Walkthrough/FAQ for Sonic Battle (GBA) - Created by Protoman74 (Tony Brnada) If you want it on your site, please e-mail me about it at firstname.lastname@example.org You may not distribute this Walkthrough/FAQ in any way. You may not use my Walkthrough/FAQ for your own personal gain. You may not put my Walkthrough/FAQ on your site without my permission. You may not take parts of my Walkthrough/FAQ directly without asking permission from me first. You may not put my Walkthrough/FAQ in ANY type of publication in which you or others gain benefits from it. However, you may print it out for your own personal use. All content copyrighted (C) by Tony Brnada Monday, December 8th, 2003. All characters and everything Sega owns is copyright (C) Sega. ------------------------------------------------------------------------------ O_________________________________________________________O | SSSSS OOOOO NNNN NNIIIIIIII CCCCC | |SSS O/////ONN NN NN II CC | | SSSS O/////ONN NN NN II CC | | SSSO/////ONN NN NN II CC | |SSSSS OOOOO NN NNNNIIIIIIII CCCCC | | BBBBBBB AAAAA TTTTTTTTTTTTTTTTTTLLLL EEEEEEEE| | BB///BB AAA//AA TTTTTTTTTTTTTTTTTTLLLL EEEEEEEE| | BB///BB AAA////AA T TTT TT TTT TLLLL EEE | |--BBBBBB---AAAAAAAAAAA---TTT------TTT---LLLL-----EEEEE---| |--BB---BB-AAA--------AA--TTT------TTT---LLLL---LLEEE-----| |--BB---BBAAA----------AA-TTT------TTT---LLLLLLLLLEEEEEEEE| | BBBBBBBAAAA AAAATTT TTT LLLLLLLLLEEEEEEEE| | <Walkthrough/FAQ> | O---------------------------------------------------------O (ASCII art above made by me ((Protoman74)) do not use without my permission) Ok, so, after doing my Sonic Advance 2 Walkthrough/FAQ (Which I still have yet to complete, I really should get around to that) I decided to start out with a fresh new game. Luckily, Sonic Battle had just come out (Well, at least the Japanese version) and it called to me. Sonic Battle is an awesome game, just like Sonic Advance 2, and so, I had to write a Walkthrough/FAQ for it. Also note, this guide WILL have storyline spoilers, large or small, so read at your own risk. Do not blame me for ruining your game if you read too far ahead Enjoy my guide and feel free to tell your friends about my awesome guide :P. -Version 0.45- ------------------------------------------------------------------------------ #-------# |Updates| #-------# 0.45 - Updated a Glitch with information from a reader. Minorly revised some of my opinions of some of Emerl's attacks, mostly adding more to them. Added #15 and #17 to Emerl's Copy Attack list as well as #42 through #62 making the list 16% complete. Added three Counter Commands I forgot to Universal Controls. Added the best place to view the Data Shadows Glitch. Created some ASCII art for the guide at the top. I think it looks pretty good. Added the mini-game section and did Knuckles' Mine Hunt. Added my Emerl Skills. (Jan 21/04) 0.38 - Added four more questions to the F.A.Q. Completed Sonic's story. Went and revised the disclaimer. (Jan 6/04) 0.26 - Added the Cream Barret "Glitch" to the glitch section, and started working on the Emerl's Copied Attack List. Completed Universal Controls. (Dec 12/03) 0.15 - Guide created and sent to www.gamefaqs.com. Has some stuff like secrets and storyline added to it, but is relativly small as of now. (Dec 8/03) #-----------------# |Table of Contents| #-----------------# 1. Storyline 2. Menu Screen Explanation 3. Universal Controls 4. Characters and their attacks - Incomplete 5. Universal Strategies - Incomplete 6. Character Specific Straregies - Incomplete 7. Walkthrough -Sonic's Story -Tails' Story - Incomplete -Rouge's Story - Incomplete -Knuckles' Story - Incomplete -Amy's Story - Incomplete -Cream's Story - Incomplete -Shadow's Story - Incomplete -Emerl's Story - Incomplete 8. Emerl's Copied Attack List -About Emerl's Copy Attacks -Emerl's Copied Attack List - Incomplete 9. Mini-games -Soniclash! - Incomplete -Fly & Get - Incomplete -Knuckles' Mine Hunt -Speed Demon - Incomplete -Treasure Island - Incomplete 10. Secrets 11. Glitches 12. F.A.Q 13. Credits, How to Contact me and Where This Guide Can Be Seen ------------------------------------------------------------------------------ #---------# |Storyline| #---------# Dr. Eggman (Or Dr. Robotnik in North America) and a strange robot are seen in his lab, with Dr. Eggman furious. The strange robot took a Chaos Emerald from Dr. Eggman and won't give it back. The doctor dismisses the robot as useless and broken, but uses his DNA to make a "superior" copy of him. And so, Dr. Eggman disposes of the robot... Back at Emerald Town our hero Sonic the Hedgehog was speeding around, bored when he came to the beach and noticed a strange robot on the beach. The mystery robot doesn't say or do anything, just sits there. Sonic, worried about the robot, helped him to his feet and asks if its ok. The robot activates, and looks around. It mutters some words, but they are broken up and are incomprehensible. Sonic, figuring the robot is broken tells the robot to follow him to Tails' House to be repaired. After they leave, a familiar bat named Rouge appears. She says that she is too late and that Sonic has already established a "Link" with the robot. And so, the adventure begins... ------------------------------------------------------------------------------ #-----------------------# |Menu Screen Explanation| #-----------------------# New to Sonic Battle hm? Well, heres a short explanation of the menus you can find within it. Story Mode - A mode where you have a story. You fight pre-determined fights, go along with the story (And access new stories as you beat them) and can gain Emerl skills here. I recommend going through Story Mode first before doing other modes, except Battle Mode. Battle Mode - A mode where you can have a quick battle. Pressing L lets you access the Maps, where you can select your favourite maps to fight on. They go in the order you select them in. If you do not choose a map, the game will select a map for you. Pressing R lets you select the rule. There are three types. Survival: Be the last one standing. Fight everyone. Life means, well, how many lives you have. K.O: How many K.Os you need to be the winner. First one who reaches the amount wins. K.O Count means the goal of K.Os you are trying to reach. Time: Have the highest amount of K.Os in the time alotted to fight. Time means how much fighting time you will have. Tag means teams. Turn it on if you want teams. At the character select menu, you can select what character can be on what team, either red team or blue team. The Ally Attack subheading means whether or not you can attack your own team mates. If you don't want to be able to hurt team mates, turn it off. Interval means how much time you have to see the stats screen (At the end of the battle). Auto Handicap means that if a character loses a battle, they will become slightly stronger and faster. The more that character loses, the larger the handicap will be. Finally, COM means how hard the computer will be. Challenge Mode - Select a character and a difficulty, and go through a series of battles, gaining a score from things like how long it took you to win, if you were the only one to K.O, things like that. At