---------------------------------------------------
                                M O T H E R   3
              ---------------------------------------------------

                              Battle Memory Guide

                       For the Nintendo Game Boy Advance

                                  By Dragorn

                              Dragorn@Hotmail.com
           
                Version 1.01 --- Last Revised October 29, 2009

      The most recent version of this document can always be found at: 
       http://sites.google.com/site/dragorn/mother_3_battle_memory.txt				


===============================================================================
                               Table of Contents
===============================================================================

   1 Basics
   2 Walkthrough
        2.1 Prologue
        2.2 Chapter 1
             2.2.1 Sunshine Forest (Fire)
             2.2.2 Sunshine Forest (Night)
             2.2.3 Sunshine Forest (Day)
             2.2.4 Drago Plateau
        2.3 Chapter 2
             2.3.1 Sunshine Forest (Night)
             2.3.2 Sunset Cemetery
             2.3.3 Osohe Castle (Night)
             2.3.4 Osohe Castle (Day)
        2.4 Chapter 3
             2.4.1 Death Desert
             2.4.2 Candrum Underpass
             2.4.3 Osohe Castle
             2.4.4 Sunshine Forest
        2.5 Chapter 4
             2.5.1 Club Titiboo
        2.6 Chapter 5
             2.6.1 Catch Up
             2.6.2 Murasaki Forest
             2.6.3 Highway
             2.6.4 Thunder Tower
        2.7 Chapter 7
             2.7.1 Chimera Laboratory
             2.7.2 Snowcap Mountain
             2.7.3 Saturn Valley
             2.7.4 Catch Up
             2.7.5 Sea Floor Dungeon
             2.7.6 Tanetane Island
             2.7.7 Argilla Pass
        2.8 Chapter 8
             2.8.1 Sewers
             2.8.2 Empire Porky Building
             2.8.3 Final Cavern
   3 Checklist
   4 Contact
   5 Revision History
   6 Legal Information


===============================================================================
                                    1 Basics
===============================================================================

 Before you jump into the walkthrough, here is some background info:

   * The Battle Memory is found in a gift box on the first floor of Osohe
     Castle, near where you get the Rope Snake. It's a Key Item that keeps
     track of all the enemies you've encountered, and which of their poses
     you've seen. (Most enemies have two poses; a few, mainly bosses, have
     only one.) You can practice combos on any enemies logged in the Battle
     Memory; they'll have infinite HP and won't fight back.

   * Aside from a sense of personal accomplishment, there's no big reward
     for completing the Battle Memory. But, if you're playing with
     starmen.net's translation, your Battle Memory will be marked with a
     silver star if you log every enemy, and a gold one if you log every
     enemy and every pose. If you beat the game with one of these
     achievements, a secret will be revealed to you during the ending:
        * Silver: Hold down the L and R buttons when you open the Status
          Menu to open the secret Memo Menu.
        * Gold: Enter the player's name in the Forest Sanctuary in Chapter
          2 as "HARD MODE" to activate Hard Mode.

   * When you see a new enemy or pose in battle, it's logged immediately;
     you do not have to finish the battle. It's okay to run away or a get a
     game over. (In fact, one situation requires it.)

   * Enemies and poses can only be logged to the Battle Memory from real
     battles. Any new poses you encounter in fights initiated using the
     Battle Memory itself do NOT count. (If they did, there wouldn't be
     much point to this guide!)

   * Although there are a few rare enemies, the real challenge for
     completing the Battle Memory is getting enemies to assume their
     alternate poses. There are a few ways to go about this:
        * Get a green swirl when you initiate battle
        * Get a red swirl; Duster might flip the enemies around
          automatically
        * Use a Made-You-Look
        * Use Duster's Siren Beetle
        * Use Salsa's Dance
        * Let the enemy change poses by itself (examples include Pseudoor,
          Mecha-Turtle and any bosses that have two poses)

   * Finally, please note that you can only force an enemy to change its
     pose in a regular battle; in "mandatory battles" (i.e. scripted
     battles that are necessary to advance the plot), the Siren Beetle,
     Made-You-Look, etc. will never work. (This is mainly applicable to the
     Pigmask Major and Pigmask Colonel; you encounter these enemies in
     mandatory battles in Chapter 7, but you can't fight them regularly
     until Chapter 8.)


===============================================================================
                                 2 Walkthrough
===============================================================================

 Note that enemies with only one pose have their names written {like this}.

-------------------------------------------------------------------------------
2.1 Prologue
-------------------------------------------------------------------------------

 The {Mole Cricket} will be logged automatically in a mandatory battle.

