___        _                        ___     _    _          _ __ _           
 | . \ ___ _| |_ _ _  _ _ ._ _   ___ | | '  _| |_ | |_  ___  | / /<_>._ _  ___ 
 |   // ._> | | | | || '_>| ' | / . \| |-    | |  | . |/ ._> |  \ | || ' |/ . |
 |_\_\\___. |_| `___||_|  |_|_| \___/|_|     |_|  |_|_|\___. |_\_\|_||_|_|\_. |
                                                                          <___'
                   ___                         ___  ___  ___ 
                  | __>._ _  ___ ._ _ _  _ _  | __>| . || . |
                  | _> | ' |/ ._>| ' ' || | | | _> |   || | |
                  |___>|_|_|\___.|_|_|_|`_. | |_|  |_|_|`___\
                                        <___'                


			   Return of the King for GBA
                                  Version 1.05
                              Written By Bravo 3
			  Email: stahleyp(@)rocky(.)edu

			  Last updated: February 21 2003


-------------------------------------------------------------------------------
{{{{{{{{{{{{{{{{{{{{{{{{{{{{{ Table of Contents }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
-------------------------------------------------------------------------------
1.0 What is this FAQ for?
  1.1 What do the STATS mean?
  1.2 Stat Modifiers
2.0 Enemy List
  2.1 Animals
  2.2 Orcs
  2.3 Goblins
  2.4 Uruk-Hai
  2.5 Sauron's Forces
  2.6 The Dead
  2.7 Bosses
3.0 Credits/Disclaimer



-------------------------------------------------------------------------------
{{{{{{{{{{{{{{{{{{{{{{{{{{{ What is this FAQ for? }}}}}}}}}}}}}}}}}}}}}}}}}}}}}
--1.0--------------------------------------------------------------------------



---------------------------
1.1 What do the STATS mean?
---------------------------
This section is an explanation of the STATS that are listed with each enemy.

XP: How much experience you gain after killing the monster.

HP: The amount of Damage you must inflict to kill the monster.
Note- This is an average, some monsters will have a bit more, some a bit less.

Dmg: The amount of Damage the monster will deal when they successfully hit you.
Note- For each successful hit, the monster does damage between half this amount
and the full amount.  Thus, Dmg 60 means damage 30-60.

Acc: The monster's Accuracy.

Def: The monster's Defense.

Poison: The number of seconds of Poison you receive when they successfully hit
you.

Fear: The number of seconds of Fear you receive when they successfully hit you.

Melee.T: Melee Toughness. How easily the monster is able to resists Melee type
attacks.

Impale.T: Impale/Missile Toughness. How easily the monster resists
Impale/Missile type attacks.

Res.Pain: Pain resistance. How well the monster will react after being struck.



------------------------
1.2 Stat Modifiers
------------------------

In this FAQ all stats listed are base stats.  When on you play on Hard,
Grueling, Multiplayer, or when the Eye of Sauron is activated some of the
enemy's stats are changed by applying the following modifiers.

-Hard-
XP		x1.25
HP		x2
Dam		x2
Acc		x1.5
Def		x1.5

-Grueling-
XP		x1.5
HP		x4
Dam		x4
Acc		x2
Def		x2

-Multiplayer-
HP		x1.5

-Eye of Sauron Activated-
XP		x1.5
HP		x1.5
Dam		x1.5
Acc		x1.25
Def		x1.25


-Enemy killed by NPC-
XP		x0.5

(any remainders are rounded down)


-------------------------------------------------------------------------------
{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{ Enemy List }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
--2.0--------------------------------------------------------------------------

------------------------------
2.1 Animals
------------------------------
Intro:
These are the various "animal type" enemies found in the game.  Some may argue
that Trolls are not really "animals" but I urge you to keep in mind that THIS
IS JUST A FAQ!  :)



-=Wargs=-
=====================
These gray wolf-like creatures can be pretty deadly your first time through the
game.  I've found it is best to attack them head-on without hesitation.  Don't
give them the chance to bite you as they have fairly high Accuracy and do quite
a bit of Damage.  Luckily, they also have fairly low Defense and can be
dispatched pretty fast by a few well placed hits.  The blue Boss Wargs are only
found in Fangorn Forest.