the end, if you get a rank depending on your score. I don't know if you get anything from a high rank, but I'll find out soon enough. Training Mode - Self explanatory. Choose a character, a rival, the rival's action, and the map you want to fight on, the start training. You can take or give as much damage as you like without dying, you can use this to practice some techniques or combos. Mini-Games - Play any mini-games you have unlocked here. Four of the mini- games are multiplayer, and one of them is single player Battle Record - Shows your gameplay stats, like your most and least used character, play time and technique completion percent. Option - You can change your language here, either Japanese or English. You also have sound test here, and can delete your save data. ------------------------------------------------------------------------------ #------------------# |Universal Controls| #------------------# These are controls that work for all characters. Basic Commands: -Direction Pad: Move -Start: Pause -A button: Jump -B button: Attack -R button: Ground Special* -L button: Gaurd -Hold L button: Heal -B+B: Double Attack Combo -B+B+B: Triple Attack Combo -B+B+B+B: Heavy Attack Combo -B+B+B+Hold Backward: Upper Attack Combo -A button in mid air: Air Action* -B button in mid air: Air Attack -R button in mid air: Air Special -Forward+B: Heavy Attack* -Backward+B: Upper Attack -Forward Twice: Dash* -B while Dashing: Dash Attack Advanced Commands: =L Twice: Change camera view =Hold L+Left of Right on D-Pad: Rotate Camera =After Heavy Attack, Forward: Pursuit (You jump towards the opponent)* =After Pursuit, B: Pursuit Attack Counter Commands: +After a successfully blocking an attack with Gaurd, push B: Counter Attack +After a successfully blocking an attack with Gaurd, push Forward+B: Heavy Counter* +After a successfully blocking an attack with Gaurd, push Backward+B: Upper Counter +After being hit by a Heavy Attack, and are going to hit a wall, hold the direction that is opposite of the wall you are going to hit: Recovery +After Recovery, B: Air Counter Attack * denotes that you can push/hold up or down while using that action to use it above you or below you. ------------------------------------------------------------------------------ #-----------# |Walkthrough| #-----------# Sonic's Story ============= You start off in the middle of the street. Head down to the white circle labelled Emerald Beach. After you find the strange robot, Sonic says that he and Emerl should head to Tails' house. Head up and find the house shaped like Tails' head. At which point, you'll meet Shadow. Shadow ignores Sonic at calls to the robot, telling it to come to him. But the robot doesn't listen, and stays by Sonic's side. Shadow tries to take him, but Sonic doesn't let him. Shadow tells Sonic to give him to robot. You then can respond either "Yes" or "No". It doesn't matter which you choose, because it makes no difference. You will have to fight Shadow anyway. <-BATTLE!-> Character: Sonic Ally: Strange Robot Enemy: Shadow Match Type: Survival (3 lives each) Alright, its your first battle, and because its your first battle, Shadow is very easy. The Strange Robot is on your team, but he doesn't attack. As for Shadow, he will only attack you after positioning himself by you. He won't attack for a couple of seconds when he gets by you. Use this time to attack them with simple B button combos. Shadow will use his special attacks, so watch out for those, especially his Air Power technique. As for choosing specials, choose the Ground Trap and the Air Shot. Defending against Power is a good idea. Run away and lay Ground Traps. The computer isn't too bright and will run into them. If the bombs don't seem to be hurting him, stop using them as Shadow set his Defend to Trap. Its an easy battle, don't worry about dying. Oh, and Shadow can attack the Strange Robot, but it doesn't matter if he dies. It seems that if you don't get hit or don't let Shadow hit the Straneg Robot, you'll get a rare data card. <-END BATTLE!-> After the battle, Shadow tells Sonic that he must not be at full power and that he must leave, but to not let Dr. Eggman get the Gizoid, and to take care of him until he returns. Leaving Sonic with questions, he vanishes. Tails appears, saying he thought he say Shadow outside, and he notices the robot. Sonic explains he found him on the beach and that Tails should fix it. Sonic dashes off, saying he spotted a familiar bar around. Head back to Emerald Beach. Sonic meets Rouge there, when she askes him where the girl robot that was following him was (Girl robot? I thought the robot would have no gender..) Sonic doesn't know what shes talking about, then remembers the Strange Robot. Rouge wagers that if she beats him in a fight, Sonic has to join up with him. Sonic accepts the challenge. Battle on! <-BATTLE!-> Character: Sonic Ally: None Enemy: Rouge Match Type: Survival (3 lives each) Pick the Ground Trap and Air Power, and defend against Shot. Now, Rouge is tougher than Shadow, but still very easy. She doesn't take as long as him to attack, and she can fly. But her flying can be used against her. For some reason, whenever the computer is Rouge, when she starts to float down, she will not move. So, plant a mine in front of her with Ground Trap or toss her into the air with Air Power. Whichever shes is not defending against will be fine. When she gets hit, she'll be tossed into the air. As she floats down, plant another mine or keep using the Air Power to keep her in the air and damage her. She will not attack you when she floats down. She will NEVER attack you when she floats down throughout the entire game. Keep using your special(s), until she dies. Rinse and repeat two more times. Doing cheap tricks like these makes Rouge an especially easy opponent in the game :). <-END BATTLE!-> But Rouge won't give up just yet! <-BATTLE!-> Character: Sonic Ally: None Enemy: Rouge Match Type: Survival (5 lives each) Exactly the same as the last battle, neither harder not easier than the last. Oh, you can air attack Rouge as she falls down with a weak Sonic Rocket (Air Attack), but I wouldn't recommend it. Too weak, and she doesn't jump into the air high enough so you can keep attacking her without her touching the ground. <-END BATTLE!-> After beating Rouge, she retreats. Go check up on Tails and the Strange Robot at the lab, its down-right from Tails' House. Here you'll meet the Strange Robot, or a robot who looks like him, and they attack you! <-BATTLE!-> Character: Sonic Ally: None Enemy: Strange Robot Match Type: Survival (5 lives each) I recommend starting with the Ground Shot and Air Power. The Ground Shot to knock the opponent far away, while the Air Power to simply devastate the opponent. Hm, strange. This robot has attacks that look just like yours... anyway, this battle is extremely easy. His attacks are beyond weak, and hes horribly slow. He can't even jump very high! So take advantage of that. Jump up on the pillars at the top and bottom of the stage. He can't even jump onto it. Then jump out and surprise him and attack him with B button combos. Use specials as needed. Its a really easy battle. <-END BATTLE!