Lord of the Rings, Return of the King
Skill guide by kingoftheelves


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Table of Contents
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Introduction
Gandalf
Gimli
Aragorn
Gollum

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            Introduction
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This guide/FAQ was created to give help you because when I started I spent
a lot of time figured it all out so now I'm letting you in on my
discovery's.

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          Gandalf
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   [Active Skills]

-Sword of Power- 50 SP
Gandalf's sword is struck by lightning. +3 damage per level for 8 seconds
per level.
This is nice when at max because that's +15 damage for 40 seconds but with
maxxed wisdom of the ages it does a decent amount of damage.

-Lightstrike- 60 SP
Gandalf creates a beam that does 10 damage per level. Does splash damage at
Level 5.
This can be useful to kill Crebain because of there low hp. When at max with
Secret Fire and wisdom of the ages this is one of the most deadly attacks.


-Shield- 80 SP
Gandalf is surrounded by a protective shield. Starts at 30 HP, plus an
extra 20 HP per level.
A necessity to all Gandalf's because that's 110 when at max and 130 with secret
fire. And by the time it wear's of you can just cast it again. So in stead of
placing stats in health or defense you can put them other places.

-Blinding Aura- 75 SP
Nearby foes takes 10 damage, +2 per level and are blinded for 3 seconds, +2
per level.
That's 18 damage plus 11 seconds of time when if a enemy wanders of screen there
confused it's a okay skill unless you like to sit back and kill the enemy with
Lightstrike then it can still be use as a backup.


-Summon Gwaihir- 150 SP
Summons the giant eagle. Starts at 3 swoops, +1 per level and +6 damage per
level.
This is nice when it's at max do to the fact that that over 300 damage if all
the hit land. It's not to good if your trying to kill one specific enemy but if
your are often surrounded by enemy's it's good for you.

-Herbal Healing- 0 SP
Gandalf uses Kingsfoil Herbs to heal himself. Cannot be improved.
Nothing really to say


   [Passives]

-Blademaster-
You are a master with swords and knives. +1 damage per level.
I guess if you have no were else to put a point in to you could put it here or
your low level it can be good.


-Keen Eyes-
Your vision is unmatched. You find 5% more gems and better items per level.
I would say the only reason to max this is if you're trying to make a treasure
finding character and if you are use Gimli

-Herb Lore-
You understand the secrets of herbs. Herbs heal an additional 10 HP per
Level.
Nice, for getting more out of there 20 herbs so you can get 110 and 170 hp
instead of 60 and 120. But if you have 600 hit points it only takes 5 or 6 herbs
instead of 9 or 10. Max in mid 15's

-Luck-
You are incredibly fortunate. Adds +1 to all attributes per level.
That's +6 HP, +5 SP, 1 defense, 1 accuracy and 1\4 a damage ever level is not
that bad, good when you are still low in certain area's like health.

-Spirit of Middle Earth-
You can regenerate SP faster. +20% spirit regeneration per level.
This is the second best skill for Gandalf. If you max this and have 10 plus
spirit regen and over 300 SP you can fire Lightstrike practical nonstop.

-Wise-
Your experience serves you well. +3% experience from enemies killed per
level.
Max this skill as fast as you can because to be level 52 you need around
2,000,000 exp. With this maxxed you would have 2,300,000 that's 300,000 extra
exp.

-Last Stand-
Even when you are at your end, you may return to strength. +8% chance per
Level.
This is awesome when your at low level's and you forgot to or plain don't buy
Ent water and die then jump right up again saving yourself time, exp, or gem's
or all three.

-Wisdom of the Ages-
You are a master of ancient magic. All offensive spells do +2 damage per
level.
When this is maxxed you can do 20 more damage with Lightstrike, 20 more damage
with Sword of power, 160 more damage with Gwaihir. Very nice if you like using
offensive spells.

-Servant of the Secret Fire-
All of Gandalf's spells are effectively one level higher.
This is phenomenal it's the equivalent of 6 point's so as soon as you can. This
gives higher Lightstrike, Gwaihir, binding aura, shield, and last stand very
very very useful.

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Gimli
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-Axe Throw- 50 SP
Gimli throws an axe for 12 damage,+2 damage per level Axe tracks at level
3.
This can be useful to kill Crebain even when at a low level- they don't
have much HP. At high levels with and Gloin's Double axe throw can
seriously hurt Orcs 1-3 point early on. Max later.

