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    Soul Collecting FAQ by Redlimit

    Version: 1.5 | Updated: 07/23/03 | Printable Version | Search Guide | Bookmark Guide

    Castlevania: Aria Of Sorrow - Soul Collecting FAQ
    Version 1.5
    
    
    Author: Redlimit
    E-Mail: redlimit@hotmail.com
    
    Version History:
    ----------------
    
    Version 1.5 (July 23rd, 2003)
    Probably the last update for a long time. Mostly minor fixes with spelling,
    clarity, and function. Added in some new souls in the Useful Souls section,
    and added in more information about the Headhunter soul.
    
    Version 1.4 (May 31st, 2003)
    Fixed several confusing wordings of soul locations, added Medusa Head to the
    Useful Souls section, added in the souls and some items which increase LCK
    status, and changed the percentage of the Soul Stealer ring.
    
    Version 1.3 (May 19th, 2003)
    Added the second location of the Creaking Skull soul, added hint about killing
    Red Minotaurs with Killer Mantle, added a second "money trick", added in FAQ
    about the Legion soul, added information about shooing fireballs while in
    bat form, added the Killer Mantle to the Useful Souls section, and added in
    the method to make the Headhunter soul more powerful.
    
    Version 1.2 (May 11th, 2003)
    Changed the names of Attack Souls and Status Souls to their real names (Bullet
    and Enchanted), added soul needed to get past the Chronomage, added strategy
    to defeat Tsuchinoko and Sky Fish, fixed wording in several sections so
    information is more clear, and added in "Why should I collect 100% souls?"
    question in the FAQ section.
    
    Version 1.1 (May 9th, 2003)
    Fixed several errors with spelling, added new strategy to souls, added souls
    needed to get past waterfall, and added the 'money trick' for purchasing
    the Soul Eater Ring. Also added some more favourite and useful souls.
    
    Version 1.0 (May 7th, 2003)
    First version of the FAQ. Complete list of all souls, and where to get them.
    Also had list of useful and favourite souls.
    
    
    Table Of Contents
    -----------------
    
    1) Introduction / Soul Basics
    2) Frequently Asked Questions
    3) Soul List - Complete Detail Guide
    4) Soul Collecting Strategies
    5) Useful Souls
    6) End of FAQ / Credits
    
    *REMEMBER*
    Use Ctrl + F to find what you are looking for quickly and easily. With such a
    long list of souls, this makes things easier if you already know the name or
    number of the soul you want to find.
    
    
    
    1-Introduction / Soul Basics--------------------------------------------------
    ------------------------------------------------------------------------------
    
    Castlevania: Aria Of Sorrow utilizes probably the most complex gameplay system
    of any Castlevania to date, but luckily for us once you get to understand it,
    you have a very high level of personal customization. This FAQ will help you
    with the identification, location, and abilities of every soul power in the
    game. The "tactical soul system" has a lot to it, and it is totally up to
    the player to get the most out of it.
    
    There are four main types of souls:
    a) Bullet Souls (Red)
    These souls perform attacks on your enemies at a fixed MP cost. Activated by
    pressing Up + B at the same time.
    b) Guardian Souls (Blue)
    These grant you certain transformational, defensive, and offensive abilities.
    Activated by pressing (sometimes holding down) the R button. They consume MP
    as long as they are turned on.
    c) Enchanted Souls (Yellow)
    These power up and affect your status, such as Strength + 1, Luck + 1. They are
    always active if you have them equipped.
    d) Ability Souls (Grey)
    These are always active (unless you turn them off), and grant abilities such as
    the Double Jump, or the Slide. Some are activated by pressing the L button,
    while others are done automatically (Double Jump by simply jumping twice).
    
    You can equip one Bullet Soul, one Guardian Soul, and one Enchanted Soul at
    any given time. Ability Souls do not need to be equipped - they are simply
    turned on and off in the 'ability' section of the menu.
    
    Each and every enemy you come across has a chance of dropping its soul when
    you defeat it (even some bosses - if you only fight a boss once it will always
    drop its soul because you don't get another chance when it is a regular enemy,
    but the Legion boss is the only exception so read his section on the list for
    further info about this). Other souls can be found by exploring the castle and
    breaking "soul holders". These containers always hold certain important souls
    to your quest, and always drop the same soul.
    
    The chance of dropping a soul is random for most enemies, so you may have to
    kill certain enemies quite a few times to get them. Ways of capturing souls a
    bit easier will be discussed in the "Soul Collecting Strategies" part of the
    FAQ.
    
    You can collect up to 9 of every soul in the game. This is mainly for trading
    purposes with a game link cable, but having more souls also makes the
    Headhunter soul more powerful (every 16 souls you get, the stronger effect the
    Headhunter soul has on your stats).
    
    With all of this in mind, you are ready to go soul collecting!
    
    
    
    2-Frequently Asked Questions--------------------------------------------------
    ------------------------------------------------------------------------------
    
    Q: Why only a soul FAQ?
    A: Well, I feel that collecting and using souls is the most important part of
    the game, so I will just stick to that.
    
    Q: Where can I find the **insert soul name here** soul?
    A: Check the Soul List section of this FAQ. Be sure to use Ctrl + F to search
    through the FAQ quickly and easily.
    
    Q: What are the most useful souls?
    A: Check the Useful Soul section of the FAQ.
    
