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    Advanced Emerl Tactics Guide by cha0s zer0

    Version: 4 | Updated: 11/15/06 | Search Guide | Bookmark Guide

    Sonic Battle- Advance Emerl Tactics FAQ
    
    
    
    
    Written by: Cha0s Zer0/Arctic Zer0
    
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    Contents:
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    01) 	Version History
    
    02)	Legal Information
    
    03)	Introduction
    
    04)	Controls
    
    05)	How to build an effective Emerl
    	05.1-Staples
    	05.2-Best Skill Cards
    
    06) 	Fighting Styles
    
    07) 	Moves
    	07.1- Advance moves
    	07.2- Fun moves
    
    08)	Team Moves
    
    09) 	My Emerl
    
    10) 	Credits
    
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    01) Version History:
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    Version 1: 11/4/04- starting FAQ
    
    Version 2: 1/19/05- changed how I listed the moves in the Moves section
    
    Version 3: 3/03/05- added sub sections to How to build an effective Emerl
    
    Version 4: 6/21/05- added a new section: Team Moves
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    02) Legal Information:
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    This may be not be reproduced under any circumstances except for personal,
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without MY permission.  Use of this guide on any other web site or as
    a part of any public display is strictly prohibited, and a violation of
    copyright.
    
    Sonic and all characters related are copyright by Sonic Team and SEGA.
    
    These are the following sites I'll allow to use my FAQ:
    Gamefaqs.com
    neoseeker.com
    
    
    **If you want to contact me type in the boards ATTN: Cha0s zer0 in Gamefaqs and
    in Neoseeker it's Arctic Zer0
    
    I will not respond if you are flaming or if it's a waste of my time.
    
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    03) Introduction:
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    Well this is my first FAQ and I hope I did a good job on it.  Anyway this FAQ
    is dedicated to Sonic Battle one of the longest games I ever played.
    
    This FAQ is about the Fighting Styles and Advance/Fun Moves your Emerl can use.
    
    If you want to contribute to this FAQ contact me on the boards.
    
    I hope you find this FAQ helpful to you.
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    04) Controls:
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    Main Screen:
    
    ^ Direction Key: Walk up
    v Direction Key: Walk down
    < Direction Key: Walk left
    > Direction Key: Walk Right
    B Button: Run, Cancel
    A Button: Confirm, Pick
    R Shoulder Button: Emerl's Menu
    L: Nothing
    
    Emerl's Menu:
    
    ^ Direction Key: Move up
    v Direction Key: Move down
    < Direction Key: Move left
    > Direction Key: Move Right
    B Button: Cancel
    A Button: Confirm, Pick
    R Shoulder Button: Info on the move
    L: Nothing
    
    During a Battle:
    
    ^ Direction Key: Run up/Move up (while in the air)
    v Direction Key: Run down/Move down (while in the air)
    < Direction Key: Run left/Move left (while in the air)
    > Direction Key: Run Right/Move right (while in the air)
    B Button:1st Attack, then 2nd, then 3rd, and a heavy or upper attack/Air
    Attack
    A Button: Jump
    R Shoulder Button: Special Ground/Air Power/Shot/Trap Attack
    L: Guard/Heal
    
    *After a heavy attack press th D-pad button to perform a pursuit and after the
    pursuit press B to use an Aim attack.
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    05) How to build a powerful Emerl:
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    Power: Very important if you want an early win, but some moves that have alot
    of power can be very slow or can be easily blocked.
    
    Speed: Very important if you want to use a combo on your opponent Of course the
    faster your move is the weaker your attack is.
    
    Support: The first attack should be fast, and the rest power, but fast enough
    to connect. I.E. If you use Gamma 2nd and 3rd attacks, notice you have 1 frame
    to block the 3rd attack even if the second connects, leaving it "broken." Most
    3rd attacks leave it broken before the heavy attack, but Tails 3rd attack to a
    Heavy attack is never broken.
    
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    	05.1) Staples:
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    	These Skill cards should be in any Emerl:
    	Ultimate Heal
    	Attack Support 9
    	Defence Support 9
    
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    	05.2) Best Skill Cards:
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    Some of the categories have more than one skill because some of them are just
    as good as the other. EXcluding Ult. and???
    
