Need For Speed Underground

Strategy Guide (GBA)

Copyright 2004 fst249
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Version 0.60 Main FAQ is posted
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Version 1.02
Finished Underground mode Section, added Hints and Tips, Unlockables, and
Frequently Asked Questions sections, made a few adjustments to Credits and
Contact Information
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1.04
Added to hints and tips section, re-ordered unlockables in Underground Mode
Section
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1.15
Spaced Underground and Unlockables sections, Added Visual Upgrades to
unlockables section
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1.26
Finished Visual Upgrades part in unlockables section, Added controls Section
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1.37
Added what performance upgrades do in the unlockables section, Added The Perfect
Lap Section
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1.39
Fixed FAQ's spacing problem and made an adjustment to the credits section
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1.40
Added to The Perfect Lap Section in the circuit part
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1.53
Added to The Perfect Lap Section in the circuit part, Added to Hints and Tips,
Made some more spacing adjustments, made a very slight adjustment to legal info
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1.64
Finished Circuit part of The Perfect Lap section and added sprint part to
perfect lap section
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1.74 Completed the Perfect Lap Section
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1.75 Fixed version number
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1.86
Extended length of section headers and split up paragraphs in Perfect Lap
section
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1.87 Added a key to perfect lap section to make it more understandable
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1.88 Updated Contact Info
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Table of Contents
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1.Introduction
2.Controls
A.Automatic Transmission
B.Basic Manual Transmission
C.Advanced Manual Transmission
3.Car Ratings
4.Tracks
  A.Circuit
  B.Sprint
  C.Drag
D.Drift
5.The Perfect Lap
A.Circuit
B.Sprint
6.Race Modes
  A.Circuit
  B.Sprint
  C.Drag
  D.Drift
7.Underground Mode
8.Unlockables
  A.Cars
  B.Performance Upgrades
  C.Visual Upgrades
9.Hints and Tips
10.Frequently Asked Questions
11.Credits
12.Contact Information
13.Legal Information

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1. Introduction:
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Welcome to the world of Illegal Street Racing! Play underground mode and start
at the bottom of the racing chain and work your way up towards the top spot.
It's not as simple as it sounds, you must first prove yourself in the prelims,
then get through circuit, sprint, drag, and drift races. You can also just jump
right into the action with quick race mode, choose a car, a track, the number of
laps and opponents, a race mode and get racing. Once you've unlocked a few
things, customize your car so it's not only the best performance wise, but also
visually. You don't have to worry about cops either. Think you have what it
takes to be the best?

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2. Controls:
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A. Automatic Transmission
Steering: Control pad left or right
Accelerator: A
Brake: B
Look behind you: Select
Pause: Start

Note: The above controls can be used with any transmission, the ones below can
only be used with Automatic

    Reverse: B (when at a complete stop)
    Use nitrous: L (if you have any)
    Handbrake: R

B.Basic Manual Transmission
Shift Up: R
Shift Down: L
Use Nitrous: Hold A button while either tapping or holding control pad up
Use Handbrake: Hold control pad down while pressing B button

C.Advanced Manual Transmission (clutch style shifting)
Shift Up: R button (you must release the gas to shift)
Shift Down: L button (you must release the gas to shift)
Use Nitrous: Hold L while holing A button
Use E-Brake: Hold R while holding B button

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3. Car Ratings:
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The ratings of these cars are when they are in stock form, if you want a certain
car to go faster add performance upgrades to it, for information about these
upgrades check out part 6 -Unlockables, section B -Performance Upgrades.

Toyota Celica GT-S:
------------------
Acceleration: 3/10
Top Speed: 7/10
Handling: 3/10

Mitsubishi Eclipse GSX:
------------------
Acceleration: 4/10
Top Speed: 8/10
Handling 2/10

Toyota Supra:
------------
Acceleration: 4/10
Top Speed: 8/10
Handling: 2/10

Ford Focus ZX3:
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Acceleration: 1/10
Top Speed: 5/10
Handling: 3/10

Subaru Impreza 2.5 RS:
---------------------
Acceleration: 2/10
Top Speed: 7/10
Handling: 2/10

Nissan 350Z:
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Acceleration: 3/10
Top Speed: 7/10
Handling: 5/10

Acura Integra Type-R:
--------------------
Acceleration: 3/10
Top Speed: 7/10
Handling: 3/10

Acura RSX Type-S:
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Acceleration: 4/10
Top Speed: 7/10
Handling: 3/10

Mitsubishi Lancer:
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Acceleration: 2/10
Top Speed: 5/10
Handling 2/10

Honda Civic Si Coupe:
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Acceleration: 1/10
Top Speed: 6/10
Handling: 3/10


VW Golf GTI 2.0L:
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Acceleration: 2/10
Top Speed: 6/10
Handling: 2/10

Mazda RX-7:
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Acceleration: 4/10
Top Speed: 8/10
Handling: 4/10

Nissan Sentra SE-R Spec V:
-------------------------
Acceleration: 2/10
Top Speed: 7/10
Handling: 3/10

Nissan Skyline R34 GTR:
----------------------
Acceleration: 5/10
Top Speed: 9/10
Handling 3/10

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4. Tracks:
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A.Circuit:

Stadium:
-------
Stadium is a great track for beginners because it starts with several
straightaways with some twists and turns here and there, then ends with several
turns, and the finish line is located halfway down a long straightaway.

