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    FAQ/Walkthrough by TJackson

    Version: 1.1 | Updated: 06/14/03 | Search Guide | Bookmark Guide

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    The ASCII art is made by megabelmont.  Thanks go out to him for this.
    
    +------------------------------------------------------+
    |                                                      |
    | Castlevania: Aria of Sorrow                          |
    | For the Nintendo Gameboy Advance                     |
    | FAQ/Walkthrough                                      |
    | By Meowthnum1 (meowthnum1 [at] meowthnum1 [dot] com) |
    | Last Updated: 6/14/03                                |
    | Version 1.1                                          |
    |                                                      |
    +------------------------------------------------------+
    
    Table of Contents:
    
    I. Introduction
         1.01: Table of Contents
         1.02: Introduction
         1.03: Dedication
    II. Basics
         2.01: Story
         2.02: Controls
         2.03: Souls
         2.04: Characters
    III. Walkthrough - Soma Cruz
         3.01: Finding the Master's Chamber
         3.02: Double-Jump
         3.03: Dance Party!
         3.04: Inner Quarters
         3.05: "Death has returned!"
         3.06: The Underground
         3.07: The Last Hurrah
    IV. Appendices
         4.01: Bosses
         4.02: Bestiary
         4.03: Souls - Bullet
         4.04: Souls - Guardian
         4.05: Souls - Enchanted
         4.06: Souls - Ability
         4.07: Swords
         4.08: Body Armor
         4.09: Accessories
         4.10: Items
         4.11: Shops
         4.12: Julius Belmont
         4.13: Hard Mode
         4.14: Endings
    V. Last Words
         5.01: Copyright Information
         5.02: Revision History
         5.03: Credits
         5.04: "The battle's at an end."
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    I. Introduction
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 1.01: Table of Contents |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Look up!  Lately, people have been asking why I include this section.  I'll
    show you in the form of an email I received:
    
    From: ********** (*******@hotmail.com)
    To: Trace Jackson
    Subject: POKEMON HEP!!!!
    
    i need help were is teh table of contents its not in thet able of contetns plz
    help
    
    And that's why.
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 1.02: Introduction |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Hello, and welcome to this guide for Castlevania: Aria of Sorrow!  This game is
    part of the obscure -- yet extremely successful -- Action-RPG genre.  As is a
    trend with games lately, it is attempting to copy off of Circle of the Moon and
    Symphony of the Night.  This game, however, is a bit better.  I personally am
    not a big fan of the soul system, but still.  This game has better graphics
    than Symphony of the Night did.  It has an extremely good story as well (see
    Section 2.01).  All-in-all, this game is great.  Anyway, back to the guide.  I
    don't promise that this'll be the best guide, but I'll certainly try to make it
    to be.  Scratch that.  This guide sucks.  It's vague.
    
    0=~=~=~=~=~=~=~=~=~0
    | 1.03: Dedication |
    0=~=~=~=~=~=~=~=~=~0
    
    I'll dedicate this to two people.
    
    First to Hal "Insane Clown" DeCoursey.  He's a very cool guy.  The pimp of CE,
    if you will.  He's got potential as a writer, and this might encourage him to
    continue writing.  I mean, he had the audacity/craziness/bravery to write for
    Wind Waker.  That's gotta say something!  He's a great writer, a great person,
    and a great friend.
    
    Second to Kelsee Wenzel.  She's really cool, and a close friend of mine.  I'm
    wondering if she'll see this.  Anyway, for her sake, I won't say too much more.
    Anyway, I may have to put this somewhere else for her to see.  Anyway, she's
    cool.  Yeah.  I said that.
    
    --Trace.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                      II. Basics
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
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    | 2.01: Story |
    0=~=~=~=~=~=~=0
    
    This is taken directly from the instruction booklet of the game, and is
    therefore copyrighted to Konami, 1985-2003.
    
    The year is 2035.  Japan.
    
    Crowds of spectators are gathering around in anticipation of the first full
    solar eclipse of the 21st century.
    
    My name is Soma Cruz, and I am a high school exchange student studying abroad
    in Japan.  I live near the Hakuba Shrine, an ancient shrine with strong ties to
    Japanese Mythology.
    
    Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate
    and my childhood friend.  I started making my way to the shrine to see the
    solar eclipse with Mina.
    
    But, for some strange reason, the stairway leading up to the shrine felt longer
    than usual, as if something was trying to keep us from our destination.  When I
    finally managed to get through the shrine gate, my senses began to dim.
    
    In the distance, the solar eclipse was approaching totality, but the pitch
    black sun appeared to be trapping chaotic darkness.  At that moment, Mina and I
    were knocked unconcious - only to awaken inside a myterious castle.  Now I must
    find a way out of this labyrinth and escape safely with my friend.
    
    --
    
    Also, I find it funny that they chose 1999 as the apocolypse.  Chrono Trigger
    did the same.  In all honesty, I thought that the ending would involve a giant
    spiked creature coming up from the foundation of the castle and raining needles
    on you.
    
    0=~=~=~=~=~=~=~=~0
    | 2.02: Controls |
    0=~=~=~=~=~=~=~=~0
    
    Basic Controls
    --------------
    
     -------- ----------------
    | Button |    Function    |
    | ------ |    --------    |
    |        |                |
    |   A    |      Jump      |
    |   B    |     Attack     |
    |   L    |  Use Abillity  |
    |   R    | Use Blue Soul  |
    | Start  | Status Screen  |
    | Select |   Map Screen   |
    | Down   |     Crouch     |
     -------- ----------------
    
    Advanced Controls
    -----------------
    
    Up + B - Uses a red soul.
    Down + A - Slide (when you have the ability), jump down through thin floors.
    A + A - Double-Jump (when you have the ability).
    
    0=~=~=~=~=~=~=0
    | 2.03: Souls |
    0=~=~=~=~=~=~=0
    
    This is just to outline the basics of souls.
    
    Red - Bullet Soul - By pressing up and, "B," you fire one.  This is a lot like
                        a subweapon.
    
    Blue - Guardian Soul - By pressing, "R," you can use these.  This isn't like
                           the Bullet, but is as useful.  It helps you, just not by
                           attacking.  Sometimes, holding, "R," allows it to
                           increase in intensity.
    
    Yellow - Enchanted Soul - It boosts a start or a physical effect as long as it
                              is equipped.  It doesn't use MP.
    
    Silver - Ability Soul - A soul that always stays with you.  It grants you a new
                            ability, which takes effect as soon as you get it,
                            doesn't consume MP, and is always active.
    
    0=~=~=~=~=~=~=~=~=~0
    | 2.04: Characters |
    0=~=~=~=~=~=~=~=~=~0
    
    Soma Cruz - A high school exchange student, studying in Japan.  He goes up to
                the shrine to watch the eclipse, and blacks out.  When he awakens,
                he's in a mysterious castle.  He's not of the Belmont line, so what
                role will he play?
    
    Mina Hakuba - The best friend of young Soma, and apparent love interest.  It is
                  obvious from the beginning of the game that she cares deeply for
                  him, and vice-versa.  If you need advice, come back and get help
                  from her.
    
    Genya Arikado - A dark, mysterious guy, who is somehow connected with national
                    security.  He seems almost too familiar with the prophecy of
                    Dracula.
    
    J - A man who suffered amnesia.  It happened because of something that occurred
        in 1999.  He has amazing magical powers, and is fearful of the resurrection
        of Dracula.
    
    Hammer - A soldier sent by America to investigate the shrine.  Why someone
             would do that is beyond me, but he does.  I mean, seriously, why would
             you send a guy with the name HAMMER to check out a building?  Anyway,
             he runs a shop in the castle.
    
    Graham Jones - He founded a new religious sect.  He was actually born in 1999,
                   and is an expert in the apocalyptic prophecies regarding 1999
                   and 2035.
    
    Yoko Belnades - Evidently, a descendant of Sypha, aid to Trevor Belmont.  She
                    is a witch hired by the church*, and she was sent to check out
                    the prophecy.
    
    *Isn't it interesting that in the 18th century, they were killing witches; not
     hiring them?
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              III. Walkthrough - Soma Cruz
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    Alrighty then!  Here's the walkthrough.  As a few tips:
    
    - Take your time.
    - Sell all used weapons unless otherwise indicated.
    - When you equip something, make sure your stat isn't going down!  For example,
      if you have a Baselard equipped, and you pick up a Rapier.  The Attack stat
      turns red, which means it would go down.  So don't use it!
    - Always destroy candles.
    - I try not to spoil things, but as the guide progresses, that'll be harder.
      Read at your own risk!
    - When fighting, move in to attack.  When the enemy is about to counter, run
      back.  Run back toward the enemy after its attack, and beat it again.  This
      becomes easier later, and you'll find out why.  So let's go!
    
    
    Introduction
    ------------
    
    When you start out, you see the story from the instruction manual scrolling up.
    Soma is climbing the shrine.
    
    Soma wakes up, and you have a conversation with Mina.  Mina introduces Genya
    Arikado.  After some dialogue, some monsters appear.  They attack Mina, and she
    faints.  Genya casts this really awesome spell, and it destroys all of the
    enemies -- except for one Winged Skeleton.  You automatically kill it.  After
    killing him, a red sphere appears, and flies in to Soma.  This is a soul of an
    enemy.  You can take these from most enemies, but you may have to kill them
    several times to get the soul.  This soul is the Bullet Soul, Winged Skeleton.
    It's automatically equipped to you.  You can now throw spears by pressing up
    and, "B."  After some dialogue, you're told to proceed to the Master's Chamber.
    Head right, and go through the door.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.01: Finding the Master's Chamber |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Castle Corridor
    ---------------
    
    Go right, and fight some Zombies.  I recommend that you try and get its soul
    before continuing.  Two swipes of your knife will kill it.  This WILL take
    awhile.  If a Zombie drops a Cloth Tunic, grab it, and equip it.  To equip,
    pause, go to equip, go to where the, "Casual Clothes," are, and change the
    Casual Clothes with the Cloth Tunic.  Also, I got a Baselard while fighting
    them.  If you get this, go back to the equip screen, and change Knife with
    Baselard.  If you get to level 2, leave, and come back later.  The Zombie soul
    is an Enchanted Soul, that makes you stronger when you're poisoned, so it's not
    that important.  Go right, and through the door.
    
    Here, go down the stairs.  Kill the bats, and get the Short Sword.  If you got
    the Baselard, the Short Sword isn't as powerful, so don't equip it.  Continue
    left, down the stairs.  Go left, and through the door.
    
    Underground Reservoir
    ---------------------
    
    Here, destroy the Tiny Devil.  I personally got its soul from this, which
    throws blades out in three directions.  It's a Bullet Soul, so you'd have
    to change it with the Winged Skeleton.  I personally recommend keeping the
    spear for now, and going on down the stairs.  Note that if you didn't get his
    soul, which you probably didn't, don't sweat it.  Go down the stairs, and kill
    the bats.  If you get the bat's soul, it's weird.  It too is Bullet, but it's
    close-range.  You have to get next to your opponent, and use it.  It creates
    supersonic waves around you that REALLY hurts your foe.  Anyway, continue down.
    You'll see a Skeleton.  When he tosses a bone, if you hit it with your sword,
    you can knock it down.  Kill the skeleton, and go down the stairs.  When you
    get to the bottom, go left, and collect the pendant.  Equip it, and enter the
    door to the right.
    
    Run forward, jump over the water pit, and on to the pillar.  Swim right.
    Ignore the boats, but do try and kill the Killer Fishes when they get close
    enough to you.  Hopefully you'll get its soul.  For information on all of the
    souls from here on out, check the appendices.  At the far end of this room is
    some Tasty Meat.  After you get it, head back to the beginning of this room.
    Ascend the stairs, while killing enemies.  Exit through the door.
    
    Castle Corridor
    ---------------
    
    Head right, and in to the water.  Kill some Mermen to try and get their souls.
    Jump up on the platform, and you'll see a gray sparkling pot.  This is called
    an Ability Pedestal.  Breaking the pot will grant you an Ability Soul.  Break
    this one to get the Gravedigger Soul.  This will allow you to slide backwards!
    Now it's easier to dodge enemy attacks.  Get out of the water, and go to the
    room on the right.  This is a save room.  Press up while under the candle to
    save.  When you're done, head back out of here.  Jump up the platforms, and
    climb the stairs.  At the top, before you go in to the room on the right, go up
    and left. Up here, you will find a Cape.  Personally, I recommend keeping the
    Pendant on, while having the Cape in your inventory, but it's up to you.  The
    Pendant increases your Luck by 1, while the Cape increases your defense by 1.
    When you've decided, go right, and out the door.  Also, if you're wondering,
    you can Backdash by pressing, "L."
    
    Go right through here, killing the Skeletons.  There are a lot of them.  Go
    back and forth until you have the Skeleton Soul, and you're at level 3.  When
    you've done this, head right.  Here, go right.  You'll now be dealing with the
    fearsome Axe Armor.  To deal with him, duck, and constantly slash at him.
    You'll dodge/destroy his axes, while hurting him.  At the end of this room,
    you'll go in to the boss door, to face the first boss...
    
    <----------------------------------------------------------------------------->
                                 BOSS: CREAKING SKULL
                                        HP: 240
    
    Here we go!  Your first boss!  Basically, you want to stand under him, and
    slash at him.  When he raises the bone in his hand, backdash twice.  Here, use
    the Tiny Demon or the Winged Skeleton soul.  He has but one other attack.  He
    will open his mouth, and a flame will begin to form.  Duck, but continue
    slashing.  When the fireball has been shot, you may come back up.  Repeat this
    until he is destroyed.
    
    <----------------------------------------------------------------------------->
    
    Upon killing him, a fiery ball will drop.  Grabbing this will bring your HP and
    MP to full.  You'll also notice that you didn't get his soul.  Suspicious,
    isn't it?  Go right, and leave this room.  If you come back, it will be
    populated by Skeletons.
    
    Jump across the stairway to get Castle Map 1.  Now you have three different
    directions in which you can go.  Start by going right to reach a save point.
    Come back out, and go down.  As you go down, you'll destroy some bats.  At the
    bottom is a new enemy, the Peeping Eye.  Destroy it.  As always, try to get its
    soul.  Enter the room at the bottom.
    
    Go right, and jump in to the water.  Kill the Killer Fish, and jump out, on to
    the platform to your right.  You'll be doing this for a little while.  At the
    end is a blue Ability Pedestal.  Open this to get the Flying Armor.  Be sure
    to equip it.  By using, "R," you can jump higher, and fall slower.  Leave this
    room.  Now for something interesting.  Kill the Peeping Eye.  On the bottom
    floor, attack the left wall.  After four or so swings, it will break.  Enter
    the room.  Here you'll grab a Mind Up.  Leave.  Kill the Peeping Eye and the
    Bats, while going upward.  Exit through the top way.
    
    Jump up the platforms.  Now you meet a new foe, the Skull Archer.  Stand
    level with him, and duck.  Slash at him while he's shooting arrows to destroy
    him.  Jump up some more platforms, and kill the next one.  Jump up two
    platforms, and over on to the ledge.  Kill the Blue Crow, and jump up another
    ledge, killing another crow.  Go left, and jump up the ledge.  Jump over, and
    kill the Blue Crow.  When you do this, an enemy called a Buer will come down.
    One or two slashes should kill it.  If all else fails, use the Flying Armor,
    and jump over it.  Jump up another platform, and on to another ledge.  On the
    left of this, you have a lot of platforms.  Get to the top, use the Flying
    Armor, and jump to the ledge next to it.  Enter the door.
    
    Here you have a potion, and a White Dragon.  Grab the potion, jump up, and
    slash at the White Dragon.  When it coils up, backdash to the other side, so
    as to avoid its spring.  When it inhales, and begins to shoot fire, get back to
    either door.  After you kill it, enter the door to the right.
    
    From here, put on the Flying Armor, run, and jump.  You SHOULD be able to get
    to the ledge up there.  If not, try again.  Use the Flying Armor again to jump
    across the gap, and grab a potion.  Jump back across, and kill the Skeleton
    Knight.  Go right and DOWN the stairs.  Using the Flying Armor, grab the
    Leather Plate, and go back up.  This time, however, take the upper staircase.
    Kill the Skeleton Knight, and enter the room.  This room has two Axe Armors
    and a Skull Archer.  Take them out, and go in to the room to the right.
    
    Kill off the bats, and climb the stairs.  At the top, destroy the Axe Armor,
    put on the Flying Armor, and get the potion.  Go right, and down the stairs.
    You cannot reach the stairway that you can see (although it LOOKS like you can
    reach it with the Flying Armor, you can't), so keep going down.  Take out the
    Skeleton Knight, and enter the door.  Destroy the White Dragon in the same way
    as before.  Now grab the...uh...thingy that looks like a bow (it's a scarf),
    but don't bother equipping it.  Head back through the previous room, and
    through the room of random axe throwing.
    
    Once back here, drop off of the stairs, and go right.  At the bottom of the
    staircase, enter the room.  In here, you have a lot of Ghosts coming at you,
    as well as a Zombie Soldier.  Kill them all, and try to get their souls.  You
    will notice that outside, there is a Peeping Eye.  It can't do anything to you,
    although the one that is INSIDE certainly can.  Keep going right until you
    come in to the next room.
    
    Here, destroy the two Skeletons, and the Peeping Eye.  There's nothing here
    that you can do for now, except to enter the door.  Here, we meet up with our
    old friends, the Zombies, and we have the Skeletons.  You should be able to
    kill both with one hit (although how you'd actually HIT a Skeleton is beyond
    me).  Afterward, enter the door.  Now you encounter another Skeleton Knight.
    Kill him, take out the candles above him, and enter the door.
    
    Here we have Tiny Devils, Blue Crows, and Skull Archers.  Dispatch them all
    as you go through the room.  In about the middle of the room, you meet the Rock
    Armor.  This is bad for those of us who are low on health.  Hit him a few
    times, and then run for it.  Jump over his rock, and come back.  Use your
    Bullet Soul if needed.  Continue on, and enter the door.  You see a sword
    wedged in a crevice.  You can't get to it for now.  Jump across the ledge and
    save.  Now drop off the platforms outside.  Down here, head left.
    
