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    FAQ/Walkthrough by TJackson

    Version: 0.5 | Updated: 06/14/03 | Search Guide | Bookmark Guide

    
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    ASCII art is from punishment 01.  Thanks a bunch!
    
    +------------------------------------------------------+
    |                                                      |
    | Warioware, Inc.: Mega Microgames                     |
    | For the Nintendo Gameboy Advance                     |
    | FAQ/Walkthrough                                      |
    | By Meowthnum1 (meowthnum1 [at] meowthnum1 [dot] com) |
    | Last Updated: 6/14/03                                |
    | Version 0.5                                          |
    |                                                      |
    +------------------------------------------------------+
    
    Table of Contents:
    
    I. Introduction
        1.01: Table of Contents
        1.02: Introduction
        1.03: Dedication
    II. Basics
        2.01: Story
        2.02: Controls
        2.03: The Game Grid
    III. Walkthrough
        3.01: Wario
        3.02: Jimmy (Blue)
        3.03: Dribble & Spitz
        3.04: Mona
        3.05: 9-Volt
        3.06: Jimmy (Yellow)
    IV. Appendices
        4.01: Secrets
        4.02: Secret Games
    V. Last Words
        5.01: Copyright Information
        5.02: Revision History
        5.03: Credits
        5.04: Wario's Goodbye Letter
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    I. Introduction
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 1.01: Table of Contents |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    You know, it's REALLY sad that I have to include this section, but...
    
    It's up there.
    
    0=~=~=~=~=~=~=~=~=~=~0 
    | 1.02: Introduction |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Hey there, and welcome to my FAQ for Warioware!  Once again, I can almost 
    guarantee that this FAQ will not be the best.  I suggest you check out the 
    following URL if this guide doesn't do it for you.  Not that there's much to
    need help on, but the person who wrote for Mario's Early Years: Preschool Fun!
    can't talk there.  Anyway, here's the guide I spoke of: 
    http://db.gamefaqs.com/portable/gbadvance/file/made_in_wario.txt.  Anyway, this
    game will certainly become a classic.  It is extremely funny!  I mean, with 
    this game and Fuzion Frenzy (XBX) out, mini-games certainly have taken a step
    up in the world.  One other thing.  This game was once described as "Game and
    Watch on crack."  This, friends, is the absolute best description I have ever
    heard for this game.
    
    Now, while I feel extremely stupid for writing for a game that involves 
    stickers in the instruction manual (which are now placed all over my walls), I
    really don't mind.  This game involves everything from picking your nose to
    remixes of classic games to helping some princess keep some snot from falling
    out of her nose.  Oh well.
    
    0=~=~=~=~=~=~=~=~=~0
    | 1.03: Dedication |
    0=~=~=~=~=~=~=~=~=~0
    
    I'm going to divide the first dedication in to two parts.
    
    The bosses for all three versions of Jimmy are dedicated to Brian "Mr. Mike 
    Tyson's Punch-Out!!" Sulpher.  That says it all.  For a better dedication to 
    him, check Kirby's Dreamland.
    
    The rest is dedicated to Ryan Harrison.  A British lad who obsesses with 
    getting a picture of me and getting me to dedicate a guide to him, so here ya
    go.  Nevertheless, a cool kid who thinks that sitting around all day is not 
    living, and going on countless outdoor excursions is!  Imagine that!  Excellent
    author (during his non-living hours), whose work deserves a look.
    
    :P.
    
    This FAQ is going to be dedicated to former sheriff, FBI Agent, and grandpa,
    Dale Carson.  He was my grandfather (mother's side), and never ceased to smile.
    He died in 2000, and his funeral had the largest attendance for a funeral in
    Jacksonville in the past century.  His great sense of humor would have made him
    LOVE this game, and so this is dedicated to him.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                       II. Basics
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=0
    | 2.01: Story |
    0=~=~=~=~=~=~=0
    
    Basically, Wario and friends have designed 200 "Microgames" designed to 
    challenge you.  This is Wario's latest get-rich-quick scheme.  Evidently, after
    losing Princess what's-her-name in Wario Land 4, he's decided to give up the
    treasure hunting business.
    
    0=~=~=~=~=~=~=~=~0
    | 2.02: Controls |
    0=~=~=~=~=~=~=~=~0
    
    Look, pal.  There are 200 Microgames.  Each of them has a different set of 
    controls!  Umm...for now, just know that, "B," cancels, "A," confirms, and, 
    "L/R," make the instructions scroll faster.  
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 2.03: The Game Grid |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    On the main menu, if you press, "B," you'll be given a set of options.  Choose
    "Grid" to get to the Game Grid.  Here you can practice any game you've played.
    Additionally, you can get flowers here.  To get a flower, you have to complete
    a Microgame a certain number of times.  This sounds easy, right?  Wrong.  You
    see, there are three variations of the Microgames: easy, medium, and hard.  On
    top of that, they get faster each time.  Oh, and you can repeat the boss.
    
    ---
    
    Dunno if any of that helped too much...
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                   III. Walkthrough
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Alright, so here's what I'm going to do.  I'm going to list a person.  Then I'm
    going to list all of the Microgames that you might encounter while playing this
    person's games.  These will be in the same order that you'll find them in the
    Game Grid, so if you want to use these strategies in there, go ahead.  Now 
    for the key.
    
    Again, they'll be random when you're playing.  Except for the boss.
    
    After you beat a person once, you can go back through again to see if you can
    get some of the games you missed.  After the boss, the games will go to 
    variation two, and you'll take a break.  During the break, press, "A," to see
    something special!  After three boss fights, you'll just be on a very fast
    variation three level.
    
    <----------------------------------------------------------------------------->
    
    Name: Name of the Microgame.
    Command: The white words that flash across the screen before the game (i.e., 
             jump).  If you see, "x," by itself, that means that it is a variable,
             and changes.
    Directions: The directions that the game lists.
    Controls: The controls needed for the game.
    Flower: The number of times you have to play this game in the Game Grid to get
            a flower for it.
    Variation 1: The first, easiest variation.
    Variation 2: The second, medium variation.
    Variation 3: The third, hardest variation.
    Strategy: A general strategy for all three variations.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: 
    Command: 
    Directions: 
    Controls: 
    Flower: 
    Variation 1: 
    Variation 2: 
    Variation 3: 
    Strategy: 
    
    <----------------------------------------------------------------------------->
    
    0=~=~=~=~=~=~=0
    | 3.01: Wario |
    0=~=~=~=~=~=~=0
    
    Place: Warioware, Inc.
    Genre: Intro Games
    
    These games are designed to warm you up for the challenges ahead.
    
    He's trapped inside of his stereo!  Play ten tracks to free him.
    
    <----------------------------------------------------------------------------->
    
    Name: Crazy Cars
    Command: Dodge!
    Directions: Don't get smashed by the crazy cars!
    Controls: A - Jump
    Flower: 20
    Variation 1: The car just rushes at you.  No tricks.
    Variation 2: The car will come a little ways on to the screen, and stop.  It
                 will continue in a second.
    Variation 3: The car will come at you, and then jump over you.
    Strategy: You want to wait until the car is halfway across the screen.  This
              way, you can tell if it's going to jump over you, or if it stopped.
              It's a close call for the potato, but it'll work.  Oh, and if the
              command is, "Dodge?" it will probably be a very small car.  If this
              is the case, you don't even have to jump; it will just collide with 
              you and die.  *sigh*  We all know Wario needs to lose weight.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Wario Whirled
    Command: Stop me!
    Directions: Stop my spinning face in the right place, will ya?
    Controls: A - Stop
    Flower: 15
    Variation 1: The white space is twice the size of Wario's body.
    Variation 2: The white space is just a little smaller than Wario's body.
    Variation 3: The white space is half the size of Wario's body.
    Strategy: Alright, here, you want to stop the wheel on the white space.
              Failing to do so will result in Wario falling.  We REALLY don't want
              that.  I mean, the last time he fell, the ensuing earthquake was 
              just...Anyway, there's no special trick here.  
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Saving Face
    Command: Catch!
    Directions: Don't let the stick slip through yours mitts, butterfingers!
    Controls: A - Catch
    Flower: 15
    Variation 1: The stick is very tall.
    Variation 2: The stick is medium-sized.
    Variation 3: The stick is about the length of the hand.
    Strategy: Saving Face?  Where the devil...Anyway, the trick here is to aim for
              the bottom of the stick.  That way, in case your reaction time is
              slow, you'll at least catch the top.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Diamond Dig
    Command: Aim!
    Directions: Here's a news flash: I'm greedy!  Guide me to the diamonds!  Now!
    Controls: Left/Right - Aim
    Flower: 20
    Variation 1: There's no obstacle.
    Variation 2: There's a small rock in mid-air.
    Variation 3: There's a large rock in mid-air.
    Strategy: Seriously, I wouldn't think that the rocks would cause too much 
              concern.  After all, it's WARIO that is landing on them.  He SHOULD
              go right through them!  Anyway, the object is to land Wario in to the
              gap with the diamond in it, without hitting the rocks on the ground 
              or in mid-air.  If there are rocks, fall near to them, and as soon as
              you pass them (or WHILE you're passing them), hold the control pad in
              the direction of the diamond.  This way, you won't land on the rocks,
              and you'll land with the diamond.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Dodge Balls
    Command: Flee!
    Directions: You'd better not let your tiny car get crushed by the huge
                boulders!
    Controls: Up/Down/Left/Right - Move
    Flower: 15
    Variation 1: There are two boulders.
    Variation 2: There are three boulders.
    Variation 3: There are four boulders.
    Strategy: This game is simple.  At the start, the boulders will roll around.  
              Don't move just yet!  Wait until they seperate.  Now it's just 
              running.  Keep tabs on the other boulders; don't just focus on one.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Repellion
    Command: Attack!
    Directions: Destroy the UFOs!  You've only got one shot per UFO, so don't miss!
    Controls: A - Shoot
              Left/Right - Move
    Flower: 15
    Variation 1: There's one UFO.
    Variation 2: There are two UFOs.
    Variation 3: There are three UFOs.
    Strategy: At the start, wait until one UFO comes within your line of fire, and
              then shoot.  From there, if there are any others, move in the 
              direction of one.  Destroy it, and if there's a third, go in its 
              direction, and shoot.  Remember to be precise -- you've only got one
              shot per UFO.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Wario Wear
    Command: Dress!
    Directions: It's chilly!  Hurry up and get some clothes on me, will ya?
    Controls: Left/Right - Move
    Flower: 15
    Variation 1: His undershirt falls.
    Variation 2: His pants and shirt fall.
    Variation 3: His vest and flight cap fall.
    Strategy: This is the absolute most disturbing site I have ever seen.  Anyway,
              you want to run under the falling clothing, and catch them.  The 
              undershirt falls straight down, so that's easy.  The pants and shirt
              both drift, so you have to be careful about that.  It's not too much
              to worry about, though, as chances are (with Wario's humongous body),
              it'll drift right back in to you.  For the third variation, the vest
              falls first, BUT IGNORE IT.  The flight cap comes straight down, and
              fairly fast.  Wait for it to fall, catch it, and THEN go and grab the
              vest.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Hectic Highway
    Command: Dodge!
    Directions: Don't smash in to any other vehicles, you road hog!
    Controls: Left/Right - Steer
    Flower: 15
    Variation 1: You're on a motorcycle.
    Variation 2: You're in a car.
    Variation 3: You're driving a monster truck (which, you would think, could run
                 over the other cars)
    Strategy: So...uh...don't run in to the cars.  Drive in between the cars to
              avoid them, and note the siren sound in the background.  *sigh* 
              Wario, who is the road hog now?
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: The Maze That Pays
    Command: Collect!
    Directions: Don't miss any of the coins in the maze!  Get them all, or I'll 
                never forgive you!
    Controls: Up/Down/Left/Right - Move
    Flower: 20
    Variation 1: Yellow maze.  One row of coins to collect.
    Variation 2: Blue maze.  Two rows of coins to collect.
    Variation 3: Red maze.  Three rows of coins to collect.
    Strategy: Really, you want to get all of the coins in one movement.  Don't re-
              trace your steps for most of the setups.  You may have to for the
              three-row set, but other than that, you don't want to backtrack.  It
              adds time that you don't have.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Super Wario Bros.
    Command: Stomp!
    Directions: Flatten the Goombas!  They're so ANNOYING!  GAH!
    Controls: Left/Right - Move
    Flower: 20
    Variation 1: One Goomba.
    Variation 2: Two Goombas.
    Variation 3: Three Goombas.
    Strategy: Wario is on a pogostick that, miraculously, doesn't break.  So you
              have to squash the Goombas.  So just...pogo on them.  Don't stop for
              too long either.  In fact, try to go straight from one Goomba to the
              next.  It's fun.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: I Spy
    Command: Spotlight!
    Directions: Guess what: I'm sneaky!  Don't let me outta your sights!
    Controls: Up/Down/Left/Right - Move the light
    Flower: 20
    Variation 1: The spotlight is huge.
    Variation 2: The spotlight is medium-sized.
    Variation 3: The spotlight is small.
    Strategy: So you're stalking Wario with a spotlight.  That's the premise of 
              this game.  Just keep the light on him and follow him until the time
              is up.  Then you see the most pathetic face of him giving up!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Mug Shot
    Command: Grab!
    Directions: Don't let my mug slide off the counter, ham hands!
    Controls: A - Grab
    Flower: 20
    Variation 1: The mug comes from the left.
    Variation 2: The mug comes from the right.
    Variation 3: A mug starts to come from the left and stops.  One comes out from
                 the right, and that's the one you want to catch.
    Strategy: So this is tricky.  Always wait for the mug to pass Wario's arm (the
              one closest to the mug in question).  This way, you can detect any
              tricks.  If you can get the hang of doing that, it's simple.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: BOSS: Sparring Wario
    Command: Spar!
    Directions: Knock the punching bag off its chains!  C'mon, ya wimp!
    Controls: A - Punch
    Flower: 5
    Variation 1: It takes four punches to beat.
    Variation 2: It takes six punches to beat.
    Variation 3: It takes eight punches to beat.
    Strategy: Basically, just punch.  When it gets within range again, punch it 
              some more!  After the designated amount of punches, it will swing 
              around behind your back.  Wario will charge up.  Wait until it is
              parallel with Wario's head, and then punch again.  It will be knocked
              off its chain, and you will win!
    