-Regular Warg- (Gray)
XP- 		90
HP- 		65
Def- 		30
Melee.T-	1
Impale.T-	1
Res.Pain-	10
Acc- 		50
Dmg- 		75
Poison- 	0
Fear-		0

-Boss Warg- (Blue)
XP- 		180
HP- 		250
Def- 		40
Melee.T-	4
Impale.T-	4
Res.Pain-	10
Acc- 		70
Dmg- 		95
Poison- 	0
Fear-		0


-=Spiders=-
=====================
These are the large spiders that are found in the Mines of Moria and in some
caves.  Melee attacks always work better against them.  Due to their low
Defence and very low HP they usually should not be a problem.  The Boss Spiders
have a redish tint and are a bit beefier in HP but still have a low Defence and
should not cause you too much harm.  The Poison Spiders, which are green,
actually only give you 6 sec of poison which isn't too bad really (Boss Spider
gives 8).  They are quite similar to the regular spider in every other ways and
should be dealt with accordingly.  The babies are weak but attack in swarms.
They drop only gems or health pickups so you shouldn't have too much trouble
with them.


-Regular Spider- (Brown)
XP- 		45
HP- 		16
Def- 		30
Melee.T-	1
Impale.T-	4
Res.Pain-	10
Acc- 		40
Dmg- 		28
Poison- 	4
Fear-		0

-Boss Spider- (Red)
XP- 		90
HP- 		74
Def- 		30
Melee.T-	1
Impale.T-	4
Res.Pain-	10
Acc- 		50
Dmg- 		20
Poison- 	8
Fear-		0

-Poison Spider- (Green)
Color-		Green
XP- 		75
HP- 		18
Def- 		30
Melee.T-	1
Impale.T-	4
Res.Pain-	10
Acc- 		40
Dmg- 		28
Poison- 	6
Fear-		0

-Baby Spider-
XP- 		25
HP- 		5
Def- 		20
Melee.T-	0
Impale.T-	5
Res.Pain-	10
Acc- 		50
Dmg- 		19
Poison- 	2
Fear-		0


-=Maggot Swarm=-
=====================
These enemies look like pack of flying black specs that swarm around you.
Found mostly in underground levels, they aren't too hard to kill due to their
low Defense and HP.  They are, however, especially resistant to Impale/Missile
attacks so a Melee attack will dispose of them much quicker.  They don't do too
much Damage when they hit you but they do give 6 seconds of Poison.

XP- 		35
HP- 		18
Def- 		20
Melee.T-	0
Impale.T-	11
Res.Pain-	10
Acc- 		40
Dmg- 		30
Poison- 	6
Fear-		0


-=Bat=-
=====================
Rarly seen in most character's quests, these flying black bats can be mistaken
for Crebain at first look.  And truth be told, they aren't much different from
Crebain STATS wise either.  Since they don't increase the Eye of Sauron like
Crebain do, they won't cause you much harm at all.

XP- 		14
HP- 		6
Def- 		10
Melee.T-	0
Impale.T-	0
Res.Pain-	0
Acc- 		40
Dmg- 		19
Poison- 	0
Fear-		0


-=Crebain=-
=====================
If disturbed, these rather annoying black birds will try to fly off the map.
If they escape without being killed the Eye of Sauron will increase 1 level.
When the Eye reaches it's fullest it will turn gray and flash.  This means
Nazgul are on the way.  So, Crebain lead to Nazgul.  Nazgul lead to death.  If
you have a long range attack it will help a lot.  If not then keep your eyes
open and avoid setting them off.

XP- 		12
HP- 		3
Def- 		10
Melee.T-	0
Impale.T-	0
Res.Pain-	0
Acc- 		40
Dmg- 		14
Poison- 	0
Fear-		0


-=Trolls=-
=====================
Trolls!  The Half Troll is found on many maps while the bigger Cave Troll is
found only in a few such as the Mines of Moria, Helms Deep, and Fangorn Forest
bonus maps.  These guys are monsters when it comes to HP.  They also will do A
LOT of Damage if they strike you with their big hammer.  There's a good chance
their swings will hit you due to their fairly high Accuracy.  Like Tolkien's
trolls, however, their weakness is that they are just dumb.  They are slow in
reacting to you so try to out menuver them and stay away from that swinging
hammer.  Thankfully, they have a rather low Defence so every time you swing at
them it will probably hit.  Just keep avioding their attacks and chip away at
their big HP.  Eventually they will fall giving you quite a bit of XP for your
hard work.

