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    Battle Memory Completion Guide by Dragorn

    Version: 1.01 | Updated: 10/30/09 | Search Guide | Bookmark Guide

                  ---------------------------------------------------
                                    M O T H E R   3
                  ---------------------------------------------------
    
                                  Battle Memory Guide
    
                           For the Nintendo Game Boy Advance
    
                                      By Dragorn
    
                                  Dragorn@Hotmail.com
               
                    Version 1.01 --- Last Revised October 29, 2009
    
          The most recent version of this document can always be found at: 
           http://sites.google.com/site/dragorn/mother_3_battle_memory.txt				
    
    
    ===============================================================================
                                   Table of Contents
    ===============================================================================
    
       1 Basics
       2 Walkthrough
            2.1 Prologue
            2.2 Chapter 1
                 2.2.1 Sunshine Forest (Fire)
                 2.2.2 Sunshine Forest (Night)
                 2.2.3 Sunshine Forest (Day)
                 2.2.4 Drago Plateau
            2.3 Chapter 2
                 2.3.1 Sunshine Forest (Night)
                 2.3.2 Sunset Cemetery
                 2.3.3 Osohe Castle (Night)
                 2.3.4 Osohe Castle (Day)
            2.4 Chapter 3
                 2.4.1 Death Desert
                 2.4.2 Candrum Underpass
                 2.4.3 Osohe Castle
                 2.4.4 Sunshine Forest
            2.5 Chapter 4
                 2.5.1 Club Titiboo
            2.6 Chapter 5
                 2.6.1 Catch Up
                 2.6.2 Murasaki Forest
                 2.6.3 Highway
                 2.6.4 Thunder Tower
            2.7 Chapter 7
                 2.7.1 Chimera Laboratory
                 2.7.2 Snowcap Mountain
                 2.7.3 Saturn Valley
                 2.7.4 Catch Up
                 2.7.5 Sea Floor Dungeon
                 2.7.6 Tanetane Island
                 2.7.7 Argilla Pass
            2.8 Chapter 8
                 2.8.1 Sewers
                 2.8.2 Empire Porky Building
                 2.8.3 Final Cavern
       3 Checklist
       4 Contact
       5 Revision History
       6 Legal Information
    
    
    ===============================================================================
                                        1 Basics
    ===============================================================================
    
     Before you jump into the walkthrough, here is some background info:
    
       * The Battle Memory is found in a gift box on the first floor of Osohe
         Castle, near where you get the Rope Snake. It's a Key Item that keeps
         track of all the enemies you've encountered, and which of their poses
         you've seen. (Most enemies have two poses; a few, mainly bosses, have
         only one.) You can practice combos on any enemies logged in the Battle
         Memory; they'll have infinite HP and won't fight back.
    
       * Aside from a sense of personal accomplishment, there's no big reward
         for completing the Battle Memory. But, if you're playing with
         starmen.net's translation, your Battle Memory will be marked with a
         silver star if you log every enemy, and a gold one if you log every
         enemy and every pose. If you beat the game with one of these
         achievements, a secret will be revealed to you during the ending:
            * Silver: Hold down the L and R buttons when you open the Status
              Menu to open the secret Memo Menu.
            * Gold: Enter the player's name in the Forest Sanctuary in Chapter
              2 as "HARD MODE" to activate Hard Mode.
    
       * When you see a new enemy or pose in battle, it's logged immediately;
         you do not have to finish the battle. It's okay to run away or a get a
         game over. (In fact, one situation requires it.)
    
       * Enemies and poses can only be logged to the Battle Memory from real
         battles. Any new poses you encounter in fights initiated using the
         Battle Memory itself do NOT count. (If they did, there wouldn't be
         much point to this guide!)
    
       * Although there are a few rare enemies, the real challenge for
         completing the Battle Memory is getting enemies to assume their
         alternate poses. There are a few ways to go about this:
            * Get a green swirl when you initiate battle
            * Get a red swirl; Duster might flip the enemies around
              automatically
            * Use a Made-You-Look
            * Use Duster's Siren Beetle
            * Use Salsa's Dance
            * Let the enemy change poses by itself (examples include Pseudoor,
              Mecha-Turtle and any bosses that have two poses)
    
       * Finally, please note that you can only force an enemy to change its
         pose in a regular battle; in "mandatory battles" (i.e. scripted
         battles that are necessary to advance the plot), the Siren Beetle,
         Made-You-Look, etc. will never work. (This is mainly applicable to the
         Pigmask Major and Pigmask Colonel; you encounter these enemies in
         mandatory battles in Chapter 7, but you can't fight them regularly
         until Chapter 8.)
    
    
    ===============================================================================
                                     2 Walkthrough
    ===============================================================================
    
     Note that enemies with only one pose have their names written {like this}.
    