-Whirling Attack- 75 SP
Gimli spins his axes to hit all nearby foes. +2 damage per level.
This is useful when surrounded by enemies and want to kill the enemy's on
your backside very useful at the black gate. 1 or 2 points early on. Max
later.

-Dwarven rage- 65 SP
All attacks are critical for 3 seconds. +2 seconds per level.
Very nice in conjunction with the rune that gives 5 critical hit damage,
because 2*5=10 so that like 10 extra damage. 2 or 3 points early on Max in
the mid 15's.useful at the black gate.

-Stoicism- 85 SP
Gimli takes 15% less damage for 3 seconds. +2 seconds per level +10% less
damage per level.
Useful when at max, that 55% less damage but not really before. I would
suggest to max either at the very start or level 20. Can be useful for
fighting ringwraigh and big trolls

-Earth Shatter- 120 SP
Knocks and damages all enemies near Gimli. Radius expands 10% per level
This is useful when surrounded by enemies and want to kill the enemy's on
your backside very useful at the black gate. You only Whirling attack or Earth
shatter but Earth shatter is more powerful and knocks those annoying shield guys
away, but you cannot max until level 22.

Herbal Healing- 0 SP
Gimli heals himself with Kingsfoil Herbs. Cannot be improved.
Nothing really to say

   [Passives]

-Death strike-
You know how to hit the enemy hard. 3% chance per level of critical hit
I think this is the worst skill it's pointless even when at max unless you have
a high critical hit %. So make it one of the last thing you put points in to.

-Axemaster-
Your power wielding an axe is legendary among Dwarfs +1 damage per level
I guess if you have no were else to put a point in to you could put it
here. At low levels it is okay so a couple of points at low levels.

-Keen Eyes-
Your vision is unmatched. You find 5% more gems and better items per level.
This is a nice skill to put spare/bought points into. It's not your best
skill, but it's still good to have. If you're making a treasure finding
Gimli it is a good place to put spare points

-Hardy-
You are extraordinarily healthy and strong +15 hit points per level.
Nice at low levels so you don't have to put 3 or 4 points in to health. I
would say 2 or 3 point if you have spare.

-Orcslayer-
Years of fighting orcs has benefited you +1 damage per level to orcs.
All most as bad as Death strike put your point in other places or just save
for better things.

-Dwarf Sense-
You are more likely to find better items 10% per level of finding better
items
Look at Keen eyes just it's not for gems and twice as much for items. Max
in your mid 15's

-Berserker-
You gain fury with each enemy killed +4 hit points per level and +4 spirit
point per level for each kill.
Very good at max that's 20 hit points and 20 spirit per kill. so if you
kill like 10 people that's 200 hit points and 200 spirit when at max. Max
very fast

-Battle Scarred-
You nearly impervious to damage +1 melee and +1 missile per level.
Nice if you have bad armor. And when at max that's +5 melee and +5 missile
but it's your Gimli. Max eventually

-Gloin's double axe-
Gimli will throw two axes at once with his axe throwing skill both will
track.
This is the worst level 20 skill but it is still all right because you can
now do twice as much damage. Max at level 20.


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Aragorn
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-Sweep- 45 SP
Aragorn strikes all foes around him for +2 damage per level
This is useful when surrounded by enemies and want to kill them very useful at
the black gate if you hit both levers.
1 or 2 points early on max later.


-King's command- 65 SP
Aragorn stuns all foes around him for 3 second +0.5 per level
This is useful when surrounded by enemies and want to get out of there nice in
combo with Sweep you can stun then kill all surrounding foes
1 point is good but you can always use Sweep

-Axe Throw- 40 SP
Aragorn throws a sword for 10 damage +2 damage per level Axe tracks at level
3 and up.
This can be useful to kill Crebain even when at a low level- they don't
have much HP (like 5-10). At high levels with you can seriously hurt Orcs
1-3 point early on. Max at leisure

-Axe Throw- 40 SP
Aragorn gains +1 armor toughness per level and does +3 damage per level last
5 seconds per level
At max this gives you +15 damage, +5 armor toughness for 25 seconds that's a
lot. At level 1-3 it's not that good but it shines later Max either level 5 or
15 or
never your choice

-Call of the dead- 155 SP
Aragorn summons one ghost warrior per level
Even if this is at max only as many ghost warrior comes up to 5. Even then
they only last 2-10 seconds so it not that good but it look cool and on last
couples level is nice for a distracting. You choice

[Passives]

-Fear less-
You are especially resilient to damage +1 armor toughness per level +5% resist
to fear per level
Okay at low levels and okay latter because that's +5 melee and +5 missile and
+25% fear resist to fear so I say it's pretty good at the start so max it pretty
fast

-Death strike-
You know how to hit the enemy hard. 3% chance per level of critical hit
I think this is the worst skill it's pointless even when at max unless you have
a
high critical hit %. So make it one of the last thing you put points in to.

