**********************************************
***Zero Statistics and Tactics Guide v.1.22***
**********************************************


Table of Contents
*****************
1.  About This Guide
2.  Legal Info
3.  Version History
4.  FAQs
5.  Terms Used In This Guide
6.  Zero's Weapons
7.  Zero's Forms
8.  Zero's Ex Skills
9.  Tips and Tricks
10. General Strategies
11. Contact Info
12. Bounties
13. Credits


About This Guide
****************

This guide is designed to help you use Zero efficiently.  It contains 
Zero's statistics to allow you to make decisions on how you want to use 
Zero, and tactics and tricks you can use to further increase your skill 
level.  All statistics in this guide have been individually tested by 
myself to make sure they are all accurate and no assumptions about them 
have been made.


Legal Info
**********

Copyright 2004 Ryan Smallwood

This guide may not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. Use 
of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.


Version History
***************

This section contains all the versions ever made for this guide, when 
they were done and what was added.


Version 1.00
March 4, 2004
-The initial guide with all basic information.

Version 1.10
March 5, 2004
-Tripple Shot Shard Damage Added
-Form Changing added to Tips and Tricks Section
-Ex Skill Section has more details on skill usefulness and was 
reformatted
-More information added to Contact Info Section
-Bounties Section Added
-Credits Section Added

Version 1.20
March 6, 2004
-Added General Strategies Section
-Added Buster Shot Info
-Added More Bounties
-Added Chain Rod Spike Kill and Buster Shot Carry Tricks to the Tips 
and Tricks Section
-Minor Spelling Errors Fixes and a Slight Bit of Reformatting

Version 1.21
March 7, 2004
-Added Reference to MegaMan360's FAQ

Version 1.22
May 30, 2004
-Added Extra Z Saber Attack Combo 2 to Tips and Tricks Section.
-Added 2 Extra Z Saber Attacks Combo to Tips and Tricks Section.
-Added Infinite Z Saver Attacks Combo to Tips and Tricks Section.
-Changed Double Jumping Charge Slash Trick in Tips and Tricks Section 
to just Double Jumping Slash due to the fact it works with any jumping 
slash charged or not.


FAQs 
****

(Currently Empty)


Terms Used In This Guide
************************

This section contains all the names of the moves I mention in my guide 
for reference of how they work, if you do not know already.

Buster Shot: This is the normal shot released by the buster without 
charging it.  You can have only 3 Buster Shots and Dash Buster Shots on 
the screen at one time.

Chg. Buster Shot: This is the shot of green energy that is shot out 
when you charge your buster to level 1

Chg. 2 Buster Shot: This is the shot when you charge your buster all 
the way to the maximum.  It can take on elemental properties based on 
the elemental chip you have equipped.

Dash Buster: This is a regular buster shot used while dashing.  You can 
have only 3 Buster Shots and Dash Buster Shots on the screen at one 
time.

Slash 1(): This is the first slash you use with your Z Saber while 
stationary on the ground the () contain the type of slash it is.

Slash 2(): After attacking using a Slash 1 while standing still with 
your Z Saber, a Slash 2 is used, the () contain the type of slash it 
is.

Slash 3(): After attacking with Slash 2 while standing still, Slash 3 
is used with you Z Saber, the () contain what type of slash it is.

Back Slash: Your Z saber is swung backwards hitting enemies in front of 
you above you and behind you, this is one of your basic standing 
slashes and can be Slash 1-3 depending on your form.

Forward Slash: Your Z saber is swung from top to bottom, effectively 
hitting enemies some what above you and in front of you, this is one of 
your basic standing slashes and can be Slash 1-3 depending on your 
form.

Overhead Slash: Your Z saber is swung from behind you hitting enemies 
behind you, above you and in front of you, this is one of your basic 
standing slashes and can be Slash 1-3 depending on your form.

Rise Slash: You bring your Z saber upwards hitting enemies in front of 
you and high above you, this is one of your basic standing slashes and 
can be Slash 1-3 depending on your form.

Walking Slash: Similar to Back slash, this slash is used on all forms 
while attacking with your Z saber and walking, if used while walking 
through and enemy it has the potential to hit twice.

Dash Slash: Hitting enemies in front of you and somewhat above you used 
with Z Saber while dashing, if used while dashing through an enemy it 
may hit twice.