    Go left, drop down the stairs, and destroy the jar.  Kill off the Zombie
    Soldier, drop, and go left.  Jump over the water, and enter the door on the
    bottom-left corner of the room.  Kill the Bats and the Killer Fish in this
    room, and head to the next.  Grab the $500, and go back two rooms, to the big
    room.  Now take the door on the bottom-right corner.  Kill the Zombie Solider,
    and grab the potion.  Head back out, up the stairs, and out of this room.
    
    Go right, and in to the Master's Chamber.  Here you have a talk with a man
    named Graham Jones.
    After you're done, head right, and through the door.
    
    0=~=~=~=~=~=~=~=~=~=0
    | 3.02: Double-Jump |
    0=~=~=~=~=~=~=~=~=~=0
    
    
    Chapel
    ------
    
    In the first room, you'll be attacked by Ghosts.  Make sure you get its soul
    before you proceed.  Going right, you'll come across a broken stairway.  Jump
    on the upper half, and go to the next room.  This room has an awesome back-
    ground.  Go left, and leap across the platforms to get $100.  Come back down,
    jump over the gap, and head right.  Kill off the Axe Armor, and proceed right.
    Go up the ramp, jump left, and jump on to the next ledge.  Duck, and take out
    the bottom Bone Pillar.  These are very weird enemies.  The bottom one shoots
    out a burst of flame, while the top shoots out fireballs.   After you've taken
    them both out, jump up to the platform on your right.  Kill the Bone Pillar,
    jump left, and go up this ramp.  At the top, jump up the stairs, and jump to
    the right.  You can jump ON the bells to get across.  Jump to the left (lots of
    jumping here.  Soma Toad), and on to the ledge above you.  At the top, jump
    left to get a Mind Up.  Go back down, jump to the left, kill the Axe Armor, and
    continue to the left.  Don't worry about the Bone Pillars.  At the far end, you
    will notice a stone wall.  Take a note of it, go left, and drop down the hole.
    Go right, and drop through this hole, after destroying the Bone Pillars.  Using
    the bells, jump across, use the Flying Armor, and hug the wall as you drop.  At
    the bottom, go right, and jump up the stairs.  Get the Bamboo Sword from the
    top, and go back down.  Kill the four Bone Pillars on the left.  Drop down,
    and drop through the hole on your right.
    
    Go right through this room, and out the door.  In here, kill off the Giant
    Ghost.  Come in and back out to kill him until you get his soul.  It's useful.
    Kill the Tiny Devil, and go right, all the way down the stairs.  At the bottom,
    jump up the platforms, and up to the top.  Go left up the stairs, but before
    you get to the top, use the Flying Armor, and jump to the right.  On the
    platform here, get $100.  Go up the stairs to the left.
    
    In here, go left, and up the stairs.  Kill the naked lady with the swords
    (Durga), and continue up.  At the top, go right, and kill the next Durga.  From
    there, jump up on to the platform, and kill the Bone Pillar.  Jump over the
    next two platforms, and get the Rapier.  Go to the left, down the stairs, and
    exit this room.  If you want to, kill the Axe Armor and the Bone Pillar on your
    way down.
    
    Back in this room, go right, down the stairs, and drop through the platforms.
    This time, head out the bottom way.  Go through the first door on your left to
    reach a save room.  Save, and continue downward.  Kill off the Bats and the
    Ghosts on your way down, and out the left door.  Approach the Rock Armor - but
    wait!  A plant suddenly appears at the bottom!  A plant!  In this solar eclipse
    thingy.  Castle MUST be magical.  Anyway, get to where it is, duck, and kill
    it.  If you want to make things easier, and you have the Tiny Devil soul, use
    that.  This plant is called the Une.  Kill the Une and the Rock Armor.  Kill
    two more Unes as you head left, and enter the boss door.
    
    <----------------------------------------------------------------------------->
                                    BOSS: MANTICORE
                                        HP: 440
    
    The Manticore is an easy boss once you get the hang of things.  If you have
    slow reflexes, he will be kinda hard.  If you're this type, use the Winged
    Skeleton soul, and attack him from afar.  If you want to try it a different
    way, stand near enough to him that you can use your sword.  He'll be walking
    toward you.  If he gets too close, jump up the platforms, and run for the other
    side.  He has two attacks.  If he stops, and his eyes and his mouth begin to
    flicker, get ready to jump.  He's getting ready to fire a fireball at you.  He
    can fire more than one, so when you land, be ready to jump again.  If his tail
    quivers, back away, because he is going to attack with his tail.  In accordance
    with mythology, if his tail hits you, you're poisoned.
    
    I just discovered a way that's a lot easier.  Attack him until he's about to
    use a fireball.  Then use the Giant Ghost soul, and let him hit you.  Chances
    are, it'll be bounced back at him, not hurting you, but hurting him!  This
    really sped up the battle for me.
    
    <----------------------------------------------------------------------------->
    
    Now climb the left set of platforms, and enter the room at the top.  Kill the
    Skeleton Knight, and grab the Silk Robe.  When you come back out, a host of
    enemies have taken the room!  Kill the Ghost Dancers (heh, anyone remember
    them?), and drop to the floor.  Duck, and start hitting the Quetzlcoatl.  He is
    a White Dragon, but isn't attached to anything.  You want to duck in a place
    that he doesn't jump on.  Go left, and out the door.
    
    Kill the Rock Armor and the Bat.  When you come to the next gap, you encounter
    a Fleaman.  Kill it before it jumps out, and then jump over the gap.  Kill the
    next Rock Armor, the Bat, the Fleaman, and the next Rock Armor.  The Fleaman
    is the most annoying enemy in this game.  After you've killed them, go out the
    left door.  Kill the Tiny Devils, and go down the ramps.  Under the ramp, you
    will see a Zombie Officer.  Kill it from above with a Bullet Soul, and go
    through the door.
    
    Study
    -----
    
    Jump over the platform, and go through the right door.  Kill the Durgas and the
    Tiny Devil.  In the next room, drop to the bottom, and go through the left
    door.  Kill the Giant Ghost, and the two Student Witches.  To kill them,
    attack, and backdash when they raise their broom.  Yeah, they attack with
    brooms.  Sheesh.  Evidently, whatever school that they go to is experiencing
    budget cuts.  Anyway, at the far left, you'll get a Bastard Sword.  Grab it,
    and exit the room.  You cannot reach the door on the right, so climb back up
    the platforms on the left side of the room.  Exit.  Go back through this room,
    killing the Tiny Devils and the Durgas, until you come back out in the first
    room of this section.
    
    Jump on the platform.  When the little thing guarding it moves past the point
    where you are (I recommend being on the far left), drop through the platform.
    Drop all the way down the middle of the room, but kill a Winged Skeleton, just
    so you have him in your enemy listing.  Go through the hole.  Move left, and
    grab the Uncurse Potion.  Now you encounter the Evil Butcher.  I recommend
    taking him down from far away.  Move right after he's dead, and kill the Giant
    Ghost.  Moving right, we encounter another Evil Butcher.  These things live up
    to their name.  They ARE evil, especially when it kills you, and sends you back
    to the Manticore.  Anyway, continuing onward...kill ANOTHER Evil Butcher, and
    the following two Bone Pillars.  That is, two sets of Bone Pillars on top of
    each other.  Exit the room.
    
    Drop down the stairs (don't worry about the box for now), and go out the left
    door.  Here, kill the Fleaman, and go to the Arachne.  For her, take a few
    swipes, and backdash when you see her stiffen.  She's going to shoot...webs (?)
    at you.  Avoid them, and kill her.  Next you see an Ectoplasm.  Kill it before
    it touches you, for two reasons.  First, you'd have to be out of your mind to
    want _ANYTHING_ that gross to touch you.  Second, you get cursed if it does
    touch you.  One hit should do it.  Kill the Arachne, the Fleaman, and the other
    four Ectoplasms in the room, and then move on.
    
    Kill the Ectoplasm, and then face the bull known as Catoblepas.  Attack him,
    move back, and then attack him until he's dead.  If you did it right, he'll be
    driven back, and won't attack you before you destroy him.  Kill the next
    Ectoplasm, and jump up the platforms.  Kill the Rock Armor, and continue left.
    At the top of the stairs, you'll see a wall.  Attack it several times to reveal
    another secret room.  Enter to receive a Melon.  From here, use the Flying
    Armor to get to the other side of the room.  You'll collect $100.  Go back to
    the left, near the secret room, and fall.  At the bottom, go through the hole.
    
    In this room, enter the door to your left to find a save point.  Ignore the
    bottom route for now, and jump the gap.  Kill the Skull Archer and the Student
    Witch, and proceed through the door.  Here you have a conversation with Yoko
    Belnades, apparent descendant of Sypha.  If you want something freaky, look at
    what she almost calls Arikado!  After she leaves, head right.
    
    Kill the Catoblepas, and descend the stairs.  Go forward enough to draw the
    Ectoplasm toward you, and kill it.  After that, you face the fearsome Minotaur.
    Hit it twice, and backdash.  A few times will kill it.  Moving on, we find a
    room very similar to the first room.  Go through the door on the right to get
    $100.  Back outside, get on the platform, and drop through it again.  However,
    the rolling thingy is on the second platform.  Run off the right of it, and go
    through the door.  Go all the way to the large skull-thingy.  Start to move
    away until it opens its mouth.  When it does so, use the backdash to get in.
    Inside, you'll find a Catoblepas.  Kill it, and move forward.  Go up the ramp,
    and up the platforms.  At the far left, you'll find a Whip Sword.  Leave this
    room, and go back out to the room with the skull.  Go left through this room,
    until you're back out at the room that is a mimic of the first room of the
    Study.  Climb up the platforms, and go off to the LEFT set of platforms this
    time.  Enter the boss door.
    
    ****NOTE**** I recommend before doing this that you go back through the last
                 two rooms, and save again.
    
    <----------------------------------------------------------------------------->
                                   BOSS: GREAT ARMOR
                                        HP: 650
    
    This boss is evil.  This boss is very, VERY evil.  He's got a shield.  The only
    way you can hurt him is to duck down in front of him, and use the sword.  Now,
    if he didn't move, I wouldn't complain.  So run toward him, and duck down.
    You want to be close so that his sword doesn't hit you, but yours does.  Back-
    dash if you need to.  When he walks forward, get away!  Don't be afraid to use
    a Potion.
    
    Also, it helps if you use the Whip Sword, so you don't have to get too close to
    him.
    
    <----------------------------------------------------------------------------->
    
    Grab the orb, and to left to meet Hammer.  He'll tell you about his shop at the
    Front Gate.  After he leaves, go left, and get the soul Malphas.  Now you can
    double-jump!
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 3.03: Dance Party! |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Alright, now we get to backtrack to the beginning of the game!  Head right,
    through the boss room, and out of it.  Climb the platforms to the top, and go
    left.  Kill the Minotaur, the Catoblepas, and the Ectoplasm, and leave this
    room.  You'll be back in the room where you met Yoko, and you'll see a Buer.
    Kill it, and move on.  Here, kill the Student Witch and the Skull Archer.  Save
    so you don't have to kill the Great Armor again.  Go up the platforms, in to
    the next room.  Kill the Catoblepas and the Ectoplasms, and leave.  In the next
    room, kill the Arachnes, Fleamen, and Ectoplasms.  Go out the right exit.  Jump
    up the platforms, but stop when you see a box.  Push it over to the right,
    until you see a platform above you.  Get on the box, and jump up there.  In
    this room, head left, and grab the Heart Pendant.  Leave this room.
    
    Once you're out, go back to the box.  Push it left, and down to the ground.
    Now push it to the right, and use it to jump up on this platform to get the
    Broadsword.  Drop, go left, jump up the platforms, and exit the room.  Make
    your way through this room (nothing new), and jump the platforms to exit.  Go
    up here, and through the door on your left.
    
    Chapel
    ------
    
    Climb up the ramps.  At the top, using the Winged Armor and the double-jump,
    jump over to the room on the left.  Kill off all of the Zombie Officers and
    Winged Skeletons, while making your way to the top.  Kill the two Rock Armors
    and the two Skeleton Knights, and exit the room.  Defeat the White Dragon.  He
    is easy to kill from behind with the Broadsword.  Go up the stairs, and kill
    the Ghost Dancers.  Go left, and make your way up the platforms.  Go in the
    door on the left.  Here, kill the Une, and get the Anti-Venom.  Continue up the
    platforms to see a weird shrine-like room.  It has a picture of Dracula from
    what looks like Haunted Castle.  Press Up on it, and you'll be shown the map.
    Mess around with the dot until you get the one in the far-left corner.  Press,
    "A," to be warped there.
    
    Castle Corridor
    ---------------
    
    Welcome back!  From this room, go right.  Kill the Zombie Officer, and make
    your way up the ramps and platforms.  At the first landing, head left.  In this
    tower, go up, and kill the Killer Doll.  ...The Killer Doll.  Konami is
    desperate.  Anyway, go back down, and grab the Cestus.  Hop up the platforms,
    and go left, back to the original tower.  Continue upward.  Kill the Killer
    Doll, and go back down.  Descend the ramps, and go back to the warp room.
    Before you get there, however, drop through the floor.  Go left while killing
    some Zombies, and through the door.
    
    Now you're back in the first room!  In front of you is Hammer.  Talk to him to
    open the shop menu.  Be sure to buy a Castle Map 2, sell whatever you want, and
    buy other items.  Once you're done, talk to Mina.  Now go right.  Jump up the
    platforms, and up the stairs.  At the top is a Lucky Pendant.  Drop down, and
    head through the door.  Go through the room with the Zombies.  In the next
    room, drop down to the bottom, and go right.  Save if you want.  Go up the
    ramp, and through the door on your right.  Go through this room with all of the
    Skeletons, and out the door.  Kill the Axe Armor.  We're outside of the place
    where the Creaking Skull was.  Instead of going in there, however, go up.  Up
    the ramps, you'll find an Axe Armor and a Skull Archer.  Kill them.  Get to the
    top of the platform, and using the Flying Armor and the Double-Jump, get overto
    the other side.  Kill the Skull Archer, and head up.  At the first landing,
    kill the Axe Armor, and go left.  Drop to the bottom of this tower to get the
    Lance.  Go back up the platforms, and right.  Now back in the original tower,
    go up.  You'll be killing some Harpies on the way up.  Up the ramps, up the
    platforms, killing Harpies.  That's the way it'll go for a few seconds.  At the
    top, head through the hole in the ceiling.  Enter the door.
    
    Dance Hall
    ----------
    
    In here, go left.  Destroy the chandeliers.  They serve as candles here.  At
    the end of this room, you meet a man named J.  He had an accident in 1999, and
    he has amnesia.  I could make a bad joke here, but even I don't sink THAT low.
    
    After he leaves, go left.  From the doorledge, double-jump upward to reach the
    platform.  Kill the Durga, and continue.  Go up the next ramp, kill the Durga,
    and take the top exit.  Go right to save, come back out, and go left.  In here,
    kill the Minotaur, the Zombie Officer, and the Quezlcoatl.  Deal with these
    guys in the normal way, and exit through the left door.  Kill the Minotaur in
    here.  Attack the left wall to reveal a hidden room with a Samurai Armor in it.
    This is a great piece of equipment.  Exit back out, and don't worry about the
    Minotaur.  Just double-jump to the platform, and exit.
    
    Go right, and kill off the Waiter Skeleton and the Zombie Officer.  Jump up on
    the platform when you first see it.  If you go too far over, you'll have to
    deal with another Quezlcoatl.  In here, go through the right door.  Kill the
    Waiter Skeleton and the Killer Doll.  Grab the $100, and leave.  Jump over the
    gap, kill the Catoblepas, and enter the next room.  Kill the many Fleamen and
    the Catoblepas.  Grab $100, and leave.  Now outside, do NOT kill the
    Catoblepas.  Instead, jump on him.  Use him to get on the top-right platform.
    Jump up on the next ramp, and kill the Waiter Skeleton.  Now this part is
    tricky.  You want to kill the bottom three Bone Pillars.  There should be two
    left.  Jump on them (it won't hurt), kill the Killer Doll, and grab the Mana
    Prism.  Now hop back down off the ramps, and out of the room.
    
    Now you'll want to backtrack to the savepoint.  Drop through the hole in the
    floor, and take the left exit.  Jump across the platforms in the room that is
    the Dance Hall, and exit through the left exit.  Kill the Durga, and continue
    through the top-left exit.  Kill the two Quezcoatls, and continue on.  In this
    room, kill the Killer Doll if you want, but otherwise, go down the ramp.  Kill
    the Skeleton Knight.  Now you'll see a floating sword.  This is Nemesis.
    Attack so that your weapon goes behind the sword.  Do this until it dies.  Kill
    the Skeleton Knight, and move on.  This room has a teleporter.  Now that it is
    registered, backtrack to the Dance Hall.  Go through the room on your left (the
    room with the Durgas), and go to the bottom of it.  Exit to the right to find
    yourself back in the Dance Hall.  Go down through the hole.
    
    In here, go down, and use the right door.  Kill the Zombie Officers, and...Look
    who it is!  Kill the Creaking Skull, and go through the door.  Kill the Zombie
    Officer and the Wooden Golem that pops up.  To kill him, just hit him, and
    watch out for his arm.  Go right.  Make your way to the bottom of this room,
    while watching out for Winged Skeletons and Killer Dolls.  Go left.  Make your
    way through this room, killing the Minotaurs and the Killer Dolls.  Grab the
    $500 from the candle, and leave.  Go back to the room before the room with the
    Creaking Skull.  Make your way to the bottom of the room, and exit.  Kill the
    Evil Butchers, the Fleamen, and the Wooden Golems.  Exit through the right.
    In this room, kill the Fleamen, and go down.  Kill the Evil Butcher, and go out
    through the right.  Save, and come back out.  Go through the door on your left.
    The BOSS door on your left.
    
