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    FAQ/Walkthrough by hUrLeYmAtT2002

    Version: 0.6 | Updated: 01/08/05 | Printable Version | Search Guide | Bookmark Guide

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            \ \ \_\ \_\ \ /\ \_\ \_\ \ \  /\  __/   _  \ \ \ /\ \/\ \\ \ \_    __
             \ \_________\\ \___/\_\\ \_\ \ \____\ /_ \ \ \_\\ \_\ \_\\ \___\ /\_\
              \/_________/ \/__/\/_/ \/_/  \/____/  \\/  \/_/ \/_/\/_/ \/___/ \/_/
    
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    ----------------------<[ M E G A   M I C R O G A M E $ ]>----------------------
    
    ===============================================================================
    
    [o]=========================================[o]
     | -----------FAQ/Strategy Guide------------ |
     | Game: Wario Ware, inc.: Mega Microgame$   |
     | Publisher: Nintendo                       |
     | Platform: GameBoy Advance                 |
     | FAQ Created By: hUrLeYmAtT2002            |
     | E-Mail Contact: hurley87@san.rr.com       |
     | AIM Contact SN: CrEAm SoDA 3 6 9          |
     | Last Updated On: January 8, 2005          |
     | Version Number: 0.6                       |
    [o]=========================================[o]
    
    <o>------------------<o>
     | Table Of Contents: |
    <o>------------------<o>
    
    **=Coming in NEXT VERSION
    
    I. My Guide-
        1.1: Copyright
        1.2: Revision History
        1.3: Contact Me
        1.4: U.N.C. (Unique Numerical Codes)
    II. Introduction-
        2.1: Story
        2.2: What is WARIO WARE?!
        2.3: Tips/Pointers
        2.4: Basic Controls
        2.5: Game Features/Modes
        2.6: Current/Upcoming Games
    III. Character Walkthroughs-
        3.1: Wario (Intro Games)
        3.2: Jimmy T.
        3.3: Mona
        3.4: Dribble & Spitz
        3.5: 9-Volt
        3.6: Jimmy (Remix No.1)
        **3.7: Dr. Crygor 
        **3.8: Orbulon
        **3.9: Kat & Ana
        **3.10: Jimmy (Remix No.2)
        **3.11: Wario (Final)
    IV. Bonus Games-
        **4.1: Paper Plane
        **4.2: Skating Board
        **4.3: Jump Forever
        **4.4: Fly Swatter
        **4.5: Dr.Wario
        **4.6: Wario's Sheriff
        **4.7: Pyoro
        **4.8: Pyoro 2
    V. Vs. Games-
        5.1: VS. Chiritorie
        5.2: VS. Chicken Race
        5.3: VS. Dong Dong
        5.4: VS. Hurdle
    VI. Mansions-
        6.1: Staff
        6.2: Easy
        6.3: Thrilling
        6.4: Hard
        6.5: Total Boss
    VII. High Scores-
        7.1: Character High Scores
        7.2: Mansion High Scores
        7.3: Bonus Games High Scores
    VIII. Final Comments-
        8.1: Thoughts on Wario Ware
        8.2: Message Board Buzz/Rumors
        8.3: Credits/Thanks
        
    
    [o]=======================================================================[o]
     | ---------------------------I. My Guide--------------------------------- |
    [o]=======================================================================[o]
    
    This guide was written to help beginners, or veterans of Wario Ware, learn 
    and understand, and master it. In the following sections, I will be explaining 
    the different characters, giving information on their microgames, and tips on 
    mastering them. I will also have a section for Vs. Games, and the unlockable 
    full-length games. After that, I will have a section dedicated to the 
    mansions. Following that, is a high score section that will be updated 
    weekly. Thank you for viewing my FAQ, and I hope you enjoy it!
    
    <o>--------------<o>
     | 1.1: Copyright |
    <o>--------------<o>
    
    This guide, the ASCII art at the top, and everything else in it legally 
    belongs to me. If you want to use it on your site, or somehow use it other 
    than for yourself, please contact me. Again, my email address is: 
    hurley87@san.rr.com. Please feel free to contact me if you want to use this 
    on a site, or distribute it somehow. Taking this guide without permission is 
    strictly prohibited and a violation of a copyright law.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders, which happens to be me.
    
    And, to top it all off...
    
    © Copyright 2003, Matt Adler (hUrLeYmAtT2002)
    
    Case closed.
    
    <o>---------------------<o> 
     | 1.2: Revision History |
    <o>---------------------<o>
    -----------------------------------------------------------------------------
    Version 0.5-(8/23/03): Created FAQ, including Characters up through Jimmy 
    (remix 1). Completed High Scores section, Vs. Section and Mansions section.
    NEXT UPDATE: Finishing character walkthroughs, adding the ‘Unlockable Games’ 
    section. Also, updating the ‘High Scores’ section.
    -----------------------------------------------------------------------------
    Version 0.6-(7/21/04): Added TWO new sections: [Current/Upcoming Games and 
    U.N.C. (Unique Numerical Codes)]. I also fixed a few errors I made in the 
    guide. I have been updating the ‘High Scores’ section as much as possible, and 
    will continue to update as often as I receive E-Mails and/or IMs.
    NEXT UPDATE: Finishing character walkthroughs, adding ‘Unlockable Games’ 
    section. As always, updating the ‘High Scores’ section.
    -----------------------------------------------------------------------------
    <o>---------------<o>
     | 1.3: Contact Me |
    <o>---------------<o>
    
    My information is listed below the Wario Ware, inc. title in this guide.
    You are able to reach me in one of 2 ways:
    E-Mail: hurley87@san.rr.com (I check my email almost everyday)
    AIM SN: CrEAm SoDA 3 6 9
    
    If you want to use this guide somewhere on a website, or use it for something 
    other than your own personal use, then please feel free to contact me.
    I WILL accept Emails/Instant Messages about:
    -Posting this guide somewhere
    -Praises
    -Questions/Comments
    -Errors in the guide that need to be fixed
    -Additions to this guide
    If you want something added to this guide, please feel free to contact me 
    about that, and I will be sure to put it in if it's relevant.
    
    I WILL NOT accept Emails/Instant Messages about:
    -Negative Comments/Bad talking of this guide
    -Things to take out (what's in, stays in!)
    -Anything else that speaks badly of this guide, if you don't like it, don't 
    read it!
    
    That's about it! If you have any questions or comments, just contact me by 
    either of those 2 ways I have listed. Thank you for reading my FAQ, and I 
    hope you enjoy it!
    
    <o>------------------------------------<o> 
     | 1.4: U.N.C. (Unique Numerical Codes) |
    <o>------------------------------------<o>
    
    This will just be a short section with tips on finding things quickly in my 
    guide via U.N.C.’s (Unique Numerical Codes). It’s as easy as 1-2-3:
    
      ___
     /\_ \
     \/_\ \_   Find what you are looking for in the TABLE OF CONTENTS.
      /\____\
      \/____/
    
       ____  
      /\_  \   Look for the UNIQUE NUMERICAL CODE to quickly locate the section.
      \//  /_  (Example: This is section 1.4, which has two parts to it):
       /\____\                          /   \
       \/____/            Category Number   Sub-Category Number              
                                        
                Both of these make a UNIQUE NUMERICAL CODE, which you can use to 
                locate the section you need more easily.
    
    
         ____
        /\__ \
        \/// /   Press CTRL+F, which will open a small box on your browser.
         _\\  \  If you were looking for this section, (Section 1.4)
        /\____/  then you would type in ‘1.4’ as the U.N.C. and press ENTER.
        \/___/   It should take you directly to the section you need.    
    
    
    That’s about all there is to navigating this guide. I use this method to keep 
    the guide more organized. It also makes it easy to find something quickly, 
    instead of having to scroll to find it. If you have any questions, or want to 
    comment on any of this, feel free to contact me (Scroll to the table of 
    contents and search U.N.C. ‘1.3’).
    [o]=======================================================================[o]
     | -------------------------II. Introduction------------------------------ |
    [o]=======================================================================[o]
    
    This section briefly explains what Wario Ware is. It also has the controls, 
    and different modes of play. I will also explain what I think Wario Ware is 
    in my own words...
    
    <o>----------<o>
     | 2.1: Story |
    <o>----------<o>
    
    Wario has decided to come up with another evil scheme for getting some quick 
    cash. This time, he's decided to create his own video game! (Pshhh...like 
    that would actually work...) So he gathers up some of his friends to help him 
    create this game. Each character has their own genre of games. This game 
    takes place in Diamond City, home to Wario Ware, inc. and all of Wario's 
    crazy friends.
    
    <o>-------------------------<o>
     | 2.2: What is WARIO WARE?! |
    <o>-------------------------<o>
    
    A few words to describe Wario Ware would have to be:
    Insanely Crazy
    Incredibly Fun
    Interestingly Stupid
    Intriguingly Weird
    
    But most of all, Wario Ware is...well...WARIO WARE! What's more thrilling 
    than going through 213 microgames, 8 action-packed full-length games, and 4 
    crazy, fun Vs. games to play with a friend. That's 225 games total! That 
    should definitely keep you playing for hours. Each game is about 5 seconds 
    long (not including Orbulon) and each gives you a simple direction (ex: 
    Dodge!) in which you must use to figure out what to do. The game goes by 
    levels, levels 1 being the easiest, level 3 being the hardest. (Obviously, 
    level 2 is in the middle.) When playing a select set of microgames (ex: 9-Volt) 
    then after level 3, it's all speed-ups! What could be more fun than picking 
    your nose, brushing some filthy teeth, squirting ketchup on a milkshake, 
    cutting someone's hair, building a robot, bending a spoon, crushing an apple 
    with your hands, thumb wrestling, and dodging flaming fireballs. The answer 
    to that, my friend...IS NOTHING! And those are just some of the insane games 
    that you will encounter when playing Wario Ware. I hope you enjoy the game, 
    and enjoy this guide!
    
    <o>------------------<o>
     | 2.3: Tips/Pointers |
    <o>------------------<o>
    
    Here are some tips and pointers to keep in mind while playing Wario Ware:
    
    -First off, don't ever panic. These games become insanely fast when you get 
    far into it.
    -Second, learn the microgames. There are over 200 of them to master and you    
    must know each and every one to successfully beat your own personal high 
    scores. Using the ‘Grid Mode’ really helps if you are not very good at a 
    certain microgame. By practicing specific microgames, you will become better at 
    them, (obviously) and be able to handle them when it comes time to play them 
    during one of the characters. 
    -Third, have fun, and never get up. 
    
    I, myself, have a lot to learn in this game, and when I get far enough, I 
    will update this section and share my tips with the world. But, until then, 
    this is all I've got!
    
    <o>-------------------<o>
     | 2.4: Basic Controls |
    <o>-------------------<o>
    
    The basic controls are very easy to learn. From the start page, press START. 
    This brings you to the mode select page (displayed at the bottom). From here, 
    you can enter 'GAMES', 'GRID', or 'OPTIONS'. I will explain each of these in 
    the next section. From here, choose with the Control Pad and press A when you 
    find the mode you want to play. In 'GAMES' mode, choose the character you 
    want to play the games of with A. By pressing B, you will be shown back to 
    the mode select page. L+R speed up the scrolling of the text on the bottom.
    Once entering a game mode, the buttons are all different for each of the 
    microgames. The A button and the Control Pad are the most commonly used 
    buttons, though.
    
    <o>------------------------<o>
     | 2.5: Game Features/Modes |
    <o>------------------------<o>
    
    There are 3 different modes of play in Wario Ware. After the title screen, 
    you are taken to the MODE SELECT screen. Once here, you are given 3 choices:
    
    -Game Mode   ____________ ____________ ____________
    -Grid Mode  ||_|| Games  |_|_|  Grid  |>-< Options |
    -Options    |+_8|________|_|_|________|____________|
    
    In GAME MODE, you can choose a character to play his/her games. You are also 
    able to check out the Full games, Mansions, and Vs. Games from here. Once the 
    flashing box is moved over a character, your top 3 scores are displayed for 
    each character.
    
    In GRID MODE, you are able to choose a character's games to play, and try to 
    win flower medals on each one by accomplishing a high score. This is all you 
    can do here.
    
    In the OPTIONS menu, it displays your name at the top along with 3 choices:
    -View Epilogues
    -Change Names
    -Clear Data
    By choosing VIEW EPILOGUES, you can watch a certain character's ending video 
    again.
    By choosing CHANGE NAMES, you are given the choice to change your character's 
    name to something different.
    By choosing CLEAR DATA..well..I'm sure you know what this does. It erases 
    your one and only game file.
    
    ----------------------------------------------------------------------------
    EXTRA: Jukebox
    Wondering where you can listen to a few catchy WarioWare tunes? Well, it’s 
    hidden within the game. You’ll just have to find that on your own though. =]
    
    ...
    
    ...Okay, fine. I’ll tell you then. When going into the ‘Change Names’ mode, 
    you can change the music with either the L or R buttons. This will let you 
    cycle between three WarioWare songs:
    
    -Kat and Ana’s Theme
    -Dribble & Spitz’s Theme
    -Dr. Crygor’s Theme
    
    This is just a nifty little tidbit.
    ----------------------------------------------------------------------------
    
    Pressing B will return you to the mode select screen once more.
    
    <o>---------------------------<o>
     | 2.6: Current/Upcoming Games |
    <o>---------------------------<o>
    
    [Current WARIO WARE Games]
    
    -Wario Ware, inc.: Mega Microgame$ (Nintendo GameBoy Advance)
    -Wario Ware, inc.: Mega PARTY Game$ (Nintendo GameCube)
    
    [Upcoming WARIO WARE Games]
    -Wario Ware DS (Tentative Title) (Nintendo Dual-Screen)
    
    [o]=======================================================================[o]
     | --------------------III. Character Walkthroughs------------------------ | 
    [o]=======================================================================[o]
    
    In this section, I will give a full walkthrough of each character and their 
    microgames. Each one will have individual tips for the character and his/her 
    microgames. Once in GAME MODE, each character follows a certain pattern. Once 
    you start, you are thrown into the first microgame. After a certain number of 
    games, you speed up. After another speed up, you reach the boss stage. Here 
    you play an un-timed microgame that advances you to the next round. After 
    each boss, you take an intermission in which you can press the A button to 
    see something fun. After the intermission, the games are all at LEVEL 2. 
    After the next intermission, they are LEVEL 3. As the level increases, so 
    does the speed, so watch out! Here is an outline for the Character 
    Description:
    
    {o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}
     | Name: Character's Name                                 | 
     | Genre: Character's Microgame Genre                     |
     | Introduction: Character's Introduction from manual     |
     | Speed-Ups:  What number the game speeds up at          | 
     | Boss Stage: How many microgames until each boss stage  | 
     | Useful Tips: Various Tips for reaching a high score    |
    {o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}
    
    Each microgame will follow this outline:
    
    -----------------------------------------------------------------------------
    Name/Number: Name of microgame (number will be in parentheses)
    Key Command: Word displayed before playing microgame (ex: Catch!)
    Game Type: Type of microgame (ex: Timing) 
    Flower Medal: Score needed to obtain a medal
    Direction: Directions displayed in GRID MODE
    Controls: Microgame controls
    Level 1: Game variation on LEVEL 1
    Level 2: Game variation on LEVEL 2
    Level 3: Game variation on LEVEL 3
    Completing: Useful tips/strategies for completing each microgame.
    Year Created/Console: (9-Volt's microgames only)
    -----------------------------------------------------------------------------
    
    So there you have it. These should be easy to read and follow, and the 
    microgames will be in the order they are listed in this grid I have made. 
    Here is an example of Wario's Introductory games grid:
    
     ____ ____ ____ ____ 
    |1   |2   |3   |B   |
    |____|____|____|    |
    |4   |5   |6   |O   |
    |____|____|____|    |
    |7   |8   |9   |S   |
    |____|____|____|    |
    |10  |11  |12  |S   | 
    |____|____|____|____|
    
    So for Wario's intro games, just find which game you need help on based on 
    its placement in the grid shown above, match it to the numbers I have given 
    each microgame, and VOILA! It's very easy to learn and understand, and I hope 
    this helps!
    
