hide results

    Character FAQ by sonicam63

    Version: 1.54 | Updated: 04/18/09 | Printable Version | Search Guide | Bookmark Guide

                                   ===================
                                   Game: Sonic Battle
                                   FAQ: Character FAQ
                                System: Game Boy Advance
                                      Genre: Action
                                   ===================
    
    FAQ Created by: sonicam63
    Name: Cameron Jones
    Version: 1.53
    Created: May 11, 2004
    Finished: Guess it kinda never ends... 
    E-Mail Address: sonicam2004@gmail.com
    AIM: sonicam1988
    MSN: cam180jon@bronxgearup.org
    
                                   ===================
                                      0.  Table Of Contents
                                   ===================
    
    
    0)Table of Contents
    
    1)Version History (VER1)
    
    2)Introduction to my FAQ (INT1)
    
    3)Character individuals
         
          -Sonic the Hedgehog (SON1)
            Sonic's combos/strategies (SOCS)
         -Miles "Tails" Prower (TAI1)
            Tails' combos/strategies (TACS)
         -Knuckles the Echidna (KNU1)
            Knuckles' combos/strategies (KNCS)
         -Shadow the Hedgehog (SHA1)
            Shadow's combos/strategies (SACS)
         -Rouge the Bat (ROU1)
            Rouge's combos/strategies (ROCS)
         -Amy Rose (AMY1)
            Amy's combos/strategies (AMCS)
         -Cream the Rabbit (CRE1)
            Cream's combos/strategies (CRCS) 
         -E-102 Gamma (GAM1)
            E-102's combos/strategies (GACS)
         -Chaos 0 (CHA1)
            Chaos' combos/strategies (CHCS)
         -Emerl (EME1)
            Emerl's combos/strategies (EMCS)
    
    4)Emerl Skill Contributions (CON1)
    
    5)Frequently Asked Questions (FAQ1)
    
    6)Ending Credits (END1)
    
    
                                   ===================
                                1. Version History (VER1)
                                   ===================
    
    
    Version 0.1: Just started FAQ
    
    Version 0.35: Three characters completed
    
    Version 0.95: Completed all the characters, but I must finish Cream's 
    attacks, and some character combos. Just added the Emerl Skill Contributors.
    
    Version 1.0: Finished all the skills and am still working on the 
    combos/strategies section.  The Emerl Skill Contributors is still 
    active. Added "first debut" for each character.
    
    Version 1.10: A lot of changes.  I completely changed the Power/Speed 
    display. It is now in numeric format.  I put #/9 because the Ultimate/??? 
    skills are the most powerful and maxed out Power/Speed so I will make 9 the 
    max.  I also made alot of spelling corrections.  I also added a Frequently 
    Asked Question portion of the FAQ.  The Emerl Skill Contributor is still 
    active.
    
    Version 1.25: More changes to the format of the FAQ. It looks neater now. 
    I added more Emerls for the Emerl Skill Contributors.  I am still awaiting
    the ASCII art that I requested.
    
    Version 1.30: Added more Emerls for the Emerl Skill Contributors.  ASCII art 
    is still coming.  Changed format for headings. 
    
    Version 1.35: Centered headers, corrected some mistakes, added notes to Chaos
    Burst, and more Emerls for the Emerl Skill Contributors.  Still awaiting the 
    ASCII art.
    
    Version 1.37: Only added one Emerl, still awaiting the ASCII art.  Fixed
    some headings to make them look neater.
    
    Version 1.38: Minor mistakes fixed.
    
    Version 1.40: Well, I'm back updating my FAQ, and I've had many computer 
    problems that needed to be resolved, but they were, so if anyone has 
    tried to e-mail/IM me, you couldn't since the accounts don't work anymore.
    I now have YIM, MSN and a new e-mail account, so if you wish to e-mail/IM
    your Emerls or ask questions, please do so. Thanks and sorry for the 
    inconvienance. :) Emerl Submissions are active again. 
    
    Version 1.41: Ioc Tran's Emerl added to Emerl Skill Contributor's section.
    Also, I seem to have to scroll Left/Right to view my FAQ on GameFAQs.
    I'll be sure to have that fixed soon. Also, I'll have to make a new topic
    for the Emerl Skill Contributors on the Sonic Battle Message Board soon.
    
    Version 1.44: I started scrutizing my FAQ to find spelling/grammer errors. 
    Not done yet, but I'm almost there. I have quite a few silly errors. 
    
    Version 1.46: More Emerls added to Emerl Skill Contributor's section. Sorry 
    for all people waiting to get there Emerls added, I was too busy to update 
    my FAQ. Keep sending them in though E-Mail. Also, my AIM is active 
    again, you may now send them in though AIM, yay!
    
    Version 1.50: Tons of submissions by Red3. He has submitted numerous 
    Skill Card Combinations and 2 new Emerls. All are worth while to see. :D
    Thanx Red3!
    
    Version 1.52: Sorry for the delay everyone that submitted your Emerls. D: I've
    been caught up in some things and couldn't update the FAQ. Also, I've 
    broken my Sonic Battle cart, so it'll be harder for me to interpret character 
    attacks, so if you can, please put the character's name next to an attack that 
    doesn't have the character's name in the attack. Thanx and keep sending in
    those Emerls. :D
    
    Version 1.53: Added Twilight's 3 Emerls.  They are modifications of one 
    another and worth checking out. 
    
    Version 1.54: After about a two year hiatus, I've made an update. This time
    it's only Emerl submissions dating back from two years ago. I appologize to
    the submitters for the late update. 
    
                                   ===================
                             2. Introduction to my FAQ (INT1)
                                   ===================
    
    
    Welcome to my first FAQ on one of my favorite fighting games, Sonic Battle. 
    This FAQ is going to be on the characters of Sonic Battle. It will contain
    their moves, combos you can pull off, their weaknesses, and my personal 
    rating of the character. This FAQ is meant to enhance your battle skills with 
    your favorite character or even give you an idea of a character to use and 
    master. 
    
    If you wish to battle with Emerl(we all know he can be super-powerful or 
    extremely weak), I will provide tips on what skills to equip to him. This FAQ 
    will also have spoilers for secret characters. Well, I hope you enjoy my very 
    first FAQ! :) 
    
    If you need to, use Ctrl + F and type in the set of letters in the Table of 
    Contents to get to the designated area in the FAQ. Makes it a little easier 
    to navigate, thanx alot Bass0r.
    
    
                                   ===================
                                    3.  Character Individuals
                                   ===================
    
    
                                   ===================
                              3i. Sonic the Hedgehog (SON1)
                                   ===================
    
    
    Sonic the Hedgehog's first debut: Sonic the Hedgehog (Genesis/Mega Drive)
    
    
    Sonic is an all around fighter. He has many pros and cons on his battle 
    tactics. 
    
    
                                   ===================
                                    3ia. Sonic's Pros
                                   ===================
    
    
    Sonic is a very fast runner. His attacks have very nice speed giving 
    good combo opportunities. All of his attacks have moderate strength. He is a 
    character that you can just use easily and is a must for beginners. He really 
    teaches how to use good combos. 
    
    
                                   ===================
                                    3ib. Sonic's Cons
                                   ===================
    
    
    Sonic has a few bad points. His dash is terrible. He is a poor healer. His 
    attacks have good speed, but are rather weak to deal real good damage, so you
    must utilize his good speed to pull off good combos, without that he will 
    easily fall to a strong opponent like Shadow or Amy. 
    
    
                                   ===================
                            3ic. Sonic's Moves and Statistics
                                   ===================
    
    
    Here are all of Sonic's moves with there statistic rates. They are straight 
    from the cards for Emerl and will help you in determining if Sonic is the 
    fighter for you to master. 
    
    
    Sonic Run
    Power: 1/9
    Speed: 7/9
    Comment: Sonic is a very fast character. He is not as fast as Shadow but has
    alot of control. Sonic's best battle trait.
    Rating: 10/10
    
    Sonic Dash
    Power: 1/9
    Speed: 3/9
    Comment: Sonic has a poor dash which does not utilize his great speed. Sonic
    simply makes a small jump. Only real use would be to quickly sprint over a 
    trap, but this is not recommended.
    Rating: 2/10
    
    Sonic Jump
    Power: 1/9
    Speed: 6/9
    Comment: Sonic has a decent jump. Sonic's jump could help him get out of 
    tight situations.
    Rating: 8/10
    
    Sonic Ballet
    Power: 1/9
    Speed: 4/9
    Comment: Sonic's homing attack from Sonic Adventure/Sonic Adventure 2. The 
    only thing different is that it doesn't do damage. This aids his jump to get
    out of a tight situation. 
    Rating: 7/10
    
    Sonic Guard
    Power: 4/9
    Speed: 1/9
    Comment: His guard is fine. Very good to use when starting a combo. 
    Rating: 7/10
    
    Sonic Heal
    Power: 1/9
    Speed: 2/9
    Comment: Horrible, just horrible. Unfortunately, he has the worst heal in the 
    game. Don't even attempt to use it, unless you are for sure you are out of 
    danger. Maybe use if you just KOed your opponent and you need a small boost 
    of HP, but not recommended to be used in the midst of battle.
    Rating: 1/10(Yes, it is that bad)
    
    Sonic Punch
    Power: 2/9
    Speed: 3/9
    Comment: Good, it develops Sonic's combo.
    Rating: 7/10
    
    Sonic Kick
    Power: 2/9
    Speed: 3/9
    Comment: Same as above. Continues his combo.
    Rating: 7/10
    
    Top Kick
    Power: 2/9
    Speed: 3/9
    Comment: Like most of Sonic's basic attacks, they are a little weak, but fast 
    enough to keep the combo going.
    Rating: 7/10
    
    Sonic Flare
    Power: 4/9
    Speed: 4/9
    Comment: Good, it finishes Sonic's series of weak attacks and induces good 
    damage and sends the enemy flying. Sonic's break dance attack leaves him very 
    vulnerable to an attack. Be very careful.
    Rating: 7/10
    
    Sonic Up Draft
    Power: 3/9
    Speed: 4/9
    Comment: I am not a fan of Upper attacks but this can also start a combo. As 
    your opponent is about to descend, use a heavy attack and pursue them.
    Rating: 6/10
    
    Windmill
    Power: 2/9
    Speed: 3/9
    Comment: Not a good attack. Not worth using since his dash is terrible.
    Rating: 5/10
    
    Sonic Rocket
    Power: 2/9
    Speed: 3/9
    Comment: Not a good attack. It is just a basic Sonic attack with out ending 
    in a combo. Even after use you are vulnerable. It should be used if your 
    enemy is in the air and it is the finishing blow.
    Rating: 4/10
    
    Sonic Eagle
    Power: 5/9
    Speed: 5/9
    Comment: Good end in a pursuit attempt. Even if you miss and your opponent 
    jumps up he/she will still be attacked. This is nearly identical to Rouge's 
    Aim Attack.
    Rating: 9/10
    
    Sonic Wave
    Power: 5/9
    Speed: 5/9
    Comment: Nice attack. He uses an in-place spin attack and creates a shockwave 
    that is capable to attack the opponent 2 times. This is one of the best 
    Ground Shot attacks.
    Rating: 8/10
    
    Sonic Storm
    Power: 5/9
    Speed: 5/9
    Comment: This is one of the endings to Sonic's combo. More will be explained 
    in Sonic's Combo's section. This is also a good standard Air Shot attack. 
    Like Sonic Wave, it can attack twice.
    Rating: 10/10
    
    Sonic Drive
    Power: 6/9
    Speed: 5/9
    Comment: Very strong! Only two of these attacks will KO an opponent. If you
    can time it right, this could be Sonic's strongest attack. This may be 
    Sonic's best Power attack.
    Rating: 10/10
    
    Sonic Meteor
    Power: 4/9
    Speed: 8/9
    Comment: Good attack. This is another alternate end to Sonic's combo. It 
    can attack multiple times. This also requires timing to use efficiently.
    Rating: 9/10
    
    Sonic Cracker
    Power: 4/9
    Speed: 2/9
    Comment: Useless. Ground traps aren't worth it. This could also be a
    substitute to Sonic's Upper Attack since it launches the enemy in the air, 
    follow up with a Heavy Attack, but since it sucks, don't bother. 
    Rating: 1/10
    
    Sonic Air Cracker
    Power: 4/9
    Speed: 2/9
    Comment: Weak attack. Another alternative ending in Sonic's combo. Sonic
    Storm/Sonic Meteor would be a better choice.
    Rating: 3/10
    
    
                                   ===================
                      3id. Sonic's Basic Combos and Strategies (SOCS)
                                   ===================
    
    
    Sonic has a number of good combos to pull off to try to KO your opponent.
    
    Sonic's ONE-COMBO KO: Set Ground to anything and Aerial to Power or Shot.
    
    Start off with Sonic's basic attacks and finish off with a Heavy. Quickly
    pursue the enemy and use the Sonic Eagle and in the air use Sonic Storm/
    Sonic Meteor. Sonic Storm will attack the enemy twice dealing good damage,
    and Sonic Meteor will attack multiple times dealing weak damage. This series 
    of attacks should instantly KO the enemy.
    Rating: 9/10
    
    Sonic's Upper Drive combo: Set Ground to Power and Aerial to anything.
    
    Start off with Sonic's basic attacks and finish with an Upper attack. 
    Quickly use Sonic Drive to toss a ring. As the enemy is descending press R, 
    to attack with the Sonic Drive. This should either KO or have the enemy 
    sustain great damage. Sonic Rocket or Heavy Attack should follow to KO. 
    This requires good timing.
    Rating: 8/10
    
    Sonic's strategy submitted by brappy:
    
    More of a fake-out technique than a combo. When your opponent charges up, use 
    the Ground Power towards them. Right away use the dash (not dash attack) in 
    the same direction. Press R. You come right back with the spindash
    
    Sonic combos submitted by brappy:
    
    After using the dash attack, you can use Sonic Meteor or Sonic Storm.
    
    Lay a trap about 1 1/2 screens away from your opponent (the distance they get 
    knocked with a heavy attack), then heavy attack them in that direction. If 
    lined up perfectly, they'll land on the mine, bounce up, and you can aim 
    attack. They won't be able to wall-bounce counter, so it's better. You can 
    then use any follow-up you want. You have to be in just the right place, but 
    this is more of an opportunity thing. Remember where you lay your mines, and 
    when the opponent is in the right place, knock them into it. This also works 
    with Knuckles, but not with anyone else that I know of for some reason.
    
    
    Sonic the Hedgehog's overall rating: 7/10
    
    
                                   ===================
                             3ii. Miles "Tails" Prower (TAI1)
                                   ===================
    
    
    Miles "Tails" Prower's first debut: Sonic the Hedgehog 2 (Genesis/Mega Drive)
    
    
    Tails is highly underrated. His battle attacks are quite good if used 
    correctly. He specializes in ranged attacks. He alone can instantly KO any
    enemy with good timing, patience and practice.
    
    
                                   ===================
                                    3iia. Tails' Pros
                                   ===================
    
    
    Tails can use very good attacks to pull off killer combos. His Energy Ball 
    attacks are very strong with proper timing. 
    
    
                                   ===================
                                    3iib. Tails' Cons
                                   ===================
    
    
    Tails big weakness is his strength. His attacks are very weak and makes it 
    difficult to pull off the ONE-COMBO KO combo. To counter this, guard and heal
    when you get the chance.
    
    
                                   ===================
                            3iic. Tails' Moves and Statistics
                                   ===================
    
    
    These are Tails' moves from the Emerl card data.
    
