Boktai 'Game Elements Guide' Version 0.86 (Original Copyright July 27,2003) ---Intro--- This guide is not a walkthrough for this wonderful game. But rather a guide to the different game elements you will discover while playing the game. It is not intended as a full 'translation' but will give you enough information to be able to play and enjoy this game from any language. Be warned that there are many spoilers ahead so use this guide at your own discretion. ---Credits--- The Information of this faq come directly from the GameFaq's forum and was largely gathered by: SplashKhat and PuyoDead. Other things of note that were of great help were contributed by Raziel Setsuna, roticagas, kenji1349, y3kman, asmodeal Menu Translations by: sharanjain and friend lacan. ---Legal Statement--- This Game Elements guide was written in GameFaq's for GameFaq's, with website use permission, of this unaltered guide, granted to http://www.cheats.de/, and faqs.ign.com. Any attempt at duplication (In whole/ or part) without express permission will be met with legal action. Any attepts to sell, or make any sort of profit off this guide is in violation and will be met with possibly multiple legal lawsuits considering the number of people involved in the making of this guide. ------------ Contents: (0): OPTION Menu (00): START Menu (I): Equip Menu (Ia) Weapon Frames (Ib) Weapon Lens' (Ic) Weapon Grenades (II): Item Menu (IIa) Key Items (IIb) Mixing (III): Other Game Elements Rank Elements Warp Points Battery Charges KAAMOS Pixies Silver Medals/Coins Temple Runes Hidden treats Contact Info ------------ (0) ---OPTION Menu--- From the title screen you can select the Options menu. -The first option is to set the day. -The second option says cover the sunsensor to calibrate what the darkness level is (sun sensor calibration). -The 3rd option gives you a list or scenarios to scroll through and guides you what to do. Like a tutorial. -The 4th option when selected gives you information about the sun sensor. It is not really a selectable option, as it is a message that is continued if you press left, not different options. It simply explains how the sun sensor works. ------------ (00) ---START menu--- ÿþF r o m t o p t o b o t t o m »0ü0Ö0 0 ( s a v e ) ¹0ê0ü0×0 ( s l e e p ) ª0×0·0ç0ó0 ( o p t i o n ) 0ã0ó0»0ë0 ( c a n c e l ) ------------ Press select and press L or R during the game to cycle through the menu screens. (I) ---Equip Menu--- ÿþ Ð0Ã0Æ0ê0ü0( b a t t e r y ) ì0ó0º0( l e n s ) Õ0ì0ü0à0( f r a m e ) °0ì0Í0ü0É0( g r e n a d e ) ------------ (Ia) - Frames - This affects the type of shot you use. They are all usefull so its hard to stick with just one. the order here is based on the inventory screen, not in the order you will find them. kenji1349 says The left grade is damage, the right is stun ability. A high stun ability lets you stun enemies easier if you can't get a back shot. Shooting an enemy from the back will do more damage and most likley stun the enemy. From the front will do less. Shooting from the side usually counts as closer to the front or back when calculating damage, they dont really have a 'side' so aim accordingly. -Multishot (default): Press attack to fire a short range projectile, hold attack for a wide beam blue - E red E E white C D (advanced visual style) gold A C (temple with Sol/yellow rune) -Narrow beam (looks like a compact wide beam) : This frame acts somewhat like a lightsaber. Using a sweeping 'cutting' motion seems to be more effective then holding the beam into an enemy. blue C - red B - white A - gold S - (temple with redorange rune) -Wide beam (looks like a crossbow with a sensordisk on top): You will automatically stand in place and spin with this weapon. Energy drain can be high but it can be helpfull when destroying an immortals coffin blue D - red C - white B - gold A - (temple with purple rune) -Shotgun (has a wide gun nozzle on the tip): This weapon is usefull only at a near point blank range, It can however shoot over walls if the target is within range. Its a favorite of many since the damage is high and the energy drain low. works very well against boulder/golem enemies. blue B C red A B white S A gold S S (temple with green rune) -Semi-Automatic (has the tip of an uzi): Hold fire to stand in place and fire 3 shot bursts. Range is medium. watch your energy levels! blue D E red C E white B D gold A D (temple with blue rune) -Ricochet (looks like an orange default frame with a red dot on the scope) This weapon will bounce off walls, nice for getting around corners. Has exceptionaly long range. grade C C -Seeker (looks like a purple default frame with a blockish scope) This weapon fires long range