Rolling Dash Slash: After using a dash slash you will roll forward and 
perform a Rolling Slash if you have the ability, this hits multiple 
times and floes well with Dash Slash so they appear to be 1 attack when 
they the initial blow is really a dash slash.  Repeatedly attack while 
using this to continue the roll.

Jump Slash: While jumping and using the Z Saber this hits enemies some 
what above you and in front of you.

Rolling Jump Slash: After doing a jump slash you will use this ability 
if you have it and hit enemies all around you multiple times.  It flows 
well with jump slash so they appear to be 1 attack when the initial 
blow is really a Jump Slash.

Wall Slash: This slash is used while sliding down a wall with your Z 
Saber hitting enemies in front of you.

Chg. Slash: This slash is used when you charge you Z Saber full it 
strikes enemies in front of you.  This attack takes on elemental 
properties of the equipped elemental chip.

Chain Rod: This is the basic attack of the chain rod used any time.  
You may aim it in any of the 8 basic directions with your control pad.

Chg. Chain Rod: When your chain rod is fully charge you spin it around 
hitting nearby enemies many times over. This attack absorbs elemental 
properties of the equipped elemental chip.

Throw Shield: This is the attack you use when you used a charged Shield 
Boomerang attack, it goes in a circle and comes back to you damaging 
any enemies it meets.  This attack absorbed the elemental properties of 
your equipped elemental chip.

Reflect Shot: While guarding yourself with the boomerang shield this is 
the attack used when you block an enemy buster shot and it is reflected 
back at them.

Energy Chain: An Ex skill that lets you drain enemies life by holding 
the attack button after using Chain Rod.

Energy Chain(damage): Refers to the damage done by energy chain

Energy Chain(heal): Refers to the amount of life healed by energy 
chain.

Laser Shot: An Ex Skill that replaces Chg. 2 Buster Shot when you have 
the neutral elemental chip equipped.  It pierces through objects and 
keeps going.

Triple Shot: An Ex Skill that replaces Chg. 2 Buster Shot when the ice 
elemental chip is equipped.  After hitting its target it splits into 3 
ice shards that go forwards and fan out.  Has ice chip elemental 
properties.

Triple Shot(Blast): This refers to the main triple shot blast before it 
splits.

Triple Shot(Shards): This Refers to the 3 shards that come out after 
using the Triple Shot.

Spark Shot: An Ex Skill that replaces Chg. 2 Buster Shot when the 
lightning elemental chip is equipped.  After hitting 2 smaller shots 
are shot out upwards and downwards. Has lightning chip elemental 
properties.

Spark Shot(blast): The main attack of spark shot before it hits.
 
Spark Shot(spark): The attack of spark shot once it splits.

Blast Shot: An Ex Skill that replaces Chg. 2 Buster Shot when the fire 
elemental chip is equipped.  When it hits it creates an explosion to 
occur continuously hitting anyone who touches it.  Had fire chip 
elemental properties.

Blast Shot(blast): Refers to the main attack of the blast shot.

Blast Shot(explosion): The explosion that occurs from using blast shot.

Tenshouzan: An Ex Skill used by the Z saber.  To use hold up and attack 
while on the ground, this causes you to jump and swing your saber up 
hitting enemies above you and in front of you.  This takes the fire 
chips elemental properties if the fire chip is equipped.

Sengatotsu: An Ex Skill that replaces your dash slash and rolling dash 
slash.  It hits enemies in front of you. This takes the lightning chips 
elemental properties if the ice chip is equipped.

Sharp Edge: An Ex Skill used with your Z saber when you hold down in 
the air and attack.  This causes you to fall and hit enemies below you.  
This takes the elemental properties of the ice chip if it is equipped.

Kougenjin: An Ex Skill used while holding down and attacking while 
stationary on the ground.  This causes you to slash forward and release 
a wave of energy when used.

Kougenjin(Wave): This is the energy wave released by the Kougenjin it 
hits enemies in front of you.

Kougenjin(Slash): This is the slash of your sword done by the Kougenjin 
when its used hitting enemies in front of you, enemies hit with the 
slash also get hit with the wave immediately after unless it is a boss 
who becomes invincible after being hit.


Zero's Weapons
**************

Zero can have 2 weapons equipped at a time a primary and a secondary, 
both may be used normally, but others need to be selected in your start 
screen.  Each weapon has a variety of uses and can level up as you use 
it more giving you more skills with it.  All weapons start at level 1.

