__________________________________________
                  /------------------------------------------\
                -[ Super Mario Advance 4: Super Mario Bros. 3 ]-
                  \------------------------------------------/
                   \-----------[ Gameboy Advance ]----------/
                    \----------[ FAQ/Walkthrough ]---------/
                     \------------------------------------/
            
                                  Version: .35 
                             Last Updated: 09/04/05
                           By Keith Manville (ootoss)
                        Email ootoss [at] gmail [dot] com
                      Copyright 2003 - 2005 Keith Manville


-------------------------------=================-------------------------------
-------------------------------Table of Contents-------------------------------
-------------------------------=================-------------------------------

When searching for something in this guide press ctrl+f and type what you are
looking for. Everything in the table of contents is written the same later on,
so you can just copy and paste anything from the TOC into the search field.

1 Introduction/Contact info
2 Version
3 Controls
4 Items
5 Tips
6 Walkthrough
   6-1 World 1
   6-2 World 2
   6-3 World 3
9 E-Reader
   9-1 Demo Cards
   9-2 Level Cards
   9-3 Power Up Cards
   9-4 World-E
8 Enemies
9 Boss Guide
10 Frequently Asked Questions
11 Thank You
12 Legal

--------------------------===========================--------------------------
--------------------------1 Introduction/Contact Info--------------------------
--------------------------===========================--------------------------

Hello, and welcome to my first guide. I hope it is helpful to you. I will be
adding new sections for anything I find necessary.

When searching for something in this guide press ctrl+f and type what you are
looking for. Everything in the table of contents is written the same later on,
so you can just copy and paste anything from the TOC into the search field.

Email me
-If you find a typo
-If you find an error
-If you have CONSTRUCTIVE criticism
-If you know another way of doing something
-If you have any other information that could be helpful
-If you have a question not answered in the guide

Don't Email me
-Anything in another language
-About how bad my guide is
-Anything unrelated to this guide
-Questions already answered in this guide

My email is: ootoss@yahoo.com
I will give you credit for anything you contribute, by putting your name in the
Thank You section, along with what you contributed.

-----------------------------------=========-----------------------------------
-----------------------------------2 Version-----------------------------------
-----------------------------------=========-----------------------------------

Version .4 09/04/05
Haven't updated in a LONG time, but I noticed I had a slightly newer version
still on my computer, so here it is. I recieved my E-Reader, so I started that
section. I rearanged the sections a little. Added a few random things.

Version .35 11/12/03
I got the American Version, but not an E-Reader. Added to the controls section.
I continued the walkthrough to world 3, stage 6. Made the enemies section
easier to read. Discovered that the game houses with the card matching game
doesn't appear after specific slevels, but after 80,000 points. I also started
figuring out different combinations of cards you can get.

Version .25 08/20/03
Got walkthrough up to world three fortress. Added a part of the map for world
3, a few tips, enemies, items, and a boss. I also elaborated on the walkthrough
for the first castle.

Version .20 08/12/03
Added World 1, stage 6 through World 2, stage 4, a map of world 1 and 2, and an
E-reader Section. Started Items, Tips, and enemies sections. Fixed a few typos.
Changed section title format.

Version .10 07/29/03
First version of this guide. Set up the layout. Includes the Table of Contents,
Gameboy Picture, world 1, Stages 1-5 of the walkthrough, starts boss guide, and
Legal Information.

-----------------------------------==========----------------------------------
-----------------------------------3 Controls----------------------------------
-----------------------------------==========----------------------------------

-------------------------------[ Basic Controls ]------------------------------

                  _________ ______________________ _________
                 /    L    |       Nintendo       |    R    \
                 |--------- ______________________ ---------|
                 |         |                      |o Power  |
                 |    _    |                      |         |
                 |  _| |_  |                      |    A _  | A:
          D-pad: | |_   _| |                      |B _  |_| | Jump
      Move Mario |   |_|   |                      | |_|     | B:
                 |         |                      |         | Run
                 |         |                      | ______  |
          Start: |  Start o|______________________| ______  |
      Pause Game | Select o     GAMEBOYADVANCE      ______  |
                 \__________________________________________/


--------------------------------[ Mario's Moves ]------------------------------

This section is taken from the Instruction Booklet

Key:
+ - And
H - Hold()
< - Left on the D-pad
> - Right on the D-pad
^ - Up on the D-pad
v - Down on the D-pad
A - A button
B - B button

-------------------
Mario's Basic Moves
-------------------

Run: <>+B
When running Mario can skip over holes that are one space wide.

Jump: A
The longer you hold the A button, the higher Mario will jump.

Croutch: v
Press v on the D-pad to croutch.

Lift/Carry/Kick: <>+B
Lift things be pressing the B button as you approach them. Run around with the
D-pad and kick the thing away by releasin the B button.

Super Jump: H(A)
When Mario jumps on an enemy, he can jump very high if you press the A button
as he bounces off.

Swim: <>^v+A
You can swim using the D-pad and the A button.

Jump Out of the Water: ^+A
Press the D-pad up and press the A button.

Enter Pipes: ^v+A
By pressing the A button while pressing the D-pad up and down, you can enter
all kinds of pipes.

Slide Attack: v
Mario can slide at high speed by pressing the D-pad down. Use this attack to
knock out any enemies you hit on the slope.

-------------
Raccoon Mario
-------------

Fly: >+A
Repeatidly tap the A button. The "P" affect only lasts a short while.

Speed up: >+B
Fill ther power meter.

Maximize power: >+B
Once power is full, (P) will flash.

Float: >+A
Press the A button repeatidly.

Tail Attack: B
Swing Mario's tail with the B Button to attack enemies and break blocks.

Float: A
After jumping, press the A Button repeatidly to float down.

----------
Frog Mario
----------

Swim: <>^v+A
If Mario has the Frog Suit, he can swim freely by using the D-Pad. If you press
the A Button, Mario swims faster.

------------
Tanooki Suit
------------

Transform: H(v+A)
Tanooki Mario can turn into a staue for a short period of time if you press the
D-Pad down while pressing th B Button. While Mario is a statue, he cannot be
harmed

------------------------------------=======------------------------------------
------------------------------------4 Items------------------------------------
------------------------------------=======------------------------------------

The items are listed in alphabetical order.

