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    Boss FAQ by ABolner

    Version: 1.1 | Updated: 05/26/03 | Printable Version | Search Guide | Bookmark Guide

    Lufia: The Ruins of Lore
    English Version Boss FAQ
    by Aaron 'falcon815' Bolner
    bolnerap@_rose-hulman.edu_ (remove underscores)
    Release 1.1 - May 26, 2003
    
    ---
    Contents
    ---
    
    A. Disclaimer
    B. Release Notes
    C. Format
    D. The Bosses
    E. Conclusion
    
    ---
    A. Disclaimer
    ---
    
    This is a reference guide for the bosses contained in
    Lufia: The Ruins of Lore, released on May 7, 2003 in the 
    NTSC - U/C region.  This guide contains spoilers - if you do not
    wish to be spoiled as to what you may or may not have to fight 
    over the course of the game, stop reading now.  However, if you 
    have a boss that you have had trouble with, and need help 
    defeating, or are simply curious about, read on.  
    
    ---
    B. Release Notes 
    ---
    
    1.0 - Every boss listed with HP and strategy.  Ability List
    complete for most late bosses, incomplete for most of first
    half of game.
    1.1 - Fixed a few spelling errors, clarified the last boss
    strategy and fixed formatting issues - should be much cleaner.
    
    ---
    C. Format
    ---
    
    Each boss is listed under the location in which it appears.  
    Thus, by searching for what location you are currently in, you 
    can find a specific place in the guide that would be most helpful
    to you.  Each section will contain the following information:
    
    # - Which boss, in numerical order, the particular enemy is.
    
    Name - Name displayed.
    
    HP - Monster HP.
    
    XP - Amount of XP your party receives for the fight.  Note that 
    Lufia : RoL uses a split experience system - the XP received is 
    evenly divided among surviving characters in your party.
    
    G - Amount of money you receive for defeating the boss.
    
    Levels - Levels my party was at when I defeated the boss.
    
    Abilities - Using the Chemist skillset, I will attempt to 
    include a list of abilities each monster can use, their cost, 
    and effects.  This will be the most incomplete section to begin 
    with, as the skill used to mimic enemy techniques is highly 
    subject to luck.
    
    Strategy - Strategy I used to defeat the boss.  This may include
    job class configurations, actions, and perhaps equipment.
    
    Note: If you can get Imitate to hit bosses that I haven't, feel
    free to send me an e-mail and contribute. In addition, if you find 
    a certain combination of equipment / items that make a boss a 
    cakewalk, send me the info and I'll add it in at my discretion.
    Anything listed within this FAQ that is not my own work will be
    fully credited to whomever gave me the information.
    
    With that, let's begin.
    
    ---
    D. The Bosses
    ---
    
    Guide to aid searching - the following are the text headings for 
    each boss section I used.  Copy and paste the text to your browser's 
    "Find" function to easily find which boss you are looking for.
    
    1. Lukie Cave
    2. Spider Cave - Way to Gruberik
    3. Mera Volcano - East Road
    4. Karnack
    5. Mt. Ruhie
    6. Old Well
    7. Old Well - Path to Gruberik
    8. Meadow Road
    9. Tower of Dohain
    10. Windlands
    11. Path to Narvick
    12. Temple Ruins
    13. Border Forest
    14. Land of the Dead
    15. Gratze
    16. Gratzean Fortress - Beginning
    17. Gratzean Fortress - End
    18. Flooded Labyrinth
    19. In the Belly of the Beast
    20. Flooded Labyrinth II
    21. Gratze Jail
    22. Lugwa Tower
    23. Tower of Guidance
    24. Mt. Ruhie
    25. Mt. Ruhie
    26. Mt. Ruhie
    27. Nazare
    28. Ancient Shrine
    29. Final Boss
    
    ---
    1. Lukie Cave
    ---
    
    Goblin
    
    151-172 HP
    250 XP
    100 G
    
    Levels - Torma 4, Eldin 3
    
    There's really not much to the Goblin.  It uses Fumble (causes
    one person to be unable to act for a round), and it uses Tackle.  
    Just keep hitting it until it drops.  Having Clubs, bought in 
    Parcelyte at the weapons shop, made the battle short and sweet for
    me.
    
