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______________________________________________________________________________
                              Table of Contents
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                  +-----------------------------------------+
                  | 1. Controls........................0001 |
                  | 2. Walkthrough.....................0002 |
                  |   2.1 Level 1......................L1-1 |
                  |   2.2 Level 2......................L2-1 |
                  |   2.3 Level 3......................L3-1 |
                  |   2.4 Level 4......................L4-1 |
                  |   2.5 Level 5......................L5-1 |
                  |   2.6 Level 6......................L6-1 |
                  |   2.7 Level 7......................L7-1 |
                  |   2.8 Level 8......................L8-1 |
                  |   2.9 Level 9......................L9-1 |
                  | 3. Weapons & Gadgets...............0003 |
                  | 4. Codes...........................0004 |
                  | 5. Boss Strategies.................0005 |
                  | 6. Contact.........................0006 |
                  | 7. Disclaimer......................0007 |
                  +-----------------------------------------+
______________________________________________________________________________
                              1. C O N T R O L S
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0001ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--------------
Basic Controls
--------------   _______________________________________________
                |    Button    |             Effect             |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |  A Button    |              Jump              |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |  B Button    |             Attack             |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |Right Shoulder|        Use Gadget/Weapon       |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |Left Shoulder |       Switch Gadget/Weapon     |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |    D-Pad     |           Move, Climb Up       |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-----------------
Advanced Controls
-----------------_______________________________________________
                |    Button    |             Effect             |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |    B+B+B     |          Multiple Hit          |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                | B(Near Crate)|           Lift Object          |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |     A+A      |              Glide             |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |  Down+B+B+B  |           Sweep Attack         |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |      B       |    Grabs Enemy When On Ground  |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |      B       |     Throws Enemy Being Held    |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |->+-> or <-+<-|              Dash              |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |B Near Levers |           Use Lever            |
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |   Up Arrow   |        Go Through Doors        |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
______________________________________________________________________________
                           2. W A L K T H R O U G H
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0002ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         _____________________________
                        ( Level 1 - Gotham's Rooftops )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL1-1ŻŻŻŻŻŻŻŻŻŻŻŻ
The Art of War is deceit. First, you must attack your enemy when he least 
expects it... In a place where he feels strong, but is in fact weak... With an
army he feels he has already vanquished. At midnight the battle begins. The
battlefield is Gotham City. My adversary is Batman, but I shall be victor. 

---------------
|   Stage 1   |
---------------
Run to the right and defeat your first enemy, which happens to be a simple
thug. With his defeat jump to the higher ledge and first run past the ladder 
to destroy an item crate. It holds a Big Combo Boost which fills up your combo
bar.

Return to the ladder and now climb up. At the top pick up the crate to the 
left and then turn to face the right to see a thug hop out through the open 
window. Toss the crate at him to make short work of him. Hop the gap and
jump up and grab the ledge.

Pull yourself up and run to the right until you reach a hole. Jump over it to
land on another building. Continue to the right to reach an open window. 
Another thug will emerge from it. Defeat him and move close to another open
window and another thug appears.

Upon defeating the second thug climb up the ladder. At the top jump onto the 
platform and pick up the crate. At the same time an thug should have climbed 
out the window. Toss the recently picked up crate at him, if you didn't move 
fast enough the crate will miss.

With this thug gone drop down and run to the left to encounter another thug.
After disposing of him jump onto the higher ledge and grab the crate. Toss 
it at the thug to instantly defeat him. Pick up the keycard and run up to the 
gate to open it with the recently aquired keycard.

Climb the ladder on the other side of the gate. At the top run to the right. 
At the first open window a thug will climb out. You know what to do. With him
out of the way run to the second window for another thug to emerge. Take care
of him in a similar fashion as the first.

When you reach the edge of the building jump and glide the gap to land on an
adjacent building. Beginning climbing up the two ledges. At the top drop down 
on the left side of the building. From this platform run and glide across the 
gap to land on another nearby building. 

Climb down the ladder. Run to the right to reach a door. While standing in
front of the door press up on the d-pad to open the door. You will enter into
the building. Thus marking the end of the first stage of level 1. You will be
given a password which I'll list for each stage.

---------------
|   Stage 2   |
----RZHLXM-----
The password for this stage, and for any stage will be listed in the box above
right below the word Stage #. Anyways this is a very short stage. Pick up the 
crate and throw it at the enemy. Defeat enemies until you reach the far right
side. Pick up a keycard from one of the thugs and head through the door.

---------------
|   Stage 3   |
----WGRLN_-----
Destroy the crate to get a Big Combo Boost which should have filled up your
combo bar by now. Climb down the ladder and at the bottom jump the gap to land
on a ledge. A thug will appear through the window. Feel free to use your combo
on him now to quickly dispose of him.

Jump the next gap and glide as far as you can to land on a ledge with a thug.
Defeat him to gain health and then drop down the hole to the left. At the 
bottom jump to the ledge. When you reach a rooftop take out two thugs to 
receive a keycard to open the gate to the right.

---------------
|   Stage 4   |
----_Z_LDW-----
Run to the right and climb down the ladder. At the bottom a thug will jump out
the window. Defeat him and climb down another ladder. Another window another
thug. Take him out and then climb down the ladder. Jump and glide at the 
bottom to land on another building.

On the other building run past the windows towards the door. Two thugs will 
emerge from the windows. The one that comes from the window next to the door
will hold the keycard needed to open it. Take out both and grab the keycard.
Head through the door. Onto the next level.
                         _____________________________
                        (      Level 2 - ChinaTown    )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL2-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is 3G7L47

There's been a riot at the Stonegate Prison and criminals are flooding the
city and attacking innocent citizens... I'm just getting this, there's trouble
at Arkham Asylum... Oh my... 

What is it, Commissioner?

No... no... not the... Noose...

The Noose... Scarecrow! It's fear gas, Jim. I'm on my way.

Quite correct, Batman. Who else could spread so much fear? You're beginning to
feel the effects... aren't you, Batman? 

No. Never. Not me.

---------------
|   Stage 1   |
----7ZHLX3-----
Run to the right and climb up the ladder. At the top jump onto the catwalk to
the right and defeat the thug who will jump out the window. Climb up the 
ladder behind him. Jump and glide the gap to the right to reach another 
catwalk.

Once on the catwalk climb the ladder and at the top glide across the gap to 
reach another catwalk. Drop down to the lower catwalk to the left. A thug will
appear from the window. Defeat him and then pull the lever. A counter will 
appear in the top right corner.

Quickly jump onto the higher catwalk and then drop down the gap by gliding and
glide towards the catwalk below where the lever was. This is also the catwalk
where you fought the first thug. Quickly run through the gate. A thug will be
lying in wait in here.

With him defeated jump onto the catwalk above and to the right. From this one 
jump to the higher one to the left. Then to the one on the right, then left 
and finally the last higher catwalk to the right. Climb the ladder on this
catwalk to the top.

Glide over the gap to reach a lever. Pull it and then glide to the catwalk 
where the bottom of the ladder is located. Run to the right and past the now
opened gate, there will also be two thugs now. If you don't make it the first
time because of the thugs retry. They won't be there the second time.

Once past the gate climb up the ladder. Jump to the catwalk to the left while
on the ladder and break the item crate for a Big Health Boost. Return to the
ladder and continue climbing up. At the top beat up the tough thug to get a 
keycard. Head through the door.

---------------
|   Stage 2   |
----BBBCBG-----
Jump and glide across to the next building. On the other building climb down 
the ladder. On the next catwalk kick the thug's sorry arse to the moon then 
climb down another ladder. There will be another thug. Defeat him and climb 
down yet another ladder.

Well doesn't this look familar. Take out another thug then climb down the 
ladder. Grab the crate to the right and throw it at the thug to the left to
make short work of him. Climb down the ladder and take out the tough thug
and two thugs. 

When ready climb back up the ladder and jump and glide across the gap to the
left to reach a catwalk. Climb up the ladder and take out another thug. Pull
the lever then return to where you fough the tough thug and to regular thugs.
Run through the gate to the right. 

---------------
|   Stage 3   |
----GVLC2B-----
With the start of the stage run to the right and climb down the ladder. At the
bottom jump the space and pull yourself onto the catwalk. Defeat the thug then
climb down the ladder to the right. You will then have to climb down another
ladder.

At the bottom defeat another thug. Jump and glide across the gap to the right
to reach an item crate with a Big Combo Boost. Glide back and go to the left
and take out another thug. Jump up and pull yourself onto the ledge. At the
edge glide across to another catwalk.

Jump to another catwalk then climd down the ladder. Take out the two thugs 
then run to the right to take out two tough thugs. With this area cleared 
climb back up the ladder. At the top climb onto the ledge to the left and then
glide to the catwalk to the right.

Pull the lever then return to where you fought the two tough thugs and run 
through the gate to the right. On the other side glide another hole to land on
a catwalk. Go through the door to the far right and head through it to have 
finished another stage.