    -------------------------------------------------------------------------------
    2.1 Prologue
    -------------------------------------------------------------------------------
    
     The {Mole Cricket} will be logged automatically in a mandatory battle.
    
    -------------------------------------------------------------------------------
    2.2 Chapter 1
    -------------------------------------------------------------------------------
    
     The first three chapters are the most difficult, and Chapter 1 is the most
     difficult of all. There are many enemies exclusive to this chapter, and
     you have to rely on green swirls for all of them.
    
    ++++++++++++++++++++++++++++
    2.2.1 Sunshine Forest (Fire)
    ++++++++++++++++++++++++++++
    
     Log the Yammonster before you return Fuel to his father. WARNING: This
     enemy is available only while the forest is on fire.
    
     The {Firefly} will be logged automatically in a mandatory battle.
    
    +++++++++++++++++++++++++++++
    2.2.2 Sunshine Forest (Night)
    +++++++++++++++++++++++++++++
    
     Log the following enemies while it's raining:
       * Mighty Bitey Snake
       * Baked Yammonster
    
     The {Reconstructed Caribou} will be logged automatically in a mandatory
     battle.
    
     Notes:
       * WARNING: These enemies will also appear in Sunshine Forest during the
         day, but they're gone for good after this chapter.
    
    +++++++++++++++++++++++++++
    2.2.3 Sunshine Forest (Day)
    +++++++++++++++++++++++++++
    
     Log the following enemies on the way to Alec's House:
       * Praying Mantis
       * Greedy Mouse
       * Flying Mouse
       * Beanling
       * Soot Dumpling
       * Spud Bug
       * Agitated Boar
    
     Notes:
       * WARNING: Most of these enemies are available only in this chapter, and
         you will lose access to them after you talk to the Magypsies. (The
         Praying Mantis and Greedy Mouse appear near Isaac's house, so you can
         also log them in Chapter 2 or Chapter 3.)
    
       * WARNING: The Agitated Boar disappears when Alec joins your party.
    
       * To get a green swirl on the Flying Mouse, try engaging one and then
         running away. Now just stand still; when both of you stop flashing,
         another battle will start, and you might get a green swirl. If you
         don't, just run away and try again.
    
       * Getting a green swirl on a Spud Bug is trickier; I couldn't get the
         above trick to work. There are a couple options:
            * Try this: http://www.youtube.com/watch?v=vX7QoE3R4Wc
    
            * An easier, but more tedious method is to level Flint up until he
              can stun Spud Bugs by dashing into them; after the enemy stops
              flashing, it will run away from Flint, and you can get a green
              swirl easily. (Don't go overboard with the leveling, though; this
              won't work if Flint's dash defeats them instantly instead of
              stunning them.)
    
       * The Beanling is a rare enemy that appears in the northern part of the
         area that connects Isaac's House and Lighter's House. If you see one,
         dash after it until it retreats into the ground, then run around the
         nearby area until you see it reemerge. Like a Yammonster, it takes a
         couple seconds to pull itself out of the ground, so you shouldn't have
         trouble getting a green swirl.
    
       * The Soot Ball is a rare enemy that appears in front of Lighter's
         House. It just rolls back and forth, so it's easy to get a green swirl
         on it; just make sure that you walk, not dash, when you approach it.
    
    +++++++++++++++++++
    2.2.4 Drago Plateau
    +++++++++++++++++++
    
     The {Mecha-Drago} will be logged automatically in a mandatory battle.
    
     Notes:
       * There are no plot-related reasons to return to Drago Plateau after
         Chapter 1; this is probably why the enemies in this area are never
         updated. Since Chapter 1 is already hard enough, I suggest you come
         back in Chapter 7 to log the three enemies in this area.
    
    -------------------------------------------------------------------------------
    2.3 Chapter 2
    -------------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++
    2.3.1 Sunshine Forest (Night)
    +++++++++++++++++++++++++++++
    
     Before you collect the Noble Spittoon, enter Sunshine Forest and log Mr.
     Batty. You could have logged him during the night segments of Chapter 1,
     but it's easier to do it now. You can also log Mr. Batty in Chapter 7, in
     the dark cave that leads to Drago Plateau.
    
    +++++++++++++++++++++
    2.3.2 Sunset Cemetery
    +++++++++++++++++++++
    
     Log the following enemies in the outdoor area of the Cemetery:
       * Zombie Man
       * Zombie Lady
       * Zombie Dog
       * Mobile Grave
    
     Log the following enemies in the Gravedigger's Tunnel:
       * Detached Leech
       * Spineless Lobster
    
     Notes:
       * WARNING: The enemies in the Gravedigger's Tunnel are available only in
         this chapter. You will lose access to the tunnel after collecting the
         Noble Spittoon. You will also lose access to the enemies in the
         outdoor area at that time, but those can also be logged in Chapter 3.
    