-------------------------------------------------------------------------------
2.2 Chapter 1
-------------------------------------------------------------------------------

 The first three chapters are the most difficult, and Chapter 1 is the most
 difficult of all. There are many enemies exclusive to this chapter, and
 you have to rely on green swirls for all of them.

++++++++++++++++++++++++++++
2.2.1 Sunshine Forest (Fire)
++++++++++++++++++++++++++++

 Log the Yammonster before you return Fuel to his father. WARNING: This
 enemy is available only while the forest is on fire.

 The {Firefly} will be logged automatically in a mandatory battle.

+++++++++++++++++++++++++++++
2.2.2 Sunshine Forest (Night)
+++++++++++++++++++++++++++++

 Log the following enemies while it's raining:
   * Mighty Bitey Snake
   * Baked Yammonster

 The {Reconstructed Caribou} will be logged automatically in a mandatory
 battle.

 Notes:
   * WARNING: These enemies will also appear in Sunshine Forest during the
     day, but they're gone for good after this chapter.

+++++++++++++++++++++++++++
2.2.3 Sunshine Forest (Day)
+++++++++++++++++++++++++++

 Log the following enemies on the way to Alec's House:
   * Praying Mantis
   * Greedy Mouse
   * Flying Mouse
   * Beanling
   * Soot Dumpling
   * Spud Bug
   * Agitated Boar

 Notes:
   * WARNING: Most of these enemies are available only in this chapter, and
     you will lose access to them after you talk to the Magypsies. (The
     Praying Mantis and Greedy Mouse appear near Isaac's house, so you can
     also log them in Chapter 2 or Chapter 3.)

   * WARNING: The Agitated Boar disappears when Alec joins your party.

   * To get a green swirl on the Flying Mouse, try engaging one and then
     running away. Now just stand still; when both of you stop flashing,
     another battle will start, and you might get a green swirl. If you
     don't, just run away and try again.

   * Getting a green swirl on a Spud Bug is trickier; I couldn't get the
     above trick to work. There are a couple options:
        * Try this: http://www.youtube.com/watch?v=vX7QoE3R4Wc

        * An easier, but more tedious method is to level Flint up until he
          can stun Spud Bugs by dashing into them; after the enemy stops
          flashing, it will run away from Flint, and you can get a green
          swirl easily. (Don't go overboard with the leveling, though; this
          won't work if Flint's dash defeats them instantly instead of
          stunning them.)

   * The Beanling is a rare enemy that appears in the northern part of the
     area that connects Isaac's House and Lighter's House. If you see one,
     dash after it until it retreats into the ground, then run around the
     nearby area until you see it reemerge. Like a Yammonster, it takes a
     couple seconds to pull itself out of the ground, so you shouldn't have
     trouble getting a green swirl.

   * The Soot Ball is a rare enemy that appears in front of Lighter's
     House. It just rolls back and forth, so it's easy to get a green swirl
     on it; just make sure that you walk, not dash, when you approach it.

+++++++++++++++++++
2.2.4 Drago Plateau
+++++++++++++++++++

 The {Mecha-Drago} will be logged automatically in a mandatory battle.

 Notes:
   * There are no plot-related reasons to return to Drago Plateau after
     Chapter 1; this is probably why the enemies in this area are never
     updated. Since Chapter 1 is already hard enough, I suggest you come
     back in Chapter 7 to log the three enemies in this area.

-------------------------------------------------------------------------------
2.3 Chapter 2
-------------------------------------------------------------------------------

+++++++++++++++++++++++++++++
2.3.1 Sunshine Forest (Night)
+++++++++++++++++++++++++++++

 Before you collect the Noble Spittoon, enter Sunshine Forest and log Mr.
 Batty. You could have logged him during the night segments of Chapter 1,
 but it's easier to do it now. You can also log Mr. Batty in Chapter 7, in
 the dark cave that leads to Drago Plateau.

+++++++++++++++++++++
2.3.2 Sunset Cemetery
+++++++++++++++++++++

 Log the following enemies in the outdoor area of the Cemetery:
   * Zombie Man
   * Zombie Lady
   * Zombie Dog
   * Mobile Grave

 Log the following enemies in the Gravedigger's Tunnel:
   * Detached Leech
   * Spineless Lobster

 Notes:
   * WARNING: The enemies in the Gravedigger's Tunnel are available only in
     this chapter. You will lose access to the tunnel after collecting the
     Noble Spittoon. You will also lose access to the enemies in the
     outdoor area at that time, but those can also be logged in Chapter 3.