---------------
|   Stage 4   |
----LBVCVQ-----
As soon as the stage starts there will be two thugs. Plow through them and 
then hop onto another catwalk and take out the two tough thugs. Drop onto the
lower catwalk to the left and take out two thugs. Walk to the lever to the 
right for two thugs to show. Defeat them and pull the lever. Run to door.
                         _____________________________
                        ( Level 3 - Gotham City Hall  )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL3-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is QV2CLL

---------------
|   Stage 1   |
----QV2CLL-----
This level will immediately begin. Run to the right and drop down to the 
bottom of the area. Break the crate to get a flash pellet. Run to the right and
climb onto the ledge. Pull yourself up and then ride the scaffold up to the 
top most ledge.

On this ledge will be a tough thug. He throws a flash pellet so immediately 
throw your batarang at him when he is in range. This avoids any attacks he 
might get in after throwing the flash pellet. Defeat this thug and then use 
your
grappeling hook to cross over the drop. 

On the other building a thug will pop out of the window. Jump to the scaffold
and avoid the crates that fall out of the window. Jump to the ledge to reach
another tough thug. Toss your batarang at him then take him down. Jump across
the three scaffolds. At the end will be another tough thug.

With him defeated climb down the ladder. At the bottom take out the two thugs
andone tough thug. When all three are defeated grab the keycard then climb up
the ladder and head through the gate to the right. Defeat the tough thug on 
the other side. 

Jump across the four scaffolds. At the ledge at the end will be a wrestler. 
He is impossible to grab and will toss you on the ground and then do an elbow
drop on you. Pummel him with punches and kicks untill he enters submission. 
Take the keycard and open the door.

---------------
|   Stage 2   |
----VBBCBZ-----
Run all the way to the right and smash open the crate for health. On the way 
there you will fight a thug and after breaking the crate you will fight one.
When ready hop onto the scaffold. At the top jump onto the left first and take
out all enemies for a keycard. Then go to the right and go through the door.

---------------
|   Stage 3   |
----ZVLC2V-----
Cautiously make your way to right while avoiding the crates that fall from 
above. On the right side take out your grappeling hook and use it to reach a 
higher ledge. Defeat the tough thug then jump to the scaffold to the left and 
avoid the falling crates still.

At the peak of the scaffold's rising jump to the ledge to the left and take 
down the thug, you can toss him off the side easily, then bust open the crate
for a Big Health Boost. Return to the ledge where you fought the tough thug, 
you can glide there.

Go over to the ladder on the right and wait for the crate to smash on the 
ground at the top before climbing up. Once up jump to the scaffold and then
at the top jump to the rooftop. Take out the two thugs then jump to the next
rooftop. 

On the next rooftop are a thug, a tough thug and a fighter. Take them out one
at a time because you will become overwhelmed if you take them all at once. 
Take out the fighter to recieve a keycard which opens the gate to the right.
Head on through for the next stage. 

---------------
|   Stage 4   |
----2BVCV6-----
Climb down the ladder to the right. At the bottom climb onto the ledge to
fight a tough thug. Use the grappling hook to reach another ledge. Pick up the
crate and when the thug hops through the window let him have it. Jump to the
scaffold.

Avoid the falling crates and jump to a second scaffold. When you reach solid
ground hop off the scaffold and then climb down the ladder. Jump across the
three scaffolds while avoiding crates that fall near the first one. On the
last scaffold use your grappeling hook.

At the top of the rope break open the crate to recieve a 1/4 Gamecube Bonus. 
Return to the scaffold and ride it down to reach solid ground. Jump onto it 
and pick up the crate. Throw it at the tough thug and then proceed to take out
the thug behind you.

With the tough thug taken out grab the Small Health Boost. Around this point 
the Stage Password will switch to 4QK3S9. Jump onto the catwalk above and take
out the tough thug, be careful as he throws flash pellets. Take him out to 
receive a Small Combo Boost.

Take out the trusty grappeling hook then climb up to reach another catwalk 
with a fighter on it. Take out the fighter and if you travel too far to the 
left a thug will hop out the window. Go up the ladder and to the right to 
break open the crate for a Big Health Boost. 

Climb down the ladder and you will drop off at the bottom. Avoid the crates
that fall from the window to the right. Head on through the door with the
keycard that you acquired from the fighter on the catwalk. Onto the first 
boss fight.

---------------
|  Scarecrow  |
----HLNXZJ-----
The password 86T3J5 will show you the image of Batman entering the room with
Scarecrow. This is a fairly straight foward fight. Scarecrow will be in 
defense for most of the fight. But he isn't your main target. The ghosts that
he will conjur are.

Run close to Scarecrow then turn around for his ghost to swoop in. Jump and 
kick at the ghost for it to drop a flash pellet. Throw it at the Scarecrow then
pummel him with punches. He will then release two ghosts. Take out the two
for another flash pellet. 

Use it on Scarecrow and then attack him again. Now he will release four of his
spectral servants. Take out the four to receive another flash pellet toss it 
and
then smack up the Scarecrow. He then release six ghosts. Take them out to 
receive a final pellet it use it to finish Scarecrow. 

You're no master of fear, Scarecrow. Just its slave.
                         _____________________________
                        (    Level 4 - The Docks      )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL4-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is RL4XGS

Clayface has taken over the Gotham Chemical Factory.

Scarecrow... Clayface... They couldn't do this alone. There's someone else
behind all this...

You'd better hurry, Batman.

---------------
|   Stage 1   |
----W2DX6N-----
From the starting point jump over the water to reach another part of the dock.
There will be two goons here. They will run and charge at you if given the 
chance so either avoid or attack before they start running. With both taken
care of jump onto the crate. 

Ride it up to reach a higher ledge. There are three pipes here that will emit
steam every few seconds. When inbetween the first and second pipes throw your 
batarang at the crates past the second pipe. Now you can jump over the 
remaining crate. Jump over the third pipe and climb down the ladder. 

At the bottom move or destroy the crates. Wait for the large crate that is
moving left and right to get close then jump on. Duck and remain ducking until
you are past the steam pipe. Jump to solid ground, in the next part you will
need to jump across four crates. 

Time your jumps so that the next crate is always lower than you. On the last
crate you will need to use your batarang to hit a wire whick will lower a 
bridge past the two steam pipes. While the crate is at its highest peak hold
down the left shoulder button.

This will increase how far the batarang goes and will hit the wire. Now from 
the highest point glide over the steam pipes and to solid ground. There will
be a tough goon here. Throw the crate at him and then finish him off. When
ready climb up the ladder.

At the top jump over the first steam pipe and land on the crate. Wait for the
next steam pipe to stop then run by it. Quickly jump across the two platforms
until you reach solid ground. If you stand for too long on them they will open
down and you will fall to your demise. 

In this area to the right a large crate will drop every few seconds. There is
also a ladder going down to a lever. For now as soon as the large crate lifts
run and glide to reach an area with goons. Take out the enemies using the 
crates, there is also a tough goon here.

With all the goons taken out and the wall of boxes gone return to the previous
platform and go down the ladder to reach the lever. Pull it and then sprint
back to the platform with all the enemies. Head throught the gate door to the
left.

---------------
|   Stage 2   |
----_LNXZ0-----
From the starting point you will need to use your batarang to knock down 
bridge. You will need to hold down the throw button so that the batarang will
reach the chain holding the platform. With it down jump to the right. When you
land there will be a goon waiting.

Take him out then run to the right. When you reach a dead end take out your
grappeling hook. Wait for the crate above to be at its lowest then grapple up.
At the top jump to the right and try to land on the now lower crate. Jump to
the second crate.

Ride it down to reach a platform that leads to solid ground with a crate.
Destroy it to receive a Big Health Boost. Return to the platform but don't 
jump on it just yet or it will drop open. When you see the crate at its lowest
point jump to the platform then and onto the crate.

At the top there will be a big goon as well as a regular goon. Dispose of both
then continue on. At the drop off point jump and glide across to reach solid
ground. There will be two big goons on this side. Take out both of them then
continue to the right until you reach a ladder going down.

Climb to the bottom and jump over the first hole. On the second platform wait
for the large crate to drop, which is on the third platform. As soon as it 
begins to lift, jump and glide to the third platform. Get out of the way of
the large crate A.S.A.P.

Wait for a small crate to the right of the platform to lower. You will need to
jump across eight crates. Wait for the next one to always be lower than the
one you are currently standing on. At the eighth crate use your batarang to
hit a cable holding the bridge up.

Jump to solid ground from the crate. Here you will need to defeat two goons 
and one big goon. When you defeat the big goon he will drop a keycard used to
exit the level. With all enemies out of the way its time to head to the next
stage. Go through the door all the way to the right.

---------------
|   Stage 3   |
----32XXQX-----
Run to the right and climb up the ladder. At the top defeat the goon and big 
goon. At what seems to be a dead end take out your grappeling hook in order to
swing over the gap. When you reach solid ground run to avoid the large crate
that lowers. 

Run inbetween the two large crates here and wait for the second one to rise.
Quickly run under it and to the edge. When the crate is below you jump onto 
it. You can ride it down and jump off of it to the left to break open a crate
with a Big Combo Boost inside.

Jump back onto the crate and at the top jump to the right. While on top of the
crates climb down the ladder to the right. In the next section you will need
to defeat three big goons before moving on. Run to the right and glide over 
the gap.

