"Super Mario Advance 4: Super Mario Bros. 3 -- The Antagonist FAQ" 
v1.00 11/07/03
--------------
by ShadowDragon99 [E-Mail: x_dragon7k@hotmail.com]

TABLE OF CONTENTS
-----------------
SECTION I -- Legal Propositions
---
1.1 - Copyrights
1.2 - About the FAQ
---
SECTION II -- Mini-FAQ
---
2.1 - What is SMA4: SMB3?
2.2 - Where can I get SMA4: SMB3?
2.3 - What is included on the SMA4: SMB3 game pak?
---
SECTION III -- The Enemy
---
3.1 - The Angry Sun
3.2 - Buster Beetle
3.3 - Buzzy Beetle
3.4 - Para-Beetle
3.5 - Blooper
3.6 - Blooper Nanny
3.7 - Bob-omb
3.8 - Boo Diddly
3.9 - Stretch
3.10- Bullet Bill
3.11- Missile Bill
3.12- Boomerang Bros.
3.13- Fire Bros.
3.14- Hammer Bros.
3.15- Sledge Bros.
3.16- Big Berthas
3.17- Boss Bass
3.18- Baby Cheep
3.19- Cheep-Cheep
3.20- Spiny Cheep-Cheep
3.21- Chain Chomp
3.22- Fire Chomp
3.23- Fire Snake
3.24- Grand Goomba
3.25- Kuribo's Goomba
3.26- Little Goomba
3.27- Mugger Micro-Goomba
3.28- Para-Goomba
3.29- Para-Goomba/Micro-Goomba
3.30- Pile Driver Micro-Goomba
3.31- Hot Foot
3.32- Jelectro
3.33- Dry Bones
3.34- Colossal Koopa Troopa
3.35- Green Gargantua Koopa Troopa
3.36- Green Koopa Paratroopa
3.37- Green Koopa Troopa
3.38- Red Giant Koopa Troopa
3.39- Red Koopa Paratroopa
3.40- Red Koopa Troopa
3.41- Lakitu
3.42- Lava Lotus
3.43- Munchers
3.44- Nipper Plant
3.45- Hanging Piranha Plant
3.46- Piranha Plant
3.47- Piranhacus Giganticus
3.48- Ptooie
3.49- Venus Fire Trap
3.50- Podoboo
3.51- Rocket Engine
3.52- Rocky Wrench
3.53- Roto-Disc
3.54- Spike
3.55- Spiny
3.56- Spiny Eggs
3.57- Thwomp Trap
---
SECTION IV -- The Koopalings
---
4.1 - BOOM-BOOM
4.2 - Iggy Koopa
4.3 - Larry Koopa
4.4 - Lemmy Koopa
4.5 - Ludwig von Koopa
4.6 - Morton Koopa Jr.
4.7 - Roy Koopa
4.8 - Wendy O. Koopa
4.9 - Bowser, King of Koopas
---
SECTION V -- Version History
---
5.1 - About v1.00 
---
SECTION VI -- Know Your Author
---
6.1 - My GameFAQs History
6.2 - Contact Me
---
SECTION VII -- Credits
---
7.1 - Credits
------------------------------------------------------------------------------
NOTE: If you do a "QuickSearch" [CTRL+F], you can quickly and easily find 
anything you may need to find in my FAQ.
------------------------------------------------------------------------------


 -----------------SSSSSSS---MM   MM----BBBBB-----333333 -----------------
 -----------------S      ---M M M M----B    B----------3-----------------
 -----------------SSSSSSS---M  M  M----BBBBB ----3333333-----------------
 -----------------      S---M     M----B    B----------3-----------------
 -----------------SSSSSSS---M     M----BBBBB-----333333------------------


SECTION I -- Legal Propositions
---
1.1 - Copyrights
---
This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any website or otherwise publicly 
distributed without advance written permission. Use of this guide on any
other website or as part of any public display is strictly prohibited, and
a violation of copyright law.

As of now, the only other place you will find this FAQ at is my own website:
http://www.geocities.com/plasmadragonx7000. Should you find this FAQ anywhere
else other than GameFAQs or my website, please contact me at my e-mail
address: x_dragon7k@hotmail.com!