    ---
    2. Spider Cave - Way to Gruberik
    ---
    
    King Spider
    
    187-203 HP
    365 XP
    400 G
    
    Levels - Torma 5, Eldin 4
    
    Again, not much to it.  Make sure you bring a potion or two into 
    the fight, though, as its Tackle does 8-10 damage, and it will 
    survive for a few rounds.  It can also poison (surprise surprise),
    so an Antidote or two might be handy.  They're expensive, so you 
    can always hope for a Spider outside to drop one instead of 
    plunking down the cash for it back in Parcelyte.
    
    ---
    3. Mera Volcano - East Road
    ---
    
    Light Essence x3
    
    93-113 HP
    500 XP each
    600 G
    
    Levels - Eldin 8
    
    I went into this battle thinking, "Crap, I'm at low health, have
    no potions, and only have one character."  It didn't matter.  
    Swordsman Eldin only took 1 from Fireball, and Fire Breath only 
    did 5.  Hack (or cast Ice spells) away until they die, using a 
    Potion if you need to.  
    
    ---
    4. Karnack
    ---
    
    Goblin
    
    151-172 HP
    250 XP
    100 G
    
    Levels - Eldin 8
    
    Same as before, but it's a one-on-one.  No effort - you didn't
    think they'd give you a hard boss in a place you couldn't save, 
    did you?
    
    ---
    5. Mt. Ruhie
    ---
    
    Elpasar
    
    470-494 HP
    2000 XP
    550 G
    
    Levels - Eldin 10, Torma 9, Rami 11, Shadowfly 15, Crab 16.
    
    This wasn't too hard.  I had Eldin and Torma as Swordsmen and 
    Rami as a Chemist.  Since I had survived it in the A. Cave 
    already, it was cake with five things to draw on.  Cinder Slash
    away, as it's the best use of your AP you'll probably have
    available for single monsters at this point.  
    
    ---
    6. Old Well
    ---
    
    Ice Lizard
    409-429 HP
    2500 XP
    1300 G
    
    Abilities - S.O.S. (0 AP)  Snowstorm (0 AP), Frost (8 AP)
    
    Levels - Eldin 10, Torma 9, Rami 11, Shadowfly 15, Crab 16
    
    This wasn't hard at all.  Two Swordsmen, and they both had 
    Cinder Slash.  Since this thing's weak to Fire, it went down 
    quickly.  The monsters he calls with SOS are nothing worse than
    what's already in the Well, and the Ice damage isn't bad.
    
    ---
    7. Old Well - Path to Gruberik
    ---
    
    Shell Snake
    713-742 HP
    3000 XP
    1010 G
    
    Levels - Eldin 11, Torma 10, Rami 12, Dark Fly 16, Crab 16 
    
    I definitely recommend that you have a formation of Eldin /
    Rami / Torma / ? for this fight, along with the best armor you
    can get for Eldin and Torma.  Fury can really mess you up.  
    I had my Shadow Fly upgraded to a Dark Fly by this point, 
    and fully equipped with claw, armor and ring.  It helped a 
    lot. Cinder Slash it, if you've got Swordsmen.  I don't think 
    it's got any elemental affinities, so just hit it with whatever
    your best spells are if you've got mages.  Have Rami Potion 
    things or heal things every round if you need to - chances 
    are her damage is going to be pretty worthless in this battle 
    anyway.
    
    ---
    8. Meadow Road
    ---
    
    Madeant (in previous Lufias, "Mad Ent.")
    704-738 HP
    4500 XP
    1500 G
    
    Abilities - Leaf Slash, Leech
    
    Levels - Eldin 12, Torma 11, Dark Fly 16, Crab 17 
    
    Ugh.  The battle itself isn't hard, but if you're unlucky
    with the Sleep spell, like I was, you could get hurt pretty
    badly on the way.  Leaf Slash does a constant 20 damage to
    everyone in the party, so make sure you keep your HP up
    on everyone.  You'll probably have to sacrifice two people's
    turns to do it, making this a fairly drawn-out fight, but
    it's worth it to survive.
    
