Sonic Battle, for the Nintendo GameBoy Advance
Story Mode Walkthrough, by jamescom1

Hello.  I liked this game, so I decided to create a walkthrough for it.  This 
document covers the battles in the Story Mode of the game; little to no 
information will be mentioned about the story.  This guide may contain 
"spoilers" for those who have not played the game.  Also, this guide is based 
on the U.S. release of Sonic Battle.  Though I cover every battle in the game, 
a lot of them are redundant, and there's little to say.  Seriously, in almost 
all the battles, I'll say "Strategy A," and that's what you'll use mostly.

When I wrote this guide, I assumed that Emerl would have minimal skills for a 
large part of the game.  Specifically, I used IQ200 Attack, IQ300 Attack, 
IQ400 Attack, Sonic Flare, and Sonic Eagle (a total of 60 Skill Points), and 
nothing more until around the end of Shadow's story.

Contents                                                           Line Number
-----------------------------------                                -----------
Initiating FAQ Mode                                                          1
Player Characters ......................................................... 54
    Sonic                                                              57      
    Tails                                                              67      
    Knuckles                                                           77      
    Shadow                                                             86      
    Rouge                                                              99      
    Amy                                                               108      
    Cream                                                             114      
    E-102 Gamma                                                       125      
    Chaos                                                             138      
    Emerl (default)                                                   144      
    Emerl (Ultimate)                                                  153      
Strategies ............................................................... 166
    Strategy A                                                        173      
    Strategy B                                                        188      
    Strategy C                                                        205      
Story Mode Battles ....................................................... 227
    Sonic's story                                                     233      
    Tails's story                                                     433      
    Rouge's story                                                     587      
    Knuckles's story                                                  779      
    Amy's story                                                       953      
    Cream's story                                                    1093      
    Shadow's story                                                   1210      
    Emerl's story                                                    1270      
Skill List (sorted by skill number) ..................................... 1347
Skill List (sorted by alphabet)                                           3658
Skill List (sorted by skill type)                                         5969
Tips and Tricks, and Other Oddities ..................................... 6552
Version & Contact                                                         6592
Copyright                                                                 6605
End Of File ............................................................. 6618

/----------------------------------------------------------------------------\
|                             Player Characters                              |
\----------------------------------------------------------------------------/

Sonic
Of course, in most video games, the main character of the series is almost 
always the "well-balanced" character of the game.  Sonic has a good set of 
moves.  His Ground Shot and Air Shot are unique:  right before the actual shot 
comes out, Sonic curls into a ball first.  This ball counts as a regular 
attack and cannot be auto-blocked by Shot Defense, therefore making it quite 
effective when combined with a full Ichikoro Gauge.  When using Ground Power, 
Sonic throws a ring in front of him.  Pressing the R button again shoots Sonic 
in the direction of the ring.

Tails
Tails uses his "inventions" to attack his opponents.  Tails seems to like 
hitting his opponents multiple times:  2nd Attack hits two times, Heavy Attack 
hits three times, and Ground Shot and Air Shot hit several times.  His Traps--
which look exactly like a certain character in Sega's ChuChu Rocket--walk 
toward an opponent and detonate; it is handy with Ichikoro.  His Air Attack 
not only hits three times, but also keeps Tails in the air; theoretically, 
Tails can use it indefinitely without landing.  His Dash Attack launches him 
into the air.

Knuckles
Knuckles is fairly unique in his attacks.  His 1st Attack, 2nd Attack, and 3rd 
Attack make him move forward a little, sometimes making him move past 
opponents, so be aware of that.  His Air Action does damage to opponents.  His 
Shot Special Attacks hit the ground a small distance away from Knuckles, 
reducing their effectiveness against close-range opponents.  His healing fills 
his Ichikoro Gauge relatively quickly.  His Traps drill into the ground, 
concealing themselves from view.

Shadow
Shadow is quite a powerful character with an above-average set of moves.  His 
3rd Attack knocks opponents into the air.  His Heavy Attack is powerful and 
looks cool, but it is a bit slow.  His Aim Attack not only is instantaneous, 
but also can hit opponents on the ground.  His Ground Power and Air Power hits 
multiple times and is powerful, too.  His Ground Power also can be used for 
stealth:  by holding the R button with the Ground Power active, Shadow turns 
invisible and will travel in the selected direction until the button is 
released.  Shadow's Traps follow Shadow, so nearby opponents may be hit by or 
even run into it, though since the game sprites are 2D, it may be hard to 
determine if someone is going to make contact with it.  Shadow's Air Attack 
can be used over and over again to hit opponents.

Rouge
The first thing you'll realize is that she actually floats in the air.  This 
may or may not be of any use to you.  Her Air Attack can be used indefinitely 
in the air.  Her Traps hover above an opponent; it is good for deterring Aim 
Attacks.  Her Dash Attack hits multiple times and can be used over and over 
again, creating an inescapable combo.  After hitting the opponent with her 
Ground Power, you can pursue and use Aim Attack, just like if you used her 
Heavy Attack.

Amy
With her Pikopiko Hammer, Amy is quite a contender in battles.  Her attacks 
are quick but a bit weaker than other characters'.  Her Air Shot can be used 
as a getaway tactic.  Amy can still move while using her Ground Power.  Her 
Dash Attack is slow but knocks opponents away and is kind of funny to watch.

Cream
Here is Cream, along with her pet Chao Cheese to aid her in the fight.  Many 
of her basic attacks (1st Attack, 2nd Attack, 3rd Attack, Heavy Attack, Upper 
Attack) are a little slow and not that powerful, though her Aim Attack is 
instantaneous.  Her Ground Power and Air Power are fairly powerful and knock 
back opponents.  Also, when Cream uses Air Power, she can still move.  More 
mobility is a definite plus.  Her Traps, which resemble Omochao, are also very 
powerful; too bad they are stationary.  Cream's Heal Skill is also good; 
Ichikoro fills up quickly, and damage-healing speed is average.  Cream can 
jump high.

E-102 Gamma
Apparently, this isn't the "real" E-102 Gamma.  It recalls no memory of 
"Gamma" in Amy's story, and Eggman does refer to it as Chaos Gamma in 
Knuckles's story and Cream's story...  For the purpose of this guide, I will 
continue to refer to it as E-102 Gamma.
Well anyway, Gamma explodes every time it is KO'ed.  This can be good or bad.  
On one hand, the explosion deals a great amount of damage to any nearby 
opponents; on the other hand, human players can easily push the L button to 
guard, so this feature is more helpful against CPU opponents.  Gamma's Dash 
Skill is very quick.  Gamma's Heal Skill recovers health very quickly.  Other 
than that, Gamma's other skills are rather slow compared to the other 
characters'.

Chaos
Chaos's attacks are a bit more powerful than the other characters' but are 
slow.  Its Run Skill is not much of a run; it's more like a slow walk.  Its 
Dash Skill is just as slow, but the skill makes Chaos invincible for a short 
while.  Chaos seems to be very heavy.

Emerl (default)
Obviously, Emerl is not very good at the beginning of the game.  Air Shot is 
surprisingly powerful, though.  It can KO in four hits (not taking any 
handicaps into account), and it cannot be blocked automatically by a Special 
Defense.  Air Power is nearly as powerful as well.  By using Ground Shot or 
Air Shot, Emerl can climb to higher elevations since he cannot jump high.  You 
can use Dash Attack to knock away opponents if they surround you.  Ground Trap 
and Air Trap actually hurt opponents; it's kind of funny to watch.

Emerl (Ultimate)
Emerl, loaded with all of his Ultimate Skills, isn't normally possible since 
that would exceed 500 Skill Points, the upper limit that is set by the game.  
Still, I'll describe some of the Ultimate Skills.  3rd Attack and Upper Attack 
are considered Shot Special Attacks, which means that they can utilize 
Ichikoro, and they can be blocked by Shot Defense.  3rd Attack, Upper Attack, 
and Air Power do not drain the Ichikoro Gauge, so you can potentially perform 
lots of one-hit KOs without having to recharge.  Ground Shot and Air Shot are 
powerful and hit multiple times; you can easily KO opponents with one shot.  
If you are KO'ed while executing Air Power, then you will kind of "float" in 
the air, and you will be unable to do anything until Game Set.  Too bad.

/----------------------------------------------------------------------------\
|                                 Strategies                                 |
\----------------------------------------------------------------------------/
I use three main strategies in this game against the CPU players.  These 
strategies are pretty common sense, but I decided to put them here anyway.  I 
will call these Strategy A, Strategy B, and Strategy C, just for the sake of 
naming them something.

Strategy A
This strategy involves an all-out attack against your opponent.  Run up to 
your opponent (or let him/her run up to you), and use your 1st Attack (B 
button), 2nd Attack, (B button again), 3rd Attack (B button again), and Heavy 
Attack (B button again).  When your opponent is knocked away (preferably into 
a wall), press the Control Pad in the direction he/she went in order to pursue 
the opponent, then press the B button once more to slam the opponent into the 
ground.  Be aware that it is possible for opponents to counterattack by 
rebounding off of a wall and then slamming you into the ground (and the CPUs 
are very good at doing just that), so you'll have to be quick with your 
pursuit.  Repeat as necessary.  True, this isn't much of a strategy, but it 
works...unless your opponent starts guarding against your attacks, which is 
especially deadly when you have two or more opponents.  If this strategy 
doesn't work for you, then try your luck with...

Strategy B
This strategy is more effective against one opponent rather than against two 
or more.  This strategy involves using your Special Attacks to exploit the 
CPU's less-than-stellar artificial intelligence.  First, attack your opponent 
with one Special Attack to see if he/she can defend the attack.  Traps are 
good for this purpose.  If the attack is successful, then keep using the same 
attack until you KO your opponent.  If the attack is blocked, then use your 
other Special Attack to KO your opponent.  Repeat as necessary.  To illustrate 
this, let's say that you are using Sonic as your character against Emerl.  
Sonic lays a Sonic Cracker behind him as he runs.  Emerl is hit and knocked 
into the air.  Sonic lays trap after trap right underneath Emerl until he is 
knocked out.  When Emerl returns, Sonic lays a Sonic Cracker behind him as he 
runs.  Emerl has a defense against traps.  Depending on what other Special 
Attack Sonic has equipped, Sonic can use Sonic Storm to repeatedly attack 
Emerl, or he can use Sonic Meteor to repeatedly knock Emerl into the air.  
Repeat as necessary.  If this doesn't suit you, then you can always try...

Strategy C
This strategy is easy to implement and is effective against the CPU opponents 
because they don't guard against Air Attacks.  This strategy involves certain 
Air Attacks--namely, Typhoon, Shadow Rocket, Agent Eagle, and Chao Circle—that 
can be repeatedly used over and over again such that your opponent or 
opponents will have a difficult time trying to hit back.  For Typhoon, jump 
into the air, and keep hitting the B button.  Typhoon will hit the opponent 
several times over while keeping you in the air.  Agent Eagle works similarly.  
Chao Circle is similar, though it doesn't stay in the air as well.  With 
Shadow Rocket, jump kick in one direction, then quickly jump kick in the other 
direction.  Keep doing that until the opponent is KO'ed.  Simple, wasn't it?

The preceding paragraphs are the three strategies that will more or less get 
you through Story Mode.  Basically, try Strategy A first, which should almost 
always work.  If it doesn't work, try Strategy B or Strategy C, or try a 
combination of strategies.  There may be some exceptions, such as having three 
opponents against you at once.  I will talk about such situations during those 
respective battles.  There are other strategies as well, such as repeatedly 
using Upper Attacks on your opponent or using Emerl's default Air Shot, but I 
mainly use the above three strategies.

/----------------------------------------------------------------------------\
|                             Story Mode Battles                             |
\----------------------------------------------------------------------------/
The battles that are required to continue the story are numbered.  All other 
battles are labeled as optional.

------------------------------------------------------------------------------
Battle 01 (Sonic's story)
Tails' House (Emerald Town)
Sonic and Emerl versus Shadow (3 lives)

Shadow is relatively easy and weak, at least in this battle.  This first 
battle is a good place for you to practice the game controls.  Or if you just 
want to end this battle quickly, then use Strategy A.  Overall, it should not 
be hard.  Emerl just stands there doing nothing.

------------------------------------------------------------------------------
Battle 02 (Sonic's story)
Emerald Beach (Emerald Town)
Sonic versus Rouge (3 lives)

Now, about Rouge...  See, after she takes flight, she may or may not try to 
attack you once, then she'll just wait in the air until she lands on the 
ground again, leaving herself completely vulnerable to attack.  So this battle 
is just as good as the last battle, in that you get to practice some more.

------------------------------------------------------------------------------
Battle 03 (Sonic's story)
Emerald Beach (Emerald Town)
Sonic versus Rouge (5 lives)

See Battle 02.

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Battle 04 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Phi (5 lives)

This will be one of your easiest battles because Phi is so extremely weak that 
it can't even perform any attacks properly.  Pretty much anything you do here 
should result in a win.

------------------------------------------------------------------------------
Battle 05 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Emerl (2 minutes)

The objective here is to hit Emerl with five Heavy Attacks.

------------------------------------------------------------------------------
Battle 06 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Emerl (2 minutes)

The objective here is to hit Emerl with five Upper Attacks.

------------------------------------------------------------------------------
Battle 07 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Emerl versus Tails (10 KOs)

Again, this battle shouldn't be too hard.  Emerl can't hurt you much, so worry 
more about Tails.  Use Strategy A, or start coming up with your own strategies.

------------------------------------------------------------------------------
Optional Battle (Sonic's story)
Tails' Lab (Emerald Town)
Emerl versus Tails versus Sonic (10 KOs)

This battle probably won't profit you much as Emerl is still very weak.  He 
has very few Skill Points, and so he will have very few Skills.  But practice 
makes perfect, and Emerl will gain more Skill Points with every battle, even a 
lost battle, so the choice is up to you.

------------------------------------------------------------------------------
Battle 08 (Sonic's story)
Emerald Beach (Emerald Town)
Sonic versus Emerl versus Tails (10 KOs)

See Battle 07.

------------------------------------------------------------------------------
Optional Battle (Sonic's story)
Emerald Beach (Emerald Town)
Emerl versus Sonic versus Tails (10 KOs)

You can try out some of your captured data if you wish.

------------------------------------------------------------------------------
Battle 09 (Sonic's story)
Tails' House (Emerald Town)
Emerl versus Phi (1 life)

Before you start this battle, you should equip Sonic Flare or another Heavy 
Attack if you haven't already.  This battle is very easy because, even though 
you're still very weak, Phi is also very weak.  You can use Sonic Flare or a 
similar attack a few times for an easy KO.  You can even use Sonic Up Draft if 
you'd rather use that.

NOTE:  Since Battle 09 is only a one-life battle, you can use it to increase 
your Skill Points a little bit more quickly if you have good attacks.  For 
example, I was lucky enough to have Chaos Nightmare (Shadow's Heavy Attack) as 
well as Sonic Eagle, so I was able to KO Phi quickly.  Finish Battle 09, then 
when Battle 10 comes, quit the battle.  You will return to the point right 
before Battle 09.  Doing this, I was able to gain five Skill Points about 
every 45 seconds.  Yes, it is boring, but that's the price you pay for 
efficiency.

------------------------------------------------------------------------------
Battle 10 (Sonic's story)
Tails' House (Emerald Town)
Emerl versus Phi (3 lives)

Phi actually attempts to counter your Heavy Attacks now, but even so, Phi is 
still too weak to do much damage.  Do the same thing you did in the last 
battle.

NOTE:  Since Battle 09 is only a one-life battle, you can use it to increase 
your Skill Points a little bit more quickly if you have good attacks.  For 
example, I was lucky enough to have Chaos Nightmare (Shadow's Heavy Attack) as 
well as Sonic Eagle, so I was able to KO Phi quickly.  Finish Battle 09, then 
when Battle 10 comes, quit the battle.  You will return to the point right 
before Battle 09.  Doing this, I was able to gain five Skill Points about 
every 45 seconds.  Yes, it is boring, but that's the price you pay for 
efficiency.

------------------------------------------------------------------------------
Optional Battle (Sonic's story)
Ruins (Holy Summit)
Emerl versus Sonic versus Tails (10 KOs)

Unfortunately, this may be a required training session if you're not strong 
enough to defeat Knuckles.  You may also go back to Emerald Beach or Tails' 
Lab if you prefer those training areas.  You probably don't have much data or 
Skill Points yet, but you still have more than you did before.  Try them out; 
try to mix-and-match the various moves you have collected thus far, and see if 
any of them are to your liking.  Battle for more data and Skill Points.  In 
case you're wondering, you get five Skill Points if you are not hit at all, 
two Skill Points if you are not KO'ed, and one Skill Point otherwise.  Now, as 
for the actual battle here, a good strategy is to Heavy Attack an opponent 
into a wall, then follow-up with a Pursuit Attack such as Sonic Eagle or Tails 
Dunk.  Just think of this as standard level-up training in role-playing games; 
the more you battle, the more options you will have at your disposal in the 
battles to come.

------------------------------------------------------------------------------
Battle 11 (Sonic's story)
Plains (Holy Summit)
Sonic and Emerl and Tails versus E-102 Gamma (5 lives)

If you wish to train some more, you can run ahead to the Ruins, but eventually 
you must come back here to fight Gamma.  This should be a relatively easy 
fight since you have two allies to help you, and Gamma isn't too bright in 
this match, either.  The one thing you must watch out for will happen whenever 
Gamma is KO'ed.  He will say, "Initiating recovery mode," and then self-
destruct, severely damaging anyone nearby.  It is possible to block the 
explosion by Guarding (L button), and in fact, I encourage you to do that.  
Learn to do that in this battle while CPU opponents are relatively weak and 
dumb, especially since you have two allies to back you up.

------------------------------------------------------------------------------
Battle 12 (Sonic's story)
Plains (Holy Summit)
Sonic and Emerl and Tails versus E-102 Gamma (10 lives)

In case you somehow missed the above, I'll repeat what I said.  If you wish to 
train some more, you can run ahead to the Ruins, but eventually you must come 
back here to fight Gamma.  This should be a relatively easy fight since you 
have two allies to help you, and Gamma isn't too bright in this match, either.  
The one thing you must watch out for will happen whenever Gamma is KO'ed.  He 
will say, "Initiating recovery mode," and then self-destruct, severely 
damaging anyone nearby.  It is possible to block the explosion by Guarding (L 
button), and in fact, I encourage you to do that.  Learn to do that in this 
battle while CPU opponents are relatively weak and dumb, especially since you 
have two allies to back you up.

------------------------------------------------------------------------------
Battle 13 (Sonic's story)
Knuckles' House (Holy Summit)
Emerl versus Knuckles (5 lives)

Knuckles may possibly be the easiest character to defeat (besides perhaps a 
CPU-controlled Rouge or an undeveloped Emerl).  It depends on what moves you 
have collected and if you have the necessary Skill Points to load them.  
Anyway, if you could beat both Sonic and Tails, then you should clear this 
challenge without much problem.

------------------------------------------------------------------------------
Battle 14 (Sonic's story)
Knuckles' House (Holy Summit)
Emerl versus Knuckles (10 lives)

Knuckles is a bit harder in this battle, sometimes guarding against your 
attacks.  I hope you've managed to obtain some good moves to make this battle 
a bit easier.  If not, then keep trying with Heavy Attacks and Pursuit Attacks, 
or do some more training.

This is the last battle in Sonic's story.

NOTE:  If you still don't feel confident about Emerl, then you can choose to 
repeat Sonic's story over again.  The CPU opponents are easiest in Sonic's 
story, you'll have an easier time gaining Skill Points with Sonic than with 
Emerl (potentially five Skill Points per battle), and you'll keep receiving 
the ten Skill Points that come with the first Chaos Emerald.  Doing this may 
make the game much easier for you because of all the extra Skill Points.

------------------------------------------------------------------------------
Battle 15 (Tails's story)
Emerald Beach (Emerald Town)
Tails versus Emerl versus Sonic (10 KOs)

Okay, time to fly!

This is an easy battle, so use this opportunity to get used to Tails's moves.  
A cheap but effective tactic is to continually use Tails's Air Attack, Typhoon 
(see Strategy C).

------------------------------------------------------------------------------
Optional Battle (Tails's story)
Emerald Beach (Emerald Town), Tails' Lab (Emerald Town), Central Highway
Emerl versus Sonic versus Tails (10 KOs)

Here's yet another place to get beaten by Sonic and Tails, though if you have 
any Heavy Attack and Aim Attack other than the defaults, then it's possible to 
win.  Just Heavy Attack them into the wall and then Aim Attack them into the 
ground (pretty much a condensed version of Strategy A).  If you have 1st 
Attack, 2nd Attack, and 3rd Attack data, then you can use Strategy A.  Or you 
can try Strategy C.

