*****************************************************************************

                Mario & Luigi: Superstar Saga FAQ/Walkthrough
                          For the Gameboy Advance
                   Version 1.05 (Last Updated 2/14/2004)
                              By Devin Morgan

    This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Character Abilities
6. Walkthrough
7. Enemies
8. Bosses
9. Gear
10. Badges
11. Accessories
12. Items
13. Mini-Games/Side Quests
14. Shops
15. Mario Bros. Classic
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
19. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.05 (2/14/04): A small correction was made, courtesy of SLaDe916.

Version 1.0 (12/17/03): And now, the walkthrough, along with pretty much all 
supplementary sections, is 100% complete! Note that I have not added the 
whereabouts of hidden blocks or Chuckle Bean dig spots, since that would be 
simply too tedious. However, if someone is willing to compile a list and send 
it my way, I'd gladly post it. Also, if anyone spots errors (mainly in the 
equipment/items sections) or can tell me where the Bros. Life/Respect badges 
are found, please let me know too!

Version 0.9 (12/7/03): The walkthrough is updated through boarding the Koopa 
Cruiser late in the game. There is only a little more to be added there, then 
other sections will be added upon, and perhaps I can gather more information 
to make this guide complete!

Version 0.7 (11/30/03): At this point, the main section covers the areas just 
before setting off to Joke's End, after getting the Ultra Hammers. More to 
come soon.

Version 0.6 (11/26/03): The walkthrough now covers up to getting the first 
Beanstar piece. More has been added to the supplementary sections, with more 
to be seen in a later update.

Version 0.4 (11/20/03): More of the walkthrough has been added, despite a 
minor setback yesterday. Also, several sections have been improved upon/added 
to. There is much more to come, and much more to be fixed, so stay tuned!

Version 0.2 (11/17/03): The first version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

It's been over 2 years since Paper Mario's release on the N64, and WAY longer 
since Mario AND Luigi were both starring together. Well, they're back as a 
team on the GBA in this whole new epic adventure! Many elements of this game 
are taken from Paper Mario, including the battle system. An interesting 
aspect is that both brothers must work together in order to complete many 
puzzles, so you must learn how to control them both well. I won't say more 
here, but if you loved Paper Mario, you'll definitely get your money's worth 
out of this one!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Peach's lovely voice has been stolen by an evil witch named Cackletta! Upon 
hearing the news, Mario calls upon his brother, Luigi, and his old rival, 
Bowser. Backed up by Bowser's army, the trio embark on an epic journey across 
the border of the Mushroom Kingdom to the land known as the Beanbean 
Kingdom...

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Switch between Mario and Luigi as lead

Select: Access menu screen

A: Jump (front character)

B: Jump (back character)

L/R: Switch Bros. Actions in game, switch between Mario and Luigi on the menu
     screen

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Character Abilities  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=============
Timed Attacks
=============

Now, no battle in this game would be complete without the ability to use 
Timed Attacks in battle. When you do it, you can cause added damage to an 
enemy

Jump - Before making contact, press the button again quickly.
Hammer - Hold the button to charge, then when it shakes, let go.


============
Timed Dodges
============

As with the offense, there is also a defensive measure you can take to avoid 
enemy attacks on yourself. Those are called Timed Dodges. If done right, you 
can totally avoid getting hit by pretty much any attack!

Jump - Simply jump when the attack is about to occur to evade.
Hammer - A moment before the attack, hold to charge, but release before it
         shakes to pound the enemy/attack away.


=============
Bros. Attacks
=============

In battle, you may have noticed the "Bros." option on your command menu. With 
this, you will be able to use both brothers as a team to perform a more 
powerful attack on the targeted enemy. There are various types of attacks you 
will learn throughout the course of the game, and 3 modes to each attack. 
When one of these is performed, you are prompted in slow-motion when to press 
the A or B buttons to initiate; if you carry through all the way, the attack 
will be at its full potential. If you mess up, it will be weaker. Here is a 
quick explanation of all 3 modes (as is expected, if you try it on mode 3, it 
will be more rewarding than on mode 1):

1 - Slow motion, on-screen button prompts
2 - Normal speed, on-screen button prompts
3 - Normal speed, no button prompts

And now, here is a list of each Bros. Attack for the appropriate brother:

Mario
-----

Splash Bros.
    Button Combo: A, B, A
    Effects: Can steal items from enemies (Advanced).

Swing Bros.
    Button Combo: A (hold), A, B

Chopper Bros.
    Button Combo: A, B, A

Fire Bros.
    Button Combo: A (repeatedly), B (per fireball)


Luigi
-----

Bounce Bros.
    Button Combo: B, A, B

Knockback Bros.
    Button Combo: B, B, A

Cyclone Bros.
    Button Combo: B, A (repeatedly)

Thunder Bros.
    Button Combo: B, B, B
    Effects: Lowers enemy defense (Regular), lowers enemy power (Advanced)


====================
Non-Battle Abilities
====================

Also through the course of the game, Mario and Luigi will have to work 
together to progress through the various areas. Besides navigating areas by 
jumping in sync, there are sometimes other things that must be done. In order 
to use a few of these (specifically anything requiring the Hammer, and the 
High/Spin Jumps), you may have to press L or R to switch between the 
different modes. Anyway, here is a rundown of those abilities:

Hammer
    Learned: After getting Hammers from Hammerhead Bros.
    Description: Use to break rocks in your way, allowing for passage.

High Jump
    Learned: At Stardust Fields, from the Starshade Bros.
    Description: With Luigi behind Mario, press B to have Luigi jump onto
                 Mario. As soon as they connect, press B again to jump
                 higher, allowing you to reach upper ledges and such.

Mole
    Learned: After freeing Cork and Cask in Chateau de Chucklehuck.
    Description: Have Mario hit Luigi with Hammer, pounding him into the
                 ground. Move Luigi while under the ground, allowing him to
                 pass under gates and jump into barrels from below. Come back
                 out of the ground by pressing A.

Mouse
    Learned: After freeing Cork and Cask in Chateau de Chucklehuck.
    Description: Have Luigi hit Mario with Hammer, making him micro-sized. In
                 this state, Mario can fit through small openings, or mouse
                 holes, and reach places that cannot normally be accessed. To
                 return to normal, have Luigi hit him again with the Hammer.

Spin Jump
    Learned: At Stardust Fields, from the Starshade Bros.
    Description: With Mario behind Luigi, press B to jump on Luigi. Then,
                 press it again to spin while in the air for a couple
                 seconds. This can be used to cross gaps and reach platforms
                 nearby.

Firebrand
    Learned: In the Fire Temple at Oho Oasis.
    Description: With Mario, hold A (or B if behind) to charge the fireball
                 up. When it's fully charged, you can release it to use its
                 flame. It can be used as an attack in battle, as well as a
                 way to light candles and such outside of battle.

Thunderhand
    Learned: In the Thunder Temple at Oho Oasis.
    Description: With Luigi, hold A (or B if behind) to charge the thunder.
                 Once it's charged fully, it can be released as an energy
                 source. Use this to power up energy orbs in the world, or as
                 an attack for use in battle.

Fire Dash
    Learned: At Gwarhar Lagoon, from Gigi and Merri.
    Description: With Mario behind Luigi, hold B to charge the Firebrand.
                 After you charge it, release, and you will charge forward a
                 great distance. You keep going unless you hit an obstacle,
                 or you use the Control Pad to slow down. This is excellent
                 for toppling the giant Koopas, if anything.

Thunder Shock
    Learned: At Gwarhar Lagoon, from Gigi and Merri.
    Description: With Luigi behind Mario as usual, hold B to charge his
                 Thunderhand. Once it's fully charged, release to shock Mario
                 in his tracks. You can now move sideways for a few moments,
                 with Mario shocked in front of you. This ability can help
                 you move the Boo statues, and perhaps get through later
                 puzzles in the game.


================
Stache Statistic
================

Since all the other stats in this game are self-explanatory, I figured a 
brief rundown of this new one would do. Anyway, it is the "Stache" stat, 
which sort of acts as the "Luck" statistic. Naturally, the higher it is, the 
luckier you would be in battle. It serves a second purpose, however. Whenever 
you visit a shop, you will be given discounts on all their items. The higher 
your Stache stats are, the greater the discounts, so keep that in mind when 
boosting additional stats!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens with a scene from inside Peach's Castle in the Mushroom 
Kingdom. A goodwill ambassador from nearby Beanbean Kingdom has just arrived 
to try and make ties with the Mushroom Kingdom and Princess Peach. They offer 
up a gift as a sign of this goodwill, but it's apparently a trap which sprays 
some weird gas at the Princess. The duo that came to the castle will now 
flee.

The next scene is outside Mario & Luigi's homestead, where Toad alerts Luigi 
of an emergency outside. Since Luigi doesn't know what's going on, Toad runs 
inside to find Mario. You will have control of Toad, so move him to the back 
of the house and into the steamy bathroom. He will run out and in a frenzy, 
knock himself unconscious by slamming into a wall. Mario will come out and 
jump on Toad a few times to get some information (odd, yes, but it's a Mario 
game nonetheless), then he runs outside. He jumps into his gear and drags 
Luigi out to the castle.

Once there, the duo will run into Bowser, who is standing in front of Peach 
waiting. Bowser will become angry for the supposed back-attack, and engage 
you in battle. Here you will learn how to fight, as Toad will instruct you if 
you need it. Learn the Timed Attacks/Timed Dodging, and after several rounds 
of attacking Bowser, the battle will end. After the fight, you will learn 
from the royal retainers that the Beanbean Kingdom ambassador stole Peach's 
voice! And now, whenever she talks, explosives fall from the speech bubbles. 
You will be asked to retrieve her voice from the other kingdom. As always, 
Mario accepts the job. Bowser will offer to take you to Beanbean in his Koopa 
Cruiser before the explosions get too crazy, and you all leave.


Toadtown Square
---------------

You will arrive as Mario in this open plaza. Here you can talk to various 
other Toad people to learn about your commands, etc. In the west and east 
sides, demonstrate your jumping by hopping onto the lower plateaus to the top 
ones, then jump to hit chests containing 2 Mushrooms. Also in the eastern 
area, pick up a regular Mushroom in plain sight. The nearby kid will ask if 
you found it for him; pick Yes and he will let you keep it, and then gives 
you a Super Mushroom too. In the northwest area, there is a mushroom kid who 
seems to have lost something. Talk to him, then wander around to the south 
until the action icon appears on the A button. Pick up the "precious" item 
you find, and give it to that kid to get a 1-Up Mushroom.

Also in this area, you'll come across a Koopa in the northeast region; talk 
to him and he'll want to know what way Bowser went. If you want to mess with 
him, pick anything, but to play it straight, tell him Bowser went north. As 
for you, jump to the north ledge and talk to Luigi, then go to the second 
area. Here, talk to a couple more people to hear about the Save Albums, which 
you hit from below and use to save your game. Do so with the very first Save 
Album here, then continue onward. As you reach the exit, someone will call to 
you from behind. An older Toad will run up and give you a suitcase, which 
will act as a carrier for your inventory throughout the game. Following that, 
he will also give you 100 Coins as a parting gift. Before he goes, the guy 
will ask if Luigi is going on the trip; he says no, unfortunately.

Anyway, go on to the next area, and board the Koopa Cruiser. Bowser sees 
Luigi and says he'll take him along for the ride as well, but Luigi becomes 
scared and tries to run. Unlucky for him, the Bowser Baddies all run in, 
pushing Luigi up front so he can't get away. After the baddies have boarded, 
Bowser will initiate lift-off. While heading down the runway, Bowser will 
scoop up Luigi with a giant mechanical hand, then it's off to Beanbean 
Kingdom!


Koopa Cruiser
-------------

Aboard the flying ship, Bowser will speak to you both on the intercom. After 
he's done, use the Save Album since you've made it here, then head eastward. 
In the next area, talk to various Koopas to learn more commands you could use 
when maneuvering both Brothers. Make your way to the area where you learn 
about the Bros. Blocks, then hit the second one back and forth to get 3 
Coins. In the following area of the ship, go north and the photographer will 
stop you. He asks to see your passports, which you have, but with no photos 
on them. Because of this, he will have to take both your pictures here and 
now. So, take turns standing on the footprints and getting your photos taken.

After this is done, continue onward. Hit the first box to get a Mushroom, 
then continue to the right. Instead of going up the stairs, go south and hit 
another box to get a second Mushroom. Talk to the Koopa walking around; he's 
the one you helped at the plaza find the Koopa Cruiser. As thanks, he will 
give you a 1-Up Mushroom. Now, go upstairs to the next deck. There, go around 
and you'll roll a barrel over so it breaks. Talk to the Koopa up ahead and he 
will teach you how to fight together with both Mario and Luigi. Check out the 
shaky barrel in the corner and break it to reveal a Goomba. You will then 
engage with 2 Goombas in battle. Listen to what the Koopa has to say, and win 
the battle for some easy experience (4 EXP to each brother).

Continue ahead, and break the second shaky barrel to fight another set of 
Goombas. Chances are Mario will gain a level here, so you'll get a taste of 
what it is to level up, and to pick a statistic to give an added boost to. 
Either way, continue ahead to find a Koopa having trouble trying to capture a 
Goomba. Help him out by doing battle with the Goomba, and winning. That way, 
the Koopa can put it in a barrel as cargo. Do the same for the second Goomba, 
making sure to listen to what the Koopa has to say in regard to engaging for 
battle, and pre-emptive strikes. After this, go up the steps. In the next 
area, save at the Save Album.

From here, go west and talk to the Koopas to find out about the pinch crane. 
Hit the nearby block to activate the crane, which should be used to clear the 
cargo in your way. The crane mistakenly snatches Luigi up and away. Since he 
was caught, Bowser uses Luigi as a lookout guy. On the main deck, Bowser and 
the brothers will be standing/hanging there, when the cruiser is suddenly 
attacked. It's coming from Cackletta, the evil witch who stole Peach's voice 
before. She runs off to Beanbean, leaving her pupil Fawful to deal with your 
crew. He will taunt you for a bit, then knock Bowser back, leaving Mario and 
Luigi alone to fight.

To deal with Fawful, simply use your practiced Timed Attacks to cause damage. 
When Fawful yells out "Fink-Rat!", get ready to dodge the energy ball attack. 
Bowser will give you a hint on how to predict enemy attacks, and then points 
out the color of the enemy's words to determine who will be hit, so keep that 
in mind. Fawful will then use that battle plan and ram into you; jump when 
he's about to charge to dodge and possibly counter it, then just continue the 
attack until Fawful has enough. Following the fight, Fawful will bomb the 
Koopa Cruiser to the point of explosion, sending Mario and Luigi plummeting 
to the world below. Luckily, a group spots the two falling to earth, and 
sends out a team to recover you (we'll see shortly if that's good or not).


Stardust Fields
---------------

Upon falling to earth here, Luigi will pull Mario out of the ground, only to 
be stomped upon. Once both brothers are on their feet, head west and use the 
Save Album. Continue into the border house, where you will meet the two 
Hammer Bros. They act as the border patrol here, and won't let you pass 
unless you win their Border Jump game. Basically, the Hammer Bros will be 
holding a rope, and they'll move back and forth over it. Mario and Luigi must 
jump over the rope whenever it passes under them, raising the flag on the 
pole in the background. If either brother misses 3 times, the game is over 
and you must try again. You MUST win in order to pass to the other side. When 
you do win and get to pass, you can return and play Border Jump 2 for a 
chance to win some beans, which you can blend at the Starbeans Cafe later on.

Anyway, continue west across the other bridge, and the Hammer Bros will stop 
you. You will receive a Beanbean Map as a reward for being the first to ever 
cross the border like that. Continue onward to find a giant Warp Pipe. After 
you visit other areas, you can warp quickly between certain areas by using 
these pipes. For now, walk into it to activate (#1), then exit and continue 
southward. Read the sign, then use teamwork to jump the lines of spikes ahead 
to the east. Hit the box at the end to get a Mushroom, then do the same below 
going west. Get a second Mushroom from the box, then continue across a bridge 
and into the next area.

There, go south and defeat a couple of Fighter Fly enemies. You cannot reach 
the upper ledges with the floating blocks, so ignore them for now and head to 
the following section. Save your game here, then jump up the steps to find 
Bowser stuck in a giant cannon. The Tolstar, king of Stardust Fields, will 
appear and agree to free Bowser in exchange for all your Coins. Mario will 
give up the Coins, only to find they are not valid in the Beanbean Kingdom 
since they're from the Mushroom side. You need to get 100 Beanbean Coins in 
order to free Bowser, and with that, Tolstar opens a nearby bridge and makes 
you leave. So take that bridge to the next area, then follow the path to the 
following area.

In this area, defeat the Fighter Flies, hit the lone block, and hit the Bros. 
Block back and forth to get a good start of Coins. In the east area, drop 
down the ledges to the low area, and hit a block to get 7 Coins. Go right and 
hit a second block to get a Mushroom, then defeat the Fighter Fly and its 
Bill Blaster companions you encounter for a few Coins. Go right and jump up 
the ledges, then fall down the other side and go into the next area.

Over here, hit the block to get a Syrup, then go forward and jump on the in-
ground star door, and a couple Mushroom people will emerge. They are known as 
the Starshade Bros, and they were the ones who spotted you falling earlier. 
Talk to them, and they will take you to a training ground where you will 
learn of the Bros. Actions. Practice the High Jump and Spin Jump via the 
onscreen prompts, since you will need to know them for the rest of this area. 
You will then be taken back to where you met the Starshade Bros, and they 
want you to master the abilities you just learned to reach a flag on a high 
ledge. Make your way up to the top area, hitting a block just before the 
final ledge to get a Mushroom. Once you reach the flag, the bros will salute 
you before retreating. Continue left and hit a block to get another Syrup, 
then drop down and go to the south area.

Go southward and fight the Fighter Fly/Bill Blasters to get some Coins. Go 
right and up the steps to fight 2 more rounds of enemies for several more 
Coins. Use the High Jump on the north ledge, then hit the 2 blocks to get a 
Syrup and 1 Coin. Go south to another ledge with a lone block hovering 
overhead. High Jump to it, then hit the block to milk out 7 Coins. Get back 
to the southwest section of this area and save with the Save Album. Now, High 
Jump atop the oil drum, then onto the high ledge by a Bros. Block. Hit it 
back and forth for a good amount of Coins, then go left into that area.

You will meet the Starshade Bros here once again. They will teach you the 
Bros. Actions command in battle, and how to successfully make use of it, so 
pay attention! You will now have a use for the Bros. Points (BP) you have in 
addition to HP. Once they leave, go into the west area. There, drop down and 
defeat 4 sets of enemies wandering around to get alot of Coins. Also, make 
sure to High Jump to a ledge with a block containing 8 Coins. Go left and 
High Jump, then hit the Bros. Block to get several more Coins. Now that you 
should have 100 (at least that's what I wound up with), you'll be fine to 
progress with the story. Go up the steps to the top area, then you can either 
go left on the regular path, or right onto the yellow blocks. With the yellow 
blocks, hold the Control Pad in the direction you wish to go, and press A/B 
alternatively to jump across the pit with the blocks. Get to the ledge where 
you can hit a block for some more Coins if you wish, then head back to the 
left and into that area.

In this area once more, you can go north and east to the first area, where 
you can use the High Jump to reach the ledge with 3 blocks containing Coins 
and a Mushroom. If you don't care for that, simply pay a visit to Tolstar. He 
will take the 100 Coins, then fly over and attack you. Visit the Bosses 
section for help getting through this fight. Following the fight, a guy will 
come out of the star door and light the cannon fuse, causing Bowser to rocket 
away. Save with the Save Album, then go west and High Jump to get to the next 
area. Follow the bridges around the corner to another Save Album; hit that 
one, then go into the cave. Use a High Jump to reach the ledge with the 
Mushroom in a block, then hit the second block to the west to find another 
Mushroom. Now, go south to Hoohoo Village.


Hoohoo Village
--------------

Upon reaching this short pathway before the village itself, go southwest and 
you will be stopped by 3 guards. They will accuse you of kidnapping the 
Prince Peasley. After a bit of a misunderstanding, and Tolstar's intervening, 
you are let go. The guards talk about the person who did kidnap the prince, 
and his obsession with "fink-rats" (Fawful). Anyway, continue into the 
village.

Here, you can wander around talking to various townsfolk. Drop down to the 
lower area and enter the room in the waterfall to find 3 blocks with some 
Coins and a Mushroom inside. Outside of that room, continue left to find a 
Mushroom in another block, then go east and High Jump to the upper area. Chat 
with the people; they all speak of climbing the mountain, and a town at the 
base of the mountain (going downward). You'll hear that the giant Blablanadon 
could take you to the summit easily, but since he went to look for Prince 
Peasley there, he's not around at the moment. So, go west into the second 
area.

Over in this area, now would be a good time to save at the Save Album. If you 
continued on the upper path to the west, in the next scene you'll find that 
you cannot climb the mountain due to the bridge being out. So for now, enter 
the cave to the left of the album. In there, hit the first block to get some 
Coins, then hit another to the left for a Mushroom. Jump with both brothers 
to the top ledge, then use the Spin Jump a couple times to get to the right 
ledges, then enter the next room. There, hit another block for another 
Mushroom, then the Bros. Block for some added Coins. Go south to reach an 
outside area again, where you can hit some blocks for 2 Mushrooms, a Syrup, 
and a few Coins. Talk to the people, then drink the water from the fountain 
to make Mario bloated. Spray it out with Luigi's High Jump. If you want some 
extra Coins, do the High Jump on the bloated Mario in front of a fan to the 
south and west, and you'll get a Coin for each time. Anyway, enter the cavern 
to the far east. You'll find a giant Koopa whom you cannot move, so leave for 
now.

Anyway, backtrack through the previous cave, and return to the Save Album. 
From here, take the lower path to the west, and into the next area. Talk to 
the people outside and in the small building, then keep going westward. In 
the following section, you will encounter Fawful once again, picking on a 
village guard. He will taunt you as always, then drop a giant rock in your 
path, disallowing you to continue. For now, return to the area where the 
bridge to the summit is broken. Enter the house there, where you will meet 
the Hammerhead Bros in person. They will try to make a Hammer out of a stone 
they found, but to no avail. Since you both showed up, they agree to make you 
a Hammer, but they need Hoohoo Blocks from the summit first. When the cue 
shows up, have Mario jump to agree to this mission. Afterward, have Luigi 
jump as well, then you'll be on your way. Leave the house to find the bridge 
has been completed, so go westward.


Hoohoo Mountain
---------------

In this new area, head forward and fight some Beanies. Hit the block in the 
west corner to find a Mushroom. Use the High Jump to reach the upper ledges, 
then the Spin Jump to make it over the gaps to the right. When bridging the 
second gap, drop down towards the other side to a ledge below where you can 
get a Syrup from the box. Make your way back west and up the ledges to the 
topmost one, then Spin Jump across both gaps. Jump to the top plateau and 
head left first. Spin Jump the next gap to reach a block containing a Syrup. 
Now, head back east to the mountain trail.

Here, fight some more Beanies accompanied by Dry Bones, then start jumping up 
the small ledges to the north. High Jump to the top ones, then Spin Jump to 
the east into the whirlwind. While spinning fast in the whirlwind, hold Right 
to spin all the way to the far ledge you cannot otherwise reach. From there, 
go into the next area. Here, you'll notice a fiery creature standing in an 
alcove, but with no purpose as of yet. Since you cannot continue here for 
now, head up the two ledges and into the west area. High Jump to the upper 
ledge and grab the Syrup from the block, then go left and overfill Mario with 
water. Use the High Jump when Mario is facing the fiery creature in here to 
put out the flame, causing a whirlwind to appear above. Spin Jump into it 
from the ledge to the right, and fly to the western ledges.

From the ledge you land upon, you can drop to the southwest and knock a Bros. 
Block around. Otherwise, jump up some more ledges and go north into the next 
area. There, go ahead and fill Mario with water from the fountain, then put 
out the fiery creature. Ignore the whirlwind for now, and simply defeat the 
enemies before continuing eastward on the ground level. In this area, kill 
all the enemies, then return to the previous segment. Fill Mario with water, 
then return to the area you just came from and extinguish the fiery creature. 
Now, go back an area and jump up the ledges, then Spin Jump into the first 
whirlwind. Get to the far east ledge, then continue to the next area and 
through the next whirlwind. On the platform you end up at, hit the purple 
block, which will turn on the fountain a few areas back, which kept you from 
progressing in there.

