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                  Castlevania: Aria of Sorrow FAQ/Walkthrough
                           For the Gameboy Advance
                     Version 1.0 (Last Updated 5/13/2003)
                               By Devin Morgan

    This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Enemies
7. Bosses
8. Equipment
9. Items
10. Abilities
11. Souls
12. Shops
13. Secrets/Tips and Tricks
14. Credits
15. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (5/13/03): The walkthrough, as well as just about every other 
section, is fully complete! Despite this being the "final" version, if there 
is still information I have yet to add, feel free to let me know.

Version 0.5 (5/7/03): Lots more information is added in all sections of this 
guide, mostly the walkthrough. It covers up to the start of the Arena area. 
More to come very soon!

Version 0.3 (5/6/03): The first version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The third summer for Gameboy Advance is coming, and so does the third 
Castlevania installment. Aria of Sorrow is unique to its predecessors in many 
ways, but has new features as you might expect. The "Max Increase" containers 
are gone, as are the secondary weapons, but they are replaced by a new thing 
called the "Soul" system. Basically, you can obtain any enemy's ability by 
luck when defeating it, which you can then use to your benefit. In my 
personal opinion thus far, Aria of Sorrow is much better than the first 2 GBA 
games, so you must get this one!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

The year is 2035.
Japan.

Crowds of spectators are gathering around in anticipation of the first full 
solar eclipse of the twenty-first century.

My name is Soma Cruz, and I am a high school exchange student studying abroad 
in Japan.

I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese 
mythology.

Mina Hakuba, the only daughter of the shrine's caretaker, is both my 
classmate and my childhood friend.

I started making my way to the shrine to see the solar eclipse with Mina. 
But, for some strange reason, the stairway leading up to the shrine felt 
longer than usual, as if something was trying to keep us from our 
destination.

When I finally managed to get through the shrine gate, and my senses began to 
dim...

The pitch black sun is holding chaotic darkness together, trying to rouse a 
sleeping soul as if looking for its missing other half...

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, move cursor on menu screens

Start: Pause game, bring up submenu

Select: Show map

A: Jump, confirm selection on menu screens

B: Attack normally, use Soul (press Up+B) cancel selection on menu screens

L: Use currently selected ability

R: Use currently equipped Time (blue) Soul

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens with the story scrolling onscreen, as Soma Cruz (the main 
character) walking to the Hakuba shrine. He will fall unconscious, as a giant 
castle appears in the sky. The next scene shows Soma on the floor inside the 
castle, with his friend Mina Hakuba at his side. A man named Genya Arikado 
walks in and asks how Soma and Mina made it to Dracula's Castle. After some 
talk, enemies will appear, but Genya kills them all off. A Winged Skeleton 
escapes to reach Soma, and he kills it with his knife, gaining its Soul 
ability. After some explanation of this, Genya will tell you to go forward. 
So, head right and into the Castle Corridor.


Castle Corridor
---------------

In here, head to the right. Defeat the endless hoardes of Zombies if you 
wish, otherwise keep moving to the next room. In the second room, defeat a 
couple Bats and grab the Short Sword on the ledge below. Go down and right, 
and fight some Mermen. Break the vase and you will gain the Grave Keeper 
ability, which allows to dash backward when pressing L. Go right and up, then 
back left to collect a Cape. Then go down and right into the next room. You 
will reach your first Save Room. Press Up in the middle area and your 
health/magic will be recharged. Save here, then go back out of this room.

From here, jump up the ledges above and enter the upper-right room. Go right 
through this room, defeating a few Skeletons. In the following chamber, 
you'll have to face an Axe Armor, so dodge its axes being thrown at you and 
kill it. Jump to the upper ledge and defeat a second Axe Armor, and a Skele-
Archer. Since you can't reach it now, go back right and down, then enter the 
boss room to the right. In there, you will face a Creaking Skull. Visit the 
Bosses section for help beating it. After it's over, grab the orb that falls 
to recover your health. Head into the room to the east.

Here, grab Castle Map 1 from the ledge in front of you. Continue right into a 
Save Room. Recover/save, then leave here. If you want, go up into the area 
above to fight some Blue Crows, Skull Archers, and a Buer. Since you can't 
progress up here, you might as well head downward. Fight some Bats and a 
Peeping Eye, then go into the next room. In here, head all the way to the 
right. Drop into the watery areas to lure the Killer Fish upward so you can 
kill them. Continue right across a water section, then jump onto a ledge and 
slice the flashing blue column to receive the Flying Armor. Equip this to the 
blue orb on the Soul Set screen right away.

Now, head back to the Save Room and recover/save. From there, head upward 
into the room above. Get to the very top of the room by jumping up many 
ledges. Once there, jump and hold R to sprout wings. Float to the right side 
and enter the now-accessible area. In there, defeat the White Dragon and pick 
up a Potion, then enter the following room. Here, wander around the large 
room, defeating an Axe Armor, Zombie Soldiers, and Skeleton Knights. You can 
use your flying ability to collect a Potion and a Leather Plate off the side 
ledges. Head to the upper-right area and enter that room.

In this room, go right and defeat a Skull Archer and an Axe Armor. In the 
room ahead, head up the ledges defeating Bats and Skeleton Knights along the 
way. Go right and down, then right into another room. Defeat the White Dragon 
and grab the Scarf on the ledge, then leave this room. Backtrack to the 
large room you were in before; this time, go into the lower-right room. Head 
all the way through this room, defeating Zombie Soldiers and Ghosts. Keep 
going into another room ahead. In that room, simply continue right into yet 
another long hall.

Go down the next hall, defeating some Zombies and Skeletons. In the next 
room, you end up in, defeat a Skeleton Knight before continuing onward. In 
the next room, defeat the Tiny Devils, Skull Archers, and the Rock Armor at 
the end. Going into another tall chamber, jump to the right ledge and enter a 
Save Room. After you're done here, exit, then drop to the bottom of the large 
room. Head left into the next room. Get to the bottom of this room, defeating 
Zombie Soldiers and Mermen on the way, then go left into another chamber. In 
the next room, head all the way left, defeating Bats and Killer Fish on the 
way. In the small room at the end, grab $500 on the ledge, then get back out 
of here.

Head back to the room with the Mermen again, then enter the room to the 
right. Take the Potion in there, then leave the room. Go back up to the top 
of this room, then right into another room. Continue right into a new area. 
Here, Soma will automatically walk forward and meet Graham Jones. After some 
talking, Graham will leave, so follow him into the next room. Go down the 
hall and you'll enter a new area altogether, the Chapel.


Chapel
------

Starting off in here, head to the right, defeating Ghosts that appear. You'll 
see a couple broken staircases leading into the room above. If you want, jump 
up them and enter the large room above, where you'll find a bunch of enemies 
and a Mind Up item (there are 2 more items in here, but you can't reach them 
right now). Otherwise, continue right into the following room. Here, head 
right and down while defeating Skeleton Knights, Tiny Devils, and a Giant 
Ghost. At the bottom area, go right and jump up a series of small ledges to 
the upper-right area of the room. Then, go up the steps into the room above.

In this room, head left and upward, defeating Durgas and Bone Pillars on the 
way. Once you reach the top, go right and drop to a ledge to grab the Rapier.  
Next, go back down into the room below. Jump to the right ledge and grab a 
$100 coin if you wish. Go right and drop down the small ledges again, then 
head down into the room below. Defeat a couple Tiny Devils and enter the 
first room to the left. Save/recover in this room, then leave it.

From here, continue downward through this room, then enter the room to the 
left once you hit the bottom. Defeat a couple Rock Armors and Unes (use the 
Bat Soul to reach the Unes easily), and a couple Skeletons. At the other end 
of the room, go through the blue door to reach a boss room. You will face the 
Manticore here, so read the Bosses section for some help with beating it. 
After you win, jump up the right ledges and enter the room in the upper-right 
corner. Defeat a Skeleton Knight and grab the Silk Robe inside, then exit. 
When you return to the boss chamber, be careful of the swarms of Ghost 
Dancers, then the Quezlcoatl enemies below. Head left into a new room.

Here, head down the corridor, defeating the Rock Armors, Fleamen, and Bats 
along the way. In the following room, go downward and defeat the Tiny Devils. 
At the bottom, fight a Zombie Officer before entering the room to the right. 
Go down the hall and enter the Study at the other end.


Study
-----

Starting off in here, head right and drop down to the ledges below. Defeat 
the Winged Skeletons you see, then enter the left room once you hit the 
bottom. Go left to pick up an Uncurse Potion, then head to the right. Kill 
some Evil Butchers and a Giant Ghost, then enter another room. Since you 
can't really go anywhere else in here, go down and left into that room. 
Defeat some Fleamen, Arachnes, and Ectoplasms, then continue into yet another 
room ahead.

In there, go left and defeat a Catoblepas, as well as more Ectoplasms. Jump 
to the upper ledges and fight a Rock Armor, too. If you want, get to the 
upper-right corner of the room to collect $100. Then, head left and down into 
a room below. Go left immediately into a well-needed Save Room. Recover, then 
leave here. Head to the right and defeat a Skull Archer and Student Witch. 
Continue right into the next room. Here, you will meet a woman by the name of 
Yoko Belnades. After some talk, she will leave to find Graham, whom you met 
earlier, so follow her out of here.

Go right through the next chamber, defeating a Catoblepas, Ectoplasm, and a 
Minotaur for good experience. Then, go into the room ahead. There, go into 
the room straight ahead to get a Potion, then leave there. Drop to the ledges 
below, and drop down the right side of the room, then go right into another 
chamber at the bottom. Here, use the Grave Keeper ability to dash backwards 
towards the giant head, as it only opens if you're not facing it. In that new 
area, follow the path up and around to the end. Collect the Whip Sword, then 
go back to the previous room. Go back up, then drop down the left side and 
enter a boss chamber. You will fight the Great Armor, so read the Bosses 
section for help beating it.

Upon defeating the Great Armor, grab the recovery orb, then enter the next 
room. Here, you will meet Hammer, an army soldier who has set up shop at the 
castle entrance. After he leaves, strike the glowing column to receive the 
Malphas ability (double jump). Now, backtrack to the last Save Room you were 
at (consult your map). From there, head to the room above, then the one to 
the right of that. Head down the hall, defeating Arachnes, Ectoplasms, and 
Fleamen. In the following room, go up by the box, and push it off the left 
side of the platform. Go down and push it to the right, then double jump from 
the box to the upper ledge. Grab the Broadsword on the ledge, then leave the 
room and return to reset the box.