  _______________________________________________________________
 /    Item     |     Appearance    |             Use             \
|-----------------------------------------------------------------|
| 1-up         | A green mushroom  | Gives you one more life      |
| Cloud        | A white cloud     | Lets you skip over a level   |
| Coin         | A yellow coin     | Collect 100 for a one-up     |
| Flower       | A flower          | Turns you into Fire Mario    |
| Frog Suit    | A green frog      | Gives you the ability to     |
|              |                   |  swim faster                 |
| Hammer Suit  | A black suit      |                              |
| Leaf         | A brown leaf      | Turns you into Raccoon Mario |
| Mushroom     | A red mushroom    | Turns You into Big Mario     |
| Music Block  | A white block     | Puts Hammer men to sleep     |
|              | with a note on it |                              |
| P wing       | A white wing      | Makes it so you "P" is       |
|              | with a P on it    |  always full                 |
| Pow          | Switch with a P   | Hit it to make an event      |
|              | on it             |  occur                       |
| Starman      | A yellow star     | Lets you become invincible   |
|              |                   |  for a short period of time  |
| Tanooki Suit | A bear-like suit  | Lets you become a statue     |
| Magic Whistle| A brown Whistle   | Warps you to one of the next |
|              |                   |  three worlds                |
 \_______________________________________________________________/

-------------------------------------======------------------------------------
-------------------------------------5 Tips------------------------------------
-------------------------------------======------------------------------------

------------
General Tips
------------

To get a star at the end of every level, make sure you are Raccoon Mario. Now
fill up your "P" and run into the end zone. Jump and hit the item box and you
will get a star.

When you come across a gap the is to big to jump, try bouncing off nearby
enemies.

Try to wait until right after you beat a fortress to go to game and mushroom
houses. This way if you don't get what you want, you can rstart without having
to redo any levels.

----------------
End Zone Bonuses
----------------

When you get a mixture of three items in the end zone, you get a 1-up.
When you get 3 flowers in a row in the end zone, you get a 2-up.
When you get 3 mushrooms in a row in the end zone, you get a 2-up.
When you get 3 stars in a row in the end zone, you get a 5-up.

------------------------
Moving Block Game Houses
------------------------

These game houses appear everytime you get 80,000 points.
They will appear at the level you played last.

Here you must match the cards. If you get it wrong twice, you lose. You get
whatever you match. For example: If you match two mushrooms, you get a
mushroom.

Key:
F - Flower
S - Star
U - 1-up
1 - 10 coins
2 - 20 coins
M - Mushroom

The cards are arranged in one of these orders:
I'm still working on getting all of the combinations

U M 1 M F S
M 1 S 2 2 F
S U F M F S

M F U F S S
2 S M 1 U F
2 M 1 M F S

M F 2 F 1 S
2 U M 1 U F
S M S M F S

M F 2 M 1 S
F U M 1 U 2
S F S M F S

F S U F 2 M
1 M 2 U M 1
S F S M F S

F S U F U M
1 M F S M 1
S 2 2 M F S

F 1 U F U M
S M 2 S M 1
S F 2 M F S

F 2 M S U F
U F 1 M 2 S
M 1 S M F S

---------------------------------=============---------------------------------
---------------------------------6 Walkthrough---------------------------------
---------------------------------=============---------------------------------

--------------------------------[ 6-1 World 1 ]--------------------------------

Map of World 1

Key:
# - Stage #
- - Path
B - Bridge
C - Castle
F - Fortress
G - Game house
K - Key
M - Mushroom house
o - Stopping point
S - Start

    1 - o - 2 - 3 - o
    |       |       |
S - o       o - 4 - M
    K       |
    o - F - G
    |
    o   M - o - B - C
    |       |
    5 - o - 6

----------------
World 1, Stage 1 
----------------

Kill the goomba, then hit the ? boxes the left three contain a coin, the fourth
a mushroom. Jump over the pipe, avoiding the piranha plant. Jump down and hit
the koopa. Kick his shell right, to hit the ? box, which contains a powerup.
Kill the two goombas and the jumping goomba.

1. Now there are two ways to go. See either 1a, or 1b.

1a Not Raccoon Mario
Jump across the gap. Continue right killing the two jumping koopas and the
normal koopa. Get the coin and powerup from the ? boxes, and jump both gaps.
Jump over the two pipes avoiding the piranha plant and the spitting piranha
plant. Hit the upper left box with your tail and jump on the revealed pow. Grab
the coins and jump the gap and run to the end zone. See 2.

1b. Raccoon Mario
After killing the goombas, back up to the ? box where you got the leaf. Then
run right. When you see the gap with the coins leading up, jump. propel
yourself up and land on the cloud hit the box for a 1-up. Then collect the
coins. Jump down at the end of the clouds. You should now be next to a bunch of
boxes. Hit the upper left with your tail to reveal a pow. Jump on it and
collect the coins. Head right to the end zone. See 2.

2. Now there are two ways to go. 

2a. Not Raccoon Mario
Complete the level by grabbing an item.

2b. Raccoon Mario
From the end zone run left and propel yourself upwards as before. you should be
pushing yourself up against the pipe. Get on top and go inside. Grab the coins
and exit through the pipe on the right. Now go right and complete the level by
grabbing an item.

----------------
World 1, Stage 2
----------------

Head right, over the horizontal pipe. Grab the coin and powerup from the ?
boxes. Then jump on the ? boxes and then the T-shaped pipe. Kill the jumping
goomba and jump the pipe. Here do not get the coins. Avoiding the spitting
piranha plant's fireballs and the hit left block beneath the piranha plant. If
you aren't Raccoon Mario, you should be able to slide under it. Hit the pow and
you'll see that the coins have turned into blocks. Quickly jump up them and go
into the pipe. Here you'll find a bunch of coins. Now go over the hill and hit
the right music square to get a powerup Jump the gap and avoid the piranha
plant. Hit the last music square to get a star. Go over the pipes and avoid the
piranha plant. Grab the coin from the ? box. Jump over the pipe and avoid the
flying goomba. Grab an item to complete level two.

----------------
World 1, Stage 3
----------------

Kill the koopa, hitting his shell into the boomerang bro. Jump up on to the
boxes via the music squares, then hit the koopa and push his shell left to hit
the ? boxes, to obtain 2 coins and kill the koopa. Head right, over the blocks.
Kill the goomba and grab the coins. Knock into the top block of the second set
of blocks will reveal a powerup. Kill the jumping goomba and grab the coins.
Jump over the next set of blocks and kill the jumping goomba. Go over the next
set of blocks and kill the next jumping goomba. Hop the gap and eliminate the
boomerang bro. Jump the gap and hop onto the first floating crate to avoid the
goombas. Hop to the white crate and kill the koopa.

1. Now there are two ways to go. See either 1a, or 1b.

1a If you want a Warp Whistle
Hold down while standing on the white crate. you will eventually fall down and
be behind the bushes. Run right and kill the koopa. Continue right, and go
behind the end zone. You will find yourself in a room with a chest and toad.
Open the chest to reveal the first Warp Whistle.

