Metroid Zero Mission 15% Walkthrough --------------------------------------------------- BY: Arlando909 E-mail me at: Arlando909@aol.com COPYRIGHT 2004 CONTENTS -Version History -Introduction -So What Do I Get? -Items it seems like you need but really donít -You Donít Have To Go Everywhere -Using the FAQ -Hard Mode Suggestions -Step-by-step walkthrough. -Secrets -Contributions -Closing Statements VERSION HISTORY --------------------------- Version 1.0-Introduction and walkthrough complete Version 1.5-Secrets and Hard Mode suggestions added Version 1.6-Contributions added INTRODUCTION: ----------------------- This walkthrough is to be used in the assumption that youíve played through Zero Mission at least ONCE. I donít know many people who would actually go through the game their first time and only grab 15% of the items. I decided to write this FAQ because the 15% challenge has been a part of Metroid for a while. Iíve been doing that since Super Metroid on my SNES. Metroid Zero isnít too much different but if this is the first time in ANY Metroid adventure that youíve decided only to grab 15% of the available items then get ready for a challenge. The challenge (to me anyway) is the fact that you can grab so few Energy Tanks. It doesnít take much to master Metroid Zero but I strongly suggest that you go through the game on at least the Normal difficulty setting freely just to get a feel for the game. Once youíve gone through the game enough to know where things are, youíll be ready to start the 15% game completion challenge! Trust me, it really isn't as hard as it sounds, its actually quite easy. SO WHAT DO I GET? ---------------------------- Below, Iíve listed items I collected in the 15% game completion. Keep in mind that nine of these items you HAVE to get or else you canít complete the game. This leaves you with six freebies, which Iíll also list. Items you have to get: -Morph Ball -Missile Tank (Only one) -Normal Bombs -Power Grip -Ice Beam -Varia Suit -All three unknown items The Six Freebies I recommend you get: -Long Beam -Energy Tanks (4 of them) -Super Missile Tanks (1 of them) I chose these six freebies mainly because theyíll be the most useful throughout the game. I shouldnít have to explain how useful the Energy Tanks can be. But four Energy Tanks is actually being cautious. If you want you can only grab two and then grab two more Super Missile Tanks instead, or if youíre having a lot of difficulty substitute one of the Energy Tanks for the Screw Attack. The Long Beam I suggested mainly because the game will be frustrating without it. This is another of those abilities that seems like you couldnít possibly complete the game without it but I assure you that you can. The long beam makes for more leisure with its reach and when you get the ice beam youíll be glad youíve got the long beam. The Super Missiles make it so that I donít need to grab a second missile tank. The Super Missiles are equivalent to five normal missiles. They help out a lot on bosses (and destroy Metroids in one hit!) by dealing more damage. Keep in mind youíll only have two if you follow my suggestions. If you choose not to get any Super Missiles then youíll NEED, I repeat, NEED another Normal Missile Expansion. If you donít do that youíll have one hell of a time getting to Mother Brain. Also, on Hard Mode you might as well grab more than one Super Missile Expansion (See Hard Mode Suggestions). You donít HAVE to take my suggestions but keep in mind that if you choose not to get the Super Missiles then youíll need to get at least two normal missile tanks or else getting to the Mother Brain in Tourian wonít be easy. Again, you don't HAVE to take them. It should be pretty easy to follow the walkthrough even when grabbing six different freebies (but I would hope you grabbed some Super Missiles). ITEMS THAT SEEM LIKE YOU NEED BUT YOU REALLY DONíT AND SHOULD SKIP THEM: ------------------------------------------------------------------ There are some items that it seems like youíd need no matter what, a perfect example is the Speed Boost. You may think you need this upgrade but the game can be completed without it very easily. You may also think you need other abilities like the Hi-Jump ability. You COULD get the Hi-Jump and leave out an Energy Tank or the Super Missle but this is actually one of the worst abilities you could get. Instead of getting the Hi-Jump, master Freezing enemies and the bomb jump techniques. The Bomb Jump is very simple and makes a great substitute for the Hi-Jump ability. If you ever come to a place you canít reach get into the Morph Ball and repeatedly press the B button. Eventually (with given time) youíll start to propel upwards. You can also kick off the walls like in Super Metroid. Go to a wall and somersault. When youíre up against the wall press the jump button at the same time you press the button opposite of