    <o>------------------------<o>
     | 3.1: Wario (Intro Games) |
    <o>------------------------<o>
    
    Ahhh, good old Wario, here to show you how to play the game. These games are 
    fairly easy, and should help you warm up for the road ahead of you! Good 
    luck!
    
    Location: Wario Ware, inc.
    
    Prologue: Wario is working out, and is jumping on his trampoline. Somehow, he 
    gets stuck inside his boombox. To free him, you must reach 10. Your life is 
    displayed as the gauges on the top of the boombox.
    
    {I}-----------------------------------------------------------------------{I}
     | Name: Wario                                                             |
     | Genre: Introductory Games                                               |
     | Introduction: It's-a me, Wario! Yeah, yeah, I'm the bad guy...but this  |
     | time, I came up with a legit way to make fistfuls of cash using my      |
     | superior intellect! That's right! I'm not cheating-this time, anyway!   |
     | Speed-Ups: 3, 6 (Every 3 after boss stage)                              |
     | Boss Stage: 10 (Every 10 after first boss stage)                        |
     | Useful Tips: These are only intro games, so don't get worried about     |
     |  them! Take your time, and don't get frustrated. 10 isn't that hard to  | 
     |  reach, so just keep at it!                                             |
    {I}-----------------------------------------------------------------------{I}
    
    Wario's Intro Games Grid:
     ____ ____ ____ ____ 
    |1   |2   |3   |B   |
    |____|____|____|    | 
    |4   |5   |6   |O   |
    |____|____|____|    |
    |7   |8   |9   |S   |
    |____|____|____|    |
    |10  |11  |12  |S   | 
    |____|____|____|____|
    
    =============================================================================
    Name/Number: Crazy Cars (1)
    Key Command: Dodge! (or Dodge?)
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Don't get smashed by the crazy cars!
    Controls: A/Jump 
    Level 1: Time the jump depending on which car comes at Wario.
    Level 2: The cars will sometimes stop randomly near the middle.
    Level 3: The cars will randomly jump over Wario, time your jumps, or don't 
    jump at all if they jump over your head. I usually wait until they reach the 
    middle. Sometimes it will say 'Dodge?' for the command.
    Completing: This game is all about timing. Sometimes it will say 'Dodge?' for 
    the command in the beginning. The cars will sometimes be really small, or 
    will just stop in the middle and turn around and go back, making you do 
    absolutely nothing!
    -----------------------------------------------------------------------------
    Name/Number: Dodge Balls (2)
    Key Command: Flee!
    Game Type: Escape
    Flower Medal: 15 pts.
    Direction: You'd better not let your tiny car get crushed by the huge 
    boulders!
    Controls: +/Move
    Level 1: There are 2 boulders
    Level 2: There are 3 boulders
    Level 3: There are 4 boulders
    Completing: This game is all about control. It is easy to dodge at first, but 
    once it gets faster, its not as easy!
    Xtremesk8ermike says: Stay in the bottom half of the screen, the cars rarely 
    go down there!
    I have tested this out myself, and it really does help! So stay in the bottom 
    half!
    -----------------------------------------------------------------------------
    Name/Number: The Maze That Pays (3)
    Key Command: Collect!
    Game Type: Maneuvering
    Flower Medal: 20 pts.
    Direction: Don't miss any of the coins in the maze! Get them all, or I'll 
    never forgive you!
    Controls: +/Move
    Level 1: There is 1 line of coins to collect
    Level 2: There are 2 lines of coins to collect
    Level 3: There are 3 lines of coins to collect
    Completing: This game is all you! If you are a fan of maze-type games (Pac-
    Man, Ms. Pac-Man) and remember collecting those pellets, then this shouldn't 
    be a problem for you! Otherwise, just collect the coins by moving around on 
    the control pad. 
    -----------------------------------------------------------------------------
    Name/Number: Wario Whirled (4)
    Key Command: Stop Me!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Stop my spinning face in the right place, will ya?
    Controls: A/Stop 
    Level 1: Wario is in a quarter-circle shape
    Level 2: Wario is in an eighth-circle shape (half the size of the first)
    Level 3: Wario is in a sixteenth-circle shape (half the size of the second)
    Completing: Just time it, and stop Wario in the white area. Somehow, the 
    music seems to go along with the game. 
    -----------------------------------------------------------------------------
    Name/Number: Repellion (5)
    Key Command: 
    Game Type: Shooting
    Flower Medal: 15 pts.
    Direction: Destroy the UFOs! You've only got one shot per UFO, so don't miss!
    Controls: +/Move (Left/Right) A/Shoot
    Level 1: There is 1 UFO to deal with
    Level 2: There are 2 UFOs to deal with
    Level 3: There are 3 UFOs to deal with
    Completing: If you are good with old school shooters (Galaga, Galaxian) Then 
    you probably wont have a hard time with this one, either. If you aren't 
    familiar with either of those, then just move and shoot the UFOs. Remember, 
    though, you only have ONE shot per UFO. If you miss, you lose!
    -----------------------------------------------------------------------------
    Name/Number: Super Wario Bros. (6)
    Key Command: Stomp!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Flatten the Goombas! They're so ANNOYING! GAH!
    Controls: +/Move (Left/Right)
    Level 1: There is 1 Goombas
    Level 2: There are 2 Goombas
    Level 3: There are 3 Goombas
    Completing: This game is a rip-off of the game Super Mario Bros. (It is one 
    of 9-Volts games) The only difference here is the remixed music, and Wario is 
    constantly bouncing, making it a bit harder to do.
    -----------------------------------------------------------------------------
    Name/Number: Saving Face (7)
    Key Command: Catch!
    Game Type: Reaction/Timing
    Flower Medal: 15 pts.
    Direction: Don't let the stick slip through your mitts, butterfingers!
    Controls: A/Catch
    Level 1: The stick is very large
    Level 2: The stick is about three quarters the size of the original
    Level 3: The stick is about half the size of the second one
    Completing: This game is easy at level 1. But as you progress, it gets to be 
    a bit harder...
    My tip for the later levels is, learn the timing. As it gets faster, press A 
    earlier than you normally would. Other than that, learn the timing on it!
    -----------------------------------------------------------------------------
    Name/Number: Wario Wear (8)
    Key Command: Dress!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: It's chilly! Hurry up and get some clothes on me, will ya?
    Controls: +/Move Wario (Left/Right)
    Level 1: One article of clothing falls
    Level 2: Two articles of clothing float from side to side down to Wario
    Level 3: Two articles of clothing come down. One falls, one floats
    Completing: The only tips I have is for the level 3 one. Go for the hat 
    first, then the vest. For the other two, it's all a matter of getting to the 
    clothes before they hit the floor.
    -----------------------------------------------------------------------------
    Name/Number: I Spy (9)
    Key Command: Spotlight!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Guess what: I'm sneaky! Don't let me outta your sights!
    Controls: +/Move the light
    Level 1: The spotlight is huge
    Level 2: The spotlight is slightly smaller
    Level 3: The spotlight is even smaller than before
    Completing: Wario tries to get tricky sometimes, and will try and juke you 
    out here. My only tip is, inch the light, don't just hold down the control 
    pad.
    -----------------------------------------------------------------------------
    Name/Number: Diamond Dig (10)
    Key Command: Aim!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Here's a news flash: I'm greedy! Guide me to the diamonds! Now!
    Controls: +/Aim (Left/Right)
    Level 1: There are no obstacles
    Level 2: There is a small obstacle
    Level 3: There is a larger obstacle 
    Completing: This is fairly easy, just avoid the obstacles, and you should be 
    all set!
    -----------------------------------------------------------------------------
    Name/Number: Hectic Highway (11)
    Key Command: Dodge!
    Game Type: Avoiding
    Flower Medal: 15 pts.
    Direction: Don't smash into any other vehicles, you road hog!
    Controls: +/Direction (Left/Right)
    Level 1: You are a motorcycle
    Level 2: You are a car
    Level 3: You are a large truck
    Completing: When you are the motorcycle and the car, it is fairly easy. While 
    you are the truck, it is a bit harder because you are so wide. My only hint 
    is find open road that goes for a long time and just take it! Also, watch out 
    for bulldozers in the road! (They barely even move!)
    -----------------------------------------------------------------------------
    Name/Number: Mug Shot (12) 
    Key Command: Grab!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Don't let my mug slide off the counter, ham hands!
    Controls: A/Grab
    Level 1: The mug slides from left to right
    Level 2: The mug will randomly slide from left to right, or right to left
    Level 3: The mug will randomly slide from left to right, or right to left
    Completing: The mug in the last round will sometimes randomly slide from left 
    to right, stop halfway, and then come from the right. Don't be fooled by this 
    trick!
    *****************************************************************************
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    *****************************************************************************
    Name/Number: Sparring Wario (Boss)
    Key Command: Spar!
    Game Type: Timing
    Flower Medal: 5 pts.
    Direction: Knock the punching bag off its chain c'mon, ya wimp!
    Controls: A/Punch
    Level 1: The punching bag takes 5 hits to knock it off its chain
    Level 2: The punching bag takes 7 hits to knock it off its chain
    Level 3: The punching bag takes 9 hits to knock it off its chain
    Completing: This game is all about timing. If you don't know exactly when to 
    hit the A button, just wait until the punching bag turns red and starts 
    blinking, but don't wait too long, or it will knock Wario out!
    *****************************************************************************
    /////////////////////////////////////////////////////////////////////////////
    *****************************************************************************
    
    Epilogue: Wario escapes the boombox safely, but is a miniature version of 
    himself. After he jumps out, the boulder-car and shark-car come chasing after 
    him. He jumps over them both, and jumps back in the boombox. Moments later, 
    he bursts out as his normal-sized self and squashes both cars...
    
    <o>------------<o>
     | 3.2: Jimmy T |
    <o>------------<o>
    
    Well, you've successfully completed the introductory games, now it's time to 
    step it up a notch. Jimmy will pose more of a challenge than Wario did. All 
    you have to do is reach 15, as opposed to 10. Once completing Jimmy, you get 
    a choice of 3 new characters to choose.
    
    Location: Club Sugar
    
    Prologue: Jimmy goes to the club and starts dancing. He is shown dancing from 
    many different angles with flashing lights going everywhere until...RIIIING! 
    He flips open his phone, and you start playing. Your life is shown as the 4 
    battery icons at the bottom. After completing a round, you send Jimmy a phone 
    message. Once you reach 15, Jimmy checks his messages.
    
    {J}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{J}
     | Name: Jimmy T.                                                          | 
     | Genre: Sports                                                           | 
     | Introduction: Hey, hey! It's Jimmy T.! Big moves, bigger wigs, and only |
     | The biggest sports games! To boogie with me, you've gotta send me cell- |
     | Mail. And you? You say that you and Wario are really tight? That's cool!|
     | C'mon, let's hit my favorite disco and get funky 'til dawn! I know Wario|
     | Looks offbeat, but he and I go way back. Plus, he always sends me cell- |
     | Mail!                                                                   |
     | Speed-Ups: 5, 10 (Every 5 after boss)                                   | 
     | Boss Stage: 15 (Every 15 after first boss)                              | 
     | Useful Tips: Jimmy has a mix of different games. Most of them are timing| 
     |  and control games. My only tip for Jimmy is learn his games, and       |
     |  practice them often in grid mode once you complete him.                |
    {J}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{J}
    
    Jimmy's Sports Games Grid:
    
      ____ ____ ____ ____ ____ ____ ____
     |1   |2   |3   |4   |5   |6   |B   | 
     |____|____|____|____|____|____|    |
     |7   |8   |9   |10  |11  |12  |O   |
     |____|____|____|____|____|____|    |
     |13  |14  |15  |16  |17  |18  |S   |
     |____|____|____|____|____|____|    |
     |19  |20  |21  |22  |23  |24  |S   |
     |____|____|____|____|____|____|____|
    