1b If you don't want a Warp Whistle
Jump onto the blue crate and grab the coins. Continue to the orange crate, 
killing the flying goomba, then jump to the light blue crate. Drop down and run
right. Collect your prize.

-------------------------
World 1, Mushroom House 1
-------------------------

You can get a mushroom, leaf, or flower from one of the crates. What you get
is random, and it does not matter which chest you choose.

----------------
World 1, Stage 4
----------------

This is a moving screen level, meaning the screen automatically moves. This
means you have to go fast.

The moving platforms fall right after you jump on them so jump off
immediately.

Jump right, onto the block, then onto the moving platform and then the block
again. Collect the six coins here. Jump to the next set of blocks, then go to
the lower level and hit the top right block to reveal a 1-up. Jump past the
three "L's", collecting the coins. Past the smallest l, you can jump to the
blocks below. The right-most block on the left side has a powerup, and the
leftern-most block on the right has coins. Head right onto the sideways "L".
Jump right to the next line of blocks. Jump on the moving platform and drop
with it for a little to get some coins, then jump through the hole. Break the
brick above the hole then hit the brick above that for coins. Head right, using
the moving platforms to get you to the next group of blocks. Jump to over the
flying goomba to flat ground. Now the screen will stop moving, so you can
relax. Go in the pipe and immediately run right to avoid the boomerang bro.
grab an item to finish level 4.

---------------------
World 1, Game House 1
---------------------

Here you have to try and match the three pieces.
3 mushrooms - 2-up
3 flowers - 3-up
3 stars - 5-up

-------------------
World 1, Fortress 1
-------------------

Head right, go up the stairs. Jump both gaps, avoiding the shooting lava. Jump
the next gap, get the powerup from the ? box, then jump the gap again. Head
right and avoid both the spinning circles. Jump the gap, avoiding the shooting
lava. Jump the gap and duck in the middle so you don't get hit by the spinning
circle. Head right grab the powerup, and hit the skeleton.

1. Now there are two ways to go. See either 1a, or 1b.

1a Not Raccoon Mario
Go through the door. Go right a bit, so you are safe from the spike dropping
from the ceiling. When the spikes go back up, jump the gap and wait there. When
the spikes go back up, run right and stand against the wall. When the spikes go
back up, a door should appear. Go through it. Head right to find a boss.

------------------------
World 1, Fortress 1 Boss
------------------------

He will run back and forth waving his hands. Jump on his head to hurt him. Do
this three times and he will die. Watch out, because he changes speeds
suddenly. You can also hit him with five fireballs from fire Mario.

1b Raccoon Mario
Go all the way against the wall on the right. Now run left and fly up. Go over
the wall and head right. When you stop press up, and you'll drop into a room
with a chest. Grab it to get a Whistle.

***Note***
Beating the first fortress by killing the boss destroys the key hole, while
beating it by getting the whistle doesn't.

---------------------
World 1, Hammer Bro 1
---------------------

***Note***
If you beat World 1, Fortress 1 by getting the whistle, then skip the next
part

The hammer bro on your map will move up on the world map, blocking you path. Go
to the space he is blocking to fight him. He will jump up onto the blocks. Run
under him and jump up to kill him. A little bag will appear, containing a
star.

----------------
World 1, Stage 5
----------------

Go down, killing the four plated beetles, by sliding into them. Grab the coins
above the water, go right and avoid the piranha plant.

1. Now there are two ways to go. See either 1a, or 1b.

1a Below Ground
Go down and head right. Go past the water and get the coins. Jump the two
little water pits, then get a power up from the ? box if you need it. Go up the
hill and above ground.

1b Above Ground
Jump to the upper platform and go right. Kill the koopas that come at you. Go
right over the hill killing any koopas you see. Jump the hole when you get to
it.

Go right and down the hole and avoid the piranha plants. Go up the pipe on the
right. When you come out, go right and grab an item.

----------------
World 1, Stage 6
----------------

Jump up to the third platform and kill the koopa. Hit his shell right, to kill
the koopa below. Jump down and grab the powerup from the ? box. Jump onto the ?
box and then to the platform on the right. Jump onto the moving platform and
then to the music squares and to the platform. jump right  onto the ground. hit
the koopa to break the two bottom blocks. the left one has a single coin, the
right has a bunch. the third from the left box on the upper row has a 1-up.
Jump right and then jump to the upper platform. go right and drop onto the two
blocks. The go on the moving platform. Grab the coins, avoid/kill the koopa,
and jump to safety. Jump to the second moving platform and ride it. You have to
jump off so you can bounce off the flying koopa.  Run right, kill the koopa and
grab an item.

---------------------
World 1, Hammer Bro 1
---------------------

***Note***
If you beat World 1, Fortress 1 by killing the boss, then skip the next part

Go to the space he is on to fight him. He will jump up onto the blocks.
Run under him and jump up to kill him. A little bag will appear, containing a
star.

-------------------------
World 1, Mushroom House 2
-------------------------

You can get a mushroom, leaf, or flower from one of the crates. What you get
is random, and it does not matter which chest you choose.

---------------
World 1, Castle
---------------

This is another moving screen level.

If you jump on a cannon shot, it will drop to the ground, so don't be scared to
jump on them. Also watch out for cannonballs, even after you pass the cannon.
Head right, and jump over all three cannons. Jump past the next cannon as well.
Now you should see a ? box. Hit it and grab the powerup. Watch out for the
cannons above you, especially the one that rotates. Hop the blocks and
continue right. Now Avoid the last three cannons while ascending the staircase.
Go down the Pipe to land in the boss room.

--------------------
World 1, Castle Boss
--------------------

This guy immediately starts shooting beams at you with his wand. Avoid the
beams and jump on his head to hurt him. When he gets hit his shell will jump
into the air. I suggest standing right next to where the shell lands and then
jumping on his head before he can shoot at you again. Hit him three times to
kill him.

Peach will give you a P wing.

--------------------------------[ 6-2 World 2 ]--------------------------------

Map of World 2

Key:
Lowercase letter - Pipe
# - Stage #
- - Path
B - Bridge
C - Castle
F - Fortress
G - Game house
K - Key
M - Mushroom house
o - Stopping point
R - Rock
S - Start
T - Sand stage
U - Pyramid Stage

    G - o - 2   o - o   M - o - 4 - o R M
        |   |   |   |       |       |   |
    o - o   o   o   3 - o - T       o   o
    |       |   |   |       |       |   |
    1       F - o - o - a   o   C   o   o - o
    |               |       |   |   |       |
    o   M - a       o R o   5   o - U       o
    |       K           |   |       |
S - o - o - o           G - o - o - o


----------------
World 2, Stage 1
----------------

Head right. Jump in the little crevice and wait for the fake block to jump over
you. Kill it, then go under the ? box and hit it when the fake block lands on
it hit the ? box to kill it and reveal a powerup. Go right killing the fake
blocks as you go. when you get to the two ? mark boxes, kill the koopa, and
avoid his shell. the left ? box contains coin, the right a star. Head right and
kill the fake block, avoid the fire chain (kill it if you have the star. Jump
up to the pink platform via the music squares and continue right, killing the
goomba on your way. Drop onto the left square to reveal a powerup. Head left
and go into the pink bars. hit the ? box to get a 1-up, but beware of the fire
chain. Jump back up onto the pink bars and go right. Drop down when you reach
the end. enter the bars, avoiding the fire chain. collect the coins and leave.
Go right, killing the fake block and avoiding the piranha plants. Then run
right and claim your prize.