-> The robot is destroyed, and Sonic shouts to Tails (If he can hear him) that he'll be right there. Re-enter Tails' Lab. Tails will tell Sonic that a robot that looks just like theirs was shown on the news and that appearently the robot that looks just like theirs robbed many jewelry stores. Sonic says that he had encountered a "fake", a copy of the robot they had, and that there are probably more of them. Tails starts explaining what he had found out about the robot (But doesn't say anything yet). You'll get kicked out of Tails' Lab. Re-enter it. Tails instructs you to do five Heavy Attacks on the robot. Do that in this "battle". After, a bright flash comes from the Strange Robot. Sonic remembers seeing that same light when he fought Shadow. Tails instructs you to do five Upper Attacks on the Strange Robot. Do so. After, Tails tells Sonic of his findings. 1) The strange robot is powered by Chaos Emeralds. The more he has, the smarter and stronger he gets. 2) It can copy enemy attacks through observation or by getting hit by attacks. It can also create new moves based on the ones it has learned. However, the Strange Robots's copying ability is limited. It can only equip attacks that when combined, do not exceed its "Skill Points". Sonic decides training the robot would be a good idea, it knows almost zero skills. <-BATTLE!-> Character: Sonic Ally: None Enemy: Strange Robot, Tails Match Type: K.O Battle (10 K.Os needed) I would recommend Ground Shot and Air Trap here, but you should start choosing your own special attacks from now on but I will make recommendations as to what would work best with my strategy. Now, the Strange Robot is horribly weak so attack him as much as you want, hes to slow at this stage and too weak. Tails on the other hand is strong, but moves relatively slow. His attacks are quick however. So if you start getting beat up, run away. Theres pillars at the top and the bottom of the stage that the Strange Robot can't jump onto, as well. While Tails and the Strange Robot can attack each other, and do quite often, they will also stay close to each other. Use this as an advantage. Run in and combo them with B combos, and after the last Heavy Attack in the combo, chase after them with a Pursuit (Push the direction button which you Heavy Attacked your opponent in) then Pursuit Attack them with B. You can heal if no one is attacking you, but its pointless as Sonic's heal is so slow. <-END BATTLE!-> After, Sonic suggests moving over to Emerald Beach to train. Tails' Lab is too small. Tails also tells you that you can edit the Strange Robot's skills by pressing R. So press R, go into Skill Edit and check into your menus. When your done, head over to Emerald Beach. <-BATTLE!-> Character: Sonic Ally: None Enemy: Strange Robot, Tails Match Type: K.O Battle (10 K.Os needed) Just like the last battle. Get used to these, you do a lot of them. In every story. But the plus side is, the Strange Robot will gain more skill points and more skills making him stronger. Just a note, in the Emerald Beach stage you can walk on the water as if it were sand. <-END BATTLE!-> Sonic mentions that Emerl is getting pretty good at fighting, and that he will be much better when he grabs a Chaos Emeralds. Speaking of Chaos Emeralds, Tails suggests that they should go visit Knuckles in Holly Summit. Sonic starts calling the robot "Emerl" because he uses Chaos Emeralds. I think its pretty cool. <-BATTLE!-> Character: Emerl Ally: None Enemy: Emerl Copy Match Type: Survival (1 live each) Easy battle, even though Emerl is weak. Why? The Emerl Copy is weak too! And he only has one life. But don't die yourself now. When choosing specials, take note that his default specials, like all his other default settings, suck. It doesn't matter what you choose, they all do barely no damage. <-END BATTLE!-> But the Emerl Copy is destroyed yet... <-BATTLE!-> Character: Emerl Ally: None Enemy: Emerl Copy Match Type: Survival (3 lives each) Same as above. <-END BATTLE!-> After the battle, Emerl gets excited that he won. Tails reminds you to head up to Knuckles' House in Holly Summit. Head over to the top of the map, you should see an arrow leading out, labelled "Holly Summit". Go there. Head over to the Plains. If you want to train, head further up to the Ruins. Back at the plains Sonic spots Gamma, a robot you could play as in Sonic Adventure. They come to greet Gamma, but the robot pulls out his gun, and shouts "Target detected! Going into capture mode!" <-BATTLE!-> Character: Sonic Ally: Tails, Emerl Enemy: E-102 "GAMMA" Match Type: Survival (5 lives each) Well, its three against one. About Gamma. Hes extremely slow, but powerful. His attacks are slow, and his initial First Punch is the slowest of them all. It is easy to dodge if you see it, because of this. When you see Gamma move his arm out, it will flash and change into a bigger arm. When you see this, run out of the way up or down. Sonic's speed is no match for Gamma's. Also, Gamma's heal is something to watch out for, it refills life very quickly. As quick as Ultimate Heal! Attack him while he is healing to snap him out of it. Emerl and Tails will always be chasing him and attacking him, unless they pull out to heal. Oh, and don't forget this last part - it could cost you the battle. Every time Gamma dies, he'll fall down and EXPLODE causing massive damage to all characters. He'll shout something before he explodes, so when you take off one of his lives, get away from him, fast. He is the only character who can do this, next to Emerl, using the Gamma Style card. As for specials, dish out the Ground Shot and Air Power. The Ground Shot can be used to blast him far off when his life is low, keeping him far away when he explodes. Air Power should be used to cause high amounts of damage when he drops back into the battle, with full life. As well, press L to gaurd. Use this on his special attacks, they take a while to use before and you can absorb them if you time them right, filling up your energy bar greatly. <-END BATTLE!-> Gamma shuts down for a bit, but restarts himself, and attacks you again. <-BATTLE!-> Character: Sonic Ally: Tails, Emerl Enemy: E-102 "GAMMA" Match Type: Survivial (10 lives each) Same battle as above, just with more lives. Hey... I just thought of something! Instead of running away from Gamma's First Attack, just block it! Its slow enough so you can block it, and gives you good energy! <-END BATTLE!-> Gamma runs off in defeat, and Sonic begins to think that the robot they saw isn't the Gamma they used to know. Sonic suggests that you set new techniques to Emerl with the R button before heading to Knuckles' House, and that you can use the Ruins to train. Train if you wish, then head to Knuckles' House. Its located to the left of the ruins. Oh, and as the game states, you can now play as Gamma in Battle Mode! At Knuckles' House, Sonic asks Knuckles if he can borrow his Chaos Emerald. Knuckles notices Emerl, and accuses him of stealing the jewelry from the stores around town. Sonic tries to reason with Knuckles, but he doesn't listen he decides to destroy Emerl. Sonic will give you some tips on beating Knuckles just before he attacks you. <-BATTLE!