-Half Troll-
XP- 		350
HP- 		250
Def- 		35
Melee.T-	4
Impale.T-	4
Res.Pain-	35
Acc- 		60
Dmg- 		80
Poison- 	0
Fear-		0

-Cave Troll-
XP- 		550
HP- 		350
Def- 		45
Melee.T-	8
Impale.T-	8
Res.Pain-	35
Acc- 		90
Dmg- 		95
Poison- 	0
Fear-		0



------------------------------
2.2 Orcs
------------------------------
Intro:
They are Orcs!  If you don't know what an orc is by now go read some Toliken
or at least watch the movies.  I'll try to describe each type so you can
recognize them in the game.


-=Orc Grunt with Club=-
=======================
Common grunt orcs who swing a club.
 
-Weak- (Brown, carry a Trident and a shield)
XP- 		35
HP- 		19
Def- 		27
Melee.T-	2
Impale.T-	2
Res.Pain-	10
Acc- 		40
Dmg- 		38
Poison- 	0
Fear-		0

-Regular- (Orange, carry a Club)
XP- 		65
HP- 		55
Def- 		47
Melee.T-	4
Impale.T-	4
Res.Pain-	30
Acc- 		70
Dmg- 		55
Poison- 	0
Fear-		0

-Boss- (Green, carry a Club)
XP- 		140
HP- 		145
Def- 		67
Melee.T-	8
Impale.T-	8
Res.Pain-	30
Acc- 		80
Dmg- 		70
Poison- 	0
Fear-		0


-=Orc Grunt with Axe=-
======================
Common grunt orcs who swing an Axe.  Not to be confused with the Orc Axemen who
are white and throw and twirl with their dual axes.

-Weak- (Brown, carry a Trident and a shield)
XP- 		39
HP- 		19
Def- 		25
Melee.T-	2
Impale.T-	2
Res.Pain-	10
Acc- 		40
Dmg- 		36
Poison- 	0
Fear-		0

-Regular- (Orange, carry an Axe)
XP- 		75
HP- 		45
Def- 		45
Melee.T-	4
Impale.T-	4
Res.Pain-	30
Acc- 		70
Dmg- 		65
Poison- 	0
Fear-		0

-Boss- (Green, carry an Axe)
XP- 		150
HP- 		135
Def- 		65
Melee.T-	8
Impale.T-	8
Res.Pain-	30
Acc- 		80
Dmg- 		75
Poison- 	0
Fear-		0


-=Orc Grunt with Cleaver=-
==========================
Common grunt orcs who swing a cleaver.  A wide sword with a spike at the back
of the tip.

-Weak- (Brown, carry a Trident and a shield)
XP- 		39
HP- 		19
Def- 		20
Melee.T-	2
Impale.T-	2
Res.Pain-	10
Acc- 		40
Dmg- 		39
Poison- 	0
Fear-		0

-Regular- (Orange, carry a Cleaver)
XP- 		75
HP- 		45
Def- 		40
Melee.T-	4
Impale.T-	4
Res.Pain-	30
Acc- 		70
Dmg- 		70
Poison- 	0
Fear-		0

-Boss- (Green, carry a Cleaver)
XP- 		150
HP- 		135
Def- 		60
Melee.T-	8
Impale.T-	8
Res.Pain-	30
Acc- 		80
Dmg- 		80
Poison- 	0
Fear-		0


-=Orc Grunt w/ Sword=-
======================
Common grunt orcs who swing a large sword.

