# Advance Wars 2: Black Hole Rising

## Damage Calculation Guide by Serra Britt

**Version:** 1.0 | **Updated:** 11/16/04 | **Printable Version**

The Advance Wars 2 Calculator Version 1.0 by Samuel Wilder amalricantero@hotmail.com November 16, 2004 #1 Contents Contents 1 Version History 2 Introduction 3 Base Damage 4 Offense Modifiers 5 Defense Modifiers 6 Calculation Rules 7 Random Notes 8 Credits 9 #2 Version History 11/16/04 - 1.0 Initial Version #3 Introduction Ever wanted to know how much damage units do to each other? Or maybe you didn't want to waste that fuel in fog of war just to see a 10%? Then you can use this guide to calculate your numbers in advance! You can skip to certain parts by using the # and the digit listed in the contents. To get to Introduction, for instance, use #3. #4 Base Damage Infantry: vs. Infantry 55 Mech 45 Recon 12 Tank 5 Md Tank 1 Neotank 1 APC 14 Artlry 15 Rockets 25 A-Air 5 Missiles 25 B Cptr 7 T Cptr 30 Pipe 1 Mech: vs. Infantry 65 Mech 55 Recon 85 Tank 55 Md Tank 15 Neotank 15 APC 75 Artlry 70 Rockets 85 A-Air 65 Missiles 85 B Cptr 9 T Cptr 35 Pipe 15 Recon: vs. Infantry 70 Mech 65 Recon 35 Tank 6 Md Tank 1 Neotank 1 APC 45 Artlry 45 Rockets 55 A-Air 4 Missiles 28 B Cptr 10 T Cptr 35 Pipe 1 Tank: vs. Infantry 75 Mech 70 Recon 85 Tank 55 Md Tank 15 Neotank 15 APC 75 Artlry 70 Rockets 85 A-Air 65 Missiles 85 B Cptr 10 T Cptr 40 B Ship 1 Lander 10 Cruiser 5 Sub 1 Pipe 15 Md Tank: vs. Infantry 105 Mech 95 Recon 105 Tank 85 Md Tank 55 Neotank 45 APC 105 Artlry 105 Rockets 105 A-Air 105 Missiles 105 B Cptr 12 T Cptr 45 B Ship 10 Lander 35 Cruiser 45 Sub 10 Pipe 55 Neotank: vs. Infantry 125 Mech 115 Recon 125 Tank 105 Md Tank 75 Neotank 55 APC 125 Artlry 115 Rockets 125 A-Air 115 Missiles 125 B Cptr 22 T Cptr 55 B Ship 15 Lander 40 Cruiser 50 Sub 15 Pipe 75 Artlry: vs. Infantry 90 Mech 85 Recon 80 Tank 70 Md Tank 45 Neotank 40 APC 70 Artlry 75 Rockets 80 A-Air 75 Missiles 80 B Ship 40 Lander 55 Cruiser 65 Sub 60 Pipe 45 Rockets: vs. Infantry 95 Mech 90 Recon 90 Tank 80 Md Tank 55 Neotank 50 APC 80 Artlry 80 Rockets 85 A-Air 85 Missiles 90 B Ship 55 Lander 60 Cruiser 85 Sub 85 Pipe 55 A-Air: vs. Infantry 105 Mech 105 Recon 60 Tank 25 Md Tank 10 Neotank 5 APC 50 Artlry 50 Rockets 55 A-Air 45 Missiles 55 B Cptr 120 T Cptr 120 Fighter 65 Bomber 75 Pipe 10 Missiles: vs. B Cptr 120 T Cptr 120 Fighter 100 Bomber 100 B Cptr: vs. Infantry 75 Mech 75 Recon 55 Tank 55 Md Tank 25 Neotank 20 APC 60 Artlry 65 Rockets 65 A-Air 25 Missiles 65 B Cptr 65 T Cptr 95 B Ship 25 Lander 25 Cruiser 55 Sub 25 Pipe 25 Fighter: vs. B Cptr 100 T Cptr 100 Fighter 55 Bomber 100 Bomber: vs. Infantry 110 Mech 110 Recon 105 Tank 105 Md Tank 95 Neotank 90 APC 105 Artlry 105 Rockets 105 A-Air 95 Missiles 105 B Ship 75 Lander 95 Cruiser 85 Sub 95 Pipe 95 B Ship: vs. Infantry 95 Mech 90 Recon 90 Tank 80 Md Tank 55 Neotank 50 APC 80 Artlry 80 Rockets 85 A-Air 85 Missiles 90 B Ship 50 Lander 95 Cruiser 95 Sub 95 Pipe 55 Cruiser: vs. B Cptr 115 T Cptr 115 Fighter 55 Bomber 65 Sub 90 Sub: vs. B Ship 55 Lander 95 Cruiser 25 Sub 55 Infantry = Infantry, Mech Direct Units = Recon, Tank, Md Tank, Neotank, A-Air, B Cptr, Fighter, Bomber, Cruiser, Sub Indirect Units = Artlry, Rockets, Missiles, B Ship Vehicles = Recon, Tank, Md Tank, Neotank, APC, Artlry, Rockets, A-Air, Missiles Air Units = B Cptr, T Cptr, Fighter, Bomber Naval Units = B Ship, Lander, Cruiser, Sub #5 Offense Modifiers Loss of hit points decrease damage by 10% per hit point lost For example, a unit with 5 hit points decreases damage by 50% (0.5) A unit with 8 hit points only decreases 20% (0.8) Andy increases all unit damage by 20% (1.2) using Hyper Upgrade Max increases direct unit damage by 20% (1.2) Max decreases indirect unit damage by 10% (0.9) Max increases direct unit damage by 40% (1.4) using Max Force Max increases direct unit damage by 60% (1.6) using Max Blast Sami increases infantry damage by 30% (1.3) Sami decreases direct unit damage by 10% (0.9) Sami increases infantry damage by 50% (1.5) using Double Time Sami increases infantry damage by 80% (1.8) using Victory March Grit increases indirect unit damage by 20% (1.2) Grit decreases direct unit damage by 20% (0.8) Grit increases indirect unit damage by 50% (1.5) using Snipe Attack or Super Snipe Colin decreases all unit damage by 10% (0.9) Colin increases all unit damage by 3% per 1000G (0.03 x G) using Power of Money Kanbei increases all unit damage by 30% (1.3) Kanbei increases all unit damage by 50% (1.5) using Morale Boost or Samurai Spirit