    ++++++++++++++++++++++++++
    2.3.3 Osohe Castle (Night)
    ++++++++++++++++++++++++++
    
     Log the following enemies before giving the Noble Spittoon to Wess:
       * Stinky Ghost
       * Arachnid!
       * Barrel Man
       * Ghost Armor
       * Artsy Ghost
       * Violent Roach
       * {Strawberry Slime}
       * Carpet Monster
       * Ghost Sword
       * Ghost Shield
       * Ghost Knight
       * Rockin' Ghost
       * Pseudoor
    
     {Mr. Passion} will be logged automatically in a mandatory battle.
    
     Notes:
       * WARNING: The Rockin' Ghost is still available after you return the
         Noble Spittoon to Wess, but it disappears for good after this chapter.
    
       * The Pseudoor will assume its alternate pose after performing its
         defensive move.
    
       * The {Strawberry Slime} is a unique enemy found in the second floor
         kitchen. If you don't fight it now, it will disappear in Chapter 3,
         but then reappear in Chapter 4 and remain available until the end of
         Chapter 7. (I've only verified this using the Debug Room though, so I
         suggest you play it safe and just take care of it now.)
    
       * The Arachnid!, Stinky Ghost, Artsy Ghost and Violent Roach disappear
         once the Pig Army invades the Castle. Oddly, they all reappear in
         Chapter 7. (The Violent Roach is also available in Candrum Underpass
         in Chapter 3.)
    
       * The Barrel Man is available in the basement until the end of Chapter
         7.
    
       * The Carpet Monster and Pseudoor are available until you lose the Rope
         Snake in Chapter 5. Ghost Armor, Ghost Sword and Ghost Shield are also
         available until then, but, I think that if you're too powerful when
         you come back (that is, they flee from you), these enemies won't come
         together to form the Ghost Knight.
    
    ++++++++++++++++++++++++
    2.3.4 Osohe Castle (Day)
    ++++++++++++++++++++++++
    
     The Clayman will be logged automatically in a mandatory battle.
    
     Log the following enemies before collecting the Hummingbird Egg:
       * Pigmask
       * Recon Mech
       * Lingering Spirit
       * Osohe Cape
    
     The Oh-So-Snake will be logged automatically in a mandatory battle.
    
     Notes:
       * The Clayman will assume his alternate pose after performing his
         "...crashed down upon _____ with all of its weight" move.
    
       * If you miss the Pigmask or Recon Mech, they can be fought again in
         Sunshine Forest near the end of Chapter 3. The Pigmask can also be
         found in the Chimera Lab in Chapter 7 (after you rescue Salsa and talk
         to Doria), and outside the abandoned Clayman Factory in Chapter 7.
    
       * The Lingering Spirit and Osohe Cape can be found on the upper floors
         of the castle until you lose the Rope Snake in Chapter 5.
    
       * The Oh-So-Snake will assume its alternate pose after performing its
         Tsunami attack.
    
    -------------------------------------------------------------------------------
    2.4 Chapter 3
    -------------------------------------------------------------------------------
    
     Remember that Salsa's Dance technique can flip enemies around. It's not
     nearly as effective as Duster's Siren Beetle, but it's better than
     nothing.
    
    ++++++++++++++++++
    2.4.1 Death Desert
    ++++++++++++++++++
    
     Log the following enemies before leaving the Desert:
       * Dung Beetle
       * Sand Lizard
       * Sara-Sara-Sahara
       * Great Antlion
    
     The {Cactus Wolf} will be logged automatically in a mandatory battle.
    
     Notes:
       * WARNING: These enemies are available only in this chapter.
    
    +++++++++++++++++++++++
    2.4.2 Candrum Underpass
    +++++++++++++++++++++++
    
     Log the HUGE Pillbug. WARNING: The HUGE Pillbug is available only in this
     chapter.
    
     The {Gooey Goo} will be logged automatically in a mandatory battle.
    
    ++++++++++++++++++
    2.4.3 Osohe Castle
    ++++++++++++++++++
    
     Log the following enemies in the Osohe Castle Basement:
       * Big Bro
       * Li'l Big Bro
    
     Notes:
       * WARNING: These enemies are gone for good after this chapter.
    
       * The Big Bro can be logged in Chapter 2, it's just more convenient to
         do it now. You don't need the Siren Beetle; the Big Bro's slow,
         erratic movement pattern makes it easy to get a green swirl.
    
    +++++++++++++++++++++
    2.4.4 Sunshine Forest
    +++++++++++++++++++++
    
     The Pork Tank will be logged automatically in a mandatory battle. The Pork
     Tank will assume its alternate pose after suffering a certain amount of
     damage.
    