    =============================================================================
    Name/Number: Log Chop (1)
    Key Command: Chop!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Karate's like my cologne: overpowerin'! Gather enough strength to 
    split the log!
    Controls: A/Chop
    Level 1: There are 3 red bars 
    Level 2: There are 2 red bars
    Level 3: There is 1 red bar to stop on
    Completing: The key to this one is press A right BEFORE it reaches the top, 
    that way, it stops at the very top. Find what works best for you!
    -----------------------------------------------------------------------------
    Name/Number: Spare Me (2)
    Key Command: Bowl!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Bowlin' is as slick as polyester. You get one shot to rock the 
    block!
    Controls: A/Bowl
    Level 1: There is 1 pin to knock over
    Level 2: There are 2 pins to knock over
    Level 3: There are 3 pins to knock over
    Completing: This one is all timing. Make sure the ball is lined up to hit ALL 
    the pins down on level 3.
    -----------------------------------------------------------------------------
    Name/Number: Hammer Toss (3)
    Key Command: Toss!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Hammer-throwin' is the funk. Do your spin and get the sphere in 
    the orange.
    Controls: A/Toss
    Level 1: The orange area is very large
    Level 2: The orange area is a bit smaller
    Level 3: The orange area is very narrow
    Completing: Wait for the guy to spin a couple times on this one, and just 
    time it so he launches the ball when he is about to go over the orange, just 
    to make sure you get on. Watch out, though, because getting it just partially 
    over the line is an automatic loss. Make sure the ball gets ONLY in the 
    orange!
    -----------------------------------------------------------------------------
    Name/Number: Mountain Mountin' (4)
    Key Command: Jump!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Reach the summit! Hop from cloud to cloud to get there!
    Controls: +/Move (Left/Right) A/Jump
    Level 1: There are 3 clouds that barely move
    Level 2: There are 3 clouds that drift away from each other
    Level 3: There are two rows of clouds. The top moves to the left, while to 
    bottom row moves to the right.
    Completing: In the first two levels, the clouds are easy to jump to. But as 
    the third level gets faster, you will need to come up with a new tactic for 
    reaching the summit!
    -----------------------------------------------------------------------------
    Name/Number: High Hoops (5)
    Key Command: Shoot!
    Game Type: Timing
    Flower Medal: 25 pts.
    Direction: A basketball is like my hair: big and round, baby! Do this 
    jumpshot like you're doin' the hustle!
    Controls: A/Shoot
    Level 1: The hoop is easy to shoot on
    Level 2: The hoop is a bit higher, but still fairly easy
    Level 3: The hoop has been raised even more, and takes good timing 
    Completing: At first, this game may seem easy, but as it gets faster, it 
    becomes much harder. A good example is in the third level, when the hoop is 
    high. You have to get a perfect jumpshot to net this one!
    -----------------------------------------------------------------------------
    Name/Number: Ring My Bell (6)
    Key Command: Bounce (30,45,60) Feet!
    Game Type: Timing
    Flower Medal: 10 pts.
    Direction: Get your bounce on and ring that bell!
    Controls: A/Bounce
    Level 1: You must bounce 30 feet
    Level 2: You must bounce 45 feet
    Level 3: You must bounce 60 feet
    Completing: The only difficult one here is Bounce 60 Feet! It takes almost 
    perfect timing, and you want to press A as the character is jumping on the 
    trampoline. When it turns red, you want to hit A. As it gets faster, hit A 
    BEFORE it turns red, but not much earlier!
    -----------------------------------------------------------------------------
    Name/Number: Fruit Shoot (7)
    Key Command: Shoot!
    Game Type: Timing
    Flower Medal: 30 pts.
    Direction: keep it on the straight 'n' narrow! Target the apple and keep 
    shootin' 'til you hit it!
    Controls: A/Shoot!
    Level 1: You are aiming at a statue of a person
    Level 2: You are aiming at a statue of a child
    Level 3: You are aiming at a statue of a dog
    Completing: An easy tip for this one is this: Once the game begins, hold down 
    A until the target is on the apple, then release! It's that easy! You have 
    unlimited arrows too, so if you miss it, keep trying until the time runs out!
    -----------------------------------------------------------------------------
    Name/Number: Batter Up (8)
    Key Command: Swing!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Are you a one-hit wonder? Take a swing to do your thing!
    Controls: A/Swing
    Level 1: It is a normal, straight pitch
    Level 2: The pitch will randomly be a fastball
    Level 3: The pitch will always be faster, and will sometimes disappear 
    halfway after it is pitched
    Completing: For the last 2 levels, watch out for invisible pitches, which 
    will randomly disappear halfway after they are thrown, leaving you to time 
    the hit. Just know the speed of the ball, and you should be ok!
    -----------------------------------------------------------------------------
    Name/Number: Balancing Act (9)
    Key Command: Balance!
    Game Type: Control
    Flower Medal: 30 pts.
    Direction: Can you keep our cool? Shake it left and right to keep the 
    packages balanced!
    Controls: +/Balance (Left/Right)
    Level 1: There are 4 blocks to balance
    Level 2: There are 6 blocks to balance
    Level 3: There are 8 blocks to balance
    Completing: Obviously, this is a game of balance. Tap left and right to keep 
    the blocks green. Once they start to tip, they become yellow, then red. Once 
    red, you'd better quickly even out the weight!
    -----------------------------------------------------------------------------
    Name/Number: Guy Scraper (10)
    Key Command: Land It!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: At the top, it's a disco-pop! Move left and right to land yourself 
    on the top!
    Controls: +/Move (Left/Right)
    Level 1: The top is 3 people wide
    Level 2: The top is 2 people wide
    Level 3: The top is 1 person wide
    Completing: To complete this one, just quickly tap left/right while the 
    jumper is in the air to insure that he lands on the top!
    -----------------------------------------------------------------------------
    Name/Number: Hurry Hurdles (11)
    Key Command: Hurdle!
    Game Type: Timing
    Flower Medal: 10 pts.
    Direction: It's a disco thing, baby! Clear the hurdles with the settin' sun 
    at your back!
    Controls: A/Jump
    Level 1: There is 1 hurdle to jump
    Level 2: There are 2 hurdles to jump 
    Level 3: There are 3 hurdles to jump
    Completing: The key to this one is to time your jumps! When the person 
    reaches the hurdle, press A, then repeat depending on how many hurdles there 
    are.
    -----------------------------------------------------------------------------
    Name/Number: Set-n-Spike (12)
    Key Command: Spike!
    Game Type: Timing
    Flower Medal: 30 pts.
    Direction: Like groovin', its all in the timin'! Spike the ball and then 
    chill...
    Controls: A/Spike
    Level 1: You must spike from the middle
    Level 2: You must spike from the back
    Level 3: You must spike at the net (front)
    Completing: Once the ball is hit to you, wait until it is in reach of the 
    jumper, then hit A to spike it over the net!
    -----------------------------------------------------------------------------
    Name/Number: Heads Up (13)
    Key Command: Catch!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Time to play catch! Ain't no thing, but a chicken wing, baby!
    Controls: +/Move
    Level 1: You have a large mitt
    Level 2: You have a medium-sized mitt
    Level 3: You have a normal sized mitt (small)
    Completing: The key to this one is to watch which way the ball is curving and 
    trace the path it will take. Once you know where it's going to land, put your 
    mitt in that landing place, and it should fly right in...
    -----------------------------------------------------------------------------
    Name/Number: Baseline Bash (14)
    Key Command: Rally!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: 
    Controls: A/Swing
    Level 1: You have to return it 1 time
    Level 2: You have to return it 2 times
    Level 3: You have to return it 2 times, but at a faster pace
    Completing: This is all about timing. Hit the ball back and forth, and watch 
    where it bounces to time your swing.
    -----------------------------------------------------------------------------
    Name/Number: Putt For Dough (15)
    Key Command: Sink It!
    Game Type: Control
    Flower Medal: 25 pts. 
    Direction: Golf rocks the house! Line up your shot and putt for the cup!
    Controls: +/Aim (Up/Down) A/Putt
    Level 1: The hole is large
    Level 2: The hole is medium-sized
    Level 3: The hole is small
    Completing: All you have to do for this one is move the line in which the 
    ball will travel so it goes into the cup. Once aligned, press A to sink it!
    -----------------------------------------------------------------------------
    Name/Number: Lift & Shout (16)
    Key Command: Lift!
    Game Type: Button Combination
    Flower Medal: 20 pts.
    Direction: Don't sweat it! Follow the directions and lift the barbell!
    Controls: + (Up), A/Lift
    Level 1: You must press: A,A,A,A,UP
    Level 2: You must press: A,UP,A,A,A,A,UP
    Level 3: You must press: A,A,A,UP,A,A,A,A,UP
    Completing: Start pressing A once it begins, then when it changes to UP, 
    press UP once, then start mashing A until you hear a triumphant "Wiyah!"
    -----------------------------------------------------------------------------
    Name/Number: Gifted Goalie (17)
    Key Command: Defend!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Make that goalie boogie, and protect your team's goal!
    Controls: +/Move (Left/Right)
    Level 1: The ball is kicked straight, but has a slight curve to it
    Level 2: The ball is kicked at a curve, and spins in that direction 
    Level 3: The ball makes an ongoing 'S' shape that keeps curving
    Completing: The first two levels are easy to complete, but on the last level, 
    don't move until the ball is about to go in, because most of the time, it 
    comes right to you!
    -----------------------------------------------------------------------------
    Name/Number: City Surfer (18)
    Key Command: Jump!/Duck!
    Game Type: Button Combination
    Flower Medal: 15 pts.
    Direction: Get on your board and show your skills!  Show me how super-fly you 
    are!
    Controls: +/Duck (Down) A/Jump
    Level 1: You must jump over an air obstacle
    Level 2: You must jump over a ground obstacle, then an air obstacle 
    Level 3: You must jump over a ground obstacle, duck under the wall, then jump 
    over the air obstacle
    Completing: If you know how to maneuver well in each course, you should do 
    just fine. If not, follow the commands so you know what is coming!
    -----------------------------------------------------------------------------
    Name/Number: Boing! (19)
    Key Command: Bounce!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Don't be a downer! Move the trampoline to keep the jumper jumpin'!
    Controls: +/Move Trampoline (Left/Right)
    Level 1: The trampoline is large
    Level 2: The trampoline is medium-sized
    Level 3: The trampoline is just large enough to fit the little guy (small)
    Completing: If the jumper moves to the right, you press right, if they move 
    to the left, press left. It's that easy! Also, when they hit the invisible 
    walls, they bounce back the other way, so be careful of that, too!
    -----------------------------------------------------------------------------
    Name/Number: Butterfly Stroke (20)
    Key Command: Swim!
    Game Type: Button Combination
    Flower Medal: 20 pts.
    Direction: This should be a disco dance, baby! Do the butterfly to the wall!
    Controls: +/Swim (Up/Down)
    Level 1: You must press: DOWN, UP 
    Level 2: You must press: DOWN, UP, DOWN, UP
    Level 3: You must press: DOWN, UP, DOWN, UP, DOWN, UP
    Completing: Just do as it says. Press DOWN when it says to, then press UP 
    when it says to. It's as simple as that!
    -----------------------------------------------------------------------------
    Name/Number: Ski Jump (21)
    Key Command: Jump!
    Game Type: Timing
    Flower Medal: 25 pts.
    Direction: Feel the beat and time a perfect jump, baby!
    Controls: A/Jump
    Level 1: The jump is large
    Level 2: The jump is medium-sized
    Level 3: The jump is small
    Completing: I usually hit A right when they are about to fly off the jump, 
    anytime before and they will fall off, and tumble.
    -----------------------------------------------------------------------------
    Name/Number: Pro Curling (22)
    Key Command: Curl!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Sweep in front of the stone to slide it into the ring. You cool 
    with that?
    Controls: A/Sweep
    Level 1: The ring is large
    Level 2: The ring is medium-sized
    Level 3: The ring is small
    Completing: Hold A depending on the size of the ring. When you get to the 
    correct distance, let go of A, and hopefully it will slide into the ring...
    -----------------------------------------------------------------------------
    Name/Number: Jumpin' Rope (23)
    Key Command: Jump!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Jumpin' rope is like dancin'. You got the rhythm?
    Controls: A/Jump
    Level 1: You are a little boy
    Level 2: You are a bird-like thing that jumps about half as high as the boy
    Level 3: You are a stone that jumps half as high as the bird
    Completing: Depending on which character you are, you must time the jumps 
    accordingly. If you are the boy, he can stay in the air much longer as 
    opposed to the rock, which you must press A on once the rope almost trips it.
    -----------------------------------------------------------------------------
    Name/Number: Snowboard Slalom (24)
    Key Command: Finish!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Don't let any snowballs dampen this party! And stay inbounds, 
    baby!
    Controls: +/Move (Left/Right)
    Level 1: The finish line is very large
    Level 2: The finish line is about half the size as the original
    Level 3: The finish line is about a quarter the size of the original
    Completing: Don't get too fancy here, remember, YOU'RE TIMED! Make sure you 
    try and go straight most of the time, only turning to avoid the giant 
    snowball in the way.
    *****************************************************************************
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************** 
    Name/Number: Punch-Out (BOSS)
    Key Command: Knockout!
    Game Type: Control
    Flower Medal: 5 pts.
    Direction: Fancy feet and sweet moves! KO that guy, baby! If he's got the 
    flash in effect, it means he's comin' at you!
    Controls: +/Dodge (Left/Right) A/Punch
    Level 1: You must defeat Frog-Man, he takes 3 punches. 
    Level 2: You must defeat Happy-Man, he takes 3 punches, then returns with a 
    power blow. Dodge it, and KO him.
    Level 3: You must defeat the Buck-Toothed-Radio-Head; he takes 5 punches, and 
    returns with 2 power blows, randomly. The last one always being at the end.
    Completing: For the finishing blow, wait until they power up (lower arms) 
    then when they are about to punch you, dodge it, then punch them before they 
    bring their arms back up.
    *****************************************************************************
    /////////////////////////////////////////////////////////////////////////////
    *****************************************************************************
    
    Epilogue: Jimmy walks through the crowd and checks his messages. He closes 
    his phone and heads off to the Gelateria...
    
    <o>---------<o>
     | 3.3: Mona |
    <o>---------<o>
    
    Ahhh...so you've finally reached Mona, eh? Well, you're in for a treat. (If 
    you think picking your nose and brushing someone's filthy teeth is a treat, 
    that is...) Either way, get ready for some of the weirdest microgames yet!
    
    Location: Gelateria
    
    Prologue: Here we see the Gelateria...ahhhh...good old Gelateria. But wait! 
    WHERE'S MONA?! Apparently, she's late again. Mona rushes to work on her 
    motorcycle, only to get spotted by the police. She has one of her minions get 
    rid of the policeman by shooting something at it. Another car comes roaring 
    up to her, and she has another minion take care of it by kicking a soccer 
    ball at the car. Then, Mona realizes she has a busload of police cars on her 
    tail. She has her good old pet monkey hold 'em off 'til she reaches work. The 
    monkey tosses a banana at the police car, and then you start playing. Your 
    lives are the 4 bananas on the left side of the screen. Get to 15, and Mona 
    makes it to work on time...
    