Now, drop down the east side of the platform and go into the south area. Drop 
down to the steps below and go down them to the now-activated fountain. Fill 
up and put out the flame, then Spin Jump into the whirlwind. Fly into the 
second one, then onto the path ahead. High Jump northward to a high ledge 
with 2 blocks containing Coins and a 1-Up Mushroom. Drop back down and 
continue east into that area. Save at the Save Album, first. At this point, 
go east and talk to the odd-looking person in the middle. Apparently it is 
the Hoohooros, and he has a couple of challenges for you. The first is to 
stand atop the 4 pillars, and jump between them (Spin Jumping) to collect 10 
spirits within 30 seconds. If you fall to the ground, you lose, so keep 
trying until you win. Once you do that, you'll have to defeat the 'weapon' in 
battle, so visit the Bosses section if you need help.

Once the fight is over, the Hoohooros will open the "gate", which is simply a 
ledge to the north allowing you to continue up to the summit. Jump onto the 
ledge, then High Jump to the west platform. If you want a Syrup, jump to the 
east platform, then Spin Jump to a small platform east and to the south. Do 
the same on the west side for a Mushroom. Continue north to the next area. In 
there, hit the purple block to make the fountain above turn on. To reach it, 
High Jump onto the second platform, then Spin Jump to the far left one. High 
Jump to the upper areas, then Spin Jump from the ledge with an X on the 
ground, east and north onto the top ledge. Fill Mario with the water, then 
walk eastward down a secret passage taking you to the other side of the room. 
Drop down and go west, then put out the fiery creature to make the whirlwind 
appear.

To reach this whirlwind, however, you need to get onto the bluish ledge 
before the X'ed one. Once you get up there again, Spin Jump to the east into 
the whirl, then fly to the east ledge. If you want, fly north to a ledge with 
a Syrup in a block. Anyway, when you reach the proper ledge, High Jump to the 
top one and head up the stairs. Hit the nearby block there to get another 
Syrup, then continue north. Up ahead, you can head all the way west and fight 
some enemies to reach a block containing a 1-Up Mushroom. If you don't care 
for that, simply High Jump to the ledge in front of you, and Spin Jump into 
the moving whirlwind to the west. Fly to the left ledge, and continue along 
the path to the following area.

From here, head left and up some ledges, then go up the steps. Drop down to 
the ground below the steps and fight, then hit a block at the end for a 
Mushroom. Then, High Jump to a ledge with a signpost, and from there Spin 
Jump into the whirlwind as it passes by. With it, fly to the east and use the 
second one to reach the east ledges. Go up the steps and Spin Jump across a 
couple gaps, then catch a whirlwind to reach the far west area. Hit 2 blocks 
to get a Syrup and Mushroom, then High Jump the right wall and drop to the 
ledge below. Turn the corner and go up the steps, and head to the summit, 
finally!

Up here, follow the path around the perimeter, and you'll reach a Save Album 
at the far end. To the south there is also a telescope you can use to view 
the Beanbean Kingdom from high above. When you're ready, go into the middle 
area and kick the Hoohoo Block to the side. The dinosaur on the egg will 
scold you before introducing itself as the Blablanadon. It will explain the 
situation from its perspective, then the giant egg it was sitting upon will 
hatch. Unfortunately, it hatches into an angry dragon creature, which shoots 
Blablanadon into the distance. The Hoohoo Block is also knocked into the 
water, which falls into the Hammerhead Bros' house far below. After that, the 
dragon will engage you in battle, so see the Bosses section for help winning.

Following the fight, the dragon will explode, and out will come Prince 
Peasley. He will explain how he ended up being captured by Cackletta, then 
transformed into that horrible beast in the egg. He will drop Luigi a rose 
and instruct you to visit Queen Bean at Beanbean Castle, then he flies off on 
his floating pillow, it looks like. Blablanadon will appear and fly you back 
down into the village, saving you lots of time.


Hoohoo Village
--------------

Back in the village, head west to the next area. Save at the Save Album, then 
continue along the upper route to the following section. Enter the Hammerhead 
Bros' house, and they will be happy with the Hoohoo Block that fell from the 
waterfall during your battle. They will build you two Hammers while you stand 
and wait. Once you receive your new items, the brothers will teach you how to 
use them really quick. Try it out on a large rock in the side room, and break 
it. Now, hit the block you couldn't reach before to get a Nut. Then, you can 
leave their house. Now, return to the Save Album, and take the path to the 
southwest. Go left and break the block with your new Hammer, so you can 
continue. Cross the bridge to reach a Nut in a block. Then, drop down and go 
southward to the following area.


Hoohoo Mountain Descent
-----------------------

In this rock-ridden area, head to the southeast area, breaking rocks along 
the way. You'll find a stake in the southeast corner, so pound it to activate 
the nearby fountain. Use it to fill Mario to the brim with water, and put out 
the flame surrounding a rock to the west. Break it with the Hammer, then 
continue onward. Hit the Bros. Block back and forth, then save at the Save 
Album. From here, you can break the rocks and enter the mine cart cave to 
reach the mountain base, or you can continue going eastward. Go east for 
right now, so you can get 2 Mushrooms and 2 Syrups from the blocks in the 
waterfall area. Then, return and pound the rocks, and enter the mine.

Inside here, talk to the old man in the rocking chair, and he will explain 
the mine cart mini-game. Basically, Luigi is in the background track and you 
control Mario in the foreground one. Mario has a flashlight, which you can 
control so you can see where Luigi is, where obstacles are, and when to jump 
to reach diamonds. You need to collect 10 diamonds to complete this course 
the very first time, so run through the real course to the end. At the far 
end, you can talk to the man again and replay the game to win some beans. 
Otherwise, head out of the cave, and save your game outside.

Now, hit the two nearby blocks to find a Mushroom and a Nut. Break the rocks 
and cross the bridge. Before you can progress further, the Hammerhead Bros 
will call to you. They will come teach you how to attack and defend in battle 
with your Hammers, so pay attention! After they go, you can continue in a few 
different directions if you wish. If you want, go up the steps into that 
area. Hit the 2 blocks in here to get a Mushroom and Syrup, then knock around 
the Bros. Block. In the northmost area, there is a Boo Statue that keeps on 
disappearing, so don't worry about it for now. Take the Mushroom from the 
nearby block, then backtrack. There are black rocks you cannot break right 
now, so your only option is to go south.


NW Beanbean
-----------

Past the mountain's base, you'll be in this grassy region. Follow the rather 
straightforward path around the trees, defeating some Sharpeas along the way 
(use your Hammers). At the end, go south to the next area. Here, wander 
around the fields, fighting the Sworms that pop out of the ground below. 
Then, continue southward to the western Beanbean region.


West Beanbean
-------------

In this area, continue making your journey southward, fighting the various 
creatures on the way. You'll eventually come to a stone path leading east 
across a bridge. Cross the bridge and you'll finally be at your destination.


Beanbean Castle Town
--------------------

Upon entering this area, the brothers will jump in shock at seeing the town 
was all ravaged. Talk to the people around to hear that Cackletta appeared 
and attacked the town, and that the castle is a possible target next. You'll 
also hear of this Beanstar, which is found at the castle as well. Any 
building with a closed door, you cannot enter right now. The only place open 
at the moment is the Item Shop, so stop in and buy some things if you wish. 
Otherwise, head to the northeast area of town and follow the path to the 
castle.


Beanbean Castle Gates
---------------------

Here, you'll notice gray wall slabs blocking passage to certain areas. You 
can't break them for now, so don't bother. Save at the Save Album, then go 
onward. At the end of the path, go west to another area, and enter the Pipe 
House. Here, go into the green Warp Pipe to activate warp #3 (trust me, 
you'll need this later on, I'm just saving you time for then). After that, 
leave here and return east, then go into the north section. When you approach 
the castle, the guards will not allow you to pass. After they realize who you 
are, and have Mario "prove it" by jumping, and by showing Peasley's Rose, 
you'll be granted access, so head inside.


Beanbean Castle
---------------

Inside the castle, there are two paths you could take. The east path is 
blocked for authorized personnel only, apparently, so go into the north room. 
There is an odd-looking door in front of you, which you can't enter yet, so 
go west. Check out the unconscious person at the end of the corridor. Upon 
doing so, you will be called upon by Lady Lima, one the higher-ups in the 
castle. After some chatting, she decides you are unworthy of meeting the 
Queen, thus dropping you into the basement. She says that if you really wish 
to see Queen Bean, then you must repair the castle's plumbing (LOL).


Beanbean Castle Sewers
----------------------

Since you're down here, you might as well save first, so do so. Now, your 
objective is to fix the leaks in the piping in the sewers. Start by jumping 
onto the simple pipeline and pounding the 3 leakages with your Hammer. This 
will open the gate leading to the next area. Fight the Spiny and Super Fly 
enemies for some good experience, then go into the second room. Here, pound 
the leak spring and 2 Spinys will drop from the ceiling. Fight them and the 
rest of the enemies, and then head to the red valve. Stand by it and perform 
a Spin Jump to rotate it, activating the waterflow through the room's pipes. 
Now, pound the 2 new leaks to open the door, then go into room 3.

In here, jump on a few pipes and onto the platform in the north area. Hit the 
3 blocks to get 2 Mushrooms and 1 Syrup. Since you can't do anything else in 
here right now, go into the eastern room. There, rotate the valve and one of 
the 4 openings will start to leak, and the number 4 will appear. You must 
pound each of the 4 leaks in the right order, to make the platform in the 
corner rise. The order is: top-left, bottom-left, top-right, bottom-right. 
Now that the platform has risen, High Jump to it, then onto the upper ledge 
and into that room.

In this room, hit the 2 blocks to get a couple of Mushrooms. Then, spin the 
valve to get the water flowing in the third room. So, return to that room and 
pound the 2 leaks to open the gate. In the fourth pipe room, the water is 
already flowing, so pound the one leak to open the gate. You will also open a 
larger gate, which turns out to be a holding cell, where the real Lady Lima 
was imprisoned. After figuring out that the Lima you saw upstairs was in fact 
Cackletta in disguise, and that the Beanstar's safety is in danger, you must 
save it. Use the Save Album to record your progress (I should also remind you 
that both brothers should be around Level 10 in experience at this point).

Next, go through the other open gate, then up the pipe stairs (how creative). 
In the next room, you will find that the Beanstar was in fact stolen by 
Cackletta. You arrive just in time, since she and Fawful are still there. The 
evil Cackletta will drop a transformed Queen Bean into the room, before 
retreating. You must then do battle with the beast; visit the Bosses section 
for help winning this.

After you win, Lima will point out that the cause of the transformation is 
the Queen's digestion of a Belly Blech worm. The only possible way to cure 
her is by drinking a Chuckola Reserve, found at Chucklehuck Woods. Since you 
took up the offer, Lima will give you a Beanbean Brooch and tell you to head 
to the southwest. Go south out of this room, then into another southern room 
to knock around a Bros. Block. Other than that, follow the halls outside.


Beanbean Castle Gates
---------------------

Once outside again, head southward along the path. At the end of the path, 
someone will call to the brothers. It will be a castle retainer, here to give 
you a Bean Badge, your very first badge from Lady Lima. He will then teach 
you how to equip them, so pay attention. Unfortunately, only Mario gets one, 
and Luigi is stuck buying one for himself. You will now be back in the town.


Beanbean Castle Town
--------------------

In town, it may be worthwhile for you to revisit the Shop. Buy new gear for 
Mario and Luigi, and perhaps the Pea Badge for Luigi. Also, stock up on 
Mushrooms and Syrup if you wish. When you're done, exit and leave the town 
via the bridge all the way to the west.


West Beanbean
-------------

Out here, head across the bridge and to the west a bit. Then, take the path 
going south into the southwest quadrant.


SW Beanbean
-----------

As soon as you cross the bridge here, you can read a wall sign telling you 
which way to go. Before you head where you need to, you may wish to head east 
and all the way south to another area. You'll see a Warp Pipe (#4) there; 
enter and exit it to activate for later. Now, leave this area and go back 
north and west.

Now, you're going to the Chateau, so head south past the trees, then west 
along the dirt path. Follow it to the west, then southward. You'll spot a 
bridge overhead; you need to get onto it. So, continue south and jump from 
ledge to ledge to the top of the plateau. Then, cross it to the next area. 
Stand on the platform at the other end, at the northmost edge, then Spin Jump 
to the north. Jump up to where the guards are, and speak to them. Mario will 
flash the Beanbean Brooch, and they will let you in.

Follow the path around through the trees while fighting various enemies on 
the way, then go up into the next area. There, you'll spot the Chateau, so 
head inside.


Chateau de Chucklehuck
----------------------

Inside this chateau, be sure to save at the Save Album since it's been a 
while since you did so. Check out the statues that show the various steps of 
brewing Chuckola Cola. In the next room, you will find a huge amount of 
barrels. If you move to the east, you'll spot an opening under the barrels, 
but you cannot see where you're headed. Here are my directions to getting 
through here: north, east, north, west, south, west, south, west, north, 
east, north, east, and north. You should now be at the north wall of the 
room. From here, head west, south and west, south, east, then south to the 
wall below. Head west and Mario will realize there is someone who is not 
Luigi following him. That creature will run off, and Luigi will come out all 
confused as to what's going on. High Jump to the top of the barrels, then go 
into the room to the northwest.

As soon as you enter this room, you'll catch up with the sneak behind you. He 
turns out to be a "shadow thief" known as Popple. Upon being spotted, he will 
call to someone known as Rookie. Out will come what appears to be long-lost 
Bowser, with a mask, acting as the Rookie. He feels that Mario and Luigi are 
very familiar, but he doesn't realize it off the bat, and enters battle with 
you. Read the Bosses section for help winning here.

Once you've knocked some sense into Bowser (or so you thought), they'll both 
retreat to the next room, so follow them. In that room, use the Save Album to 
record your game. Before exiting to the south, knock into a barrel to the 
west, and out will come two people. They introduce themselves as Cork and 
Cask, the maitres of the chateau. Show them that you're capable of making it 
through the woods alone, and they will comment on your hammer before running 
off into another room. Follow them into a north chamber and they will teach 
you two interesting Hammer abilities: the Mouse and Mole techniques.

Anyway, after you get the gist of those techniques, you'll be sent to find 2 
cola goblets in the next room. Enter the next room to the east. Drop down to 
the area below, and try out the Mouse ability (have Luigi pound Mario with 
the Hammer). Then, go through the small passage into the room and jump to the 
table, and take the Red Goblet. Come back out and resize Mario with another 
smash, then switch positions and have Mario pound Luigi into the ground. As a 
Mole, go under the gate and pop out at the other side. Get to the wall and 
pound the switch with the Hammer to open the gate. Go get Mario, then High 
Jump with him to get the Green Goblet.

Now, High Jump out of this entire room, and revisit Cork and Cask. They will 
be shocked that you collected the goblets. They will admit you can get 
through the woods quite fine, and leave. Go into the south room and save a 
second time, then exit the building to the south.


Chucklehuck Woods
-----------------

Out here, walk west into the actual forest area. Start there by High Jumping 
to a ledge with a Mushroom in a block. Head around the area, fighting some 
Pestnuts along the way. Check out the map on a wall in the western area. 
You'll have to memorize its directions, since this is the only map it seems. 
If you wish, use your Hammer to break the rock and enter the north area. 
You'll find a Warp Pipe (#5), so enter it to activate. Also, you can find a 
Mushroom and Syrup in blocks, as well as a few Coins. Return to the map area, 
and go into the western area. Drop down to the gate and use the Mole ability 
to get Luigi under there. Have him Hammer the wall switch to open the gate, 
then return with Mario to High Jump to the next area.

Over in this area, head to the west first. High Jump to the Save Album, and 
save your game. If you wish, enter the west area and hit the 3 blocks to get 
a 1-Up Mushroom, Refreshing Herb, and 1 Coin. There's a large Koopa blocking 
the way, so return to the previous section and break the 2 rocks blocking the 
mouse holes. Make Mario into a Mouse and go through the right hole first. Hit 
the blocks to get 2 Syrups and a Mushroom. Head into the left hole now and 
pound the switch with the Hammer to open the gate. Go back out and become 
normal-sized, then go north and High Jump to the next area.

Here, you will be faced with a rather interesting puzzle. There is a lone 
barrel, and a switch on the floor where if you step on it, a fireball is shot 
at you both. Use Luigi as a Mole to jump into the barrel from below, then 
step on that floor switch. The fireball will bounce back hitting the mask, 
thus causing a platform to rise from the ground. High Jump to the upper 
ledges, then into the next area. Defeat the Chuck Guy on the ledge, then jump 
to and break the rock and go east. Hit the 3 regular blocks to get 5 Coins, a 
Mushroom, and a Refreshing Herb. Then, mess with the Bros. Block before 
leaving here. Now, head to the west end of this area, and jump up the ledges 
before heading into the west area.

Continue in this area by defeating a couple enemies, then reading the sign. 
It explains that you need to become "barrel-man" with Luigi in order to 
progress. Jump up the step ledges and Spin Jump to where the barrel is, then 
have Luigi become a Mole and into the barrel. Manuever to just below the wall 
switch to the northwest, then have Mario jump onto the barrel and pound the 
switch. Jump off and have Luigi come out of the barrel, then High Jump your 
way northward. As soon as you enter, use the Save Album.

Next, go up the middle path and you'll meet Chuckleroot, the protector of 
these woods. Apparently he will only let you pass to see Mother Chuckalola if 
you can bring back the 3 types of Chuckola Fruit: red, white, and purple. The 
2 side gates will now open. Start off by taking the east path (check out the 
map) to that area. There, defeat a few Pestnuts and head into the southeast 
area (if you go north, there's only a bunch of rocks that'll do you no good 
at the moment).

In this next area, make Mario micro-sized and go into the mouse hole. Have 
him Hammer the first switch to open the east gate. Switch to Luigi (press 
Start) and hit the switch in the east side to open the west gate by Mario. 
Switch back and hit the next switch, then have Mario walk around to where 
Luigi is. Switch positions and Hammer Luigi into the ground, and have him go 
under the east gate. Have Mario go around and stand in front of the small 
hole, then make Luigi hit the switch. The west gate will open for 15 seconds, 
so you must act fast! Have Luigi jump on the spring nearby to hop over the 
gate, then quickly run to where Mario is and make him small. Then, with 
Mario, quickly move north to the very end, and collect the White Chuckola 
Fruit. Hit the switch and backtrack out of this maze, then High Jump back to 
the previous area.

Now, return to the Save Album in the west area, and take the western path 
this time. In that large area, fight some enemies, then take the southwest 
path into that area. Upon entering, the granddaughter of Chuckleroot will pop 
out of the ground. She will reveal a rather intriguing secret to you, in 
regard to the symbols you may've seen on the ground up to this point. Anyway, 
there are 5 in this area, and you should use Luigi's Mole ability to dig them 
all up. Once you do so, talk to her again and she will open the south gate. 
Go south into that area.

Here, go south and you'll spot a Wiggler stuck in a mouse hole. You'll both 
take turns jumping on it, until it squeezes through the hole. Turn Mario into 
a Mouse and have him go through the hole, only to be chased out by a VERY 
angry Wiggler! Approach it again and battle will commence; visit the Bosses 
section for help winning here. After beating the Wiggler, it will run away. 
Make Mario small and go through the hole to get the Red Chuckola Fruit. Get 
back out and make him normal-sized, then High Jump out of this area. Go north 
through the granddaughter's room to the following large area.

This time, take the southeast path into the room there. Defeat a couple of 
Chuck Guys here, then go east and north into the Purple Chuckola Cave, as the 
sign nearby states. Inside, hit 3 blocks to get some Coins, a Mushroom, and a 
Syrup. Then, go into the eastern area. Go all the way east to a lone block 
containing a Mushroom. Now, go back a little and jump up the platforms in the 
background. High Jump to the right to reach a Coin block, or to the left to 
reach a couple of yellow platforms. Alternate with A and B on those platforms 
while holding Right to make progress. At the other end, go into that room. 
Drop down to hit 2 blocks to get a Mushroom and some Coins, otherwise Spin 
Jump over the gap. Collect the Purple Chuckola Fruit, then go south to exit 
the cave.

From here, head west into the following area. Drop into the "barrel-man" 
area, and High Jump on the northwestern ledges to reach the top, then go into 
that area. Save at the Save Album, then go up the middle area to meet 
Chuckleroot once more. You will give up the 3 fruits to progress, but unlucky 
for you, Popple and Rookie/Bowser appear. They use your opening the way as a 
quick pass to steal what they came here for. Follow them ahead to the next 
section.

Here, hit the blocks scattered around to get some Coins, a Mushroom, a 
Refreshing Herb, and a 1-Up Mushroom. Heal both brothers fully, then save at 
the Save Album ahead. Then, jump up the ledges and enter the giant tree. In 
here, go forward and you will meet an old man telling jokes to a barrel of 
some liquid. It turns out to be Bubbles, the Chateau owner, and he is brewing 
some Chuckola Cola. After some talking, he will reveal Popple and Rookie came 
here already, but were caught in a trap by the soda. The barrel then comes to 
life and attacks you, so read the Bosses section for help defeating the soda 
Chuckolator.

After the fight, Bubbles will become shocked, and drops the brothers, as well 
as the soda barrel, into a basement lair. Mario falls into the barrel on a 
lower ledge, whereas Luigi lands on a high platform. Since you can't reach 
Mario for now, save your game to the east, and go north out of here. From 
there, hit the 2 blocks to get a couple of Mushrooms, then cross the bridge 
and fight the Chuck Guys. Break the rocks and continue south to the next 
area. There, go across the bridge and break some more rocks, then go to the 
southwest block and hit it to get another Mushroom. Fight some Chuck Guys 
before going into the western room. Hit the blocks to get Coins, then go west 
to find the fallen Mario in the barrel. Check it out and the barrel will fall 
into the water, and Luigi will ride it away to the Beanbean Castle.


Beanbean Castle
---------------

Upon arriving outside the castle, the guards will find Mario filled up with 
the Chuckola Reserve, after Luigi explains the situation to them. You go 
inside to where Queen Bean lies. When prompted, have Luigi jump on Mario to 
spit the reserve into the Queen Bean, releasing the Belly Blech worm. The 
queen will return to her former self (though not too much of a cosmetic 
difference, I see). The situation of the Beanstar will be explained, and 
you'll hear about the story behind it. After that's over, a retainer will say 
that Prince Peasley has arrived. As such, Queen Bean asks you to go greet 
him. So, go south 2 rooms to meet the prince in the first room.

When you meet with the prince, he will explain that he's found where the evil 
Cackletta is hiding: at the Woohoo Hooniversity. Following some more chat, 
the prince will leave, and Queen Bean will allow you access to the southeast 
pathways. When she goes back inside, you can check out the east room which 
was blocked off earlier. You can read a few books to get some tips/hints, if 
interested. Otherwise, leave the castle to the south, and continue into town.


Beanbean Castle Town
--------------------

Back in town, you will realize that the entire place has been reconstructed 
since the attacks early in the game. Check out the other buildings you 
haven't been to yet, and talk to the old man in the southeast area too. He 
will offer you a reward if you can find 10 Beanstones from under the ground 
throughout the game. This is more or less an optional thing, so I won't be 
covering this here in the main walkthrough. Anyway, check out the Fashion 
Shop and pick up new Hard Pants for Mario, and maybe some Badges. Then, go 
across the east bridge to the other side of town.

Here, you can check out the useless Information Shop to the south, or the 
Item Shop ahead. They now store 1-Up Mushrooms, so stock up on those for 
sure! There is a guy in the middle area who will give you something if you 
find 5 Beanlets (another mini-game). If you wish, do that, or continue 
onward. Cross the eastern bridge to exit the town.


East Beanbean
-------------

Out here, you will encounter the Lakipea for the first time. High Jump to 
fight it, then defeat the Sharpeas wandering about. If you want to dig up 
some Chuckle Beans, look for 2 dotted line circles in the ground. Otherwise, 
go east and south across a bridge to the next area.


SE Beanbean
-----------

In this area, fight some more baddies as you continue the journey southward. 
You'll find 3 guards standing along the south path, and if you talk to them 
they'll simply say you can pass. Either way, continue south. In the next 
area, fight the Parabeanies and Troopeas you see. Make your way to the south 
and follow the dirt path on the way. When you reach the intersection, go east 
across a bridge and continue that way into the next area.


Woohoo Hooniversity
-------------------

Upon entering this beach area, go north and hit 2 blocks to get some Coins 
and a Super Syrup. Next, head southward and to the east, and collect some 
more Coins from 2 other blocks. Cross the bridge ahead and jump up the steps 
of the university. Save at the Save Album, then head inside the building.