Upon reaching solid ground you will have to defeat a goon and two big goons. 
One of the goons has the keycard used to exit this stage. Run to the right
when all enemies are defeated and jump to the first crate. You will need to 
jump across five crates before reaching solid ground again.

Run to the right and pull out your grappeling hook to get close enough to 
glide to the higher ledge. Wait for the large crate to lift then run past it
as well as the second large crate. Keep running to run through the gate and 
into the next stage.

---------------
|   Stage 4   |
----7L4XG8-----
As you make your way to the right three big goons will come down the ladders 
along the top of this section. Defeat all three then continue to the right.
At the drop off point jump onto the crate. Ride it down and then hop onto the
platform.

Take out your grappeling hook and use it to swing to a ledge where there are 
two crates. Destroy both for a Big Combo Boost and a Big Health Boost. Return
to the previous platform and jump back onto the crate. When there is no steam
coming from the pipes grab on to the ledge.

Quickly pull yourself up to avoid steam. There will be a goon here as well as 
two big goons whom throw fireballs at you. Theres no way to dodge the 
fireballs so try to make the big thug that throws it no appear on screen, that
way he won't be able to see you and throw them.

With all three enemies in this section disposed of jump along the two crates 
to reach another big thug. Defeat him then break the chain holding the bridge
up. With it down walk along it and jump onto the crate. On the next section
you will have to defeat another big thug.

With him defeated break anoter chain then wait for the second when the steam
stops coming out of the nearby pipe. When it does run past it and onto the 
bridge. Jump from crate to crate until you reach solid ground. On the second 
set of stationary crates is another big thug.

Defeat him and then break the chain holding the bridge up. While standing on 
the bridge whip out your trusty grappeling hook. This next section requires 
near perfect timing. Use your grappeling hook to swing to the right and near 
solid ground. When close release the hook and glide to the ground.

Run over to the two big thugs and take them out. One of them will drop a 
keycard to open the nearby door. Before going through said door break open the
crate that is to the right of the door to receive a Big Health Boost. When 
ready go through the door. 

---------------
|   Stage 5   |
----C2DX64-----
Run to the right and climb the ladder. At the top throw the barrel in either 
direction, then break open the crate for a big combo boost. Wait for the two
crates that keep rising and dropping to be aligned when rising then run 
underneath them and pull yourself up onto the higher ledge.

Take down the thug that is up here then climb the ladder. At the top pull the
lever then climb back down the ladder. At the bottom run across the platform
you had just lowered then glide over the hole. Get rid of the two barrels and
then jump and glide to the crate.

Ride it up and then jump over the steam pipe and land on the other rising
crate. Jump from crate to crate while avoiding the steam pipes until you reach
solid ground. Avoid the steam that comes from the pipes here and make your way
towards the two thugs. Take them out for a keycard and go through the door.

---------------
|   Stage 6   |
----GZ3PDC-----
You will have to do some manuevering here. Wait for the crate you are standing
on as well as the next crate to be low down then jump to the next one. This is
so you will avoid the steam from above. Make your way to solid ground and then
run beneath the huge crate then jump to the next ledge.

Run beneath another huge crate and jump to another platform. Take down the thug
here then jump to another rising crate. Jump from crate to crate until you
reach solid ground. Grab the barrels and throw them at the thugs, then finish
them off. Grab the keycard then go through the door on the right.

---------------
|   Stage 7   |
----LGCP4R-----
Jump onto the first crate and when it reaches its highest point jump towards
the ledge on the left. Pull yourself up then pull the lever. Jump to the second
rising crate then jump to solid ground to the right. The fans will be off now 
so you can climb the ladder. At the top jump onto the small platform.

Throw a batarang at the chain to drop the bridge. Jump the gap. Defeat the big 
thug here then jump onto the moving crate then solid ground. Take out the big 
thug for a keycard then drop down to the area below. Defeat another big thug 
then use the keycard to go through the gate.

---------------
|   Stage 8   |
----QZMPXM-----
Run to the right to fight a thug and a masked thug. Take them out then 
cautiously make your way to the right. In this area are crates suspended by 
chains that drop onto the ground in attempts to crush you. Wait for it to be 
above you then run to the right.

Wait for the second crate to rise before running to the right by waiting in 
the safe spot in between crate 1 and 2. Once under crate 2 grab the small box 
by punching it and toss it to get out from under the crate's shadow. Once on 
the box wait for the third crate to be off the ground then run to the right.

Smash open the item box then stop at the ledge. Wait for the crate to be in 
jumping distance. Jump over the steam to land on the crate. Ride the crate up
 to its highest point then jump and glide over the highest steam release point
 to land on the next crate.

Repeat this process all the way to the right until you reach solid ground with
a thug and masked thug. After them will be another thug and masked thug to 
deal with. The masked thug will drop a keycard. Use it on the door all the way
to the right to complete another stage. 

---------------
|   Stage 9   |
----VGWPN_-----
Climb the ladder next to the starting point. At the top run to the right to get
on a moving platform. As it moves there will be suspended crates that will 
knock you off unless you avoid them. For the low ones just jump over them and 
for the suspended ones duck beneath them.

Once passed all the crates a thug will drop from the ceiling. An easy way to 
dispose of him is to knock him down with the batarang then pick him up and toss
him overboard. Crates will then begin to drop from the ceiling which will knock
you down. You will also have more suspended crates to avoid.

When the crates stop dropping a masked thug will take their place. You can 
still knock him down and toss him off the platform if you so chose. After 
passing by three more suspended crates two thugs will drop down. After 
defeating them you are awarded health.

A single crate will drop down and then two more suspended crates will come 
onscreen. After clearing them you will have to face another masked thug. Some 
crates will randomly drop. Clear seven supended crates and then small crates 
will crash down.

Two thugs and a masked thug will land onto the platform while crates will 
randomly drop. After defeating the masked thug another one will come to take 
his place. After disposing of the second masked thug another health pick up 
will appear. 

Time to avoid some more crates. This area is a little tricky because more 
crates seem to drop and the time inbetween suspended crates seems to have 
decreased. Try to stay all the way to the right and avoid the crates as much as
possible.

Once clear of this area you will fight another wave of thugs. There will be one 
regular thug with two masked thugs. After defeating them the platform will 
begin to slow down and eventually come to a stop at sweet, sweet solid ground. 
Go through the door for the next level.

                         _____________________________
                        (  Level 5 - Gotham Chemical  )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL5-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is ZZ3PDW

I was promised that the best scientific minds in the world would fix my 
condition. It never happened. As we speak, I am formulating enough chemicals to 
turn every citizen in Gotham City to clay. Think they might come up with a cure
then? 

Don't worry about a thing, Clayface. I'll cure you right now. 

---------------
|   Stage 1   |
----2GCP47-----
Climb down the ladder for a masked thug and an item box. Jump the gap and take
out the thug and masked thug. Another masked thug will climb down the broken 
ladder. Jump onto the moving platform and jump and glide over the acid onto 
safe ground.

Defeat the masked thug then run to the right to reach a ladder. Climb up it for
a lever, masked thug and item crate. Defeat the masked thug and break the crate
then pull the leaver then run through the gate to the bottom right before the 
countdown ends.

---------------
|   Stage 2   |
----6ZMPX3-----
You will instantly be facing a masked thug. Tear through him then jump onto 
the ledge to fight yet another masked thug. Jump onto the higher ledge and pull
yourself up. From here jump onto the moving platform. Keep hopping across the 
platforms until you reach the other side.

Run to the right to reach an item box and a masked thug. Continue to the right 
to fight another masked thug. Climp up the ledges until you reach the top. To 
the left will be several breakaway platforms. Make your way across them to 
reach a masked thug who drops a keycard and an item crate. 

Make your way back to the ledges and hop onto the moving platform to the right.
When you reach solid ground there will be another masked thug and an item 
crate. Use your keycard to open the gate and run through to complete another 
stage.

---------------
|   Stage 3   |
----BGWPNH-----
Run to the right to encounter two masked thugs. Take them out then climb down 
the ladder. At the bottom go to the right to fight another two masked thugs. 
Then head all the way to the left until you come to a second ladder. Climb it 
to the top then jump the gap.

On the other platform pull the leave then drop down and quickly make your way 
to the right passed the once locked gate. On the other side get out from under 
the ledge then climb ontop of it. Double jump over the vent blowing out air to 
be sent flying up. 

Grab onto the ledge on the left and break open the item crate. Then jump across 
each of the moving platforms until you reach solid ground. Two masked thugs 
will climb down from the broken ladders. Climb up the ledges to the right to 
come across an item crate and a ladder. 

Climb the ladder to fight a masked thug and for a lever. Another masked thug 
will appear behind you. Once clear pull the lever then climb down the broken 
ladder next to the lever. Drop off the ledge to the left until you come to a 
ladder leading down. 

At the bottom run to the far right and pull a second lever. Return to the 
ladder and climb up and onto the ledges to the right. A path will now be open 
to the right, past the ladder you climbed to reach the first lever. Drop down 
into the room and climb down the ladder at the bottom. Go through the gate.