    {M}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{M}
     | Name: Mona                                                              | 
     | Genre: Strange                                                          |
     | Introduction: Hey, you're a new face around here! Well, I'm Mona! I     | 
     | scoop Gelato at the Gelateria-when I'm not at school or making games,   | 
     | that is. So anyway, you should know that that fortune-hunter Wario has  | 
     | inspired many of my strange games! He's always one degree ahead of cool,| 
     | and he's even let me tag along with him on some of his money-grubbing   | 
     | adventures!                                                             |
     | Speed-Ups: 3, 10 (Every 3/10 after first boss stage)                    | 
     | Boss Stage: 15 (Every 15 after the first boss stage)                    | 
     | Useful Tips: Mona has some odd games to complete. So odds are, you wont | 
     |  know exactly what to do once you start playing them. The only tip I    | 
     |  have is this: LEARN HER GAMES! Once you know her games, they seem a    | 
     |  LOT MORE easier!                                                       |
    {M}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{M}
    
    Mona's Strange Games Grid:
     ____ ____ ____ ____ ____ ____ ____
    |1   |2   |3   |4   |5   |6   |B   | 
    |____|____|____|____|____|____|    |
    |7   |8   |9   |10  |11  |12  |O   |
    |____|____|____|____|____|____|    |
    |13  |14  |15  |16  |17  |18  |S   |
    |____|____|____|____|____|____|    |
    |19  |20  |21  |22  |23  |24  |S   |
    |____|____|____|____|____|____|____|
    
    =============================================================================
    Name/Number: Paper Plane (1)
    Key Command: Steer!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Steer the airplane and avoid the ledges. Have a safe flight!
    Controls: +/Steer (Left/Right)
    Level 1: The walls are very thin, and easy to avoid
    Level 2: The walls are a bit thicker, and take some maneuvering to avoid
    Level 3: The walls are incredibly thick, and getting around them is tough
    Completing: This game is hard at first, but after mastering the full game 
    'PAPER PLANE' it should be fairly easy. Take your time, and don't rush 
    through, or you will hit a wall. Just fly patiently until the time goes out. 
    -----------------------------------------------------------------------------
    Name/Number: Gold Digger (2)
    Key Command: Pick! 
    Game Type: Timing
    Flower Medal: 10 pts.
    Direction: This one needs no introduction. Just pick me a winner!
    Controls: A/Pick
    Level 1: You use a pinky finger to pick the nose
    Level 2: You use an index finger to pick the nose
    Level 3: You use the index and middle fingers to pick the nose
    Completing: This is all timing. The first two are fairly easy, but when using 
    2 fingers, watch out, and make sure you get EXACLY below the nostrils before 
    pressing the A button. 
    -----------------------------------------------------------------------------
    Name/Number: Sloppy Salon (3)
    Key Command: Cut!
    Game Type: Button Masher
    Flower Medal: 20 pts.
    Direction: Give the customer a nice, close cut. It's the latest style!
    Controls: A/Cut
    Level 1: The hair takes 6 cuts to cut off
    Level 2: The hair takes 9 cuts to cut off
    Level 3: The hair takes 12 cuts to cut off
    Completing: My only tip here is: MASH A! All you REALLY need to do is mash 
    the heck out of the A button. That's all, folks!
    -----------------------------------------------------------------------------
    Name/Number: I Came, I Saw (4)
    Key Command: Cut!
    Game Type: Back and Forth (Left, Right, Left, Right...)
    Flower Medal: 30 pts.
    Direction: Saw through the log! How sharp are your teeth?
    Controls: +/Cut (Left/Right)
    Level 1: The log takes 4 saws
    Level 2: The log takes 6 saws
    Level 3: The log takes 8 saws
    Completing: Hold your finger on the LEFT button, and just keep it pressed 
    down while rubbing your thumb from LEFT to RIGHT until the log is cut 
    completely.
    -----------------------------------------------------------------------------
    Name/Number: Air Supplies (5)
    Key Command: Drop!
    Game Type: Timing
    Flower Medal: 25 pts.
    Direction: Drop supplies from a helicopter and land them safely on the truck 
    bed. Keep on truckin'!
    Controls: A/Drop
    Level 1: The truck bed is long
    Level 2: The truck bed is medium-sized
    Level 3: The truck bed is short
    Completing: This is all timing. Drop the box on the truck bed after the front 
    of the truck passes under the helicopter. This should land it EXACLY on the 
    truck bed.
    -----------------------------------------------------------------------------
    Name/Number: Crash Test, Dummy! (6)
    Key Command: Deploy!
    Game Type: Timing
    Flower Medal: 10 pts.
    Direction: Open the airbag in time to save the dummy! Traffic safety is a 
    must!
    Controls: A/Deploy Airbag
    Level 1: The dummy falls slowly
    Level 2: The dummy falls a bit faster
    Level 3: The dummy falls quickly
    Completing: Listen for the screech in the background. Once you hear it, 
    immediately deploy the airbag. The dummy should land safely on it!
    -----------------------------------------------------------------------------
    Name/Number: Dry Eye (7)
    Key Command: Squirt! 
    Game Type: Timing
    Flower Medal: 10 pts. 
    Direction: Put some drops in my eyes!
    Controls: A/Squirt
    Level 1: The eye is very big, and circular
    Level 2: The eye is normal-sized
    Level 3: The eye is very skinny, and ovalish
    Completing: The trick to this one is to time it so when the eye drop bottle 
    is over the eye, you just press A and drop it in. Be careful on level 3 when 
    you get the smaller eye, it is a lot harder to time when you are up so high 
    above the eye!
    -----------------------------------------------------------------------------
    Name/Number: Terminal Velocity (8)
    Key Command: Brake!
    Game Type: Timing
    Flower Medal: 15 pts. 
    Direction: Stop the trolley in time to pick up the passengers! All aboard!
    Controls: A/Brake
    Level 1: The train station is large
    Level 2: The train station is a bit smaller
    Level 3: The train station is very small
    Completing: The key to this is to stop the train before it gets to the train 
    station. Especially on the last one, wait until it is a little more than 
    halfway to the train station, then hold down A to stop the car.
    -----------------------------------------------------------------------------
    Name/Number: Page Panic (9)
    Key Command: Mark!
    Game Type: Timing
    Flower Medal: 10 pts.
    Direction: Place your bookmark in the right page! Don't judge this book by 
    its cover!
    Controls: A/Mark Page
    Level 1: The number is lower, so the pages move rather slowly
    Level 2: The number is a bit higher than the previous level, causing the 
    pages to move slightly faster
    Level 3: The number is relatively high, making the pages move at a hasty 
    speed
    Completing: My tip for this one is rather simple. Suppose the number is 28. 
    The pages will be moving quickly, and you wont be able to stop it very 
    easily. Here's what you do: When you see the page number '30' on the next 
    page, hit A and you should stop on the right page! This only works for even 
    numbers, however, you can use this method on odd numbers if you very quickly 
    add 3 to it, and stop it there! 
    -----------------------------------------------------------------------------
    Name/Number: Douse the House (10)
    Key Command: Aim!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Put out the fire and rescue those in need! You're on fire! ...Not 
    literally.
    Controls: +/Aim Hose (Up/Down)
    Level 1: There is 1, small fire
    Level 2: There is 1, large fire
    Level 3: There are 2, small fires
    Completing: The trick to this is to quickly maneuver the hose so that the 
    water is on the fire. The quicker, the better. For level 3, however, it's 
    easier sometimes if you aim the water at the upper fire, that way if the 
    lower fire is in range, it will start putting that one out, too!
    -----------------------------------------------------------------------------
    Name/Number: Toast the Ghosts (11)
    Key Command: Shine!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Scare the ghost away with the spotlight! So fun, it's creepy!
    Controls: +/Move Spotlight (Left/Right)
    Level 1: There is 1 ghost, large flashlight
    Level 2: There are 2 ghosts, large flashlight
    Level 3: There are 2 ghosts, small flashlight
    Completing: Wherever the ghosts appear, shine the light quickly. Also, when 
    there are 2 ghosts, predict where they will come up randomly, this somehow 
    helps!
    -----------------------------------------------------------------------------
    Name/Number: Sunny-Side Up (12)
    Key Command: Fry!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Crack the egg and drop it into the middle of the pan! Egg-cellent! 
    Controls: A/Crack Egg
    Level 1: The pan is very large 
    Level 2: The pan is medium-sized
    Level 3: The pan is very small
    Completing: The key to winning this is to let the pan go by once or twice, 
    then time it so the egg falls right into the pan. If it lands on the side, it 
    will slide into the frying pan. Try and make it land right in the center of 
    the pan!
    -----------------------------------------------------------------------------
    Name/Number: Parking Prowess (13)
    Key Command: Park! 
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Pull the car into the parking space! Violates will be towed at the 
    owner's expense!
    Controls: +/Steer (Down)
    Level 1: You have 2 spaces to park in
    Level 2: You have 1 space to park in, on the far right (sometimes in between 
    cars(
    Level 3: You have 1 space to park in, in between 2 cars, or on the far left
    Completing: This one takes a bit of skill to do. Once getting to the harder 
    levels, you are forced to park in only one space! Just tap A, and make sure 
    you get lined up correctly, and you should do just fine. The blue cars aren't 
    parked very well, while the pink cars (level 3) are parked perfectly. So make 
    sure you line up the parking EXACLY!
    -----------------------------------------------------------------------------
    Name/Number: Chicken Pinch (14)
    Key Command: Pinch!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Catch the little bird between the sticks! Here we are, my little 
    chickadee! 
    Controls: A/Pinch
    Level 1: The chicken will run up and jump
    Level 2: The chicken will run up, pause for a second or two, and then jump
    Level 3: The chicken will run up, pause, and do a half-flip, making you catch 
    it by its foot.
    Completing: Keep in mind that the chicken will jump 3 times total before 
    running away. If you miss it the first time, or the second, then don't panic, 
    because it's 3 times TOTAL!
    -----------------------------------------------------------------------------
    Name/Number: Noodle-Rama (15)
    Key Command: Twirl!
    Game Type: Rotate Control Pad
    Flower Medal: 25 pts.
    Direction: Twirl all the pasta onto the fork! No dessert unless your plate's 
    clean!
    Controls: +/Twirl Pasta 
    Level 1: The pasta takes 1 full rotation of the Control Pad
    Level 2: The pasta takes 2 full rotations of the Control Pad
    Level 3: The pasta takes 3 full rotations of the Control Pad
    Completing: For this one, I usually just rotate my left thumb around the 
    control pad. I start on the RIGHT button and work my way around clockwise 
    until all the pasta is gone.
    -----------------------------------------------------------------------------
    Name/Number: Sole Man (16)
    Key Command: Look Out!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Avoid the giant foot stepping from the sky! Not your favorite 
    stomping grounds?
    Controls: +/Move (Left/Right)
    Level 1: The foot is child-sized (small)
    Level 2: The foot is a normal length
    Level 3: The foot is very large
    Completing: This is a lot of maneuvering and takes some luck, too. Take a 
    guess at where the foot will stomp, and just run away from that point. All 
    this game is, is a bunch of dodging.
    -----------------------------------------------------------------------------
    Name/Number: Tilt-n-Tumble (17)
    Key Command: Tilt!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Make the red ball drop through the openings! Tilt-alizing, isn't 
    it?
    Controls: +/Tilt (Left/Right)
    Level 1: You must tilt it through 1 opening
    Level 2: You must tilt it through 2 openings
    Level 3: You must tilt it through 3 openings
    Completing: Tap the Control Pad in the right direction, and you should fall 
    right through those holes! As this game gets faster, you must become more 
    familiar with it, so keep practicing!
    -----------------------------------------------------------------------------
    Name/Number: Fries With That? (18)
    Key Command: Squirt!
    Game Type: Control/Timing
    Flower Medal: 15 pts.
    Direction: Douse your fast-food with ketchup! For here or to go?
    Controls: +/Move (Left/Right) A/Squirt
    Level 1: There is 1 item of food
    Level 2: There are 2 items of food
    Level 3: There are 3 items of food
    Completing: At first, I didn't realize you could use LEFT/RIGHT to move the 
    ketchup bottle. So really, you can still complete the microgame even without 
    moving the ketchup bottle!
    -----------------------------------------------------------------------------
    Name/Number: Butterfingers (19)
    Key Command: Catch!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Catch the toast when it pops out of the toaster! Watch out for 
    bite marks, or you're...toast!
    Controls: A/Catch
    Level 1: There are no bite marks on the toast
    Level 2: There is a small bite bark on the toast
    Level 3: There is a large bite mark taken out of the toast
    Completing: Be careful about the bite marks in the later levels! Also, wait 
    until the toast is in the air before catching it. What I mean by that is, 
    wait for it to fly up, then catch it on the way back down. It's much easier 
    that way, trust me!
    -----------------------------------------------------------------------------
    Name/Number: Boom Box (20)
    Key Command: Detonate!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Make the fireworks explode when they reach the correct height! 
    Isn't this a blast?
    Controls: A/Detonate
    Level 1: The detonation area is fairly large
    Level 2: The detonation area is a bit smaller than before
    Level 3: The detonation area is very small, and takes perfect timing
    Completing: The key to this one is this: The first two levels are easy, but 
    on the last one you must time it perfectly. Right when its about to enter the 
    box, press A. Don't wait for the box to turn red, or it will be too late...
    -----------------------------------------------------------------------------
    Name/Number: Right in the Eye (21)
    Key Command: Thread!
    Game Type: Timing/Control
    Flower Medal: 10 pts.
    Direction: Thread the eye of the needle! A stitch in time!
    Controls: +/Move (Up/Down)
    Level 1: The eye of the needle is a large hole
    Level 2: The eye of the needle is a medium-sized hole
    Level 3: The eye of the needle is a very small hole
    Completing: The trick I use for this one is let the thread go until the very 
    end, then I press UP/DOWN depending on where the eye of the needle is. If 
    this doesn't work very well for you, then try coming up with your own tactic, 
    but this seems to work for me!
    -----------------------------------------------------------------------------
    Name/Number: Nighttime Allergies (22)
    Key Command: Sniff!
    Game Type: Button Masher
    Flower Medal: 20 pts.
    Direction: I want to enjoy the evening, but my nose just wont stop running! 
    Ewww...
    Controls: A/Sniff
    Level 1: The snot hangs down fairly low
    Level 2: The snot hangs down even lower
    Level 3: There are 2 girls with runny noses 
    Completing: Just mash A. That's all I have to say!
    -----------------------------------------------------------------------------
    Name/Number: Pompeii Back (23)
    Key Command: Escape!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Volcanic rocks are flying! Avoid the rocks if you want to rock and 
    roll!
    Controls: +/Move (Left/Right)
    Level 1: The rock is very small
    Level 2: The rock is medium-sized
    Level 3: The rock has become a boulder (very large)
    Completing: The trick I use for this one is this: once the rock flies out, it 
    will most likely land near the right hand-side of the screen. Stand in the 
    middle and after it bounces, go under it and head towards the right. Once it 
    bounces again, dash to the left and once it reaches you, the time should be 
    out!
    -----------------------------------------------------------------------------
    Name/Number: The Brush Off (24)
    Key Command: Brush!
    Game Type: Back-and-Forth
    Flower Medal: 25 pts.
    Direction: Brush your teeth to make them sparkle! Show me those pearly 
    whites!
    Controls: +/Brush (Left/Right)
    Level 1: The teeth take 4 brushes to clean
    Level 2: The teeth take 6 brushes to clean
    Level 3: The teeth take 8 brushes to clean
    Completing: The key to this one is to go back and forth on the control pad. 
    (Left, Right, Left, Right...)
    ***************************************************************************** 
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************** 
    Name/Number: Nail Call (BOSS)
    Key Command: Pound!
    Game Type: Timing
    Flower Medal: 5 pts.
    Direction: Pound the nail down, but don't break it or hit any fingers! 
    Smashing!
    Controls: A/Pound
    Level 1: The nail is very small
    Level 2: The nail is taller
    Level 3: The nail is even taller, and is bent to the side
    Completing: When the hammer is directly over the nail press A. It goes back 
    and forth from left to right, and each time it is directly over the nail, 
    press A. For the last level, when the nail is bent, I usually only hit it on 
    the side it's NOT bent on, so I can even it out. Then I use the back and 
    forth tactic. Thanks to xtremesk8ermike for that tactic!
    ***************************************************************************** 
    ///////////////////////////////////////////////////////////////////////////// 
    ***************************************************************************** 
    
    Epilogue: Mona arrives at work...JUST IN TIME! (With a minute to spare) She 
    checks in at 7:59, and right after that it becomes 8:00. She starts dancing, 
    and confetti falls from the ceiling. She then starts her day at the 
    Gelateria.
    