-> Character: Emerl Ally: None Enemy: Knuckles Match Type: Survival (5 lives each) Once Knuckles starts a combo, he will finish it. So, run away from him, as fast as you can. Don't worry, Knuckles running speed is pretty slow. He'll eventually stop and use a B combo. This is your chance. Run in and use a B combo once hes done his, and finish it off with a good Heavy Attack (If you didn't equip any yet then do so. You have one Heavy Attack for sure, Sonic's Sonic Flare). He'll be thrown away. Try not to Heavy Attack him into walls, the computer is good at Recovering, and will smash you into the ground if you Pursuit him. Repeat this. As well, be careful of his Air Power and his Ground/Air Trap. His Air Power lets him dig into the ground. While Knuckles can move while underground, the computer never will for some reason. His Trap is deadly. He drops a mine that digs into the ground, making it hard to see. Don't stumble into it, try and remember where he placed it, if you see where he dropped it. DON'T LET KNUCKLES HEAL! His heal fills his life and energy bar quite fast. So stay around him, always so he doesn't heal. Don't worry if you lose. Knuckles is pretty hard in your weakened stage. Train at the Ruins and get more skill points and copied skills to power yourself up. Then try again. <-END BATTLE!-> Knuckles comments on how Emerl's moves are so similar to Sonic's and starts the battle again... <-BATTLE!-> Character: Emerl Ally: None Enemy: Knuckles Match Type: Survival (10 lives each) Looks like the last battle was a warm up. Keep up the same strategy, healing in between him dying and jumping back into the battle. I should mention something that might be useful for this area. You probably have Emerl's original jump, yes? It sucks. You can't jump onto any blocks with it. So with his original Ground Shot, set yourself so your facing the opposite direction of the block, and go right up to it. When you use Ground Shot, you'll spin jump as you come backword. You can land onto a platform like this. Good luck! <-END BATTLE!-> Knuckles admits defeat, and Sonic asks him to hand over the Chaos Emerald. He asks the trio to wait outside while he gets it. Re-enter Knuckles' House. Knuckles asks what Emerl is, but Sonic doesn't know. Knuckles doesn't beleive him, but Tails tells him its the truth. After telling Knuckles that Eggman, Shadow and Rouge are all after Emerl, Knuckles becomes more interested. Tails thanks him for the Chaos Emerald. After getting Emerl, they give him the first Chaos Emerald. Emerl's Skill Points increase by 10! Whoo! After some bright flashes, Emerl mutters a few words "T.h.a.n.k y.o.u S.o.n.i.c...". Sonic and Tails become surprised. Tails reminds you for the 123812903182 time that Emerl will become stronger and his speech improves with each Chaos Emerald obtained. Emerl murmurs "Battle... battle... battle..." constantly, and the screen fades out. <-----------------------------EPISODE COMPLETE!!-----------------------------> Tails' Story ============ As the screen fades in, we see Sonic and Emerl, saying that they're going to head down to the beach so Sonic can teach Emerl some secret techniques. Emerl gleefully replies with "Play! Play!". With Tails left behind, he thinks about the events that just happened. He noticed something strange with Emerl when he inserted a Chaos Emerald into him. Since his lab computer overloaded and broke when he scanned Emerl last time, he can't use it. Tails suddenly gets an idea. He can scan Emerl completely if he uses the Central Lab. You start off at Tails' House. Head down to Emerald Beach. Tails meets up with Sonic and Emerl. He tries to tell them that he wants to take Emerl to Central Lab, but gets cut off by Sonic. He wants to fight. And you get thrown into a battle. <-BATTLE!-> Character: Tails Ally: None Opponent: Sonic, Emerl Match Type: K.O Battle (10 K.Os needed) Tails - A great character if you use his strength well. Tails attacks are quick and powerful, while his overall movement speed is average. Armed with a Heavy Attack that hits multiple times, an unstopable Air Attack, a homing Trap special and several other little gizmos, Tails is a good character. While his Dash and Dash attack aren't too good, you won't need them a lot. #--------------------------# |Emerl's Copied Attack List| #--------------------------# Now, if you've played Sonic Battle, you should know that Emerl can copy any attack, style and characteristics (Their running, jumping) of any character. Now, this will have the whole list of all of Emerl's copied attacks - all 309 of them, as well as their Strength and Speed, and number of memory required to equip it. Sonic sees a fake Emerl in front of Tails' House. Tails suggests that you should edit Emerl's skills. Do so if you think you should. Then head over to Tails' House. Sonic sees the fake Emerl and tells Emerl to go destroy the copy. Tails questions it, but Sonic reassures him that he'll back him up if Emerl starts losing. About Emerl's Copy Attacks -------------------------- Confused about the whole Emerl copy attack thingy? Well, it works like this. Emerl can copy attacks by being physical hit by them, or buy observing them. There is no special button you have to push to copy attacks, but at the end of every STORY MODE battle Emerl participates in, he will data capture one attack from each character in that battle. It seems which data you capture at the end of the battle is determined randomly, but I can be wrong. Lets take a look at a data capture card. It looks like this, and "Sonic Run" will be our example. (Enjoy my bad ASCII art!) __________________ /**** (1) /000\(2) 1. This is the number of memory required for |__________________| Emerl to equip this skill represented by |Sonic Run(3) | stars. One star means that it takes up five |------------------| points of memory. Sonic Run has four stars. | | That means it takes twenty points of memory. | | The amount of memory you have is at the top | (4) | of the screen. | | 2. The data capture card number. Shows in the | | order from lowest to highest in the Skill |__________________| list screen. |_________/ /| 3. The ability's name. |Power: |(5) /-| 4. Shows a picture of the character that Emerl |Speed: ||||||| | -| copied the skill from doing the attack or | (6) | -| action. \_______________|__| 5. Power represents how strong the attack is. The longer the bar is, the stonger it is. \/ / | For other actions, like Running and Jumping /\ /---|- it means nothing, except for heal and gaurd. (7) | The more power there is to a heal skill, the faster its Charge Bar (The one above the life bar) will fill. For Gaurd, the more power there is, the more your charge bar will fill if you successfully block an attack. 