---------------
|   Stage 4   |
----KVQG2B-----
Jump and glide the acid pool to the right to grab onto a ledge. Pull yourself 
up and break open an item crate. There will be a number of breakaway ledges 
here so move quickly to reach solid ground to the far right. Once there you 
will have to fight two masked thugs.

After defeating them wait for the moving platform above the breakway platforms 
to the left to be low enough to jump onto it. Once on it wait for the second 
moving platform to be below you before jumping onto it. Now jump onto the solid 
ground to the left and head through the door.

---------------
|   Stage 5   |
----PBZGVQ-----
This room is fairly straight forward. You will have to fight two masked thugs 
as soon as you enter. Jump over the acid pool to another platform and fight 
four more masked thugs. Once passed them jump to the last platform to fight the 
last two masked thugs. One will drop a keycard to go through the door.

---------------
|   Stage 6   |
----TV6GLL-----
Approach the ledge and pull out your grappling hook to swing over the gap. On 
the other side pull yourself onto the higher ledge to fight yet another masked 
thug. Jump from moving platform to moving platform. On the last platform jump 
and glide to the ladder. Climb up for a item crate. 

Slide back down until you can't go any further then jump off to the right. Here 
you will fight a new foe, banana hammock thug. After defeating him he will drop 
a keycard for you to use at the gate a little bit more to the right. Pass 
through it and onto the next stage. 

---------------
|   Stage 7   |
----YBGGBZ-----
Whip out your grappeling hook again and use it to reach a ledge. Jump to the 
ledge then pull yourself up. Use your grappeling hook to reach an even higher 
ledge. Once at the top jump to the ledge and pull yourself up. Defeat the 
masked thug then run to the ladder on the far right.

Slide down it to reach a lower level with another ladder. Climb down it to 
reach the bottom. Once there run to the right and jump onto the moving 
platform. Ride it down and hop off onto the lower level. Ride the system of 
moving platforms all the way to the right. 

You will eventually reach solid ground. Run along the path and you will 
encounter more moving platforms. Continue jumping along them to the right until 
you come to a dead end with a ladder leading up. At the top is a masked thug, 
defeat him then hop onto the moving platform.

On this path will be three masked thugs and a banana hammock thug to dealwith.  
The b.h. thug will drop a health pickup upon his defeat. Climb down the ladder 
that is past him. Run to the left in this room and take out your grappeling 
hook to reach a higher level.

Up here will be two more masked thugs to deal with. After beating them you will 
be awarded a keycard. Climb down the ladder to the left. At the bottom will be 
a door to your right. Use your recently acquired keycard to go through the door 
and complete another stage.

---------------
|   Stage 8   |
----1VQG2V-----
There will be a single ladder in this room. Slide down it and Batman will begin 
to automatically slide all the way to the bottom. This will be a very long drop 
and the camera will begin to shake. At the bottom head through the gate to the 
right. 

Batman... We have received a tip that a weapon of mass destruction is heading 
toward Gotham City.

Where did the tip come from? 

I can't say. 

Meaning you don't know or you won't tell me? 

I just can't say... You stop Clayface. I'll look for the weapon of mass 
destruction. 

---------------
|   Stage 9   |
----9V6GL2-----
This will be a race against time. As you head to the right a vat of acid will 
break open and acid will begin to flood the room. The path up is fairly linear. 
Keep jumping from ledge to ledge until you reach the top. At this point take 
out your grappeling hook and jump to the ledge to the left.

When you reach a ledge with an elevator platform ride it up then jump off to 
the left when it stops at the top. Quickly climb down the ladder and head to 
the left and start climbing the ledges to the top. Run to the right and climb 
another ladder and make your way across the moving platform.

At the last platform double jump above the vent to be sent flying into the air 
to a higher platform. From the platform jump across the breakaway platforms to 
the left to reach solid ground. There will be a gate here so run through to 
reach the next stage.

---------------
|  Stage 10   |
----FBGGBG-----
Time to escape more acid. Climb onto the ledge and wait for the elevator then 
ride it up. This takes good timing so that when the elevator is at its peak 
jump and glide to the left and pull yourself onto the ledge. Climb up the 
ladder and run to the right.

There will be a fan with a ladder leading up and down. Take the ladder going 
down to find a lever to disable the fan then climb the ladder up. At the very 
top climb the next ladder down where you will come to another vent. Double jump 
to reach a higher level with some elevators. 

Wait for the left elevator to come down then ride it up. Keep moving along the 
platforms to the right. At the last ledge use your grappeling hook to reach a 
higher platform. Climb up the left side for an item crate and head to the right 
and up a ladder to complete this stage.

---------------
|  Clayface   |
----NGHR4R-----
Still look like an easy fight, Batman?

No, just a good one.

You will automatically climb a ladder up to where Clayface is waiting for you. 
This is a relatively simplistic fight as long as you know what to do. Clayface 
has a number of attacks at his disposal which makes him a dangerous foe. For 
starters stay back, but not all the way to the left, when he throws sludge.

When he stops throwing it he will send out a long blade in attempts to swipe 
you. When this doesn't work he will turn into a tornado, Tamanian Devil style, 
where you can now get close to the lever and pull it without getting hit. This 
will send out a hook to the left so follow it.

As soon as the hook on the ceiling stops use your grappeling hook and you will 
swing towards Clayface and kick him taking one bar of health. Repeat this 
process until he is defeated. Make sure that when the hook on the ceiling is 
moving to the left you move to directly under the square box it enters.

Gloat now, Batman! But by dawn he will have conquered Gotham City...

Who? Who's behind this?!

                         _____________________________
                        (      Level 6 - Dock 47      )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL6-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is 0Z7RDW

Jim... I need to know who's behind this. 

I'm sorry, Batman. I have been sworn to silence. National Security... 

If National Security is involved, we are dealing with a foreign criminal. Given 
the military precision of his planning, it can only be one man... Sin Tzu, 
Warlord of Asia.

Very good, Batman. You are indeed a worthy opponent. The battle is fully 
joined, but its outcome is a certainty. 

First rule of war, Sin Tzu: there are no certainties. 

Batman, I've located the Barge... Dock 47.

I'm on it. I'll disarm your weapon and when I do, I'm coming for you, Sin Tzu.

---------------
|   Stage 1   |
----4GHR47----- 
Glide over the first gap and avoid the crates when they come crashing down. 
Jump onto the crate floating in the water and then jump to solid ground. Here 
you will fight three dock workers. Once past them use your grappeling hook to 
clear the water.

On the other side you will find two gas canisters and a dock worker with a red 
ninja. Throw the canisters at them then plow through them. Jump onto another 
crate floating in the water then onto solid ground. Once here run beneath the 
crates before they drop on you.

At the end of the platform jump to another floating crate then to solid ground. 
Here you will find an item crate. Climb the ladder then glide over the gap to 
take on a red ninja and dock worker. Go down the ladder then jump to the 
platform on the right.

There will be another item crate here so bust it open. Jump to the ladder and 
climb it up. At the top pull the lever to drop the door on the right. Jump from 
crate to crate all the way to the right to reach a red ninja. Defeat him for a 
keycard then go through the gate.

---------------
|   Stage 2   |
----8ZRRX3----- 
As soon as the crate lifts up jump to the next platform and wait for the next 
crate to be up. Climb onto the ledge for an item crate. On the next platform 
take out the two dock workers then climb down the ladder to face two red 
ninjas. There are also two levers you need to pull down here. 

Climb back up the ladder and continue to the right. Fight another two dock 
workers then get on top of the crate being lifted and lowered. Ride it to its 
highest point then jump and glide over two stacked crates on the next platform. 
Once passed them you will have to fight another two dock workers. 

On the next platform are three dock workers. At the far right side you will 
need your grappeling hook to clear the gap. Hop along the floating crates until 
you come to an elevator crate. At its max height use your batarang to knock the 
platform down then jump onto it.

Break open the item crate then climb down the ladder to the right. Hop along 
some more floating crates then use your grappeling hook at the last one to 
swing to a platform with a ladder. Pull a lever at the top then climb down and 
use your grappeling hook.

You will land on a floating crate. Jump to the platform where you will have to 
fight two red ninjas. After defeating them you will get a keycard. Continue to 
the right and use the recently acquired keycard to open the door. Another stage 
complete.

---------------
|   Stage 3   |
----DG_RNH----- 
From the starting point use the crates to destroy the stacked crates across the 
gap. Om the other side fight the three dock workers then continue. Use your 
grappeling hook to cross the gap and fight the red ninja on the platform when 
you land. 

In the next area you will have to fight a red ninja and a dock worker. Make 
your way to the dock with the red ninja and a dock worker. Climb the ladder for 
an item crate. Go to the right and wait for the moving line to get close then 
drop down to land on a moving crate.

Ride it to the right then jump to a second moving crate. When you get close to 
the stacked boxes break them then hop onto solid ground. Climb the ladder and 
pull the lever. Then quickly jump and glide to the right and go through the 
gate before it closes. 

On the other side use your grappeling hook to land on some floating crates then 
make your way to solid ground to fight two red ninjas. Destroy the two crates 
across the gap by standing at the end of the platform and on the floating 
crate. 