the wall youíre jumping off of (so if the wall your jumping up against is on your left youíll push right on the D-Pad at the same time you push the jump button). Samus will kick off the wall. Use this to your advantage. I know this one sounds harsh but unless youíre REALLY (and I mean REALLY) having trouble DO NOT get the Screw attack. You shouldnít need it that badly if you only want 15% of the items. If you do really need it, substitute it for an Energy Tank. If your evasion skills are top-notch and youíve got good reflexes and the ability to shoot everything in sight then the Screw Attack is another waste. Avoid the Wave Beam at all cost. This is also a big waste of an ability. While your shots are wider and go through walls itís one of the least useful in completing the game in this fashion. Again, some may feel the need to grab it but until the end of the game you wonít really notice too much that you donít have it. The charge beam is another waste. Unless you want it for an optional item donít get it. The game can be easily completed without the charge beam. Since the Charge Beam does roughly the same amount of damage as the missiles do (actually it does a tad bit more) let the missiles be your charge shot. Besides, if youíve got quick thumbs then you do some rapid firing which more than makes up for the lack of having the charge beam. The Power Bombs is another good example of an item you think you might need, but you actually donít. Throughout Metroid Zero there is only ONE spot where youíd think youíd have to have them, but at that point thereís a little secret passage you can go through which Iíll discuss in the walkthrough. So power bombs are also not needed to get through the game. YOU DONíT HAVE TO GO EVERYWHERE! ------------------------------------------------------------ Itís VERY important I mention this. You donít have to go everywhere the game advises you to go. You have to defeat Kraid and Ridley but some parts you can skip over. It is not necessary to fight the Imago (but if you do you can get a Super Missile). It is also not necessary to enter into some rooms either. After defeating Kraid forget about going to get the Speed Booster and instead move on. You donít have to explore every area USING THE FAQ: ---------------------- This is probably a no-duh thing for some of you, Iím sure. But for others this may prove useful. Iíve divided this walkthrough into steps to get you through the game fast. Remember, Iím assuming youíve gone through the game at least once. For the moments where I state something that doesnít have to be done Iíll put "Optional" next to it. Lastly, Iíve yet to complete a 15% game on Hard Mode. Iíve started one and have only arrived at Chozodia but so far its about the same as Normal mode, just remember that youíll take more damage and more enemies are present. I DO have boss strategies but most bosses you could probably defeat on your own without my input there. But some of you may not know a few things about Ďem so I included them anyway. Lastly a few suggestions. One is the obvious: save often. You never know what could happen. Since youíll have nearly 1/3 of the maximum Energy and only 5 missiles (going by this walkthrough) itís easy to run low on health and ammunition. My second suggestion: Always keep your health up. If youíre about to enter into a boss battle find a pipe and keep shooting the enemies that come from them until youíve got full health and missiles, or find a chozo statue. Keep an eye on your health because you wonít have all 12 Energy Tanks as you near the end of the game. Third: Always enter a boss battle with full health and ammunition. Itís never a good idea to enter a battle unprepared. Bosses ONLY take damage from missiles, super missiles and charge shots. There is only one boss that takes damage from normal shots Lastly, if you have any doubt whatsoever that you collected more than 15% of the items, start over or copy the file to be on the safe side. You can always complete the game and start a new game and look at the different maps and look in the upper left hand corner to see what you have and add them together. Hard Mode Suggestions: --------------------------------------- Alright there are a few differences between the Hard and Normal mode difficulty levels. You can still use the walkthrough as your guide. However, a few of my suggestions change. For one, if youíve been through Normal Mode and youíre pretty much invincible when you do it, then Hard Mode shouldnít be a big problem. For that youíll only need two energy tanks. I recommend you get more Super Missiles as opposed to Energy Tanks. -You take twice (sometimes three) times the amount of damage from enemies on Hard Mode. So go through and take less damage. If youíve already done a run through on Normal Mode then Hard Mode really isnít much different aside from more enemies and double the