Lufia: The Ruins of Lore
English Version Boss FAQ
by Aaron 'falcon815' Bolner
bolnerap@_rose-hulman.edu_ (remove underscores)
Release 1.1 - May 26, 2003

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Contents
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A. Disclaimer
B. Release Notes
C. Format
D. The Bosses
E. Conclusion

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A. Disclaimer
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This is a reference guide for the bosses contained in
Lufia: The Ruins of Lore, released on May 7, 2003 in the 
NTSC - U/C region.  This guide contains spoilers - if you do not
wish to be spoiled as to what you may or may not have to fight 
over the course of the game, stop reading now.  However, if you 
have a boss that you have had trouble with, and need help 
defeating, or are simply curious about, read on.  

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B. Release Notes 
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1.0 - Every boss listed with HP and strategy.  Ability List
complete for most late bosses, incomplete for most of first
half of game.
1.1 - Fixed a few spelling errors, clarified the last boss
strategy and fixed formatting issues - should be much cleaner.

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C. Format
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Each boss is listed under the location in which it appears.  
Thus, by searching for what location you are currently in, you 
can find a specific place in the guide that would be most helpful
to you.  Each section will contain the following information:

# - Which boss, in numerical order, the particular enemy is.

Name - Name displayed.

HP - Monster HP.

XP - Amount of XP your party receives for the fight.  Note that 
Lufia : RoL uses a split experience system - the XP received is 
evenly divided among surviving characters in your party.

G - Amount of money you receive for defeating the boss.

Levels - Levels my party was at when I defeated the boss.

Abilities - Using the Chemist skillset, I will attempt to 
include a list of abilities each monster can use, their cost, 
and effects.  This will be the most incomplete section to begin 
with, as the skill used to mimic enemy techniques is highly 
subject to luck.

Strategy - Strategy I used to defeat the boss.  This may include
job class configurations, actions, and perhaps equipment.

Note: If you can get Imitate to hit bosses that I haven't, feel
free to send me an e-mail and contribute. In addition, if you find 
a certain combination of equipment / items that make a boss a 
cakewalk, send me the info and I'll add it in at my discretion.
Anything listed within this FAQ that is not my own work will be
fully credited to whomever gave me the information.

With that, let's begin.

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D. The Bosses
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Guide to aid searching - the following are the text headings for 
each boss section I used.  Copy and paste the text to your browser's 
"Find" function to easily find which boss you are looking for.

1. Lukie Cave
2. Spider Cave - Way to Gruberik
3. Mera Volcano - East Road
4. Karnack
5. Mt. Ruhie
6. Old Well
7. Old Well - Path to Gruberik
8. Meadow Road
9. Tower of Dohain
10. Windlands
11. Path to Narvick
12. Temple Ruins
13. Border Forest
14. Land of the Dead
15. Gratze
16. Gratzean Fortress - Beginning
17. Gratzean Fortress - End
18. Flooded Labyrinth
19. In the Belly of the Beast
20. Flooded Labyrinth II
21. Gratze Jail
22. Lugwa Tower
23. Tower of Guidance
24. Mt. Ruhie
25. Mt. Ruhie
26. Mt. Ruhie
27. Nazare
28. Ancient Shrine
29. Final Boss

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1. Lukie Cave
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Goblin

151-172 HP
250 XP
100 G

Levels - Torma 4, Eldin 3

There's really not much to the Goblin.  It uses Fumble (causes
one person to be unable to act for a round), and it uses Tackle.  
Just keep hitting it until it drops.  Having Clubs, bought in 
Parcelyte at the weapons shop, made the battle short and sweet for
me.

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2. Spider Cave - Way to Gruberik
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King Spider

187-203 HP
365 XP
400 G

Levels - Torma 5, Eldin 4

Again, not much to it.  Make sure you bring a potion or two into 
the fight, though, as its Tackle does 8-10 damage, and it will 
survive for a few rounds.  It can also poison (surprise surprise),
so an Antidote or two might be handy.  They're expensive, so you 
can always hope for a Spider outside to drop one instead of 
plunking down the cash for it back in Parcelyte.

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3. Mera Volcano - East Road
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Light Essence x3

93-113 HP
500 XP each
600 G

Levels - Eldin 8

I went into this battle thinking, "Crap, I'm at low health, have
no potions, and only have one character."  It didn't matter.  
Swordsman Eldin only took 1 from Fireball, and Fire Breath only 
did 5.  Hack (or cast Ice spells) away until they die, using a 
Potion if you need to.  