With the crates cleared jump to the platform and fight the two dock workers. 
Hop along the floating crates to reach an elevator crate. At its peak jump and 
glide to the solid ground to the right. Fight the two dock workers then climb 
down the ladder.

Down here will be a lone red ninja to deal with. Make short work of him then 
pull the lever. This will open the gate from above where you fought the two 
dock workers earlier and will also be on a timer. So quickly climb the ladder 
and run through the gate.

---------------
|   Stage 4   |
----JZ7RDC----- 
Make your way to a platform with two red ninjas. After defeating them hop along 
the floating crates to a platform with a ladder. There will be two red ninjas 
and two item crates up here. When done head back down and hop across some more 
crates. 

Scale another ladder to encounter a red ninja and a dock worker. Jump onto the 
elevator crate then head for the higher platform with a red ninja. Take him out 
then get back on the crate and ride it down. Glide to the platform with the 
lever and pull it. 

Quickly get back on the elevator crate and glide back to the platform where the 
red ninja was. Run through the gate before the timer runs out. On the other 
side climb down the ladder and jump to the right to reach another lever. Pull 
it then jump back to the ladder and climb it up to get passed the gate.

In the next part ride the moving crates over to another platform with two dock 
workers on it. Climb down the ladder for an item crate. When ready jump onto 
the elevator crate to the right. At its peak jump to the ledge to the right to 
fight six red ninjas and to reach a lever.

One of the ninjas will drop a keycard that you will need for the next gate. 
After clearing them all pull the lever then jump back onto the elevator crate. 
Ride it down then glide over to the platform. Run through the gates then glide 
over the water to pull a second lever.

Return to the elevator crate and ride it up to its peak once again. Jump and 
glide to the right to reach where you previously fought all of those red 
ninjas. Run all the way to the right to reach a door and to complete another 
stage. 

---------------
|   Stage 5   |
----RB2JVQ-----
Glide over the first gap and beat up the first two dock workers. Ride the crate 
down then hop onto the platform to the right. Climb the ladder to reach a gate 
and a second ladder. Continue up to fight a red ninja armed with a bazooka. 
There will also be a lever here but won't be useful yet.

Climb all the way back down to the lowest platform and take out your grappeling 
hook. On the next platform climb the ladder to fight a red ninja. Go to the 
right to fight a dock worker and a red ninja. Go all the way to the right to 
come to a gate and ladder going down.

At the bottom fight the dock worker then hop along the floating crates to reach 
a platform with two item crates. Return to the platform at the top of the 
ladder. Head to the left and climb the first ladder you come to leading up. At 
the top will be another red ninja weilding a bazooka.

After defeating him pull the lever then climb back down and run to the left 
and  passed the gate. Now climb up the ladder with the first red ninja with a 
bazooka and pull the previously useless ladder. Climb back down and run all the 
way to the end of the platform to the right. 

Use the elevator crate to reach a platform with two red ninjas and a dock 
worker. At the end of this platform hop onto the elevator crate then to the 
floating crate. From the last floating crate glide to the ladder. Climb up to 
the higher section.

There will be another red ninja with a bazooka here. Make short work of him 
then climb back down the ladder. Jump to the right and and pull the lever. Jump 
back to the ladder and climb up it. Head through the gate to the right to 
finish another stage.

---------------
|   Stage 6   |
----WVBJLL-----
From the top breakable crate glide to the right to reach a ledge with an item 
crate. Return to the starting point then glide the the lower right to reach a 
platform with a red ninja carrying a bazooka. Glide over the gap to reach a 
platform with a ladder.

Climb to the top to fight three dock workers. When clear climb another ladder 
up. At the top will be two dock workers and a red ninja. Defeat them for a 
keycard. Return to the bottom platform and glide over the water to another area 
with a ladder.

At the top will be a crate that drops. Wait for it to lift then run to the 
right and through the gate. On the other side climb yet another ladder to fight 
a red ninja with a bazooka and two regular red ninjas. Head down the ladder to 
the right for another red ninja with a bazooka and a red ninja. 

Go down another ladder to reach a platform with another red ninja and a dock 
worker. Glide over the water to reach a platform with two red ninjas on it. 
Defeat them for a keycard then climb the ladder. Go through the gate at the top 
then climb another ladder.

Run under the crate to the left for two item crates. Return to where you came 
up and run to the right. At the end climb down the ladder and fight the red 
ninja with bazooka. Climb down the ladder to fight another red ninja and dock 
worker. 

Use your grappeling hook to reach a floating crate to the right. Hop along to 
reach a ladder. At the top fight the red ninja with a bazooka. After defeating 
him he will drop a keycard. Use said keycard on the door in the background to 
the right.

---------------
|   Stage 7   |
----_BLJBZ-----
Run to the right to fight three dock workers and a red ninja. Hop along the 
floating crates to fight two red ninjas and one red ninja with a bazooka. At 
the edge use your grappeling hook to land on the next platform with a dock 
worker, red ninja, and red ninja with bazooka. 

Once clear hop onto the floating crates and use your batarang to destroy a box 
on the next platform. Break the item crate then continue along the floating 
crates. On the second crate use your batarang on the crate blocking the way to 
the next platform.

Keep moving until you reach a platform with a red ninja with a bazooka and a 
regular red ninja. Climb the ladder when you are through with them. Glide over 
the drop and take out the red ninja and two dock workers on the other side. Go 
down the ladder and jump off to the right. 

Make your way along the path to reach a lever. Pull it then return to the 
ladder, but jump to the left this time. Pull the timed lever then scale the 
ladder and run to the right through the now open gate. There will be a red 
ninja with a bazooka and a dock worker to deal with.

From the edge of the platform jump and land on the elevator platform. From here 
glide to the right to land on a solid platform. Continue along the floating 
crates and take out the breakable crate on the solid platform. The next part is 
a little tricky.

While on the floating crate you will have to charge your batarang through by 
holding the right shoulder button so that it reaches the crates on the next 
platform. Once you destroy one crate hop back onto solid ground to the left so 
the floating crate will resurface.

Repeat this process then glide to solid ground to the right. Continue to the 
right to fight a red ninja with a bazooka and an unarmed red ninja. Once they 
are defeated you will receive a keycard. Use it to go through the gate on the 
right. 

---------------
|   Stage 8   |
----3VVJ2V-----
From the starting point jump and glide over the gap and a crate will drop 
behind you, blocking the way back. Run to the right and dock workers will begin 
to drop down behind you. There will be five of them you will have to deal with. 
Once clear climb the ladder.

Up here will be three red ninjas and three dock workers you will have to 
defeat. When there are no enemies left onscreen pull the lever then climb down 
the ladder and run to the right. Jump onto the elevator crate then to solid 
ground. Run all the way to the right and climb the ladder onto the boat.

                         _____________________________
                        (    Level 7 - The Batcave    )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL7-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is 7B2JV6

Batman takes control of the barge and steers it towards a tunnel etched itno 
the cliffs of Gotham City nearby.

There is just one thing Sin Tzu didn't plan on... the Batcave. 

Batman has taken the barge to the Batcave, just as I knew he would. Even he 
cannot search all those crates without large and sophisticated machines...

As Batman steps towards the boxes, Bane's henchmen rip out of their crates and 
spread throughout the Batcave. 

You're trapped, Batman! The Batcave is invaded!!!!

---------------
|   Stage 1   |
----CVBJL2-----
As soon as the stage begins you will be fighting three red ninjas. Head to the 
left and take the elevator going up. Run along the platform to the left and go 
through the door to reach the stage. However if you want to explore the Batcave 
you can take the elevator down.

---------------
|   Stage 2   |
----HBLJBG-----
Hop over the stack of crates to defeat two dock workers. Hop along the 
breakaway platforms to reach a ledge. From this ledge start heading to the 
left. On the second breakaway platform on this level avoid the spike that drops 
from the ceiling.

Jump to the solid ground when clear and break open the item crate. Climb up and 
fight the two red ninjas and a dock worker. In the middle of this area you will 
be able to use your grappeling hook to go up. Just look for the area where the 
grappeling hook icon flashes.

To the right of the hook is an item crate. When ready go to the left side but 
be careful as there are spikes dropping. Climb up to fight another two red 
ninjas. Along the left wall is a ladder that will lead to an item crate. When 
ready jump and glide from the edge of the platform with the two ninjas.

You will land on a small platform with a lone red ninja. Defeat him then climb 
the ladder. Use your grappeling hook to reach a higher ledge to the left. 
Continue to the left to reach a vent. Double jump over it to be sent up to a 
small ledge.

Ride the moving platform across the spikes to reach a ladder. There will be a 
lever here but ignore it for now. Climb another ladder to reach two red ninjas 
and an item crate. Jump the gap to find another two red ninjas. When clear 
return to the lever. Quickly make your way back up the ladder and to the left.

---------------
|   Stage 3   |
----MVVJ2B-----
To start go down the ladder and pull the lever to disable the air vent above. 
Go back up and run to the right tossing crates off of the air vents on the 
ground. Once all clear go back to the first one and ride it up. You will be 
next to a platform with an item crate. 