---------------This FAQ  2003 Seth Moon. All Rights Reserved.--------------




---
1.2 - About the FAQ
---
This FAQ was created due to a lack of FAQs for Super Mario Advance 4: Super
Mario Bros. 3. But rather than creating an entire FAQ/Walkthrough, I decided
to focus on the 50+ enemies of SMB3.

It was written on an eMachines T1360 computer with WinXP access to Notepad.
The font is Courier New, and the spacing is 79 characters, so any computer 
with Notepad should be able to read this FAQ easily and cleanly. 

Now then, with all of the legality out of the way, let's begin the FAQ!!

SECTION II -- Mini-FAQ
---
2.1 - What is SMA4: SMB3?
---
Super Mario Advance 4: Super Mario Bros. 3 is a re-make of the 1989 NES 
classic "Super Mario Bros. 3". Many people regard SMB3 as by far the greatest
Mario game ever made. Some even feel it is quite possibly the greatest game
ever made!

How is it re-made? First, all the graphics have been updated. (This update
actually comes from the Super NES classic "Super Mario All-Stars." Second,
you can now play through SMB3 as Luigi. Third, SMB3 now features e-Reader
support. Using the e-Reader, you can unlock new levels, new items and more 
fun! And lastly, you have the SMA "perks" which include the updated 1983 
classic "Mario Bros." and updated sounds, including new audio dialogue.
---
2.2 - Where can I get SMA4: SMB3?
---
SMA4: SMB3 was just recently released to the US [10/21/03], so finding it
shouldn't be any trouble at all. Pretty much any store that carries video
games should have it. If they don't, they are most likely out of stock.

If it interests you, you can also find the official Nintendo Power Player's
Guide at any store that carries SMA4: SMB3.
---
2.3 - What is included on the SMA4: SMB3 game pak?
---
-Super Mario Bros. 3
--"Mario" Mode [single-player]
--"Mario and Luigi" Mode [multi-player multi-pak]
-Mario Bros.
--"Mario Bros. Classic" [single-player]
--"Mario Bros. Battle" [multi-player single-pak]
-Updated graphics 
-Updated sounds
-New gameplay
-e-Reader support
-2 SMB3 e-Cards [they come in the box]
-Instruction Manual

