The Advance Wars 2 Calculator Version 1.0
by Samuel Wilder
amalricantero@hotmail.com
November 16, 2004

#1 Contents

Contents          1
Version History   2
Introduction      3
Base Damage       4
Offense Modifiers 5
Defense Modifiers 6
Calculation Rules 7
Random Notes      8
Credits           9

#2 Version History
11/16/04 - 1.0 Initial Version

#3 Introduction

Ever wanted to know how much damage units do to each other?  Or maybe you
didn't want to waste that fuel in fog of war just to see a 10%?  Then you can
use this guide to calculate your numbers in advance!

You can skip to certain parts by using the # and the digit listed in the
contents.  To get to Introduction, for instance, use #3.

#4 Base Damage

Infantry:
vs.     Infantry  55
        Mech      45
        Recon     12
        Tank       5
        Md Tank    1
        Neotank    1
        APC       14
        Artlry    15
        Rockets   25
        A-Air      5
        Missiles  25
        B Cptr     7
        T Cptr    30
        Pipe 1
Mech:
vs.     Infantry  65
        Mech      55
        Recon     85
        Tank      55
        Md Tank   15
        Neotank   15
        APC       75
        Artlry    70
        Rockets   85
        A-Air     65
        Missiles  85
        B Cptr     9
        T Cptr    35
        Pipe      15
Recon:
vs.     Infantry  70
        Mech      65
        Recon     35
        Tank       6
        Md Tank    1
        Neotank    1
        APC       45
        Artlry    45
        Rockets   55
        A-Air      4
        Missiles  28
        B Cptr    10
        T Cptr    35
        Pipe       1
Tank:
vs.     Infantry  75
        Mech      70
        Recon     85
        Tank      55
        Md Tank   15
        Neotank   15
        APC       75
        Artlry    70
        Rockets   85
        A-Air     65
        Missiles  85
        B Cptr    10
        T Cptr    40
        B Ship     1
        Lander    10
        Cruiser    5
        Sub        1
        Pipe      15
Md Tank:
vs.     Infantry 105
        Mech      95
        Recon    105
        Tank      85
        Md Tank   55
        Neotank   45
        APC      105
        Artlry   105
        Rockets  105
        A-Air    105
        Missiles 105
        B Cptr    12
        T Cptr    45
        B Ship    10
        Lander    35
        Cruiser   45
        Sub       10
        Pipe      55
Neotank:
vs.     Infantry 125
        Mech     115
        Recon    125
        Tank     105
        Md Tank   75
        Neotank   55
        APC      125
        Artlry   115
        Rockets  125
        A-Air    115
        Missiles 125
        B Cptr    22
        T Cptr    55
        B Ship    15
        Lander    40
        Cruiser   50
        Sub       15
        Pipe      75
Artlry:
vs.     Infantry  90
        Mech      85
        Recon     80
        Tank      70
        Md Tank   45
        Neotank   40
        APC       70
        Artlry    75
        Rockets   80
        A-Air     75
        Missiles  80
        B Ship    40
        Lander    55
        Cruiser   65
        Sub       60
        Pipe      45
Rockets:
vs.     Infantry  95
        Mech      90
        Recon     90
        Tank      80
        Md Tank   55
        Neotank   50
        APC       80
        Artlry    80
        Rockets   85
        A-Air     85
        Missiles  90
        B Ship    55
        Lander    60
        Cruiser   85
        Sub       85
        Pipe      55
A-Air:
vs.     Infantry 105
        Mech     105
        Recon     60
        Tank      25
        Md Tank   10
        Neotank    5
        APC       50
        Artlry    50
        Rockets   55
        A-Air     45
        Missiles  55
        B Cptr   120
        T Cptr   120
        Fighter   65
        Bomber    75
        Pipe      10
Missiles:
vs.     B Cptr   120
        T Cptr   120
        Fighter  100
        Bomber   100
B Cptr:
vs.     Infantry  75
        Mech      75
        Recon     55
        Tank      55
        Md Tank   25
        Neotank   20
        APC       60
        Artlry    65
        Rockets   65
        A-Air     25
        Missiles  65
        B Cptr    65
        T Cptr    95
        B Ship    25
        Lander    25
        Cruiser   55
        Sub       25
        Pipe      25
Fighter:
vs.     B Cptr   100
        T Cptr   100
        Fighter   55
        Bomber   100
Bomber:
vs.     Infantry 110
        Mech     110
        Recon    105
        Tank     105
        Md Tank   95
        Neotank   90
        APC      105
        Artlry   105
        Rockets  105
        A-Air     95
        Missiles 105
        B Ship    75
        Lander    95
        Cruiser   85
        Sub       95
        Pipe      95
B Ship:
vs.     Infantry  95
        Mech      90
        Recon     90
        Tank      80
        Md Tank   55
        Neotank   50
        APC       80
        Artlry    80
        Rockets   85
        A-Air     85
        Missiles  90
        B Ship    50
        Lander    95
        Cruiser   95
        Sub       95
        Pipe      55
Cruiser:
vs.     B Cptr   115
        T Cptr   115
        Fighter   55
        Bomber    65
        Sub       90
Sub:
vs.     B Ship    55
        Lander    95
        Cruiser   25
        Sub       55