---------------------
World 2, Game House 1
---------------------

Here you have to try and match the three pieces.
3 mushrooms - 2-up
3 flowers - 3-up
3 leaf - 7-up

----------------
World 2, Stage 2
----------------

Go up the hill, kill the koopa and jump over the quicksand, avoiding the
fireballs from the spitting piranha plant. The block has a powerup. Jump the
pit and go up the hill. Jump on the platform and jump over the flying koopa
avoid all of the enemies on the way. When you go under a two blocks, the first
is a coin, the second is a pow. Hit it to turn the coins into blocks. Continue
on the platform to arrive next to a pipe. Enter it to find yourself at the
end zone.

-------------------
World 2, Fortress 1
-------------------

Run right, down the stairs and hit the three skeletons. Jump on the platform
under the stomp block, but don't go directly under it. The stomp block will
stomp down. On its way back up, run by it. Hit the skeletons and go past the
stairs. Trick the stomp block and run past. hit the skeleton and avoid the boo.
As long as you look at the boo it won't come at you. Go in the pipe. Beware,
the boo may still follow you. Jump to the platform, and go past the block when
it starts its ascent. Whenever you stop, look left so the boo doesn't advance.
Go across the spikes. Hit the block to reveal a powerup. Avoid the boo. Get
past the group of stomp blocks by running by when they go up. Whenever you
stop, look left to stop the boo. Go through the door. In this room, you have to
wait until the spikes start going up and then dash to the next break in the
spikes. Always look at the boos when you stop.

------------------------
World 2, Fortress 1 Boss
------------------------

This guy is similar to the boss in the first fortress. He runs back and forth,
waving his hands. You still have to jump on his head to kill him. The
difference is, now he can jump, he sometimes goes into his spiky shell when
your about to hit him, and he moves faster. You can also hit him with five
fireballs from fire Mario.

-------------------------
World 2, Mushroom House 1
-------------------------

You can get a mushroom, leaf, or flower from one of the crates. What you get
is random, and it does not matter which chest you choose.

------------------------
World 2, Boomerang Bro 1
------------------------

Move to the space he is blocking to fight him. He will be on the left. Jump on
his head to kill him. Avoid his boomerangs even after he dies. A little bag
will appear, containing a Music block.

----------------
World 2, Stage 3
----------------

Stand still and wait for the fire chain disappear from the screen. Go right and
jump to the top of the crates. Hit the blocks from below and then hit the ?
boxes. The left contains a coin, the right a powerup. Go right and jump the
gap. Go up to the top of the crate pyramid, avoiding the fire chains, and hit
the blocks and ? boxes as before. This time the left contains a coin and the
right a star. Grab it and quickly run right, over the gap. Go up the crates,
killing anything that gets in your way with the star. Hit the ? boxes. The left
has a coin again, and the right a powerup. Go down and over the gap. Kill the
koopa. in the first pyramid, the block in the forth row from the bottom, fifth
column from the left contains a 1-up. the very top block is a fake block, so
kill it. On the second pyramid there are two fake blocks. One on the right
wooden block and one at the bottom left of the pyramid. Kill them both. a koopa
will drop into the hole between the two pyramids. Leave him there. Go over the
pyramid and head right. Now there will be three sets of blocks. The second
two have fake blocks on top, so dispose of them. The leftmost block on each row
of the pyramid have a coin. Jump over the little hole hand hit the upper right 
blocks to get coins. Hit the koopa and kick his shell. Jump up right away so
you don't get hit. When the shell goes to the bottom left, jump down. Hit the
three blocks above you, which contain coins. If you feel like it you can jump
down and stop the shell, then hit the right block to get a bunch of coins. Go
down the pipe. Grab an item in the end zone to finish off the level.

-------------------
World 2, Sand Stage
-------------------

Run right and go over the sand pit. Jump over the next pit, avoiding the flying
koopa and the spitting piranha plant. Jump over the next pit, over the spitting
piranha plants. Kill the koopa when you land.

1. Now there are two ways to go. See either 1a, or 1b.

1a Not Raccoon Mario
Run right and jump the tornado. Go over the first set of blocks. Now the sun
will get mad and start flying down to attack you. You'll have to avoid it for
the rest of the level. Go over the next set of blocks. On he next set there
will be a jumping koopa. Kill it and go over the next two sets. The third will
have another jumping koopa. kill it and continue right. Jump the small pit, and
then the larger one. Grab an item to finish the level.

1b Raccoon Mario
Charge your "P" and run right. Jump, so you hit the top of the tornado. Fly for
as long as you can. You will notice the sun will be flying around now. When you
land, kill the jumping koopa, and go right. Jump the small pit, and then the
larger one. Make sure you don't hit the sun when it flies down. Grab an item.

------------------------
World 2, Boomerang Bro 2
------------------------

This guy is the same as the last. Move to the space he is blocking to fight
him. He will be on the left. Jump on his head to kill him. Avoid his boomerangs
even after he dies. A little bag will appear, containing a Hammer.

-------------------------
World 2, Mushroom House 1
-------------------------

You can get a mushroom, leaf, or flower from one of the crates. What you get
is random, and it does not matter which chest you choose.

----------------
World 2, Stage 4
----------------

Kill the jumping goomba on your right, hit the ? block for a coin, and go to
the pillar of blocks.

1. Now there are two ways to go. See either 1a, or 1b.

1a Not Raccoon Mario
Kill the koopa. jump up to where the koopa once was and jump across to the
other koopa. Kick its shell left to get a power up. Jump up to the elevated
ground and kill the koopa. Jump the gap and grab the coins. Kill the boomerang
bro on your right. Kill the jumping koopa and kick his shell left to get a
powerup from the ? block. Run right and kill the koopa. Jump on to the platform
and then jump onto the boomerang bro. Jump the large gap and hit the powerup
from the ? block. When it is safe jump pas the spitting piranha plant. Run
right and kill the boomerang bro. Make your way past the platforms, grabbing
the coins as you go. Run right kill the boomerang bro and grab an item.