-Weak- (Brown, carry a Trident and a shield)
XP- 		39
HP- 		19
Def- 		35
Melee.T-	2
Impale.T-	2
Res.Pain-	10
Acc- 		45
Dmg- 		38
Poison- 	0
Fear-		0

-Regular- (Orange, carry a Sword)
XP- 		75
HP- 		45
Def- 		55
Melee.T-	4
Impale.T-	4
Res.Pain-	30
Acc- 		75
Dmg- 		60
Poison- 	0
Fear-		0

-Boss- (Green, carry a Sword)
XP- 		150
HP- 		135
Def- 		75
Melee.T-	8
Impale.T-	8
Res.Pain-	30
Acc- 		85
Dmg- 		70
Poison- 	0
Fear-		0


-=Orc Shieldbearer=-
=====================
Those orcs who hide behind a big shield and stab you with a spear.

-Regular- (Brown)
XP- 		115
HP- 		50
Def- 		70
Melee.T-	7
Impale.T-	3
Res.Pain-	10
Acc- 		70
Dmg- 		50
Poison- 	0
Fear-		0

-Boss- (Green?)
XP- 		185
HP- 		220
Def- 		100
Melee.T-	10
Impale.T-	4
Res.Pain-	10
Acc- 		115
Dmg- 		70
Poison- 	0
Fear-		0


-=Orc Captain=-
=====================
Big burly orc who wields two big swords.

-Regular- (Brown)
XP- 		95
HP- 		60
Def- 		75
Melee.T-	5
Impale.T-	5
Res.Pain-	30
Acc- 		80
Dmg- 		52
Poison- 	0
Fear-		0

-Boss- (Blue)
XP- 		185
HP- 		200
Def- 		85
Melee.T-	7
Impale.T-	7
Res.Pain-	30
Acc- 		110
Dmg- 		70
Poison- 	0
Fear-		0


-=Orc Standard Bearer=-
=======================
The orcs who carry a big Standard around and never attack you.  For those who
don't know, a standard looks like a big flag on a stick.

XP- 		110
HP- 		35
Def- 		40
Melee.T-	3
Impale.T-	3
Res.Pain-	10
Acc- 		70
Dmg- 		50
Poison- 	0
Fear-		5


-=Orc Axeman=-
=====================
These guys throw their axes at you when you are far away and twirl around in a
circle when you get close.  They kinda look like they're wearing a dress.

-Regular- (Blue & White)
XP- 		99
HP- 		45
Def- 		60
Melee.T-	6
Impale.T-	6
Res.Pain-	30
Acc- 		60
Dmg- 		60
Poison- 	0
Fear-		0

-Boss- (All White)
XP- 		195
HP- 		150
Def- 		65
Melee.T-	8
Impale.T-	8
Res.Pain-	30
Acc- 		100
Dmg- 		73
Poison- 	0
Fear-		0


-=Orc Archer=-
=====================
These are the Orcs that shoot arrows at you.  Making them Archers.  Yeah.  The
Boss Archer has huge Toughness compared to the others but the Flame and Poison
varity are really not too different from the regular archer.

-Regular- (Brown)
XP- 		90
HP- 		30
Def- 		50
Melee.T-	1
Impale.T-	1
Res.Pain-	30
Acc- 		70
Dmg- 		32
Poison- 	0
Fear-		0

-Poison Archer- (Blue)
XP- 		120
HP- 		35
Def- 		55
Melee.T-	1
Impale.T-	1
Res.Pain-	30
Acc- 		60
Dmg- 		30
Poison- 	11
Fear-		0

-Flame Archer- (Brown but they shoot flaming arrows)
XP- 		120
HP- 		35
Def- 		55
Melee.T-	1
Impale.T-	1
Res.Pain-	30
Acc- 		60
Dmg- 		35
Poison- 	0
Fear-		0

-Boss- (?)
XP- 		155
HP- 		90
Def- 		60
Melee.T-	15
Impale.T-	10
Res.Pain-	30
Acc- 		70
Dmg- 		37
Poison- 	0
Fear-		0



------------------------------
2.3 Goblins
------------------------------
Intro: Yeah, Goblins.  The little guys in found mostly in Moria.

-=Goblin Grunt=-
=====================
The normal goblins who crawl around moria and cut you good.