projectiles that will chase after the nearest enemy. grade C C (temple with blood red rune) -Sonic (looks like a mixed blue default frame with a sensor-like scope) This will cause practically 0 damage on an enemy. When a shot hits a wall however, it will emit a sound. Use this to distract your enemy's away from your position, or guide them to a specific location. grade E E - Dark (looks like the white default frame) You need to combine this with the Dark lens and Dark battery to make it work. It acts like a multishot weapon. grade S S (complete the game 2 times, maybe hard mode, to earn this) ------------ (Ib) - Lens - This controlls what element type of damage you will cause. Some types are stronger vs certain creatures. A 'Level up' will upgrade your current lens. You gain Levels from destroying creatures. Look closely at the picture and you'll notice upgraded lens' are bigger. Wide beam weapons will be wider and damage output is higher per level (max 3) Primary: Yellow - Sun (immortal killer) Red - Fire (melts ice, burns wood) Blue - Ice (dissolves fire) Green - Earth (grows plants) Purple - Wind (breaks stone) Secondary: (no level ups) White - Battery (shows surplus battery charge) Light purple - Null (no energy use, push damage) Extra: Black - Dark (earned from end of game 1) ------------ (Ic) - Grenade - Bomb (blue-gray) - Explosive bomb Pineapple (pineapple) - Sunlight type bomb, reloads only from yellow pixies. Rising Sun (yellow) - Turns Dark to light, can absorb sunlight for your weapon. Flash (red) - Stuns all creatures in the room. Scan (green-dark)- Find hidden thing Change (green-light)- Turns enemy shots into yellow pixies. Nightmare (red-black) - Dark Bomb ------------ (II) ---Food/items--- - Item screen - - 1st option is to use - 2nd is to drop all of the item - 3rd is to sort - 4th is to cancel (same as pressing 'B') Eating anything with a lasting effect will cancel any previous effect. The length of an effect is shown by a thin bar in the upper left of your screen. Apples: -Green: Small Health -Red: Medium Health -Orange: Large Health Jar looking things with faces: -Brown: Full Health -Green: Collect 4 for a health extension. Automatically used when 4th is collected. -Red: Automatically refills your life when you are killed. Purple Berry: Hidden chests are visible, pixie crystals will shine in darkness. Orange bottle with green cap: Restores charge to your current battery meter. Lime: Silent Steps Lemon: Speed Increase Mushrooms: -Red: Shrink -Blue: Invisible Peppers: -Red: Fire resistance -Blue: Ice resistance -Green: Invincible from all -Yellow: ??? Brown Seed: Very small health, distorted (pixelated) view. (See mixing for details) Blue card: Warps to last doorway/warp point used. (Warning:Adds to your continue count) Red card:Given to you after exiting a loan room. Press 'A' to accept the terms. Then left or right to add charge to your current weapon at the cost of your Battery supply. Bananas: -Yellow: Increase strength and speed when moving heavy objects (pushing blocks/draging coffin) -Purple: Same as yellow but causes damage over time. Gourd: Warp to the entrance(outside) of the current dungeon Green leaf: Warp south of the Great tree. Orange Pumpkin: View distorts for about 2 seconds, Can down grade all monster in dungeon ------------ (IIa) - Key items - (named because of the 'keyhole' symbol on the items screen) These can only be used at world level. Your sunlight symbol will change to a locked symbol when used. Possible effects are to lock your current level of light/darkness. Gata (Japanese wooden shoes): Ghost doll happy: Ghost doll, sad, inverted: The 3 different ones I have found all appear during or after an Immortal, The gata shoes can also be found in the temple. Vampire: shoot the spinning swords into him using the sun lens. he will lose his cape eventually. The cape will appear as the ghost doll, sad, inverted. Golem: I believe completing this stage with an 'S' grade earns you the 'gata' shoes in one of the chests after completion. Final: Just before the credits if you let Sunshine die you will earn the Ghost doll, happy. ------------ (IIb) - Mixing - The roots of the great tree are very fertile. mix any two food items to plant them and grow new items. Here are some of the rare mixes possible: - Red + Blue mushroom = pumpkin (other mixing's are possible) - Red 'koolaid' jar + pumpkin = '?' (This will grow into the Pineapple granade.) - Carrot + (item) = (same item) - These mixes are said to help tree growth. Progressing further in the game opens up more roots to plant in (max 5) The tree has 5 branches and 5 roots. the health of the branches depends on the roots. Grow a plant until