    -------------------------------------------------------------------------------
    2.5 Chapter 4
    -------------------------------------------------------------------------------
    
     The quest for a complete Battle Memory gets easier at this point. There
     are still a few areas that you only get to visit once, but most of the
     enemies you encounter in Chapters 4 - 7 will be available until the end of
     Chapter 7. Since most of the enemies you meet in this chapter can be
     fought later, we're going to save them for the Chapter 5, when Duster is
     back in the party.
    
    ++++++++++++++++++
    2.5.1 Club Titiboo
    ++++++++++++++++++
    
     Log the following enemies before dropping into Lucky's Room:
       * Slimy Slug
       * Greedier Mouse
       * Arachnid!!!!
       * Elder Batty
       * Gently Weeping Guitar
       * Beaten Drum
    
     The {Jealous Bass} will be logged automatically in a mandatory battle.
    
     Notes:
       * You can buy Made-You-Looks from the mouse shop in the attic. In
         addition to using them for these enemies, you might want to deposit
         five or six with the Item Guy. (These are for Snowcap Mountain in
         Chapter 7; you won't normally have Duster with you for that area. Of
         course, if you don't mind a lot of backtracking, you can just return
         there after you get Duster back.)
    
       * WARNING: After you drop into Lucky's Room, you will not be able to
         return to the attic or underground tunnel. The only one of these
         enemies that you can find later is the Elder Batty, who appears in
         Chapter 7 in the Dark Cave leading to Drago Plateau.
    
       * Remember, you can't use Made-You-Looks on the Gently Weeping Guitar
         and Beaten Drum in the boss battle. You must fight them separately to
         log their alternate poses.
    
    -------------------------------------------------------------------------------
    2.6 Chapter 5
    -------------------------------------------------------------------------------
    
    ++++++++++++++
    2.6.1 Catch Up
    ++++++++++++++
    
     The first thing you should do in Chapter 5 is trek all the way back to
     Osohe Castle to fight Lord Passion. On the way there, you can log all the
     enemies you skipped in Chapter 4.
    
     Log the follow enemies in the area around the Ropeway:
       * Reconstructed Mole
       * Cattlesnake
       * Pigtunia
       * Batangutan
    
     Log the following enemies on the Railway:
       * Slitherhen
       * Really Flying Mouse
       * Ramblin' Mushroom
       * Squawking Stick
       * Muttshroom
    
     Notes:
       * WARNING: All of these enemies are available until the end of Chapter
         7, except the Squawking Stick; in Chapter 7, the Squawking Stick
         disappears and is replaced by the Squawking Boomstick.
    
     Log the following enemies in Sunshine Forest:
       * Grated Yammonster
       * Black Beanling
       * Walking Bushie
       * Big Spud Bug
       * Mischievous Mole
    
     Also, head north out of the forest and log the Crag Lizard.
    
     Notes:
       * None of these enemies are going anywhere. Since you have to pass
         through the forest in Chapter 7 to reach Argilla Pass, you could wait
         until then to take care of them, if you want.
    
       * The Black Beanling appears in the same area as the Beanling and
         exhibits the same behavior. Here's a video that shows how to catch
         one: http://www.youtube.com/watch?v=2ByVSiwK_0o
    
       * The Mischievous Mole is in the small cave to the right of the location
         where you fought the {Reconstructed Caribou}.
    
     Finally, return to Osohe Castle and log {Lord Passion}. WARNING: Lord
     Passion is available only in this chapter.
    
    +++++++++++++++++++++
    2.6.2 Murasaki Forest
    +++++++++++++++++++++
    
     Log the following enemies on the way to the Clayman Factory:
       * Parental Kangashark
       * Reconstructed Lion
       * Mecha-Turtle
    
     Notes:
       * These enemies are also available in Chapter 7.
    
    +++++++++++++
    2.6.3 Highway
    +++++++++++++
    
     The {Fierce Pork Trooper [1]} will be logged automatically in a mandatory
     battle.
    
     Log the following enemies on your way to the Garbage Dump:
       * Wound-Up Road Hog
       * Scrapped Robot
       * Road Block
       * Bright Smile
       * Wobbly Robot
       * Atomic Power Robot
       * Rhinocerocket
    
     The {Forlorn Junk Heap} will be logged automatically in a mandatory
     battle.
    
     Notes:
       * All of these enemies are available in Chapter 7.
    
       * WARNING: They look similar, so it's easy to confuse the Wobbly Robot
         and Scrapped Robot. Make sure you get both.
    