-Weak- (Blue)
XP- 		23
HP- 		15
Def- 		25
Melee.T-	0
Impale.T-	2
Res.Pain-	10
Acc- 		25
Dmg- 		36
Poison- 	0
Fear-		0

-Regular- (Brown)
XP- 		28
HP- 		19
Def- 		35
Melee.T-	1
Impale.T-	3
Res.Pain-	10
Acc- 		30
Dmg- 		32
Poison- 	0
Fear-		0

-Boss- (Green)
XP- 		60
HP- 		72
Def- 		45
Melee.T-	3
Impale.T-	5
Res.Pain-	10
Acc- 		40
Dmg- 		39
Poison- 	0
Fear-		0


-=Goblin Archer=-
=====================
The ones that shoot arrows at you.

-Regular- (Brown)
XP- 		35
HP- 		14
Def- 		25
Melee.T-	0
Impale.T-	2
Res.Pain-	10
Acc- 		30
Dmg- 		25
Poison- 	0
Fear-		0

-Boss- (Green)
XP- 		70
HP- 		56
Def- 		35
Melee.T-	3
Impale.T-	5
Res.Pain-	10
Acc- 		45
Dmg- 		36
Poison- 	0
Fear-		0


-=Goblin Drummer=-
=====================
The annoying little guys that play their drum to increase the eye of Sauron.
The good news is that in this game they can not call Nazgul by themselves.  So
unless their is some Crebain around you can listen to their sweet drum beats
all day long if you want.

XP- 		40
HP- 		25
Def- 		38
Melee.T-	2
Impale.T-	5
Res.Pain-	0
Acc- 		25
Dmg- 		47
Poison- 	0
Fear-		0


------------------------------
2.4 Uruk-Hai
------------------------------
Intro: These are the big strong orcs who are found mostly in Helm's Deep.

-=Uruk-Hai Grunt=-
=====================
Just a plain old Uruk-Hai.

-Regular- (Gray)
XP- 		17
HP- 		16
Def- 		15
Melee.T-	0
Impale.T-	1
Res.Pain-	10
Acc- 		22
Dmg- 		27
Poison- 	0
Fear-		0

-Boss- (Dark Green)
XP- 		45
HP- 		45
Def- 		25
Melee.T-	3
Impale.T-	4
Res.Pain-	10
Acc- 		35
Dmg- 		37
Poison- 	0
Fear-		0


-=Uruk-Hai Archer=-
=====================
The Uruks with Crossbows.

-Regular- (Gray)
XP- 		23
HP- 		13
Def- 		15
Melee.T-	1
Impale.T-	3
Res.Pain-	10
Acc- 		20
Dmg- 		23
Poison- 	0
Fear-		0

-Boss- (Red)
XP- 		55
HP- 		40
Def- 		27
Melee.T-	3
Impale.T-	4
Res.Pain-	10
Acc- 		30
Dmg- 		33
Poison- 	0
Fear-		0


-=Uruk-Hai Bomber=-
=====================
The Uruks who have explosives straped onto their backs.  If you don't kill them
quick enough they explode causing considerable damage.

-Regular- (Gray)
XP- 		35
HP- 		16
Def- 		28
Melee.T-	1
Impale.T-	4
Res.Pain-	10
Acc- 		90
Dmg- 		27
Poison- 	0
Fear-		0

-Boss- (Dark Green)
XP- 		55
HP- 		40
Def- 		38
Melee.T-	3
Impale.T-	4
Res.Pain-	10
Acc- 		95
Dmg- 		37
Poison- 	0
Fear-		0


------------------------------
2.5 Sauron's Forces
------------------------------
Intro:  Evil minions who don't fit anywhere else.

- Goblin Man (Wild Man)
	Brown- 41
	Boss- 72

- Easterling
	Weak- 75
	Yellow- 65
	Boss- 190

- Corsair
	Purple- 65
	Green- 115
	Red(Captain)- 345

- Haradrim Archer
	Brown- 85
	Boss- 145


------------------------------
2.6 The Dead
------------------------------
Intro:  Scarry dead things found mostly in the Paths of the Dead levels.  Oh,
and Nazgul.

-=Skeleton Torso=-
=====================
The skeletons who pop out of the ground horror movie stye.

XP- 		25
HP- 		20
Def- 		25
Melee.T-	1
Impale.T-	3
Res.Pain-	10
Acc- 		62
Dmg- 		35
Poison- 	0
Fear-		0 

-=Skeleton Warrior=-
=====================
These are the skeletons who fight for the King of the Dead.  They are fairly
powerful but have pretty low HP.  They break apart easily.