This time, push the box to the right, then jump into the room above. Grab the 
Heart Pendant, then exit. Go left and up through a couple rooms until you're 
back in the top room (where there's a red door to the left). Enter the room 
to the right and defeat some Durgas and a Tiny Devil. In the next room, drop 
down to the bottom, then jump up the ledges on the right side and enter the 
room up there. Take the Hammer, then leave that room. Go back down and enter 
the lower-left room. Go left and defeat some Student Witches and a Giant 
Ghost, then take the Bastard Sword. Leave the room, then go up and left into 
the previous room. Go left through the red door, then down the hall to 
reenter the Chapel.


Chapel
------

Back here, head up the steps, defeating a Zombie Officer and Tiny Devils on 
the way. At the top, double jump and fly to the upper-left ledge, then enter 
that room. Head upward through this room while avoiding the Winged Skeletons 
on the way. At the top, go right into that room. Defeat some Rock Armors and 
Skeleton Knights before going into the room ahead. There, go right and up the 
ledges, then defeat some Ghost Dancers. Head left and into that room. Defeat 
an Une and take the Anti-Venom, then leave that side room.

Next, jump up a couple ledges and enter the top-left room. This is a warp 
room; stand in the middle area and press Up, then choose your destination to 
warp. Your only choice for now is near the entrance of the castle, so do 
that.


Castle Corridor
---------------

Back here, head to the room to the right. In here, head right and upward 
through here. Make your way up and to the right, then drop down to get a 
Cestus. Defeat the Killer Dolls in the upper corners of the area, then hit 
the torches to get $50 each. Then, head back down to the bottom area, then 
drop through the thin floor to the room below. Go left to exit the castle. 
Before seeing Hammer, jump to the ledges above. Collect a Lucky Charm, then 
come back down and talk to Hammer. Buy a better weapon and armor if you want, 
as well as Potions. Talk to Mina nearby if you'd like to recover your health 
and magic for free.

When you're ready, go into the castle again. From here, make your way to the 
first Save Room in the area (view your map). Once there, save, then exit the 
room. From there, head up and right into a long room. Go down that hall with 
the Zombies. In the following room, make your way to the upper areas now that 
you can double jump. Jump and fly to the upper ledge, then go right and up. 
Head left, then drop down a couple platforms to find a Lance. Then, go back 
up and to the right, then continue upward. Defeat some Sirens as you make 
your way to the top. Once there, enter the room above. Go through the red 
door, then down the hall to enter the Dance Hall.


Dance Hall
----------

Here, head to the left and you will meet J. He apparently had an accident in 
1999 and now suffers from amnesia. He'll speak to you for a moment. After he 
leaves, go left into the next room. There, defeat a Zombie Officer, then jump 
to the ledges above. Defeat a couple Durgas and go into the room directly 
above this one. There, go right into another room, which happens to be a Save 
Room. Recover and save, then from this room, go back down to the previous 
room, then left into another new area.

In there, head down and left, defeating Ghost Dancers along the way. In the 
next room, defeat some Durgas and enter the upper-left chamber. Fight a 
couple of Quezlcoatls, then continue onward. Drop down to the bottom area 
while defeating a Skeleton Knight and a Nemesis. In the following room, you 
will uncover a warp room. You don't have to really go anywhere for now; I 
just took you here so it's accessible for later, if need be. Anyway, head 
back to the Save Room.

After you're done there, leave the room, and enter the next room to the left. 
There, defeat a Zombie Officer, Quezlcoatl, and a Minotaur, then continue to 
the following room. Defeat another Minotaur, then attack the west wall until 
it crumbles. Enter that hidden room and collect a Samurai Armor, then exit 
and go into the room above. In there, head right and fight some Zombie 
Officers and Waiter Skeletons. When you reach some ledges, jump up to the 
room above. There, go right into a smaller room, and defeat some enemies to 
find $100. Exit, then go all the way left into another small room. Collect 
another $100 coin after fighting some enemies, then leave that room too.

Now, since you can't reach the upper areas of this room for now, it's time to 
backtrack. Return to the last Save Room once more. From here, go down a 
couple rooms, then left into the large Ghost Dancer room. Head all the way 
left and drop into the chamber below. Here, go into the right room. Defeat 
some Zombie Officers and a Creaking Skull, then go into the following area. 
Fight a Zombie Officer and a Wooden Golem, and continue into another room. 
Drop downward through here, killing Killer Dolls and Winged Skeletons. In the 
next room, defeat some Minotaurs, Zombie Officers, and Killer Dolls. At the 
end, break the torch and take $500. Now it's time to backtrack to the room 
right below the Ghost Dancer room.

When you make it back to that room, head all the way to the bottom of the 
room. Drop into the new room below there. In that room, go right and defeat a 
whole load of enemies. At the end, go into the next room. There, go down 
while defeating some Fleamen and Killer Dolls. At the bottom, go right into a 
Save Room. Rest and recover, then leave the room and head into the boss 
chamber across the hall. In there, you will be facing the Big Golem. Read the 
Bosses section for help beating it. After you win, grab the recovery orb and 
enter the next room. Break the pedestal to receive the Skeleton Blaze 
(sliding) ability!

From here, head back to the last Save Room, and save your game. Then, head 
back a couple rooms to the one where the Killer Dolls and Evil Butchers are. 
Slide under the low passage at the bottom area to get a High Potion that you 
missed before. Then, head towards the other Save Room in the Dance Hall. From 
there, go down a room, then into the room to the right. Here, slide under the 
low wall and defeat some Minotaurs. At the end, go through the red door and 
down the hall to enter the Inner Quarters.


Inner Quarters
--------------

In this area, start by defeating the Persephone (fake maid), then head 
upward. At the top, double jump to the ledge to get a High Mind Up. Then, 
enter the room to the right. Duck down on the floor and swipe at the ground 
to fall into a hidden room. Defeat 2 Student Witches and grab a High Potion, 
then break the right wall so access a second hidden room. Defeat the Witch 
and collect the Ninja Suit there. Exit the secret rooms, and jump to the 
upper areas while defeating some more Durga and Nemesis enemies. When you 
come to an intersection where you can enter the left or right rooms, enter 
the right one and kill a Persephone. The left room, you can't go through 
right now because the time enemy will send you out almost immediately. So, 
continue to the top area and enter the Save Room to the left.

After saving, exit the room and go into the room across the pit. Continue 
into the boss chamber, where you'll fight the Headhunter. Use the Bosses 
section to get through this battle alive. After it's over, you'll get the 
Headhunter's Soul, too. Grab the recovery orb and head back to the Save Room, 
then return here. Now, go into the next room to the right. In here, jump onto 
the ledge and into the room above. In here, make your way all the way upward 
while defeating Valkyries and Disc Armors. At the very end, collect the 
Hrunting sword, then head right. Double jump to an upper ledge and break the 
pedestal there to receive the Undine Soul. You can now walk upon water with 
this equipped!

Now, go back down out of this tower, and return to the Save Room. After 
you've rested, head right a few rooms until you're in that room below the 
outside tower room. From there, head down the steps and to the right. Use the 
Undine to stand on the water, then double jump to the upper ledge and head 
into a new room up ahead. Drop downward through this room, defeating an Imp, 
Nemesis, and several Curlys. At the bottom, go left into that room. Head down 
the hall, defeating Persephones and Valkyries, as well as a Kyoma Demon in a 
mirror. At the end, enter the next room to uncover a Warp Room. You don't 
need to warp now, so leave that room and head back to the tall room you were 
at the bottom of.

From here, drop into the room below. Drop to the bottom area and continue to 
the left. Drop into the second hole in the floor. In that room, go through 
the red door and down the hall to revisit the Castle Corridor.


Castle Corridor
---------------

Back here, drop into the room below. In the large room, drop to the lower 
area and head into the room to the left. Defeat a White Dragon and continue 
into the tall chamber. Make your way to the very bottom here, then fall into 
the area below. Go right into a Save Room. After you save/recover, leave the 
room and head down and right into another room. Go all the way right, then 
use Undine and double jump to the ledge above the water, and jump into that 
room.

Head upward through this room, then into the room at the top. Go right and 
through the red door, then head down a hall and enter the Floating Garden.


Floating Garden
---------------

In this area, head to the right. Defeat a giant Cockatrice and continue until 
you see a fountain. Jump onto it, then ride the platform upward. Jump to the 
ledge up there and head right into the next room. Pick up Castle Map 3, then 
go back down out of here. Go left and ride the platform back down, and then 
go right into the next room. Continue right, defeating Red Crows and a Dead 
Warrior, then enter the Save Room.

After you're done here, go back to the first room of the garden. Ride the 
leftmost platform upward to the upper ledge, then jump to the second moving 
platform and jump into the room above. Ride the platform in there to the top 
while defeating Imps. Once at the top, go left and into another room. There, 
wander around, defeating a Golem, Werewolves, and a Disc Armor. If you make 
it to the top area, you can grab $500. Otherwise, continue to the next room. 
There, defeat a Manticore and Disc Armor, collect $500 from the top area, and 
continue onward.

In the next room, defeat a Devil and some Werewolves, collect $500, then go 
on. Go down the hall you emerge in, and head into the Clock Tower.


Clock Tower
-----------

Here, head forward and you will encounter Graham Jones for a second time. 
After some more of the plot is revealed, Graham will run off, so follow him 
into the next room. Head downward along the gears, avoiding the spikes on the 
walls. In the following room, continue downward and defeat a Lightning Doll 
and a Golem. Then, go right into that room. Continue going down through this 
room, fighting Medusa Heads and another Lightning Doll. At the bottom, go 
into the Save Room to the right. Then, enter the left room.

In the west room, you will meet Yoko Belnades again. After hearing the news 
about Graham, she will talk to you, then leave again. Head left through the 
next few rooms, defeating a Bomber Armor on the way. In the end room, jump up 
through the gears to the top area. There, defeat a Lightning Doll and a 
Harpy, then go into the room to the right. Defeat a Bomber Armor, then keep 
going to the next area. In the next room, head upward, defeating Medusa 
Heads, a Valkyrie, and a Gremlin. At the top, go into the right room.

There, continue upward, fighting more Medusa Heads. Enter the room to the 
left once you make it to the top. In there, defeat a couple Lightning Dolls 
and go into the room above. Defeat the Great Armor, then continue to the 
following room. Jump up the ledges on the side while defeating a few Harpies. 
At the top, enter the Save Room to the right. When you're ready, leave there 
and enter the boss chamber across the way. Here, you'll fight Death, so visit 
the Bosses section for help winning.