Infantry = Infantry, Mech
Direct Units = Recon, Tank, Md Tank, Neotank, A-Air, B Cptr, Fighter, Bomber,
Cruiser, Sub
Indirect Units = Artlry, Rockets, Missiles, B Ship
Vehicles = Recon, Tank, Md Tank, Neotank, APC, Artlry, Rockets, A-Air, Missiles
Air Units = B Cptr, T Cptr, Fighter, Bomber
Naval Units = B Ship, Lander, Cruiser, Sub

#5 Offense Modifiers

Loss of hit points decrease damage by 10% per hit point lost
For example, a unit with 5 hit points decreases damage by 50% (0.5)
A unit with 8 hit points only decreases 20% (0.8)

Andy increases all unit damage by 20% (1.2) using Hyper Upgrade

Max increases direct unit damage by 20% (1.2)
Max decreases indirect unit damage by 10% (0.9)
Max increases direct unit damage by 40% (1.4) using Max Force
Max increases direct unit damage by 60% (1.6) using Max Blast

Sami increases infantry damage by 30% (1.3)
Sami decreases direct unit damage by 10% (0.9)
Sami increases infantry damage by 50% (1.5) using Double Time
Sami increases infantry damage by 80% (1.8) using Victory March

Grit increases indirect unit damage by 20% (1.2)
Grit decreases direct unit damage by 20% (0.8)
Grit increases indirect unit damage by 50% (1.5) using Snipe Attack or
Super Snipe

Colin decreases all unit damage by 10% (0.9)
Colin increases all unit damage by 3% per 1000G (0.03 x G) using Power of Money

Kanbei increases all unit damage by 30% (1.3)
Kanbei increases all unit damage by 50% (1.5) using Morale Boost or Samurai
Spirit

Sensei increases infantry damage by 40% (1.4)
Sensei increases B Cptr damage by 50% (1.5)
Sensei decreases vehicle and naval unit damage by 10% (0.9)
Sensei increases B Cptr damage by 75% (1.75) using Copter Command or Airborne
Assault

Eagle increases air unit damage by 15% (1.15)
Eagle decreases naval unit damage by 30% (0.7)
Eagle increases air unit damage by 30% (1.3) using Lightning Drive or Lightning
Strike

Drake decreases air unit damage by 30% (0.7)

Jess increases vehicle damage by 10% (1.1)
Jess decreases infantry, air, and naval unit damage by 10% (0.9)
Jess increases vehicle damage by 30% (1.3) using Turbo Charge
Jess increases vehicle damage by 50% (1.5) using Overdrive

