
    2. 296 points, S rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com
    3. 122 points, C rank, 69 days, CO: Hawke, by Jeroen
    4.
    5.
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      11.  S  E  C  R  E  T  S
    
    
    ==============================================================================
    ==============================================================================
    
    
    ------
    Index:
    ------
    11.1 Unlocking COs
    11.2 Lab Map Locations
    11.3 Flashing Menus
    
    
    ------------------------------------------------------------------------------
      11.1 Unlocking
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
      11.1.1 Unlocking other things
    ------------------------------------------------------------------------------
    
    Hard Campaign: Beat the Campaign mode. costs: 1000
    Sound Room: Beat the Campaign mode. costs: 5000
    
    
    ------------------------------------------------------------------------------
      11.2.1 Orange Star COs
    ------------------------------------------------------------------------------
    
    
    Andy: Available from the beginning
    Max: Available from the beginning
    Sami: Available from the beginning
    Nell: Beat the Campaign mode. costs: 3500 points
    Hachi: Beat the Hard Campaign mode. costs: 5000 points (Robert Reed)
    
    
    
    ------------------------------------------------------------------------------
      11.2.2 Blue Moon COs
    ------------------------------------------------------------------------------
    
    Olaf: Beat all the Blue Moon campaign maps. Costs: 600 points
    Grit: Beat all the Blue Moon campaign maps. Costs: 600 points
    Colin: Buy Grit and Olaf. Costs: 600 points
    
    
    ------------------------------------------------------------------------------
      11.2.3 Yellow Comet COs
    ------------------------------------------------------------------------------
    
    Kanbei: Beat all the Yellow Comet campaign maps. Costs: 600 points
    Sonja: Beat all the Yellow Comet campaign maps. Costs: 600 points
    Sensei: Buy Sonja and Kanbei. Costs: 600 points
    
    
    ------------------------------------------------------------------------------
      11.2.4 Green Earth COs
    ------------------------------------------------------------------------------
    
    Eagle: Beat all the Green Earth campaign maps. Costs: 600 points
    Drake: Beat all the Green Earth campaign maps. Costs: 600 points
    Jess: Buy Eagle and Drake. Costs: 600 points
    
    
    ------------------------------------------------------------------------------
      11.2.5 Black Hole COs
    ------------------------------------------------------------------------------
    
    Flak: Available from the beginning
    Lash: Beat the Campaign mode. costs: 1500 points
    Adder: Beat the Campaign mode. costs: 2000 points
    Hawke: Beat the Campaign mode. costs: 3000 points
    Sturm: Beat the Campaign mode with a S-rank average. costs: 4000 points
    
    
    ------------------------------------------------------------------------------
     11.3 Lab Map Locations
    ------------------------------------------------------------------------------
    
    When you capture these cities you will find a map that leads you to a secret
    mission were you are to capture a lab within a number of days. When these maps
    are beaten, you'll army will get access to the Neotank.
    
    ------------
    Orange Star:
    ------------
    Found in: Flak Attack
    Where on the map: Capture the city to the north of your headquarter, you can
    get their on the first day.
    Will gain access to: Test of Time
    
    ----------
    Blue Moon:
    ----------
    Found in: Toy Box
    Where on the map: Capture the city on the island in the south (to the center)
    of the map.
    Will gain access to: Neotanks!?
    
    -------------
    Yellow Comet:
    -------------
    Found in: Show Stopper
    Where on the map: Capture the natural city to the south-west
    Will gain access to: Sea of Hope
    
    ------------
    Green Earth:
    ------------
    Found in: Sinking Feeling
    Where on the map: Go to the western island and capture the southernmost city.
    Will gain access to: Danger X9
    
    ---
    
    No map in the Black Hole army's land.
    
    
    
    ------------------------------------------------------------------------------
      11.4 Flashing Menus
    ------------------------------------------------------------------------------
    
    ---------
    Campaign:
    ---------
    Finish campaign with an overall S rank.
    
    -------
    Versus:
    -------
    Play every versus map. The ones that have been played are in a bolder and
    stronger black font.
    
    Robert Reed also pointed out that you can play the war room maps in war room
    and they will be bold in versus mode even tough you haven't touched them in
    versus mode.
    
    ------------
    Design Room: by Sektor838@aol.com/Olga_Ríos (gogui50@hotmail.com)
    ------------
    You need to have the color edit for all the COs.
    
    -----
    Link:
    -----
    -?-
    
    ------------
    Battlemaps:
    ------------
    Buy everything from the Battlemaps store.
    