Upon defeating Death, you will receive its soul for future use. Grab the 
recovery orb and enter the next chamber. There, break the pedestal to receive 
the Skula soul, which allows you to walk underwater (finally)! Head back to 
the previous Save Room and rest up, then it's time to backtrack a bit. Make 
your way back several rooms until you reach the other Save Room in the Clock 
Tower. Rest there, then go left a couple rooms. Equip the Skula Soul, then 
drop through a collapsing bridge and sink into the room below. In here, head 
to the left and defeat some Needles. Jump out of the water and defeat a 
Devil, then go into the next room.

In this room, head downward, defeating Harpies and avoiding the spikes. At 
the bottom, go right into that room. Jump from pendulum to pendulum while 
avoiding the spikes below and the Medusa Heads floating around. At the end, 
pick up the massively powerful Burtgang sword, then go back out of this room. 
Fight the Bomber Armor and enter the left room this time. Head left and down 
into a narrow spike maze of sorts. Get through it, then continue into the 
next room. Keep going down through that room, and into the last room to the 
left. There, collect the Pitch Black Suit in the corner. Now, backtrack to 
the first watery room where you fought the Devil.

Back here, head into the right room now. Go down through this room to the 
bottom, then into the next area. Head through the next couple rooms until you 
come to a Bomber Armor again. Enter the room to the right to uncover a Warp 
Room. Use this warp to reach the warp just above the castle's entrance.


Castle Corridor
---------------

When you arrive here, leave the room. Drop through the thin floor into the 
Zombie hallway below. Head outside to the west and buy some more supplies and 
better weapons/armor from Hammer (I recommend the Ascalon sword). When you're 
ready, go back inside, then continue a few rooms to the Save Room. From that 
point, head into the room before it and enter the lower-left room, which 
leaves you in the Underground Reservoir.


Underground Reservoir
---------------------

Starting off in here, defeat a Tiny Devil and go down, then right into the 
next room. In this long watery room, go all the way to the right until you 
see a high ledge. Use Undine and double jump to that ledge, and enter the 
above room. Defeat a whole line of Mermen before taking the Elfin Robe.Leave 
the room and continue right to a watery gap leading downward. Use the Skula 
soul to sink into the room below.

Now, go right and down, defeating several Needles along the way. When you hit 
the ground, go left and kill some Man-Eaters, then continue into the left 
room. Defeat some Needles and take Rahab's Sword on the dry ledge. Get out of 
this room, and head all the way to the right. Enter the room in the upper-
right area of this room. In this dry area, start by heading downward through 
this chamber. Defeat the Cagnazzos and Ukobacks, then enter the first room to 
the right, which is a Save Room. After that, continue to the bottom area and 
drop into a room below. Slide through a passage to get a Mana Prism, then 
leave the room and head into the room to the right.

There, head right while defeating Nightmares and a Giant Worm. In the 
following room, jump to the upper ledges and get to the upper-right corner of 
the room. Go right into that room, and defeat the Big Golem. In the next 
area, kill a Bomber Armor and a Slime, then enter the Save Room ahead. After 
you save/rest, go back left a few rooms. Fight the Big Golem a second time, 
then go into the large room. Get to the bottom area, then go directly right 
into the next area.

In this area, defeat a Skeleton and a couple Slimes, then continue onward to 
another large room. In here, jump onto the moving platform and ride it to the 
right. Drop onto the ledge below, and from there, defeat Medusa Heads and the 
Arc Demon above. Then, get back onto that platform above, and ride another 
one to the top area. Go left and double jump, and use the Flying Armor to 
reach the high left ledge. Enter that Warp Room so it's available to you 
later. Leave the room and head to the bottom area once more. Go into the room 
to the right. Head all the way right and defeat some Man-Eaters, then collect 
the Armor of Water.

Next, get out of this room, and continue left into the following hall. Go 
left and defeat some Gorgons and Tritons, then enter the room at the far end 
of the corridor. In this room, drop to the bottom area while defeating some 
Gargoyles and Ukobacks. At the bottom, face the left wall and attack it until 
it crumbles, then enter that hidden room. Collect the Pudding, then leave. Go 
back up to the top area and enter the left room. Here, you will encounter 
Graham, who stabs Yoko. You will go to her aid, then Genya will walk in. 
After some words, you will have to leave, so continue left.

In the next area, go into the water and defeat some Fish Heads. Go right into 
the next room. Grab the High Mind Up on the ledge, then get out of here. Go 
back up and head back into the right room. Go through the next chamber to the 
tall room where you found the Pudding. Get to the bottom of this room and 
head right at the bottom to enter the Underground Cemetary.


Underground Cemetary
--------------------

In the first area, head right and defeat a Werejaguar, Biphron, and a Flame 
Demon. Continue into the second area. Go right and defeat the Biphron you 
see; don't worry about the mummies in the background as they will not hurt 
you. In the following room, jump to the ledges above, then enter the upper-
right Save Room.

After you recover and save, leave the Save Room and enter the room to the 
left. Defeat several Werejaguars, then grab the bag of $2000 at the end. 
Return to the Save Room, then go down and into the right room you haven't 
explored. When you're ready, go through the boss door and you'll be faced 
with Legion. Read the Bosses section for help defeating it.

After you win, collect its Soul and the recovery orb, and enter the next 
room. Break the casket to get $1, then continue to the following room. Here, 
you can head either up or to the right. For now, continue to the right. 
Defeat some Rippers and make your way to the last chamber. There, break the 
pedestal to receive the Galamoth ability, which allows you to go into places 
where time is stopped. Now, go back left a couple rooms, and head up the 
ledges in that chamber from before.

There, go into the right room. Defeat a couple Cagnazzos and a Flame Demon, 
then pick up the Gold Ring at the end. Get out of this room, and enter the 
left one next. Pick up a High Potion there, then exit. Drop through the thin 
ledges below and go back left. Continue through several rooms until you're 
completely out of the cemetary.


Underground Reservoir
---------------------

Back in here, make your way upward by jumping to higher ledges. At the top, 
go left into the next room. Continue left through the next 2 rooms to enter 
the Arena.


The Arena
---------

Here, simply go left into the next chamber. In there, head upward through the 
room, defeating Beam Skeletons, Gargoyles, and Killer Mantles on the way. 
Further ahead, kill the Dead Crusader you meet. Once at the top, jump into 
the room above. Go into the room to the right to reveal a Warp Room. Get out 
of there and head left in the previous room. Defeat a couple Skull Milliones 
and Dead Crusaders until you find a gap in the ceiling leading up. Jump into 
that room. Head all the way up through there, and enter the right room. 
Collect a High Potion, then go back down and enter the room to the left.

In here, go left and defeat some Red Minotaurs, a Killer Mantle, and a 
Weretiger. In the next room, pick up the Laevatian sword. Go back right to 
the tall room again. Head all the way down and into the room below again. Go 
left and defeat some enemies, then enter the new room. Go left and defeat a 
Gladiator and Gargoyles, then continue onward to the following room. Head all 
the way left through that room, defeating Beam Skeletons and a Weretiger. At 
the end, drop into the room below. Head left into the Save Room there.

After you save, exit the room and go into the right chamber. This is an 
elevator shaft, which goes down to many doors. If you want, enter the room in 
front of you and fight some Lubicants while avoiding the statues in the 
background. Then, continue right and smack around the iron ball until it 
knocks down the wall. In that room, avoid the spiked platform and collect 
Olrox's Suit. Head back to the elevator room and ride down to the floor 
below. In the next room, be careful on the fast-moving conveyors while 
defeating the onslaught of Medusa Heads and Erinys. When you come to a red 
switch in the floor, step on it, then continue onward. Defeat an Arc Demon 
ahead, then slide under the wall with the conveyor going under it. Continue 
onward into the next room. There, wait until the spiked platform moves 
upward, then jump across and collect the Balmung sword.

Now, leave this room, and head back across the perilous conveyor room. When 
you get back to the elevator, it'd be wise to go back to the Save Room. After 
you do that, head down the elevator to the bottom floor. Since you can't 
really get anything in the right room, head into the left boss chamber. Here, 
you will face the tough Balore, so head to the Bosses section of this guide 
once more.

After the fight, you'll get Balore's soul. Take it and the recovery orb, then 
enter the left room. Break the pedestal to receive the Giant Bat soul, which 
allows you to really fly! Go back to the previous room and you will meet J 
once more. He will reveal some shocking news about himself before running 
off. After he's gone, head up the elevator ahead and continue to the Save 
Room (see your map to find it easily). After that, leave there and enter the 
room above. Use the Giant Bat to reach the upper room that you can't double 
jump into.

In that room, head right while defeating some Skull Milliones and a Beam 
Skeleton. Enter the room to the right. In there, defeat a Lilith and a 
Succubus, and grab the Black Cloak before exiting. From here, head to the top 
area of this large room and enter the upper-right chamber. Defeat some 
Weretigers and Killer Mantles, then fight a Giant Skeleton to the right. 
Break the light in the end to get $1000.

Now, leave this room and make your way out of the Arena. Backtrack to the 
Warp Room, then warp to the room above the castle entrance.


Castle Corridor
---------------

Back here, go right and down, then left to get outside. Talk to Mina and she 
will tell you about 3 ancient books that speak of Dracula's power. She will 
also recover your HP/MP for free. So, now you have to find these 3 books. The 
first one is located in the Study. Warp there and get to the lower Save Room, 
then slide under the wall in the large room outside to find the first book. 
For the second one, get back to the Warp Room and warp to the one in the 
Underground Reservoir.


Underground Reservoir
---------------------

When you get here, go right 2 rooms. In the new area, defeat some Dryads, a 
Poison Worm, and an Ukoback. In the following chamber, there are strong 
waterfalls to the right that you cannot pass unless you have the Curly, 
Devil, or Manticore Souls. Anyway, use the Giant Bat to fly to the very top 
of this room. In the left room, collect Ronginus' Spear. Leave there and fly 
to the right side of the room. Fall into the waterfall and you'll end up on 
the right side of it. Enter the chamber down and to the right that you fall 
next to. Defeat a Flesh Golem and collect a Super Potion, then exit. Go 
through the waterfall, then fly to the top area once more. Fly into the room 
above and collect the Handgun.

Now, head back to the room outside the Warp Room. Enter the room below the 
Warp Room, and make your way up and right to a Save Room (see the map). Save, 
then head to the top of the Une-infested room outside. At the top, go left 
into another room. Go left and up some ledges, then head right. Jump onto a 
wooden boat and defeat a couple Imps as you head down and right. Get to the 
far right area, then jump up more ledges and continue left. Use the Giant Bat 
to fly straight up to a high ledge you wouldn't otherwise reach. Collect 
Milican's Sword, then go right into the next room.