    Run: Sonic/Shadow
    Dash: Gamma/Shadow
    Jump: Cream/Shadow
    Air Action: Sonic/Shadow
    Guard: Rouge
    Heal: Gamma/Cream
    1st Attack: Amy
    2nd Attack: Chaos
    3rd Attack: Tails
    Heavy Attack: Shadow
    Upper:
    Air Attack: Shadow/Tails
    Dash Attack: Rouge
    Aim Attack:
    Ground/Air Shot:
    Ground/Air Power:
    Ground/Air Trap:
    Fighting Pose: ---
    Color 1: ---
    Color 2: ---
    Color 3: ---
    Attack Spt: Gamma
    Strength Spt: Shadow
    Other:---
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    06) Fighting Styles:
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    There are many types of fighting styles emerl can use, if you equip the right
    skill cards.
    
    Here's a list of them
    
    Boxing
    Kicking
    Power
    Speed
    Aerial
    
    More to come...
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    Here's what each style focuses on:
    
    Boxing: Obviously it focuses on punching.
    
    Kicking: The name speaks for itself.
    
    Power: To me it's a combination of fast and very strong attacks.
    
    Speed: The name speaks for itself.
    
    Aerial: Uses moves that launches your opponent into the air.
    More to come...
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    Here are some Emerls that use these styles. I'm only going to list the attack
    skills. I'm also not going to include any Emerls with Ultimate or ??? attacks.
    
    *Note some of these Emerls were modified to fit the requirements.
    
    Boxing: Creator: Cha0s Zer0
    
    1st Attack: Sonic
    2nd Attack: Amy
    3rd Attack: Tails
    Heavy Attack: Knuckles
    Upper: Knuckles
    Air Attack: Knuckles
    Dash Attack: Knuckles
    Aim Attack: Gamma
    Ground/Air Shot: Gamma/Sonic
    Ground/Air Power: Knuckles/Shadow
    Ground/Air Trap: Emerl/Cream
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    Kicking: Cha0s Zer0
    
    1st Attack: Rouge
    2nd Attack: Sonic
    3rd Attack: Shadow
    Heavy Attack: Rouge
    Upper: Sonic
    Air Attack: Shadow
    Dash Attack: Sonic
    Aim Attack: Shadow
    Ground/Air Shot: Sonic/Amy
    Ground/Air Power: Rouge/Sonic
    Ground/Air Trap: Emerl/Cream
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Power: Creator: Cha0s Zer0
    
    1st Attack: Chaos
    2nd Attack: Chaos
    3rd Attack: Gamma
    Heavy Attack: Shadow
    Upper: Sonic
    Air Attack: Shadow
    Dash Attack: Sonic
    Aim Attack: Shadow
    Ground/Air Shot: Gamma/
    Ground/Air Power:
    Ground/Air Trap:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Speed: Cha0s Zer0
    
    1st Attack: Chaos
    2nd Attack: Amy
    3rd Attack: Chaos
    Heavy Attack: Amy
    Upper: Sonic
    Air Attack: Shadow
    Dash Attack: Sonic
    Aim Attack: Shadow
    Ground/Air Shot:
    Ground/Air Power:
    Ground/Air Trap:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Aerial: Creator: Raiegki Leviathan
    
    1st: Amy
    2nd: Chaos
    3rd: Tails
    Heavy: Rouge/Tails
    Upper: Rouge
    Dash Attack: Tails
    Air Attack: Tails
    Aim Attack: Knuckles
    Ground/Air Shot: Sonic/ Amy
    Ground/Air Power: Rouge/ Tails
    Ground/Air Trap: Knuckles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Long Range: Creator: Jolt135
    
    1st: Sonic
    2nd: Emerl
    3rd: Emerl
    Heavy: Emerl
    Upper: Sonic
    Dash Attack: Tails
    Air Attack: Rouge
    Aim Attack: Emerl
    Ground/Air Shot: Sonic
    Ground/Air Power: Sonic/ Tails
    Ground/Air Trap: Tails
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Berserker: Creator: Lawyer Chaos
    
    1st: Chaos
    2nd: Gamma
    3rd: Sonic
    Heavy: Sonic
    Upper: Chaos
    Dash Attack: Rouge
    Air Attack: Cream
    Aim Attack: Sonic
    Ground/Air Shot: Sonic
    Ground/Air Power: Knuckles/ Shadow
    Ground/Air Trap: Amy/ Emerl
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    More to come...
    
    
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    07)  Moves
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    		07.1-  Advance Moves
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    Difficulty-Very easy, Easy, Medium, Hard, Very Hard
    Power- Low, Medium, High
    
    
    Skills needed:
    Shadow dash
    Amy ground power
    
    How to use it: Press >>+R, then hold < during the dash, you double back  and
    hit them.
    
    Difficulty: Medium
    Power: Depends
    
    My thoughts on this Move: Very good for sneak attacks, combos, and a hit and
    run.  Very hard to aim though, if your opponent/s jump and you miss you could
    be open to combos, and OHKO.
    