    <----------------------------------------------------------------------------->
    
    Wario's done!
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 3.02: Jimmy (blue) |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Place: Club Sugar
    Genre: Sports
    
    The hippy with the wig.  You have to leave this guy fifteen cellphone messages.
    
    <----------------------------------------------------------------------------->
    
    Name: Log Chop
    Command: Chop!
    Directions: Karate's like my cologne: overpowerin'!  Gather enough strength to
                split the log!
    Controls: A - Chop
    Flower: 20
    Variation 1: There are three bars of red.
    Variation 2: There are two bars of red.
    Variation 3: There is one bar of red.
    Strategy: So the point of this is to chop the log.  You'll hurt his hand unless
              you time it so that the meter is in red.  No matter what speed the 
              game is, the meter will reach red twice.  As such, I recommend you
              wait until the second time to do anything.  It's fairly easy.  As the
              game gets faster, you'll want to chop when you see the third yellow
              bar fill.  Chances are, you'll get red this way.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Fruit Shoot
    Command: Shoot!
    Directions: Keep it on the straight 'n' narrow!  Target the apple and keep 
                shootin' 'til you hit it!
    Controls: A - Shoot
    Flower: 30
    Variation 1: The statue is large.
    Variation 2: The statue is medium-sized.
    Variation 3: The statue is small.
    Strategy: The way this works thus: hold, "A."  Doing this will pull back the 
              arrow, and in effect, make the bullseye go higher.  Pull back until
              the bullseye is right on the apple, and then let it go.  You'll hit
              it.  If you go past the apple, keep holding it -- it'll start over.
              Just like William Tell!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Heads Up!
    Command: Catch!
    Directions: Time to play catch!  Ain't no thing but a chicken wing, baby!
    Controls: Left/Right - Move
    Flower: 15
    Variation 1: The mitt is about the size of your body.
    Variation 2: The mitt is medium-sized.
    Variation 3: The mitt is the size of a normal one.
    Strategy: So the guy in the background will throw the ball at you.  You move in
              the direction that the ball is headed, and make it land in your mitt.
              Simple, no?  Oh, and if you miss, the window gets shattered.  I'm 
              sure we all know what happens after THAT.  Or at least, I do...>_>
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Boing!
    Command: Bounce!
    Directions: Don't be a downer!  Move the trampoline to keep the jumper jumpin'!
    Controls: Left/Right - Move Trampoline
    Flower: 20
    Variation 1: The trampoline is three times the size of the jumper.
    Variation 2: The trampoline is twice the size of the jumper.
    Variation 3: The trampoline is the size of the jumper.
    Strategy: Heh, at first, I thought you were moving the screen.  Silly me!
              Anyway, just follow the jumper (stay under him at all times), and 
              make sure he lands in the center.  Three bounces will clear this
              game.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Spare Me
    Command: Bowl!
    Directions: Bowlin' is as slick sa polyester.  You get one shot to rock the 
                block!
    Controls: Left/Right - Aim
                       A - Shoot
    Flower: 15
    Variation 1: There is one pin to knock down.
    Variation 2: There are two pins to knock down.
    Variation 3: There are three pins to knock down.
    Strategy: Aim the line at the pins.  If there are two, aim it right in between
              the two.  If there are three, aim for the middle one.  This game is
              more like bowling than you think.  If a pin falls and rams in to 
              another, it WILL fall.  Also, gutter balls aren't ruled out.  In 
              fact, I only see two differences between this and regular bowling
              (aside from the fact that this is virtual): you have a line, and I 
              don't throw gutter balls!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Batter Up
    Command: Swing!
    Directions: Are you a one-hit wonder?  Take one swing to do your thing!
    Controls: A - Swing
    Flower: 20
    Variation 1: A regular-speed ball.
    Variation 2: A fastball OR a slowball.
    Variation 3: The ball comes at you and disappears.  
    Strategy: Timing is the key.  Wait until it's a little bit in front of the 
              plate, and then swing.  If it disappears, you have to think.  Realize
              its speed when it disappeared.  When you think it's in front of the 
              plate, swing, and hope you hit it!  It's easier done than said, 
              however.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Baseline Bash
    Command: Rally!
    Directions: You down with that whole tennis thing?  Then keep the party
                rockin'!
    Controls: A - Swing
    Flower: 20
    Variation 1: The ball is a slow lob.  You'll hit it once.
    Variation 2: The ball doesn't bounce as high, and it's faster.  You'll hit it
                 twice.
    Variation 3: The ball gets moving!  Hit it twice!
    Strategy: This is simple.  Wait until the ball crosses the white line in front
              of you, and then swing.  Rally some more if need be.  Just be ready
              for it if it's fast.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Butterfly Stroke
    Command: Swim!
    Directions: This should be a disco dance, baby!  Do the butterfly to the wall!
    Controls: Up/Down - Swim
    Flower: 20
    Variation 1: It takes four strokes to swim to the wall.
    Variation 2: It takes five strokes to swim to the wall.
    Variation 3: It takes six strokes to swim to the wall.
    Strategy: Down, up, down, up.  Just repeat that pattern until you reach the 
              wall.  Heck, don't even bother waiting for the onscreen directions to
              show up.  That pattern is the same EVERY TIME. 
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Hammer Toss
    Command: Toss!
    Directions: Hammer-throwin' is the funk.  Do your spin and get the sphere in 
                the orange.
    Controls: A - Toss
    Flower: 15
    Variation 1: The orange area is wide
    Variation 2: The orange area is medium-sized
    Variation 3: The orange area is thin.
    Strategy: So your guy is spinning around. When the ball lines up with the 
              orange cone, toss it.  Don't wait; just throw.  Additionally, the 
              more times that you spin around, the faster you go.  As such, I 
              recommend tossing it as soon as possible.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Balancing Act
    Command: Balance!
    Directions: Can you keep your cool?  Shake it left and right to keep the 
                packages balanced!
    Controls: Left/Right - Balance
    Flower: 30
    Variation 1: There are four packages
    Variation 2: There are six packages
    Variation 3: There are eight packages.
    Strategy: Simple enough.  If the packages move right, you go right; if the 
              packages go left, so do you.  Try to keep them colored green at all
              times, but if they turn yellow or red, they're about to fall, so you 
              want to act fast.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Putt For Dough
    Command: Sink it!
    Directions: Golf rocks the house!  Line up your shot and putt for the cup!
    Controls: Up/Down - Aim
                    A - Putt
    Flower: 25
    Variation 1: The hole is near and wide.
    Variation 2: The hole is a good distance away from you, and has average width.
    Variation 3: The hole is very far and very small.
    Strategy: This is so easy on variation one, but it gets harder as you go on. 
              Anyway, you use the line (ugh, why couldn't they have that in REAL
              golf?) to aim for the hole, and then you putt.  On variation one,
              the line almost TOUCHES the hole, so you shouldn't have any problems.
              Just try and line them up as best you can, and fire.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Ski Jump
    Command: Jump!
    Directions: Feel the beat and time a perfect jump, baby!
    Controls: A - Jump
    Flower: 25
    Variation 1: The ski ramp is long.
    Variation 2: The ski ramp is medium-length.
    Variation 3: The ski ramp is narrow.
    Strategy: This is easy if you do it right.  Then again, aren't they all?  So
              the skier is sliding down the slope, and he comes to a flashing blue
              ramp.  A flashing blue ramp.  Again, this would help SO much in real
              sking.  Anyway, when he reaches the ramp, jump.  It's that simple. 
              When he reaches the ramp, he turns a darker shade of blue.  You can
              use that, but I've found that it's more unreliable than waiting for
              the ramp.  
    