       * The Bright Smile is a rare enemy. Unlike the other rare enemies in
         this game, it has multiple spawn points. (It spawns in some of the
         tunnels in this area. I don't know if it spawns in all of them.)
         Here's one way to find it: take your Pork Bean to the lower right
         corner of the construction site. (That's the area with the Mouse
         Mother and the Rhinocerockets.) Enter the tunnel here. Keeping the
         Pork Bean all the way to the left, against the tunnel wall, move south
         in a straight line, through the first set of Road Blocks. Keep moving
         south until the second set of Road Blocks comes into view; at that
         point, you can turn around and head back out of the tunnel. Reenter
         the tunnel and repeat the process; you should eventually encounter a
         Bright Smile between the two sets of Road Blocks.
    
    +++++++++++++++++++
    2.6.4 Thunder Tower
    +++++++++++++++++++
    
     Log the following enemies before engaging the {Fierce Pork Trooper [2]}:
       * Whatever
       * Minor Robot
       * Battery Man
    
     The {Fierce Pork Trooper [2]} will be logged automatically in a mandatory
     battle.
    
     Notes:
       * WARNING: You cannot return to the lower level of Thunder Tower after
         you defeat the {Fierce Pork Trooper [2]}.
    
     Log the following enemies before engaging Mr. Genetor:
       * Screwloose
       * {Surprise Box}
       * Li'l Miss Marshmallow
       * Short Circuit Zap!
    
     Mr. Genetor will be logged automatically in a mandatory battle.
    
     Notes:
       * WARNING: These enemies are available only in this chapter.
    
       * The {Surprise Box} is a unique enemy found in a gift box in King P.'s
         Room.
    
       * Li'l Miss Marshmallow is a unique enemy found in King P.'s Room;
         she'll attack you if you examine the yo-yo in the display case.
    
       * Li'l Miss Marshmallow will assume her alternate pose after after she
         suffers a certain amount of damage.
    
       * Mr. Genetor will assume his alternate pose after his "Discharge Zap
         attack".
    
    -------------------------------------------------------------------------------
    2.7 Chapter 7
    -------------------------------------------------------------------------------
    
     For this chapter, I assume that you're doing things in the standard order.
     You don't have to; if you want Duster back ASAP, you can go rescue him
     after you check on the Needle in Osohe Castle. But whatever you do, don't
     open up the entrance to the Mole Cricket Hole until you've pulled Doria's
     Needle. (That's the one near the Chimera Lab.) This will be explained
     shortly.
    
    ++++++++++++++++++++++++
    2.7.1 Chimera Laboratory
    ++++++++++++++++++++++++
    
     The {Almost Mecha-Lion} will be logged automatically in a mandatory
     battle.
    
     WARNING: After you've pulled Doria's Needle, you'll be ambushed by {The
     Squeekz} in the lake area east of the Chimera Lab. This is an easy fight;
     it's really just the game's way of telling you where to go to find the
     next Needle. After you beat him, he'll warn you to "watch out for them
     mole crickets if you keep goin' east". But, if you've already opened up
     the Mole Cricket Hole at this point, you don't need this hint, and {The
     Squeekz} will never show up.
    
    ++++++++++++++++++++++
    2.7.2 Snowcap Mountain
    ++++++++++++++++++++++
    
     If you stored any Made-You-Looks with the Item Guy back in the Titiboo
     Attic, withdraw them before entering the Mole Cricket Hole.
    
     Log the following enemies before leaving Snowcap Mountain:
       * Ten-Yeti
       * Chilly Dog
       * Frosted Bun
    
     The {Steel Mechorilla} will be logged automatically in a mandatory battle.
    
     Notes:
       * The Frosted Bun is a rare enemy. You can find it next to the gift box
         that contains a Cancer Bracelet. Enter the area from the top, and run
         down the slope; if you don't see the enemy (it looks like a snowball),
         run back up, exit the area, and try again.
    
       * These enemies are available for the rest of the chapter, so if you
         don't bring Made-You-Looks with you, you can just come back after you
         get Duster. Trekking through the Mole Cricket Hole again is a pain,
         though.
    
    +++++++++++++++++++
    2.7.3 Saturn Valley
    +++++++++++++++++++
    
     The {Frightbot} will be logged automatically in a mandatory battle.
    
     After you get Duster back, reenter the tunnel to the highway and log the
     following enemies:
       * Naughty Mushroom
       * Filthy Attack Roach
    
     Log the following enemies in the Volcano:
       * Sky Titany
       * Mrs. Lava
       * Pyrefly
       * Magman
       * Scamperin' Mushroom
    
     {New Fassad} will be logged automatically in a mandatory battle.
    
     Notes:
       * All of these enemies are available for the remainder of the chapter.
    
       * Although you encounter the Pigmask Major here, you won't be able to
         fight him outside of an event battle until Chapter 8.
    
       * You can also find the Scamperin' Mushroom on Tanetane Island.
    
    ++++++++++++++
    2.7.4 Catch Up
    ++++++++++++++
    
     Now that you've got Duster back for good, let's get completely caught up.
    
