Castlevania: Aria Of Sorrow - Soul Collecting FAQ
Version 1.5


Author: Redlimit
E-Mail: redlimit@hotmail.com

Version History:
----------------

Version 1.5 (July 23rd, 2003)
Probably the last update for a long time. Mostly minor fixes with spelling,
clarity, and function. Added in some new souls in the Useful Souls section,
and added in more information about the Headhunter soul.

Version 1.4 (May 31st, 2003)
Fixed several confusing wordings of soul locations, added Medusa Head to the
Useful Souls section, added in the souls and some items which increase LCK
status, and changed the percentage of the Soul Stealer ring.

Version 1.3 (May 19th, 2003)
Added the second location of the Creaking Skull soul, added hint about killing
Red Minotaurs with Killer Mantle, added a second "money trick", added in FAQ
about the Legion soul, added information about shooing fireballs while in
bat form, added the Killer Mantle to the Useful Souls section, and added in
the method to make the Headhunter soul more powerful.

Version 1.2 (May 11th, 2003)
Changed the names of Attack Souls and Status Souls to their real names (Bullet
and Enchanted), added soul needed to get past the Chronomage, added strategy
to defeat Tsuchinoko and Sky Fish, fixed wording in several sections so
information is more clear, and added in "Why should I collect 100% souls?"
question in the FAQ section.

Version 1.1 (May 9th, 2003)
Fixed several errors with spelling, added new strategy to souls, added souls
needed to get past waterfall, and added the 'money trick' for purchasing
the Soul Eater Ring. Also added some more favourite and useful souls.

Version 1.0 (May 7th, 2003)
First version of the FAQ. Complete list of all souls, and where to get them.
Also had list of useful and favourite souls.


Table Of Contents
-----------------

1) Introduction / Soul Basics
2) Frequently Asked Questions
3) Soul List - Complete Detail Guide
4) Soul Collecting Strategies
5) Useful Souls
6) End of FAQ / Credits

*REMEMBER*
Use Ctrl + F to find what you are looking for quickly and easily. With such a
long list of souls, this makes things easier if you already know the name or
number of the soul you want to find.



1-Introduction / Soul Basics--------------------------------------------------
------------------------------------------------------------------------------

Castlevania: Aria Of Sorrow utilizes probably the most complex gameplay system
of any Castlevania to date, but luckily for us once you get to understand it,
you have a very high level of personal customization. This FAQ will help you
with the identification, location, and abilities of every soul power in the
game. The "tactical soul system" has a lot to it, and it is totally up to
the player to get the most out of it.

There are four main types of souls:
a) Bullet Souls (Red)
These souls perform attacks on your enemies at a fixed MP cost. Activated by
pressing Up + B at the same time.
b) Guardian Souls (Blue)
These grant you certain transformational, defensive, and offensive abilities.
Activated by pressing (sometimes holding down) the R button. They consume MP
as long as they are turned on.
c) Enchanted Souls (Yellow)
These power up and affect your status, such as Strength + 1, Luck + 1. They are
always active if you have them equipped.
d) Ability Souls (Grey)
These are always active (unless you turn them off), and grant abilities such as
the Double Jump, or the Slide. Some are activated by pressing the L button,
while others are done automatically (Double Jump by simply jumping twice).

You can equip one Bullet Soul, one Guardian Soul, and one Enchanted Soul at
any given time. Ability Souls do not need to be equipped - they are simply
turned on and off in the 'ability' section of the menu.

Each and every enemy you come across has a chance of dropping its soul when
you defeat it (even some bosses - if you only fight a boss once it will always
drop its soul because you don't get another chance when it is a regular enemy,
but the Legion boss is the only exception so read his section on the list for
further info about this). Other souls can be found by exploring the castle and
breaking "soul holders". These containers always hold certain important souls
to your quest, and always drop the same soul.

The chance of dropping a soul is random for most enemies, so you may have to
kill certain enemies quite a few times to get them. Ways of capturing souls a
bit easier will be discussed in the "Soul Collecting Strategies" part of the
FAQ.

You can collect up to 9 of every soul in the game. This is mainly for trading
purposes with a game link cable, but having more souls also makes the
Headhunter soul more powerful (every 16 souls you get, the stronger effect the
Headhunter soul has on your stats).

With all of this in mind, you are ready to go soul collecting!



2-Frequently Asked Questions--------------------------------------------------
------------------------------------------------------------------------------

Q: Why only a soul FAQ?
A: Well, I feel that collecting and using souls is the most important part of
the game, so I will just stick to that.

Q: Where can I find the **insert soul name here** soul?
A: Check the Soul List section of this FAQ. Be sure to use Ctrl + F to search
through the FAQ quickly and easily.

Q: What are the most useful souls?
A: Check the Useful Soul section of the FAQ.