Buster: This Zeros shooting weapon, it does low damage bur hits enemies 
from afar.  It is a decent weapon that can be used as a good primary or 
secondary weapon.  However it is only actually useful in a few 
situations so it's not highly recommended you keep this on, just switch 
to it when needed.
Level 1: Enables Buster Shot and Level 1 Charge
Level 2: Enables Full Charge
Level 3: Faster Charge

Z Saber: Your close range attack weapon it does massive damage and is 
great on bosses, highly recommended to be used as your primary weapon.
Level 1: Enables Slash 1, Walk Slash, Dash Slash, Wall Slash, and Jump 
Slash
Level 2: Enables Slash 2
Level 3: Enables Slash 3
Level 4: Enables Full Charge
Level 5: Faster Charge 

Chain Rod: A highly useful weapon for mobility allowing you to swing 
from the ceiling and wall, and pull objects and enemies towards you.  
While it's not recommended for battle this is great to have as your 
secondary weapon since it is required to beat many levels.
Level 1: Enables Chain Rod
Level 2: Enables Full Charge
Level 3: Faster Charge

Boomerang Shield: This weapon can be used to block enemy buster shots, 
a very limited use and when fully charged can be thrown for a ranged 
attack.  Not very useful and not recommended even as a secondary.  Only 
use this when encountered with buster wielding enemies.  It does do ok 
against bosses when coupled with your Z Saber for extra hits however, 
using the Infinite Shield Throw Trick 2(Tips and Tricks Section) to 
increase your power against bosses.
Level 1: Enables Reflect Shot and Throw Shield
Level 2: Increase Throw Shield range
Level 3: Increase Throw Shield range


Zero's Forms
************

This section contains information on the forms that you can use with 
zero by switching between them.  Forms determine zeros stats and some 
forms give zero abilities.  You can get forms by fulfilling certain 
requirements in a level you haven't beaten yet.  The numbers listed by 
the attacks are the damage the attack does, if an attack is not listed 
then you cannot use that attack in that form.  The * rating system 
provided in the game on each form has no mathematical significance.  It 
is merely there to give you a feel for how each form works.  Thus two 
forms with the same power may do different damages, and two forms with 
different power ratings may in fact do the same damage.  For this 
reason * ratings are useless and will not be listed in this guide as 
more accurate stats are here instead.  Information on how to get Forms 
can be found in MegaMan360's Form and Ex Skill Guide.  Many sources 
have incorrect information so I recommend going here if you want to 
know you have the right info.
http://db.gamefaqs.com/portable/gbadvance/file/mega_man_zero_2_form.txt


Normal Form
-----------

Abilities: None

Damage Taken: Normal

Buster Shot: 1
Chg. Buster Shot: 3
Chg.2 Buster Shot: 6
Dash Buster: 1.5

Slash1 (back slash): 4
Slash2 (forward slash): 4
Slash3 (overhead slash): 5
Walk Slash: 3
Dash Slash: 5
Wall Slash: 4
Jump Slash: 4
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2

Throw Shield: 6
Reflect Shot: 1

Description: Your basic starting form, well balanced but nothing 
special.


Energy Form
-----------

Abilities: Find more life capsules.

Damage Taken: Normal

Buster Shot: 1.5
Chg. Buster Shot: 3
Chg. 2 Buster Shot: 6
Dash Buster: 2
 
Slash1 (forward slash): 4
Slash2 (forward slash): 4
Slash3 (back slash): 5
Walk Slash: 3
Dash Slash: 5
Jump Slash: 4
Wall Slash: 4
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2

Throw Shield: 6
Reflect Shot: 1

Description: A form with an interesting Z saber combo and some good 
buster damage, does pretty good with stats and the extra life capsules 
make it a nice good form


X Form
------

Abilities: Fire 4 buster shots at a time instead of 3

Damage Taken: Normal

Buster Shot: 2
Chg. Buster Shot: 4
Chg. 2 Buster Shot: 7
Dash Buster: 2.5

Slash1 (forward slash) : 4
Walk Slash: 3
Dash Slash: 5
Jump Slash: 4
Wall Slash: 4
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2

Throw Shield: 6
Reflect Shot: 1

Description: The best form for your buster so use this whenever you use 
your buster.