    <----------------------------------------------------------------------------->
                                    BOSS: BIG GOLEM
                                        HP: 1200
    
    HOLY SWEET JEBUS ON A POGO STICK, THIS THING IS BIG.  It is a bit like the
    Giant Armor.  You'll want to duck near it, and attack its leg.  Keep an eye on
    its arm, though.  If it gets too near you, backdash away.  It has two attacks.
    It can swing at you with its arm.  Also, it can spew rocks at you.  To dodge
    the rocks, duck near him, or jump away from him.  His arm is your main worry.
    Keep it up, and he'll fall down.  You can only attack the leg that is closest.
    Meaning the leg that is brighter in tint.
    
    Dustin Woodard (shiningdagger@yahoo.com) writes:
    
    Hey, how's it going? to let you know, I read your FAQ on Castlevania Aria of
    Sorrow ( great faq by the way), and I just wanted to point out that you can use
    the giant ghost soul on the Big Golem boss to reflect the little rock things
    that he shoots at you.
    
    <----------------------------------------------------------------------------->
    
    Go to the room on your left.  Kill the Tsuchinoko, and break the Ability
    Pedestal to get the Skeleton Blaze soul.  Now you can slide!
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 3.04: Inner Quarters |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    Coming out of the boss room, kill the Evil Butcher.  Save if you want, and
    start going back up.  Kill the Killer Doll, and make your way up.  You've got
    some backtracking to do.  Look at your map.  Directly north of your position,
    you should see a red save point.  You're going to want to make your way up to
    that.  On your way, however, you'll see a potion trapped under a ledge, guarded
    by a Killer Doll.  Kill the Killer Doll, and slide under to get the High
    Potion.  Continue onward.  Additionally, when you first come to the Dance Hall,
    climb up the ledges to see a Cutail trapped under a ledge.  Get this too.
    
    Back at the save point, come out of the room, and take the bottom exit.  Go out
    the right exit in this room.  Kill the Minotaur, and slide under the wall.
    There are two more Minotaurs following this.  Exit through the door.
    
    Inner Quarters
    --------------
    
    In this room, kill the Persephone.  She's a maid-type person with a mean kick.
    Climb up the ramps, and kill the two Durgas.  At the top, use the double-jump
    to jump to the crown of the tower on the right.  Use the double-jump and the
    Flying Armor to get on the other side to collect the High Mind Up.  Drop off,
    and go through the door on the right.  In here, duck, equip the Broadsword, and
    attack the floor of this room.  Drop down here, kill the two Student Witches,
    and grab the High Potion.  Attack the right wall of this room to uncover
    another secret room.  Go in there, grab the item, and leave.  Head upward.
    Climb up the ramp, and kill the Durga.  Make sure you kill the Nemesis before
    you do too much else, so that she won't disrupt you.  Continue climbing, and
    kill the Durgas and Nemesises.  At this point, you can go left, right, or up.
    Going left will yield the Chronomage.  He's a rabbit that can stop time.  If
    you enter his room, you'll get sent back outside.  You can't pass here until
    later.  If you go right, you'll find a Persephone.  Kill her, and leave.  Go
    up, and take the LEFT door.  Save, because a lot of people consider what's
    coming up extremely hard.  Come out of this room, kill the Durga, and go right.
    There's nothing to do in this room, so enter the boss door.
    
    <----------------------------------------------------------------------------->
                                    BOSS: HEADHUNTER
                                         HP: 700
    
    She has three parts.
    
    At first, you come in, and see a headless woman on the couch.  She stands up,
    and a head floats by.  She puts this head on, and looks like a young woman.  To
    beat her, duck near her (to avoid her knife), and attack, preferably with a
    long sword, such as the Lance.  After some time, this head falls off.  She
    adopts a new head.
    
    Now she looks like an old woman.  She'll float around, so you'll want to be on
    the platforms.  She has two main attacks.  You know she's attack when a
    pentagram comes up behind her.  If you see red fire on it, drop to the floor.
    Two dragonheads will come out.  They'll swirl around, so you'll want to jump
    over them if they get too close.  If the things around her look like lightning
    or ice, get on the platform, and double-jump.  She'll cast a lightning spell,
    which is pretty low.  Jumping will help you avoid it.  Other than that, just
    constantly hit her, and watch out for her, in case she decides to run in to
    you.  After a minute or so of attacks, this head will fall off.
    
    Her final head is that of a lizard.  She'll bounce all around on the walls.  If
    she's on the ground, make sure you duck while attacking.  She has two attacks
    here as well.  She'll stick her tongue out at you (distance yourself to avoid
    this), and shoot poison out.  If she does the latter, duck.  It may be just a
    coincidence, but I've found that using the Tiny Devil soul on her when she's on
    the ceiling knocks her down.  Beat her until she dies.
    
    <----------------------------------------------------------------------------->
    
    When she dies, you get her soul.  Grab the orb, and leave through the right
    door.  In the next room, take the top exit.  Go left, and kill the two
    Valkyries.  Jump up the platforms to meet a Disc Armor.  Get really close to
    him, and attack.  Be sure to duck.  When he throws his disc out, continue to
    attack.  When he retracts it, jump over it.  Continue on.  On this platform, we
    meet a Curly, an evolved Durga.  Kill her, and continue up the ramp.  Going
    upward, you'll meet several of each enemy.  At the top, jump right on to the
    platform.  Destroy the Ability Pedestal to get Undine.  Go left to get the
    sword, Hrunting.  Go all the way back down, and drop back to the other room.
    Kill the Curlies, and go down.  At the bottom, take the left exit.
    
    This room is full of mirrors.  Kill the Valkyrie and the Curly.  Go to the
    farthest mirror, and you'll see that your reflection turned in to a zombie.
    Start attacking it, and it'll come out.  When his arm pops out, you'll damage
    him.  This is the Kyoma Demon.  After killing it, leave the room.  Go right,
    and kill the Valkyrie and the Curly.  Now you come to a fountain.  Equip the
    Undine soul to walk on the water there, and jump up to the ledge.  Jump up the
    ramps, and leave through the door on your right.
    
    Kill the Curly, and quickly kill the blue demon.  DO NOT LET HIM HIT YOU.
    Continue down the stairs.  Go through the door on the left.  Kill the Valkyries
    and the Persephones in here.  Ignore the Kyoma Demon, and exit through the door
    on the left.  This is another transporter.  We're actually going to use this
    one.  Transport to the warp room on the far left.
    
    Castle Corridor
    ---------------
    
    Go right, and drop through the floor.  Make your way through the Zombies to the
    room on your right.  Descend to the bottom, and go out the door on the left.
    
    Underground Reservoir
    ---------------------
    
    Make your way to the bottom of this room, and leave.  Go out on the water, and
    using the Undine Soul, walk across the water.  You'll reach a point where there
    is a platform above you.  Double-jump up here, and kill off all of the Mermen.
    At the far left of this room is an Elfin Robe.  This robe will lower your
    strength, but raise your defense and intelligence.  Now backtrack to the warp
    in the Castle Corridor.  Warp back to the Inner Quarters.
    
    Inner Quarters
    --------------
    
    Go right.  Back in this room, kill the Valkyries and the Persephones.  Kill the
    Kyoma Demon in the second mirror if you want, and then leave the room.  Go down
    the hole.  Now in this room, make your way left, killing the Persephone as you
    go.  Kill off the Persephones, the Valkyires, and the Liliths as you go.  There
    is nothing here aside from experience.  Come back to the right, and drop down.
    Kill the Persephone and the Killer Doll, and enter the door.
    
    Castle Corridor
    ---------------
    
    Go left, and drop through the floor.  Now that you've gotten this bit of the
    map (don't drop.  It takes a bit to get up), go back to...
    
    Inner Quarters
    --------------
    
    Kill the Persephone and the Killer Doll.  Jump back up through the hole.  Go
    right, and drop through the next hole.  Go left, kill off the Liliths and the
    Persephones, and drop down.  Go right, and grab the Mind Up.  Leave the room
    through the top, which is the way you came in.  Once up here, go right.  This
    is a very bewitched room.  You have two Witches and a Student Witch.  Kill them
    all, and exit through the door.
    
    Top Floor
    ---------
    
    The clock thingies are candles.  Go right, through the door.
    
    Castle Corridor
    ---------------
    
    Drop through the floor, and drop down through this room.  Kill whatever Killer
    Dolls get in your way, and go out the left.  Go left through this room, and
    kill the Zombie Soldiers.  In the next room, go left, and out through the next
    door.  I'm sure you're tired of THIS.  In the next room, kill the White Dragon.
    Go to the bottom of this room, while killing the Blue Crows.  Ignore any other
    enemies.  At the bottom, go right, and save.  Continue down to the bottom, and
    go right.  Get in the water, and jump on the platform.  Do this until you reach
    a point where you can jump up on to some platforms.  Use Undine, and get up to
    these platforms.  In order to use Undine while in the water, equip it, and then
    jump.  Now double-jump up to the platform.  Make your way up the ramps, and out
    the door.  In the next room, destroy the signs for some items, and enter the
    door.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~-0
    | 3.05: "Death has returned!" |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Floating Gardens
    ----------------
    
    Move right, and you're confronted with a Cockatrice.  This thing is evil, and
    will take quite a few hits.  After killing it, continue right, and through the
    room.  Here you'll find a Dead Warrior.  Kill it when it approaches.  Kill the
    Red Crows, and go through the door on the right.  Save.  Go left, kill the Red
    Crows, and jump on the platform.  Go up to the top, and exit through the top of
    the room.  Go right, and jump on the Gorgon, who is a gold Catoblepas.  Using
    the Winged Armor, get to the top of the broken column when the Gorgon is close
    to it.  Fall off the left side.  Ignore the Gorgon, and drop down the hole.
    Grab Castle Map 3.  Go left, and jump over the gap.  Ignore the Cockatrice, and
    get on the platform.  At the top, kill the Imps, and jump on to the platform.
    Go right, and in to the next room.  Jump across the gaps, and enter the next
    room to be sent to...
    
    A really weird place.  According to the map, you're way up in the sky.  In
    here, you'll meet up with a large Devil.  He's just big; not strong.  Kill it,
    and head out the right exit.  In here, go right, and jump up on the platform.
    Go forward, and jump backward.  You'll be on a platform with four Bone Pillars.
    Kill them, and grab the $1000.  Go further right, and do the same on this set.
    Exit out the right of the room.
    
    Kill the Rippers, the Altair, and everything else.  Drop through the floor to
    meet the Kicker Skeleton.  Kill him.  Go to the left and save.  Come back out
    and kill him again.  Repeat until you get his soul.  It's an Ability Soul.  You
    COULD go right, and drop through the floor.  Here you'd see a door made of
    black stuff.  Black Mist?  Black Matter?  Whatever.  Anyway, you cannot pass
    it.  So don't bother coming here.  Instead, jump on the platform, come back up,
    and go out the right.
    
    This room has nothing important.  Kill the Disc Armor, and go out the right
    way.  In here, hop up the platforms on the left.  At the top, go right to get
    $500.  Drop, and exit through the right way.  Now you're back in the main area.
    Kill the Imps, and go down.  Go through the hole in the floor to reach the next
    room.  Now that you have this portion of the map, go up through the previous
    room, and back through the left door.  Kill the Golem, and go through the left
    door.  Kill the Disc Armor, and proceed back through the left door.
    
    This room has a lot of Werewolves, and a Devil.  If you're low on HP, go the
    bottom route, and jump over the Werewolf.  Go through the left door.
    
    Clock Tower
    -----------
    
    Go left to meet up with Graham again.  In the next room, you are dealing with
    gears.  Make sure to avoid the spikes as you go down.  The next room has one
    enemy in it.  It's a Lightning Doll.  It's soul is very powerful, and I
    recommend that you get it.  The next room also involves Medusa Heads.  These
    things are evil.  Anyway, at the bottom of this room, go out the door to reach
    a save point.  Once out of here, go left.  Make sure to hurry over the bridge,
    otherwise it'll collapse, and you'll fall on the spikes.
    
    Here you meet up with Yoko once again.  In the next room, destroy the clocks.
    The water isn't important just yet.  Now you meet up with a Bomb Armor.
    I recommend using a weapon that has a sweeping motion, so that his bombs don't
    hit you.  After he's destroyed, proceed to the next room.  Make your way up
    the gears in this room.  You've got a Lightning Doll to deal with, as well as
    the now-traditional-for-Clock-Towers-enemy, Harpy.  Exit the room.  Kill the
    Bomber Armor in this room, and leave.  This room is pretty much the same.  Just
    don't linger too long in here.  Exit at the top-left corner.
    
    Climb up this room.  The fact that the platforms are like a clock just goes to
    show that Konami is experiencing budget cuts.  Kill the Valkyrie, but ignore
    the Gremlin at the top.  Exit through the right.  Here you meet the Gold Medusa
    Head.  This will turn you to stone if it touches you.  While dodging these,
    make your way to the top, and exit to the left.  In this room, go up the top
    exit.
    
    Kill the Great Armor here.  Exit to the right.  I recommend that you kill the
    Harpies in this room before proceeding.  At the top, go right to save.  Exit,
    and then enter the boss door on the left.
    
    <----------------------------------------------------------------------------->
                                      BOSS: DEATH
                                        HP: 4444
    
    Oh come on.  Did you REALLY think you'd be able to play this without fighting
    Death?  For this battle, I highly recommend having the Giant Ghost soul on, and
    if you have a lot of souls, the Headhunter Soul.  Anyway, Death has two phases.
    
    For phase one, he's transparent.  You cannot hurt him.  His sickle is what you
    attack.  While doing this, there are a lot of miniature sickles flying about.
    You'll want to activate/deactivate the Giant Ghost soul when the sickles get
    near you.  If one of these bounces back in to him, it'll hurt worse than your
    sword will.  The sickle really can't do too much to you.  At best, it can get
    really close to you.  HORROR OF HORRORS!  Just attack, and back away if it gets
    too close.  After he's about halfway throught his phase, he'll stop.  He'll put
    his hands up, and blue beams will come up from the floors.  What you want to
    do is run slowly in the direction that is farthest from the wall.  In other
    words, in the direction that you'll have the most space to run.  Make sure not
    to go too fast, otherwise the blue beams will go farther.  But that's just a
    warmup.  Old Deathy-boy has something else up his sleeves.
    
    As in every Castlevania game (or most), you fight Death.  As in most
    Castlevania games, Death has two forms.  By all rights, this should be easy.  I
    mean, it seems simple enough.  Sadly, it's not.  At this point, I recommend you
    have a strong Bullet Soul.  I'm using Arachne, personally.  Also, go back to
    the Flying Armor.  Anyway, now he has a double-bladed scythe.  He's got three
    attacks here.  When he tosses his scythe (chances are he'll be fairly low to
    the ground when he does this), duck under it.  When it passes you, come up, hit
    him once or twice, and duck back down.  It comes back!  Scytherang, ho!  Betcha
    none of you remember THAT show.  Anyway, for his second attack, the scythe will
    come up in to the air.  Duck when he first releases it, and jump (the Flying
    Armor makes it easier) when it comes back.  As the battle progresses, he'll
    throw it to the opposite side that you're on.  Make sure that you make your
    move quickly, as it doesn't allow for much time.  On this side, however, you
    may need to slide to avoid it.  For his final attack, he'll be somewhere in the
    air or on the ground, and charge at you.  When you see this coming, jump or
    duck, depending upon his elevation level.  Soon he'll be dead.
    
    <----------------------------------------------------------------------------->
    
    As he perishes in to the...uh...portal, you get his soul.  Grab the orb, and
    proceed to the room on your left.  Destroy the Ability Pedestal to get Skula.
    You can now walk underwater!  Alright, it's time for some backtracking!  On
    your way back, be sure to pick up the Great Armor, the Harpy, the Gremlin, and
    especially the Lightning Doll souls.  Anyway, make for the room after the room
    in which you met Yoko.
    
    Also, on your way back, two rooms to the left of your destination, stand on the
    bottom-right ledge.  Use your Bullet Soul to attack the wall opposite you.
    This reveals a secret room.  Kill the two Lightning Dolls, and grab the sword,
    Mystletain.
    
    If you're confused, backtrack to the first save point in the Clock Tower.  Go
    two rooms to the left.  In here, you find a collapsable bridge.  Equip the
    Skula soul, and let it break, sending you in to the water.  You'll sink to the
    bottom.  As you're sinking, fall to the right.  Down here, you'll find the
    enemy known as Needles.  One hit will take it out.  Go left, and jump out of
    the water.  Kill the Devil.  Leave the room, and reenter, until you have his
    soul.  You're going to need it.  After you have it, exit to the left.  Kill off
    the Harpies in here, and go left.  In this room, you're faced with two
    Lightning Dolls.  Kill them, and leave.  Go down to the bottom of this room,
    kill the Bomber Armor, and go right.  The Flying Armor helps you so much in
    this room, it's not funny.  You must jump from pendulum to pendulum, dodging
    the Medusa Heads.  At the end of this room, you get an awesome sword, the Bu-
    Burgu- Burtang.  With this in hand, leave the room.  Don't get careless,
    though.  The spikes are just as painful as before.
    
    Kill the Bomber Armor again, and go left.  This room is very complicated, so
    listen up.  Kill the Medusa heads, and go left.  Drop on to the platform, and
    get on the far right side.  Drop all the way down.  Now slide under this row
    of spikes.  Here, jump once for elevation, and twice to go right.  You should
    avoid the spikes.  Jump up to the next ledge, and jump off to the right.  Make
    sure that you don't land too far to the left.  Drop through this floor.  Slide
    left, but hold right as soon as you come out.  Slide again.  Drop through the
    floor, and hold right.  Jump up on the ledge, and exit the room.   In the next
    room, kill the Valkyrie from the start with the Lightning Doll soul, so that it
    doesn't get in your way.  Drop to the bottom.  Trust me -- it'll be a whole lot
    harder coming up!  Go through the door on your left.  Get the Pitch Black Suit
    from in here.  With this in hand, backtrack to the room with the Needleses.
    Make sure to watch your step coming back up.  I recommend using the Death soul
    to help kill pesky enemies.  Anyway, once back in the room...
    
    Equip Skula, and get back in to the fountain.  If you want, unequip it, go back
    up, and save.  Once you're done, come back down, and go right.  Jump out of the
    fountain, and go through the door.  Kill the Harpy, and go through the door on
    your right.  Kill both Lightning Dolls, and leave.  Back here, descend to the
    floor.  Go right, and descend to the floor.  Go left, and descend to the floor.
    Go right...to see a teleporter.  You don't need it right now.  Come back out,
    and go left.  Kill off the Needleses, and head through the door.
    