Market Street:
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Market Street is a perfect track for those who like going fast and have quick
reflexes. The track is made out of straightaways that shift slightly to the left
and right, then you finally come up on a turn or two when you may just be
expecting to go straight. The finish line is located near the end of a long
straightaway.

Terminal:
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Terminal is like Market Street except that it has more turns and the traffic is
harder to avoid. It may leave you swerving all over the road. The finish line is
located just after a quick curve in a straightaway.

Olympic Square:
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Olympic Square begins with many twists and turns, but ends with Terminal style
straightaways and the traffic is much easier to avoid. The finish line is
located halfway down a straightaway.


Inner City:
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Inner City is a track that's not that bit and starts in a tunnel. Once you get
out of the tunnel you'll be facing the Stadium Mixture only with more
straightaways. At the end there are many turns and a couple of long stretches.
The finish line is located right after a sharp turn in the tunnel.

Atlantica:
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This track has many turns a few long straightaways, many medium stretches, and
near the end several hills. I hope you have a good suspension because your going
to need it here.

Note: (R) or Reversed Tracks: any track that has an (R) next to it is just the
reversed version of that track, this applies to the following types of racing:
circuit, drift, and drag.

 B.Sprint:

Liberty Gardens:
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Watch out for the traffic at the beginning and use N2O down the straightaways if
you have any. The short length of this track is what makes it difficult. I hope
you bought your weekends supply of nitrous because your going to need it.

Broadway:
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Another short sprint track, with an environment just like Market Street only a
lot shorter.

1st Ave. Truck Stop:
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1st Ave. Truck Stop isn't as short as Liberty Gardens or Broadway, but it's not
very long either. This place is rough with Market Street type stretches and
turns that might have you going in the wrong direction.

7th & Sparling:
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  This is probably the best sprint track for beginners, with many straightaways
and few sharp turns this track isn't the hardest.

9th and Frey:
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This track might be hard to master because of the traffic at the beginning, the
hills and if you miss your turn going into the building, chances are you're
going to finish last.

Spillway:
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The hills can make this track difficult, but once you get used to the track
layout it's not hard to win at all, just avoid the traffic get to the building
in first, don't turn too late or early, and the win is yours. Did I mention that
you should use a bit of nitrous at the end?

 C.Drag:

14th and Vine:
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A flat track with one very small slope at the end that has no effect on your
driving.

Highway 1:
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A perfectly flat track, nothing can affect you except your driving or the AI.

Main Street:
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A track made out of hills, these really affect your shifting, so just be careful

Commercial:
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The only drag track with traffic, careful it can get rough out there, just be
patient and keep your eyes open, hit your shifts, and you'll be on top.

 D.Drift:

Drift Track 1:
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A square shaped drift track, it's the easiest track to get around so I recommend
it for beginners.

Drift Track 2:
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Like Drift Track 1 only with a couple more turns and hills.

Drift Track 3:
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A figure 8 shaped Drift Track.

Drift Track 4:
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Long Straightaways followed by 90-degree turns make this a perfect place to
drift.

Drift Track 5:
-------------
Many turns in the beginning and not many straightaways until the end can make
this a difficult place to drift.

Drift Track 6:
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A combination of Drift tracks 4 and 5.

Drift Track 7:
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The hills on this track can leave you bouncing around and the turns may send you
into a wall.

Drift Track 8:
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Like Drift Track 7 with easier turns and fewer hills, but it takes the shape of
Drift Track 3.

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5. The Perfect Lap:
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This section is meant to give you the complete layout of a circuit or sprint
track so that you can get through it easier without unexpected turns popping up.

180-degree turn: Simply put a u-turn sending you in the opposite direction that
you're currently heading in.

90-degree turn: Half of a 360-degree turn and looks like this:
          |    |
          |    |
__________|    |
               |
_______________|

45-degree turn: A turn that doesn't need to be taken terribly hard it's half of
a 90-degree turn

A.Circuit:

Stadium:

First is a short straightaway to start with. Then a left turn, another short
straight followed by a right turn. Two straightaways separated by a quick right-
left turn just take it diagonally. Traffic is on the second straightaway. A
right 45-degree turn followed by a short stretch with a left 45-degree turn.

Then a sharp 90-degree left turn will come up quick followed by a quick sharp
right. Watch for traffic. Then comes a sharp turn almost turning you in the
opposite direction, I recommend the handbrake. Another quick right-left, with
long stretches. A 90-degree left followed by a sharp right, then a quick sharp
left.

Long stretch with a left 45-degree turn followed by a right. A straight with a
quick 45-degree left turn that appears to be 90 degrees, but isn't then a right
after the stretch. Two sharp lefts followed by a sharp right. A short stretch
with a sharp right. Two sharp lefts with a short stretch in between. Then the
last stretch before the finish line.