amount of damage. -You get roughly half of what youíd normally get. Missiles now only give you 2 instead of 5, and Super Missiles only give you one. Thatís why Iím saying get more Super Missiles. If you can go through a game on Normal mode with 15% of the items then giving up two energy tanks isnít all THAT bad (but be warned that when running through the Mother Ship and Chozodia ONE hit will kill you in that case.) Also, energy tanks will give you +50 health instead of +100 -I highly suggest you take yourself down to Ridleyís lair first, and maybe even fight the Imago and get two Super Missiles (substitute an energy Tank). Ridley was never hard to begin with as long as you remember to stay low. -The Kraid and Ridley boss strategies are basically the same. I find Kraid to be several times more frustrating than Ridley and for that its good to fight Ridley and that way when you fight Kraid youíll have Super Missiles! So every time you blast him with a normal missile pop in a Super Missile to follow. Remember a Super Missile does the same as if you fired 5 normal missiles. Put that together with the fact that thereís a block you can hang off of at the top. -My suggested items are different as well. In Hard Mode youíve only got one minute to escape Tourian. So again youíll have to substitute an Energy Tank for either the Hi-Jump or Speed Booster. Both are beneficial. The Hi-Jump makes it so youíll get to the top of the shaft faster. The hi-jump also lets you jump off the wall just before the speed boost blocks. You could just as easily grab the speed boost and be at the top in almost the same amount of time. Youíll just speed blast through the blocks instead. Either choice is a good decision but my personal favorite is the hi-jump. It makes it so you donít have to bomb jump as much and it makes accessing some of the mandatory items easier at some points. But like I said you could just as easily grab the speed boost. Again, you can follow the walkthrough in the same fashion. I still suggest the Long Beam but you may even feel the need to substitute that. But it would be much better if you took it along anyhow. STEP-BY-STEP WALKTHROUGH: -------------------------------------------- Alright, this is a simple step-by-step walkthrough thatíll get you through the game with only 15 of the 100 items present. You donít have to do it this way but this is how I was able to go through the game. I didnít experience a whole lot of problems, in fact, I found the game to be quite easy. This is NOT designed for the Easy Difficulty setting. You could use it for Easy Mode but since no matter what that ending is always the same donít bother with a 15% game completion there. On Normal and Hard youíll get a totally different image of Samus and on both modes it looks different. Anyway, letís begin! Step 1: As soon as the game begins go to the left and hop over the stair-steps to grab the Morph Ball Ability. The first of the 9 required abilities. Step 2: Roll on over to the right until you get to the first Chozo Statue. This one will point you to the Long Beam Upgrade. After youíve restored your health you can either go to the Long Beam (Step 3) or bypass it to the first Missile Tank (Step 4). Step 3: You donít have to get the Long Beam, but why wouldnít you want it? Itíll certainly make getting through the game a lot easier. Grab the Long Beam, restore your health and head off to look at the Kraid and Ridley statues before Tourian and then move on to the first missile tank. Step 4: Now that you have that Long Beam you can blast through the rubble that leads to the right side of Brinstar. If you chose not to get the Long Beam you can shoot out the blocks above the blue hatch and slip in to make your way through. As you make your descent be sure to stop into the save room. As you continue down and through the door at the bottom of the passage, make your way to the right until you get the missile. This is the first and last missile upgrade youíll need to complete the game. Step 5-BOSS: The Charge Beam boss isnít hard at all. He MIGHT run away if you donít defeat him fast enough. When his eye is open fire a missile into him. Itíll take at the least: Three missiles to do away with him. If you run out of missiles shoot the thorns that he launches at you to restore your missiles and health. If he runs away youíll encounter him again until you defeat him. When you defeat him leave the charge beam unless you want it as one of your six optional items. Step 6: Optional With the charge beam boss out of the way make your way back up the long corridor. Save your game in the save room and then continue up to the red hatch. Blast it with a missile and then go inside. There will be a wall in your way. Take out the top blocks but donít shoot the one on the bottom, it contains a missile tank and you wonít need it unless you want it as a freebie. Keep going until