    Castle Corridor
    ---------------
    
    Once here, drop to the floor, and go left.  You'll continue left until you
    reach the room with the water on the bottom.  Descend to the bottom of this
    room, and head out the left door.
    
    0=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.06: The Underground |
    0=~=~=~=~=~=~=~=~=~=~=~=0
    
    Underground Reservoir
    --------------------
    
    In this first room, kill the Tiny Devil, the Skeletons, and the Bats.  In the
    next room, activate Skula.  Go to the bottom, and walk all the way to the
    right.  Once at the far right, jump out of the water, get on the platform, and
    jump back in on the right.  In this room, you'll descend, and you'll have to
    avoid a lot of Needleses.  Kill them as you go down, and go left.  Here you'll
    meet up with a very strange, very creepy creature: The Man-Eater.  Kill it
    (attack the tentacles), and go left.  Kill the Needleses, and grab the Rahab's
    Sword.  Leave this room.  Kill the Man-Eater again, and head right.  Kill the
    Needleses as you go up the room.  You have an infinite amount of jumps in the
    water -- remember that!  I just found out.  Anyway, in the next room, go
    through the right door.  Sink to the bottom of this room, and kill the Triton.
    Kill off the Fish Heads, and go right to grab a Super Potion.  Come back to
    where the Fish Heads were, and jump up.  Go right.  Continue to the right,
    while killing the Fish Heads and Tritons.  Head through the door.  Go up the
    top exit.  Jump up the platforms, and make your way through the waterfalls.
    At the top, go right.  Sink to the bottom, and come back up, on the right.
    Jump up the platforms, and past the waterfalls.  Go through the door.
    
    Castle Corridor
    ---------------
    
    Go under the platform.  Now turn around, and go back through the door.
    
    Underground Reservoir
    ---------------------
    
    Go right.  When the waterfall starts to go down, equip your Flying Armor, and
    jump up.  Float toward the stairs, and double-jump when you get close enough.
    Go to the top of the stairs.  Run to the left, and before you start to go down,
    jump, and use the Flying Armor.  When you start to get low, make another jump.
    You'll get the Milican's Sword from this.  Now you want to backtrack back to
    the cave-like room.  It's a long shaft, with two Bats visible when you enter.
    
    Now descend the shaft.  Going down, you'll have to kill some Cagnazzos and some
    Ukobacks.  Save in the first room on the right.  Continue down, and go out the
    bottom door.  I'm just now noticing how much this walkthrough sucks.  But I
    digress.  Slide under the wall to get a Mana Prism.  You'll be seeing this room
    again, don't worry.  Slide back out, and come up.  Out here, go right.  In this
    room, kill the Nightmare (which is a joke that I am JUST getting.  Do you get
    it?  NightMARE?  It's a horse?  Haha...! ...no), the Une, and the Giant Worm.
    Go out the right door.  Go right while killing the Mermen, and exit through
    the bottom-right door. In this room, kill the Merman and Golden Medusa Heads as
    you progress to the right.  In this room, kill the Mermen and the Man-Eater in
    this room, and grab the Armor of Water.  Leave this room, and head back
    outside.  Right out here, in case you didn't notice before, there's a platform.
    A platform.  In a freakin' castle of chaos, we've got a platform.  There to
    help you get to where you're not supposed to be in the first place.  So board
    the platform, and jump to the platform on the left.  Kill the Arc Demon, and
    jump to back to the platform on the right.  When it gets to the top, the next
    floating platform should appear.  Get on it, and when it gets to the left,
    jump to the next one.  When this platform reaches the top, jump off and to the
    left.  Using the Flying Armor, jump to the ledge behind the waterfall on the
    left.  Here is a transporter.  I recommend that you go back to the Castle
    Corridor, and buy what you need from Hammer.  He and Mina both will have a
    message from Arikado for you.
    
    When you come back, jump over the gap where you came up, and through the next
    door.  In this room, kill the Ugoback.  Now you meet a new foe, the Dryad.  To
    kill it, attack it anywhere on its body, but make sure that you dodge the
    seeds.  If you don't, they'll get planted on you, and you take about five hits
    from it.  After two of these, kill the Poison Worm.  Kill the next Dryad, and
    move to the next room.  In this room, you have an enormous waterfall.  To past
    this, it takes work.  I'm doing this with the Devil soul, and my lack of the
    Curly and Manticore souls make it so I can't try it with them.  If you have
    them, please send me the strategy.  Anyway, stand at the door.  Equip the
    Enchanted Soul, Undine, and the Guardian Soul, Devil.  Press, "R," and hold it.
    You'll go right through the waterfall!  You couldn't pass through it otherwise.
    You'll get the Eversing.  Continue through to the next room.  Go through the
    door.
    
    Forbidden Area
    --------------
    
    In the first room, kill the two Dryads.  Now you face a new foe.  Walk very
    slowly, and a Mudman will come out.  Attack it, and it'll sink back down in to
    the mud.  You'll know it's dead when the mud on it breaks.  If it hasn't, be
    sure to duck, and continue swiping at where you last saw it.  Next you have the
    Werejaguar.  Attack it a few times, and when it dashes at you, backdash from
    it.  This guy relies more on speed and strength than defense.  As such, it will
    not take as many hits to kill him as it would some other enemies.  After he is
    dead, continue through the door.  In the next room, head upward.  Leap from
    platform to platform, making sure to kill any visible Gargoyle before you jump.
    At the top, proceed in to the next room.  Jump on the button to the left, and
    it will destroy a grey barrier on the right.  Jump over there, and go to the
    next room.  There's a red door in here.  Enter it.
    
    Study
    -----
    
    Kill the Bone Pillars, and grab the Ancient Book 1.  You won't know its
    importance for quite some time yet, so go back to the Forbidden Area.
    
    Forbidden Area
    --------------
    
    Go through the first two rooms, and drop to the floor of this room.  Ignore the
    Gargoyles if you want.  Go through the door on the right.  Here you meet the
    Alura Une.  When you see the roots coming up, get in between them so that they
    don't hit you.  After two root attacks, two more will come out, and come toward
    you.  Jump over them.  After it's dead, kill the Poison Worm, and the two
    Dryads.  Drop down the hole.  Kill the Harpies and get on the ship.  Go to the
    far right of the ship, and drop off.  Go left, and in a bit of irony, kill the
    two Killer Fish.  Kill off the Fish Heads, and go left...to a wall.  Kill the
    Killer Fish, and jump to a point where there is a black part in the background.
    Attack the wall, and go in to the secret passage.  Grab the best sword in the
    game (or at least in my opinion), the Claimh Solais.  Now you want to go all
    the way right, and through the door.  Go right, and drop down the hole.  Kill
    off the Cognazzos, and go left.  In this room, you will meet a Flame Demon.
    There aren't many souls that I REQUIRE you to have, but this is one of them.
    Go back and forth in to the room until you have it.  Try it a few times.  If it
    takes too long to get it, come back when you go to collect souls later on.
    Maybe by then, you'll have the Soul-Eating Ring.  Anyway, moving left, you have
    Mudmen and another Flame Demon.  Go through the left, and climb up the shaft.
    Kill the Gargoyles, and enter the room at the top.  Slash at the money bag in
    the middle (it's actually a Mimic), and grab the Joyeuse.  Now you are going to
    want to backtrack all the way back to the Underground Reservoir.
    
    Underground Reservoir
    ---------------------
    
    Alright, so from here, go left.  Go through the waterfall to get a boost toward
    the shore ;).  Go left, and out the door.  Kill off the Dryads and Poison Worm,
    and leave through the left.  Drop to the bottom of the room, and go left.  In
    here, you've got two Gorgons, a Poison Worm, and a few Tritons.  At the far
    end, you'll notice that you're below the area where you got the Mana Prism.  Go
    out the left exit.  Drop to the floor in this room, while killing any enemies
    that you want.  Go out the right exit to be sent to...
    
    Underground Cemetary
    --------------------
    
    On a different tangent, you're probably wondering why I had you get the Flame
    Demon soul.  It's important nearer to the end of the game, although it is
    useful throughout here.  I still recommend having the Lightning Doll soul
    equipped.  Anyway, the first thing you'll see is a Werejaguar.  You've also
    got Bipheron, who is a lot like the Gravekeeper of SotN.  He'll throw fire on
    the ground, which will come toward you.  Jump over it, and slash him.  Continue
    right to find a Flame Demon.  After disposing of this, proceed to the next
    room.  This room has very freaky music.  All that it has is a Bipheron; the
    little men won't do anything to you, nor vice-versa.  Exit through the temple-
    like door on the right.  In this room, you find a cage-like thing.  Jump up
    through it, until you get to the top.  Go right to find a save point.  Save,
    leave, and go left.  This room is populated by nothing but four Werejaguars -
    and $2000 at the end of the room.  After you get this, leave this room, and
    descend back down the shaft.  At the very bottom, go right.  In the next room,
    enter the boss door.
    
    <----------------------------------------------------------------------------->
                                      BOSS: LEGION
                                        HP: 5000
    
    And now you meet up with something very disgusting.  The bodies hurt you now,
    by the way.  For those who played Symphony of the Night, this is just like
    Granfaloon, and something like Legion from Harmony of Dissonance.  The main
    thing that you want to be concerned with is the preservation of your HP.  The
    Claimh Solais really helps here.  It will circle the room following you.  When
    you attack it, it will drop a reanimated body.  These are just like the ones
    from before, except they're glowing red, and can hurt you.  After you destroy
    one or two sections of him, these tentacles will come out, and shoot laser
    beams at you.  MAKE SURE THAT YOU DESTROY ALL OF THE FOUR PARTS OF LEGION.  IF
    YOU DON'T, YOU WON'T GET HIS SOUL.  Chances are, by the time he's lost all four
    parts, the core will be very weak.  True, it has three laser-shooting tentalces
    sticking out, but you can get really close to it, constantly swipe at it, and
    kill it.
    <----------------------------------------------------------------------------->
    
    Grab the orb, and leave through the right door.  Destroy the coffin, and
    continue.  In the next room, you've got a shaft.  Go through the bottom door,
    and not up the shaft.  Not just yet, anyway.  This room has a lot of Rippers.
    The Claimh Solais' wide range will make them significantly less pesky.  After
    disposing of them, head out the right door.  This room has an Ability Pedestal.
    Destroy it to get the Galamoth ability.  This will allow you to pass by the
    Chronomage!  Head back to the room with the shaft (before the Rippers).  Now
    go up the shaft.  Go left and grab the High Potion.  Head back out of this
    room, and go right.  In the next room, kill off all of the enemies.  Grab the
    Gold Ring at the end, and come back out.  Now for some [more] backtracking!
    Backtrack to the Underground Reservoir.
    
    Underground Reservoir
    ---------------------
    
    Ascend this floor, killing off all of the Gargoyles as you go.  At the top,
    go left.  Here you have a scene with Yoko and Graham.  After this, go left.  In
    the next room, drop to the bottom of the water, and kill the Fish Heads.  Kill
    the Needleses, and in the next room, grab the High Mind Up.  Leave this room.
    Kill the Needleses and the Fish Heads.  Get back up to the top of the water,
    and head through the door.
    
    The Arena
    ---------
    
    Uhh...'kay.  This is a lot like the Colluseum of Symphony of the Night.  In the
    first room, go left.  Kill the Gargoyles and the Beam Skeletons in this next
    room.  For those who remember the Nova Skeletons from Symphony...these are just
    like them.  BE SURE to grab their souls.  They may come in handy.  Another
    handy soul is the flying carpet's.  It's a Killer Mantle.  Continue killing
    these enemies as you climb up the ramps.  At the top, jump on to the axe, and
    out the ceiling.  In here, go right, and you'll see a teleporter.  Come back
    out of this room, and face the Skull Malones, as well as the Beam Skeleton and
    the Dead Crusader.  To kill the Dead Crusader, wait until he raises his sword,
    and attack.  Go up and out the ceiling.  In this room, kill the Dead Crusader.
    Make your way up the platforms while killing Gargoyles.  At the top, go right.
    Grab the High Potion, and head out of this room.  Descend until you can go
    left.  Go out that way.
    
    Kill the Red Minotaur in the same way you'd kill any other Minotaur.  His soul
    is EXTREMELY POWERFUL, and you'll want it.  There's another Red Minotaur, as
    well as a Werejaguar and a Killer Mantle.  I highly recommend having all of
    their souls.  Leave the room through the door on the left when you're
    satisfied.  Once you exit, you get the Laevatain.  There's a large wall
    blocking you, so backtrack through the previous room, back to the tall room.
    Jump down to the bottom, and leave.  Head out the left.
    
    This is the first true, "Arena."  Kill the Gargoyles first, and then, using the
    Lightning Doll spell and your sword, destroy the Gladiator.  Exit through the
    left.  Kill the Beam Skeleton, the Weretiger, and the Killer Mantle, and exit
    through the hole on the left.  The only enemy in here is the Killer Mantle.
    Kill it, and go left to save.  Come out, kill the Mantle again, and enter the
    door on the right.
    
    **NOTE** You CAN go ahead and go to the boss by taken the elevator all the way
             down.  I, however, recommend going through the arenas.  That's where
             I'm going.
    
    So now, cross the elevator, and enter the door that looks like a deformed boss
    door.  Kill the first two Lubicants, and jump over the statue (to avoid its
    kicks and punches).  Kill the next Lubicant, and repeat.  You'll do this a few
    times, and then you'll reach a wall.  Hit the iron ball in front of it a few
    times.  When it starts to swing, stand in the middle, where it was.  When it
    gets to the point closest to the wall, hit it again with your sword.  A few
    times of doing this will break the wall.  Enter, but wait a second.  There's a
    spiked bar that will fall.  After it does, jump over, and grab the Olrox's
    Suit.  Wait for the spiked bar to fall again, and then jump over it, and leave.
    Deal with the Lubicants again, and leave.
    
    Go down, and enter the next room.  This room is EVIL!  You have spikes.  You
    have conveyor belts.  You have Golden Medusa Heads.  You have the evolved form
    of a Valkyrie, Erinys.  Add in an Arc Demon, and you've got trouble.
    Basically, you'll want to run and avoid the Medusa Heads.  Kill the Erinys, and
    be sure to jump on the switch hidden in the spikes when you see it.  At the
    end, slide under the wall, and go through the opening.  Much easier said than
    done.  In this room, you've got another spiked bar, and the Balrung.  Take it,
    and leave.  Go back through the room (a lot harder now), and out the door.
    
    Drop to the third and final room.  It's on your right.  The left is the boss.
    Get on the platform, and stay in the middle.  When the dot lights up on the
    thing being held by the angels, press the corresponding button on your D-Pad.
    Be sure to get in the middle between statues.  At the end, the wall will break.
    Enter the other room to find yet another spiked bar and the Rare Ring.  Now
    leave.
    
    Back in the elevator room, go up, and back to the save room.  After saving,
    come back to the elevator room.  Go to the bottom, and go left.
    
    <----------------------------------------------------------------------------->
                                      BOSS: BALORE
                                        HP: 4000
    
    When you enter the room, a lot of bats will form the giant bat, Balore.  So as
    the battl- Suddenly, a hand squashes the bat.  Another hand joins it, along
    with a hideous face in the background.  THIS is Balore.
    
    You'll probably want the Headhunter soul, and Death.  Start Death.  Constantly
    slash at his one open eye, while avoiding his fists.  Uhh...yeah.  Not much
    else to say.  Also, the Lightning Doll hurts a lot.  Soon, his attack style
    will change.  He'll shoot a beam out of one eye that goes all the way across
    the stadium.  To avoid it, get on the side.  Flames ensue now.  So now we have
    a problem.  We can't get across to hit him.  What you want to do is to go out
    in the floor, and double-jump over the flames.  Hit his open eye.  The timing
    will be different, depending upon which way he does the laser.  For such a
    large and seemingly hard guy, he goes down quickly.
    
    <----------------------------------------------------------------------------->
    
    Get his soul and the orb, and go to the room on the left.  Destroy the Ability
    Pedestal to get the Giant Bat soul.  On your way out, you'll meet J, who will
    remember something.  Go back outside, and up the elevator.  Now is the time
    to get the Killer Mantle soul, if you haven't yet.  It's very strong.  Leave
    the room, and head up.  Use the Giant Bat to get to the above room.  Climb up
    the ramps, killing the Dead Crusader, the Beam Skeletons, and the Skull
    Miliones.  Go out the top-right.  Kill the Weretigers and the Giant Skeleton
    in here, and leave.  Go back down to the bottom, and out the door.
    
    0=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.07: The Last Hurrah |
    0=~=~=~=~=~=~=~=~=~=~=~=0
    
    NOW.  It's time for the final boss.  Before doing so, I recommend that you have
    all of the souls, and all of the map completed, with the exception of the Top
    Floor, and part of the Floating Gardens.  To help you with these...
    
    http://db.gamefaqs.com/portable/gbadvance/file/
    \castlevania_aria_of_sorrow_castle.gif <- Full Map.
    
    http://db.gamefaqs.com/portable/gbadvance/file/castlevania_aos_soul.txt
    
    ^^
    ||
    
    Souls.  If you don't want to get ALL of the souls, at least have Red Minotaur,
    Flame Demon, and Lightning Doll.  Also, you can get past Chronomage.
    
    Additionally, you can sell all of your unused equipment to Hammer.  If you have
    the Tsuchinoko soul, the prices become reduced.  Make sure to get the Soul
    Eater's Ring before continuing.  Sorry for the vagueness here, but I honestly
    don't know what you have/haven't done.  Once you've done all you want to, you
    should make for the nearest warp room, and head to the...
    
    Inner Quarters
    --------------
    
    Exiting the warp room, kill the Kyoma Demon, Valkyries, and Persephones.  Exit
    out the right door.  In the next room, just drop down the hole.  Once in here,
    go right.  Exit out this door.  In the following room (monotonous, no?), kill
    the two Witches and Student With.  Exit through the door.
    