In there, go right and defeat a couple Nightmares and a Flesh Golem before 
continuing onward. In the next room, push the boat to the right and ride it 
down the slope. When it hits the wall, jump to the ledge above and continue 
upward. Go right into the next room. Defeat 2 Slimes and continue to the 
following room. In there, go right and fly upward with the Giant Bat to a 
room above. Jump up the ledges to the top, where you'll find Ancient Book 3. 
Drop back down to the room below, and use Skula to sink into the water. Go 
through the watery passage to the upper-right area of this large room. Go 
right into that room. Defeat a Giant Worm and collect a Rune Ring in there. 
Leave the room and drop to the room all the way below.

Head down through this tall watery room until you reach the bottom. Attack 
the right wall until it crumbles, then enter that hidden room. Collect the 
Osafune sword, then exit and go back up to the large room. Head left and up 
through the water maze to reach the center area once more. From there, make 
your way to the Warp Room again. Warp to the Inner Quarters area (it's the 
one more towards the top-middle area of your map).


Inner Quarters
--------------

When you get here, leave the room and head to the Save Room to the left 
(follow your map). Once there, go into the room below it. Go left and you'll 
find that enemy you couldn't get near before because its timer would send you 
out of the room. Since you have the Galamoth ability, it has no effect, so 
defeat it quickly before it runs away, then go into the left room. Go down 
and left, then up through this chamber to the top. In the top room, defeat an 
Arc Demon and collect the Dainslef sword, as well as Ancient Book 2. Now you 
have all 3 books! Basically, they tell you of 3 Souls you should use when 
fighting the final boss of the game (Succubus, Flame Demon, Giant Bat). If 
you haven't gotten those already, you should try and do so; it's not a 
requirement, but it would help you later.

Anyway, head back to the Warp Room of this area. From there, go right a 
couple rooms, down one, and right a few, until you enter the Top Floor.


Top Floor
---------

Here in this empty room, go right until you see a gap in the ceiling. Use the 
Giant Bat to fly into the above area. There, go right into another room. 
Defeat a Final Guard and jump to the upper area. Kill a Basilisk and continue 
to the top area, then continue right and down. Enter the room to the right. 
Defeat a Lubicant and grab a Super Potion in the room to the right. Then, 
jump up the ledges and defeat a second Lubicant. Enter the next right room to 
reveal a Warp Room. Since you really don't have to warp anywhere, leave this 
room. Continue to the top area and enter the left area from here.

Head left in here, defeating Succubus, Erinys, and a Red Minotaur. In the 
room ahead, defeat a couple Erinys and a Stolas, then continue to the 
following room. Here, defeat an Erinys, then go left to the wall. Jump and 
slash at the ceiling a few times until it breaks, then use the Giant Bat to 
fly into that room. Collect the Gungner spear, then exit the room. Back in 
the room below, head to the bottom of the room and fight a Final Guard. Then, 
go into the room to the right. There, defeat another Final Guard, then take 
Satan's Ring on the ledge in the back.

Now, go back to the previous room. Head up to the top area, then go right to 
the room ahead. Defeat the Stolas again and continue to the following room. 
This time, go right and jump into the room above. Head upward through this 
room, defeating Succubus and Gargoyles, as well as the Bael that rolls down 
the hill at you. At the top, go left into that room. Defeat a couple of 
Basilisks, then when you reach a gap in the floor, drop into that room.

Defeat the Iron Golem in here (only if you have Killer Mantle's Soul, 
otherwise avoid it), then attack the wall until it crumbles. Go into that 
hidden room and break the pedestal to get the Hippogryph ability, which 
allows you to high jump. Exit the room and continue up to the Basilisk garden 
again. Head back right to the previous room, then go up into the new room. Go 
right into a side room from there now. Smack the iron ball back and forth 
until it breaks the wall down, allowing for easy access to the Chapel if need 
be. Exit this room.

Continue upward and enter the second room to the right, which is a Save Room. 
Save and rest, then exit and head down, then left into the large room again. 
Become a bat and fly all the way to the upper-left area, and claim the 
Kaladbolg sword. Now, return to the room to the right. Continue upward into 
the room above. Continue to the top of this room as well, and enter the right 
room there. Collect a Mana Prism, then exit that room. Go left and pass the 
guard, who will now let you pass. In the next room, go up the steps to the 
boss door. When you are ready (make sure you have full health/magic), enter. 
You will meet Graham Jones here again. He will not be too happy with you, and 
thus will do battle. Read the Bosses section for help defeating him.

Now, if you defeated Graham with the 3 Souls I mentioned in the Bosses 
section equipped, you'll be able to continue from here. Otherwise, the game 
ends here for you, so congratulations on completing Aria of Sorrow.

But if you did use those 3 Souls, you get to continue. Arikado will appear 
and talk to you before allowing you to leave. Go into the room to the left. 
Break the pedestal to get the Black Panther Soul. Pick up Dracula's Tunic on 
the floor, then leave this room, as well as the throne room. Return to the 
Save Room to rest and save, then it's time to make your way to the Floating 
Garden (your best bet is to warp to the Castle Corridor, then head all the 
way east until you reach it).


Floating Garden
---------------

When you get here, go right a room, then up to the room above that one. In 
the upper-right large room, make your way to the very top by using the Giant 
Bat ability. Go right into a new room. Head through here, defeating a Devil, 
then continue onward to the room ahead. There, defeat a Mandragora below, and 
some Dead Warriors above. Head into the next area to the right, as usual. 
Here, defeat the Rippers and the Altairs that drop them into the room. Go 
right and drop through the thin floor, then defeat a Kicker Skeleton below. 
You can get the Kicker Skeleton ability from this enemy if you're lucky, too. 
If you want it, stick around and fight, otherwise enter the Save Room to the 
left.

After you're done there, exit the Save Room and continue to the right. Drop 
through the next area of thin flooring to reach the room below. Go left into 
the following chamber. You will automatically run ahead before Julius comes 
to stop you. He will force you into battle, so read the Bosses section for 
help defeating him. After you beat Julius, he and Soma will talk for a moment 
before you get control again. Head back to the Save Room to rest, then return 
here and enter the room to the left. In there, you'll warp to a new area.


Chaotic Realm
-------------

Starting off in here, enter the Save Room to the left. After you rest, go 
back to the previous room. Fly into the room above by using the Giant Bat. 
Make your way upward through this chamber, defeating Lubicants, Beam 
Skeletons, and Dead Crusaders along the way. Enter the first room on the left 
side of the room. Defeat an Iron Golem and collect the Mana Prism, then exit. 
Continue upward through here to the very top, then enter the room to the 
left. Run down this hall and defeat a Gladiator and a couple of Basilisks on 
the way. At the end, continue to the next room.

There, defeat a Giant Skeleton in this smaller room. Then, go into the room 
to the left. Drop to the bottom and defeat an Alastor and an Erinys. If you 
have collected ALL the Souls in the game, enter the upper-left room and claim 
your Chaos Ring. Otherwise, enter the bottom-left chamber. Head down through 
here, defeating Beam Skeletons and Slimes. Enter the room to the right once 
you reach the bottom. In that room, simply drop through the hole in the floor 
to the following area below. Enter the first room to the left, as that is a 
Save Room.

Once you're done here, continue down through the previous room. At the 
bottom, go left into that room. Break a pot on the other ledge if you want a 
small bit of money, then go down into the next room. Head all the way down 
through here, defeating some Erinys along the way. Fight a Demon Lord in the 
middle area, then head into the room all the way to the right. There, drop 
into the water and sink using Skula. Defeat a Triton and some Fish Heads to 
the right, and jump onto the upper-right ledge. Continue to the right, 
defeating more Tritons and Fish Heads. At the end, enter the right room.

In this room, make your way up the ledges while defeating Erinys and Succubus 
enemies on the way. Enter a room on the left side, and defeat a Final Guard 
inside. Take the Super Potion it was guarding, then go back out of here. Keep 
going upward to the top, then go right into that room. Head up through this 
room, defeating the endless amounts of Medusa Heads and a couple of Erinys. 
Go into the left room at the top. In this watery chamber, go left and up to 
meet an Alastor. Defeat it, then go up and into the right room. Kill an Iron 
Golem and take the High Mind Up. Leave this room, then enter the room to the 
left.

In there, go left and you'll face a Shadow Knight. Defeat him (if you have a 
Holy sword, you'll be just fine). In the next room, defeat a Stolas and 
continue onward. Drop through the gear room while avoiding the Medusa Heads 
and the spikes to the right. Then, fall into the room below. Here, head down 
and to the right while defeating a Demon Lord and Alastor, and some Succubus 
further into the room. At the end, go right into the next room. Head right 
through there, defeating another Shadow Knight. Then, jump into the room 
above through the hole in the ceiling.

Here, simply go into the left room. In this water room, swim to the top of 
the chamber. There, enter the Save Room to the right. Once you're done 
resting and saving, exit that room. Go left through the special door and you 
will head inside. In here, Soma will be contacted by Mina, who will deliver 
messages from everyone you met inside the castle. After she's done, you will 
go on to meet Chaos. The room will take away all your Souls, then battle will 
begin. Read the Bosses section for help defeating Chaos. After it's over, 
congratulations on TRULY completing Aria of Sorrow!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  6. Enemies  -=
-=-=-=-=-=-=-=-=-=

Alastor
    HP: 1200
    Experience Points: 1500
    Items Dropped: N/A

Altair
    HP: 30
    Experience Points: 10
    Weakness: Weapons
    Items Dropped: N/A

Alura Une
    HP: 800
    Experience Points: 400
    Weakness: Fire
    Items Dropped: Melon

Arachne
    HP: 100
    Experience Points; 32
    Weakness: Weapons
    Items Dropped: Potion

Arc Demon
    HP: 500
    Experience Points: 400
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Axe Armor
    HP: 60
    Experience Points: 10
    Weakness: Lightning, Rock
    Items Dropped: Leather Plate

Bael
    HP: 300
    Experience Points: 380
    Weakness: Poison
    Items Dropped: N/A

Basilisk
    HP: 700
    Experience Points: 600
    Weakness: Weapons, Curse
    Items Dropped: ???

Bat
    HP: 10
    Experience Points: 1
    Weakness: Weapons
    Items Dropped: N/A

Beam Skeleton
    HP: 400
    Experience Points: 320
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Biphron
    HP: 380
    Experience Points: 280
    Tolerance: Fire
    Weakness: Weapons, Poison, Curse
    Items Dropped: N/A

Blue Crow
    HP: 25
    Experience Points: 2
    Weakness: Weapons, Rock
    Items Dropped: N/A

Bomber Armor
    HP: 200
    Experience Points: 200
    Tolerance: Weapons
    Weakness: Lightning, Rock
    Items Dropped: Steel Plate

Bone Pillar
    HP: 75
    Experience Points: 9
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Buer
    HP: 20
    Experience Points: 6
    Weakness: Poison
    Items Dropped: N/A

Cagnazzo
    HP: 180
    Experience Points: 220
    Weakness: Weapons
    Items Dropped: Uncurse Potion

Catoblepas
    HP: 200
    Experience Points: 40
    Weakness: Weapons, Poison, Holy
    Items Dropped: ???