it fully blooms to help the tree grow. Shining your sunlight, earth, flame, ice and possibly dark beams on a growing plant will help them grow faster. It takes time, and the element needed depends on the plant (mushrooms do not grow with sunlight), but they will grow. Some plants grow fast even while you are away. after a flower fully blooms you can pluck it or let it grow on its own. Your lens will not have any effect at this point. If you leave them long enough the plant will become a shining seed worth multiple of the grown item. If left for too long it will rot and become a normal plain brown seed. Branch develpment only happens when you leave/re-enter the screen. If a branch is not fully devloped you will need to grow more from the roots. When it is all complete talking to the girl will grant you the Yellow/Sol rune ------------ (III) ---Grade Elements--- End of stage screen: - 1st time taken to complete stage. - 2nd times you were spotted (red ! only) - 3rd continues used. - 4th gun charges from sunlight. (yellow pixies and items do not count) You can come back through a stage and pick up items without affecting your grade. However elements will add to your Total game score. Final Score: -total time playing. -total continues. (using the blue card to reset a room counts as a continue.) -Times spotted. (counts the whole game. including replayed stages and the temple.) -total sunlight charge (charging your weapon from batteries or from pixies do not count, charges earned from the bank also do not count.) To earn an S rank Complete your first game at your leisure. Do any searching you want to now. You can reuse most of your wealth when you replay so use it to your advantage. Stock up and rush through your second game with lemons/banana's. Recharge with only your batteries, Play away from sunlight as much as possible. Use sunlight grenades for immortal slaying, and avoid the kaamos curse, Avoid all tresure chests if possible because they will slow you down. Do not replay stages and skip past any you can. Playing through all the stages may be of benefit but you also risk adding to any of the other 3 elements. My time when I did this was 3:56 And I did earn the 'S' rank ---Warp points--- Outside of each immortals lair is a glowing symbol on the ground that can warp you to another lair. If you have not yet reached a location you cannot go there. The symbol you see is based on the amount of sunlight available. The color/shape of the symbol corresponds to your destination. Sunlight level / Location none green/pyramid vampire 1-2 red/spiral golem 3-4 blue/arrows garm 5-6 purple/spiral lamia 7-max dark red/cross final ---Battery Charges--- The White Lens it seems has the abilty to store any charge beyond the limit of your current battery. Along severel stages are places where you can use this charge to power your weapons. Bank: store your excess charges here. each day it accumulates interest. max is 999. the rate of interest is random. Loan: (same as the red card item) Press 'A' to accept the terms. Then left or right to add charge to your current weapon at the cost of your Battery supply. Best saved for an emergency when you have no charge remaining and no way to recharge. ---KAAMOS--- On the 3rd map (after fire/ice) on the far left of the map is a sort of hidden stage. After completing this stage DO NOT proceed into the room behind the Undead. If you open the treasure chest there you will find that some shining goo falls on you. Its a sort of venom trap left for you by the Immortal of this map. Your body will become dark and you will not be able to absorb any sunlight, all the outside teleportation tiles will not work for you and you will not be able to reach the Immortals lair. To remove the curse you will have to save your game and wait for about 5 days to pass in the game. If you have already destroyed the Immortal on this map that treasure will be safe to take. ---Pixies--- You will find them as sparkling green area's. When you shoot into the area, a crystal will reveal itself and crack open. The color is random although they are clusted together in small groups. The pixies can be absorbed with 'A' and are: Green: Health Orange: Sunlight charge Red/Black: Dark - Removes sunlight charge. ---Silver Coins--- The coins will unlock the SOUND option in the main menu. 30 in all. They are found only in green chests. The stage where the KAAMOS curse is can only be seen from the map with 0 sunlight 1 - Immortal - After the first stairway. Stand between the left wall and a large stone block just above your position. Press 'A' to open this hidden chest. (See Items section to view hidden objects) 2 - At the first fork go left. and the second go right. In the green chest here. 3 - In the third room look at the map. take the upper/right passage for a green chest. 