    
    Tails Run
    Power: 1/9
    Speed: 6/9
    Comment: Decent, Tails isn't very speedy but it isn't bad. He has moderate 
    running.
    Rating: 7/10
    
    Tails Hop
    Power: 1/9
    Speed: 5/9
    Comment: Much like Sonic Leap, but when using his dash attack, it can be 
    quite good.
    Rating: 6/10
    
    Tails Jump
    Power: 1/9
    Speed: 3/9
    Comment: Poor. His jump isn't very good.
    Rating: 4/10
    
    Tails Fly
    Power: 1/9
    Speed: 2/9
    Comment: Regardless of stats it is quite good. This is very useful to escape 
    from battle and try to heal. It can also help escape Gamma's detonation.
    Rating: 9/10
    
    Tails Guard
    Power: 5/9
    Speed: 1/9
    Comment: Nice. It is better than Sonic's and can help Tails prepare his 
    combo.
    Rating: 8/10
    
    Tails Heal
    Power: 1/9
    Speed: 5/9
    Comment: Moderate. Much better than Sonic's. It increases his Ichikoro Gauge
    and his HP moderately. Not the best but it is helpful.
    Rating: 7/10
    
    IQ200 Attack
    Power: 2/9
    Speed: 2/9
    Comment: Weak, but develops his combo. Speed isn't bad.
    Rating: 6/10
    
    IQ300 Attack
    Power: 2/9
    Speed: 2/9
    Comment: Same as above.
    Rating: 6/10
    
    IQ400 Attack
    Power: 2/9
    Speed: 2/9
    Comment: Same as above. Ends Tails' basic attack combo.
    Rating: 6/10
    
    Magic Hook
    Power: 4/9
    Speed: 3/9
    Comment: Nice Heavy Attack. It has good range and can attack more than once. 
    It starts Tails' ONE-COMBO KO combo.
    Rating: 7/10
    
    Magic Upper
    Power: 3/9
    Speed: 2/9
    Comment: Slightly more ranged than Sonic's Upper Attack but slower. Not one 
    of Tails' best attacks.
    Rating: 6/10
    
    Tails Cyclone
    Power: 3/9
    Speed: 2/9
    Comment: Very good attack when using the E. Cyclone combo. It tosses the 
    enemy in the air.
    Rating: 10/10
    
    Typhoon
    Power: 2/9
    Speed: 2/9
    Comment: One of the cheapest attacks in the game. This can be used as Tails'
    Spin combo. It you want to KO your enemy quickly and not let him/her give a 
    fight use this.
    Rating: 9/10
    
    Tails Dunk
    Power: 4/9
    Speed: 5/9
    Comment: An OK Aim Attack. He launches his tails to send them down into the
    ground quickly. Needs to be used to continue the ONE-COMBO KO combo.
    Rating: 8/10
    
    Energy Ball
    Power: 3/9
    Speed: 4/9
    Comment: Not a good attack if not used with good timing. If used incorrectly 
    it will leave you very vulnerable. This attack attacks the enemy multiple 
    times to send them up into the air. Need to start the Magic Energy combo.
    Rating: 7/10
    
    Air Energy Ball
    Power: 3/9
    Speed: 4/9
    Comment: My favorite attack in the game and my favorite Tails attack. This 
    ends the ONE-COMBO KO combo and E. Cyclone combo. It attacks multiple times 
    and launches the enemy into the air.
    Rating: 10/10
    
    Flick
    Power: 2/9
    Speed: 2/9
    Comment: Useless. Very hard to hit with and does not deal good damage to even 
    be worth it. This also launches the enemy into the air.
    Rating: 2/10
    
    Air Flick
    Power: 2/9
    Speed: 2/9
    Comment: Same as above, but it is easier to hit with. Still not a good 
    attack.
    Rating: 5/10
    
    ChuČ Bomb
    Power: 2/9
    Speed: 2/9
    Comment: Nice, one of the best traps. It follows the enemy and it launches 
    the enemy into the air.
    Rating: 8/10
    
    Air ChuČ Bomb
    Power: 2/9
    Speed: 2/9
    Comment: Another good trap. Same as above.
    Rating: 8/10
    
    
                                   ===================
                     3iid. Tails' Basic Combos and Strategies (TACS)
                                   ===================
    
    
    Tails has a number of good combos.
    
    
    Tails' ONE-COMBO KO: Set Ground to Power and Aerial to Shot.
    
    Start off with Tails' IQ attacks and end with the Magic Hook, pursue the 
    enemy and use the Tails Dunk. Immediately use Air Energy Ball to keep the 
    enemy in the air. Now to KO, you can constantly use the Air Energy Ball or 
    use Tails Cyclone.
    Rating: 9/10
    
    Tails' E. Cyclone combo: Set Ground to Power and Aerial to Shot.
    
    Use Air Energy Ball and dash away and dash back to use the Tails Cyclone, 
    rinse and repeat. Constantly use it until your enemy is KOed. Try using this
    combo against a wall and dash into the wall and use Tails Cyclone. This will 
    increase your minimize your foe's movement and escape.
    Rating: 8/10
    
    Tails Spin Combo: Set Ground to Trap and Aerial to Power.
    
    This combo is just a basic Typhoon combo. The ChuČ bomb will help keep the
    enemy in the combo and Air Flick help with the Aerial attack. If you use 
    Typhoon enough, you will be able to KO any group of enemies. This combo is 
    very cheap. Don't use if you want to battle fairly.
    Rating: 4/10
    
    Miles "Tails" Prower overall rating: 9/10
    
    
                                   ===================
                             3iii. Knuckles the Echidna (KNU1)
                                   ===================
    
    
    Knuckles the Echidna's first debut: Sonic the Hedgehog 3 (Genesis/Mega Drive)
    
    Knuckles is all about power. His attacks are very slow and his speed is very
    low. 
    
    
                                   ===================
                                  3iiia. Knuckles' Pros
                                   ===================
    
    
    Knuckles has good strength. His attacks are very powerful and they have good
    impact. He also has one of the best Traps and Aim Attacks.
    
    
                                   ===================
                                  3iiib. Knuckles' Cons
                                   ===================
    
    Knuckles has a lot of downsides. His is very slow. His standard attacks are
    terrible since he moves forward and they are very slow making it very 
    difficult to pull off a combo. 
    
    
                                   ===================
                          3iiic. Knuckles' Moves and Statistics
                                   ===================
    
    
    Here are Knuckles' moves from the Emerl Data.
    
    
    Knuckles Run
    Power: 1/9
    Speed: 3/9
    Comment: Very slow. Don't rely on his run to get to the enemy.
    Rating: 3/10
    
    Knuckles Dash
    Power: 1/9
    Speed: 6/9
    Comment: Quite good. Knuckles sprints forward quickly. You are unable to 
    control Knuckles during the dash, nor able to stop him, but if you need to 
    escape from battle to heal or race to the enemy, use his dash.
    Rating: 7/10
    
    Knuckles Jump
    Power: 1/9
    Speed: 2/9
    Comment: Another poor skill of Knuckles. He jumps very low. He still jumps 
    low like he did in the Genesis Sonic games. Would have been better if he had 
    a Double Jump instead of Amy, but he does not. 
    Rating: 4/10
    
    Grinder Attack
    Power: 1/9
    Speed: 2/9
    Comment: Quite good. Knuckles does a glide from the original Sonic games, but 
    with one difference, he can't grab walls. If you encounter an enemy, he/she 
    will take minor damage. Only bad part of this that it doesn't give him any 
    altitude.
    Rating: 7/10
    
    Knuckles Guard
    Power: 6/9
    Speed: 1/9
    Comment: Nice. He has one of the best guards. You will need to utilize his 
    guard to pull off one of his combos.
    Rating: 8/10
    
    Knuckles Heal
    Power: 5/9
    Speed: 4/9
    Comment: Good heal. Knuckles' heal focuses on his Ichiokoro Gauge and less on 
    his HP. It would be a good idea to charge the gauge and use on of his traps. 
    More explained in Knuckles combo section.
    Rating: 8/10
    
    Knuckles Straight
    Power: 2/9
    Speed: 2/9
    Comment: Terrible. The attack is so slow. This attack also pushes him
    forward as he attacks therefore decreasing accuracy.
    Rating: 3/10
    
    Knuckles Chop
    Power: 2/9
    Speed: 2/9
    Comment: Same as above.
    Rating: 3/10
    
    Knuckles Upper
    Power: 2/9
    Speed: 2/9
    Comment: Same as above. Starts his heavy attack. 
    Rating: 3/10
    
    Megaton Hook
    Power: 4/9
    Speed: 3/9
    Comment: Another slow move. It continues his combo. 
    Rating: 4/10
    
    Enrage
    Power: 3/9
    Speed: 2/9
    Comment: A slow move that launches the enemy into the air.
    Rating: 4/10
    
    Double Punch
    Power: 2/9
    Speed: 2/9
    Comment: A moderate attack that requires timing. This attack has the same 
    result as a Heavy Attack since it launches the enemy forward.
    Rating: 5/10
    
    Knuckles Air Hook
    Power: 3/9
    Speed: 2/9
    Comment: Weak, slow and useless. This should be used to "finish-off" your 
    opponent since Knuckles is very vulnerable as he lands.
    Rating: 2/10
    
    Meteor Punch
    Power: 6/9
    Speed: 5/9
    Comment: Knuckles has a good Aim Attack. This attacks makes him go up higher 
    after his pursue to ensure he attacks the enemy regardless of the enemy using 
    an Aim Attack of his/her own. 
    Rating: 7/10
    
    Rockfree Fall
    Power: 6/9
    Speed: 3/9
    Comment: Quite powerful since it can hit multiple times. This attack is very
    slow and it makes Knuckles very vulnerable to an attack. This is best used 
    out of danger and good against the wall since you can get two or more hits. 
    Aim with the Control Pad to toss the rock in that direction.
    Rating: 6/10
    
    Meteor Crush
    Power: 6/9
    Speed: 3/9
    Comment: A little better then his Ground Shot but it still makes him 
    vulnerable to an aerial attack. Aim with the Control Pad to toss the rock 
    in that direction.
    Rating: 7/10
    
    Deep Impact
    Power: 7/9
    Speed: 1/9
    Comment: What a strong blow. One of the most powerful attacks in the game!
    Although it comes with a price. This attack is incredibly slow and hard to 
    hit with. If moving/running while you use this attack you will move forward 
    and attack. If you stand still and attack you will only move forward 
    slightly. Two of these attacks will KO your opponent.
    Rating: 5/10
    
    Major Eruption
    Power: 5/9
    Speed: 3/9
    Comment: Nice attack. Knuckles goes into a spin ball and attacks as he
    burrows underground. Aim Knuckles while underground to try for a surprise 
    attack.
    Rating: 8/10
    
    Mole Bomb
    Power: 4/9
    Speed: 2/9
    Comment: Okay attack. Knuckles sets an invisible landmine into the ground.
    If you use a trap, use the Air Trap instead. This takes too long to execute. 
    Rating: 5/10
    
    Air Mole Bomb
    Power: 4/9
    Speed: 2/9
    Comment: Good attack. Knuckles tosses an invisible landmine into the ground. 
    Rating: 8/10
    
    
                                   ===================
                   3iiid. Knuckles' Basic Combos and Strategies (KNCS)
                                   ===================
    
    
    Knuckles' ONE-COMBO KO: Set Ground to Power and Aerial to Shot.
    
    Start off with Knuckles' basic B Attacks and finish with the Megaton Hook. 
    Pursue the enemy and attack with the Meteor Punch. Now immediately use the
    Meteor Crush, hoping that it will hit multiple times. If that still doesn't
    KO the enemy, use a Deep Impact as the enemy gets back up or a Knuckles Air
    Hook on the way down.
    Rating: 7/10
    
    Deep KO: Set Ground to Power and Aerial to anything.
    
    Go for a two hit KO. Use the Deep Impact move and pursue them and use the Aim 
    Attack. Simple as that. If the enemy isn't KOed, then use a Knuckles Air 
    Hook.
    Rating: 8/10
    
    What the hell was that KO: Set Ground/Aerial to Trap and set Ground/Aerial to 
    anything.
    
    Start off by filling up Knuckles' Ichikoro Gauge with his heal and toss a 
    mine into the ground. His mine is invisible therefore it is impossible to see 
    the mine glow (since it is an Ichikoro Attack). If possible, lore your enemy 
    to that spot and they should be KOed (if Trap isn't defended).
    Rating: 5/10
    
    Knuckles the Echidna overall rating: 3/10
    
    
                                   ===================
                             3iv. Shadow the Hedgehog (SHA1)
                                   ===================
    
    
    Shadow the Hedgehog's first debut: Sonic Adventure 2 (Dreamcast)
    
    Shadow is the fastest character and also one of the strongest. He is very 
    overused because of coolness, speed (faster than Sonic) and his power. If 
    used correctly, he can be one of the best characters in the game.
    
    
                                   ===================
                                   3iva. Shadow's Pros
                                   ===================
    
    
    Excellent speed and power instantly makes him one of the best. He is most 
    likely the top tier. His attacks have impressive Power and Speed, making it 
    easy to KO your opponents quickly.
    
    
                                   ===================
                                   3ivb. Shadow's Cons
                                   ===================
    
    
    He is such a great character how can he have cons? Well he is great, not 
    the best. He has a horrible healing ability, which makes him even more 
    fragile than before, so be careful of power characters like Knuckles and 
    Gamma. Another weakness is control. His run is so fast you may have 
    difficulty controlling him or stopping him. His trap is poor as well.
    
    
                                   ===================
                           3ivc. Shadow's Moves and Statistics
                                   ===================
    
    
    Shadow Run
    Power: 1/9
    Speed: 8/9
    Comment: He is extremely fast! Faster than Sonic! Although he is very fast, 
    it is harder for you to control him and stop Shadow in his tracks. Try to 
    counter this by jumping.
    Rating: 9/10
    
    Shadow Dash
    Power: 1/9
    Speed: 9/9
    Comment: Another remarkable move! His dash is very quick and has great 
    distance. Not only that, but your are also invulnerable to traps since he 
    turns invisible during the middle of the dash. 
    Rating: 9/10
    
    Shadow Jump
    Power: 1/9
    Speed: 7/9
    Comment: Good jump. He can jump almost as high as Cream. It is good to jump 
    when you want Shadow to stop moving while running. 
    Rating: 8/10
    
    Shadow Teleport
    Power: 1/9
    Speed: 5/9
    Comment: One of Shadow's best moves. This allows Shadow to move across the 
    field with ease. While in the air, press A to use this. You can keep using
    this move as long as you wish. Although, Shadow will start to descend. This 
    move is similar to Sonic Ballet, but can be used more than once in the air. 
    This a good move to escape from danger.
    Rating: 10/10
    
    Shadow Guard
    Power: 3/9
    Speed: 1/9
    Comment: Not a good guard skill, but you will have to keep using this to pull 
    off so good combos and protect Shadow's HP.
    Rating: 6/10
    
    Shadow Heal
    Power: 1/9
    Speed: 3/9
    Comment: Poor, not even worth using. You'd think Chaos Control would help 
    heal faster, but with out all Chaos Emeralds, I guess not.....
    Rating: 3/10
    
    Shadow Chop
    Power: 3/9
    Speed: 3/9
    Comment: A very balanced out attack. It has good speed and strength. Nice to 
    start a combo off with.
    Rating: 8/10
    
    Shadow Kick
    Power: 3/9
    Speed: 3/9
    Comment: Same as above. Keep it going.
    Rating: 8/10
    
    Shadow Back Kick
    Power: 3/9
    Speed: 3/9
    Comment: Same as above.  This attack also knocks the enemy into the air.  
    This effect makes it impossible to avoid (except for Rouge/Rouge Flight, 
    Tails Cyclone, and other attacks that send you into the air for more 
    altitude, thanks brappy.) Chaos Nightmare.  Thanks for telling me about 
    this Clockwork Dragon.  I appreciate it.  Starts Chaos Nightmare.  
    Rating: 10/10
    