Chronomage
    HP: 80
    Experience Points: 30
    Items Dropped: Chronomage

Cockatrice
    HP: 380
    Experience Points: 120
    Weakness: Weapons, Curse
    Items Dropped: ???

Curly
    HP: 90
    Experience Points: 67
    Tolerance: Dark
    Weakness: Weapons, Poison, Rock
    Items Dropped: Skull Necklace, Flame Necklace

Dead Crusader
    HP: 180
    Experience Points: 380
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Estoc

Dead Warrior
    HP: 110
    Experience Points: 100
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Demon Lord
    HP: 1800
    Experience Points: 3000
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Mana Prism

Devil
    HP: 300
    Experience Points: 200
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Skull Necklace

Disc Armor
    HP: 240
    Experience Points: 150
    Weakness: Lightning, Rock
    Items Dropped: Iron Plate

Dryad
    HP: 350
    Experience Points: 200
    Weakness: Fire
    Items Dropped: ???

Durga
    HP: 34
    Experience Points: 15
    Tolerance: Dark
    Weakness: Weapons, Poison, Rock
    Items Dropped: Gym Clothes

Ectoplasm
    HP: 30
    Experience Points: 15
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Uncurse Potion

Erinys
    HP: 200
    Experience Points: 500
    Tolerance: Holy
    Weakness: Weapons, Dark, Poison, Curse
    Items Dropped: ???

Evil Butcher
    HP: 112
    Experience Points: 30
    Weakness: Weapons, Poison, Curse
    Items Dropped: Baselard

Final Guard
    HP: 1200
    Experience Points: 2000
    Tolerance: Weapons, Fire, Water, Lightning, Dark, Holy, Poison, Curse,
               Rock
    Items Dropped: ???

Fish Head
    HP: 280
    Experience Points: 100
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Flame Demon
    HP: 500
    Experience Points: 400
    Tolerance: Fire, Dark
    Weakess: Water, Holy
    Items Dropped: ???

Fleaman
    HP: 10
    Experience Points: 15
    Weakness: Weapons, Poison, Curse
    Items Dropped: Cloth Tunic

Flesh Golem
    HP: 2000
    Experience Points: 400
    Weakness: Weapons
    Items Dropped: ???

Gargoyle
    HP: 70
    Experience Points: 240
    Weakness: Holy
    Items Dropped: N/A

Ghost
    HP: 10
    Experience Points: 1
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Ghost Dancer
    HP: 30
    Experience Points: 22
    Items Dropped: ???

Giant Ghost
    HP: 75
    Experience Points: 22
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Giant Skeleton
    HP: 2000
    Experience Points: 1200
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Giant Worm
    HP: 100
    Experience Points: 80
    Weakness: Fire
    Items Dropped: ???

Gladiator
    HP: 600
    Experience Points: 1000
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Golem
    HP: 200
    Experience Points: 180
    Tolerance: Weapons, Fire, Water, Lightning, Dark, Holy, Poison, Curse,
               Rock
    Items Dropped: ???

Gorgon
    HP: 320
    Experience Points: 95
    Weakness: Weapons, Poison, Curse
    Items Dropped: Meat Strip

Gremlin
    HP: 70
    Experience Points: 90
    Weakness: Weapons
    Items Dropped: N/A

Harpy
    HP: 150
    Experience Points: 100
    Weakness: Weapons, Curse
    Items Dropped: N/A

Imp
    HP: 52
    Experience Points: 60
    Tolerance: Dark
    Weakness: Light, Rock
    Items Dropped: Mind Up

Iron Golem
    HP: 9999
    Experience Points: 500
    Tolerance: Weapons, Fire, Water, Lightning, Dark, Holy, Poison, Curse,
               Rock
    Items Dropped: N/A
    Note: Can only be defeated if you use the Killer Mantle's Soul.

Kicker Skeleton
    HP: 200
    Experience Points: 80
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Killer Doll
    HP: 110
    Experience Points: 40
    Weakness: Fire, Rock
    Items Dropped: N/A

Killer Fish
    HP: 25
    Experience Points: 10
    Tolerance: Water
    Weakness: Fire
    Items Dropped: ???

Killer Mantle
    HP: 200
    Experience Points: 345
    Weakness: Fire
    Items Dropped: Ramen

Kyoma Demon
    HP: 220
    Experience Points: 60
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Lightning Doll
    HP: 170
    Experience Points: 130
    Tolerance: Lightning
    Weakness: Fire, Rock
    Items Dropped: N/A

Lilith
    HP: 220
    Experience Points: 60
    Tolerance: Dark
    Weakness: Weapons
    Items Dropped: Pendant

Lubicant
    HP: 500
    Experience Points: 550
    Weakness: Weapons, Curse
    Items Dropped: ???

Man-Eater
    HP: 666
    Experience Points: 444
    Weakness: Weapons
    Items Dropped: ???

Mandragora
    HP: 200
    Experience Points: 100
    Items Dropped: N/A

Medusa Head
    HP: 30
    Experience Points: 10
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Merman
    HP: 20
    Experience Points: 2
    Tolerance: Water
    Weakness: Weapons, Fire, Curse
    Items Dropped: N/A

Mimic
    HP: 100
    Experience Points: 200
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Minotaur
    HP: 200
    Experience Points: 60
    Weakness: Weapons, Poison, Curse
    Items Dropped: Battle Axe, Meat Strip

Mudman
    HP: 200
    Experience Points: 400
    Items Dropped: N/A

Needles
    HP: N/A
    Experience Points: 10
    Items Dropped: ???

Nemesis
    HP: 170
    Experience Points: 75
    Items Dropped: N/A

Nightmare
    HP: 260
    Experience Points: 280
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Peeping Eye
    HP: 38
    Experience Points: 8
    Items Dropped: N/A

Persephone
    HP: 150
    Experience Points: 55
    Weakness: Weapons, Poison
    Items Dropped: Scarf

Poison Worm
    HP: 100
    Experience Points: 120
    Weakness: Fire
    Items Dropped: Anti-Venom

Quezlcoatl
    HP: 27
    Experience Points: 42
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Ancient Belt

Red Crow
    HP: 70
    Experience Points: 44
    Weakness: Weapons, Rock
    Items Dropped: N/A

Red Minotaur
    HP: 929
    Experience Points: 1000
    Weakness: Weapons, Poison, Curse
    Items Dropped: Battle Axe, Tasty Meat

Ripper
    HP: 80
    Experience Points: 80
    Weakness: Weapons, Poison
    Items Dropped: Crimson Cloak

Rock Armor
    HP: 72
    Experience Points: 24
    Weakness: Lightning, Rock
    Items Dropped: Hammer, Copper Plate

Shadow Knight
    HP: 3000
    Experience Points: 3000
    Tolerance: Weapons, Dark
    Weakness: Holy
    Items Dropped: Super Potion

Siren
    HP: 50
    Experience Points: 20
    Weakness: Weapons, Poison, Curse
    Items Dropped: N/A

Skull Archer
    HP: 42
    Experience Points: 5
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Skull Millione
    HP: 250
    Experience Points: 300
    Weakness: Weapons, Curse
    Items Dropped: Kunitsuna

Skeleton
    HP: 20
    Experience Points: 3
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Skeleton Knight
    HP: 48
    Experience Points: 12
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Rapier

Slime (1)
    HP: 200
    Experience Points: 200
    Tolerance: Weapons, Water
    Weakness: Fire
    Items Dropped: N/A

Slime (2)
    HP: 100
    Experience Points: 3000
    Items Dropped: N/A

Stolas
    HP: 1500
    Experience Points: 1500
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Student Witch
    HP: 80
    Experience Points: 28
    Weakness: Weapons, Poison, Rock
    Items Dropped: Mind Up

Succubus
    HP: 550
    Experience Points: 360
    Tolerance: Dark
    Weakness: Weapons
    Items Dropped: Succubus

Tiny Devil
    HP: 20
    Experience Points: 8
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: ???

Triton
    HP: 400
    Experience Points: 300
    Weakness: Fire, Curse
    Items Dropped: Trident, Potato Pancake

Ukoback
    HP: 80
    Experience Points: 180
    Tolerance: Fire, Dark
    Weakness: Water, Holy, Rock
    Items Dropped: N/A

Une
    HP: 10
    Experience Points: 10
    Weakness: Fire
    Items Dropped: N/A

Valkyrie
    HP: 55
    Experience Points: 80
    Tolerance: Holy
    Weakness: Weapons, Dark, Poison, Curse
    Items Dropped: Partizan, Iron Plate

Waiter Skeleton
    HP: 120
    Experience Points: 38
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: Beef Curry

Werejaguar
    HP: 380
    Experience Points: 260
    Weakness: Weapons, Poison, Curse
    Items Dropped: ???

Weretiger
    HP: 400
    Experience Points: 320
    Weakness: Weapons, Poison, Curse
    Items Dropped: ???

Werewolf
    HP: 290
    Experience Points: 100
    Weakness: Weapons, Curse
    Items Dropped: Black Belt

White Dragon
    HP: 95
    Experience Points: 20
    Tolerance: Dark
    Weakness: Holy
    Items Dropped: N/A

Winged Skeleton
    HP: 20
    Experience Points: 3
    Weakness: Holy
    Items Dropped: ???

Witch
    HP: 180
    Experience Points: 75
    Tolerance: Fire
    Weakness: Weapons, Poison, Rock
    Items Dropped: Melon, Gabolg

Wooden Golem
    HP: 250
    Experience Points: 200
    Weakness: Fire
    Items Dropped: ???

Zombie
    HP: 18
    Experience Points: 1
    Tolerance: Dark
    Weakness: Weapons, Holy
    Items Dropped: Cloth Tunic, Baselard

Zombie Officer
    HP: 150
    Experience Points: 40
    Tolerance: Dark
    Weakness: Weapons, Holy, Rock
    Items Dropped: Combat Knife

Zombie Soldier
    HP: 46
    Experience Points: 9
    Tolerance: Dark
    Weakness: Weapons, Holy, Rock
    Items Dropped: Rotten Meat, Combat Knife

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Bosses -=
-=-=-=-=-=-=-=-=

Creaking Skull
    HP: 240
    Experience Points: 110
    Tolerance: Dark
    Weakness: Holy
    Strategy: For a first boss fight, this creature really packs a punch, I
              think! Anyway, this giant skeleton body has only 2 attacks to
              use. When you see a yellowish crackle above it, get ready to
              jump to avoid the single fireball being shot out. Also, if you
              see its arm go up, move away to avoid being smacked with its
              bone. Attack the head repeatedly with your sword until you win.