SECTION III -- The Enemy
---
3.1 - The Angry Sun
---
The Angry Sun is just that... an angry sun! First encountered on Desert Hill,
The Angry Sun persues Mario throughout the entire area. Destroy it with a 
Koopa shell.
---
3.2 - Buster Beetle
---
First encountered on Iced Land, Buster Beetles throw blocks of ice at you.
Jump on them and collect their shell.
---
3.3 - Buzzy Beetle
---
Buzzy Beetles are like the Buster Beetles, except you encounter these in 
caves. First seen in the Grassland, these Beetles can be knocked out by 
jumping on their shell. They are completely fireproof, so don't use Fiery
Mario.
---
3.4 - Para-Beetle
---
Encountered in the Sky World, Para-Beetles are much like Koopa Paratroopas,
except their shells act as flying platforms. These creatures are much easier
to defeat than their land-based counterparts.
---
3.5 - Blooper
---
Bloopers are jellyfish that can knock you out. Your best bet is to swim fast
and avoid them at all costs. They are first seen at the Sea Side.
---
3.6 - Blooper Nanny
---
A Blooper Nanny is surrounded by her "children". Nevertheless, they act the
same as the Blooper. However, if you are spotted by the Nanny, she will 
summon the whole family to attack you!
---
3.7 - Bob-omb
---
The classic bomb antagonist is back! Bob-ombs self-destruct as soon as they
see you, so take cover! There is no "real" way to defeat them other than 
having them self-destruct.
---
3.8 - Boo Diddly
---
Boo Diddly only attack you from the back, so as long as you face them, you're
safe. Note that the only way to take them out is with Hammer Mario. Since the
Hammer Suit is hard to come by, you're better off just avoiding the Boos.
---
3.9 - Stretch
---
You know those weird white blocks you encounter from time to time in the 
fortresses? Well, those blocks are really Stretch. They are invulnerable to
any attack, so just avoid them by quickly running past them.
---
3.10- Bullet Bill
---
First seen on Larry's Airship, Bullet Bills are fired from cannons. To destroy
them, simply jump on them. Note, however, that you can't actually destroy
the cannons, which means you can never fully eliminate the threat of a Bullet
Bill.
---
3.11- Missile Bill
---
They look the same as Bullet Bills, and they are destroyed the same way as
Bullet Bills, but Missile Bills home in on you. Crap.
---
3.12- Boomerang Bros.
---
Despite their name, Boomerang Bros. usually attack you solo. They fire two
boomerangs at you in succession, so wait until both boomerangs have returned
to its owner. Once that happens, you'll have a five second gap to jump on 
their head and destroy them. Note that the Boomerang Bros. can be encountered
on the overworld map.
---
3.13- Fire Bros.
---
Fire Bros. are much like the Boomerang Bros. The only difference is that they
fire fireballs at you. Ironically, they are weak to fireballs, which is why
you should have Fiery Mario take a stab at them.
---
3.14- Hammer Bros.
---
You've been fighting the Hammer Bros. since the beginning, and they haven't
changed a bit! Defeat them like you always have; namely, wait for them to
stop throwing hammers, then quickly jump on their heads. Like all "Bros.",
you can fight the Hammer Bros. on the overworld map.
---
3.15- Sledge Bros.
---
First encountered on Big Island [World 4], the Sledge Bros. are essentially
giant Hammer Bros. Therefore, don't be intimidated by them; just defeat them
like always. 
---
3.16- Big Bertha
---
These giant fish act like the Blooper Nanny. In other words, if you attack 
her, you'll have to deal with the "children".
---
3.17- Boss Bass
---
Watch out for this guy. He can swallow you in one hit. He tends to patrol
the surface of the water, so try to stay as high as possible. He is only
seen on the Sea Side [World 3].
---
3.18- Baby Cheep
---
Though not as big as other fish, Baby Cheep are still dangerous. Eliminate
them with fireballs, or simply avoid them.
---
3.19- Cheep-Cheep
---
These fish have the amazing ability to hover out of the water. Therefore,
these fish are a threat even if you aren't swimming! Fortunately, when they
are out of the water, you can eliminate them with a single bop to the head.
---
3.20- Spiny Cheep-Cheep
---
Avoid these fish unless you have fireballs. 'Nuff said.
---
3.21- Chain Chomp
---
Chain Chomps try to eat you, but fortunately, they are limited by the range
of their chains. Therefore, you are safe from them as long as you are fairly
far away. Note that you can destroy them by jumping on their heads. However,
you're better off just leaving them alone, unless they are guarding a must-
have item.
---
3.22- Fire Chomp
---
Fire Chomps are elemental chainless Chain Chomps. In a word... AVOID! Yes,
you can kill them with a stomp on the head, but the fiery backlash isn't
worth the effort.
---
3.23- Fire Snake
---
First seen on Desert Hill, Fire Snakes move fairly slowly across the 
landscape. But they are still dangerous. If you are wearing the Racoon Suit
or Tanooki Suit, you can eliminate them with a tail spin. Otherwise, your best
bet is a Koopa shell.
---
3.24- Grand Goomba
---
These giant Goombas are seen on Big Island. And yet, they still fall with one
bop on the head. These enemies are nothing to worry about.
---
3.25- Kuribo's Goomba
---
These are your everday Goombas, except you get a cool Kuribo's Shoe when you
down them. 
---
3.26- Little Goomba
---