++++++++++++++++++++++++++
2.3.3 Osohe Castle (Night)
++++++++++++++++++++++++++

 Log the following enemies before giving the Noble Spittoon to Wess:
   * Stinky Ghost
   * Arachnid!
   * Barrel Man
   * Ghost Armor
   * Artsy Ghost
   * Violent Roach
   * {Strawberry Slime}
   * Carpet Monster
   * Ghost Sword
   * Ghost Shield
   * Ghost Knight
   * Rockin' Ghost
   * Pseudoor

 {Mr. Passion} will be logged automatically in a mandatory battle.

 Notes:
   * WARNING: The Rockin' Ghost is still available after you return the
     Noble Spittoon to Wess, but it disappears for good after this chapter.

   * The Pseudoor will assume its alternate pose after performing its
     defensive move.

   * The {Strawberry Slime} is a unique enemy found in the second floor
     kitchen. If you don't fight it now, it will disappear in Chapter 3,
     but then reappear in Chapter 4 and remain available until the end of
     Chapter 7. (I've only verified this using the Debug Room though, so I
     suggest you play it safe and just take care of it now.)

   * The Arachnid!, Stinky Ghost, Artsy Ghost and Violent Roach disappear
     once the Pig Army invades the Castle. Oddly, they all reappear in
     Chapter 7. (The Violent Roach is also available in Candrum Underpass
     in Chapter 3.)

   * The Barrel Man is available in the basement until the end of Chapter
     7.

   * The Carpet Monster and Pseudoor are available until you lose the Rope
     Snake in Chapter 5. Ghost Armor, Ghost Sword and Ghost Shield are also
     available until then, but, I think that if you're too powerful when
     you come back (that is, they flee from you), these enemies won't come
     together to form the Ghost Knight.

++++++++++++++++++++++++
2.3.4 Osohe Castle (Day)
++++++++++++++++++++++++

 The Clayman will be logged automatically in a mandatory battle.

 Log the following enemies before collecting the Hummingbird Egg:
   * Pigmask
   * Recon Mech
   * Lingering Spirit
   * Osohe Cape

 The Oh-So-Snake will be logged automatically in a mandatory battle.

 Notes:
   * The Clayman will assume his alternate pose after performing his
     "...crashed down upon _____ with all of its weight" move.

   * If you miss the Pigmask or Recon Mech, they can be fought again in
     Sunshine Forest near the end of Chapter 3. The Pigmask can also be
     found in the Chimera Lab in Chapter 7 (after you rescue Salsa and talk
     to Doria), and outside the abandoned Clayman Factory in Chapter 7.

   * The Lingering Spirit and Osohe Cape can be found on the upper floors
     of the castle until you lose the Rope Snake in Chapter 5.

   * The Oh-So-Snake will assume its alternate pose after performing its
     Tsunami attack.

-------------------------------------------------------------------------------
2.4 Chapter 3
-------------------------------------------------------------------------------

 Remember that Salsa's Dance technique can flip enemies around. It's not
 nearly as effective as Duster's Siren Beetle, but it's better than
 nothing.

++++++++++++++++++
2.4.1 Death Desert
++++++++++++++++++

 Log the following enemies before leaving the Desert:
   * Dung Beetle
   * Sand Lizard
   * Sara-Sara-Sahara
   * Great Antlion

 The {Cactus Wolf} will be logged automatically in a mandatory battle.

 Notes:
   * WARNING: These enemies are available only in this chapter.

+++++++++++++++++++++++
2.4.2 Candrum Underpass
+++++++++++++++++++++++

 Log the HUGE Pillbug. WARNING: The HUGE Pillbug is available only in this
 chapter.

 The {Gooey Goo} will be logged automatically in a mandatory battle.

++++++++++++++++++
2.4.3 Osohe Castle
++++++++++++++++++

 Log the following enemies in the Osohe Castle Basement:
   * Big Bro
   * Li'l Big Bro

 Notes:
   * WARNING: These enemies are gone for good after this chapter.

   * The Big Bro can be logged in Chapter 2, it's just more convenient to
     do it now. You don't need the Siren Beetle; the Big Bro's slow,
     erratic movement pattern makes it easy to get a green swirl.

+++++++++++++++++++++
2.4.4 Sunshine Forest
+++++++++++++++++++++

 The Pork Tank will be logged automatically in a mandatory battle. The Pork
 Tank will assume its alternate pose after suffering a certain amount of
 damage.