Manticore
    HP: 440
    Experience Points: 250
    Weakness: Weapons, Curse, Rock
    Strategy: This winged dog/scorpion combo is a rather simple enemy, but
              its attacks are quite powerful, taking around 60HP with each
              hit. It has 2 attacks, as you might expect. If you see the
              Manticore bend slightly back and its tail wiggles, move away or
              be stung with the scorpion's stinger. This can possibly poison
              you, so be careful. Also, if you see its mouth glowing, be
              ready to jump to dodge fireballs. If you have the Axe Armor's
              soul, you'll be able to attack from a distance. Otherwise, get
              a few stabs in, then run to avoid the attack, and repeat.

Great Armor
    HP: 650
    Experience Points: 300
    Weakness: Lightning
    Items Dropped: Iron Plate
    Strategy: Now, this is going to be a tough battle for you to face. This
              guy is a giant knight, complete with full frontal protection
              and a giant sword. Its only vulnerable spot is its legs, which
              you must duck down and get close enough to, so you can stab at
              them with your sword. When you're close, the knight will step
              back and forth, hindering your progress in constantly
              attacking. Be careful when it raises its sword; dash back with
              the Grave Keeper to avoid a giant slice from the blade. Also,
              if the knight pulls its arm back slightly, get close and duck
              down to avoid a stabbing attack. Other than that, just try to
              stay low and attack the legs until you win.

Big Golem
    HP: 1200
    Experience Points: 1000
    Strategy: This giant Golem shouldn't be too much of a threat as the Great
              Armor was. It walks back and forth, swinging its arm as it
              moves, so stay low to avoid that. Every now and then, the boss
              will stop and duck down to spit out rocks, or punch you away,
              so be ready. Attack by getting close and ducking down to attack
              the legs. Repeat this pattern of attacking while being cautious
              of the potential attacks to win.

Headhunter
    HP: 700
    Experience Points: 3000
    Tolerance: Dark
    Weakness: Weapons
    Strategy: This boss is fought in 3 different forms, actually. The first
              form is of a maid who seemingly does nothing. So, constantly
              attack her until her head is gone and the second form comes.
              For this old witch form, avoid her when she flies up and down
              across the room. The witch will also cast fire and lightning
              spells on you, so watch out for those as well. After you've
              attacked her enough, the final form will come out, which is
              that of a lizard. Avoid its tongue and attack it until you win
              the battle.

Death
    HP: 4444
    Experience Points: 4444
    Tolerance: Dark
    Strategy: At first, Death may seem like an easy battle, but just wait
              until the second round! Starting off, Death is transparent,
              leaving only is sickle vulnerable to damage. In this part of
              the battle, keep attacking the sickle whenever you can, moving
              around to avoid the smaller sickles that constantly appear and
              fly towards you. Watch out because after you cause enough
              damage, you'll see some blue glowing in front of Death, to
              charge an attack. That's when you run in either direction to
              avoid the 5 light beams coming down to massively damage you.
              After you beat this form, Death will become visible and wield a
              double-edged sickle to battle with. This is the REALLY tough
              part, now. Death can toss the giant sickle away, which will
              then return rather quickly on the ground level, so jump over
              that. Death may charge at you, which you can double jump over
              to avoid as well. So, wait until Death is staying still, then
              get in close and attack a couple times before ducking down and
              waiting for the next opportunity. Be patient and you'll
              eventually win this tough battle.

Legion
    HP: 5000
    Experience Points: 12000
    Tolerance: Dark
    Weakness: Holy
    Strategy: This battle may not be as tough as the Death fight, but it's a
              pretty drawn-out one. Legion starts off with a thick shield
              around him, comprised of mummies. As the shield is attacked,
              the mummies will fall off and wander around in the lower area,
              so by killing them, you weaken the boss's shield. Legion will
              just follow you around the room, so attack it a few times with
              your sword or a multi-hit Soul (I recommend Flame Demon if you
              have lots of Mind Ups). Then, jump up the ledges and run to the
              other side and drop down, and defeat the mummies that fell off.
              After that, repeat the pattern until the pieces of the shield
              start falling off, revealing the core. It is comprised of a
              main core, with a centipede creature that moves around it,
              shooting energy beams in your direction. Avoid those and attack
              the core like you did the outer body earlier, while avoiding
              the energy beams. Sometimes, the Legion will curl up and bounce
              around, so be careful of that as well. Keep up the attacking
              and evading whenever necessary and you'll win this rather
              quickly.

Balore
    HP: 4000
    Experience Points: 16000
    Strategy: As is expected, the battles get tougher as you progress. This
              is a perfect example of that. Balore is basically a head in the
              background, with 2 giant fists in the foreground that can
              attack you. At first, his left eye (your right) is open, so
              jump and attack it. The fists have a pattern of moving, which
              you'll need to learn really quick to survive here. They'll stay
              put, then move up and down slightly, before moving up a second
              time and pounding on the ground where you are. Get ready to
              slide under the fists before they pound the ground, then go
              back and attack the eye again. Continue this until that eye is
              gone and the other one is open, and the fists disappear. The
              other eye constantly shoots a beam from left to right, or right
              to left, followed by a wave of fire. The way the beam is shot
              determines the origin of the fire wave, so you'll be ready to
              double jump over it. Attack this eye once after jumping, then
              quickly land and double jump to avoid the next wave of fire.
              Repeat this a bunch of times until you win.

Graham
    HP: 5000
    Experience Points: N/A
    Tolerance: Poison, Curse, Rock
    Strategy: When you first enter the battle with Graham, he will be in his
              normal state. Before continuing, I would recommend you equip
              the following Souls, that way you get the best ending to the
              game: Flame Demon (red), Succubus (yellow), Giant Bat (blue).
              As for the battle, Graham will teleport to an area and either
              shoot out fireballs or molten balls on the ground, before
              teleporting to another spot and repeating. The trick here is to
              stand in front of him when he appears, then double jump over
              him and attack a few times from behind. After a while, Graham
              will stay in the middle of the room and send constant waves of
              molten balls around the room, in groups of 3. To attack now,
              jump over one wave and get close to attack once or twice, then
              back away before the next wave comes, and repeat the pattern.
              When you've attacked enough, Graham will be surprised at your
              abilities, and transforms into a giant creature. For this
              version, a black object moves around above to where you are,
              then hits you with lightning. When you see it about to send the
              shocks, slide to the side to avoid it, and get up to attack the
              middle core. Avoid contact with the 2 claws, as they will
              greatly damage you. When you see one of them shake, get down to
              avoid being swiped at. Continue attacking the middle area when
              you can until the battle is over.

Julius
    HP: 6000
    Experience Points: N/A
    Tolerance: Holy, Poison, Curse, Rock
    Strategy: Now, I feel this battle is MUCH tougher than the Graham fight,
              but it is winnable nonetheless. It would be VERY wise to come
              with 9 High Potions and High Mind Ups, as well as Mana Prisms
              and Super Potions, too. Anyway, Julius is quick on his toes,
              and is able to quickly attack you just as well. He uses his
              whip to attack normally, so jump over that to avoid massive
              damage. When he runs, he can teleport right through to protect
              himself from damage. Also, Julius can slide and jump kick, so
              be careful of that as well. As for fighting back, it is HIGHLY
              recommended you stay away from him and attack from a distance.
              Using the Flame Demon soul (if you still have it equipped from
              the last fight) will really help you out here. After a while of
              regular attacking, Julius will jump in the air and use gravity
              to try and pull you towards him. Stay as far away as you can,
              then when it's over, Julius will have all his subweapons to
              attack you with (cross, holy water, etc.). Avoid all of those
              and continue attacking with the Flame Demon, until you win.

Chaos
    HP: N/A
    Experience Points: N/A
    Strategy: For a final battle, this may look tough at first, but in
              reality it isn't too bad. There are 3 parts of this enemy to
              fight: red, blue, and yellow. Each of those Souls rotate around
              the room, using the abilities inside to attack you. For the red
              Soul, watch out for 3 crystals that are sent in your direction
              to cause damage. The yellow Soul targets you for the blue Soul.
              And finally, the blue Soul sends a demon charging in your
              direction. To attack, simply attack the Souls with your main
              weapon. After enough damage, the Souls will start to disappear.
              Destroy all 3 Souls, and you will gain them back for your use.
              The second part of the battle will now begin, and it gets
              really tough now! There is a black central core, and 4 points
              in each corner that are vulnerable to attack. Also, a dragon
              snake will move in and out of this room, so be careful of that
              as well. You should attack each of the four corner points
              first, one at a time. Attack them until they are all destroyed,
              while avoiding the snake and the energy balls that are floating
              around at you (you can attack those). By destroying those, the
              center area is more vulnerable to attacks. At that point,
              simply stand under the core and continuously attack until it is
              destroyed.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  8. Equipment  -=
-=-=-=-=-=-=-=-=-=-=

=======
Weapons
=======

Ascalon
    Status Changes: Attack +102

Balmung
    Status Changes: Attack +100

Bamboo Sword
    Status Changes: Attack +1

Baselard
    Status Changes: Attack +19

Bastard Sword
    Status Changes: Attack +16

Battle Axe
    Status Changes: Attack +50

Broadsword
    Status Changes: Attack +20

Burtgang
    Status Changes: Attack +50
                    Defense +2
                    Constitution +2

Cestus
    Status Changes: Attack +20

Claimh Solais
    Status Changes: Attack +106
                    Defense +4
                    Strength +7
                    Constitution +7
                    Intelligence +7
    Note: Can cause Holy damage.

Claymore
    Status Changes: Attack +32

Combat Knife
    Status Changes: Attack +24

Cutall
    Status Changes: Attack +20

Dainslef
    Status Changes: Attack +96
                    Defense -1
                    Constitution -2
                    Intelligence -2

Death's Sickle
    Status Changes: Attack +130
                    Luck +13

Durandal
    Status Changes: Attack +58

Estoc
    Status Changes: Attack +31

Excalibur
    Status Changes: Attack +120
    Note: Can cause Holy damage.

Final Sword
    Status Changes: Attack +108

Gabolg
    Status Changes: Attack +58

Gladius
    Status Changes: Attack +22

Gram
    Status Changes: Attack +38

Great Sword
    Status Changes: Attack +40

Gungner
    Status Changes: Attack +29
    Note: Can cause Lightning damage.