The most common enemy in SMB3 is also the easiest to take down. Only the
most horrendous of video game players would have trouble giving a bop on the
head to these guys.
---
3.27- Mugger Micro-Goomba
---
Micro-Goomba don't actually attack; rather, they latch onto you. This slows
you down and makes you jump like a broken pogo stick. You can shake them off,
but do your best to keep them from latching onto you in the first place.
---
3.28- Para-Goomba
---
Flying Goombas. It takes two hits to kill them rather than one. 'Nuff said.
---
3.29- Para-Goomba/Micro-Goomba
---
This enemy is the same as a Para-Goomba, but it drops an army of Micro-
Goombas. Therefore, take them out as fast as possible.
---
3.30- Pile Driver Micro-Goomba
---
First seen on Desert Hill, these Micro-Goombas disguise themselves as bricks.
Once you get close, they come to life and attack you. You can tell where one
is by looking for its shine. As you know, bricks in Desert Hill shine gold.
Therefore, a shineless brick is really a Pile Driver Micro-Goomba. Once it
comes to life, it only takes a single hit to destroy it.
---
3.31- Hot Foot
---
Much like the Boo Diddly, Hot Foots only attack you from behind. Look it in
the eye to render it harmless. It can only be destroyed by Hammer Mario.
---
3.32- Jelectro
---
These underwater minefields really put the hurt on Mario! Avoid, avoid, avoid.
---
3.33- Dry Bones
---
Dry Bones are mummified Koopa Troopas, except they can't be destroyed by 
normal means. Sure, you can temporarily stop them by stomping, but they'll 
always come back to life. First encountered in the Grassland's Fortress.
---
3.34- Colossal Koopa Paratroopa
---
Don't be afraid of this Paratroopa. It is the same as all the rest, just in
a large size. Encountered only at Big Island.
---
3.35- Green Gargantua Koopa Troopa
---
Even easier than the Colossal Koopa Paratroopa, the Green Gargantua Koopa
Troopa can be stunned with one stomp on its shell.
---
3.36- Green Koopa Paratroopa
---
A flying Koopa Troopa. Stomp once to destroy their wings, and stomp again to
stun them into their shell. Use them as floating platforms in the Sky World.
---
3.37- Green Koopa Troopa
---
Next to Goombas, these are the most basic enemies in the game. They walk in
a straight line until they eventually fall to their doom. Stomp them once to
stun them, then pick up the shell and throw it to take down other enemies,
activate switches, etc.
---
3.38- Red Giant Koopa Troopa
---
Big Island is home to these not-so-tough creatures. Take them down just like
you would take down a Green Koopa Troopa.
---
3.39- Red Koopa Paratroopa
---
Same as Green Koopa Paratroopa. 'Nuff said.
---
3.40- Red Koopa Troopa
---
Unlike the Green Koopa Troopa, Red Koopa Troopas walk back and forth across
a set path. However, they are defeated just like the Green Koopa Troopa.
---
3.41- Lakitu
---
OMG! It's the cameraman from Super Mario 64! Actually, Lakitu has been a 
villian since the beginning. Anyhoo, his only attack is the dangerous 
practice of dropping Spiny Eggs from above.
---
3.42- Lava Lotus
---
Lava Lotus are flowers that spew out molten lava. You can eliminate them when
you are Fiery Mario or Hammer Mario. Otherwise, you can only hope to avoid
them.
---
3.43- Munchers
---
These immobile creatures patrol the most dangerous gaps in the Mushroom
Kingdom. Proceed with caution. Note that you can safely walk over them only
when you have Kuribo's Shoe equipped.
---
3.44- Nipper Plant
---
These plants jump in the air and bite the asses of unsuspecting travelers.
Take them out with Fiery Mario.
---
3.45- Hanging Piranha Plant
---
Piranha Plants that hang in the air. Not much to say here, other than take
them out as Fiery Mario, Hammer Mario or Starman Mario.
---
3.46- Piranha Plant
---
Umm... destroy them.
---
3.47- Piranhacus Giganticus
---
It's a giant Piranha Plant with a cheesy scientific name. Take it out like
usual.
---
3.48- Ptooie
---
Mobile Piranha Plants that shoot spiky balls at you (don't ask). Jump over
them when you can.
---
3.49- Venus Fire Trap
---
Fireball-spewing Piranha Plants. Destroy with fireballs.
---
3.50- Podoboo
---
You know those fireballs that leap out of the lava? Well, they actually have
a name! They are Podoboos, and they are, obviously, invulnerable.
---
3.51- Rocket Engine 
---
So video games are rocket science... *stabs self for bad pun* Anyhoo, some
of the later Airships feature Rocket Engines. They double as both a rocket
engine and as a trap. Jump over them when the time is right.
---
3.52- Rocky Wrench
---
Defenders of the super tanks, Rocky Wrenches throw tools at you. Eliminate 
them with some head taps.
---
3.53- Roto-Disc
---
An invisible force that rotates balls of fire. You can't destroy it, so just
play it safe and charge past them.
---
3.54- Spike
---
This little bugger vomits up its spiky balls and then throws them at you. (I
think this enemy has scarred me for life :) Anyhoo, jump over the balls and
keep going.
---
3.55- Spiny
---
Eliminate Spinys with a Koopa Shell or the Racoon Suit or Tanooki Suit.
---
3.56- Spiny Eggs
---
Spiny Eggs are time bombs that magically home in on you. Do your best to
keep your distance.
---
3.57- Thwomp Trap
---
Square megaliths that are designed to crush Mario also lack any source of
intelligence, which means that Mario can easily trick them into falling
early.