Glide to the left to reach another ledge. Jump over the spikes then pull a 
second lever. Return to the platform with a lever on it and glide to the right 
this time. Climb the ladder to fight two red ninjas and a dock worker. Make 
your way to the right and get on the elevator.

At the top use your grappeling hook to swing over a gap where there are two red 
ninjas waiting for you. Take 'em out then ride the elevator to the right. Use 
the air vent here to reach a ledge with another two red ninjas and a dock 
worker. 

Climb the ladder to the right and when you are higher then the ledge to the 
right with a lever jump to it and pull said lever. Return to the ladder and 
climb to the top. Use the air vent at the bottom of the ramp to reach a ledge 
with two more red ninjas and two dock worker.  Go through the door at the end.

---------------
|   Stage 4   |
----QQT9ST-----
You will be back in the first stage room. This is a braindead easy stage. Run 
to the right and jump the gap. Land on another platform and jump the second 
gap. Keep running to the right and you will reach a "Megaman-esque" door, run 
through it and stage done.

---------------
|   Stage 5   |
----V619JP-----
Throw a batarang to the right to release a platform. Drop down and jump over 
the gap to fight a red ninja with a bazooka, an unarmed red ninja and a dock 
worker. Climb onto the ledge to fight a dock worker. Continue to the right to 
reach an elevator.

At the top jump to the moving platform. Continue on until you reach a platform 
with two dock workers on it. Defeat them for a keycard. Drop down a level to 
fight two red ninjas. Hop onto the elevator and get off to the right. Fight 
another red ninja then go through the door.

---------------
|   Stage 6   |
----ZQ9981-----
Wait for the elevator to come down then hop on. To the right will be a platform 
with an item crate on it. To the top left is another item crate and to the top 
right will be a platform with two dock workers and a red ninja. You will have 
to drop down a ledge but be careful as there are spikes on the left side of it.

Keep going until you can reach a moving platform. Don't get on it yet, instead 
drop down a level, be careful of spikes on the next ledge. Go down the ladder 
then drop down to the left. Make your way to the right. You will have to fight 
two red ninjas followed by one. 

Pull the lever then return to the moving platform. Once on it prepare a 
batarang to hit a cable to release a platform. Jump to the platform and fight a 
red ninja. Climb to the top of the ladder to reach another platform with a now 
open door. Head on through it.

---------------
|   Stage 7   |
----26K90Y-----
You will be back in the stage one room. Return to the main elevators and now 
take the down elevator. Run down the ramp to the right and head through the 
door. A cutscene will play as a red ninja will push the giant penny into the 
room after you.

---------------
|   Stage 8   |
----6QT9S9-----
This is a very linear stage. Just keep running to the left avoiding the spikes 
and gaps as the penny chases after you. Eventually you will enter another room 
with the penny still after you. You will have to drop down a level and run to 
the right now. 

Eventually you will have to destroy stacked boxes to continue. Quickly press 
down and attack to break one then jump the other. Speed is key here as the 
penny moves relatively fast. The trickest part will be before the last door 
with stacked crates. I used my batarang then jumped the last crate.

---------------
|   Stage 9   |
----L6K90F-----
Once again you will be in the stage one room. You will now be in the lowest 
part of the room. Now for the last door. For the last door you will need to get 
to the bottom right hand corner of the room. This is a relatively straight 
forward trip.

---------------
|  Stage 10   |
----TLDLGS-----
Use your grappeling hook to reach a higher ledge. Make your way to the lever to 
lower the platform down below. Drop down and jump to the next platform to fight 
a red ninja. Hop onto the platform and ride it until you can jump and grab onto 
a ledge.

There will be a red ninja with a bazooka here. Defeat him then go down the 
ladder. At the bottom jump to the right to land on a breakaway platform. Keep 
jumping from platform to platform until you reach solid ground. Spikes will be 
dropping from the ceiling so be careful.

Jump onto the moving platform. Ride it until you can jump over the ledge with 
spikes onto another moving platform. Repeat this process until you reach solid 
ground again. Climb the ladders to reach a lever. Go down one level and across 
the platform to reach an item crate. Return to the lower level.

Run to the right to fight a red ninja and a green thug. Jump onto the air vent 
and land on the ground to the left. Pull the lever to open a door and start a 
timer. Jump off the ledge to the right and run for the stage exit before the 
timer finishes.

---------------
|  Stage 11   |
----Y2NL6N-----
Run to the right and take out two red ninjas on the way. When you come to a 
ladder go down and to the right. Take out your grappeling hook and swing over 
to a platform with a lever and a red thug. Return to the ladder going up. Jump 
over the spikes to the right.

You will reach some more air vents. Take out your grappeling hook to climb up 
towards the ceiling. At the top jump to the left to fight a red ninja with a 
bazooka and an unarmed red ninja. Continue to the left to find another red 
ninja with a bazooka and unarmed red ninja. 

At the end of the path will be a green thug and a lever. Pull it then run to 
the edge of this platform to the right. Don't drop down quite yet. Instead 
glide over to the right platform. Break the item crate and continue to the 
right for a second lever.

Now go back to the edge and drop down. Jump over the spikes to the right and 
make your way onto the moving platform. Ride it until you can jump onto another 
moving platform. Ride the platforms until you can reach a ladder that leads to 
a door. 

---------------
|  Stage 12   |
----1LXLZ0-----
You will be back in the stage one room. Make your way to the bottom of the 
room. In the middle of the whole room will be a door. Approach it and press up 
to enter it.

---------------
|  Stage 13   |
----FLJLG8-----
Hop onto the moving platform and ride it up. At the top jump to the ledge on 
the right. Once on this ledge jump to the higher one to the left. There will be 
a red ninja up here with a bazooka. Take out your grappeling hook to reach a 
lever. 

Pull it then go down the ladder next to it. Drop down to the right. Hop onto 
another moving platform. At the top grab onto the ledge. From here you can 
reach a ledge to the right with an item crate. Glide across the gap to the 
ledge on the left. 

Make your way to a solid platform with a red ninja with a bazooka and an air 
vent. Use the air vent to reach a higher ledge. Make your way to the right side 
now. There will be an elevator here so ride it up. Follow the path to a higher 
ledge with a green thug.

After defeating him use your grappeling hook to reach a ladder. At the top of 
the ladder will be a lever. Jump and glide to the right. You will eventually 
reach the dropped platform. The ladder on the right will now be reachable so 
climb it to reach a moving platform.

Ride the moving platform up until you can reach a ledge. Grab onto the ledge 
and run to the left to meet the moving platform. Jump onto the moving platform 
then jump and glide to a solid platform to the left. Run through the door on 
the left.

---------------
|  Stage 14   |
----K2SL64-----
Jump along the breakaway platforms to reach a ladder. Climb it up and fight the 
red ninja with bazooka and red ninja. Climb another ladder and pull the lever 
to lower the platform. Glide to another ledge and get on the elevator. At the 
top make your way to the air vent.

Use the vent to reach a ledge. From the ledge jump onto the moving platform and 
ride it up so you can reach a higher ledge. There will be a red ninja with a 
bazooka here. Before jumping the gap to the left throw your batarang at a 
second red ninja with bazooka to make him drop it.

On the other side take care of the red ninja then climb the short ladder and 
use your batarang on the chain supporting the crate. Drop down into the hole to 
take out two red ninjas. Climb back out and pull the lever then go through the 
door below.

---------------
|  Stage 15   |
----PLOLZJ-----
Jump the small gap to the right from where you start. There will be a door 
here. Go through it for a cutscene.

Bane!

Sin Tzu's weapon of mass destruction, Batman... ...is me.

---------------
|    Bane     |
----YLJLGS-----
This is a somewhat easy fight. Bane has three main attacks. The first and most 
common one is that he will throw crates at you. These can be avoided by moving 
just as he is throwing the crate. His second move is that he will try to tackle 
you. His last move is a counter attack. 

If you get behind him he will grab you and flip you onto the ground. In order 
to hurt Bane you have to wait until after there are no more crates for him to 
throw. He will then try to tackle you. This is when you double jump over the 
air vent to avoid him.

He will end up charging the wall and will be dazed. Quickly jump onto the 
elevator and throw a batarang at the chain supporting the crate. The crate will 
drop onto him and do damage. Also if you stand next to where the crates come 
out you can destroy them so he can't throw them at you.

By the time you wake up, you'll have long since forgotten where the Batcave is.

                         _____________________________
                        (   Level 8 - Gotham Sewers   )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL8-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is 4ZHCDW

Batman, you have not disappointed me. Would you like to know our next 
battleground?

I already do and I'm coming for you. You're hiding in the last place I would 
expect and yet the best fortress in Gotham City... Arkham Asylum. 

It's impregnable. It was not only built to keep notorious criminals in, but to 
keep their henchmen out. 

You make sure nobody gets out. I know a way in. 

---------------
|  Stage 1    |
----8GRC47-----
Run to the right to fight two ski thugs. Be careful of the swinging hooks 
thoughout this stage. After you jump over the water pit will be the first one. 
Keep moving all the way to the right to fight a ski thug and green pants thug. 
Defeat them then climb the ladder.