Hammer
    Status Changes: Attack +34

Handgun
    Status Changes: Attack +1

Hrunting
    Status Changes: Attack +30
    Note: Can inflict Poison status.

Joyeuse
    Status Changes: Attack +64

Kaiser Knuckle
    Status Changes: Attack +10

Kaladbolg
    Status Changes: Attack +84
    Note: Can cause Dark damage.

Katana
    Status Changes: Attack +31

Knife
    Status Changes: Attack +5

Kunitsuna
    Status Changes: Attack +30

Laevatain
    Status Changes: Attack +65
    Note: Can cause Fire damage.

Lance
    Status Changes: Attack +32

Mach Punch
    Status Changes: Attack +5

Milican's Sword
    Status Changes: Attack +34
    Note: Can cause Stone damage.

Mystletain
    Status Changes: Attack +36

Onikiri
    Status Changes: Attack +25

Osafune
    Status Changes: Attack +38

Partizan
    Status Changes: Attack +39

Poison Fist
    Status Changes: Attack +60
    Note: Can cause Poison damage.

Positron Rifle
    Status Changes: Attack +50

Rahab's Sword
    Status Changes: Attack +52
    Note: Can cause Ice damage.

Rapier
    Status Changes: Attack +14

Ronginus' Spear
    Status Changes: Attack +102
    Note: Can cause Holy damage.

Scimitar
    Status Changes: Attack +25

Short Sword
    Status Changes: Attack +8

Silver Gun
    Status Changes: Attack +42

Spear
    Status Changes: Attack +17

Tallhammer
    Status Changes: Attack +56
    Note: Can cause Lightning damage.

Trident
    Status Changes: Attack +28

Valmanray
    Status Changes: Attack +2

Vjaya
    Status Changes: Attack +30
    Note: Can cause Lightning damage.

Warhammer
    Status Changes: Attack +45

Whip Knuckle
    Status Changes: Attack +49

Whip Sword
    Status Changes: Attack +16

Yasutsuna
    Status Changes: Attack +40


==============
Body Equipment
==============

Armor of Fire
    Status Changes: Defense +34
    Note: Takes less damage from Fire attacks.

Armor of Water
    Status Changes: Defense +26
    Note: Takes less damage from Water attacks.

Army Jacket
    Status Changes: Defense +23

Blocking Mail
    Status Changes: Defense +34

Casual Clothes
    Status Changes: Defense +5

Cloth Tunic
    Status Changes: Defense +7

Copper Plate
    Status Changes: Defense +18

Death's Robe
    Status Changes: Attack +4
                    Defense +44
                    Strength +4
                    Constitution +4
                    Intelligence +13
                    Luck +13

Demon's Mail
    Status Changes: Attack +9
                    Defense +49
                    Strength +9
    Note: Takes less damage from Dark attacks.

Dracula's Tunic
    Status Changes: Attack +6
                    Defense +41
                    Strength +6
                    Constitution +6
                    Intelligence +6
                    Luck +6

Elfin Cloak
    Status Changes: Defense +26
                    Intelligence +10

Eversing
    Status Changes: Defense +43

Gold Plate
    Status Changes: Defense +31

Gym Clothes
    Status Changes: Defense +12
                    Constitution +2

Iron Plate
    Status Changes: Defense +25

Leather Plate
    Status Changes: Defense +10

Ninja Suit
    Status Changes: Attack +2
                    Defense +23
                    Strength +2
                    Constitution +2

Olrox's Suit
    Status Changes: Attack +2
                    Defense +37
                    Strength +2
                    Constitution +2
                    Intelligence +2

Pitch Black Suit
    Status Changes: Defense +32
                    Intelligence +3

Samurai Armor
    Status Changes: Attack +3
                    Defense +20
                    Strength +3

Silk Robe
    Status Changes: Defense +9
                    Intelligence +5

Silver Plate
    Status Changes: Defense +28

Soldier Uniform
    Status Changes: Attack +2
                    Defense +25

Steel Plate
    Status Changes: Defense +31

War Fatigues
    Status Changes: Attack +3
                    Defense +15
                    Strength +3


===========
Accessories
===========

Ancient Belt
    Status Changes: Attack +1
                    Defense +7
                    Strength +1
                    Constitution +5
                    Luck +1

Black Belt
    Status Changes: Attack +5
                    Defense +3
                    Strength +5
                    Constitution +2

Black Cloak
    Status Changes: Defense +5
                    Intelligence +2

Cape
    Status Changes: Defense +1

Chaos Ring
    Status Changes: Attack +1
                    Defense +1
                    Strength +1
                    Constitution +1
                    Intelligence +1
                    Luck +1

Crimson Cloak
    Status Changes: Defense +3
                    Intelligence +1

Flame Necklace
    Status Changes: Defense +2
                    Intelligence +1

Heart Pendant
    Status Changes: Defense +1
                    Luck +1

Lucky Charm
    Status Changes: Luck +3

Pendant
    Status Changes: Luck +1

Rare Ring
    Status Changes: Luck +5
    Note: Increases the chances of getting rare items from enemies.

Red Scarf
    Status Changes: Attack +1
                    Defense +2
                    Strength +1
                    Constitution +1

Rune Ring
    Status Changes: Defense +2
    Note: Increases the speed at which you regain MP.

Satan's Ring
    Status Changes: Attack +2
                    Defense +7
                    Strength +2
                    Constitution +2
                    Intelligence +2

Scarf
    Status Changes: Defense +2

Sherman Ring
    Status Changes: Defense +1
    Note: Increases your experience points as you walk.

Skull Necklace
    Status Changes: Defense +3
                    Luck -1

Soul Eater Ring
    Status Changes: Luck +5
    Note: Increases the chances of getting a monster's Soul.

Tear of Blood
    Status Changes: Attack +1
                    Defense +8
                    Strength +1
                    Constitution +1
                    Intelligence +1

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Items  -=
-=-=-=-=-=-=-=-=

Ancient Book 1: Gives information on a Soul you should get before the final
                battle.

Ancient Book 2: Gives information on a Soul you should get before the final
                battle.

Ancient Book 3: Gives information on a Soul you should get before the final
                battle.

Anti-Venom: Cures the Poison status effect.

Beef Curry: Restores a large amount of HP.

Castle Map 1: Allows you to see more areas of the castle map.

Castle Map 2: Allows you to see more areas of the castle map.

Castle Map 3: Allows you to see more areas of the castle map.

Coffee: Restores some HP.

Cream Puff: Restores some HP.

Cream Soda: Restores some HP.

Grapes: Restores some HP.

High Mind Up: Restores 50% of your MP.

High Potion: Restores 400 HP.

Mana Prism: Restores all MP.

Meat Strip: Restores 29 HP.

Melon: Restores a large amount of HP.

Milk: Restores some HP.

Mind Up: Restores 20% of your MP.

Persimmon: Restores some HP.

Potato Pancake: Restores a large amount of HP.

Potion: Restores 100 HP.

Pudding: Restores a large amount of HP.

Ramen: Restores a large amount of HP.

Rotten Meat: Takes away 200 HP.

Skull Key: Opens skull doors.

Spoiled Milk: Takes away some HP.

Strawberry: Restores some HP.

Super Potion: Restores all HP.

Tasty Meat: Restores 290 HP.

Tea: Restores some HP.

Uncurse Potion: Cures the Curse status effect.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  10. Abilities -=
-=-=-=-=-=-=-=-=-=-=

Galamoth
    Description: Allows you to recognize places where time has been stopped.

Grave Keeper
    Description: Allows you to dash backward.

Hippogryph
    Description: Allows you to do a super-high jump (Up + A in mid-air).

Kicker Skeleton
    Description: Allows you to kick downward (Down + B in mid-air).

Malphas
    Description: Allows you to jump a second time while in mid-air.

Skeleton Blaze
    Description: Allows you to slide (Down + A).

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  11. Souls -=
-=-=-=-=-=-=-=-=

New to this game are the collection of "Souls". Whenever you defeat an enemy, 
you run the chance of obtaining its soul. It can then be used to your 
advantage in battle or other unreachable areas of the castle. Here's a 
breakdown of the 3 types of Souls and their functions:

==================
Attack (Red) Souls
==================

Altair
    MP: 22
    Description: An Altair appears and flies ahead to hit the enemies ahead.

Arachne
    MP: 15
    Description: Throw out a web to temporarily stun the enemy it hits.

Axe Armor
    MP: 22
    Description: A large axe is thrown ahead like a boomerang, returning to
                 you after going a short distance.

Balore
    MP: 120
    Description: You charge up and launch a very powerful punch straight
                 ahead, destroying most enemies you come in contact with.

Bat
    MP: 5
    Description: A sonic wave is emitted in all directions, damaging any
                 enemies nearby.

Beam Skeleton
    MP: 28
    Description: A light beam is generated, causing lots of damage multiple
                 times to anything it touches.

Biphron
    MP: 35
    Description: Shoot out a group of fireballs that explode to cause damage.

Blue Crow
    MP: 10
    Description: A Blue Crow appears and flies ahead at the enemies.

Bomber Armor
    MP: 80
    Description: A bomb is thrown out, which explodes seconds later, causing
                 lots of damage to those nearby.

Chronomage
    MP: 96
    Description: Stop time in the room you are in, rendering enemies frozen
                 in their places.

Cockatrice
    MP: 24
    Description: Shoot a beam ahead, which turns enemies to stone on impact.

Demon Lord
    MP: 38
    Description: Shoot out elemental magic balls to cause lots of damage.

Disc Armor
    MP: 34
    Description: Throw out a razor-sharp disc attached to a chain, which will
                 cause lots of damage to those it hits.

Dryad
    MP: 33
    Description: You become stronger as you steal enemy's HP when attacking.

Durga
    MP: 20
    Description: A giant sword is thrown straight ahead.

Evil Butcher
    MP: 5
    Description: A knife is quickly thrown straight ahead, damaging the enemy
                 it hits.

Fish Head
    MP: 18
    Description: Shoot fireballs straight ahead to hit the enemies with.

Flame Demon
    MP: 44
    Description: A group of fireballs are shot forward, spreading to hit any
                 enemies in your way.

Fleaman
    MP: 15
    Description: A Fleaman appears and hops forward, hurting any enemies it
                 comes in contact with.

Ghost
    MP: 16
    Description: A couple wisps are shot out, hitting any enemy in their way.

Giant Skeleton
    MP: 19
    Description: Throw a giant skull head at the enemies ahead.

Gladiator
    MP: 30
    Description: Throw wooden wheels from the Gladiator's cart up and forward
                 at the enemies.

Harpy
    MP: 25
    Description: A couple of razor-sharp feathers are shot in both
                 directions.

Killer Doll
    MP: 20
    Description: Send out a puppet of sorts to confuse the enemy.