    ---
    9. Tower of Dohain
    ---
    
    Earth Viper
    
    705-751 HP
    4000 XP
    1800 G
    
    
    Levels - Eldin 13, Torma 12, Rami 13, Vampire Fly 16
    
    I finally gave in and made Rami a Wizard for this one.
    Blaze did 50+ damage a shot, so I used it, with the traditional
    Cinder Slash as backup.  Used a Vitamin on my monster, and its
    damage soared. The Vampire Fly only took about 4 damage per 
    hit, as opposed to the 30 my people were taking. Every round
    I had either Torma or Eldin use a potion, depending on whose 
    AP was lower at the time.  Not a worrisome fight.
    
    ---
    10. Windlands
    ---
    
    Dryzan
    
    683-740 HP
    ? XP
    ? G
    
    Levels - Eldin 14, Torma 13, Procyon 25, Vampire Fly 16
    
    Vitamins and physical attacks did him in.  The only worry
    is Wind Slash, which hits everyone.  Since there's an
    equipment upgrade available before this field, I suggest
    you take advantage of it to get your MGR and DEF up for this
    fight.
    
    ---
    11. Path to Narvick
    ---
    
    King Creeper
    1000 HP
    7000 XP
    2800 G
    
    Levels - Eldin 32, Torma 16, Dekar 16, Bau 13
    
    UGH.  This guy loves to use Confuse.  Bring wards against it,
    and lots of them.  He also uses Heal Plus for 100 HP per shot,
    and can use a physical attack.  However, he usually chooses
    to use Mind Blast, so you'd better be prepared.
    
    ---
    12. Temple Ruins (Narvick)
    ---
    
    Demon
    900 HP
    9000 XP
    3200 G
    
    Levels - Eldin 32, Torma 16, Dekar 16, Rami 16
    
    He loves using Dark Breath, which has a chance to add three
    negative statuses.  The only one I can confirm as of now is
    Paralysis, as it's the only one I've been hit by.  He doesn't
    have much health (though he can Leech), so pound away.
    
    ---
    13. Forest to Gratze
    ---
    
    Demon Steed
    1050 HP
    9800 XP
    3800 G
    
    Levels - Eldin 32, Torma 17, Rami 16, Dekar 17
    
    Poor guy.  All he has are single target physical attacks and spells.
    Pound him into submission with Cinder Slash, Fury, or Rapidfire.
    
    ---
    14.  Land of the Dead
    ---
    
    Girl's Spirit
    
    1480 HP
    10000 XP
    4400 G
    
    Levels - Eldin 33, Torma 17, Rami 17, No Core 17
    
    Abilities - Dark Storm (20 AP, dark attack on all), Haunting 
    (0 AP, attack on all)
    
    Dark Storm is her main thing - she'll use it every round until she runs out
    of AP.  Expect to take 30-40 damage per person, and prepare for it if you
    can.  Cinder Slash works well, as she seems to be weak to fire.  If you
    have a Wizard, go for it with Blaze, as it's the best damage for the cost.
    
    ---
    15. Gratze 
    ---
    
    Commander x2
    
    700 HP
    24000 XP
    7600 G
    
    Slash and Slash All are what you see from these boys; they're not
    very tough.  Low HP means that Chance Hit will serve well if you have 
    someone doing low physical damage normally.  
    
    ---
    16. Gratzean Fortress - Beginning
    ---
    
    Commander x2
    
    See above.
    
    ---
    17. Gratzean Fortress - End
    ---
    
    Commander x2
    
    See above.
    
    ---
    18. Flooded Labyrinth
    ---
    
    Proto Kraken, Drill Shell x2
    
    Proto Kraken - 1050 HP
    Drill Shell - <60 HP
    
    15882 XP
    4500 G 
    
    Abilities - Tidal Wave, Bubble Bath, Heal Plus.  
    