Defense Form
------------

Abilities: None

Damage Taken: Half

Buster Shot: 1
Chg. Buster Shot: 3
Chg. 2 Buster Shot: 6
Dash Buster: 1.5

Slash1 (back slash): 2
Slash2 (forward slash): 2
Slash3 (overhead slash): 3
Walk Slash: 1
Dash Slash: 3
Jump Slash: 2
Wall Slash: 2
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2

Throw Shield: 7
Reflect Shot: 1

Description: Horrible Z saber slash damage but the charge slash remains 
unhindered and it's good with shield boomerang.  Its got great defense 
I recommend this for bosses where you usually use charged Z saber 
slash.


Erase Form
----------

Abilities: Z saber slashes and your shield boomerang destroy buster 
bullets.

Damage Taken: Normal

Buster Shot: 1
Chg. Buster Shot: 3
Chg. 2 Buster Shot: 6
Dash Buster: 1.5

Slash1 (forward slash): 4
Walk Slash: 3
Dash Slash: 5
Jump Slash: 4
Wall Slash: 4
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2

Throw Shield: 6

Description: Decent form, this makes shield useless but its good with 
your Z saber against buster wielding enemies.


Active Form
-----------

Abilities: After doing a jumping slash it follows up with a rolling 
jump slash, and after a dash slash it follows up with a rolling dash 
slash.

Damage Taken: Normal

Buster Shot: 1
Chg. Buster Shot: 3
Chg.2 Buster Shot: 6
Dash Buster: 1.5

Slash1 (back slash): 4
Walk Slash: 3
Dash Slash: 5
Rolling Dash Slash: 3
Jump Slash: 4
Rolling Jump Slash: 2
Wall Slash: 4
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2

Throw Shield: 6
Reflect Shot: 1

Description: A great form for speeding through levels not good on 
stationary combat so keep jumping and dashing.


Power Form
----------

Damage Taken: Normal

Buster Shot: 1.5
Chg. Buster Shot: 3
Chg.2 Buster Shot: 6
Dash Buster: 2

Slash 1(overhead slash): 5
Walk Slash: 4
Dash Slash: 6
Jump Slash: 5
Wall Slash: 5
Chg. Slash: 8

Chain Rod: 2.5
Chg. Chain Rod: 2.5

Throw Shield: 6
Reflect Shot: 1

Description: A nice strong form that does good damage with all weapons 
except boomerang shield.  It only has a one hit saber combo and it's 
really slow, so I recommend moving when using this.


Rise Form
---------

Abilities: None

Damage Taken: Normal

Buster Shot: 1
Chg. Buster Shot: 3
Chg.2 Buster Shot: 6
Dash Buster: 1.5

Slash1 (back slash): 4
Slash2 (forward slash): 4
Slash3 (rise slash): 6
Walk Slash: 3
Dash Slash: 5
Jump Slash: 4
Wall Slash: 4
Chg. Slash: 8

Chain Rod: 2
Chg. Chain Rod: 2
Throw Shield: 6

Reflect Shot: 1

Description: The strongest stationary combo in the game and good for 
hitting air bourn opponents while on ground, that's about all there is 
to say about this form.


Proto Form
----------

Abilities: Weapons don't gain levels, weapons act as level 1, weapons 
other than shield boomerang cannot charge.

Damage Taken: Double

Buster Shot: 2
Dash Buster: 2.5

Slash1 (back slash): 5
Walk Slash: 4
Dash Slash: 6
Jump Slash: 5
Wall Slash: 5

Chain Rod: 3

Throw Shield: 7
Reflect Shot: 1

Description: Although this has some serious power to it you take lots 
of damage and are restricted to basic combos, this form is a lot of fun 
and makes you depend on Ex Skills for boss fights, not recommended for 
less skilled players.  It's also your form when you play hard mode.


Ultimate Form
-------------

Abilities: Can use charge attacks with their own commands rather than 
charging.
Charge Buster 1: v, v>, >, Shoot
Charge Buster 2: v, v>, >, v, v>, >, Shoot
Charge Saber: >, v>, v, Shoot
Charge Chain Rod: >, v, v>, Shoot
Charge Shield Boomerang: v, v>, >, Shoot

Damage Taken: Normal

Buster Shot: 1.5
Dash Buster: 2
Chg. Buster Shot: 3
Chg.2 Buster Shot: 6

Slash1 (back slash): 4
Slash2 (forward slash): 5
Slash3 (overhead slash): 5
Walk Slash: 3
Dash Slash: 5
Jump Slash: 4
Wall Slash: 4
Chg. Slash: 8

Chain Rod: 2.5
Chg. Chain Rod: 2.5

Throw Shield: 6
Reflect Shot: 1

Description: This form had pretty good damage overall, and when you are 
skilled enough allows you to execute charged attacks quickly making it 
an all around great form.