Killer Fish
    MP: 16
    Description: Send a clone of the Killer Fish into the water, attacking
                 enemies there. It dies when it leaves the water, though.

Killer Mantle
    MP: 19
    Description: Switches the HP and MP of the enemy attacked.

Kyoma Demon
    MP: 80
    Description: Make a mirror appear, and hide behind it for a period of
                 time for total invincibility.

Legion
    MP: 66
    Description: 3 centipede-like creatures appear behind you and shoot 3
                 laser beams straight ahead.

Lightning Doll
    MP: 46
    Description: Shoot lightning bolts straight from your hand, damaging any
                 enemies they come in contact with.

Man-Eater
    MP: 22
    Description: Shoot a small beam ahead to cause damage to enemies.

Mandragora
    MP: 110
    Description: Summon a Mandragora, which screams to defeat most enemies on
                 the screen.

Merman
    MP: 14
    Description: Shoot a water stream straight ahead.

Mudman
    MP: 20
    Description: Throw small particles of mud at the enemies.

Needles
    MP: 15
    Description: A red spiked mine is thrown out, and stays suspended in the
                 air. It explodes after a few moments, shattering in 4
                 directions.

Nemesis
    MP: 65
    Description: Make yourself invisible to any nearby enemies.

Nightmare
    MP: 30
    Description: A Nightmare appears and charges ahead to hurt any enemies it
                 runs into.

Red Minotaur
    MP: 150
    Description: Swing a super-sized axe downward, causing lots of damage to
                 basically any enemy in front of and above you.

Ripper
    MP: 35
    Description: A reddened knife is thrown straight ahead to attack.

Rock Armor
    MP: 22
    Description: Throw a small rock up and ahead to the enemies.

Siren
    MP: 10
    Description: Sing a song to lull enemies into sleep.

Skeleton
    MP: 8
    Description: A spinning bone is thrown upward, which then comes down in
                 front of you, hitting an enemy if it's close enough.

Skull Archer
    MP: 8
    Description: A bow appears, and an arrow is shot straight ahead.

Skull Millione
    MP: 25
    Description: Use poisonous claws to poison/attack your enemies.

Slime
    MP: 20
    Description: Throw small balls of slime ahead at the enemies.

Student Witch
    MP: 20
    Description: A small poisonous cat charges forward, causing damage to the
                 enemies it runs into.

Tiny Devil
    MP: 16
    Description: Several slicers are shot ahead, hitting enemies several
                 times for lots of damage.

Ukoback
    MP: 12
    Description: Drop small fires in the air, which last for several moments.

Une
    MP: 20
    Description: Throw out a green land mine that damages an enemy on impact.

Valkyrie
    MP: 50
    Description: A giant sword is swung in front of you, slashing any enemies
                 within its range.

Waiter Skeleton
    MP: 30
    Description: Throw plates of hot beef curry ahead to do damage to
                 the enemies.

Werejaguar
    MP: 40
    Description: Perform a punch straight ahead, causing lots of damage to
                 enemies right in front of you.

Weretiger
    MP: 40
    Description: Uppercut straight up, causing lots of damage to enemies just
                 above you.

Werewolf
    MP: 28
    Description: Make a fire in front of you, which flares out to cause
                 damage to nearby enemies.

Winged Skeleton
    MP: 12
    Description: A javelin is thrown forward, striking any enemies in its
                 path.

Zombie Soldier
    MP: 14
    Description: Throw a grenade ahead, which explodes to cause damage.


======================
Yellow (Protect) Souls
======================

Arc Demon
    Description: Whenever you are attacked, some MP is restored.

Bael
    Description: Intelligence is increased by 12.

Basilisk
    Description: Your defensive strength increases when used; however, your
                 attack strength decreases.

Dead Crusader
    Description: Constitution is increased by 16.

Dead Warrior
    Description: Deflect enemy attacks by pressing Up + B.

Ectoplasm
    Description: Makes you immune to Curse status.

Erinys
    Description: Increases the amount of experience points earned by 120%.

Flesh Golem
    Description: Allows you to eat anything without reprocussions.

Gargoyle
    Description: Makes you immune to Stone status.

Ghost Dancer
    Description: Luck is increased by 4.

Giant Worm
    Description: Recover HP whenever you stand still for a few moments.

Golem
    Description: Strength is increased by 12.

Gorgon
    Description: Constitution is increased by 12.

Gremlin
    Description: Luck is increased by 8.

Headhunter
    Description: Makes it easier to collect Souls.

Iron Golem
    Description: Makes it possible to take many attacks without moving or
                 taking much damage.

Lilith
    Description: Intelligence is increased by 8.

Lubicant
    Description: Strength is increased every time you lose HP.

Mimic
    Description: As you take damage, you gain more money.

Minotaur
    Description: Strength is increased by 8.

Peeping Eye
    Description: Shows you where breakable walls are located.

Poison Worm
    Description: Makes you immune to Poison status.

Queslcoatl
    Description: Constitution is increased by 4.

Red Crow
    Description: Intelligence is increased by 4.

Skeleton Knight
    Description: Strength is increased by 4.

Skula
    Description: Allows you to walk under the water.

Stolas
    Description: Intelligence is increased by 16.

Succubus
    Description: Absorb an enemy's HP as you attack them normally.

Triton
    Description: Strength is increased by 16.

Tsuchinoko
    Description: Lowers the prices of all of Hammer's items by 20%.

White Dragon
    Description: Constitution is increased by 4.

Wooden Golem
    Description: The rate of MP recovery is increased when equipped.

Undine
    Description: Allows you to walk upon the water's surface.

Zombie
    Description: Makes you stronger in battle whenever you become poisoned.

Zombie Officer
    Description: Recover some HP if you're jumping when being attacked.


=================
Blue (Time) Souls
=================

Alastor
    MP: 3
    Description: An Alastor familiar follows you around, attacking enemies
                 that come near.

Alura Une
    MP: 60
    Description: Restore some HP; the more you hold the button, the more you
                 regain.

Big Golem
    MP: 5
    Description: A Big Golem appears and performs a giant punch straight
                 ahead.

Black Panther
    MP: 2
    Description: You send out damaging shock waves whenever you dash.

Bone Pillar
    MP: 30
    Description: Shoot a stream of flames ahead to cause lots of fire damage
                 to the enemies.

Buer
    MP: 5
    Description: A couple of fireballs will encircle you, hurting anything
                 that comes near you.

Cagnazzo
    MP: 5
    Description: A Cagnazzo familiar will appear just above you when R is
                 pressed, and punch the enemies in front of you repeatedly.
                 If you want him to stop, press R again.

Catoblepas
    MP: 15
    Description: Shoot out a cloud of petrifying air, turning any enemies
                 that come in contact with it to stone.

Creaking Skeleton
    MP: 5
    Description: The Creaking Skeleton's arm will appear and slam the bone it
                 holds on the enemies.

Curly
    MP: 30
    Description: Hold R to transform into a demon, which will then charge
                 ahead at enemies in your path.

Death
    MP: 10
    Description: When activated, small sickles randomly appear on the screen
                 and fly towards the enemies, causing repeated damage.

Devil
    MP: 30
    Description: Transform into a Devil and charge ahead at the enemies.

Final Guard
    MP: 60
    Description: Put up a shield to protect from all attacks.

Flying Armor
    MP: 5
    Description: Allows you to float when you jump, so you can cross gaps you
                 wouldn't be able to jump across normally.

Giant Bat
    MP: 30
    Description: Allows you to fly as long as you want, provided you have
                 enough MP to do so. Press R to start and stop this ability.

Giant Ghost
    MP: 5
    Description: You are surrounded by a protective barrier, which reflects
                 enemy projectiles back at them. It lasts as long as you
                 want, but if you want to stop it, simply press R again.

Great Armor
    MP: 60
    Description: Strength is increased by 120%.

Imp
    MP: 3
    Description: An Imp familiar will appear and fly above you, attacking
                 enemies you encounter.

Manticore
    MP: 30
    Description: Transform into a Manticore and charge ahead at the enemies.

Medusa Head
    MP: 10
    Description: Stop suddenly in mid-air when used; to move again, let go of
                 the R button.

Persephone
    MP: 15
    Description: Use a skull-like device to absorb HP from the enemies.

Shadow Knight
    MP: 5
    Description: A replica of the Shadow Knight will stand behind you,
                 slashing at the enemies whenever you attack normally.

Sky Fish
    MP: 60
    Description: You stop to pray, temporarily raising your strength and luck
                 in the process.

Witch
    MP: 3
    Description: Puts up a shield, which can deflect projectiles being shot
                 in your direction.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  12. Shops -=
-=-=-=-=-=-=-=-=

=============
Hammer's Shop
=============

Name            Price
----            -----
Castle Map 1    100
Castle Map 2    100
Potion          200
Mind Up         150
Anti-Venom      100
Uncurse Potion  100
High Potion     1000 (not initially available)
High Mind Up    800 (not initially available)
Baselard        600
Combat Knife    1000
Rapier          1000
Hammer          1200
Broadsword      1400
Spear           1500
Gladius         1800
Scimitar        1900
Katana          2200
Cutall          1700 (not initially available)
Warhammer       2000 (not initially available)
Estoc           2000 (not initially available)
Trident         2100 (not initially available)
Lance           3000 (not initially available)
Claymore        3500 (not initially available)
Partizan        3800 (not initially available)
Gram            4000 (not initially available)
Ascalon         12000 (not initially available)
Leather Plate   800
War Fatigues    1600
Copper Plate    1800
Soldier Uniform 2800 (not initially available)
Iron Plate      2800 (not initially available)
Army Jacket     2800 (not initially available)
Steel Plate     4200 (not initially available)
Armor of Water  5200 (not initially available)
Silver Plate    8000 (not initially available)
Gold Plate      14000 (not initially available)
Crimson Cloak   600 (not initially available)
Soul Eater Ring 300000 (not initially available)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Access Boss Rush Mode
---------------------

In order to unlock Boss Rush mode, you must beat the game once. In this mode, 
you get to fight each boss, one after another in order, for as long as you 
can last.


Access Sound Mode
-----------------

To gain access to the Sound mode, you must beat the game once. By going to 
this mode, you can hear the game's background music selections, as well as 
every sound effect.


Play as Julius
--------------

After you complete the game once, go to the File Select screen. Create a new 
file with the name "JULIUS", and you will be able to play as the Vampire 
Hunter himself through the castle again.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  14. Credits -=
-=-=-=-=-=-=-=-=-=

http://www.demajen.com/hereticsgrave/aos/items.html: For information on the 
souls, weapons, armor, accessories, and items I was missing.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=