    Q: Why should I collect 100% souls?
    A: Well besides the bragging rights and the ability to use a wide variety of
    soul powers, once you have 100% of the souls in the game, the most powerful
    item in the game can be collected. The Chaos Ring will appear in the Chaotic
    Realm for you to get. You can find it in one of the small side rooms where you
    can see the space in the background (check all of them till you find it). This
    ring makes it so you have an infinite ammount of MP! Very useful indeed.
    
    Q: I missed the Legion soul! / Legion didn't drop his soul / Is there another
    way to get the Legion soul?
    A: Many people are having trouble with this. For starters, Legion will only
    drop his soul if you knock off all 4 sections of his shell before you defeat
    his core. Besides starting the game over again if you saved after the battle,
    you will also get another chance to collect the soul if you start a "New Game
    Plus" with your save file. Once you get the full ending (see the Useful Souls
    section of this FAQ for more info on this), you have the option of choosing a
    bat shaped symbol above your save file. This starts a New Game Plus, where you
    will have all of the items and souls from your old game to use as you play
    through the game again (minus the ability souls like Double Jump and Slide).
    This means that you will fight Legion again, so you get another chance to get
    his soul.
    
    Q: You missed something! / There are errors! / I do this instead...
    A: Those aren't really questions, but if there is a genuine mistake or you
    have a strategy you think is better, feel free to e-mail me and I can check it
    out. I will fix errors pointed out and if a strategy is better than what I
    have posted I will add it, with credit given to you.
    redlimit@hotmail.com <- My e-mail address
    
    
    
    3-Soul List-Complete Detail Guide---------------------------------------------
    ------------------------------------------------------------------------------
    
    This list is sorted by monster number (found in the monster data section of
    the menu screen). The Ability Souls are listed after. The format is as
    follows:
    
    1. Number, Name
    2. Soul Type (Bullet, Guardian, Enchanted, Ability)
    3. Information (In-game description)
    4. MP Cost
    5. Locations of the castle the monster is found
    6. The "best" location to find the soul (area where the monster is alone or
    in large numbers that is generally easy to get to). This will be described
    using the castle map as a reference, using things like save points and warp
    points as guides. If there is no "best" location listed, it means that the
    enemy can only be found in one area or room. To keep things simple, castle
    areas will be referred to in short form (example: Castle Corridor will be
    called 'Corridor' - these will always have an upper-case first letter).
    7. Special notes (Important ways of finding or killing the monster, if any are
    needed to know)
    
    
    01 Bat
    Type: Bullet Soul
    Info: Attacks using supersonic waves.
    MP Cost: 5 MP
    Find: Castle Corridor, Chapel, Underground Resivoir
    Best: Room left of 1st save point in Corridor, several Bats in room
    
    02 Zombie
    Type: Enchanted Soul
    Info: Becomes stronger when poisoned.
    Find: Castle Corridor
    Best: Any of the first few hallways in the Corridor
    
    03 Skeleton
    Type: Bullet Soul
    Info: Throws bones.
    MP Cost: 8 MP
    Find: Castle Corridor, Chapel, Underground Resivoir
    Best: Several long hallways in Corridor after 1st save point
    
    04 Merman
    Type: Bullet Soul
    Info: Fires a water pistol.
    MP Cost: 14 MP
    Find: Castle Corridor, Underground Resivoir
    Best: Room left of 1st save point in Corridor, in water pit
    
    05 Axe Armor
    Type: Bullet Soul
    Info: Throws axes at enemies.
    MP Cost: 22 MP
    Find: Castle Corridor, Chapel
    Best: Room inbetween 1st and 2nd save points in Corridor, before 1st boss room
    
    06 Skull Archer
    Type: Bullet Soul
    Info: Fires enchanted arrows.
    MP Cost: 8 MP
    Find: Castle Corridor, Study
    Best: Vertical room above 2nd Corridor save point
    
    07 Peeping Eye
    Type: Enchanted Soul
    Info: Identifies breakable walls.
    Find: Castle Corridor
    Best: Room left of 2nd Corridor save, enter and exit from bottom of room
    
    08 Killer Fish
    Type: Bullet Soul
    Info: Attacks enemies underwater. Perishes when out of water.
    MP Cost: 16 MP
    Find: Castle Corridor, Underground Resivoir, Forbidden Area
    Best: First long water corridor in Resivoir
    
    09 Bone Pillar
    Type: Guardian Soul
    Info: Radiates flame.
    MP Cost: 30 MP/sec
    Find: Chapel, Study, Dance Hall, Floating Garden
    Best: Open area above first Chapel hallway
    
    10 Blue Crow
    Type: Bullet Soul
    Info: Attacks by flying crows at enemies.
    MP Cost: 10 MP
    Find: Castle Corridor
    Best: Vertical room above 2nd Corridor save point
    
    11 Buer
    Type: Guardian Soul
    Info: Creates a revolving wall of flame.
    MP Cost: 5 MP/sec
    Find: Castle Corridor, Study
    Best: Small room directly right of Study save point
    
    12 White Dragon
    Type: Enchanted Soul
    Info: CON is increased by 4.
    Find: Castle Corridor, Chapel, Dance Hall
    Best: Few rooms above and right of 2nd Corridor save point (single room)
    
    13 Zombie Soldier
    Type: Bullet Soul
    Info: Throws hand grenades.
    MP Cost: 14 MP
    Find: Castle Corridor
    Best: Long hallway above and right of 2nd Corridor save point
    