Market Street:

First you start on a fairly short straightaway followed by a 45-degree left and
a short straight. 45-degree left, short straight, 45-degree right, Next is an
odd looking turn, but should be taken like a 90-degree right with a long
straight right after it.

Sharp 90-degree turn with a short straightaway with a quick 45-degree right and
another short straight with a 45-degree left. 45-degree right, short straight,
45-degree left, a short stretch with a 45-degree left and a short stretch with a
45-degree right. Watch out for traffic because it comes up almost as soon as you
get out of the corner onto this medium straight. At the end of this straight is
a 45-degree left, short straight, 90-degree right.

Short straight followed by a 45-degree right a short straight, and another 45-
degree right. Short stretch, 45-degree right, very short stretch, and a 90-
degree left. Short stretch, 45-degree left, 45-degree right, a long straight
with traffic in the middle followed by a 45-degree left at the end. Short
stretch, 45-degree right, very short stretch with a quick 90-degree right.

Long stretch with 90-degree right, medium stretch with 90-degree left. Long
stretch with a 45-degree left, short stretch with a 45-degree right. Short
stretch with a 90-degree right. Then the home stretch, which is a long one and
has traffic in the middle.

Terminal:

You start on a straightaway of medium length, at the end is a 45-degree right,
short straight, and a 45-degree left. Short straight, quick 90-degree left
followed by a short straight and a quick 90-degree right. Short Straight with
traffic in the middle and a 45-degree right at the end. A fairly short straight
with a left U-turn at the end.

A medium stretch with a quick right-left, then another medium stretch with a 90-
degree right at the end. Fairly short straight with a left U-turn. Fairly short
straight and a 45-degree right. A long stretch with traffic in the middle and a
45-degree left at the end. Short straight with a 45-degree right. Medium
stretch, 90-degree right, short stretch, and a 45-degree left. Medium stretch
with a 45-degree left, short stretch and a 45-degree left.

Medium stretch, 90-degree left, short straight, and 45-degree right. A medium
stretch with traffic and a 45-degree left at the end. Short stretch, 45-degree
right, medium stretch, 45-degree right, short stretch, 45-degree left, Medium
stretch, 45-degree right, 45-degree left, medium stretch, and a big 90-degree
left. Medium stretch, 45-degree left, short stretch, 45-degree left, short
stretch, 45-degree right. Short stretch and then a funny turn that should be
taken like a 45-degree right.

Long stretch with traffic in the middle, and a 90-degree right. Short stretch,
45-degree left, short stretch, and a 45-degree right. Medium stretch, Two 90-
degree lefts. A 90-degree right, very short stretch, and a 90-degree right.
Short stretch, 90-degree left, short stretch, 90-degree left, and a long stretch
with a 90-degree left at the end. Short stretch with a 90-degree right. Medium
stretch with a right-left for the finish.

Olympic Square:

You start on a fairly short stretch with a right-left, and a medium
straightaway. Then a 90-degree turn that sends you uphill on a medium length
stretch. Then a 90-degree right sends you down a medium straightaway with
traffic in the middle, and after the traffic you go downhill towards a 90-degree
right. Then you'll be heading down a fairly long stretch with a 90-degree right,
a short straight, and a right-left.

Next you'll see a long stretch with traffic in the middle and a 45-degree right
at the end. Short stretch with a 45-degree left, short stretch with a 90-degree
left, and a short stretch with a 45-degree right. Medium stretch with a 90-
degree right sending you down a medium stretch with a 45-degree right, and a
long stretch with a 90-degree right at the end.

Short stretch with a right-left, when a long straightaway with a 45-degree
right, short stretch 45-degree left, short stretch, and a 90-degree left. A long
stretch with traffic in the middle and a 90-degree right at the end. Last is the
home stretch of medium length.

Inner City:

You start on a medium stretch and at the end is a 90-degree right. Then a fairly
short stretch (maybe medium) with a right-left that sends you uphill towards a
45-degree left. Medium stretch with a 45-degree right, then a long stretch with
a 90-degree right. Short stretch with a 90-degree left, then another short
stretch with a 90-degree right.

A medium stretch that sends you downhill in the middle, but just before that is
traffic, Then a right-left, with a Medium-long stretch with an uphill section in
the middle. 90-degree right, medium stretch with traffic in the middle and a 90-
degree right at the end. Medium stretch with a right-left, then a short stretch
with a 90-degree left.

Short stretch with a left-right, then another short stretch ending with a 90-
degree left. Short stretch with a 90-degree right, and another short stretch
with a 90-degree right. Medium stretch with a downhill section in the middle
ending in a 90-degree left. Very short stretch with a 90-degree right, right
after that is the finish line.

Atlantica:

You start on a medium stretch with a 90-degree left at the end. Then short
stretch, right-left, short stretch, 90-degree right. Short stretch, 90-degree
left, Fairly long stretch with traffic in the middle, then a right-left, short
stretch, and 90-degree right. Then a short stretch with a 90-degree left sending
you down an uphill-flat-downhill medium stretch ending in a 90-degree left.