-------------------------------------------------------------------------------
2.5 Chapter 4
-------------------------------------------------------------------------------

 The quest for a complete Battle Memory gets easier at this point. There
 are still a few areas that you only get to visit once, but most of the
 enemies you encounter in Chapters 4 - 7 will be available until the end of
 Chapter 7. Since most of the enemies you meet in this chapter can be
 fought later, we're going to save them for the Chapter 5, when Duster is
 back in the party.

++++++++++++++++++
2.5.1 Club Titiboo
++++++++++++++++++

 Log the following enemies before dropping into Lucky's Room:
   * Slimy Slug
   * Greedier Mouse
   * Arachnid!!!!
   * Elder Batty
   * Gently Weeping Guitar
   * Beaten Drum

 The {Jealous Bass} will be logged automatically in a mandatory battle.

 Notes:
   * You can buy Made-You-Looks from the mouse shop in the attic. In
     addition to using them for these enemies, you might want to deposit
     five or six with the Item Guy. (These are for Snowcap Mountain in
     Chapter 7; you won't normally have Duster with you for that area. Of
     course, if you don't mind a lot of backtracking, you can just return
     there after you get Duster back.)

   * WARNING: After you drop into Lucky's Room, you will not be able to
     return to the attic or underground tunnel. The only one of these
     enemies that you can find later is the Elder Batty, who appears in
     Chapter 7 in the Dark Cave leading to Drago Plateau.

   * Remember, you can't use Made-You-Looks on the Gently Weeping Guitar
     and Beaten Drum in the boss battle. You must fight them separately to
     log their alternate poses.

-------------------------------------------------------------------------------
2.6 Chapter 5
-------------------------------------------------------------------------------

++++++++++++++
2.6.1 Catch Up
++++++++++++++

 The first thing you should do in Chapter 5 is trek all the way back to
 Osohe Castle to fight Lord Passion. On the way there, you can log all the
 enemies you skipped in Chapter 4.

 Log the follow enemies in the area around the Ropeway:
   * Reconstructed Mole
   * Cattlesnake
   * Pigtunia
   * Batangutan

 Log the following enemies on the Railway:
   * Slitherhen
   * Really Flying Mouse
   * Ramblin' Mushroom
   * Squawking Stick
   * Muttshroom

 Notes:
   * WARNING: All of these enemies are available until the end of Chapter
     7, except the Squawking Stick; in Chapter 7, the Squawking Stick
     disappears and is replaced by the Squawking Boomstick.

 Log the following enemies in Sunshine Forest:
   * Grated Yammonster
   * Black Beanling
   * Walking Bushie
   * Big Spud Bug
   * Mischievous Mole

 Also, head north out of the forest and log the Crag Lizard.

 Notes:
   * None of these enemies are going anywhere. Since you have to pass
     through the forest in Chapter 7 to reach Argilla Pass, you could wait
     until then to take care of them, if you want.

   * The Black Beanling appears in the same area as the Beanling and
     exhibits the same behavior. Here's a video that shows how to catch
     one: http://www.youtube.com/watch?v=2ByVSiwK_0o

   * The Mischievous Mole is in the small cave to the right of the location
     where you fought the {Reconstructed Caribou}.

 Finally, return to Osohe Castle and log {Lord Passion}. WARNING: Lord
 Passion is available only in this chapter.

+++++++++++++++++++++
2.6.2 Murasaki Forest
+++++++++++++++++++++

 Log the following enemies on the way to the Clayman Factory:
   * Parental Kangashark
   * Reconstructed Lion
   * Mecha-Turtle

 Notes:
   * These enemies are also available in Chapter 7.

+++++++++++++
2.6.3 Highway
+++++++++++++

 The {Fierce Pork Trooper [1]} will be logged automatically in a mandatory
 battle.

 Log the following enemies on your way to the Garbage Dump:
   * Wound-Up Road Hog
   * Scrapped Robot
   * Road Block
   * Bright Smile
   * Wobbly Robot
   * Atomic Power Robot
   * Rhinocerocket

 The {Forlorn Junk Heap} will be logged automatically in a mandatory
 battle.

 Notes:
   * All of these enemies are available in Chapter 7.

   * WARNING: They look similar, so it's easy to confuse the Wobbly Robot
     and Scrapped Robot. Make sure you get both.

   * The Bright Smile is a rare enemy. Unlike the other rare enemies in
     this game, it has multiple spawn points. (It spawns in some of the
     tunnels in this area. I don't know if it spawns in all of them.)
     Here's one way to find it: take your Pork Bean to the lower right
     corner of the construction site. (That's the area with the Mouse
     Mother and the Rhinocerockets.) Enter the tunnel here. Keeping the
     Pork Bean all the way to the left, against the tunnel wall, move south
     in a straight line, through the first set of Road Blocks. Keep moving
     south until the second set of Road Blocks comes into view; at that
     point, you can turn around and head back out of the tunnel. Reenter
     the tunnel and repeat the process; you should eventually encounter a
     Bright Smile between the two sets of Road Blocks.