In the university itself, go forward and you will hear someone screaming in a 
room ahead. After watching many Beanbean students running away, go north and 
talk to the fallen guy. He will mention that Cackletta snuck in, and turned 
all the professors into monsters. After that, he will turn into a Laser 
Snifit and attack, so defeat it. Now, go into the north room.

Here, check out the map on the back wall to find your way. High Jump to the 
left ledge and collect the Super Mushroom and Syrup from the 2 blocks. Then, 
go north to the next room. There, High Jump to the left and hit the regular 
block to get a Hoo Bean. Hit the exclamation block to rotate the middle 
pedestal toward the north wall. Get to the right side of the room and take a 
Mushroom from the box, and hit the exclamation block to lower the electric 
barrier blocking a hall in the previous room. Leave this room, and continue 
into the southwest corridor.

In here, defeat some Laser Snifits, then save at the Save Album before 
continuing to the west room. Fight some more Laser Snifits, as well as some 
colored Viruses. At the end of this long chamber, you can explore the rooms 
to the west to check out some prototype blocks, and past-used blocks too. IF 
not, then go into the north hall. Fight some more enemies in here, and enter 
a side room to the east. Knock around the Random Block with both brothers, 
then High Jump to the upper ledge and hit those blocks to find a Mushroom, 
Nut, and Syrup. Return to the previous area, and go north to the following 
room. Once again, fight the enemies, then enter the eastern room.

In this room, defeat the Laser Snifit, then read the sign on the wall. This 
will tell you the sun door release code, so pay close attention. Either way, 
here it is (R = Red, B = Blue):

        B R   B R   make it look like   R R   B B
         R R R B    ---------------->    R B R R
        B R   B R                       R B   R R

With this information, go into the sun door room to the north. You will find 
3 rows of switches, as demonstrated on the sign. Go to each and Hammer them 
to change their colors from red to blue, until you get the result you should 
have. When you get it, the sun door will open, shining light to reflect on a 
couple panels in the past few rooms. That will open a gated door you passed a 
few moments earlier. Follow the beam to where it ends, then go into the newly 
opened northern room.

Here, fight a few colored Viruses before going into the western room. In that 
next room, use the Save Album to save at this point, for you will need it. 
Check out the Rally Block to gather some Coins quickly, then go into the 
south area. In here, it looks like you'll be doing some Mouse/Mole ability 
actions to complete this puzzle. Walk into the middle area of the room, and 
start by making Mario small, then jump through the small opening above. Pound 
the switch to lock Mario in, then open the other gate. Switch to Luigi and 
have him pound the switch in that room, locking him in, but making an 
exclamation block appear where Mario is. Have Mario hit it, and a mini-game 
will commence. Moving blocks will appear in both brothers' rooms, and you 
have 25 seconds to hit 30 of those blocks between you both. Once you do it, 
the gates will all open so you can both exit here.

Now, have Mario go south and out of his room, then jump into the small 
opening to the south. Hit the block to get a Mushroom, then jump up the steps 
and walk along the tops of the walls. Go all the way north, then to the east. 
Jump the gap, then drop into the northeast cubicle with a switch. Hit it with 
Mario and the gated room containing a barrel will open up. Get back to where 
Luigi is, and have Mario pounded back to size. Have Mario pound Luigi into 
the ground, then have him jump into the barrel (you can also dig up a Chuckle 
Bean in the southeast area of the room). Move north to the wall below the 
high switch, and have Mario jump atop and hit the switch. This will cause the 
sun's beams to reflect further through the building, opening another gated 
doorway.

Now, backtrack a few rooms to where you find the sun's beam, and follow it 
southward, then to the east. When you get to where it ends again, save at the 
Save Album, then go into the south area. In that room, hit the 4 regular 
blocks to get a Mushroom, Super Mushroom, Hoo Bean, and Syrup. Feel free to 
hit the Random Block before going west. In the next room, try not to hit the 
floor switch, since that triggers an energy ball to be shot at you, which you 
can't do much about now. So, continue westward. Here, you'll notice an 
exclamation block high above the pit. What you can do here is Spin Jump 
across the gap. If you fall, simply follow the path west, north, and east up 
some steps, then you'll end up back at this ledge.

Anyway, Spin Jump across a couple gaps, then pound a wall switch to open a 
small passage ahead. Get to that passage, then have Luigi pound on Mario, and 
go in that hole. Make your way through this little maze as Mario, and pound 
the switch at the end. This will remove some walls, making your return 
through the maze shorter. Also, it will drop a barrel in the floor switch 
room I told you to pass by before. Anyway, get back out of here, become 
normal sized, then make your way east across the gaps again. At the far end, 
go into the north room and head down the steps. At the next room, pound the 
switch on the wall to drop another barrel in the aforementioned room. Go back 
upstairs and use the Save Album, then return to the room where the barrels 
are.

There, pound Luigi into the ground, and have him jump into the upper-left 
barrel. Step on the switch and the energy ball will be shot out. This time 
it'll bounce between the barrels, hitting the receiver on the wall. This will 
cause the crane a few areas ahead to rise up, and grab the barrel Luigi is 
in! You can't do much about it right now, so go into the west room, then 
north. Save again if you wish, otherwise go down the stairs and continue 
westward. Jump up the ledges and hit the block at the top to get a Refreshing 
Herb, then drop down and fight a couple enemies. At the end, go to the south 
room.

In this next room, you'll spot the crane holding Luigi's barrel at the top of 
the area. You must endure a round of the arcade Donkey Kong, so to speak. 
There are several ledges you must walk across, each with metal barrels 
rolling downward. Jump over them to avoid them; if you touch one, you'll have 
to start again from the bottom. When you get to the top, the crane will take 
away Luigi once more. Pound the switch on the wall to lower a wall below and 
to the east. The crane will appear once more, and drop the barrel with Luigi 
below. The barrel will roll down the paths, eventually going to the east 
room. It'll roll along its course, and ends up hitting the exclamation block 
you couldn't reach before. This will readjust the sun beam's reflectors once 
again, unlocking the gate in the dark blue room from earlier. Mario will 
catch up to Luigi, and after a heartfelt moment, you'll be back in the room 
with the 2 barrels.

From here, go east and north a couple rooms to reach the sun beam once again. 
Follow it into that darkened room, and go to the southeast chamber. Read the 
sign to find out how to distance spit water with Mario. So, fill him up from 
the fountain, then head to the southern room. Spit water across the gap by 
hitting Mario with Luigi's Hammer, and knock the toy mouse back. This will 
cause the electric current to go through the mouse, which powers up the fan, 
which in turn blows the exclamation block to where you can reach it. Empty 
Mario by using a High Jump, then go hit the block to readjust the beam once 
more.

Head north a couple rooms, and into the room where the beam ends up yet 
again. High Jump to the left ledges and hit the second exclamation block to 
flip the reflector so light touches the sun panel on the wall. This will open 
the door, allowing you to finally get through. Meanwhile, a scene will show 
Cackletta about to awaken the Beanstar, so you must be quick now. In the next 
room, hit the 2 blocks to get a Hoo Bean and a Super Mushroom, then High Jump 
to the top area. Get another Hoo Bean from the other block, and save your 
game with the Save Album. Then, go on to the next area. You'll meet up with 
Cackletta here. Apparently, the Beanstar awakening didn't go as planned, and 
Cackletta and Fawful are concerned. The brothers come up and Cackletta will 
engage in battle. Visit the Bosses section for help getting through here.

Once the fight is done, Fawful will vacuum up Cackletta and is ordered to 
attack you one last time. Before that can be done, Prince Peasley jumps in 
and knocks Fawful out of the university completely. The brothers will explain 
what happened with the Beanstar, and Peasley will say that he'll tell you 
more later on, and for you to find the Beanstar now. When he leaves, go into 
the room to the north.

In this room, save your game immediately! High Jump to the upper ledge and 
hit the block to get a Nut, then go into the west room. Drop down a few 
ledges and hit the Bros. Block, then in the following area, hit the Random 
Block for a while. Continuing on downstairs, hit a couple blocks to get a 
Super Mushroom and a Super Nut, then go southwest. In the next 2 sludgy 
areas, defeat the Laser Snifits and Viruses you find. High Jump to the upper 
ledge in the second part, and go into the eastern area. As you descend some 
more ledges, fight the Viruses and hit the block at the bottom corner to get 
a Super Syrup. In the room to the east, hit another block to find a Super 
Mushroom, then use the Save Album once more.

Just so you know, I would assume you are around experience level 20 at this 
point in the game. Anyway, follow the electrical piping to the east area. 
Here, go north and fill Mario with the fountain water. You'll notice a 
current of electric being blocked by 3 gaps in the piping, starting at the 
northmost gap. You must hit Mario with the Hammer to spit water across, 
knocking toy mice into the gaps, powering up the line. Once you start, you 
are only able to hit 4 more mice with the shots, or else you have to start 
over. You only get 3 shots per filling, so be sure to refill Mario if you 
need it. Once you get all 3 gaps filled, the line will power up and the 
generator's doors will open. Return to the previous area and enter the now-
open area. Have Luigi dig to get 2 Chuckle Beans in the west/east corners.

From here, High Jump to the upper ledge, where you will find none other than 
Popple and Rookie. They have found the Beanstar, and will battle you to see 
who keeps it. Check out the Bosses section of this guide once again. After 
you win again, a Peach-Bot will fall from above and activate the Beanstar 
again. This will drive the Beanstar mad, and realizing that it will fly away, 
everyone grabs on as it flies. It'll end up breaking into 4 pieces in the 
air, dropping everyone to the land below.


Oho Oasis
---------

After that explosion, Luigi will land within this oasis, next to some water. 
At first, it will seem that Mario is not to be found, but Luigi spots him 
buried in the sand, being picked on by some nearby crabs. After shooing the 
crabs away, Mario regains his senses and jumps out of the sand with one of 
his mighty Jumps (press A). With your control again, head north to the next 
area. Go up the steps and enter the Fire Palace.


Fire Palace
-----------

Inside here, go into the eastern room. There, go west into the following 
area, and have Luigi pound Mario to a small size. With Mario, jump through 
the wall opening into the next room. There, go forward and pound the stone 
block in the way to crumble it. At that point, the keeper of the palace will 
appear and speak for a moment. He's pretty friendly, although he doesn't know 
what he's there for. When he goes, check out the fiery orb to gain the 
Firebrand powers. The keeper will return, realizing what he's meant to do. He 
will then teach you the Firebrand powers for Mario!

After that, go into the southeast room. Use your new power to light a flame 
in the small wall opening; this will open the gate to the south. Go back to 
the west room and collect Luigi, then leave the palace.


Oho Oasis
---------

Back outside, go south to the southeast area of the island, then to the west. 
There, continue north and enter the other palace in the northwest area of the 
island: the Thunder Palace.


Thunder Palace
--------------

In here, go into the northwest chamber, then follow the hall to the eastern 
room. Have Mario pound Luigi into the ground so he goes under the gate, then 
jump out at the other side and run into the next room. Go ahead and Hammer 
the stone block to crumble it, causing the palace's keeper to appear. This 
guy is less-than-friendly, and thus shuns you from the palace immediately. 
Ignore the cranky guy and touch the orb to gain the Thunderhand power. The 
keeper will reappear and rescind his attitude, and teach you how to properly 
use your new powers.

After he leaves, leave via the southwest room. Use your power on the orb to 
open the gate, then get Mario in the east room and head out of the palace.


Oho Oasis
---------

At this point on the oasis, you are free to wander around the 4 areas if you 
wish. Talk to the people and listen to the cassette players if you want. 
Then, save at the Save Album in the southeast area, and check out the wall 
nearby. Use the corresponding Hand Powers to activate the wall, and a bridge 
leading to an eastern yellow pipe will appear. Cross it and drop into the 
pipe.


Seabed
------

After a rather bumpy fall down that pipe, you'll be stuck at the bottom. If 
you want to get out, hold Up + B + A and both brothers will climb their way 
out cooperatively. If not, then press Down to drop into the ocean bottom. 
Down here, swim over to the Save Album and use it. Then, read the sign to 
learn how to swim underwater, and how to move quickly by swimming together. 
Swim to the west area, and check out the right wall. Use Mario's Firebrand to 
light the empty flame, shrinking the reef and allowing you to continue. Go 
north and west into the next area. There, check out the map on the wall 
before going further.

From here, follow the path to the edge, and swim together across the gaps 
between platforms. Watch out for, or fight the Goomdivers that fall from 
above. Anyway, swim to the southwest, and go into that room. In there, use 
Luigi's Thunderhand to power the orb on the ledge, opening the large door in 
your way. Then, go into that room. Swim your way across the reef pit while 
avoiding the Bloopers as best as you can. If you get into battle with them, 
make sure you're tapping A + B after the fight, so you don't fall! Anyway, 
swim to the northwest and drop onto a piece of land below, and go into a 
northern room.

Go up the path and hit the wall switch, activating the 5 flames in the wall. 
They will light in a certain order, and that's the order you must have Mario 
light them with the Firebrand. The order is: 1 5 3 2 4. Once you do that, the 
yellow reef to the south will disappear, so swim into that room. There, swim 
around and fight some Bloopers, then go out to the southwest area. Use the 
Save Album, then go into the pipe. Press Up + B + A to climb to the surface. 
You will then witness a scene of what happened to Bowser and Cackletta, and 
Fawful. They're at the border, and Bowser is collapsed on the ground. Fawful 
ejects Cackletta into Bowser's body, who takes the body over. Then the scene 
is returned to the brothers.


East Beanbean
-------------

Back on dry land, hit the switch to open the gate, then walk out. Shortly 
after, Prince Peasley will appear and ask you to report to Beanbean Airport 
to greet an official sent by Princess Peach. After he goes, but before you 
leave, jump up the ledges and enter the cave slightly to the north. Enter and 
exit the green pipe to activate the Warp Pipe (#6). Now, exit the cave and 
head west into the next area. There, go west a little, then when you see a 
bridge, go south. Alternatively, you can continue straight into the castle 
town, and visit the shops to stock up (there's nothing new being offered, so 
you know).


SE Beanbean
-----------

Here, simply follow the dirt path all the way to the south and west. You'll 
eventually pass a group of guards standing by the road; don't run past them. 
Instead, jump to the left ledges over the wall. You cannot continue by going 
simply westward yet, so go north. Pound Luigi into the ground, and have him 
go under the north gate, then pop up at the other side. Jump up the platforms 
and go into the next area.


South Beanbean
--------------

Here, go west by jumping across treetops if you like; there is a block at the 
far end containing a Woo Bean. Either way, drop down to the ground below and 
hit the exclamation block to open the gate. Follow that path to the previous 
area, so you can recollect Mario, then return here. Continue all the way west 
to the following section. There, defeat the Parabeanie. You cannot break the 
dark rock, so High Jump onto the west platforms, and continue onward. Go 
south at the sign, and you'll find 2 orbs. Have Luigi use Thunderhand on them 
both. This will make a bridge appear; cross it and continue to the airport.


Beanbean Airport
----------------

When you enter this area, hit the Random Block if you wish, then save at the 
Save Album. From here, go south into the actual airport hub. Talk to the 
people here, and you will learn that Peach's plane seems to be running a bit 
late due to repairs. As you walk between the 2 counters, someone will call to 
you saying Lady Lima awaits, so head southward to the runway. When you meet 
Lima, she will tell you that the plane cannot land due to Piranha Plants 
rooted in the middle of the runway. You'll be asked to do something about 
them, and that is what you will do.

Start by filling Mario up with the east fountain. Bring him back to the 2 
plants in this area, and have Luigi hit Mario with the Hammer to spit at 
them. This will freeze the plants, so have Luigi hit Mario once more to lose 
the bloatedness, then use Luigi's Thunderhand on the plants to totally kill 
them. Otherwise, if you fight them normally, they'll keep reappearing if you 
leave/reenter the area. Also, you'll notice that as you kill off the plants 
this way, an egg in the middle of the runway will start to crack. Anyway, 
after you do this, go to the next section of runway.

Over here, pass the egg and continue to the third Piranha Plant. Fill up at 
the fountain nearby, and kill this one off as well. Also, using the Save 
Album would be wise right now. Then, continue to the last end of the runway. 
Here, fill up at the fountain, and kill the final 2 Piranha Plants. This will 
hatch the giant egg, which contains a giant plant, it seems. Return to the 
central area and approach the giant creature to do battle. Visit the Bosses 
section for help winning.

After the fight, go to the east area and talk to Lady Lima; the plane is just 
about to land!


Beanbean Castle
---------------

The scene will bring you here, where Princess Peach herself will come out to 
address everyone. When she calls out to Mario and Luigi with her voice, it's 
a total shock, since that's what the mission was in the first place: to get 
it back! Anyway, Prince Peasley will explain the elaborate plan to thwart 
Cackletta's plans, and just why the Beanstar reacted the way it did. A Birdo 
will then come out and chase some Beanbean folk around, and you'll then end 
up inside the castle. The prince will leave to look for the Beanstar pieces, 
leaving you to relax in the castle.

As for Mario and Luigi, head north a few rooms to the throne room. You will 
find Peach talking to Queen Bean here, and she will ask about a place called 
Little Fungitown. She wants to go there, despite her aide Toadsworth going 
against the idea. Since Mario agrees to the idea, after stopping Luigi's 
complaining, they agree to escort her through the dangerous Teehee Valley to 
the north. Peach will leave to prepare herself, and says to meet her up by 
the valley entrance. So, go back a few rooms and exit the castle. Save at the 
Save Album ahead, then continue into the town.


Beanbean Castle Town
--------------------

Back in town, it's highly recommended you pay a visit to both shops. They 
carry all new goods, so clothes and badges should be upgraded at this point. 
Also, stock up on some high-end items, for you may need them as the game 
progresses. Whenever you're ready, exit via the eastern bridge from the town.


East Beanbean
-------------

From here, head east and follow the path going northward. Fight the Lakipea 
and Sharpeas that are dropped too, if you wish, otherwise keep going.


NE Beanbean
-----------

In the next area, fight some more of them, taking note of the closed gate in 
front of you. Up ahead is the path to Teehee Valley, but it is blocked at the 
moment, so use Luigi's Thunderhand on the orb to open the gate. Follow the 
path through the gate to the east and south through a couple areas. You'll 
eventually come to a cave opening; enter it. Inside, use the Save Album, then 
go down the steps and into the second room. You will meet up with the 
Hammerhead Bros here, so talk to them. They will offer to reforge your 
Hammers at this point, so do so to receive the Super Hammers. They will allow 
you to break the gray rock you found blocking your path before.

Before you leave this cave, break the gray rock to the right and go into the 
north room it leads to (you'll have to break a second block too). There, talk 
to the Thwomp to partake in a guessing mini-game of sorts. 3 rocks will 
appear, and you can only Hammer one of them, keeping what (if anything) that 
you find. You can find 300 Coins, nothing at all, or the Secret Scroll 1. 
Keep trying until you get the scroll; this will give you both a new Bros. 
Attack for battle! Now you can leave this cave totally.

Backtrack to the gate entrance, and go northward some more. This time, break 
the rock in your way and continue up the path to the valley.


Teehee Valley
-------------

When you arrive here, go forward and Toadsworth and Peach will come in behind 
you. As with before, Toadsworth will warn her to be careful, then you head 
off. He'll then realize he forgot to tell you something, and runs ahead, just 
short of time though. The Princess walks ahead too far from the group, and a 
Gritty Goomba runs off into a pipe, kidnapping her. Because of this, you must 
try and defeat all the enemies in an area, and stay near her, so nothing bad 
like that happens. If it does, simply go into the pipe in that area, defeat 
the Gritty Goombas, and take her back.

Anyway, the Princess moves by herself, so you're pretty much left to follow 
her, making sure nothing happens. When she walks into a blocked path, or you 
talk to her, she'll turn around and go the way she came, so remember that for 
later. In the second area, follow her around once again, without any 
obstacles. When you get to the gate, hit the block so it opens for Peach, 
then continue onward.

This third area may be a bit more difficult for you, though. Defeat the 
enemies in here and hit the first wall switch to drop a barrel on a high 
ledge, then talk to Peach to have her walk back the other way. When she 
passes the yellow pipe again, have her go the other way again. This time, put 
Luigi as the lead and jump up the ledges, and pound Luigi into the ground so 
he can jump into the barrel. Next, drop down to the ground and have Mario 
jump on the barrel to reach the other switch, opening the gate. Hopefully 
Peach wasn't captured in this process, or you'll have to do this whole 
section again. If you succeed, go into the fourth section.

Here, it's another difficult puzzle, and you may be stuck rescuing her once 
again. Quickly go up and High Jump to the upper ledge, then switch and start 
Spin Jumping westward across the gaps, all while keeping up with Peach's 
pace. At the last ledge, hit the exclamation block to open the gate. Then, 
drop down and go into the next area with her. There, Peach will go ahead and 
find a sign pointing to Little Fungitown, then walks ahead alone. You will 
also notice an elevator nearby, with its capacity being listed for one 
person. You can't do anything with it yet, but you will soon. Anyway, since 
you won't have to worry for a moment, save with the Save Album you just 
passed.

When you're ready, go into the north area, where you'll be greeted with Peach 
screaming for help. A giant monster is about to attack her, when the brothers 
come and divert the attention. The creature now engages you in battle; read 
the Bosses section for help beating Trunkle. After the fight, the shy 
Mushroom folk from behind the wall will come and talk to you. They will greet 
the Princess, and ask you use the lift in the back area to reach the town.


Little Fungitown
----------------

Upon arriving here, some more Mushrooms will greet the trio. They will give 
Peach a tour of town, leaving Mario and Luigi to do whatever they wish for 
now. Saving your game at the Save Album in the northeast area of town is a 
MUST for now. After that, you can check out the Item and Fashion/Badge Shops 
in this area. As you go to the northeast area, talk to the Mushroom and he'll 
point out a commotion in the next area, so go check it out. Apparently 
there's a game going on, where you can win something called an Invincishroom.

Before you check that out, go to the south and follow the west path into that 
area. High Jump up the ledge and go into the warp pipe to activate it (#7). 
Then, return to the town and wander around some more. The Mushroom Embassy is 
to the northeast, and its structure is just like the SMB1 castles, complete 
with flagpole outside you can jump on. Anyway, check out that commotion 
again, and enter the Game Arcade. Go upstairs and occupy the free machine to 
start the Star 'Stache Smash mini-game. Beat the score of 200 Points to 
receive the Invincishroom. Mario will try it right away, only to faint on the 
spot, throwing Luigi into a panic.

The next scene is at the Embassy, where a doctor, along with Peach and Luigi, 
tries to figure out what went wrong. He mentions that if Mario isn't saved 
soon, he will turn into a bean! The way to cure it is to obtain Crabbie Grass 
from the Guffawha Ruins to the west. However, there are rather scary monsters 
out there, and this greatly horrifies Luigi. He cowers in the corner while 
Peach tries to talk him out of it. It doesn't work, since when you get 
control of Luigi again, he's still cowering with hands over his head, and he 
cannot jump or do anything other than move.

So, make your way out of the Embassy, and south a couple areas to the town. 
Check out the building to the southeast, for this is where Kamek is trying to 
practice hypnotism. Talk to him, and he will hypnotize Luigi, making him 
think he is Mario. This helps Luigi alot, making him brave again, so you can 
now continue. Leave here, and go west a screen. Save at the Save Album, then 
go to the southwest and down the elevator into the valley.


Teehee Valley
-------------

Back here, head south into the next area. Check that one-person elevator from 
earlier; this time you can ride it to the upper ledge. Do so, then go into 
the west area. Head west and to the south, using your Hammer to break the 
rock in your way. Continue southward, and break another rock you encounter. 
Go south and east, while making your way further to the south. When you reach 
the map on the wall, go west to a rock in the floor. You can't do a thing to 
it now, so go into the western area. Jump up and down the step structure, 
then across several low ledges. Hop on the spring platform to make it over 
the high wall, and head into the ruins ahead.


Guffawha Ruins
--------------

In this new area, cross the bridge, then you'll reach a split path. Going 
north, you'll find a 1-Up Mushroom in a box; to the south a Save Album. Get 
the item, then save your game and head south. In the next area, go down the 
steps and hit 3 blocks to get 2 Mushrooms and a Syrup. Going west, you'll 
find a couple of black rocks you can't break now, but can later on. For now, 
jump up the ledges and cross the water to the next area. There, go forward 
and pound the cracked statue to crumble it. Now, energy balls will bounce in 
the statue's place, and you must use your Hammer to knock them into the 
surrounding statues. When the blue ball comes down, whack it with the right 
timing. If it's red, wait until it's blue before hitting it.