SECTION IV -- The Koopalings
---
4.1 - BOOM-BOOM
---
This crack-snorting turtle guards all of the fortresses across the Mushroom
Kingdom. Because of this, it uses the same strategy every time, which is 
attack you with high jump-attacks. Sometimes, it will sprout wings, but even
when this happens, it still attacks you the same. Like all of the Koopalings,
BOOM-BOOM can be defeated by three head smashes.

LOCATION: Fortress [all worlds]
STRATEGY: Head Smash x3
REWARD: -
COMMENTS: Progressive difficulty.
---
4.2 - Iggy Koopa
---
Iggy Koopa is the fastest Koopaling of the bunch. Because of this, his battle
can be a bit tough. But, he falls like all the rest; 3 head smashes or 10
fireballs. To counter his speed, stay near him at all times. That way, when
he comes out of his shell, you can hit him before he even attacks with his
powerful wand attacks.

LOCATION: Airship @ Big Island [World 4]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess
COMMENTS: Moderately tough battle.
---
4.3 - Larry Koopa
---
Larry Koopa is the youngest, dumbest and smallest of the Koopalings. He is
also the easiest to defeat. His slow rate of fire and poor agility makes him
nearly a sitting duck for your attacks against him. Let's put it this way;
you'll have more trouble getting through his Airship then you will fighting
him.

LOCATION: Airship @ Grassland [World 1]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess
COMMENTS: Very easy battle.
---
4.4 - Lemmy Koopa
---
Lemmy Koopa's battle arena is literally a circus! He will balance himself
on Mario-damaging balls while firing quick bursts of magic. Wait for him
to slow before you strike him. When he falls, quickly get set up for another
attack. Repeat this process to win.

LOCATION: Airship @ Iced Land [World 6]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess 
COMMENTS: Interesting battle strategy.
---
4.5 - Ludwing von Koopa
---
Ludwig von Koopa is the oldest of the Koopalings, and also the toughest to
defeat! He is second in command to only Bowser, so get set! Ludwig can jump
fast and high in the air, which means that Mario can be paralyzed when 
Ludwig lands! To avoid this, jump right before Ludwig lands. Also, Ludwig
fires his magical wand blazingly fast, so do your best to avoid that, as well!
However, Ludwig falls like all the rest of the Koopalings.

LOCATION: Airship @ Pipe Maze [World 7]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess
COMMENTS: Difficult battle.
---
4.6 - Morton Koopa Jr.
---
Morton Koopa Jr. attacks much like Larry Koopa, except his magical powers
are much more powerful and he fires much faster and more frequently. Plus,
hitting him triggers his insane spinning shell attack, though it is rather
easy to avoid. Hit him three times or fire ten fireballs to free the desert
from his tyrannical reign forever. (Or at least until Super Mario World...)