     First, trek back to Drago Plateau and log:
       * Titany
       * Balding Eagle
       * Tree
    
     Notes:
       * When you are very powerful, the Tree enemies will hide from you by
         standing still and pretending to be regular trees.
    
       * Because it can fly, you might have some trouble logging the Balding
         Eagle when it's afraid of you. To catch one, you have to dash towards
         it, stop just short of hitting it, and then walk up to it to initiate
         the battle before it flys away.
    
     From Drago Plateau, head back to Aeolia's House. Retrace your steps from
     the beginning of the chapter: head through the underground tunnel to Osohe
     Castle Courtyard, logging the Cleocatra on the way.
    
     Head into the castle basement and log the following enemies:
       * Cheery Skeleton
       * Bro Team
    
     Notes:
       * These enemies are available until the end of Chapter 7.
    
     Head for Murasaki Forest; on the way there, log the Squawking Boomstick on
     the Railway.
    
     Log the following enemies around the Chimera Lab and the nearby lake:
       * Dogfish
       * Top Dogfish
       * Ostrelephant
       * Horsantula
       * Einswine
    
     Notes:
       * The Top Dogfish is a rare enemy. It appears on the left side of the
         lake near the Chimera Laboratory. To find one, enter the lake area
         from the left and run about halfway up the side of the lake; if you
         see just a regular Dogfish jump out, leave the screen and try again.
    
     Log the following enemies inside the Chimera Lab:
       * Zombidillo
       * Pigmask Captain
       * Nice Poser
       * Security Robot
    
     Notes:
       * You can find the Zombidillo in the basement and freezer.
    
       * The Security Robot is in a few different rooms on the first and second
         floors. You can also find it in the abandoned factory by the Highway.
    
       * The Nice Poser is found on the third floor. Take the back elevator to
         reach him.
    
    +++++++++++++++++++++++
    2.7.5 Sea Floor Dungeon
    +++++++++++++++++++++++
    
     Before you leave for Tanetane Island, deposit all your money.
    
     Log the following enemies on the way to Tanetane Island:
       * Navy SQUEAL
       * Carefree Jellyfish
       * Rooound Fish
       * Rock Lobster
       * Fish Roe Man
    
     {Master Eddy} will be logged automatically in a mandatory battle.
    
     Notes:
       * These enemies are available until the end of this chapter.
    
       * To find the Fish Roe Man, go south from the start point until you
         reach an oxygen machine; refill your oxygen, and keep going south.
         Take the right path; you should find another oxygen machine as soon as
         you enter the next screen. Refill with this one, then go back to the
         previous screen and head left. Follow this path, and you can just
         barely make it to another oxygen machine in time; after that, keep
         following the path, and you'll find Fish Roe Man guarding a gift box
         containing the Awesome Crown.
    
    +++++++++++++++++++++
    2.7.6 Tanetane Island
    +++++++++++++++++++++
    
     WARNING: When you reach Tanetane Island, save with the frog, then fight
     {Zombieshroom} *BEFORE* you eat the mushrooms. He'll knock out your party,
     and you'll respawn back at the frog.
    
     Now eat the mushrooms, and fight {Zombieshroom} again. This battle will
     log the {Eerie Smile}.
    
     Notes:
       * You may observe that after eating the mushrooms, you can just walk
         past {Zombieshroom} without fighting him. This raises a couple of
         questions. What if you just came back and fought {Zombieshroom} after
         you'd talked to Mixolydia? Couldn't the {Eerie Smile} instead be
         logged by fighting any of the regular enemies in the jungle?
         Unfortunately, it's no on both counts; {Zombieshroom} disappears after
         the shrooms wear off, and, even though all enemies will appear as an
         {Eerie Smile} after you eat the shrooms, you can only log it by
         fighting {Zombieshroom}.
    
     On your way to the Barrier Trio, log the Unwelcome Gust.
    
     The Barrier Trio will be logged automatically in a mandatory battle. The
     Barrier Trio will assume its alternate pose after changing its PSI
     weakness.
    
     On your way back to the beach, log the enemies you missed while on
     shrooms:
       * Monkalrus
       * Ancient Dragonfly
       * Titanian
    
    ++++++++++++++++++
    2.7.7 Argilla Pass
    ++++++++++++++++++
    
     Log the following enemies outside the cave:
       * Blue Balding Eagle
       * Tender Loving Tree
    
     Log the following enemies inside the cave:
       * Mystery Metal Monkey
       * Mecha-Mole!
       * Cuddle Bomb
       * Negative Man
       * Sticky Slug
       * Heftyhead
    
     The {Masked Man} will be logged automatically in a mandatory battle.
    
     Notes:
       * Negative Man is a unique enemy. You can find him by taking the first
         left in the cave and following that path until it ends.
    