Q: Why should I collect 100% souls?
A: Well besides the bragging rights and the ability to use a wide variety of
soul powers, once you have 100% of the souls in the game, the most powerful
item in the game can be collected. The Chaos Ring will appear in the Chaotic
Realm for you to get. You can find it in one of the small side rooms where you
can see the space in the background (check all of them till you find it). This
ring makes it so you have an infinite ammount of MP! Very useful indeed.

Q: I missed the Legion soul! / Legion didn't drop his soul / Is there another
way to get the Legion soul?
A: Many people are having trouble with this. For starters, Legion will only
drop his soul if you knock off all 4 sections of his shell before you defeat
his core. Besides starting the game over again if you saved after the battle,
you will also get another chance to collect the soul if you start a "New Game
Plus" with your save file. Once you get the full ending (see the Useful Souls
section of this FAQ for more info on this), you have the option of choosing a
bat shaped symbol above your save file. This starts a New Game Plus, where you
will have all of the items and souls from your old game to use as you play
through the game again (minus the ability souls like Double Jump and Slide).
This means that you will fight Legion again, so you get another chance to get
his soul.

Q: You missed something! / There are errors! / I do this instead...
A: Those aren't really questions, but if there is a genuine mistake or you
have a strategy you think is better, feel free to e-mail me and I can check it
out. I will fix errors pointed out and if a strategy is better than what I
have posted I will add it, with credit given to you.
redlimit@hotmail.com <- My e-mail address



3-Soul List-Complete Detail Guide---------------------------------------------
------------------------------------------------------------------------------

This list is sorted by monster number (found in the monster data section of
the menu screen). The Ability Souls are listed after. The format is as
follows:

1. Number, Name
2. Soul Type (Bullet, Guardian, Enchanted, Ability)
3. Information (In-game description)
4. MP Cost
5. Locations of the castle the monster is found
6. The "best" location to find the soul (area where the monster is alone or
in large numbers that is generally easy to get to). This will be described
using the castle map as a reference, using things like save points and warp
points as guides. If there is no "best" location listed, it means that the
enemy can only be found in one area or room. To keep things simple, castle
areas will be referred to in short form (example: Castle Corridor will be
called 'Corridor' - these will always have an upper-case first letter).
7. Special notes (Important ways of finding or killing the monster, if any are
needed to know)


01 Bat
Type: Bullet Soul
Info: Attacks using supersonic waves.
MP Cost: 5 MP
Find: Castle Corridor, Chapel, Underground Resivoir
Best: Room left of 1st save point in Corridor, several Bats in room

02 Zombie
Type: Enchanted Soul
Info: Becomes stronger when poisoned.
Find: Castle Corridor
Best: Any of the first few hallways in the Corridor

03 Skeleton
Type: Bullet Soul
Info: Throws bones.
MP Cost: 8 MP
Find: Castle Corridor, Chapel, Underground Resivoir
Best: Several long hallways in Corridor after 1st save point

04 Merman
Type: Bullet Soul
Info: Fires a water pistol.
MP Cost: 14 MP
Find: Castle Corridor, Underground Resivoir
Best: Room left of 1st save point in Corridor, in water pit

05 Axe Armor
Type: Bullet Soul
Info: Throws axes at enemies.
MP Cost: 22 MP
Find: Castle Corridor, Chapel
Best: Room inbetween 1st and 2nd save points in Corridor, before 1st boss room

06 Skull Archer
Type: Bullet Soul
Info: Fires enchanted arrows.
MP Cost: 8 MP
Find: Castle Corridor, Study
Best: Vertical room above 2nd Corridor save point

07 Peeping Eye
Type: Enchanted Soul
Info: Identifies breakable walls.
Find: Castle Corridor
Best: Room left of 2nd Corridor save, enter and exit from bottom of room

08 Killer Fish
Type: Bullet Soul
Info: Attacks enemies underwater. Perishes when out of water.
MP Cost: 16 MP
Find: Castle Corridor, Underground Resivoir, Forbidden Area
Best: First long water corridor in Resivoir

09 Bone Pillar
Type: Guardian Soul
Info: Radiates flame.
MP Cost: 30 MP/sec
Find: Chapel, Study, Dance Hall, Floating Garden
Best: Open area above first Chapel hallway

10 Blue Crow
Type: Bullet Soul
Info: Attacks by flying crows at enemies.
MP Cost: 10 MP
Find: Castle Corridor
Best: Vertical room above 2nd Corridor save point

11 Buer
Type: Guardian Soul
Info: Creates a revolving wall of flame.
MP Cost: 5 MP/sec
Find: Castle Corridor, Study
Best: Small room directly right of Study save point

12 White Dragon
Type: Enchanted Soul
Info: CON is increased by 4.
Find: Castle Corridor, Chapel, Dance Hall
Best: Few rooms above and right of 2nd Corridor save point (single room)

13 Zombie Soldier
Type: Bullet Soul
Info: Throws hand grenades.
MP Cost: 14 MP
Find: Castle Corridor
Best: Long hallway above and right of 2nd Corridor save point

14 Skeleton Knight
Type: Enchanted Soul
Info: STR is increased by 4.
Find: Castle Corridor, Chapel, Dance Hall
Best: Small vertical room near 3rd Corridor save point (at the bottom)