    14 Skeleton Knight
    Type: Enchanted Soul
    Info: STR is increased by 4.
    Find: Castle Corridor, Chapel, Dance Hall
    Best: Small vertical room near 3rd Corridor save point (at the bottom)
    
    15 Ghost
    Type: Bullet Soul
    Info: Summons a spirit that will fight evil.
    MP Cost: 16 MP
    Find: Castle Corridor, Chapel
    Best: First hallway of Chapel area
    
    16 Siren
    Type: Bullet Soul
    Info: Song casts a spell upon enemies.
    MP Cost: 10 MP
    Find: Castle Corridor
    Best: Hallway that connects Clock Tower to Top Floor
    
    17 Tiny Devil
    Type: Bullet Soul
    Info: Creates a blade vortex around its foes.
    MP Cost: 18 MP
    Find: Castle Corridor, Chapel, Underground Resivoir
    Best: Hallway leading to 3rd Corridor save point (enter from left)
    
    19 Durga
    Type: Bullet Soul
    Info: Throws katanas.
    MP Cost: 20 MP
    Find: Chapel, Dance Hall, Inner Quarters
    Best: First hallway in Chapel, enter from left
    
    19 Rock Armor
    Type: Bullet Soul
    Info: Tosses boulders at enemies.
    MP Cost: 22 MP
    Find: Castle Corridor, Chapel, Study
    Best: Horizontal hallway below 1st Chapel hallway
    
    20 Giant Ghost
    Type: Guardian Soul
    Info: Provides a protective barrier.
    MP Cost: 5 MP/sec
    Find: Chapel
    Best: First vertical room at end of first Chapel hallway
    
    21 Winged Skeleton
    Type: Bullet Soul
    Info: Throws spears.
    MP Cost: 12 MP
    Find: Castle Corridor - obtained during game intro sequence
    
    22 Minotaur
    Type: Enchanted Soul
    Info: STR is increased by 8.
    Find: Study, Dance Hall
    Best: Hallway right below upper Hall save point, enter from left
    
    23 Student Witch
    Type: Bullet Soul
    Info: Releases a lethal cat that runs full-speed at enemies.
    MP Cost: 20 MP
    Find: Study, Inner Quarters
    Best: Hallway in Quarters just before Top Floor entrance
    
    24 Arachne
    Type: Bullet Soul
    Info: Ensnares enemies using a sticky web.
    MP Cost: 15 MP
    Find: Study, Dance Hall
    Best: First hallway in Dance Hall
    
    25 Fleaman
    Type: Bullet Soul
    Info: Hops around madly.
    MP Cost: 15 MP
    Find: Chapel, Dance Hall
    Best: Hallway above entrance to Study, enter from left
    
    26 Evil Butcher
    Type: Bullet Soul
    Info: Throws sharpened butcher knives.
    MP Cost: 5 MP
    Find: Study, Dance Hall
    Best: Horizontal hallway up/left from lower Hall save point, enter from right
    
    27 Quezlcoatl
    Type: Enchanted Soul
    Info: CON is increased by 8.
    Find: Chapel, Dance Hall
    Best: Small room directly above Hall warp point
    
    28 Ectoplasm
    Type: Enchanted Soul
    Info: Immunity to curses.
    Find: Study
    Best: Room above Study save point
    
    29 Catoblepas
    Type: Guardian Soul
    Info: Breathes a petrifying cloud into the air.
    MP Cost: 15 MP/sec
    Find: Study, Dance Hall
    Best: Room up of Study save point, enter from right
    
    30 Ghost Dancer
    Type: Enchanted Soul
    Info: LCK is increased by 4.
    Find: Chapel, Dance Hall
    Best: Large square shaped room in Dance Hall, enter from bottom
    
    31 Waiter Skeleton
    Type: Bullet Soul
    Info: Slings hot curry at its foes.
    MP Cost: 30 MP
    Find: Dance Hall
    Best: First hallway in Hall
    
    32 Killer Doll
    Type: Bullet Soul
    Info: Mesmerizes the enemy.
    MP Cost: 20 MP
    Find: Castle Corridor, Dance Hall, Inner Quarters
    Best: Vertical room left of bottom save in Hall, enter from bottom left
    
    33 Zombie Officer
    Type: Enchanted Soul
    Info: Jumping while taking damage restores health.
    Find: Castle Corridor, Chapel, Dance Hall
    Best: Room right of Corridor warp point, enter and exit from warp room
    
    34 Creaking Skull
    Type: Guardian Soul
    Info: Supports a battle from behind.
    MP Cost: 5 MP/sec
    Find: Castle Corridor, Dance Hall
    Best: In lower areas of Hall (stone floors and walls), first hallway to right
    
    35 Wooden Golem
    Type: Enchanted Soul
    Info: MP recovery rate is increased.
    Find: Dance Hall
    Best: Horizontal room below first hallway in Dance Hall, enter from left
    
    36 Tsuchinoko
    Type: Enchanted Soul
    Info: Allows you to buy goods at cheaper prices.
    Find: Dance Hall - room left of Big Golem boss battle
    Note: Keep entering and exiting until he is above ground to kill him.
    