    <o>--------------------<o> 
     | 3.4: Dribble & Spitz |
    <o>--------------------<o>
    
    Yes, the two cabbies are in need of cash. Help them out by paying them a lot 
    of money, if they can REMEMBER to collect the fees, that is...
    
    Location: Diamond Taxi
    
    Epilogue: Dribble and Spitz are washing their taxi. They soon decide to take 
    it around the city. They stop and pick up [Character's Name] and ask where 
    he/she is going. It starts raining, and they tune the radio to a station. 
    They also press the fare button, and it says: Fare: $77777. Pretty expensive 
    taxi, if you ask me! Oh well... 
    Your life is displayed as the 4 hanging Spitz dolls on the ceiling of the 
    cab.
    
    {D}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{S}
     | Name: Dribble & Spitz                                                   | 
     | Genre: Science-Fiction                                                  |
     | Introduction: I'm Dribble. This is my pal Spitz. Together, we make one  | 
     | crash-bang cabbie team! When Wario asked us to team up and make some    | 
     | hard-drivin' Sci-Fi games, we couldn't say no! Hop in our cab and try   | 
     | 'em out! We'll cut you a deal on the fare! Oh, hey! Between us, we      | 
     | taught Wario how to drive! He'd never admit it, but it's true...        |
     | Speed-Ups: 8, 16 (Every 8/16 after first boss level)                    | 
     | Boss Stage: 25 (Every 25 after first boss level)                        | 
     | Useful Tips: Since they have a boss every 25 stages, you must be very   | 
     |  careful and make sure you don't make any dud mistakes. If you do,      | 
     |  however, then try and hold off until the next boss stage. But once the | 
     |  game gets really fast, the boss stage gets really hard. Make sure you  | 
     |  know exactly how to play the boss stage, and you're good to go!        |
    {D}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{S}
    
    Dribble & Spitz's Sci-Fi Games Grid:
     ____ ____ ____ ____ ____ ____ ____
    |1   |2   |3   |4   |5   |6   |B   | 
    |____|____|____|____|____|____|    |
    |7   |8   |9   |10  |11  |12  |O   |
    |____|____|____|____|____|____|    |
    |13  |14  |15  |16  |17  |18  |S   |
    |____|____|____|____|____|____|    |
    |19  |20  |21  |22  |23  |24  |S   |
    |____|____|____|____|____|____|____|
    
    =============================================================================
    Name/Number: Alien Ambush (1)
    Key Command: Trap!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: An alien is out for a walk, and I don't like its looks! Catch it 
    in your trap!
    Controls: A/Drop Trap
    Level 1: The alien runs right into the trap
    Level 2: The alien runs, stops and jumps, then runs into the trap
    Level 3: The alien runs, stops and rolls into a ball, and rolls into the trap
    Completing: Adjust to the speed. If it's fast, close the cage early, so by 
    the time it closes, the alien is already inside. Practice this one, and get a 
    feel for it!
    -----------------------------------------------------------------------------
    Name/Number: Classic Clash I (2)
    Key Command: Dodge!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Avoid the attack by jumping and ducking!
    Controls: +/Duck (Down) A/Jump
    Level 1: Bowser uses 1 special attack on you (rock or 1 fireball)
    Level 2: Bowser uses 2 special attacks on you (rocks or 2 fireballs)
    Level 3: Bowser uses 3 special attacks on you (rocks or 3 fireballs)
    Completing: Yes, that is supposed to be Mario and Bowser. And yes, they are 
    fighting. (What else is new?) Anyways, just learn how to jump and duck, and 
    this one should be a breeze.
    -----------------------------------------------------------------------------
    Name/Number: Manic Mechanic (3)
    Key Command: Assemble!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Assemble the robot parts as they fall down! Are you up to the task 
    or not?
    Controls: +/Move (Left/Right)
    Level 1: The robot is a very wide, white robot
    Level 2: The robot is a smaller, green robot
    Level 3: The robot is a very skinny, pink robot
    Completing: The trick to this is to trace the path in which you know the 
    robot part will float down to. Once you know where it will land, keep the 
    robot there, but remember, the head is still floating up there too! Don't 
    forget to catch that!
    -----------------------------------------------------------------------------
    Name/Number: Hover for Cover (4)
    Key Command: Blast off!
    Game Type: Control/Timing
    Flower Medal: 15 pts.
    Direction: Blast off in the rocket ship, but avoid the flying rocks! Can you 
    handle it?
    Controls: A/Blast Off
    Level 1: The rocket is small, with 1 window
    Level 2: The rocket is medium-sized, with 2 windows
    Level 3: The rocket is large, with 3 windows
    Completing: The key to winning here is rapidly tapping A at a steady beat to 
    stay in the same place. Then, if you see a meteor coming, just dodge it by 
    letting go of A, or tapping it more.
    -----------------------------------------------------------------------------
    Name/Number: Classic Clash III (5)
    Key Command: Beam!
    Game Type: Button Combination
    Flower Medal: 20 pts.
    Direction: Complete the combo to defeat the foe! You got that or what?
    Controls: +/Input Command
    Level 1: There are 2 buttons you must press
    Level 2: There are 3 buttons you must press
    Level 3: There are 4 buttons you must press
    Completing: This is always different, so it's up to you to have those quick 
    fingers. If you accidentally press the wrong button, it will start from the 
    beginning, so get it right the first time!
    -----------------------------------------------------------------------------
    Name/Number: Space Escape (6)
    Key Command: Avoid!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Alien battle stations are attacking! Avoid their fire and escape 
    alive!
    Controls: +/Move 
    Level 1: There aren't very many shots fired at you
    Level 2: There are a few more shots fired at you
    Level 3: There are loads of shots fired at you
    Completing: Just dodge the shots taken at you, and keep dodging until the 
    time runs out...
    -----------------------------------------------------------------------------
    Name/Number: Scooter Commuter (7)
    Key Command: Land it!
    Game Type: Control
    Flower Medal: 30 pts.
    Direction: Escape by jumping your scooter. The trick is, you gotta land it 
    perfectly! Think you got the skill?
    Controls: +/Rotate (Left/Right)
    Level 1: The landing point is a ramp like this: \
    Level 2: The landing point is a flat surface
    Level 3: The landing point is a ramp like this: /
    Completing: If you know what level you are on, you can adjust it from the 
    start, otherwise, adjust the scooter in midair. 
    Xtremesk8ermike-On LEVEL 3, you can do a backflip in the air by holding 
    RIGHT, and land on the ramp.
    I have tried the backflip, and it does work...PERFECTLY!
    -----------------------------------------------------------------------------
    Name/Number: Bubble Trouble (8)
    Key Command: Get 5!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Catch the items floating in space! Get on it!
    Controls: +/Move
    Level 1: The bubbles almost go in a straight line
    Level 2: The bubbles start to loop, but it's only a half-loop
    Level 3: The bubbles do a full loop
    Completing: Depending on how the bubbles are positioned, you must move the 
    control pad and collect 5 of them. All this one takes is practice, my friend!
    -----------------------------------------------------------------------------
    Name/Number: UFO Assist (9)
    Key Command: Avoid!
    Game Type: Maneuvering 
    Flower Medal: 15 pts.
    Direction: That UFO up there is you! Avoid the attack from below!
    Controls: +/Move UFO (Left/Right)
    Level 1: The ship has crappy accuracy
    Level 2: The ships accuracy improves
    Level 3: The ship has amazing accuracy
    Completing: Just avoid the shots. That's all there is to it!
    -----------------------------------------------------------------------------
    Name/Number: Scoot or Die (10)
    Key Command: Dodge!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Ride your scooter! Sounds simple, but there's a catch: you've got 
    to avoid incoming bombs!
    Controls: +/Move (Left/Right)
    Level 1: You must dodge 3 bombs
    Level 2: You must dodge 4 bombs
    Level 3: You must dodge 5 bombs
    Completing: When then bombs are thrown, you can see where they will land by 
    their position in the air. Make sure to check where they are landing so you 
    don't get hit!
    -----------------------------------------------------------------------------
    Name/Number: Zero to Hero (11)
    Key Command: Transform!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Are you a hero or what? Concentrate and transform!
    Controls: A/Transform
    Level 1: There are 3 red bars 
    Level 2: There are 2 red bars
    Level 3: There is 1 red bar
    Completing: Another timing game. Make sure you stop it on one of the red 
    bars, or the transformation backfires...and you turn into a pig! OINK!
    -----------------------------------------------------------------------------
    Name/Number: Ninja Vision (12)
    Key Command: Count!
    Game Type: Select
    Flower Medal: 15 pts.
    Direction: Here's the deal. The ninja can create holograms! How many do you 
    see?
    Controls: +/Select (Up/Down) A/Enter
    Level 1: The numbers displayed are 1, 2, and 3
    Level 2: The numbers displayed are 2, 3, and 4
    Level 3: The numbers displayed are 3, 4, and 5
    Completing: If you can count, you can play ninja vision. Just make sure you 
    don't miss any ninjas in the trees...
    -----------------------------------------------------------------------------
    Name/Number: Space Fighter (13)
    Key Command: Shoot!
    Game Type: Shooting/Control
    Flower Medal: 15 pts.
    Direction: Enemy space ships are getting away. Target 'em and take 'em out!
    Controls: +/Move A/Shoot
    Level 1: There are 2 ships to rid of
    Level 2: There are 3 ships to rid of
    Level 3: There are 4 ships to rid of
    Completing: This is just a normal space shooter. Hold down A to begin, and 
    move around and blow the ships up. That's it.
    -----------------------------------------------------------------------------
    Name/Number: Super Fly (14)
    Key Command: Dodge!
    Game Type: Control/Steering
    Flower Medal: 25 pts.
    Direction: Think you're a hero? Then fly through the city without smashing 
    into buildings!
    Controls: +/Dodge (Left/Right)
    Level 1: There is 1 building to avoid
    Level 2: There are 2 buildings to avoid
    Level 3: There are 3 buildings to avoid
    Completing: If you are colorblind and can't see orange, then just avoid the 
    closest building. Otherwise, dodge the orange buildings.
    -----------------------------------------------------------------------------
    Name/Number: Classic Clash II (15)
    Key Command: Repel!
    Game Type: Hold button
    Flower Medal: 25 pts.
    Direction: Force the monster back and take him down! You gotta take him DOWN!
    Controls: +/Move (Left/Right)
    Level 1: Slight resist
    Level 2: Bowser tries to resist a bit more
    Level 3: Bowser resists a lot
    Completing: For this one, no matter what level, just hold RIGHT. That's all 
    you have to do. Just hold RIGHT...
    -----------------------------------------------------------------------------
    Name/Number: Word Up (16)
    Key Command: Shoot!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Shoot the question marks to reveal a word. To help you out, you 
    can warp from side to side!
    Controls: +/Move (Left/Right) A/Shoot
    Level 1: There is 1 question mark 
    Level 2: There are 2 question marks
    Level 3: There are 3 question marks
    Completing: Just shoot the question marks to reveal a word. VOILA! The word 
    has been revealed!
    -----------------------------------------------------------------------------
    Name/Number: Tidal Cave (17)
    Key Command: Dodge!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Make your way through the cave by avoiding the waves! You got the 
    finger magic?
    Controls: +/Move (Up/Down)
    Level 1: There is 1 wave to dodge
    Level 2: There are 2 waves to dodge
    Level 3: There are 3 waves to dodge
    Completing: You realize you can go in the blue waves, right? You are just not 
    able to touch the orangeish-red waves. Avoid those.
    -----------------------------------------------------------------------------
    Name/Number: Slick Wheelie (18)
    Key Command: Wheelie!
    Game Type: Steady Button
    Flower Medal: 25 pts.
    Direction: So get this! You gotta ride a wheelie over rocks and be careful 
    not to flip over backwards!
    Controls: A/Wheelie
    Level 1: You have to wheelie over 1 rock
    Level 2: You have to wheelie over 2 rocks
    Level 3: You have to wheelie over 3 rocks
    Completing: Just tap A over and over and make sure you get over the rocks. 
    Make sure you tap A really fast. Enough to keep yourself up, but not too much 
    to flip over backwards.
    -----------------------------------------------------------------------------
    Name/Number: Stick & Move (19)
    Key Command: Cross!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: You got a pesky samurai trying to stop you. Skip across the roof 
    and avoid the samurai.
    Controls: A/Jump right
    Level 1: There is 1 stick in your way
    Level 2: There are 2 sticks in your way
    Level 3: There are 3 sticks in your way
    Completing: Here's a quick tip: Every time you hit a platform, press A again, 
    so you get across quickly! Time it, though, so you don't get poked with a 
    stick!
    -----------------------------------------------------------------------------
    Name/Number: Arrow Space (20)
    Key Command: Sidestep!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Sidestep the arrows to spare yourself! Talk about a hairy 
    situation!
    Controls: A/Sidestep
    Level 1: The space between the arrows is fairly large
    Level 2: The space between the arrows is smaller
    Level 3: The space between the arrows is very slim
    Completing: When the arrows are shot up, check to see where the opening is, 
    then sidestep, and make sure you are in the opening when the arrows fall, or 
    you will be ARROWED!
    -----------------------------------------------------------------------------
    Name/Number: Mars Ball Destroy (21)
    Key Command: Hit Mars!
    Game Type: Control/Shooter
    Flower Medal: 15 pts.
    Direction: Follow the arrow, find the red ball, and destroy it! And keep your 
    wits about you!
    Controls: +/Move A/Shoot
    Level 1: Mars is large
    Level 2: Mars is medium-sized
    Level 3: Mars is small
    Completing: Follow the arrows. Destroy Mars. Ok, seriously, what you want to 
    do is obviously follow the arrows, then press A to destroy Mars. If there are 
    2 arrows that point say, like this: ^ >  Then, obviously, you'd want to head 
    northeast to find Mars.
    -----------------------------------------------------------------------------
    Name/Number: Ninja Pipe Cleaner (22)
    Key Command: Strike!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Find the oncoming ninja and take him out! Talk about a tough 
    crowd!
    Controls: +/Move (Left/Right)
    Level 1: The ninja is red, and remains stationary 
    Level 2: The ninja is blue, and moves around the pipe
    Level 3: The ninja is purple, and moves around the pipe, occasionally resting
    Completing: The first two levels are fairly easy, it's the last one that gets 
    to be a bit difficult. The purple ninja likes to take breaks, so he squats 
    down. You must take this into consideration when you are moving around trying 
    to strike him.
    -----------------------------------------------------------------------------
    Name/Number: Mars Jars (23)
    Key Command: Escape!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: You're in a tight spot here! Aliens are trying to trap your crew, 
    so avoid their evil snares!
    Controls: +/Move (Left/Right)
    Level 1: You have 1 person trailing behind you
    Level 2: You have 2 people trailing behind you
    Level 3: You have 3 people trailing behind you
    Completing: When you have 3 or 4 people, you must realize that they spread 
    out, and even if 1 gets caught...you lose. So make sure you get a head start 
    so that your people don't get trapped!
    -----------------------------------------------------------------------------
    Name/Number: Bam-Fu (24)
    Key Command: Chop!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Focus your mind and chop! Miss, and you gotta meet the raccoon!
    Controls: A/Chop
    Level 1: There are 3 red bars
    Level 2: There are 2 red bars
    Level 3: There is 1 red bar
    Completing: Another timing one. Make sure you stop it in the red area, or 
    you'll be sorry...
    ***************************************************************************** 
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    ***************************************************************************** 
    Name/Number: Galaxy 2003 (BOSS)
    Key Command: Complete!
    Game Type: Shooter/Control
    Flower Medal: 5 pts.
    Direction: Blast through the galaxy, grabbing as many power-ups as you can! 
    Keep smashing the button for rapid-fire! 
    Controls: +/Move A/Shoot
    Level 1: Power-ups are common, nothing fires at you
    Level 2: Power-ups are less common, some things fire at you
    Level 3: Power-ups are scarce, many things fire at you
    
    Info: This game has a point system, however, the high-scores never get saved. 
    Too bad. So just remember, every point you get, doesn't even matter! This 
    boss game would also make a great Unlockable full game. (But sadly, its not!)
    