+++++++++++++++++++
2.6.4 Thunder Tower
+++++++++++++++++++

 Log the following enemies before engaging the {Fierce Pork Trooper [2]}:
   * Whatever
   * Minor Robot
   * Battery Man

 The {Fierce Pork Trooper [2]} will be logged automatically in a mandatory
 battle.

 Notes:
   * WARNING: You cannot return to the lower level of Thunder Tower after
     you defeat the {Fierce Pork Trooper [2]}.

 Log the following enemies before engaging Mr. Genetor:
   * Screwloose
   * {Surprise Box}
   * Li'l Miss Marshmallow
   * Short Circuit Zap!

 Mr. Genetor will be logged automatically in a mandatory battle.

 Notes:
   * WARNING: These enemies are available only in this chapter.

   * The {Surprise Box} is a unique enemy found in a gift box in King P.'s
     Room.

   * Li'l Miss Marshmallow is a unique enemy found in King P.'s Room;
     she'll attack you if you examine the yo-yo in the display case.

   * Li'l Miss Marshmallow will assume her alternate pose after after she
     suffers a certain amount of damage.

   * Mr. Genetor will assume his alternate pose after his "Discharge Zap
     attack".

-------------------------------------------------------------------------------
2.7 Chapter 7
-------------------------------------------------------------------------------

 For this chapter, I assume that you're doing things in the standard order.
 You don't have to; if you want Duster back ASAP, you can go rescue him
 after you check on the Needle in Osohe Castle. But whatever you do, don't
 open up the entrance to the Mole Cricket Hole until you've pulled Doria's
 Needle. (That's the one near the Chimera Lab.) This will be explained
 shortly.

++++++++++++++++++++++++
2.7.1 Chimera Laboratory
++++++++++++++++++++++++

 The {Almost Mecha-Lion} will be logged automatically in a mandatory
 battle.

 WARNING: After you've pulled Doria's Needle, you'll be ambushed by {The
 Squeekz} in the lake area east of the Chimera Lab. This is an easy fight;
 it's really just the game's way of telling you where to go to find the
 next Needle. After you beat him, he'll warn you to "watch out for them
 mole crickets if you keep goin' east". But, if you've already opened up
 the Mole Cricket Hole at this point, you don't need this hint, and {The
 Squeekz} will never show up.

++++++++++++++++++++++
2.7.2 Snowcap Mountain
++++++++++++++++++++++

 If you stored any Made-You-Looks with the Item Guy back in the Titiboo
 Attic, withdraw them before entering the Mole Cricket Hole.

 Log the following enemies before leaving Snowcap Mountain:
   * Ten-Yeti
   * Chilly Dog
   * Frosted Bun

 The {Steel Mechorilla} will be logged automatically in a mandatory battle.

 Notes:
   * The Frosted Bun is a rare enemy. You can find it next to the gift box
     that contains a Cancer Bracelet. Enter the area from the top, and run
     down the slope; if you don't see the enemy (it looks like a snowball),
     run back up, exit the area, and try again.

   * These enemies are available for the rest of the chapter, so if you
     don't bring Made-You-Looks with you, you can just come back after you
     get Duster. Trekking through the Mole Cricket Hole again is a pain,
     though.

+++++++++++++++++++
2.7.3 Saturn Valley
+++++++++++++++++++

 The {Frightbot} will be logged automatically in a mandatory battle.

 After you get Duster back, reenter the tunnel to the highway and log the
 following enemies:
   * Naughty Mushroom
   * Filthy Attack Roach

 Log the following enemies in the Volcano:
   * Sky Titany
   * Mrs. Lava
   * Pyrefly
   * Magman
   * Scamperin' Mushroom

 {New Fassad} will be logged automatically in a mandatory battle.

 Notes:
   * All of these enemies are available for the remainder of the chapter.

   * Although you encounter the Pigmask Major here, you won't be able to
     fight him outside of an event battle until Chapter 8.

   * You can also find the Scamperin' Mushroom on Tanetane Island.

++++++++++++++
2.7.4 Catch Up
++++++++++++++

 Now that you've got Duster back for good, let's get completely caught up.