    Chaos Nightmare
    Power: 5/9
    Speed: 4/9
    Comment: Awesome Heavy attack and most powerful. It isn't too fast but the 
    three stage attacks should help with accuracy.
    Rating: 8/10
    
    Chaos Upper
    Power: 4/9
    Speed: 1/9
    Comment: Poor, it is very slow and the damage isn't worth it. 
    Rating: 2/10
    
    Shadow Slider
    Power: 3/9
    Speed: 3/9
    Comment: An attack that many people on the boards hate. This attack needs 
    good timing to pull off. It is hard to hit with but it is quite good 
    nevertheless. If the enemy is hit, he/she is launched into the air. 
    Can make a nice combo. See Shadow Combos section.
    Rating: 7/10
    
    Shadow Rocket
    Power: 2/9
    Speed: 3/9
    Comment: Weak, but if used correctly, it can be one of the best moves in the 
    game. Shadow jumps higher into the air and descends down with a kick. This 
    attack is a lot like Tails' Typhoon and Rouge's Agent Eagle, nothing but an
    annoyer attack.
    Rating: 9/10
    
    Shadow Eagle
    Power: 7/9
    Speed: 6/9
    Comment: One of the best Aim Attacks in the game. The power is outstanding 
    and so is the speed. This can be used as not only an Aim Attack (for damage),
    but also for defensive purposes. If used in a combo it is difficult to use
    a Special attack to finish off your opponent since he descends to the ground 
    too fast. If defensive purposes, retaliate off the wall and immediately use 
    the move. You won't attack the enemy that pursued you, but you won't have the 
    chance to have a simultaneous Aim Attack strike, harming both at the same 
    time and may KO you. 
    Rating: 8/10
    
    Chaos Magic
    Power: 5/9
    Speed: 5/9
    Comment: Good attack. You are able to aim the attack by using the 
    Control Pad and holding the R Button. The longer you hold the R button the 
    farther the attack goes. The farthest the attack goes is to the end of the 
    screen (won't go farther then you can view). This attack make the enemy fly 
    up into the air. You are very vulnerable to an attack since you cannot move 
    while aiming. Watch your back!
    Rating: 7/10
    
    Air Chaos Magic
    Power: 5/9
    Speed: 5/9
    Comment: Big difference between these two attacks. You cannot aim with this 
    attack. It will appear a few steps in front of you. You are less vulnerable 
    when using this, but defeats the purpose of the attack. 
    Rating: 6/10
    
    Chaos Burst
    Power: 3/9
    Speed: 7/9
    Comment: Great move. This attack can hit multiple times, more than Sonic 
    Meteor. Two of these well timed attacks can KO an enemy.
    
    Chaos Burst notes from XnxMK2:
    
    You might have not noticed, but Chaos Burst has a special effect. If you hold
    down R, Shadow will become invincible (And also invisible) and will move 
    forward until the R button is held, then he uses Chaos Burst wherever he 
    stops(releases the R Button).Note, this can only be used with Chaos Burst, 
    not the air version.
    Rating: 10/10
    
    Air Chaos Burst
    Power: 3/9
    Speed: 7/9
    Comment: Same as above. Instead, you attack from the air. Shadow does not
    attack in the air, he falls to the ground and attacks with Chaos Burst.
    Rating: 10/10
    
    Roaming Chaos
    Power: 3/9
    Speed: 2/9
    Comment: Okay attack. This trap follows Shadow and if it encounters an enemy,
    the enemy is sent up in the air. This is very hard to hit with.
    Rating: 2/10
    
    Air Roaming Chaos
    Power: 3/9
    Speed: 2/9
    Comment: Same as above. Not worth it.
    Rating: 2/10
    
    
                                   ===================
                     3ivd. Shadow's Basic Combos and Strategies (SACS)
                                   ===================
    
    
    Shadow's ONE-COMBO KO: Set Ground Power and Aerial to Shot.
    
    Start off with Shadow's basic attacks and finish off with Chaos Nightmare. 
    Now pursue the enemy and use the Shadow Eagle. If the enemy is not KOed jump 
    and attack with Air Chaos Magic and follow up with a Chaos Burst for a 
    guaranteed KO.
    Rating: 9/10
    
    Cheap Rocket KO: Set Ground/Aerial to anything and Defend with Shot.
    
    This combo is simply the abuse of the Shadow Rocket. Constantly use this move 
    to KO your opponent. You will be vulnerable to Aerial attacks, namely Aerial 
    Shot moves so make sure you defend with Shot. 
    Rating: 5/10
    
    Slider Nightmare KO: Set Ground to Power and Aerial to Shot.
    
    Use the Shadow Slider to send the enemy into the air and quickly use Chaos 
    Nightmare in place to attack your opponent, repeat to finish them off.
    Rating: 6/10
    
    Shadow the Hedgehog's Overall Rating: 9/10
    
    
                                   ===================
                                 3v. Rouge the Bat (ROU1)
                                   ===================
    
    
    Rouge the Bat's first debut: Sonic Adventure 2 (Dreamcast)
    
    Rouge is one of the most difficult characters to use and master. Her attacks 
    have little power and has slow airtime. She also has the most unique jump
    abilities in the game.
    
    
                                   ===================
                                    3va. Rouge's Pros
                                   ===================
    
    
    Rouge is a very unique character and has a few good points. She has the best 
    Dash Attack in the game and one of the most cheapest Air Attacks. Her ability 
    to fly makes quite different from the rest. She also has one of the best 
    Traps in the game. She really shines in Power attacks.
    
    
                                   ===================
                                    3vb. Rouge's Cons
                                   ===================
    
    
    Rouge's attacks lack power making it difficult to KO opponents. Her Shot 
    attacks are horrible, they lack power, speed and range making them useless. 
    She is rather slow. Her flight makes her very difficult to control and hard 
    To pull off a ONE-COMBO KO move.
    
    
                                   ===================
                            3vc. Rouge's Moves and Statistics
                                   ===================
    
    
    Rouge Run
    Power: 1/9
    Speed: 5/9
    Comment: Not very fast. Her speed is not her strong point.
    Rating: 5/10
    
    Rouge Grind
    Power: 1/9
    Speed: 4/9
    Comment: A crap dash. This is like Knuckles Grind without doing damage.
    Rating: 4/10
    
    Rouge Flight
    Power: 1/9
    Speed: 5/9
    Comment: This is Rouge's strong point. She jumps into the air and slowly
    descends. This helps her escape from danger. Good to use when avoiding 
    Gamma's detonation.
    Rating: 9/10
    
    Rouge Catch
    Power: 1/9
    Speed: 4/9
    Comment: Useless. This just grounds her. Use this when you do not wish to 
    fly.
    Rating: 3/10
    
    Rouge Guard
    Power: 1/9
    Speed: 1/9
    Comment: Weak guard. It is very quick so use good timing.
    Rating: 3/10
    
    Rouge Heal
    Power: 1/9
    Speed: 1/9
    Comment: Another poor heal. Despite it's stats, this heal is better than 
    Sonic's. This heals the Ichikoro gauge at the same rate as her HP gauge. 
    Not very reliable, so use only when the enemy is KOed or at a safe distance.
    Never use in mid-battle.
    Rating: 3/10
    
    Rouge Kick
    Power: 2/9
    Speed: 3/9
    Comment: A decent basic attack. This can easily start a good combo.
    Rating: 7/10
    
    Rouge Side Kick
    Power: 2/9
    Speed: 3/9
    Comment: Same as above. Keeps her combo going.
    Rating: 7/10
    
    Rouge Sobat
    Power: 2/9
    Speed: 3/9
    Comment: Same as above. Finishes her normal attacks.
    Rating: 7/10
    
    Charlie Kick
    Power: 4/9
    Speed: 4/9
    Comment: Nice Heavy Attack. I think this is a little better than Sonic's 
    Aim Attack since it makes her less vulnerable upon finishing.
    Rating: 8/10
    
    Secret Kick
    Power: 3/9
    Speed: 3/9
    Comment: This attack has good speed but you need timing and angle to pull it 
    off. Rouge does not have many good combos that support her Upper Attack.
    Rating: 6/10
    
    Secret Spear
    Power: 2/9
    Speed: 3/9
    Comment: Best Dash Attack in the game. This attack hits the target multiple 
    times to deliver good damage if a lot of kicks hit. This attack knocks the
    enemy back and giving you time to do a Charlie Kick. Her Dash Skill really
    does not go with her Dash Attack making the best Dash Attack only good on 
    Emerl.
    Rating: 10/10
    
    Agent Eagle
    Power: 2/9
    Speed: 3/9
    Comment: Known as the cheapest attack on the boards. This attacks the foe 
    continuous times while constantly pressing B. You can juggle the enemy in the 
    air preventing them from getting to the ground or moving. You can easily KO 
    an opponent with this move alone. It gets harder to use since Rouge ascends 
    up the enemy descends down as the attack is used constantly.
    Rating: 8/10
    
    Homing Cutter
    Power: 4/9
    Speed: 5/9
    Comment: Identical to Sonic Eagle, but with less power. A decent 
    Aim Attack. After the Aim Attack hits the enemy, Rouge enters Rouge Flight.
    Rating: 8/10
    
    Beauty Shot
    Power: 4/9
    Speed: 4/9
    Comment: Weak, little ranged, and useless. This attack knocks back the 
    opponent when used. The attack does little damage and has bad range. Not
    worth using.
    Rating: 4/10
    
    Air Beauty Shot
    Power: 4/9
    Speed: 4/9
    Comment: Same as above except even harder to hit with. Attack isn't 
    worth it.
    Rating: 3/10
    
    Silent Size
    Power: 3/9
    Speed: 6/9
    Comment: Very good attack. This attack has great speed and power and
    sends opponents into the wall letting you pursue them. One of Rouge's 
    best attacks.
    Rating: 9/10
    
    Spiral Dive
    Power: 3/9
    Speed: 4/9
    Comment: Great attack. Rouge spins up and descends down on her enemies.
    This attack hits multiple times. Use timing. If you are high up in
    Rouge Flight, then this attack will stop before you reach the Ground. 
    Not good to use when high up.
    Rating: 9/10
    
    Bat Cracker
    Power: 3/9
    Speed: 2/9
    Comment: Nice trap. This trap is similar to Shadow's Roaming Chaos but,
    this Trap stays in the air and follows your opponent. To be very cheap, 
    use this as your Ichikoro SP attack.
    Rating: 9/10
    
    Air Bat Cracker
    Power: 3/9
    Speed: 2/9
    Comment: Same as Bat Cracker but used in air. 
    Rating: 9/10
    
     
                                   ===================
                    3vd. Rouge's Basic Combos and Strategies (ROCS)
                                   ===================
    
    
    Rouge's ONE-COMBO KO: Set Ground to Trap and Aerial to Power.
    
    Immediately use Bat Cracker, then uses Rouge's basic attacks and finish 
    with the Charlie Kick. Pursue the enemy and use Homing Cutter. 
    The enemy will most likely get hit by the trap. Now use Spiral Dive to 
    finish the enemy off.
    Comment: This combo is a little hard to completely pull off but will
    KO any opponent if used correctly. It requires timing with the setting
    of the Bat Cracker.
    Rating: 9/10
    
    Cheap Agent KO: Set Ground to Power and Aerial to Trap.
    
    Immediately jump and use Bat Cracker. Now, while in Rouge Flight, hover 
    over an enemy and start to use Agent Eagle to get the enemy in the air.
    Now keep using Agent Eagle and eventually the Trap will hit the enemy,
    KOing the enemy or weakening him/her more. Now descend and jump again 
    to use another Bat Cracker and repeat.
    Comment: This combo is very cheap so use with caution. Timing is 
    precise for this combo. 
    Rating: 7/10
    
    Rouge's strategy submitted by brappy: 
    
    After 1st, 2nd, and 3rd attacks, use Ground Power instead of Heavy Attack. 
    It's more powerful.
    
    Rouge the Bat's Overall Rating: 6/10
    
    
                                   ===================
                                  3via. Amy Rose (AMY1)
                                   ===================
    
    
    Amy Rose's first debut: Sonic CD (Sega CD)
    
    Amy is one of the best characters in the game, surprisingly. Her attacks 
    are super fast making it very easy to create/keep a combo going. 
    
     
                                   ===================
                                     3vib. Amy's Pros
                                   ===================
    
    
    Amy's attacks are very fast, fastest in the game. She has the best Heavy 
    Attack and Aim Attack in the game. Combos are easy to start with her high 
    speed basic attacks making her and Sonic good starting characters for a 
    beginner. 
    
    
                                   ===================
                                     3vic. Amy's Cons
                                   ===================
    
    
    Amy has a few cons. Her basic attacks are very fast, but lack power. Her 
    Jump is horrible. Her Air Action is worse. Her traps (like many others)
    are useless and hard to use. 
    
    
                                   ===================
                            3vid. Amy's Moves and Statistics
                                   ===================
    
    
    Amy Run
    Power: 1/9
    Speed: 6/9
    Comment: Very good run. Equal to Tails'. 
    Rating: 8/10
    
    Amy Dash
    Power: 1/9
    Speed: 4/9
    Comment: Moderate. She makes a quick burst of speed but ends very quickly.
    Rating: 6/10
    
    Amy Jump
    Power: 1/9
    Speed: 2/9
    Comment: Very poor jumping skill. It is equal to Knuckles'.
    Rating: 4/10
    
    Amy Double Jump
    Power: 1/9
    Speed: 2/9
    Comment: Another poor skill. She stops in mid-air and jumps again. 
    Rating: 3/10
    
    Amy Guard
    Power: 5/9
    Speed: 1/9
    Comment: Amy has a nice guard. It is equal to Tails' and lasts a good amount 
    of time. Not too long making it impossible to heal.
    Rating: 8/10
    
    Amy Heal
    Power: 1/9
    Speed: 6/9
    Comment: Good heal for HP, but bad heal for Ichikoro. Would be better than 
    Tails' but her Ichikoro refill is identical to Sonic's. 
    Rating: 6/10
    
    Girl Jab
    Power: 2/9
    Speed: 5/9
    Comment: Amy's strong point. Amy jabs the opponent with very good speed 
    making it hard to block it fast enough. This starts Amy's combo.
    Rating: 10/10
    
    Girl Straight
    Power: 2/9
    Speed: 5/9
    Comment: Same as above. Continues Amy's basic attack combo.
    Rating: 10/10
    
    Girl Upper
    Power: 2/9
    Speed: 5/9
    Comment: Same as above. Finishes Amy's basic attack combo.
    Rating: 10/10
    
    Girl Crush
    Power: 4/9
    Speed: 5/9
    Comment: Best Heavy attack in the game. This attack has a lot of range and 
    Can hit the opponent easily. The Power and Speed make it very good.
    Rating: 10/10
    
    Girl Swing
    Power: 3/9
    Speed: 2/9
    Comment: Wow, an attack with low speed, I am surprised. This attack isn't 
    very good, is slow and hard to hit with.
    Rating: 5/10
    
    Girl Bomber
    Power: 2/9
    Speed: 5/9
    Comment: Crap, this attack is horrible. It is very much like Knuckles' Double 
    Punch and requires a lot of timing. This attack launches the enemy against 
    the wall causing more damage. This attack is very slow despite it's rating.
    Rating: 2/10
    
    Air Girl Crush
    Power: 2/9
    Speed: 4/9
    Comment: Okay attack and has good range with the hammer. 
    Rating: 7/10
    
    Girl Dunk
    Power: 6/9
    Speed: 5/9
    Comment: Best Aim Attack in the game. The attack has very good range, speed
    and power. 
    Rating: 10/10
    
    Pink Typhoon
    Power: 4/9
    Speed: 5/9
    Comment: A weak attack. The Tornado effect launches the enemy into the air
    with little force. This attack can help perform a combo.
    Rating: 7/10
    
    Air Pink Typhoon
    Power: 4/9
    Speed: 5/9
    Comment: Another weak attack. This is the same as above, but used in the air.
    Rating: 7/10
    
    Girl Tornado
    Power: 4/9
    Speed: 4/9
    Comment: Very nice attack. This attack hits the target multiple times for 
    nice damage.
    Rating: 9/10
    
    Air Girl Tornado
    Power: 4/9
    Speed: 4/9
    Comment: Excellent attack. This is Amy's best Special move. This attack is 
    best used after Amy's Aim Attack. More explained in Amy's Basic combos 
    section. 
    Rating: 10/10
    
    Gift
    Power: 5/9
    Speed: 2/9
    Comment: Powerful but slow. This attack is horrible. This attack is very 
    easy to evade or guard against unless you are hit into it. Stay away from 
    this attack.
    Rating: 1/10
    
    Air Gift
    Power: 5/9
    Speed: 2/9
    Comment: Better since you can drop it onto opponents but still a poor move.
    Not worth using.
    Rating: 2/10
    
    
                                   ===================
                      3vid. Amy's Basic Combos and Strategies (AMCS)
                                   ===================
    
    
    Amy's ONE-COMBO KO move: Set Ground to Shot and Aerial to Power.
    