Once you activate all the statues, a final pedestal will rise from the ground 
with a switch on it. Hit the switch to open the door ahead, then go inside. 
In there, go forward and charge the 2 orbs with Thunderhand. Before moving 
onward, use the Save Album. Then, go into the north room. There, defeat the 
Chuck Guys and continue to the northeast room. In that room, jump onto the 
upper platform and hit the exclamation block to raise all the donut lifts in 
the air. Jump across them all, quickly so you don't fall with them, to reach 
the other side. In the next room, fight some more enemies and you'll see a 
doorway. Pass it for now, and go east. Defeat a simple Chuck Guy and hit the 
block for a Super Mushroom, then go back and enter the room you just passed.

There, save at the Save Album to start. You'll then have to face this room's 
red/green/blue platform puzzle to progress. There are three differently 
colored platforms, with corresponding colored switches on the walls. If you 
hit a blue switch, the blue platforms will rise/lower. Start by hitting the 
blue switch, then jump across to the right onto the next level. Hit the green 
switch there, then jump to the west onto the third level, then back across to 
the top. Hit the red switch, then go south, dropping down 2 levels. Hit the 
green switch, then jump over the left wall and hit the blue switch. Now, jump 
up the platforms to the top-left level, and go into the next room, where you 
should be heading.

Fight the enemies in here, then go into the following room ahead. In the 
larger room you end up at, jump up the steps to the top, and hit the 
exclamation block to cause a few platforms and a rock creature to appear on 
the lower left ledge. Drop down and the rock guy will speak to you; it seems 
that this is the "horrible creature" spoken of in Little Fungitown. He just 
wants to relieve stress, and as such, he wants you to dodge his fireballs for 
30 seconds by jumping between the moving platforms. Agree to do so, then the 
fun begins. It's pretty simple, but gets quite hectic towards the end of the 
30 second period.

If you succeed, the door below will open and you'll be able to continue. Drop 
into that room and grab the Crabbie Grass in the middle patch. In the room 
ahead, go through the pipe to reach a room with a Save Album. Use it, then go 
through the next pipe to end up back in the town.


Little Fungitown
----------------

Back in the sky-high town, drop down to the ground and go east a couple 
areas. Go past the Arcade, and try to go north to the Embassy, only to get 
knocked back by some thunder. The nearby mushroom guy will speak to Luigi, 
who will be surprised that he went to get Crabbie Grass all alone like that. 
It sounds like something happened, so head north. You'll rush in, only to 
find Princess Peach was kidnapped by what appears to be Bowser. Upon closer 
inspection, you'll learn that it is in fact Bowletta: Bowser's body with 
Cackletta's mind! After Bowletta and Fawful escape with Peach, go ahead into 
the Embassy.

Inside, go into the northeast room and Luigi will cure Mario with the Crabbie 
Grass. Now that Mario is back, a retainer will warn Mario of what just 
happened. You will then go back to Beanbean Castle.


Beanbean Castle
---------------

In the presence of Queen Bean, you will be scolded by Toadsworth, of course. 
Following that, Lady Lima will come in with a GBA unit, which displays a 
message from Bowletta, saying to find the 4 Beanstar pieces if you want to 
see Peach again. Toadsworth will mark on your map where the 4 pieces fell; 
needless to say, Prince Peasley will gloat about how he'll find them all 
first, so you'd best beat him to it! Toadsworth says you should go to the 
Teehee Valley one first, so get going by heading south out of the castle. 
Continue south and use the Save Album, then go into town.


Beanbean Castle Town
--------------------

In this town once again, you may want to hit the shops, since they have new 
stuff for you to check out/buy. Other than that, you'd best get a move on to 
the valley, so take the eastern exit out of town, and head north 2 more areas 
into Teehee Valley, like you did earlier.


Teehee Valley
-------------

Starting in this area, go forward and jump up the 2 ledges. Drop into the 
east area, then High Jump to a southeast ledge and continue to the east area. 
There, go eastward and hit the Bros. Block if you wish, otherwise keep going. 
In the next area, go forward and you'll find a ship stuck in the sands, with 
the Beanstar piece atop it. High Jump up the ledges to the right, then Spin 
Jump on and you'll see 2 skeletons come out of the ship and take away the 
piece. You have to get it, so follow them inside.


S.S. Chuckola
-------------

Inside this ship, start by using the Save Album, then going down the west 
steps. Go into the north room, which is the captain's quarters. Talk to him 
if you wish, then go into the back room and hit the blocks for some Coins, a 
1-Up Mushroom, and a Refreshing Herb. Go back south 2 rooms, and continue 
southward to a new area. Go down into the middle area of this room, lit by 
Christmas lights it seems. For now, go into the south room. Save if you like, 
then go to the west room. You will spot the sailor walking into a room with 
the Beanstar piece, but if you talk to the sailor blocking the door, he says 
you need a Membership Card first.

So, leave this room and go back to the Christmas lights room, heh. This time, 
go into the northern room. You'll see another guy running out from the room 
ahead, so go forward and talk to the sailor blocking the doorway. Agree to 
work for him, and go into that room to start the Barrel mini-game.

This is a bit confusing to explain, but I will try my best. Mario and Luigi 
are at the sides of a grid-like area where red and blue, and eventually 
yellow, barrels are randomly arranged. You must shift them around so they 
form rows of the same color. You do this shifting by standing in front of the 
row you want to shift back and forth, aligning the cursor loops. Then, you 
hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with 
Luigi to shift left/right). You have 180 seconds to make at least 10 rows (10 
points).

If you complete this mini-game, you will receive the Membership Card. So, 
return to the guy that wouldn't let you pass before, and enter the hold. You 
will confront the sailor carrying the Beanstar piece. He will not give it up 
yet, but rather says you must get Bloat out of the cracked wall first. So, 
head upstairs to the hall south of the captain's chambers. You will spot a 
patch of floor where it's boarded up; Hammer that section to drop some 
explosives into the hold below. Return there and use Mario's Firebrand to 
light the dynamite, blowing Bloat out of the hole. However, this cause the 
ship to float over to the ocean, only to sink into the Seabed shortly after. 
The Beanstar piece drifts out, so you must chase after it!


Oho Ocean Seabed
----------------

From the watery sea floor, swim your way up the nearby ledges to the ship's 
top deck. Get onto the platform in the back of the area and use the Save 
Album, then swim over the right gap and into that area. Check out the map, 
then swim over the gap and read the sign which points to a Gwahar Lagoon 
detour to the south (where the Beanstar piece just drifted to, the locked 
door). For now, continue northward along the ledge, swimming over a couple 
more small gaps. At the end, use Mario's Firebrand to light the small alcove 
up, opening the southwestern doorway. Return to the sign you passed before, 
and swim south to that new area.

Here, defeat some new aquatic creatures, then hit the block in the bottom 
corner for a Hoo Bean. Then, High Jump over the wall and go to the eastern 
area. There, have Luigi pound Mario into a small size, then have Mario go 
through the small hole in the wall to make it around the giant reef alone. Go 
south and west with Mario and light up a small alcove with Firebrand to clear 
a path for Luigi. Return with Luigi (resizing Mario of course), then have him 
use Thunderhand on the orb up ahead; this will open the large door. Follow 
that path into the next area.

Here, High Jump to the upper ledge, and use the Save Album. Then, go through 
and climb up the pipe to reach Gwarhar Lagoon.


Gwarhar Lagoon
--------------

In this new area, hit the Bros. Block and check the map, then go to the next 
area. Talk to the people here if you wish, otherwise use the Save Album up 
ahead. Go into the northern area and walk into the pipe to activate the Warp 
Pipe (#8). Return to the previous area, then try and cross the east bridge. 
Someone will run in, knocking the brothers over. They'll say something about 
the Beanstar piece being used as a decoration inside Hermie's shell. The 
people standing nearby will run off with that mystery guest, so follow them 
to the east.

Over here, you can go to the north area and enter the Jellyfish Sisters' 
place. There, save your game, then pay 200 Coins at the counter to get a 
special "hand massage". You'll both sit in the chairs in the room ahead, and 
the sisters Gigi and Merri will come down. They will massage the brothers' 
hands, only to find their electrical/fiery powers are too much for them. They 
will drop you into a cave, where they will agree to teach you special powers 
with your hands. They will show Luigi how to move sideways/backwards with the 
other brother in tow by shocking them (hold B to charge while behind Mario, 
then release and move around). They will show Mario how to dash, moving 
certain objects and such (hold B to charge while behind Luigi, then release 
and dash around; stop with A).

Now that you've mastered these new abilities, you will be asked to find the 2 
Pearl Beans within this cave, using your newly learned abilities. Go into the 
north room via the bridge, where you'll find 2 more bridges. We'll take the 
west path first. Here, you'll see a Boo statue (which you've seen before in 
Beanbean's fields). Anyway, use Luigi's new ability to shock Mario and push 
the statue to the left, since it won't vanish now that you aren't staring at 
it. This will open a bridge to the following area. In the next room, do the 
same thing with the other Boo statue. Going on to the next room, use the 
shock ability to walk sideways between the rolling spiked bars (start from 
the left side) to reach the rest of the path ahead. At the final room, grab 
the Green Pearl Bean to end up back where you started.

Now that you have completed half the objective, you must finish the other 
part. So, go into the north area and take the eastern bridge this time. In 
this room, use the dashing ability to charge into the giant Koopa, knocking 
him out of your way (yes, that's how you can move all those giant Koopas you 
saw earlier in the game). Do the same to the second Koopa here, then go to 
the north room. Stand right at the edge of the path where the spike rollers 
pass, and start to charge Mario's Firebrand from behind Luigi. As soon as a 
roller passes in front of you (line yourself up with the path across the way 
first), let go and you should charge up to the next room. There, collect the 
Red Pearl Bean and you'll return to Gigi and Merri. They will send you back 
into their Relaxation Room above, where you can exit to the west.

From here now, head south to the next area. Here, use your newly learned 
dashing ability to topple the large Koopa to the east, then follow the path 
around. Fight 2 Elite Troopeas, then go into the next area. Knock down the 
giant Koopa there, then go down the pipe to the underwater segment. Follow 
the path to the north, then south and east, while fighting the Cheep Cheeps 
and other water creatures here. You'll pass a water spout, as the sign reads, 
but we'll return to it shortly. So, in the next area to the south, hit the 
blocks to get some Coins, a Hoo Bean, and a Super Mushroom.

Now, go back to the water spout and use the Spin Jump to float upward to the 
high ledge. If you want, swim to the west ledge and hit the block for a 
Mushroom. Otherwise, go into the east pipe and climb up to reach the surface 
area once more. Up there, use the nearby Save Album of course before heading 
to the southern area. There, use the electric shock ability to get through 
the first set of rolling spike bars. In the following area, get through them 
with the fiery dash ability of Mario's. After both those sections, continue 
southward, fighting some enemies on the beachfront.

Continuing to the next area, fight a couple more Gritty Goombas. Also in this 
area, you'll notice a platform floating in the air. These are known as Spin 
Blocks; basically use the Spin Jump to hit it, and it'll move in the 
direction you hit it. So, hit it to the west (north if you want to reach the 
ledge with the Chuckle Bean you can dig up), then High Jump atop it. Drop 
down a bunch of step ledges into the next area. There, hit the Rally Block if 
you wish, then go northward to a path split (for now). You can't reach the 
Save Album on the ledge surrounded by water, so for now, head to the east 
area.

In this area, you'll encounter another Spin Block; hit it to the north, east, 
and north again. Then, jump up the ledges to the west and Spin Jump across to 
the platform, then onto the far ledge by the Boo statue. Use Luigi's shock 
ability to push the statue to the left. This will trigger a bridge leading to 
the Save Album in the previous area to appear. Return there and save your 
game, then go into the western area. There is a Boo statue on a high ledge, 
which you can't reach from here, as well as several enemies wandering the 
beach. Fight them all, then check the map and head to the south for now.

Here, jump up the steps to the right and hit the exclamation block. A large 
iron ball will drop further along the ledge, and another block will appear. 
You will have 10 seconds to reach the other end, so be quick. Use the dash 
ability to run through the ball, then jump to hit that second exclamation 
block to make a bridge appear below. Drop down and go into the east area. In 
here, you'll notice some sandshark-like creatures with "????" as their names. 
Fight them for some experience if you wish, then go south to the Save Album 
(note you can dig for a Chuckle Bean next to the album's shadow, too).

Going into the southwest area, jump up the steps and hit the exclamation 
block to start a timed event similar to the one you came from a couple 
minutes prior. Dash to the west to move the iron ball, then hit the second 
block to make a third one appear on the north platform. Spin Jump across and 
hit it, then a second iron ball will appear farther along. Walk normally to 
the east, then dash into the iron ball to move it. Hit the exclamation block 
before time runs out, and the bridge leading out of here will form.

Take the west bridge to the next area, where you'll find a Boo statue. Use 
the shock ability to move it; this will make a bridge leading north out of 
here appear, as well as the second half of that bridge next to the Save Album 
farther north. Now, go north 2 areas until you reach the map again. This 
time, go into the west area you ignored earlier. Here, fight some more of 
those unknown enemies, then go into the pipe to the south. Drop to the bottom 
inside, then exit to an underwater area once again.

Down here again, go northward. Hit a block in the side alcove to get a Hoo 
Bean, then go to the next room. In that room, swim around and fight the 
enemies for some good experience. Then, Spin Jump in the water spout to the 
north to reach the upper ledge. If you want, swim to the southeast ledge and 
go into the east room. You can swim around and hit 3 hidden blocks, all 
floating above rocks you see on the ground. Anyway, return to the large area, 
and swim all the way north. Go into that room, and head eastward through 
there while fighting various enemies. At the end, go south to another room, 
and enter the yellow pipe there. Go up it to reach the surface. You will 
reappear on the high ledge you couldn't reach earlier. Use the proper ability 
to push the Boo statue aside; this will make the final part of that stone 
bridge to the north appear.

Now, drop down to the sand and go northeast. Save at the Save Album once 
more, then go all the way north into a new area. Upon entry, you will notice 
a few people standing atop the shelled Hermie, decorating his shell, which 
looks strikingly like a Christmas tree. Now that Mario and Luigi have arrived 
here, the ladies decorating the shell will obsess over them instead. This 
angers Hermie, who engages you in battle. Visit the Bosses section of this 
guide for help getting through this battle.

After the fight, Hermie will give up the Beanstar piece (#1) to you guys. The 
girls will talk for a bit, then you'll be able to leave, so exit to the west. 
There, use Luigi's electric ability to shock Mario and push the Boo statue to 
the side. This will make a bridge to the north appear. Go back east, then 
north and west out of this area. Save in the next screen, then go northward 
to another area. Go into the Warp Pipe and head to spot #3 on the map (Castle 
Town). If you didn't activate that pipe early in the game, you have to take 
the long way through the Seabed and such.


Beanbean Castle Town
--------------------

When you arrive in the Pipe House once again, exit the building. There's no 
use going to the castle, so head south into the town itself. Go west and 
across the bridge to leave the castle town completely. Your next destination 
is to the south, for the second Beanstar piece.


West Beanbean
-------------

Out in this open area again, head west along the path a short bit. Then, 
cross the south bridge into the SW Beanbean region.


SW Beanbean
-----------

Continue onward through this area by going south and east along the main 
path, then eastward to the next area.


South Beanbean
--------------

Here, head eastward a bit, jumping across elevated platforms on the way. Do 
not take the first path leading southward into the airport; instead continue 
onward to the following area. You'll spot a Boo statue in the grassy area to 
the south. If you read the nearby sign, it refers to the Studio of Harhall, 
and a reward being the second Beanstar piece. That's good for you, so use 
your electric ability from Luigi to push that statue to the side. Doing so 
will make a bridge leading to the south appear. Cross it, and you'll be able 
to go east or south to a new area. If you wish, go all the way east, past 
some strange tree, to an area with 2 blocks containing Coins and a Hoo Bean. 
Otherwise, head to the south area.

High Jump to the upper ledge in this area and use the Save Album right away. 
From there, go south across a couple of bridges until you come to a tree. 
Read the sign, then continue up the ledges to reach a platform with a cage 
hanging from the tree, with the Beanstar piece locked inside. For now, try to 
go east; you'll be stopped by a loud sound ahead. You'll see a couple of Bean 
people running off, referring to drinking too much water, and dealing with 
explosive colors. To find out what's going on, head into that area.

You will meet Harhall, also known as Bleetch, in this studio-like area. He 
will realize you came for the Splart Assistant job opening, which was posted 
on signs leading to this spot. Anyway, he'll stomp the ground, prompting 3 
colored "Designbombs" to emerge from the pipes above. Harhall will then tell 
Mario to fill up with water from the hydrant nearby, then step on the 
footprints, so get to it. Once you're on the footprints, he will explain the 
process of dying the fabric above.

Basically, you shoot water at the colored Designbombs, and whichever color 
you hit (red, yellow, blue), that's what color the fabric will be. Same thing 
with the 3 Designbombs with actual designs on them (checkered, tropical, 
polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of 
what the secondary colors are, for those who don't know:

Red + Blue = Purple
Red + Yellow = Orange
Yellow + Blue = Green
Red + Yellow + Blue = Brown

Also, if you hit 2-3 designs at once, the fabric design automatically becomes 
a star. Now that you're ready, here's what Harhall wants, in order:

1. Red color, any design
2. Yellow color, checkered design
3. Purple color, polka-dot design
4. Brown color, star design

After you successfully give Harhall what he wants, he will direct you to the 
west area, where he will give you your reward. Go there and you will receive 
Beanstar piece #2! You only need two more, both of which are a ways from your 
current location. So, backtrack a bit until you reach that Boo statue again. 
From here, head west 2 areas.


SW Beanbean
-----------

In this area again, head southward to the area there. Take Warp Pipe #4 there 
back to the Castle Town (#3).


Beanbean Castle Town
--------------------

Back in town, exit the Pipe House, and make your way out of town via the 
western end's bridge.


West Beanbean
-------------

From here, follow the dirt path northward to the next area.


NW Beanbean
-----------

Over in this area, head to the north and east slightly, and you'll come to a 
locked gate. Pound Luigi into the ground and have him jump out at the other 
side, then Hammer the switch to open the gate. Take Mario back and High Jump 
onto the east ledge, and go into the north area. There, go into and activate 
the Warp Pipe (#2) since you're here. Go back to the previous area, and out 
of the gateway. From this point, go into the area to the east.


North Beanbean
--------------

Over in this area, follow the path going northeast. Fight the Tanoombas and 
Paratroopeas in here, then look for the orb in an alcove inside the north 
wall. Use Luigi's Thunderhand to power it up, and a platform will rise out of 
the ground nearby. High Jump atop it, then enter the cave. Inside, read the 
sign to hear about the Simu-Blocks. You must hit both of them, but the thing 
is, they're both on different ledges, so it isn't THAT easy after all. To do 
this, have only Mario jump up the ledges to the top one while Luigi moves to 
the right. When you're both under a block, press A + B simultaneously to get 
them both at once, causing a bridge to appear ahead.

Now, in the second area you'll have to hit 2 more Simu-Blocks. This time, 
have Mario jump up the ledges from the right side of the area, while Luigi 
follows below. Hit both blocks at once, and another bridge will come up 
ahead. Cross it, then in the final puzzle area, have both brothers jump up 
the ledges on the right side of the pit. Have Mario jump over the pit, 
causing Luigi to fall to the lower area. From here, hit both blocks and the 
final bridge will appear. Cross it and talk to the Monty Mole to receive the 
Wool Trousers as a reward.

Exit this cave, and head to the west a little. You'll notice the path leading 
northward to a large Koopa blocking the way. Use the fiery dash ability to 
knock him over, then go inside the Yoshi Theater.


Yoshi Theater
-------------

When you enter this theater, you'll see a giant egg-shaped guy hanging the 
Beanstar piece atop his sign. Go up and try to speak with him, only to be 
given such an attitude by the Bean person standing nearby. It's neat, since 
the egg man will use the Yoshi-egg targeting system to knock the kid over. 
Afterward, the man will introduce himself as Boddle, the brother of Bubbles, 
the soda maker from the Chateau. He will agree to give up the Beanstar piece, 
only if you can find something more suitable to decorate the sign with. You 
will then hear about the 7 differently-colored Neon Eggs you can collect, by 
feeding the Yoshis inside until they lay their color's egg.

Before you go, Boddle will mention that there's someone else in the theater 
who knows more about the Neon Eggs, so you should seek him out. After you're 
done talking here, go into the north room and use the Save Album. Also, here 
you will find 4 of the 7 hungry Yoshis. Continue onward to the theater room 
itself, and you'll spot the other 3 hungry Yoshis. Approach the stage and you 
will meet the theater's architect, known as Fava. Talk to him and he will 
explain the stages of getting Neon Eggs, and how you need Bean Fruits to feed 
the Yoshis first (he also has a habit of saying "perhaps" quite often, heh). 
There are 7 Bean Fruits to be dug up, so he will mark on your map those 
locations we will be visiting shortly.

After you're done with Fava, you'll be off to find the Bean Fruits. To find 
them, you pound Luigi into the ground and have him jump up at the right spot, 
thus digging up the fruit. Here are where they are located, in the order I 
visited them, going clockwise:

#1: NE Beanbean: In the middle of a patch of 4 flowers.
#2: NE Beanbean: Get past giant Koopa on bridge (hit exclamation block and
                 Spin Jump over). In the next area, pound Luigi under the
                 gate and cross the bridge; fight the Piranha Bean boss and
                 resize Prince Peasley to get it.
#3: SE Beanbean: In the middle of a patch of 6 flowers (east of the guards).
#4: South Beanbean: Take first bridge south; it's in front of the cactus.
#5: SW Beanbean: In the middle of a patch of 6 flowers; Spin Jump from the
                 west ledge to reach.
#6: West Beanbean: In the middle of a patch of blue flowers.
#7: NW Beanbean: In the middle of a patch of blue flowers.

After you retrieve all 7 Bean Fruits, return to the Yoshi Theater and give 
them to Boddle. He will reward you with Beanstar Piece #3 as promised. The 
final piece is to the southwest, so make your way down to SW Beanbean.


SW Beanbean
-----------

In this area, go south from the bridge along the dirt path until it ends. 
Then, head west and southwest to the bridge overhead. Jump up the ledges to 
the south and cross that bridge into the next area. There, Spin Jump to the 
north ledge and continue around the maze-like path into the Chateau.


Chateau de Chucklehuck
----------------------

Inside, start off by using the Save Album, before going into the barrel 
storage room ahead. There, you'll have to get through that maze again, so 
here are the directions: north, east, north, west, south, west, south, west, 
north, east, north, east, and north. You should now be at the north wall of 
the room. From here, head west, south and west, south, east, then south to 
the wall below. Continue west and High Jump to the upper area, then go 
northwest to the next area. Drop down to the floor and keep going to the room 
ahead. There, save your game, then exit to the south.


Chucklehuck Woods
-----------------

From the exit of the Chateau, simply go west into the forest itself. Here, 
make your way west through here, fighting the Pestnuts if you wish. Check the 
map on the wall before continuing onward. In the west room, drop down and 
High Jump to the north ledge, and go in that room. From there, High Jump to 
the west platform with the Save Album on it. Use it if you wish, then go 
west. There, hit the 3 boxes to get a 1-Up Mushroom, Refreshing Herb, and 
some Coins. Knock over the giant Koopa and go into the now-accessible cave.

Inside the cave, hit the blocks for some Coins and a Mushroom, as you go 
west. Hit up the Random Block if you wish, otherwise exit to the south. Out 
here again, go and use the Save Album, then talk to the snail blocking a 
northbound path. It says Winkle Realm is ahead, but outsiders (you) are not 
allowed in. So, head to the southwest area. Follow the path around until you 
reach the large building. The snail outside says it's the Winkle Colosseum, 
and surviving it will be difficult. Either way, head inside.

In here, pay up 500 Coins at the front desk and you'll be able to participate 
inside. Talk to the snail at the gate and choose to play, and you'll be 
allowed to go in. The mini-game is Chuckola Bounce, and the objective is to 
reflect Chuckola Rocks back at the surrounding Chuckoroks. You are holding a 
board between the brothers, and you must rotate around with A or B, or move 
around with the Control Pad, to reflect the rocks being spit from all 
directions. If Mario or Luigi are hit by a rock, they will be shocked for a 
brief moment. Sometimes, Barrier Mushrooms are shot out, which serve to 
protect the brother that grabbed it from one rock hit (turn it on/off with 
L/R). For the first time, you must hit at least 20 Chuckoroks to win the 
game. Later on you can return and play for Hee Beans.