6. Speed means quite a few things. For attacks, it means how quick the attack is. The faster the attack, the less time there will be for your opponent to try and escape your combo. For actions like running, dashing and air action speed means how fast you move when you run, dash or use an air action. For jump speed means how high you will jump. For heal speed means how fast your life bar will re- fill. 7. This number means how many times you've captured the data card. Note that many of the data cards in the "Others" menu have only one power and one speed. That means they have no strength and speed, and are just add ons. There are exceptions - Attack Support, Strength Support and Other Support. Also, equipping data cards takes SKILL POINTS. Skill points are displayed at the top of the Edit Menu. You can only equip new techniques if you have enough spare Skill Points. These are vital to equipping and changing skills. You can have a max of 500 skill points in the game. How do you gain Skill Points? When you win a battle that has Emerl participating in it, you will gain either 1, 2 or 5 skill points, depending on how well you do. If you don't get hit once, Emerl will get 5 skill points at the end of the battle. If you get hit, but don't die once, you will get 2 skill points. If you get hit and die, you will get 1 skill point at the end. My Emerl Skills --------------- Main Memory (1) --------------- Running: Ultimate Run Dashing: Chaos Dive Jumping: Cream Jump Air Action: Amy Double Jump Gaurd: Chaos Gaurd Heal: Ultimate Heal First Attack: Girl Jab Second Attack: Girl Straight Third Attack: Ultimate Third Attack Heavy Attack: Sonic Flare Upper Attack: Sonic Up Draft Dash Attack: Secret Spear Air Attack: Chao Circle Aim Attack: Girl Dunk Ground Shot: Rock Free Fall Air Shot: Air Pink Typhoon Ground Power: Tails Combo Air Power: Sonic Meteor Ground Trap: Gift Air Trap: Air R. Chaos Fight Pose: Sonic Style Attack Support: Attack Support 0 Strength Support: Strength Support 6 Other Support: No Support Color 1: Tails Color 1 Color 2: Emerl Color 2 Color 3: Tails Color 3 All Amy (Memory 2) ------------------ Running: Ultimate Run Dashing: Amy Dash Jumping: Amy Jump Air Action: Amy Double Jump Gaurd: Amy Gaurd Heal: Ultimate Heal First Attack: Girl Jab Second Attack: Girl Straight Third Attack: Girl Upper Heavy Attack: Magic Hook Upper Attack: Girl Swing Dash Attack: Girl Bomber Air Attack: Air Girl Crush Aim Attack: Girl Dunk Ground Shot: Rock Free Fall Air Shot: Air Pink Typhoon Ground Power: Amy Combo Air Power: Major Eruption Ground Trap: Gift Air Trap: Air Gift Fight Pose: Amy Style Attack Support: Attack Support 0 Strength Support: Strength Support 6 Other Support: No Support Color 1: Amy Color 1 Color 2: Amy Color 2 Color 3: Tails Color 3 Pure Strength! (Memory 3) ------------------------- Running: Ultimate Run Dashing: Chaos Dive Jumping: Cream Jump Air Action: S. Teleport Gaurd: Chaos Gaurd Heal: Ultimate Heal First Attack: Shadow Chop Second Attack: Electric Stab Third Attack: Ulimate Third Attack Heavy Attack: C. Nightmare Upper Attack: Upper E. Shock Dash Attack: Secret Spear Air Attack: Typhoon Aim Attack: Meteor Punch Ground Shot: Rock Free Fall Air Shot: Air Devastator Ground Power: Shadow Combo Air Power: Air C. Burst Ground Trap: Chu2 Bomb Air Trap: Air R. Chaos Fight Pose: Chaos Style (Or Shadow Style sometimes) Attack Support: Attack Support 0 Strength Support: Strength Support 6 Other Support: No Support Color 1: Emerl Color 1 Color 2: Emerl Color 2 Color 3: Emerl Color 3 Emerl's Copied Attack List -------------------------- I basically list the stats of every copied attack in the game. Effectivness is my opinion of the skill, how good it is. When I say "This skill is second best compared to someone elses", I do NOT include the Ultimate attacks, as those are obviously the best. Got it? My game - List Completion: 56% This List Completion: 49/309 - 16% (Approximately) Data Number: 000 Ability Name: Sonic Run Skill: Running Stars: Four Power: One Speed: Seven Information: "Sonic's running skill. He has true blue super sonic speed." Effectivness: A fast running skill. I recommend using it if you have it, its second best to Shadow's. Data Number: 001 Ability Name: Sonic Leap Skill: Dashing Stars: Six Power: One Speed: Three Information: "Sonic's dashing skill. He can close the gap with opponents using an explosive short jump." Effectivness: Slow compared to other's dashing skill and takes too much memory for an average at best skill. Use something else. Data Number: 002 Ability Name: Sonic Jump Skill: Jumping Stars: Four Power: One Speed: Six Information: "Sonic's jumping skill. He converts his super class speed into air time." Effectivness: A good jumping skill. Jumps high and you can move around mid-air a lot. Data Number: 003 Ability Name: Sonic Ballet Skill: Air Action Stars: Three Power: One Speed: Four Information: "Sonic's air action. He spins to increase his torque to burst through the air." Effectivness: Its good for escaping from the heat of the battle if your getting damaged pretty bad, but its not good for starting an air attack as its fast and hard to aim. Data Number: 004 Ability Name: ??? Data Number: 005 Ability Name: Sonic Heal Skill: Heal Stars: One Power: One Speed: Two Information: "Sonic's heal skill. Heals damage with supersonic speed." Effectivness: Bad. REALLY bad. Only use it if its the only heal skill you have but once you get another heal skill, switch it. Data Number: 006 Ability Name: Sonic Punch Skill: First Attack Stars: Three Power: Two Speed: Three Information: "Sonic's first attack. He attacks with a straight punch." Effectivness: An average first attack. Data Number: 007 Ability Name: Sonic Kick Skill: Second Attack Stars: Three Power: Two Speed: Three Information: "Sonic's second attack. He attacks with a kick." Effectivness: An average second attack. Useful in the beginning of the game. Data Number: 008 Ability Name: Top Kick Skill: Third Attack Stars: Three Power: Two Speed: Three Information: "Sonic's third attack. He attacks with a high kick." Effectivness: Like his first and second attack, its quite average but useful. Data Number: 009 Ability Name: Sonic Flare Skill: Heavy Attack Stars: Three Power: Four Speed: Four Information: "Sonic's heavy attack. He preforms a downward kick using break dance moves, which knocks opponents away." Effectivness: One of the better heavy attacks, but it does leave Sonic open for attack for a few seconds, because after kicking he hops backwards a bit. This leaves him open for about four seconds. Data Number: 010 Ability Name: Sonic Updraft Skill: Upper Attack Stars: Three Power: Three Speed: Four Information: "Sonic's upper attack. He kicks opponents into the air with a somersault kick." Effectivness: The best Upper Attack. It has a power of three like most upper attacks, but a speed of four, much faster than other upper attacks. Gained at the very beginning of the game, it is essential to have. Data Number: 011 Ability Name: Windmill Skill: Dashing Attack Stars: Three Power: Two Speed: Three Information: "Sonic's dash attack. He preforms a spin kick using break dance moves." Effectivness: And average dashing attack. Shadow's and Rouge's dash attack is much better. Windmill, however, knocks characters a good distance away if you connect it. Data Number: 012 Ability Name: Sonic Rocket Skill: Air Attack Stars: Two Power: Two Speed: Three Information: "Sonic's air attack. He attacks with a powerful kick in mid air." Effectivness: Not a very good air attack. You can attack twice at max because Sonic falls down so fast, unlike Tails or Cream who can