    Use Amy's basic attacks and finish with Girl Crush and pursue and use Girl 
    Dunk. Now immediately in the use Air Girl Tornado to finish the opponent off, 
    if that didn't do it, then drop to the ground and use a Pink Typhoon or a 
    Heavy Attack.
    Comment: This is a fast and standard KO method which works quite well. This 
    is a guaranteed KO unless the enemy is guarding Power.
    Rating: 9/10
    
    Amy strategy submitted by brappy:
    
    After Aim Attack, use Air Shot, then when they come up, use Air Attack.
    
    This is more of a glitch, but I'll put it anyway. Put Power on Ground. Do the 
    dash, and press R at the exact moment you press the control pad the second 
    time. After the dash, continue holding that direction. If done correctly, 
    you'll start the spin after the dash, and will go at about 1.5X the speed of 
    the dash.
    
    
    Amy Rose's Overall Rating: 9/10
    
    
                                   ===================
                              3vii. Cream the Rabbit (CRE1)
                                   ===================
    
    
    Cream the Rabbit's first debut: Sonic Advance 2 (Game Boy Advance)
    
    Cream is a very joyful rabbit. Her battle skill are moderate. She has the 
    best heal in the game. 
    
                                   ===================
                                   3viia. Cream's Pros
                                   ===================
    
    
    Cream has an excellent jump, best jump in the game. This goes very good with 
    her flying ability. She also has a very superior healing ability. Her HP 
    gets restored just as fast as her Ichikoro gauge. Also, her Air Trap is 
    overpowered.
    
                                   ===================
                                   3viib. Cream's Cons
                                   ===================
    
    
    Cream has below average run, making her a slow character. Her guard is one of
    the worst in the game. Her basic attacks are a bit slow as well. 
    
    
                                   ===================
                           3viic. Cream's Moves and Statistics
                                   ===================
    
    
    Cream Run
    Power: 1/9
    Speed: 4/9
    Comment: Not a good run. Cream skips as she walks making it a little 
    difficult to control her. She is also quite slow.
    Rating: 4/10
    
    Cream Hop
    Power: 1/9
    Speed: 3/9
    Comment: Much like Sonic Leap, it is not very useful. Cream hops up higher 
    than Sonic making it easier to dash across Traps. 
    Rating: 6/10
    
    Cream Jump
    Power: 1/9
    Speed: 8/9
    Comment: Superb jump. This is the best in the game. She ascends high in to 
    air and makes good use of her Air Trap and her Air Action. 
    Rating: 10/10
    
    Cream Ballet
    Power: 1/9
    Speed: 2/9
    Comment: Nice move. This really help get out danger. Cream jumps then 
    ascends even higher as she flies across the battlefield. It is a little slow
    to start up but still it helps when escaping Gamma's detonation. 
    Rating: 8/10
    
    Chao Knight
    Power: 2/9
    Speed: 1/9
    Comment: OK guard. She puts up Cheese as a shield to resist attacks. Her 
    guard is quick to have good timing with it. This guard goes well with her 
    heal. 
    Rating: 6/10
    
    Cream Heal
    Power: 5/9
    Speed: 7/9
    Comment: Excellent heal, the best in the game. She recovers HP at a nice 
    speed rate and recovers Ichikoro at the same rate. This helps keep the 
    fragile bunny alive.
    Rating: 10/10
    
    Chao Arch
    Power: 2/9
    Speed: 3/9
    Comment: A moderately slow attack. This starts Cream's combo.
    Rating: 7/10
    
    Chao Winder
    Power: 2/9
    Speed: 3/9
    Comment: Same as above. Continues Cream's combo.
    Rating: 7/10
    
    Chao Salom
    Power: 2/9
    Speed: 3/9
    Comment: Same as above. Finishes Cream's basic attacks.
    Rating: 7/10
    
    Chao Tornado
    Power: 4/9
    Speed: 4/9
    Comment: A moderate Heavy Attack. It has good range to hit it's opponent.
    Rating: 7/10
    
    Chao Upper
    Power: 3/9
    Speed: 3/9
    Comment: Moderate attack.  It launches the enemy in the air.
    Rating: 5/10
    
    Chao Dash
    Power: 2/9
    Speed: 3/9
    Comment: Nice Dash Attack.  This attack makes your opponent get knocked
    forward and allows you to follow up with a Heavy Attack.
    Rating: 7/10
    
    Chao Circle
    Power: 5/9
    Speed: 3/9
    Comment: Think of this attack as a weaker Typhoon.  You will still descend as
    you constantly use the attack, but slowly.  Harder to maintain than Typhoon.
    Rating: 7/10
    
    Chao Dunk
    Power: 4/9
    Speed: 5/9
    Comment: This Aim Attack is a little hard to hit with.  Make sure you time 
    the attack right, or else you will miss.
    Rating: 7/10
    
    Chao Cannon
    Power: 4/9
    Speed: 5/9
    Comment: Good attack.  This attack sends Cheese in an electrified body 
    charge.  It knocks then enemy to the ground. 
    Rating: 7/10
    
    Air Chao Cannon
    Power: 4/9
    Speed: 5/9
    Comment: Same as above.  Better and more accurate in the air.
    Rating: 8/10
    
    Chao Rush
    Power: 4/9
    Speed: 3/9
    Comment: Nice attack.  Then enemy gets thrown as if hit by a Heavy Attack. 
    Rating: 9/10
    
    Chao Revolution
    Power: 4/9
    Speed: 4/9
    Comment: Same as above.  
    Rating: 9/10
    
    Cream Cracker
    Power: 4/9
    Speed: 2/9
    Comment: This is also a mysterious attack.  It is just like it's Aerial 
    counterpart.  I had to test this out.  Although, the Air Trap is more 
    accurate and faster to use.  Use that instead.
    Rating: 6/10
    
    Cream Air Cracker
    Power: 4/9
    Speed: 2/9
    Comment: This is a mysterious attack that does not do its set damage. This 
    attack is extremely powerful. It can take out an opponent in only two hits.
    Rating: 10/10
    
    
                                   ===================
                    3viid. Cream's Basic combos and strategies (CRCS)
                                   ===================
    
    
    Cream's ONE-COMBO KO: Set Ground to Power and Aerial to Trap.
    
    Start off with Cream's basic attacks and finish off with Chao Tornado. Now 
    pursue your opponent and use Chao Dunk. Now immediately use Cream Air Cracker 
    which should defeat your opponent. If not follow up with Chao Rush. 
    Comment: This combo will mainly focus on the Cream Air Cracker at the end of
    the Chao Dunk move since it will do impressive damage. If the Cracker blast 
    doesn't connect then, then use Chao Rush to finish you Opponent off.
    Rating: 8/10
     
    Cream's strategy submitted by brappy:
    
    Like the others-after Aim attack, use Air Power. If there is a wall behind 
    you they'll be sent into it, and you're playing a human, they won't expect 
    that, so you can run over and use the attack of your choice before they land.
    
    
    More Coming Soon!
    
    Cream the Rabbit's Overall Rating: 7/10
    
    
                                   ===================
                                 3viii. E-102 Gamma (GAM1)
                                   ===================
    
    
    E-102 Gamma's first debut: Sonic Adventure (Dreamcast)
    
    Gamma is a very powerful robot. His attacks do impressive damage, but are
    very slow. He also has a unique death action. Upon KOing Gamma, he 
    detonates causing damage to anyone around him.
    
    Requirements to unlock Gamma: Defeat Gamma in Sonic's Story.
    
    
                                   ===================
                                3viiia. E-102 Gamma's Pros
                                   ===================
    
    
    Power. Just power. He is very powerful. He can even KO you after his death. 
    Time his attacks to make him an impressive fighter. He also has one of the 
    best healing abilities in the game. He heals his HP very quickly, but not his 
    Ichikoro. 
    
    
                                  ===================
                                3viiib. E-102 Gamma's Cons
                                  ===================
    
    
    So slow. His run is one of the poorest runs of the characters. His attacks
    lack so much speed. They are very powerful but almost impossible to hit with
    if your opponent guards well. Also, his ground attack requires him to deal
    damage to him self. Not a good trait.
    
    
                                   ===================
                        3viiic. E-102 Gamma's Moves and Statistics
                                   ===================
    
    
    Walk Mode
    Power: 1/9
    Speed: 2/9
    Comment: A very poor run. Well, he can't even run, just look at the skill's 
    name. He walks making him very slow and an easy target.
    Rating: 1/10
    
    Drive Mode
    Power: 1/9
    Speed: 8/9
    Comment: Excellent. This is his fastest move. He zooms as he is in his dash. 
    You can control him as he is in this mode, unlike most dashes. 
    Rating: 10/10
    
    Boost Jump
    Power: 1/9
    Speed: 6/9
    Comment: Not very fast despite it's rating. He jumps in to the air slowly 
    gaining height. 
    Rating: 6/10
    
    Flight Mode
    Power: 1/9
    Speed: 2/9
    Comment: More speedy then his normal jump. This add to his jump to be able to 
    fly while gradually losing altitude. No the best action.
    Rating: 7/10
    
    Guard Mode
    Power: 7/9
    Speed: 1/9
    Comment: This guard is too strong. It lasts too long, and makes it hard to 
    begin healing. This guard is very good for blocking attacks but hard to heal.
    Rating: 7/10
    
    Recovery Mode
    Power: 1/9
    Speed: 9/9
    Comment: Very nice heal. He will heal his HP to max in no time. Good to use 
    after you using Meltdown/Air Meltdown. This doesn't restore the Ichikoro 
    gauge very well. 
    Rating: 9/10
    
    Solid Knuckle
    Power: 5/9
    Speed: 1/9
    Comment: This is the most powerful basic attack in the game. Due to it's 
    strength. Speed is sacrificed. Without efficient speed this attack is almost 
    useless on an opponent who is good at guarding. This is to worst basic 
    attack. This also starts Gamma's combo.
    Rating: 2/10
    
    Electric Stab
    Power: 5/9
    Speed: 1/9
    Comment: Same as above. This continues Gamma's combo.
    Rating: 2/10
    
    Paralyze Cut
    Power: 5/9
    Speed: 1/9
    Comment: This attack is different then the other two. This attack is still 
    slow but has an added effect. This attack harms the opponent multiple times
    causing more damage. This attack is better then the other two. This also 
    finishes Gamma's basic attack combo.
    Rating: 5/10
    
    Electric Shock
    Power: 5/9
    Speed: 2/9
    Comment: Very slow Heavy Attack. This takes time to unleash, but has good 
    easier to hit with when he does unleash the move.
    Rating: 5/10
    
    Upper Electric Shock
    Power: 6/9
    Speed: 2/9
    Comment: This is the best Upper Attack in the game. This is still a little 
    slow but when it hits, it attacks the enemy multiple times, to deal good 
    damage.
    Rating: 8/10
    
    Buster Drill
    Power: 5/9
    Speed: 1/9
    Comment: Moderate Dash Attack. This attack isn't slow despite it's rating, 
    and is easy to hit with while in the dash. The damage isn't impressive.
    Rating: 6/10
    
    Air Electric Shock
    Power: 4/9
    Speed: 2/9
    Comment: Weak attack. Not even worth using. 
    Rating: 2/10
    
    Air Knuckle
    Power: 5/9
    Speed: 5/9
    Comment: Nice Aim Attack and is easy to hit with. This is similar to
    Knuckles' Aim Attack.
    Rating: 8/10
    
    Devastator
    Power: 8/9
    Speed: 2/9
    Comment: This is a variable attack. This attack is chargeable. Hold the R 
    button to charge the attack. The damage depends on how long you charge the 
    attack. The speed of the shot will increase dramatically when charged. 
    The Power stat is showing how powerful the attack will be if fully 
    charged. Two fully charged shots will KO an opponent. This attack has great
    power and has good impact upon hitting, but you are very vulnerable to 
    attacks. This is similar to Shadow's Chaos Magic, but with more power. 
    Rating: 8/10
    
    Air Devastator
    Power: 8/9
    Speed: 2/9
    Comment: This attack is the same as Devastator, but used in the air. You are
    also less vulnerable in the air, but it is harder to attack the enemy. When 
    Gamma lands on the ground with a charging shot, it will cancel the charge.
    Rating: 8/10
    
    Meltdown
    Power: 8/9
    Speed: 1/9
    Comment: Strange attack. This sacrifices Gamma's HP leaving him with 1 HP. 
    One extra attack will KO Gamma, guaranteed. This attack is the same as when 
    Gamma is KOed and detonates himself. The HP loss is best countered with 
    Gamma's heal. It restores HP at a very fast rate. You can use Meltdown as 
    many times as you wish, since it never KOs him and always leaves him with 
    1 HP. 
    Rating: 7/10
    
    Air Meltdown
    Power: 8/9
    Speed: 1/9
    Comment: Exact same attack as Meltdown, except used in the air. 
    Rating: 7/10
    
    Blinker
    Power: 4/9
    Speed: 2/9
    Comment: This is a poor trap. This is very hard to hit with and the damage 
    isn't good. The speed is even worse. Like all traps, it launches the enemy
    into the air. 
    Rating: 2/10
    
    Air Blinker
    Power: 4/9
    Speed: 2/9
    Comment: Same as above. 
    Rating: 2/10
    
    
                                   ===================
                  3viiid. E-102 Gamma's Basic Combos and Strategies (GACS)
                                   ===================
    
    
    Gamma's ONE-COMBO KO: Set Ground to Power and Aerial to Shot.
    
    Immediately press R to activate Meltdown and quickly find your opponent and 
    begin Gamma's basic attacks and end with Electric Shock. Pursue your enemy 
    and use Iron Knuckle. While in the air charge the Devastator as much as you 
    can attack release R when you enemy has bounced up from the hitting the 
    ground. If this didn't KO the enemy, the Meltdown explosion will. Quickly, 
    use restore you HP with Recovery Mode.
    Comment: This combo can be very difficult to pull off since it is hard to 
    land Gamma's basic attacks due to the lack of speed. If you are running out 
    time with the Meltdown counter, just keep trying to use Electric Shock 
    instead. 
    Rating: 7/10
    
    Gamma's strategy submitted by brappy:
    
    This is very tricky but really cool. Use either Meltdown, and at the 5th or 
    6th beep (I forgot) immediately use the combo into an Aim Attack. If timed 
    right, when they bounce back up, you explode, usually killing them. You can 
    then heal.
    
    More Coming Soon!
    