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4. Karnack
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Goblin

151-172 HP
250 XP
100 G

Levels - Eldin 8

Same as before, but it's a one-on-one.  No effort - you didn't
think they'd give you a hard boss in a place you couldn't save, 
did you?

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5. Mt. Ruhie
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Elpasar

470-494 HP
2000 XP
550 G

Levels - Eldin 10, Torma 9, Rami 11, Shadowfly 15, Crab 16.

This wasn't too hard.  I had Eldin and Torma as Swordsmen and 
Rami as a Chemist.  Since I had survived it in the A. Cave 
already, it was cake with five things to draw on.  Cinder Slash
away, as it's the best use of your AP you'll probably have
available for single monsters at this point.  

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6. Old Well
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Ice Lizard
409-429 HP
2500 XP
1300 G

Abilities - S.O.S. (0 AP)  Snowstorm (0 AP), Frost (8 AP)

Levels - Eldin 10, Torma 9, Rami 11, Shadowfly 15, Crab 16

This wasn't hard at all.  Two Swordsmen, and they both had 
Cinder Slash.  Since this thing's weak to Fire, it went down 
quickly.  The monsters he calls with SOS are nothing worse than
what's already in the Well, and the Ice damage isn't bad.

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7. Old Well - Path to Gruberik
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Shell Snake
713-742 HP
3000 XP
1010 G

Levels - Eldin 11, Torma 10, Rami 12, Dark Fly 16, Crab 16 

I definitely recommend that you have a formation of Eldin /
Rami / Torma / ? for this fight, along with the best armor you
can get for Eldin and Torma.  Fury can really mess you up.  
I had my Shadow Fly upgraded to a Dark Fly by this point, 
and fully equipped with claw, armor and ring.  It helped a 
lot. Cinder Slash it, if you've got Swordsmen.  I don't think 
it's got any elemental affinities, so just hit it with whatever
your best spells are if you've got mages.  Have Rami Potion 
things or heal things every round if you need to - chances 
are her damage is going to be pretty worthless in this battle 
anyway.

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8. Meadow Road
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Madeant (in previous Lufias, "Mad Ent.")
704-738 HP
4500 XP
1500 G

Abilities - Leaf Slash, Leech

Levels - Eldin 12, Torma 11, Dark Fly 16, Crab 17 

Ugh.  The battle itself isn't hard, but if you're unlucky
with the Sleep spell, like I was, you could get hurt pretty
badly on the way.  Leaf Slash does a constant 20 damage to
everyone in the party, so make sure you keep your HP up
on everyone.  You'll probably have to sacrifice two people's
turns to do it, making this a fairly drawn-out fight, but
it's worth it to survive.

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9. Tower of Dohain
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Earth Viper

705-751 HP
4000 XP
1800 G


Levels - Eldin 13, Torma 12, Rami 13, Vampire Fly 16

I finally gave in and made Rami a Wizard for this one.
Blaze did 50+ damage a shot, so I used it, with the traditional
Cinder Slash as backup.  Used a Vitamin on my monster, and its
damage soared. The Vampire Fly only took about 4 damage per 
hit, as opposed to the 30 my people were taking. Every round
I had either Torma or Eldin use a potion, depending on whose 
AP was lower at the time.  Not a worrisome fight.

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10. Windlands
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Dryzan

683-740 HP
? XP
? G

Levels - Eldin 14, Torma 13, Procyon 25, Vampire Fly 16

Vitamins and physical attacks did him in.  The only worry
is Wind Slash, which hits everyone.  Since there's an
equipment upgrade available before this field, I suggest
you take advantage of it to get your MGR and DEF up for this
fight.

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11. Path to Narvick
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King Creeper
1000 HP
7000 XP
2800 G

Levels - Eldin 32, Torma 16, Dekar 16, Bau 13

UGH.  This guy loves to use Confuse.  Bring wards against it,
and lots of them.  He also uses Heal Plus for 100 HP per shot,
and can use a physical attack.  However, he usually chooses
to use Mind Blast, so you'd better be prepared.

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12. Temple Ruins (Narvick)
---

Demon
900 HP
9000 XP
3200 G

Levels - Eldin 32, Torma 16, Dekar 16, Rami 16

He loves using Dark Breath, which has a chance to add three
negative statuses.  The only one I can confirm as of now is
Paralysis, as it's the only one I've been hit by.  He doesn't
have much health (though he can Leech), so pound away.