    -----------------------------------------------------------------------------
    POWER-UPS: (Green Capsules)
    0=Single-Shot ship 
    1=Dual-Shot ship 
    2=Triple-Shot ship
    3=Shield 
    4=Bomb+500 pts. (Destroys all on-screen enemies)
    -----------------------------------------------------------------------------
    
    Completing (In order): This game is very similar to Galaga/Galaxian. You are 
    a ship, and you must take on wave after wave of enemies. Instead of rapidly 
    pressing the A button for rapid-fire, just hold it down. It's much easier. 
    Upon defeating the first few waves, you are confronted by a mini boss:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    MINI-BOSS: Bouncy Silver Ball(s) of DOOM! (Not sure what the real name is...)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Level 1: 1 Ball
    Level 2: 2 Balls 
    Level 3: 2 Balls that fire at you
    
    This mini-boss is fairly easy. All you have to do is shoot it so it floats 
    into the warp in the center of the screen. After completing this, you move on 
    to more waves of enemies... 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Now you reach the boss, which you can change the color of. Doing so, changes 
    the difficulty level. 
    
    Green-Easiest: Ball will come out and move around, then go back in bubble
    Lt.Blue-Medium: Ball will weave in and out of the outer bubble
    Dk.Blue-Hard: Ball will come out, stay in the center, then go back in bubble
    
    After defeating the boss...YOU WIN! Look at your points and realize, THEY 
    DON'T MEAN A THING! Anyways, congratulations, you beat Galaxy 2003...
    ***************************************************************************** 
    ///////////////////////////////////////////////////////////////////////////// 
    *****************************************************************************
    
    Epilogue: The character turns into a mermaid, and jumps into the ocean. 
    Dribble and Spitz have absolutely no idea what the character just did, but 
    wave goodbye anyways. They then realize...THEY DIDN'T COLLECT THE FARE! They 
    drive to the Gelateria to join the rest...
    
    <o>-----------<o> 
     | 3.5: 9-Volt | 
    <o>-----------<o>
    
    Yes, it's the old-skool grade schooler. He has put together a mix of classic 
    Nintendo games for your entertainment. 
    
    Location: Diamond Elementary/9-Volt's House
    
    Epilogue: 9-Volt is skating to his elementary school. After that, it shows 
    his house, and he skateboards home. Once he gets there, he starts mixing 
    something that may sound familiar to you if you know Dr. Crygor's theme. Yes, 
    that's right, he's mixing Dr. Crygor's theme. Anyways, after that, a GameBoy 
    game slides into the original GameBoy. The Nintendo logo appears, and you 
    start!
    Your lives are displayed at the top. It says: HP 4
    Every time you lose a life, obviously it goes down. 
    
    {9}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{V}
     | Name: 9-Volt                                                            | 
     | Genre: Nintendo Classics                                                |
     | Introduction: Hey! My name is 9-Volt! I'm the grade-schooler gone old   |
     | school! I've put together a collection of retro classics that'll make   | 
     | you late for class. Come on over and try a few out! I'll spin the tunes | 
     | while you play the games! I think Nintendo games are the greatest, so   |
     | you can imagine my surprise when I found that Wario lives in my...uh, I |
     | mean that I live in his city!                                           |
     | Speed-Ups: 6, 11 (Every 6/11 after first boss stage)                    | 
     | Boss Stage: 15 (Every 15 after first boss stage)                        | 
     | Useful Tips: For some odd reason, 9-Volt seems the easiest of all the   |
     |  characters. That could be due to the fact that he was my favorite      | 
     |  character even BEFORE I played his games. I love old skool games, and  | 
     |  that is why I love 9-Volt so much. Oh, right...tips! Errr...the only   | 
     |  thing that helps is knowing the old-skool games. If you don't, just    | 
     |  practice them a lot. And practice the boss stage, too!                 |
    {9}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{V}
    
    9-Volt's Nintendo Classics Games Grid:
     ____ ____ ____ ____ ____ ____ ____
    |1   |2   |3   |4   |5   |6   |B   | 
    |____|____|____|____|____|____|    |
    |7   |8   |9   |10  |11  |12  |O   |
    |____|____|____|____|____|____|    |
    |13  |14  |15  |16  |17  |18  |S   |
    |____|____|____|____|____|____|    |
    |19  |20  |21  |22  |23  |24  |S   |
    |____|____|____|____|____|____|____|
    
    =============================================================================
    Name/Number: Balloon Fight (1)
    Key Command: Dodge!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Fly through the air, but don't run into the little sparkling 
    fires! Simple! But Challenging!
    Controls: +/Move (Left/Right) A/Rise
    Level 1: There are few fires to avoid
    Level 2: There are more fires to avoid
    Level 3: There are more fires to avoid, and some of them move!
    Completing: The trick I use when playing this is to never use LEFT/RIGHT to 
    move...IT'S POINTLESS! Trust me on this, you're better off NOT using it at 
    all! Just do this, Tap A as fast as you can to rise, and let go of it to 
    fall.
    Year Created/Console: 1986: NES
    -----------------------------------------------------------------------------
    Name/Number: F-Zero (2)
    Key Command: Avoid!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: Its fast! It's wicked! It's your hyper-speed driving machine! 
    Speed past the other racers! Vroom! 
    Controls: +/Move (Left/Right)
    Level 1: There are a few cars in your path
    Level 2: There are more cars in your path
    Level 3: There are many cars in your path
    Completing: This one is all about avoiding the cars. That's really all you 
    have to do, just avoid the other cars in your way.
    Year Created/Console: 1991: Super NES
    -----------------------------------------------------------------------------
    Name/Number: Chiritorie (3)
    Key Command: Vacuum!
    Game Type: Timing/Control
    Flower Medal: 10 pts.
    Direction: If only cleaning were this fun! Clean up your place with this 
    remote control vacuum!
    Controls: A/Move
    Level 1: There is 1 piece of trash
    Level 2: There are more pieces of trash
    Level 3: There is a heap of trash
    Completing: This one is a bit harder when it gets going fast. The trick to 
    this one is to make sure you have the arrow pointing in the correct 
    direction. Also, you can bounce off walls...so use it to your advantage!
    Year Created/Console: 1979: Vacuum with remote control rotation (Japan only)
    -----------------------------------------------------------------------------
    Name/Number: Ice Climber (4)
    Key Command: Grab!
    Game Type: Control/Timing
    Flower Medal: 10 pts.
    Direction: Grab hold of the big bird cruising through the sky! This was once 
    the pinnacle of gaming! 
    Controls: +/Move (Left/Right) A/Jump
    Level 1: You start on the far left platform
    Level 2: You start on the far right platform
    Level 3: You start on the center platform
    Completing: This is taken from a bonus stage in the game ICE CLIMBER. In 
    this, you must grab the bird. Depending on your position, time your jump. 
    Make sure the bird is coming toward you, so you don't miss it!
    Year Created/Console: 1985: NES
    -----------------------------------------------------------------------------
    Name/Number: Racing 112 (5)
    Key Command: Dodge!
    Game Type: Control
    Flower Medal: 10 pts.
    Direction: Pass as many racer cars as you can without crashing into them! 
    This game is awesome!
    Controls: +/Move (Left/Right)
    Level 1: There are single cars you must avoid
    Level 2: There are double cars you must avoid
    Level 3: The double cars move with you
    Completing: For the first two rounds, have some maneuvering skills and you 
    should be fine. For the third level, just sit back and relax, because you 
    don't have to do a thing! Try it! You don't even have to move!
    Year Created/Console: 1978: Television video game with built-in software from 
    home use (Japan only)
    -----------------------------------------------------------------------------
    Name/Number: Stack-Up (6)
    Key Command: Grab! 
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Time is that R.O.B grabs the stack of disks! Does this take you 
    back...WAY back?
    Controls: A/Grab
    Level 1: There are 3 blocks to grab
    Level 2: There are 2 blocks to grab
    Level 3: There is 1 block to grab
    Completing: Just time it so that R.O.B grabs the block when he is supposed 
    to. This is a hard one to lose on...
    Year Created/Console: 1985: NES/R.O.B with blocks 
    -----------------------------------------------------------------------------
    Name/Number: Duck Hunt (7)
    Key Command: Shoot!
    Game Type: Timing
    Flower Medal: 25 pts.
    Direction: Want 8 bits of history?! Shoot the duck when it comes into your 
    sights!
    Controls: A/Shoot
    Level 1: The duck comes from the bottom
    Level 2: The duck comes from the top
    Level 3: The duck comes from the top, then another duck comes from the bottom
    Completing: IT'S DUCK SEASON! Just wait until that duck is in your sight, and 
    FIRE! Ehhh...what up doc? *bites carrot*
    Year Created/Console: 1985: NES/The Zapper
    -----------------------------------------------------------------------------
    Name/Number: Family Basic (8)
    Key Command: Type (Number or Letter)! 
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Locate and press the correct key! All this fun in 8 teeny, tiny 
    bits!
    Controls: +/Move A/Press
    Level 1: You have to type a number
    Level 2: You have to type a letter
    Level 3: You have to type a letter OR number
    Completing: Learn the keyboard well, and this should be easy. If you have 
    trouble with keyboards, pause it right away and try and remember where the 
    key is.
    Year Created/Console: 1984: NES/Keyboard allowing players to program in Basic 
    (Japan Only)
    -----------------------------------------------------------------------------
    Name/Number: Laser Outlaw (9)
    Key Command: Shoot!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: 2-D quick draw! Shoot the blinking target on the outlaw!
    Controls: A/Shoot
    Level 1: The laser gun goes up and down
    Level 2: The laser gun goes left and right
    Level 3: The laser gun goes in a figure 8-like pattern
    Completing: The second level is the hardest, in my opinion. But all you have 
    to do is shoot the flashing circle when the target is over it. Easy, right?
    Year Created/Console: 1976: Hit the target to take him down (Japan only)
    -----------------------------------------------------------------------------
    Name/Number: The Legend of Zelda (10)
    Key Command: Enter!
    Game Type: Control
    Flower Medal: 20 pts.
    Direction: It's...it's Link! Hurry up and move him into the cave! Talk about 
    a great game!
    Controls: +/Move
    Level 1: The cave is somewhere overhead
    Level 2: The cave is somewhere in the middle
    Level 3: The cave is on the far right
    Completing: Just enter the cave. Also, getting hit wont kill you, just makes 
    you lose time. And later in the game, trust me...you don't want that!
    Year Created/Console: 1987: NES 
    -----------------------------------------------------------------------------
    Name/Number: Mario Clash (11)
    Key Command: Throw!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Throw the shell and knock the target off the ledge! This rules!
    Controls: A/Throw 
    Level 1: You must knock out a spiked Koopa-like thing of some sort
    Level 2: You must knock out a boo
    Level 3: You must knock out a spiked, flying Goomba
    Completing: If you don't know Mario lingo, then just understand, level 1 has 
    a walking creature, 2 has a hovering, and 3 has a flying. Now that you know 
    which is which, let me give you the tips. Levels 1 and 2 are easy to figure 
    out. But 3 is difficult for some. Here's what you do: The Goomba will fly 
    down, bounce one and come landing. Once he lands the second time, nail him. 
    It's as easy as that!
    Year Created/Console: 1995: Virtual Boy (Game console with viewer that had  
    3-D effects)
    -----------------------------------------------------------------------------
    Name/Number: Metroid (12)
    Key Command: Destroy!
    Game Type: Button Masher
    Flower Medal: 30 pts.
    Direction: Destroy Mother Brain! Ah, "Metroid"...Now that's one good game!
    Controls: +/Transform (Up/Down) A/Fire
    Level 1: Mother Brain takes a few shots to die
    Level 2: Mother Brain takes a few more shots to die, and will occasionally 
    fire at you
    Level 3: Mother Brain takes more shots to die, and will fire at you a lot
    Completing: Just mash A. That is really all you have to do. No need to 
    transform into the morph ball. Just mash A.
    Year Created/Console: 1986: NES
    -----------------------------------------------------------------------------
    Name/Number: Game Boy (13)
    Key Command: Insert!
    Game Type: Timing
    Flower Medal: 20 pts.
    Direction: Check it out! The original Game Boy! Remember how to insert the 
    Game Paks? 
    Controls: A/Insert
    Level 1: You are almost directly above it, making it very easy
    Level 2: You are a bit higher up, making it a bit harder
    Level 3: You are very high up, making it much harder
    Completing: If you can time it so the Game Pak falls in, you're good to go. 
    If not, practice it!
    Year Created/Console: 1989: Portable gaming system with liquid crystal 
    display
    -----------------------------------------------------------------------------
    Name/Number: Super Mario Bros. (14)
    Key Command: Squash
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: The Goombas need a good ol' squashing! You know the drill: land on 
    their heads, not their sides!
    Controls: +/Move (Left/Right) A/Jump
    Level 1: There is 1 Goomba
    Level 2: There are 2 Goombas
    Level 3: There are 3 Goombas
    Completing: For 1 and 2, just squash them. For level 3, hold right and jump 
    on the first one. Your momentum should finish of the other two. If not, hold 
    right a bit while in the air.
    Year Created/Console: 1985: NES
    -----------------------------------------------------------------------------
    Name/Number: Hogan's Alley (15)
    Key Command: Shoot!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Ah, such a classic! Shoot before you get shot, but only shoot the 
    bad guys!
    Controls: +/Move target (Left/Right) A/Shoot
    Level 1: There is 1 bad guy
    Level 2: There is 1 bad guy and a cop (don't shoot the cop!)
    Level 3: There are 2 bad guys
    Completing: Don't let the cop fool you! Just shoot the scary looking guys. 
    Yeah, yeah, they all look scary...I know...but just shoot the ones in black!
    Year Created/Console: 1985: NES/The Zapper
    -----------------------------------------------------------------------------
    Name/Number: Sheriff (16)
    Key Command: Shoot!
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Take out the bad guys and avoid their cross fire. How's this for 
    memory lane?
    Controls: +/Move A/Shoot
    Level 1: You must shoot 1
    Level 2: You must shoot 2
    Level 3: You must shoot 2, and some come in the square with you
    Completing: Just take them out before you get hit. If you are told to shoot 
    2, and you shoot 2 THEN get shot, you still win. But if you shoot 1, then get 
    shot, you lose. So accomplish your goal first. Get shot (if you want) later!
    Year Created/Console: 1979: Arcade Game
    -----------------------------------------------------------------------------
    Name/Number: Helmet (17)
    Key Command: Dodge!
    Game Type: Control
    Flower Medal: 15 pts
    Direction: Make it through this 8-bit masterpiece without getting hit by the 
    tools!
    Controls: +/Move (Left/Right)
    Level 1: There are few tools that fall from the sky
    Level 2: There are more tools falling
    Level 3: There are a crapload of tools falling from the sky
    Completing: My only question is this: WHERE ARE THESE TOOLS COMING FROM?! Now 
    that I got that out, let me get started on what I'm here for. TIPS! Most of 
    the time, if you just mash the heck outta RIGHT, you will make it. But 
    otherwise, plot a quick route. <Pointless tip> Going backwards is okay also, 
    but remember...you're aiming for the door on the far right! </pointless tip>
    Year Created/Console: 1981: Game & Watch
    -----------------------------------------------------------------------------
    Name/Number: Wild Gunman (18)
    Key Command: Draw!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: I love this game! Prove who's the fastest draw in the West!
    Controls: A/Draw
    Level 1: You get somewhere from 0.5 to 1.3 seconds to fire
    Level 2: You get somewhere from 0.3 to 0.8 seconds to fire
    Level 3: You get somewhere from 0.5 to 0.2 seconds to fire
    Completing: As the game speeds up, those base times go down. But, as it 
    speeds up, it's MUCH easier to win. How, you ask? Well, it's something I just 
    realized when playing this game. Listen to the music in the background. If 
    you time it perfectly each time, you can get 0.0 SECONDS! I can do this 
    almost every time now. I get anywhere from 0.0 to 0.1 seconds, depending on 
    my reaction. I can't explain the music timing though. It's something like 
    this: low...high...FIRE! Right after it hits that higher note, press A, and 
    you should get 0.0 seconds! Try that out. Otherwise, you're on your own!
    Year Created/Console: 1985: NES/The Zapper
    -----------------------------------------------------------------------------
    Name/Number: Donkey Kong (19)
    Key Command: Dodge!
    Game Type: Timing
    Flower Medal: 25 pts.
    Direction: You know this one! Donkey Kong is heaving barrels at you, and 
    you'd better avoid them!
    Controls: A/Jump
    Level 1: They all usually come down the far ladder
    Level 2: The all usually come down the ladder nearest you
    Level 3: One goes down the far ladder, while the other one comes to the 
    ladder closest to you, making you jump over 2 at a time. He may also throw 
    another one.
    Completing: Just keep a steady rhythm, and this should be simple! If you are 
    familiar with the arcade game, this one should be a cinch!
    Year Created/Console: 1981: Arcade game
    -----------------------------------------------------------------------------
    Name/Number: Ultra Hand (20)
    Key Command: Grab!/Get (color)!
    Game Type: Timing
    Flower Medal: 15 pts.
    Direction: Grab the ping-pong ball with the Ultra Hand! How cool is this?
    Controls: A/Grab
    Level 1: There is 1 ball
    Level 2: There are 2 balls, and you must grab a certain color
    Level 3: There are 3 balls, and you must grab a certain color
    Completing: Time the hand so it grabs the ball. That's about the only tip I 
    have...
    Year Created/Console: 1966: Revolutionary magic hand also used for playing 
    games (Japan only) 
    -----------------------------------------------------------------------------
    Name/Number: Mario Paint: Fly Swatter (21)
    Key Command: Swat!
    Game Type: Timing
    Flower Medal: 25 pts.
    Direction: Swat the irritating flies buzzing around you! Truly magic gaming!
    Controls: A/Swat
    Level 1: There is 1 fly to swat
    Level 2: There are 2 flies to swat
    Level 3: There are 3 flies to swat
    Completing: For level 1 and level 2, wait for the fly/flies to stop in the 
    middle. Then slap them. For level 3, you must hit them as they come into the 
    center. It sounds like a CLAP, CLAP, CLAP noise. Just keep a rhythm!
    Year Created/Console: 1992: Super NES/Super NES Mouse
    -----------------------------------------------------------------------------
    Name/Number: Dr. Mario (22)
    Key Command: Connect!
    Game Type: Control
    Flower Medal: 25 pts.
    Direction: Make a line of four identical capsules! That's an 8-Bit 
    prescription I'll take anytime!
    Controls: +/Move (Left/Right/Down)
    Level 1: The viruses are vertical : <---like that, so it's easy to kill them
    Level 2: The viruses are horizontal, like so: .  .  (Drop pill in the middle)
    Level 3: The viruses are a vertical version of level 2
    Completing: For this one, just drop the pill where I said. For level 3, get 
    the pill in the middle of the two viruses going vertical!
    Year Created/Console: 1990: NES
    -----------------------------------------------------------------------------
    Name/Number: Urban Champion (23)
    Key Command: Punch!
    Game Type: Control/Button Masher
    Flower Medal: 15 pts.
    Direction: Guard yourself while waiting for your chance to KO your opponent. 
    Another golden 8-bit moment!
    Controls: +/Block A/Punch
    Level 1: Your opponent takes 1 hit to knock out
    Level 2: Your opponent takes 2 hits to be knocked out, and will try to block
    Level 3: Your opponent takes 3 hits, blocks, and fights back
    Completing: DON'T USE BLOCK! There is absolutely no need for this, and I 
    didn't even know you COULD block. My tactic is mash A while pressing UP, 
    DOWN, UP, DOWN...
    Trust me, it works!
    Year Created/Console: 1986: NES
    -----------------------------------------------------------------------------
    Name/Number: LazerBlazer (24)
    Key Command: Shoot! 
    Game Type: Control
    Flower Medal: 15 pts.
    Direction: Take out the enemy missiles! What a classic!
    Controls: +/Move target A/Shoot
    Level 1: There is 1 missile
    Level 2: There are 2 missiles
    Level 3: There are 3 missiles
    Completing: When you move the target near a missile, it will lock onto it. 
    From there, just press A. This one is easy at first, but later becomes 
    difficult when it's fast! Practice this one!
    Year Created/Console: 1992: Super NES/Super NES Scope
    ***************************************************************************** 
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 
    ***************************************************************************** 
    Name/Number: Ultra Machine (BOSS)
    Key Command: Hit (number)!
    Game Type: Very good timing
    Flower Medal: 5 pts.
    Direction: Batter up! Can you connect with the pitches? Watch for the change-
    up!
    Controls: A/Hit
    Level 1: You usually get 6 balls to hit
    Level 2: You usually get 7 balls to hit
    Level 3: You usually get 8 balls to hit
    Completing: This one is very easy once you start it, but as it gets faster, 
    it's near impossible. That's why I got help from the message boards. My tip 
    is when it's slow, just keep your eye on the ball. It will randomly pitch 
    high, medium, or fast balls (low). So be aware. Here are the tips I got from 
    the message board:
     