    ***ALTERNATE STRATEGY***: Continuously press, "A."  You will not jump until you
                              reach the ramp.  However, I recommend doing it the 
                              other way.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Mountain Mountin'
    Command: Jump!
    Directions: Reach the summit!  Hop from cloud to cloud to get there!
    Controls: L/R - Move
                A - Jump
    Flower: 20
    Variation 1: The clouds are moving slowly in the same direction.
    Variation 2: The clouds are moving slowly in the opposite direction.
    Variation 3: The clouds are moving "fast," but each level of the clouds moves
                 in a different direction.
    Strategy: Variations one and two are easy.  Just jump three times, jumping as
              soon as you land, and then claim the flag.  Variation three is a bit
              more complicated.  Jump on one cloud at the bottom, and then wait
              for a cloud to start to pass over you.  Jump on to this cloud, and
              from there on to the summit of the mountain.  
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Guy Scraper
    Command: Land it!
    Directions: At the top, it's a disco-pop! Move left and right to land yourself 
                on the top!
    Controls: Left/Right - Move
    Flower: 10
    Variation 1: The platform at the top is three people long.
    Variation 2: The platform at the top is two people long.
    Variation 3: The platform at the top is one person long.
    Strategy: At first, you have a popup of the control pad guiding you.  As time
              goes on, you lose this, so I'd practice while the game is still slow.
              So your person jumps off of a platform, and on to a trampoline.  When
              she comes back up, he will have either overshot the platform, or she 
              will have not gotten far enough.  Your job is to get her there. I
              would advise that you wait until you are at the peak of your jump to
              move.  That way, you can determine which way you need to go.  Move 
              that way, but be sure not to overshoot your target!  And, no, you 
              cannot land back on the trampoline.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name:  Lift & Shout
    Command: Life!
    Directions: Don't sweat it!  Follow the directions and lift the barbell!
    Controls: Up - Lift
               A - Lift
    Flower: 20
    Variation 1: 4 "A"s; 1 up
    Variation 2: 5 "A"s; 2 ups
    Variation 3: Same as 2.
    Strategy: I have yet to figure out the difference between variations two and
              three.  Since they're the same every time, I'll walk you through
              them.
    
    Variation 1:
                 A
                 A
                 A
                 A
                 Up
    
    Variation 2/3: 
                   A
                   Up
                   A
                   A
                   A
                   A
                   Up   
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Pro Curling
    Command: Curl!
    Directions: Sweep in front of the stone to slide it into the ring.  You cool 
                with that?
    Controls: A - Sweep
    Flower: 15
    Variation 1: The circle is large.
    Variation 2: The circle is medium-sized.
    Variation 3: The circle is small.
    Strategy: I didn't get this at first.  What you do is continuously sweep until
              you are very close to the goal.  Bah, let's just do this.  Sweep five
              times (all close to each other) for variation one; five for variation
              two, and four for variation three.  It works.  I mean, I could go in
              to some long-winded explanation, but I'll leave it at that.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: High Hoops
    Command: Shoot!
    Directions: A basketball is like my hair: big and round, baby!  Do this 
                jumpshot like you're doin' the hustle!
    Controls: A - Shoot
    Flower: 25
    Variation 1: The basket isn't very high.
    Variation 2: The basket is high.
    Variation 3: The basket is very high.
    Strategy: I hate this game.  Especially variation three.  Sometimes it works; 
              sometimes it doesn't.  Shoot at the peak of your jump and hope that
              fate smiles down upon thee.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Hurry Hurdles
    Command: Hurdle!
    Directions: It's a disco thing, baby!  Clear the hurdles with the settin' sun 
                at your back!
    Controls: A - Jump
    Flower: 10
    Variation 1: There's one hurdle to jump over.
    Variation 2: There are two hurdles to jump over.
    Variation 3: There are three hurdles to jump over.
    Strategy: This is bloody easy, but requires timing.  So you hurdle toward the
              hurdle at hurdling speed.  Sorry, just had to say that.  They did in
              Superman.  Anyway, at the last minute, jump.  It's that simple!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Gifted Goalie
    Command: Defend!
    Directions: Make that goalie boogie and protect your team's goal!  
    Controls: Left/Right - Move
    Flower: 10
    Variation 1: The ball goes straight.
    Variation 2: The ball curves away from you.
    Variation 3: The ball curves toward you.
    Strategy: There's one thing to keep in mind that makes this thing very easy --
              you don't have to catch the ball!  As long as you stop it from 
              entering the goal, you're safe!  So you can hit it with the side of
              your hand and win.  Anyway, for variation one, just watch where it's
              going, and move to intercept.  In variation two, after the ball
              curves, move toward it.  In variation three, you don't have to worry
              about moving at all, but be sure to keep an eye on it just in case.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Jumpin' Rope
    Command: Jump!
    Directions: Jumpin' rope is like dancin'.  You got the rhythm?
    Controls: A - Jump
    Flower: 15
    Variation 1: You are a kid who can jump fairly high.
    Variation 2: You are a chick (baby chicken; not girl) who can't jump very high.
    Variation 3: You are the Easter Island head from Gradius!  You can barely make 
                 it over the rope.
    Strategy: Another simple game.  When the rope nears whoever you are, jump over
              it.  WHAT A HARD CONCEPT!  The easy way to do it is the watch
              carefully.  When you see the rope touch the ground, jump.  You'll get
              over it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Ring My Bell (not...gonna...say...it...)
    Command: Bounce x feet!
    Directions: Get your bounce on and ring that bell!
    Controls: A - Bounce
    Flower: 10
    Variation 1: Bounce 30 feet!
    Variation 2: Bounce 45 feet!
    Variation 3: Bounce 60 feet!
    Strategy: Another easy game.  Bounce once, and then wait for the trampoline to
              go down as far as it will go (your guy will flash red).  Now jump!
              You will easily hit the bell.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Set-n-Spike
    Command: Spike!
    Directions: Like groovin', It's all in the timin'!  Spike the ball and then 
                chill...
    Controls: A - Spike
    Flower: 30
    Variation 1: You are at a fair distance from the net.
    Variation 2: You are as far away from the net as possible.
    Variation 3: You are as close to the net as possible.
    Strategy: Your teammate will set the ball.  It's up to you to spike it.  Again,
              the trick here is go wait until the peak of your jump, and then 
              spike it.  Watch the other team FALL over with embarrasment!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name:City Surfer
    Command: Jump!
    Directions: Get on your board and show your skills!  Show me how super-fly you 
                are!
    Controls: Down - Duck
                 A - Jump
    Flower: 15
    Variation 1: A large platform to jump over.
    Variation 2: A small and a large platform to jump over.
    Variation 3: A small platform, a large platform (to duck), and a large platform
                 to jump over.
    Strategy: Simple.  When you get fairly close to a large platform, jump over it.
              When you get close to a small platform, jump over it.  When you get 
              close to a large platform hanging on the ceiling, duck it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Snowboard Slalom
    Command: Finish!
    Directions: Don't let any snowballs dampen this party!  And stay inbounds, too!
    Controls: Left/Right - Steer
    Flower: 10
    Variation 1: The finish line takes up the entire bottom line.
    Variation 2: The finish is half as large, but in the same place.
    Variation 3: The finish is as large as variation two's, but it's either at the
                 extreme left or extreme right.
    Strategy: This one ups the ante a bit.  You have to avoid that large, golf-ball
              lookin' thing.  I mean the snowball.  Problem is, if you do it wrong,
              you lose serious speed.  Don't worry.  That's why I'm here.  Anyway,
              at the start, see where the snowball is, and begin to turn away from
              it.  Gradually, of course.  Doing it too sharply will cause you to
              lose speed.  After you pass it, turn back toward the goal.  Oh, and
              on variation three, usually the snowball is close to the goal. 
              Almost like variation two had moved.  There's a little bit of space
              in between the wall and the snowball.  DO NOT TRY AND GO THROUGH 
              HERE.  You'll be crushed between a...uh...snow...ball...and a hard
              place.  You'll lose.  Just go the other way.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: BOSS: Punch-Out!!
    Command: Knock Out!  (Clean fight, and come out boxing!)
    Directions: Fancy feet and sweet moves!  KO that guy, baby!  If he's got the 
                flash in effect, it means he's comin' at you!
    Controls: Left/Right - Dodge
                       A - Jab
    Flower: 5
    **Variation 1: It's a guy in a green mask, who uses normal punches.
    Variation 2: It's a guy in a blue mask that heavily resembles a fish when he's
                 happy and the Loch Ness monster when he's mad.  He'll use the KO
                 attack at his last heart.
    Variation 3: It's a very nerdy guy in Cyclops-like goggles.  He'll use the KO
                 attack for his last two hearts.
    Strategy: See the ** by Variation 1?  That means that this is the guy you'll be
              facing at this particular point.  You'll face variations two and
              three in later remixes.  However, for the sake of the Game Grid, I'll
              do all three here, and in the later remixes.  Oh, and you have three
              hearts.  Meaning that you can take three hits.  The same goes for
              your opponents, although they might have a bit more...
    
    Variation 1 (3 hearts): The simplest of these fights.  What you do is wait for 
                            him to start flashing.  When he does, press left or 
                            right.  He'll punch, but he'll miss.  His arm will 
                            still be extended when you come back from your dodge.  
                            As such, his guard is down, so punch him! Repeat this 
                            two more times to win!
    
    Variation 2 (4 hearts): A bit harder.  The same strategy works.  However, there
                            is one slight catch.  When he gets down to one heart,
                            he will extend both hands, and do a kinda wave/flash
                            thingy.  Following this, he will attack.  Regardless
                            of your energy, this WILL kill you.  It's no more
                            difficult to dodge than any of the other attacks, but
                            it's a tad bit more important, wouldn't you say?
    
    Variation 3 (5 hearts): Again, it's no different.  This time, however, he'll
                            use that wave/flash thingy attack at two hearts AND at
                            one heart.  Be careful!
    
              Something else that you can do is to constantly punch them.  Since 
              your hearts don't serve the same purpose as they do in MT/PO!!, this 
              won't affect the fight.  After a bit of this, stop, and dodge.  60%
              or so of the time, the opponent will throw a punch after this.  So
              you can recover and counter.  It depends on what you like.
    
    <----------------------------------------------------------------------------->
    
    And now the hippy is complete!  Keep on truckin'!
    
    At this point, you have three options available to you: Spitz and Dribble,
    Mona, and 9-Volt.  While 9-Volt has the absolute best games, and Mona's looks
    aren't too shabby, we're going to start with the place with the best music (and
    the first coming from the left) -- Spitz and Dribble.  Or, for those who prefer
    alphabetical order when listing names...
    
    0=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.03: Dribble & Spitz |
    0=~=~=~=~=~=~=~=~=~=~=~=0
    
    Place: Diamond Taxi
    Genre: Sci-Fi Games
    
    Star Wars fan?  Then you're at the right place.
    
    Anyway, the Dynamic Duo here is shining their taxi, getting ready for a ride.
    It begins raining, and they go by a long line of people waiting for a taxi.  
    They almost pass them by, when they spy, at the VERY END OF THE LINE, you!  
    Given your inherent friendship, they stop to pick you up.  You mention a voice
    sounding like the sea, and they take off to the Docks.  You must drive 24 miles
    to get there.
    
    Oh, and by now, you have/will play some games from Wario/Jimmy.  Make sure you
    know their games before proceeding!
    