15 Ghost
Type: Bullet Soul
Info: Summons a spirit that will fight evil.
MP Cost: 16 MP
Find: Castle Corridor, Chapel
Best: First hallway of Chapel area

16 Siren
Type: Bullet Soul
Info: Song casts a spell upon enemies.
MP Cost: 10 MP
Find: Castle Corridor
Best: Hallway that connects Clock Tower to Top Floor

17 Tiny Devil
Type: Bullet Soul
Info: Creates a blade vortex around its foes.
MP Cost: 18 MP
Find: Castle Corridor, Chapel, Underground Resivoir
Best: Hallway leading to 3rd Corridor save point (enter from left)

19 Durga
Type: Bullet Soul
Info: Throws katanas.
MP Cost: 20 MP
Find: Chapel, Dance Hall, Inner Quarters
Best: First hallway in Chapel, enter from left

19 Rock Armor
Type: Bullet Soul
Info: Tosses boulders at enemies.
MP Cost: 22 MP
Find: Castle Corridor, Chapel, Study
Best: Horizontal hallway below 1st Chapel hallway

20 Giant Ghost
Type: Guardian Soul
Info: Provides a protective barrier.
MP Cost: 5 MP/sec
Find: Chapel
Best: First vertical room at end of first Chapel hallway

21 Winged Skeleton
Type: Bullet Soul
Info: Throws spears.
MP Cost: 12 MP
Find: Castle Corridor - obtained during game intro sequence

22 Minotaur
Type: Enchanted Soul
Info: STR is increased by 8.
Find: Study, Dance Hall
Best: Hallway right below upper Hall save point, enter from left

23 Student Witch
Type: Bullet Soul
Info: Releases a lethal cat that runs full-speed at enemies.
MP Cost: 20 MP
Find: Study, Inner Quarters
Best: Hallway in Quarters just before Top Floor entrance

24 Arachne
Type: Bullet Soul
Info: Ensnares enemies using a sticky web.
MP Cost: 15 MP
Find: Study, Dance Hall
Best: First hallway in Dance Hall

25 Fleaman
Type: Bullet Soul
Info: Hops around madly.
MP Cost: 15 MP
Find: Chapel, Dance Hall
Best: Hallway above entrance to Study, enter from left

26 Evil Butcher
Type: Bullet Soul
Info: Throws sharpened butcher knives.
MP Cost: 5 MP
Find: Study, Dance Hall
Best: Horizontal hallway up/left from lower Hall save point, enter from right

27 Quezlcoatl
Type: Enchanted Soul
Info: CON is increased by 8.
Find: Chapel, Dance Hall
Best: Small room directly above Hall warp point

28 Ectoplasm
Type: Enchanted Soul
Info: Immunity to curses.
Find: Study
Best: Room above Study save point

29 Catoblepas
Type: Guardian Soul
Info: Breathes a petrifying cloud into the air.
MP Cost: 15 MP/sec
Find: Study, Dance Hall
Best: Room up of Study save point, enter from right

30 Ghost Dancer
Type: Enchanted Soul
Info: LCK is increased by 4.
Find: Chapel, Dance Hall
Best: Large square shaped room in Dance Hall, enter from bottom

31 Waiter Skeleton
Type: Bullet Soul
Info: Slings hot curry at its foes.
MP Cost: 30 MP
Find: Dance Hall
Best: First hallway in Hall

32 Killer Doll
Type: Bullet Soul
Info: Mesmerizes the enemy.
MP Cost: 20 MP
Find: Castle Corridor, Dance Hall, Inner Quarters
Best: Vertical room left of bottom save in Hall, enter from bottom left

33 Zombie Officer
Type: Enchanted Soul
Info: Jumping while taking damage restores health.
Find: Castle Corridor, Chapel, Dance Hall
Best: Room right of Corridor warp point, enter and exit from warp room

34 Creaking Skull
Type: Guardian Soul
Info: Supports a battle from behind.
MP Cost: 5 MP/sec
Find: Castle Corridor, Dance Hall
Best: In lower areas of Hall (stone floors and walls), first hallway to right

35 Wooden Golem
Type: Enchanted Soul
Info: MP recovery rate is increased.
Find: Dance Hall
Best: Horizontal room below first hallway in Dance Hall, enter from left

36 Tsuchinoko
Type: Enchanted Soul
Info: Allows you to buy goods at cheaper prices.
Find: Dance Hall - room left of Big Golem boss battle
Note: Keep entering and exiting until he is above ground to kill him.