you see an Energy Tank. You could go without but since itís hard to just pass up you might as well take it. Step 7: Again, Iím assuming youíve been through the game once so weíre going after the normal bombs now, the third of the mandatory items you need. Grab the normal bombs and then let out the parasites and take them out by blowing them to bits and then proceed. Step 8: Once you have the normal bombs leave return to the lower corridor and go down to Norfair. Once you get there go to the left and up to Crateria and collect the first unknown item, the fourth of the mandatory power ups. Step 9: Once you collect the unknown item break the blocks that now glow but donít grab the missile. Go back to the point where you saw the first Chozo block you couldnít break and bomb yourself up there. Your next goal is to grab the Power grip the fifth of the mandatory items. Grab the Power Grip and then climb out of the pit using the Power Grip and return to Norfair. Step 10: Once back in Norfair our next goal is to grab the Ice Beam the sixth mandatory item. Go to Norfairís right side and grab the Ice Beam. Bomb through to the next room, freeze the enemy and then proceed to get out of Norfair. Weíve got to head back to Brinstar. Step 11: Weíre going to go and grab the Varia Suit and it isnít easy to acquire either, and since weíre not into getting the Hi-Jump ability this will probably consume a bit of your time. Go to the middle of Brinstar and climb the right-hand shaft. Go right, shoot the pillar to make it rise and youíll need to go through the upper-most pipe. Youíll end up in a room with a flying fiend that is adjacent to a save room. Go on in and save because you might be here for a while. Step 12: Alright, in the room with the flying fiend (I forgot the name of the enemy), blast through the ceiling and then jump up to get to the next level. You want to lure him up into this area. When heís about in the center (enough so that you can jump on him and then onto the next ledge) freeze him in place and then jump to the ledge. This could take some time, waiting for him to actually get UP there with you. This next part could also take time. Since you donít have the Hi-Jump ability youíll have to stand near the edge of the ledge and bomb blast yourself up to the next area. Trust me, you CAN do this but itíll take a while. --From Monkeydook69 a much eaiser and time-consuming way to reach the Varia Suit-- Instead of using the flying enemy as a stepping stone, you can easily use the bomb jump and make it up the room in ten seconds. First shoot out the first set of three fake blocks, and use your power grip to grab onto the left most single fake block. Now is where your bomb jumping ability comes in. You have to get the bomb jump going with your first bomb, or else you'll break the block and fall back down. Once you get started, keep going up until you're about to hit the ceiling. As you are about to set another bomb to keep the jump going, press and hold left, and you should propel off of the last bomb and head left and onto the first ledge. Jump up and shoot out the fake block then quickly start a bomb jump and reach the hatch. When you finally reach the room with the Varia Suit make your way to the left letting the little gray ball things take out the huge organisms that are blocking your way. When going to the Varia Suit the acid could get to you so before you come in here make sure youíre at full health. Itís possible, though difficult to go through here without touching the acid at least once. Since the collapsible platforms donít collapse instantly youíll have time between each one to jump to the next one. Donít waste a lot of time in your Morph Ball. As soon as you touch the block get out of ball form and grab the ledge and make your way across until you have the Varia Suit. You could get that Energy Tank and save yourself some grief but that isnít the one we want, so weíll wait a bit longer. There are more obvious ones that are harder to avoid thatíll come up later on. Step 13: Head to Kraidís hideout and when you get there go to the right. We donít want to grab the missile in this area and thankfully you went off and grabbed the Varia Suit (you did grab it didnít you?). The only way to by pass this missile is to get into Morph Ball form and roll under. Since you have the Varia Suit it shouldnít be a problem. If you chose not to get the Varia Suit then youíll take a lot of damage. Go to the areaís upper right section and activate the power to the ceiling rails. Step 14-Optional After you activate the ceiling rails fire at the red dot to make the apparatus come to you. Grab hold and let yourself soar into an Energy Tank. If you donít want this Energy tank then call the apparatus and then bomb blast yourself up to it in Morph ball form and youíll soar right over it without touching it. Step 15-BOSS The Acid Worm isnít quite