    <----------------------------------------------------------------------------->
    
    Name: Alien Ambush
    Command: Trap!
    Directions: An alien is out for a walk, and I don't like its looks!  Catch it 
                in your trap!
    Controls: A - Drop trap
    Flower: 15
    Variation 1: The alien walks straight.
    Variation 2: The alien walks a little ways, jumps, and continues walking.
    Variation 3: The alien walks a little, and then rolls.
    Strategy: This game requires timing.  For one and two, just wait until he is 
              under the trap to drop it.  Variation three is a bit trickier.  He
              rolls quite fast, so you probably will want to drop the trap right
              before he goes under it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Scooter Commuter
    Command: Land!
    Directions: Escape by jumping your scooter.  The trick is, you gotta land it 
                perfectly!  You think you got the skill?
    Controls: Left/Right - Tilt scooter
    Flower: 30
    Variation 1: You land on an upwards incline.
    Variation 2: You land on a level platform.
    Variation 3: You land on a downwards incline.
    Strategy: This game can be hard as you get in to the faster speeds.  Basically,
              you tilt foward just a little on variation one; tilt forward enough
              to be level on variation two; on variation three, you want to tilt
              forward a lot.  Another thing I've found fun to do on variation three
              is to flip.  If you hold back the whole time, you should be able to 
              make it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Space Fighter
    Command: 
    Directions: Enemy space ships are getting away.  Target 'em and take 'em out!
    Controls: Left/Right/Up/Down - Move
                               A - Fire
    Flower: 15
    Variation 1: There are two ships.
    Variation 2: There are three ships.
    Variation 3: There are four ships.
    Strategy: You want to use the lower part of the circle, aim, and fire.  Take
              them out one at a time.  The further they make it, the harder they 
              are to hit, so hurry up!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Stick & Move
    Command: Cross!
    Directions: You got a pesky samurai trying to stop you.  Skip across the roof 
                and avoid the samurai!
    Controls: A - Jump
    Flower: 15
    Variation 1: There's one samurai, at the last gap.
    Variation 2: There are two samurais, at the last two gaps.
    Variation 3: There are three samurais guarding the last three gaps.
    Strategy: The goal is to cross the four gaps to make it to the other side. Jump
              to the first gap immediately.  From there, wait until the samurai
              pokes the little stick up at you, and then retracts it.  When he 
              does, jump over to the next gap.  Repeat until you get to the roof
              on the other side.
              
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Classic Clash I
    Command: Dodge!
    Directions: Avoid the attacks by jumping and ducking!
    Controls: Down - Duck
                 A - Jump
    Flower: 20
    Variation 1: "Bowser" just kicks a rock at "Mario."
    Variation 2: "Bowser" shoots two fireballs and then a rock.
    Variation 3: "Bowser" kicks two rocks.
    Strategy: If you've played this game, you know exactly why I put those in 
              quotes.  Technically, the rocks move too slow for you to actually
              jump over, but apparently, standing in the middle of the rocks is a-
              okay!  So right before a rock gets to you, jump over it.  If a
              fireball's coming your way, duck.  Simple!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Bubble Trouble
    Command: Get 5!
    Directions: Catch the items floating in space!  Get on it!
    Controls: Left/Right/Up/Down - Move
    Flower: 15
    Variation 1: The bubbles start at the bottom and go up.
    Variation 2: The bubbles start at the top and go down.
    Variation 3: The bubbles wave up and down, side to side.
    Strategy: The first thing you learn here is to NEVER wait until the last minute
              to get the bubbles.  If you do, you run the risk of running out of
              time, so get the bubbles as soon as you can.  Basically, you want to
              follow the same path as the bubbles.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Super Fly
    Command: Dodge!
    Directions: Think you're a hero?  Then fly through the city without smashing in 
                to buldings!
    Controls: Left/Right - Move
    Flower: 25
    Variation 1: There is one building to dodge.
    Variation 2: There are two buldings to dodge.
    Variation 3: There are three buldings to dodge.
    Strategy: Has anyone seen the show, "Super Fly?"  Anyway, you don't have to 
              worry about the grey buildings; just the orange ones.  I highly 
              recommend that you stay in the middle so that you can move quickly.
              Variation three is the hardest, if only for its false sense of 
              security.  Ah well.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Arrow Space
    Command: Sidestep!
    Directions: Sidestep the arrows to spare youself!  Talk about a hairy 
                situation!
    Controls: Left/Right - Sidestep
    Flower: 20
    Variation 1: The space between the arrows is wide.
    Variation 2: The space between the arrows is of medium-length.
    Variation 3: The space between the arrows is narrow.
    Strategy: Ninja Boy is back!  The trick is to watch the arrows in the 
              background as they come up.  Then, move to the space where there 
              aren't any arrows.  Easy as that.
              
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Manic Mechanic
    Command: Assemble!
    Directions: Assemble the robot parts as they fall down!  Are you up to the task 
                or not?
    Controls: Left/Right - Move the base
    Flower: 10
    Variation 1: You are assembling a man robot.  A FAT man robot.
    Variation 2: You are assembling a girl robot with the girl physique (skinny).
    Variation 3: You are assembling a police officer who resembles Barney (Andy
                 Griffith) in so many ways...
    Strategy: I hate this game.  It seems so bloody simple, but it's not.  The 
              first thing you do is move the legs under the body that is falling.
              Keep in mind that the body is swaying, so you have to calculate where
              it will land.  Next, move the body/legs under the head.  Simple, but
              blinkin' hard.  Strangely, it gets easy in variations two and three.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: UFO Assist
    Command: Dodge!
    Directions: That UFO up there is you!  Avoid the attack from below!
    Controls: Left/Right - Move
    Flower: 15
    Variation 1: The ship will fire once.
    Variation 2: The ship will fire twice.
    Variation 3: The ship will fire thrice.
    Strategy: Hehe...I said thrice...*ahem*, anyway.  Wait for the ship to fire at
              you, and then move.  It can fire pretty rapidly, so watch out!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Classic Clash II
    Command: Repel!
    Directions: Force the monster back and take him down!  You gotta take him DOWN!
    Controls: Left/Right - Move
    Flower: 25
    Variation 1: He's easy to repel.
    Variation 2: He's a bit harder to repel.
    Variation 3: He's harder to repel.
    Strategy: This isn't hard, per sť.  Just move toward "Bowser," and push him all
              the way to the end of the screen.  "Mario" will pick him up, and 
              smash him down on the other side.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Mars Ball Destroy
    Command: Destroy Mars!
    Directions: Follow the arrow, find the red ball, and destroy it!  And keep your 
                wits about you!
    Controls: Left/Right/Up/Down - Move
                               A - Shoot
    Flower: 15
    Variation 1: Mars is large.
    Variation 2: Mars is medium-sized.
    Variation 3: Mars is small.
    Strategy: Follow the arrows.  If part of the target circle is pointed at Mars, 
              go ahead and fire.  One shot will dispose of the planet.  Death Star
              III - Now in pocket-size!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Hover for Cover
    Command: Blast off!
    Directions: Blast off in the rocket ship, but avoid the flying rocks!  CAn you 
                handle it?
    Controls: A - Blast off
    Flower: 15
    Variation 1: The rocket is one window long.
    Variation 2: The rocket is two windows long.
    Variation 3: The rocket is three windows long.
    Strategy: At the very start, take off, and hit the top of the screen.  If any
              asteroids get within range, let go of "A" (you'll note that you have
              to be holding the button to stay in the air), and drop beneath them.
              When they pass, go back up.  Am I the only one who remembers an Atari
              Arcade game like this?
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Scoot or Die
    Command: Dodge!
    Directions: Ride your scooter!  Sounds simple, but there's a catch: you've got 
                to avoid incoming bombs! [How's that for Sci-Fi?]
    Controls: Left/Right - Move
    Flower: 15
    Variation 1: There are three bombs to avoid.
    Variation 2: There are four bombs to avoid.
    Variation 3: There are five bombs to avoid.
    Strategy: This is similar to that arrow sidestep game, Arrow Space.  You see
              the bombs coming at you from the background.  Get away!  Note that,
              once the bomb explodes, it is perfectly safe to ride there -- even if
              it's still smoking! 
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Word Up
    Command: 
    Directions: Shoot the question marks to reveal a wor.d  To help you out, you
                can warp from side to side!
    Controls: Left/Right - "Warp" 
                       A - Shoot
    Flower: 20
    Variation 1: One question mark to shoot.
    Variation 2: Two question marks to shoot.
    Variation 3: Three question marks to shoot.
    Strategy: A rather simple game.  Move your ship so that it is under the 
              flashing box (it has a question mark on it).  Now fire.  Repeat if 
              necesary.  Easy cheese!  Oh, and be sure that you're accurate -- if
              you shoot at a block without a question mark, it becomes a block with
              a question mark, thus increasing your workload.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Ninja Pipe Cleaner
    Command: Strike!
    Directions: Find the oncoming ninja and take him out!  Talk about a tough 
                crowd!
    Controls: Left/Right - Move
    Flower: 20
    Variation 1: There's a stationary red ninja.
    Variation 2: There is a slow moving, blue ninja.
    Variation 3: There's a fast moving, purple ninja.
    Strategy: As Sci-Fi as it gets.  You can see the ninja from fairly far away.
              As such, go ahead and plan your move, taking in to account the 
              ninja's movement pattern.  As you get closer, you can pefect it, and
              ram in to the ninja, thus winning.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Classic Clash III
    Command: Beam!
    Directions: Complete the combo to defeat the foe!  You got that or what?
    Controls: Left/Right/Up/Down - Parts of the combo
    Flower: 20
    Variation 1: There are two parts to the combo.
    Variation 2: There are three parts to the combo.
    Variation 3: There are four parts to the combo.
    Strategy: Another easy game.  Just look at the highlighted button on the 
              screen, and press the corresponding button on the D-Pad.  "Bowser"
              will do nothing.  Well, he'll "die" if you get it right.  I have die
              in quotation marks, because we all know what happens to villains.  
              They seem incapable of dying.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Zero to Hero
    Command: Transform!
    Directions: Are you a hero or what?  Concentrate and transform!
    Controls: A - Transform
    Flower: 20
    Variation 1: Three red bars.
    Variation 2: Two red bars.
    Variation 3: One red bar.
    Strategy: This is like the game where you chopped the log.  Wait for the meter
              to fill up once, and on the second time, after you see the third 
              yellow bar, transform.  She'll be transformed in to a lousy excuse 
              for a hero.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Tidal Cave
    Command: Dodge!
    Directions: Make your way through the cave by avoiding the waves!  You got the 
                finger magic?
    Controls: Up/Down - Move
    Flower: 20
    Variation 1: There's one flashing wave.
    Variation 2: There are two flashing waves.
    Variation 3: There are three flashing waves.
    Strategy: If there's one common misconception with this game, it's that you 
              have to avoid all of the waves.  This is untrue.  The only waves that
              you have to avoid are the flashing ones.  If you see a flashing wave
              on the top, press down; if you see a flashing wave on the bottom, 
              press up.  Simple!
    
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    <----------------------------------------------------------------------------->
    
    Name: Mars Jars
    Command: Escape!
    Directions: You're in a tight spot here!  Aliens are trying to trap your crew, 
                so avoid their evil snares!
    Controls: Left/Right - Move
    Flower: 15
    Variation 1: You have one crew member.
    Variation 2: You have two crew members.
    Variation 3: You have three crew members.
    Strategy: Heh, evil snares.  REAL evil snare.  A glass!  The horror!  The above
              descriptions of the variations include yourself.  So you have a big
              stick figure, and one, two, or three smaller ones.  Run from the
              shadow of the glass.  When it begins to drop, keep running in the
              same direction -- away from it!  This way, it shouldn't take any of
              your crew.  If no one is captured, you win!
    