37 Persephone
Type: Guardian Soul
Info: Absorb enemies' HP with a magical item.
MP Cost: 15 MP/sec
Find: Inner Quarters
Best: Small room directly right of Chronomage in Quarters

38 Lilith
Type: Enchanted Soul
Info: INT is increased by 8.
Find: Inner Quarters
Best: Long hallway below Inner Quarters warp point, enter from right

39 Nemesis
Type: Bullet Soul
Info: Cloaking shield makes you invisible before enemies' eyes.
MP Cost: 65 MP
Find: Dance Hall, Inner Quarters
Best: Vertical room right of Quarters save point, enter from bottom

40 Kyoma Demon
Type: Bullet Soul
Info: Temporary invincibility.
MP Cost: 80 MP
Find: Inner Quarters
Best: Hallway to right of Quarters warp point, enter from left
Note: The Kyoma demon is the monster that appears inside certain mirrors.

41 Chronomage
Type: Bullet Soul
Info: Ability to stop time.
MP Cost: 96 MP
Find: Inner Quarters - hallway right below Quarters save point

42 Valkyrie
Type: Bullet Soul
Info: Slashes enemies with its sword.
MP Cost: 50 MP
Find: Inner Quarters, Clock Tower
Best: Room above and right of Headhunter boss, enter from bottom

43 Witch
Type: Guardian Soul
Info: Repels bullets with shield.
MP Cost: 3 MP/sec
Find: Inner Quarters
Best: Headhunter boss room in Inner Quarters

44 Curly
Type: Guardian Soul
Info: Transforms into a demon that rushes at enemies.
MP Cost: 30 MP/sec
Find: Inner Quarters
Best: Room to right of Headhunter boss in Quarters, enter from left

45 Altair
Type: Bullet Soul
Info: Summons and hurls eagles.
MP Cost: 22 MP
Find: Floating Garden
Best: Room connected to save point in 'floating area' of Garden

46 Red Crow
Type: Enchanted Soul
Info: INT is increased by 4.
Find: Floating Garden
Best: Top right of 4 main rooms in Garden, enter from top left side

47 Cockatrice
Type: Bullet Soul
Info: Fires a beam of petrification.
MP Cost: 24 MP
Find: Floating Garden
Best: First large room in Garden

48 Dead Warrior
Type: Enchanted Soul
Info: Deflect normal attacks by pressing Up + R.
Find: Floating Garden
Best: Bottom right of 4 big rooms in Garden, enter from bottom left

49 Devil
Type: Guardian Soul
Info: Transforms into a demon that rushes at enemies.
MP Cost: 30 MP/sec
Find: Floating Garden, Clock Tower
Best: Sink into water in Tower near 1st save point and go left

50 Imp
Type: Guardian Soul
Info: Summons "Imp", the familiar.
MP Cost: 3 MP/sec
Find: Inner Quarters, Floating Garden, Underground Resivoir
Best: Top left of 4 big rooms in Garden, enter from top right side

51 Werewolf
Type: Bullet Soul
Info: Creates a fountain of magical fire.
MP Cost: 28 MP
Find: Floating Garden
Best: First 'floating area' near top of map if you exited left from Garden

52 Gorgon
Type: Enchanted Soul
Info: CON is increased by 12.
Find: Floating Garden, Underground Resivoir
Best: Two rooms directly below Resivoir warp point, enter from right

53 Disc Armor
Type: Bullet Soul
Info: Shreds enemies to bits with a spinning disc.
MP Cost: 34 MP
Find: Inner Quarters, Floating Garden, Clock Tower
Best: Room left of first Tower save point

54 Golem
Type: Enchanted Soul
Info: STR is increased by 12.
Find: Floating Garden, Clock Tower
Best: Second vertical room above first Tower save point, enter from bottom

55 Manticore
Type: Guardian Soul
Info: Transforms into a magical beast that rushes at enemies.
MP Cost: 30 MP/sec
Find: Floating Garden
Best: Second 'floating area' near top of map if you exited left from Garden

56 Gremlin
Type: Enchanted Soul
Info: LCK is increased by 8.
Find: Clock Tower
Best: Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room

57 Harpy
Type: Bullet Soul
Info: Shoots out razor-like feathers.
MP Cost: 25 MP
Find: Clock Tower, Forbidden Area
Best: Hallway that connects Clock Tower to Top Floor

58 Medusa Head
Type: Guardian Soul
Info: Ability to stop in mid-air.
MP Cost: 10 MP/sec
Find: Clock Tower, Underground Resivoir, The Arena, Chaotic Realm
Best: Room outside first Tower save point

59 Bomber Armor
Type: Bullet Soul
Info: Astounding amount of destructive power.
MP Cost: 80 MP
Find: Clock Tower, Underground Resivoir
Best: Four rooms left of first Tower save point

60 Lightning Doll
Type: Bullet Soul
Info: Discharges lightning from its fingertips.
MP Cost: 46 MP
Find: Inner Quarters, Clock Tower, Underground Resivoir
Best: Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room

61 Great Armor
Type: Guardian Soul
Info: STR is increased 120%.
MP Cost: 60 MP/sec
Find: Clock Tower
Best: Exit room outside 2nd Tower save point at bottom

62 Une
Type: Bullet Soul
Info: Buries land mines throughout its turf.
MP Cost: 20 MP
Find: Chapel, Underground Resivoir
Best: Horizontal hallway in Chapel below 1st save point