Also, Tails' Lab is still open from Sonic's story.  If you go there, then 
you'll fight only Tails (since Sonic is at Emerald Beach).

If you go to Central City now, then Central Highway will offer the same 
conditions as Tails' Lab, except that it's a different stage of course.

------------------------------------------------------------------------------
Optional Battle (Tails's story)
Crossing (Central City)
Tails and Emerl versus Phi (5 lives), or
Tails and Emerl versus Phi and Phi (5 lives)

If you want to fight Phi, you should go here before going to Central Lab.  The 
Crossing is on the way to Central Lab, so you might as well stop by.

Okay, here's where Phi starts to make its presence known.  Phi copies the 
entire moveset of one of the characters in the game, even ones you haven't met 
yet.  So you could be fighting Sonic, Tails, Knuckles, Shadow, Rouge, Amy, 
Cream, or E-102 Gamma.  If you hear the clanking of metal, that's a Gamma copy, 
and don't forget that Gamma self-destructs when KO'ed.  Strategy A should be 
sufficient enough to take out Phi, or just use Typhoon.

If you're bored with using Emerl to fight Sonic and Tails, then try this 
battle.  Personally, I find the battles with Phi more fun than other battles.

Note:  If you fight Phi and either lose or quit the battle, Phi will not give 
up, and the battle will restart.  Since the game automatically saves after 
every battle, you should be able to reset the GameBoy without loss of data if 
you wish to quit the battle.

------------------------------------------------------------------------------
Battle 16 (Tails's story)
Crossing (Central City)
Tails and Emerl versus Rouge (10 KOs)

After going to Central Lab, return to the Crossing.  Rouge awaits you.

Rouge is easy enough to KO without using definite strategies.

------------------------------------------------------------------------------
Battle 17 (Tails's story)
Central Lab (Central City)
Tails and Emerl versus Guard Robo (10 lives)

Guard Robo is exactly like E-102 Gamma, except it has no color, and it gives 
no audible warning when it's about to self-destruct, so beware.

------------------------------------------------------------------------------
Battle 18 (Tails's story)
Central Lab (Central City)
Tails and Emerl versus Guard Robo and Guard Robo (5 lives)

Be on your guard here.  Try not to let them surround you, and try not to get 
hit by Guard Robo's explosion when it loses a life.  Since there are now two 
Guard Robos self-destructing, they can take you out fairly quickly.  If you're 
not good at this game yet, then you may lose this battle.  Just keep trying, 
and remember to abuse Typhoon.  If you win, then...you must be getting 
stronger!  (Sorry, I couldn't resist.)

------------------------------------------------------------------------------
Battle 19 (Tails's story)
Crossing (Central City)
Tails and Emerl versus Guard Robo and Guard Robo (5 lives)

The Guard Robos here are a little bit stronger than the ones in the last 
battle.  Again, if you're not good at this game yet, then you may lose this 
battle.  Just keep trying, and remember to abuse Typhoon.  If you win, 
then...you must be getting stronger!  (Sorry, I couldn't resist.)

------------------------------------------------------------------------------
Optional Battle (Tails's story)
Central Lab (Central City)
Tails and Emerl versus Phi (5 lives)

Same thing as the last Phi battle.  In case you didn't see it...

Okay, here's where Phi starts to make its presence known.  Phi copies the 
entire moveset of one of the characters in the game, even ones you haven't met 
yet.  So you could be fighting Sonic, Tails, Knuckles, Shadow, Rouge, Amy, 
Cream, or E-102 Gamma.  If you hear the clanking of metal, that's a Gamma copy, 
and don't forget that Gamma self-destructs when KO'ed.  Strategy A should be 
sufficient enough to take out Phi, or just use Typhoon.

------------------------------------------------------------------------------
Battle 20 (Tails's story)
Central Highway (Central City)
Tails and Emerl versus Shadow (10 lives)

I think Shadow's AI is at the highest CPU level (or pretty close).  His Heavy 
Attack and Aim Attack are quite strong, and he tends to guard against your 
attacks.  Just be glad that Shadow doesn't have a teammate.  Once again, if 
you're having trouble beating him, just Typhoon him to death, mwa ha ha!

------------------------------------------------------------------------------
Battle 21 (Tails's story)
Office (Central City)
Tails and Emerl versus Guard Robo (10 lives)

Just one Guard Robo here.  However, this Guard Robo's AI is at the same level 
as Shadow's was in the previous battle, and this Guard Robo is even more 
powerful than the other Guard Robos.  You may want to consider Strategy B here.

------------------------------------------------------------------------------
Battle 22 (Tails's story)
Knuckles' House (Holy Summit)
Emerl versus Knuckles (10 KOs)

You've come a long way since the last battle with Knuckles.  By this point, 
you should have enough Skills and Skill Points that Knuckles should not pose 
much of a problem.  Stick with Strategy A or Strategy B.

------------------------------------------------------------------------------
Battle 23 (Tails's story)
Bridge (Holy Summit)
Tails and Emerl and Knuckles versus E-102 Gamma (5 lives)

Oh come now.  Three-on-one is hardly fair, heh heh.  One strategy you can do 
here is to use Tails's Ground Shot and Air Trap Specials to attack Gamma from 
a safe distance while Emerl and Knuckles pummel Gamma head-on.  The only 
reason to do this is to ensure winning five Skill Points; otherwise, you may 
attack at will.

------------------------------------------------------------------------------
Battle 24 (Tails's story)
Bridge (Holy Summit)
Tails and Emerl and Knuckles versus E-102 Gamma (10 lives)

See Battle 23.

This is the last battle in Tails's story.

------------------------------------------------------------------------------
Battle 25 (Rouge's story)
Central Highway (Central City)
Rouge versus Phi (5 lives)

This battle is like the first Phi battle in Sonic's story; it's very easy 
since Phi has no skills.

The next part of the story is at the Central Lab, but you can fight Phi some 
more now if you want to, though there's no reward for doing so.

------------------------------------------------------------------------------
Optional Battle (Rouge's story)
Office (Central City), Crossing (Central City), Central Highway (Central City)
Rouge versus Phi (5 lives), or
Rouge versus Phi and Phi (5 lives)

This isn't very hard; it gets harder in later stories.  Strategy A will 
suffice here.

------------------------------------------------------------------------------
Battle 26 (Rouge's story)
Emerald Beach (Emerald Town)
Rouge versus Emerl and Amy (5 KOs)

Since you will be fighting Emerl, you may want to change Emerl's skills to 
your benefit before this battle.

Here's your first battle with Rouge as your character.  Rouge is unique, in 
that she floats in the air.  This battle isn't too hard, either.  Just like 
with Tails, here's the cheap strategy for Rouge:  keep using her Air Attack, 
Agent Eagle.  After you're ahead by a few KOs, try out some of her Special 
Attacks.

------------------------------------------------------------------------------
Battle 27 (Rouge's story)
Emerald Beach (Emerald Town)
Rouge versus Emerl and Amy (10 KOs)

See Battle 26.

------------------------------------------------------------------------------
Battle 28 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus E-102 Gamma (5 lives)

If Emerl is somewhat competent in his ability to attack (i.e. he can use 
Strategy A without much problem), then Emerl could probably take on E-102 
Gamma by himself, perhaps with some long-range support from Rouge's Beauty 
Shock, or you can use Strategy A, or you can use Agent Eagle, whatever works 
for you.

------------------------------------------------------------------------------
Battle 29 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus E-102 Gamma (10 lives)

See Battle 28.

------------------------------------------------------------------------------
Battle 30 (Rouge's story)
Club "Rouge" (Night Babylon)
Rouge and Emerl versus Amy (5 lives)

Yes, Amy's back, but this time Emerl is on your side.  It's kind of strange 
seeing Amy and Emerl battling each other, when they were teammates just a 
couple of battles ago...oh well.

Again, if Emerl is somewhat competent in his ability to attack, then he could 
probably take on Amy by himself with minimal assistance from you.

------------------------------------------------------------------------------
Battle 31 (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Guard Robo (2 minutes)

Your objective here is to KO the Guard Robo five times within the two-minute 
time limit.  Note that even if you obtain the five KOs, the match will not end 
until the two minutes are up.  If you do not wish to wait for the two minutes 
to end, then simply pause and quit the battle when you have five KOs.  You 
will still advance to the next battle.

If, for some reason, you still do not have any Special Attacks loaded, then 
this battle may be a bit harder for you.  Try to stick with Strategy A.  If 
the Guard Robo is guarding against your attacks, then wait until the Guard 
Robo attacks you.  The Guard Robo's attacks are quite slow compared to the 
other characters, so if you have a fast finger (or thumb, I guess), then you 
can hit the Guard Robo while it's trying to hit you.

If you have at least two different Special Attacks, and Strategy A is giving 
you a hard time, then try Strategy B.  If you have an appropriate Air Attack, 
then try Strategy C.

------------------------------------------------------------------------------
Battle 32 (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (2 minutes)

THIS IS THE EASIEST BATTLE IN THE GAME, even easier than Battle 05 and 06!  
Apparently there was an oversight in the programming of this battle...

The objective of this battle is to run away from Rouge for two minutes.  If 
you get hit even once, then you must restart the battle.  If you have a fast 
Run Skill (such as Sonic's or Shadow's) or a fast Dash Skill (such as Shadow's 
or E-102 Gamma's), then it shouldn't be too hard to run away from Rouge.  If 
you're not so fast, then you might have your work cut out for you.  One method 
is to make Rouge stay in the air for as long as possible.  If there is a wall 
between you and Rouge, then she'll jump in the air to follow you.  So it seems 
that the only choices are either to use a high-level Run Skill or to go 
through a lot of pain and frustration.  But why bother with either?

As soon as the battle starts (or whenever you feel like moving on), pause and 
quit the battle.  You will automatically win!  How about that?

------------------------------------------------------------------------------
Battle 33 (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (1 life / 5 KOs)

Despite this being a five-KO battle, you only have one life to complete this 
battle; otherwise, you must restart the battle.  (Did I say "battle" too 
much?)

If you are able to, I recommend that you use Strategy B or Strategy C here.  
If you take her head-on, she may guard against your attacks and retaliate.  If 
you are intent on not loading any Special Attack data, then use Emerl's 
default Air Shot.  It is surprisingly strong; it can KO Rouge in four hits, 
and Rouge cannot defend and will never guard against it.  And since Rouge 
doesn't attack in the air, Air Shot is perfect for this scenario.

------------------------------------------------------------------------------
Battle 34 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus Amy (3 lives)

She's very persistent, isn't she?

This is Battle 30 all over again.  Two-on-one battle; it's no contest.

------------------------------------------------------------------------------
Battle 35 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus Amy and Sonic (10 lives)

In case you're wondering, no, that's not really Sonic.  Apparently, Amy is 
becoming delusional, and she is "imagining" that Sonic is there, though this 
battle seems real enough.  Go figure.

I am convinced that the CPU level here is at the maximum, so unless you either 
are an expert at this game (in which case, you wouldn't need this guide) or 
have a very good Emerl (with good movement, attacks, specials; the works), 
then you may have to completely rely on Agent Eagle.  So use that Air Attack 
like there's no tomorrow!  If you decide not to use it, then I really can't 
help you; you'll have to get better at fighting max-level CPU opponents.

If all of Rouge's lives are gone, the battle ends regardless of how many lives 
Emerl has remaining.  Keep that in mind.

------------------------------------------------------------------------------
Optional Battle (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (10 KOs)

There isn't much reason to come here, except to train Emerl of course, but 
there are better places to train that are easier and faster.

------------------------------------------------------------------------------
Battle 36 (Rouge's story)
Building (Emerald Town)
Rouge versus Sonic (10 lives)

This should be pretty easy for you.  Time for Strategy A.

------------------------------------------------------------------------------
Battle 37 (Rouge's story)
Building (Emerald Town)
Rouge versus Sonic and Tails and Knuckles (5 lives)

You against the Sonic Heroes, heh.

Actually, this battle isn't as hard as it seems.  The CPU level is quite low; 
they hardly guard at all, at least not like in Battle 35.  In fact, sometimes 
one or more of the CPU players will stand in one part of the stage doing 
absolutely nothing (sometimes healing, sometimes not).  If this happens, don't 
go near that area.  First, take out the other opponent(s) who do come after 
you (all five lives), then go finish off the remaining opponent(s).  It is 
quite possible to KO all of them using Strategy A.  If you find yourself 
having a hard time winning this battle, then you can always use Agent Eagle on 
all of them.

This is the last battle in Rouge's story.

------------------------------------------------------------------------------
Battle 38 (Knuckles's story)
Tails' Lab (Emerald Town)
Emerl versus Knuckles (10 KOs)

Very easy battle here.  You can use Strategy A here.  If you have other skills, 
you can use those, too.  You can pretty much do anything you want here and 
still win.  I told you it was easy.  Don't worry; there are harder battles 
later in this story.

------------------------------------------------------------------------------
Battle 39 (Knuckles's story)
Crossing (Central City)
Knuckles and Emerl versus E-102 Gamma (5 lives)

This battle shouldn't be too hard, and with Emerl to back you up, this is as 
good a time as any to practice using Knuckles.

------------------------------------------------------------------------------
Battle 40 (Knuckles's story)
Crossing (Central City)
Knuckles and Emerl versus E-102 Gamma (10 lives)

Again, use this time to become familiar to Knuckles's moves and style of 
attack.

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Amy's Room (Central City)
Knuckles and Emerl versus Phi (5 lives), or
Knuckles and Emerl versus Phi and Phi (5 lives)

Why Phi is at Amy's Room is anyone's guess...  Actually, it looks like you're 
fighting outside of Amy's Room...  Whatever.

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Emerald Beach (Emerald Town)
Emerl versus Knuckles versus Sonic (10 KOs)

Some more training.

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Tails' Lab (Emerald Town)
Emerl versus Knuckles versus Tails (10 KOs)

Some more training.

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Casino (Night Babylon), Theater (Night Babylon), Hotel (Night Babylon)
Knuckles and Emerl versus Phi (5 lives), or
Knuckles and Emerl versus Phi and Phi (5 lives)

You're supposed to go to the Bar next; if you go anywhere else besides where 
you're supposed to go in Night Babylon, you are greeted by a Phi or two.  Phi 
seems a bit tougher to beat than previously, but this could be because I'm not 
that good with Knuckles.

------------------------------------------------------------------------------
Battle 41 (Knuckles's story)
Bar (Night Babylon)
Knuckles and Emerl versus Guard Robo and Guard Robo (3 lives)

It seems like your opponents are getting a little stronger.  Try alternating 
between Strategy A and Strategy B, and make sure the two Guard Robos don't 
surround you.  Even if you don't succeed the first time, this is only a three-
life battle, so you'll eventually win.

------------------------------------------------------------------------------
Battle 42 (Knuckles's story)
Theater (Night Babylon)
Knuckles versus Guard Robo and Guard Robo (3 lives)

Okay, now it gets a little harder now that you're by yourself.  A fairly good 
method of attack is to keep using your Heavy Attack and only your Heavy 
Attack; don't even bother pursuing them.  They will rarely guard against your 
attack.  And again, this is only a three-life battle, so it'll be over quickly.

------------------------------------------------------------------------------
Battle 43 (Knuckles's story)
Hotel (Night Babylon)
Knuckles versus Guard Robo and Guard Robo and Guard Robo (3 lives)

Wow, another battle against three opponents, and Knuckles can't abuse his Air 
Attack like some other characters can.  Again, a fairly good method of attack 
is to repeatedly use your Heavy Attack; don't even bother pursuing them.  They 
will rarely guard against your attack.  Don't ever let them surround you.  
This battle may be kind of annoying, but it is kind of fun chucking boulders 
at them.

------------------------------------------------------------------------------
Battle 44 (Knuckles's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (10 KOs)

Strategy A is sufficient enough, or you can try using Air Shot.

------------------------------------------------------------------------------
Battle 45 (Knuckles's story)
Club "Rouge" (Night Babylon)
Knuckles and Emerl versus Phi and Phi (5 lives)

Well, there's nothing much to be said here.  Emerl is back, so battles will be 
easier.  Use Strategy A, or just attack them however you wish.

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Crossing (Central City), Amy's Room (Central City)
Knuckles and Emerl versus Phi (5 lives), or
Knuckles and Emerl versus Phi and Phi (5 lives)

The usual Phi battles.

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Emerald Beach (Emerald Town)
Emerl versus Knuckles versus Sonic (10 KOs)

Some more beating up of Sonic and Knuckles.

------------------------------------------------------------------------------
Battle 46 (Knuckles's story)
Emerald Beach (Emerald Town)
Emerl versus Knuckles (1 KO)

Strategy A.

------------------------------------------------------------------------------
Battle 47 (Knuckles's story)
Emerald Beach (Emerald Town)
Knuckles and Emerl versus Phi (10 lives)

Strategy A.

------------------------------------------------------------------------------
Battle 48 (Knuckles's story)
Crossing (Central City)
Knuckles and Emerl versus Phi (10 lives)

Strategy A.  (I'm sensing a pattern here.)

------------------------------------------------------------------------------
Optional Battle (Knuckles's story)
Club "Rouge" (Night Babylon)
Emerl versus Knuckles versus Rouge (10 KOs)

Some more training if you want.

------------------------------------------------------------------------------
Battle 49 (Knuckles's story)
Depot (Gimme Shelter)
Emerl versus E-102 Gamma (5 lives)

When Gamma said, "Power output max.  Energy flow at 150%," he wasn't kidding.  
He is quite strong and can KO you quickly.  Fortunately, he's not much smarter 
than before.  Just using Strategy A should be enough to get you through this 
battle.

------------------------------------------------------------------------------
Battle 50 (Knuckles's story)
Depot (Gimme Shelter)
Emerl versus E-102 Gamma (10 lives)

When Gamma said, "Power output at 200%!  Energy flow at 200%!", he wasn't 
kidding.  He is quite strong and can KO you quickly.  His self-destruction 
will drain almost all of your health:  90% or more.  He also has more defense 
and will take more hits before going down, and with ten lives, Gamma is a 
formidable opponent.  Fortunately, you can still use Strategy A; he's still 
not much smarter than before.

This is the last battle in Knuckles's story.

------------------------------------------------------------------------------
Battle 51 (Amy's story)
Beach (Emerald Town)
Amy and Emerl versus Phi and Phi (5 lives)

From Amy's story onward, both the CPU level and the handicap will really start 
to go against you, so if you've been having difficulty thus far, then you must 
get better at this game.  I just love pointing out the obvious.

This battle is not very hard.  Use Strategy A here, and you should be the 
winner.

------------------------------------------------------------------------------
Battle 52 (Amy's story)
Beach (Emerald Town)
Amy and Emerl versus Phi and Phi (5 lives)

Of course you have to fight them again.  And again, they're not very hard.  
Use Strategy A here, and you should end up the winner.

------------------------------------------------------------------------------
Optional Battle (Amy's story)
Emerald Beach (Emerald Town)
Emerl versus Amy (10 KOs)

Some more training here.  You can start collecting Amy's data.

------------------------------------------------------------------------------
Optional Battle (Amy's story)
Tails' Lab (Emerald Town)
Emerl versus Amy versus Tails (10 KOs)

Hmm, strange.  A few minutes ago, it seemed like Tails was terrified of Amy.  
Now, Tails is friendly again.  Oh well.

------------------------------------------------------------------------------
Battle 53 (Amy's story)
Amy's Room (Central City)
Emerl versus Amy (5 KOs)

Surprisingly or not, Amy's actually a good fighter.  But just keep using 
Strategy A, and this battle will end quickly.

------------------------------------------------------------------------------
Battle 54 (Amy's story)
Amy's Room (Central City)
Emerl versus Amy (10 KOs)

More of the same from the last battle.  Strategy A.

------------------------------------------------------------------------------
Optional Battle (Amy's story)
Crossing (Central City)
Emerl versus Phi (5 lives), or
Emerl versus Phi and Phi (5 lives)

Unless you have very good Skills loaded, you may want to avoid this optional 
battle.  You don't win any Skills here, and there are better places to earn 
Skill Points.

------------------------------------------------------------------------------
Battle 55 (Amy's story)
Amy's Room (Central City)
Emerl versus Cream versus Amy (10 KOs)

What?  Cream fights as well?  Yes, she does!  (Well, at least I was 
surprised.)  Surprisingly or not, Cream is a good fighter, too.  Not only do 
her Special Attacks hurt, but also her Aim Attack is immediate.  Even against 
two opponents, this battle shouldn't be too hard.  Again, Strategy A is your 
best friend.