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    Name: Space Excape
    Command: Dodge!
    Directions: Alien battle stations are attacking!  Avoid their fire and escape 
                alive!
    Controls: Left/Right - Move
    Flower: 10
    Variation 1: There are four battle stations to avoid.
    Variation 2: There are six battle stations to avoid.
    Variation 3: There are twelve battle stations to avoid.
    Strategy: This game is hard.  The trick is to dodge the red-dots-that-are-
              supposed-to-be-lasers.  At the very end, you'll jump to Hyperspace,
              and escape.  Keep your wits about you, and stay in the middle, unless
              you are dodging a shot.
    
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    Name: Ninja Vision
    Command: Count
    Directions: Here's the deal.  The ninja can create holograms!  How many do you 
                see?
    Controls: Up/Down - Choose number
                    A - Decide
    Flower: 15
    Variation 1: He splits in to a few copies.  All in a line. 
    Variation 2: I honestly cannot figure out a difference.  If you find one, email 
                 me.
    Variation 3: Sometimes, there's no difference.  Other times, there will be a
                 ninja in the corner or something.  Make sure to check.
    Strategy: Gah-hahah.  I begin to wonder exactly what the age for this game is.
              Count them.  Make sure to check the corners for ninjas, because they
              can do that.  Blast those pesky ninjas!
    
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    <----------------------------------------------------------------------------->
    
    Name: Slick Wheelie
    Command: Wheelie!
    Directions: So get this!  You gotta ride a wheelie over rocks and be carful not 
                to flip over backwards!
    Controls: A - Wheelie
    Flower: 25
    Variation 1: One rock to wheelie over.
    Variation 2: There are two rocks to wheelie over.
    Variation 3: There are three rocks to wheelie over.
    Strategy: Now you can do this the easy way or the hard way.  
     
    Easy Way: This *can* be a bit dangerous, but it's easy once you get the hang of
              it.  At the very beginning, press, "A," a lot.  Wheelie until the
              rider stands up.  Keep this elevation throughout the whole ride, and
              you will not fall.
    
    Hard Way: This gets harder as the rocks increase.  A little bit before you 
              encounter the rock, wheelie a lot.  Not so much that you fall back,
              but enough to get over the rock.  Repeat until there are no more 
              rocks.
    
              Different strokes for different folks, I guess.
    
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    Name: Bam-Fu
    Command: Chop!
    Directions: Focus your mind and chop!  Miss, and you gotta meet the raccoon!
    Controls: A - Chop
    Flower: 20
    Variation 1: Three red bars.
    Variation 2: There are two red bars for your pleasure.
    Variation 3: There is one red bar.
    Strategy: Another one of these games, so I suspect you know the drill.  As a
              quick recap, wait until the bar charges a second time, and swing when
              you see the third yellow bar.
    
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    Name: BOSS: Galaxy 2003
    Command: Complete!
    Directions: Blast through the galaxy, grabbing as many power-ups as you can!  
                Keep smashing the button for rapid-fire!
    Controls: Left/Right/Up/Down - Move
                               A - Shoot
    Flower: 5
    Variation 1: There are no red things.
    Variation 2: There are some red things.
    Variation 3: There are lotsa red things.
    Strategy: Powerups:
    
                 First: Double cannons
                Second: Triple cannons
                 Third: Triple cannons + shield
     Fourth and beyond: Kill all enemies on-screen + 1000 points
    
              Miniboss: He's a ball.  What you want to do is shoot him.  He'll 
                        bounce around.  The trick is to knock him in to that warp
                        in the middle.  When you succeed, he'll die.
      
                  Boss: At first, he'll just be a ball that changes colors as you
                        fire at him.  Hit him as much as possible.  Soon, he'll 
                        adopt a shield.  Wait for him to come out of the shield, 
                        and blast him.  Oh, and watch out for the shield.  If it
                        hits you, you lose your shield/die.  When he dies, so does
                        his shield.
    
                 Notes: * If you see a red enemy (variations two and three), 
                        it WILL fire at you.  Destroy these as soon as possible.
            
                        * If you get confident with it, I recommend going through
                        on the dual cannons.  It makes the mini and major bosses 
                        significantly easier to deal with (the firepower is 
                        concentrated)
    
    <----------------------------------------------------------------------------->
    
    Done!  You get to the docks, and you jump out of the car.  You approach the
    sea, and turn in to a merman.  You swim off, and Dribble and Spitz watch you,
    waving.  The sun/water graphics here are amazing.  Anyway, this bothered me,
    as I was playing as male.  So now we move one to the right.
    
    0=~=~=~=~=~=~0
    | 3.04: Mona |
    0=~=~=~=~=~=~0
    
    Not...gonna...say...it...
    
    Lookin' good!
    
    Place: Geleteria
    Genre: Strange
    
    So Mona here is late for work.  She speeds along to get there at 8:00.  
    However, as anyone who works will know, if you're in a rush, one of the 
    following will happen:
    
    1.) You'll get behind slowpokes.
    2.) You'll get caught by a police officer.
    
    Unfortunetly for Mona, she got the latter.  So her monkey pal in the back
    disposes of the first cop Mario Kart-style.  After a few more cops, the entire
    force gets on her tail!  Hope the monkey has enough bananas!  In order to get
    away, you have to dispose of 15 police officers to get to work!
    
    
    <----------------------------------------------------------------------------->
    
    Name: Paper Plane
    Command: Steer!
    Directions: Steer the airplane and avoid the ledges.  Have a safe flight!
    Controls: Left/Right - Steer
    Flower: 15
    Variation 1: Thin ledges.
    Variation 2: Fairly thin ledges.
    Variation 3: Thick ledges.
    Strategy: Fairly easy.  When you see a ledge, go to the hole at the far end,
              and then turn around.  Repeat until you've cleared three ledges.  Oh,
              and when you turn, make sure you turn all the way.  If you don't, you
              will straighten out and go straight down.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Dry Eye
    Command: Squirt!
    Directions: Put some drops in my eyes!
    Controls: A - Squirt
    Flower: 10
    Variation 1: The eye is wide.
    Variation 2: The eye is regular-sized.
    Variation 3: The eye is thin.
    Strategy: For the record, I hate eyedrops.  For some reason.  Anyway, the goal
              here is to drop some eye...drops in to any part of his eye; not
              necesarily the pupil.  I recommend letting the dropper go back and
              forth once, so that you can prepare.  
    
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    <----------------------------------------------------------------------------->
    
    Name: Parking Prowess
    Command: Park!
    Directions: Pull the car into the parking space!  Violators will be towed at 
                the owner's expense!
    Controls: Down - Steer
    Flower: 10
    Variation 1: Green cars; Two parking spaces.
    Variation 2: Blue cars; One parking space.
    Variation 3: Pink cars; One parking space.  I haven't figured out any other
                 differences.
    Strategy: It looks hard, and it is -- unless you know how to do it!  When you
              reach the grey arrow, hold down until you are straight.  Once you are
              straightened out, just keep on riding.  You'll park, and be just
              peachy.
    
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    <----------------------------------------------------------------------------->
    
    Name: Butterfingers
    Command: Catch!
    Directions: Catch the toast when it pops out of the toaster!  Watch out for 
                bite marks!
    Controls: A - Catch 
    Flower: 15
    Variation 1: There are no bite marks
    Variation 2: There is one bite mark
    Variation 3: There are three bite marks
    Strategy: The toast pops out.  You catch it before it hits the toaster again.
              That's the premise of this Microgame.  Remember that whatever goes up
              must come down.  I recommend letting the toast reach its peack, and
              then catch it on its way down.  Makes things a lot easier.  Always
              try for the bottom.  That way not only can you avoid bite marks, but
              also, if your timing's a bit off, you can still catch it.
    
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    <----------------------------------------------------------------------------->
    
    Name: Gold Digger
    Command: Pick!
    Directions: This one needs no introduction.  Just pick me a winner!
    Controls: A - Pick.
    Flower: 10
    Variation 1: You have one finger, and it's small.
    Variation 2: You have one finger, and it's large.
    Variation 3: You have two fingers, and they're large.
    Strategy: Eww.  You have to pick your nose here.  Wait until the finger lines
              up with the nostil, and pick.  It's challenging on the third 
              variation, as it seems as though you have to be exact in order for it
              to register.  I'm not even going to go over how anomatically 
              incorrect variation one is, but I digress.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Terminal Velocity
    Command: Stop!
    Directions: Stop the trolley in time to pick up the passengers!  All aboard!
    Controls: A - Stop
    Flower: 15
    Variation 1: The station is three towers wide.
    Variation 2: The station is two towers wide.
    Variation 3: The station is one tower wide.
    Strategy: There is actually an extremely easy way to do this.  You see, in 
              order to stop the train, you have to hold, "A."  Pressing it, 
              however, slows it down a bit, and makes it significantly easier to 
              stop in time.  I recommend pressing it two or three times.  Stop 
              completely when you get to the station, and the passengers will
              board.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Chicken Pinch
    Command: Pinch!
    Directions: Catch the little bird between the sticks!  Here we are, my little 
                chickadee!
    Controls: A - Pinch
    Flower: 15
    Variation 1: The chicken will run toward your trap, and then jump. 
    Variation 2: The chicken will run toward your trap, pause, and then jump.   
    Variation 3: The chicken will run toward your trap, pause, and then jump-and-
                 flip
    Strategy: In variation one, when he gets under you and begins to jump, pinch.
              In two and three, however, your timing is screwed.  Wait a second,
              and then pinch.  
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Boom Box
    Command: Detonate!
    Directions: Make the fireworks explode when they reach the correct height!  
                Isn't this a blast?
    Controls: A - Detonate
    Flower: 15
    Variation 1: The box is large.
    Variation 2: The box is medium-sized.
    Variation 3: The box is small.
    Strategy: As time wears on, a small spark will be emitted from something on the
              bottom.  When this spark enters the box, detonate it.  If you're 
              really having trouble, it's safe to detonate when the box turns red.
              This is not the most reliable way, but if you can't seem to get it
              otherwise...
    
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    <----------------------------------------------------------------------------->
    
    Name: Sloopy Salon
    Command: Cut!
    Directions: Give the customer a nice, close cut.  It's the latest style!
    Controls: A - Cut
    Flower: 20
    Variation 1: The customer has very little hair.
    Variation 2: The customer has an average amount of hair.
    Variation 3: The customer has a lot of hair. 
    Strategy: Press, "A," a lot.  The point of this game is to make the customer go
              bald within the time limit.  That's...pretty much it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Page Panic
    Command: Mark Page x!
    Directions: Place your bookmark in the right page!  Don't jusdge this book by 
                its cover!
    Controls: A - Place bookmark.
    Flower: 10
    Variation 1: There aren't very many pages.
    Variation 2: There are a fair amount of pages.
    Variation 3: There are a lot of pages.
    Strategy: So you have to mark a certain page.  This is actually pretty easy if 
              you understand exactly what to do.  Now look at the page number that
              you are supposed to mark.  If it's an odd-numbered page, add two to 
              it; if it's an even-numbered page, add three.  When you see the new
              number on a page as it's turning, place the bookmark.  I realize that
              this is hard to understand, so I'll give you an example. 
    