    Top Floor
    ---------
    
    Go right until you see a hole in the ceiling.  Turn in to a bat, and go up
    through it.  Now you're in a fiery inferno-type area.  When you come up, ignore
    the enemies, and go through the right door.  Kill the Final Guard, and head
    up the platform.  On the next level, kill the Basilisk.  Continue up, right,
    and all the way down.  Go out the door.  In the next room, go right, and
    collect the Super Potion.  Now backtrack to the fiery room.  You'll be back in
    this area soon enough, so don't worry about going up just yet.  Kill the
    Gargoyle and Erinys in here, and you'll see -- Mina??  It turns out to be the
    Succubus.  You'll REALLY WANT ITS SOUL.  THIS IS REQUIRED.  You'll find out why
    soon enough.  Plus, its soul is very useful.  Everytime you hit an enemy or a
    candle with your sword, you get some HP back.  Now go left, and up the stairs.
    Go right, and kill the Final Guard.  I've discovered that using magic against
    him only hurts you, as he absorbs it, and fires it back.  And it hurts.  Grab
    the Satan's Ring behind him, and go left.  Jump over the gap, and go up the
    stairs.
    
    Kill the Final Guard and the Erinys.  Jump up the platforms.  You'll reach a
    platform that you can only get to by using the Giant Bat soul -- not that that
    is a problem.  Use it, and go left.  Attack the ceiling (the Claimh Solais can
    hit it), and enter that room.  Here you'll get the Gugner.  Interesting name.
    Drop back down, and go right, out the door.  This room has two Lubicants and a
    Stolas.  Kill them all, and go out the right.  This next room has an Erinys,
    a Red Minotaur, and two Succubuses.  Kill them, and proceed out the right to
    find a room full of Lubicants.  Drop down through the platforms until you reach
    a door on your right.  Enter it -- it's a teleporter!
    
    Take care of whatever business you need to, and return here.  Go up this room,
    and back left, to the inferno room.  Jump up to the platform above you, and
    enter the room at the top.  In this room, just go up to the top.  To stop you,
    there are Baels, Succubi (?), and Gargoyles.  At the top, go left.  Kill the
    Basilisks, and drop through the hole in the floor when you see it.  In this
    room, you meet the evil known as the Iron Golem.  He is freakin' impossible to
    kill (not because he's tough, but because his defense is so high), unless you
    have the Killer Mantle soul.  Use it, and kill him -- in one shot!  Now break
    the wall behind him.  Destroy the Abliity Pedestal to get the Hippogryph soul.
    Now leave this room.  Kill the Iron Golem again.  His soul is useful, so I
    recommend that you get it.  Back up here, use the Hippogryph soul to jump up,
    and through the platform.  Equip the Soul Eater Ring, and get the Red Minotaur
    soul if you haven't yet.  It's very powerful.  Go out the door on your right.
    Jump over the gap, and enter this room.  Attack the iron ball in the same way
    you did in the Arena to destroy this wall.  Now you can go back and forth
    to the Clock Tower when you want!  Anyway, go back, and continue up the shaft.
    Go right again to save.  This is the last save point.  Leave the room, and go
    back out.  Jump up through the hole in the ceiling, and go through the left
    door.  Fly left, and up through a hole in the ceiling when you can.  Go left to
    get a Mana Prism.  That's all for up here, so back through the hole, and left.
    Grab the Kaladbolg from the ledge on the right, and go back to the shaft.
    Continue upward.  Go right at the top for another Mana Prism.  Now come back
    out.  I recommend saving.  Go left, and the armor will raise its sword.  In the
    next room, simply go up the stairs.  This room looks vaguely familiar, doesn't
    it?
    
    BEFORE YOU ENTER THE BOSS DOOR.  Equip the Succubus, Giant Bat, and Flame Demon
    souls.  None of them (except the Succubus) will come in real handy during the
    battle, but you'll see why I'm having you do this soon.  Now enter the boss
    door for the final battle...
    
    <----------------------------------------------------------------------------->
                                   FINAL BOSS: GRAHAM
                                        HP: 5000
    
    You knew it!  Graham has apparently inherited the powers of Dracula, and is now
    going to kill you.
    
    This is incredibly easy for the final battle.  The Flame Demon soul is useless
    here, but it does look like Dracula's fire attack.  Anyway, Graham will attack
    you Dracula style.  He's teleport around the room, and when he appears, he'll
    do one of two things.  Sometimes he will shoot three fireballs like this:
    
    -------------------------------------------------------------------------------
    
          F
    S     F  G
          F
    
    -------------
    S - Soma     |
    F - Fireball |
    G - Graham   |
    -------------------------------------------------------------------------------
    
    At you.  If he does this, you can hack right through them.  His other attack
    involves sending two massive fireballs out.  Duck under one, and jump over the
    other (or vice-versa).  I've also found that sometimes he'll send a lot of
    these out, but they'll all be over you, in which case, duck until he's through.
    Really, you just want to slash at him when you see the red teleportation beam.
    Halfway through this phase, he'll teleport to the middle, and change his attack
    style.  He'll send three large fireballs in a triangle-like direction.  Really,
    you want to jump over one of them, and start slashing at him.  Repeat until he
    stops.
    
    Now he'll talk to you for a second.  He changes forms, and the battle resumes.
    
    He second form is very easy if you have the Succubus soul equipped.  If, for
    whatever reason, you take a hit, you can hit his claws, and regain HP!  Anyway,
    while he is transforming, run to the side of the room.  Wait until the skull
    thing above you is about to shoot the laser, and then slide under the claws.
    Stand up, and attack the orb in the center.  Slide under the claws again when
    they threaten you.  After a few times, you'll be able to hit him without
    standing up, which makes the whole ordeal go a lot quicker.  There's really no
    reason for you to even take a hit here.
    
    <----------------------------------------------------------------------------->
    
    Now.  If you didn't equip the Flame Demon, Giant Bat, and Succubus souls, the
    game ends.  Good job on beating Aria of Sorrow!
    
    But for those of us who DID equip those souls...
    
    After he dies, the power that he absorbed comes in to you!  Arikado explains
    things, and tells you to find the place that only you can go.  Go in to the
    next room.  Collect Dracula's Tunic and destroy the Ability Pedestal to get the
    Black Panther soul.  Now you know what you have to do.  Backtrack to the
    teleporter, and go to the Castle Corridor.  From there, make your way to the
    Floating Gardens.
    
    Floating Gardens
    ----------------
    
    This trip is going to be fairly painless.  When you first come in, fly up
    through the ceiling (where the first platform leads).   Do the same in the next
    room, and go up the stairs, to the left.  Go left across this next room, and
    kill the Golem.  Exit to the left.  Now it gets weird.  Go across this next
    room, kill the Disc Armor, and go out the door on the left.  As soon as you do,
    turn around, and go right back through it.  Kill the Altairs, and drop down,
    through the hole.  Go left, and in to the save point.  Come out of the save
    point, go right, kill the Kicker Skeleton, and drop down this hole.  Remember
    that Dark Matter door from before?  Yeah, well now you can enter.
    
    <----------------------------------------------------------------------------->
                                 BOSS: JULIUS BELMONT
                                       HP: 6000
    
    
    This boss is pretty hard, actually.  You'll want the Lightning Doll, the Black
    Panther, and either the Succubus, or the Headhunter souls equipped.  If you
    have ever wondered why Dracula feared these guys so much...
    
    Anyway, there's not much of a strategy to offer.  He'll jump around, trying to
    whip you.  During this, a remix of Vampire Killer will be playing.  He can also
    jump kick and slide.  When he backdashes, he's invincible, so don't even try.
    Jump over his whip, and attack him when you can.  That's about all the advice
    that I can give you.
    
    Halfway through the battle, he'll suck you in, and a large, blue flame will
    appear behind him.  Dodge this.  Now you'll pick up where you left off, but now
    he is using the dagger, axe, holy water, and cross subweapons!  This is another
    battle that, by all rights, should be easy.  It's not.
    
    The Black Panther is good if you know how to use it properly.  Just run through
    him.  It'll take up some Mana Prisms, though.
    
    <----------------------------------------------------------------------------->
    
    Afterward, you have a conversation with Julius.  In the next room, you'll jump
    in to the moon.
    
    Chaotic Realm
    -------------
    
    Here we go!  From the start, go left to save.  Come back out and fly upward.
    This place looks kinda like the Underground Reservoir.  Go up.  You'll meet a
    Lubicant and a Beam Skeleton.  When you can, go left.  Destroy the Iron Golem,
    grab the Mana Prism, and come back out.  Continue upward.  You'll also meet
    some Dead Crusaders in here.  You don't have to go out anymore doors, although
    if you want a view of space, go ahead.  At the top, head left.  Now you are in
    the Castle Corridor part of the level.  Kill the Gladiators and the Basilisks.
    Come out the top exit if you want to have another space view.  Drop back down,
    and continue left.
    
    This room is the Headhunter's room in the Inner Quarters.  It has a GIant
    Skeleton in it.  Kill it, and move on.  Now you seem to be outside Death's room
    in the Clock Tower.  Jump across this gap, and enter Death's room.  If you were
    good, and got all of the souls, the Chaos Ring will be here.  This negates the
    MP cost on your souls!  This comes in extreme handy.  Come back out, and go
    down.  You've got an Erinys and an Alastor in here.  Kill them both (kill the
    Alastor as you would a Nemesis), and go out the left.  Now you're outside the
    Dance Hall's warp room.  Kill the Beam Skeletons and Slimes, drop down, and go
    right.
    
    This looks like the Castle Corridor.  Destroy the statue on the far right if
    you want, and drop down.  Now you're in the Chapel.  As in the Chapel, the room
    on the left is a save point.  Continue downward, and out the left.  This area
    is the Forbidden Area.  Drop down.  Now for more Inner Quarters fun, go down
    the stairs.  When you jump across to the platform, you fight the Demon Lord.
    Kill him, go up, and right.  Now we're back to the Underground Reservoir.  Use
    Skula, and drop down.  Go right.  You can ignore the Triton, but kill the Fish
    Heads to pass.  Come up, and continue right.  For the final passage, kill the
    enemies, and leave through the right.
    
    We're still in the Underground Reservoir, however, this room has no enemies.
    Destroy the candles, and climb up.  Now you're in The Arena.  Kill the
    Succubus on the elevator, and climb up.  Jump to the door on your left.  Now
    you are in the Inner Quarters.  Kill the Final Guard and grab the Super Potion.
    Go back outside to The Arena.  As you go up, kill the two Erinyses.  Exit at
    the top-right.  Now you find yourself in the Clock Tower.  Jump straight up
    (using Hippogryph), and exit to the left.  Back in the Reservoir, swim to the
    top.  Wait for the Alabastor to come out of the water, and kill it.  Now go to
    the right.  Just jump over the Iron Golem.  Grab the High Mind Up, and go back
    out of the Inner Quarters.  Jump over the water, and go left.
    
    Now you're in the Dance Hall.  Destroy the Shadow Knight (the second evolution
    of the Great Armor), and go out the door to the left.  You're in The Arena.
    Kill the Stolas, and exit to the left.  In the Clock Tower, jump to the right
    side of the room, and drop.  Drop through the hole in the floor.  Drop to the
    floor in The Arena.  Kill the Alastor and Demon Lord.  Continue downward to
    encounter three Succubi.  Kill them all, and exit through the right.  In the
    Top Floor, kill the Shadow Knight, and go out the right exit.  Kill the Mimic,
    and leave.  Now go out the top exit.  From the Castle Corridor, head left.  You
    are now in the Underground Reservoir.  At the top [still in the Reservoir], go
    left.  SAVE!!  Now come out, and go to the green boss door.  This is a very
    weird room.  While Soma's talking to himself, Mina, Yoko, Arikado, Julius, and
    Hammer all talk to you.  Step in to the Portal.
    
    <----------------------------------------------------------------------------->
                                  TRUE FINAL BOSS: CHAOS
                                        HP: ?????
    
    That must be a lot of HP.  Anyway, at the start, he takes your souls.  Each
    soul does something to hurt you.  The Red Soul shoots three crystals at you.
    Ironically, these crystals are yellow.  The Yellow Soul sends a target out
    after you.  The Blue Soul charges at that target, so don't be in the line of
    fire!  They just rotate...doing this...constantly.  Attack whichever soul is in
    your reach.  Once you destroy one Soul, you get all souls of that color back.
    But it's not over yet.
    
    In order to pull this next one off, you have to multi-task.  I recommend having
    the Lightning Doll and Succubus souls.  First off, you want to attack the four
    eyes.  Once they're all destroyed, you attack the black core.  All the while,
    you're avoiding needle attacks from the core, and a large dragon.  For those
    who have played Kirby 64, you avoid this needle attack in much the same way as
    you did Miracle Matter's: Slide toward where he already fired the needles.
    Duck under them if you have to.  Also, there are green orbs flying around.  Do
    not get hit by one.  It hurts.  Use a Super Potion if need be -- you won't be
    needing it anymore.
    
    <----------------------------------------------------------------------------->
    
    Congratulations!  You just beat the game!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                     IV. Appendices
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    0=~=~=~=~=~=~=~0
    | 4.01: Bosses |
    0=~=~=~=~=~=~=~0
    
    <----------------------------------------------------------------------------->
    Name: Creaking Skull
    HP: 240
    Tolerance: Darkness
    Weakness: Holy
    Drop: ---
          ---
    EXP: 110
    Strategy:
    
    
    Here we go!  Your first boss!  Basically, you want to stand under him, and
    slash at him.  When he raises the bone in his hand, backdash twice.  Here, use
    the Tiny Demon or the Winged Skeleton soul.  He has but one other attack.  He
    will open his mouth, and a flame will begin to form.  Duck, but continue
    slashing.  When the fireball has been shot, you may come back up.  Repeat this
    until he is destroyed.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Manticore
    HP: 440
    Tolerance: ---
    Weakness: Sword, Dark, Stone
    Drop: ---
          Gladius
    EXP: 250
    Strategy:
    
    The Manticore is an easy boss once you get the hang of things.  If you have
    slow reflexes, he will be kinda hard.  If you're this type, use the Winged
    Skeleton soul, and attack him from afar.  If you want to try it a different
    way, stand near enough to him that you can use your sword.  He'll be walking
    toward you.  If he gets too close, jump up the platforms, and run for the other
    side.  He has two attacks.  If he stops, and his eyes and his mouth begin to
    flicker, get ready to jump.  He's getting ready to fire a fireball at you.  He
    can fire more than one, so when you land, be ready to jump again.  If his tail
    quivers, back away, because he is going to attack with his tail.  In accordance
    with mythology, if his tail hits you, you're poisoned.
    
    I just discovered a way that's a lot easier.  Attack him until he's about to
    use a fireball.  Then use the Giant Ghost soul, and let him hit you.  Chances
    are, it'll be bounced back at him, not hurting you, but hurting him!  This
    really sped up the battle for me.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Great Armor
    HP: 650
    Tolerance: ---
    Weakness: Lightning
    Drop: Iron Plate
          Great Sword
    EXP: 300
    Strategy:
    
    This boss is evil.  This boss is very, VERY evil.  He's got a shield.  The only
    way you can hurt him is to duck down in front of him, and use the sword.  Now,
    if he didn't move, I wouldn't complain.  So run toward him, and duck down.
    You want to be close so that his sword doesn't hit you, but yours does.  Back-
    dash if you need to.  When he walks forward, get away!  Don't be afraid to use
    a Potion.
    
    Also, it helps if you use the Whip Sword, so you don't have to get too close to
    him.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Big Golem
    HP: 1200
    Tolerance: ---
    Weakness: ---
    Drop: ---
          Milican's Sword
    EXP: 1000
    Strategy:
    
    HOLY SWEET JEBUS ON A POGO STICK, THIS THING IS BIG.  It is a bit like the
    Giant Armor.  You'll want to duck near it, and attack its leg.  Keep an eye on
    its arm, though.  If it gets too near you, backdash away.  It has two attacks.
    It can swing at you with its arm.  Also, it can spew rocks at you.  To dodge
    the rocks, duck near him, or jump away from him.  His arm is your main worry.
    Keep it up, and he'll fall down.  You can only attack the leg that is closest.
    Meaning the leg that is brighter in tint.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Headhunter
    HP: 700
    Tolerance: Darkness
    Weakness: Sword
    Drop: ---
          ---
    EXP: 3000
    Strategy:
    
    She has three parts.
    
    At first, you come in, and see a headless woman on the couch.  She stands up,
    and a head floats by.  She puts this head on, and looks like a young woman.  To
    beat her, duck near her (to avoid her knife), and attack, preferably with a
    long sword, such as the Lance.  After some time, this head falls off.  She
    adopts a new head.
    
    Now she looks like an old woman.  She'll float around, so you'll want to be on
    the platforms.  She has two main attacks.  You know she's attack when a
    pentagram comes up behind her.  If you see red fire on it, drop to the floor.
    Two dragonheads will come out.  They'll swirl around, so you'll want to jump
    over them if they get too close.  If the things around her look like lightning
    or ice, get on the platform, and double-jump.  She'll cast a lightning spell,
    which is pretty low.  Jumping will help you avoid it.  Other than that, just
    constantly hit her, and watch out for her, in case she decides to run in to
    you.  After a minute or so of attacks, this head will fall off.
    
    Her final head is that of a lizard.  She'll bounce all around on the walls.  If
    she's on the ground, make sure you duck while attacking.  She has two attacks
    here as well.  She'll stick her tongue out at you (distance yourself to avoid
    this), and shoot poison out.  If she does the latter, duck.  It may be just a
    coincidence, but I've found that using the Tiny Devil soul on her when she's on
    the ceiling knocks her down.  Beat her until she dies.
    
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Death
    HP: 4444
    Tolerance: Dark
    Weakness: ---
    Drop: ---
          ---
    EXP: 4444
    Strategy:
    
    Oh come on.  Did you REALLY think you'd be able to play this without fighting
    Death?  For this battle, I highly recommend having the Giant Ghost soul on, and
    if you have a lot of souls, the Headhunter Soul.  Anyway, Death has two phases.
    