    37 Persephone
    Type: Guardian Soul
    Info: Absorb enemies' HP with a magical item.
    MP Cost: 15 MP/sec
    Find: Inner Quarters
    Best: Small room directly right of Chronomage in Quarters
    
    38 Lilith
    Type: Enchanted Soul
    Info: INT is increased by 8.
    Find: Inner Quarters
    Best: Long hallway below Inner Quarters warp point, enter from right
    
    39 Nemesis
    Type: Bullet Soul
    Info: Cloaking shield makes you invisible before enemies' eyes.
    MP Cost: 65 MP
    Find: Dance Hall, Inner Quarters
    Best: Vertical room right of Quarters save point, enter from bottom
    
    40 Kyoma Demon
    Type: Bullet Soul
    Info: Temporary invincibility.
    MP Cost: 80 MP
    Find: Inner Quarters
    Best: Hallway to right of Quarters warp point, enter from left
    Note: The Kyoma demon is the monster that appears inside certain mirrors.
    
    41 Chronomage
    Type: Bullet Soul
    Info: Ability to stop time.
    MP Cost: 96 MP
    Find: Inner Quarters - hallway right below Quarters save point
    
    42 Valkyrie
    Type: Bullet Soul
    Info: Slashes enemies with its sword.
    MP Cost: 50 MP
    Find: Inner Quarters, Clock Tower
    Best: Room above and right of Headhunter boss, enter from bottom
    
    43 Witch
    Type: Guardian Soul
    Info: Repels bullets with shield.
    MP Cost: 3 MP/sec
    Find: Inner Quarters
    Best: Headhunter boss room in Inner Quarters
    
    44 Curly
    Type: Guardian Soul
    Info: Transforms into a demon that rushes at enemies.
    MP Cost: 30 MP/sec
    Find: Inner Quarters
    Best: Room to right of Headhunter boss in Quarters, enter from left
    
    45 Altair
    Type: Bullet Soul
    Info: Summons and hurls eagles.
    MP Cost: 22 MP
    Find: Floating Garden
    Best: Room connected to save point in 'floating area' of Garden
    
    46 Red Crow
    Type: Enchanted Soul
    Info: INT is increased by 4.
    Find: Floating Garden
    Best: Top right of 4 main rooms in Garden, enter from top left side
    
    47 Cockatrice
    Type: Bullet Soul
    Info: Fires a beam of petrification.
    MP Cost: 24 MP
    Find: Floating Garden
    Best: First large room in Garden
    
    48 Dead Warrior
    Type: Enchanted Soul
    Info: Deflect normal attacks by pressing Up + R.
    Find: Floating Garden
    Best: Bottom right of 4 big rooms in Garden, enter from bottom left
    
    49 Devil
    Type: Guardian Soul
    Info: Transforms into a demon that rushes at enemies.
    MP Cost: 30 MP/sec
    Find: Floating Garden, Clock Tower
    Best: Sink into water in Tower near 1st save point and go left
    
    50 Imp
    Type: Guardian Soul
    Info: Summons "Imp", the familiar.
    MP Cost: 3 MP/sec
    Find: Inner Quarters, Floating Garden, Underground Resivoir
    Best: Top left of 4 big rooms in Garden, enter from top right side
    
    51 Werewolf
    Type: Bullet Soul
    Info: Creates a fountain of magical fire.
    MP Cost: 28 MP
    Find: Floating Garden
    Best: First 'floating area' near top of map if you exited left from Garden
    
    52 Gorgon
    Type: Enchanted Soul
    Info: CON is increased by 12.
    Find: Floating Garden, Underground Resivoir
    Best: Two rooms directly below Resivoir warp point, enter from right
    
    53 Disc Armor
    Type: Bullet Soul
    Info: Shreds enemies to bits with a spinning disc.
    MP Cost: 34 MP
    Find: Inner Quarters, Floating Garden, Clock Tower
    Best: Room left of first Tower save point
    
    54 Golem
    Type: Enchanted Soul
    Info: STR is increased by 12.
    Find: Floating Garden, Clock Tower
    Best: Second vertical room above first Tower save point, enter from bottom
    
    55 Manticore
    Type: Guardian Soul
    Info: Transforms into a magical beast that rushes at enemies.
    MP Cost: 30 MP/sec
    Find: Floating Garden
    Best: Second 'floating area' near top of map if you exited left from Garden
    
    56 Gremlin
    Type: Enchanted Soul
    Info: LCK is increased by 8.
    Find: Clock Tower
    Best: Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room
    
    57 Harpy
    Type: Bullet Soul
    Info: Shoots out razor-like feathers.
    MP Cost: 25 MP
    Find: Clock Tower, Forbidden Area
    Best: Hallway that connects Clock Tower to Top Floor
    
    58 Medusa Head
    Type: Guardian Soul
    Info: Ability to stop in mid-air.
    MP Cost: 10 MP/sec
    Find: Clock Tower, Underground Resivoir, The Arena, Chaotic Realm
    Best: Room outside first Tower save point
    
    59 Bomber Armor
    Type: Bullet Soul
    Info: Astounding amount of destructive power.
    MP Cost: 80 MP
    Find: Clock Tower, Underground Resivoir
    Best: Four rooms left of first Tower save point
    
    60 Lightning Doll
    Type: Bullet Soul
    Info: Discharges lightning from its fingertips.
    MP Cost: 46 MP
    Find: Inner Quarters, Clock Tower, Underground Resivoir
    Best: Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room
    
    61 Great Armor
    Type: Guardian Soul
    Info: STR is increased 120%.
    MP Cost: 60 MP/sec
    Find: Clock Tower
    Best: Exit room outside 2nd Tower save point at bottom
    