              Say the page number that you're supposed to mark is page seven.  It's
              odd, so we add two to it.  It becomes nine.  Now, when we see a page
              turning to reveal page nine, place the bookmark before the page 
              completely turns.  You'll mark page seven!
    
              Say the page number that you're supposed to mark is page six.  It's
              even, so we add three to it.  It becomes nine.  Now you follow the
              above instructions.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Noodle-Rama
    Command: Twirl!
    Directions: Twirl all the pasta on to the fork!  No dessert unless your plate's
                clean!
    Controls: Left/Right/Up/Down - Twirl pasta
    Flower: 25
    Variation 1: It requires one full turn (ending on right).
    Variation 2: It requires one and one-half turns (ending on left).
    Variation 3: It requires two and one quarter turns (ending on down).
    Strategy: Simple.  Go right, down, left, up, and so on until you have turned
              it the designated number of times.  Then the pasta is on your spoon,
              and the plate is happy.  Oh, and you don't have to wait until the on-
              screen instructions appear.  Just go clockwise on your D-Pad, and you
              will be just fine.
    
    <----------------------------------------------------------------------------->
    
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    Name: Right in the Eye
    Command: Thread!
    Directions: Thread the eye of the needle!  A stitch in time!
    Controls: Up/Down - Move the thread
    Flower: 10
    Variation 1: The eye is large.
    Variation 2: The eye is medium-sized.
    Variation 3: The eye is small.
    Strategy: At first, don't touch anything.  Wait until you near the eye of the
              needle, and press the direction in which you need to go.  The smaller
              the eye is, the later you need to turn.  I have you do this because
              once you start down one direction, you continue unless you press the
              opposite button.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: I Came, I Saw
    Command: Cut!
    Directions: Saw through the log!  How sharp are your teeth?
    Controls: Left/Right - Cut
    Flower: 30
    Variation 1: The log is thin.
    Variation 2: The log is of medium-width.
    Variation 3: The log is thick.
    Strategy: The object of this Microgame is to cut the log, and free whatever the
              heck that is in there (it varies from variation to variation).  This
              game is simple: just press left and right quickly!  Now this only 
              works for some people.  I don't think it works very well, but as 
              said, its effectiveness varies from person to person.  If your thumbs
              are strong, turn the Gameboy Advance so that up and down become left
              and right.  Hold it with your palms, and position one thumb on up;
              one on down.  Now try it.  
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Douse the House
    Command: Aim!
    Directions: Put out the fire and rescue those in need!  You're on fire!  ...Not 
                literally.
    Controls: Up/Down - Aim hose
    Flower: 15
    Variation 1: There is one small fire.
    Variation 2: There is one large fire.
    Variation 3: There are two small fires.
    Strategy: As most firehoses do, this one is squirting out water.  You have to
              aim the hose (thus aiming the water) at the fire.  Now the trick here
              is to aim for the bottom of the fire.  You see, if you aim for the 
              top, the top will go down, leaving the bottom.  However, taking it
              by the base certainly improves your efficiency.  When you have two
              fires, try to line the hose up so that the first fire is having its
              base extinguished, but the water is also hitting the top of the other
              fire.  It really helps.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Sole Man
    Command: Look out!
    Directions: Avoid the giant foot stepping from the sky!  Not your favorite 
                stomping grounds?
    Controls: Left/Right - Run
    Flower: 10
    Variation 1: Dodge the kid's sneaker.
    Variation 2: Dodge the kid's boot.
    Variation 3: Dodge the adult's sandal.
    Strategy: Run away from the shadow of the shoe; try and stay out from under it.
              When it's coming down, be extra sure that you're not under it.  The
              person attempting to stomp you will stomp twice, so be on your guard!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Nighttime Allergies
    Command: Sniff!
    Directions: I want to enjoy the evening, but my nose just won't stop running!
                Eww...
    Controls: A - Sniff
    Flower: 20
    Variation 1: The princess will have one short stream of snot coming from her 
                 nose.  
    Variation 2: The princess will have one long stream of snot coming from her 
                 nose.
    Variation 3: There will be two princesses: one with a short stream of snot; one
                 with a long stream of snot.
    Strategy: I'm assuming she's a princess.  Seriously, though, this is a mixture
              of comedic and disgusting genius if ever there was one*.  Sniff a 
              lot.  The object is, for some reason, to get the snot back in to the
              nose.  So just sniff a lot.  Be sure to sniff REALLY fast on
              variation three.
    
              * Please don't send email about this one comment.  The game, sure, 
                but not that particular phrase.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Air Supplies
    Command: Drop!
    Directions: Drop supplies from a helicopter and land them safely on the truck 
                bed.  Keep on truckin'!
    Controls: A - Drop cargo
    Flower: 25
    Variation 1: The truck bed is long.
    Variation 2: The truck bed is of medium-length.
    Variation 3: The truck bed is short.
    Strategy: Yet another timing game.  Wait until the head of the truck has 
              passed under you, and then drop the cargo.  If you drop it on the
              head of the truck, it falls off.  Another thing: given the apparent
              lack of the need for balance in this game, if it lands on the very 
              end of the truck, it WILL stay on.  
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Toast the Ghost
    Command: Shine!
    Directions: Scare the ghost away with the spotlight!  So fun, it's creepy!
    Controls: Left/Right - Move spotlight.
    Flower: 10
    Variation 1: One Boo.
    Variation 2: One Boo and one bat.
    Variation 3: Honestly, I can't figure out a difference.
    Strategy: The point of this game is to find the Boo (ghost) or the bat, and 
              shine the light at them.  Concentrate on them one at a time.  Once 
              you destroy one (shine the light on him for half a second), wait for
              the other to teleport to some other location, and then go after him.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Tilt-n-Tumble
    Command: Tilt!
    Directions: Make the red ball drop through the openings!  Tilt-alizing, isn't 
                it?
    Controls: Left/Right - Tilt
    Flower: 15
    Variation 1: There's one layer to get through.
    Variation 2: There are two layers to get through.
    Variation 3: There are three layers to get through.
    Strategy: You have to tilt the arena so that the ball drops through the hole.
              If you tilt too hard, it will skip over the hole.  Tip it gently so
              that it falls through, and then repeat until it falls to the floor.
              Fairly easy, as long as you take your time.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Pompeii Back
    Command: Dodge!
    Directions: Volcanic rocks are flying!  Avoid the rocks if you want to rock 
                and roll!
    Controls: Left/Right - Run
    Flower: 10
    Variation 1: It's a small pebble that chases you, and can somehow kill you.
    Variation 2: It's a medium-sized rock that chases you.
    Variation 3: It's a large boulder that chases.
    Strategy: At the start, stand still.  Only run if the rock begins to get too
              close or low for comfort.  It gets hard if you run, as the rock has
              a very odd and unstable pattern.  Most of the time, you can make the
              whole game by just standing there, but again, move if it gets too
              near.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Crash Test, Dummy!
    Command: Deploy!
    Directions: Open the airbag in time to save the dummy!  Traffic safety is a 
                must!
    Controls: A - Deploy airbag
    Flower: 10
    Variation 1: The airbag lasts awhile.
    Variation 2: The airbag lasts a fair amount of time.
    Variation 3: The airbag goes down shortly after deployment.
    Strategy: This one is easy.  The car drives along, and suddenly starts shaking.
              One-half of a second afterward, you should deploy the airbag.  It 
              will save the dummy!  Of course, for those of us who are cruel, you 
              can let him hit the steering wheel, fall backward, and THEN deploy
              the airbag.  Hehe.
    
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    Name: Sunny-Side Up
    Command: Fry!
    Directions: Crack the egg and drop it into the middle of the pan!  Egg-cellent!
    Controls: A - Crack egg
    Flower: 15
    Variation 1: The frying pan is large.
    Variation 2: The frying pan is medium-sized.
    Variation 3: The frying pan can barely fit the egg on it.
    Strategy: Fairly simple.  Get the egg on to the frying pan.  Wait for the pan
              to go to the left wall, come back, and bounce off the right wall. 
              Now, when the front of it comes under the egg, crack it.  It should
              land on the back part, and fry successfully.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Fries With That?
    Command: Squirt!
    Directions: Douse your fast-food with ketchup!  For here or to go?
    Controls: A - Squirt ketchup
    Flower: 15
    Variation 1: There's just a hamburger.
    Variation 2: There's a hamburger and fries.
    Variation 3: There's a hamburger, fries, and a drink (why the devil you would
                 want to put ketchup on your drink is beyond me, but I digress).
    Strategy: Realize that you have an unlimited supply of ketchup.  At the start,
              squirt like mad, and hope that you hit something.  For the rest, let
              them come up, right under the bottle of ketchup.  Now squirt them.
              Simple, isn't it?
    
    <----------------------------------------------------------------------------->
    
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    Name: The Brush Off
    Command: Brush!
    Directions: Brush your teeth to make them sparkle!  Show me those pearly 
                whites!
    Controls: Left/Right -  Brush
    Flower: 25
    Variation 1: It takes two brushes to make the teeth white.
    Variation 2: It takes four brushes to make the teeth white.
    Variation 3: It takes five brushes to make the teeth white.
    Strategy: By, "Brush," I mean right and then left.  You lather the teeth, and
              then clean it.  Simple!  So just go right, left, right, left, etc.
    
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    <----------------------------------------------------------------------------->
    
    Name: BOSS: Nail Call
    Command: Pound!
    Directions: 
    Controls: A - Hammer the nail
    Flower: 5
    Variation 1: The nail is standard length.
    Variation 2: The nail is quite a bit longer.
    Variation 3: The nail is even longer, AND it's bent!
    Strategy: You have to hit the nail straight on the head.  If you miss 
              completely and hit the guy's hand, you lose.  If you hit the nail on
              the side of the head, it becomes bent.  This is okay, as it 
              straightens out by itself once you get it in to the ground.  However,
              should you hit in on the side again, it breaks, and you lose.  As 
              such, should it bend, I recommend hitting the side of the head that 
              is not bent.  So if you hit the left side, you'll want to hit the 
              right to straighten it out.  So that's exactly what you want to do at
              the beginning of variation three.  Nothing too hard.  Continue 
              hitting it until it's all the way down, and you win!
    
    <----------------------------------------------------------------------------->
    
    Okay!  You did it!  Mona got to work just in time!
    
    0=~=~=~=~=~=~=~0
    | 3.06: 9-Volt |
    0=~=~=~=~=~=~=~0
    
    These are my favorite games.
    
    Place: Diamond Elementry/9-Volt's house
    Genre: Nintendo
    
    9-Volt leaves school, and heads home.  Upon arriving, he cranks up the tunes, 
    and starts up his Gameboy.  He's playing an RPG, and you're the main character!
    You have to get through 15 enemies to win.
    