LOCATION: Airship @ Desert Hill [World 2]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess
COMMENTS: Easy battle.
---
4.7 - Roy Koopa
---
Roy Koopa, the fatty of the Koopalings, makes the whole ground shake when he
walks. Like Ludwig, this quake will paralyze you unless you jump at the right
time. And like Morton, he will spin around in his shell once you hit him. 
Like all the other Koopalings, Roy falls after three hits.

LOCATION: Airship @ The Sky [World 5]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess
COMMENTS: Hard battle.
---
4.8 - Wendy O. Koopa
---
Wendy sure likes her candy! She likes it so much, in fact, that she will try
to attack with it! She fires candy loops at you to trip you up, but the ever
agile Mario will prevail and be able to hit her with everything you've got!
Eliminate her tyranny with 3 hits.

LOCATION: Airship @ Sea Side [World 3]
STRATEGY: Head Smash x3/10 Fireballs
REWARD: Magic Wand/Letter from Princess
COMMENTS: Intermediately difficult battle.
---
4.9 - Bowser, King of Koopas
---
Believe it or not, the battle with Bowser isn't all that difficult if you
know what you're doing. Getting to Bowser is the real challenge.

As soon as the battle begins, find a spot and stay there for the entire 
battle. What will happen is Bowser will fire several fireballs at you, then
jump to where you are standing. Obviously, you will want to move at the last
instant. But Bowser will break a hole in the floor, then jump back up to
fire more fireballs at you. This is why you want to stay in one spot the
entire battle. See, once the floor breaks three times, Bowser will, next turn,
fall into a bottomless pit. Sorry if the text confuses you; it's hard to
explain. The battle plays out like this:

Mario picks a spot.
|
|
|
Bowser fires fireballs.
|
|
|
Bowser breaks through floor.
|
|
|
The process repeats twice more, with Bowser falling into the bottomless pit
on the third time.

So, like I was saying earlier, if you can predict Bowser's moving, he isn't
all that difficult to defeat. To tell you the truth... I think the battle with
Ludwig is tougher. :)

UPDATE: Bowser can also be defeated with fireballs [Fiery Mario] and hammers
[Hammer Suit]. Two more ways to deal with Bowser!

SECTION V -- Version History
---
5.1 - About v1.00 (10/25/03)
---
Not much to say here, other than the fact that v1.00 was written in two 
hours. No really, it was... But anyhoo, this FAQ is far from finished. In
the next update, I hope to make it much easier to read and much more
professional looking. Also, there are many spelling/grammer mistakes that
I hope to correct by the next version update.
---
5.2 - About v1.05 (11/07/03)
---
Here is the first update to the FAQ. Not much to say about it... it corrects
a few spelling errors and adds a few strategies to the battle with Bowser.
But I've getting a lot of secondary strategies via e-mail, so I predict that
this FAQ still has several more updates to go!

SECTION VI -- Know Your Author
---
6.1 - My GameFAQs History
---
I've been coming to GameFAQs for over two years now, but I didn't really
get active on it until May 2002, when I created my first account, 
"NeonDragon9000". That same month, I contributed my first contribution,
which was a review for "Doom 64". Since then, my account has grown to over
400 Karma and I have greatly expanded my contributions. At the time of this
writing, this FAQ/Strategy Guide is my latest contribution.
---
6.2 - Contact Me
---
Before you contact me, go back and read the entire FAQ. Chances are, your
question is already answered somewhere in the FAQ. If it isn't, then please
send your question to: x_dragon7k@hotmail.com 

I check my e-mail about once a week, and sometimes less, so please don't 
expect a responce right away. I answer all questions received, though, so
don't fret! You'll get a response. And if your question isn't in the FAQ,
make a note of it, and I will add it to the next version update.

For more direct help, you can post a question on either the GameFAQs message
boards, or at my own message boards: http://nidoking.proboards7.com

SECTION VII -- Credits
---
7.1 - Credits
---
THANKS TO THE FOLLOWING:

-Nintendo (http://www.nintendo.com)
-GameFAQs (http://www.gamefaqs.com)
-CJayC
-David Valencia
-Zak Pierce
---

Now that you have a better hold on the antagonists of SMA4: SMB3, why not
get in there and try it out yourself? Good luck!

-ShadowDragon99