Anyway, play the game and beat the high score of 20 points to win. Upon 
winning, you'll receive the Winkle Card, which means Winkles will now 
acknowledge your presence. Leave here, and return to the Save Album area 
where the snail is blocking the path. Save, then talk to that snail to be 
allowed to progress. In the new area, hit the block to the left for a Nut, 
then head east. High Jump to the upper ledge, and go west to find a statue 
holding the Beanstar piece. You'll also spot Popple the thief trying to grab 
the coveted prize. He'll grab it, but you both corner him against the wall, 
leading into a fight. Visit the Bosses section for help winning here.

After you beat Popple, you will get the final Beanstar Piece! After he runs 
away, head back to the previous area and save your game once again. Then, 
head back several areas through the woods, and go to the area with the Warp 
Pipe. Take it to the Castle Town pipe.


Beanbean Castle Town
--------------------

Back in town, start by exiting the Pipe House and saving at the Album nearby. 
Then, go northward into the castle, progressing straight through to the 
throne.


Beanbean Castle
---------------

At the throne room, Mario will release the 4 Beanstar pieces, and they will 
combine into the Beanstar. Queen Bean will comment, and then Lady Lima will 
enter with the GBA device with a message from Bowletta. It will call for you 
to bring the Beanstar to Joke's End, a land across the sea, but apparently 
unreachable by conventional means. Another retainer will come and give you a 
fake Beanstar to give to Bowletta instead of the real one. Finally, the guy 
who worries too much, Toadsworth, will come. He will pack your suitcase with 
an extra dress for Princess Peach, since she may have damaged her original 
trying to escape Joke's End.

The next scene will take place in the hallway with Prince Peasley and the 
duo. He will give you 99,999,999,999 Mushroom Coins for winning his bet; 
needless to say Lady Lima will report they are only worth 99 Bean Coins at 
the moment, the liar! Also, the prince will mention a beach where you can 
surf to Joke's End, since that may be the only way to get there. For now, 
head out of the castle.


Beanbean Castle Town
--------------------

Back outside, go southward into the town itself. Be sure to visit the shops, 
and buy new badges/clothes for both brothers, as it's probably due time for 
it. Also, stock up on some better healing items before you go. Alternatively, 
you can use a Warp Pipe to reach Little Fungitown, since they have slightly 
different equipment to be found there. When you're ready, head out of town 
via the eastern exit.


East Beanbean
-------------

Out in the fields again, simply head all the way eastward into the second 
area. Continue going forward and you'll find a metal flooring, and the path 
to that yellow pipe leading from the Seabed (you emerged from here earlier). 
Go around the gate and take the path to the east, where a sign will point to 
a great surfing spot. However, the black rock is in your way, and you cannot 
break it yet. That means you need to get your Hammers tempered again.

If you forgot from earlier, the Hammerhead Bros are no longer at Hoohoo 
Mountain, but in a cave nearby by the north of here. So, head northward to 
the next area.


NE Beanbean
-----------

From where you enter this region, continue to the north and west while doing 
battle with some of the enemies you encounter. In the following area to the 
west, make your way west and south. You'll eventually find that gate you 
opened earlier with the Thunderhand. Go through that opening and follow the 
dirt path through several areas, until you come to the cave. Enter it. There, 
save your game, then talk to the Hammerhead Bros in the next room. They will 
create Ultra Hammers for you, using a new technique they came up with. Now 
you'll be able to break even those black rocks you've found throughout the 
game!

Before you leave this home, though, you may want to try out your new Hammer. 
Go east and up the far right path, and break the 2 black rocks. In the room 
you can now access, talk to the Thwomp. You can pay him 500 Coins to play a 
game of sorts. Three rocks will drop from the ceiling, and you get to hit any 
one you want with your Hammer, and keep what you find. The major prize is the 
Secret Scroll 2, which means the other rocks will contain either 800 Coins, 
or nothing at all. It is wise to save before doing this, so in case you run 
out of Coins, you can reset and try again until you get the big prize. Once 
you do, leave this cave and return to the southeast where you were stuck 
before.


East Beanbean
-------------

Back here, you can now break that rock that prevented you from reaching the 
surfing area. Break it with your new Hammer, and talk to the guy there. He 
has no surfboard, but says if you stick something that'll fit in the slot 
below, you could use that as a makeshift board. If you paid attention to the 
context clue, the "something" was written in green, which points at Luigi. 
Pound Luigi into the slot to flatten him into the shape of a surfboard, then 
ride him eastward to sea.


Oho Ocean
---------

Out on the open ocean, you can move pretty much anywhere you want on the 
surfboard. Jump to hit the blocks with some Coins in each overhead, as you 
move around. If you wish, head out to the east and south a bit until you come 
to a small island (on the map, it'll show you as being south of Oho Oasis). 
You'll know it since there will be a Save Album there as well. Anyway, if you 
come here, talk to the guy to start a surfing mini-game.

Basically, you follow a path set by arrows in the water, where you will spot 
23 Oho Balloons overhead. The objective is to follow the path going east, 
south, and west, hitting all 23 balloons, then ending at the second island in 
under a minute. It's fairly easy to do; just watch out for the explosives in 
the water so you don't get knocked around in the air, and try not to 
overshoot your jumps, as it's a pain to turn around constantly.

There are 4 balloons in the first area, which you can get with single jumps 
to each. In the second east-going area, there are 3 ballons you get with 
single jumps, then 2 you can get in one jump since they're close enough. 
They're followed by 1 more before going to the third segment. After hitting 
the first balloon, take a sharp southeast turn and hit 2 southbound balloons, 
then another sharp southwest turn for 1 more. In the fourth area, jump to get 
the first balloon there, then jump over a barrel to get 3 in one shot. Up 
ahead, there are 2 more you can get in one jump; just make sure you jump when 
you're actually under the first one, and you should get them both.

As for the final area, there are more barrels, so try and plot a straight 
path so you can hit the balloons, but not swerve around the barrels. After 
the single barrel, there are 2 more you can get like in the previous area 
with one jump. Ahead is the second island, where the course ends. Another 
good hint for gaining speed is when you jump and land, you'll experience a 
slight slowdown. Don't jump too quickly after landing, since those few 
moments of added boost can help you in the long run. That's about all I can 
say that can help you get through this course quickly.

If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds 
for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2 
Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll 
receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and 
Chuckle Beans.

Anyway, when you're ready, head all the way to the north and east of the Oho 
Ocean. You'll eventually come to a strip of sand where you can land. Land 
there and go north to the next area: this is Joke's End.


Joke's End
----------

Starting off outside this place, you may want to enter/exit the Warp Pipe #9 
to the west. Also, now would be a good time before you continue to check out 
the Side Quests section of this guide to catch up on some extra things you 
may have missed initially. Anyway, go up the steps to the next area. There, 
continue up the steps and you'll reach an opening of sorts. As you approach, 
a guy will come out and speak to you, named Jojora. The brothers will try 
and ask her about Bowletta and Peach, but she won't be able to help much. 
After Jojora leaves, follow her inside.

In this room, use the Firebrand to light the right pedestal to open the 
doorway. Use the Save Album in the next room, since you'll need it. Now, High 
Jump to either the west or east ledges, and go into the north room. There, 
Jojora will be on a high ledge, and says he doubts you'll be able to make it 
up there. For now, you can't, but later on you will. Anyway, you can go into 
a west room, where you can find a Super Mushroom/Syrup in 2 blocks, as well 
as a Random Block. From the large room, you'll find a cracked wall to the 
north; hit it with the Hammer a few times to open a path. Go into that room.

Head up the steps while fighting the Scaratroopea that swoops down on you. 
You can talk to the guy with the telescope nearby, and he will give you a 
couple hints for later. Continue upstairs into the following room. Fight the 
enemies there, and you'll find that you can go either left or right. Go into 
the left room first, and hit the blocks to get: 2 Hoo Beans, Refreshing Herb, 
and a Super Mushroom. Then, go back and take the eastern path to the next 
area. In that room, defeat the Ice Snifit and Spin Jump across the gap to the 
grated ledge, then enter that room. There, use Luigi's Thunderhand to shock 
Mario so you can both make it through this area safely. Do the same in the 
second area. In the third area, hit the exclamation block to open a doorway 
in the large room from earlier.

From here, you can jump to the north ledge and run with the fast-moving spike 
rollers, and drop to the west platform. Going into the next room, use the 
Thunderhand to move with the spike rollers. When they stop, recharge, and get 
ready to move when they do. When you get in front of the path, follow it 
south and High Jump over the ledges, then go into the south room with the 
blocks. Go into the east room, then backtrack downstairs to the large 
chamber. Once you get there, go through the now-opened doorway. In that room, 
use the Save Album. Now, you can go into the northern rooms and get Coins 
from the blocks, as well as digging up a couple Chuckle Beans. Otherwise, go 
east.

Here, simply drop down the steps into the room below. There, hit 2 blocks to 
get 2 Hoo Beans. You'll come to a fireplace of sorts at the end of the hall; 
use the Firebrand to light it up. This will cause the Joke Broth pot above to 
start boiling, thus letting off steam. Go back upstairs and High Jump atop 
the platform above the pot. Spin Jump to make a whirlwind appear and rise to 
the ledge high above. Go through the west doorway and head upstairs, and onto 
that grated ledge. This time, use a second Spin Jump in the whirlwind and fly 
to the east ledge, and enter that room.

Jojora will come out and say you should just give up now, but you obviously 
won't. Drop into the room and defeat the Glurps, then use the Save Album. 
Pound Luigi into the ground and have him pass under the east gate, and hit 
the exclamation block to open the door on the other side. For now we'll take 
control of Mario, so switch to him alone and have him go into that room. Go 
upstairs to the following area, where you'll come to a gate separating the 
south area of the room, and a northern doorway. Go into that room. Hit the 
blocks to get an Ultra Mushroom and a Hoo Bean, then fight the enemies. After 
that, go into the west room and save your game. From there, go into the south 
room. Stand under the Simu-Block, then switch back to Luigi.

Now with Luigi, bring him upstairs to the next room. In there, simply go 
south from the gate into the following area. Defeat a couple enemies, then 
take the Ultra Nut from the block before heading west again. In that room, 
fight a couple more enemies before heading into the north area. There, line 
up Luigi under the other Simu-Block, then press A+B together to open the gate 
on Mario's side. Switch to Mario and go into the next area with him. Don't 
hit the block yet; instead switch back to Luigi and bring him south 1 room 
and west 1 room.

At this point, switch back to Mario and hit the exclamation block to make a 
barrel fall below the switch on Luigi's side. Hammer the switch to open the 
doorway on Mario's side. With Luigi still, go into the north room and stand 
under the Simu-Block on his side. Bring Mario up into that room and stand 
below his block, then jump to hit them both simultaneously. Jojora will 
descend, and present you with a game of sorts. Bros. Blocks will move from 
the center to the appropriate brother, and you must jump to hit as many as 
you can. Hit 30 in 25 seconds, and the doors will open. With Mario, go into 
the next area. Go up the ledges and into the north room. There, head upstairs 
to the next room, where you'll find 4 unlit candles. Use Firebrand to light 
them all up. That will cause the green platform in the previous area to rise 
up. Now, switch back to Luigi.

With Luigi, go to the next room. Stand under the yellow block above, then 
switch back to Mario. Bring him downstairs, and stand on the yellow block. 
Have Luigi jump to bump the block upward, then have Mario go onto the higher 
ledge. Hit the block for some Coins, then with Mario, go into the west room. 
There, fight the enemies and hit the blocks to get 2 Hoo Beans and an Ultra 
Mushroom. Then, continue into the southeast room. In that room, stand below 
the Simu-Block, then switch to Luigi. Bring him to the southwest room, then 
have both brothers hit the Simu-Blocks at once. This will open the gate 
blocking Mario's passage. So, send Luigi into the south chamber, then switch 
to Mario and go south as well.

In there, have Mario hit the block so the barrel falls on Luigi's side. Take 
note of where the barrel falls. With Luigi, exit/reenter that room, and stand 
where the barrel fell before. Hit the block with Mario again, and the barrel 
should fall on Luigi. With Luigi in the barrel, go into the north room and 
stand on the floor tile, activating the mask on the wall. The fireball will 
reflect, destroying the mask. This will cause a platform uniting the two 
paths to appear where the block mini-game took place. Now, with Luigi, go 
back north and east a couple area to the connected path. Switch to Mario and 
have him do the same, then reunite the brothers. Now, go southeast into that 
room. Continue through the next couple rooms until you come to the room with 
the Save Album. Use it, for you'll need it at this point.

Now, High Jump to the north ledge you passed with Luigi earlier, and enter 
that room. Go upstairs and fight a couple Scaratroopeas, then go to the room 
ahead. There, go north along the path to a water fountain. You won't be able 
to do much with it for now, so go northeast and down those steps. In the room 
you end up at, you'll see Jojora again. He isn't happy you've made it this 
far, and he will say just that before running off again. Head southeast to 
the next room. Go down the ledges to the following area, while fighting the 
enemies along the way. In the next room, light the fireplace with Mario's 
Firebrand to heat up the Joke Broth pot above. Go back upstairs and High Jump 
atop the platform above the pot, and Spin Jump to make a whirlwind float to a 
high ledge.

From here, you can either smash down the northwest wall and go into that room 
(for 2 Hoo Beans and some Coins), or go through the northeast opening you 
came from. So, head northeast and back upstairs to the room above. In the 
room with the whirlwind and the 4 candles, fill Mario with the water from the 
fountain. Then, stand to the right of the whirlwind and have Luigi Hammer him 
so the water is shot at the whirlwind. This will spray the water on all 4 
candles, putting them all out at once, causing the north door to open. Go 
into that room, and continue upstairs to the top level. In there, start off 
by using the Save Album.

After you save, jump to the top area, and switch positions so Mario is in 
back. Alternatively, you can pound Luigi below into the barrel, then bring it 
back to an earlier area, where you can hit an otherwise unreachable switch to 
get some Hoo Beans. Anyway, in here, hit the exclamation block to make a 
yellow bridge temporarily appear to the east. As soon as you get control, 
stand straight facing east, along the unobstructed line of white tiles. Use 
Mario's Firebrand and dash all the way east. If you're quick enough, you'll 
make it across the bridge into the next area. There, Jojora will greet you, 
and ask you which friend of his you'd like to see (pick any name, it doesn't 
matter). The giant "girl" will come in, and you'll enter a battle; visit the 
Bosses section for help getting through this fight.

After the fight, Jojora will run away in a fit of anger. Now, use Mario's 
Firebrand to light the 2 unlit torches on the wall, to lower the east wall. 
Continue into that next room. You will see Fawful here, who tells you to 
bring the Beanstar to the top pedestal in exchange for Peach. Go east and 
pound Luigi into the ground, and pass him under the gate. Approach Fawful and 
he will want you to give up the Beanstar. You use the fake one at first, but 
apparently he sees through it, and steals the real one anyway. Your suitcase 
is also knocked on the floor, but you'll get it again shortly.

For now, go into the north room. Hammer the switch to open the south gate, 
bringing Mario in too. He'll take the extra dress out, and hold onto it for 
now. Use the Save Album, then High Jump to the east area. Mario will come out 
and confront Bowletta and Fawful out here. As part of the slick plot, Luigi 
will come out dressed like Peach, to trick Bowletta. They free the real 
Peach, and chase after the supposed "real one". So, have Mario wake up Peach 
to be "thanked". Meanwhile, Luigi will be whisked away by Bowletta.


Repaired Koopa Cruiser
----------------------

In the air aboard this ship, Fawful and Bowletta will be celebrating for now 
about their successes. They find it suspicious that the Peach lookalike is 
covering her mouth, so they scare her, revealing that it's really Luigi. They 
chase him around, eventually into another room. Hit the exclamation block 
when directed to drop a couple crates on the path, keeping Bowletta away for 
now. With Luigi alone, use the Save Album nearby.

From here, go into the east room. Use Thunderhand on the 2 uncharged orbs to 
make a block containing a Hoo Bean appear. Other than that, continue to the 
following room. There, go east across the bridge, then north at the corner. 
Jump up to the block to get a Super Mushroom. Also in this room, charge the 3 
orbs to make another hidden block appear. Hit it for a Hoo Bean, then go 
ahead to the western area. In the next room, hit 3 blocks scattered around to 
find an Ultra Mushroom, Super Nut, and Super Mushroom. From here, go to the 
southwest room.

Here, simply follow the path around, charging the 3 orbs with Thunderhand 
along the way. Then, hit the block that appears several times to get a total 
of 5 Hoo Beans, great! Go into the final room, where you'll find the Beanstar 
locked up. Charge the orb to release it from its holding cell of sorts. Luigi 
will jump to grab it before making his grand escape by jumping off the ship. 
Bowletta and Fawful are just a moment too late, but they decide to head to 
the Mushroom Kingdom instead. Meanwhile, in the air, Prince Peasley flies 
alongside Luigi and talks to him. He takes the Beanstar and flies off, while 
a crow separates Luigi from his dress parachute, sending him into a freefall 
back to earth.


Teehee Valley
-------------

Back on the ground in a remote region, Princess Peach, Toadsworth, and Mario 
are awaiting Luigi's arrival. He eventually appears, falling face first into 
the sand. He ends up getting sucked into an underground cavern, knocking an 
exclamation block above ground first. Prince Peasley comes in and acts all 
snobbish (as per the usual), then leaves once again. Toadsworth and Peach 
will then head back to the castle, leaving Mario alone to save Luigi now.

With Mario, go northwest and break the black rock, then go to the north area. 
There, use the Save Album, then head all the way west if you like. You can 
hit 3 blocks there for some Coins, a 1-Up Mushroom, and a Super Mushroom. 
Otherwise, take the left path into the south area again. Hit the exclamation 
block to cause a wall to the north to lower, so you can pass through. The 
action will show Luigi in the cave again, only to be found by Popple. He will 
order Rookie to tie him up, then the scene will go back to Mario. Return to 
the previous area, and continue northward through the opening, then head west 
into the new room.

There, head westward across this barren landscape, while fighting through the 
Dry Bones you encounter. At the far end, jump up the ledges and drop down the 
yellow pipe. In the cave below, go into the north room to start. Light the 
unlit torch with the Firebrand to open the path ahead. Go forward and up some 
ledges, then use the Save Album before continuing to the following room. You 
will find Luigi tied up here, so use the Firebrand when prompted to free him. 
Popple will then come in, with his new sidekick Birdo. After some dialogue, 
you'll enter battle, so visit the Bosses section for help here.

Once you win, Birdo will knock Popple away, then leave herself. As for the 
brothers, exit through the yellow pipe in the back. Outside, go south and 
exit the valley, then make your way south and west to Beanbean Castle Town.


Beanbean Castle Town
--------------------

When you arrive here, you will find that the town is under attack once again. 
Everything looks destroyed, and an older bean person will come out and say 
that as well. The bridge between sections of town is destroyed, so you'll 
have to take the stairs to the north to get around to the halves of town. 
Either way, head north into the castle.


Beanbean Castle
---------------

As soon as you enter, Queen Bean and Lady Lima will greet you with some bad 
news. Apparently, Bowser's Castle is in the sky, launching a defenseless 
attack against the kingdom. They want you to take care of it, but needless to 
say, Prince Peasley will try and run ahead as usual. When the queen leaves, 
you should as well. However, Lima will stop you and give a hint about finding 
someone/thing that can fly anywhere. That means your next stop is Hoohoo 
Village to the northwest. So with that, exit the castle and use the Save 
Album, then make your way out of the town and northward to the mountain 
village.


Hoohoo Village
--------------

When you make it up to the village, you should head to the eastern section of 
town. Talk to Blablanadon and he will fly you up to the castle.


Bowser's Castle
---------------

Upon arriving here, Blablanadon will remind you that if you wish to leave, 
just talk to him. Anyway, use the Save Album as soon as you arrive. Hit the 2 
blocks on either side to get an Ultra Mushroom and an Ultra Syrup. Then, 
proceed through the north door. You will see a scene with Fawful alerting 
Bowletta of your presence. They will release the Koopalings from SMB3 fame 
into the lot, so you have that to look forward to soon. When you get control 
again, go into the next room.

Attack the Gunner Guy on the step, then go through the following doorway into 
that room. Jump up the ledges to the higher platform, and continue right. 
Defeat the enemies above, and if you fall to the bridge below, watch out for 
the Boos. Anyway, travel across the high ledges by timing the jumps so you 
both make it to the next one. You don't have room to Spin Jump, except for 
the last gap where you must, so that adds to the trickiness of this bit. When 
you make it across, enter the next room.

Use the Save Album and go forward to meet Iggy Koopa, the first Koopalings. 
He will spin around to make you dizzy, then run ahead. The controls are 
reversed for you, and now you have to chase after Iggy. Go east and south 
while avoiding the fireballs moving around, then confront Iggy to enter 
battle. View the Bosses section for help winning, should you need it.

After the fight, a bridge in an earlier area will open up. Step into the 
portal to warp to that room, then cross the bridge. Defeat the Gunner Guy if 
you want, then continue to the east room. Get through there by jumping over 
the spikes and fighting the enmeies, then go through the door at the end. In 
the next room, jump on the yellow blocks and hold Right while alternating A/B 
to get across the lava. Do this until you reach the far end of the room. 
Then, go through the door to the following area. Take the east path to the 
Save Album, then go back and continue northward. At the start of the bridge, 
you'll see Morton up ahead. You have to cross the bridge while jumping over 
the shockwaves from his ground pounds, to engage. When you reach him, visit 
the Bosses section for help beating him.

Once that's over, step into the portal to return to the main hall. High Jump 
up the 2 east platforms and go into the new room. Jump up some steps to the 
upper level, and then go up more steps leading into the west area. There, 
Spin Jump over the pit and enter the room that opens in front of you. In this 
room, High Jump up the ledges, and Spin Jump across the large gaps. You may 
have to fight a couple enemies on the way, too. Either way, make it into the 
following room. In there, Spin Jump through the string of whirlwinds to 
another room.

In this next room, you'll see another moving whirlwind, but getting through 
may take some patience. Wait until it comes your way before Spin Jumping into 
it; that way you don't fall into the lava just short of the current. When you 
make it to the middle platform, you can either continue east through the 
whirlwind to reach a Monty Mole, or enter the room to the north. In the north 
room, use the Save Album before continuing across the bridge. Up ahead is 
Lemmy Koopa. He will split into 4 copies of himself, and you must Hammer the 
real one. This may take a while, since you need to have luck in guessing. 
When you get the right one, you'll enter battle, so check out the Bosses 
section for help here.

Once you get through that fight, step into the portal to leave this area. 
Back outside, you'll find that the fountain to the left now has water coming 
from it. So, fill up Mario and have Luigi use the High Jump on him to 
extinguish sections of the fire wall so you can pass. Continue into the next 
room at this point. There, High Jump to the upper ledge and go through the 
large doorway. In that room, defeat the Magikoopa and hit the block to get an 
Ultra Syrup, then continue to the following area. Here, fill Mario at the 
fountain, then get the Hammer of Luigi ready. Line up with the gaps in the 
electrical piping to the left, and spit water when a Mechakoopa runs by, so 
it gets shot into the holes, allowing electricity to pass. After you get the 
first one, you're only allowed to hit 4 more unsuccessfully until it resets, 
so be careful.

After you get the electricity flowing, the north door will open. Fill Mario 
with water again (you'll see shortly), then head into the next room. Read the 
sign and it'll give a hint about spitting all your water out if tickled from 
behind. There will be 2 unwatered piranha plants in here as well. If you 
stand facing one, have Luigi use Thunderhand from behind to spit out all the 
water on the plant. Both plants yield a block, but only one is the "good" 
one. The left one will open the door, where the right one will drop a 
Magikoopa for you to face. Either way, go into the north room and use the 
Save Album upon arrival.

Cross the bridge in this room and you will be confronted by Ludwig, the next 
Koopaling. His challenge will be to jump over his shell as he spins around 
the room. Pull this off successfully, and he will appear to leave. Try to 
cross the bridge and Ludwig will reappear and engage you in battle; view the 
Bosses section for hints on winning. After you win, the portal will open up 
again. Use the Save Album below, then step out through the portal. In the 
main hall, go west and you'll see the spikes blocking the small opening have 
subsided. Pound Mario down and have him go through that low room. Hit the 
blocks to get a Super Mushroom and Ultra Syrup, then pound the wall switch to 
open the room to the far west. Go back out of here and have Luigi pound Mario 
back to regular size, and High Jump to the upper ledge, and enter the large 
room to the north.