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    Skills needed: Any dash that stays on the ground, and any ground special
    
    How to use it:  Tap any direction botton, then VERY QUICKLY tap your special
    [Ground] move button then tapping the direction button again. Close to the end
    of your dash your character will seamlessly do the special [Ground] attack .
    
    Difficulty: Hard
    Power: Depends
    
    My thoughts on this Move: Very effective if you want to hit your opponent after
    you dash.  Your opponent could block you if you’re not fast enough. Great
    against slow opponents.  This move could leave you open for attacks.
    
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    Skills needed: Any dash that stays on the ground, and any guard
    
    How to use it:  Tap any direction button, then VERY QUICKLY tap your Guard
    button then tapping the direction button again. What will happen is that you'll
    be moving in your dash but if you ever get hit the guard shield will appear
    where the attack will make contact and you'll still continue dashing.
    Difficulty: Hard
    Power: No Power
    
    My thoughts on this Move: Excellent if your running away.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    Rouge Dash,Jump
    Sonic/Ultimate/Tails Dash attack
    Shadow Special Air Power
    
    How to use it: press any D-pad botton twice to use the dash, during the middle
    of the dash use Sonic/Ultimate Dash attack, after the attack is over and your
    floating in mid air, use Shadow ??? to crush your opponent/s.
    
    Difficulty: Hard
    Power: Strong
    
    My thoughts: Very good for avoiding attacks and launching a sneak attack.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    Gamma Dash
    Amy Dash attack
    Any Aim attack
    
    How to use it: press any D-pad botton twice to use the dash, when you are near
    your opponent use the dash attack your opponent should be flying off toward a
    wall like your opponent would after being hit by a Heavy attack. If your
    opponent hits a wall use an Aim Attack to finish your opponent.
    
    Difficulty: Easy
    Power: Depends on whether your opponent hits a wall
    
    My Thoughts: Very good for knocking your opponents away.
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    Skills needed:
    Any Heavy Attack
    Any Air Attack
    Any Special Move
    
    How to use it: After a Heavy attack, you know how if your opponent counters,
    you're the one that usually gets hit? Well, try this: if you know your
    opponent's going to wall-counter, as soon as you do a pursuit, press B. You'll
    go forward a bit then up, and your opponent, if he wall counters, will be in
    front of you, out of range of the pursuit attack, but you're not in a pursuit
    anymore, so you can special him or whatever.
    
    Difficulty: Medium
    Power: Strong
    
    My thoughts on it: Great if you want to avoid being struck down by Aim Attack.
    
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    Skills needed:
    Cream/Ultimate Heal,
    Sonic ???
    Tails Ground Trap
    
    How to use it: Fill up your OHKO bar (I don't know how to spell the name),
    launch the powered up trap, after that use Sonic ??? and repeat
    
    Difficulty: Easy
    Power: Depends
    
    My thoughts on this Move: Follows your opponent anywhere.
    
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    Skills needed:
    Chaos Dash
    
    Info:  Anyways, the dash cancel lets you basically stay in dash mode for
    however long you like. Good to counteract chaos slow speed.
    
    How to use it:  The way to do it is to first, enter into dash mode. Once in
    dash mode, attack. In the beginning of the attack, dash again and you should
    re-enter your dash mode without breaking tempo.
    
    Thanks BigMara for the MPH boards lol
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    		07.2- Fun Moves:
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    Difficulty-Very easy, Easy, Medium, Hard, Very Hard
    Power- Low, Medium, High
    
    
    Skills needed:
    Rouge Dash and Jump
    Chaos Dash Attack
    
    How to use this move: First press any direction botton twice, during the middle
    of Rouge's dash use Chaos' Dash attack to ram your opponents, after the Dash
    Attack is finished you should be floating.
    
    Difficulty: Very easy
    Power: Weak
    
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    Skills needed:
    Sonic Dash
    Shadow Dash Attack
    
    How to use this move: First press any direction botton twice, during the middle
    of Sonic's Dash use Shadow's Dash attack to burn your opponents
    and launch them into the air.
    
    Difficulty: Very easy
    Power: Medium
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    Gamma Dash
    Sonic Dash Attack
    
    
    How to use this move: What you do go to a corner and wait for an opponent to
    come jump over them then use Gamma's Dash then use Sonic's dash attack over and
    over after they bounce once so they keep getting hit up until they die. It is
    best done on one on one  matches so you don't get hit by others.
    
    Difficulty: Easy
    power: Medium
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    Knuckles' Dash
    Chaos' Dash Attack
    
    How to use this move: First press any direction botton twice, at the end of
    Knuckles' dash use Chaos' Dash attack to tackel your opponents and launch them
    into the air.  It also looks like you tripped.
    
