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    Damage Calculation Guide by Serra Britt

    Version: 1.0 | Updated: 11/16/04 | Search Guide | Bookmark Guide

    The Advance Wars 2 Calculator Version 1.0
    by Samuel Wilder
    amalricantero@hotmail.com
    November 16, 2004
    
    #1 Contents
    
    Contents          1
    Version History   2
    Introduction      3
    Base Damage       4
    Offense Modifiers 5
    Defense Modifiers 6
    Calculation Rules 7
    Random Notes      8
    Credits           9
    
    #2 Version History
    11/16/04 - 1.0 Initial Version
    
    #3 Introduction
    
    Ever wanted to know how much damage units do to each other?  Or maybe you
    didn't want to waste that fuel in fog of war just to see a 10%?  Then you can
    use this guide to calculate your numbers in advance!
    
    You can skip to certain parts by using the # and the digit listed in the
    contents.  To get to Introduction, for instance, use #3.
    
    #4 Base Damage
    
    Infantry:
    vs.     Infantry  55
            Mech      45
            Recon     12
            Tank       5
            Md Tank    1
            Neotank    1
            APC       14
            Artlry    15
            Rockets   25
            A-Air      5
            Missiles  25
            B Cptr     7
            T Cptr    30
            Pipe 1
    Mech:
    vs.     Infantry  65
            Mech      55
            Recon     85
            Tank      55
            Md Tank   15
            Neotank   15
            APC       75
            Artlry    70
            Rockets   85
            A-Air     65
            Missiles  85
            B Cptr     9
            T Cptr    35
            Pipe      15
    Recon:
    vs.     Infantry  70
            Mech      65
            Recon     35
            Tank       6
            Md Tank    1
            Neotank    1
            APC       45
            Artlry    45
            Rockets   55
            A-Air      4
            Missiles  28
            B Cptr    10
            T Cptr    35
            Pipe       1
    Tank:
    vs.     Infantry  75
            Mech      70
            Recon     85
            Tank      55
            Md Tank   15
            Neotank   15
            APC       75
            Artlry    70
            Rockets   85
            A-Air     65
            Missiles  85
            B Cptr    10
            T Cptr    40
            B Ship     1
            Lander    10
            Cruiser    5
            Sub        1
            Pipe      15
    Md Tank:
    vs.     Infantry 105
            Mech      95
            Recon    105
            Tank      85
            Md Tank   55
            Neotank   45
            APC      105
            Artlry   105
            Rockets  105
            A-Air    105
            Missiles 105
            B Cptr    12
            T Cptr    45
            B Ship    10
            Lander    35
            Cruiser   45
            Sub       10
            Pipe      55
    Neotank:
    vs.     Infantry 125
            Mech     115
            Recon    125
            Tank     105
            Md Tank   75
            Neotank   55
            APC      125
            Artlry   115
            Rockets  125
            A-Air    115
            Missiles 125
            B Cptr    22
            T Cptr    55
            B Ship    15
            Lander    40
            Cruiser   50
            Sub       15
            Pipe      75
    Artlry:
    vs.     Infantry  90
            Mech      85
            Recon     80
            Tank      70
            Md Tank   45
            Neotank   40
            APC       70
            Artlry    75
            Rockets   80
            A-Air     75
            Missiles  80
            B Ship    40
            Lander    55
            Cruiser   65
            Sub       60
            Pipe      45
    Rockets:
    vs.     Infantry  95
            Mech      90
            Recon     90
            Tank      80
            Md Tank   55
            Neotank   50
            APC       80
            Artlry    80
            Rockets   85
            A-Air     85
            Missiles  90
            B Ship    55
            Lander    60
            Cruiser   85
            Sub       85
            Pipe      55
    A-Air:
    vs.     Infantry 105
            Mech     105
            Recon     60
            Tank      25
            Md Tank   10
            Neotank    5
            APC       50
            Artlry    50
            Rockets   55
            A-Air     45
            Missiles  55
            B Cptr   120
            T Cptr   120
            Fighter   65
            Bomber    75
            Pipe      10
    Missiles:
    vs.     B Cptr   120
            T Cptr   120
            Fighter  100
            Bomber   100
    B Cptr:
    vs.     Infantry  75
            Mech      75
            Recon     55
            Tank      55
            Md Tank   25
            Neotank   20
            APC       60
            Artlry    65
            Rockets   65
            A-Air     25
            Missiles  65
            B Cptr    65
            T Cptr    95
            B Ship    25
            Lander    25
            Cruiser   55
            Sub       25
            Pipe      25
    Fighter:
    vs.     B Cptr   100
            T Cptr   100
            Fighter   55
            Bomber   100
    Bomber:
    vs.     Infantry 110
            Mech     110
            Recon    105
            Tank     105
            Md Tank   95
            Neotank   90
            APC      105
            Artlry   105
            Rockets  105
            A-Air     95
            Missiles 105
            B Ship    75
            Lander    95
            Cruiser   85
            Sub       95
            Pipe      95
    B Ship:
    vs.     Infantry  95
            Mech      90
            Recon     90
            Tank      80
            Md Tank   55
            Neotank   50
            APC       80
            Artlry    80
            Rockets   85
            A-Air     85
            Missiles  90
            B Ship    50
            Lander    95
            Cruiser   95
            Sub       95
            Pipe      55
    Cruiser:
    vs.     B Cptr   115
            T Cptr   115
            Fighter   55
            Bomber    65
            Sub       90
    Sub:
    vs.     B Ship    55
            Lander    95
            Cruiser   25
            Sub       55
    