4 - (left) Use the Wind lens to destory the stone blocking the upward path. continue through two rooms, and then down for this easily forgotten chest. 5 - (right) In the recharge room, up the steps, at the top most point is a hidden chest. 6 - Immortal - In the 'clock' room. Its in the wood door to the right. 7 - (left) - After completing the stage you'll get a key, in the room leading to the exit is another passage. in there is your chest. 8 - (right) - After the first block you push drops, go up/left from your current position for this hidden chest. 9 - (left 2x) - In the first room. its on the left platform. If you do not get it, then enter the cave on the right and melt the ice with the fire lens. 10- (left/right) - In the first chamber. just before the room exit find this one to your left. 11- (right 2x) - In the room with the bank, go up the dead-end stair on the left, search the end for this hidden chest. 12- (up 3x) - After unlocking the first chamber you'll find this in the far right corner. 13- (right 3x) - In the left large 'room' is a stairway down. You'll find it there. 14- (up 4x/top) - When you come to the 4-way fork go down for a small room with this chest. 15- Immortal (left) continue up/right, inside the cave is the chest. to get to it drop from the appropriate hole above. 16- Immortal (right) Easy one in the large block puzzle room. Right side of entrance. 17- Next to the locked undead room you'll see 4 zombies staring at eachother. in the center of them is a hidden chest. 18- KAAMOS (left2x-hidden) Make sure you have at least 1 sunlight level to access the hidden paths here. After you unlock the door on the right fork you will find this in the next large room. 19- (up) after passing the battery recharge room. you'll see a zombie near a large crystal. get to this area. to the right of the brown chest is the hidden one you want. 20- (right) when you come down a set of stairs. you'll see a large crystal. in the green chest on the right. 21- (right 2x) at the fork take the left most path. find the stair down. its in 1 of the 3 chests 22- Immortal- Just after you duel with your twin in the next area look to your far right under the branches of a tree for this cleverly hidden chest. 23- (lower left 1) after unlocking the 2nd door, go up the lift to your left for this chest. 24- (lower left 2) in the room leading into the undead take the door up the stairs. the hidden chest is just before the large crystal on the left. 25- (lower right 1) In the room where you earn the first key is a chest. 26- (lower right 2) In the room where you earn the second key is this chest. If you do not gain it there find your way down to the 4 crystals and activate them all. 27- (upper left) After the undead boss backtrack then continue right, open the barred door and go inside for the chest. 28- (upper right) Two steps out from the bank will find you a hidden chest. 29- 30- ---Temple Runes--- Upon first entering the temple in map 2. You will be granted a rune. What determines the rune gained is still speculation but is believed to equal the same condition as the first 4 warp points. The number of floors the temple has differ from 12-22 floors. Why this is, is still not certain. The lower position rune is gained from beating the game. while the upper position rune is gained from restoring the tree. The Center final rune is probally obtained when you gather them all. Note: The prize for each rune is mentioned in the weapon frames section. But no one has yet to gain all the runes for themselves. Any information, or a translation of the 4 panels on the left wall/dialogue when first entering, would be of great help. ---Hidden Treats--- In two of the undead stages you'll see a narrow passage behind closed walls. At certain levels of sunlight there will be a gold colored tile and sunlight shining down. When you enter this room there is a zombie.. adjust your sun to turn off the tile and light so he can pass the sunlight safely, turn the sun on so that he has the path to walk on before he falls, you'll gain a green treasure nearby with a nice treat ^^ ------------ ---Contact info--- If you have any information to help complete this guide you can submit them to SplashKhat (at) yahoo (dot) com I will NOT be accepting walkthrough information, including how to pass specific puzzle rooms. If you have any questions or are stuck in the game DO NOT EMAIL THEM. Please refer to the message boards of the current website or the forums at GameFaqs.com, many of your questions may have already been answered.