    E-102 Gamma's Overall Rating: 6/10
    
    
                                   ===================
                                   3ix. Chaos 0 (CHA1)
                                   ===================
    
    
    Chaos 0's first debut: Sonic Adventure (Dreamcast)
    
    Chaos 0 is another powerful fighter. His attacks lack strength compared to 
    Gamma but they have better speed. He is a very slow character and is very
    easy to hit.
    
    Requirements to unlock Chaos 0: Defeat Chaos 0 in Emerl's Story.
    
    
                                   ===================
                                  3ixa.  Chaos 0's Pros
                                   ===================
    
    
    Chaos has the fastest basic attacks besides Amy. He has a nice healing skill,
    and a dash that makes him invincible. He also has a unique Trap.
    
    
                                   ===================
                                  3ixb.  Chaos 0's Cons
                                   ===================
    
    
    Sooooooo slow...... Chaos is very slow and runs like a dinosaur. He has the 
    poorest run out of the characters. His jump moves are poor as well. Overall, 
    his mobility is very poor.
    
    
                                   ===================
                           3ixc. Chaos 0's Moves and Statistics
                                   ===================
    
    
    Chaos Run
    Power: 1/9
    Speed: 1/9
    Comment: Wow, Chaos Run is not the right name for this skill.... At least 
    the game. 
    Rating: 1/10
    
    Chaos Dive
    Power: 1/9
    Speed: 2/9
    Comment: This is an interesting Dash skill. Chaos transforms his body into 
    it's liquid state and moves along the ground. He is invincible while in this 
    form. This should be used more than his walk....err run.
    Rating: 9/10
    
    Chaos Jump
    Power: 1/9
    Speed: 4/9
    Comment: Not a good jump. Chaos descends fast as he lands.
    Rating: 4/10
    
    Chaos Flight
    Power: 1/9
    Speed: 1/9
    Comment: Crap, just crap. This will give Chaos just a little more height.
    Rating: 1/10
    
    Chaos Guard
    Power: 8/9
    Speed: 1/9
    Comment: Very strong guard, this is the strongest in the game. This is good 
    for a slow character since they become less of a target if known how to guard
    properly, but healing time is also sacrificed.
    Rating: 7/10
    
    Chaos Heal
    Power: 1/9
    Speed: 8/9
    Comment: Nice healing skill. This restores Chaos' HP very quickly to keep him 
    alive. Although, this restores Ichikoro, like Sonic's heal, very slowly. Not 
    recommended of Ichikoro restoration.
    Rating: 8/10
    
    Stretch Chaos
    Power: 4/9
    Speed: 1/9
    Comment: Nice basic attack. Despite it's rating, it is quite speedy. This 
    begins Chaos' combo. 
    Rating: 9/10
    
    Elastic Chaos
    Power: 4/9
    Speed: 1/9
    Comment: Same as above, but even faster. This continues Chaos' combo.
    Rating: 10/10
    
    Flexible Chaos
    Power: 4/9
    Speed: 1/9
    Comment: Same as Stretch Chaos. Finishes Chaos' basic combo.
    Rating: 9/10
    
    Chaos Double Stab
    Power: 5/9
    Speed: 2/9
    Comment: This Heavy attack has very good range, but is still hard to hit 
    with. Chaos must have a good distance between him and his opponent in order 
    for it to hit. 
    Rating: 7/10
    
    Upper Chaos
    Power: 3/9
    Speed: 2/9
    Comment: Not very good. This attack is also ranged but the damage and speed
    isn't worth it.
    Rating: 4/10
    
    Chaos Dolphin
    Power: 3/9
    Speed: 2/9
    Comment: Nice attack. This attack is used to trip you opponent into air.
    Rating: 8/10
    
    Chaos Rocket
    Power: 3/9
    Speed: 2/9
    Comment: Bad attack. Not worth using.
    Rating: 2/10
    
    Chaos Impact
    Power: 6/9
    Speed: 5/9
    Comment: Nice Aim Attack. Chaos moves up higher when attacking to prevent 
    collisions with the enemy. This attack is very accurate.
    Rating: 9/10
    
    Chaos Shot
    Power: 5/9
    Speed: 3/9
    Comment: Nice trip move. Chaos tosses a water ball at the enemy and launches
    the enemy into the air. 
    Rating: 7/10
    
    Air Chaos Shot
    Power: 5/9
    Speed: 3/9
    Comment: Same as above but used in the air. Use on aerial enemies like when, 
    Shadow is about to use Shadow Rocket.
    Rating: 9/10
    
    Chaos Crush
    Power: 4/9
    Speed: 3/9
    Comment: This attack is unleashes Chaos' arm along the ground. This attack is 
    very ranged and will attack multiple times. He attacks thrice. Chaos is very 
    vulnerable in the back so be careful since you cannot move during the attack.
    Rating: 7/10
    
    Air Chaos Crush
    Power: 4/9
    Speed: 3/9
    Comment: This attack is quick. Chaos extends his arms into the ground and 
    makes your enemy get thrown against the wall, however, you cannot pursue 
    them.
    Rating: 7/10
    
    Chaos Splash
    Power: 2/9
    Speed: 2/9
    Comment: Chaos goes into Chaos Dive for a second and makes a puddle of water.
    When stepped on it unleashes water tentacles that attack the enemy multiple 
    times.
    Rating: 6/10
    
    Air Chaos Splash
    Power: 2/9
    Speed: 2/9
    Comment: Same as above but used in the air. 
    Rating: 6/10
    
    
                                   ===================
                    3ixd. Chaos' Basic Combos and Strategies (CHCS)
                                   ===================
    
    
    Chaos strategy submitted by brappy:
    After Aim Attack, use the Air Power. Basic, but effective
    
    More to come!
    
    Chaos 0's Overall Rating: 6/10
    
    
                                   ===================
                                     3x. Emerl (EME1)
                                   ===================
    
    
    Emerl's first debut: Sonic Battle (Game Boy Advance)
    
    Emerl is a robot of impressive power. It can take a skill it show in battle
    and use it as it's own. Emerl's power depends on the skill attached to Emerl. 
    These skills are known as Skill Cards. You can collect these Skill Cards in 
    battle. As you fight more opponents at a time the more skills you can get 
    increase. Emerl can be the strongest fighter in the game and can also be the 
    weakest fighter in the game. This section will contain examples of Skill Card 
    combinations and an example Emerl(my very own).
    
    
                                   ===================
                                    3xa.  Skill Cards
                                   ===================
    
    
    There are 308 Skill cards your Emerl can use. There are Common skill cards;
    which include Sonic's, Tails', Knuckles', Shadow's, Rouge's, Amy's, Cream's, 
    E-102 Gamma's, Chaos' and Emerl's normal battle skills. These perfectly 
    simulate the skills used but the corresponding character. These skills can be 
    Runs, Dashes, Jumps, Air Actions, Guards, Healing, Basic attacks, Air 
    Attacks, Heavy Attacks, Aim Attacks, Ground Shot/Power/Trap attacks, 
    Aerial Shot/Power/Trap attacks and Character fighting stances.
    
    There are also Rare cards which are won in battle randomly. Rare cards can 
    be; Normal Rares, Ultimate Rares and ??? Rares. Normal Rares include; Attack
    Support, Strength Support, Other Support, and Color Cards. Ultimate Rares are 
    cards that are an ultimate version of that move or attack. Ultimate Attacks, 
    usually resemble a stronger version of Sonic's attacks. ??? Rares are cards 
    that are attacks that are a stronger version of that attack group. 
    
    
                                   ===================
                           3xb. Skill Card Combinations (EMCS)
                                   ===================
    
    
    There are many good skill card combos which help Emerl use the move more
    efficiently that the characters themselves.
    
    
    Fast Spear
    Requirements: Drive Mode(Gamma) and Secret Spear(Rouge)
    Comment: This is one of my favorite skill card combos. This use the speed of
    Gamma's dash and the consecutive power of Rouge's dash attack combined. 
    
    Quick Heal
    Requirements: Rouge Guard/Guard Skill and Cream Heal (Ichikoro)/Recovery Mode
    (HP)
    Comment: This combo uses a quick guard with a strong heal. If you want to 
    boost in Ichikoro, use Cream Heal, if you want a boost in HP, use Recovery 
    Mode(Gamma).
    
    Really touching the clouds
    Requirements: Ultimate Jump/Cream Jump and Amy Double Jump
    Comment: This combo actually uses Amy Double Jump for good. It makes you fly
    into the air, to really touch the clouds (read Ultimate Jump description).
    Contributed by: Once I find who said this on the Sonic Battle Message Board, 
    I will credit him/her. Until then, I won't take full credit of this.
    
    Space Jump
    Requirements: Ultimate Jump/Cream Jump, Amy Double Jump and Low Gravity LV. 2
    (Rouge)
    Comment: This jump is the same as before instead you will descend very 
    slowly.
    
    Jab-Water-Jab 
    Requirements: Girl Jab, Elastic Chaos and Girl Upper
    Comment: This is the fastest basic combo Emerl can use. 
    
    Skill Card Combos sent in by Red3:
    
    Moving Windmill
    Requirements: Drive Mode (Gamma) and Ultimate Dash Attack
    Comment: Its just an Ultimate Dash Attack that you can move toward opponent.
    Difficulty: Easy
    Power: Medium
    Speed: Fast
    
    Chop Water Kick
    Requirements: Shadow Chop, Elastic Chaos and Shadow Back Kick
    Comment: Same as Jab Water Jab but its a tad slower but a bit more powerful.
    Difficulty: Easy
    Power: Medium
    Speed: Fast
    
    Dropping Spear
    Requirements: Tails Hop and Secret Spear (Rouge)
    Power:Low/Med
    Speed:Med
    Comment: At the top of the dash use Secret Spear then the spear will fall
    Semi-slow down to the ground and won't stop spining until it does
    reach the ground.
    
    Dolphin Jump/Thief's Escape
    Requirements: Rouge Flight, Rouge Grind and Chaos Dolphin
    Power:Low
    Speed:Fast
    Comment: First use Rouge Grind then use Chaos Dolphin then don't
    touch the D-Pad and you'll float above ground (like avoiding trip lines),
    for a second and land close to the other side of the field
    (Rouge Flight needed to float).
    
    Extra Grind Push
    Requirements: Rouge Grind and Girl Bomber (Amy)
    Power:Low
    Speed:Low
    Comment: During Rouge Grind use Girl Bomber and this will make the
    grind reach a bit farther and make you avoid someones attack if they can
    get to you before you land.
    
    Power Combo
    Requirements: Ultimate 1st Attack, Elastic Chaos, Ult 3rd Att adn Any heal
    Power:High
    Speed:High
    Comment: The most powerful and maybe most speedy combo in the game, if you
    heal to full 1-hit KO gauge this move will defeat anyone with the 3rd attack and
    without a full 1-hit KO gauge its still super powerful and fast! (3rd combo can 
    be blocked because its considered a Ground Power and CPU's guard from this 
    if you beat them with the 3rd combo)
    
    Red3's Angel Emerl Combos/Skill Card Combos:
    
    Dash Flight
    Requirements: Rouge Grind and Ultimate Dash Attack (Emerl Dash Att and
    Windmill work too)
    Comment: During the grind use one of the three and you will rise 3 or 4X the
    dash height.
    Difficulty: Easy for fly, Hard for Attack
    Power: Med
    Speed: Fast
    
    Flight Return
    Requirements: Rouge Flight and Shadow Rocket
    Comment: Allows you to land without Rouge Air Action
    Difficulty: Easy to use and Med for attack to hit
    Power: Low
    Speed: Fast
    
    Mega Flight/Big Air
    Requirements: Rouge Flight and Ultimate Air Action
    Comment: Allows you to fly as long as you want without attacking unless
    you land or use an Air Attack. 
    Difficulty: Easy
    Power: None
    Speed: Fast
    
    Red3's "Master of Chao" Combos/Skill Card Combos:
    
    Chao 3 combo?
     
    Requirments: Chao Arch (Cream), Elastic Chaos, Chao Salom (Cream), and
    Chaos Double Stab
    Power:Med/High
    Speed:Fast
    Comment: This combo makes it as if the Chaos Double Stab is the third 
    part of the combo, the Elastic Chaos attack is barly noticable in this combo.
    
    Red3's Eku-Eku Hammer Emerl's Combos/Skill Card Combos:
    
    Eku-Eku Hammer Emerl
    Requirements: Amy's "Hammer" skills, Knuckles Color 1, Emerl Color 2.
    Comment: With this color set, Emerl's "Hammer" attacks will almost look like
    Amy's orginal Piku-Piku Hammer. 
    Contributed by: Red3
    
    Chaos Spear
    Requirements: Chaos Dive, Secret Spear (Rouge) and
    Attack Support 9 (Shadow)
    Power: High
    Speed: Slow
    Comment: Utilizes the invicibility effect of Chaos Dive and the destructive
    power Secret Spear with Attack Support 9 to KO the enemy instantly upon 
    hitting them with all of Secret Spear's hits
    
    Thank you so much Red3! 
    
    
    My Emerl: GameBoy Pocket Emerl
    
    Run Skill : Shadow Run
    Dash Skill : Drive Mode ( Gamma )
    Jump Skill : Ultimate Jump Skill
    Air Action : Shadow Teleport
    Guard Skill : Rouge Guard
    Heal Skill : Cream Heal
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Ultimate 2nd Attack
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Ultimate Heavy Attack
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Typhoon ( Tails )
    Aim Attack : Girl Dunk ( Amy )
    Ground Shot : Chaos Shot
    Air Shot : Air Energy Ball ( Tails )
    Ground Power : Chaos Burst ( Shadow )
    Air Power : Air Girl Tornado ( Amy )
    Ground Trap : Ground Trap ( Emerl )
    Air Trap : Cream Air Cracker
    Fight Pose : Shadow Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : Acceleration Up Lv. 2 ( Sonic )
    Color 1 : Rouge Color 1
    Color 2 : Rouge Color 2
    Color 3 : E-102 Color 3
    
    Skill Points used: 480/500
    
                                   ===================
                           4. Emerl Skill Contributors (CON1)
                                   ===================
    
    
    Here is where YOU contribute your Emerl and I will post it in my FAQ for all 
    to see! You my give me your Emerl via AIM, MSN, YIM or E-Mail, or post it on 
    my topic "The Emerl Skill Contributors" on the Sonic Battle Message board. 
    Please use the format I used in my Emerl.
    