attack several times mid air. Its also quite weak. Data Number: 013 Ability Name: Sonic Eagle Skill: Aim Attack Stars: Three Power: Four Speed: Four Information: "Sonic's pursuit attack. He takes opponents down with an axe kick." Effectivness: Like all aim attacks it is strong and fast, but Sonic Eagle is not as good as something compared to Amy's aim attack, Girl Dunk. Still effective though. Data Number: 014 Ability Name: ??? Data Number: 015 Ability Name: Sonic Storm Skill: Air Shot Stars: Five Power: Five Speed: Five Information: "Sonic's air shot. He attacks with a shock wave created by his High Speed Spin." Effectivness: Its a good Air Shot. Its powerful and fast, but it does take quite a bit of memory. It is also hard to aim because if opponents are to close and you use it, the attack will just fly over their head. Data Number: 016 Ability Name: Sonic Drive Skill: Ground Power Stars: Four Power: Six Speed: Five Information: "Sonic's ground power. He tosses a ring, and spin attack towards the ring." Effectivness: Just in case your wondering, after you throw the ring you have to press R again to Spin Dash towards it. Now then, Sonic Drive is a good ground power, but it takes a bit of time to set up. You should stay away from the other characters fighting for just a second, throw a ring their way then dash towards it, or run back in, use a combo and then use Sonic Drive. Data Number: 017 Ability Name: Sonic Meteor Skill: Air Power Stars: Four Power: Four Speed: Eight Information: "Sonic's air power. He Spin Attacks directly downwards." Effectivness: One of the better Air Powers. Sonic Meteor completely destroys enemies. It hits multiple times if connected right, is very quick and takes almost zero time to set up. Use this if you have it. Its strong and fast, but it does require quite a bit of memory. Data Number: 018 Ability Name: ??? Data Number: 019 Ability Name: ??? Data Number: 020 Ability Name: Sonic Style Skill: Style Stars: Three Power: One Speed: One Information: "Sonic's fighting pose." Effectivness: I prefer this style among others. Its like Emerl's Fight Pose, but he moves faster. Its hard to explain, but you'll know what I mean when you get it. Also, when you change fighting poses Emerl's eyes change colors. With Sonic Style equipped, his eyes are dark blue. Data Number: 021 Ability Name: Tails Run Skill: Running Stars: Three Power: One Speed: Six Information: "Tails' running skill. His speed is average." Effectivness: His speed is faster than a lot of character's running speeds. Quite useful. Data Number: 022 Ability Name: Tails Hop Skill: Dashing Stars: Three Power: One Speed: Five Information: "Tails' dashing skill. He flies by using his two tails as a propeller." Effectivness: I really don't like this dash. Its short range and slow, despite its 5 speed rating. Data Number: 023 Ability Name: Tails Jump Skill: Jumping Stars: Two Power: One Speed: Three Information: "Tails' jumping skill. He does a low jump. Effectivness: Its an ok skill. Use it if you have nothing better. Data Number: 024 Ability Name: Tails Fly Skill: Air Action Stars: Three Power: One Speed: Two Information: "Tails' air action. He flies using his two tails as a propeller." Effectivness: Its good. Good for covering lots of area fast, and is a good escaping the heat of battle. You can also use it to drop in your opponents from above and air attack them. Data Number: 025 Ability Name: Tails Gaurd Skill: Gaurd Stars: Three Power: Five Speed: One Information: "Tails' gaurd skill. Blocks attacks with a gaurd mech." Effectivness: One of the better guard skills. Data Number: 026 Ability Name: Tails Heal Skill: Heal Stars: Two Power: One Speed: Five Information: "Tails' heal skill. Heals damage with a healing machine." Effectivness: Not a very good healing skill. There are better heal skills. Data Number: 027 Ability Name: IQ200 Attack Skill: First Attack Stars: Two Power: Two Speed: Two Information: "Tails' first attack. He attacks with a straight punch." Effectivness: One of the slower first attacks. Its strength is average. Data Number: 028 Ability Name: IQ300 Attack Skill: Second Attack Stars: Two Power: Two Speed: Two Information: "Tails' second attack. He attacks with his two tails." Effectivness: An average attack compared to others. Good early in the game. Data Number: 029 Ability Name: IQ400 Attack Skill: Third Attack Stars: Two Power: Two Speed: Two Information: "Tails' third attack. He attacks with a powerful straight punch." Effectivness: Like Tails' First and Second Attacks, its average. It boasts taking little memory for average power and speed. Data Number: 030 Ability Name: Magic Hook Skill: Heavy Attack Stars: Four Power: Four Speed: Three Information: "Tails' Heavy Attack. He punches with his new invention, the Magic Hand." Effectivness: This is a very good heavy attack. Its a bit slower than others, but it hits multiple times. If you have it, use it. Data Number: 031 Ability Name: Magic Upper Skill: Upper Attack Stars: Three Power: Three Speed: Two Information: "Tails' Upper Attack. He hits opponents into the air with his invention, the Magic Hand." Effectivness: Its as strong as other Upper Attacks, but is slow. Its too slow for me, but you might like it. Data Number: 032 Ability Name: Tails Cyclone Skill: Dashing Attack Stars: Four Power: Three Speed: Two Information: "Tails' dash attack. His Tail Attack knocks opponents into the air." Effectivness: Its slower than other dash attacks and takes more stars... hm... do you REALLY want to use it? Data Number: 033 Ability Name: Typhoon Skill: Air Attack Stars: Four Power: Two Speed: Two Information: "Tails' Air Attack. He preforms a spinning attack in mid air." Effectivness: Its slower and weaker than other air attacks yet it takes much more memory to equip. Why? Well, because Typhoon may just be the best air attack there is! Its surprisingly quick, even though its speed is two, can be executed quickly and if you can push B at the right time in mid air, you can juggle opponents by slashing them and can fly higher at the same time! I can only see one other air attack thats as good as Typhoon, Chao Circle. Data Number: 034 Ability Name: ??? Data Number: 035 Ability Name: ??? Data Number: 036 Ability Name: ??? Data Number: 037 Ability Name: ??? Data Number: 038 Ability Name: Air Flick Skill: Air Power Stars: Two Power: Two Speed: Two Information: "Tails' air attack. He attacks with his invention, the Big Hand." Effectivness: A very good Air Power. If you can hit your opponent with it, it will do some good starting damage and toss them high into the air. If you have a good air attack like Typhoon, Agent Eagle or Chao Circle, you can hit them a lot of times mid air, bring your opponenet's life down - FAST. Data Number: 039 Ability Name: Chu2 Bomb Skill: Ground Trap Stars: Five Power: Two Speed: Two Information: "Tails' ground trap. He activates his invention, the Chu 2 Bomb." Effectivness: If you've played Chu Chu Rocket (Another game by Sonic Team) you will notice that the Chu2 Bomb is in the shape of the mice in Chu Chu Rocket! Anyway, this is a good Ground Trap. It takes 25 memory, yet its speed and power are two. Why is that? Well, the Chu2 