 First, trek back to Drago Plateau and log:
   * Titany
   * Balding Eagle
   * Tree

 Notes:
   * When you are very powerful, the Tree enemies will hide from you by
     standing still and pretending to be regular trees.

   * Because it can fly, you might have some trouble logging the Balding
     Eagle when it's afraid of you. To catch one, you have to dash towards
     it, stop just short of hitting it, and then walk up to it to initiate
     the battle before it flys away.

 From Drago Plateau, head back to Aeolia's House. Retrace your steps from
 the beginning of the chapter: head through the underground tunnel to Osohe
 Castle Courtyard, logging the Cleocatra on the way.

 Head into the castle basement and log the following enemies:
   * Cheery Skeleton
   * Bro Team

 Notes:
   * These enemies are available until the end of Chapter 7.

 Head for Murasaki Forest; on the way there, log the Squawking Boomstick on
 the Railway.

 Log the following enemies around the Chimera Lab and the nearby lake:
   * Dogfish
   * Top Dogfish
   * Ostrelephant
   * Horsantula
   * Einswine

 Notes:
   * The Top Dogfish is a rare enemy. It appears on the left side of the
     lake near the Chimera Laboratory. To find one, enter the lake area
     from the left and run about halfway up the side of the lake; if you
     see just a regular Dogfish jump out, leave the screen and try again.

 Log the following enemies inside the Chimera Lab:
   * Zombidillo
   * Pigmask Captain
   * Nice Poser
   * Security Robot

 Notes:
   * You can find the Zombidillo in the basement and freezer.

   * The Security Robot is in a few different rooms on the first and second
     floors. You can also find it in the abandoned factory by the Highway.

   * The Nice Poser is found on the third floor. Take the back elevator to
     reach him.

+++++++++++++++++++++++
2.7.5 Sea Floor Dungeon
+++++++++++++++++++++++

 Before you leave for Tanetane Island, deposit all your money.

 Log the following enemies on the way to Tanetane Island:
   * Navy SQUEAL
   * Carefree Jellyfish
   * Rooound Fish
   * Rock Lobster
   * Fish Roe Man

 {Master Eddy} will be logged automatically in a mandatory battle.

 Notes:
   * These enemies are available until the end of this chapter.

   * To find the Fish Roe Man, go south from the start point until you
     reach an oxygen machine; refill your oxygen, and keep going south.
     Take the right path; you should find another oxygen machine as soon as
     you enter the next screen. Refill with this one, then go back to the
     previous screen and head left. Follow this path, and you can just
     barely make it to another oxygen machine in time; after that, keep
     following the path, and you'll find Fish Roe Man guarding a gift box
     containing the Awesome Crown.

+++++++++++++++++++++
2.7.6 Tanetane Island
+++++++++++++++++++++

 WARNING: When you reach Tanetane Island, save with the frog, then fight
 {Zombieshroom} *BEFORE* you eat the mushrooms. He'll knock out your party,
 and you'll respawn back at the frog.

 Now eat the mushrooms, and fight {Zombieshroom} again. This battle will
 log the {Eerie Smile}.

 Notes:
   * You may observe that after eating the mushrooms, you can just walk
     past {Zombieshroom} without fighting him. This raises a couple of
     questions. What if you just came back and fought {Zombieshroom} after
     you'd talked to Mixolydia? Couldn't the {Eerie Smile} instead be
     logged by fighting any of the regular enemies in the jungle?
     Unfortunately, it's no on both counts; {Zombieshroom} disappears after
     the shrooms wear off, and, even though all enemies will appear as an
     {Eerie Smile} after you eat the shrooms, you can only log it by
     fighting {Zombieshroom}.

 On your way to the Barrier Trio, log the Unwelcome Gust.

 The Barrier Trio will be logged automatically in a mandatory battle. The
 Barrier Trio will assume its alternate pose after changing its PSI
 weakness.

 On your way back to the beach, log the enemies you missed while on
 shrooms:
   * Monkalrus
   * Ancient Dragonfly
   * Titanian

++++++++++++++++++
2.7.7 Argilla Pass
++++++++++++++++++

 Log the following enemies outside the cave:
   * Blue Balding Eagle
   * Tender Loving Tree

 Log the following enemies inside the cave:
   * Mystery Metal Monkey
   * Mecha-Mole!
   * Cuddle Bomb
   * Negative Man
   * Sticky Slug
   * Heftyhead

 The {Masked Man} will be logged automatically in a mandatory battle.

 Notes:
   * Negative Man is a unique enemy. You can find him by taking the first
     left in the cave and following that path until it ends.