Lash increases all unit damage by 10% per star (1.1, 1.2, 1.3, 1.4)
Lash doubles offense bunuses (1.2, 1.4, 1.6, 1.8) using Prime Tactics

Hawke increases all unit damage by 10% (1.1)

Sturm increases all unit damage by 20% (1.2)
Sturm increases all unit damage by 40% (1.4) using Meteor Strike


#6 Defense Modifiers

Terrain reduces damage by 1% per hit point per star
For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage
by 24% (0.76)
A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76)

All COs reduce damage by 10% (0.9) when using CO powers or super CO powers if
there is no other modifier listed

Kanbei reduces damage for all units by 30% (0.7)
Kanbei reduces damage for all units by 40% (0.6) using Morale Boost
Kanbei reduces damage for all units by 60% (0.4) using Samurai Spirit

Eagle reduces damage for air units by 10% (0.9)
Eagle reduces damage for air units by 30% (0.7) using Lightning Drive or
Lightning Strike

Drake reduces damage for naval units by 10% (0.9)
Drake reduces damage for naval units by 20% (0.8) using Tsunami or Typhoon

Lash reduces damage for all units depending on how many stars the terrain has
using Prime Tactics
0 stars = 10% (0.9)
1 star  = 15% (0.85)
2 stars = 20% (0.8)
3 stars = 30% (0.7)
4 stars = 50% (0.5)
This is in addition to the doubled star terrain bonus

Sturm reduces damage for all units by 20% (0.8)
Sturm reduces damage for all units by 50% (0.5) using Meteor Strike

#7 Calculation Rules

First, take the base damage of the attacking unit
Then, multiply in any modifiers based on COs, terrain, HP, and powers in use
Multiply them all separately, don't add them together and multiply once
The final number, after dropping the decimal, should be the number shown on
the attack

Examples:
Max attacks with a Tank against Kanbei's Mech unit on a mountain (4 stars)
Initial damage is 70
Max adds 20% (1.2) to the attack
Terrain reduces damage by 40% (0.6)
Kanbei reduces damage by 30% (0.7)
Multiply 70 x 1.2 x 0.6 x 0.7
Answer is 35.28, so the game should show 35%

If Max's Tank had 7 HP, and Kanbei's Mech had 4 HP, it changes a bit
Initial damage is still 70
7 HP means only 70% attack power (0.7)
Max still adds 20% (1.2)
Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
Kanbei still reduces damage by 30% (0.7)
Multiply 70 x 0.7 x 1.2 x 0.84 x 0.7
Answer is 34.5744, so the game should show 34%

If they also use their super CO powers (Kanbei used his last turn, Max this
turn)
Initial damage 70
7 HP = 70% (0.7)
Max adds 60% (1.6) for using Max Blast
Terrain 4 HP x 4 stars is 16% (0.84)
Kanbei reduces by 60% (0.4) for using Samurai Spirit
Multiply 70 x 0.7 x 1.6 x 0.84 x 0.4
Answer is 26.3424 so the game should show 26%

Multiplication order isn't important, but you need to choose the correct
modifiers
Only Colin uses both his original modifier when he uses Power of Money
Others don't add their original modifier using Co or Super CO powers

#8 Random Notes

Sometimes the calculation is off by 1%, and I haven't figured out why yet.

Remember that this only calculates the percentage shown, not actual damage,
so using it to predict counter damage isn't always reliable.

Nell does more than the shown percentage sometimes, but I don't have any idea
how to calculate it.

Sonja does less damage than the shown percentage sometimes, unless she's using
Counter Break, but I don't know how to calculate it.

I have not extensively tested Colin's offense bonus with Power of Money, and
it may be WAY off for some numbers

I have not extensively tested Lash's defense bonus with Prime Tactics, because
it seems to be different for different HP values

#9 Credits

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2004 Samuel Wilder
Please do not post this without my prior consent.  Currently, it should only
be posted at http://gamefaqs.com
Feel free to use it for your own private calculations.