In here, you'll be faced with another puzzle challenge of sorts. Start by 
pounding Luigi into the ground and passing him under the gate to the center 
region. Keep Luigi underground as he passes under a couple more gates to the 
northmost area. Then, go west and through the first gate to the southwest. 
Jump back out and pound the wall switch to open the gate by Mario, then use 
the springboard to jump out of this maze. Go around and get Mario, then pound 
him to a small size and have him go through the passages next to the gates 
you just went under. Go north, west, and south, past the first switch into a 
room with a low switch. Hit that one to open the northeast gate, then bounce 
out of here. Resize Mario, then go into the northeast room.

There, hit a wall switch in the back corner of the room to remove spikes 
blocking a passage near the room entrance. Pound Mario down and have him go 
into that gated room, and up the steps. Jump onto the wall and head westward, 
jumping over the gaps from wall to wall. Hit the 2 blocks to the west to get 
an Ultra Mushroom and 1-Up Mushroom, then jump to the west wall. Go north and 
east along the northern wall, then south and east into another chamber.

In this SMB1-esque chamber, head to the east. Jump over the lava pits and 
avoid fireballs, then run past the roto-discs. You'll notice a couple of 
blocks on a high ledge ahead; you'll come back to them shortly, so don't 
worry. Ride the moving platform eastward, then at the other side, you'll 
notice a couple ledges leading up and to the left. Jump up them and go back 
left to those blocks, containing an Ultra Nut and Ultra Mushroom. Drop back 
down and continue to the very end. You'll see a balloon likeness of Bowser 
floating over the bridge, and the axe at the far end. Touch the axe to knock 
the fake Bowser into the lava, then continue onward. Hit the exclamation 
block to open the gate in the room where Luigi is. Drop down the pipe to 
return to this room's entrance; go west to exit it. Have Luigi resize Mario, 
then go into the northwest room.

Use the Save Album in here, and hit the Random Block if you wish to. When you 
are ready, go to the next room. Here, go north and you'll be faced with 
another Simu-Block puzzle of sorts. Start by having Mario only jump to the 
upper ledge, then move to the right. Line up under the first set of blocks, 
and hit them together to form a bridge. Continue to the east and walk past 
the blocks, then back west (so Luigi lines up properly with his). Hit them 
and a set of spikes will be lowered. Continuing onward, hit the next set to 
clear the second set of spikes. Finally, continue to the final set of blocks 
and hit them to drop Roy Koopa onto the high ledge. Reunite the brothers and 
High Jump to the top area, and Roy Koopa will flee.

Give chase by stepping into the portal and exiting this room. Go into the 
west room and follow the path around to the dead end. Roy will drop down and 
engage you in battle, so check out the Bosses section for help here. Once you 
win, a barrel will be dropped nearby. Go to it and pound Luigi into the 
ground, then jump into it. Walk to the north and set the barrel below the 
switch, and have Mario jump on to hit the wall switch. This will cause steam 
from the vent below to rocket you to a high platform. Now, if you want, Spin 
Jump to the west and hit the block on the first ledge to get an Ultra 
Mushroom. Then, jump to the right platform and get a Super Syrup (you'll have 
to leave/revisit this room to get the barrel to reappear on the ground, 
though). Either way, whenever you get to the top ledge, go to the east room.

In this next room, go through the large door into that room. Jump up the 
ledges and follow the path west. Fight some Boos floating around, then pound 
Luigi into the ground so he can get into the barrel. Move under the switch 
and have Mario jump atop the barrel to hit the wall switch, then while still 
in the barrel, maneuver Luigi into the north room. There are 2 unlit torches 
to the sides; move the barrel in front of each, then have Mario jump on and 
use Firebrand to light them. Do this to both, and the middle door will open. 
Go into that room. Here, use Luigi's Thunderhand from behind to move along 
with the rolling spike bars to the right. Go into the northeast room and 
pound the switch to reverse the direction the bars in the previous area move. 
Go back and use the ability to return to the south platform, then turn around 
and do it again to reach the upper-left platform. Head north into that room.

Hit 2 blocks in this room to find an Ultra Mushroom and Ultra Syrup, then use 
the Save Album. In the next room, go north and east to meet Wendy Koopa, the 
sixth Koopaling. She will be sitting in the left pipe above, but before you 
go there, head to the south. Pound Luigi under the gate so the brothers are 
separated, then have Luigi stand next to the right pipe. Switch to Mario and 
have him go to the left pipe and pound Wendy. When she emerges in the right 
pipe, have Luigi do the same. This will anger her as she comes out of the 
middle pipe, and then battle will ensue. Read the Bosses section if you need 
help getting through this.

Whenever you make it out of the Wendy battle, step into the portal to leave 
her room. High Jump to the upper-right ledge and defeat a Magikoopa before 
entering the final giant doorway. In that room, go forward and hit the 
exclamation block. A second block will appear at the far end of the room, 
separated by many cracked walls. You have 13 seconds to break through all the 
walls and hit the block, or else you'll have to leave/reenter the room and 
try again. You may think this must be done with the Hammer, but there is an 
easier way. Once the gate opens, put Mario in the back and use Firebrand to 
dash straight through each wall with time to spare. Hit the block before time 
runs out, then enter the next room.

In here, go forward and you'll notice this room has two split paths for a 
puzzle. Pound Mario to a small size and have him go up the left path through 
the hole in the gate. In the next room with Mario, jump up the ledges until 
the first yellow platform, where he cannot go further. Switch to Luigi and 
have him go into the bottom part of that room via the east path. Stand under 
the first yellow platform as Luigi, then switch to small Mario. Have Luigi 
jump to knock the platform upward, so Mario can jump to the next one. Repeat 
this until you get Mario to the end, then hit the exclamation block. This 
will make the paths connect in the previous room. Send Luigi back a room and 
up the west path, and reunite with Mario, resizing him. High Jump up all the 
ledges to the room at the top.

In the final Koopaling's room, use the Save Album before approaching the 
gate. Pound Luigi and have him go under the gate, then to the east. Go to the 
Bob-omb and Larry Koopa will appear, dropping a barrel on Luigi. He will 
throw a fireball across, which you must deflect with the barrel, protecting 
the bomb from damaging you. After a few deflections, it'll explode in Larry's 
face, and he'll run off. The gate where Mario was left will open, so reunite 
with Luigi and continue northward. High Jump to the top ledge and engage 
Larry in battle. Visit the Bosses section for help defeating him. Upon 
winning, step into the portal to leave the room.

Back in the main hall, High Jump to the east room. Go up the steps and into 
the following hallway. In this next room, you'll find a 3-way split in paths 
you can take. For now, go west and use the Save Album. Hit the 2 blocks for 
an Ultra Mushroom and Ultra Nut, then go up the middle bridge to the north 
room. There, cross the room and go as far north as you can. When you do, a 
rumbling will occur and Fawful will appear behind you. After his ramblings, 
enter battle with him; visit the Bosses section for help here.

Upon defeating Fawful, you will witness a rather amusing scene (I won't spoil 
this one). After it's over, go into the room ahead. There, jump up the ledges 
and hit the 2 blocks to receive an Ultra Mushroom and Ultra Syrup. At the 
top, use the final Save Album before entering the giant doorway. In that 
room, go forward and you will confront Bowletta. After some taunting, you 
will enter battle, so check the Bosses section out once more. When you beat 
Bowletta, you'll face up with the true form of Cackletta (Bosses section).

Once the fight is finally over, Bowser will return to his original form and 
stay unconscious. Head south and Prince Peasley will arrive and tell you to 
escape the castle quickly, before the explosives go off. You have 3 minutes 
to exit, so head east and north, and High Jump to the next area. High Jump to 
the high plateau, then drop off the east side and continue to the southeast. 
In the next room, there will be several sets of stairs. Follow the first set 
down to a ledge with a barrel. Pound Luigi into the ground and have him jump 
into the barrel, then go up the second staircase. Go all the way up, then 
fall to the platform below where there's a wall switch. Have Mario jump atop 
the barrel and Hammer the switch to open the door, then break out of the 
barrel and head to the next room.

Outside, continue around the path to the next area. You will be in the 
starting area of the castle again; drop down and talk to Blablanadon to leave 
immediately. After that, watch the final scene and the credits, and a final 
congratulations to you for beating this game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

NOTE: The HP values below are in no way official; these are just my rough
      estimates based on many battles with these creatures. If you can come
      up with a more accurate reading, please let me know. Also, for the EXP
      values, that's based on the total amount of EXP awarded with both
      brothers alive (say each one gets 6 points, the enemy's listing below
      would say they give 12 EXP).

????
    Found: Gwarhar Lagoon
    HP: ???
    Experience Points: 213
    Coins: 13
    Item Dropped: Ultra Syrup

Anuboo
    Found: Teehee Valley
    HP: 10
    Experience Points: 120
    Coins: 15
    Item Dropped: Anuboo Jeans

Beanie
    Found: Hoohoo Mountain, Beanbean Castle
    HP: 7
    Experience Points: 8
    Coins: 2
    Item Dropped: Woo Bean

Bill Blaster
    Found: Stardust Fields
    HP: 6
    Experience Points: 6
    Coins: 2

Blooper
    Found: Seabed
    HP: 60
    Experience Points: 70
    Coins: 20

Blue Virus
    Found: Woohoo Hooniversity
    HP: ???
    Experience Points: 44
    Coins: 4
    Note: When you attack this virus, it changes color. You must match its
          color with the accompanying virus to defeat it.

Bob-omb
    Found: East Beanbean, NE Beanbean
    HP: 30
    Experience Points: 32
    Coins: 1
    Item Dropped: Nut
    Note: If it starts to flash, it will explode soon, so attack it to knock
          it back into a "resting" state.

Boo
    Found: Bowser's Castle
    HP: 10
    Experience Points: 80
    Coins: 10
    Item Dropped: 1-Up Mushroom, Random Pants
    Note: Use Jump attacks, since Hand attacks are useless.

Boomerang Bro
    Found: Gwarhar Lagoon
    HP: 60
    Experience Points: 238
    Coins: 22 

Cheep Cheep
    Found: Seabed
    HP: 40
    Experience Points: 120
    Coins: 15
    Note: When attacked, it puffs up, revealing its spikes, thus making Jump
          attacks dangerous to perform.

Chomp Bro
    Found: Bowser's Castle
    HP: 130
    Experience Points: 256
    Coins: 8

Chuck Guy
    Found: Chucklehuck Woods, Guffawha Ruins
    HP: 22
    Experience Points: 15
    Coins: 3
    Note: Strong against Thunder.

Clumph
    Found: Joke's End
    HP: 200
    Experience Points: 200
    Coins: 8
    Item Dropped: 1-Up Super
    Note: If you use Fire to attack, it will run away from battle.

Dry Bones (1)
    Found: Hoohoo Mountain
    HP: 8
    Experience Points: 12
    Coins: 2

Dry Bones (2)
    Found: Teehee Valley
    HP: 40
    Experience Points: 68
    Coins: 13

Eeker
    Found: Woohoo Hooniversity
    HP: 20
    Experience Points: 48
    Coins: 2
    Item Dropped: School Slacks, Smart Pants

Elite Troopea
    Found: Gwarhar Lagoon, Joke's End
    HP: 45
    Experience Points: 80
    Coins: 12
    Note: Its spraying ability can create new enemies, such as Elite Troopeas
          and Gritty Goombas, to fight alongside; use Jumps to attack since
          Hammers are ineffective.

Fighter Fly
    Found: Stardust Fields
    HP: 5
    Experience Points: 4
    Coins: 2

Fuzzbush
    Found: Chucklehuck Woods
    HP: 15
    Experience Points: 24
    Coins: 5
    Item Dropped: Bubbles Gear
    Note: Jump to avoid the Fuzzies it sends out, to avoid status ailments.

Glurp
    Found: Joke's End
    HP: ???
    Experience Points: 140
    Coins: 10
    Note: Attack with Hand abilities, since Jumps/Hammers are ineffective.
          Also, try and kill in one hit, or it'll multiply.

Gold Beanie
    Found: Chucklehuck Woods
    HP: ???
    Experience Points: 130
    Coins: 32
    Item Dropped: Chuckola Badge, Spike Badge

Goomba
    Found: Koopa Cruiser
    HP: 4
    Experience Points: 4
    Coins: 1

Goomdiver
    Found: Seabed
    HP: 30
    Experience Points: 50
    Coins: 16

Gritty Goomba
    Found: Teehee Valley
    HP: 30
    Experience Points: 60
    Coins: 4

Gunner Guy
    Found: Bowser's Castle
    HP: 
    Experience Points: 180
    Coins: 25
    Item Dropped: Ultra Mushroom

Hammer Bro
    Found: Bowser's Castle
    HP: 100
    Experience Points: 264
    Coins: 25

Ice Snifit
    Found: Joke's End
    HP: 60
    Experience Points: 136
    Coins: 18
    Item Dropped: Ultra Mushroom

Lakipea
    Found: East Beanbean, NE Beanbean
    HP: 40
    Experience Points: 40
    Coins: 12
    Note: Try to kill him quickly, for he'll constantly throw out Sharpeas.

Laser Snifit
    Found: Woohoo Hooniversity
    HP: 20
    Experience Points: 40
    Coins: 4

Limbo Bro
    Found: Guffawha Ruins, Teehee Valley
    HP: 40
    Experience Points: 105
    Coins: 35
    Item Dropped: Ancient Pants

Magikoopa
    Found: Bowser's Castle
    HP: 100
    Experience Points: 220
    Coins: 20
    Item Dropped: Ultra Syrup

Malibut
    Found: Seabed
    HP: 50
    Experience Points: 136
    Coins: 16
    Note: When attacked, it always counter-attacks in retaliation.

Mecha-Blooper
    Found: Gwarhar Lagoon
    HP: 80
    Experience Points: 224
    Coins: 7
    Note: When attacked, it always counter-attacks with its torpedoes.

Mecha-Chomp
    Found: Woohoo Hooniversity
    HP: 35
    Experience Points: 52
    Coins: 6
    Item Dropped: School Emblem

Oho Jee
    Found: Oho Oasis
    HP: ???
    Experience Points: 8
    Coins: 1
    Item Dropped: Oho Jee Symbol, Oho Jee Wear

Oucher Glass
    Found: Guffawha Ruins
    HP: 40
    Experience Points: 105
    Coins: 22

Parabeanie
    Found: SW Beanbean, SE Beanbean
    HP: 15
    Experience Points: 18
    Coins: 2
    Item Dropped: Woo Bean
    Note: Jump to attack them; hit hard enough to make them lose their wings
          and become regular Beanies.

Paratroopea
    Found: North Beanbean
    HP: ???
    Experience Points: 32
    Coins: 3
    Note: Jump to attack them; hit hard enough to make them lose their wings
          and become regular Troopeas.

Pestnut
    Found: Chucklehuck Woods
    HP: 15
    Experience Points: 38
    Coins: 4
    Note: Use your Hammer to attack them; hit hard enough to make them lose
          their shells and become regular Beanies.

Piranha Plant
    Found: Beanbean Airport
    HP: 30
    Experience Points: 12
    Coins: 1

Red Virus
    Found: Woohoo Hooniversity
    HP: ???
    Experience Points: 44
    Coins: 4
    Note: When you attack this virus, it changes color. You must match its
          color with the accompanying virus to defeat it.

Rex
    Found: Hoohoo Mountain
    HP: 16
    Experience Points: 16
    Coins: 3
    Note: As you jump to attack, it becomes crunched, allowing for you to
          counter-attack.

Scaratroopea
    Found: Joke's End
    HP: ???
    Experience Points: 96
    Coins: 20
    Note: Jump to attack them; hit hard enough to make them lose their wings
          and become Elite Troopeas.

Sharpea
    Found: NW Beanbean, West Beanbean, SW Beanbean, NE Beanbean
    HP: 8
    Experience Points: 4
    Coins: 1
    Item Dropped: Woo Bean
    Note: Attack with Hammers, since Jumps are ineffective.

Sniper Bill
    Found: Bowser's Castle
    HP: 75
    Experience Points: 160
    Coins: 10

Spiky Snifit
    Found: Teehee Valley
    HP: 80
    Experience Points: 149
    Coins: 5
    Item Dropped: Red Pepper

Spiny
    Found: Beanbean Castle Sewers
    HP: 15
    Experience Points: 30
    Coins: 1
    Note: Attack with Hammers, since Jumps are ineffective.

Starkiss
    Found: Seabed
    HP: 30
    Experience Points: 116
    Coins: 1
    Item Dropped: Hand Aura
    Note: Strong against Thunder.

Super Fly
    Found: Beanbean Castle Sewers
    HP: 9
    Experience Points: 24
    Coins: 2

Sworm
    Found: NW Beanbean, West Beanbean
    HP: 15
    Experience Points: 28
    Coins: 3

Tanoomba
    Found: East Beanbean, North Beanbean
    HP: 25
    Experience Points: 40
    Coins: 1
    Item Dropped: Woo Bean, Green Pepper

Troopea
    Found: SE Beanbean, North Beanbean
    HP: 25
    Experience Points: 32
    Coins: 3
    Note: Use Jumps to attack, since the shell protects from the Hammer.

Yellow Virus
    Found: Woohoo Hooniversity
    HP: ???
    Experience Points: 44
    Coins: 4
    Item Dropped: Steady Badge
    Note: When you attack this virus, it changes color. You must match its
          color with the accompanying virus to defeat it.

Yo Bro
    Found: Woohoo Hooniversity
    HP: 40
    Experience Points: 60
    Coins: 10

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Tolstar
    Found: Stardust Fields
    Experience Points: 30
    Coins: Varies (dependent on how many Coins you had to start)
    Strategy: Well, I would consider this to be your first true boss fight,
              since you actually gain something for winning it. Anyway, this
              guy rolls spiked balls at you to attack. They are easy to avoid
              by simply jumping over them. After some rounds, Tolstar will
              start throwing spiked balls that bounce. Those will go right
              over you, so there's no need to jump over them. After some more
              rounds of attacking, Tolstar will then throw 2 spiked balls per
              attack, which can either be rolling or bouncing randomly. Just
              keep attacking normally (or try the Bros. Actions for some more
              fun) until Tolstar is defeated.

Hoohooros
    Found: Hoohoo Mountain
    Experience Points: 60
    Coins: 24
    Strategy: For this "weapon's" second challenge, you must defeat him in a
              battle here. Hoohooros hides within one of two pillars, which
              shoot lasers at you every round. The trick here is to attack
              the pillar he is NOT in, then attack the one he's in. That way
              when you reveal him, he'll try and slide under the other one,
              only to still be vulnerable because no pillar is there. At this
              time, you should use your stronger brother to attack the boss,
              and the other to crumble the newly-erected pillar. Be careful
              of Hoohooros' attack, which is a sweeping laser both of you
              must jump over to avoid. If you can follow this pattern of
              attack, this battle should go quickly.

Dragohoho
    Found: Hoohoo Mountain
    Experience Points: 100
    Coins: 34
    Strategy: The battle atop the summit here can be a pretty tough one,
              especially if you don't have alot of HP to spare. Anyway, it
              attacks by spitting electrical balls in your direction, so jump
              when they come to dodge those. After a couple rounds, the
              Dragohoho will spit out a Hoho Stone. Be quick to destroy it,
              or else he'll jump on it and commence his normal attack, giving
              you WAY less room and time to dodge it. Two timed attacks
              should do the trick to the stone. After you bust apart the
              stone, the boss will stretch back up, causing his attacks to
              reach you more quickly. To counter this, attack the dragon by
              jumping; that will scrunch him down again, making the attacks
              slow-traveling. Continue the attack pattern, making sure to use
              a few Mushrooms every few rounds to keep the brothers in top
              shape. Also, usage of Bros. Attacks are key to winning this
              battle quickly with both brothers I've found, so be sure to use
              Syrup to replenish BP every now and then too.

Queen Bean
    Found: Beanbean Castle
    Experience Points: 380
    Coins: 34
    Strategy: This particular fight may seem to be a lost cause at first
              glance, but there's really an EASY way to do it! The Queen Bean
              has a crown on her head, making it so you cannot jump without
              taking damage, and if you Hammer her, you cause 1 HP damage and
              simply knock her back a step or so. To advance in this fight,
              target and Jump on the Left/Right Arms. Each arm has around 20
              HP total, so attack one until it shrivels up, then go after the
              other. When both are gone, the crown will pop off and the boss
              will back up a bit and start spitting beans at you. Either you
              can jump over the beans entirely, or if you hit them they'll
              bounce back and turn into Beanies. It doesn't really matter
              right now what you do, but here's your best chance to lay down
              the hurt on this giant boss. Use your Bros. Attacks to team up
              against Queen Bean directly, inflicting 10HP+ each time. After
              a few rounds, the arms will regrow and you'll have to repeat
              the previous battle phase. Keep following this method as many
              times as you need, stopping to use Syrups and Mushrooms when
              necessary, until you win.

Popple/Rookie
    Found: Chateau de Chucklehuck
    Experience Points: 220
    Coins: 34
    Strategy: Another rather easy fight for you to get through. It may look
              like a good idea, but don't attack Popple directly; instead go
              after Rookie (Bowser). Use lots of Bros. Attacks to quickly
              bring down his HP by around 20 HP a pop. When he throws some
              hammers at you, time the defense so you don't stay charged too
              long, but are able to let go just as the hammers come down on
              you, so you can knock them away. Also, if Popple stands still
              in front of you both for more than a second, start charging
              your hammers and when he approaches, attack. That way he cannot
              steal a Mushroom from you, because if you don't, he'll get away
              with one, thus prolonging the battle. After a while, Rookie
              will comment on his gut firing up, then he'll start spitting
              fire, which you can jump over simply. Keep attacking him and he
              will explode, defeated. At this point, simply attack Popple
              once and he'll run away, ending the fight.

Wiggler
    Found: Chucklehuck Woods
    Experience Points: 240
    Coins: N/A
    Strategy: Fighting Wigglers should be elementary, if you've played the
              past Mario games. Starting off, do NOT attack the head when
              it's angry, as that will result in a counter-attack. So, target
              and attack the 4 leg segments until they become all yellow.
              This will cool down the Wiggler completely for now. With this
              chance, use a good strong Bros. Attack on the head. After you
              do that, Wiggler will become angry again, and you'll have to do
              the above again. Keep in mind when Wiggler charges at you, Jump
              over it, but try to land on red segments instead, and
              especially not the head. If you hit the non-red sections or the
              head, it'll become totally red, and send out a shockwave to
              damage you, so watch out. It should only take 3 rounds of this
              method to win, though.

Chuckolator
    Found: Chucklehuck Woods
    Experience Points: 520
    Coins: N/A
    Strategy: This giant-sized brew isn't really too much of a threat to you
              guys. It starts off holding a shield, so use your Hammer to
              attack (Jumps are worthless). The shield will take a few hits
              before breaking, so you can continue the barrage of direct hits
              with the Hammer or non-jumping Bros. Attacks. For its own
              attacks, the Chuckolator will send out blobs, which you can
              Hammer down easily. It'll also shoot blobs with its hand-gun,
              which you can jump over just as simply. After a while of
              attacking like this, the boss will shrink down, and now every
              round Bubbles will tell a joke to heal it. Don't give up now;
              continue the attacking just a bit more and the soda will be
              defeated.

Cackletta
    Found: Woohoo Hooniversity
    Experience Points: 1800
    Coins: 300
    Strategy: As soon as the fight begins, you'll be on your feet, so pay
              attention! Cackletta will send out round pits, which you must
              jump over to avoid. If you fall in, you will be weighed down
              with a 1t bar, keeping you from dodging attacks with your Jump.
              After you avoid those, Cackletta will start the thunder attack.
              If both arms are out, have both brothers jump to avoid the
              attack. If the left-pointing arm is out, have Mario jump, then
              Luigi; if it's the right-pointing arm, do the opposite. Use a
              lot of Bros. Attacks to cause great damage to Cackletta. After
              some time, she will split into 3, and you must try and attack
              the real boss. If you hit a clone, it'll turn into a group of
              bats you can jump to avoid. Once you hit the real Cackletta,
              continue the attacking while avoiding her aforementioned moves.
              Eventually, she will become angry and start the round pit
              method once again, so avoid those. Just continue the attacks
              for a few more rounds, and the battle should be done for.

Popple/Rookie
    Found: Woohoo Hooniversity
    Experience Points: 360
    Coins: 66
    Strategy: Once again, you're faced against this "shadow thief" and his
              accomplice, who is Bowser in disguise still. As with the first
              battle, do NOT attack Popple, since that will only make Rookie
              attack you. So, target all your strong attacks, Bros. Attacks
              especially, on Rookie only. When Popple tries to steal an item,
              bonk him with the Hammer to keep him away. Rookie will also
              spit fire, which you can jump over. After a few rounds, they'll
              perform their own "Bros. Attack", which sends 2 shockwaves in
              your direction (jump over those, too). Also, they will try this
              other move where Rookie will toss a fiery Popple your way, whom
              you can knock away with your Hammer if you're quick enough.
              Just keep attacking Rookie and he'll run off with heartburn. At
              that point, hit Popple once and the battle will end.