Bomb is homing! It will follow any enemy! So, get away from the heat of the battle for a moment, drop a Chu2 Bomb and then get back into battle. If it explodes on and enemy and you are nearby, you can follow it up with an Upper Attack or a Combo. Data Number: 040 Ability Name: Air Chu2 Bomb Skill: Air Trap Stars: Five Power: Two Speed: Two Information: "Tails' air trap. He activates his invention, the Chu 2 Bomb." Effectivness: Its the same as the Ground version of it, Chu2 Bomb. Data Number: 041 Ability Name: ??? Data Number: 042 Ability Name: Knuckles Run Skill: Running Stars: Two Power: One Speed: Three Information: "Knuckles' running skill. He runs fairly slow." Effectivness: Just like the information said, he runs quite slow. Use a skill thats better. Data Number: 043 Ability Name: Knuckles Dash Skill: Dashing Stars: Five Power: One Speed: Six Information: "Knuckles' dashing skill. He burst dashes by leaning forward." Effectivness: A pretty good running skill, great for dashing into or away in the heat of the battle. It also covers far distances quite fast. Its pretty good. I would recommend using it. Data Number: 044 Ability Name: Knuckles Jump Skill: Jumping Stars: Two Power: One Speed: Two Information: "Knuckles' jumping skill. His treasure hunter experience taught him how to quickly maneuver while jumping." Effectivness: A slow jump that doesn't get very much height, I don't like it. Data Number: 045 Ability Name: Grinder Attack Skill: Air Action Stars: Two Power: One Speed: Two Information: "Knuckles' air action. He's an expert at gliding." Effectivness: The only Air Action that does damage. If you use Grinder Attack and you run into an opponent, you can do one or two hits damage, but the damage is fairly low. You can cover far distances with Grinder Attack, but once you use it you cannot stop until you touch the ground. Data Number: 046 Ability Name: Knuckles Gaurd Skill: Gaurd Stars: Three Power: Six Speed: One Information: "Knuckles' gaurd skill. Uses earth elementals to block attacks." Effectivness: Pretty good, if you block an attack with Knuckles Gaurd you will absorb quite a bit of energy. Data Number: 047 Ability Name: Knuckles Heal Skill: Heal Stars: Four Power: Five Speed: Four Information: "Knuckles' heal skill. Uses earth elementals to heal damage." Effectivness: Second best heal skill (Cream's is the best). Even though Chaos and Gamma heal much faster, Knuckles' heal skill fills life at a good speed AND fills the energy bar at an even better speed. This will help you get Charged Specials faster. I definately recommend using this. Data Number: 048 Ability Name: Kn. Straight Skill: First Attack Stars: Two Power: Two Speed: Two Information: "Knuckles' first attack. He attacks with a straight punch." Effectivness: One of the weaker and slower first attacks. Data Number: 049 Ability Name: Knuckles Chop Skill: Second Attack Stars: Two Power: Two Speed: Two Information: "Knuckles' second attack. He attacks with a downward repeated punch." Effectivness: Pretty average compared to others. Data Number: 050 Ability Name: Knuckles Upper Skill: Third Attack Stars: Two Power: Two Speed: Two Information: "Knuckles' third attack. He attacks with an upper cut." Effectivness: Like his First and Second Attacks, its pretty average. Data Number: 051 Ability Name: Megaton Hook Skill: Heavy Attack Stars: Three Power: Four Speed: Three Information: "Knuckles' heavy attack. He attacks opponents with a hook punch with so much momentum that he almost spins." Effectivness: Its average. There are quite a few better Heavy Attacks though. Data Number: 052 Ability Name: Enrage Skill: Upper Attack Stars: Three Power: Three Speed: Two Information: "Knuckles' upper attack. He swings his fists upwards to punch his opponent into the air." Effectivness: A pretty average Upper Attack. I wouldn't mind using it. Data Number: 053 Ability Name: Double Punch Skill: Dashing Attack Stars: Two Power: Two Speed: Two Information: "Knuckles' dash attack. He attacks with a two handed straight punch." Effecivness: Pretty good, it does lots of damage. It takes maybe half a second for Knuckles to set it up though, so it may be a bit hard to aim. Data Number: 054 Ability Name: ??? Data Number: 055 Ability Name: Meteor Punch Skill: Aim Attack Stars: Three Power: Six Speed: Five Information: "Knuckles' pursuit attack. He takes down his opponent using both of his fists." Effectivness: Slightly better than most Aim Attacks. I would recommend using this or Girl Dunk. Data Number: 056 Ability Name: Rock Free Fall Skill: Ground Shot Stars: Three Power: Six Speed: Three Information: "Knuckles' ground shot. He picks up a rock by his feet and hurls Effectivness: Pretty good. Its pretty slow because he has to pick up a rock and then throw it, but its very strong. It also covers a short distance, and anything in its way will suffer great damage and get thrown far away. I just don't understand how he picks up a rock in stages like Tails' Lab... Data Number: 057 Ability Name: ??? Data Number: 058 Ability Name: ??? Data Number: 059 Ability Name: Major Eruption Skill: Air Power Stars: Three Power: Five Speed: Three Information: "Knuckles' air power. He digs into the ground and leaps out to preform a powerful Upper Cut." Effectivness: Now this is one of the great ones! Knuckles dives downward and into the ground. If an opponent gets hit while you dive down, they'll take a fair amount of damage. Then you can move around in the ground (Your shadow will still be there so you can see where you are) for a while. Then you will automatically jump up and Upper Cut where you are, doing good damage to the opponent. While you can see your shadow, the opponent can't! But... the computer will still be able to follow you somehow. There is one set-back however. If your opponent is gaurding against Power, and you Upper Cut them you will take damage and do none to them. So be careful! Data Number: 060 Ability Name: ??? Data Number: 061 Ability Name: ??? Data Number: 062 Ability Name: Knuckles Style Skill: Style Stars: Three Power: One Speed: One Information: "Knuckles' fighting pose." Effectivness: Makes Emerl moves his fists forward and backward like a fighter, copying Knuckles' pose exactly. It also colours Emerl's eyes red. I don't like the red eyes, but many people do appearently. ------------------------------------------------------------------------------ #----------# |Mini-games| #----------# [Knuckles' Mine Hunt] ===================== Ever play Minesweeper? If you have, thats what Knuckles' Mine Hunt is. Never played Minesweeper? No problem! -Rules! Objective: The objective of the game is to dig in the ground, avoiding all the mines until all spaces BUT mine-filled spaces are uncovered. Controls: A: Dig B: Drop a Chao Marker How to play: First, choose a spot to dig. I recommend anywhere randomly in the center. You can go in the corners, but usually a mine or two lurks in them. After hitting it, you'll see either a number or no number. No numbers mean no mines are around them, and if they are connected to more no numbers, they'll all be uncovered at once. Now, if you uncover a number, it means how many mines are directly beside it. A 1 has 