------------------------------------------------------------------------------
Battle 56 (Amy's story)
Amy's Room (Central City)
Emerl versus Cream versus Amy (10 KOs)

This battle can be quite an annoyance, especially if you only have low-level 
skills (obviously, everything would be easy if you had the high-level skills).  
Remember Battle 50 in the previous story, how Gamma suddenly became more 
powerful?  Well, the same thing happens here, except now you get to fight two 
opponents--oh joy.  Both of them can KO you in a few hits, and it will take 
you many hits to KO them.  The fact that this is a KO battle doesn't help, 
either:  not only must you KO them before they KO you, but also you must KO 
them before they KO each other.  I have been able to win here using Strategy A 
with basic low-level attacks (described at the top of this guide), but just 
barely.  Try Strategy B or Strategy C.  If not, then there's not much I can 
think of that would help you here.  In fact, the way I won this battle the 
first time I played was to go back and get more Skill Points, then load as 
many good Skills as I can and unleash all of them against Amy and Cream.  It 
worked, though I spent a great deal of time gaining Skill Points--Sonic's 
story is the best place for Skill Points in my opinion.

If you are laughing at me right now because you found this battle easy, 
then...go away.

------------------------------------------------------------------------------
Battle 57 (Amy's story)
Crossing (Central City)
Amy and Emerl versus E-102 Gamma (10 lives)

Since Emerl is helping you out here, this battle isn't very hard.  Just keep 
using Strategy A, and all will be well.

------------------------------------------------------------------------------
Battle 58 (Amy's story)
Signboard (Night Babylon)
Amy and Emerl versus Phi and Phi (5 lives)

This duo is formidable.  Try to mix your attacks, meaning you should use both 
basic and special attacks against them (or use both Strategy A and Strategy B, 
whatever works in your head).  This isn't as tough as Battle 56, but Phi and 
Phi will put up a fight.

------------------------------------------------------------------------------
Battle 59 (Amy's story)
Signboard (Night Babylon)
Amy and Emerl versus Phi and Phi (10 lives)

See Battle 58.

------------------------------------------------------------------------------
Battle 60 (Amy's story)
Club "Rouge" (Night Babylon)
Amy and Emerl versus Rouge (10 lives)

You don't need help for this.  Trust me.

------------------------------------------------------------------------------
Battle 61 (Amy's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (10 KOs)

This battle has a stipulation:  you must not use any Special Attacks.  Give 
the R button a rest.  You also cannot use any attacks that function as Special 
Attacks; namely, Ultimate 3rd Attack and Ultimate Upper Attack are prohibited 
(if you happen to have them).  However, you are allowed to use the special 
Combo skills, even though they are categorized as Ground Power.

This is the last battle in Amy's story.

------------------------------------------------------------------------------
Battle 62 (Cream's story)
Workshop (Gimme Shelter)
Emerl versus Guard Robo and Guard Robo (5 lives)

The stories only get harder from here, but these Guard Robos shouldn't be too 
hard for you.  Seriously, Strategy A works in almost every battle, and this 
one is no exception.  Just remember to watch out for the self-destructions.

------------------------------------------------------------------------------
Battle 63 (Cream's story)
Laboratory (Gimme Shelter)
Emerl and Cream versus Phi and Phi (5 lives)

What?  Cream is a pacifist?  That's right, Cream will not fight; she will do 
absolutely nothing except get hit.  But don't worry about Cream losing lives; 
as long as Emerl survives, you will win the battle.  The Phi robots seem to go 
after Emerl anyway.  Actually, using only Strategy A here might not be enough 
for you to win (of course, experts would do fine).  You should use some 
Special Attacks; you must have some good ones by now, right?

------------------------------------------------------------------------------
Battle 64 (Cream's story)
Laboratory (Gimme Shelter)
Emerl and Cream versus Phi and Phi (5 lives)

See Battle 63.

------------------------------------------------------------------------------
Optional Battle (Cream's story)
Laboratory (Gimme Shelter)
Emerl versus Phi and Phi (5 lives)

Optional battle; looks like Cream is not participating this time.  This should 
be easier than the last battle, but you still get little reward from Phi.

------------------------------------------------------------------------------
Battle 65 (Cream's story)
Workshop (Gimme Shelter)
Emerl and Cream versus Phi and Phi (5 lives)

See Battle 64, heh heh.

------------------------------------------------------------------------------
Battle 66 (Cream's story)
Laboratory (Gimme Shelter)
Emerl versus Phi and Phi (5 lives)

Cream is sitting out of this battle.  Other than that, see Battle 65.

------------------------------------------------------------------------------
Battle 67 (Cream's story)
Duct (Gimme Shelter)
Cream and Emerl versus E-102 Gamma (5 lives)

What?  Cream's fighting now?  Whoa...

Here's your first chance at using Cream.  Get used to her style of attack 
while Emerl stands there doing nothing.

------------------------------------------------------------------------------
Battle 68 (Cream's story)
Depot (Gimme Shelter)
Cream versus Emerl (10 KOs)

Time to train.  Get used to Cream's moveset some more.  If you want an easy 
battle (and I mean EASY), then remove all of Emerl's skills before coming to 
the Depot.  But what fun is that?

------------------------------------------------------------------------------
Optional Battle (Cream's story)
Laboratory (Gimme Shelter), Workshop (Gimme Shelter), Computer (Gimme Shelter)
Cream and Emerl versus Phi and Phi (5 lives)

This is probably my favorite place to train; the Phi robots keep changing 
their moveset, so the battles aren't always the same, not to mention that I 
like Cream.  (What?  She's cute.)  Try to capture Cream Heal if you haven't 
already.

------------------------------------------------------------------------------
Battle 69 (Cream's story)
Depot (Gimme Shelter)
Cream versus Emerl (10 KOs)

See Battle 68.

------------------------------------------------------------------------------
Battle 70 (Cream's story)
Depot (Gimme Shelter)
Cream versus Emerl (10 KOs)

See Battle 69.

------------------------------------------------------------------------------
Battle 71 (Cream's story)
Duct (Gimme Shelter)
Cream and Emerl versus E-102 Gamma (5 lives)

Use Strategy A.  This battle should be easy for you.

------------------------------------------------------------------------------
Battle 72 (Cream's story)
Duct (Gimme Shelter)
Cream and Emerl versus E-102 Gamma and Guard Robo (10 lives)

Uh oh, Gamma brought a friend.  And of course, the handicap is set against you, 
A LOT.  Their 1st Attack alone drains about 30% of your health; their Aim 
Attack will drain 90% or so of your health, and their self-destruction will KO 
you instantly.  Now this is a REAL battle.  Think of this battle as a test, 
and see if you can win without my help; you must have some skill of your own 
by now, right?  No, of course you don't; that's why you're here reading this 
guide.  (I'm just kidding.)  The easiest way (that I can think of) to win this 
battle is to keep using Cream's Air Attack.  Also, use Cream's Special Attacks, 
they're quite effective.

This is the last battle in Cream's story.

------------------------------------------------------------------------------
Battle 73 (Shadow's story)
Computer (Gimme Shelter)
Shadow and Rouge versus Guard Robo and Guard Robo (10 lives)

Shadow...oh my gosh...the sheer strength...so strong...raw power...

...Uh, I mean, Shadow is a pretty decent fighter.  Anyway, here's the usual 
warm-up battle where you can try out a new character's moves, Shadow's.

------------------------------------------------------------------------------
Battle 74 (Shadow's story)
Crossing (Central City)
Shadow and Emerl versus E-102 Gamma (10 lives)

Get used to Shadow some more, or else use Strategy A.

------------------------------------------------------------------------------
Battle 75 (Shadow's story)
Crossing (Central City)
Shadow and Emerl versus E-102 Gamma (10 lives)

See Battle 74.

------------------------------------------------------------------------------
Battle 76 (Shadow's story)
Computer (Gimme Shelter)
Shadow versus Emerl (10 KOs)

This should be an easy battle, unless maybe you gave Emerl all the best skills 
in the game. 

------------------------------------------------------------------------------
Battle 77-82 (Shadow's story)
(various locations)
Emerl versus Sonic/Tails/Knuckles/Rouge/Amy/Cream (10 KOs)

The objective is to defeat each of them.  Don't worry; these one-on-one 
battles are very easy.  Just keep using Strategy A, and you'll win all of them.

------------------------------------------------------------------------------
Battle 83 (Shadow's story)
Central Highway (Central City)
Emerl versus Shadow (10 KOs)

Shadow is one tough character.  Try using a combination of strategies; try to 
combine Strategy A, Strategy B, and Strategy C.  Try to mix your attacks.

------------------------------------------------------------------------------
Battle 84 (Shadow's story)
Central Highway (Gimme Shelter)
Emerl versus Sonic and Shadow (10 KOs)

Obviously, the previous battle wasn't difficult enough for you, so not only do 
you have two opponents to fight, but also the steep handicap returns, making 
this battle quite a challenge.  Your plan of attack here will depend on the 
Skills you have.  Again, try to mix your attacks.

This is the last battle in Shadow's story.

------------------------------------------------------------------------------
Optional Battle (Emerl's story)
Crater (Holy Summit)
Emerl versus Chaos (10 KOs)

Huh?  Chaos just "appeared" for some reason.  Oh well, now you can get Chaos's 
skills.  The handicap is set to the maximum against you.  Well, maybe not to 
the maximum, but Chaos can KO you very easily, so be wary.

------------------------------------------------------------------------------
Optional Battle (Emerl's story)
(various locations)
Emerl versus Sonic/Tails/Knuckles/Shadow/Rouge/Amy/Cream/E-102 Gamma (10 KOs)

Here's your last chance to train before the final battle; once you teleport to 
the Death Egg, there's no turning back.  Well, actually, that's not entirely 
true; you can always reset the game, but that's beside the point.

The battles are easy, so no worries there.  If you are missing some non-Rare 
Skills, then you may want to consider training here.  ("Training?"  I play too 
much Pokémon, heh.)

------------------------------------------------------------------------------
Optional Battle (Emerl's story)
Tails' Lab (Emerald Town)
Emerl versus all (? lives)

Virtual Training.  Some people call it "VT" for short.

The good news is that if you successfully complete Virtual Training, then you 
are guaranteed to get a Rare Skill:  namely, one of the "Ultimate" Skills.  
You can attempt Virtual Training as many times as you wish, so theoretically 
you can receive as many Ultimate Skills as you wish.

The bad news is that it's hard...very hard...extremely hard...and frustrating.  
So is it worth it?  Well, if you get the Rare Skills that you want, then I 
guess it's worth it.

I will not cover Virtual Training; there are other guides that do a better job 
than I could.

------------------------------------------------------------------------------
Battle 85 (Emerl's story)
Death Egg
Emerl versus Dr. Eggman (5 lives)

For those who cannot figure out how to get to the Death Egg, go to Holy Summit 
and look at the sky; you should see the Death Egg.  (Actually, it took me a 
while to figure that out.)

Eggman fires missiles and bombs.  He floats like Rouge does, and he self-
destructs like E-102 Gamma does, except Eggman explodes multiple times, so 
watch out for that.  Eggman is not very difficult at all.  If you're having a 
difficult time, try Strategy B; else, hit him with everything you have.

------------------------------------------------------------------------------
Battle 86 (Emerl's story)
Death Egg
Emerl versus Dr. Eggman (10 lives)

Here we go with the handicap again.  Of course, Eggman becomes more powerful 
and can KO you much more easily now.  Again, if you're having a difficult time, 
try Strategy B; else, hit him with everything you have.  Don't give him a 
chance to release missiles or bombs because they are quite damaging.

------------------------------------------------------------------------------
Battle 87 (Emerl's story)
Death Egg
Sonic versus Emerl (10 lives)

Now this is interesting.  Emerl is overflowing with energy and has ALL of his 
Ultimate Skills.  Add in the handicap, and you have the final battle, right 
here.  The easiest way to defeat Emerl is to use Strategy B.  See the 
Strategies section of this guide for how to do just that.

This is the last battle in Emerl's story.

/----------------------------------------------------------------------------\
|                    Skill List (sorted by skill number)                     |
\----------------------------------------------------------------------------/
I am simply typing all the given in-game information.
Total number of Skills equals 309.

Skill Number (Name of Character)
Skill Name (Type of Skill)
Number of Stars (Number of Skill Points equals Number of Stars times 5)
Amount of Power out of 9
Amount of Speed out of 9
Info given in the game

Skill #000 (Sonic)
Sonic Run (Run Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  7/9
Sonic's running skill.  He has true blue supersonic speed.

Skill #001 (Sonic)
Sonic Leap (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  3/9
Sonic's leaping skill.  He can close the gap with opponents using an explosive 
short jump.

Skill #002 (Sonic)
Sonic Jump (Jump Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  6/9
Sonic's jumping skill.  He converts his super class speed into air time.

Skill #003 (Sonic)
Sonic Ballet (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  4/9
Sonic's air action.  He spins to increase his torque to burst through the air.

Skill #004 (Sonic)
Sonic Guard (Guard Skill)
2-Star (10 Skill Points)
Power:  4/9
Speed:  1/9
Sonic's guard skill.  Blocks attacks with supersonic speed.

Skill #005 (Sonic)
Sonic Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  2/9
Sonic's heal skill.  Heals damage with supersonic speed.

Skill #006 (Sonic)
Sonic Punch (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's first attack.  He attacks with a Straight Punch.

Skill #007 (Sonic)
Sonic Kick (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's second attack.  He attacks with a Kick.

Skill #008 (Sonic)
Top Kick (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's third attack.  He attacks with a High Kick.

Skill #009 (Sonic)
Sonic Flare (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Sonic's heavy attack.  He performs a Downward Kick using break dance moves, 
which knocks opponents away.

Skill #010 (Sonic)
Sonic Up Draft (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  4/9
Sonic's upper attack.  He kicks opponents into the air with a Somersault Kick.

Skill #011 (Sonic)
Windmill (Dash Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's dash attack.  He performs a Spin Kick using break dance moves.

Skill #012 (Sonic)
Sonic Rocket (Air Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's air attack.  He attacks with a Powerful Kick in mid air.

Skill #013 (Sonic)
Sonic Eagle (Aim Attack)
3-Star (15 Skill Points)
Power:  5/9
Speed:  5/9
Sonic's pursuit attack.  He takes opponents down with an Axe Kick.

Skill #014 (Sonic)
Sonic Wave (Ground Shot)
5-Star (25 Skill Points)
Power:  5/9
Speed:  5/9
Sonic's ground shot.  He attacks with a shock wave created by his High Speed 
Spin.

Skill #015 (Sonic)
Sonic Storm (Air Shot)
5-Star (25 Skill Points)
Power:  5/9
Speed:  5/9
Sonic's air shot.  He attacks with a shock wave created by his High Speed Spin.

Skill #016 (Sonic)
Sonic Drive (Ground Power)
4-Star (20 Skill Points)
Power:  6/9
Speed:  5/9
Sonic's ground power.  He tosses a Ring, and Spin Attacks towards the Ring.

Skill #017 (Sonic)
Sonic Meteor (Air Power)
4-Star (20 Skill Points)
Power:  4/9
Speed:  8/9
Sonic's air power.  He Spin Attacks directly downwards.

Skill #018 (Sonic)
Sonic Cracker (Ground Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Sonic's ground trap.  He sets landmines that explode when touched.

Skill #019 (Sonic)
S. Air Cracker (Air Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Sonic's air trap.  He sets landmines that explode when touched.

Skill #020 (Sonic)
Sonic Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Sonic's fighting pose.

Skill #021 (Tails)
Tails Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
Tails's running skill.  His speed is average.

Skill #022 (Tails)
Tails Hop (Dash Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
Tails's dashing skill.  He flies by using his two tails as a propeller.

Skill #023 (Tails)
Tails Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Tails's jumping skill.  He does a low jump.

Skill #024 (Tails)
Tails Fly (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
Tails's air action.  He flies using his two tails as a propeller.

Skill #025 (Tails)
Tails Guard (Guard Skill)
3-Star (15 Skill Points)
Power:  5/9
Speed:  1/9
Tails' guard skill.  Blocks attacks with a guard mech.

Skill #026 (Tails)
Tails Heal (Heal Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  5/9
Tails' heal skill.  Heals damage with a healing machine.

Skill #027 (Tails)
IQ200 Attack (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's first attack.  He attacks with a Straight Punch.

Skill #028 (Tails)
IQ300 Attack (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's second attack.  He attacks with his two tails.

Skill #029 (Tails)
IQ400 Attack (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's third attack.  He attacks with a powerful Straight Punch.

Skill #030 (Tails)
Magic Hook (Heavy Attack)
4-Star (20 Skill Points)
Power:  4/9
Speed:  3/9
Tails's heavy attack.  He punches with his new invention, the Magic Hand.

Skill #031 (Tails)
Magic Upper (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Tails's upper attack.  He hits opponents into the air with his invention, the 
Magic Hand.

Skill #032 (Tails)
Tails Cyclone (Dash Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Tails's dash attack.  His Tail Attack knocks opponents into the air.

Skill #033 (Tails)
Typhoon (Air Attack)
4-Star (20 Skill Points)
Power:  2/9
Speed:  2/9
Tails's air attack.  He performs a Spinning Attack in mid air.

Skill #034 (Tails)
Tails Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Tails's pursuit attack.  He takes down opponents by swinging down his two 
tails.

Skill #035 (Tails)
Energy Ball (Ground Shot)
6-Star (30 Skill Points)
Power:  3/9
Speed:  4/9
Tails's ground shot.  He shoots with his invention, the Energy Ball.

Skill #036 (Tails)
Air E. Ball (Air Shot)
6-Star (30 Skill Points)
Power:  3/9
Speed:  4/9
Tails's air shot.  He shoots with his invention, the Energy Ball.

Skill #037 (Tails)
Flick (Ground Power)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's ground attack.  He attacks with his invention, the Big Hand.

Skill #038 (Tails)
Air Flick (Air Power)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's air attack.  He attacks with his invention, the Big Hand.

Skill #039 (Tails)
Chu2 Bomb (Ground Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Tails's ground trap.  He activates his invention, the Chu 2 Bomb.

Skill #040 (Tails)
Air Chu2 Bomb (Air Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Tails's air trap.  He activates his invention, the Chu 2 Bomb.

Skill #041 (Tails)
Tails Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Tails's fighting pose.

Skill #042 (Knuckles)
Knuckles Run (Run Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Knuckles's running skill.  He runs fairly slow.

Skill #043 (Knuckles)
Knuckles Dash (Dash Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  6/9
Knuckles's dashing skill.  He burst dashes by leaning forward.

Skill #044 (Knuckles)
Knuckles Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Knuckles's jumping skill.  His treasure hunter experience taught him how to 
quickly maneuver while jumping.

Skill #045 (Knuckles)
Grinder Attack (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
Knuckles's air action.  He's an expert at gliding.

Skill #046 (Knuckles)
Knuckles Guard (Guard Skill)
3-Star (15 Skill Points)
Power:  6/9
Speed:  1/9
Knuckles' guard skill.  Uses earth elementals to block attacks.

Skill #047 (Knuckles)
Knuckles Heal (Heal Skill)
4-Star (20 Skill Points)
Power:  5/9
Speed:  4/9
Knuckles' heal skill.  Uses earth elementals to heal damage.

Skill #048 (Knuckles)
Kn. Straight (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's first attack.  He attacks with a Straight Punch.

Skill #049 (Knuckles)
Knuckles Chop (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's second attack.  He attacks with a downward repeated Punch.

Skill #050 (Knuckles)
Knuckles Upper (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's third attack.  He attacks with an Upper Cut.

Skill #051 (Knuckles)
Megaton Hook (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  3/9
Knuckles's heavy attack.  He attacks opponents with a Hook Punch with so much 
momentum that he almost spins.

Skill #052 (Knuckles)
Enrage (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Knuckles's upper attack.  He swings his fists upwards to Punch his opponent 
into the air.

Skill #053 (Knuckles)
Double Punch (Dash Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's dash attack.  He attacks with a two handed Straight Punch.

Skill #054 (Knuckles)
Kn. Air Hook (Air Attack)
2-Star (10 Skill Points)
Power:  3/9
Speed:  2/9
Knuckles's air attack.  He Punches in mid air.

Skill #055 (Knuckles)
Meteor Punch (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Knuckles's pursuit attack.  He takes down his opponent using both of his fists.

Skill #056 (Knuckles)
Rock Free Fall (Ground Shot)
3-Star (15 Skill Points)
Power:  6/9
Speed:  3/9
Knuckles's ground shot.  He picks up a rock by his feet and hurls it.