63 Giant Worm
Type: Status Soul
Info: When motionless, HP are gradually restored.
Find: Underground Resivoir
Best: Starting from Resivoir warp point, head towards left save point 4 rooms

64 Needles
Type: Bullet Soul
Info: Tosses mines into the air that explode at fixed intervals.
MP Cost: 15 MP
Find: Clock Tower, Underground Resivoir
Best: Two rooms left of Tower warp point

65 Man-Eater
Type: Bullet Soul
Info: Shoots a ripple laser.
MP Cost: 22 MP
Find: Underground Resivoir
Best: Exit the bottom right of large room outside of Resivoir warp point

66 Fish Head
Type: Bullet Soul
Info: Shoots fireballs.
MP Cost: 18 MP
Find: Underground Resivoir, Forbidden Area, Chaotic Realm
Best: Bottom right corner of large square room on far right of Resivoir

67 Nightmare
Type: Bullet Soul
Info: Summons nightmares to use as weapons.
MP Cost: 30 MP
Find: Underground Resivoir
Best: Room directly below 1st Garden save point on map (in Resivoir)

68 Triton
Type: Enchanted Soul
Info: STR is increased by 16.
Find: Underground Resivoir, Chaotic Realm
Best: Two rooms directly below Resivoir warp point, enter either side

69 Slime
Type: Bullet Soul
Hurls slimeballs at enemies.
Info: MP Cost: 20 MP
Find: Underground Resivoir, Chaotic Realm
Best: Two rooms right of Flesh Golem in Resivoir (see Flesh Golem)

70 Big Golem
Type: Guardian Soul
Info: Punches enemies.
MP Cost: 5 MP/sec
Find: Underground Resivoir
Best: Two rooms left of Resivoir save point

71 Dryad
Type: Bullet Soul
Info: Grows stronger by stealing HP from its enemies.
MP Cost: 33 MP
Find: Underground Resivoir, Forbidden Area
Best: Two rooms left of Resivoir warp point, enter from left

72 Poison Worm
Type: Enchanted Soul
Info: Immunity to poison.
Find: Underground Resivoir, Forbidden Area
Best: Two rooms directly below Resivoir warp point in middle of room

73 Arc Demon
Type: Enchanted Soul
Info: Restores MP as damage is inflicted upon him.
Find: Inner Quarters
Best: Top room past Chronomage in Quarters, enter from bottom

74 Cagnazzo
Type: Guardian Soul
Info: Punches enemies.
MP Cost: 5 MP/sec
Find: Underground Cemetary, Forbidden Area
Best: Very top right room of Cemetary, enter from left

75 Ripper
Type: Bullet Soul
Info: Stabs enemies with a blood-soaked knife.
MP Cost: 35 MP
Find: Floating Garden, Underground Cemetary
Best: Room connected to save point in 'floating area' of Garden

76 Werejaguar
Type: Bullet Soul
Info: Packs an extremely powerful straight punch.
MP Cost: 40 MP
Find: Underground Cemetary, Forbidden Area
Best: First room in Cemetary, enter from left

77 Ukoback
Type: Bullet Soul
Info: Sets fires in mid-air.
MP Cost: 12 MP
Find: Underground Resivoir
Best: Vertical room just before entrance to Underground Cemetary

78 Alura Une
Type: Guardian Soul
Info: Restores health.
MP Cost: 60 MP/sec
Find: Underground Cemetary, Forbidden Area
Best: Second room in Cemetary, enter from left

79 Biphron
Type: Bullet Soul
Info: Shoots out a series of exploding fireballs.
MP Cost: 35 MP
Find: Underground Cemetary
Best: First room in Cemetary, enter from left

80 Mandragora
Type: Bullet Soul
Info: Kills enemies with scream.
MP Cost: 110 MP
Find: Floating Garden, Underground Resivoir
Best: Room directly below Resivoir warp point
Note: You have to kill it when its out of the ground right before the scream.

81 Flesh Golem
Type: Enchanted Soul
Info: Enjoys eating the oddest things.
Find: Underground Resivoir
Best: Room directly above waterfall in Resivoir (small room to right)

82 Sky Fish
Type: Guardian Soul
Info: While praying, both LCK and STR increase for a moment.
MP Cost: 60 MP/sec
Find: Two rooms left of Resivoir save point (have to use Chronomage soul)
Note: It is that fast streak of light that flys by, Chronomage will slow it.