    For phase one, he's transparent.  You cannot hurt him.  His sickle is what you
    attack.  While doing this, there are a lot of miniature sickles flying about.
    You'll want to activate/deactivate the Giant Ghost soul when the sickles get
    near you.  If one of these bounces back in to him, it'll hurt worse than your
    sword will.  The sickle really can't do too much to you.  At best, it can get
    really close to you.  HORROR OF HORRORS!  Just attack, and back away if it gets
    too close.  After he's about halfway throught his phase, he'll stop.  He'll put
    his hands up, and blue beams will come up from the floors.  What you want to
    do is run slowly in the direction that is farthest from the wall.  In other
    words, in the direction that you'll have the most space to run.  Make sure not
    to go too fast, otherwise the blue beams will go farther.  But that's just a
    warmup.  Old Deathy-boy has something else up his sleeves.
    
    As in every Castlevania game (or most), you fight death.  As in most
    Castlevania games, Death has two forms.  By all rights, this should be easy.  I
    mean, it seems simple enough.  Sadly, it's not.  At this point, I recommend you
    have a strong Bullet Soul.  I'm using Arachne, personally.  Also, go back to
    the Flying Armor.  Anyway, now he has a double-bladed scythe.  He's got three
    attacks here.  When he tosses his scythe (chances are he'll be fairly low to
    the ground when he does this), duck under it.  When it passes you, come up, hit
    him once or twice, and duck back down.  It comes back!  Scytherang, ho!  Betcha
    none of you remember THAT show.  Anyway, for his second attack, the scythe will
    come up in to the air.  Duck when he first releases it, and jump (the Flying
    Armor makes it easier) when it comes back.  As the battle progresses, he'll
    throw it to the opposite side that you're on.  Make sure that you make your
    move quickly, as it doesn't allow for much time.  On this side, however, you
    may need to slide to avoid it.  For his final attack, he'll be somewhere in the
    air or on the ground, and charge at you.  When you see this coming, jump or
    duck, depending upon his elevation level.  Soon he'll be dead.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Legion
    HP: 5000
    Tolerance: Dark
    Weakness: Holy
    Drop: ---
          ---
    EXP: 12000
    Strategy:
    
    And now you meet up with something very disgusting.  The bodies hurt you now,
    by the way.  For those who played Symphony of the Night, this is just like
    Granfaloon, and something like Legion from Harmony of Dissonance.  The main
    thing that you want to be concerned with is the preservation of your HP.  The
    Claimh Solais really helps here.  It will circle the room following you.  When
    you attack it, it will drop a reanimated body.  These are just like the ones
    from before, except they're glowing red, and can hurt you.  After you destroy
    one or two sections of him, these tentacles will come out, and shoot laser
    beams at you.  MAKE SURE THAT YOU DESTROY ALL OF THE FOUR PARTS OF LEGION.  IF
    YOU DON'T, YOU WON'T GET HIS SOUL.  Chances are, by the time he's lost all four
    parts, the core will be very weak.  True, it has three laser-shooting tentalces
    sticking out, but you can get really close to it, constantly swipe at it, and
    kill it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Balore
    HP: 4000
    Tolerance: ---
    Weakness: ---
    Drop: ---
          ---
    EXP: 16000
    Strategy:
    
    When you enter the room, a lot of bats will form the giant bat, Balore.  So as
    the battl- Suddenly, a hand squashes the bat.  Another hand joins it, along
    with a hideous face in the background.  THIS is Balore.
    
    You'll probably want the Headhunter soul, and Death.  Start Death.  Constantly
    slash at his one open eye, while avoiding his fists.  Uhh...yeah.  Not much
    else to say.  Also, the Lightning Doll hurts a lot.  Soon, his attack style
    will change.  He'll shoot a beam out of one eye that goes all the way across
    the stadium.  To avoid it, get on the side.  Flames ensue now.  So now we have
    a problem.  We can't get across to hit him.  What you want to do is to go out
    in the floor, and double-jump over the flames.  Hit his open eye.  The timing
    will be different, depending upon which way he does the laser.  For such a
    large and seemingly hard guy, he goes down quickly.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Graham
    HP: 5000
    Tolerance: Poison, Dark, Stone
    Weakness: ---
    Drop: ---
          ---
    EXP: 0
    Strategy:
    
    You knew it!  Graham has apparently inherited the powers of Dracula, and is now
    going to kill you.
    
    This is incredibly easy for the final battle.  The Flame Demon soul is useless
    here, but it does look like Dracula's fire attack.  Anyway, Graham will attack
    you Dracula style.  He's teleport around the room, and when he appears, he'll
    do one of two things.  Sometimes he will shoot three fireballs like this:
    
    -------------------------------------------------------------------------------
    
          F
    S     F  G
          F
    
    -------------
    S - Soma     |
    F - Fireball |
    G - Graham   |
    -------------------------------------------------------------------------------
    
    At you.  If he does this, you can hack right through them.  His other attack
    involves sending two massive fireballs out.  Duck under one, and jump over the
    other (or vice-versa).  I've also found that sometimes he'll send a lot of
    these out, but they'll all be over you, in which case, duck until he's through.
    Really, you just want to slash at him when you see the red teleportation beam.
    Halfway through this phase, he'll teleport to the middle, and change his attack
    style.  He'll send three large fireballs in a triangle-like direction.  Really,
    you want to jump over one of them, and start slashing at him.  Repeat until he
    stops.
    
    Now he'll talk to you for a second.  He changes forms, and the battle resumes.
    
    He second form is very easy if you have the Succubus soul equipped.  If, for
    whatever reason, you take a hit, you can hit his claws, and regain HP!  Anyway,
    while he is transforming, run to the side of the room.  Wait until the skull
    thing above you is about to shoot the laser, and then slide under the claws.
    Stand up, and attack the orb in the center.  Slide under the claws again when
    they threaten you.  After a few times, you'll be able to hit him without
    standing up, which makes the whole ordeal go a lot quicker.  There's really no
    reason for you to even take a hit here.
    
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Julius Belmont
    HP: 6000
    Tolerance: Holy, Poison, Dark, Stone
    Weakness: ---
    Drop: ---
          ---
    EXP: 0
    Strategy:
    
    This boss is pretty hard, actually.  You'll want the Lightning Doll, the Black
    Panther, and either the Succubus, or the Headhunter souls equipped.  If you
    have ever wondered why Dracula feared these guys so much...
    
    Anyway, there's not much of a strategy to offer.  He'll jump around, trying to
    whip you.  During this, a remix of Vampire Killer will be playing.  He can also
    jump kick and slide.  When he backdashes, he's invincible, so don't even try.
    Jump over his whip, and attack him when you can.  That's about all the advice
    that I can give you.
    
    Halfway through the battle, he'll suck you in, and a large, blue flame will
    appear behind him.  Dodge this.  Now you'll pick up where you left off, but now
    he is using the dagger, axe, holy water, and cross subweapons!  This is another
    battle that, by all rights, should be easy.  It's not.
    
    The Black Panther is good if you know how to use it properly.  Just run through
    him.  It'll take up some Mana Prisms, though.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    Name: Chaos
    HP: ?????
    Tolerance: ???
    Weakness: ???
    Drop: ---
          ---
    EXP: 0
    Strategy:
    
    That must be a lot of HP.  Anyway, at the start, he takes your souls.  Each
    soul does something to hurt you.  The Red Soul shoots three crystals at you.
    Ironically, these crystals are yellow.  The Yellow Soul sends a target out
    after you.  The Blue Soul charges at that target, so don't be in the line of
    fire!  They just rotate...doing this...constantly.  Attack whichever soul is in
    your reach.  Once you destroy one Soul, you get all souls of that color back.
    But it's not over yet.
    
    In order to pull this next one off, you have to multi-task.  I recommend having
    the Lightning Doll and Succubus souls.  First off, you want to attack the four
    eyes.  Once they're all destroyed, you attack the black core.  All the while,
    you're avoiding needle attacks from the core, and a large dragon.  For those
    who have played Kirby 64, you avoid this needle attack in much the same way as
    you did Miracle Matter's: Slide toward where he already fired the needles.
    Duck under them if you have to.  Also, there are green orbs flying around.  Do
    not get hit by one.  It hurts.  Use a Super Potion if need be -- you won't be
    needing it anymore.
    
    
    <----------------------------------------------------------------------------->
    
    
    0=~=~=~=~=~=~=~=~0
    | 4.02: Bestiary |
    0=~=~=~=~=~=~=~=~0
    
    Thanks to Grass Master for letting me use this.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1. Bat
    
       HP: 10
       Tolerance:
       Weakness: Weapon
       Drop: ---
             ---
       Exp: 1
       A bloodsucking bat that lurks in the castle.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2. Zombie
    
       HP: 18
       Tolerance: Dark
       Weakness: Weapon, Holy
       Drop: Cloth Tunic
             Baselard
       Exp: 1
       A rotting corpse animated by magic.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3. Skeleton
    
       HP: 20
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 3
       A magically animated human skeleton.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4. Merman
    
       HP: 20
       Tolerance: Ice
       Weakness: Weapon, Fire, Creature
       Drop: ---
             ---
       Exp: 2
       Lives close to the shore and attacks anything that comes near it.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    5. Axe Armor
    
       HP: 60
       Tolerance:
       Weakness: Electric, Rock
       Drop: Leather Plate
             ---
       Exp: 10
       An armored soldier that wields an axe.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6. Skull Archer
    
       HP: 42
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 5
       A skeleton archer.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    7. Peeping Eye
    
       HP: 38
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 8
       The castle's designated "watch dog"
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    8. Killer Fish
    
       HP: 25
       Tolerance: Ice
       Weakness: Fire
       Drop: ---
             Tasty Meat
       Exp: 10
       A large, man-eating fish. Rumored to be quite tasty.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    9. Bone Pillar
    
       HP: 75
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             Mind Up
       Exp: 9
       The skeletal remains of a dinosaur neck animated by magic.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    10. Blue Crow
    
       HP: 25
       Tolerance:
       Weakness: Weapon, Rock
       Drop: ---
             ---
       Exp: 2
       A blue crow that nibbles upon rotting corpses.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    11. Buer
    
       HP: 20
       Tolerance:
       Weakness: Poison
       Drop: ---
             ---
       Exp: 6
       A lion with five legs.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    12. White Dragon
    
       HP: 95
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 20
       The magically animated remains of a dinosaur.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    13. Zombie Soldier
    
       HP: 46
       Tolerance: Dark
       Weakness: Weapon, Holy, Rock
       Drop: Rotten Meat
             Combat Knife
       Exp: 9
       Animated corpse of a soldier who marched to his death 36 years ago.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    14. Skeleton Knight
    
       HP: 48
       Tolerance: Drak
       Weakness: Holy
       Drop: Rapier
             ---
       Exp: 12
       The magically animated skeleton of a dead swordsman.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    15. Ghost
    
       HP: 10
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 1
       A small spirit doomed to wander the castle grounds for all eternity.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    16. Siren
    
       HP: 50
       Tolerance:
       Weakness: Weapon, Poison, Dark
       Drop: ---
             ---
       Exp: 20
       A beast whose beautiful singing voice has the power to mesmerize.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    17. Tiny Devil
    
       HP: 20
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             Mind Up
       Exp: 8
       This demon is quite terrifying, despite his small size.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    18. Durga
    
       HP: 34
       Tolerance: Dark
       Weakness: Weapon, Poison, Rock
       Drop: Gym Clothes
             Coffee
       Exp: 15
       A monster that feasts on the flesh of its victims.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    19. Rock Armor
    
       HP: 72
       Tolerance:
       Weakness: Electric, Rock
       Drop: Hammer
             Copper Plate
       Exp: 24
       An armored soldier that throws boulders.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    20. Giant Ghost
    
       HP:75
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 22
       Transformed into a giant ghost by exposure to the castle's magic.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    21. Winged Skeleton
    
       HP: 20
       Tolerance:
       Weakness: Holy
       Drop: Spear
             ---
       Exp: 3
       A skeleton that has been given wings of bone.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    22. Minotaur
    
       HP: 200
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: Battle Axe
             Meat Strip
       Exp: 60
       This mixture of man and bull possesses superhuman powers.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    23. Student Witch
    
       HP: 80
       Tolerance:
       Weakness: Weapon, Poison, Rock
       Drop: Mind Up
             Cream Soda
       Exp: 28
       A witch-in-training. Can sometimes land her broomstick without crashing.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    24. Arachne
    
       HP: 100
       Tolerance:
       Weakness: Weapon
       Drop: Potion
             ---
       Exp: 32
       This beast appears to be part woman, part spider.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    25. Fleaman
    
       HP: 10
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: ---
             Cloth Tunic
       Exp: 15
       Creature that hops around like a flea.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    26. Evil Butcher
    
       HP: 112
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: Baselard
             Spoiled Milk
       Exp: 30
       Loves to slice things with his well-used butcher knives.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    27. Quezlcoatl
    
       HP: 60
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             Ancient Belt
       Exp: 42
       A reincarnation of the ancient snake god.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    28. Ectoplasm
    
       HP: 30
       Tolerance: Dark
       Weakness: Holy
       Drop: Uncurse Potion
             ---
       Exp: 15
       Cotton-like substance that oozes from the corpses of men w/regrets.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    29. Catoblepas
    
       HP: 200
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: ---
             Milk
       Exp: 40
       This ox-like beast's breath turns living things to stone.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    30. Ghost Dancer
    
       HP: 25
       Tolerance:
       Weakness:
       Drop: ---
             Tea
       Exp: 22
       The elegantly dancing ghost of an aristocrat.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    31. Waiter Skeleton
    
       HP: 120
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             Beef Curry
       Exp: 38
       A skeletal waiter that carries a bowl of delicious curry.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    32. Killer Doll
    
       HP: 110
       Tolerance:
       Weakness: Fire, Rock
       Drop: ---
             ---
       Exp: 40
       A figure possessed by the spirit of a mass murderer.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    33. Zombie Officer
    
       HP: 150
       Tolerance: Dark
       Weakness: Weapon, Holy, Rock
       Drop: Combat Knife
             Army Jacket
       Exp: 40
       Animated corpse of a lieutenant who marched to his death 36 years ago.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    34. Creaking Skull
    
       HP: 240
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 110
       A giant corpse whose body has collapsed under its own weight.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    35. Wooden Golem
    
       HP: 250
       Tolerance:
       Weakness: Fire
       Drop: ---
             Grapes
       Exp: 200
       A man-life figure built of wood and animated by magic.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    36. Tsuchinoko
    
       HP: 300
       Tolerance:
       Weakness: Creature
       Drop: ---
             ---
       Exp: 80
       A mythical snake proven to exist by Soma Cruz in 2035.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    37. Persephone
    
       HP: 150
       Tolerance:
       Weakness: Weapon, Poison
       Drop: Scarf
             Strawberry
       Exp: 55
       A demon maid that served a noble master.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    38. Lilith
    
       HP: 220
       Tolerance: Dark
       Weakness: Weapon
       Drop: Pendant
             ---
       Exp: 60
       Sucks away your soul as you dream. Appears as a beautiful woman.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    39. Nemesis
    
       HP: 170
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 75
       An angel who hunts and slaughters man-beasts.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    40. Kyoma Demon
    
       HP: 220
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 60
       This demon leaps out from mirrors and attacks his prey.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    41. Chronomage
    
       HP: 80
       Tolerance:
       Weakness:
       Drop: Pudding
             ---
       Exp: 30
       Rabbit that uses a clock to stop time. Strict in regards to tardiness.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    42. Valkyrie
    
       HP: 55
       Tolerance: Holy
       Weakness: Weapon, Dark, Poison, Creature
       Drop: Partizan
             Iron Plate
       Exp: 80
       A female warrior with a pretty face and a wicked heart.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    43. Witch
    
       HP: 180
       Tolerance: Fire
       Weakness: Weapon, Poison, Rock
       Drop: Melon
             Gabolg
       Exp: 75
       She is so thrilled to have become a witch.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    44. Curly
    
       HP: 90
       Tolerance: Dark
       Weakness: Weapon, Poison, Rock
       Drop: Skull Necklace
             Flame Necklace
       Exp: 67
       A demon that uses all four of its arms to smash things.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    45. Altair
    
       HP: 30
       Tolerance:
       Weakness: Weapon
       Drop: ---
             ---
       Exp: 10
       A atrocious eagle that carries Ripper with it.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    46. Red Crow
    
       HP: 70
       Tolerance:
       Weakness: Weapon, Rock
       Drop: ---
             ---
       Exp: 44
       A vicious crow dyed red by the splattered blood of wounded men.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    47. Cockatrice
    
       HP: 380
       Tolerance:
       Weakness: Weapon, Creature
       Drop: ---
             Potion
       Exp: 120
       One glare from this bird-like beast will turn you to stone.
       Soul:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    48. Dead Warrior
    
       HP: 110
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             Samurai Armor
       Exp: 100
       The horse-riding ghost of a dead samurai warrior.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    49. Devil
    
       HP: 300
       Tolerance: Dark
       Weakness: Holy
       Drop: Skull Necklace
             High Mind Up
       Exp: 200
       A creature spawned from the deepest abyss of hell.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    50. Imp
    
       HP: 52
       Tolerance: Dark
       Weakness: Holy, Rock
       Drop: Mind Up
             ---
       Exp: 60
       A tiny demon who loves mischief.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    51. Werewolf
    
       HP: 290
       Tolerance:
       Weakness: Weapon, Creature
       Drop: Black Belt
             Milk
       Exp: 100
       A wild man that transforms into a wolf.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    52. Gorgon
    
       HP: 320
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: Meat Strip
             Milk
       Exp: 95
       An ox-like creature with hardened skin of iron.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    53. Disc Armor
    
       HP: 240
       Tolerance:
       Weakness: Electric, Rock
       Drop: Iron Plate
             ---
       Exp: 150
       An armored soldier possessing spinning razor-sharp discs.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    54. Golem
    
       HP: 200
       Tolerance: Weapon, Fire, Ice, Electric, Dark, Holy, Poison, Creature, Rock
       Weakness:
       Drop: ---
             High Potion
       Exp: 180
       A man-like figure molded out of soil and animated by magic.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    55. Manticore
    
       HP: 440
       Tolerance:
       Weakness: Weapon, Creature, Rock
       Drop: ---
             Gladius
       Exp: 250
       A monster with the body of a lion, the wings of a bat and a scorpion's tail.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    56. Gremlin
    