Short stretch, 90-degree left, short stretch, 90-degree right, medium stretch
with a right-left, and a medium stretch with a 90-degree right sending you
uphill on a medium stretch, then short stretch, and a quick 90-degree right.
Next is a Medium stretch that goes downhill in the middle, at the end is a 90-
degree left. Short stretch 90-degree left, then another short stretch with a 90-
degree left.

Long stretch with a 90-degree left at the end, then an uphill medium stretch
that flattens out in the middle and has traffic in the same spot ending in a 90-
degree left sending you downhill on a short stretch and into a 90-degree left.
Short stretch, 90-degree right, Uphill medium stretch that flattens out in the
middle ending in a 90-degree right.

Medium stretch with traffic in the beginning ending with a 90-degree right
leading to a medium stretch with a right-left and another medium stretch with a
90-degeree left. Short stretch, left-right, medium stretch with a 90-degree
left. Then a short stretch with a 90-degree right along with a short stretch,
and 90-degree left to the finish.

Stadium(R):

You start on a short stretch, then there are two sharp rights with a short
stretch in between. A right followed by a stretch with a left, then a quick 45-
degree right that appears 90-degrees, but isn't, then another stretch. Left turn
followed by a long stretch with a 45-degree right.

A quick sharp right followed by a 90-degree right. A quick left-right with long
stretches. Then a sharp turn that is almost 180 degrees, you should use the
handbrake here. Then watch for traffic as you approach a quick sharp left. Sharp
90-degree right then a 45-degree right turn after a short stretch.

Then you'll see a short stretch and a 45-degree left. Two straightaways
separated by a quick left-right turn, just take it diagonally. Traffic is on the
first straightaway. Left turn, short straight, right turn, then the final short
stretch before the finish line.

Market Street(R):

You start on a long stretch with traffic in the middle. Then there is a 90-
degree left and a short stretch. 45-degree left, 45-degree right, both are on a
long stretch. At the end is a 90-degree right, medium stretch, 90-degree left,
and a long stretch. 90-degree left, very short stretch, 45-degree left, then a
short stretch. 45-degree right, then a 45-degree left, and a 45-degree right
split by a long stretch with traffic in the middle.

Short stretch, 90-degree right, very short stretch, 45-degree left. Short
stretch 45-degree left, short straight, 45-degree left, and a short stretch
ending in a 90-degree left. Short stretch, and a 45-degree right.

Medium stretch, watch for traffic at the end, and right after the traffic is a
45-degree left. Short stretch, 45-degree right, short stretch, 45-degree right,
and a short stretch with a 45-degree left. 45-degree right, short stretch, 45-
degree left then a short stretch with a quick sharp 90-degree turn. Long stretch
with a 90-degree left, 45-degree left, short stretch, 45-degree right. Short
stretch 45-degree right, and the short home stretch.

Terminal(R):

You start on a medium stretch with a left-right. Then at the end is a 90-degree
left. 90-degree right, long stretch, 90-degree right, short stretch, 90-degree
right, short stretch, and a 90-degree left. Very short stretch, 90-degree left,
then two 90-degree lefts. Medium stretch, 45-degree left, short stretch, 45-
degree right, short stretch with a 90-degree left.

Long stretch with traffic in the middle, 45-degree left, short stretch, 45-
degree left, short stretch, 45-degree right, short stretch, and a 45-degree
right. Medium stretch, big 90-degree right, medium stretch, 45-degree right, 45-
degree left, medium stretch, 45-degree right, short stretch, 45-degree left,
medium stretch, 45-degree left.

Short stretch, 45-degree right, and a medium stretch with traffic in the
beginning. 45-degree left, short stretch, 90-degree right, medium stretch, and a
45-degree right. Short stretch, 45-degree right, medium stretch, 45-degree
right, short stretch, and a 90-degree left. Medium stretch, 45-degree left,
short stretch, 45-degree right, and a long stretch with traffic in the middle
ending with a 45-degree left. Fairly short stretch, then a big 180-degree right
U-turn.

Fairly short stretch, 90-degree left, medium stretch with a quick left-right,
then another medium stretch. Another 180-degree right U-turn, fairly short
stretch, 45-degree left, then a short stretch with traffic in the middle. 90-
degree left, short stretch, quick 90-degree right, short stretch, and a 45-
degree right. Short stretch, 45-degree left, then a medium length home stretch.

Olympic Square(R):

You start on a medium stretch with a 90-degree left. Long stretch with traffic
in the middle ending in a 90-degree right. Short stretch, 45-degree right, short
stretch, 45-degree left, then a long stretch with a left-right.

Short stretch with a 90-degree left, long stretch, 45-degree left, medium
stretch, 90-degree left. Medium stretch, 45-degree left, short stretch, 90-
degree right, short stretch, and a 45-degree right. Short stretch, 45-degree
left, and a long stretch with traffic in the middle. Left-right, short stretch,
90-degree left.