    62 Une
    Type: Bullet Soul
    Info: Buries land mines throughout its turf.
    MP Cost: 20 MP
    Find: Chapel, Underground Resivoir
    Best: Horizontal hallway in Chapel below 1st save point
    
    63 Giant Worm
    Type: Status Soul
    Info: When motionless, HP are gradually restored.
    Find: Underground Resivoir
    Best: Starting from Resivoir warp point, head towards left save point 4 rooms
    
    64 Needles
    Type: Bullet Soul
    Info: Tosses mines into the air that explode at fixed intervals.
    MP Cost: 15 MP
    Find: Clock Tower, Underground Resivoir
    Best: Two rooms left of Tower warp point
    
    65 Man-Eater
    Type: Bullet Soul
    Info: Shoots a ripple laser.
    MP Cost: 22 MP
    Find: Underground Resivoir
    Best: Exit the bottom right of large room outside of Resivoir warp point
    
    66 Fish Head
    Type: Bullet Soul
    Info: Shoots fireballs.
    MP Cost: 18 MP
    Find: Underground Resivoir, Forbidden Area, Chaotic Realm
    Best: Bottom right corner of large square room on far right of Resivoir
    
    67 Nightmare
    Type: Bullet Soul
    Info: Summons nightmares to use as weapons.
    MP Cost: 30 MP
    Find: Underground Resivoir
    Best: Room directly below 1st Garden save point on map (in Resivoir)
    
    68 Triton
    Type: Enchanted Soul
    Info: STR is increased by 16.
    Find: Underground Resivoir, Chaotic Realm
    Best: Two rooms directly below Resivoir warp point, enter either side
    
    69 Slime
    Type: Bullet Soul
    Hurls slimeballs at enemies.
    Info: MP Cost: 20 MP
    Find: Underground Resivoir, Chaotic Realm
    Best: Two rooms right of Flesh Golem in Resivoir (see Flesh Golem)
    
    70 Big Golem
    Type: Guardian Soul
    Info: Punches enemies.
    MP Cost: 5 MP/sec
    Find: Underground Resivoir
    Best: Two rooms left of Resivoir save point
    
    71 Dryad
    Type: Bullet Soul
    Info: Grows stronger by stealing HP from its enemies.
    MP Cost: 33 MP
    Find: Underground Resivoir, Forbidden Area
    Best: Two rooms left of Resivoir warp point, enter from left
    
    72 Poison Worm
    Type: Enchanted Soul
    Info: Immunity to poison.
    Find: Underground Resivoir, Forbidden Area
    Best: Two rooms directly below Resivoir warp point in middle of room
    
    73 Arc Demon
    Type: Enchanted Soul
    Info: Restores MP as damage is inflicted upon him.
    Find: Inner Quarters
    Best: Top room past Chronomage in Quarters, enter from bottom
    
    74 Cagnazzo
    Type: Guardian Soul
    Info: Punches enemies.
    MP Cost: 5 MP/sec
    Find: Underground Cemetary, Forbidden Area
    Best: Very top right room of Cemetary, enter from left
    
    75 Ripper
    Type: Bullet Soul
    Info: Stabs enemies with a blood-soaked knife.
    MP Cost: 35 MP
    Find: Floating Garden, Underground Cemetary
    Best: Room connected to save point in 'floating area' of Garden
    
    76 Werejaguar
    Type: Bullet Soul
    Info: Packs an extremely powerful straight punch.
    MP Cost: 40 MP
    Find: Underground Cemetary, Forbidden Area
    Best: First room in Cemetary, enter from left
    
    77 Ukoback
    Type: Bullet Soul
    Info: Sets fires in mid-air.
    MP Cost: 12 MP
    Find: Underground Resivoir
    Best: Vertical room just before entrance to Underground Cemetary
    
    78 Alura Une
    Type: Guardian Soul
    Info: Restores health.
    MP Cost: 60 MP/sec
    Find: Underground Cemetary, Forbidden Area
    Best: Second room in Cemetary, enter from left
    
    79 Biphron
    Type: Bullet Soul
    Info: Shoots out a series of exploding fireballs.
    MP Cost: 35 MP
    Find: Underground Cemetary
    Best: First room in Cemetary, enter from left
    
    80 Mandragora
    Type: Bullet Soul
    Info: Kills enemies with scream.
    MP Cost: 110 MP
    Find: Floating Garden, Underground Resivoir
    Best: Room directly below Resivoir warp point
    Note: You have to kill it when its out of the ground right before the scream.
    
    81 Flesh Golem
    Type: Enchanted Soul
    Info: Enjoys eating the oddest things.
    Find: Underground Resivoir
    Best: Room directly above waterfall in Resivoir (small room to right)
    
    82 Sky Fish
    Type: Guardian Soul
    Info: While praying, both LCK and STR increase for a moment.
    MP Cost: 60 MP/sec
    Find: Two rooms left of Resivoir save point (have to use Chronomage soul)
    Note: It is that fast streak of light that flys by, Chronomage will slow it.
    