       HP: 70
       Tolerance:
       Weakness: Weapon
       Drop: ---
             ---
       Exp: 90
       A creature who loves to fiddle with machinery.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    57. Harpy
    
       HP: 150
       Tolerance:
       Weakness: Weapon, Creature
       Drop: ---
             ---
       Exp: 100
       A bird monster with the upper body of a woman.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    58. Medusa Head
    
       HP: 30
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 10
       A creature mass-produced from the head of Medusa.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    59. Bomber Armor
    
       HP: 200
       Tolerance: Weapon
       Weakness: Electric, Rock
       Drop: Steel Plate
             ---
       Exp: 200
       An armored soldier that throws bombs.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    60. Lightning Doll
    
       HP: 170
       Tolerance: Electric
       Weakness: Fire, Rock
       Drop: ---
             ---
       Exp: 130
       A doll possessed by the spirit of an electrocuted prisoner.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    61. Great Armor
    
       HP: 650
       Tolerance:
       Weakness: Electric
       Drop: Iron Plate
             Great Sword
       Exp: 300
       A heavily-armed soldier built out of the corpses of great warriors.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    62. Une
    
       HP: 10
       Tolerance:
       Weakness: Fire
       Drop: ---
             ---
       Exp: 10
       Plant-like monster that assaults its prey with thorn-covered leaves.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    63. Giant Worm
    
       HP: 100
       Tolerance:
       Weakness: Fire
       Drop: ---
             Cream Puff
       Exp: 80
       Transformed into a giant insect by exposure to the castle's magic.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    64. Needles
    
       HP: 1
       Tolerance:
       Weakness:
       Drop: ---
             Tasty Meat
       Exp: 10
       A giant, mutant sea urchin.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    65. Man-Eater
    
       HP: 666
       Tolerance:
       Weakness: Weapon
       Drop: ---
             Rahab's Sword
       Exp: 444
       A worm that subsists on skulls.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    66. Fish Head
    
       HP: 280
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 100
       Dead fish reanimated to protect the sea.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    67. Nightmare
    
       HP: 260
       Tolerance: Dark
       Weakness: Holy
       Drop: Lance
             ---
       Exp: 280
       A demon that takes up residence in one's dreams.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    68. Triton
    
       HP: 400
       Tolerance:
       Weakness: Fire, Creature
       Drop: Trident
             Potato Pancake
       Exp: 300
       Ruler of the water kingdom
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    69. Slime
    
       HP: 200
       Tolerance: Weapon, Ice
       Weakness: Fire
       Drop: ---
             ---
       Exp: 200
       A creature whose body is made up of a gelatinous substance.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    70. Big Golem
    
       HP: 1200
       Tolerance:
       Weakness:
       Drop: ---
             Milican's Sword
       Exp: 1000
       A man-like figure molded out of soil and animated by magic.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    71. Dryad
    
       HP: 350
       Tolerance:
       Weakness: Fire
       Drop: Mystletain
             Persimmon
       Exp: 200
       An evil tree spirit.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    72. Poison Worm
    
       HP: 100
       Tolerance:
       Weakness: Fire
       Drop: Anti-Venom
             ---
       Exp: 120
       A large insect that spits venom.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    73. Arc Demon
    
       HP: 500
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             High Mind Up
       Exp: 400
       Uses the powers of darkness to wreak havoc upon the world.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    74. Cagnazzo
    
       HP: 180
       Tolerance:
       Weakness: Weapon
       Drop: Uncurse Potion
             Onikiri
       Exp: 220
       Picky, underworld fiend.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    75. Ripper
    
       HP: 80
       Tolerance:
       Weakness: Weapon, Poison
       Drop: Crimson Cloak
             ---
       Exp: 80
       This fiend enjoys slaughtering people with a knife.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    76. Werejaguar
    
       HP: 380
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: Mach Punch
             ---
       Exp: 260
       Works on his straight punch so he can defeat Weretiger.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    77. Ukoback
    
       HP: 80
       Tolerance: Fire, Dark
       Weakness: Ice, Holy, Rock
       Drop: ---
             ---
       Exp: 180
       One of hell's cauldron demons with a blazing red hot body.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    78. Alura Une
    
       HP: 800
       Tolerance:
       Weakness: Fire
       Drop: ---
             Melon
       Exp: 400
       An Une raised on warm blood.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    79. Biphron
    
       HP: 380
       Tolerance: Fire
       Weakness: Weapon, Poison, Creature
       Drop: ---
             ---
       Exp: 280
       Spirit creature whose glow illuminates dark graveyards.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    80. Mandragora
    
       HP: 200
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 100
       Insanity overcomes all who hear his cry.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    81. Flesh Golem
    
       HP: 2000
       Tolerance:
       Weakness: Weapon
       Drop: Rotten Meat
             Spoiled Milk
       Exp: 400
       A man-like figure built from the body parts of corpses. Animated by magic.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    82. Sky Fish
    
       HP: 100
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 3000
       A creature that moves at high speed. Invisible to catch with the naked eye.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    83. Dead Crusader
    
       HP: 180
       Tolerance: Dark
       Weakness: Holy
       Drop: Estoc
             Blocking Mail
       Exp: 380
       Skeleton swordsman with strong defense.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    84. Kicker Skeleton
    
       HP: 200
       Tolerance: Dark
       Weakness: Holy
       Drop: Red Scarf
             Ancient Belt
       Exp: 80
       Flying kicks are this skeleton's specialty.
       Soul: Grey
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    85. Weretiger
    
       HP: 400
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: Whip Knuckle
             ---
       Exp: 320
       Works on his uppercut so that he can defeat Werejaguar.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    86. Killer Mantle
    
       HP: 200
       Tolerance:
       Weakness: Fire
       Drop: ---
             Ramen
       Exp: 345
       An evil cloak that assaults humans.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    87. Mudman
    
       HP: 200
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 400
       The evil spirit of a man who drowned in a marsh.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    88. Gargoyle
    
       HP: 70
       Tolerance:
       Weakness: Holy
       Drop: ---
             ---
       Exp: 240
       A grotesque monster with the wings of a bat
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    89. Red Minotaur
    
       HP: 929
       Tolerance:
       Weakness: Weapon, Poison, Creature
       Drop: Battle Axe
             Tasty Meat
       Exp: 1000
       A red Minotaur that grew stronger during the recent trip to hell.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    90. Beam Skeleton
    
       HP: 400
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 320
       Skeleton wizard whose powers come from the hole drilled into his head.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    91. Alastor
    
       HP: 1200
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 1500
       His vengeful spirit possesses a floating sword.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    92. Skull Millione
    
       HP: 250
       Tolerance:
       Weakness: Weapon, Creature
       Drop: Kunitsuna
             Poison Fist
       Exp: 300
       Hell spawn with poisoned claws.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    93. Giant Skeleton
    
       HP: 2000
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             Durandal
       Exp: 1200
       A huge skeleton with no lower body that crawls along the ground.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    94. Gladiator
    
       HP: 600
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 1000
       Though he's dead, this hoseback warrior still seeks out battles.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    95. Bael
    
       HP: 300
       Tolerance:
       Weakness: Poison
       Drop: ---
             ---
       Exp: 380
       A demon that grants cunningness.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    96. Succubus
    
       HP: 550
       Tolerance: Dark
       Weakness: Weapon
       Drop: Heart Pendant
             Pudding
       Exp: 360
       This enticing beauty is really a nightmare in disguise.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    97. Mimic
    
       HP: 100
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 200
       Assumes the form of a treasure and quietly awaits his prey.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    98. Stolas
    
       HP: 1500
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             High Potion
       Exp: 1500
       An aged, wise owl.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    99. Erinys
    
       HP: 200
       Tolerance: Holy
       Weakness: Weapon, Dark, Poison, Creature
       Drop: ---
             Ronginus' Spear
       Exp: 500
       The goddess of revenge.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    100. Lubicant
    
       HP: 500
       Tolerance:
       Weakness: Weapon, Creature
       Drop: ---
             Muramasa
       Exp: 550
       An always angry minion of hell. Not enough calcium in his diet.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    101. Basilisk
    
       HP: 700
       Tolerance:
       Weakness: Weapon, Creature
       Drop: ---
             Milican's Sword
       Exp: 600
       The offspring of a lizard and a bird. Its gaze can turn you to stone.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    102. Iron Golem
    
       HP: 9999
       Tolerance: Weapon, Fire, Ice, Electric, Dark, Holy, Poison, Creature, Rock
       Weakness:
       Drop: ---
             ---
       Exp: 500
       A man-like figure made of iron and animated by magic. Extremely tough.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    103. Demon Lord
    
       HP: 1800
       Tolerance: Dark
       Weakness: Holy
       Drop: Mana Prism
             Demon's Mail
       Exp: 3000
       This dark king rules over most of the demon population.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    104. Final Guard
    
       HP: 1200
       Tolerance: Weapon, Fire, Ice, Electric, Dark, Holy, Poison, Creature, Rock
       Weakness:
       Drop: Gold Plate
             Final Sword
       Exp: 2000
       Specially chosen to defend important areas of the castle.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    105. Flame Demon
    
       HP: 500
       Tolerance: Fire, Dark
       Weakness: Ice
       Drop: ---
             Laevatain
       Exp: 400
       A fiend born from the hell fires.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    106. Shadow Knight
    
       HP: 3000
       Tolerance: Weapon
       Weakness: Dark
       Drop: ---
             Super Potion
       Exp: 3000
       This strong knight sold his soul to the Devil.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    107. Headhunter
    
       HP: 700
       Tolerance: Dark
       Weakness: Weapon
       Drop: ---
             ---
       Exp: 3000
       This demon collects the severed heads of his victims.
       Soul: Yellow
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    108. Death
    
       HP: 4444
       Tolerance: Dark
       Weakness:
       Drop: ---
             ---
       Exp: 4444
       Dracula's confidant.
       Soul: Blue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    109. Legion
    
       HP: 5000
       Tolerance: Dark
       Weakness: Holy
       Drop: ---
             ---
       Exp: 12000
       He is many, he is one.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    110. Balore
    
       HP: 4000
       Tolerance:
       Weakness:
       Drop: ---
             ---
       Exp: 16000
       Demon with a fear inducing gaze.
       Soul: Red
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    111. Belmont
    
       HP: 6000
       Tolerance: Holy, Poison, Creature, Rock
       Weakness:
       Drop: ---
             ---
       Exp: 0
       The most powerful Vampire Hunter. Recently regained his memory.
       Soul: None
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    112. Graham
    
       HP: 5000
       Tolerance: Poison, Creature, Rock
       Weakness:
       Drop: ---
             ---
       Exp: 0
       A missionary gone amiss. Believes himself to be Dracula.
       Soul: None
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    113. Chaos
    
       HP: 9999
       Tolerance: Dark
       Weakness:
       Drop: ---
             ---
       Exp: 0
       The root of all chaotic things.
       Soul: None
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 4.03: Souls - Bullet |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    Monster                 Description                                   MP Used
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Altair                  Summons and hurls eagles.                          22
    
    Arachne                 Esnares enemy using a sticky web.                  15
    
    Axe Armor               Throws axes at enemies.                            22
    
    Bat                     Attacks using supersonic waves.                     5
    
    Beam Skeleton           Fires a deadly beam.                               28
    
    Biphron                 Shoots put a series of exploding fireballs.        35
    
    Blue Crow               Attacks by flying crows at enemies.                10
    
    Bomber Armor            Astounding amount of destructive power.            80
    
    Chronomage              Ability to stop time.                              96
    
    Cockatrice              Fires a beam of petrification.                     24
    
    Demon Lord              Unleashes a furios barrage of magic upon enemies.  38
    
    Disc Armor              Shreds enemies to bits with a spinning disc.       34
    
    Dryad                   Grows stronger by stealing HP from its             33
                            enemies.
    
    Durga                   Throws katanas.                                    20
    
    Evil Butcher            Throws sharpened butcher knives.                    5
    
    Fish Head               Shoots fireballs.                                  18
    
    Flame Demon             Burns enemies to a crisp with its ultra-hot        44
                            flames.
    
    Fleaman                 Hops around madly.                                 15
    
    Ghost                   Summons spirit that will fight evil.               16
    
    Giant Skull             Throws giant skulls.                               19
    
    Gladiator               Throws wheels at enemies.                          30
    
    Harpy                   Shoots out razor-like feathers.                    25
    
    Killer Doll             Mesmerizes the enemy.                              20
    
    Killer Fish             Attacks enemies underwater. Perishes when out      16
                            out of the water.
    
    Killer Mantle           Ability to swap HP and MP of enemies.              19
    
    Kyoma Demon             Temporary invincibility.                           80
    
    Legion                  Fires an array of lasers.                          66
    
    Lightning Doll          Discharges lighting from its fingertips.           46
    
    Man-Eater               Shoots a Ripple Laser.                             22
    
    Mandragora              Kills enemies with scream.                        110
    
    Merman                  Fires a water pistol.                              14
    
    Mudman                  Slings mud at enemies.                             20
    
    Needles                 Tosses mines into the air that explode at          15
                            fixed intervals.
    
    Nemesis                 Cloaking shield makes you invisible before         65
                            enemies' eyes.
    
    Nightmare               Summons nightmares to use as weapons.              30
    
    Red Minotaur            Swings an oversized axe.                          150
    
    Ripper                  Stabs enemies with a blood-soaked knife.           35
    
    Rock Armor              Tosses boulders at enemies.                        22
    
    Siren                   Song casts a spell upon enemies.                   10
    
    Skeleton                Throws Bones.                                       8
    
    Skull Archer            Fires enchanted arrows.	                            8
    
    Skull Millione          Weakens its enemies with its poisoned claws.       25
    
    Slime                   Hurls slimeballs at enemies.                       20
    
    Student Witch           Releases a lethal cat that runs full-speed         20
                            at enemies
    
    Tiny Devil              Creates a blade vortex around its foes.            18
    
    Ukoback                 Sets fires in mid-air.                             12
    
    Une                     Buries land mines throughout its turf.             20
    
    Valkyrie                Slashes enemies with its sword.                    50
    
    Waiter Skeleton         Slings hot curry at its foes.                      30
    
    Werejaguar              Packs an extremely powerful straight punch.        40
    
    Weretiger               Packs an extremely powerful uppercut.              40
    
    Werewolf                Creates a fountain of magical fire.                28
    
    Winged Skeleton         Throws Spears.                                     12
    
    Zombie Soldier          Throws hand grenades.                              14
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 4.04: Souls - Guardian |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Monster                 Description                                   MP Used
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Alastor                 Summons "ALASTOR" the familiar.                     3
    
    Alura Une               Restores health.                                   60
    
    Big Golem               Punches enemies.                                    5
    
    Black Panther           Generates shock waves while you dash.               2
    
    Bone Pillar             Radiates flame.                                    30
    
    Buer                    Creates a revolving wall of flame.                  5
    
    Cagnazzo                Punches enemies.                                    5
    
    Catoblepas              Breathes a petrifying cloud into the air.          15
    
    Creaking Skull          Supports a battle from behind.                      5
    
    Curly                   Transforms into a demon that rushes at enemies.    30
    
    Death                   Attacks enemies using sickles.                     10
    
    Devil                   Transforms into a demon that rushes at enemies.    30
    
    Final Guard             Guards against enemy attacks.                      60
    
    Flying Armor            Falling speed slows down and jump distance          5
                            increase.
    
    Giant Bat               Transforming into a bat gives you the ability      30
                            to fly.
    
    Giant Ghost             Provides a protective barrier.                      5
    
    Great Armor             STR is increased 120%.                             60
    
    Imp                     Summons "Imp" the familiar.                         3
    
    Manticore               Transforms into a magical beast that rushes        30
                            at enemies.
    
    Medusa Head             Ability to stop in mid-air.                        10
    
    Persephone              Absorb enemies' HP with a magical item.            15
    
    Shadow Knight           His shadow fights beside him.                       5
    
    Sky Fish                While praying, both LCK and STR increase for a     60
                            moment.
    
    Witch                   Repels bullets with a shield.                       3
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 4.05: Souls - Enchanted |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Monster                 Description                                   MP Used
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Arc Demon               Restores MP as damage is inflicted upon him.      ---
    
    Bael                    INT is increased by 12.                           ---
    
    Basilisk                Defensive strength increases and offensive        ---
                            strength decreses.
    
    Dead Crussader          CON is increased by 16.                           ---
    
    Dead Warrior            Deflect normal attacks by pressing Up + B.        ---
    
    Ectoplasm               Immunity to curses.                               ---
    
    Erinys                  Increases experience Points by 120%.              ---
    
    Flesh Golem             Enjoys eating the oddest things.                  ---
    
    Gargoyle                Immunity to petrification.                        ---
    
    Ghost Dancer            LCK is increased by 4.                            ---
    
    Giant Worm              When motionless, HP are gradually restored        ---
    
    Golem                   STR is increased by 12.                           ---
    
    Gorgon                  CON is increased by 12.                           ---
    
    Gremlin                 LCK is increased by 8.                            ---
    
    Headhunter              Collects souls to increase strenght.              ---
    
    Iron Golem              Withstand a lot of damage without flinching.      ---
    
    Lilith                  INT is increased by 8.                            ---
    
    Lubicant                Gains strenght as it loses HP.                    ---
    
    Mimic                   Increases money as damage is incurred.            ---
    
    Minotaur                STR is increased by 8.                            ---
    
    Peeping Eye             Identifies breakable walls.                       ---
    
    Poison Worm             Immunity to poison.                               ---
    
    Quezlcoatl              CON is increased by 8.                            ---
    
    Red Crow                INT is increased by 4.                            ---
    
    Skeleton Knight         STR is increaded by 4.                            ---
    
    Skula                   Allows you to walk while underwater.              ---
    
    Stolas                  INT is increased by 16.                           ---
    
    Succubus                Abosobs enemy's HP when an ordinary attack is     ---
                            delivered
    
    Triton                  STR is increased by 16.                           ---
    
    Tsuchinoko              Allows you to buy goods at cheaper prices.        ---
    
    Undine                  Walk on water surfaces.                           ---
    
    White Dragon            CON is increased by 4.                            ---
    
    Wooden Golem            MP recovery rate is increased.                    ---
    
    Zombie                  Becomes stronger when poisoned.                   ---
    
    Zombie Officer          Jumping while taking damage restores health.      ---
    
    
    0=~=~=~=~=~=~=~=~=~=~=~=0
    | 4.06: Souls - Ability |
    0=~=~=~=~=~=~=~=~=~=~=~=0
    
    Monster                 Description
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Grave Keeper            Backdash by pressing L.
    