Next is a fairly long stretch and a 90-degree left that sends you uphill on a
medium stretch with traffic in the middle, just before the traffic the hill
flattens out, at the end of that is a 90-degree left. Medium stretch that sends
you downhill into a 90-degree turn. The home stretch is of medium length and has
a left-right just before the line.

Inner City(R):

You are immediately sent into a 90-degree left, very short stretch, and a 90-
degree right. Medium stretch starting with an uphill section, flattening out in
the middle, and ending with a 90-degree left. Short stretch, 90-degree left,
short stretch, and a 90-degree right.

Short stretch with a right-left, another short stretch, and a 90-degree right.
Short stretch with a left-right, then a medium stretch ending in a 90-degree
left. Medium stretch with traffic ending in a 90-degree left. Medium stretch
going downhill and flattening out in the middle, left-right with a medium
stretch that sends you uphill, in the middle there is traffic, and right before
the traffic the hill flattens out.

90-degree left, short stretch, and a 90-degree right. Short stretch, 90-degree
left, long stretch with a 45-degree left, and a medium stretch with a 45-degree
right. Then you are sent downhill towards a left-right on a fairly short (maybe
medium) stretch. This ends in a 90-degree left sending you towards the medium
length home stretch.

Atlantica(R):

You start immediately in a 90-degree right. Short stretch, 90-degree left, short
stretch, then a 90-degree right. Medium stretch, right-left, short stretch, 90-
degree right, medium stretch, left-right, medium stretch and a 90-degree left.
Medium stretch with traffic at the end, 90-degree left, Medium stretch that goes
downhill in the middle ending in a 90-degree left.

Short stretch, 90-degree right sending you uphill on a short stretch. Then a 90-
degree right sending you down a medium stretch that goes downhill in the middle
and has traffic in the same spot ending in a 90-degree right. Long stretch, 90-
degree right, short stretch, and a 90-degree right. Short stretch, 90-degree
right, and a medium stretch that goes uphill flattening out in the middle and
ending in a 90-degree left.

Short stretch, then you go downhill on a medium stretch ending in a 90-degree
left, medium stretch left-right, medium stretch, and a 90-degree left. Short
stretch, 90-degree right, short stretch, and a 90-degree right. Then a uphill-
flat-downhill medium stretch ending in a 90-degree right.

Short stretch, 90-degree left, short stretch, left-right, fairly long stretch
with traffic in the middle, 90-degree right, short stretch, and a 90-degree
left. Short stretch, left-right, then a short stretch ending in a 90-degree
right. This sends you down the home stretch of medium length.

B. Sprint:

Liberty Gardens:

You start on a short stretch with traffic right away, then you approach a 45-
degree left. Short stretch, 45-degree right, very short stretch, then a 90-
degree right. Long stretch ending in a 90-degree right. Medium stretch, 90-
degree left, long stretch, 45-degree left, Short stretch, 45-degree right, short
stretch, and a 90-degree right. Then the home stretch is pretty short.

Broadway:

You start on a short stretch and go into a 45-degree left. Short stretch, 45-
degree left, short stretch, 45-degree right, short stretch, and a 45-degree
right. Medium stretch, 90-degree right, medium stretch, 45-degree right, short
stretch, 45-degree left, short stretch, 45-degree right, short stretch, and a
45-degree left. Medium stretch, 45-degree left, short stretch, and a 45-degree
right to finish the race.

1st Ave. Truck Stop:

First you start with a 45-degree left. Short stretch, 900-degree right, short
stretch, 45-degree right, short stretch, 45-degree right, short stretch, 45-
degree right, short stretch, and a 180-degree left. Short stretch, 45-degree
left, short stretch, 45-degree right, Medium stretch with traffic in the middle,
and a 45-degree left. Short stretch, 90-degree right, Short stretch, 90-degree
right, very short stretch, 90-degree left. Then the short home stretch.

7th and Sparling:

You start on a medium stretch with traffic in the middle, then take a 90-degree
left. Short stretch, left-right, then a long stretch ending in a 90-degree left.
Long stretch, 45-degree right, short stretch 45-degree right, medium stretch
with traffic in the middle and a 90-degree left.

Medium stretch that goes downhill in the middle, right-left, medium stretch that
goes uphill flattening out in the middle and has traffic in the same spot,
ending in a 90-degree left. Short stretch, 90-degree right, short stretch, and a
90-degree left. Medium stretch, 45-degree left, medium stretch, and a 45-degree
right to finish the race.

9th and Frey:

Medium stretch with a 90-degree right sending you on an uphill medium stretch
flattening out in the middle with traffic in the same spot and ending in a 90-
degree left. Medium stretch that goes downhill in the middle ending in a 90-
degree left. Short stretch, right-left, Long stretch that goes uphill at the
end, put the brakes on as you go the hill, then take a quick 90-degree left,
that sends you downhill on a short stretch.