    <----------------------------------------------------------------------------->
    
    Name: Balloon Fight
    Command: Dodge!
    Directions: Fly through the air, but don't run in to the little sparkling 
                fires!  Simple!  But challenging! 
    Controls: Up/Down - Move
                    A - Fly
    Flower: 20
    Variation 1: There are very few fires.
    Variation 2: There are a fair amount of fires.
    Variation 3: There are a lot of fires.
    Strategy: Heh.  Heh.  Heh.  Anyone remember this game?  Came out a few years
              after I was born.  Anyway, you have to dodge the fires/spikes, while
              maintaining a high enough altitude to avoid the fish in the water.
              Stop pressing, "A," if you get too high, of if you need to dodge a 
              high spike.  Just try to stay in the middle so that you can react
              and avoid quicker.  Don't let either the guy or the balloons get hit
              by the fires!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Duck Hunt
    Command: Shoot!
    Directions: Want 8 bits of history?!  Shoot the duck when it comes into your 
                sights!
    Controls: A - Shoot
    Flower: 25
    Variation 1: There's one duck who goes at an upwards angle.
    Variation 2: There's one duck who goes at a downwards angle.
    Variation 3: There's one duck who goes at a downwards angle and then 
                 another duck who goes at an upwards angle.
    Strategy: You cannot aim the gun, and you have only one shot per duck.  As 
              such, you cannot shoot the dog.  When the duck comes by your
              crosshair, it will turn red.  Shoot at this moment.  You will kill
              the duck.  Repeat if necesary.
    
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Game Boy
    Command: Insert!
    Directions: Check it out!  The original Game Boy!  Remember how to insert the 
                Game Paks?
    Controls: A - Insert
    Flower: 20
    Variation 1: The Game Pak is right above the Gameboy.
    Variation 2: The Game Pak is a fair distance from the Gameboy.
    Variation 3: The Game Pak is quite far from the Gameboy.
    Strategy: This has to be one of the worst Microgames, as far as concept goes.
              You have to drop the Pak in to the Gameboy.   So...uh...just wait
              until the Pak is right above the opening in the Gameboy, and then
              insert 'er.  You get the old Nintendo logo!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Donkey Kong
    Command: Dodge!
    Directions: You know this one!  Donkey Kong is heaving barrels at you, and 
                you'd better avoid them!
    Controls: A - Jump
    Flower: 25
    Variation 1: There's one barrel.  It always uses the far ladder.
    Variation 2: There are two barrels, both of which use the near, broken ladder.
    Variation 3: There are three barrels.  The first goes down the near ladder, the 
                 second down the far ladder, and the third down the near ladder.  
                 The last two come together, so they're just like one barrel.
    Strategy: Timing.  Timing is everything here.  Wait until the barrel nears you,
              and jump.  On variation three, act like the last two barrels are just
              one normal barrel, and you'll be fine.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: F-Zero
    Command: Dodge!
    Directions: It's fast!  It's wicked!  It's your hyper-speed driving machine!  
                Speed past the other racers!  Vroom!
    Controls: Left/Right - Move
    Flower: 20
    Variation 1: There are few cars.
    Variation 2: There are several cars.
    Variation 3: There are a lot of cars.
    Strategy: You're going so fast, the cars seem stationary.  So just weave your
              way between them.  You can touch the sides, just don't stay there for
              long.  As futuristic as these cars are, they can't stand a little
              paint scratch.  Sheesh.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Family Basic
    Command: Type x!
    Directions: Locate and press the correct key!  All this fun in 8, teeny, tiny 
                bits!
    Controls: Left/Right/Up/Down - Move
                               A - Type
    Flower: 15
    Variation 1: You'll only have to move around and worry about the number row.
    Variation 2: You'll only have to move around and worry about the letter rows.
    Variation 3: You'll have the whole keyboard to deal with.
    Strategy: I recommend knowing the layout of a standard QWERTY keyboard before 
              this game, as it uses the same format.  You'll be told to locate a
              certain key.  Find it, and then press it.  Simple!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Super Mario Bros.
    Command: Squash!
    Directions: The Goombas need a good ol' squashing!  You know the drill: land on 
                their heads, not their sides!
    Controls: Left/Right - Move
                       A - Jump
    Flower: 15
    Variation 1: There is one Goomba.
    Variation 2: There are two Goombas.
    Variation 3: There are three Goombas.
    Strategy: If you don't know how to play this game, I really don't know where 
              you've been for the past few years -- nowadays, even caves have 
              Nintendo sets.  Anyway, run, and jump on the Goomba.  If there are
              more than one, I recommend hitting them all in one jump (go directly
              from one to the next without hitting the ground).  Doing this will 
              earn you 800 useless points!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Ultra Hand
    Command: Grab x!
    Directions: Grab the ping pong ball with the Ultra Hand!  How cool is this?!
    Controls: A - Grab
    Flower: 15
    Variation 1: There's only one ball.
    Variation 2: There are two balls; you grab one.
    Variation 3: There are three balls; you grab one.
    Strategy: Let the grabber go up and down once.  Now try and grab it.  You want
              the ball that you are going for to be lined up with the area between
              the two brosn things on the grabber.  Once you do this, just grab.
              It's fairly easy to do so.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Chiritorie
    Command: Vacuum!
    Directions: If only cleaning were this fun!  Clean up your place with this
                remote control vacuum!
    Controls: A - Move vaccum
    Flower: 10
    Variation 1: There isn't very much trash.
    Variation 2: There's a fair bit of trash.
    Variation 3: There's a lot of trash.
    Strategy: I wish they had these.  Anyway, when the arrow lines up with the
              general direction of the trash, press, "A."  Hold it until it sucks
              up as much trash as possible.  Now, pick a new target.  Aim and fire!
              Repeat until the room is clean!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Laser Outlaw
    Command: Shoot!
    Directions: 2-D quick draw!  Shoot the blinking taget on the outlaw!
    Controls: A - Shoot
    Flower: 15
    Variation 1: The gun moves vertically.
    Variation 2: The gun moves horizontally.
    Variation 3: The gun moves in a figure-eight.
    Strategy: I hate this game.  It's hard.  I don't know why.  You want to fire
              the gun at the target on the outlaw.  When the crosshairs get it in
              sight, fire away!  
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Hogan's Alley
    Command: Shoot!
    Directions: Ah, such a classic!  Shoot before you get shot, but only shoot the
                bad guys!
    Controls: Left/Right - Aim
                       A - Fire
    Flower: 15
    Variation 1: There is one bad guy.
    Variation 2: I can't tell the difference.
    Variation 3: There are two bad guys.
    Strategy: HINT: The bad guys are all in black uniforms.  So aim for the black
              uniforms and fire!  Simple as that!  If you wait too long, they'll
              shoot you, so don't wait.  Knock 'em spinning.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Mario Paint: Fly Swatter
    Command: Swat!
    Directions: Swat the irritating flies buzzing around you!  Truly magic gaming!
    Controls: A - Swat
    Flower: 25
    Variation 1: There's one fly.
    Variation 2: There are two flies.
    Variation 3: There are three flies.
    Strategy: On variation one, just wait for the fly to pause underneath the 
              swatter, and then swat.  For variation two, wait for them to both 
              come together under the swatter, and then smack them.  For variation
              three, you have to get them one at a time, AND they don't pause.  So
              your timing has to be good to pull this off.  The trick is to watch
              the square in front of you.  If there's a fly over it...
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Ice Climber
    Command: Grab on!
    Directions: Grab hold of the big bird cruising through the sky!  This was once 
                the pinnacle of gaming!
    Controls: Left/Right - Move
                       A - Jump
    Flower: 10
    Variation 1: You start on the left platform.
    Variation 2: You start on the right platform.
    Variation 3: You start on the bottom platform.
    Strategy: You can jump insanely high.  In variation one, just wait until the
              bird passes over you, and then jump.  In variation two, run and jump
              over to the left platform, and then jump again to catch the bird.  In
              variation three, jump on to the inside edge of either platform, and
              then jump again when the bird is under you.  Simple.  Also, does any-
              one else find Popo's (the guy you are) shape in mid-air really 
              weird?
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: The Legend of Zelda
    Command: Enter!
    Directions: It's...it's Link!  Hurry up and move him into the cave!  Talk about 
                a great game!
    Controls: Left/Right/Up/Down - Move
    Flower: 20
    Variation 1: There are no enemies.
    Variation 2: There's a Peahat guarding the cave.
    Variation 3: There's a Peahat guarding the cave, as well as a Zora shooting
                 fireballs.
    Strategy: Now, when I first saw this, I thought, "Well, whaddaya expect?  This
              type of thing couldn't be complete with a Zelda game!"  Then I 
              noticed the lack of a Megaman game, and thus decided that I should
              not have assumed Zelda would be here.  Anyway, the point of this is
              to dodge whatever enemies there are, and enter the cave.  Simple.
              You cannot attack, so just run around the Peahat (or get used to his
              pattern, and exploit it), and dodge the Zora's fireballs.  Enter the
              cave to win.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Sheriff
    Command: Shoot x!
    Directions: Take out the bad guys and avoid their cross fire.  How's this for
                memory lane?
    Controls: Left/Right/Up/Down - Move
                               A - Shoot
                             L/R - Aim
    Flower: 15
    Variation 1: Shoot 1!
    Variation 2: Shoot 2!
    Variation 3: Shoot 2!  (note: the enemies close in in this, actually making it
                                  easier)
    Strategy: Strangely enough, you can actually aim diagonally with L and R.  So
              using this, as well as the D-Pad, aim at an enemy and fire.  I 
              recommend using rapid-fire, so as to increase your chances of 
              hitting them.  Variation three is a bit different.  Four enemies will
              come inside your circle.  These are closer, so you can hit them
              easier.  Realize, however, that this can, in turn, be turned around
              against you.  Haha, thought this was easy?  They can shoot back.  If
              you get shot, you lose.  So take them out quickly!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Dr. Mario
    Command: Connect!
    Directions: Make a line of four identical capsules!  That's an 8-bit
                prescription I'll take anytime!
    Controls: Left/Right - Move capsule
                    Down - Make the capsule fall faster.
    Flower: 25
    Variation 1: It's a red virus.
    Variation 2: It's a blue virus.
    Variation 3: It's a yellow virus.
    Strategy: This one is really easy.  You have to make a line of four in order to
              get rid of the virus, and the rule is that at least one block that is
              cleared must be touching the virus.  So you'll have two different
              virii placed two capsule-lengths apart.  Your job is to get the 
              capsule in between them, thus knocking them out.  Really simple.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Racing 112
    Command: Dodge!
    Directions: Pass as many race cars as you can without crashing into them!  This 
                game is awesome!
    Controls: Left/Right - Move
    Flower: 10
    Variation 1: There are three cars.
    Variation 2: There are six cars, all placed in groups of two.
    Variation 3: There are six cars, placed in groups of two, that are moving.
    Strategy: This is very similar to F-Zero.  Just don't hit them.  Oh, and 
              contrary to popular belief, you DON'T have to pass in between them; 
              you can go around if you want.  In fact, I recommend it for variation
              three, unless you become good at this.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Mario Clash
    Command: Throw!
    Directions: Throw the shell and knock the target off the ledge!  This rules!
    Controls: A - Throw
    Flower: 20
    Variation 1: It's a Spike Top that you're trying to hit.
    Variation 2: It's a Boo that you're trying to hit.
    Variation 3: It's a Paragoomba that you're trying to hit.
    Strategy: I wonder how many people still have their Virtual Boys?  I do.  
              Anyway, let the Spike Top walk all the way to the left, and when it's
              about in the center (closer to the left), toss the shell.  For the 
              Boo, when it lands the first time, throw the shell.  It will hit it.
              For the Paragoomba, you have to wait until nearly the last second.
              Hit it when it lands the second time.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Helmet
    Command: Look Out!
    Directions: Make it through this 8-bit masterpiece without getting hit by the
                tools!
    Controls: Left/Right - Move
    Flower: 15
    Variation 1: I honestly cannot figure out any differences.
    Variation 2: I honestly cannot figure out any differences.
    Variation 3: I don't think they're any different.
    Strategy: I still have this game, too.  This is extremely easy.  Haul tail to 
              the other side by rapidly pressing, "A."  There's only one thing to
              really worry about.  
    