XP- 		55
HP- 		25
Def- 		75
Melee.T-	4
Impale.T-	12
Res.Pain-	10
Acc- 		65
Dmg- 		42
Poison- 	0
Fear-		0 

-=Ghost=-
=====================
Found in the Paths of the Dead, these guys shouldn't give you much trouble.

XP- 		70
HP- 		32
Def- 		60
Melee.T-	2
Impale.T-	5
Res.Pain-	10
Acc- 		60
Dmg- 		32
Poison- 	0
Fear-		5 

-=Nazgul=-
=====================
These guys are tough.  And if you think you are a master Nazgul slayer just try
them on Grueling.  If you can slay Nazgul on Grueling you have truly mastered
this game and I salute you.

XP- 		350
HP- 		75
Def- 		100
Melee.T-	20
Impale.T-	20
Res.Pain-	10
Acc- 		100
Dmg- 		75
Poison- 	10
Fear-		15


------------------------------
2.7 Bosses
------------------------------

-=King of the Dead=-
=====================
This guy is the leader of the Dead Army which Aragorn needs to save Gondor from
Sauron's Forces.  In Aragorn, Legolas, and Gimli's story you must travel the
Paths of the Dead to find him and command him to help.  And like all good
leaders of dead armys he will not give in without a fight.  However, since you
don't really fight him directly, (you just need to defeat his army of Skeleton
Warriors) his stats are rather crazy.  My guess is that his HP, Defence, and
Toughness are super pumped to prevent anyone from ever killing him (which would
create quite a plot hole)  :) 

XP- 		5
HP- 		999
Def- 		150
Melee.T-	99
Impale.T-	99
Res.Pain-	10
Acc- 		45
Dmg- 		32
Poison- 	0
Fear-		3


-=Fell Beast=-
=====================
Um, the Witch King rides one.  It's Low HP makes it an easy thing to kill.

XP- 		300
HP- 		50
Def- 		45
Melee.T-	8
Impale.T-	8
Res.Pain-	0
Acc- 		75
Dmg- 		70
Poison- 	0
Fear-		10



-=Saruman=-
=====================
A very early boss for Gandalf, Saruman can be pretty hard the first time
through.  Just keep at it and you will defeat him.

XP- 		450
HP- 		100
Def- 		35
Melee.T-	2
Impale.T-	8
Res.Pain-	0
Acc- 		45
Dmg- 		32
Poison- 	0
Fear-		5

-=Grond=-
=====================
I have no idea who this is.  In the book Grond is the name of the Battering Ram
that opens the games of Minis Tirith.  However, I don't think you actually
fight the Battering Ram in the game.  Maybe it is the Troll in that area?

XP- 		600
HP- 		100
Def- 		40
Melee.T-	5
Impale.T-	5
Res.Pain-	10
Acc- 		40
Dmg- 		30
Poison- 	0
Fear-		3

-=Mumikil=-
=====================
On one of Eowyn's last maps you will encounter 3 Mumikil.  They are quite
similar to Trolls STATS-wise.  They shouldn't be too much trouble if you aim
your attacks at the creature's back and avoid it's tusks.  Although, since you
don't HAVE to beat them to get to the next map you may want to just let them
pass if it's your first time through the game.  However, on all subsequent
visits to the fields you should deffinitly take them down for their big 850
experience.

XP- 		850
HP- 		400
Def- 		30
Melee.T-	10
Impale.T-	15
Res.Pain-	0
Acc- 		70
Dmg- 		70
Poison- 	0
Fear-		10

-=Shelob=-
=====================
Shelob is the huge spider that you must fight while playing as Sam during
Frodo's quest.  Shelob can only hurt you from her front so attack her from
behind.  Use your cookpot-bash skill if you have any points in it.  Shelob will
try to put a web under your feet which basically just reduces your speed and is
annoying.  Just keep hacking away till she falls.  Once defeated be sure to
pick up Shelob's Stinger (an Artifact)

XP- 		900
HP- 		425
Def- 		40
Melee.T-	5
Impale.T-	8
Res.Pain-	10
Acc- 		55
Dmg- 		50
Poison- 	9
Fear-		0



-=Denethor=-
=====================
Denethor, Gandalf's final boss can be a pain if you don't know how to beat him.
Don't attack him directly as he can't be hurt that way.  Instead run in front
of every torch he throws at Faramir's pyre.  You may be able to block them by
swinging your weapon as they come towards you but in any case he will lose a
big chunk of life everytime you stop a torch from landing on the pyre.  He
doesn't throw torches forever so if he stops you will have to restart and try
again.  Deffinitly the most strange boss in the game.