90-degree left, short stretch, 90-degree right, short stretch, 90-degree right,
short stretch, and a 45-degree right. Short stretch, 45-degree left, long
stretch, right-left, and a long stretch ending in a 90-degree left. Long stretch
with traffic in the middle, 45-degree left, short stretch, 90-degree right, and
a short stretch with traffic in the middle. Then a 45-degree left to finish the
track off.

Spillway:

You start with a 90-degree left, short stretch, and a 90-degree right sending
you uphill on a medium stretch, that flattens out in the middle. 90-degree
right, short stretch, and a 90-degree left.

Medium stretch with traffic in the middle, right-left, medium stretch with
traffic in the middle ending with a 90-degree left. Short stretch, left-right,
short stretch, 90-degree right, short stretch, and a 90-degree left. Short
stretch, 90-degree right, sending you down an uphill-flat-uphill stretch with a
90-degree left at the end, but keep turning until your 180-degrees, depending on
your speed you should be near an uphill short stretch tunnel.

Then, once you get up that hill, it's a 90-degree right, to the downhill short
stretch tunnel. After that is a 90-degree left sending you even farther downhill
on a short stretch, then a 90-degree left to the downhill and short home
stretch.

Note: The information for Terminal and Terminal(R) may not be 100% correct, but
it is close.

Note: I didn't put this section in with the tracks because that section shows
which tracks are recommended for you.

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6. Race Modes:
--------------------------------------------------------------------------------

A.Circuit: Circuit Racing is just an average everyday race with the exception
that there is traffic and it takes place at night. It's just a lap race you
drive around the turns and straightaways until you cross the start-finish line.
There is a set number of laps and that is the number that you must cross the
start-finish line before finishing.

B.Sprint: A sprint race sounds simple, but the short length makes the race more
difficult. You start at one point, finish at a different point, and you better
hope beat everyone else to it.

C.Drag: Drag races are different on this game than any other because you must
use manual transmission (there isn't an automatic) and you have to hit your
shifts on time. If you shift too late your engine might blow, if you shift too
soon your car will lose valuable horsepower. Drags are just like sprint races
only you go on a completely straight drag strip creating very high speeds.

D.Drift: Drift racing is different than most types of racing because it's about
style, rather than being the first to the finish line. Gather speed until you
come to a corner and slide through it, you want to be going as fast as possible
and get as sideways as possible, but be careful of the wall. The wall will eat
any points that you were about to earn for the single drift that you hit it on.

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7. Go Underground Mode:
--------------------------------------------------------------------------------

Underground Mode is where everything happens. It's where you unlock your parts
to customize your ride and a few new rides. If you want to get to the top you
better start here because this is where you develop your car and your career as
a street racer. To move up in the rankings, challenge the racer ranked one spot
ahead of you. First you need to prove yourself in the preliminary rankings, you
start at the bottom and work your way up, once your to the top you go into the
big leagues, drift, drag, sprint, and like the prelims circuits.

The only cars you can choose to start with are the Mitsubishi Lancer, Ford Focus
ZX3, and Subaru Impreza 2.5 RS, so choose the one that best suits your style,
for speed, take the Impreza, for an all-around style take the Lancer, for
handling the Focus is the best. The Focus is also the cheapest. The Focus costs
$8000, the Lancer costs $8500 and the Impreza costs $9000. For other car prices
see the Unlockables section 6.

Note: You may be challenged at any time by the racer ranked behind you also.

Note: The computer opponents are ranked at random, and the tracks are chose at
random so I'm just showing what is unlocked in the order it is unlocked.

Preliminary Rankings:

1. Performance: Level 1 Weight Reduction Kit
    Visual: Level 1 Front Bumpers

2. Visual: Level 1 Hoods

3. Performance: Level 1 Suspension

4.Visual: Level 1 Rear bumpers

5. Performance: Level 1 Nitrous Oxide (Dry Shot)

6. Visual: Level 1 Vinyl

7. Performance: Level 1 Transmission

8. Performance: Level 1 Engine
   Visual: Level 1 Rims

9. Visual: Level 1 Window Tint

10. Car: Honda Civic Si Coupe
   Performance: Level 1 Turbo Kit

11. Level 1 Brakes

Championship Street Racing Rankings:
12. Visual: Level 1 Roof Scoops

13. Cars: VW Golf GTI 2.0L

14. Visual: Level 1 Side Skirts

15. Performance: Level 1 E.C.U

16. Visual: Level 1 Paints

17. Cars: Acura RSX Type-S

18. Visual: Level 2 Front Bumpers

19. Performance: Level 1 Tires
    Visual: Level 2 Paints

20. Visual: Level 2 Vinyl

21. Visual: Level 2 Rear Bumpers

22. Cars: Toyota Celica GT-S

23. Performance: Performance: Level 2 Weight Reduction Kit

24. Visual: Level 2 Side Skirts
    Visual: Level 2 Roof Scoops

25. Cars: Acura Integra Type-R
    Performance: Level 2 Brakes

26. Cars: Nissan Sentra SE-R Spec V

27. Performance: Level 2 Turbo Kit

28. Performance: Level 2 Transmission

29. Visual: Level 2 Hoods

30. Visual: Level 2 Window Tint

31. Cars: Toyota Supra

32. Cars: Mitsubishi Eclipse GSX

33. Visual: Level 2 Rims

34. Performance: Level 2 Engine

35. Performance: Level 2 Tires

36. Performance: Level 2 Suspension
    Visual: Level 3 Front Bumpers

37. Visual: Level 3 Rear Bumpers

38. Performance: Level 2 Nitrous Oxide (Wet Shot)

39. Cars: Mazda RX-7
    Performance: Level 2 E.C.U

40. Visual: Level 3 Rims

41. Visual: Level 3 Vinyl

42. Performance: Level 3 Weight Reduction Kit

43. Visual: Level 3 Side Skirts
    Visual: Level 3 Window Tint

44. Visual: Level 3 Roof Scoops

45. Visual: Level 3 Hoods

46. Performance: Level 3 Tires

47. Cars: Nissan 350Z

48. Performance: Level 3 Transmission

49. Performance: Level 3 Suspension

50.Level 3 Paint

51. Level 3 Brakes
    Level 3 E.C.U

52. Level 3 Nitrous Oxide (Direct Port)

53. Level 3 Turbo Kit

54. Cars: Nissan Skyline R34 GTR
    Performance: Level 3 Engine

Once you've unlocked everything, you still have many races left, and once you
finish those races and become the best of the best, you unlock everything for
quick race mode that's not already available.

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8. Unlockables:
--------------------------------------------------------------------------------

A.Locked cars and their costs in Underground mode:
1.Toyota Celica GT-S: $18000

2.Mitsubishi Eclipse GSX: $22000

3.Toyota Supra: $28000

4.Nissan 350Z: $34000

5.Acura Integra Type-R: $25000

6.Acura RSX Type-S: $10000

7.Honda Civic Si Coupe: $13000

8.Volkswagon Golf GTI 2.0L: $14000

9.Mazda RX-7: $36000

10.Nissan Sentra SE-R Spec V: $17000

   11.Nissan Skyline R34 GTR: $38000

B.Performance Upgrades and their costs in Underground mode:
 1. Weight Reduction Kits: Gives you more acceleration
       Level 1: $300
       Level 2: $2500
       Level 3: $5000

 2. Engine/Exhaust Packages: Gives you a higher Top Speed
       Level 1: $1000
       Level 2: $3200
       Level 3: $10000

 3. Turbo Packages: Gives you more acceleration
       Level 1: $4000
       Level 2: $6000
       Level 3: $10000

 4. Nitrous Oxide: Gives you more acceleration
       Dry Shot Nitrous: $1000
       Wet Shot Nitrous: $1500
       Direct Port Nitrous: $2000

 5. Transmission Packages: Give you a higher top speed and more acceleration
       Street Transmission: $1000
       Sport Transmission: $2500
       Race Transmission: $10000

 6. Tire Kits: Give you better handling
       Street Tires: $500
       Sport Tires: $1500
       R-Compound Tires: $2000

 7. Brake Kits: Give you better handling
       Upgraded Pads: $300
       Upgraded Rotors: $1000
       4-Piston Calipers: $5000

 8. E.C.U and Fuel Systems: Gives you a higher top speed and more acceleration
       Upgraded Engine Chip: $1000
       Air Fuel Controller: $2000
       Programmable E.C.U: $5000

 9. Suspension Packages: Gives you better handling
       Level 1: $1500
       Level 2: $2500
       Level 3: $3000

C.Visual Upgrades: Give your car a better visual look making it hard to tell the
manufacturer of the car.
    Body- Makes the body of your car look better

1.Front Bumpers: Gives you better-looking front bumpers

Level 1:
Snyper: $350
Ace: $350
Renegade: $350

Level 2:
Shadow: $850
Strike: $850
Flash: $850

Level 3:
Wolfpack: $1500
Spyder: $1500
Type V: $1500
Vortex: $2200
Crank: $2200
Storm: $2200

2.Rear Bumpers: Gives you better-looking rear bumpers

Level 1:
Snyper:
Ace: $250
Renegade: $250
Shadow: $250

Level 2:
Strike: $700
Flash: $700
Wolfpack: $700
Spyder: $700

Level 3:
Type V: $2000
Vortex: $2000
Crank: $2000
Storm: $2000
Frenzy: $2700
Blast: $2700
Rage: $2700