    -------------------------------------------------------------------------------
    
            1}_ Hammer
            2}
        G   S
    
    ------------------------------------
    G - Mr. Game & Watch                |
    1/2 - Hammer Positions              |
    S - Where the digital silhouette is |
    -------------------------------------------------------------------------------
    
             If the hammer is in either of those two positions, wait for it to 
             disappear, and then make a run for it.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Urban Champion
    Command: Punch!
    Directions: Guard yourself while waiting for your chance to KO your opponent.  
                Another golden 8-bit moment!
    Controls: A - Punch
    Flower: 15
    Variation 1: He falls back quickly.
    Variation 2: He takes longer to KO.
    Variation 3: He takes a lot to KO.
    Strategy: Punch rapidly.  After a lot of punches (depending on the variation),
              he'll fall back in to the sewer.  Then, you pose, and the girl in the
              window swoons.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Stack-Up
    Command: Grab!
    Directions: Time it so that R.O.B grabs the stack of disks!  Does this take you
                back...WAY back?
    Controls: A - Grab
    Flower: 15
    Variation 1: There are three disks.
    Variation 2: There are two disks.
    Variation 3: There is one disk.
    Strategy: Wait for R.O.B's arms to go up, and then down.  On their way back up,
              grab the disk.  Doesn't matter which one, just grab one.  I recommend
              going for the red, if only to practice for variation three.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Metroid
    Command: Destroy!
    Directions: Destroy Mother Brain!  Ah, "Metroid"...Now that's one good game!
    Controls: Down - Morph Ball (when Samus)
                Up - Samus (when in Morph Ball)
                 A - Shoot Missiles (when Samus)
    Flower: 30
    Variation 1: You are just being shot at by turrets that rarely hit.
    Variation 2: You've got turrets AND Rinkas, shot out by Mother Brain.
    Variation 3: I can't figure out the difference.
    Strategy: You really shouldn't have to use the Morph Ball.  You can, but there
              is no reason to.  Just deliver a steady stream of missiles to Mother 
              Brain, and they'll hit the Rinkas.  Mother Brain will be destroyed
              in no time, especially compared to the amount of time it took in
              Metroid!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Wild Gunman
    Command: Draw!
    Directions: I love this game!  Prove who's the fastest draw in the West!
    Controls: A - Draw
    Flower: 15
    Variation 1: Your generic outlaw.  Slowest reaction time.  Falls back upon 
                 defeat.
    Variation 2: A tall guy who resembles Luigi.  Has a fair reaction time, and
                 loses his pants when he gets hit.
    Variation 3: A guy with a hat and a moustache.  Loses his hat when he dies.
    Strategy: This is my game!  Right when they say draw, press, "A."  This is 
              purely reaction speed.  No special tips.  Oh, and if you draw before
              he's said it, you lose.  If you draw after he shoots, you lose.  
    
              Now then, the following people have actually gotten a 0.0 on this.
              Can you?  If so, email me, and your name will be put here!
    
                     People who can do Wild Gunman in 0.0 seconds
                     --------------------------------------------
    
                       1.) Meowthnum1
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: LazerBlazer
    Command: Fire!
    Directions: Take out the enemy missiles!  What a classic!
    Controls: Left/Right/Up/Down - Move crosshair
                               A - Fire
    Flower: 15
    Variation 1: There's one missile.
    Variation 2: There are two missiles.
    Variation 3: There are three missiles.
    Strategy: This game is so much easier than it was with the Super Scope.  Move 
              the crosshair until it -- get this -- LOCKS ON TO THE TARGET!  
              Back on the SNES, we had to do MANUAL TARGETING, and the game was 
              actually CHALLENGING, blast it all!  So move it until it locks on to
              a target.  Stay there for a split second, during which you fire at 
              it, and then move on.  Do this until all missiles are eliminated.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name: Boss: Ultra Machine
    Command: Hit x!
    Directions: Batter up!  Can you connect with the pitches?  Watch for the 
                change-up!
    Controls: A - Swing
    Flower: 5
    Variation 1: Hit 6!
    Variation 2: Hit 7!  
    Variation 3: Hit 8!
    Strategy: This is a version of that one game earlier.  The pitches will either
              go up or down -- fast or slow.  Sometimes they'll even disappear!  
              Watch the ball, and when it gets near to the bat, smack it!  Remember
              to calculate where it is when it disappears.  It's pretty easy.
    
    <----------------------------------------------------------------------------->
    
    So now you've done it.  You've beaten 9-Volt's games!  It turns out some new-
    fangled device was released called the, "Gameboy Advance SP."  This makes
    9-Volt drool, so he goes out to pick one up.  Oddly enough, the salesman here 
    is the same one that talked about that game in the intro selling.
    
    Now you've beaten those three, and a new developer pops up.  An old friend...
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 3.07: Jimmy (Yellow) |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    This guy will take all the games you've played thus far -- His, Dribble's, 
    Mona's, and 9-Volts, kick them all up to the next variation, and throw them at
    you!  Note the absence of the Wario games.
    
    Practice all the games that you've unlocked so far in the Game Grid.  For you
    see, he cannot use any game you haven't played yet!  Keep that in mind.  So 
    for the most part, everything's the same.  Oh, and speaking of variation two 
    games, for the boss (which I HAVE decided to reprint)...
    
    <----------------------------------------------------------------------------->
    
    Name: BOSS: Punch-Out!!
    Command: Knock Out!  (Clean fight, and come out boxing!)
    Directions: Fancy feet and sweet moves!  KO that guy, baby!  If he's got the 
                flash in effect, it means he's comin' at you!
    Controls: Left/Right - Dodge
                       A - Jab
    Flower: 5
    Variation 1: It's a guy in a green mask, who uses normal punches.
    **Variation 2: It's a guy in a blue mask that heavily resembles a fish when 
                   he's happy and the Loch Ness monster when he's mad.  He'll use 
                   the KO attack at his last heart.
    Variation 3: It's a very nerdy guy in Cyclops-like goggles.  He'll use the KO
                 attack for his last two hearts.
    Strategy: See the ** by Variation 2?  That means that this is the guy you'll be
              facing at this particular point.  You'll face variations two and
              three in later remixes.  However, for the sake of the Game Grid, I'll
              do all three here, and in the later remixes.  Oh, and you have three
              hearts.  Meaning that you can take three hits.  The same goes for
              your opponents, although they might have a bit more...
    
    Variation 1 (3 hearts): The simplest of these fights.  What you do is wait for 
                            him to start flashing.  When he does, press left or 
                            right.  He'll punch, but he'll miss.  His arm will 
                            still be extended when you come back from your dodge.  
                            As such, his guard is down, so punch him! Repeat this 
                            two more times to win!
    
    Variation 2 (4 hearts): A bit harder.  The same strategy works.  However, there
                            is one slight catch.  When he gets down to one heart,
                            he will extend both hands, and do a kinda wave/flash
                            thingy.  Following this, he will attack.  Regardless
                            of your energy, this WILL kill you.  It's no more
                            difficult to dodge than any of the other attacks, but
                            it's a tad bit more important, wouldn't you say?
    
    Variation 3 (5 hearts): Again, it's no different.  This time, however, he'll
                            use that wave/flash thingy attack at two hearts AND at
                            one heart.  Be careful!
    
              Something else that you can do is to constantly punch them.  Since 
              your hearts don't serve the same purpose as they do in MT/PO!!, this 
              won't affect the fight.  After a bit of this, stop, and dodge.  60%
              or so of the time, the opponent will throw a punch after this.  So
              you can recover and counter.  It depends on what you like.
    
    <----------------------------------------------------------------------------->
    
    Now you move on to three more developers: Orbulon, Dr. Crygor, and Kat.  They
    will be covered in the next version, along with your last two foes.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                     IV. Appendices
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=0
    | 4.01: Secrets |
    0=~=~=~=~=~=~=~=0
    
    Coming in version 1.0!
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 4.02: Secret Games |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Coming in version 1.0!
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                      V. Last Words
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.01: Copyright Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Warioware, and all characters, stages, items, and other related things are
    copyright Nintendo 1985-2003.  This guide/FAQ/walkthrough is copyrighted (c)
    2001-2004 to Trace Jackson, and is the intellectual property of Trace Jackson.
    This guide/FAQ/walkthrough is protected under International Copyright Laws.
    Please feel free to put this anywhere you like, as long as I get credit for it.
    After all, this is to help the readers!  It should be spread around!  I WOULD
    like it if you emailed me asking for permission, but it's not necesary.  Just
    realize that the latest updates to this guide can and will always be found at
    IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and Meowthnum1.com 
    (www.meowthnum1.com).
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.02: Revision History |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Version 0.5 (6/14/03) - Walkthrough completed up to the first remix of Jimmy.
                            The rest to come soon!
    
    0=~=~=~=~=~=~=~=0
    | 5.03: Credits |
    0=~=~=~=~=~=~=~=0
    
    I have to credit the following people for just being themselves.  Despite 
    certain arguements we've had in the past with some of them.
    
    
    -Devin Morgan
    -Brian Sulpher
    -Colin Moriarty
    -Matt Hulbert
    -Ronan Murphy
    -AstroBlue
    -Grand Lethal
    -Eric/Vegita
    -Gobicamel
    -Seth Doko
    -Hal DeCoursey
    -Tom Hayes
    -Rich Arnett
    -Martin/WTP
    -David/ZoopSoul
    -Ryan Harrison
    -DethMinionSLN
    -King Kool
    -Jeff Chan
    -CVXFREAK
    -Alex/Pop
    -Admiral
    -Dallas Scott
    -Dingo Jellybean
    
    And my offline, close amigos:
    
    -Aaron Hubbard
    -Kelsee Wenzel...Wensel...whatever.
    -Christine Kuntz
    -Rachel Wallace
    -Holden Link
    -Meg Delaney
    -LizAnn Nealing
    -Beth McGovern
    
    Right.
    
    -Punisher01 for his ASCII art.
    
    -Snow Dragon, for helping me with the name of Spike Top for Mario Clash.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.04: Wario's Goodbye Letter |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Following is the decoded version of Wario's Goodbye Letter from the instruction
    manual.  You really don't want to know where those stickers went.
    
    Dear You,
    
    Was Diamond City a blast?  Do you love Wario's games?  I love my mountains of
    cash!  Tell your friends to buy, buy, BUY my games!
           
                                                           Wario
    
    
    "I just love it when an evil plan comes together!  Mwehehehehehe!" - Dr.Wily.
    "Then you're really gonna HATE this." - Protoman.
    
    So now it's time to say goodbye.  I hope that you enjoyed reading this guide,
    as I had a very fun time (tedious at some points, but still fun) writing this.
    I hope it helped, and I hope you'll check out some of my other work!  Have a
    great day!
    
            --Trace "Meowthnum1" Jackson
    
    
    
    
    
    
    
    
    
    

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