    Levels - Eldin 35, Torma 20, Rami 20, Gold Core 24
    
    Tidal Wave and Bubble Bath are both Water damage to all your characters.
    Both are free for him to use, so it's all a matter of luck as to which
    he uses.  He can also heal himself with Heal Plus, but by now you should
    be easily able to outdo that.  Keep yourself healed up and pound away.
    
    As a side note, this monster guards the Green Shard.
    
    ---
    19. In the Belly of the Beast
    ---
    
    Parasitic Cell
    
    1250 HP
    20100 XP
    500 G
    
    Abilities - Poison Hit, Shock
    
    Levels - Eldin 38, Torma 24, Rami 24, Gold Core 26
    
    This thing can lay down some serious damage if you're not prepared.
    He uses Poison Hit, which does physical damage plus a chance to inflict
    Deadly Poison (20 HP / round damage).  In addition, he also has Shock,
    a lightning hit on a single person.  Poison Hit is the main threat here,
    as the damage is pretty bad if you're not at a high level or high DEF.
    Hopefully you have either an area heal or multiple people with cure 
    spells by now.
    
    ---
    20. Flooded Labyrinth II
    ---
    
    Kraken, Sea Giant x2
    
    Kraken - 1480 HP
    Sea Giant - 120 HP
    
    27160 XP
    6402 G
    
    Abilities - Strike, Tsunami
    
    Levels - Eldin 39, Torma 26, Rami 25, Gold Core 28
    
    He's got a water attack on all, just like the last major water
    boss, but it's not all that painful.  Strike should be nothing
    to you by now - pound him with attacks and lightning elemental
    (Mage) skills.
    
    As a side note, this creature guards the Sea Stone.
    
    ---
    21.  Gratze - Jail
    ---
    
    Commander x2
    
    *yawn*
    
    ---
    22.  Lugwa Tower
    ---
    
    Dark Guardian
    
    1800 HP
    27000 XP
    4500 G
    
    Levels - Eldin 40, Torma 27, Rami 26, Gold Core 29
    
    Abilities - Slash, Mind Blast
    
    As his name implies, this guy's Dark elemental.  Fry him 
    with light spells and physical attacks.  Miracle Hit / Heal
    as needed.  Watch out for Confusion again.
    
    ---
    23. Tower of Guidance
    ---
    
    Monster Crony x2
    
    900 HP
    32000 XP
    13700 G
    
    Levels - Eldin 41, Torma 27, Rami 27, Gold Core 29
    
    Abilities - Slash, Dark Breath, Sap (defense down)
    
    These guys can be easy or really hard depending on your luck.
    Dark Breath is the main thing they can do to hurt you - it's
    the same triple status attack you saw before.  Their other
    main way of dealing damage is first Sapping your defense down,
    then using the old standby Slash.  If your defense gets down 
    too far, counter it with a Fortify - you may want to do one
    pre-emptively just to keep damage down.  Luckily, they don't 
    have much health; a couple Furies and Rapidfires should take 
    them down.
    
    ---
    24. Mt. Ruhie
    ---
    
    Commander x2
    
    You know the drill.
    
    ---
    25.  Mt. Ruhie
    ---
    
    Serpentine Dragon
    
    1600 HP
    30000 XP
    11000 G
    
    Levels - Eldin 41, Torma 28, Rami 28, Gold Core 30
    
    Abilities - Dragon Breath, Deadly Hit (adds Deadly Poison), Ultra Dark
    
    What's that?  A monster with Dragon in the title?  It's time for that
    little-used, often-forgotten Dragon Slash! Ultra Dark and Dragon Breath
    will probably hurt quite a bit, so favor MGR over DEF for this battle, 
    and if you have any equipment with resistance to dark, use it.  He's got
    more health than most of the other things you've fought, but a couple 
    Dragon Slashers should be able to make quick work of him.
    
    ---
    26. Mt. Ruhie
    ---
    
    Commander x2
    
    These guys still haven't learned.
    