3.Side Skirts: Adds a visual effect to the side of your car

Level 1:
Snyper: $100
Ace: $100

Level 2:
Renegade: $400
Shadow: $400

Level 3:
Strike: $900
Flash: $900

4.Hoods: Give you a hood scoop

Level 1:
Speed: $350
Mongoose: $350

Level 2:
Trident $900
Beast: $900

Level 3:
Twister: $2000
G-Force: $2000

5.Roofs: Give you a roof scoop, though its hard to see on most cars

Level 1:
Polar: $200
Ventrex: $200

Level 2:
Blizzard: $300
Dually: $300

Level 3:
Rally: $700
Galeforce: $700

Rims- Gives you new hubcaps

Level 1:
Cyclone: $1000
Six-Shooter: $1000
Ninja: $1000
Ultra: $1000
RW-3: $1000

Level 2:
RW-6: $2500
RW-9: $2500
Samurai: $2500
Combat: $2500
UG-A: $2500

Level 3:
UG-B: $4000
UG-C: $4000
S5: $4000
Magnum: $4000
Renegade: $4000
Torque: $6500
Lockdown: $6500
Topspin: $6500

Window Tint- tints your windows a different color

Level 1: $0
Level 2: $350
Level 3: $800

Paint- Gives your car a new color
Level 1: $0
Level 2: $2000
Level 3: $2800

Vinyls- Adds a graphic that makes a plain paint job look better
Level 1:
Vinyl Kits 1-10: $800

Level 2:
Vinyl Kits: 11-20: $2000

Level 3:
Vinyl Kits 21-30: $4500
Vinyl Kits 31-42: $5500

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9. Hints and Tips:
--------------------------------------------------------------------------------

1.To drift better just turn into the corner like you would a circuit race and
when you are almost through the corner hit the handbrake (R1) while still
holding down the D-pad. This results in a longer drift and more drift points in
a drift race.

2.In a drag race use your nitrous (if you have any) in fourth gear to get to
fifth gear faster and also use nitrous in fifth gear to get to sixth gear
faster, once your in sixth gear use what's left of your nitrous to get to the
finish line. This should improve your drag times. When using a manual
transmission the nitrous button is always the up button on the D-pad

3.When in a circuit race and going through sharp turns hold down the handbrake.
This will result in a drift effect and get you through the corner better usually
without hitting the wall.

4.Tap the nitrous (if you have any) button in a circuit race while going by an
area with traffic. This almost always gets you through the danger zone, but if
you don't make it the car gets slowed down so much it's only luck and skill that
can ensure a victory.

5.When going through turns keep your car as close as you can to the inside of
the track, but don't turn too early or you'll hit a building or wall, this
applies to sprint and circuit modes.

6.In a sprint race don't conserve your nitrous too much, but don't use it all at
once either, if you use nitrous coming out of any corner you should have a good
chance of winning.

7.Never try to block or wreck anyone because if you do chances are you're the
one going to get wrecked. Drag racing is sometimes an exception as you can slow
someone down by putting a quick block on him or her. If you just stay directly
in front of them their going to hit you from behind and you're going to have a
DNF.

8.In Go Underground mode, it's better to skip around, change from drift to drag,
to circuit, back to drag or something like that.

9.Watch for 4 yellow flashing circles with lines through them, if there are two
of these right across from each other, you will need to be on your highest level
of caution because this is where traffic comes out. If you see a bus, car, or
fire truck come out be careful, the fire trucks are big and slow so they block
almost the whole road. Cars are just so fast, the only way to miss them is to go
behind them. There are other vehicles that you can hit, but these are the ones
that are most often hit.

10.The break is your friend in sharp U-turns, and the handbrake is your friend
if you have slow reflexes.

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10. Frequently Asked Questions:
--------------------------------------------------------------------------------

Q: What is better this or a console version?
A: Obviously the console version is going to have more in it because there is a
lot more memory in it than in the GBA.

Q: What is the best car?
A: Statistically it's the Nissan Skyline, but it's the most expensive and you
don't get it until later in the game. The best car to start with depends on your
driving style, test them all and take the one that suits you best.

Q: Do my visual upgrades effect my Performance?
A: No, they just make your car look a lot nicer.

Q: Can I use nitrous in a drag race? If so how?
A: Yes you can use nitrous in a drag race simply by tapping or holding the up
button.

Q: Is the AI in this game dirty?
A: In the beginning it's not very dirty, but unfortunately as you progress the
AI will keep running into your rear end until you spin out.

Q: How many total cars are in this game?
A: 14 customizable cars from makers like Mitsubishi Motors, Nissan, Toyota, and
many more.

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11. Credits:
--------------------------------------------------------------------------------

Thanks to GameFAQs for posting my FAQ

Thanks to any readers of this FAQ for reading this FAQ

Thanks to LivingNightMare185 for helping me fix my FAQ's spacing problem

Thanks to arminjewell for giving me tips and critiquing this FAQ

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12. Contact Info:
--------------------------------------------------------------------------------
You may contact me through the message board or through email, my email address
is extrememoder@yahoo.com If you would like to help me on this FAQ then just 
contact me through email or the message boards in the Need For Speed Underground
Forum for either the GBA or Playstation 2. Please no flaming.

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13. Legal Info:
--------------------------------------------------------------------------------

This FAQ is protected by Copyright the only site I give permission to use this
FAQ is GameFAQs. This FAQ is meant for your personal use only and is not to be
used for anything else. If you post this FAQ on another site or anywhere for
anything other than personal use without my consent is a violation of copyright.
Any and all violators will be prosecuted.