    Jugem/kotetsu213 tips:
    Jugem-
    Ok, I'll give you some advice that will not only work for this boss, but for 
    many of the grid games. The key is the pause button. Figure out how to use 
    it; to become one with it. ;) For Ultra Machine (hopefully I'm thinking of 
    the right boss), rapidly pause and unpause it at the start of each turn. This 
    will make it go frame-by-frame. Then when the wind-up starts, you can easily 
    time when to hit the ball. You just have to figure out what part of the wind-
    up to swing at, but it should be a lot easier this way.
    
    kotetsu213-
    That's what I do, I hit pause right after the ball launches.
    If the ball is going low, press A quickly. If it goes high, wait and then 
    press A.
    
    I did try this method. And it works like a miracle. My previous score for 9-
    Volt was 85. After using this method, I reached 125! I can now easily get 
    over 100. Thanks again Jugem/kotetsu213! It really works!
    
    Year Created/Console: 1968: Batting machine for home use that electronically 
    fired ping-pong balls (Japan only)
    ***************************************************************************** 
    ///////////////////////////////////////////////////////////////////////////// 
    *****************************************************************************
    
    Epilogue: That dog announcer is back. This time, he is advertising the 
    GameBoy Advance SP. 9-Volt goes crazy. His skateboard turns into a 
    hoverboard, and he hovers to get his copy of the new GBA SP. He then meets up 
    with everyone at the Gelateria...
    
    <o>-----------------------<o> 
     | 3.6: Jimmy (Remix No.1) |
    <o>-----------------------<o>
    
    Jimmy (Remix No.1) is a mix of 4 different characters' microgames: 
    
    -Jimmy T. 
    -Mona 
    -Dribble & Spitz 
    -9-Volt
    
    It randomly selects games from those 4 categories. Boss Stage is at 20.
    For a complete list of the games, refer to those 4 characters!
    
    <o>---------------<o> 
     | 3.7: Dr. Crygor |
    <o>---------------<o> 
    
    (Coming in next version...)
    
    <o>------------<o> 
     | 3.8: Orbulon | 
    <o>------------<o> 
    
    (Coming in next version...) 
     
    <o>--------------<o>
     | 3.9: Kat & Ana |
    <o>--------------<o> 
    
    (Coming in next version...)
    
    <o>------------------------<o> 
     | 3.10: Jimmy (Remix No.2) |
    <o>------------------------<o>
    
    (Coming in next version...)
    
    <o>-------------------<o> 
     | 3.11: Wario (Final) |
    <o>-------------------<o>
    
    (Coming in next version...)
    
    [o]=======================================================================[o] 
     | -------------------------IV. Bonus Games------------------------------- |
    [o]=======================================================================[o] 
      
    (Coming in next version...)
    
    [o]=======================================================================[o] 
     | ---------------------------V. Vs. Games-------------------------------- | 
    [o]=======================================================================[o] 
     
    This section describes the 4 Vs. Microgames. Each game must be unlocked a 
    certain way, and once unlocked, can be enjoyed by 2 people. (You can always 
    play against yourself if you don't have someone to play against...) So, might 
    as well get started...
     
    <o>-------------------<o> 
     | 5.1: VS. Chiritorie |
    <o>-------------------<o>
    
    This game is the 2-Player version of 9-Volt's microgame called 'Chiritorie.'
    It is a very fast-paced game near the end. You are competing against a friend 
    to see who can reach 100 first!
    
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS> 
     || Name: VS. Chiritorie                                                  ||
     || Unlocked By: Completing Mona, Dribble & Spitz, or 9-Volt (any 1)      || 
     || Controls:                                                             ||
     ||   Player 1: L/Move Forward (Hold)                                     || 
     ||   Player 2: R/Move Forward (Hold)                                     || 
     || Description: You are competing against your friend to suck up the     ||
     ||   most trash. By holding down a button, you make your vacuum go the   ||
     ||   direction the arrow is facing. You can bounce off the walls, or     ||
     ||   bounce off your opponent. But watch out, if you run into Jimmy, he  ||
     ||   will shake you and make you lose some trash.                        ||
     || To Win: First person to 100 wins the game.                            ||
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS>
    
    <o>---------------------<o> 
     | 5.2: VS. Chicken Race |
    <o>---------------------<o>
    
    This game is the classic game of CHICKEN. Which one of you has the guts to 
    get closest to the end? But, don't get too greedy now, or you might just roll 
    off the edge...
    
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS> 
     || Name: VS. Chicken                                                     ||
     || Unlocked By: Completing Mona, Dribble & Spitz, or 9-Volt (any 2)      || 
     || Controls:                                                             ||
     ||   Player 1: L/Pull Foot Back (Hold)                                   || 
     ||   Player 2: R/Pull Foot Back (Hold)                                   || 
     || Description: You are competing against your friend to see who has the ||
     ||   guts. Which one of you will take the risk of falling off the edge   || 
     ||   just to be the closest. Find out who the REAL chicken is...         ||
     || To Win: First person to win 3 rounds of getting closest to the edge.  ||
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS>
    
    <o>------------------<o> 
     | 5.3: VS. Dong Dong |
    <o>------------------<o> 
    
    This game is similar to Kat/Ana's microgame called: 'Two Birds, Big Rocks.'
    Except, in this one, you are going head-to-head against your friend trying to 
    knock 1 of 3 blocks out of place.
     
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS> 
     || Name: VS. Dong Dong                                                   ||
     || Unlocked By: Completing Dr. Crygor, Kat & Ana or Orbulon (any 1)      || 
     || Controls:                                                             ||
     ||   Player 1: L/Make bar hit block                                      || 
     ||   Player 2: R/Make bar hit block                                      || 
     || Description: You are competing against your friend to knock a block   || 
     ||   on their head. You do this by pressing L or R at the correct time   ||
     ||   so that the moving bar is lined up with the block. Each block takes || 
     ||   3 hits to be knocked out. Will you be the Dong Dong king?           ||
     || To Win: First person to win 3 rounds of Dong Dong wins!               ||
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS>
    
    <o>---------------<o> 
     | 5.4: VS. Hurdle |
    <o>---------------<o>
    
    this is a top-down viewed game. It is similar to Jimmy's microgame called: 
    'Hurry Hurdles.' You go head-to-head against your friend in a grueling race 
    for the finish. Who will win in this exciting game?
    
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS> 
     || Name: VS. Hurdle                                                      ||
     || Unlocked By: Completing Mona, Dribble & Spitz, or 9-Volt (any 2)      || 
     || Controls:                                                             ||
     ||   Player 1: L/Jump Hurdle/Get through mud                             || 
     ||   Player 2: R/Jump Hurdle/Get through mud                             || 
     || Description: You are competing against your friend to race to the     ||
     ||   finish in this crazy game. Both of you must jump hurdles and run    ||
     ||   through the mud in order to come out on top. Who will win?          ||
     || To Win: First person to win 3 races...WINS!                           ||
    <VS>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<VS>
    
    [o]=======================================================================[o] 
     | ---------------------------VI. Mansions-------------------------------- |
    [o]=======================================================================[o]
    
    This section explains the mansions. It also explains how they are unlocked, 
    and gives some tips for getting high scores!
    