    
    LilZero's Emerl: Phantom Emerl
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Shadow Dash
    Jump Skill : Ultimate Jump Skill
    Air Action : Ultimate Air Action
    Guard Skill : Rouge Guard
    Heal Skill : Ultimate Heal Skill
    1st Attack : Ultimate 1st Attack
    2nd Attack : Ultimate 2nd Attack
    3rd Attack : Ultimate 3rd Attack
    Heavy Attack : Ultimate Heavy Attack
    Upper Attack : Ultimate Upper Attack
    Dash Attack : Dash Attack ( Emerl )
    Air Attack : Shadow Rocket
    Aim Attack : Girl Dunk ( Amy )
    Ground Shot : Ultimate Ground Shot
    Air Shot : Air Shot ( Emerl )
    Ground Power : Ground Power ( Emerl )
    Air Power : ??? ( Cream )
    Ground Trap : Ground Trap ( Emerl )
    Air Trap : Air Trap ( Emerl )
    Fight Pose : Shadow Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 8 ( Sonic )
    Other Support : Low Gravity Lv. 2 ( Rouge )
    Color 1 : Rouge Color 1
    Color 2 : Shadow Color 2
    Color 3 : Tails Color 3
    
    Skill Points used: 435/500
    
    
    eeeeevil's Emerl
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Chaos Dive
    Jump Skill : Ultimate Jump Skill
    Air Action : Rouge Catch
    Guard Skill : Chao Knight( Cream )
    Heal Skill : Ultimate Heal Skill
    1st Attack : Ultimate 1st Attack
    2nd Attack : IQ 300 Attack ( Tails )
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Ultimate Heavy Attack
    Upper Attack : Ultimate Upper Attack
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Shadow Rocket
    Aim Attack : Shadow Eagle
    Ground Shot : Ultimate Ground Shot
    Air Shot : Air Pink Typhoon  ( Amy )
    Ground Power : Chaos Burst ( Shadow )
    Air Power : Ultimate Air Power
    Ground Trap : Gift ( Amy )
    Air Trap : Cream Air Cracker
    Fight Pose : Knuckles Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : Speed Up Lv 2 ( Shadow )
    Color 1 : Knuckles Color 1
    Color 2 : E-102 Color 2
    Color 3 : Shadow Color 3
    
    Skill Points Used: 500/500
    
    
    Clockwork Dragon's Emerl
    
    Run Skill : Shadow Run
    Dash Skill : Chaos Dive
    Jump Skill : Cream Jump
    Air Action : Ultimate Air Action
    Guard Skill : Guard Skill ( Emerl )
    Heal Skill : Recovery Mode ( Gamma )
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Flexible Chaos
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Charlie Kick ( Rouge )
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Typhoon ( Tails )
    Aim Attack : Shadow Eagle
    Ground Shot : Sonic Wave
    Air Shot : Air Pink Typhoon ( Amy )
    Ground Power : Chao Rush ( Cream )
    Air Power : Air Chaos Burst ( Shadow )
    Ground Trap : ChuČ Bomb ( Tails )
    Air Trap : Air Cream Cracker
    Fight Pose : Ultimate Fight Pose
    Attack Support : Attack Support 0 ( Emerl ) 
    Strength Support : Strength Support 8 ( Sonic )
    Other Support : No Support ( Emerl ) 
    Colour 1 : Shadow Colour 1
    Colour 2 : Rouge Colour 2
    Colour 3 : Emerl Colour 3
    
    Skill Points Used: 455/500
    
    
    pikachu936's Emerl
    
    Run Skill : Shadow Run
    Dash Skill : Drive Mode ( Gamma )
    Jump Skill : Ultimate Jump Skill
    Air Action : Ultimate Air Action
    Guard Skill : Rouge Guard
    Heal Skill : Cream Heal
    1st Attack : Shadow Chop
    2nd Attack : Chaos Upper
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Girl Crush ( Amy )
    Upper Attack : Chaos 
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Chao Upper ( Cream )
    Aim Attack : Shadow Eagle
    Ground Shot : Ultimate Ground Shot
    Air Shot : Air Shot ( Emerl )
    Ground Power : Sonic Combo
    Air Power : Air Power ( Emerl )
    Ground Trap : Ground Trap ( Emerl )
    Air Trap : Cream Air Cracker
    Fight Pose : E-102 Style
    Attack Support : Attack Support 8 ( Knuckles )
    Strength Support : Strength Support 6 ( Amy )
    Other Support : Acceleration Up Lv 2 ( Sonic )
    Color 1 : Chaos Color 1
    Color 2 : Amy Color 2
    Color 3 : Chaos Color 3
    
    Skill Points Used: 445/500
    
    
    E101mk2's Emerl
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Drive mode ( Gamma )
    Jump Skill : Ultimate Jump Skill
    Air Action : Ultimate Air Action
    Guard Skill : Guard Skill ( Emerl )
    Heal Skill : Ultimate Heal Skill
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Elastic Chaos 
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Sonic Flare
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Typhoon ( Tails )
    Aim Attack : Shadow Eagle
    Ground Shot : Ultimate Ground Shot 
    Air Shot : Ultimate Air Shot
    Ground Power : Silent Size
    Air Power : ??? ( Shadow )
    Ground Trap : Blinker ( Gamma )
    Air Trap : Cream Air Cracker
    Fight Pose : Fight Pose ( Emerl )
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : Speed Up Lv 2 ( Shadow ) 
    Color 1 : Emerl Color 1
    Color 2 : Emerl Color 2
    Color 3 : Emerl Color 3
    
    Skill Points Used: 500/500
    
    
    E101mk2's Emerl Combos:
    
    OHKO Combo 1 (Chaos Included): Upper Attack your opponent and then 1, 2, 3, 
    Heavy, Aim Attack them. End of Story.
    Credited to: E101mk2
    
    OHKO Combo 2 (Not Chaos): Equip Ground Power and use Silent Size on the Enemy. 
    Follow up with a Aim attack. OVERKILL!!!
    Credited to: E101mk2
    
    The Typhoonist: Jump and use Typhoon. When you're close to ground, use the 
    Ultimate Air Action to gain height. By doing this, you can Typhoon without 
    ever touching the ground.
    Credited to: Knux Chao
    
    The Typhoonist 2: Equip Air Pink Typhoon and Rouge Catch. Jump and use Air 
    Pink Typhoon and use Rouge Catch and immediately use Air Pink Typhoon again. 
    Lather, rinse, and repeat. You can do an infinite amount of jump attacks with 
    this.
    Credited to: Clockwork Dragon
    
    Air Hike: Equip ChuČ Bomb, Rouge Catch, and Cream/Ultimate Jump. Use just like
    The Typhoonist 2, but you have to be quicker as ChuČ Bomb doesn't give you 
    much air.
    Credited to: Clockwork Dragon
    
    
    Angnix's Emerl
    
    Run Skill : Shadow Run
    Dash Skill : Drive Mode ( Gamma )
    Jump Skill : Cream Jump
    Air Action : Cream Ballet
    Guard Skill : Rouge Guard
    Heal Skill : Recovery Mode  ( Gamma )
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Girl Straight ( Amy )
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Typhoon ( Tails )
    Aim Attack : Shadow Eagle
    Ground Shot : Ground Shot ( Emerl )
    Air Shot : Air Shot ( Emerl )
    Ground Power : Sonic Combo 
    Air Power : Air Power ( Emerl )
    Ground Trap : Ground Trap ( Emerl )
    Air Trap : Cream Air Cracker
    Fight Pose : Fight Pose ( Emerl )
    Attack Support : Attack Support 6 ( Sonic )
    Strength Support : Strength Support 8 ( Sonic )
    Other Support : Low Gravity Lv. 2 ( Rouge )
    Color 1 : Emerl Color 1
    Color 2 : Emerl Color 2
    Color 3 : Emerl Color 3
    
    Skill Points: 405/500
    
    
    brappy's Emerl(1): Flight Emerl
    
    Run Skill : Shadow Run/Ultimate Run Skill
    Dash Skill : Rouge Grind
    Jump Skill : Rouge Flight
    Air Action : Rouge Catch
    Guard Skill : Rouge Guard/Guard Skill ( Emerl )
    Heal Skill : Recovery Mode/Ultimate Heal Skill
    1st Attack : Rouge Kick
    2nd Attack : Sonic Kick 
    3rd Attack : IQ400 Attack ( Tails )
    Heavy Attack : Charlie Kick ( Rouge )
    Upper Attack : Sonic Up Draft
    Dash Attack : Tails Cyclone
    Air Attack : Typhoon ( Tails )
    Aim Attack : Tails Dunk
    Ground Shot : Sonic Wave 
    Air Shot : Air Pink Tornado ( Amy )
    Ground Power : Sonic Drive/Ultimate Ground Power
    Air Power : ??? (Tails)
    Ground Trap : Mole Bomb ( Knuckles )
    Air Trap : Air ChuČ Bomb ( Tails )
    Fight Pose : Fight Pose ( Emerl )
    Attack Support : Attack Support 0 ( Emerl )
    Strength Support : Strength Support 0 ( Emerl )
    Other Support : Speed Up Lv. 2 ( Shadow )
    Color 1 : Sonic Color 1
    Color 2 : Chaos Color 2
    Color 3 : Tails Color 3
    
    Skill Points Used: 425(390)/500
    
    The Parenthesis is the Skill point usage is for brappy's alternative moves.
    
    Strategies-It's all about air attacks and combos. Use Rouge Catch so you can 
    do more than 1 air special. If you don't know that trick, it's like this: Air 
    special-Rouge Catch-Air special-Rouge Catch-etc. Use it with Amy Air Shot for 
    a kill. Tails Air Trap-needs timing but you can do it. With Tails ???, use it 
    instead of Typhoon when equipped. Use it to knock them into the air, then use 
    it to attack. Heavy-Aim-Typhoon/Tails ??? to death. If you need to heal, get 
    on the ground, and the run combined with Speed Up will get you across the 
    level fast. Then the quick Guard combined with the strong heal will get you up
    and running again in no time.
    
    
    brappy's Emerl(2): Ultimate Rushdown 
    
    I like to have 'theme' Emerls, and have moves that go together and not just 
    because it's powerful, as shown by my flight one. 
    
    Here is another: Ultimate Rushdown.
    
    Run Skill : Shadow Run
    Dash Skill : Cream Hop
    Jump Skill : Cream Jump
    Air Action : Amy Double Jump
    Guard Skill : Sonic Guard
    Heal Skill : Cream Heal
    1st Attack : Rouge Kick
    2nd Attack : Sonic Kick
    3rd Attack : IQ400 Attack ( Tails )
    Heavy Attack : Charlie Kick ( Rouge )
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Shadow Rocket
    Aim Attack : Tails Dunk
    Ground Shot : Sonic Wave
    Air Shot : Sonic Storm
    Ground Power : Silent Size ( Rouge )
    Air Power : Spiral Kick ( Rouge )
    Ground Trap : Mole Bomb ( Knuckles )
    Air Trap : Air ChuČ Bomb ( Tails )
    Fight Pose : Fight Pose ( Emerl )
    Attack Support : Attack Support 0 ( Emerl )
    Strength Support : Strength Support 0 ( Emerl )
    Other Support : High Gravity lv.1 ( Gamma )
    Color 1: Sonic Color 1
    Color 2 : Chaos Color 2
    Color 3 : Tails Color 3
    
    Skill Points Used: 365/500
    
    
    brappy's Ultimate Rundown Emerl's Strategies:
    
    The main strategy is to not let your opponent get any room. Keep on them, and 
    don't let off until you win. Every skill serves this purpose.
    
    Run Skill: The fastest.
    Dash Skill/Attack: Run up to them, and use this. You have little control when 
    running, so this is short-range to make it easier to aim.
    Jump Skill: The highest, so it cancels out High Gravity.
    Air Action: So you can jump even higher, and is used in one of the combos.
    Guard Skill: Quick so you can heal, but not too quick so you can't guard.
    Heal Skill: Doing 'rushdown' makes you get hit, so this is the fastest.
    Attacks: Looks cool and is quick.
    Heavy Attack: The fastest.
    Upper Attack: The fastest.
    Air Attack: Gets you to the ground faster.
    Aim Attack: Quick, and puts you higher so you have a better chance of 
    attacking.
    Ground Shot: Long range.
    Air Shot: Very quick.
    Ground Power: Power and quickness.
    Air Power: If you're jumping sideways at high speeds, this drops you down 
    straight, hopefully onto your opponent.
    Ground Trap: Invisible, so you can try to lure your opponent onto it then when
    they're blinded start a combo.
    Air Trap: Forces your opponent to keep moving, so you can plan an ambush with 
    one of your other specials.
    Other Support: Lets you drop down quick and attack.
    
    
    brappy's Ultimate Rundown Emerl's Combos:
    
    There's only a couple that I know, because most of your attacks should be 
    normal attacks so you can keep the pressure on.
    
    The basic combo-use the dash-attack over and over for an easy win.
    
    The next 2 serve the same purpose, but the 2nd is more intimidating and hard 
    so use that against humans. Use the first against computers.
    
    Combo, heavy attack, aim attack, wait until they drop, then dash attack them 
    to death.
    
    Combo, heavy attack, aim attack, while still in air double jump in the 
    opposite direction of the wall, and at the peak of the jump, use the air shot 
    at them. They will fly under you. Land while going toward them, then dash 
    attack them to death.
    
    
    Light the Hedgehog's Emerl: Shadow ver.2
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Shadow Dash
    Jump Skill : Ultimate Jump Skill
    Air Action : Shadow Teleport
    Guard Skill : Rouge Guard
    Heal Skill : Ultimate Heal Skill
    1st Attack : Shadow Chop
    2nd Attack : Shadow Kick
    3rd Attack : Shadow Back Kick
    Heavy Attack : Chaos Nightmare
    Upper Attack : Chaos Upper
    Dash Attack : Shadow Slider
    Air Attack : Shadow Rocket
    Aim Attack : Shadow Eagle
    Ground Shot : Chaos Magic
    Air Shot : Air Chaos Magic
    Ground Power : Shadow Combo
    Air Power : ??? ( Shadow )
    Ground Trap : Ultimate Ground Trap
    Air Trap : Ultimate Air Trap
    Fight Pose : Sonic Style
    Attack Support : Attack Support 9 ( Gamma ) 
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : Acceleration Up Lv.2 ( Sonic ) 
    Color 1 : Knuckles Color 1
    Color 2 : Rouge Color 2
    Color 3 : Shadow Color 3
    
    Skill Points Used: 530/999
    
    
    mrsonic33(gs)'s Emerl
    
    Run Skill : Sonic Run
    Dash Skill : Dash Skill ( Emerl )
    Jump Skill : Jump Skill ( Emerl )
    Air Action : Sonic Ballet
    Guard Skill : Shadow Guard
    Heal Skill : Heal Skill ( Emerl )
    1st Attack : IQ200 Attack ( Tails )
    2nd Attack : 2nd Attack ( Emerl )
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Megaton Hook ( Knuckles )
    Upper Attack : Upper Attack ( Emerl )
    Dash Attack : Dash Attack ( Emerl )
    Air Attack : Knuckles Air Hook
    Aim Attack : Aim Attack ( Emerl )
    Ground Shot : Ground Shot ( Emerl )
    Air Shot: Air Shot (Emerl)
    Ground Power : Ground Power ( Emerl )
    Air Power : Air Power ( Emerl )
    Ground Trap : Ground Trap ( Emerl )
    Air Trap : Air Trap ( Emerl )
    Fight Pose : Emerl Style 
    Attack Support : Attack Support 0 ( Emerl )
    Strength Support : Strength Support 0 ( Emerl )
    Other Support : No Support ( Emerl )
    Color 1 : Gamma Color 1
    Color 2 : Emerl Color 2
    Color 3 : Emerl Color 3
    
    Skill Points Used: 115/500
    
    
    Grrrrrand7's Emerl's: Fight/Flight Emerl
    
    Run Skill : Shadow Run
    Dash Skill : Drive Mode ( Gamma )
    Jump Skill : Rouge Flight
    Air Action : Shadow Teleport
    Guard Skill : Guard Skill ( Emerl )
    Heal Skill : Cream Heal
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Girl Straight ( Amy )
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Sonic Updraft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Shadow Rocket
    Aim Attack : Shadow Eagle
    Ground Shot : Chaos Magic ( Shadow )
    Air Shot : Air Energy Ball ( Tails )
    Ground Power : Sonic Drive
    Air Power : Air Chaos Burst ( Shadow )
    Ground Trap : Cream Cracker
    Air Trap : Cream Air Cracker
    Fight Pose : E-102 Style
    Attack Support : ( doesn't matter )
    Strength Support : ( doesn't matter )
    Other Support : Low Gravity Lv 2
    Color 1 : ( doesn't matter )
    Color 2 : ( doesn't matter )
    Color 3 : ( doesn't matter )
    
    Skill Points Used: 425/500 (not counting colors or attack/strength supports)
    
    
    Grrrrrand7's Fight/Flight Emerl's strategies:
    
    Not great for winning but it's fun to use. Fly very quickly and indefinitely, 
    use Shadow's air attack to land quickly and start fighting. 
    Dash Mode + Secret Spear = pain.
    