1b Raccoon Mario
Run left, and fly up in the upper left corner, to break through the blocks.
When you reach the top go right. Go into the water. Hit the block third from
the left on the right side. to reveal a pow. hit it and the blocks will turn
into coins. Grab the coins and drop down to the right. Grab the coins. When
you reach the platform hit the blocks from below to get coins. Jump onto the
platform and grab the coins. Kill The two flying Koopas and go right. Grab the
coins. and hit the right block. Hit the pow and the blocks will turn into
coins. Grab them and go right. The right music block has a powerup. Jump down
and kill the boomerang bro. Grab an item to complete this stage.

-------------------------
World 2, Mushroom House 2
-------------------------

Here you will always get a Frog suit. It doesn't matter which you chest you
choose.

--------------------
World 2, Fire Bros 1
--------------------

Move to the space he is blocking to fight. Immediately dash right and hit the
one right next to you. Bounce off his head and hit the other. You will most
likely get hit at least once during this battle, so come as Fire, Raccoon
Mario. The bag will drop. It contains the third and final Whistle.

----------------
World 2, Stage 5
----------------

Go right, and jump over the bow-wow. The left ? box has a coin, the right a
powerup. Jump up onto the crates, above another bow-wow. Jump right onto the
boxes. Kill the Koopa, kicking its shell left. Go in the little hole the shell
made and bump into the lower wooden block for a powerup. Go right, over the
gap. Kill the goomba, and jump up the crates, avoiding the bow-wow. Continue
right on the crates and kill the goomba when you come to it. Drop down to the
wooden blocks. Go right and jump up and kill the two koopas. Kick one of their
shells into the block on the right for a coin. Go right and jump to the right.

1. Now there are two ways to go. See either 1a, or 1b.

1a Kick the koopa's shell right and go up the vine
This ways you will get more coins.
Kill the koopa, kicking its shell left. It will break the blocks below and a
vine will shoot up. Go left and climb it. When you reach the top, jump left
onto the cloud. Jump from cloud to cloud until you get to a pipe. Go down it.

Diagram of the room you just dropped into:

Key:
_ - Ground
| - Wall
B - Block
C - Coin
P - Pow
T - Pipe
U - Powerup

 _____________
|PP           |
|  B B B B B  |
|   B B B B   |
|  B B B B B  |
|   B B B B   |
|  B B P B U  |
|             |
|  CCCC CCCC  |
|      B    PP|
|___________PP|

If you are little Mario, then I think it is impossible to get the pow. If you
are big Mario then make sure you get the powerup in the lower right block.

Grab as little coins as possible, as they will serve as a platform later. Here,
the middle block has a pow in it, So hit the block from below, and make your
way right. Hit the bottom right block for a powerup. Jump on the pipe. Now jump
left and swing your tail. You should hit the block so you can stand. Hit the
block above you, and go to the top layer. Break the block directly to the left
and drop down. Hit the left block again and drop onto the pow. The coins will
become boxes, and the boxes coins. Use the bottom boxes as a platform to grab
the coins. When time runs out the platform will turn back to coins, so grab
them and leave via the right pipe. Jump up to the second row of crates and get
the four ? blocks. The 3 left blocks contain a coin, and the right has a
powerup. Drop down and run right. grab an Item to finish the level, but beware
of the bow-wow directly below the item.

1b Without going up the vine
Kick the koopa's shell right to kill the other two koopas. Head down the steps
and to the right. Watch out for the bow-wow and grab the item.

---------------------
World 2, Game House 2
---------------------

Here you have to try and match the three pieces.
3 mushrooms - 2-up
3 flowers - 3-up
3 Three - 10-up

------------------------
World 2, Pyramid Stage 1
------------------------

Jump up the side of the pyramid and go through the door. Jump over the beetle
and go up the hill. The ? box between the blocks with the beetle contains a
powerup. Only try and get it if you think you can avoid being hit by the
beetle. Head down the ramp. and jump up to the ledge.

Whenever you come to one of these walls you will need either Raccoon Mario, or
a beetle. Raccoon Mario can just break the blocks with his tail. If you are not
Raccoon Mario, then hit a beetle, so its shell it can't move. The run into it
while holding "B" to pick it up. Now bring it to the point where you want to
break a wall and kick the shell into it.

So break through the wall in front of you and jump onto the pipe the piranha
plant is coming out of. Once you are on the pipe, jump to the ledge on your
left. Now go left and jump to the ledge on your right. Go right, but not down
the hill.

Diagram of where the invisible block is:

Key:
_ - Ground
| - Wall
I - Invisible block
P - Pipe
W - Wooden block

   |PP
   |PP W
   |PP W
   |PP W
___|   W   I
   WWWWW

____________

There is an invisible block 2 spaces to the right of the
wooden block. Jump under it to get a coin. Now jump on it and jump to the right
to get in the pipe.

Diagram of the room you just came into:

Key:
_ - Ground
| - Wall
B - Block
C - Coin
P - Pow
T - Pipe

|          |
|CCCCCCCCCC|
|BBBBBBBBBB|
|          |
|CCCCCCCCCC|
|BBBBBBBBBB|
|          |
|          |
|  P     TT|
|________TT|

Break the block directly above the pow, and the block to the right of it. Hit
the pow. The coins will become boxes, and the boxes coins. Now grab as many
coin, and break as little boxes as possible. In a few second the coins/boxes
will switch back, so grab any the rest of the coins and leave the way you came.
You will find yourself at the bottom of the hill you were at earlier. Go up the
hill to your right. Watch out for the two beetles on the ceiling, and the one
on the ground. Break through the wall, and go over the piranha plant. Go up the
pipe. Immediately kill the boomerang bro, so he can't throw any boomerangs at
you. Now go left and go to the top of the pyramid. Hit the pow and grab the
white coins. Now you can finish the level.

---------------
World 2, Castle
---------------

This is similar to the last castle. You will be on an airship, following the
screen through the level.

Jump onto the first cannon you see, and then quickly to the next and finally
the platform. Run off the platform and to the floor. Jump over the Cannon. Now,
wait for the cannon to your right to shoot, then jump over the shot and onto
the cannon. From the cannon jump to the platform on your right. Here, you
should grab the powerup if you need it. Run right and through the holes,
between crates. When you reach the bottom, go right, and up the crates,
avoiding the cannons. Jump to the platform and run right. If you are fire
Mario, continuously shoot fireballs and the wrench men that popup. If not jump
over them and avoid their wrenches. Jump to the Cannon and the next. Now go
the platform and down the pipe to the boss.