Sensei increases infantry damage by 40% (1.4) Sensei increases B Cptr damage by 50% (1.5) Sensei decreases vehicle and naval unit damage by 10% (0.9) Sensei increases B Cptr damage by 75% (1.75) using Copter Command or Airborne Assault Eagle increases air unit damage by 15% (1.15) Eagle decreases naval unit damage by 30% (0.7) Eagle increases air unit damage by 30% (1.3) using Lightning Drive or Lightning Strike Drake decreases air unit damage by 30% (0.7) Jess increases vehicle damage by 10% (1.1) Jess decreases infantry, air, and naval unit damage by 10% (0.9) Jess increases vehicle damage by 30% (1.3) using Turbo Charge Jess increases vehicle damage by 50% (1.5) using Overdrive Lash increases all unit damage by 10% per star (1.1, 1.2, 1.3, 1.4) Lash doubles offense bunuses (1.2, 1.4, 1.6, 1.8) using Prime Tactics Hawke increases all unit damage by 10% (1.1) Sturm increases all unit damage by 20% (1.2) Sturm increases all unit damage by 40% (1.4) using Meteor Strike #6 Defense Modifiers Terrain reduces damage by 1% per hit point per star For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage by 24% (0.76) A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76) All COs reduce damage by 10% (0.9) when using CO powers or super CO powers if there is no other modifier listed Kanbei reduces damage for all units by 30% (0.7) Kanbei reduces damage for all units by 40% (0.6) using Morale Boost Kanbei reduces damage for all units by 60% (0.4) using Samurai Spirit Eagle reduces damage for air units by 10% (0.9) Eagle reduces damage for air units by 30% (0.7) using Lightning Drive or Lightning Strike Drake reduces damage for naval units by 10% (0.9) Drake reduces damage for naval units by 20% (0.8) using Tsunami or Typhoon Lash reduces damage for all units depending on how many stars the terrain has using Prime Tactics 0 stars = 10% (0.9) 1 star = 15% (0.85) 2 stars = 20% (0.8) 3 stars = 30% (0.7) 4 stars = 50% (0.5) This is in addition to the doubled star terrain bonus Sturm reduces damage for all units by 20% (0.8) Sturm reduces damage for all units by 50% (0.5) using Meteor Strike #7 Calculation Rules First, take the base damage of the attacking unit Then, multiply in any modifiers based on COs, terrain, HP, and powers in use Multiply them all separately, don't add them together and multiply once The final number, after dropping the decimal, should be the number shown on the attack Examples: Max attacks with a Tank against Kanbei's Mech unit on a mountain (4 stars) Initial damage is 70 Max adds 20% (1.2) to the attack Terrain reduces damage by 40% (0.6) Kanbei reduces damage by 30% (0.7) Multiply 70 x 1.2 x 0.6 x 0.7 Answer is 35.28, so the game should show 35% If Max's Tank had 7 HP, and Kanbei's Mech had 4 HP, it changes a bit Initial damage is still 70 7 HP means only 70% attack power (0.7) Max still adds 20% (1.2) Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP Kanbei still reduces damage by 30% (0.7) Multiply 70 x 0.7 x 1.2 x 0.84 x 0.7 Answer is 34.5744, so the game should show 34% If they also use their super CO powers (Kanbei used his last turn, Max this turn) Initial damage 70 7 HP = 70% (0.7) Max adds 60% (1.6) for using Max Blast Terrain 4 HP x 4 stars is 16% (0.84) Kanbei reduces by 60% (0.4) for using Samurai Spirit Multiply 70 x 0.7 x 1.6 x 0.84 x 0.4 Answer is 26.3424 so the game should show 26% Multiplication order isn't important, but you need to choose the correct modifiers Only Colin uses both his original modifier when he uses Power of Money Others don't add their original modifier using Co or Super CO powers #8 Random Notes Sometimes the calculation is off by 1%, and I haven't figured out why yet. Remember that this only calculates the percentage shown, not actual damage, so using it to predict counter damage isn't always reliable. Nell does more than the shown percentage sometimes, but I don't have any idea how to calculate it. Sonja does less damage than the shown percentage sometimes, unless she's using Counter Break, but I don't know how to calculate it. I have not extensively tested Colin's offense bonus with Power of Money, and it may be WAY off for some numbers I have not extensively tested Lash's defense bonus with Prime Tactics, because it seems to be different for different HP values #9 Credits All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2004 Samuel Wilder Please do not post this without my prior consent. Currently, it should only be posted at http://gamefaqs.com Feel free to use it for your own private calculations.