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13. Forest to Gratze
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Demon Steed
1050 HP
9800 XP
3800 G

Levels - Eldin 32, Torma 17, Rami 16, Dekar 17

Poor guy.  All he has are single target physical attacks and spells.
Pound him into submission with Cinder Slash, Fury, or Rapidfire.

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14.  Land of the Dead
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Girl's Spirit

1480 HP
10000 XP
4400 G

Levels - Eldin 33, Torma 17, Rami 17, No Core 17

Abilities - Dark Storm (20 AP, dark attack on all), Haunting 
(0 AP, attack on all)

Dark Storm is her main thing - she'll use it every round until she runs out
of AP.  Expect to take 30-40 damage per person, and prepare for it if you
can.  Cinder Slash works well, as she seems to be weak to fire.  If you
have a Wizard, go for it with Blaze, as it's the best damage for the cost.

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15. Gratze 
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Commander x2

700 HP
24000 XP
7600 G

Slash and Slash All are what you see from these boys; they're not
very tough.  Low HP means that Chance Hit will serve well if you have 
someone doing low physical damage normally.  

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16. Gratzean Fortress - Beginning
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Commander x2

See above.

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17. Gratzean Fortress - End
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Commander x2

See above.

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18. Flooded Labyrinth
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Proto Kraken, Drill Shell x2

Proto Kraken - 1050 HP
Drill Shell - <60 HP

15882 XP
4500 G 

Abilities - Tidal Wave, Bubble Bath, Heal Plus.  

Levels - Eldin 35, Torma 20, Rami 20, Gold Core 24

Tidal Wave and Bubble Bath are both Water damage to all your characters.
Both are free for him to use, so it's all a matter of luck as to which
he uses.  He can also heal himself with Heal Plus, but by now you should
be easily able to outdo that.  Keep yourself healed up and pound away.

As a side note, this monster guards the Green Shard.

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19. In the Belly of the Beast
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Parasitic Cell

1250 HP
20100 XP
500 G

Abilities - Poison Hit, Shock

Levels - Eldin 38, Torma 24, Rami 24, Gold Core 26

This thing can lay down some serious damage if you're not prepared.
He uses Poison Hit, which does physical damage plus a chance to inflict
Deadly Poison (20 HP / round damage).  In addition, he also has Shock,
a lightning hit on a single person.  Poison Hit is the main threat here,
as the damage is pretty bad if you're not at a high level or high DEF.
Hopefully you have either an area heal or multiple people with cure 
spells by now.

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20. Flooded Labyrinth II
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Kraken, Sea Giant x2

Kraken - 1480 HP
Sea Giant - 120 HP

27160 XP
6402 G

Abilities - Strike, Tsunami

Levels - Eldin 39, Torma 26, Rami 25, Gold Core 28

He's got a water attack on all, just like the last major water
boss, but it's not all that painful.  Strike should be nothing
to you by now - pound him with attacks and lightning elemental
(Mage) skills.

As a side note, this creature guards the Sea Stone.

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21.  Gratze - Jail
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Commander x2

*yawn*

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22.  Lugwa Tower
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Dark Guardian

1800 HP
27000 XP
4500 G

Levels - Eldin 40, Torma 27, Rami 26, Gold Core 29

Abilities - Slash, Mind Blast

As his name implies, this guy's Dark elemental.  Fry him 
with light spells and physical attacks.  Miracle Hit / Heal
as needed.  Watch out for Confusion again.

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23. Tower of Guidance
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Monster Crony x2

900 HP
32000 XP
13700 G

Levels - Eldin 41, Torma 27, Rami 27, Gold Core 29

Abilities - Slash, Dark Breath, Sap (defense down)

These guys can be easy or really hard depending on your luck.
Dark Breath is the main thing they can do to hurt you - it's
the same triple status attack you saw before.  Their other
main way of dealing damage is first Sapping your defense down,
then using the old standby Slash.  If your defense gets down 
too far, counter it with a Fortify - you may want to do one
pre-emptively just to keep damage down.  Luckily, they don't 
have much health; a couple Furies and Rapidfires should take 
them down.

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24. Mt. Ruhie
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Commander x2

You know the drill.