that hard and since you have the Varia Suit itíll be incredibly easy! When he first attacks shoot him in his heart and watch him sink back down into the Acid. Each time the boss is about to attack heíll open his mouth before he springs out of the acid. Just before he springs out grab the apparatus above you and glide to the opposite side. Shoot him in his heart until he sinks back into the acid. When youíve got him to turn colors heíll start to make the acid rise. Regardless, continue your pattern; since you have the Varia suit you can stand around until the acid goes back down and the worm continues his pattern. If you for some reason didnít get the long beam then youíll have to rely on your missiles to help you out. If you ever un out of missiles go to one of the doors and force him to spring out and attack. Since your so far away heíll fire something at you. Blast the projectiles to get more missiles. Then go back to your original attack strategy. Step 16-BOSS Make your way to Kraid and begin what will only seem like a tough battle. Once more, since you have the Varia Suit this battle shouldnít be quite that hard. Youíll take a lot less damage. Use your missiles carefully. In the first phase you can easily stand anywhere. Shoot the red spot on his head with a missile to make him open his mouth. When his mouth is open fire your remaining missiles into his mouth. When youíve run out of missiles fire at the boomerangs (or are they nail clippings?) that he tosses at you to get more missiles and/or health if you need any. In the second phase the tiers near the hatch will be destroyed but the central tier wonít be. So hop on that tier and continue your attack assault. In the third and final phase youíll need to jump on his claws that lets out of his belly. Doing that, continue your assault on Kraid until he dies. After the battle with Kraid go into the room containing the Speed Booster but DO NOT collect it! Unless you want it to be one of your freebies. As soon as you enter the room leave and the door that lead to Kraidís room will now be blue. Hop onto the covered Speed Boost blocks and propel yourself up in Morph Ball form until you reach the door. Youíll blast the door open and slide on through. Step 17: Go to the hideoutís right shaft. Youíll need to use enemies as platforms. Youíll have to slide through the long chamber thatís full of bugs. Blast them with the five missiles youíve got or freeze them. Blast through the Chozo block and get out of Kraidís Lair Step 18: Go back to Brinstar and venture to the lower right section and go back to Norfair. Go to where you collected the ice beam and loop around to Norfairís upper right hand corner. Freeze an enemy at the VERY corner of the room. Stand on top of him and fire a missile up at the top block. Morph into a ball and go inside. Youíll need to bomb-blast your way through this maze as well as propel yourself upwards. Youíll bypass a lot of the area without having to use the speed boost! Step 19: Go through the save room and into the next area with the vines. Blast through the ones you need to with missiles. Theyíll drop more missiles if you need them. Now youíll be face to face with the larvae. I donít really consider this a boss fight but lets go about how to beat it anyway. Youíll see an enemy flying around, freeze it. Hop on it and then start blasting away at the roots with your missiles. If the enemy below starts to thaw then freeze it again quickly (jump and aim down to fire as youíre landing back on it). After you take out one side youíll have to take out the other. If you need more missiles then you can easily shoot the seeds that the larvae fires. After the battle head into the hole and then go to Ridleyís lair. If you want to battle the Imago then ride back up the elevator so you can go down on the other side. Step 20-Optional BOSS: Personally, this battle is a severe waste of time. But since time doesnít matter in a 15% game, weíll do battle. There are two safe spots that you can place yourself. One on the far left and one just before the hill that leads to the hatch. Use these spots to your advantage. When the Imago swoops down chase after it firing your missiles. If you need more then youíll have to risk getting in the way and shoot the stingers. BUT you could easily stay at the base of the hill before the hatch and aim diagonally up to your left and keep firing. The Imago will keep flying by shooting itís stingers at you. Unless you donít fire youíll always knock out a couple (if you donít fire youíll take damage). Do this to restore your health and ammo if need be. After the boss battle you can grab the Super Missile. If youíre really into doing it my way then there are much easier and less time consuming missiles to get. This is just one way. Step 21: Now head back to Ridleyís lair and from the entrance head to the right. In this room you can blast a