    ---------
    
    War Room:
    ---------
    Finish all 30 war room maps with any rank.
    
    
    
    
    ==============================================================================
    ==============================================================================
    
    
      12.  O  T  H  E  R    T  H  I  N  G  S
    
    
    ==============================================================================
    ==============================================================================
    
    
    ------
    Index:
    ------
    12.1 Contacting Information/Contribute?
    12.2 Thank yous
    12.3 Contributors
    12.4 Legal Inforamtion
    
    
    If you want to print this guide (do not sell it) it's currently 120 pages long,
    so you really shouldn't.
    
    ------------------------------------------------------------------------------
      12.1 Contacting Information/Contribution
    ------------------------------------------------------------------------------
    
    Do you have any records, problems, questions, suggestions, things that you
    like about this FAQ/Walkthrough, things that you don't like, etc. feel free
    to e-mail me at: lbarl1@yahoo.com.
    Note: with some fonts the 1 might
    look like the l so make sure to copy (ctrl+c) and paste (ctrl+v) the e-mail
    address.
    
    If you do not want your e-mail printed in the game, say so in the mail.
    
    If you don’t want your real name include an alias in the e-mail. If you want
    your real name and an alias say so in the e-mail.
    
    Please make sure you have read through the entire guide to make sure your
    question hasn't already been answered.
    
    If there is something here that you think you can do better I will be very
    happy to add it.
    
    
    ------------------------------------------------------------------------------
      12.2 Thank Yous
    ------------------------------------------------------------------------------
    Thank you to:
    
    all the sites below who are hosting this FAQ/Walkthrough with permission
    (see addresses below)
    
    To Intelliget Systems for making this brilliant game and Nintendo for
    publishing it.
    
    
    
    ------------------------------------------------------------------------------
      12.3 Contributors
    ------------------------------------------------------------------------------
    
    --------------
    Chris Snavely:
    --------------
    War Room strategies: Egg Islands, The Trident, Banker Hills, Missile Plains and
    Strong Land.
    Corrected the second opponent in Last Mission from Sami to Nell.
    Corrected a lot of mistakes in the CO charts.
    
    ----------------------------
    Ericku (ericku@ignmail.com):
    ----------------------------
    All War Room time limits.
    
    --------------------------
    Kyle (wtlsk8brdr@aol.com):
    --------------------------
    Campaign strategies: Strategy no.1 for The Final Front.
    
    ---------------------
    pugamber@yahoo.co.uk:
    ---------------------
    Campaign strategies: Strategy no. 1 for Hot Pursuit.
    
    --------------------------------------------------------------
    Rodney "Dark Mage Rubius" Hamilton (darkmagerubius@yahoo.com):
    --------------------------------------------------------------
    Campaign strategies: Strategy no. 2 for The Final Front
    
    -----------------------------------
    Greg Woodburn (WwoodburnW@aol.com):
    -----------------------------------
    CO tactics: Tactics and Counter tactics for Sami and Kanbei.
    
    ------------------
    Sektor838@aol.com:
    ------------------
    How to get a flashing design room menu.
    
    
    --------------------------------
    Olga_Ríos (gogui50@hotmail.com):
    --------------------------------
    How to get a flashing design room menu.
    
    ----------------------------------
    Robert Reed (robert.reed@gwl.com):
    ----------------------------------
    The price for Hachi is 5000 points.
    Sorted out the ranks and points system.
    Some info on the "cheating" computer in FoW.
    War Room and vs. mode maps link.
    Has sorted out the correct order of the Orange Star Hard campaign missions.
    
    --------------------------------
    Kevin (wingerk51@sbcglobal.net):
    --------------------------------
    Pointing out the mistake about the price of the Hard Campaign.
    
    
    See above if you want your name here.
    
    
    
    ------------------------------------------------------------------------------
      12.4 Legal Information
    ------------------------------------------------------------------------------
    
    This FAQ/Walkthrough is currently on these pages:
    
    Http://www.GameFAQs.com
    Http://FAQs.IGN.com
    Http://www.neoseeker.com
    Http://www.gamewinners.com
    Http://www.awbunker.com
    Http://www.gbaworld.net
    
    If you see it anywhere else please contact me.
    If you want to have it on your site please contact me.
    Newest version will always be found on GameFAQs.
    
    
              Copyright 2003 Lars Barlindhaug / lbarl1@yahoo.com
    
    
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