    Infantry = Infantry, Mech
    Direct Units = Recon, Tank, Md Tank, Neotank, A-Air, B Cptr, Fighter, Bomber,
    Cruiser, Sub
    Indirect Units = Artlry, Rockets, Missiles, B Ship
    Vehicles = Recon, Tank, Md Tank, Neotank, APC, Artlry, Rockets, A-Air, Missiles
    Air Units = B Cptr, T Cptr, Fighter, Bomber
    Naval Units = B Ship, Lander, Cruiser, Sub
    
    #5 Offense Modifiers
    
    Loss of hit points decrease damage by 10% per hit point lost
    For example, a unit with 5 hit points decreases damage by 50% (0.5)
    A unit with 8 hit points only decreases 20% (0.8)
    
    Andy increases all unit damage by 20% (1.2) using Hyper Upgrade
    
    Max increases direct unit damage by 20% (1.2)
    Max decreases indirect unit damage by 10% (0.9)
    Max increases direct unit damage by 40% (1.4) using Max Force
    Max increases direct unit damage by 60% (1.6) using Max Blast
    
    Sami increases infantry damage by 30% (1.3)
    Sami decreases direct unit damage by 10% (0.9)
    Sami increases infantry damage by 50% (1.5) using Double Time
    Sami increases infantry damage by 80% (1.8) using Victory March
    
    Grit increases indirect unit damage by 20% (1.2)
    Grit decreases direct unit damage by 20% (0.8)
    Grit increases indirect unit damage by 50% (1.5) using Snipe Attack or
    Super Snipe
    
    Colin decreases all unit damage by 10% (0.9)
    Colin increases all unit damage by 3% per 1000G (0.03 x G) using Power of Money
    
    Kanbei increases all unit damage by 30% (1.3)
    Kanbei increases all unit damage by 50% (1.5) using Morale Boost or Samurai
    Spirit
    
    Sensei increases infantry damage by 40% (1.4)
    Sensei increases B Cptr damage by 50% (1.5)
    Sensei decreases vehicle and naval unit damage by 10% (0.9)
    Sensei increases B Cptr damage by 75% (1.75) using Copter Command or Airborne
    Assault
    
    Eagle increases air unit damage by 15% (1.15)
    Eagle decreases naval unit damage by 30% (0.7)
    Eagle increases air unit damage by 30% (1.3) using Lightning Drive or Lightning
    Strike
    
    Drake decreases air unit damage by 30% (0.7)
    
    Jess increases vehicle damage by 10% (1.1)
    Jess decreases infantry, air, and naval unit damage by 10% (0.9)
    Jess increases vehicle damage by 30% (1.3) using Turbo Charge
    Jess increases vehicle damage by 50% (1.5) using Overdrive
    