       * The Mystery Metal Monkey is only found in one room in the cave. You'll
         encounter him on your way to Negative Man. You can also find him
         outside the cave; he's sometimes on the path to the Hot Springs.
    
       * Although you encounter the Pigmask Colonel here, you won't be able to
         fight him outside of an event battle until Chapter 8.
    
       * WARNING: As you probably know, you're stuck in New Pork City for
         Chapter 8 after you use the Waters of Time on the vines of the
         Chupichublahblah Temple. If there's anything you missed, you have to
         get it now. If you want to be sure you're ready for Chapter 8, you can
         spend a couple minutes counting the entries in your Battle Memory; you
         should have 150, and you should be missing poses for only the Pigmask
         Major and Pigmask Colonel.
    
    -------------------------------------------------------------------------------
    2.8 Chapter 8
    -------------------------------------------------------------------------------
    
    ++++++++++++
    2.8.1 Sewers
    ++++++++++++
    
     Log the following enemies:
       * Metal Attack Roach
       * Putrid Moldyman
    
     {Miracle Fassad} will be logged automatically in a mandatory battle.
    
     After you leave the Sewers, log the {King Statue} in the northeast part of
     the city. (Examine it three times to fight it.)
    
     Notes:
       * WARNING: You will be trapped in the Empire Porky Building after you
         get in the elevator.
    
       * You can also find the Metal Attack Roach in the Empire Porky Building.
    
    +++++++++++++++++++++++++++
    2.8.2 Empire Porky Building
    +++++++++++++++++++++++++++
    
     In the Hippo Pool, log the Hippo Launcher.
    
     Log the following enemies on the Restrooms Floor:
       * Pigmask Major
       * Men's Room Sign
    
     Log the following enemies on the Construction Floor:
       * Boa Transistor
       * K9000
       * Rhinocerocket Mark II
       * Love Walker
    
     Log the following enemies on the Laboratory Floor:
       * Pigmask Colonel
       * Mecha-Lion
       * Return of Octobot
       * Upgraded Robot
       * Nuclear Reactor Robot
    
     The N.K. Cyborg will be logged automatically in a mandatory battle. The
     N.K. Cyborg will assume its alternate pose after its "End of the Century
     Beam" attack.
    
     {PORKY 01} will be logged automatically in a mandatory battle.
    
     Notes:
       * One of the PORKY bots will summon random enemies during the battle.
         Since it's an event battle though, this probably won't do you any good
         if you're missing an entry. (If you're missing an enemy that assumes
         its alternate pose by itself, like the Mecha-Turtle, then you might
         get lucky.)
    
    ++++++++++++++++++
    2.8.3 Final Cavern
    ++++++++++++++++++
    
     Log the following enemies in the Final Cavern:
       * Minerali
       * Fenomeno
    
     Porky [1] and Porky [2] will be logged automatically in a mandatory
     battle.
    
     That's it! WOO HOO!
    
    
    ===============================================================================
                                      3 Checklist
    ===============================================================================
    
     For quick reference, here all the entries in the Battle Memory. Note that
     enemies with only one pose have their names written {like this}.
    