Mom Piranha
    Found: Beanbean Airport
    Experience Points: 824
    Coins: 2
    Strategy: This giant plant may seem tough, but the way to defeating it
              makes great use of your new powers at least. The plant starts
              off in a red color with 2 small Piranha Plants, which you can
              destroy easily at this point in the game. As for attacking the
              boss, Jumps are worthless, so use the Hammer if you must. Since
              the plant is red, have Luigi use his Hand attack to cause
              critical damage to it. This will really help your battle here,
              immensely. Anyway, keep this up until the plant changes to a
              blue color, and new Piranha Plants appear. Defeat them, but
              this time against the Mom, use Mario's Hand attack to launch a
              fiery charge on it. Keep in mind the boss will recover a small
              amount of HP each round, so try and keep it going down in the
              process. As for its attacks, the boss will try and slide one of
              its tentacles under you, which you can jump over together
              rather easily. Also, when it blasts out a giant energy ball,
              knock it back at her with your Hammer to inflict some added
              damage.

Trunkle
    Found: Teehee Valley
    Experience Points: 2060
    Coins: 188
    Strategy: As with other bosses you've fought before, this guy has two
              attackable parts: the body, and the head. Don't bother with the
              head; instead go after the body with strong Bros. Attacks. When
              Trunkle spins one of his fists, get ready to counter them when
              they come at one (or both) of the brothers. After a while of
              attacking, Trunkle will split into 4 smaller versions, one of
              them holding an orange. They'll then switch positions before
              you get to attack, so keep an eye on the one who had the orange
              first, since that's the one you'll be attacking. Constantly hit
              the orange-holding Trunkle, and eventually the other 3 will try
              and attack you before crumbling, and the real one will become
              large-sized again. Another of Trunkle's moves is to inhale
              mushroom characters from behind, so jump over the enemies and
              poison (green) Mushrooms. If you see a regular Mushroom, let it
              hit you since you'll gain 5 HP. This will all recover the boss
              10 HP at best, so don't worry. Keep up with the attacking, and
              you'll eventually beat it.

Hermie III
    Found: Gwarhar Lagoon
    Experience Points: 900
    Coins: 80
    Strategy: After trying this boss out, one may find it confusing and/or
              difficult to win against it. However, the strategy is pretty
              easy. You can target the two claws to disable them after some
              rounds of attacking, but don't bother. Instead, go for the head
              all the time. If you can, use Luigi's Thunderhand or the
              Thunder Bros. partner attack to greatly lower Hermie's defense.
              Now, constantly attack the head with Mario's regular attacks,
              and Luigi can keep using Thunderhand. When he sticks out his
              claws, wait until the extended claw pulsates, then jump to
              avoid it. After a while of attacking, Hermie will retreat into
              his shell. Use Mario's Firebrand to burn the tree-like shell,
              which really annoys Hermie, as you can imagine. He will come
              out again, so commence with the attacks once more until you end
              up winning!

Piranha Bean
    Found: NE Beanbean
    Experience Points: 150
    Coins: 1
    Strategy: This is another of those simple boss fights, but you only have
              Luigi for the moment. Unless you have a Spike Badge or some
              similar badge, don't bother Jumping, as you will take damage.
              Use the Hand attack to cause Critical damage. The plant's two
              spitting attacks are easy to jump over, but the fireballs move
              quickly, so be ready for them (you'll see them glowing before
              they are shot). After several rounds of this, you'll be able to
              win.

Popple
    Found: Chucklehuck Woods
    Experience Points: 1200
    Coins: 121
    Strategy: This time, fighting Popple shouldn't be too hard, not like past
              fights were any worse. When he moves backwards toward you, get
              ready to pound him with the Hammer, or else he'll steal an
              item, or even one of your Hammers for a couple turns! Later in
              the fight, Popple will even start throwing things at you,
              including a Mushroom and many Coins, which you can jump to
              grab; just watch out for the small enemies he throws as well.
              Anyway, attack him with your Hammer to weaken his defenses,
              then continue pounding on him. Bros. Attacks also work well,
              and you might end up Advancing them if you're lucky. Other than
              that, just keep up the attacking until you win.

Jojora/Friend (Chucklissa/Oholina/Hoohoolia/Teeheena)
    Found: Joke's End
    Experience Points: 1600
    Coins: 180
    Strategy: This battle is similar to the Popple/Rookie fights, since when
              you try attacking the girl with Jojora present, he will counter
              attack you, and heal them both. To deal with this, wait until
              Jojora goes to attack you, then counter-attack by knocking away
              his rod. That will send him away for a few rounds, so you can
              target the big girl with ease. Keep in mind when her friend's
              hair is red, Fire will heal while Thunder will do damage, where
              if the hair is blue, the opposite happens. So, Jump/Hammer
              attacks are the norm for this battle. When she tries to grab
              one of you, jump before she gets too close to attack. Also,
              when she rolls at you in a giant snowball form, attack with the
              Hammer just as she connects to avoid damage. After a while, she
              will change her hair color; this raises her defense apparently.
              When Jojora returns though, take that time to heal quickly,
              then when he attacks you, knock him away again. Then, repeat
              that process until you win this simple fight.

Popple/Birdo
    Found: Teehee Valley
    Experience Points: 1800
    Coins: 495
    Strategy: As with past Popple battles, you should know by now not to go
              after Popple directly. That means you should direct all your
              hits on Birdo only. Birdo can attack by targeting you, then
              shooting bombs you can jump to avoid. Alternatively, she will
              try to suck you in; you can use the Hammer when you're pulled
              close to cause damage. As for Popple, if he moves toward you,
              counter so he doesn't steal a Hammer, or a healing item of
              sorts. After several rounds, Birdo will "protect" Popple by
              sucking him up, then spitting out 4 giant eggs. Knock the eggs
              back when they roll at you with the Hammer, then attack each
              one until you reveal Popple. The other eggs have bombs, which
              you can jump over when they run out. Aside from that, keep
              attacking Birdo until you eventually defeat her. Following
              that, Popple will try to attack one last time before escaping.

Iggy
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 99
    Strategy: The first of seven Koopalings to fight is rather simple, as you
              may have guessed. Iggy attacks by lobbing a fireball straight
              at one of you, which you can knock back to cause damage with
              the Hammer. Alternatively, he'll spin around you, so you can
              hit with the Hammer when he passes by to stop it. Just use your
              strongest Bros Attacks and regular attacks, and you'll win this
              one rather quickly.

Morton
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 99
    Strategy: Now, this Koopaling can really devastate you guys if you let
              more than one run of his attacks get you. He'll jump in the
              air, then crash to the ground, sending 3 shockwaves at you, all
              of which you should jump over. He'll also spit fire, which you
              knock back at him with your Hammer. However, the shockwaves are
              very dangerous, and nearly killed my party due to not dodging
              any of them. With that, weakening of his defenses would help,
              with the Thunder Bros. attack. Then, just constantly pound on
              him to win.

Lemmy
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 102
    Strategy: Lemmy is considerably easier than the others, I have noticed.
              His only real attack is shooting fireballs you can knock back
              with the Hammer, and that's easy to defend against. After a
              while of you attacking Lemmy, he'll split into 4 versions once
              again. Take turns attacking each one, hoping to hit the real
              one. If you didn't get the right one, he'll be alone again,
              then when you attack again, he'll split another time. Just
              continue attacking and sooner than later, you'll defeat him.

Ludwig
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 99
    Strategy: This Koopaling may look to be a toughie at first, but he really
              isn't when doing battle. Ludwig will mainly attack by going
              into his shell and spinning towards one of the brothers. He
              will end up going offscreen, then spin back to attack again, so
              be ready to jump a few times! He may also spin around the duo,
              so hit him with the Hammer to stop the spinning. Other than
              that, just attack as normal and you should beat him in no time.

Roy
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 99
    Strategy: Not only would you have to deal with Roy Koopa here, but you
              have a Time Bob-omb in here as well. It counts down from 8 to 0
              every round of battle, and when it reaches zero, you lose. So,
              that means you must be quick to defeat Roy so you end up able
              to win. Start with Thunder Bros. to weaken his defenses a bit,
              then let loose with your attacks. Roy does the fireball-spit
              move like many of his siblings (Hammer them to knock back), as
              well as pounding the ground, sending numerous shockwaves your
              way to Jump over. You should be easily able to beat him in just
              a few rounds, so time shouldn't be a big worry for you.

Wendy
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 102
    Strategy: This fight against Wendy is going to be a really annoying one.
              To boot, the Time Bob-omb is present again, as with the Roy
              battle. Also, as soon as the battle starts, she splits into 4
              clones of herself, and you have to figure out which is real by
              attacking them all. This can obviously take alot of time away
              from your victory, causing you to rely on luck mainly. Try to
              attack the right one each time, and use strong attacks when she
              is alone, and you should hopefully get by without losing.

Larry
    Found: Bowser's Castle
    Experience Points: 1600
    Coins: 99
    Strategy: Surprisingly enough, this fight with the last of the Koopalings
              is a very easy one. As with before, the Time Bob-omb is here
              counting down from 8 to 0 per round. As for Larry, he attacks
              by either spinning around the brothers (hit with the Hammer to
              stop), or by spitting fireballs normally (hit with Hammer).
              Also, he will lob a fireball upward, which you can hit back at
              him. He will hit it back with his own paddle, so keep hitting
              it back until he takes damage. Despite these easy attacks, you
              should be able to dispatch him fairly quickly.

Fawful
    Found: Bowser's Castle
    Experience Points: 3000
    Coins: 365
    Strategy: At last, you get to fight Fawful for the final time, here and
              now. He spends much of his time inside the dome structure,
              which protects from ALL attacks. As for Fawful's retaliation,
              he will throw energy balls at you, which you can hit back with
              the Hammer to cause damage. Another attack will be laser beams
              shot in either 2 directions moving inward, or to the center
              moving outward. Either way, jump over them to avoid damage.
              After a couple rounds, Fawful will spin around, causing several
              energy balls to rotate around it. Hit them with your Hammer
              (the ones you don't hit, you'll have to jump over shortly).
              Following this, Fawful will jump out due to overheating. Now is
              your chance to cause some real damage. Spend the round using
              the brothers' strongest moves to make good use of this opening.
              Fawful may attack by swooping down on one of the brothers
              numerous times, so be ready to Hammer him away. When he goes
              back into the dome, the pattern will repeat. It would be best
              to heal at this time, so you can withstand the attacks sent
              your way, then keep attacking until he opens up again. There is
              another attack he can throw at you later in the battle. He puts
              blocks above both brothers, which you must quickly jump to
              clear before the timer reaches zero. At that time, a beam will
              move around, which you can jump over to avoid, so be quick to
              evade! Anyway, whenever he comes out from overheating, attack
              again until you win.

Bowletta
    Found: Bowser's Castle
    Experience Points: N/A
    Coins: N/A
    Strategy: And now, you finally go against the evil puppet you've been
              chasing after for the better part of this game! Bowletta is
              tough, so beware! Her attacks will consist of sending a giant
              energy ball to descend upon one of the brothers; hit it with
              the Hammer a few times to destroy it. When Bowletta appears to
              be chomping on fire, get ready to jump to avoid some fireballs.
              A few of them will stop in front of her, so try and target them
              since in the following round, the remaining ones will heal her.
              There is another attack where blocks will appear above you and
              a timer counts down. Quickly jump to break the blocks, and time
              the jump to avoid the fiery wave sent your way. As for your
              backup, use Thunder Bros. to weaken her defenses, then attack
              strongly. After a while, she will become dark-skinned, which
              makes Jumping attacks on her useless. Use Hammer-based moves to
              cause the most damage. There is also an attack used where stars
              will fall in your direction; hit the red ones with Mario's
              Hammer, and the green ones with Luigi to cause Bowletta some
              added damage. Then, continue attacking until Bowletta gives up.

Cackletta
    Found: Bowser's Castle
    Experience Points: N/A
    Coins: N/A
    Strategy: The final battle with Cackletta's true form is now underway! As
              soon as battle starts though, both brothers have 1HP each, so
              your very first concern is to dodge whatever's thrown at you
              and use a Max Nut to fully replenish them for the duration.
              There are 3 targets at first, so go after the Right/Left Arms
              to begin with. The arms can spin around to hit you, so jump
              over the arm if it's low, and stay down when it's above. There
              is another move where fireballs are swirling around the
              brothers, who must jump in unison to avoid them. Early on,
              there are only 2 spins per direction, but later on that number
              could totally change, so be careful! The main boss will send
              out an energy ball to fall on one of the brothers, which you
              can knock back up a few times with the Hammer until it
              disappears. There is also a small energy ball that'll move
              forward at one of the brothers, which you can hit back with the
              Hammer. It will move to the other brother, so knock it away as
              well. After you destroy the 2 arms, aim for Cackletta's head
              with Jumps. Once you clear the head, the heart will pop out for
              a few rounds, but the arms and head will reform. For now,
              target the heart with your absolute best attacks (I've found
              Swing Bros. works particularly well, as do Hammer attacks).
              After a few rounds, the heart will retract and you'll have to
              repeat the same process again. Later in the battle, Cackletta
              will send a ghost of Fawful to send a line of energy balls your
              way, which you can jump over easily. If he is in front of
              Mario, it'll start by Luigi, and vice versa. Then, hit him with
              the Hammer to make the ghost disappear. Also, Cackletta will
              use this move where time is frozen for you while she uses a
              laser attack. This can be tough to avoid, but it is avoidable.
              Just before the eyes flash, signifying time is about to freeze,
              look at where they're pointing. If an eye is down, get in the
              air; if the eye is up, stay on the ground. That way you can
              properly avoid the deadly lasers. Also late in the battle will
              be an attack where energy balls are sent your way. Mario should
              Hammer the purple ones, while Luigi gets the traditional green
              ones. Other than that, keep your HP up at ALL times and follow
              the patterns above until you win.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Gear  -=
-=-=-=-=-=-=-=-=

==========
Mario Only
==========

Bean Pants
    Defense: +12

Hard Pants
    Defense: +14

Harhall's Pants
    HP: +60
    Defense: +46
    Note: Gives a random gravity effect in battle (1-ton or floating).

Heart Slacks
    Defense: +60
    Note: Raises defense during battle.

Hermetic Pants
    Defense: +45
    Note: Blocks poison status with a 60% success rate.

Iron Pants
    Defense: +70
    Note: Weighs down the character, putting a 1-ton effect on them.

Mushluck Pants
    Defense: +65
    Note: The more Mushrooms you have, the luckier you will be in battle.

Mushwin Pants
    Defense: +60
    Note: The more Mushrooms you have, the stronger you will be in battle.

Parasol Pants
    Defense: -4
    Note: Raises defense during battle.

Shroom Pants
    Defense: +30
    Note: Helps you win Mushrooms in battle.

Smart Pants
    Defense: +50

Work Pants
    Defense: +4


==========
Luigi Only
==========

Anuboo Jeans
    Defense: +40
    Note: Allows wearer to always move first in battle.

B. Brand Jeans
    Defense: +55
    Note: Automatically recovers HP in battle.

Blue Jeans
    HP: +5
    Defense: +16

Heart Pants
    HP: +9
    Defense: +10

Peachy Jeans
    Defense: +65
    Note: Makes Luigi always attack after Mario in battle.

Scandal Jeans
    Defense: +70
    Note: Makes Luigi always attack before Mario in battle.

School Slacks
    HP: -5
    Defense: +18
    Note: Makes Luigi always attack after Mario in battle.

Street Jeans
    Defense: +60

Work Jeans
    Defense: +5


==============
Both Can Equip
==============

#1 Trousers
    Defense: +31
    Note: Allows wearer to always move first in battle.

Ancient Jeans
    Defense: +40
    Note: Allows wearer to always move first in battle.

Bean Trousers
    HP: +4
    Defense: +10

Beanstar Pants
    Defense: +60
    Note: Allows wearer to always move first in battle.

Bubbles Gear
    HP: +6
    Defense: +45

Casual Coral
    Defense: +80
    Note: Blocks poison status effect with a 60% success rate.

Casual Slacks
    HP: +20
    Defense: +70

Oho Jee Wear
    HP: +6
    Defense: +13

Peasley Slacks
    Defense: +70
    Note: Lightens the wearer's weight in battle.

Piranha Suit
    Defense: +30
    Note: Automatically recovers HP in battle.

Plaid Trousers
    Defense: +36

Queen B. Jeans
    HP: +14
    Defense: +75

Random Pants
    Defense: +60
    Note: Gives a random gravity effect in battle (1-ton or floating).

Safety Slacks
    Defense: +31
    Note: Blocks poison status effect with a 60% success rate.

Shroom Bells
    Defense: +50

Shroom Slacks
    Defense: +35
    Note: The more Mushrooms you have, the luckier you will be in battle.

Tropic Slacks
    HP: +12
    Defense: +30

Wool Trousers
    Defense: +32
    Note: Automatically recovers HP in battle.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Badges  -=
-=-=-=-=-=-=-=-=-=

Bean Badge
    Found: Beanbean Castle Town (given to Mario after beating Queen Bean)
    BP: +6
    Power: +8

Bean B. Badge
    Found: Beanbean Castle Town Shop
    BP: +6
    Power: +10

Beauty Badge
    Found: Beanbean Castle Town Shop
    Power: +28

Bowser Fang
    Found: Dropped by Roy boss
    Power: +50

Bowser Fist
    Found: Dropped by Morton boss
    Power: +10
    Note: Automatically increases the power in your attacks once in battle.

Brilliant Badge
    Found: Beanbean Castle Town Shop
    Power: +45

Bros. Badge
    Found: Beanbean Castle Town Shop
    BP: +8
    Power: +25

Bros. Life
    Found: ???
    Power: +22
    Note: Automatically recovers BP in battle.

Bros. Respect
    Found: ???
    Power: +72
    Note: Automatically recovers BP in battle.

Bros. Rock
    Found: Beanbean Castle Town (complete the Beanstone Search mini-game)
    BP: +20
    Power: +20

Castle Badge
    Found: Beanbean Castle Town Shop
    Power: +10

Charity Badge
    Found: Beanbean Castle Town Shop
    Power: +15

Chuckola Badge
    Found: Dropped by Gold Beanie enemy
    Power: +28

Counter Badge
    Found: Beanbean Castle Town Shop
    Power: +8
    Note: Increases the damage enemies take from your counter-attacks.

General Badge
    Found: Beanbean Castle Town Shop
    BP: +15
    Power: +45

Grab Badge
    Found: Little Fungitown Fashion/Badge Shop
    Power: +45
    Note: Get items dropped by enemies more frequently.

Hand Aura
    Found: Dropped by Starkiss enemy
    Power: +20
    Note: HP is recovered when Hand attacks are performed.

High-End Badge
    Found: North Beanbean (Monty Mole cave)
    BP: +12
    Note: Automatically increases the power in your attacks once in battle.

Lucky Bros.
    Found: Dropped by Trunkle boss
    Power: +26
    Note: Frequency of "Lucky" attacks increases.

Lucky Ribbon
    Found: Dropped by Hermie III boss
    BP: +22
    Note: Frequency of "Lucky" attacks increases.

Mari-Lui Badge
    Found: Little Fungitown Fashion/Badge Shop
    Power: +20
    Note: Automatically recovers BP in battle.

Miracle Badge
    Found: Beanbean Castle Town Shop
    Power: +22
    Note: HP is recovered when Jump attacks are performed.

Muscle Badge
    Found: Little Fungitown Fashion/Badge Shop
    Power: +25
    Note: Increases the damage enemies take from your counter-attacks.

Mush Badge
    Found: Little Fungitown Fashion/Badge Shop
    Power: +20
    Note: The more Mushrooms you have, the stronger you'll attack in battle.

Mush Badge A
    Found: Little Fungitown Shop
    Power: +40
    Note: The more Mushrooms you have, the stronger you'll attack in battle.

Mush Badge AA
    Found: Little Fungitown Fashion/Badge Shop
    Power: +45
    Note: The more Mushrooms you have, the stronger you'll attack in battle.

Oh-Pah Badge
    Found: Beanbean Castle Town Shop
    Power: +35
    Note: Increases the damage enemies take from your counter-attacks.

Oho Jee Symbol
    Found: Dropped by Oho Jee enemy
    Power: +28
    Note: HP is recovered when Hand attacks are performed.

Ohoracle Badge
    Found: Beanbean Castle Town Shop
    Power: +22
    Note: HP is recovered when Hand attacks are performed.

Pea Badge
    Found: Beanbean Castle Town Shop
    BP: +2
    Power: +12

Piranha Swing
    Found: Dropped by Piranha Bean boss
    Power: +25
    Note: HP is recovered when Hammer attacks are performed.

Power Badge
    Found: Beanbean Castle Town Shop
    Power: +20
    Note: Increases the damage enemies take from your counter-attacks.

Salvage Badge
    Found: Beanbean Castle Town Shop
    Power: +40
    Note: Get items dropped by enemies more frequently.

Sarge Badge
    Found: Beanbean Castle Town Shop
    BP: +15
    Note: Automatically increases the power in your attacks once in battle.

School Emblem
    Found: Dropped by Mecha-Chomp enemy
    Power: +18

Sledge Heart
    Found: Dropped by Birdo boss
    Power: +25
    Note: HP is recovered when Hammer attacks are performed.

Soulful Bros.
    Found: Get from Harhall after completing his design-making mini-game.
    BP: +40
    Note: Automatically recovers BP in battle.

Spike Badge
    Found: Dropped by Gold Beanie enemy
    Power: +8
    Note: Allows you to Jump on Spiny-type enemies, causing 2x damage.

Spiny Badge A
    Found: Dropped by Mom Piranha boss
    Power: +22
    Note: Causes doubled damage when Jumping on Spiny-type enemies.

Spiny Badge AA
    Found: Little Fungitown Shop
    Power: +50
    Note: Causes doubled damage when Jumping on Spiny-type enemies.

Steady Badge
    Found: Dropped by Yellow Virus enemy
    BP: +12
    Power: +25

Tank Badge
    Found: Beanbean Castle Town Shop
    Power: +55
    Note: HP is recovered when Jump attacks are performed.

Wonder Badge
    Found: Beanbean Castle Town Shop
    Power: +22
    Note: Frequency of "Lucky" attacks increases.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  11. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=

Bonus Ring
    Found: Get from making your second new drink at Starbeans Cafe.
    Use: Doubles the amount of EXP you receive by winning a battle; the catch
         is you cannot lose any HP during the course of that battle.

Cobalt Necktie
    Found: Get from making your sixth new drink at Starbeans Cafe.
    Use: Doubles the wearer's Stache points.

Excite Spring
    Found: Get from making your third new drink at Starbeans Cafe.
    Use: Float longer while jumping to evade attacks in battle.

Game Boy Horror SP
    Found: Get from making your final new drink at Starbeans Cafe.
    Use: Causes enemies to drop rare items in battle.

Great Force
    Found: Get from making your fourth new drink at Starbeans Cafe.
    Use: Doubles the amount of damage you give/take in battle.

Greed Wallet
    Found: Get from making your first new drink at Starbeans Cafe.
    Use: Doubles the amount of Coins you receive by winning a battle.

Power Grip
    Found: Get from making your fifth new drink at Starbeans Cafe.
    Use: Never lose Hammer's head when defending.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  12. Items -=
-=-=-=-=-=-=-=-=

=============
Regular Items
=============

1-Up Mushroom
    Use: Revive a fallen brother with 1/2 their HP.

1-Up Super
    Use: Revive a fallen brother with full HP.

Chuckle Blend
    Use: Permanently raises max Speed +4.

Chuckoccino
    Use: Permanently raises max Defense +4.

Golden Mushroom
    Use: Fully recovers HP and BP.

Green Pepper
    Use: Raises Defense, lowers Weight in battle.

Hoohoo Blend
    Use: Permanently raises max BP +4.

Hoolumbian
    Use: Permanently raises max Power +4.

Max Mushroom
    Use: Fully recovers HP.

Max Nut
    Use: Fully recovers both brothers' HP.

Max Syrup
    Use: Fully recovers BP.

Mushroom
    Use: Recovers 25 HP.

Nut
    Use: Recover 20 HP per brother.

Red Pepper
    Use: Raises Power and Weight in battle.

Refreshing Herb
    Use: Cures status ailments.

Super Mushroom
    Use: Recovers 50 HP.

Super Nut
    Use: Recover 40 HP per brother.