Make your way to the left along the breakaway platforms to fight two green 
pants thugs. One of which will drop a keycard. Return to the right and climb 
down the ladder to go through the gate. Jump ontop of the crates then to the 
left to reach a ledge with an item crate.

Jump and glide over the water while avoiding steam from one of the steam pipes. 
On the other side you will have to fight a ski thug and a green pants thug. 
After defeating the green pants thug you will be rewarded with a keycard. Use 
it on the gate to the right.

---------------
|  Stage 2    |
----DZ_CX3-----
Run along the floating crates to the right until you can grab onto a ladder. 
Climb up it to a fight a green pants thug. Continue along the platforms 
fighting three ski thugs along the way. Jump onto the moving platform and ride 
it to reach an area with a green pants thug and an item crate.

Wait for a moving platform to come down on the left side and then get on it. At 
the top jump off to the right and here you will fight two green pants thugs and 
a ski thug. After defeating them you can go through the door on the right and 
on to the next stage.

---------------
|  Stage 3    |
----JG7CNH-----
This is a fairly straight forward level. Climb down the ladder and then make 
your way to the right while avoiding the seweage drains, steam pipes and 
swinging hooks. Eventually you will reach a ladder. Climb up it and pull the 
lever and break the item crate.

The lever will create a bridge so run along it until you can jump and glide 
across the gap to reach a wrestler. Jump along the breakaway platforms, be 
careful of steam, until you reach solid ground. Defeat the wrestler for a 
keycard then go through the door. 

---------------
|  Stage 4    |
----NZHCDC-----
Jump onto the first floating crate then climb the ladder up for an item crate 
and a lever. Pull the lever then slide down the ladder and quickly jump from 
the floating crate to the momentary bridge. Here you will fight two ski thugs. 
On the next platform you will fight two green pants thugs and a wrestler.

Keep moving until you reach a platform with a judo thug. You will have to fight 
him for a keycard to pass through the gate. Once on the other side will be two 
green pants thugs to fight. One of them will drop a keycard to open the gate. 
In the next area is another judo master.

After defeating him you can climb up the ladder to the right. At the top will 
be a wrestler to deal with. Once you have handled him pull the lever so that 
you can run to the right and pass through the gate. And thus completeing 
another stage.

---------------
|  Stage 5    |
----SGRC4R-----
Jump onto the moving platform and ride it to the right. Drop down to the side 
of the high ledge to find a lever. Pull it to open the gate on the other side 
of the wall. Quickly climd the ladder and jump to the ledge. Climb down the 
ladder on the other side and go through the gate.

In the next area jump onto another moving platform. Below where you came in is 
another lever. Ride the platform close enough for you to be able to jump to it. 
Pull it then jump and glide over the water. Climb the ladder to reach the 
ledge. Once ontop of it go down the ladder and through the gate.

Use the moving platform the same way to reach the lever from the last room. 
Once you pull it, jump along the floating crates to reach the ladder. At the 
top of the ladder jump to the ledge. Once on top of the ledge slide down the 
ladder and quickly go through the gate.

In the next room climb up the ladder for an item crate. Take out your 
grappeling hook and use it to swing across the gap. On the next platform use it 
again to reach a ledge. Jump to a second ledge then glide to a ladder. Climb up 
and take out two green pants thugs.

Once they have been taken care of climb back down and jump to the right to land 
on a platform then jump to the larger platform. Fight the three ski thugs here 
then pull the lever. Quickly get back to the room above and run through the 
door. 

---------------
|  Stage 6    |
----XZ_CXM-----
Basically for this stage you're going to be running up against the stream. 
There will be crates and barrels in your way from time to time so jump over 
them. Avoid where the sewer water pours out as they are scattered along the 
path. Once at the top break the item crate and run off screen to the right.

---------------
|  Stage 7    |
----3BV4BZ-----
This stage is the same as stage 6. Keep running up the hill. Try to land on the 
crates as much as possible as you will go faster. After the first hill you will 
notice that the water will begin to rise now as well. This shouldn't be too big 
an issue to deal with. Just keep a steady pace.

                         _____________________________
                        (   Level 9 - Arkham Asylum   )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL9-1ŻŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is 7V242V

I was able to persuade the Security Agency to disclose some of their findings 
on Sin Tzu. He has mastered Yin Yang Alchemy, also known as Yanjin. 

It's an ancient mental physical art. Masters of it are able to turn mental 
energy into physical energy to heighten their own abilities and dominate the 
minds of their underlings. 

That must be how he controlled Scarecrow, Bane and Clayface. Be careful, 
Batman, he might try to use it on you.

It only works on the weak and the impressionable. I am neither. 

---------------
|  Stage 1    |
----CBB4V6-----
As soon as the level starts you will be attacked by two green pants thugs. Run 
to the right and get on the moving platform. Jump from platform to platform to 
reach the top right room. In this room you will have to fight two green pants 
thugs and a wrestler. You will get a keycard so go into the room below to exit.

---------------
|  Stage 2    |
----HVL4L2-----
Run to the right to fight two green pants thugs. Go down the ladder to the 
right to fight another two green pants thugs. Next slide down the ladder to be 
above a moving platform. Drop down onto it to ride it across an electrified 
floor. 

It will stop near a lever so jump off and pull it then hop back onto the 
platform. Climb all the way back up to the top room then run to the edge on the 
right. Jump and glide over the gap to fight a judo master and green pants thug. 
Go down the ladder to the right.

Break open the item crate to the right then head to the left to fight another 
judo master. Hop onto the moving platform and ride it until you can jump off to 
solid ground with a lever. The floor's electrical current will shut off so run 
to the left and go down the ladder.

Drop down onto another moving platform. Ride it to the left then jump to a 
second moving platform. Hop off once you get to safe ground and go down the 
ladder. Down here you will fight three green pants thugs. Go a little further 
to fight a judo master and a wrester. Use the dropped keycard to the right.

---------------
|  Stage 3    |
----MBV4BG-----
Glide over the electric floor to pull a lever. Return to the other side and 
then climb the ladder. At the top will be two green pants thugs. Use your 
grappeling hook to reach a higher ledge. Climb on top of the fans then wait for 
the moving platform.

Ride the platforms to the top right room where there is a green pants thug and 
an item crate. Scale the ladder to fight a green pants thug. Go to the left to 
fight two wrestlers. They will drop a keycard for the door. Approach the door 
and press up to finish the stage.

---------------
|  Stage 4    |
----RV242B-----
Defeat the two ski thugs then jump on the moving platform. To avoid the 
electrical wire jump on the breakaway platform. In the next area will be two 
green pants thugs. Defeat them then go down the first ladder. To the left will 
be an item crate. 

To the right will be two ski thugs, two green pants thugs and a wrestler. Climb 
back up the ladder and glide over the electrical currents. At the edge glide to 
the next platform. Climb the ladder to fight two ski thugs. Continue on to 
fight a green pants thug and a judo master.

Keep going left to fight a wrestler and green pants thug. You will then get a 
keycard so run all the way back to the right to the ladder you came up and 
slide back down. Jump and glide to the platform to the right and use the 
keycard here. Glide over to another platform and pull the lever.

Now you will have to jump over the gap to the platform with the ladder then 
back into the room with the electric floors. Jump the two electric floors and 
then go down the ladder. Run all the way to the right and go through the open 
door.

---------------
|  Stage 5    |
----WBB4VQ-----
Double jump over the air vent and get onto the ledge on the left. Pull the 
lever then glide over the gap to the right. Run along the newly formed bridge 
then glide to the right platform. Climb down the ladder and pull the lever. 
Glide over another electric floor and pull the lever here.

Climb back up the ladder and jump over the fans to reach two green pants thugs 
and a judo master. At the end of the platform glide over the gap and climb onto 
the platform. Glide to the next platform to fight a judo master. Slide down the 
ladder then go up the ladder to the imediate right.

At the top run to the left to fight two judo masters. Pull the lever then climb 
up another ladder. There will be a judo master to take care of. Glide over the 
gap to pull another lever. Jump back over the gap. Climb ontop of the ran and 
glide to the other side. 

On the next fan throw your batarang at the cable then jump onto the dropped 
platform. Glide all the way to the other platform. Slide down the ladder right 
before the fan. Glide to the left to land on safe ground then pull the lever. 
Return to the room above and jump over the fan.

Take out the wrestler then go down the ladder. Glide to the left to avoid the 
electric floor. Pull the lever then go back up into the room above. Get on top 
of the fan and break the cable to lower the platform. Now go to the right and 
pull the lever.

With the lever pulled jump over the fan and run along the platform you dropped 
with your batarang. Jump and glide across the gap and land on the newly formed 
bridge before the timer runs out. Run down the ramp and at the bottom use your 
keycard on the door.

---------------
|  Stage 6    |
----_VL4LL-----
To the left will be two green pants thugs. Climb up the ladder from where you 
started and pull the lever. Slide back down and run to the left along the newly 
formed bridge. Hop along the breakaway platforms. On the other side will be a 
judo master and an item crate. 