XP- 		1200
HP- 		500
Def- 		150
Melee.T-	8
Impale.T-	8
Res.Pain-	10
Acc- 		80
Dmg- 		60
Poison- 	10
Fear-		10

-=Gollum=-
=====================
Frodo's final boss.  Stay out of the way of his hits, they are very accurate
and deadly.  He has fairly low HP but high defence so hopefully your accuracy
is high by now.  To deal the most damage use either a weapon that does Melee
damage or use an Armor Piercing weapon.  That will get past his high Impale
Armor.  Once you've beat him you get to see Frodo's cool ending!

XP- 		1400
HP- 		120
Def- 		90
Melee.T-	3
Impale.T-	9
Res.Pain-	10
Acc- 		100
Dmg- 		65
Poison- 	0
Fear-		0


-=Witch King=-
=====================
Ah, the Lord of the Nazgul.  This Uber-Ringwraith is Eowyn's final boss and
quite a tough one your first time through.  Avoid his shockwave attacks.  Blue
ones drain your spirit, red ones drain your life, and black ones heal him but
also kill the orcs running around.  As you have probably figured out by now,
Auto Heal is your friend especially if you get accidently caught in one of
those red shockwaves.  Take quick breaks to grab health but don't leave him
alone for too long or he will gain back a lot of the HP you worked so hard to
take off.  After a wicked-cool death animation be sure to retreive his
Crown(an Artifact).

XP- 		1800
HP- 		550
Def- 		50
Melee.T-	9
Impale.T-	13
Res.Pain-	100
Acc- 		80
Dmg- 		60
Poison- 	0
Fear-		0


-=Mouth of Sauron=-
=====================
The Mouth of Sauron is the final boss for Aragorn, Legolas, and Gimli.  He is
guarded by some Poison Archers and positioned in between two gates which
dispence Orc Captains and various Grunts.  First hit the switches to close the
gates.  This at least stops the Captains from ruining your day.  Use the Grunts
to your advantage - pickup their health drops.  When you are ready, go in to
attack the Mouth of Sauron himself.  He has a killer swing that will cause
major harm if you get in it's way.  Hopefully your Defence can help you avoid a
few hits while you try to cause him some damage.  Take advantage of the skills
that you invested points into and also use the health drops that the orcs give.
This guy gives the most experience of all enemies in the game - 1900.  An easy
way to level up faster is to beat him - save - quit and beat him again.  An
even faster way is to save a Polished weapon and use that for the final
death-dealing blow thus gaining a significant experience bonus.

XP- 		1900
HP- 		575
Def- 		70
Melee.T-	12
Impale.T-	15
Res.Pain-	10
Acc- 		90
Dmg- 		90
Poison- 	5
Fear-		10


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{{{{{{{{{{{{{{{{{{{{{{{{{{{{{ Credits/Disclaimer }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
--3.0--------------------------------------------------------------------------

-------
Credits
-------

-Thanks to Griptonite Games, one of the best GBA development companies out
 there.

-HUGE thanks to thalcos (Producer and Lead Designer of this game) for providing
 all enemy stats.

-Thanks to everyone who reads this FAQ.

----------
Disclaimer
----------

This guide is copyright (c)2003 Bravo 3 and is the intellectual property of the
owner. It may be not be reproduced under any circumstances except for personal,
private use as long as it remains in its unaltered, unedited form. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as part of any
public display is strictly prohibited, and a violation of copyright.

Only the following sites may host this guide:
GameFAQs (http://www.gamefaqs.com)
If you see this guide on any other web site please inform me.

All trademarks and copyrights contained in this document are owned by their
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