83 Dead Crusader
Type: Enchanted Soul
Info: CON is increased by 16.
Find: Underground Resivoir, The Arena, Chaotic Realm
Best: Vertical room directly above room outside Arena warp point

84 Kicker Skeleton
Type: Ability Soul
Info: Kick during a double jump by pressing Down + A.
Find: Floating Garden
Best: Outside save point in Garden in the 'floating area'

85 Weretiger
Type: Bullet Soul
Info: Packs an extremely powerful uppercut.
MP Cost: 40 MP
Find: The Arena
Best: Long hallway at very top of Arena (has entrance on left only)

86 Killer Mantle
Type: Bullet Soul
Info: Ability to swap HP and MP of enemies.
MP Cost: 19 MP
Find: The Arena
Best: Room outside of Arena save point

87 Mudman
Type: Bullet Soul
Info: Slings mud at enemies.
MP Cost: 20 MP
Find: Forbidden Area
Best: First hallway in Forbidden Area

88 Gargoyle
Type: Enchanted Soul
Info: Immunity to petrification.
Find: Chapel, Underground Resivoir, The Arena, Top Floor, Forbidden Area
Best: Second room in Arena, enter from bottom right

89 Red Minotaur
Type: Bullet Soul
Info: Swings an oversized axe.
MP Cost: 150 MP
Find: The Arena, Top Floor
Best: Mid level area of large open area of Top Floor, enter from right
Note: The Killer Mantle soul will kill them in one hit.

90 Beam Skeleton
Type: Bullet Soul
Info: Fires a deadly beam.
MP Cost: 28 MP
Find: The Arena, Chaotic Realm
Best: Third Arena challenge near save point (third and bottom door)

91 Alastor
Type: Guardian Soul
Info: Summons "Alastor" the familiar.
MP Cost: 3 MP/sec
Find: Chaotic Realm
Best: A few rooms before the 2nd save point in Realm, enter from bottom

92 Skull Millione
Type: Bullet Soul
Info: Weakens its enemies with its poisoned claws.
MP Cost: 25 MP
Find: The Arena
Best: Room outside of Arena warp point, enter from right

93 Giant Skeleton
Type: Bullet Soul
Info: Throws giant skulls.
MP Cost: 19 MP
Find: The Arena, Chaotic Realm
Best: Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk

94 Gladiator
Type: Bullet Soul
Info: Throws wheels at enemies.
MP Cost: 30 MP
Find: The Arena, Chaotic Realm
Best: Two rooms right of Arena warp point

95 Bael
Type: Enchanted Soul
Info: INT is increased by 12.
Find: The Arena, Top Floor
Best: Square room up and left from Top Floor warp point, enter from bottom

96 Succubus
Type: Enchanted Soul
Info: Absorbs enemies' HP when an ordinary attack is delivered.
Find: The Arena, Top Floor, Chaotic Realm
Best: Small room two rooms up from Arena save point

97 Mimic
Type: Enchanted Soul
Info: Increases money as damage is incurred.
Find: Forbidden Area, Dance Hall, Chaotic Realm
Best: Room with Joyeuse sword at end of path past ship in Forbidden Area

98 Stolas
Type: Enchanted Soul
Info: INT is increased by 16.
Find: Top Floor, Chaotic Realm
Best: From Top Floor warp point, head up and left 3 rooms

99 Erinys
Type: Enchanted Soul
Info: Increases experience points by 120%.
Find: The Arena, Top Floor, Chaotic Realm
Best: Second Arena challenge near save point (second door)

100 Lubicant
Type: Enchanted Soul
Info: Gains strength as it loses HP.
Find: The Arena, Top Floor, Chaotic Realm
Best: First Arena challenge near save point (top door)

101 Basilisk
Type: Enchanted Soul
Info: Defensive strength increases and offensive strength decreases.
Find: Top Floor, Chaotic Realm
Best: Bottom of large open room in Top Floor, enter from right

102 Iron Golem
Type: Enchanted Soul
Info: Withstand a lot of damage without flinching.
Find: Top Floor, Chaotic Realm
Best: Room below large open area of Top Floor (beside Hyppogryph soul)
Note: Use the Killer Mantle to kill Iron Golem in one hit (credit to Brian).

103 Demon Lord
Type: Bullet Soul
Info: Unleashes a furious barrage of magic upon enemies.
MP Cost: 38 MP
Find: Chaotic Realm
Best: Several rooms near 2nd and 3rd save point in Realm

104 Final Guard
Type: Guardian Soul
Info: Guards against enemy attacks.
MP Cost: 60 MP/sec
Find: Top Floor, Chaotic Realm
Best: Single room shortly after second save in Realm (left in elevator shaft)

105 Flame Demon
Type: Bullet Soul
Info: Burns enemies to a crisp with its ultra hot flames.
MP Cost: 44 MP
Find: Underground Cemetary, Forbidden Area
Best: First room in Cemetary, enter from right

106 Shadow Knight
Type: Guardian Soul
Info: His shadow fights beside him.
MP Cost: 5 MP/sec
Find: Chaotic Realm
Best: A few rooms below the final save point

107 Headhunter
Type: Enchanted Soul
Info: Collect souls to increase strength.
Find: Inner Quarters - defeat Headhunter boss

108 Death
Type: Guardian Soul
Info: Attacks enemies using sickles.
MP Cost: 10 MP/sec
Find: Clock Tower - defeat Death

109 Legion
Type: Bullet Soul
Info: Fires an array of lasers.
MP Cost: 66 MP
Find: Underground Cemetary - defeat Legion (you MUST knock off all 4 shells)