   * The Mystery Metal Monkey is only found in one room in the cave. You'll
     encounter him on your way to Negative Man. You can also find him
     outside the cave; he's sometimes on the path to the Hot Springs.

   * Although you encounter the Pigmask Colonel here, you won't be able to
     fight him outside of an event battle until Chapter 8.

   * WARNING: As you probably know, you're stuck in New Pork City for
     Chapter 8 after you use the Waters of Time on the vines of the
     Chupichublahblah Temple. If there's anything you missed, you have to
     get it now. If you want to be sure you're ready for Chapter 8, you can
     spend a couple minutes counting the entries in your Battle Memory; you
     should have 150, and you should be missing poses for only the Pigmask
     Major and Pigmask Colonel.

-------------------------------------------------------------------------------
2.8 Chapter 8
-------------------------------------------------------------------------------

++++++++++++
2.8.1 Sewers
++++++++++++

 Log the following enemies:
   * Metal Attack Roach
   * Putrid Moldyman

 {Miracle Fassad} will be logged automatically in a mandatory battle.

 After you leave the Sewers, log the {King Statue} in the northeast part of
 the city. (Examine it three times to fight it.)

 Notes:
   * WARNING: You will be trapped in the Empire Porky Building after you
     get in the elevator.

   * You can also find the Metal Attack Roach in the Empire Porky Building.

+++++++++++++++++++++++++++
2.8.2 Empire Porky Building
+++++++++++++++++++++++++++

 In the Hippo Pool, log the Hippo Launcher.

 Log the following enemies on the Restrooms Floor:
   * Pigmask Major
   * Men's Room Sign

 Log the following enemies on the Construction Floor:
   * Boa Transistor
   * K9000
   * Rhinocerocket Mark II
   * Love Walker

 Log the following enemies on the Laboratory Floor:
   * Pigmask Colonel
   * Mecha-Lion
   * Return of Octobot
   * Upgraded Robot
   * Nuclear Reactor Robot

 The N.K. Cyborg will be logged automatically in a mandatory battle. The
 N.K. Cyborg will assume its alternate pose after its "End of the Century
 Beam" attack.

 {PORKY 01} will be logged automatically in a mandatory battle.

 Notes:
   * One of the PORKY bots will summon random enemies during the battle.
     Since it's an event battle though, this probably won't do you any good
     if you're missing an entry. (If you're missing an enemy that assumes
     its alternate pose by itself, like the Mecha-Turtle, then you might
     get lucky.)

++++++++++++++++++
2.8.3 Final Cavern
++++++++++++++++++

 Log the following enemies in the Final Cavern:
   * Minerali
   * Fenomeno

 Porky [1] and Porky [2] will be logged automatically in a mandatory
 battle.

 That's it! WOO HOO!


===============================================================================
                                  3 Checklist
===============================================================================

 For quick reference, here all the entries in the Battle Memory. Note that
 enemies with only one pose have their names written {like this}.