Ex Skills
*********

Ex Skills are gotten by beating bosses while you have an A rank. Ex 
Skills always do the same damage regardless of the form you use. This 
sections numbers are the amount of damage the skill does. Information 
on which bosses provide which Ex Skills can be found in MegaMan360's 
Form and Ex Skill Guide.
http://db.gamefaqs.com/portable/gbadvance/file/mega_man_zero_2_form.txt


Energy Chain
------------
Energy Chain(damage): .5
Energy Chain(heal): 1
Description: Useful for healing and filling sub tanks though the 
process is a bit slow, make sure there are no enemies nearby that can 
hurt you before using this.

Laser Shot: 5
-------------
Description: When there are obstacles that you need this to pierce 
through use it but for the most part avoid it, as it reduces damage.

Triple Shot
-----------
Triple Shot(blast): 5
Triple Shot(shards): 3
Description: Useful when fighting many enemies in a row however 
otherwise I wouldn't use this as it does less damage.

Spark Shot
----------
Spark Shot(blast): 5
Spark Shot(spark): ?
Description: There is rarely a time when the sparks will hit so I don't 
recommend using this, due to the damage reduction.


Blast Shot
----------
Blast Shot(blast): 3
Blast Shot(explosion): 1
Description: Good for use on normal enemies, terrible for use on 
bosses, who don't get hurt by the following explosion.

Tenshouzan:6
----------
Description: A great way to hit airborne enemies and do good fire 
damage without charging up. 

Sengatotsu: 6
-------------
Description: A more powerful dash slash basically, and great against 
enemies weak to lightning, not recommended if you have the active form 
because rolling dash slash is better in my opinion, but this is good 
for bosses.

Sharp Edge: 8
-------------
Description: Risky attack because you usually hurt yourself while using 
it, but when you find a good situation to use it, it can really do some 
damage and having that nice ice effect.

Koughenjin
----------
Kougenjin(Wave): 3
Kougenjin(Slash): 5
Description: The wave is good for giving yourself a little extra reach, 
even though your secondary weapon should be able to do it for you.  The 
slash is excellent at killing regular enemies, but is not recommended 
for bosses who won't get hit by the wave after the slash.


Tips and Tricks
***************

This section contains all information and tricks I have on the game 
that I think is lesser known information and could be useful to helping 
you play better.  Enjoy.

Double Chain Rod Attack Trick: If you use the chain rod right as you 
jump you can hit the enemy twice once as it goes forwards and once as 
it goes back.

Extra Z Saber Attack Combo:  If you do a walking slash then stop and do 
your Slash 1-3 combo the walking slash will flow immediately into the 
Slash 1-3 combo allowing you to get a quick extra hit on the combo.  
This is great for forms with only Slash 1 as it lets you take enemies 
out much more quickly.

Extra Z Saber Attack Combo 2:  If you do a jump slash just before you 
hit the ground and then follow up with your standing Slash 1-3 combo 
you will go straight into the combo allowing for a quick extra hit.

2 Extra Z Saber Attack Combo: Do a jumping slash just before you hit 
the ground then immediately walk a bit and do a walking slash, then 
stop and do your Slash 1-3 combo.  All of these will flow smoothly and 
quickly allowing you to get lots of extra hits in.

Infinite Z Saber Attack Combo: Do a walking slash then stop and do 
Slash 1, then repeat over and over Zero will slowly move forward 
slashing wildly as these two attacks combo together really quickly.

Double Jumping Z Saber Slash: Jump in the air and use a jumping Saber 
slash and then turn in the opposite direction and Zero will redirect 
the slash behind him giving you two slashes instead of one.  This trick 
also works when your saber is charged allowing you to pretty much 
destroy anything around you.

Infinite Shield Throw Trick 1: Stand facing a wall with a slight gap 
between you and the wall jump a short bit and throw your boomerang 
shield.  If done right it will hit the wall pause there for a second 
then start circling around you but never actually getting to you.  If 
you move it will go back to you and the glitch is ended.  Not many good 
uses for this that I have found.