    Difficulty: Very easy
    Power: High
    
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    08) Team Moves
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    This section is for people who like to team up and kick a lot of butts lol.
    
    Difficulty-Very easy, Easy, Medium, Hard, Very Hard
    Power- Low, Medium, High
    
    
    Skills needed:
    1st person: Sonic ???
    2nd person: any heavy/upper attack
    
    How to use this move: The person with the Sonic ??? waits for his/her team mate
    to use his/her upper/heavy attack. Then the person with Sonic ??? uses it to
    finish the combo
    
    Difficulty: Very easy
    Power: High
    
    Omnisonic's opinion on the move:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    1st person: any heavy attack
    2nd person: any heavy attack
    
    How to use this move: Have the two teammates stand Heavy Attack-distance away
    from each other. Have one teammate Heavy Attack an opponent to his teammate,
    then have the teammate Heavy Attack the opponent while they are still spinning.
    Continue until the opponent is KO'ed.
    
    Difficulty: hard
    Power: high
    
    Omnisonic's opinion on the move: Easy to do, and unless you mess up, once you
    get started your opponent can't do a thing about it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    1st person: any heavy attack and an aim attack
    2nd person: any upper attack
    
    How to use this move: Still Heavy Attack-distance apart, have one teammate do a
    Heavy Attack, pursue them at the last minute, have the other teammate do an
    Upper Attack while the opponent is still spinning, then the first teammate does
    an Aim Attack.
    
    Difficulty: Very easy
    Power: Medium
    
    Omnisonic's opinion on the move: This is a little difficult, not in the Heavy
    and Upper Attacks but with the timing for pursuing and doing the Aim Attack.
    Used mainly for appeal, but also does considerable damage.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    1st person: Any heavy attack, Gamma ??? or Gamma's Air/Ground Power
    2nd person: any upper attack
    
    How to use this move: Each person on the same team are a Heavy Attack-distance
    apart, the person with Gamma's Power move uses it before using a heavy attack,
    after one of your opponents are hit with a heavy attack pursue your opponent at
    the last second. The second teammate then uses a upper attack to pop your
    opponent in the air. As soon as your opponent is in the air the person with
    Gamma's power should explode.
    
    Difficulty: Medium
    Power: High
    
    Omnisonic's opinion on the move:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    1st person: shadow dash, and a ground shot (except gamma)
    2nd person: shadow dash, Amy's ground power
    
    How to use this move: both people do this: Press >>+R, then hold < during the
    dash, you double back and hit them. it should confuse them and slam them hard.
    
    Difficulty: Easy
    Power: Medium
    
    Omnisonic's opinion on the move: A good technique, but it might not work if the
    opponent is not immune to Set. Also, make sure you are far away enough from the
    opponent so that you don't zip right past them.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skills needed:
    1st person: shadow dash, same colors as your partner
    2nd person: same as above
    
    How to use this move: both people do this: Both people are a dash apart, then
    both start dashing in and out confusing the opponent.
    
    Omnisonic's opinion on the move:
    
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    09) My Emerl:
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    Run: Ultimate
    Jump: Ultimate
    Dash: Shadow
    Guard: Rouge
    Healing: Ultimate
    Air Action: Sonic
    1st Attack: Sonic
    2nd: Tails
    3rd: Rouge
    Heavy: Tails
    Upper: Ultimate
    Dash Attack: Regular
    Aim attack: Knuckles
    Air Attack: Tails
    Ground Shot: Ultimate
    Air Shot: Regular
    Ground Power: Regular
    Air Power: Shadow ???
    Ground Trap: Regular
    Air Trap: Regular
    Fighting Pose: Regular
    Color 1: Gamma
    Color 2: Emerl
    Color 3: Amy
    Attack Spt: Gamma
    Strength Spt: Shadow
    Other: Rouge
    
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    10) Credits:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gluon- For making the topic that inspired me to make an faq about this, and for
    posting his Advance/Fun moves.
    Sega and Sonic Team- For making this game.
    Nintendo- For making the GBA and SP.
    Brappy- For posting his moves and correcting the how to build an effective
    Emerl section
    Raiegki Leviathan- For posting his Fighting Style and Emerl
    Sonic Dude- For posting his move.
    Bass0r- Helping me with my first FAQ.
    Banjo2553- For letting me use a Team Move
    OmniSonic- For posting a Team Move and helping me comment on the Team Moves.
    CJayC- For running GameFAQs.com
    Me- Cause I made this guide, added styles, and moves to the list.
    
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    Copyright 2004 Cha0s zer0/Arctic Zer0
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