--------------------
World 1, Castle Boss
--------------------

This boss is extremely similar to the first castle's boss. He will shoot a
beam at you with his wand right away. Avoid the beams and jump on his head to
hurt him. While he is in the air, don't touch him, as it will hurt you. When he
gets hit his shell will jump into the air. I suggest standing right next to
where the shell lands and then jumping on his head before he can shoot at you
again. Hit him three times to kill him.

Peach will give you a Cloud.

--------------------------------[ 6-3 World 3 ]--------------------------------

Map of World 3

Key:
Lowercase letter - Pipe
# - Stage #
- - Path
B - Boat
C - Castle
D - Drawbridge/Bridge
F - Fortress
G - Game house
M - Mushroom house
o - Stopping point
R - Rock
S - Start

M - o - o - 3   M D o D o - 6 D o - 7 - o
    |       |       |   |   D           |
    o       o       4 - o   8 D o - G - F
    |       |       |       |           K
    2   G - F - o - o       o D 9 - c   b
    |       |       |
    1       o K a   5 - o R o - o - - B
    |       |
S - a R G R o - b

If you take the boat, you will find this set of islands:
                 - M


   G - M - - - - - - - - - - - - - - - 
   |                                 |
 - M - G                             |
                             C - o - c

frog
leaf
leaf
----------------
World 3, Stage 1
----------------

Welcome to the first water stage in the game. If you need a powerup, head left,
down the hole and hit the ? box. Head back to the beginning and go right. Go
over the pipe and avoid, or shoot the jellyfish. Go down the hole and over the
pipe. Avoid the plant on the floor and grab the coins on the roof. Continue
over the next pipe. The left ? block has a powerup the right one has a coin.
Grab the coins above the ? boxes and go up. Here you should swim up and to the
right. You should get to the top of the water. Swim right along the top until
you see a pipe. Drop down, avoiding the jelly fish, and go up it. Run right and
grab an item to finish off the level.

----------------
World 3, Stage 2
----------------

Jump right onto the zigzagging platform. And from there to the next. Grab the
powerup from the ? box if you need it. Jump onto the next platform and
immediately jump right, into the wooden block. A star will pop out, so land
back on the platform and grab the star when you pass by. Now stay on this
platform, grabbing as many coins as you can. It helps if you got the star. If
you didn't then you will have to avoid, or jump on the heads of the fish that
jump at you. The three ? boxes on the way all contain a coin. Jump onto the
next platform and avoid or kill the jumping fish like before.

1. Now there are two ways to go. See either 1a, or 1b.

1a. If you want extra coins
Make sure to watch out for all of the fireballs coming your way during this.
When you come to the platform, do not jump on it. Hit the third block, to
reveal a pow. Jump up and hit it. The coins and blocks will switch places, so
grab the coins. Now go into the pipe that the spitting piranha plant is on, and
go down it. Avoid or kill the final flying fish and finish the level.

1b. If you don't feel like risking you life for coins
When you arrive at the platform of blocks, jump on it. Avoid the fireballs from
the spitting piranha plant. When the plant goes down jump on its pipe and go
down it. Avoid or kill the final flying fish and finish the level.

If at any time during the level you fell in the water, and you are still in the
water when you get t the pipe, there is a way out. Go behind the pipe and you
should see a ? box, which a powerup. Jump on it and then hit the box above you
for a coin. Jump onto the spitting piranha plant's pipe when it goes away, and
go down it. Avoid or kill the final flying fish and finish the level.

-------------------------
World 3, Mushroom House 1
-------------------------

Here you will always get a Frog suit. It doesn't matter which you chest you
choose.

----------------
World 3, Stage 3
----------------

Immediately run right, over the gap and onto the platform. Watch out for the
big fish, which will follow you the rest of the level no matter how many times
you kill it. Jump over the two pillars, grabbing the coins. Now jump to the gap
to the next platform. Here there are a bunch of blocks and a koopa. Hit the
music block for a flower and kill the koopa. The second farthest right block on
the top row contains a pow. Hit it and grab the coins and the flower if you
want it. Continue right, to the next platform. From there jump right again.
Jump to the pillar. Now you'll see a spinning platform. You must jump right
before it stop spinning and then jump off it right away, so you don't get
thrown into the water. Grab the powerup, then jump right and kill the koopa.
Jump across the blocks, grabbing the coins below if you want. Avoid the small
flying fish that pop out. When you see a higher set of blocks you should jump
up to them. Now jump onto the spinning platform as before and jump off to the
right. Go down the pipe. When you come out the other side, jump right and claim
your prize.

-------------------
World 3, Fortress 1
-------------------

Go right, under the spinning ball. Hit the skeleton, and jump onto the pillar.
Avoid the next ball and go up the stairs. Get past the stomp block and hit the
skeleton. Now you'll be in an area full of skelletons, ghosts, and 9 doors.

Here is where each chart leads. Read the explanations below and decide what
doors you want to go through. You will ultimately have to go through Door 6,
which is where the boss resides.

Door 1 - Water Room
Door 2 - Water Room
Door 3 - Water Room
Door 4 - Water Room
Door 5 - Platform
Door 6 - Boss Room
Door 7 - Water Room
Door 8 - Water Room
Door 9 - Coin Room

Water Room
You end up in this room when you go through doors 1, 2, 3, 4, 7, or 8.
This room is a long hallway with water on the bottom. It contains a bunch of
fish, which roam the bottom. The two silver pipes lead to the pipe before the
door room. There are also two ? boxes, which both contain powerups.

Platform
You end up in this room when you go through door 5.
Hit the block, to reveal a 1-up. It will go right, so to get it you will have
to jump into the water.

Coin Room
You end up in this room when you go through door 9.
Diagram of the Coin Room you just came into:

Key:
_ - Ground
| - Wall
B - Block
C - Coin
H - Hidden Block

 ______________
|              |
|              |
|  HBCCCCCCCB  |
|   B       B  |
|   BCCCCCCCB  |
| H B       B  |
|   BBHBBHBHB  |
| D            |
|_D____________|

Hit the hidden blocks in the lower row of blocks. Then hit the two right most
hidden blocks, and jump up. Grab the coins, then leave in the door you entered
through.

Boss Room
You end up in this room when you go through door 6.
Jump up to the left and enter the door. Head right, down the hall.

------------------------
World 3, Fortress 1 Boss
------------------------

This is almost identical to the bosses in the first two fortresses. He runs
back and forth, waving his hands. He can jump, and sometimes goes into his
spiky shell when your about to hit him. He now has wings. When he flies around
wait until he lunges at you and then hit him in the head. Three to the head
will do it. You can also hit him with five fireballs from fire Mario.