    
    XnxMK2's Emerl
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Shadow Dash
    Jump Skill : Cream Jump
    Air Action : Shadow Teleport
    Guard Skill : Chaos Guard
    Heal Skill : Ultimate Heal Skill
    1st Attack : Ultimate 1st Attack
    2nd Attack : Ultimate 2nd Attack
    3rd Attack : Shadow Back Kick
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Upper Chaos
    Dash Attack : Shadow Slider
    Air Attack : Chao Circle ( Cream )
    Aim Attack : Shadow Eagle
    Ground Shot : Ground Shot ( Emerl )
    Air Shot : Air Shot ( Emerl )
    Ground Power : Ultimate Ground Power
    Air Power : Sonic Meteor
    Ground Trap : Ground Trap ( Emerl )
    Air Trap : Air Trap ( Emerl )
    Fight pose : Ultimate Fight Pose
    Attack Support : Attack Support 6 ( Sonic )
    Strength Support : Strength Support 6 ( Amy )
    Other Support : Acceleration Up Lv1 ( Cream )
    Color 1 : Chaos Color 1
    Color 2 : E-102 Color 2
    Color 3 : Amy Color 3
    
    Skill Points Used: 455/500
    
    
    yojerk's Emerl: thejerk
    
    Run Skill : Shadow Run
    Dash Skill : Drive Mode 
    Jump Skill : Cream Jump
    Air Action : Shadow Teleport
    Guard Skill : Chaos Guard
    Heal Skill : Cream Heal
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Girl Straight ( Amy )
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Air Girl Crush ( Amy )
    Aim Attack : Shadow Eagle
    Ground Shot : Chaos Magic ( Shadow ) 
    Air Shot : Air Chaos Magic ( Shadow )
    Ground Power : Shadow Combo or Sonic Drive ( when I don't cheat )
    Air Power : Sonic Meteor
    Ground Trap : Mole Bomb ( Knuckles )
    Air Trap : Air ChuČ Bomb ( Tails )
    Fight Pose : Shadow Style or Gamma Style
    Attack Support : Attack Support 6 ( Sonic )
    Strength Support : Strength Support 2 ( Gamma )
    Other Support : High Gravity Lv. 2 ( Chaos )
    Color 1 : Shadow Color 1
    Color 2 : Rouge Color 2
    Color 3 : Knuckles Color 3
    
    Skill Points Used: 460(460)/500
    
    
    Hello Light's Emerl
    
    Run Skill : Shadow Run
    Dash Skill : Drive Mode ( Gamma )
    Jump Skill : Rouge Flight
    Air Action : Rouge Catch
    Guard Skill : Chaos Guard
    Heal Skill : Cream Heal
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Shadow Kick
    3rd Attack : Paralyze Cut ( Gamma )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Sonic Up Draft
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Shadow Rocket
    Aim Attack : Shadow Eagle
    Ground Shot : Energy Ball ( Tails )
    Air Shot : Air Shot ( Emerl )
    Ground Power : Ultimate Ground Power
    Air Power : ??? ( Shadow )
    Ground Trap : Ultimate Ground Trap
    Air Trap : Air ChuČ ( Tails )
    Fight Pose : Shadow Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 8 ( Sonic )
    Other Support : No Support ( Emerl )
    Color 1 : E-102 Color 1
    Color 2 : Amy Color 2
    Color 3 : Knuckles Color 3
    
    Skill Points Used: 500/500
    
    Hello Light's Emerl's strategies:
    
    Instead of starting the combo with your first attack, start it with upper 
    attack. Use 1, 2, 3, Heavy, then Pursuit, when they land. Guaranteed KO.
    Sometimes you just need to use Heavy, then Pursuit.
    
    
    somewhat117's Emerl: Metal Sonic v.1
    
    Run Skill : Shadow Run
    Dash Skill : Shadow Dash
    Jump Skill : Ultimate Jump Skill
    Air Action : Shadow Teleport ( Shadow )
    Guard Skill : Guard Skill ( Emerl )
    Heal Skill : Recovery Mode ( Gamma )
    1st Attack : Girl Jab ( Amy )
    2nd Attack: Shadow Kick
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Ultimate Upper Attack
    Dash Attack : Dash Attack ( Emerl )
    Air Attack : Chao Circle ( Cream )
    Aim Attack : Girl Dunk ( Amy )
    Ground Shot : Ultimate Ground Shot
    Air Shot : Ultimate Air Shot
    Ground Power : Knuckles Combo
    Air Power : ??? ( Cream )
    Ground Trap : ??? ( Chaos )
    Air Trap : Air Bat Cracker ( Rouge )
    Fight Pose : E-102 Style
    Attack Support : Attack Support 6 ( Sonic )
    Strength Support : Strength Support 8 ( Sonic )
    Other Support : No Support ( Emerl )
    Color 1 : Sonic Color 1
    Color 2 : Chaos Color 2
    Color 3 : Cream Color 3
    
    Skill Points Used: 500/500
    
    
    IceGuar's Emerl: Gizoid
    
    Run Skill : Shadow Run
    Dash Skill : Shadow Dash
    Jump Skill : Shadow Jump
    Air Action : Shadow Teleport
    Guard Skill : Sonic Guard
    Heal Skill : Cream Heal
    1st Attack : Sonic Punch
    2nd Attack : Sonic Kick
    3rd Attack : Top Kick ( Sonic )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Chaos Upper ( Shadow )
    Dash Attack : Shadow Slider
    Air Attack : Ultimate Air Attack
    Aim Attack : Sonic Eagle
    Ground Shot : Ultimate Ground Shot
    Air Shot : Sonic Storm
    Ground Power : Sonic Combo
    Air Power : Air Chaos Burst ( Shadow )
    Ground Trap : Sonic Cracker
    Air Trap : Sonic Air Cracker
    Fight Pose : Ultimate Fight Pose
    Attack Support : Attack Support 7 ( Chaos )
    Strength Support : Strength Support 3 ( Knuckles )
    Other Support : Acceleration Up Lv.2 ( Sonic )
    Colour 1 : Sonic Colour 1
    Colour 2 : Shadow Colour 2
    Colour 3 : Sonic Colour 3
    
    Skill Points: 500/500
    
    
    Ioc Tran's Emerl
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Chaos Dive
    Jump Skill : Cream Jump
    Air Action : Sonic Ballet
    Guard Skill : Guard Skill ( Emerl)
    Heal Skill : Recovery Mode ( Gamma )
    1st Attack : Shadow Chop
    2nd Attack : Shadow Kick
    3rd Attack : Paralyze Cut ( Gamma )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Ultimate Upper Attack
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Ultimate Air Attack
    Aim Attack : Shadow Eagle
    Ground Shot : Sonic Wave
    Air Shot : Air Choas Magic ( Shadow )
    Ground Power : Sonic Combo
    Air Power : Chao Revolution ( Cream )
    Ground Trap : Sonic Cracker
    Air Trap : Air Chu2 Bomb ( Tails )
    Fight Pose : E-102 Style
    Attack Support : Attack Support 0 ( Emerl )
    Strength Support : Strength Support 0 ( Emerl )
    Other Support : No Support ( Emerl )
    Color 1 : Knuckle Color 1
    Color 2 : Shadow Color 2
    Color 3 : Tails Color 3
    
    Skill Points Used: 500/500
    
    
    Ultimatewhiplash (gs)'s Emerl: Shemerl (Shadow Emerl)/Shadowbot/Shadowmerl
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Drive mode ( Gamma )
    Jump Skill : Shadow Jump ( Rouge Flight during Virtual Training )
    Air Action : Shadow Teleport
    Guard Skill : Rouge Guard
    Heal Skill : Recovery Mode ( Gamma )
    1st Attack : Shadow Chop
    2nd Attack : Ultimate 2nd Attack
    3rd Attack : Shadow Back Kick
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Sonic Updraft
    Dash Attack : Ultimate Dash Attack
    Air Attack : Shadow Rocket ( Typhoon during Virtual Training )
    Aim Attack : Shadow Eagle
    Ground Shot : Sonic Wave
    Air Shot : Meteor Crush ( Knuckles )
    Ground Power : Chaos Burst ( Shadow )
    Air Power : ??? ( Gamma )
    Ground Trap : Mole Bomb ( Knuckles )
    Air Trap : Ultimate Air Trap
    Fight Pose : Shadow Style
    Attack Support : Attack Support 0 ( Emerl )
    Strength Support : Strength Support 4 ( Cream )
    Other Support : No support ( Emerl )
    Color 1 : Knuckles Color 1
    Color 2 : Rouge Color 2
    Color 3 : E-102 Color 3 ( Eventually Tails Color 3 )
    
    Skill Points Used: 485(495)/500
    
    
    MetroidMewtwo's Elemental Warrior/Element Ninja Emerl
    
    Run Skill : Rouge Run
    Dash Skill : Knuckles Dash
    Jump Skill : Ultimate Jump Skill
    Air Action : Grinder Attack ( Knuckles )
    Guard Skill : Rouge Guard
    Heal Skill : Recovery Mode ( Gamma )
    1st Attack : Shadow Chop
    2nd Attack : Knuckles Chop
    3rd Attack : Rouge Sobat
    Heavy Attack : Charlie Kick ( Rouge )
    Upper Attack : Enrage ( Knuckles )
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Agent Eagle ( Rouge )
    Aim Attack : Meteor Punch ( Knuckles )
    Ground Shot : Chaos Shot
    Air Shot : ??? ( Knuckles )
    Ground Power : Chaos Burst ( Shadow )
    Air Power : ??? ( Cream )
    Ground Trap : Roaming Chaos ( Shadow )
    Air Trap : Air Chaos Splash
    Fighting Pose : Shadow Style
    Attack Support : Attack Support 3 ( Shadow )
    Strength Support : Strength Support 3 ( Knuckles )
    Other Support : Speed Up LV 2 ( Shadow )
    Color 1 : Shadow Color 1
    Color 2 : Gamma Color 2
    Color 3 : Gamma Color 3
    
    Skill Points Used: 450/500
    
    
    Red3's Emerl(1): Angel Emerl
    
    Run Skill : Rouge Run
    Dash Skill : Rouge Grind
    Jump Skill : Rouge Flight
    Air Action : Ultimate Air Action
    Guard Skill : Chaos Guard
    Heal Skill : Ultimate Heal Skill
    1st Attack : Chao Arch ( Cream )
    2nd Attack : Chao Winder ( Cream )
    3rd Attack : Chao Salom ( Cream )
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Sonic Updraft
    Dash Attack : Ultimate Dash Attack
    Air Attack : Shadow Rocket
    Aim Attack : Shadow Eagle
    Ground Shot : Sonic Wave
    Air Shot : ??? (Knuckles) or Meteor Crush ( Knuckles )
    Ground Power : Silent Size ( Rouge )
    Air Power : ??? (Rouge) or Spiral Dive ( Rouge )
    Ground Trap : Gift ( Amy ) 
    Air Trap : Air Gift ( Amy )
    Fight Pose : Tails Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : Low Gravity 2 ( Rouge )
    Color 1 : Rouge Color 1
    Color 2 : Shadow Color 2
    Color 3 : Amy Color 3
    
    Skill Points Used: 500/500 ( 480/500 without ??? skills and normal skills
    replacing them )
    
    Angel Emerl Combos: See Skill Card Combinations section. 
    
    
    Red3's Emerl(2): "Master of the Chao"
     
    Run Skill :  Chaos Run
    Dash Skill : Chaos Dive
    Jump Skill : Chaos Jump
    Air Action : Chaos Flight
    Guard Skill : Chaos Guard
    Heal Skill : Ultimite heal skill
    1st Attack : Chao Arch ( Cream ) 
    2nd Attack : Elastic Chaos
    3rd Attack : Chao Salom ( Cream )
    Heavy Attack : Chaos Double Stab
    Upper Attack : Chao Upper ( Cream )
    Dash Attack : Chaos Dolphin
    Air Attack : Chao Circle ( Cream )
    Aim Attack : Chao Dunk ( Cream )
    Ground Shot : Chao Cannon ( Cream )
    Air Shot : Air Chaos Shot ( Chaos )
    Ground Power : Chaos Crush
    Air Power : ??? ( Cream ) or Chao Revolution ( Cream )
    Ground Trap : ??? ( Chaos ) or Chaos Splash
    Air Trap : Air Chaos Splash
    Fight Pose : Chaos Style
    Attack Support : Attack support 9 ( Gamma )
    Strength Support : Strength support 9 ( Shadow )
    Other Support : Speed up Lv.2 ( Shadow )
    Color 1 : Chaos Color 1
    Color 2 : Chaos Color 2
    Color 3 : Cream color 3
     
    Skill Points: 455/500 with both ???, 450/500 with one ???, 
    or 445/500 with no ???
     
    "Master of the Chao" Combos: See Skill Card Combinations section
    
    
    Red3's Emerl(3): Eku-Eku Hammer Emerl 
    
    Run Skill : Sonic Run 
    Dash Skill : Chaos Dive
    Jump Skill : Sonic Jump
    Air Action : Ultimite Air Action
    Guard Skill : Emerl Guard
    Heal Skill : Ultimite Heal Skill
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Elastic Chaos
    3rd Attack : Girl Upper ( Amy )
    Heavy Attack : Girl Crush ( Amy )
    Upper Attack : Girl Swing ( Amy )
    Dash Attack : Secret Spear ( Rouge )
    Air Attack : Air Girl Crush ( Amy )
    Aim Attack : Girl Dunk ( Amy )
    Ground Shot : Pink Tyhoon ( Amy )
    Air Shot : Air Pink Tyhoon ( Amy )
    Ground Power : Girl Tornado ( Amy )
    Air Power : Air Girl Tornado ( Amy )
    Ground Trap : ???(Amy)/Gift ( Amy )
    Air Trap : Air Gift ( Amy )
    Fight Pose : Ultimite Fighting Stance
    Attack Support : Attack support 9 ( Gamma )
    Strength Support : Strength support 9 ( Shadow )
    Other Support : Speed up Lv.2 ( Shadow )
    Color 1 : Knuckles Color 1
    Color 2 : Emerl Color 2
    Color 3 : Color 3 ( Any color )
     
    Skill Points: 500/500 with ??? or 485/500 with no ???
    