    Skeleton Blaze          Slide by pressing Down + A.
    
    Malphas                 Jump again in mid-jump.
    
    Kicker Skeleton         Kick during a double jump by pressing Down + A.
    
    Hippogryph              Perform a high jump by pressing L in mid-jump.
    
    Galamoth                Recognize places in which time has been stopped.
    
    
    
    0=~=~=~=~=~=~=~0
    | 4.07: Swords |
    0=~=~=~=~=~=~=~0
    
    Name                    Description                               Bonus
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Bamboo Sword            Sword fashioned from bamboo               +1 ATT
    
    Handgun                 Uses 9mm Parabellum rounds.               +1 ATT
    
    Valmanway               Creates a bladed vortex that slices       +2 ATT
                            enemies to pieces.
    
    Knife                   Cheap pocketknife.                        +5 ATT
    
    Mach Punch              Throws punches faster than the eye can    +5 ATT
                            see.
    
    Short Sword             Short sword.                              +8 ATT
    
    Kaiser Knuckle          Your fist becomes as strong as an angry   +10 ATT
                            god's.
    
    Rapier                  Sword made for stabbing.                  +14 ATT
    
    Bastard Sword           Long sword with a broad blade and hilt.   +16 ATT
    
    Whip Sword              Extendable sword.	                        +16 ATT
    
    Spear                   Standart spear.                           +17 ATT
    
    Baselard                Your standart knife.                      +19 ATT
    
    Broadsword              Wide-bladed sword.                        +20 ATT
    
    Cutall                  Short sword for stabbing.                 +20 ATT
    
    Cestus                  Fist attachment used for punching.        +20 ATT
    
    Gladius                 Ancient Roman sword.                      +22 ATT
    
    Combat Knife            Knife designed for hand-to-hand combat.   +24 ATT
    
    Scimitar                Curved blade with a sharp edge.           +25 ATT
    
    Onikiri                 Said to have killed a demon.              +25 ATT
    
    Trident                 Spear with a three-pronged tip.           +28 ATT
    
    Gungner                 Lightning-infused spear.                  +29 ATT
    
    Kunitsuna               Said to have killed a demon.              +30 ATT
    
    Vjaya                   Wrought by the lightning of Indra.        +30 ATT
    
    Hrunting                Posion-secreting sword.                   +30 ATT
    
    Katana                  No-descript sword.                        +31 ATT
    
    Estoc                   Sword with a thin, needle-like blade.     +31 ATT
    
    Lance                   Long spear used by cavalry soldiers.      +32 ATT
    
    Claymore                Well-balanced longsword.                  +32 ATT
    
    Hammer                  Your standart hammer.                     +34 ATT
    
    Milican's Sword         Can turn enemies to stone.                +34 ATT
    
    Mystletain              Sword carved from a sacred tree.          +36 ATT
    
    Gram                    Famous blade known as "Gram."             +38 ATT
    
    Osafune                 Sword with a very long blade.             +38 ATT
    
    Partizan                Spear with an extra-wide tip.             +39 ATT
    
    Great Sword             Heavy longsword.                          +40 ATT
    
    Yasutsuna               Said to have killed a demon.              +40 ATT
    
    Silver Gun              Fires sterling silver bullets.            +42 ATT
    
    Muramasa                Its blade is hungry for blood             +44 ATT
    
    Whip Knuckle            Allows you to throw whip-like punches.    +49 ATT
    
    Positron Riffle         Fires positive electrons.                 +50 ATT
    
    Battle Axe              Axe designed for hand-to-hand combat.     +50 ATT
    
    Warhammer               Hammer designed for hand-to-hand combat.  +50 ATT
    
    Burtgang                Mystical sword of protection.             +50 ATT
                                                                      +2 DEF
                                                                      +2 CON
    
    Rahab's Sword           Enchanted sword of ice.                   +52 ATT
    
    Tallhammer              Lighning-summoning hammer.                +56 ATT
    
    Durandal                Sword forget by the hands of giants.      +58 ATT
    
    Gabolg                  Spear forged by witches.                  +58 ATT
    
    Poison Fist             Adds poison to your punches.              +60 ATT
    
    Jayeuse                 Beautiful sword made out of gold.         +64 ATT
    
    Laevatain               Enchanted sword of fire.                  +65 ATT
    
    Kaladbolg               Sword of darkness.                        +84 ATT
    
    Dainslef                Ultimate magical sword.                   +96 ATT
                                                                      -2 CON
                                                                      -2 INT
    
    Balmung                 Legendary sword of the dragon slayers.    +100 ATT
    
    Ronginus' Spear         Holy spear.                               +102 ATT
    
    Final Sword             Sword carried by the Final Guard.         +108 ATT
    
    Ascalon                 Famous sword of the dragon slayers.       +102 ATT
                                                                      +10 STR
    
    Claimh Solais           Sword with a sparking blade.              +103 ATT
                                                                      +4 DEF
                                                                      +7 ATT
                                                                      +7 CON
                                                                      +7 INT
    
    Excalibur               Legendary sword in the stone.             +120 ATT
    
    Death's Sickle          Soul-hunting scythe of Death.             +130 ATT
                                                                      +13 LCK
    0=~=~=~=~=~=~=~=~=~0
    | 4.08: Body Armor |
    0=~=~=~=~=~=~=~=~=~0
    Casual Clothes          Normal, casual clothing.                  +5 DEF
    
    Cloth Tunic             Tunic sewn from cloth.                    +7 DEF
    
    Leather Plate           Breastplate made of leather.              +10 DEF
    
    Silk Robe               Tunic sewn from silk.                     +9 DEF
                                                                      +5 INT
    
    Gym Clothes             Clothing worn when practicing a sport or  +12 DEF
                            martial arts.                             +2 CON
    
    
    Copper Plate            Breatplate of hammered copper.            +18 DEF
    
    Ninja Suit              Loose-fitting garb of ninjas.             +2 ATT
                                                                      +13 ATT
                                                                      +2 STR
                                                                      +2 CON
    
    War Fatigues            Sturdy clothing made specially for the    +3 ATT
                            battlefield.                              +15 DEF
                                                                      +3 STR
    
    Army Jacket             Jacket woven from a special fiber that    +23 DEF
                            is difficult to cut.
    
    Samurai Armor           Red body armor used by samurai warriors.  +3 STR
                                                                      +20 DEF
    
    Iron Plate              Breastplate of iron.                      +25 DEF
    
    
    Soldier Uniform         Uniform worn by a soldier who fought in   +2 ATT
                            the Demon Castle War.                     +23 DEF
                                                                      +2 STR
    
    Steel Plate             Breastplate forged from steel.            +31 DEF
    
    Armor of Water          Stronger against water-attributed         +33 DEF
                            attacks.
    
    Armor of Fire           Strongest against fire-attributed         +34 DEF
                            attacks.
    
    Silver Plate            Breastplate of pure silver.               +35 DEF
    
    Pitch Black Suit        Black suit as black as the night sky.     +32 DEF
                                                                      +3 INT
    
    Blocking Mail           Parries attacks on occasion.              +35 DEF
    
    Elfin Robe              Clothing wooven by an elf.                +26 DEF
                                                                      +10 INT
    
    Gold Plate              Breastplate of pure gold.                 +38 DEF
    
    Olrox's Suit            Armored suit once worn by Olrox.          +2 ATT
                                                                      +37 DEF
                                                                      +2 STR
                                                                      +2 CON
                                                                      +2 INT
    
    Eversing                Fine suit of armor guaranteed to last     +45 DEF
                            forever.
    
    Demon's Mail            Stronger against darkness-attributed      +9 ATT
                            attacks.                                  +49 DEF
                                                                      +9 STR
    
    Dracula's Tunic         Tunic possessing the powers of Dracula.   +6 ATT
                                                                      +41 DEF
                                                                      +6 STR
                                                                      +6 CON
                                                                      +6 INT
                                                                      +6 LCK
    
    Death's Robe            Robe once worn by Death himself.          +3 ATT
                                                                      +44 DEF
                                                                      +4 STR
                                                                      +4 CON
                                                                      +13 INT
                                                                      +13 LCK
    
    0=~=~=~=~=~=~=~=~=~=0
    | 4.09: Accessories |
    0=~=~=~=~=~=~=~=~=~=0
    
    Name                    Description                               Bonus
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Pendant                 Ordinary pendant.	                        +1 LCK
    
    Sherman Ring            Increases experience points when you walk +1 DEF
                            wearing this ring.
    
    Gold Ring               Makes enemies leave behind more money     +1 DEF
                            when you wear this ring.
    
    Cape                    Unexceptional cloth cloak.                +1 DEF
    
    Rune Ring               Increases the rate at which MP is         +2 DEF
                            restored.
    
    Heart Pendant           Heart-shaped pendant.                     +1 DEF
                                                                      +1 LCK
    
    Skull Necklace          Eerie-looking necklace.                   +3 DEF
                                                                      -1 LCK
    
    Scarf                   Warm and cozy.                            +2 DEF
    
    Flame Necklace          Necklace adorned with a fire symbol.      +2 DEF
                                                                      +1 INT
    
    Lucky Charm             Lucky charm sold in Hakuba Shrine.        +3 LCK
    
    Crimson Cloak           Blood-red cloak.                          +3 DEF
                                                                      +1 INT
    
    Soul Eater Ring         Increases the appearance rate of spirits. +5 LCK
    
    Rare Ring               Increases the appearance rate or rare     +5 LCK
                            items.
    
    Red Scarf               A bright red scarf.                       +1 ATT
                                                                      +2 DEF
                                                                      +1 STR
                                                                      +1 CON
    
    Black Cloak             Pitch black cloak reminiscent of the      +5 DEF
                            night sky.                                +2 INT
    
    Chaos Ring              Contais the powers of chaos.              +1 ATT
                                                                      +2 DEF
                                                                      +1 STR
                                                                      +1 CON
                                                                      +1 INT
                                                                      +1 LCK
    
    Tear of Blood           Precious strone as red as blood.          +1 ATT
                                                                      +9 DEF
                                                                      +1 STR
                                                                      +1 CON
                                                                      +1 INT
    
    Satan's Ring            Satan himself once wore this ring.        +2 ATT
                                                                      +7 DEF
                                                                      +2 STR
                                                                      +2 CON
                                                                      +2 INT
    
    Black Belt              Proof of excellence in martial arts.      +5 ATT
                                                                      +3 DEF
                                                                      +5 STR
                                                                      +2 CON
    
    Ancient Belt            A belt that lends its wearer a            +1 ATT
                            positive attitude.                        +7 DEF
                                                                      +1 STR
                                                                      +5 CON
    
    0=~=~=~=~=~=~=0
    | 4.11: Shops |
    0=~=~=~=~=~=~=0
    
    Hammer's shop in the Castle Corridor
    ------------------------------------
    
    Name              Price
    ====              =====
    
    CASTLE MAP 1         100
    CASTLE MAP 2         100
    Potion               200
    Mind Up              150
    Anti-Venom           100
    Uncurse Potion       100
    High Potion         1000
    High Mind Up         800
    Baselard             600
    Combat Knife        1000
    Rapier              1000
    Hammer              1200
    Broadsword          1400
    Spear               1500
    Gladius             1800
    Scimitar            1900
    Katana              2200
    Cutall              1700
    Warhammer           2000
    Estoc               2000
    Trident             2100
    Lance               3000
    Claymore            3500
    Partizan            3800
    Gram                4000
    Ascalon            12000
    Leather Plate        800
    War Fatigues        1600
    Copper Plate        1880
    Soldier Uniform     2800
    Iron Plate          2800
    Army Jacket         2800
    Steel Plate         4200
    Armor of Water      5200
    Silver Plate        8000
    Gold Plate         14000
    Crimson Cloak        600
    Soul Eater Ring   300000
    
    That's it.
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 4.12: Julius Belmont |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    Upon beating the game, you are able to play as Juilus Belmont.  To play, start
    a new game, and enter your name as "Julius" (no quotes).  For the time being,
    I'm not going to write a full walkthrough for him, but here are some things you
    should know:
    
    You can use any subweapon.  Use them in the same way as you would use a bullet
    soul.  To rotate, use R.
    
    You start out with all of the ability souls.
    
    You cannot get items.
    
    You cannot pause.
    
    The only healing is after a boss.
    
    L, on the ground, make you dash forward, and become transparent.
    
    It's awesome.
    
    Now I have to make a correction.  In my vast stupidity, I said that the only
    way to heal was after a boss.  This is, of course, wrong.  You can heal at save
    points too, just like you can with Soma.  Thanks to CorJ89@aol.com for pointing
    this out.
    
    0=~=~=~=~=~=~=~=~=0
    | 4.13: Hard Mode |
    0=~=~=~=~=~=~=~=~=0
    
    This is unlocked after you beat the game.
    
    The differences here are minor.  The enemies can give and take a bit more
    damage than usual.  I guess the main difference is that you can pick up a few
    new items:
    
    -Kaiser Knuckle (In the secret room in the top-left corner above the room with
                     the Chapel save point)
    -Silver Gun (It's at the end of the second Arena challenge)
    -Death's Sickle (in a ledge above the save point door outside of Death's room)
    -Death's Robe (In a small ledge in the Clock Tower)
    -Tear of Blood (Top-right corner of the room outside of Graham's room)
    
    0=~=~=~=~=~=~=~=0
    | 4.14: Endings |
    0=~=~=~=~=~=~=~=0
    
    There are four endings.
    
    Ending No. 1
    ------------
    
    -Condition: Die.
    
    You have a close-up of a painting in the Dance Hall, with the words, "Game
    Over."
    
    Ending No. 2
    ------------
    
    -Condition: Defeat Graham without the Flame Demon, Giant Bat, and Succubus
                souls equipped.
    
    Graham dies.  Arikado tells you to command the castle to open a portal back to
    the main world.  You do, and Arikado, Mina, and you are teleported back to the
    outside world.  Conversation ensues, and the game is over.
    
    Ending No. 3
    ------------
    
    -Condition: Defeat Graham WITH the Flame Demon, Giant Bat, and Succubus souls
                equipped.  Defeat Julius, but lose to Chaos.
    
    You'll be in the throne room, sitting on the throne.  Julius will come in, and
    talk about fufilling his promise.  Draw your own conclusions from that.
    
    Ending No. 4
    ------------
    
    -Condition: Defeat Graham WITH the Flame Demon, Giant Bat, and Succubus souls
                equipped.  Defeat Julius and Chaos.
    
    The castle crumbles, and falls in to the sun.  You hear some dialogue from all
    of the characters in the game except Mina, as you are floating in white space.
    You come to, and Mina talks to you.  After the conversation (there's an extra
    line if you got all of the souls), the credits roll.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                      V. Last Words
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.01: Copyright Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Castlevania, and all characters, stages, items, and other related things are
    copyright Konami 1985-2003.  This guide/FAQ/walkthrough is copyrighted (c)
    2001-2004 to Trace Jackson, and is the intellectual property of Trace Jackson.
    This guide/FAQ/walkthrough is protected under International Copyright Laws.
    Please feel free to put this anywhere you like, as long as I get credit for it.
    After all, this is to help the readers!  It should be spread around!  I WOULD
    like it if you emailed me asking for permission, but it's not necesary.  Just
    realize that the latest updates to this guide can and will always be found at
    IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and Meowthnum1.com
    (www.meowthnum1.com).
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.02: Revision History |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Version 0.1 (5/17/03) - I started it all.  Everything is complete until the
                            meeting with Graham.
    
    Version 0.9 (5/25/03) - I apologize for the lack of updates.  Personally, I
                            like to finish the guide before submitting it, and that
                            is why.  I haven't finished the appendices yet, but the
                            walkthrough, which has been done for several days, is
                            completed.  I'll do the appendices soon.
    
    Version 1.0 (6/08/03) - Done!
    
    Version 1.1 (6/14/03) - Neglected to state a version update last time.  Also,
                            I got a new strategy for the Big Golem.
    
    0=~=~=~=~=~=~=~=0
    | 5.03: Credits |
    0=~=~=~=~=~=~=~=0
    
    I have to credit the following people for just being themselves.  Despite
    certain arguements we've had in the past with some of them.
    
    
    -Devin Morgan
    -Brian Sulpher
    -Colin Moriarty
    -Matt Hulbert
    -Ronan Murphy
    -AstroBlue
    -Grand Lethal
    -Eric/Vegita
    -Gobicamel
    -Seth Doko
    -Hal DeCoursey
    -Tom Hayes
    -Rich Arnett
    -Martin/WTP
    -David/ZoopSoul
    -Ryan Harrison
    -DethMinionSLN
    -King Kool
    -Jeff Chan
    -CVXFREAK
    -Alex/Pop
    -Admiral
    -Dallas Scott
    -Dingo Jellybean
    
    And my offline, close amigos:
    
    -Aaron Hubbard
    -Kelsee Wenzel...Wensel...whatever.
    -Christine Kuntz
    -Rachel Wallace
    -Holden Link
    -Meg Delaney
    -LizAnn Nealing
    -Beth McGovern
    
    Right.
    
    -I owe a massive thanks to Grass Master, for the use of his appendices.
     Evidently, mine weren't good enough, so a certain SSJGoJiTa decided to tell
     me.
    
    -CorJ89@aol.com, because he pointed out an error with the Julius section.
    
    -Dustin Woodard (shiningdagger@yahoo.com), for an additional Big Golem
     strategy.
    
    -Megabelmont, for the use of his ASCII art.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.04: "The Battle's at an End" |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    That was taken from the Phantom of the Opera.  Anyway, I hope that this guide
    helped you through it, and that it was as much of a pleasure reading it as it
    was to write it.  Adios!
    
    --Trace "Meowthnum1" Jackson.
    
    
    

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