Skill #057 (Knuckles)
Meteor Crush (Air Shot)
6-Star (30 Skill Points)
Power:  6/9
Speed:  3/9
Knuckles's air shot.  He makes rocks fall from the sky using the supernatural 
power of the earth.

Skill #058 (Knuckles)
Deep Impact (Ground Power)
1-Star (5 Skill Points)
Power:  7/9
Speed:  1/9
Knuckles's ground power.  His Vigorous Straight Punch causes explosions from 
its enormous power.

Skill #059 (Knuckles)
Major Eruption (Air Power)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Knuckles's air power.  He digs into the ground and leaps out to perform a 
powerful Upper Cut.

Skill #060 (Knuckles)
Mole Bomb (Ground Trap)
4-Star (20 Skill Points)
Power:  4/9
Speed:  2/9
Knuckles's ground trap.  He sets landmines beneath the ground.

Skill #061 (Knuckles)
Air Mole Bomb (Air Trap)
4-Star (20 Skill Points)
Power:  4/9
Speed:  2/9
Knuckles's air trap.  He sets landmines beneath the ground.

Skill #062 (Knuckles)
Knuckles Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Knuckles's fighting pose.

Skill #063 (Shadow)
Shadow Run (Run Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  8/9
Shadow's running skill.  With help from his Air Shoes, he can run faster than 
Sonic.

Skill #064 (Shadow)
Shadow Dash (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  9/9
Shadow's dashing skill.  He dashes by using the power of his Air Shoes and 
Chaos Control.

Skill #065 (Shadow)
Shadow Jump (Jump Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  7/9
Shadow's jumping skill.  He uses the power of this Air Shoes to jump.

Skill #066 (Shadow)
S. Teleport (Air Action)
4-Star (20 Skill Points)
Power:  1/9
Speed:  5/9
Shadow's air action.  He teleports using Chaos Control.

Skill #067 (Shadow)
Shadow Guard (Guard Skill)
2-Star (10 Skill Points)
Power:  3/9
Speed:  1/9
Shadow's guard skill.  Powered by Chaos Control.

Skill #068 (Shadow)
Shadow Heal (Heal Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Shadow's heal skill.  Powered by Chaos Control.

Skill #069 (Shadow)
Shadow Chop (1st Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's first attack.  He attacks with a powerful Chop.

Skill #070 (Shadow)
Shadow Kick (2nd Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's second attack.  He attacks with a High Spin Kick.

Skill #071 (Shadow)
Shadow B. Kick (3rd Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's third attack.  He attacks with a Reverse Spin Kick.

Skill #072 (Shadow)
C. Nightmare (Heavy Attack)
4-Star (20 Skill Points)
Power:  5/9
Speed:  4/9
Shadow's heavy attack.  Using Chaos Control, he grinds his fists to distort 
space, to attack and knock opponents away.

Skill #073 (Shadow)
Chaos Upper (Upper Attack)
2-Star (10 Skill Points)
Power:  4/9
Speed:  1/9
Shadow's upper attack.  Using Chaos Control, he grinds his fist to distort 
space to attack and knock opponents into the air.

Skill #074 (Shadow)
Shadow Slider (Dash Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's dash attack.  He uses the fire from his Air Shoes to attack opponents.

Skill #075 (Shadow)
Shadow Rocket (Air Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Shadow's air attack.  He performs a Downwards Kick in midair.  He gains 
momentum by rolling in the air.

Skill #076 (Shadow)
Shadow Eagle (Aim Attack)
3-Star (15 Skill Points)
Power:  7/9
Speed:  6/9
Shadow's pursuit attack.  He takes down opponents with a downwards Spin Kick.

Skill #077 (Shadow)
Chaos Magic (Ground Shot)
1-Star (5 Skill Points)
Power:  5/9
Speed:  5/9
Shadow's ground shot.  He hits his opponents with distorted space created with 
Chaos Control.

Skill #078 (Shadow)
Air C. Magic (Air Shot)
1-Star (5 Skill Points)
Power:  5/9
Speed:  5/9
Shadow's air shot.  He hits his opponents with distorted space created with 
Chaos Control.

Skill #079 (Shadow)
Chaos Burst (Ground Power)
3-Star (15 Skill Points)
Power:  3/9
Speed:  7/9
Shadow's ground power.  If the R button is pressed, he hides in distorted 
space.

Skill #080 (Shadow)
Air C. Burst (Air Power)
4-Star (20 Skill Points)
Power:  3/9
Speed:  8/9
Shadow's air power.  He attacks his opponents by creating distorted space with 
Chaos Control.

Skill #081 (Shadow)
Roaming Chaos (Ground Trap)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Shadow's ground trap.  He creates a spot of distorted space.

Skill #082 (Shadow)
Air R. Chaos (Air Trap)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Shadow's air trap.  He creates a spot of distorted space.

Skill #083 (Shadow)
Shadow Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Shadow's fighting pose.

Skill #084 (Rouge)
Rouge Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
Rouge's running skill.  She can sneak up on opponents, a skill she learned 
during her special training.

Skill #085 (Rouge)
Rouge Grind (Dash Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
Rouge's dashing skill.  She glides at low altitudes.

Skill #086 (Rouge)
Rouge Flight (Jump Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  5/9
Rouge's jumping skill.  She can fly, without losing altitude, due to her 
training.

Skill #087 (Rouge)
Rouge Catch (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  4/9
Rouge's air action.  Her Sudden Descent Flight allows her to get whatever she 
lays her eyes on.

Skill #088 (Rouge)
Rouge Guard (Guard Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's guard skill.  Part of Rouge's self-defense training.

Skill #089 (Rouge)
Rouge Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's heal skill.  Part of Rouge's special training.

Skill #090 (Rouge)
Rouge Kick (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's first attack.  She learned the High Kick during her special training.

Skill #091 (Rouge)
Rouge S. Kick (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's second attack.  She learned the Side Kick during her special training.

Skill #092 (Rouge)
Rouge Sobat (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's third attack.  She learned the Rolling Sobat during her special 
training.

Skill #093 (Rouge)
Charlie Kick (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Rouge's heavy attack.  Her powerful Spin Kick knocks opponents away.  She 
learned this during her special training.

Skill #094 (Rouge)
Secret Kick (Upper Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Rouge's upper attack.  Her Back Thrust Kick knocks opponents high into the air.
She learned this during her special training.

Skill #095 (Rouge)
Secret Spear (Dash Attack)
5-Star (25 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's dash attack.  Her Tail Spin Kick can pierce through opponents.  She 
learned this during her special training.

Skill #096 (Rouge)
Agent Eagle (Air Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's air attack.  She quickly descends from mid air, and attacks her 
opponent with a Kick, and flies up into the air again.

Skill #097 (Rouge)
Homing Cutter (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Rouge's pursuit attack.  She takes down opponents with her Axe Kick.  She 
learned this during her special training.

Skill #098 (Rouge)
Beauty Shock (Ground Shot)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Rouge's ground shot.  She uses her voice to create an ultrasonic wave to 
attack her opponents.  She learned this during her special training.

Skill #099 (Rouge)
Air B. Shock (Air Shot)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Rouge's air shot.  She uses her voice to create an ultrasonic wave to attack 
her opponents.  She learned this during her special training.

Skill #100 (Rouge)
Silent Size (Ground Power)
3-Star (15 Skill Points)
Power:  3/9
Speed:  6/9
Rouge's ground power.  She performs a Powerful High Kick that can split an 
opponent in half.

Skill #101 (Rouge)
Spiral Dive (Air Power)
2-Star (10 Skill Points)
Power:  3/9
Speed:  4/9
Rouge's air power.  She performs a sudden straight descent with a Tail Spin.

Skill #102 (Rouge)
Bat Cracker (Ground Trap)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Rouge's ground trap.  Sets bat-shaped mines guided by simple AI to hover over 
enemies' heads.

Skill #103 (Rouge)
Air B. Cracker (Air Trap)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Rouge's air trap.  Sets bat-shaped mines guided by simple AI to hover over 
enemies' heads.

Skill #104 (Rouge)
Rouge Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's fighting pose.

Skill #105 (Amy)
Amy Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
Amy's running skill.  She's got excellent running skills, since she's used to 
chasing Sonic.

Skill #106 (Amy)
Amy Dash (Dash Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  4/9
Amy's dashing skill.  She has a quick dash that she uses, especially in order 
to chase after Sonic.

Skill #107 (Amy)
Amy Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Amy's jumping skill.  She has a jump that helps her catch Sonic.

Skill #108 (Amy)
Amy Dble Jump (Air Action)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Amy's air action.  Her double jump allows her to make a last ditch effort to 
catch Sonic.

Skill #109 (Amy)
Amy Guard (Guard Skill)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
Amy's Guard Skill.  A skill developed to defend Sonic.

Skill #110 (Amy)
Amy Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  6/9
Amy's heal skill.  By thinking about Sonic, Amy can regain health.

Skill #111 (Amy)
Girl Jab (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's first attack.  She learned the Straight Punch from a kickboxing exercise 
class she took while on a diet plan.

Skill #112 (Amy)
Girl Straight (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's second attack.  She learned the Straight Punch from a kickboxing 
exercise class she took while on a diet plan.

Skill #113 (Amy)
Girl Upper (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's third attack.  She learned the Upper Cut Punch form a kickboxing 
exercise class she took while on a diet plan.

Skill #114 (Amy)
Girl Crush (Heavy Attack)
4-Star (20 Skill Points)
Power:  4/9
Speed:  6/9
Amy's heavy attack.  She likes to use her Hammer Attack to protect Sonic.  It 
knocks opponents away with its wide arc swing.

Skill #115 (Amy)
Girl Swing (Upper Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Amy's upper attack.  She can hit her opponent into the air with her Love 
Hammer, essentially a Hammer Attack with a golf swing motion.

Skill #116 (Amy)
Girl Bomber (Dash Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's dash attack.  She likes to use her Hip Attack to protect Sonic.

Skill #117 (Amy)
Air Girl Crush (Air Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  4/9
Amy's air attack.  She performs a Hammer Attack in mid air.

Skill #118 (Amy)
Girl Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Amy's pursuit attack.  She hits opponents with her Love Hammer.  She enjoys 
using this move to protect Sonic.

Skill #119 (Amy)
Pink Typhoon (Ground Shot)
6-Star (30 Skill Points)
Power:  4/9
Speed:  5/9
Amy's ground shot.  She focuses her passion for Sonic in her Love Hammer swing, 
generating a powerful shockwave.

Skill #120 (Amy)
Air Pink Typhoon (Air Shot)
6-Star (30 Skill Points)
Power:  4/9
Speed:  5/9
Amy's air shot.  She focuses her passion for Sonic in her Love Hammer swing, 
generating a powerful shockwave.

Skill #121 (Amy)
G. Tornado (Ground Power)
2-Star (10 Skill Points)
Power:  4/9
Speed:  4/9
Amy's ground power.  She can trap opponents in a dizzying swirl created by 
spinning her hammer.

Skill #122 (Amy)
Air G. Tornado (Air Power)
2-Star (10 Skill Points)
Power:  4/9
Speed:  5/9
Amy's air power.  She can trap opponents in a dizzying swirl created by 
spinning her hammer.

Skill #123 (Amy)
Gift (Ground Trap)
3-Star (15 Skill Points)
Power:  5/9
Speed:  2/9
Amy's ground trap.  She wraps her bombs with tender care.  Wrapped bombs 
explode when touched.

Skill #124 (Amy)
Air Gift (Air Trap)
3-Star (15 Skill Points)
Power:  5/9
Speed:  2/9
Amy's air trap.  She wraps her bombs with tender care.  Wrapped bombs explode 
when touched.

Skill #125 (Amy)
Amy Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Amy's fighting pose.

Skill #126 (Cream)
Cream Run (Run Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
Cream's running skill.  Her unique hopping running style makes it difficult 
for her opponents to track her.

Skill #127 (Cream)
Cream Hop (Dash Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Cream's dashing skill.  She jumps forward by crouching her body.

Skill #128 (Cream)
Cream Jump (Jump Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  8/9
Cream's jumping skill.  She uses her own unique Rabbit jumping style.

Skill #129 (Cream)
Cream Ballet (Air Action)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Cream's air action.  She files in the air by flapping her ears.

Skill #130 (Cream)
Chao Knight (Guard Skill)
1-Star (5 Skill Points)
Power:  2/9
Speed:  1/9
Cream's guard skill.  Cheese guards against opponent attacks.

Skill #131 (Cream)
Cream Heal (Heal Skill)
5-Star (25 Skill Points)
Power:  5/9
Speed:  7/9
Cream's heal skill.  Heals damage through pureness of heart.

Skill #132 (Cream)
Chao Arch (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's first attack.  Cheese flies and attacks anyone around Cream.

Skill #133 (Cream)
Chao Winder (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's second attack.  Cheese flies and attacks anyone around Cream.

Skill #134 (Cream)
Chao Salom (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's third attack.  Cheese flies and attacks anyone around Cream.

Skill #135 (Cream)
Chao Tornado (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Cream's heavy attack.  Cheese flies and attacks, using its centrifugal force 
to knock opponents away.

Skill #136 (Cream)
Chao Upper (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  3/9
Cream's upper attack.  Cheese flies and attacks with a Jump Attack, which 
knocks opponents into the air.

Skill #137 (Cream)
Chao Dash (Dash Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's dash attack.  Chao flies and attacks anyone around Cream.

Skill #138 (Cream)
Chao Circle (Air Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  3/9
Cream's air attack.  Cheese flies and attacks anyone around Cream.

Skill #139 (Cream)
Chao Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Cream's pursuit attack.  Cheese flies and attacks anyone around Cream.

Skill #140 (Cream)
Chao Cannon (Ground Shot)
4-Star (20 Skill Points)
Power:  4/9
Speed:  5/9
Cream's ground shot.  Cheese flies at full speed to body slam opponents.

Skill #141 (Cream)
Air C. Cannon (Air Shot)
4-Star (20 Skill Points)
Power:  4/9
Speed:  5/9
Cream's air shot.  Cheese flies at full speed to body slam opponents.

Skill #142 (Cream)
Chao Rush (Ground Power)
4-Star (20 Skill Points)
Power:  4/9
Speed:  3/9
Cream's ground power.  Uses a spinning motion to cause a violent tornado.

Skill #143 (Cream)
C. Revolution (Air Power)
5-Star (25 Skill Points)
Power:  4/9
Speed:  4/9
Cream's air power.  She generates a twister by spinning, to trap her opponents.

Skill #144 (Cream)
Cream Cracker (Ground Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Cream's ground trap.  The Omochao hides until an opponent passes by, and emits 
a bright flash of light to surprise them.

Skill #145 (Cream)
C. Air Cracker (Air Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Cream's air trap.  She releases the Omochao, who emits a bright flash of light 
to surprise the opponent.

Skill #146 (Cream)
Cream Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Cream's fighting pose.

Skill #147 (E-102 Gamma)
Walk Mode (Run Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  2/9
E-102's running skill.  While it uses the latest technology, E-102's bipedal 
movement is still rather slow.

Skill #148 (E-102 Gamma)
Drive Mode (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  8/9
E-102's dashing skill.  It does into Wheel Drive mode to move faster.

Skill #149 (E-102 Gamma)
Boost Jump (Jump Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
E-102's jumping skill.  It goes into Ascend mode to use its booster on its 
back to jump.

Skill #150 (E-102 Gamma)
Flight Mode (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
E-102's air action.  It goes into Flight mode and produces a propeller from 
its chest to enable it to hover.

Skill #151 (E-102 Gamma)
Guard Mode (Guard Skill)
4-Star (20 Skill Points)
Power:  7/9
Speed:  1/9
E-102's guard skill.  It activates its Emergency Avert mode, which quickly 
allows E-102 to lower itself.

Skill #152 (E-102 Gamma)
Recovery Mode (Heal Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
E-102's heal skill.  Initiates recovery mode to heal damage.

Skill #153 (E-102 Gamma)
Solid Knuckle (1st Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's first attack.  It produces a Solid Knuckle that punches repeatedly.

Skill #154 (E-102 Gamma)
Electric Stab (2nd Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's second attack.  It produces a Paralyze Dagger from its chest that 
slashes opponents.

Skill #155 (E-102 Gamma)
Paralyze Cut (3rd Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's third attack.  It puts Paralyze Dagger into Discharge mode, 
electrifying opponents.

Skill #156 (E-102 Gamma)
Electric Shock (Heavy Attack)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's heavy attack.  It activates Discharge mode on both arm parts.

Skill #157 (E-102 Gamma)
Upper E. Shock (Upper Attack)
5-Star (25 Skill Points)
Power:  6/9
Speed:  2/9
E-102's upper attack.  It activates Discharge mode on both arm parts.

Skill #158 (E-102 Gamma)
Buster Drill (Dash Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's dash attack.  A sharp drill emerges from E-102's chest, allowing it to 
perform a piercing Buster Drill.

Skill #159 (E-102 Gamma)
Air E. Shock (Air Attack)
2-Star (10 Skill Points)
Power:  4/9
Speed:  2/9
E-102's air attack.  E-102 activates its Discharge mode and attacks opponents 
on the ground from mid air with an electric shock.

Skill #160 (E-102 Gamma)
Air Knuckle (Aim Attack)
3-Star (15 Skill Points)
Power:  5/9
Speed:  5/9
E-102's pursuit attack.  It swings its Solid Knuckle to attack opponents.

Skill #161 (E-102 Gamma)
Devastator (Ground Shot)
6-Star (30 Skill Points)
Power:  8/9
Speed:  2/9
E-102's ground shot.  Its laser gun charges energy if the R button is pressed.

Skill #162 (E-102 Gamma)
Air Devastator (Air Shot)
6-Star (30 Skill Points)
Power:  8/9
Speed:  2/9
E-102's air shot.  Its laser gun charges energy if the R button is pressed.

Skill #163 (E-102 Gamma)
Meltdown (Ground Power)
1-Star (5 Skill Points)
Power:  8/9
Speed:  1/9
E-102's ground power.  It creates a reactor meltdown that causes a massive 
explosion.

Skill #164 (E-102 Gamma)
Air Meltdown (Air Power)
1-Star (5 Skill Points)
Power:  8/9
Speed:  1/9
E-102's air power.  It creates a reactor meltdown that causes a massive 
explosion.

Skill #165 (E-102 Gamma)
Blinker (Ground Trap)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's ground trap.  From its arms, it fires very high intensity light 
"bullets".

Skill #166 (E-102 Gamma)
Air Blinker (Air Trap)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's air trap.  From its arms, it fires very high intensity light "bullets".

Skill #167 (E-102 Gamma)
E-102 Style (Fight Pose)
5-Star (25 Skill Points)
Power:  8/9
Speed:  1/9
E-102's fighting pose.

Skill #168 (Chaos)
Chaos Run (Run Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Chaos's running skill.  It runs like a dinosaur.

Skill #169 (Chaos)
Chaos Dive (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  2/9
Chaos's dashing skill.  It liquefies its body as it moves.

Skill #170 (Chaos)
Chaos Jump (Jump Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  4/9
Chaos's jumping skill.  It flies into the air using the power of air spirits.

Skill #171 (Chaos)
Chaos Flight (Air Action)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Chaos's air action.  It flies even higher by using the power of air spirits.

Skill #172 (Chaos)
Chaos Guard (Guard Skill)
4-Star (20 Skill Points)
Power:  8/9
Speed:  1/9
Chaos' guard skill.  Uses water elementals to block attacks.

Skill #173 (Chaos)
Chaos Heal (Heal Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  8/9
Chaos' heal skill.  Uses water elementals to heal damage.

Skill #174 (Chaos)
Stretch Chaos (1st Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's first attack.  It attacks by using the power of water spirits.

Skill #175 (Chaos)
Elastic Chaos (2nd Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's second attack.  It attacks by using the power of water spirits.

Skill #176 (Chaos)
Flexible Chaos (3rd Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's third attack.  It attacks by using the power of water spirits.

Skill #177 (Chaos)
C. Double Stab (Heavy Attack)
5-Star (25 Skill Points)
Power:  5/9
Speed:  2/9
Chaos's heavy attack.  Uses water elementals to attack opponents with a 
morphed hand.

Skill #178 (Chaos)
Upper Chaos (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Chaos's upper attack.  It attacks by using the power of water spirits.

Skill #179 (Chaos)
Chaos Dolphin (Dash Attack)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Chaos's dash attack.  It attacks by using the power of water spirits.

Skill #180 (Chaos)
Chaos Rocket (Air Attack)
1-Star (5 Skill Points)
Power:  3/9
Speed:  2/9
Chaos's air attack.  It attacks by using the power of water spirits.

Skill #181 (Chaos)
Chaos Impact (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Chaos's pursuit attack.  It attacks by using the power of water spirits.