Infinite Shield Throw Trick 2:  Throw your shield boomerang then when 
it comes towards you dash away from it then quickly dash jump backwards 
over it.  The shield will make another attempt to get to you and you 
can repeat this over and over to keep it from reaching you.  This has 
not much use on levels but can be very helpful on bosses where the area 
is limited.  I recommend you use the Defense form for this trick as it 
makes your shield throw stronger and the damage reduction helps since 
you now have to avoid your shield while fighting the boss so dodging 
the attacks is harder.

Weapon Setting B: Using Weapon setting B is the best choice because it 
allows you to charge your primary and secondary weapons at the same 
time, and when using the shield boomerang it allows you to attack while 
holding the shield boomerang up and only dropping it down for a tiny 
amount of time.

Form Changing: Its often a good idea to change forms during your fight, 
if you know an attack is going to hit you, like when an enemy does an 
attack where he grabs you and continuously hurts you pause and switch 
to defense form to take less damage then when you are attacking switch 
to a higher damage form.

Chain Rod Spike Kill: Drag your enemies onto spikes with your chain rod 
for an instant kill, however some enemies are immune to spike so it 
will only work on some.

Buster Shot Carrying:  When shooting your shots often go off screen and 
then disappear and do nothing.  So its more beneficial for you on flat 
levels to continuously shoot while dashing, this way you follow your 
shots and they cluster together in front of you and when you get to an 
enemy you quickly kill them with your buster shots, and the fact you 
are dashing makes your buster stronger.  This works best with X form 
which allows you to shoot 4 busters at a time, or Ultimate form where 
if you're good enough you can dash while shooting level 1 buster shots 
which have no on screen limit so you can get lots of shots out.


General Strategies
******************

This section is just dedicated to strategies for doing absolutely 
anything and everything.  I'm hoping to get a lot of other people to 
contribute to this section.


Level Strategy
--------------
This is my basic advice for beating levels.  I recommend Z saber as 
your primary and chain rod as your secondary.  Chain rod helps you get 
over things like spikes and is necessary on many levels for completion.  
And when you get energy chain, chain rod makes healing easy as long as 
you can find an enemy with a sizeable amount of life.  Z saber is just 
all in all a good strong weapon for killing stuff.  I recommend active 
form because it allows you to move through a level quickly destroying 
anything that comes near you.  Other good choices are Energy Form which 
gives you a healthy supply of life items to keep you going.  If you 
don't have either of those then Rise Form is nice as it allows you to 
hit air enemies pretty well and makes your basic combo much stronger.

Boss Strategy
-------------
When fighting bosses I recommend using Z Saber and Shield Boomerang in 
the Defense Form or Ultimate Form.  With Defense form just keep 
charging both weapons at once and alternate between hitting them with 
each.  Defense form keeps you safe from damage, increases the damage of 
your shield boomerang, and won't suffer a damage penalty for using your 
charged saber.  With Ultimate Form, generally stick to using the combos 
to continuously attack your enemy with charged slashes, if the enemy 
grabs you with a grab attack or you know you will be hit, pause and 
switch to Defense Form, then switch back to Ultimate when the attack is 
over.


Contact Info
************

You can E-mail me at IronChefYuKayOh@Yahoo.com

I will answer any questions that are not in my guide, and if a question 
is asked a lot it will be added to my FAQs section.  If you want to 
suggest ways to improve my guide, like suggesting a tip for the tips 
and tricks section I will read through it and if it is suitable for the 
guide it will be added and you will be given credit for it.  Any 
information you wish to be added must also include how and where you 
found this information, so I can replicate it and see if it truly works 
and if I find it does, it will then be added. Also if you want credit 
please supply the name you want to be known as in your E-mail or I will 
be unable to give you credit.  If you don't supply a name but do so at 
a later date I'll still give you credit.  Thank you and that's all.


Bounties
********

This section contains any information I would like to add to my guide, 
if you have any information listed below then please check the contact 
info section for information on how you can submit it.

-Damage for Spark Shot(sparks)
-Hard Mode Strategies
-More Tips and Tricks
-More General Strategies


Credits
*******

-CJayC for putting my guide on his awesome site
-Capcom for making Mega Man Zero
-MegaMan360 for allowing me to reference his guide