hole in the ceiling with a missile. If you blast the wrong area try again, it isnít too far from the hatch. If you run out of missiles trying to do this you can easily refill right here in the room. Once youíve blasted a hole in the ceiling bomb blast your way up. Step 22-Optional If you decided not to fight the Imago as listed in Step 20 then perhaps this Super Missile will be much better for you to get, though you should find a place to save before attempting to get it. Thereís a floating pillar just above a floor that collapses. If you go through the floor youíll end up right in front of a save room so you can always loop around to get back to it. Anyway, this floating pillar should have two greenish/bluish balls making itís way around it. Freeze one so that you can jump on it and freeze the other close to the tank so you can jump on it without grabbing the missile. Run into the next room and grab the Super Missile then run back out and fall through the floor and save your game in the save room. DO NOT do this step unless you want to substitute an Energy Tank for Super Missile or you didnít fight the Imago. Step 23-Optional Alright, if youíve been following this walkthrough then you should only have two Energy Tanks. From the save room thatís basically right next to Ridleyís chamber run to the right and keep going right until you come to a place where it seems like you canít break through. Shoot the blocks on the top and donít worry about the enemies below it, they canít get to you. The next area run forward just a little bit and then shoot the ground. Fall into the hole you created and then grab the Energy Tank. Then backtrack to the save room. Step 24-BOSS Before the battle with Ridley begins go and collect unknown item #3. This is the last of the mandatory items you need to grab. Now this next part is optional. By now if youíve been closely following this walkthrough then you should have three energy tanks, one super missile tank, and the long beam as your freebies. After you collect unknown item 3 blast through the chozo block and grab the Energy Tank. This is the last freebie you get so this is the part where if you have any doubts about how many items you collected you better check. Go back to Ridleyís chamber and run all the way up to the hatch. Turn around and Ridley enters the scene. As soon as the battle begins start blasting the fire balls he shoots. The little fire balls he spits out wonít turn into anything but the damage they do will add up. You canít afford to let a single one through. This will always be his first attack. When he jumps into the air quickly jump over to the bridge and immediately go into Morph Ball form. The key to fighting Ridley in such a state of few missiles is to stay low. Donít let him grab you or you could be done for. Stay low and if you come out of Morph Ball form make sure youíre not standing up. Ridley likes to hover over you, and thatís why for the majority of this battle youíll be in morph ball form. When Ridley flies high and spits the large fire balls out then shoot them to reveal missiles, super missiles and health. This is also when Ridley is the most vulnerable so fire like crazy and go nuts. Donít get hit by his tail, it does at least 40 points of damage and could knock you into the lava below. To avoid this rely on the Morph Ball form and roll under him. Hit him with Super Missiles the most and hold out. This battle could take long since youíll have to stay down but it isnít very difficult. Step 25: After the battle with Ridley go back to the elevator and when you get back up go to the right after the wall collapses. Go past the broken Chozo Statue and keep to the right. You canít go left since you donít have the speed booster. Jump on the platforms and blow a hole in the wall with a missile and then lay down some bombs and bomb blast into the hole. Go to the launchers and blast yourself up. Step 26: When you return to Norfairís lower right hand shaft youíll have to fire missiles into a narrow passage. Once thatís done youíll have to propel yourself up in Morph-Ball form. Donít grab the missile tank as you do so. You could also kick off these walls easily but doing this might cause you to grab the missile. Once youíre out of Norfair, itís time to go to Tourian! Step 27: Getting through Tourian in such a state can be tough but if you play it smart youíll be safe. The key is NOT to go to the Metroids but to let them come to you. Since this part can be really tough for some Iíll guide you through it all. With each Metroid you freeze youíll have to blast it with five missiles. You canít go forward until all the Metroids in an area are destroyed. You should have five regular missiles and two super missiles (not tanks, actual missiles). Letís take this by area. After you save your game in the save room and go through the door this will be area one. Area One: No Metroids