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25.  Mt. Ruhie
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Serpentine Dragon

1600 HP
30000 XP
11000 G

Levels - Eldin 41, Torma 28, Rami 28, Gold Core 30

Abilities - Dragon Breath, Deadly Hit (adds Deadly Poison), Ultra Dark

What's that?  A monster with Dragon in the title?  It's time for that
little-used, often-forgotten Dragon Slash! Ultra Dark and Dragon Breath
will probably hurt quite a bit, so favor MGR over DEF for this battle, 
and if you have any equipment with resistance to dark, use it.  He's got
more health than most of the other things you've fought, but a couple 
Dragon Slashers should be able to make quick work of him.

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26. Mt. Ruhie
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Commander x2

These guys still haven't learned.


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27. Nazare
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Beast Half

1700 HP
32000 XP
30000 G

Abilities - Fire Breath

Levels - Eldin 41, Torma 29, Rami 28, Gold Core 30

I never saw him do anything but Fire Breath.  Up your magic
resistance as much as you can via equipment and items; if
you have any fire resisting equipment, by all means, put it
on.  With increased MGR, you should be fine.  Miracle Hit
and Heal Plus should be more than enough to keep you alive.

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28. Ancient Shrine
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Ragule

2240 HP
0 XP
0 G

Abilities - Star Burst, Double Hit, Miracle Hit, Vacuum Wave

Levels - Eldin 42, Torma 30, Rami 29, Gold Core 31

Fury makes short work of this guy.  Double Hit may hurt,
but Heal Plus will overcome it.  Star Burst and Vacuum Wave
may require group healing - note your limits and use Heal
All when you have to.  Conserve your MP, because you will NOT
have time to heal up before the next boss.  I advise keeping
track of this one's HP and trying to get your MP back to full
or near full before finishing him off.  

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29. Final Boss
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Goldiark

8000 HP
32767 XP (note that this, (2^15) - 1, is the highest number the 
game can support)
32000 G (why?  It's the final boss...)

Abilities - Meteor Rain, Double Hit, Miracle Hit, Heal Plus, 
Mind Blast, Big Bang

Levels - Eldin 42, Torma 30, Rami 29, Gold Core 31

Well then.  Just from that list of abilities, you can see that
this guy's not going to be fun.  Meteor Rain and Big Bang
are both area magic attacks that you'll need to be able to 
heal quickly after.  Double Hit will hurt - raise your defense
before he can use it, if it's low.  And, as always, Confusion
can rip you apart if it hits the wrong character. Make sure 
Eldin has the Ancient Sword and Ancient Shield, both found 
along the way in the final dungeon - they make him a lot 
tougher.

The best way I've found to take him out involves everyone
wearing a Rune Ring.  That way, whenever he does anything to
you, he gets his AP drained away.  After surviving a few rounds,
he'll be completely unable to act!  Fire away with whatever you
have at that point.

If you're not going to cheap out with Rune Rings, Fury is HIGHLY 
recommended for this one. Boost your attack power as much as 
possible on your main attacker, and unload with it.  The 
multiple hits give that much more chance for criticals, and 
that's needed on a boss that has this much health.

And before you even think about it - Shared Pain won't work.  Not
only is the damage cap 999, but Shared Pain will just flat out
miss this boss every time.  I imagine the game balancers thought
of that and nipped it in the bud.

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E. Conclusion
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This FAQ was written by myself, Aaron 'falcon815' Bolner, and
was submitted to GameFAQs.com.  It may be downloaded and kept 
as a personal guide if you so desire.  If you would like to use
it on your webspace, please contact me and tell me where you 
will be placing it, and I will make the decision on whether you
may or not.  Under NO CIRCUMSTANCES may this guide be used for 
profit.  

Currently, only http://www.gamefaqs.com/ is allowed to host
this guide.

I am not affiliated with Taito or Atlus USA - I simply enjoyed
this game enough to put some work into it.  All trademarks and
copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Please contact me if you feel you have something to contribute.
I am in particular looking for skillsets of enemies (including 
names of skills, effects, and AP costs) and narrowing down the 
HP range of the enemies I have listed.  You will be given full 
credit in an upcoming Credits section to be placed at the end 
of the guide, using a name or nickname of your choice, and 
contact information, if you so desire.

Thanks to Jeff "CJayC" Veasey for running the wonderful GameFAQs
site, and for allowing this guide to be posted on it.

Copyright Aaron 'falcon815' Bolner, 2003

apb
05/26/2003