    <o>----------<o> 
     | 6.1: Staff |
    <o>----------<o>
    
    This really isn't a mansion, but where else would it fit in? ...Exactly.
    Well, here's Staff Mode for you, anyways!
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Name: Staff Mode 
    Unlocked By: Completing the game once (Beating Wario)
    Information: *WarioWare, Inc. Staff* Take a look at who made this game, will 
    ya?
    
    ----------------------------------------------------------------------------
    EXTRA: During the credits, press: 
          UP: To make the stars change to hearts 
          DOWN: To make the stars change to Triforces 
          LEFT: To make the stars change to W's 
          RIGHT: To make the stars change to Gamecube logos
    ----------------------------------------------------------------------------
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    <o>---------<o> 
     | 6.2: Easy |
    <o>---------<o>
    
    This mode is for a slower-paced game that doesn't speed up. However, you only 
    get 4 lives, and can't earn them back...
    Be careful. These games are all Level 1 on the lowest speed, and don't speed 
    up.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Name: Easy Mode
    Location: Variety Tower 
    Unlocked By: Completing the game once (Beating Wario)
    Information: Things are slower in these games, so you can relax a bit. This 
    mix is for light-hearted play, but you can't earn any 1-Ups!
    
    Tips: This is a very slow set of games, and 999 can very easily be obtained. 
    All it takes is practice. The only thing that helps here, is KNOW THE GAMES 
    WELL! 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <o>--------------<o> 
     | 6.3: Thrilling |
    <o>--------------<o>
    
    This mode is a bit more challenging. It takes some skill to get a high score 
    on! It is all the Level 3 games on a low speed. An interesting mix! Check it 
    out!
    
    -----------------------------------------------------------------------------
    Name: Thrilling Mode
    Location: 1 Chance Mansion 
    Unlocked By: Achieving a score of 15 or higher on EASY MODE.
    Information: This challenge gets going immediately, and you can't earn any 1-
    ups! This one will add some spice to your life!
    
    Tips: This one a bit harder than EASY MODE. (For obvious reasons...) But the 
    hardest part about it is the fact that you can't earn any 1-ups! AND YOU ONLY 
    HAVE 1 TO BEGIN WITH! That's right, you miss one...you lose! Practice this 
    one over and over, and make sure you know the Level 3 games by heart!
    -----------------------------------------------------------------------------
    
    <o>---------<o> 
     | 6.4: Hard |
    <o>---------<o> 
     
    This one is fairly easy and fairly difficult, depending on how well you know 
    the Level 1 games. If you are very familiar with them, and can handle them on 
    insane speeds, then this one should be easy for you. If not, then you're in 
    for a treat...
    These are the Level 1 games on insane speeds...
    
    =============================================================================
    Name: Hard Mode 
    Location: Building of Thrills
    Unlocked By: Achieving a score of 15 or higher on THRILLING MODE
    Information: This is crazy! These games are incredibly fast! If you wanna 
    drive yourself crazy, you're home! But I know you, Matt! You shouldn't have 
    any problems!
    
    Tips: Learn the Level 1 games. Know them. Love them. Once you've accomplished 
    those 3 things, you're ready for hard mode. This one is a bit more 
    challenging, considering its VERY FAST! The level 1 games can be easy or hard 
    on this speed, depending on the microgame. Once you have gotten around 50 or 
    so, you know you've got the hang of it!
    =============================================================================
    
    <o>---------------<o> 
     | 6.5: Total Boss |
    <o>---------------<o> 
    
    Well, you know what this one is about. Just look at the name. TOTAL BOSS. 
    Yes, that's right my friends...ALL BOSSES! But you can handle it, can't you?
    
    *****************************************************************************
    Name: Total Boss Mode 
    Location: Hotel Future
    Unlocked By: Completing the game once (Beating Wario)
    Directions: It's bosses...all bosses! Take 'em all down!
    
    Tips: Practice the bosses. This takes a long time to get used to. Boss after 
    boss after boss, only getting harder. The only thing I can say is practice 
    each boss over and over and over until you know how to beat them by heart! 
    Somewhere around 20 it starts getting a bit tough...
    *****************************************************************************
    
    [o]=======================================================================[o]
     | --------------------------VII. High Scores----------------------------- |
    [o]=======================================================================[o]
    
    This is the section dedicated to high scores! If you have a score that beats 
    anybody on this list, please contact me by one of these two ways:
    
    E-Mail: hurley87@san.rr.com (please put 'High Scores' as the title)
    or 
    AIM: hUrLeYmAtT2003 (please IM me saying 'High Scores')
    
    Give me your name that you want to have listed next to your score, and a list 
    of your high scores. If you don't want a name, please put down 'Anonymous.'
    
    Thank you for participating in the high scores section. I update this section 
    as much as possible, so you will be added as soon as I get your scores!
    
    <o>--------------------------<o> 
     | 7.1: Character High Scores |
    <o>--------------------------<o>
    
    This section displays high scores from any of the producers. I will list the 
    top 10 high scores for each. One high score per character per person, please!
    
    ============================================================================= 
    -------------------------Introduction-High Scores---------------------------- 
    ============================================================================= 
    1. 67 (Nitpick)
    2. 66 (Hirocon)
    3. 64 (Me)
    4. 57 (xtremesk8ermike)
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    ----------------------------Jimmy-High Scores-------------------------------- 
    ============================================================================= 
    1. 84 (Me)
    2. 70 (xtremesk8ermike)
    3. 69 (Hirocon)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    -----------------------------Mona-High Scores-------------------------------- 
    ============================================================================= 
    1. 78 (Me)
    2. 69 (Hirocon)
    3. 59 (xtremesk8ermike)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    -------------------------Dribble & Spitz-High Scores------------------------- 
    ============================================================================= 
    1. 103 (Me)
    2. 84 (xtremesk8ermike)
    3. 73 (Nitpick)
    4. 66 (Hirocon)
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    ----------------------------9 Volt-High Scores------------------------------- 
    ============================================================================= 
    1. 125 (Me)
    2. 112 (Hirocon)
    3. 57 (xtremesk8ermike)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    ----------------------Jimmy (Remix No.1)-High Scores------------------------- 
    ============================================================================= 
    1. 74 (Me)
    2. 70 (xtremesk8ermike)
    3. 50 (Hirocon)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    -------------------------Dr. Crygor-High Scores------------------------------ 
    ============================================================================= 
    1. 77 (Me)
    2. 53 (Hirocon)
    3. 51 (xtremesk8ermike)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    ---------------------------Orbulon-High Scores------------------------------- 
    ============================================================================= 
    1. 131 (Hirocon)
    2. 96 (Nitpick)
    3. 91 (Me)
    4. 55 (xtremesk8ermike)
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    --------------------------Kat & Ana-High Scores------------------------------ 
    ============================================================================= 
    1. 87 (Hirocon)
    2. 84 (Me)
    3. 63 (xtremesk8ermike)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    ----------------------Jimmy (Remix No.2)-High Scores------------------------- 
    ============================================================================= 
    1. 68 (Me)
    2. 56 (Hirocon)
    3. 46 (xtremesk8ermike)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ============================================================================= 
    ----------------------------Wario-High Scores-------------------------------- 
    ============================================================================= 
    1. 62 (Me)
    2. 55 (Hirocon)
    3. 54 (soxrule19181)
    4. 45 (xtremesk8ermike)
    5.
    6.
    7.
    8.
    9.
    10.
    
    <o>------------------------<o> 
     | 7.2: Mansion High Scores |
    <o>------------------------<o>
    
    This section displays high scores for EASY, THRILLING, HARD, and TOTAL BOSS 
    MODE. If you have a high-score, please contact me! 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    --------------------------Easy Mode-High Scores------------------------------
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1. 228 (Me)
    2. 186 (xtremesk8ermike)
    3. 155 (Hirocon)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    ------------------------Thrilling Mode-High Scores---------------------------
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1. 39 (Me)
    2. 24 (xtremesk8ermike)
    3. 19 (Hirocon)
    4. 
    5.
    6.
    7.
    8.
    9.
    10.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    --------------------------Hard Mode-High Scores------------------------------
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1. 83 (soxrule19181)
    2. 69 (Me)
    3. 46 (xtremesk8ermike)
    4. 21 (Hirocon)
    5.
    6.
    7.
    8.
    9.
    10.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    -------------------------Total Boss Mode-High Scores-------------------------
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1. 24 (xtremesk8ermike)
    2. 22 (Me)
    3. 17 (Hirocon)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    <o>----------------------------<o> 
     | 7.3: Bonus Games High Scores |
    <o>----------------------------<o>
    
    This section is for Unlockable Games high scores. If you want to find out how 
    to unlock the bonus games, check the BONUS GAMES section of this guide! 
    Contact me if you want your scores posted!
    
    ***************************************************************************** 
    ------------------------Wario's Sheriff-High Scores-------------------------- 
    ***************************************************************************** 
    1. 99,999,999 (Hirocon)
    2. 469,740 (Me)
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    --------------------------Paper Plane-High Scores---------------------------- 
    ***************************************************************************** 
    1. 240 (soxrule19181)
    2. 239 (Derek Nelson)
    3. 229 (Hirocon)
    4. 199 (Me)
    5. 198 (Scott Abbey)
    6. 188 (Nitpick)
    7.
    8.
    9.
    10.
    ============================[ BEST LAP TIMES ]===============================
    1. 15.05 seconds (Scott Abbey)
    2. 17.63 (Me)
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    --------------------------SkatingBoard-High Scores--------------------------- 
    ***************************************************************************** 
    1. 252 (soxrule19181)
    2. 215 (Panama812)
    3. 174 (Me)
    4. 162 (Hirocon)
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    --------------------------Jump Forever-High Scores--------------------------- 
    ***************************************************************************** 
    1. 168 (Hirocon)
    2. 147 (Nitpick/soxrule19181) (TIE)
    3. 125 (Me)
    4. 121 (xtremesk8ermike)
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    ----------------------------Dr.Wario-High Scores----------------------------- 
    ***************************************************************************** 
    1. 181,500 (Hirocon)
    2. 75,100 (soxrule19181)
    3. 32,300 (Me)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    --------------------------Fly Swatter-High Scores---------------------------- 
    ***************************************************************************** 
    1. 500 (Hirocon)
    2. 400 (Nitpick/soxrule19181) (TIE)
    3. 389 (Me)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    -----------------------------Pyoro-High Scores------------------------------- 
    ***************************************************************************** 
    1. 14,400 (soxrule19181)
    2. 13,030 (Me)
    3. 11,750 (Hirocon)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    ***************************************************************************** 
    -----------------------------Pyoro 2-High Scores----------------------------- 
    ***************************************************************************** 
    1. 43,650 (Hirocon)
    2. 34,800 (soxrule19181)
    3. 22,200 (Me)
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    
    [o]=======================================================================[o]
     | ------------------------VIII. Final Comments--------------------------- |
    [o]=======================================================================[o]
    
    This section basically concludes this FAQ and gives credit to those who have 
    helped out in some way! A big thanks to everybody on the WARIO WARE, INC.: 
    MEGA MICROGAME$ Message Board. Everybody has been such a great help! Thank 
    you for reading my guide, and I hope it helped you become a better Wario Ware 
    player!
    
    <o>---------------------------------<o> 
     | 8.1: My Thoughts On Wario Ware... |
    <o>---------------------------------<o>
    
    I think that this game is incredibly weird, but INCREDIBLY FUN! The fun never 
    dies in this game, and if you are reading this FAQ, and don't have the game, 
    (why would you be doing that..?) then go pick it up RIGHT NOW! NOW. GO. GO 
    GET IT NOW. YES YOU. NOW! Ok, I'm only kidding, but you really should pick 
    this game up if you don't have it. Everybody says it's a short game. Which 
    that is partially true. Yes, the GAME is short, but then you get to unlock 
    everything. And after you do that, you ask? Well, then you figure out what to 
    do with it. Me? I'm creating infinite replay value by competing for high 
    scores. This game will forever be a great title with INFINITE replay value, 
    and I hope to see a sequel...
    (You heard me, Nintendo...GET TO WORK!)
    
    <o>------------------------------<o> 
     | 8.2: Message Board Buzz/Rumors |
    <o>------------------------------<o> 
    
    This section deals with the buzz on the boards. If you've heard something 
    interesting about Wario Ware that you would like to share, please contact me 
    by:
    Email: hurley87@san.rr.com (Put 'Rumor' in the title) 
    AIM: CrEAm SoDA 3 6 9 (IM me saying 'Rumor')
    
    Thank you for helping me out! I will update this section as I hear more!
    
    =============================================================================
    --------------------------Current Events/Rumors------------------------------ 
    ============================================================================= 
     
    =====EVENTS=====
    [Wario Ware: Touched!, Nintendo DS]-To be released around 2/14/05 in the U.S.
    Currently available in Japan only.
    
    [Wario Ware: Twisted!, GameBoy Advance]-To be released around 3/21/05 in the 
    U.S. Currently available in Japan only.
    
    =====RUMORS=====
    [No Current Rumors]
    
    -----------------------------------------------------------------------------
    
    <o>-------------------<o> 
     | 8.3: Credits/Thanks |
    <o>-------------------<o>
    
    I would like to thank the following people for helping me out with anything 
    Wario Ware-related! This includes helping me somehow with a post on the 
    message boards. Anyone who has made me better at this game, deserves a big 
    thanks. Thanks to everyone on the message board, also!
    
    I would like to thank:
    
    Nintendo-Thanks for another great game! I hope to see another... *wink wink*
    
    CJayC-Thank you for taking the time to review this and post it on the site!
    
    SnapDragon-Thanks for helping me on tips for getting 999.
    
    darkk shadow-Thanks for the help on getting 999.
    
    Jugem-Thanks for helping with 9-Volt's boss. 
    
    kotetsu213-Thanks for the help on 9-Volt's boss, also. 
    
    DeathMage-Thanks for reminding me about the pause button (to get farther on 9-
    Volt’s boss...I didn’t actually forget where it was...*cough* o.0)
    
    And...OF COURSE I CANT FORGET...
    
    MIKE! (xtremesk8ermike)-Thanks for giving me some competition! Without some 
    of your tips, I probably wouldn't have gotten so far. I hope exchanging tips 
    and help worked! Also, you better read my guide often, because somehow you 
    inspired me to write this friggin' thing!
    
    AND THANKS TO ANYONE I MISSED! YOU ALL HAVE BEEN A GREAT HELP!
    
    -----------------------------------------------------------------------------
    The latest version of this guide can, and always will be found at:
    
    http://www.gamefaqs.com/ 
    
    Or, if you’re really lazy and don’t want to search the site, the direct URL is:
    
    http://db.gamefaqs.com/portable/gbadvance/file/wario_ware_b.txt
    
    Thank you for viewing my guide, I hope you enjoyed everything!
    -----------------------------------------------------------------------------
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[ END ]<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    [o]=======================================================================[o] 
     | ------------(c)Copyright 2003, Matt Adler (hUrLeYmAtT2002)------------- |
    [o]=======================================================================[o]