Skill #182 (Chaos)
Chaos Shot (Ground Shot)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Chaos's ground shot.  It attacks by using the power of water spirits.

Skill #183 (Chaos)
Air C. Shot (Air Shot)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Chaos's air shot.  It attacks by using the power of water spirits.  It attacks 
by detaching and shooting a part of its arm.

Skill #184 (Chaos)
Chaos Crush (Ground Power)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Chaos's ground power.  It attacks by using the power of water spirits.  It 
attacks opponents by using the full power of its arm.

Skill #185 (Chaos)
Air C. Crush (Air Power)
5-Star (25 Skill Points)
Power:  4/9
Speed:  3/9
Chaos's air power.  It attacks by using the power of water spirits.  It 
attacks opponents by using the full power of its arm.

Skill #186 (Chaos)
Chaos Splash (Ground Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Chaos's ground trap.  It attacks by using the power of water spirits.  Ground 
traps shoot water when touched.

Skill #187 (Chaos)
Air C. Splash (Air Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Chaos's air trap.  The traps shoot water when touched.

Skill #188 (Chaos)
Chaos Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Chaos's fighting pose.

Skill #189 (Emerl)
Run Skill (Run Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Running Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #190 (Emerl)
Dash Skill (Dash Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Dashing Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #191 (Emerl)
Jump Skill (Jump Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Jumping Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #192 (Emerl)
Air Action (Air Action)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Action that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #193 (Emerl)
Grd Skill (Guard Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Guard Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #194 (Emerl)
Heal Skill (Heal Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Heal Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #195 (Emerl)
1st Attack (1st Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first First Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #196 (Emerl)
2nd Attack (2nd Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Second Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #197 (Emerl)
3rd Attack (3rd Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Third Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #198 (Emerl)
Heav Attack (Heavy Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Heavy Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #199 (Emerl)
Uppr Attack (Upper Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Upper Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #200 (Emerl)
Dash Attack (Dash Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Dash Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #201 (Emerl)
Air Attack (Air Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #202 (Emerl)
Aim Attack (Aim Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Pursuit Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #203 (Emerl)
Grnd Shot (Ground Shot)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Shot that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #204 (Emerl)
Air Shot (Air Shot)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Shot that Emerl captured from Sonic.  The capture was incomplete, 
and the skill isn't enabled.

Skill #205 (Emerl)
Grnd Power (Ground Power)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Power that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #206 (Emerl)
Air Power (Air Power)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Power that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #207 (Emerl)
Grnd Trap (Ground Trap)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Trap that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #208 (Emerl)
Air Trap (Air Trap)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Trap that Emerl captured from Sonic.  The capture was incomplete, 
and the skill isn't enabled.

Skill #209 (Emerl)
Fight Pose (Fight Pose)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Fighting Pose that Emerl captured from Sonic.

Skill #210 (Emerl)
Ult. Run Skill (Run Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Running Skill awakened.  His super sonic speed breaks the sound 
barrier.

Skill #211 (Emerl)
Ult. Dash Skill (Dash Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Dashing Skill awakened.  His leap leaves a blazing trail behind him.

Skill #212 (Emerl)
Ult. Jump Skill (Jump Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Jumping Skill awakened.  This leap allows him to touch the clouds in 
the sky.

Skill #213 (Emerl)
Ult. Air Action (Air Action)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Action awakened.  He produces a series of ultra fast spinning 
moves.

Skill #214 (Emerl)
Ult. Grd Skill (Guard Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Guard Skill awakened.  He goes into an optimal stance that maximizes 
his defensive capabilities.

Skill #215 (Emerl)
Ult. Heal Skill (Heal Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Heal Skill awakened.  Focusing on the power of his Emeralds, he can 
quickly increase his health and Ichikoro.

Skill #216 (Emerl)
Ult. 1st Attack (1st Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's First Attack awakened.  An explosive punch, caused by creating 
friction with the hydrogen in the air.

Skill #217 (Emerl)
Ult. 2nd Attack (2nd Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Second Attack awakened.  He snaps out a sharp, high kick so powerful 
that it leaves a flash after effect behind it.

Skill #218 (Emerl)
Ult. 3rd Attack (3rd Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Third Attack awakened.  Powerful kick that destroys the ground 
underneath as he kicks up rocks.

Skill #219 (Emerl)
Ult. Heav Attack (Heavy Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Heavy Attack awakened.  Using the mysterious energy waves surrounding 
his legs, he attacks.

Skill #220 (Emerl)
Ult. Uppr Attack (Upper Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Upper Attack awakened.  He produces a somersault kick.  Its enormous 
power creates tornados in its wake.

Skill #221 (Emerl)
Ult. Dash Attack (Dash Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Dash Attack awakened.  He produces a series of rolling kicks that trap 
everything in its vicinity.

Skill #222 (Emerl)
Ult. Air Attack (Air Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Attack awakened.  An explosive kick, caused by creating friction 
with the hydrogen in the air.

Skill #223 (Emerl)
Ult. Aim Attack (Aim Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Pursuit Attack awakened.  He produces a series of axe kicks that can 
bring down even the strongest of foes.

Skill #224 (Emerl)
Ult. Grnd Shot (Ground Shot)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Ground Shot awakened.  He creates numerous shock waves by going into 
an ultra fast spin to attack opponents.

Skill #225 (Emerl)
Ult. Air Shot (Air Shot)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Shot awakened.  He creates numerous shock waves by going into an 
ultra fast spin to attack opponents.

Skill #226 (Emerl)
Ult. Grnd Power (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Ground Power awakened.  He goes into an ultra fast spin attack of 
lightning speed.

Skill #227 (Emerl)
Ult. Air Power (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Power awakened.  He pounces on opponents with an ultra fast 
spinning attack, followed by a backspin pursuit attack.

Skill #228 (Emerl)
Ult. Grnd Trap (Ground Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Ground Trap awakened.  He sets numerous mine traps beneath his 
opponent's feet.

Skill #229 (Emerl)
Ult. Air Trap (Air Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Trap awakened.  He sets numerous mine traps beneath his opponent's 
feet.

Skill #230 (Emerl)
Ult. Fight Pose (Fight Pose)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's fighting pose awakened.

Skill #231 (Sonic)
Attack Support 6 (Attack Support)
3-Star (15 Skill Points)
Power:  6/9
Speed:  1/9
A special skill that enhances the offensive mechanism of the body.

Skill #232 (Sonic)
Strength Support 8 (Strength Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  8/9
A special skill that enhances the defensive mechanism of the body.

Skill #233 (Sonic)
Acceleration Up Lv 2 (Other Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Improves acceleration.

Skill #234 (Sonic)
Sonic Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #235 (Sonic)
Sonic Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #236 (Sonic)
Sonic Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #237 (Sonic)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  His hi-speed spinning attack 
automatically tracks opponents, so none can escape.

Skill #238 (Sonic)
Sonic Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Sonic's techniques.

Skill #239 (Tails)
Attack Support 2 (Attack Support)
1-Star (5 Skill Points)
Power:  2/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #240 (Tails)
Strength Support 5 (Strength Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #241 (Tails)
Low Gravity Lv 1 (Other Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Reduces the effects of 
gravity.

Skill #242 (Tails)
Tails Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #243 (Tails)
Tails Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #244 (Tails)
Tails Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #245 (Tails)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  He produces a series of spinning attacks 
in midair to nail airborne opponents.

Skill #246 (Tails)
Tails Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Tails' techniques.

Skill #247 (Knuckles)
Attack Support 8 (Attack Support)
5-Star (25 Skill Points)
Power:  8/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #248 (Knuckles)
Strength Support 3 (Strength Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #249 (Knuckles)
Trounce Support (Other Support)
6-Star (30 Skill Points)
Power:  9/9
Speed:  1/9
A special skill that reinforces movement capabilities.  Increases rate of One-
shot Gauge refill.

Skill #250 (Knuckles)
Knuckles Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #251 (Knuckles)
Knuckles Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #252 (Knuckles)
Knuckles Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #253 (Knuckles)
??? (Air Shot)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  He makes rocks fall from the sky using 
the supernatural power of the earth.

Skill #254 (Knuckles)
Knuckles Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Knuckles' techniques.

Skill #255 (Shadow)
Attack Support 3 (Attack Support)
2-Star (10 Skill Points)
Power:  3/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #256 (Shadow)
Strength Support 9 (Strength Support)
6-Star (30 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #257 (Shadow)
Speed Up Lv 2 (Other Support)
4-Star (20 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Increases movement 
speed.

Skill #258 (Shadow)
Shadow Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #259 (Shadow)
Shadow Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #260 (Shadow)
Shadow Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #261 (Shadow)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Uses Chaos Control to triplicate himself 
and trap opponents into distorted space momentarily.

Skill #262 (Shadow)
Shadow Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Shadow's techniques.

Skill #263 (Rouge)
Attack Support 1 (Attack Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #264 (Rouge)
Strength Support 7 (Strength Support)
4-Star (20 Skill Points)
Power:  1/9
Speed:  7/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #265 (Rouge)
Low Gravity Lv 2 (Other Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Reduces the effects of 
gravity.

Skill #266 (Rouge)
Rouge Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #267 (Rouge)
Rouge Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #268 (Rouge)
Rouge Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #269 (Rouge)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Hovers in the air with a rolling flat-
spin to attack opponents.

Skill #270 (Rouge)
Rouge Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Rouge's techniques.

Skill #271 (Amy)
Attack Support 5 (Attack Support)
3-Star (15 Skill Points)
Power:  5/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #272 (Amy)
Strength Support 6 (Strength Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #273 (Amy)
Speed Up Lv 1 (Other Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Increases movement 
speed.

Skill #274 (Amy)
Amy Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #275 (Amy)
Amy Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #276 (Amy)
Amy Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #277 (Amy)
??? (Ground Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  A lethal emotional hail of bombs that 
knocks opponents into the air if they make contact.

Skill #278 (Amy)
Amy Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from Amy's 
techniques.

Skill #279 (Cream)
Attack Support 4 (Attack Support)
2-Star (10 Skill Points)
Power:  4/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #280 (Cream)
Strength Support 4 (Strength Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #281 (Cream)
Acceleration Up Lv 1 (Other Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Improves acceleration.

Skill #282 (Cream)
Cream Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #283 (Cream)
Cream Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #284 (Cream)
Cream Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #285 (Cream)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Two tornados knock opponents into the 
air.  Those stuck in a tornado receive immense damage.

Skill #286 (Cream)
Cream Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Cream's techniques.

Skill #287 (E-102 Gamma)
Attack Support 9 (Attack Support)
6-Star (30 Skill Points)
Power:  9/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #288 (E-102 Gamma)
Strength Support 2 (Strength Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  2/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #289 (E-102 Gamma)
High Gravity Lv 1 (Other Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Increases the effects 
of gravity.

Skill #290 (E-102 Gamma)
E-102 Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #291 (E-102 Gamma)
E-102 Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #292 (E-102 Gamma)
E-102 Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #293 (E-102 Gamma)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  He falls as he detonates his body.  
Opponents nearby receive tremendous damage.

Skill #294 (E-102 Gamma)
E-102 Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Gamma's techniques.

Skill #295 (Chaos)
Attack Support 7 (Attack Support)
4-Star (20 Skill Points)
Power:  7/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #296 (Chaos)
Strength Support 1 (Strength Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #297 (Chaos)
High Gravity Lv 2 (Other Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Increases the effects 
of gravity.

Skill #298 (Chaos)
Chaos Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #299 (Chaos)
Chaos Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #300 (Chaos)
Chaos Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #301 (Chaos)
??? (Ground Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Attacks by conjuring water spirits that 
attack when touched.

Skill #302 (Chaos)
Chaos Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Chaos' techniques.

Skill #303 (Emerl)
Attack Support 0 (Attack Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces internal defenses.  Currently not activated.

Skill #304 (Emerl)
Strength Support 0 (Strength Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Currently not activated.

Skill #305 (Emerl)
No Support (Other Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces movement capabilities.  Currently not 
activated.

Skill #306 (Emerl)
Emerl Color 1 (Color 1)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's horn.

Skill #307 (Emerl)
Emerl Color 2 (Color 2)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's body.

Skill #308 (Emerl)
Emerl Color 3 (Color 3)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's connectors.

/----------------------------------------------------------------------------\
|                      Skill List (sorted by alphabet)                       |
\----------------------------------------------------------------------------/
I am simply typing all the given in-game information.
Total number of Skills equals 309.

Skill Number (Name of Character)
Skill Name (Type of Skill)
Number of Stars (Number of Skill Points equals Number of Stars times 5)
Amount of Power out of 9
Amount of Speed out of 9
Info given in the game

Skill #237 (Sonic)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  His hi-speed spinning attack 
automatically tracks opponents, so none can escape.

Skill #245 (Tails)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  He produces a series of spinning attacks 
in midair to nail airborne opponents.

Skill #253 (Knuckles)
??? (Air Shot)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  He makes rocks fall from the sky using 
the supernatural power of the earth.

Skill #261 (Shadow)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Uses Chaos Control to triplicate himself 
and trap opponents into distorted space momentarily.

Skill #269 (Rouge)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Hovers in the air with a rolling flat-
spin to attack opponents.

Skill #277 (Amy)
??? (Ground Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  A lethal emotional hail of bombs that 
knocks opponents into the air if they make contact.

Skill #285 (Cream)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Two tornados knock opponents into the 
air.  Those stuck in a tornado receive immense damage.

Skill #293 (E-102 Gamma)
??? (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  He falls as he detonates his body.  
Opponents nearby receive tremendous damage.

Skill #301 (Chaos)
??? (Ground Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  Attacks by conjuring water spirits that 
attack when touched.

Skill #195 (Emerl)
1st Attack (1st Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first First Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #196 (Emerl)
2nd Attack (2nd Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Second Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #197 (Emerl)
3rd Attack (3rd Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Third Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #281 (Cream)
Acceleration Up Lv 1 (Other Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Improves acceleration.

Skill #233 (Sonic)
Acceleration Up Lv 2 (Other Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Improves acceleration.

Skill #096 (Rouge)
Agent Eagle (Air Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's air attack.  She quickly descends from mid air, and attacks her 
opponent with a Kick, and flies up into the air again.

Skill #202 (Emerl)
Aim Attack (Aim Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Pursuit Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #192 (Emerl)
Air Action (Air Action)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Action that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #201 (Emerl)
Air Attack (Air Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #103 (Rouge)
Air B. Cracker (Air Trap)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Rouge's air trap.  Sets bat-shaped mines guided by simple AI to hover over 
enemies' heads.

Skill #099 (Rouge)
Air B. Shock (Air Shot)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Rouge's air shot.  She uses her voice to create an ultrasonic wave to attack 
her opponents.  She learned this during her special training.

Skill #166 (E-102 Gamma)
Air Blinker (Air Trap)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's air trap.  From its arms, it fires very high intensity light "bullets".

Skill #080 (Shadow)
Air C. Burst (Air Power)
4-Star (20 Skill Points)
Power:  3/9
Speed:  8/9
Shadow's air power.  He attacks his opponents by creating distorted space with 
Chaos Control.

Skill #141 (Cream)
Air C. Cannon (Air Shot)
4-Star (20 Skill Points)
Power:  4/9
Speed:  5/9
Cream's air shot.  Cheese flies at full speed to body slam opponents.

Skill #185 (Chaos)
Air C. Crush (Air Power)
5-Star (25 Skill Points)
Power:  4/9
Speed:  3/9
Chaos's air power.  It attacks by using the power of water spirits.  It 
attacks opponents by using the full power of its arm.

Skill #078 (Shadow)
Air C. Magic (Air Shot)
1-Star (5 Skill Points)
Power:  5/9
Speed:  5/9
Shadow's air shot.  He hits his opponents with distorted space created with 
Chaos Control.

Skill #183 (Chaos)
Air C. Shot (Air Shot)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Chaos's air shot.  It attacks by using the power of water spirits.  It attacks 
by detaching and shooting a part of its arm.

Skill #187 (Chaos)
Air C. Splash (Air Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Chaos's air trap.  The traps shoot water when touched.

Skill #040 (Tails)
Air Chu2 Bomb (Air Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Tails's air trap.  He activates his invention, the Chu 2 Bomb.

Skill #162 (E-102 Gamma)
Air Devastator (Air Shot)
6-Star (30 Skill Points)
Power:  8/9
Speed:  2/9
E-102's air shot.  Its laser gun charges energy if the R button is pressed.

Skill #036 (Tails)
Air E. Ball (Air Shot)
6-Star (30 Skill Points)
Power:  3/9
Speed:  4/9
Tails's air shot.  He shoots with his invention, the Energy Ball.

Skill #159 (E-102 Gamma)
Air E. Shock (Air Attack)
2-Star (10 Skill Points)
Power:  4/9
Speed:  2/9
E-102's air attack.  E-102 activates its Discharge mode and attacks opponents 
on the ground from mid air with an electric shock.

Skill #038 (Tails)
Air Flick (Air Power)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's air attack.  He attacks with his invention, the Big Hand.

Skill #122 (Amy)
Air G. Tornado (Air Power)
2-Star (10 Skill Points)
Power:  4/9
Speed:  5/9
Amy's air power.  She can trap opponents in a dizzying swirl created by 
spinning her hammer.

Skill #124 (Amy)
Air Gift (Air Trap)
3-Star (15 Skill Points)
Power:  5/9
Speed:  2/9
Amy's air trap.  She wraps her bombs with tender care.  Wrapped bombs explode 
when touched.

Skill #117 (Amy)
Air Girl Crush (Air Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  4/9
Amy's air attack.  She performs a Hammer Attack in mid air.

Skill #160 (E-102 Gamma)
Air Knuckle (Aim Attack)
3-Star (15 Skill Points)
Power:  5/9
Speed:  5/9
E-102's pursuit attack.  It swings its Solid Knuckle to attack opponents.

Skill #164 (E-102 Gamma)
Air Meltdown (Air Power)
1-Star (5 Skill Points)
Power:  8/9
Speed:  1/9
E-102's air power.  It creates a reactor meltdown that causes a massive 
explosion.

Skill #061 (Knuckles)
Air Mole Bomb (Air Trap)
4-Star (20 Skill Points)
Power:  4/9
Speed:  2/9
Knuckles's air trap.  He sets landmines beneath the ground.

Skill #120 (Amy)
Air Pink Typhoon (Air Shot)
6-Star (30 Skill Points)
Power:  4/9
Speed:  5/9
Amy's air shot.  She focuses her passion for Sonic in her Love Hammer swing, 
generating a powerful shockwave.

Skill #206 (Emerl)
Air Power (Air Power)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Power that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #082 (Shadow)
Air R. Chaos (Air Trap)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Shadow's air trap.  He creates a spot of distorted space.

Skill #204 (Emerl)
Air Shot (Air Shot)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Shot that Emerl captured from Sonic.  The capture was incomplete, 
and the skill isn't enabled.

Skill #208 (Emerl)
Air Trap (Air Trap)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Air Trap that Emerl captured from Sonic.  The capture was incomplete, 
and the skill isn't enabled.

Skill #274 (Amy)
Amy Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #275 (Amy)
Amy Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #276 (Amy)
Amy Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #278 (Amy)
Amy Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from Amy's 
techniques.

Skill #106 (Amy)
Amy Dash (Dash Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  4/9
Amy's dashing skill.  She has a quick dash that she uses, especially in order 
to chase after Sonic.

Skill #108 (Amy)
Amy Dble Jump (Air Action)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Amy's air action.  Her double jump allows her to make a last ditch effort to 
catch Sonic.

Skill #109 (Amy)
Amy Guard (Guard Skill)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
Amy's Guard Skill.  A skill developed to defend Sonic.

Skill #110 (Amy)
Amy Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  6/9
Amy's heal skill.  By thinking about Sonic, Amy can regain health.

Skill #107 (Amy)
Amy Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Amy's jumping skill.  She has a jump that helps her catch Sonic.

Skill #105 (Amy)
Amy Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
Amy's running skill.  She's got excellent running skills, since she's used to 
chasing Sonic.

Skill #125 (Amy)
Amy Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Amy's fighting pose.

Skill #303 (Emerl)
Attack Support 0 (Attack Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces internal defenses.  Currently not activated.

Skill #263 (Rouge)
Attack Support 1 (Attack Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #239 (Tails)
Attack Support 2 (Attack Support)
1-Star (5 Skill Points)
Power:  2/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #255 (Shadow)
Attack Support 3 (Attack Support)
2-Star (10 Skill Points)
Power:  3/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #279 (Cream)
Attack Support 4 (Attack Support)
2-Star (10 Skill Points)
Power:  4/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #271 (Amy)
Attack Support 5 (Attack Support)
3-Star (15 Skill Points)
Power:  5/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #231 (Sonic)
Attack Support 6 (Attack Support)
3-Star (15 Skill Points)
Power:  6/9
Speed:  1/9
A special skill that enhances the offensive mechanism of the body.