    
    ---
    27. Nazare
    ---
    
    Beast Half
    
    1700 HP
    32000 XP
    30000 G
    
    Abilities - Fire Breath
    
    Levels - Eldin 41, Torma 29, Rami 28, Gold Core 30
    
    I never saw him do anything but Fire Breath.  Up your magic
    resistance as much as you can via equipment and items; if
    you have any fire resisting equipment, by all means, put it
    on.  With increased MGR, you should be fine.  Miracle Hit
    and Heal Plus should be more than enough to keep you alive.
    
    ---
    28. Ancient Shrine
    ---
    
    Ragule
    
    2240 HP
    0 XP
    0 G
    
    Abilities - Star Burst, Double Hit, Miracle Hit, Vacuum Wave
    
    Levels - Eldin 42, Torma 30, Rami 29, Gold Core 31
    
    Fury makes short work of this guy.  Double Hit may hurt,
    but Heal Plus will overcome it.  Star Burst and Vacuum Wave
    may require group healing - note your limits and use Heal
    All when you have to.  Conserve your MP, because you will NOT
    have time to heal up before the next boss.  I advise keeping
    track of this one's HP and trying to get your MP back to full
    or near full before finishing him off.  
    
    ---
    29. Final Boss
    ---
    
    Goldiark
    
    8000 HP
    32767 XP (note that this, (2^15) - 1, is the highest number the 
    game can support)
    32000 G (why?  It's the final boss...)
    
    Abilities - Meteor Rain, Double Hit, Miracle Hit, Heal Plus, 
    Mind Blast, Big Bang
    
    Levels - Eldin 42, Torma 30, Rami 29, Gold Core 31
    
    Well then.  Just from that list of abilities, you can see that
    this guy's not going to be fun.  Meteor Rain and Big Bang
    are both area magic attacks that you'll need to be able to 
    heal quickly after.  Double Hit will hurt - raise your defense
    before he can use it, if it's low.  And, as always, Confusion
    can rip you apart if it hits the wrong character. Make sure 
    Eldin has the Ancient Sword and Ancient Shield, both found 
    along the way in the final dungeon - they make him a lot 
    tougher.
    
    The best way I've found to take him out involves everyone
    wearing a Rune Ring.  That way, whenever he does anything to
    you, he gets his AP drained away.  After surviving a few rounds,
    he'll be completely unable to act!  Fire away with whatever you
    have at that point.
    
    If you're not going to cheap out with Rune Rings, Fury is HIGHLY 
    recommended for this one. Boost your attack power as much as 
    possible on your main attacker, and unload with it.  The 
    multiple hits give that much more chance for criticals, and 
    that's needed on a boss that has this much health.
    
    And before you even think about it - Shared Pain won't work.  Not
    only is the damage cap 999, but Shared Pain will just flat out
    miss this boss every time.  I imagine the game balancers thought
    of that and nipped it in the bud.
    
    ---
    E. Conclusion
    ---
    
    This FAQ was written by myself, Aaron 'falcon815' Bolner, and
    was submitted to GameFAQs.com.  It may be downloaded and kept 
    as a personal guide if you so desire.  If you would like to use
    it on your webspace, please contact me and tell me where you 
    will be placing it, and I will make the decision on whether you
    may or not.  Under NO CIRCUMSTANCES may this guide be used for 
    profit.  
    
    Currently, only http://www.gamefaqs.com/ is allowed to host
    this guide.
    
    I am not affiliated with Taito or Atlus USA - I simply enjoyed
    this game enough to put some work into it.  All trademarks and
    copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Please contact me if you feel you have something to contribute.
    I am in particular looking for skillsets of enemies (including 
    names of skills, effects, and AP costs) and narrowing down the 
    HP range of the enemies I have listed.  You will be given full 
    credit in an upcoming Credits section to be placed at the end 
    of the guide, using a name or nickname of your choice, and 
    contact information, if you so desire.
    
    Thanks to Jeff "CJayC" Veasey for running the wonderful GameFAQs
    site, and for allowing this guide to be posted on it.
    
    Copyright Aaron 'falcon815' Bolner, 2003
    
    apb
    05/26/2003