    Eku-Eku Emerl Combos: See Skill Card Combinations section
    
    
    shadextheshadow's Emerl: Shadow Darkmerl
    
    Run Skill : Shadow Run
    Dash Skill : Shadow Dash
    Jump Skill : Shadow Jump
    Air Action : Shadow Teleport
    Guard Skill : Shadow Guard
    Heal Skill : Cream Heal
    1st Atttack : Shadow Chop
    2nd Attack : Shadow Kick
    3rd Attack : Shadow Big Kick
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Chaos Upper ( Shadow )
    Dash Attack : Shadow Slider
    Air Attack : Ultimate Air Attack
    Aim Attack : Shadow Eagle
    Ground Shot : Chaos Magic ( Shadow )
    Air Shot : Meteor Crush ( Knuckles )
    Ground Power : Shadow Combo
    Air Power : Air Chaos Crush
    Ground Trap : Roaming Chaos ( Shadow )
    Air Trap : Air Chaos Splash
    Fight Pose : Shadow Style
    Attack Support : Attack Support 0 ( Emerl )
    Strength Support : Strength Support 3 ( Knuckles )
    Other Support : Acceleration Up Level 2 ( Sonic )
    Color 1 : Knuckles Color 1
    Color 2 : Shadow Color 2
    Color 3 : Rouge Color 3
    
    Skill Points: 485/500
    
    
    shadextheshadow's Emerl:Fighter Shadex
    
    Run Skill : Shadow Run
    Dash Skill : Shadow Dash
    Jump Skill : Cream Jump
    Air Action : Shadow Teleport
    Guard Skill : Chaos Guard
    Heal Skill : Recovery Mode
    1st Atttack : Ultimate 1st Attack
    2nd Attack : Electric Stab
    3rd Attack : Shadow Big Kick
    Heavy Attack : Chaos Nightmare
    Upper Attack : Sonic Up Draft
    Dash Attack : Buster Drill
    Air Attack : Ultimate Air Attack
    Aim Attack : Shadow Eagle
    Ground Shot : Sonic Wave
    Air Shot : Air Pink Typhoon
    Ground Power : Girl Tornado ( Amy )
    Air Power : Major Eruption
    Ground Trap : ??? ( Amy )
    Air Trap : Cream Air Cracker
    Fight Pose : Amy Style
    Attack Support : Attack Support 5 ( Amy )
    Strength Support : Strength Support 5 ( Tails )
    Other Support : Acceleration Up Level 2 ( Sonic )
    Color 1 : Sonic Color 1
    Color 2 : Shadow Color 2
    Color 3 : Cream Color 3
    
    Skill Points: 500/500
    
    
    Kouichi's Emerl: Elemental Combat Air and Ground Emerl
    
    Run Skill : Sonic Run
    Dash Skill : Knuckles Dash
    Jump Skill : Boost Jump ( Gamma )
    Air Action : Ulimate Air Action
    Guard Skill : Guard Mode ( Emerl )
    Heal Skill : Tails Heal
    1st Attack : Strench Chaos
    2nd Attack : Girl Straight ( Amy )
    3rd Attack : Shadow Back Kick
    Heavy Attack : Chaos Nightmare ( Shadow )
    Upper Attack : Enrage ( Knuckles )
    Dash Attack : Chaos Dolphin
    Air Attack : Typhoon ( Tails )
    Aim Attack : Sonic Eagle
    Ground Shot : Chao Cannon ( Cream )
    Air Shot : ??? ( Knuckles )
    Ground Power : Shadow Combo
    Air Power : ??? ( Tails )
    Ground Trap : ??? ( Chaos )
    Air Trap : Chao Air Cracker ( Cream )
    Fight Pose : Shadow Style
    Attack Support : Attack Support 9 ( Gamma )
    Strengh Support : Strengh Support 9 ( Shadow )
    Other Support : No Support ( Emerl )
    Colour 1 : Rouge Colour 1
    Colour 2 : Knuckles Colour 2
    Colour 3 : Chaos Colour 3
    
    500 / 500
    470 / 500 without one ???
    440 / 500 without two ???
    410 / 500 without three ???
    
    
    c cheung's Emerl: Elemental Chaos Lion Warrior Emerl
    
    Run Skill : Amy Run
    Dash Skil : Tails Hop
    Jump Skill : Cream Jump
    Air Action : Ultimate Air Action
    Guard Skill : Knuckles Guard
    Heal Skill : Cream Heal
    1st Attack : Shadow Chop
    2nd Attack : Elastic Chaos
    3rd Attack : Shadow Back Kick
    Heavy Attack : Chaos Double Stab
    Upper Attack : Secret Kick ( Rouge )
    Dash Attack : Double Punch ( Knuckles )
    Air Attack : Air Electric Shock ( Gamma )
    Aim Attack : Chaos Impact
    Ground Shot : Chaos Shot
    Air Shot : ??? ( Knuckles )
    Ground Power : Rouge Combo
    Air Power : ??? ( Shadow )
    Ground Trap : ??? ( Chaos )
    Air Trap : Cream Air Cracker
    Fight Pose : Knuckles Style
    Attack Support : Attack Support 7 ( Chaos )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : High Gravity Level 2 ( Chaos )
    Colour 1 : Chaos Colour 1
    Colour 2 : Amy Colour 2
    Colour 3 : Shadow Colour 3
    
    Skill Points : 490/500
    
    
    Twilight's "CHRISTIAN" Emerl: Magic Mode
    
    Run Skill : Ultimate Run Skill
    Dash Skill : Ultimate Dash Skill
    Jump Skill : Ultimate Jump Skill
    Air Action : Shadow Teleport
    Guard Skill : Ultimate Guard Skill
    Heal Skill : Ultimate Heal Skill
    1st Attack : 1st Attack ( Emerl )
    2nd Attack : 2nd Attack ( Emerl )
    3rd Attack : 3rd Attack ( Emerl )
    Heavy Attack : Chaos Nightmare
    Upper Attack : Chaos Upper
    Dash Attack : Shadow Slider
    Air Attack : Air Attack ( Emerl )
    Aim Attack : Aim Attack ( Emerl )
    Ground Shot : Chaos Magic
    Air Shot : Air Chaos Magic
    Ground Power : Chaos Burst ( Shadow )
    Air Power : ??? ( Shadow )
    Ground Trap : Roaming Chaos ( Shadow )
    Air Trap : Air Roaming Chaos ( Shadow )
    Fight Pose : Shadow Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : Trounce Support ( Knuckles )
    Color 1 : Sonic Color 1
    Color 2 : Chaos Color 2
    Color 3 : Cream Color 3
    
    Skill Points: 445/500
    
    Strategies : Well, I use different special attacks because the  opponent
    might have put defend on something else so don't use the same special
    attack(Example: you used energy ball(tails' attack) dont use it again use
    flick or something)
    
    
    Twilight's "CHRISTIAN" Emerl: Attack Mode
    
    Run Skill : Knuckles Run
    Dash Skill : Knuckles Dash
    Jump Skill : Sonic Jump
    Air Action : Sonic Ballet
    Guard Skill : Knuckles Guard
    Heal Skill : Knuckles Heal
    1st Attack : Ultimate 1st Attack
    2nd Attack : Ultimate 2nd Attack
    3rd Attack : Ultimate 3rd Attack
    Heavy Attack : Ultimate Heavy Attack
    Upper Attack : Ultimate Upper Attack
    Dash Attack : Enrage ( Knuckles )
    Air Attack : Knuckles Air Hook
    Aim Attack : Meteor Punch ( Knuckles )
    Ground Shot : Ultimate Ground Shot
    Air Shot : ??? ( Knuckles )
    Ground Power : Deep Impact ( Knuckles )
    Air Power : Major Eruption ( Knuckles )
    Ground Trap : Mole Bomb ( Knuckles )
    Air Trap : Air Mole Bomb ( Knuckles )
    Fight Pose : Knuckles Style
    Attack Support : Attack Support 9 ( Gamma )
    Strength Support : Strength Support 2 ( Gamma )
    Other Support : Acceleration Lv 1 ( Cream )
    Color 1 : Rouge Color 1
    Color 2 : Amy Color 2
    Color 3 : Tails Color 3
    
    Skill Points: 500/500
    
    
    Strategies : Well, I use different special attacks because the opponent
    might have put defend on something else after you kill him/her so don't
    use the same special attack(Example: you used energy ball(tails' attack)
    dont use it again use flick or something)
    
    
    Twilight's "CHRISTIAN" Emerl: Demon Mode
    
    Run Skill : Sonic Run
    Dash Skill : Chaos Dive
    Jump Skill : Ultimate Jump Skill
    Air Action : Ultimate Air Action
    Guard Skill : Chaos Guard
    Heal Skill : Chaos Heal
    1st Attack : Stretch Chaos
    2nd Attack : Elastic Chaos
    3rd Attack : Flexible Chaos
    Heavy Attack : Chaos Double Stab
    Upper Attack : Upper Chaos
    Dash Attack : Chaos Dolphin
    Air Attack : Chaos Rocket
    Aim Attack : Chaos Impact
    Ground Shot : Chaos Shot
    Air Shot : Air Chaos Shot
    Ground Power : Choas Combo
    Air Power : Air Chaos Crush
    Ground Trap : ??? ( Chaos )
    Air Trap : Ultimate Air Trap
    Fight Pose : Chaos Style
    Attack Support : Attack Support 8 ( Knuckles )
    Strength Support : Strength Support 9 ( Shadow )
    Other Support : No Support ( Emerl )
    Color 1 : Chaos Color 1
    Color 2 : Chaos Color 2
    Color 3 : Chaos Color 3
    
    Skill Points: 485/500
    
    
    Strategies : Well, I use different special attacks because the opponent
    might have put defend on something else after you kill him/her so don't
    use the same special attack(Example: you used energy ball(tails' attack)
    dont use it again use flick or something)
    
    
    carlos eduardo's Emerl: Pink Avenger: The Noob's Terror (TNT)
     
    Run skill: Ultimate Run Skill
    Dash skill: Dash Skill (Emerl)
    Jump skill: Ultimate Jump Skill
    Air action: Shadow Teleport
    Guard skill: Guard Skill (Emerl)
    Heal skill: Ultimate Heal Skill
    1st attack: Girl Jab
    2nd attack: Elastic Chaos
    3rd attack: Girl Upper
    Heavy attack: Sonic Flare
    Uppr attack: Upper Electric Shock
    Dash attack: Ultimate Dash Attack
    Air attack: Shadow Rocket
    Aim attack: Ultimate Aim Attack
    Ground shot: Ultimate Ground Shot
    Air shot: Air Chaos Shot
    Grnd power: Ultimate Ground Power
    Air power: Ultimate Air Power
    Grnd trap: Bat Cracker
    Air trap: Air ChuČ Bomb
    Fight pose: Fight Pose (Emerl)
    Attack spt: Attack Support 9
    Strength spt: Strength Support 9
    Other spt: Speed Up Level 1
    Color 1: Amy Color 1
    Color 2: Shadow Color 2
    Color 3: Rouge Color 3
    
    
    judge fidler's Emerl: Gemerl
    
    Run Skill: Shadow Run
    Dash Skill: Shadow Dash
    Jump Skill: Cream Jump
    Air Skills: Grinder Attack
    Guard Skill: Shadow Guard
    Heal Skill: Ult. Heal Skill
    1st Attack: Shadow Chop
    2nd Attack: IQ300 Attack
    3rd Attack: Paralyze Cut
    Heavy Attack: Magic Hook
    Upper Attack: Ult. Upper Attack
    Dash Attack: Secret Spear
    Air Attack: Typhoon
    Aim Attack: Shadow Eagle
    Ground Shot: Chaos Magic
    Air Shot: Ult. Air Shot
    Ground Power: Ult. Ground Power
    Air Power: Ult. Sonic Air (???)
    Ground Trap: Gift
    Air Trap: Air Gift
    Fight Pose: Fight Pose
    Attack Support: Attack Support 9
    Strenght Support: Strength Support 9
    Other Support: Speed Up lv. 2
    Color 1: Tails Color 1
    Color 2: Rouge Color 2
    Color 3: Knuckles Color 3
    
    
    Ron_Mad111's Emerl: Oh My Gosh Amy
    
    Run skill : Amy Run
    Dash skill : Amy Dash
    Jump skill : Cream Jump
    Air Action : Cream Ballet
    Guard skill : Amy Guard
    Heal skill : Cream Heal
    1st Attack : Girl Jab ( Amy )
    2nd Attack : Girl Straight ( Amy )
    3rd Attack : Chao Salom / Girl Upper ( Cream / Amy )
    Heavy Attack : Girl Crush ( Amy )
    Upper Attack : Chao Upper ( Cream )
    Dash Attack : Chao Dash ( Cream )
    Air Attack : Chao Circle ( Cream )
    Aim Attack : Girl Dunk ( Amy )
    Ground Shot : Chao Cannon ( Cream )
    Air Shot : Air Pink Typhoon ( Amy )
    Ground Power : Chao Rush ( Cream )
    Air Power : C. Revolution ( Cream )
    Ground Trap : Gift ( Amy ) ( THIS SUCKS )
    Air Trap : C. Air Cracker ( Cream )
    Fight Pose : Cream Style
    Attack Support : Attack Support 1 ( Rouge )*
    Strength Support : Strength Support 6 ( Amy )
    Other Support : No Support ( Emerl )
    Colour 1 : Cream Colour 1
    Colour 2 : Amy Colour 2
    Colour 3 : Shadow Colour 3*
     
    * I couldn't find any Cream or Amy Skills
    
    
    More to Come Soon! Keep sending the Emerls in!
    
    
                                   ===================
                           5. Frequently Asked Questions (FAQ1)
                                   ===================
    
    
    This section is for all frequently asked questions. If you have a question
    then e-mail me and I will most likely post it.
    
    
    Q. Where is the walk-though? I want to know where how to get the next Chaos
    Emerald.
    A. This is a Character FAQ.  This isn't a guide for the overall story mode
    game.  This question is best answered in jamescom1's FAQ/walkthrough.
    
    
    Q. Can I post my Emerl?
    A. Yes, you can.  Go to the topic "The Emerl Skill Contributors" on the Sonic
    Battle Message Board.  You can also e-mail or AIM me your Emerl.
    
    
    Q. But my Emerl sucks, can it still be posted?
    A. Yes, I won't discriminate against Emerls that aren't that good.  When you
    get more skills, modify your Emerl and e-mail/AIM/post your Emerl and I will
    update it for you.
    
    
    Q. What the hell, that isn't the Emerl I posted!
    A. Damn, calm down.  Just tell me and I will modify it as soon as possible.
    
    
    Q. When will your guide be finished?
    A. Until I have the time to think of more combos for the other characters.
    Also, the Emerl Skill Contributors kind of makes it never ending.
    
    
    Q. This guide is too hard to navigate.  Can you help make it easier to 
    navigate?
    A. Look at the "Introduction to my FAQ" section.  It tells you how to
    navigate easier.  Thanx again, Bass0r!
    
    
    Q. Your FAQ sucks, I won't read it anymore.
    A. Then don't.  This is my first FAQ so give me a break, I worked pretty damn
    hard on this FAQ.
    
    
    Q. I found a few errors in your FAQ, can I contact you to fix them?
    A. Sure, just e-mail/AIM me and tell me there is problem and I will try to
    fix it.  I would really appreciate it.
    
    
    Q. I really liked your FAQ.  Will you make anymore?
    A. Thanx alot for the complement! I will most likely make more FAQs in the
    near future.
    
    Here is a real question sent to me by e-mail from BooyaBear.
    
    Q: Dude! I love your FAQ! I hope you make more! Anyway, how many Emerl's can
    you submit? I have like 3.
    A: Hi, thank you very much for the compliment. To answer your question, you
    can submit at a maximum of 3 Emerls. Please use the format that I used with my
    Emerl or the one you can copy and paste in my topic on the Sonic Battle
    message board, "The Emerl Skill Contributors".
    
    
                                   ===================
                                 6. Ending Credits (END1)
                                   ===================
    
    
    This is the end of my FAQ and there will be upcoming updates with missing
    Comments and Rating of attacks, Emerl Skill Contributor and more character
    combos. I hope you enjoyed my first FAQ!
    
    This FAQ is copyright 2004 to Cameron Jones.
    This FAQ CANNOT be taken by any site, except:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.soniccenter.org
    
    I only trust these sites! 
    
    I would like to thank everyone who contributes their Emerl, Angnix for helping
    with FAQ maintenance (didn't know what program to use for the FAQ :P), Bass0r 
    for a great FAQ critique, brappy for your strategies, LilZero and brappy who 
    are my AIM friends, XnxMK2 for reminding me to add the Chaos Burst special 
    effect, Red3 for sending in great Skill Card Combos, 
    CJayC for this excellent website, and the readers of course!
    
    Also, please note the following:
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site, except for GameFAQs, 
    Neoseeker and The Sonic Center or otherwise distributed publicly without 
    advance written permission. Use of this guide on any other web site or as a 
    part of any public display is strictly prohibited, and a violation of 
    copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders. Sonic and other Sonic characters
    and this game are trademarks of THQ, Sega and Sonic Team.