---------------------
World 3, Game House 2
---------------------

This is one of those match-up games again, but this one also has a 3"", so you
can get a 10-up.

---------------------
World 3, Hammer Bro 1
---------------------

There are two hammer bros. If you are fire Mario then wait where you start,
and shoot the bros. when they drop down. If you don't, you have to un in and
kill them both without getting hit. Your prize is a hammmer, which can be used
to gain access to Game House 4.

---------------------
World 2, Game House 3
---------------------

Here you have to try and match the three pieces.
3 mushrooms - 2-up
3 flowers - 3-up
3 Three - 10-up

----------------
World 3, Stage 4
----------------

Go right, down the ramp and kill the two goombas headed your way. Jump over the
pipe with the piranha plant in it. Jump over the water pit and continue right.
The next pipe has a spitting piranha plant in it. Jump over it. If you need
some life, grab powerup from the ? box. Jump to the ekevated ground to your
left using the ? box. Slide down the hill, killing the goombas and drop into
the water. Avoid the fish. Go right up next the the grass wall on your left,
and jump up to reveal a hidden block. Now use the block to boost yourself up.
Slie down the hill to kil the three koopas. Now kill the flying goomba, and
grab a coin from each of the ? boxes. Kill the next jumping goomba that comes
at you. Hit the two blocks below the pipe with the spitting piranha plant in it
to reveal a coin and a pow. Hit the pow to reveal a bunch of silver coins. Grab
the coins then the hit the next three ? boxes for a powerup and two coins. Go
right. Now a lakuti will appear, so kill/ avoid it. The blocks beneath you all
contain coins, except for the second from the left, which has a 1-up. Jump,
across the platforms. The ? mark boxes contain a coin and a powerup. Jump up to
the ledge and then down the hill. Grab an item to complete this stage.

-------------------------
World 3, Mushroom House 1
-------------------------

You can get a Frog Suit, leaf, or flower from one of the crates. What you get
is random, and it does not matter which chest you choose.

----------------
World 3, Stage 5
----------------

Here comes another water stage. Jump into the water and fall down, avoiding the
fish, and grab the coins. Go over the pillar and kill/avoid the fish. the left
? box contain a powerup. The other ? boxes and boxes have a coin each. Swim up,
to the right and grab the powerup that you just revealed if you need it. avoid
the jellyfish. Swim right and grab the coins, while aviding the fish. continue
right, staying close to the groun and grabbing all the coins. When you reach
the pipe go up with the bubbles. The three ? boxes contain 2 coins and a
powerup. Grab them if you like. Now swim right, avoid the jellyfish, and go
under the pipe. Make sure you are'nt pushed under the screen. There is a
secret block two spaces south of the pipe, on the right side. It contains a
1-up. Go right, throught the minefield of standstill jellies. Kill/avoid the
big fish and go right through the pipe. Jump throught the water and grab an
item.

----------------
World 3, Stage 6
----------------

Jump to the donut blocks on your right. The ? box has a powerup in it. Jump to
the safe land. Jump across the spinnin platform and onto the next safe area.
Kick the koopa right to get a bunch of coins. Jump the gap to your right and
kill the koopa. If you want a powerup, drop to the platform below and kick the
koopa's shell into the ? box. Jump right then jump rightagain to the next
platform and kill the koopa. Jump down onto the donut blocks and blue blocks.
Hit the block above you for a 1-up.the first ground-level block on your right
has a pow switch in it. If you hit the pow the rest of the block will turn into
coins. Jum right, grabing the coins (if you hit the pow). Kill/avoid the
jumping koopa. Jump onto the next set of three blocks. From there jump to the
pipe and go down it. Jump right and kill/avoid the flying koopa. drop the the
next platform and grab an item. To get a star by running, you may need to back
up to the first platform and run from there. You do not have to jump to the
next platforms if you are running; just keep going, and you won't fall in the
holes.

-----------------------------------==========----------------------------------
-----------------------------------9 E-Reader----------------------------------
-----------------------------------==========----------------------------------

I do not have the Walmart exclusive cards, so if your interested in selling
them (or giving them away :)), email me at ootoss [at] gmail [dot] com

Card Descriptions were taken from the cards.


-------------------------------[ 9-1 Demo Cards ]------------------------------

Demo cards allow you to watch videos, which show a bunch of secrets and tips,
such as unlimited 1-ups

---------------------
World 1-1 Speed Stage
---------------------
Watch small Mario race through World 1-1 a breakneck speed! Can you bet his
amazing time?

-------------------------
World 1-2 Unlimited 1-ups
-------------------------
Discover Mario's special abilities as Raccoon Mario, lear the unlimited 1-up
trick, and see what it's like to become invincible!

-----------------------------
World 2-2 Toad's Hidden House
-----------------------------
Watch as Mario demonstrates the tricks and secrets you'll need to know in order
to collect all 30 coins in World 2-2!

--------------------
World 3-2 Star Power
--------------------
The Cheep-Cheeps charge at Mario with a vengeance, but he gets the last laugh
by becoming invincible and using his athletic abilities to outsmart them.

-------------------------
World 3-4 Unlimited 1-ups
-------------------------
Watch and Learn! See how Mario uses Lakitu and his spiny eggs to create a 1-up
factory! Even pesky enemies can be helpful!

-----------------------------
World 3-8 Toad's Hidden House
-----------------------------
Boss Bass is hungry and relentless in his pursuit of Mario. If Mario isn't
careful, Boss Bass will swallow him whole! Can he survive to collect all the
coins?

-----------------------------
World 3-8 Toad's Hidden House
-----------------------------
Cheeps-Cheeps are plentiful in this level, but if Mario ca avoid them long
enough to collect all the coins, a special house will appear on the map!

-----------------------------
World 5-5 Toad's Hidden House
-----------------------------
What a show! Small Mario deftly dodges a number of enemies before sneaking into
a secret area to don the Tanooki Suit! Watch how he collects all the cins.

-----------------------------
World 6-7 Toad's Hidden House
-----------------------------
Fiery Mario sets World 6 ablaze! His Firepower stops enemies dead in their
tracks, allowing him to use the Donut Lifts to grab all the coins.

-----------------------------
World 7-2 Toad's Hidden House
-----------------------------
Frog Mario has to do some tricky jumps to outsmart the many Venus Fire Traps
intent on setting hima aflame. Watch this coins collecting technique carefully.

------------------------------[ 9-2 Level Cards ]------------------------------

Level cards allow add new levels to the game. To use them enter World-e and
go to the blue square to load a new level. Once you beat a level, you can save
it to your game. This way you don't need your E-Reader with you everythime you
want to play an E-card level.