Skill #295 (Chaos)
Attack Support 7 (Attack Support)
4-Star (20 Skill Points)
Power:  7/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #247 (Knuckles)
Attack Support 8 (Attack Support)
5-Star (25 Skill Points)
Power:  8/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #287 (E-102 Gamma)
Attack Support 9 (Attack Support)
6-Star (30 Skill Points)
Power:  9/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Increases attack power.

Skill #102 (Rouge)
Bat Cracker (Ground Trap)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Rouge's ground trap.  Sets bat-shaped mines guided by simple AI to hover over 
enemies' heads.

Skill #098 (Rouge)
Beauty Shock (Ground Shot)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Rouge's ground shot.  She uses her voice to create an ultrasonic wave to 
attack her opponents.  She learned this during her special training.

Skill #165 (E-102 Gamma)
Blinker (Ground Trap)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's ground trap.  From its arms, it fires very high intensity light 
"bullets".

Skill #149 (E-102 Gamma)
Boost Jump (Jump Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
E-102's jumping skill.  It goes into Ascend mode to use its booster on its 
back to jump.

Skill #158 (E-102 Gamma)
Buster Drill (Dash Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's dash attack.  A sharp drill emerges from E-102's chest, allowing it to 
perform a piercing Buster Drill.

Skill #145 (Cream)
C. Air Cracker (Air Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Cream's air trap.  She releases the Omochao, who emits a bright flash of light 
to surprise the opponent.

Skill #177 (Chaos)
C. Double Stab (Heavy Attack)
5-Star (25 Skill Points)
Power:  5/9
Speed:  2/9
Chaos's heavy attack.  Uses water elementals to attack opponents with a 
morphed hand.

Skill #072 (Shadow)
C. Nightmare (Heavy Attack)
4-Star (20 Skill Points)
Power:  5/9
Speed:  4/9
Shadow's heavy attack.  Using Chaos Control, he grinds his fists to distort 
space, to attack and knock opponents away.

Skill #143 (Cream)
C. Revolution (Air Power)
5-Star (25 Skill Points)
Power:  4/9
Speed:  4/9
Cream's air power.  She generates a twister by spinning, to trap her opponents.

Skill #132 (Cream)
Chao Arch (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's first attack.  Cheese flies and attacks anyone around Cream.

Skill #140 (Cream)
Chao Cannon (Ground Shot)
4-Star (20 Skill Points)
Power:  4/9
Speed:  5/9
Cream's ground shot.  Cheese flies at full speed to body slam opponents.

Skill #138 (Cream)
Chao Circle (Air Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  3/9
Cream's air attack.  Cheese flies and attacks anyone around Cream.

Skill #137 (Cream)
Chao Dash (Dash Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's dash attack.  Chao flies and attacks anyone around Cream.

Skill #139 (Cream)
Chao Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Cream's pursuit attack.  Cheese flies and attacks anyone around Cream.

Skill #130 (Cream)
Chao Knight (Guard Skill)
1-Star (5 Skill Points)
Power:  2/9
Speed:  1/9
Cream's guard skill.  Cheese guards against opponent attacks.

Skill #142 (Cream)
Chao Rush (Ground Power)
4-Star (20 Skill Points)
Power:  4/9
Speed:  3/9
Cream's ground power.  Uses a spinning motion to cause a violent tornado.

Skill #134 (Cream)
Chao Salom (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's third attack.  Cheese flies and attacks anyone around Cream.

Skill #135 (Cream)
Chao Tornado (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Cream's heavy attack.  Cheese flies and attacks, using its centrifugal force 
to knock opponents away.

Skill #136 (Cream)
Chao Upper (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  3/9
Cream's upper attack.  Cheese flies and attacks with a Jump Attack, which 
knocks opponents into the air.

Skill #133 (Cream)
Chao Winder (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Cream's second attack.  Cheese flies and attacks anyone around Cream.

Skill #079 (Shadow)
Chaos Burst (Ground Power)
3-Star (15 Skill Points)
Power:  3/9
Speed:  7/9
Shadow's ground power.  If the R button is pressed, he hides in distorted 
space.

Skill #298 (Chaos)
Chaos Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #299 (Chaos)
Chaos Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #300 (Chaos)
Chaos Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #302 (Chaos)
Chaos Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Chaos' techniques.

Skill #184 (Chaos)
Chaos Crush (Ground Power)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Chaos's ground power.  It attacks by using the power of water spirits.  It 
attacks opponents by using the full power of its arm.

Skill #169 (Chaos)
Chaos Dive (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  2/9
Chaos's dashing skill.  It liquefies its body as it moves.

Skill #179 (Chaos)
Chaos Dolphin (Dash Attack)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Chaos's dash attack.  It attacks by using the power of water spirits.

Skill #171 (Chaos)
Chaos Flight (Air Action)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Chaos's air action.  It flies even higher by using the power of air spirits.

Skill #172 (Chaos)
Chaos Guard (Guard Skill)
4-Star (20 Skill Points)
Power:  8/9
Speed:  1/9
Chaos' guard skill.  Uses water elementals to block attacks.

Skill #173 (Chaos)
Chaos Heal (Heal Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  8/9
Chaos' heal skill.  Uses water elementals to heal damage.

Skill #181 (Chaos)
Chaos Impact (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Chaos's pursuit attack.  It attacks by using the power of water spirits.

Skill #170 (Chaos)
Chaos Jump (Jump Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  4/9
Chaos's jumping skill.  It flies into the air using the power of air spirits.

Skill #077 (Shadow)
Chaos Magic (Ground Shot)
1-Star (5 Skill Points)
Power:  5/9
Speed:  5/9
Shadow's ground shot.  He hits his opponents with distorted space created with 
Chaos Control.

Skill #180 (Chaos)
Chaos Rocket (Air Attack)
1-Star (5 Skill Points)
Power:  3/9
Speed:  2/9
Chaos's air attack.  It attacks by using the power of water spirits.

Skill #168 (Chaos)
Chaos Run (Run Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Chaos's running skill.  It runs like a dinosaur.

Skill #182 (Chaos)
Chaos Shot (Ground Shot)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Chaos's ground shot.  It attacks by using the power of water spirits.

Skill #186 (Chaos)
Chaos Splash (Ground Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Chaos's ground trap.  It attacks by using the power of water spirits.  Ground 
traps shoot water when touched.

Skill #188 (Chaos)
Chaos Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Chaos's fighting pose.

Skill #073 (Shadow)
Chaos Upper (Upper Attack)
2-Star (10 Skill Points)
Power:  4/9
Speed:  1/9
Shadow's upper attack.  Using Chaos Control, he grinds his fist to distort 
space to attack and knock opponents into the air.

Skill #093 (Rouge)
Charlie Kick (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Rouge's heavy attack.  Her powerful Spin Kick knocks opponents away.  She 
learned this during her special training.

Skill #039 (Tails)
Chu2 Bomb (Ground Trap)
5-Star (25 Skill Points)
Power:  2/9
Speed:  2/9
Tails's ground trap.  He activates his invention, the Chu 2 Bomb.

Skill #129 (Cream)
Cream Ballet (Air Action)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Cream's air action.  She files in the air by flapping her ears.

Skill #282 (Cream)
Cream Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #283 (Cream)
Cream Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #284 (Cream)
Cream Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #286 (Cream)
Cream Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Cream's techniques.

Skill #144 (Cream)
Cream Cracker (Ground Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Cream's ground trap.  The Omochao hides until an opponent passes by, and emits 
a bright flash of light to surprise them.

Skill #131 (Cream)
Cream Heal (Heal Skill)
5-Star (25 Skill Points)
Power:  5/9
Speed:  7/9
Cream's heal skill.  Heals damage through pureness of heart.

Skill #127 (Cream)
Cream Hop (Dash Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Cream's dashing skill.  She jumps forward by crouching her body.

Skill #128 (Cream)
Cream Jump (Jump Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  8/9
Cream's jumping skill.  She uses her own unique Rabbit jumping style.

Skill #126 (Cream)
Cream Run (Run Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
Cream's running skill.  Her unique hopping running style makes it difficult 
for her opponents to track her.

Skill #146 (Cream)
Cream Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Cream's fighting pose.

Skill #200 (Emerl)
Dash Attack (Dash Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Dash Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #190 (Emerl)
Dash Skill (Dash Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Dashing Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #058 (Knuckles)
Deep Impact (Ground Power)
1-Star (5 Skill Points)
Power:  7/9
Speed:  1/9
Knuckles's ground power.  His Vigorous Straight Punch causes explosions from 
its enormous power.

Skill #161 (E-102 Gamma)
Devastator (Ground Shot)
6-Star (30 Skill Points)
Power:  8/9
Speed:  2/9
E-102's ground shot.  Its laser gun charges energy if the R button is pressed.

Skill #053 (Knuckles)
Double Punch (Dash Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's dash attack.  He attacks with a two handed Straight Punch.

Skill #148 (E-102 Gamma)
Drive Mode (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  8/9
E-102's dashing skill.  It does into Wheel Drive mode to move faster.

Skill #290 (E-102 Gamma)
E-102 Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #291 (E-102 Gamma)
E-102 Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #292 (E-102 Gamma)
E-102 Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #294 (E-102 Gamma)
E-102 Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Gamma's techniques.

Skill #167 (E-102 Gamma)
E-102 Style (Fight Pose)
5-Star (25 Skill Points)
Power:  8/9
Speed:  1/9
E-102's fighting pose.

Skill #175 (Chaos)
Elastic Chaos (2nd Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's second attack.  It attacks by using the power of water spirits.

Skill #156 (E-102 Gamma)
Electric Shock (Heavy Attack)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's heavy attack.  It activates Discharge mode on both arm parts.

Skill #154 (E-102 Gamma)
Electric Stab (2nd Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's second attack.  It produces a Paralyze Dagger from its chest that 
slashes opponents.

Skill #306 (Emerl)
Emerl Color 1 (Color 1)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's horn.

Skill #307 (Emerl)
Emerl Color 2 (Color 2)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's body.

Skill #308 (Emerl)
Emerl Color 3 (Color 3)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's connectors.

Skill #035 (Tails)
Energy Ball (Ground Shot)
6-Star (30 Skill Points)
Power:  3/9
Speed:  4/9
Tails's ground shot.  He shoots with his invention, the Energy Ball.

Skill #052 (Knuckles)
Enrage (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Knuckles's upper attack.  He swings his fists upwards to Punch his opponent 
into the air.

Skill #209 (Emerl)
Fight Pose (Fight Pose)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Fighting Pose that Emerl captured from Sonic.

Skill #176 (Chaos)
Flexible Chaos (3rd Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's third attack.  It attacks by using the power of water spirits.

Skill #037 (Tails)
Flick (Ground Power)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's ground attack.  He attacks with his invention, the Big Hand.

Skill #150 (E-102 Gamma)
Flight Mode (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
E-102's air action.  It goes into Flight mode and produces a propeller from 
its chest to enable it to hover.

Skill #121 (Amy)
G. Tornado (Ground Power)
2-Star (10 Skill Points)
Power:  4/9
Speed:  4/9
Amy's ground power.  She can trap opponents in a dizzying swirl created by 
spinning her hammer.

Skill #123 (Amy)
Gift (Ground Trap)
3-Star (15 Skill Points)
Power:  5/9
Speed:  2/9
Amy's ground trap.  She wraps her bombs with tender care.  Wrapped bombs 
explode when touched.

Skill #116 (Amy)
Girl Bomber (Dash Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's dash attack.  She likes to use her Hip Attack to protect Sonic.

Skill #114 (Amy)
Girl Crush (Heavy Attack)
4-Star (20 Skill Points)
Power:  4/9
Speed:  6/9
Amy's heavy attack.  She likes to use her Hammer Attack to protect Sonic.  It 
knocks opponents away with its wide arc swing.

Skill #118 (Amy)
Girl Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Amy's pursuit attack.  She hits opponents with her Love Hammer.  She enjoys 
using this move to protect Sonic.

Skill #111 (Amy)
Girl Jab (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's first attack.  She learned the Straight Punch from a kickboxing exercise 
class she took while on a diet plan.

Skill #112 (Amy)
Girl Straight (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's second attack.  She learned the Straight Punch from a kickboxing 
exercise class she took while on a diet plan.

Skill #115 (Amy)
Girl Swing (Upper Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Amy's upper attack.  She can hit her opponent into the air with her Love 
Hammer, essentially a Hammer Attack with a golf swing motion.

Skill #113 (Amy)
Girl Upper (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's third attack.  She learned the Upper Cut Punch form a kickboxing 
exercise class she took while on a diet plan.

Skill #193 (Emerl)
Grd Skill (Guard Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Guard Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #045 (Knuckles)
Grinder Attack (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
Knuckles's air action.  He's an expert at gliding.

Skill #205 (Emerl)
Grnd Power (Ground Power)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Power that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #203 (Emerl)
Grnd Shot (Ground Shot)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Shot that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #207 (Emerl)
Grnd Trap (Ground Trap)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Trap that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #151 (E-102 Gamma)
Guard Mode (Guard Skill)
4-Star (20 Skill Points)
Power:  7/9
Speed:  1/9
E-102's guard skill.  It activates its Emergency Avert mode, which quickly 
allows E-102 to lower itself.

Skill #194 (Emerl)
Heal Skill (Heal Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Heal Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #198 (Emerl)
Heav Attack (Heavy Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Heavy Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #289 (E-102 Gamma)
High Gravity Lv 1 (Other Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Increases the effects 
of gravity.

Skill #297 (Chaos)
High Gravity Lv 2 (Other Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Increases the effects 
of gravity.

Skill #097 (Rouge)
Homing Cutter (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Rouge's pursuit attack.  She takes down opponents with her Axe Kick.  She 
learned this during her special training.

Skill #027 (Tails)
IQ200 Attack (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's first attack.  He attacks with a Straight Punch.

Skill #028 (Tails)
IQ300 Attack (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's second attack.  He attacks with his two tails.

Skill #029 (Tails)
IQ400 Attack (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's third attack.  He attacks with a powerful Straight Punch.

Skill #191 (Emerl)
Jump Skill (Jump Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Jumping Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #054 (Knuckles)
Kn. Air Hook (Air Attack)
2-Star (10 Skill Points)
Power:  3/9
Speed:  2/9
Knuckles's air attack.  He Punches in mid air.

Skill #048 (Knuckles)
Kn. Straight (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's first attack.  He attacks with a Straight Punch.

Skill #049 (Knuckles)
Knuckles Chop (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's second attack.  He attacks with a downward repeated Punch.

Skill #250 (Knuckles)
Knuckles Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #251 (Knuckles)
Knuckles Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #252 (Knuckles)
Knuckles Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #254 (Knuckles)
Knuckles Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Knuckles' techniques.

Skill #043 (Knuckles)
Knuckles Dash (Dash Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  6/9
Knuckles's dashing skill.  He burst dashes by leaning forward.

Skill #046 (Knuckles)
Knuckles Guard (Guard Skill)
3-Star (15 Skill Points)
Power:  6/9
Speed:  1/9
Knuckles' guard skill.  Uses earth elementals to block attacks.

Skill #047 (Knuckles)
Knuckles Heal (Heal Skill)
4-Star (20 Skill Points)
Power:  5/9
Speed:  4/9
Knuckles' heal skill.  Uses earth elementals to heal damage.

Skill #044 (Knuckles)
Knuckles Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Knuckles's jumping skill.  His treasure hunter experience taught him how to 
quickly maneuver while jumping.

Skill #042 (Knuckles)
Knuckles Run (Run Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Knuckles's running skill.  He runs fairly slow.

Skill #062 (Knuckles)
Knuckles Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Knuckles's fighting pose.

Skill #050 (Knuckles)
Knuckles Upper (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's third attack.  He attacks with an Upper Cut.

Skill #241 (Tails)
Low Gravity Lv 1 (Other Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Reduces the effects of 
gravity.

Skill #265 (Rouge)
Low Gravity Lv 2 (Other Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Reduces the effects of 
gravity.

Skill #030 (Tails)
Magic Hook (Heavy Attack)
4-Star (20 Skill Points)
Power:  4/9
Speed:  3/9
Tails's heavy attack.  He punches with his new invention, the Magic Hand.

Skill #031 (Tails)
Magic Upper (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Tails's upper attack.  He hits opponents into the air with his invention, the 
Magic Hand.

Skill #059 (Knuckles)
Major Eruption (Air Power)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Knuckles's air power.  He digs into the ground and leaps out to perform a 
powerful Upper Cut.

Skill #051 (Knuckles)
Megaton Hook (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  3/9
Knuckles's heavy attack.  He attacks opponents with a Hook Punch with so much 
momentum that he almost spins.

Skill #163 (E-102 Gamma)
Meltdown (Ground Power)
1-Star (5 Skill Points)
Power:  8/9
Speed:  1/9
E-102's ground power.  It creates a reactor meltdown that causes a massive 
explosion.

Skill #057 (Knuckles)
Meteor Crush (Air Shot)
6-Star (30 Skill Points)
Power:  6/9
Speed:  3/9
Knuckles's air shot.  He makes rocks fall from the sky using the supernatural 
power of the earth.

Skill #055 (Knuckles)
Meteor Punch (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Knuckles's pursuit attack.  He takes down his opponent using both of his fists.

Skill #060 (Knuckles)
Mole Bomb (Ground Trap)
4-Star (20 Skill Points)
Power:  4/9
Speed:  2/9
Knuckles's ground trap.  He sets landmines beneath the ground.

Skill #305 (Emerl)
No Support (Other Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces movement capabilities.  Currently not 
activated.

Skill #155 (E-102 Gamma)
Paralyze Cut (3rd Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's third attack.  It puts Paralyze Dagger into Discharge mode, 
electrifying opponents.

Skill #119 (Amy)
Pink Typhoon (Ground Shot)
6-Star (30 Skill Points)
Power:  4/9
Speed:  5/9
Amy's ground shot.  She focuses her passion for Sonic in her Love Hammer swing, 
generating a powerful shockwave.

Skill #152 (E-102 Gamma)
Recovery Mode (Heal Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
E-102's heal skill.  Initiates recovery mode to heal damage.

Skill #081 (Shadow)
Roaming Chaos (Ground Trap)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Shadow's ground trap.  He creates a spot of distorted space.

Skill #056 (Knuckles)
Rock Free Fall (Ground Shot)
3-Star (15 Skill Points)
Power:  6/9
Speed:  3/9
Knuckles's ground shot.  He picks up a rock by his feet and hurls it.

Skill #087 (Rouge)
Rouge Catch (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  4/9
Rouge's air action.  Her Sudden Descent Flight allows her to get whatever she 
lays her eyes on.

Skill #266 (Rouge)
Rouge Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #267 (Rouge)
Rouge Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #268 (Rouge)
Rouge Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #270 (Rouge)
Rouge Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Rouge's techniques.

Skill #086 (Rouge)
Rouge Flight (Jump Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  5/9
Rouge's jumping skill.  She can fly, without losing altitude, due to her 
training.

Skill #085 (Rouge)
Rouge Grind (Dash Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
Rouge's dashing skill.  She glides at low altitudes.

Skill #088 (Rouge)
Rouge Guard (Guard Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's guard skill.  Part of Rouge's self-defense training.

Skill #089 (Rouge)
Rouge Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's heal skill.  Part of Rouge's special training.

Skill #090 (Rouge)
Rouge Kick (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's first attack.  She learned the High Kick during her special training.

Skill #084 (Rouge)
Rouge Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
Rouge's running skill.  She can sneak up on opponents, a skill she learned 
during her special training.

Skill #091 (Rouge)
Rouge S. Kick (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's second attack.  She learned the Side Kick during her special training.

Skill #092 (Rouge)
Rouge Sobat (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's third attack.  She learned the Rolling Sobat during her special 
training.

Skill #104 (Rouge)
Rouge Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's fighting pose.

Skill #189 (Emerl)
Run Skill (Run Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Running Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #019 (Sonic)
S. Air Cracker (Air Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Sonic's air trap.  He sets landmines that explode when touched.

Skill #066 (Shadow)
S. Teleport (Air Action)
4-Star (20 Skill Points)
Power:  1/9
Speed:  5/9
Shadow's air action.  He teleports using Chaos Control.

Skill #094 (Rouge)
Secret Kick (Upper Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Rouge's upper attack.  Her Back Thrust Kick knocks opponents high into the air.
She learned this during her special training.

Skill #095 (Rouge)
Secret Spear (Dash Attack)
5-Star (25 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's dash attack.  Her Tail Spin Kick can pierce through opponents.  She 
learned this during her special training.

Skill #071 (Shadow)
Shadow B. Kick (3rd Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's third attack.  He attacks with a Reverse Spin Kick.

Skill #069 (Shadow)
Shadow Chop (1st Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's first attack.  He attacks with a powerful Chop.

Skill #258 (Shadow)
Shadow Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #259 (Shadow)
Shadow Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #260 (Shadow)
Shadow Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #262 (Shadow)
Shadow Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Shadow's techniques.