    83 Dead Crusader
    Type: Enchanted Soul
    Info: CON is increased by 16.
    Find: Underground Resivoir, The Arena, Chaotic Realm
    Best: Vertical room directly above room outside Arena warp point
    
    84 Kicker Skeleton
    Type: Ability Soul
    Info: Kick during a double jump by pressing Down + A.
    Find: Floating Garden
    Best: Outside save point in Garden in the 'floating area'
    
    85 Weretiger
    Type: Bullet Soul
    Info: Packs an extremely powerful uppercut.
    MP Cost: 40 MP
    Find: The Arena
    Best: Long hallway at very top of Arena (has entrance on left only)
    
    86 Killer Mantle
    Type: Bullet Soul
    Info: Ability to swap HP and MP of enemies.
    MP Cost: 19 MP
    Find: The Arena
    Best: Room outside of Arena save point
    
    87 Mudman
    Type: Bullet Soul
    Info: Slings mud at enemies.
    MP Cost: 20 MP
    Find: Forbidden Area
    Best: First hallway in Forbidden Area
    
    88 Gargoyle
    Type: Enchanted Soul
    Info: Immunity to petrification.
    Find: Chapel, Underground Resivoir, The Arena, Top Floor, Forbidden Area
    Best: Second room in Arena, enter from bottom right
    
    89 Red Minotaur
    Type: Bullet Soul
    Info: Swings an oversized axe.
    MP Cost: 150 MP
    Find: The Arena, Top Floor
    Best: Mid level area of large open area of Top Floor, enter from right
    Note: The Killer Mantle soul will kill them in one hit.
    
    90 Beam Skeleton
    Type: Bullet Soul
    Info: Fires a deadly beam.
    MP Cost: 28 MP
    Find: The Arena, Chaotic Realm
    Best: Third Arena challenge near save point (third and bottom door)
    
    91 Alastor
    Type: Guardian Soul
    Info: Summons "Alastor" the familiar.
    MP Cost: 3 MP/sec
    Find: Chaotic Realm
    Best: A few rooms before the 2nd save point in Realm, enter from bottom
    
    92 Skull Millione
    Type: Bullet Soul
    Info: Weakens its enemies with its poisoned claws.
    MP Cost: 25 MP
    Find: The Arena
    Best: Room outside of Arena warp point, enter from right
    
    93 Giant Skeleton
    Type: Bullet Soul
    Info: Throws giant skulls.
    MP Cost: 19 MP
    Find: The Arena, Chaotic Realm
    Best: Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk
    
    94 Gladiator
    Type: Bullet Soul
    Info: Throws wheels at enemies.
    MP Cost: 30 MP
    Find: The Arena, Chaotic Realm
    Best: Two rooms right of Arena warp point
    
    95 Bael
    Type: Enchanted Soul
    Info: INT is increased by 12.
    Find: The Arena, Top Floor
    Best: Square room up and left from Top Floor warp point, enter from bottom
    
    96 Succubus
    Type: Enchanted Soul
    Info: Absorbs enemies' HP when an ordinary attack is delivered.
    Find: The Arena, Top Floor, Chaotic Realm
    Best: Small room two rooms up from Arena save point
    
    97 Mimic
    Type: Enchanted Soul
    Info: Increases money as damage is incurred.
    Find: Forbidden Area, Dance Hall, Chaotic Realm
    Best: Room with Joyeuse sword at end of path past ship in Forbidden Area
    
    98 Stolas
    Type: Enchanted Soul
    Info: INT is increased by 16.
    Find: Top Floor, Chaotic Realm
    Best: From Top Floor warp point, head up and left 3 rooms
    
    99 Erinys
    Type: Enchanted Soul
    Info: Increases experience points by 120%.
    Find: The Arena, Top Floor, Chaotic Realm
    Best: Second Arena challenge near save point (second door)
    
    100 Lubicant
    Type: Enchanted Soul
    Info: Gains strength as it loses HP.
    Find: The Arena, Top Floor, Chaotic Realm
    Best: First Arena challenge near save point (top door)
    
    101 Basilisk
    Type: Enchanted Soul
    Info: Defensive strength increases and offensive strength decreases.
    Find: Top Floor, Chaotic Realm
    Best: Bottom of large open room in Top Floor, enter from right
    
    102 Iron Golem
    Type: Enchanted Soul
    Info: Withstand a lot of damage without flinching.
    Find: Top Floor, Chaotic Realm
    Best: Room below large open area of Top Floor (beside Hyppogryph soul)
    Note: Use the Killer Mantle to kill Iron Golem in one hit (credit to Brian).
    
    103 Demon Lord
    Type: Bullet Soul
    Info: Unleashes a furious barrage of magic upon enemies.
    MP Cost: 38 MP
    Find: Chaotic Realm
    Best: Several rooms near 2nd and 3rd save point in Realm
    
    104 Final Guard
    Type: Guardian Soul
    Info: Guards against enemy attacks.
    MP Cost: 60 MP/sec
    Find: Top Floor, Chaotic Realm
    Best: Single room shortly after second save in Realm (left in elevator shaft)
    
    105 Flame Demon
    Type: Bullet Soul
    Info: Burns enemies to a crisp with its ultra hot flames.
    MP Cost: 44 MP
    Find: Underground Cemetary, Forbidden Area
    Best: First room in Cemetary, enter from right
    
    106 Shadow Knight
    Type: Guardian Soul
    Info: His shadow fights beside him.
    MP Cost: 5 MP/sec
    Find: Chaotic Realm
    Best: A few rooms below the final save point
    
    107 Headhunter
    Type: Enchanted Soul
    Info: Collect souls to increase strength.
    Find: Inner Quarters - defeat Headhunter boss
    
    108 Death
    Type: Guardian Soul
    Info: Attacks enemies using sickles.
    MP Cost: 10 MP/sec
    Find: Clock Tower - defeat Death
    