Super Syrup
    Use: Recovers 40 BP.

Syrup
    Use: Recovers 20 BP.

Teehee Blend
    Use: Permanently raises max Stache +4.

Teeheespresso
    Use: Permanently raises random stat +6.

Ultra Mushroom
    Use: Recovers 120 HP.

Ultra Nut
    Use: Recover 100 HP per brother.

Ultra Syrup
    Use: Recovers 100 BP.

Woohoo Blend
    Use: Permanently raises max HP +4.


=========
Key Items
=========

Azure Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.

Bean Fruit
    Use: Feed to a hungry Yoshi to get a Neon Egg.

Beanbean Brooch
    Use: Allows you to gain access to the Chateau de Chucklehuck.

Beanbean Map
    Use: View the entire Beanbean Kingdom, and your current location within
         the borders.

Beanstar
    Use: What Bowletta wants in exchange for Princess Peach, hopefully.

Beanstone
    Use: One of 10 collectable stones, dug up in Beanbean Castle Town.

Blue Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.

Crabbie Grass
    Use: Used to help Mario's Bean Fever; find it in Guffawha Ruins.

Fake Beanstar
    Use: Attempt to give up in place of the real Beanstar at Joke's End.

Green Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.

Green Pearl Bean
    Use: Retrieve for Gigi and Merri after learning new Hand abilities.

Membership Card
    Use: Show it in S.S. Chuckola to access the hold; won in Barrel minigame.

Orange Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.

Peach's Extra Dress
    Use: To trick Bowletta into freeing Princess Peach.

Peasley's Rose
    Use: Show it at Beanbean Castle's gates to gain entry.

Purple Chuckola Fruit
    Use: Give it to the Chuckleroot to gain passage to Mother Chuckalola.

Purple Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.

Red Chuckola Fruit
    Use: Give it to the Chuckleroot to gain passage to Mother Chuckalola.

Red Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.

Red Pearl Bean
    Use: Retrieve for Gigi and Merri after learning new Hand abilities.

Secret Scroll 1
    Use: Teaches Mario a new Bros. Attack for use in battle.

Secret Scroll 2
    Use: Teaches Luigi a new Bros. Attack for use in battle.

Spangle
    Use: Bring to Hermie as a decoration in Gwarhar Lagoon for a reward.

White Chuckola Fruit
    Use: Give it to the Chuckleroot to gain passage to Mother Chuckalola.

Yellow Neon Egg
    Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate
         the Yoshi Theater sign.


=====
Beans
=====

Chuckle Bean: Red bean that can be mixed at Starbeans Cafe.

Hee Bean: Yellow bean that can be mixed at Starbeans Cafe.

Hoo Bean: Brown bean that can be mixed at Starbeans Cafe.

Woo Bean: Green bean that can be mixed at Starbeans Cafe.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Mini-Games/Side Quests  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section will contain information on the various mini-games you can play 
throughout the game, as well as various significant side quests. Please refer 
to the below list for information on the optional things you wish to learn 
about.

===============
Stardust Fields
===============

Border Jump
-----------

In the border house, there will be two Hammer Bros. They will be holding a 
rope (the border), and they'll move back and forth over it. Mario and Luigi 
must jump over the rope whenever it passes under them, raising the flag on 
the pole in the background. If either brother misses 3 times, the game is 
over and you must try again. You MUST win in order to pass to the other side. 
When you do win and get to pass, you can return and play Border Jump 2+ for a 
chance to win some Hee Beans, which you can blend at the Starbeans Cafe soon.


==============
Hoohoo Village
==============

Monty Mole
----------

After you get the fiery dash ability for Mario, return to the cave with the 
giant Koopa in it. Knock it down since you can now, and High Jump to the back 
ledge. Talk to Monty Mole there to get a Golden Mushroom.


=======================
Hoohoo Mountain Descent
=======================

Diamond Mines
-------------

In a cave here, there is an old man sitting by some mine tracks. Talk to him 
to start this mini-game. For this game, Luigi is in the background track and 
you control Mario in the foreground one. Mario has a flashlight, which you 
can control so you can see where Luigi is, where obstacles are, and when to 
jump to reach diamonds. You need to collect 10 diamonds to complete this 
course the very first time, so run through the real course to the end. At the 
far end, you can talk to the man again and replay the game as many times as 
you wish to win some Hee Beans. Of course, you'll need to grab more diamonds 
to win each time.


===============
Hoohoo Mountain
===============

Monty Mole
----------

In the bottom area of the mountain, you may spot some black rocks to the 
right, blocking that path. Break them, and go eastward. Head up the steps and 
into the north area. Go all the way north, then around the wall and break 
another black rock in your way. Talk to the Monty Mole to the south, and he 
will give you a Max Nut as a reward.


====================
Beanbean Castle Town
====================

Beanlet Search
--------------

In the east section of town, there is a guy who is looking for his 5 Beanlets 
who are loose within the town. If you return them to him, he will give you 
something good. Here are their locations:

1: Behind the northwest building (western region).
2: Atop the long building (eastern region; High Jump to reach).
3: Atop the southeast building (western region; High Jump to reach).
4: In a northeast corner (eastern region).
5: Atop the northwest building (western region; High Jump to reach).

When you talk to the guy again, he will reward you with a Golden Mushroom for 
your troubles.


Beanstone Search
----------------

South of the Fashion Shop, there is an old man walking around. Talk to him 
and he will explain his theory of the Beanstones, and how he wants to dig 
them all up. There are 10 he wants you to find, and if you return them all, 
he will give you something good. The trick to finding them is to have Mario 
in small form walk around, and when he finds one, an exclamation mark will 
appear above his head. The bigger the circle, the closer he is; at its 
biggest, that means you're standing on the spot. At that point, resize Mario 
and have Luigi pounded into the ground to recover the Beanstone. Check out 
the list below to find them all:

1: In front of the south archway (western region).
2: Just south of the right pillar in the north archway (western region).
3: In front of the Fashion Shop (western region).
4: To the left of southwest building's entrance (western region).
5: To the right of the north archway (western region).
6: At the bottom of the large staircase (eastern region).
7: In the lower plateau in front of Information Shop (eastern region).
8: Atop the rightmost plateau in the south (eastern region).
9: On a ledge to the north of southeast building (eastern region).
10: To the left of west entrance to the long building (eastern region).

After you find everything, talk to that old man again. He will give you the 
Bros. Rock badge as a reward.


Starbeans Cafe
--------------

If you visit the Starbeans Cafe in the north section of town, you'll be able 
to try out the StarB system. This is basically a system where you can blend 
the Beans you've collected all throughout the course of the game to make some 
special stat-boosting drinks. Each time you make a new blend for the first 
time, you will be greeted by the store owner, none other than the good 
Professor E. Gadd (from Luigi's Mansion). He will sample the new drink, then 
reward you with an accessory for each of the 7 drinks. Here is a list of the 
different blends, how to make them, and in parenthesis what accessory you get 
initially for each:

 Woohoo Blend: 25 Woo Beans
 Hoohoo Blend: 25 Hoo Beans
Chuckle Blend: 25 Chuckle Beans
 Teehee Blend: 25 Hee Beans
   Hoolumbian: 15 Woo Beans + 10 Hoo Beans
  Chuckoccino: 15 Woo Beans + 10 Chuckle Beans
Teeheespresso: 15 Woo Beans + 10 Hee Beans


==============
North Beanbean
==============

Monty Mole (1)
--------------

Use Luigi's Thunderhand to power up the orb in this area, and a platform will 
rise out of the ground nearby. High Jump atop it, then enter the cave. 
Inside, read the sign to hear about the Simu-Blocks. You must hit both of 
them, but the thing is, they're both on different ledges, so it isn't THAT 
easy after all. To do this, have only Mario jump up the ledges to the top one 
while Luigi moves to the right. When you're both under a block, press A + B 
simultaneously to get them both at once, causing a bridge to appear ahead.

Now, in the second area you'll have to hit 2 more Simu-Blocks. This time, 
have Mario jump up the ledges from the right side of the area, while Luigi 
follows below. Hit both blocks at once, and another bridge will come up 
ahead. Cross it, then in the final puzzle area, have both brothers jump up 
the ledges on the right side of the pit. Have Mario jump over the pit, 
causing Luigi to fall to the lower area. From here, hit both blocks and the 
final bridge will appear. Cross it and talk to Monty Mole to receive the Wool 
Trousers as a reward.


Monty Moles (2-3)
-----------------

Go to the path leading northward into Teehee Valley. From that point, go west 
behind the cliff to another area, and enter a cavern. Inside, pound Mario to 
a small size and have him jump through the hole, into a side-view area. Make 
your way through this room, jumping across various platforms and avoiding the 
spikes/sparks. At the end, talk to the Monty Mole for a 1-Up Mushroom reward. 
Also, from the final moving platform, jump from its peak to an upper-right 
ledge. Run along the ceiling and you'll come to a second mole, who gives you 
the High-End Badge.


Monty Mole (4)
--------------

Head to the area just west of the northward-bound Teehee Valley path. There, 
jump up the ledges and High Jump onto the higher one in the back. Follow the 
path to a gate, then pound Luigi into the ground and have him pass under. Hit 
the block to open it, then with Mario High Jump to the west ledge, and go 
into that area. Spin Jump to the southwest and west across several high 
platforms. When you get to a Boo statue in the northwest area, push it with 
Luigi's thunder ability stunning Mario from behind. This will make a bridge 
appear; cross it to reach a wall with a crack in it. Hammer it to clear the 
way, then go inside.

In the cave, pound Mario into his Mouse size, and jump into the following 
room. Get across the area by means of jumping over sparks and onto platforms. 
At the end, the Monty Mole will give you the Iron Pants as a reward.


=============
West Beanbean
=============

Monty Mole
----------

In the area directly west of Beanbean Castle Town, jump over a couple ledges 
to the far west. You'll find a gate to the north of there; have Luigi go 
under the ground and past the gate. From there, run northward to another 
area, and eventually into a cave. Get through this area while avoiding the 
sparks, and the Monty Mole will reward you with a Golden Mushroom.


==============
South Beanbean
==============

Harhall's Clothing Design
-------------------------

In the southern area of the world, you'll come across the fashion genius (as 
he says) Harhall. This is also one of the Beanstar piece's locations earlier 
in the game. There is a mini-game involved here, needless to say.

Basically, you shoot water at the colored Designbombs, and whichever color 
you hit (red, yellow, blue), that's what color the fabric will be. Same thing 
with the 3 Designbombs with actual designs on them (checkered, tropical, 
polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of 
what the secondary colors are, for those who don't know:

Red + Blue = Purple
Red + Yellow = Orange
Yellow + Blue = Green
Red + Yellow + Blue = Brown

Also, if you hit 2-3 designs at once, the fabric design automatically becomes 
a star. Now that you're ready, here's what Harhall wants, in order:

1. Red color, any design
2. Yellow color, checkered design
3. Purple color, polka-dot design
4. Brown color, star design

After you successfully give Harhall what he wants, he will direct you to the 
west area, where he will give you your reward. If you return later in the 
game, you will have a new objective of sorts. Harhall will then want you to 
make every design in every possible color. Once you do that, he will give you 
the Harhall's Pants as a reward, and then he'll leave for good.


================
Little Fungitown
================

Star 'Stache Smash
------------------

In this mini-game, found at the Game Arcade, you will have the opportunity to 
win this supposedly coveted Invincishroom. The game is like this: there are 
two alternatively-opened holes in the walls, and they move up and down. You 
control a tilting platform in the middle, where A tilts it to the right and B 
tilts down to the left. The idea is to tilt the onslaught of falling items so 
they go through one of those holes. You gain points for doing so, as shown:

Star - 5 Points
Fire Flower - 3 Points
Mushroom - 1 Point
Bob-omb - 1 Point

Note that if you end up sending a Bob-omb into one of the holes, it'll count 
as a point, but it'll close up that hole, opening the one on the other side 
instead, and vice versa. Anyway, you have 60 seconds to score over the high 
score, which is set at 200 points. If you win, you receive an Invincishroom, 
which will give you WAY more than what you bargained for. If you wish to 
return later on, you can win some Hee Beans.


=============
S.S. Chuckola
=============

Barrel
------

This is a bit confusing to explain, but I will try my best. Mario and Luigi 
are at the sides of a grid-like area where red and blue, and eventually 
yellow, barrels are randomly arranged. You must shift them around so they 
form rows of the same color. You do this shifting by standing in front of the 
row you want to shift back and forth, aligning the cursor loops. Then, you 
hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with 
Luigi to shift left/right). You have 180 seconds to make as many rows as 
possible. Initially, you need to make 10 rows (10 points, 1 per row made) to 
get the Membership Card. If you try it again afterward, you can win a bunch 
of Hee Beans.


================
Winkle Colosseum
================

Chuckola Bounce
---------------

The objective of this game is to reflect Chuckola Rocks back at the nine 
surrounding Chuckoroks. You are holding a board between the brothers, and you 
must rotate around with A or B, or move around with the Control Pad, to 
reflect the rocks being spit from all directions. If Mario or Luigi are hit 
by a rock, they will be shocked for a brief moment. Sometimes, Barrier 
Mushrooms are shot out, which serve to protect the brother that grabbed it 
from one rock hit (turn it on/off with L/R). For the first time, you must hit 
at least 20 Chuckoroks to win the game. Later on you can return and play for 
some Hoo Beans.


=========
Oho Ocean
=========

Whirlpools
----------

While surfing on the ocean, you'll come across a couple of whirlpools. If you 
get sucked in, you'll end up under the water below. There are a couple of 
different ones, though.

1. This one is in the southeast region (4 screens east, 2 screens south of
   the East Beanbean starting area). Below, you can dig with Luigi for 4
   Chuckle Beans. Swim over the spikes to the west area, and dig for a 5th
   Bean. From there, swim south and drop to the lower area. In the west room,
   High Jump to the upper ledge and go up the yellow pipe to Gwarhar Lagoon.
   To return to the ocean, go east 1 and north 1, then use the Ultra Hammer
   to clear the black rock in the way of the surfboard slot.

2. This whirlpool is south 1 screen and west 1 screen from the land strip of
   Joke's End. Underwater, swim to the south and go up the yellow pipe. On
   the small island, talk to Monty Mole and he'll give you a 1-Up Super.
   Return to the area below and swim south a room. Use Mario's Firebrand to
   light the alcove, clearing the reef in front of you. Swim to the west end
   of the room, then into the south area. By the S.S. Chuckola wreckage, swim
   up the ledges and over the ship, and exit to the west. You'll end up at
   East Beanbean.


Surfing Game
------------

From the East Beanbean beach, head east several screens to reach an island 
with a Save Album on it. Land here and talk to the guy to start the surfing 
mini-game (there is a second similar island to the south, but with no Save 
Album; if you end up there, simply go north 1 screen to get here).

Basically, you follow a path set by arrows in the water, where you will spot 
23 Oho Balloons overhead. The objective is to follow the path going east, 
south, and west, hitting all 23 balloons, then ending at the second island in 
under a minute. It's fairly easy to do; just watch out for the explosives in 
the water so you don't get knocked around in the air, and try not to 
overshoot your jumps, as it's a pain to turn around constantly.

There are 4 balloons in the first area, which you can get with single jumps 
to each. In the second east-going area, there are 3 ballons you get with 
single jumps, then 2 you can get in one jump since they're close enough. 
They're followed by 1 more before going to the third segment. After hitting 
the first balloon, take a sharp southeast turn and hit 2 southbound balloons, 
then another sharp southwest turn for 1 more. In the fourth area, jump to get 
the first balloon there, then jump over a barrel to get 3 in one shot. Up 
ahead, there are 2 more you can get in one jump; just make sure you jump when 
you're actually under the first one, and you should get them both.

As for the final area, there are more barrels, so try and plot a straight 
path so you can hit the balloons, but not swerve around the barrels. After 
the single barrel, there are 2 more you can get like in the previous area 
with one jump. Ahead is the second island, where the course ends. Another 
good hint for gaining speed is when you jump and land, you'll experience a 
slight slowdown. Don't jump too quickly after landing, since those few 
moments of added boost can help you in the long run. That's about all I can 
say that can help you get through this course quickly.

If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds 
for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2 
Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll 
receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and 
Chuckle Beans.


==============
Gwarhar Lagoon
==============

Spangle's Stage
---------------

Upon returning to the lagoon after getting the Ultra Hammer, there is a new 
area you can visit. In the east/southeast region, you'll find black rocks to 
be smashed, leading to an eastern area. Go there and you'll meet a star named 
Spangle, who is looking for a stage to stand upon. You happen to know of one, 
so he joins you as a key item. Return to where Hermie and the others are 
standing, and talk to Hermie. Spangle will jump out and climb top Hermie's 
decorated shell as the centerpiece. You will be given the Soulful Bros. badge 
as a reward.


==========
Joke's End
==========

Monty Mole
----------

From the area with the first Save Album, go into the west room. There is a 
whirlwind that moves high above the ground, going to a far ledge with a Monty 
Mole on it. Start by Spin Jumping into it, then push Left to move out of it. 
Before you fall, however, spin into the whirlwind and move to the side, then 
maneuver back into the wind. Repeat this so you make it to the far ledge. 
When you get there, talk to the Monty Mole to get a Red and Green Pepper.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  14. Shops -=
-=-=-=-=-=-=-=-=

Note: Prices listed below are the original prices, not taking into account
      potential discounts in pricing. Also, all equipment can be equipped to
      both brothers unless noted with M for Mario or L for Luigi.

====================
Beanbean Castle Town
====================

Item Shop
---------

Name              Price
----              -----
Mushroom          24
Syrup             24
Refreshing Herb   30
1-Up Mushroom     80 (after reconstruction)
Super Mushroom    60 (after beating Mom Piranha)
Nut               50 (after beating Mom Piranha)
Super Nut         80 (after beating Mom Piranha)
Super Syrup       50 (after beating Mom Piranha)
Ultra Nut         140 (after curing Mario's Bean Fever)
Ultra Syrup       180 (after curing Mario's Bean Fever)
Max Mushroom      180 (after collecting the Beanstar pieces)
Max Nut           220 (after collecting the Beanstar pieces)
Max Syrup         150 (after collecting the Beanstar pieces)
1-Up Super        240 (after defeating Popple/Birdo)


Fashion Shop
------------

Name                Price
----                -----
Bean Pants (M)      100
Bean Trousers       130
Blue Jeans (L)      220
Parasol Pants (M)   180 (after reconstruction)
Hard Pants (M)      130 (after reconstruction)
Heart Jeans (L)     120 (after reconstruction)
Plaid Trousers      300 (after beating Mom Piranha)
#1 Trousers         250 (after beating Mom Piranha)
Safety Slacks       220 (after beating Mom Piranha)
Street Jeans (L)    400 (after curing Mario's Bean Fever)
Tropic Slacks       280 (after curing Mario's Bean Fever)
Hermetic Pants (M)  300 (after curing Mario's Bean Fever)
Beanstar Pants      500 (after collecting the Beanstar pieces)
Peasley Slacks      450 (after collecting the Beanstar pieces)
Queen B. Jeans      550 (after collecting the Beanstar pieces)
B. Brand Jeans (L)  600 (after defeating Popple/Birdo)
Heart Slacks (M)    520 (after defeating Popple/Birdo)
Casual Slacks       550 (after defeating Popple/Birdo)


Badge Shop
----------

Name              Price
----              -----
Castle Badge      75
Pea Badge         90
Bean B. Badge     78 (after reconstruction)
Counter Badge     140 (after reconstruction)
Charity Badge     140 (after reconstruction)
Bros. Badge       150 (after beating Mom Piranha)
Miracle Badge     120 (after beating Mom Piranha)
Ohoracle Badge    130 (after beating Mom Piranha)
Power Badge       160 (after curing Mario's Bean Fever)
Wonder Badge      140 (after curing Mario's Bean Fever)
Beauty Badge      200 (after curing Mario's Bean Fever)
Salvage Badge     320 (after collecting the Beanstar pieces)
Oh-Pah Badge      280 (after collecting the Beanstar pieces)
Brilliant Badge   350 (after collecting the Beanstar pieces)
Sarge Badge       300 (after defeating Popple/Birdo)
General Badge     350 (after defeating Popple/Birdo)
Tank Badge        400 (after defeating Popple/Birdo)


================
Little Fungitown
================

Item Shop
---------

Name              Price
----              -----
Mushroom          24
Super Mushroom    60
Ultra Mushroom    100
Nut               50
Super Nut         80
Syrup             24
Super Syrup       50
Refreshing Herb   30
1-Up Mushroom     80 (after collecting the Beanstar pieces)
1-Up Super        240 (after defeating Popple/Birdo)


Fashion Shop
------------

Name                Price
----                -----
Shroom Pants (M)    200
Shroom Bells        380
Shroom Slacks       250
Peachy Jeans (L)    280 (after collecting the Beanstar pieces)
Mushwin Pants       264 (after collecting the Beanstar pieces)
Mushluck Pants (M)  258 (after defeating Popple/Birdo)
Scandal Jeans (L)   280 (after defeating Popple/Birdo)


Badge Shop
----------

Name              Price
----              -----
Mush Badge        160
Mari-Lui Badge    180
Muscle Badge      220
Spiny Badge AA    280 (after collecting the Beanstar pieces)
Mush Badge A      300 (after collecting the Beanstar pieces)
Grab Badge        400 (after defeating Popple/Birdo)
Mush Badge AA     480 (after defeating Popple/Birdo)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Mario Bros. Classic -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

============
Introduction
============

As was included with the Super Mario Advance series, the original port of
the Mario Brothers arcade game is available here as well. It can be played
with either one or two players. It's good for old-school players who wish to 
go back to a more simple time. Although it's meant for 2 players (connect 
with the Game Link), it is fun for single players too.


========
Overview
========

This game takes place in one large room, in a setup shown below:

=================================
               POW
PIPE                         PIPE
--------------     --------------

----    -----------------    ----

------------   POW   ------------
PIPE                         PIPE
=================================

Now, keep in mind that you can walk off the screen on the left side, and come
out on the right side. That will help if you're trying to evade wandering
baddies. Each POW block can be hit 3 times apiece from below. When hit, the
room shakes and all the enemies on the ground flip upside-down. The enemies
come out of the pipes in the top of the room and make their way to the bottom
floor, then exit via the bottom corner pipes.


=======
Scoring
=======

There are 2 ways to score in the stages: by killing enemies, or picking up
stray Coins. The only way to kill an enemy is to hit the ledge the enemy is
on from below, flipping it on its back. Only then can you jump up there and
kick the enemy away. If you hit an enemy before flipping it, you will lose a
life. Each enemy is worth 800 points, as are Coins. There is no quotas to how
much you must score in order to move to the next Phase (what the levels are
called). It simply comes down to defeating a bunch of enemies, and eventually
the blue version of the stage's enemy, which is much faster than the regular
versions. If you take long in a level, fireballs may appear and float around
in the air, so watch out.


============
Bonus Stages
============

Every few stages or so, starting with Phase 4, you will be pitted in a bonus
round of sorts. The objective in such stage is to jump around in the usual
room, and collect 10 Coins within 20 seconds. At the end, you get 800 points
for each Coin you get. If you can collect them all, you get an extra 3000
points for a Perfect, plus a 1-Up. These are excellent ways of gaining points
and extra lives, so good luck!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

================
Quick Experience
================

Okay, this is my plan for leveling up, and yes this will work. BTW, you need 
to be in Gwarhar Lagoon to pull this off. Go into any battle that has an 
Elite Troopea in it. Okay, in battle, let's say you have a couple of 
Boomerang Bros and a Gritty Goomba as well in the battle (the more enemies 
the better of course). Kill off all the enemies EXCEPT the Elite Troopea. 
When dealing with the Elite Troopea however, just hit it with the hammer 
attack, because it's shell will protect it (you can only do about 1 damage 
each). Whatever you do, DO NOT JUMP ON THE TROOPEA.

After you hit it, it will bring back a monster you've destroyed, causing you 
to battle them again. Let the Elite Troopea bring back however many monsters 
there was to begin with. Kill those monsters off and repeat the process. Now 
what makes this very awesome, is that for every regenerated monster you 
defeat, you will collect THEIR experience points as well (as well as coins). 
So in one battle alone, you can kill off about 30 or so monsters, and rack up 
quite a few hundred experience. Actually the second time I tried this, I 
spent about 15 minutes going at it, and racked up 1,600 Experience in one 
battle.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

Brian Sulpher: For allowing me to reference to his guide's stats for the 
equipment and badges sections.

StarFighters76: For sending up the trick for quick experience-gaining, in the 
Secrets section!

SLaDe916: For a small correction in the Beanlet Search minigame.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=