------------------------------
Level 01: Wild Ride in the Sky
------------------------------
Take a wild ride in the sky! Think you can nab all the coins? Not if Bullet
Bill has anything to say about it.
Advance Coin: AAAA
Difficulty Level: ***
Guide:

-----------------------------[ 9-3 Power Up Cards ]----------------------------

-------------------
Item 03: Super Leaf
-------------------
Use the Super Leaf to turn Mario into Raccoon Mario! With that tall, Raccoon
tail, Raccoon Maio can attack enemies, or fly high into the sky!

--------------------------------[ 9-4 World-E ]--------------------------------

-----------------------------------=========-----------------------------------
-----------------------------------8 Enemies-----------------------------------
-----------------------------------=========-----------------------------------

I don't have the correct names for most of these, since I made many of them up,
so email me if you have the correct names. Also, if someone has a complete list
ofall the enemies' names that would be great.
The enemies are listed in alphabetical order.

----------
Enemy Name
----------
Description:
Movement:
How to Defeat:
Extra information:

---------
Angry Sun
---------
Description:
-Orange sun
Movement:
-Swoops down from the top left of the screen, and tries to hit Mario
How to Defeat:
-Avoid it by jumping when it comes down.
-"It is possible to defeat the Angry Sun by hitting it with a turtle shell. You
 can either do this as it's swooping down at you, or if you're Raccoon or
 Tanooki Mario you can grab a turtle shell and fly up to the sun before it
 swoops and kick the shell at it." - glennvolio
Extra Information:

-------
Bow-wow
-------
Description:
-Black ball, mouth, chained to a post
Movement:
-Leaps at you
How to Defeat:
-Avoid him (I haven't tried killing it yet, so email me if you can kill it)
Extra information:

------
Goomba
------
Description:
-Small, brown
Movement:
-Walks back and forth
How to Defeat:
-Jump on its head to squash
Extra information:

-------------
Flying Goomba
-------------
Description:
-Small, brown, wings
Movement:
-Flies around, dropping little yellow things, which hinders your jumping
How to Defeat:
-Jump on its head to make it a normal Goomba, then squash it
Extra information:

------------
Flying Koopa
------------
Description:
-Red/green shell, wings
Movement:
-Flies up and down, or back and forth
How to Defeat:
-Jump on it so it loses its wings then he'll be a normal koopa
Extra information:
-Shell can be used to break boxes, jump on them to lengthen your jumps

--------------
Jumping Goomba
--------------
Description:
-Small, red, wings
Movement:
-Jumps back and forth
How to Defeat:
-Jump on its head to make it a normal Goomba, then squash it
Extra information:

-------------
Jumping Koopa
-------------
Description:
-Red/green shell, wings
Movement:
-Jumps back and forth
How to Defeat:
-Jump on it so it loses its wings then he'll be a normal koopa
Extra information:
-Shell can be used to break boxes

-----
Koopa
-----
Description:
-Upright, red/green shell
Movement:
-Walks back and forth
How to Defeat:
-Jump on it so it is only a shell, then kick the shell
Extra information:
-Shell can be used to break boxes

-------------
Piranha Plant
-------------
Description:
-Green/red vine
Movement:
-Goes in and out of pipes
How to Defeat:
-Jump over them to avoid
-You can kill them with koopa shells, while you are Star Mario, and by whippng
  them with your tail as Raccoon Mario.
Extra information:
-Try going in their pipes when they leave to find hidden areas

----------------------
Spitting Piranha Plant
----------------------
Description:
-Green/red vine
Movement:
-Goes in and out of pipes, shoots fireballs
How to Defeat:
-Jump over them to avoid
-You can kill them with koopa shells, while you are Star Mario, and by whippng
  them with your tail as Raccoon Mario.
Extra information:
-Try going in their pipes when they leave to find hidden areas

----------------------------------============---------------------------------
----------------------------------9 Boss Guide---------------------------------
----------------------------------============---------------------------------

The bosses are listed in order of appearance.

------------------------
World 1, Fortress 1 Boss
------------------------

He will run back and forth waving his hands. Jump on his head to hurt him. Do
this three times and he will die. Watch out, because he changes speeds
suddenly. You can also hit him with five fireballs from fire Mario.

--------------------
World 1, Castle Boss
--------------------

This guy immediately starts shooting beams at you with his wand. Avoid the
beams and jump on his head to hurt him. While he is in the air, don't touch
him, as it will hurt you. When he gets hit his shell will jump into the air. I
suggest standing right next to where the shell lands and then jumping on his
head before he can shoot at you again. Hit him three times to kill him.

------------------------
World 2, Fortress 1 Boss
------------------------

This guy is similar to the boss in the first fortress. He runs back and forth,
waving his hands. You still have to jump on his head to kill him. The
difference is, now he can jump, he sometimes goes into his spiky shell when
your about to hit him, and he moves faster. You can also hit him with five
fireballs from fire Mario.

--------------------
World 1, Castle Boss
--------------------

This boss is extremely similar to the first castle's boss. He will shoot a
beam at you with his wand right away. Avoid the beams and jump on his head to
hurt him. While he is in the air, don't touch him, as it will hurt you. When he
gets hit his shell will jump into the air. I suggest standing right next to
where the shell lands and then jumping on his head before he can shoot at you
again. Hit him three times to kill him.

------------------------
World 3, Fortress 1 Boss
------------------------

This is almost identical to the bosses in the first two fortresses. He runs
back and forth, waving his hands. He can jump, and sometimes goes into his
spiky shell when your about to hit him. He now has wings. When he flies around
wait until he lunges at you and then hit him in the head. Three to the head
will do it. You can also hit him with five fireballs from fire Mario.

-------------------------=============================-------------------------
-------------------------10 Frequently Asked Questions-------------------------
-------------------------=============================-------------------------

Question:
On the gameboy advance Super Mario three, I went into a level and found a
strange block that made a coin counter appear. When I got enough coins the
meter showed a purplish-blue mushroom house. After I beat the level a
purplish-blue mushroom house appeared next to the level. Inside there was a
single treasure chest. Inside of it I found an anchor. What does the anchor do?
I tried using it but it won't let me. Could you help me figure it out?
Answer:
The achor is used to keep airships from flying away after you die in one.

Question:
Answer:

----------------------------------============---------------------------------
----------------------------------11 Thank You---------------------------------
----------------------------------=============--------------------------------

CjayC
for running GameFAQs and posting this guide

nnguyen11490
for pointing out typos

glennvolio
for giving information on the Angry Sun

thorpe89
for pointing out typos

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------------------------------------12 Legal-----------------------------------
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This FAQ Should only be found at www.gamefaqs.com. If you see it somewhere
else, please notify me at ootoss@yahoo.com.

Copyright 2003 Keith Manville
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.