Skill #064 (Shadow)
Shadow Dash (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  9/9
Shadow's dashing skill.  He dashes by using the power of his Air Shoes and 
Chaos Control.

Skill #076 (Shadow)
Shadow Eagle (Aim Attack)
3-Star (15 Skill Points)
Power:  7/9
Speed:  6/9
Shadow's pursuit attack.  He takes down opponents with a downwards Spin Kick.

Skill #067 (Shadow)
Shadow Guard (Guard Skill)
2-Star (10 Skill Points)
Power:  3/9
Speed:  1/9
Shadow's guard skill.  Powered by Chaos Control.

Skill #068 (Shadow)
Shadow Heal (Heal Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Shadow's heal skill.  Powered by Chaos Control.

Skill #065 (Shadow)
Shadow Jump (Jump Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  7/9
Shadow's jumping skill.  He uses the power of this Air Shoes to jump.

Skill #070 (Shadow)
Shadow Kick (2nd Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's second attack.  He attacks with a High Spin Kick.

Skill #075 (Shadow)
Shadow Rocket (Air Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Shadow's air attack.  He performs a Downwards Kick in midair.  He gains 
momentum by rolling in the air.

Skill #063 (Shadow)
Shadow Run (Run Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  8/9
Shadow's running skill.  With help from his Air Shoes, he can run faster than 
Sonic.

Skill #074 (Shadow)
Shadow Slider (Dash Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's dash attack.  He uses the fire from his Air Shoes to attack opponents.

Skill #083 (Shadow)
Shadow Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Shadow's fighting pose.

Skill #100 (Rouge)
Silent Size (Ground Power)
3-Star (15 Skill Points)
Power:  3/9
Speed:  6/9
Rouge's ground power.  She performs a Powerful High Kick that can split an 
opponent in half.

Skill #153 (E-102 Gamma)
Solid Knuckle (1st Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's first attack.  It produces a Solid Knuckle that punches repeatedly.

Skill #003 (Sonic)
Sonic Ballet (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  4/9
Sonic's air action.  He spins to increase his torque to burst through the air.

Skill #234 (Sonic)
Sonic Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #235 (Sonic)
Sonic Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #236 (Sonic)
Sonic Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #238 (Sonic)
Sonic Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Sonic's techniques.

Skill #018 (Sonic)
Sonic Cracker (Ground Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Sonic's ground trap.  He sets landmines that explode when touched.

Skill #016 (Sonic)
Sonic Drive (Ground Power)
4-Star (20 Skill Points)
Power:  6/9
Speed:  5/9
Sonic's ground power.  He tosses a Ring, and Spin Attacks towards the Ring.

Skill #013 (Sonic)
Sonic Eagle (Aim Attack)
3-Star (15 Skill Points)
Power:  5/9
Speed:  5/9
Sonic's pursuit attack.  He takes opponents down with an Axe Kick.

Skill #009 (Sonic)
Sonic Flare (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  4/9
Sonic's heavy attack.  He performs a Downward Kick using break dance moves, 
which knocks opponents away.

Skill #004 (Sonic)
Sonic Guard (Guard Skill)
2-Star (10 Skill Points)
Power:  4/9
Speed:  1/9
Sonic's guard skill.  Blocks attacks with supersonic speed.

Skill #005 (Sonic)
Sonic Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  2/9
Sonic's heal skill.  Heals damage with supersonic speed.

Skill #002 (Sonic)
Sonic Jump (Jump Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  6/9
Sonic's jumping skill.  He converts his super class speed into air time.

Skill #007 (Sonic)
Sonic Kick (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's second attack.  He attacks with a Kick.

Skill #001 (Sonic)
Sonic Leap (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  3/9
Sonic's leaping skill.  He can close the gap with opponents using an explosive 
short jump.

Skill #017 (Sonic)
Sonic Meteor (Air Power)
4-Star (20 Skill Points)
Power:  4/9
Speed:  8/9
Sonic's air power.  He Spin Attacks directly downwards.

Skill #006 (Sonic)
Sonic Punch (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's first attack.  He attacks with a Straight Punch.

Skill #012 (Sonic)
Sonic Rocket (Air Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's air attack.  He attacks with a Powerful Kick in mid air.

Skill #000 (Sonic)
Sonic Run (Run Skill)
4-Star (20 Skill Points)
Power:  1/9
Speed:  7/9
Sonic's running skill.  He has true blue supersonic speed.

Skill #015 (Sonic)
Sonic Storm (Air Shot)
5-Star (25 Skill Points)
Power:  5/9
Speed:  5/9
Sonic's air shot.  He attacks with a shock wave created by his High Speed Spin.

Skill #020 (Sonic)
Sonic Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Sonic's fighting pose.

Skill #010 (Sonic)
Sonic Up Draft (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  4/9
Sonic's upper attack.  He kicks opponents into the air with a Somersault Kick.

Skill #014 (Sonic)
Sonic Wave (Ground Shot)
5-Star (25 Skill Points)
Power:  5/9
Speed:  5/9
Sonic's ground shot.  He attacks with a shock wave created by his High Speed 
Spin.

Skill #273 (Amy)
Speed Up Lv 1 (Other Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Increases movement 
speed.

Skill #257 (Shadow)
Speed Up Lv 2 (Other Support)
4-Star (20 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Increases movement 
speed.

Skill #101 (Rouge)
Spiral Dive (Air Power)
2-Star (10 Skill Points)
Power:  3/9
Speed:  4/9
Rouge's air power.  She performs a sudden straight descent with a Tail Spin.

Skill #304 (Emerl)
Strength Support 0 (Strength Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces attack capabilities.  Currently not activated.

Skill #296 (Chaos)
Strength Support 1 (Strength Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #288 (E-102 Gamma)
Strength Support 2 (Strength Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  2/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #248 (Knuckles)
Strength Support 3 (Strength Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #280 (Cream)
Strength Support 4 (Strength Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #240 (Tails)
Strength Support 5 (Strength Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #272 (Amy)
Strength Support 6 (Strength Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #264 (Rouge)
Strength Support 7 (Strength Support)
4-Star (20 Skill Points)
Power:  1/9
Speed:  7/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #232 (Sonic)
Strength Support 8 (Strength Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  8/9
A special skill that enhances the defensive mechanism of the body.

Skill #256 (Shadow)
Strength Support 9 (Strength Support)
6-Star (30 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces internal defenses.  Increases defensive power.

Skill #174 (Chaos)
Stretch Chaos (1st Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's first attack.  It attacks by using the power of water spirits.

Skill #242 (Tails)
Tails Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #243 (Tails)
Tails Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #244 (Tails)
Tails Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #246 (Tails)
Tails Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Tails' techniques.

Skill #032 (Tails)
Tails Cyclone (Dash Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Tails's dash attack.  His Tail Attack knocks opponents into the air.

Skill #034 (Tails)
Tails Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Tails's pursuit attack.  He takes down opponents by swinging down his two 
tails.

Skill #024 (Tails)
Tails Fly (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
Tails's air action.  He flies using his two tails as a propeller.

Skill #025 (Tails)
Tails Guard (Guard Skill)
3-Star (15 Skill Points)
Power:  5/9
Speed:  1/9
Tails' guard skill.  Blocks attacks with a guard mech.

Skill #026 (Tails)
Tails Heal (Heal Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  5/9
Tails' heal skill.  Heals damage with a healing machine.

Skill #022 (Tails)
Tails Hop (Dash Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
Tails's dashing skill.  He flies by using his two tails as a propeller.

Skill #023 (Tails)
Tails Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Tails's jumping skill.  He does a low jump.

Skill #021 (Tails)
Tails Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  6/9
Tails's running skill.  His speed is average.

Skill #041 (Tails)
Tails Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Tails's fighting pose.

Skill #008 (Sonic)
Top Kick (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's third attack.  He attacks with a High Kick.

Skill #249 (Knuckles)
Trounce Support (Other Support)
6-Star (30 Skill Points)
Power:  9/9
Speed:  1/9
A special skill that reinforces movement capabilities.  Increases rate of One-
shot Gauge refill.

Skill #033 (Tails)
Typhoon (Air Attack)
4-Star (20 Skill Points)
Power:  2/9
Speed:  2/9
Tails's air attack.  He performs a Spinning Attack in mid air.

Skill #216 (Emerl)
Ult. 1st Attack (1st Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's First Attack awakened.  An explosive punch, caused by creating 
friction with the hydrogen in the air.

Skill #217 (Emerl)
Ult. 2nd Attack (2nd Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Second Attack awakened.  He snaps out a sharp, high kick so powerful 
that it leaves a flash after effect behind it.

Skill #218 (Emerl)
Ult. 3rd Attack (3rd Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Third Attack awakened.  Powerful kick that destroys the ground 
underneath as he kicks up rocks.

Skill #223 (Emerl)
Ult. Aim Attack (Aim Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Pursuit Attack awakened.  He produces a series of axe kicks that can 
bring down even the strongest of foes.

Skill #213 (Emerl)
Ult. Air Action (Air Action)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Action awakened.  He produces a series of ultra fast spinning 
moves.

Skill #222 (Emerl)
Ult. Air Attack (Air Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Attack awakened.  An explosive kick, caused by creating friction 
with the hydrogen in the air.

Skill #227 (Emerl)
Ult. Air Power (Air Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Power awakened.  He pounces on opponents with an ultra fast 
spinning attack, followed by a backspin pursuit attack.

Skill #225 (Emerl)
Ult. Air Shot (Air Shot)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Shot awakened.  He creates numerous shock waves by going into an 
ultra fast spin to attack opponents.

Skill #229 (Emerl)
Ult. Air Trap (Air Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Air Trap awakened.  He sets numerous mine traps beneath his opponent's 
feet.

Skill #221 (Emerl)
Ult. Dash Attack (Dash Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Dash Attack awakened.  He produces a series of rolling kicks that trap 
everything in its vicinity.

Skill #211 (Emerl)
Ult. Dash Skill (Dash Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Dashing Skill awakened.  His leap leaves a blazing trail behind him.

Skill #230 (Emerl)
Ult. Fight Pose (Fight Pose)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's fighting pose awakened.

Skill #214 (Emerl)
Ult. Grd Skill (Guard Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Guard Skill awakened.  He goes into an optimal stance that maximizes 
his defensive capabilities.

Skill #226 (Emerl)
Ult. Grnd Power (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Ground Power awakened.  He goes into an ultra fast spin attack of 
lightning speed.

Skill #224 (Emerl)
Ult. Grnd Shot (Ground Shot)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Ground Shot awakened.  He creates numerous shock waves by going into 
an ultra fast spin to attack opponents.

Skill #228 (Emerl)
Ult. Grnd Trap (Ground Trap)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Ground Trap awakened.  He sets numerous mine traps beneath his 
opponent's feet.

Skill #215 (Emerl)
Ult. Heal Skill (Heal Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Heal Skill awakened.  Focusing on the power of his Emeralds, he can 
quickly increase his health and Ichikoro.

Skill #219 (Emerl)
Ult. Heav Attack (Heavy Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Heavy Attack awakened.  Using the mysterious energy waves surrounding 
his legs, he attacks.

Skill #212 (Emerl)
Ult. Jump Skill (Jump Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Jumping Skill awakened.  This leap allows him to touch the clouds in 
the sky.

Skill #210 (Emerl)
Ult. Run Skill (Run Skill)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Running Skill awakened.  His super sonic speed breaks the sound 
barrier.

Skill #220 (Emerl)
Ult. Uppr Attack (Upper Attack)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Upper Attack awakened.  He produces a somersault kick.  Its enormous 
power creates tornados in its wake.

Skill #178 (Chaos)
Upper Chaos (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Chaos's upper attack.  It attacks by using the power of water spirits.

Skill #157 (E-102 Gamma)
Upper E. Shock (Upper Attack)
5-Star (25 Skill Points)
Power:  6/9
Speed:  2/9
E-102's upper attack.  It activates Discharge mode on both arm parts.

Skill #199 (Emerl)
Uppr Attack (Upper Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Upper Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #147 (E-102 Gamma)
Walk Mode (Run Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  2/9
E-102's running skill.  While it uses the latest technology, E-102's bipedal 
movement is still rather slow.

Skill #011 (Sonic)
Windmill (Dash Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Sonic's dash attack.  He performs a Spin Kick using break dance moves.

/----------------------------------------------------------------------------\
|                     Skill List (sorted by skill type)                      |
\----------------------------------------------------------------------------/
I am simply typing all the given in-game information.
Total number of Skills equals 309.
"Acceleration Up" has been abbreviated to "Accel. Up" to fit in this section.

Skill Number
Skill Name
Number of Stars (Number of Skill Points equals Number of Stars times 5)
Amount of Power out of 9
Amount of Speed out of 9

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Run Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #000          Skill #021          Skill #042          Skill #063         
Sonic Run           Tails Run           Knuckles Run        Shadow Run         
4-Star (20 SP)      3-Star (15 SP)      2-Star (10 SP)      4-Star (20 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  7/9         Speed:  6/9         Speed:  3/9         Speed:  8/9        

Skill #084          Skill #105          Skill #126          Skill #147         
Rouge Run           Amy Run             Cream Run           Walk Mode          
3-Star (15 SP)      3-Star (15 SP)      2-Star (10 SP)      1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  5/9         Speed:  6/9         Speed:  4/9         Speed:  2/9        

Skill #168          Skill #189          Skill #210                             
Chaos Run           Run Skill           Ult. Run Skill                         
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  1/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dash Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #001          Skill #022          Skill #043          Skill #064         
Sonic Leap          Tails Hop           Knuckles Dash       Shadow Dash        
6-Star (30 SP)      3-Star (15 SP)      5-Star (25 SP)      6-Star (30 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  3/9         Speed:  5/9         Speed:  6/9         Speed:  9/9        

Skill #085          Skill #106          Skill #127          Skill #148         
Rouge Grind         Amy Dash            Cream Hop           Drive Mode         
2-Star (10 SP)      4-Star (20 SP)      2-Star (10 SP)      6-Star (30 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  4/9         Speed:  4/9         Speed:  3/9         Speed:  8/9        

Skill #169          Skill #190          Skill #211                             
Chaos Dive          Dash Skill          Ult. Dash Skill                        
6-Star (30 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  1/9         Power:  1/9         Power:  9/9                            
Speed:  2/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Jump Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #002          Skill #023          Skill #044          Skill #065         
Sonic Jump          Tails Jump          Knuckles Jump       Shadow Jump        
4-Star (20 SP)      2-Star (10 SP)      2-Star (10 SP)      4-Star (20 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  6/9         Speed:  3/9         Speed:  2/9         Speed:  7/9        

Skill #086          Skill #107          Skill #128          Skill #149         
Rouge Flight        Amy Jump            Cream Jump          Boost Jump         
5-Star (25 SP)      2-Star (10 SP)      5-Star (25 SP)      3-Star (15 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  5/9         Speed:  2/9         Speed:  8/9         Speed:  6/9        

Skill #170          Skill #191          Skill #212                             
Chaos Jump          Jump Skill          Ult. Jump Skill                        
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  1/9         Power:  1/9         Power:  9/9                            
Speed:  4/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Action <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #003          Skill #024          Skill #045          Skill #066         
Sonic Ballet        Tails Fly           Grinder Attack      S. Teleport        
3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)      4-Star (15 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  4/9         Speed:  2/9         Speed:  2/9         Speed:  5/9        

Skill #087          Skill #108          Skill #129          Skill #150         
Rouge Catch         Amy Dble Jump       Cream Ballet        Flight Mode        
3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)      3-Star (15 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  4/9         Speed:  2/9         Speed:  2/9         Speed:  2/9        

Skill #171          Skill #192          Skill #213                             
Chaos Flight        Air Action          Ult. Air Action                        
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  1/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            
	
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Guard Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #004          Skill #025          Skill #046          Skill #067         
Sonic Guard         Tails Guard         Knuckles Guard      Shadow Guard       
2-Star (10 SP)      3-Star (15 SP)      3-Star (15 SP)      2-Star (10 SP)     
Power:  4/9         Power:  5/9         Power:  6/9         Power:  3/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #088          Skill #109          Skill #130          Skill #151         
Rouge Guard         Amy Guard           Chao Knight         Guard Mode         
1-Star (5 SP)       2-Star (10 SP)      1-Star (5 SP)       4-Star (20 SP)     
Power:  1/9         Power:  5/9         Power:  2/9         Power:  7/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #172          Skill #193          Skill #214                             
Chaos Guard         Grd Skill           Ult. Grd Skill                         
4-Star (20 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  8/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Heal Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #005          Skill #026          Skill #047          Skill #068         
Sonic Heal          Tails Heal          Knuckles Heal       Shadow Heal        
1-Star (5 SP)       2-Star (10 SP)      4-Star (20 SP)      2-Star (10 SP)     
Power:  1/9         Power:  1/9         Power:  5/9         Power:  1/9        
Speed:  2/9         Speed:  5/9         Speed:  4/9         Speed:  3/9        

Skill #089          Skill #110          Skill #131          Skill #152         
Rouge Heal          Amy Heal            Cream Heal          Recovery Mode      
1-Star (5 SP)       1-Star (5 SP)       5-Star (25 SP)      5-Star (25 SP)     
Power:  1/9         Power:  1/9         Power:  5/9         Power:  1/9        
Speed:  1/9         Speed:  6/9         Speed:  7/9         Speed:  9/9        

Skill #173          Skill #194          Skill #215                             
Chaos Heal          Heal Skill          Ult. Heal Skill                        
4-Star (20 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  1/9         Power:  1/9         Power:  9/9                            
Speed:  8/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1st Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #006          Skill #027          Skill #048          Skill #069         
Sonic Punch         IQ200 Attack        Kn. Straight        Shadow Chop        
3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)      4-Star (20 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  3/9        
Speed:  3/9         Speed:  2/9         Speed:  2/9         Speed:  3/9        

Skill #090          Skill #111          Skill #132          Skill #153         
Rouge Kick          Girl Jab            Chao Arch           Solid Knuckle      
3-Star (15 SP)      3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  5/9        
Speed:  3/9         Speed:  5/9         Speed:  3/9         Speed:  1/9        

Skill #174          Skill #195          Skill #216                             
Stretch Chaos       1st Attack          Ult. 1st Attack                        
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  4/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #007          Skill #028          Skill #049          Skill #070         
Sonic Kick          IQ300 Attack        Knuckles Chop       Shadow Kick        
3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)      4-Star (20 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  3/9        
Speed:  3/9         Speed:  2/9         Speed:  2/9         Speed:  3/9        

Skill #091          Skill #112          Skill #133          Skill #154         
Rouge S. Kick       Girl Straight       Chao Winder         Electric Stab      
3-Star (15 SP)      3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  5/9        
Speed:  3/9         Speed:  5/9         Speed:  3/9         Speed:  1/9        

Skill #175          Skill #196          Skill #217                             
Elastic Chaos       2nd Attack          Ult. 2nd Attack                        
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  4/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 3rd Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #008          Skill #029          Skill #050          Skill #071         
Top Kick            IQ400 Attack        Knuckles Upper      Shadow B. Kick     
3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)      4-Star (20 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  3/9        
Speed:  3/9         Speed:  2/9         Speed:  2/9         Speed:  3/9        

Skill #092          Skill #113          Skill #134          Skill #155         
Rouge Sobat         Girl Upper          Chao Salom          Paralyze Cut       
3-Star (15 SP)      3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  5/9        
Speed:  3/9         Speed:  5/9         Speed:  3/9         Speed:  1/9        

Skill #176          Skill #197          Skill #218                             
Flexible Chaos      3rd Attack          Ult. 3rd Attack                        
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  4/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Heavy Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #009          Skill #030          Skill #051          Skill #072         
Sonic Flare         Magic Hook          Megaton Hook        C. Nightmare       
3-Star (15 SP)      4-Star (20 SP)      3-Star (15 SP)      4-Star (20 SP)     
Power:  4/9         Power:  4/9         Power:  4/9         Power:  5/9        
Speed:  4/9         Speed:  3/9         Speed:  3/9         Speed:  4/9        

Skill #093          Skill #114          Skill #135          Skill #156         
Charlie Kick        Girl Crush          Chao Tornado        Electric Shock     
3-Star (15 SP)      4-Star (20 SP)      3-Star (15 SP)      4-Star (20 SP)     
Power:  4/9         Power:  4/9         Power:  4/9         Power:  5/9        
Speed:  4/9         Speed:  6/9         Speed:  4/9         Speed:  2/9        