    Lash increases all unit damage by 10% per star (1.1, 1.2, 1.3, 1.4)
    Lash doubles offense bunuses (1.2, 1.4, 1.6, 1.8) using Prime Tactics
    
    Hawke increases all unit damage by 10% (1.1)
    
    Sturm increases all unit damage by 20% (1.2)
    Sturm increases all unit damage by 40% (1.4) using Meteor Strike
    
    
    #6 Defense Modifiers
    
    Terrain reduces damage by 1% per hit point per star
    For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage
    by 24% (0.76)
    A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76)
    
    All COs reduce damage by 10% (0.9) when using CO powers or super CO powers if
    there is no other modifier listed
    
    Kanbei reduces damage for all units by 30% (0.7)
    Kanbei reduces damage for all units by 40% (0.6) using Morale Boost
    Kanbei reduces damage for all units by 60% (0.4) using Samurai Spirit
    
    Eagle reduces damage for air units by 10% (0.9)
    Eagle reduces damage for air units by 30% (0.7) using Lightning Drive or
    Lightning Strike
    
    Drake reduces damage for naval units by 10% (0.9)
    Drake reduces damage for naval units by 20% (0.8) using Tsunami or Typhoon
    
    Lash reduces damage for all units depending on how many stars the terrain has
    using Prime Tactics
    0 stars = 10% (0.9)
    1 star  = 15% (0.85)
    2 stars = 20% (0.8)
    3 stars = 30% (0.7)
    4 stars = 50% (0.5)
    This is in addition to the doubled star terrain bonus
    
    Sturm reduces damage for all units by 20% (0.8)
    Sturm reduces damage for all units by 50% (0.5) using Meteor Strike
    
    #7 Calculation Rules
    
    First, take the base damage of the attacking unit
    Then, multiply in any modifiers based on COs, terrain, HP, and powers in use
    Multiply them all separately, don't add them together and multiply once
    The final number, after dropping the decimal, should be the number shown on
    the attack
    
    Examples:
    Max attacks with a Tank against Kanbei's Mech unit on a mountain (4 stars)
    Initial damage is 70
    Max adds 20% (1.2) to the attack
    Terrain reduces damage by 40% (0.6)
    Kanbei reduces damage by 30% (0.7)
    Multiply 70 x 1.2 x 0.6 x 0.7
    Answer is 35.28, so the game should show 35%
    
    If Max's Tank had 7 HP, and Kanbei's Mech had 4 HP, it changes a bit
    Initial damage is still 70
    7 HP means only 70% attack power (0.7)
    Max still adds 20% (1.2)
    Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
    Kanbei still reduces damage by 30% (0.7)
    Multiply 70 x 0.7 x 1.2 x 0.84 x 0.7
    Answer is 34.5744, so the game should show 34%
    
    If they also use their super CO powers (Kanbei used his last turn, Max this
    turn)
    Initial damage 70
    7 HP = 70% (0.7)
    Max adds 60% (1.6) for using Max Blast
    Terrain 4 HP x 4 stars is 16% (0.84)
    Kanbei reduces by 60% (0.4) for using Samurai Spirit
    Multiply 70 x 0.7 x 1.6 x 0.84 x 0.4
    Answer is 26.3424 so the game should show 26%
    
    Multiplication order isn't important, but you need to choose the correct
    modifiers
    Only Colin uses both his original modifier when he uses Power of Money
    Others don't add their original modifier using Co or Super CO powers
    
    #8 Random Notes
    
    Sometimes the calculation is off by 1%, and I haven't figured out why yet.
    
    Remember that this only calculates the percentage shown, not actual damage,
    so using it to predict counter damage isn't always reliable.
    
    Nell does more than the shown percentage sometimes, but I don't have any idea
    how to calculate it.
    
    Sonja does less damage than the shown percentage sometimes, unless she's using
    Counter Break, but I don't know how to calculate it.
    
    I have not extensively tested Colin's offense bonus with Power of Money, and
    it may be WAY off for some numbers
    
    I have not extensively tested Lash's defense bonus with Prime Tactics, because
    it seems to be different for different HP values
    
    #9 Credits
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright 2004 Samuel Wilder
    Please do not post this without my prior consent.  Currently, it should only
    be posted at http://gamefaqs.com
    Feel free to use it for your own private calculations.
    

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