-Blademaster-
You are a master with swords and knives +1 damage per level
I guess if you have no were else to put a point in to you could put it
here. At low levels it is okay so a couple of points at low levels is good

-Herb Lore-
You understand the secrets of herbs. Herbs heal an additional 10 HP per
level.
Not too good of an investment early on. However, at high levels when you
have a lot of HP and take a lot more damage from enemies, it really comes
in handy to get the most out of your mere 20 maximum herbs. 0 or 1 points
early on(below level 20), max later

-Hardy-
You are extraordinarily healthy and strong +15 hit points per level.
Nice at low levels so you don't have to put 3 or 4 points in to health. I
would say 2 or 3 point if you have spare.


-Iron will-
When severely injured you will regenerate health +10% per level
Good otherwise you have to use Kingsfoil to heal 1 or 2 early on it's not that
fast but o-well

-Fighter's resolve-
When severely injured your wrath strengthens you when at 25% or less hit
points you do +3 damage per level
If you often get below 25% then it's great so you can escape but if you never
go that low o-well your choice but auto-heal heals you automatically at 30% so
use only if auto heal is off

-Arrow parry-
You can parry arrows from the air 6% per level chance of knocking arrows out of
the air
If you arrows kill you a lot then here's your solution but even when at max it's
only 30% chance of knocking arrows out of the air but that's 3/10 so pretty good
if you want to go ahead

-Rage of the north-
Aragorn has a 10% chance of instantly killing foes. Foes killed this way give
double exp.
Very nice because at level 52 you have about 23000 kills so that would have
instantly killed 2300 people and it looks like a red burst effect but
unfortunately it will not kill ringwraigh, troll, big trolls, or bosses o-well
it's still very awesome.


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Gollum
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-Berserk attack- 35 SP
Smeagol claws for +4 extra damage per level
So-so good at the start your choice though

-Rock throw- 15 SP
Smeagol throws a rock for 3 damage per level throws faster at level 3.
Good so you can kill at long range. 3 or so early on

-Cower- 25 SP
Enemies take pity on Smeagol and ignore him while he is cowering for 1.5
second's +0.5 seconds per level.
Useful if trolls or ringwraigh are killing you. 1 or 2 early on

-Gollum!- 80 SP
Gollum gains +5 strength, accuracy, and defense per level.
This is very usefully when at max it lasts 10-20 seconds
1 or 2 in the 10's max latter

-Pitifull wail- 50 SP
Enemies around Smeagol take 10 damage and are stunned for 2 seconds, +2
seconds per level.
This better than Cower but twice as costly your choice

Herbal Healing- 0 SP
Smeagle heals himself with Kingsfoil Herbs. Cannot be improved.
Nothing really to say


[Passives]

-Nimble-
You are agile and dodge your foes' attacks easily Gives you a +4% chance of
dodging blows per level
Nice for in combo with Why does it hurt smeagol so you dodge a good amount
when at max, but max at start or end

-Why does it hurt smeagol-
Years of torture have hardened you +4 melee toughness per level, +2 missile
toughness per level
very very good max before level 10

-Dirty claws-You can attack with fierce claws +4 damage per level
This increases your damage 20 when at max nice

-Luck-
You are incredibly fortunate adds +1 to all attributes per level
Nice, but gollum has way better places to put spare points.

-Orcslayer-
Years of fighting orcs has benefited you +1 damage per level to orcs.
Horrible put your point in other places (like dirty claws) or just save for
better things.

-Iron will-
When severely injured you will regenerate health +10% per level
Good otherwise you have to use Kingsfoil to heal 1 or 2 early on it's not that
fast but o-well

-Fleet of foot-
You are fast and quick footspeed is increased by 5% per level
nice, but gollum has way better places to put spare points.

Berserker-
You gain fury with each enemy killed +4 hit points per level and +4 spirit
point per level for each kill.
Very good at max that's 20 hit points and 20 spirit per kill. So if you
kill like 10 people that's 200 hit points and 200 spirit when at max, Max
very fast.

-The precious-
When wounded, there is a 10% chance of entering a rage and doing triple
damage for 10 seconds.
Good because doing triple damage is nice for slaughtering ever thing in
Sight, max at level 20.