  1. {Mole Cricket}
  2. Mr. Batty
  3. Yammonster
  4. {Firefly}
  5. Flying Mouse
  6. Mighty Bitey Snake
  7. Baked Yammonster
  8. Mischievous Mole
  9. {Reconstructed Caribou}
 10. Praying Mantis
 11. Greedy Mouse
 12. Beanling
 13. Soot Dumpling
 14. Walking Bushie
 15. Spud Bug
 16. Agitated Boar
 17. Crag Lizard
 18. Titany
 19. Balding Eagle
 20. Tree
 21. {Mecha-Drago}
 22. Zombie Man
 23. Zombie Lady
 24. Zombie Dog
 25. Mobile Grave
 26. Detached Leech
 27. Spineless Lobster
 28. Stinky Ghost
 29. Arachnid!
 30. Big Bro
 31. Barrel Man
 32. Ghost Armor
 33. Artsy Ghost
 34. Violent Roach
 35. {Strawberry Slime}
 36. Carpet Monster
 37. Ghost Sword
 38. Ghost Shield
 39. Ghost Knight
 40. Rockin' Ghost
 41. Pseudoor
 42. {Mr. Passion}
 43. Clayman
 44. Pigmask
 45. Recon Mech
 46. Lingering Spirit
 47. Osohe Cape
 48. Oh-So-Snake
 49. Dung Beetle
 50. Sand Lizard
 51. Sara-Sara-Sahara
 52. Great Antlion
 53. {Cactus Wolf}
 54. HUGE Pillbug
 55. {Gooey Goo}
 56. Cheery Skeleton
 57. Li'l Big Bro
 58. Pork Tank
 59. Ramblin' Mushroom
 60. Slitherhen
 61. Really Flying Mouse
 62. Grated Yammonster
 63. Black Beanling
 64. Big Spud Bug
 65. Squawking Stick
 66. Muttshroom
 67. Reconstructed Mole
 68. Cattlesnake
 69. Pigtunia
 70. Batangutan
 71. Dogfish
 72. Top Dogfish
 73. Ostrelephant
 74. Slimy Slug
 75. Greedier Mouse
 76. Arachnid!!!!
 77. Elder Batty
 78. Gently Weeping Guitar
 79. Beaten Drum
 80. {Jealous Bass}
 81. Parental Kangashark
 82. Reconstructed Lion
 83. Mecha-Turtle
 84. Wound-Up Road Hog
 85. {Fierce Pork Trooper [1]}
 86. Scrapped Robot
 87. Road Block
 88. Bright Smile
 89. Wobbly Robot
 90. Atomic Power Robot
 91. Rhinocerocket
 92. {Forlorn Junk Heap}
 93. Whatever
 94. Minor Robot
 95. Battery Man
 96. {Fierce Pork Trooper [2]}
 97. Screwloose
 98. {Surprise Box}
 99. Li'l Miss Marshmallow
 100. Short Circuit Zap!
 101. Mr. Genetor
 102. Cleocatra
 103. Bro Team
 104. {Lord Passion}
 105. Squawking Boomstick
 106. Horsantula
 107. Einswine
 108. {Almost Mecha-Lion}
 109. Zombidillo
 110. Pigmask Captain
 111. Nice Poser
 112. {The Squeekz}
 113. Ten-Yeti
 114. Chilly Dog
 115. Frosted Bun
 116. {Steel Mechorilla}
 117. Security Robot
 118. Naughty Mushroom
 119. Filthy Attack Roach
 120. {Frightbot}
 121. Pigmask Major
 122. Sky Titany
 123. Mrs. Lava
 124. Pyrefly
 125. Magman
 126. Scamperin' Mushroom
 127. {New Fassad}
 128. Navy SQUEAL
 129. Carefree Jellyfish
 130. Rooound Fish
 131. Rock Lobster
 132. Fish Roe Man
 133. {Master Eddy}
 134. {Zombieshroom}
 135. {Eerie Smile}
 136. Monkalrus
 137. Ancient Dragonfly
 138. Titanian
 139. Unwelcome Gust
 140. Barrier Trio
 141. Blue Balding Eagle
 142. Tender Loving Tree
 143. Mystery Metal Monkey
 144. Mecha-Mole!
 145. Cuddle Bomb
 146. Negative Man
 147. Sticky Slug
 148. Heftyhead
 149. Pigmask Colonel
 150. {Masked Man}
 151. Metal Attack Roach
 152. Putrid Moldyman
 153. {Miracle Fassad}
 154. {King Statue}
 155. Hippo Launcher
 156. Men's Room Sign
 157. Boa Transistor
 158. K9000
 159. Rhinocerocket Mark II
 160. Love Walker
 161. Mecha-Lion
 162. Return of Octobot
 163. Upgraded Robot
 164. Nuclear Reactor Robot
 165. N.K. Cyborg
 166. {PORKY 01}
 167. Minerali
 168. Fenomeno
 169. Porky [1]
 170. Porky [2]


===============================================================================
                                   4 Contact
===============================================================================

 Feel free to email me at Dragorn@Hotmail.com with questions, comments, or
 to point out errors. Please make sure your question isn't already covered
 in this guide, though, and put "Mother 3" in the email's subject line.
 (I have a filter set-up to catch these emails. Otherwise, your email might
 be marked as junk, which severely reduces the chance of me ever seeing
 it.)


===============================================================================
                               5 Revision History
===============================================================================

Version 1.01 - October 29, 2009

 Updated url for my website. Unfortunately, Freezoka went belly up. Apologies
 to anyone who tried to access it during the past month.

Version 1.0 - July 12, 2009

 Finished and submitted the initial version of the guide.


===============================================================================
                              6 Legal Information
===============================================================================

 This document is copyright 2009 by Peter "Dragorn" Branam-Lefkove.

 This work is licensed under a Creative Commons Attribution-Noncommercial
 3.0 Unported License. (http://creativecommons.org/licenses/by-nc/3.0/).
 This means you may reproduce or adapt this document for noncommercial
 purposes, as long as you give me proper credit.

 If you wish to use this this document for commercial purposes, you must
 contact me at Dragorn@Hotmail.com for permission.

 Mother 3 is copyright Nintendo.

              ------------------------EOF------------------------