Go up the ladder and to the left will be two judo masters. There will be a 
ladder to the left of them. At the bottom will be two green pants thugs and a 
ladder. Run to the left and climb on top of the fan. Scale the ladder next to 
it. 

At the top will be a green pants thug and a wrestler as well as a ladder. Make 
your way to the right where you will find another lever. Quickly hop along the 
breakaway platforms and run along the bridge. Break the item crate then go up 
the ladder.

You will have to fight two judo masters. Climb up the ladder to fight another 
judo master and then pull the lever. Run along the bridge and jump to the 
moving platform. Jump from platform to platform to reach solid ground with a 
green pants thug. 

Defeat him then go down the ladder. Glide to safe ground on the right and pull 
the lever here. Jump back to the ladder then climb up. At the top cross the gap 
and pull the lever. Drop down the gap and go to the left and pull the lever. 
Climb back up the ladder and jump the gap.

Once on the other side climb up on top of the fan and drop down. On the other 
side will be two wrestlers to fight. After defeating them run all the way to 
the left side to approach a door. Press up to enter it and to complete another 
stage.

                         _____________________________
                        (   Level 10 - The Showdown   )
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻL10-1ŻŻŻŻŻŻŻŻŻŻŻ
                  The password to start on this level is 2QKY81

Thus it ends as all battles should end... Two great commanders facing each 
other on an empty battlefield.

Let's finish it.

---------------
|   Sin Tzu   |
-----66TYOY----
Sin Tzu has no tricks during this fight. Try to stand in the gap between his 
fireballs and get in close. When you are close just start attacking him to 
disrupt his attacks. After he loses a bar of health he will enter the door and 
move further back into the room. 

Eventually when you damage him he will become dazed. When he is dazed you will 
have to do a jump kick to his head. This will do a decent amount of damage and 
cause him to move again. At the top of the room you will chase him into the 
doorway.

In the next room you will start next to an item crate. When ever he starts to 
float and burn up run away until he starts sending out fireballs again. Move 
back in close and start physically attacking. After certain amounts of damage 
he will move. 

The next room is where he starts using a strong knock down attack. He will 
skate around the room use a firey punch or kick to knock you down. Sin Tzu will 
also continue to send out fireballs. You can not hurt him until you see him 
glow. This happens when he does a side kick or punch or floor swipe. 

You made he greatest mistake a general can make. You misjudged your enemy. My 
motives were nothing like yours. 

Savor sweet victory now, for there will be another day. 

Don't count on it. 

They're mopping up now. 

Sin Tzu was right. When the commander is defeated, the army surrenders soon 
after. 

I should have told you that Sin Tzu had been transferred to Arkham, but I was 
sword to secrecy. 

I understand. We all have to honor our vows.
______________________________________________________________________________
                      3. W E A P O N S  &  G A D G E T S
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0003ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To switch between the gadgets and weapons press the Left Shoulder Button. They
are used with the Right Shoulder Button.
               _________________________________________________
              | Weapon/Gadget  |         How It Is Used         |
              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              |    Batarang    | Thrown at enemies/objects. This|
              |                |  will knock most enemies down. |
              |                |  This is Batman's trademark    |
              |                |  weapon.                       |
              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              |  Flash Pellet  | Immobilizes enemies with a     |
              |                |  blinding light.               |
              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              | Grappling Hook | Swing over large gaps as well  |
              |                |  as reaching high up places.   |     
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
______________________________________________________________________________
                                 4. C O D E S
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0004ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Highlight Continue and insert these codes:
   ______________________________________________________________________
  |         Code            |                  Effect                    |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |        NV252B           |              See the Credits               |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |At the end keep holding R|          The Credits Will Go Faster        |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |        MQFV8K           |                 Fight Bane                 |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |        L20_QD           |               Fight Clayface               |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |        6V2CL2           |               Fight Scarecrow              |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |        4V252V           |               Fight Sin Tzu                |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |        _FLYMF           |                Level Select                |
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
______________________________________________________________________________
                       5. B O S S  S T R A T E G I E S
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0005ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------------
Scarecrow
------------
Located : In Gotham City Hall after Stage 5.
Password: HLNXZJ
Strategy: Scarecrow doesn't attack directly but instead has his ghosts do all 
           the dirty work for him. There are three different types of ghosts.
           Light Purple can be defeated in one attack. Green takes 2-3 hits
           and Dark Purple takes 4-6 hits. Each time a wave of ghosts are 
           defeated a flash pellet is dropped.

          This flash pellet is used to stun Scarecrow, leaving him open for 
           attack. Any attacks prior to blinding him will cause him to block
           or teleport to the other side of the level. It takes about four 
           sets of ghosts in order to get enough punches in.

------------
Clayface
------------
Located : Gotham Chemical after Stage 10
Password: NGHR4R
Strategy: Clayface is a fairly easy boss once you figure out how it is you hurt 
           the big pile of clay. To start, Clayface has a fairly diverse number 
           of attacks. His long distance attacks are when he throws globs of 
           clay and when he makes his arms blades and extends them. To stay of 
           of reach of his blades I stood at the E in "Chemical" of the 
           background sign.

          These are the two main attacks you will be dealing with. When he 
           throws the clay they can easily be avoided by ducking or jumping.
           For the fight you will need to pull the lever right next to him for 
           a hook to appear overhead. There is a certain time when you can pull
           it to avoid his close attack. That time is after he swipes at you 
           with his blades, after this he will turn into a tornado. This is 
           when you should pull it.
 
          If you approach it before hes in tornado form he will turn his fists
           into mallets and knock you down. And if you get to close to him he 
           will use his blades to knock you back. Getting back to the lever, 
           once you pull it a hook will appear on the ceiling, run with it to 
           the left and then pull out your grappeling hook. Use it on the 
           ceiling hook and you will be pulled into Clayface to do one bar of
           damage. Keep following this method until you kick him into the 
           electrical current. 

------------
Bane
------------
Located : The Batcave after stage 15
Password: YLJLGS
Strategy: This is a somewhat easy fight. Bane has three main attacks. The first
           and most common one is that he will throw crates at you. These 
           can be avoided by moving just as he is throwing the crate. His
           second move is that he will try to tackle you. His last move is a 
           counter attack. 

          If you get behind him he will grab you and flip you onto the ground. 
           In order to hurt Bane you have to wait until after there are no more
           crates for him to throw. He will then try to tackle you. This is 
           when you double jump over the air vent to avoid him.

          He will end up charging the wall and will be dazed. Quickly jump onto
           the elevator and throw a batarang at the chain supporting the crate.
           The crate will drop onto him and do damage. Also if you stand next
           to where the crates come out you can destroy them so he can't throw 
           them at you.    

------------
Sin Tzu
------------
Located : The Showdown 
Password: 66TYOY
Strategy: Sin Tzu is a fairly easy boss in that there is no complex method in 
           attacking him. For the first two screens you will be following Sin 
           Tzu around the screen after each bar of damage he loses. The last
           screen will be a stand and fight in an open room.
          
          For the first part you will be avoiding Sin Tzu's fireballs. To do 
           this run to the gap that forms from when he sends out the fireballs.
           When you get close enough you can hit him and disrupt his 
           spellcasting. Eventually he will no longer be harmed by just hitting
           him at any time.

          To harm him then you must wait until he is glowing. Once he glows 
           start pummeling him. However this won't do damage yet. He will,
           however, become dazed. This is when you jump and attack. He will 
           lose a bar of health.
          
          Finally in the last room he will be moving around to attack you as
           well as sending out fireballs. He sends out small ones and a large
           one. Follow the same method for the small ones but for the larger 
           ones wait until it is close to the ground then jump it.

          To hurt Sin Tzu here you must wait until he tries to physically 
           attack you. He will do three attacks and the last attack he will 
           freeze for a moment and be flashing. This is when you can attack him
           and do damage. After his health bar is finished you will have 
           defeated Sin Tzu.
______________________________________________________________________________
                              6. C O N T A C T
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0006ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Some quick guide lines for e-mailing me:

1. Put a subject on which game you are referring to. No subject means I WILL 
   NOT LOOK AT YOUR E-MAIL! For the subject simply put: Batman: RST, or 
   something that will tell me what game you are asking about.

2. I'm typing this FAQ/WALKTHROUGH as I play the game for the first time. If I
   am not up to a certain point in the WALKTHROUGH section it means I am not
   up to that part in the game.

3. Please, Please, PLEASE! Look at the guide first before e-mailing me with a
   question. Most of the time your question has already been answered.

Other than these three points feel free to send me an e-mail with any tips, 
hints, suggestions, corrections on errors, questions, etc. to my e-mail 
address: darknight42189@gmail.com 
______________________________________________________________________________
                            7. D I S C L A I M E R
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ0007ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Copyright (c) 2008 to Patrick Greaney. This is the work of Patrick Greaney
and International Copyright law protects this FAQ/Walkthrough. You can not
sell, change, post on a website as your own. You can post it on your website
as long as I receive full credit for it. If you do post it on a website I want
an e-mail from you first so I can give you the go ahead. Unless I don't tell
you to then you are not allowed to post it on your website. I will only update
the FAQ/Walkthroughs I have on http://www.GameFAQs.com