    109 Legion
    Type: Bullet Soul
    Info: Fires an array of lasers.
    MP Cost: 66 MP
    Find: Underground Cemetary - defeat Legion (you MUST knock off all 4 shells)
    
    110 Balore
    Type: Bullet Soul
    Info: Packs a deadly punch.
    MP Cost: 120 MP
    Find: The Arena - defeat Balore
    
    Giant Bat
    Type: Guardian Soul
    Info: Transforming into a bat gives you the ability to fly.
    MP Cost: 30 MP/sec
    Find: The Arena - room after Balore battle (soul holder)
    
    Flying Armor
    Type: Guardian Soul
    Info: Falling speed slows down and jump distance increases.
    MP Cost: 5 MP/sec
    Find: Castle Corridor - end of 2nd long water passage (soul holder)
    
    Black Panther
    Type: Guardian Soul
    Info: Generates shock waves while you dash.
    MP Cost: 2 MP/sec
    Find: Top Floor - room after fighting Graham (soul holder)
    
    Skula
    Type: Enchanted Soul
    Info: Allows you to walk while underwater.
    Find: Clock Tower - room after Death battle (soul holder)
    
    Undine
    Type: Enchanted Soul
    Info: Walk on water surfaces.
    Find: Inner Quarters - area above and right of Headhunter boss (soul holder)
    
    Gravekeeper
    Type: Ability Soul
    Info: Backdash By pressing L.
    Find: Castle Corridor - room to left of first save point (soul holder)
    
    Skeleton Blaze
    Type: Ability Soul
    Info: Slide by pressing Down + A
    Find: Dance Hall - room after beating Big Golem (soul holder)
    
    Malphas
    Type: Ability Soul
    Info: Jump again in mid-jump.
    Find: Study - room after Great Armor, with Hammer (soul holder)
    
    Hippogryph
    Type: Ability Soul
    Info: Perform a high jump by pressing R in mid-jump.
    Find: Top Floor - destroy wall to right of Iron Golem (soul holder)
    
    Galamoth
    Type: Ability Soul
    Info: Recognize places in which time has been stopped.
    Find: Underground Cemetary - few rooms to right of Legion battle (soul holder)
    
    
    
    4-Soul Collecting Strategies--------------------------------------------------
    ------------------------------------------------------------------------------
    
    When hunting for souls, there are a few general rules you want to keep in
    mind. Since you are killing enemies over and over again, you can do some
    things to speed up the process.
    
    Also remember that a fast way to check which souls you have is to open up the
    'Enemy' section of your pause menu. If you have a monsters soul, you will see
    a red check mark in the upper right of its data page (and its name will be
    a darker colour on the quick list).
    
    1) Buy the Soul Eater Ring from Hammer
    This is the most effective way to increase the chances of getting a soul, but
    man this thing is not cheap! It costs 300000 gold! By the time you can buy
    this, you will already be done most of the game, so the souls won't help you
    as much. Even with the Tsuchinoko soul to make things cheaper, it is still a
    lot of money (240000 gold). If you can afford it though, it GREATLY improves
    the chances of a soul dropping (increases chances by 10% to 20%, which is
    really good).
    
    Money Maker #1
    A good way to get a lot of money quickly is to do the following. Equip the
    Rare Ring, and go to The Arena save point. Save your game, and head right into
    the first arena challenge. Right inside the door will be two Lubicant enemies.
    Defeat them, and hope they drop Muramasa swords. This sword can be sold for
    about 30000 gold. About 20 or 30 minutes of entering and exiting this room
    killing Lubicants should provide you with enough Muramasa to sell to be able
    to buy the Soul Eater Ring. This is also a decent way to level up if you can
    stand the tedium of it.
    
    Money Maker #2
    Another way to get money is by using the Mimic soul. Select this enchanted
    soul and make your way to the first save point in the Clock Tower (the one
    with the spiked pit and the Medusa Heads right outside of it). With the Mimic
    soul, every bit of damage you take will make your money increase - so just
    jump into the spiked pit and get hit. When you are about to die, simply get
    out and go to the save point to restore your health. Continue this until you
    have enough money.
    
    2) Increase your LCK status
    You can do this by equipping several different pieces of armor or equipping
    certain Enchanted Souls. More luck means a higher chance a soul will drop.
    The Ghost Dancer soul will increase your LCK by 4, and the Gremlin soul will
    increase it by 8. Weapons and armor like Death's Scythe also increase your
    LCK.
    
    3) Find the right area to hunt
    When looking for a specific soul, the key is to find a room where one of a few
    things is happening:
    
    A. The enemy you want is alone in the room
    B. There is a lot of that kind of enemy in the room
    C. The enemy is very close to or right beside an exit in that room
    
    If the enemy is alone, simply kill it, exit the room and come back. Repeat
    until you have the soul. If there is a lot of the enemy, kill all of them
    before you exit and repeat. If they are close to an exit, kill the enemy and
    quickly exit - then enter again and repeat. All three of these methods help
    speed up the process greatly.
    
    4) Battle your enemy wisely
    With weaker enemies this won't be a problem, but when you work up to the
    stronger enemies that take more than one hit, it pays to be prepared. Use your
    monster data on the menu screen to see if the enemy is weak against any
    elements you can use, and make sure you know the attack pattern of the enemy.
    For monsters that move around quickly or are hard to hit, use Bullet Souls
    that cover a lot of area. Remember, the faster you can kill the enemy, the
    less time it will take to get its soul.
    