110 Balore
Type: Bullet Soul
Info: Packs a deadly punch.
MP Cost: 120 MP
Find: The Arena - defeat Balore

Giant Bat
Type: Guardian Soul
Info: Transforming into a bat gives you the ability to fly.
MP Cost: 30 MP/sec
Find: The Arena - room after Balore battle (soul holder)

Flying Armor
Type: Guardian Soul
Info: Falling speed slows down and jump distance increases.
MP Cost: 5 MP/sec
Find: Castle Corridor - end of 2nd long water passage (soul holder)

Black Panther
Type: Guardian Soul
Info: Generates shock waves while you dash.
MP Cost: 2 MP/sec
Find: Top Floor - room after fighting Graham (soul holder)

Skula
Type: Enchanted Soul
Info: Allows you to walk while underwater.
Find: Clock Tower - room after Death battle (soul holder)

Undine
Type: Enchanted Soul
Info: Walk on water surfaces.
Find: Inner Quarters - area above and right of Headhunter boss (soul holder)

Gravekeeper
Type: Ability Soul
Info: Backdash By pressing L.
Find: Castle Corridor - room to left of first save point (soul holder)

Skeleton Blaze
Type: Ability Soul
Info: Slide by pressing Down + A
Find: Dance Hall - room after beating Big Golem (soul holder)

Malphas
Type: Ability Soul
Info: Jump again in mid-jump.
Find: Study - room after Great Armor, with Hammer (soul holder)

Hippogryph
Type: Ability Soul
Info: Perform a high jump by pressing R in mid-jump.
Find: Top Floor - destroy wall to right of Iron Golem (soul holder)

Galamoth
Type: Ability Soul
Info: Recognize places in which time has been stopped.
Find: Underground Cemetary - few rooms to right of Legion battle (soul holder)



4-Soul Collecting Strategies--------------------------------------------------
------------------------------------------------------------------------------

When hunting for souls, there are a few general rules you want to keep in
mind. Since you are killing enemies over and over again, you can do some
things to speed up the process.

Also remember that a fast way to check which souls you have is to open up the
'Enemy' section of your pause menu. If you have a monsters soul, you will see
a red check mark in the upper right of its data page (and its name will be
a darker colour on the quick list).

1) Buy the Soul Eater Ring from Hammer
This is the most effective way to increase the chances of getting a soul, but
man this thing is not cheap! It costs 300000 gold! By the time you can buy
this, you will already be done most of the game, so the souls won't help you
as much. Even with the Tsuchinoko soul to make things cheaper, it is still a
lot of money (240000 gold). If you can afford it though, it GREATLY improves
the chances of a soul dropping (increases chances by 10% to 20%, which is
really good).

Money Maker #1
A good way to get a lot of money quickly is to do the following. Equip the
Rare Ring, and go to The Arena save point. Save your game, and head right into
the first arena challenge. Right inside the door will be two Lubicant enemies.
Defeat them, and hope they drop Muramasa swords. This sword can be sold for
about 30000 gold. About 20 or 30 minutes of entering and exiting this room
killing Lubicants should provide you with enough Muramasa to sell to be able
to buy the Soul Eater Ring. This is also a decent way to level up if you can
stand the tedium of it.

Money Maker #2
Another way to get money is by using the Mimic soul. Select this enchanted
soul and make your way to the first save point in the Clock Tower (the one
with the spiked pit and the Medusa Heads right outside of it). With the Mimic
soul, every bit of damage you take will make your money increase - so just
jump into the spiked pit and get hit. When you are about to die, simply get
out and go to the save point to restore your health. Continue this until you
have enough money.

2) Increase your LCK status
You can do this by equipping several different pieces of armor or equipping
certain Enchanted Souls. More luck means a higher chance a soul will drop.
The Ghost Dancer soul will increase your LCK by 4, and the Gremlin soul will
increase it by 8. Weapons and armor like Death's Scythe also increase your
LCK.

3) Find the right area to hunt
When looking for a specific soul, the key is to find a room where one of a few
things is happening:

A. The enemy you want is alone in the room
B. There is a lot of that kind of enemy in the room
C. The enemy is very close to or right beside an exit in that room

If the enemy is alone, simply kill it, exit the room and come back. Repeat
until you have the soul. If there is a lot of the enemy, kill all of them
before you exit and repeat. If they are close to an exit, kill the enemy and
quickly exit - then enter again and repeat. All three of these methods help
speed up the process greatly.

4) Battle your enemy wisely
With weaker enemies this won't be a problem, but when you work up to the
stronger enemies that take more than one hit, it pays to be prepared. Use your
monster data on the menu screen to see if the enemy is weak against any
elements you can use, and make sure you know the attack pattern of the enemy.
For monsters that move around quickly or are hard to hit, use Bullet Souls
that cover a lot of area. Remember, the faster you can kill the enemy, the
less time it will take to get its soul.