1 mine, 2 has beside it, etc. Mines can be right beside a number in any direction, including diagonals. Hopefully on your first try you'll get lots on no numbers, making it easy to pick out mines. If you are sure there is a mine, then press B in that spot to drop a Chao. This means there is a mine on that spot. Keep doing, placing Chao on places where you think mines are. If you do it right, you should have all the mines covered with Chao, and all other spots uncovered, letting you win and proceed to the next level. Here are some definiate, common indicators of a mine. (X = Mine, -/| = Wall, 1/2/3 = Number, Blank means no number) 111 222 2X 111 ---- X1 1X1 2X2 3X 1X211 1X| 211 111 2X2 2X 112X1 11| 222 1 111 | Difficulty: It can be quite easy in the earlier levels as there are less mines (As you increase in levels, you need to find more mines). The maps are also randomly generated, no map is ever the same. My High-Score: 145 (Level 11) #-------# |Secrets| #-------# Unlock E-102 r "Gamma" in Battle Mode ------------------------------------- Earned when you beat him at the Plains in Sonic's story. Unlock Chaos 0 in Battle Mode ----------------------------- Earned if you can beat him at the "Crater" area in Emerl's Story. Unlock the Soniclash! Minigame ------------------------------ Beat Sonic's Story. Unlock the Fly & Get Minigame ----------------------------- Beat Tails' Story. Unlock the Mine Hunt Minigame ----------------------------- Beat Knuckles' Story. Unlock the Speed Demon Minigame ------------------------------- Beat Shadow's Story. Unlock the Treasure Island Minigame ----------------------------------- Beat Amy's Story. Unlock the Green Hill Stage in Battle and Training Mode ------------------------------------------------------- Beat the game to receive the first stage from Sonic 1 - Battle style! Obtain the Combo Attack Data for Emerl -------------------------------------- After beating the game, go back to Emerl's Story. In Central City, find the SONICTEAM building. Enter these codes for Combo Attack Data. Special thanks goes out to Turbokiller F.K.A who found the Tails Combo and King Edgar 0 who hacked the ROM for the rest of the passwords and post it on the GameFAQs.com Sonic Battle board. Please note the capitalization in the codes. Sonic Combo: 75619 Tails Combo: OTrOI Knuckles Combo: yU3Da Amy Combo: alogK Cream Combo: ZAhan Shadow Combo: ArmIa Rouge Combo: AhnVo Gamma Combo: tSueT Chaos Combo: EkiTa ------------------------------------------------------------------------------ #--------# |Glitches| #--------# Floating Corpse - One of the first glitches found. If you are Rouge or Emerl equipped with the Rouge Flight jump ability, and are K.Oed while flying, you will float mid air forever. Why is this? Well, the game only removes a life from you and respawns you only when your life meter reaches 0 and you hit the ground. When you get K.Oed while flying, you don't hit the ground, thus causing the game to not take any action. This can be an annoying glitch if you die while flying, but is not harmful. Data Shadows - When you move from data cards in Emerl's menu, you can see the previous data card for about 0.2 of a second when you move between them very quickly. They will also have messed up palettes (colours). The best place to view this glitch is in the Heal section. Get a couple Heal commands and move between them quickly, you'll see it. This is not a harmful glitch. Double Charged Special - Rarely, when you use a Charged Special, you will use it, but you will not lose your charge. This has happened to me about 3 times through all of story mode, and only worked when I missed the character I was fighting. Oddly enough, I do not know what causes it, but its quite a beneficial glitch, as you can use a Charged Special again if you miss! It is not a harmful glitch. UPDATE- Brett Satoru e-mailed me saying that if you use a Charged Special and you get interrupted mid-way somehow, it won't go away! Thanks Brett! Cream Barret - Not really a glitch but a translation error I thought deserved a mention. If you have the "Cream Ballet" data capture card, check Skill List. It will not say Cream Ballet, but Cream Barret (The Japanese language doesn't have the letter L, so when translated to English, it is replaced with R. This usually makes sentances strange because the Ls have be replaced with Rs.). But back in Skill Edit, if you check Cream Ballet in Air Action, it will say Cream Ballet, not Cream Barret! ------------------------------------------------------------------------------ #------# |F.A.Q.| #------# Q: "I have the game in Japanese, and I don't know how to change it to English! What do I do?" A: Simply, from the blue text, which should be story mode, go left one menu to the light orange menu, and press A. From here, you should be at the top of the menu. Switch the language to "English". Q: "How can I make the combos that we get with the passwords?" A: You don't neccessarily "make" combos. When you put the passwords into the SONICTEAM building, you'll get a combo card. To equip a combo card go to the Ground Power menu in Skill Edit menu. They are at the bottom. When you want to use it in battle, just use it like a normal Ground Power Special Attack, press R. Emerl will attack several times and then do a finishing attack. Q: "Where can I get the Sonic Battle game pak?" A: As of now, it is only available in Japan. In North America, it should be released on January 5th, 2004. There is no set release date for Europe. However, if you REALLY want the game and don't want to wait, you can import it from www.yesasia.com. More specifically, this page for Sonic Battle. You are going to have to paste the two URL lines together. http://us.yesasia.com/en/PrdDept.aspx/pid-1002995225/pname-Sonic-Battle/ code-c/section-games/version-all/did-5 It should work on any Game Boy Advance or Game Boy Advance SP system. You'll need something like Paypal in order to pay for the game. Q: "Is Super Sonic in this game?" A: No, sorry. Q: "When I went into the Knuckles Mine Hunt minigame, I can't get out of it! What do I do?" A: Unfortunately, there is nothing you can do. You have to turn off your system. Soft reset doesn't seem to work either. Your game should have saved before you entered Mine Hunt. ------------------------------------------------------------------------------ #-----------------------------------------------------------# |Credits, How to Contact me and Where This Guide Can Be Seen| #-----------------------------------------------------------# (Phew, thats one long heading!) Credits: -CJayC, for hosting this Walkthrough/FAQ on www.gamefaqs.com, as well as my other two FAQs. -Turbokiller F.K.A and King Edgar 0 for finding the Data Combo Attack passwords for the SONICTEAM building. -Brett Satoru for telling me how the Double Charged Special is started. -Everyone who e-mailed me. You can contact me via e-mail at: email@example.com That same address can be used to add me at MSN. If you have AIM, you can contact me at: Metakid52 As of now, this guide can only be seen at www.gamefaqs.com. If you see this guide on another site, PLEASE e-mail me about it so I can deal with the problem. Thank you!