      1. {Mole Cricket}
      2. Mr. Batty
      3. Yammonster
      4. {Firefly}
      5. Flying Mouse
      6. Mighty Bitey Snake
      7. Baked Yammonster
      8. Mischievous Mole
      9. {Reconstructed Caribou}
     10. Praying Mantis
     11. Greedy Mouse
     12. Beanling
     13. Soot Dumpling
     14. Walking Bushie
     15. Spud Bug
     16. Agitated Boar
     17. Crag Lizard
     18. Titany
     19. Balding Eagle
     20. Tree
     21. {Mecha-Drago}
     22. Zombie Man
     23. Zombie Lady
     24. Zombie Dog
     25. Mobile Grave
     26. Detached Leech
     27. Spineless Lobster
     28. Stinky Ghost
     29. Arachnid!
     30. Big Bro
     31. Barrel Man
     32. Ghost Armor
     33. Artsy Ghost
     34. Violent Roach
     35. {Strawberry Slime}
     36. Carpet Monster
     37. Ghost Sword
     38. Ghost Shield
     39. Ghost Knight
     40. Rockin' Ghost
     41. Pseudoor
     42. {Mr. Passion}
     43. Clayman
     44. Pigmask
     45. Recon Mech
     46. Lingering Spirit
     47. Osohe Cape
     48. Oh-So-Snake
     49. Dung Beetle
     50. Sand Lizard
     51. Sara-Sara-Sahara
     52. Great Antlion
     53. {Cactus Wolf}
     54. HUGE Pillbug
     55. {Gooey Goo}
     56. Cheery Skeleton
     57. Li'l Big Bro
     58. Pork Tank
     59. Ramblin' Mushroom
     60. Slitherhen
     61. Really Flying Mouse
     62. Grated Yammonster
     63. Black Beanling
     64. Big Spud Bug
     65. Squawking Stick
     66. Muttshroom
     67. Reconstructed Mole
     68. Cattlesnake
     69. Pigtunia
     70. Batangutan
     71. Dogfish
     72. Top Dogfish
     73. Ostrelephant
     74. Slimy Slug
     75. Greedier Mouse
     76. Arachnid!!!!
     77. Elder Batty
     78. Gently Weeping Guitar
     79. Beaten Drum
     80. {Jealous Bass}
     81. Parental Kangashark
     82. Reconstructed Lion
     83. Mecha-Turtle
     84. Wound-Up Road Hog
     85. {Fierce Pork Trooper [1]}
     86. Scrapped Robot
     87. Road Block
     88. Bright Smile
     89. Wobbly Robot
     90. Atomic Power Robot
     91. Rhinocerocket
     92. {Forlorn Junk Heap}
     93. Whatever
     94. Minor Robot
     95. Battery Man
     96. {Fierce Pork Trooper [2]}
     97. Screwloose
     98. {Surprise Box}
     99. Li'l Miss Marshmallow
     100. Short Circuit Zap!
     101. Mr. Genetor
     102. Cleocatra
     103. Bro Team
     104. {Lord Passion}
     105. Squawking Boomstick
     106. Horsantula
     107. Einswine
     108. {Almost Mecha-Lion}
     109. Zombidillo
     110. Pigmask Captain
     111. Nice Poser
     112. {The Squeekz}
     113. Ten-Yeti
     114. Chilly Dog
     115. Frosted Bun
     116. {Steel Mechorilla}
     117. Security Robot
     118. Naughty Mushroom
     119. Filthy Attack Roach
     120. {Frightbot}
     121. Pigmask Major
     122. Sky Titany
     123. Mrs. Lava
     124. Pyrefly
     125. Magman
     126. Scamperin' Mushroom
     127. {New Fassad}
     128. Navy SQUEAL
     129. Carefree Jellyfish
     130. Rooound Fish
     131. Rock Lobster
     132. Fish Roe Man
     133. {Master Eddy}
     134. {Zombieshroom}
     135. {Eerie Smile}
     136. Monkalrus
     137. Ancient Dragonfly
     138. Titanian
     139. Unwelcome Gust
     140. Barrier Trio
     141. Blue Balding Eagle
     142. Tender Loving Tree
     143. Mystery Metal Monkey
     144. Mecha-Mole!
     145. Cuddle Bomb
     146. Negative Man
     147. Sticky Slug
     148. Heftyhead
     149. Pigmask Colonel
     150. {Masked Man}
     151. Metal Attack Roach
     152. Putrid Moldyman
     153. {Miracle Fassad}
     154. {King Statue}
     155. Hippo Launcher
     156. Men's Room Sign
     157. Boa Transistor
     158. K9000
     159. Rhinocerocket Mark II
     160. Love Walker
     161. Mecha-Lion
     162. Return of Octobot
     163. Upgraded Robot
     164. Nuclear Reactor Robot
     165. N.K. Cyborg
     166. {PORKY 01}
     167. Minerali
     168. Fenomeno
     169. Porky [1]
     170. Porky [2]
    
    
    ===============================================================================
                                       4 Contact
    ===============================================================================
    
     Feel free to email me at Dragorn@Hotmail.com with questions, comments, or
     to point out errors. Please make sure your question isn't already covered
     in this guide, though, and put "Mother 3" in the email's subject line.
     (I have a filter set-up to catch these emails. Otherwise, your email might
     be marked as junk, which severely reduces the chance of me ever seeing
     it.)
    
    
    ===============================================================================
                                   5 Revision History
    ===============================================================================
    
    Version 1.01 - October 29, 2009
    
     Updated url for my website. Unfortunately, Freezoka went belly up. Apologies
     to anyone who tried to access it during the past month.
    
    Version 1.0 - July 12, 2009
    
     Finished and submitted the initial version of the guide.
    
    
    ===============================================================================
                                  6 Legal Information
    ===============================================================================
    
     This document is copyright 2009 by Peter "Dragorn" Branam-Lefkove.
    
     This work is licensed under a Creative Commons Attribution-Noncommercial
     3.0 Unported License. (http://creativecommons.org/licenses/by-nc/3.0/).
     This means you may reproduce or adapt this document for noncommercial
     purposes, as long as you give me proper credit.
    
     If you wish to use this this document for commercial purposes, you must
     contact me at Dragorn@Hotmail.com for permission.
    
     Mother 3 is copyright Nintendo.
    
                  ------------------------EOF------------------------

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