5-Useful Souls----------------------------------------------------------------
------------------------------------------------------------------------------

This section will go over some of the more powerful and useful souls in the
game. It is important to note that each soul does have a use and if you want
to use another soul, by all means go for it! Using different souls is some of
the most fun in the game, so experiment and see which ones you like best!

1) Souls needed to get full ending

105 Flame Demon
96 Succubus
Giant Bat

You need to have those three souls equipped before and during your entire
battle with Graham in order to continue on with the events of the game leading
to the good ending. You can take them off when you are done the battle.
Refer to the soul list for the locations of these three souls.
On a related note, if you have these three souls equipped, you can fire off
the Flame Demon's bullet soul when you are in bat form. This is a useful
way to get around and attack enemies at high speed, but watch your MP as this
will use a lot.

2) Souls needed to get through waterfall in Underground Resivoir

Undine
44 Curly OR 49 Devil OR 55 Manticore

You will need Undine so you can stand on top of water to start. Stand on the
far left side of the screen and use any of the three transformation souls
(Curly, Devil, Manticore), and your resulting speed should carry you through
the waterfall to the Eversing armor and access to the Forbidden Area.

3) Soul needed to get past Chronomage (Rabbit with the clock)

Galamoth

You obtain the Galamoth soul after you explore the rooms that are past the
Legion boss in the Underground Cemetary, so you won't be able to get past the
Chronomage until much later in the game. Don't worry about it until you get
the Galamoth soul.

4) Useful Souls

107 Headhunter
This soul will give you a large boost to all of your stats (except for Luck),
which is based on how many souls you have collected. For every 16 souls you
collect, the Headhunter will boost your stats a little bit more. Notice that
you can only collect up to 9 of each soul in the game, but the stat bonuses
count for souls over that ammount. So if you collect 20 Bat souls, it will
still make a difference even though it says you have the maximum of 9. There
is a limit to the Headhunter's power though. Once it starts giving you a
+33 point boost to all of the stats, it will not get any stronger.
The best place to quickly amass souls later in the game (once you have the
Black Panther soul) is in the first area of the Underground Resivoir. The
place you are looking for is the small room that is directly to the right of
the first save point of the game (looking at the map that is). It is a small
area above the first long water hallway that has many Merman enemies in it.
Quickly dashing back and forth in and out of the room will rack up many
Merman souls. This is a fast way to get the +33 bonus from Headhunter.
Note: You do not have to have the Headhunter soul equipped for it to get
stronger - it will automatically get stronger as you collect more souls even
if you don't have it on at the time.

60 Lightning Doll
This is arguably the most powerful Bullet Soul in the game, even with its
hefty MP cost. It covers a very wide range, deals multiple hits, and is
available fairly early on in the game. Definitely worth picking up.

78 Alura Une
This soul is great as a Guardian Soul as you can refill your HP as you do
other things. It does hit the MP fairly hard, so try to equip things that
increase your INT stat or your MP recovery rate.

20 Giant Ghost
This is powerful for its cheap MP cost. It will reflect many projectile
attacks back at the enemy (and it will damage them). It makes several bosses
much easier to defeat.

86 Killer Mantle
This bullet soul allows you to defeat several enemies very quickly. It can
kill Iron Golems and Red Minotaurs in one hit, as well as many other enemies.
Be careful though, some enemies will get healed a LOT by this attack, so
experiment with it on different enemies.

108 Death
You can't miss this soul, but that doesn't mean it is bad! This soul is great
for providing cover from Medusa Heads or Fleamen. The flying blades will clear
a path for you (especially useful in the Arena challenge with the conveyor
belts and Medusa Heads).

96 Succubus
This is one of the very useful souls that allows you to gain 5 HP back every
time you hit something (it can be an enemy or a candle). It costs no MP to use
and it is active all the time once equipped. Very handy.

89 Red Minotaur
This soul will be needed if you wish to beat Boss Rush mode fast enough to
get the three extra items. It weighs in with a hefty MP cost of 150 though,
so you will probably want the Chaos Ring or Rune Ring equipped when you use
it.

58 Medusa Head
While at first you may not think the ability to hang in mid air is all that
great, it does allow to to defeat several bosses much easier. Against Balore,
you can simply hover beside his eye and hit him repeatedly.

47 Cocatrice
At first this soul may not seem useful, as it fires at an akward angle and
has a short range, but this attack can make several difficult enemies simple
to defeat. Many enemies will be turned into stone by this attack, making them
completely helpless. You would be suprised at what kinds of enemies can be
turned to stone. Disc Armors, Manticores, Bomb Armors, and most kinds of
Golems can be turned to stone for easy ways to defaeat them. Give it a try!



6-End of FAQ / Credits--------------------------------------------------------
------------------------------------------------------------------------------

Credit Given:
-Thanks to Brian for the hint about killing Iron Golems

All Castlevania names, characters, and references are copyright Konami.
Do NOT use this FAQ (or sections of it) without permission of writer.
Written by Redlmit - redlimit@hotmail.com