Skill #177          Skill #198          Skill #219                             
C. Double Stab      Heav Attack         Ult. Heav Attack                       
5-Star (25 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  5/9         Power:  1/9         Power:  9/9                            
Speed:  2/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Upper Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #010          Skill #031          Skill #052          Skill #073         
Sonic Up Draft      Magic Upper         Enrage              Chaos Upper        
3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)      2-Star (10 SP)     
Power:  3/9         Power:  3/9         Power:  3/9         Power:  4/9        
Speed:  4/9         Speed:  2/9         Speed:  2/9         Speed:  1/9        

Skill #094          Skill #115          Skill #136          Skill #157         
Secret Kick         Girl Swing          Chao Upper          Upper E. Shock     
4-Star (20 SP)      4-Star (20 SP)      3-Star (15 SP)      5-Star (25 SP)     
Power:  3/9         Power:  3/9         Power:  3/9         Power:  6/9        
Speed:  3/9         Speed:  2/9         Speed:  3/9         Speed:  2/9        

Skill #178          Skill #199          Skill #220                             
Upper Chaos         Uppr Attack         Ult. Uppr Attack                       
3-Star (15 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  3/9         Power:  1/9         Power:  9/9                            
Speed:  2/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dash Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #011          Skill #032          Skill #053          Skill #074         
Windmill            Tails Cyclone       Double Punch        Shadow Slider      
3-Star (15 SP)      4-Star (20 SP)      2-Star (10 SP)      4-Star (20 SP)     
Power:  2/9         Power:  3/9         Power:  2/9         Power:  3/9        
Speed:  3/9         Speed:  2/9         Speed:  2/9         Speed:  3/9        

Skill #095          Skill #116          Skill #137          Skill #158         
Secret Spear        Girl Bomber         Chao Dash           Buster Drill       
5-Star (25 SP)      3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)     
Power:  2/9         Power:  2/9         Power:  2/9         Power:  5/9        
Speed:  3/9         Speed:  5/9         Speed:  3/9         Speed:  1/9        

Skill #179          Skill #200          Skill #221                             
Chaos Dolphin       Dash Attack         Ult. Dash Attack                       
5-Star (25 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  3/9         Power:  1/9         Power:  9/9                            
Speed:  2/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #012          Skill #033          Skill #054          Skill #075         
Sonic Rocket        Typhoon             Kn. Air Hook        Shadow Rocket      
2-Star (10 SP)      4-Star (20 SP)      2-Star (10 SP)      3-Star (15 SP)     
Power:  2/9         Power:  2/9         Power:  3/9         Power:  2/9        
Speed:  3/9         Speed:  2/9         Speed:  2/9         Speed:  3/9        

Skill #096          Skill #117          Skill #138          Skill #159         
Agent Eagle         Air Girl Crush      Chao Circle         Air E. Shock       
3-Star (15 SP)      2-Star (10 SP)      2-Star (10 SP)      2-Star (10 SP)     
Power:  2/9         Power:  2/9         Power:  5/9         Power:  4/9        
Speed:  3/9         Speed:  4/9         Speed:  3/9         Speed:  2/9        

Skill #180          Skill #201          Skill #222                             
Chaos Rocket        Air Attack          Ult. Air Attack                        
1-Star (5 SP)       0-Star (0 SP)       6-Star (30 SP)                         
Power:  3/9         Power:  1/9         Power:  9/9                            
Speed:  2/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Aim Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #013          Skill #034          Skill #055          Skill #076         
Sonic Eagle         Tails Dunk          Meteor Punch        Shadow Eagle       
3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)     
Power:  5/9         Power:  4/9         Power:  6/9         Power:  7/9        
Speed:  5/9         Speed:  5/9         Speed:  5/9         Speed:  6/9        

Skill #097          Skill #118          Skill #139          Skill #160         
Homing Cutter       Girl Dunk           Chao Dunk           Air Knuckle        
3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)     
Power:  4/9         Power:  6/9         Power:  4/9         Power:  5/9        
Speed:  5/9         Speed:  5/9         Speed:  5/9         Speed:  5/9        

Skill #181          Skill #202          Skill #223                             
Chaos Impact        Aim Attack          Ult. Aim Attack                        
3-Star (15 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  6/9         Power:  1/9         Power:  9/9                            
Speed:  5/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ground Shot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #014          Skill #035          Skill #056          Skill #077         
Sonic Wave          Energy Ball         Rock Free Fall      Chaos Magic        
5-Star (25 SP)      6-Star (30 SP)      3-Star (15 SP)      1-Star (5 SP)      
Power:  5/9         Power:  3/9         Power:  6/9         Power:  5/9        
Speed:  5/9         Speed:  4/9         Speed:  3/9         Speed:  5/9        

Skill #098          Skill #119          Skill #140          Skill #161         
Beauty Shock        Pink Typhoon        Chao Cannon         Devastator         
3-Star (15 SP)      6-Star (30 SP)      4-Star (20 SP)      6-Star (30 SP)     
Power:  4/9         Power:  4/9         Power:  4/9         Power:  8/9        
Speed:  4/9         Speed:  5/9         Speed:  5/9         Speed:  2/9        

Skill #182          Skill #203          Skill #224                             
Chaos Shot          Grnd Shot           Ult. Grnd Shot                         
3-Star (15 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  5/9         Power:  1/9         Power:  9/9                            
Speed:  3/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Shot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #015          Skill #036          Skill #057          Skill #078         
Sonic Storm         Air E. Ball         Meteor Crush        Air C. Magic       
5-Star (25 SP)      6-Star (30 SP)      6-Star (30 SP)      1-Star (5 SP)      
Power:  5/9         Power:  3/9         Power:  6/9         Power:  5/9        
Speed:  5/9         Speed:  4/9         Speed:  3/9         Speed:  5/9        

Skill #099          Skill #120          Skill #141          Skill #162         
Air B. Shock        Air Pink Typhoon    Air C. Cannon       Air Devastator     
3-Star (15 SP)      6-Star (30 SP)      4-Star (20 SP)      6-Star (30 SP)     
Power:  4/9         Power:  4/9         Power:  4/9         Power:  8/9        
Speed:  4/9         Speed:  5/9         Speed:  5/9         Speed:  2/9        

Skill #183          Skill #204          Skill #225          Skill #253         
Air C. Shot         Air Shot            Ult. Air Shot       ??? (Knuckles)     
3-Star (15 SP)      0-Star (0 SP)       6-Star (30 SP)      6-Star (30 SP)     
Power:  5/9         Power:  1/9         Power:  9/9         Power:  9/9        
Speed:  3/9         Speed:  1/9         Speed:  9/9         Speed:  9/9        

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ground Power <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #016          Skill #037          Skill #058          Skill #079         
Sonic Drive         Flick               Deep Impact         Chaos Burst        
4-Star (20 SP)      2-Star (10 SP)      1-Star (5 SP)       3-Star (15 SP)     
Power:  5/9         Power:  3/9         Power:  6/9         Power:  5/9        
Speed:  5/9         Speed:  4/9         Speed:  3/9         Speed:  5/9        

Skill #100          Skill #121          Skill #142          Skill #163         
Silent Size         G. Tornado          Chao Rush           Meltdown           
3-Star (15 SP)      2-Star (10 SP)      4-Star (20 SP)      1-Star (5 SP)      
Power:  4/9         Power:  4/9         Power:  4/9         Power:  8/9        
Speed:  4/9         Speed:  5/9         Speed:  5/9         Speed:  2/9        

Skill #184          Skill #205          Skill #226          Skill #238         
Chaos Crush         Grnd Power          Ult. Grnd Power     Sonic Combo        
3-Star (15 SP)      0-Star (0 SP)       6-Star (30 SP)      6-Star (30 SP)     
Power:  5/9         Power:  1/9         Power:  9/9         Power:  9/9        
Speed:  3/9         Speed:  1/9         Speed:  9/9         Speed:  9/9        

Skill #246          Skill #254          Skill #262          Skill #270         
Tails Combo         Knuckles Combo      Shadow Combo        Rouge Combo        
6-Star (30 SP)      6-Star (30 SP)      6-Star (30 SP)      6-Star (30 SP)     
Power:  9/9         Power:  9/9         Power:  9/9         Power:  9/9        
Speed:  9/9         Speed:  9/9         Speed:  9/9         Speed:  9/9        

Skill #278          Skill #286          Skill #294          Skill #302         
Amy Combo           Cream Combo         E-102 Combo         Chaos Combo        
6-Star (30 SP)      6-Star (30 SP)      6-Star (30 SP)      6-Star (30 SP)     
Power:  9/9         Power:  9/9         Power:  9/9         Power:  9/9        
Speed:  9/9         Speed:  9/9         Speed:  9/9         Speed:  9/9        

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Power <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #017          Skill #038          Skill #059          Skill #080         
Sonic Meteor        Air Flick           Major Eruption      Air C. Burst       
4-Star (20 SP)      2-Star (10 SP)      3-Star (15 SP)      4-Star (20 SP)     
Power:  4/9         Power:  2/9         Power:  5/9         Power:  3/9        
Speed:  8/9         Speed:  4/9         Speed:  3/9         Speed:  8/9        

Skill #101          Skill #122          Skill #143          Skill #164         
Spiral Dive         Air G. Tornado      C. Revolution       Air Meltdown       
2-Star (10 SP)      2-Star (10 SP)      5-Star (25 SP)      1-Star (5 SP)      
Power:  3/9         Power:  8/9         Power:  4/9         Power:  8/9        
Speed:  4/9         Speed:  5/9         Speed:  4/9         Speed:  1/9        

Skill #185          Skill #206          Skill #227          Skill #237         
Air C. Crush        Air Power           Ult. Air Power      ??? (Sonic)        
5-Star (25 SP)      0-Star (0 SP)       6-Star (30 SP)      6-Star (30 SP)     
Power:  4/9         Power:  1/9         Power:  9/9         Power:  9/9        
Speed:  3/9         Speed:  1/9         Speed:  9/9         Speed:  9/9        

Skill #245          Skill #261          Skill #269          Skill #285         
??? (Tails)         ??? (Shadow)        ??? (Rouge)         ??? (Cream)        
6-Star (30 SP)      6-Star (30 SP)      6-Star (30 SP)      6-Star (30 SP)     
Power:  9/9         Power:  9/9         Power:  9/9         Power:  9/9        
Speed:  9/9         Speed:  9/9         Speed:  9/9         Speed:  9/9        

Skill #293                                                                     
??? (E-102 Gamma)                                                              
6-Star (30 SP)                                                                 
Power:  9/9                                                                    
Speed:  9/9                                                                    

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ground Trap <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #018          Skill #039          Skill #060          Skill #081         
Sonic Cracker       Chu2 Bomb           Mole Bomb           Roaming Chaos      
3-Star (15 SP)      5-Star (25 SP)      4-Star (20 SP)      5-Star (25 SP)     
Power:  4/9         Power:  2/9         Power:  4/9         Power:  3/9        
Speed:  2/9         Speed:  2/9         Speed:  2/9         Speed:  2/9        

Skill #102          Skill #123          Skill #144          Skill #165         
Bat Cracker         Gift                Cream Cracker       Blinker            
4-Star (20 SP)      3-Star (15 SP)      3-Star (15 SP)      4-Star (20 SP)     
Power:  3/9         Power:  5/9         Power:  4/9         Power:  5/9        
Speed:  2/9         Speed:  2/9         Speed:  2/9         Speed:  2/9        

Skill #186          Skill #207          Skill #228          Skill #277         
Chaos Splash        Grnd Trap           Ult. Grnd Trap      ??? (Amy)          
5-Star (25 SP)      0-Star (0 SP)       6-Star (30 SP)      6-Star (30 SP)     
Power:  2/9         Power:  1/9         Power:  9/9         Power:  9/9        
Speed:  2/9         Speed:  1/9         Speed:  9/9         Speed:  9/9        

Skill #301                                                                     
??? (Chaos)                                                                    
6-Star (30 SP)                                                                 
Power:  9/9                                                                    
Speed:  9/9                                                                    

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Trap <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #019          Skill #040          Skill #061          Skill #082         
S. Air Cracker      Air Chu2 Bomb       Air Mole Bomb       Air R. Chaos       
3-Star (15 SP)      5-Star (25 SP)      4-Star (20 SP)      5-Star (25 SP)     
Power:  4/9         Power:  2/9         Power:  4/9         Power:  3/9        
Speed:  2/9         Speed:  2/9         Speed:  2/9         Speed:  2/9        

Skill #103          Skill #124          Skill #145          Skill #166         
Air B Cracker       Air Gift            C. Air Cracker      Air Blinker        
4-Star (20 SP)      3-Star (15 SP)      3-Star (15 SP)      4-Star (20 SP)     
Power:  3/9         Power:  5/9         Power:  4/9         Power:  5/9        
Speed:  2/9         Speed:  2/9         Speed:  2/9         Speed:  2/9        

Skill #187          Skill #208          Skill #229                             
Air C. Splash       Air Trap            Ult. Air Trap                          
5-Star (25 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  2/9         Power:  1/9         Power:  9/9                            
Speed:  2/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fight Pose <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #020          Skill #041          Skill #062          Skill #083         
Sonic Style         Tails Style         Knuckles Style      Shadow Style       
3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #104          Skill #125          Skill #146          Skill #167         
Rouge Style         Amy Style           Cream Style         E-102 Style        
3-Star (15 SP)      3-Star (15 SP)      3-Star (15 SP)      5-Star (25 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  8/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #188          Skill #209          Skill #230                             
Chaos Style         Fight Pose          Ult. Fight Pose                        
3-Star (15 SP)      0-Star (0 SP)       6-Star (30 SP)                         
Power:  1/9         Power:  1/9         Power:  9/9                            
Speed:  1/9         Speed:  1/9         Speed:  9/9                            

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Attack Support <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #231          Skill #239          Skill #247          Skill #255         
Attack Support 6    Attack Support 2    Attack Support 8    Attack Support 3   
3-Star (15 SP)      1-Star (5 SP)       5-Star (25 SP)      2-Star (10 SP)     
Power:  6/9         Power:  2/9         Power:  8/9         Power:  3/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #263          Skill #271          Skill #279          Skill #287         
Attack Support 1    Attack Support 5    Attack Support 4    Attack Support 9   
1-Star (5 SP)       3-Star (15 SP)      2-Star (10 SP)      6-Star (30 SP)     
Power:  1/9         Power:  5/9         Power:  4/9         Power:  9/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #295          Skill #303                                                 
Attack Support 7    Attack Support 0                                           
4-Star (20 SP)      0-Star (0 SP)                                              
Power:  7/9         Power:  1/9                                                
Speed:  1/9         Speed:  1/9                                                

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Strength Support <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #232          Skill #240          Skill #248          Skill #256         
Strength Support 8  Strength Support 5  Strength Support 3  Strength Support 9 
5-Star (25 SP)      3-Star (15 SP)      2-Star (10 SP)      6-Star (30 SP)     
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  8/9         Speed:  5/9         Speed:  3/9         Speed:  9/9        

Skill #264          Skill #272          Skill #280          Skill #288         
Strength Support 7  Strength Support 6  Strength Support 4  Strength Support 2 
4-Star (20 SP)      3-Star (15 SP)      2-Star (10 SP)      1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  7/9         Speed:  6/9         Speed:  4/9         Speed:  2/9        

Skill #296          Skill #304                                                 
Strength Support 1  Strength Support 0                                         
1-Star (5 SP)       0-Star (0 SP)                                              
Power:  1/9         Power:  1/9                                                
Speed:  1/9         Speed:  1/9                                                

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Other Support <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #233          Skill #241          Skill #249          Skill #257         
Accel. Up Lv 2      Low Gravity Lv 1    Trounce Support     Speed Up Lv 2      
5-Star (25 SP)      3-Star (15 SP)      6-Star (30 SP)      4-Star (20 SP)     
Power:  1/9         Power:  1/9         Power:  9/9         Power:  1/9        
Speed:  9/9         Speed:  5/9         Speed:  1/9         Speed:  9/9        

Skill #265          Skill #273          Skill #281          Skill #289         
Low Gravity Lv 2    Speed Up Lv 1       Accel. Up Lv 1      High Gravity Lv 1  
5-Star (25 SP)      2-Star (10 SP)      3-Star (15 SP)      1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  9/9         Speed:  5/9         Speed:  5/9         Speed:  5/9        

Skill #297          Skill #305                                                 
High Gravity Lv 2   No Support                                                 
2-Star (10 SP)      0-Star (0 SP)                                              
Power:  1/9         Power:  1/9                                                
Speed:  9/9         Speed:  1/9                                                

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Color 1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #234          Skill #242          Skill #250          Skill #258         
Sonic Color 1       Tails Color 1       Knuckles Color 1    Shadow Color 1     
1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #266          Skill #274          Skill #282          Skill #290         
Rouge Color 1       Amy Color 1         Cream Color 1       E-102 Color 1      
1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #298          Skill #306                                                 
Chaos Color 1       Emerl Color 1                                              
1-Star (5 SP)       0-Star (0 SP)                                              
Power:  1/9         Power:  1/9                                                
Speed:  1/9         Speed:  1/9                                                

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Color 2 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #235          Skill #243          Skill #251          Skill #259         
Sonic Color 2       Tails Color 2       Knuckles Color 2    Shadow Color 2     
1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #267          Skill #275          Skill #283          Skill #291         
Rouge Color 2       Amy Color 2         Cream Color 2       E-102 Color 2      
1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #299          Skill #307                                                 
Chaos Color 2       Emerl Color 2                                              
1-Star (5 SP)       0-Star (0 SP)                                              
Power:  1/9         Power:  1/9                                                
Speed:  1/9         Speed:  1/9                                                

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Color 3 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Skill #236          Skill #244          Skill #252          Skill #260         
Sonic Color 3       Tails Color 3       Knuckles Color 3    Shadow Color 3     
1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #268          Skill #276          Skill #284          Skill #292         
Rouge Color 3       Amy Color 3         Cream Color 3       E-102 Color 3      
1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)       1-Star (5 SP)      
Power:  1/9         Power:  1/9         Power:  1/9         Power:  1/9        
Speed:  1/9         Speed:  1/9         Speed:  1/9         Speed:  1/9        

Skill #300          Skill #308                                                 
Chaos Color 3       Emerl Color 3                                              
1-Star (5 SP)       0-Star (0 SP)                                              
Power:  1/9         Power:  1/9                                                
Speed:  1/9         Speed:  1/9                                                

/----------------------------------------------------------------------------\
|                    Tips and Tricks, and Other Oddities                     |
\----------------------------------------------------------------------------/
"Oddities?"  Yeah, well, I didn't want to say glitches...

------------------------------------------------------------------------------
During one scenario in Rouge's story, where Emerl must evade Rouge for two 
minutes without getting hit, you will automatically win if you pause and quit 
the battle.  This may work in other battles as well (such as the first battle 
in Tails's story).

------------------------------------------------------------------------------
If you are KO'ed while using the Ult. Air Power skill, then you will 
perpetually "hang" in the air, and your character will not respond until Game 
Set.

------------------------------------------------------------------------------
Usually, to perform an Upper Attack in the direction you're facing, you press 
back on the Control Pad and the B button.  But, if you press back, either up 
or down, and the B button, then you'll perform an Upper Attack in the 
direction you pressed.  It is handy with Ult. Uppr Attack.

------------------------------------------------------------------------------
Emerl's default Air Shot and Air Power are absurdly powerful; they can KO an 
opponent in four and five hits, respectively (discounting any handicaps or 
Attack/Strength Support).

------------------------------------------------------------------------------
The English descriptions for Attack Support 0 and Strength Support 0 are 
swapped.  Similarly, the French descriptions of the Ultimate Skills have 
switched places with the German descriptions of the Ultimate Skills.

------------------------------------------------------------------------------
There are subtle differences between the Japanese and U.S. versions of Sonic 
Battle.  For example, "Holly Summit" has been changed to "Holy Summit."

------------------------------------------------------------------------------
In Rouge's story, Dr. Eggman incorrectly refers to Phi as E-121.  It should be 
E-120.

/----------------------------------------------------------------------------\
|                             Version & Contact                              |
\----------------------------------------------------------------------------/
E-mail:  jamescom1@yahoo.com
AIM:     JAK1357924680

Version 1.00 – June 18, 2004
    I finally submitted my FAQ for the first time after putting it off for
    quite a while.  I hope it proves useful to some people.  I'm not sure what
    I'm going to do about the updating of this guide, if any.
Version 1.01 – June 20, 2004
    I made some minor changes throughout the guide.  That is all.

/----------------------------------------------------------------------------\
|                                 Copyright                                  |
\----------------------------------------------------------------------------/
This may not be reproduced under any circumstances except for personal, 
private use.  It may not be placed on any web site or otherwise distributed 
publicly without advance written permission.  Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.
Copyright 2003 James Akasaka.


                               ~ End Of File ~