    
    
    5-Useful Souls----------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    This section will go over some of the more powerful and useful souls in the
    game. It is important to note that each soul does have a use and if you want
    to use another soul, by all means go for it! Using different souls is some of
    the most fun in the game, so experiment and see which ones you like best!
    
    1) Souls needed to get full ending
    
    105 Flame Demon
    96 Succubus
    Giant Bat
    
    You need to have those three souls equipped before and during your entire
    battle with Graham in order to continue on with the events of the game leading
    to the good ending. You can take them off when you are done the battle.
    Refer to the soul list for the locations of these three souls.
    On a related note, if you have these three souls equipped, you can fire off
    the Flame Demon's bullet soul when you are in bat form. This is a useful
    way to get around and attack enemies at high speed, but watch your MP as this
    will use a lot.
    
    2) Souls needed to get through waterfall in Underground Resivoir
    
    Undine
    44 Curly OR 49 Devil OR 55 Manticore
    
    You will need Undine so you can stand on top of water to start. Stand on the
    far left side of the screen and use any of the three transformation souls
    (Curly, Devil, Manticore), and your resulting speed should carry you through
    the waterfall to the Eversing armor and access to the Forbidden Area.
    
    3) Soul needed to get past Chronomage (Rabbit with the clock)
    
    Galamoth
    
    You obtain the Galamoth soul after you explore the rooms that are past the
    Legion boss in the Underground Cemetary, so you won't be able to get past the
    Chronomage until much later in the game. Don't worry about it until you get
    the Galamoth soul.
    
    4) Useful Souls
    
    107 Headhunter
    This soul will give you a large boost to all of your stats (except for Luck),
    which is based on how many souls you have collected. For every 16 souls you
    collect, the Headhunter will boost your stats a little bit more. Notice that
    you can only collect up to 9 of each soul in the game, but the stat bonuses
    count for souls over that ammount. So if you collect 20 Bat souls, it will
    still make a difference even though it says you have the maximum of 9. There
    is a limit to the Headhunter's power though. Once it starts giving you a
    +33 point boost to all of the stats, it will not get any stronger.
    The best place to quickly amass souls later in the game (once you have the
    Black Panther soul) is in the first area of the Underground Resivoir. The
    place you are looking for is the small room that is directly to the right of
    the first save point of the game (looking at the map that is). It is a small
    area above the first long water hallway that has many Merman enemies in it.
    Quickly dashing back and forth in and out of the room will rack up many
    Merman souls. This is a fast way to get the +33 bonus from Headhunter.
    Note: You do not have to have the Headhunter soul equipped for it to get
    stronger - it will automatically get stronger as you collect more souls even
    if you don't have it on at the time.
    
    60 Lightning Doll
    This is arguably the most powerful Bullet Soul in the game, even with its
    hefty MP cost. It covers a very wide range, deals multiple hits, and is
    available fairly early on in the game. Definitely worth picking up.
    
    78 Alura Une
    This soul is great as a Guardian Soul as you can refill your HP as you do
    other things. It does hit the MP fairly hard, so try to equip things that
    increase your INT stat or your MP recovery rate.
    
    20 Giant Ghost
    This is powerful for its cheap MP cost. It will reflect many projectile
    attacks back at the enemy (and it will damage them). It makes several bosses
    much easier to defeat.
    
    86 Killer Mantle
    This bullet soul allows you to defeat several enemies very quickly. It can
    kill Iron Golems and Red Minotaurs in one hit, as well as many other enemies.
    Be careful though, some enemies will get healed a LOT by this attack, so
    experiment with it on different enemies.
    
    108 Death
    You can't miss this soul, but that doesn't mean it is bad! This soul is great
    for providing cover from Medusa Heads or Fleamen. The flying blades will clear
    a path for you (especially useful in the Arena challenge with the conveyor
    belts and Medusa Heads).
    
    96 Succubus
    This is one of the very useful souls that allows you to gain 5 HP back every
    time you hit something (it can be an enemy or a candle). It costs no MP to use
    and it is active all the time once equipped. Very handy.
    
    89 Red Minotaur
    This soul will be needed if you wish to beat Boss Rush mode fast enough to
    get the three extra items. It weighs in with a hefty MP cost of 150 though,
    so you will probably want the Chaos Ring or Rune Ring equipped when you use
    it.
    
    58 Medusa Head
    While at first you may not think the ability to hang in mid air is all that
    great, it does allow to to defeat several bosses much easier. Against Balore,
    you can simply hover beside his eye and hit him repeatedly.
    
    47 Cocatrice
    At first this soul may not seem useful, as it fires at an akward angle and
    has a short range, but this attack can make several difficult enemies simple
    to defeat. Many enemies will be turned into stone by this attack, making them
    completely helpless. You would be suprised at what kinds of enemies can be
    turned to stone. Disc Armors, Manticores, Bomb Armors, and most kinds of
    Golems can be turned to stone for easy ways to defaeat them. Give it a try!
    
    
    
    6-End of FAQ / Credits--------------------------------------------------------
    ------------------------------------------------------------------------------
    
    Credit Given:
    -Thanks to Brian for the hint about killing Iron Golems
    
    All Castlevania names, characters, and references are copyright Konami.
    Do NOT use this FAQ (or sections of it) without permission of writer.
    Written by Redlmit - redlimit@hotmail.com