here. Area Two: Still nothing Area Three: Youíll encounter your first Metroid(s) here. Freeze them and blast them away with missiles. You may need to use a Super Missile depending on whether there is one or more. After each Metroid you face blast the orange rings for missiles. Do this after EVERY Metroid you defeat. Area Four: This short little shaft has quite a few Metroids. The same rules apply. Freeze one and then blast it with five missiles. When you freeze the next Metroid leave it frozen and shoot some of the rings for missiles. Metroids donít stay frozen for long so be quick. Youíll have to go back and shoot them over and over again to keep refreezing them. Area Five: Another place that contains quite a few Metroids. Again, freeze and blast. Before you venture into area six make sure youíve got some missiles or Super Missiles ready. Area Six: When you enter this area go forward a little bit and wait for the Metroid. It may or may not come. If it doesnít you may need to go down and lure it up. ONLY stay on the first ledge. If you need missiles then go to the lower left hand corner of the room where the orange rings will regenerate quickly. Lure Metroids over there if need be. Area Seven: Nothing to worry about here. Thereís one Metroid in this area, but before you proceed head into the save room to the right. Youíre almost to the mother brain and this would be a bad place to fall. When your done saving and youíve blasted through the floor and done battle with the Metroid you may proceed forward. Area Eight: There are quite a few Metroids in here. The shaft goes directly down but the Metroids will come at you full force. Itís incredibly easy to take damage here and itís harder to wait for the Metroid to come to you. Keep shooting as you move. Itís also harder to blast the Metroids with the five necessary missiles since a ring might get in your way. Area Nine: This place is tricky. First, run all the way to the left of this area. Now get into Morph ball form and roll a little bit back to the right and plant a bomb to blow the floor open. Go down into this area but be careful! The Metroids attack in full force and you could be surrounded by more than one. Freeze one Metroid and blast it with a Super Missile if you have any. Freeze the next one pop it with five missiles. After that lure the third one out and run back to the left. Freeze the Metroid and wait for the rings to come so you can refill your missiles. Youíll have to freeze the Metroid several times before you can blast it with five missiles. Now that your on the left get into Morph Ball form again and plant a bomb to fall through the floor again. Do the same thing here that you did just before. When youíve exterminated all the Metroids you may need to freeze a ring to get back to the top. Youíll go into a save room. Save your game and go to Area Ten. Area Ten: There are no Metroids here but this is a great place to restock on items and health. Shoot all the rings. The green rings always drop something and theyíre more likely to give you a Super Missile. Area Eleven: This is it! The confrontation with the Mother Brain. Go forward to the left and blast this Zebetite with two Super Missiles. Then run back to Area ten and restock on Super Missiles. Then run back to area Eleven and blast the next Zebetite. Repeat this process until you get to the Mother Brain. After you destroy the last Zebetite itís also a good idea to go back and save your game. If you didnít get the Super Missile tank then I hope you grabbed at least two missile tanks because it takes 7-10 normal missiles to destroy one Zebetite since they begin to grow back if you donít eradicate them. Step 28: BOSS The Mother Brain herself isnít hard, itís the enemies that surround her that will give you trouble. The guns and the two rings that never stop coming at you will give you trouble. Freeze the rings and if you ever need ammo or health you can destroy them. But always freeze them if you want to assault the Mother Brain. When the tank is still there blast it with normal missiles rather than Super Missiles. When the tank shatters shoot a Super Missile into Mother Brainsís eye. Keep freezing the rings as you do this and jump over the Mother Brainís blast. She doesnít fire that often but itís bad to be caught in a crossfire between her and the rings AND the guns. After youíve exhausted your Super Missiles hit her with normal missiles. Soon youíll be in victory. If you ever run low on health STOP ATTACKING. The Mother Brainís blast is used mostly as a counterattack so if you donít attack her she wonít attack you. Step 29: Climb the tall shaft all the way to the top. When you get there take the elevator up and start blasting through the terrain. When you get to the point where you would normally use the speed boost, look up and youíll see a hole in the ceiling. Bomb blast your way up. It could take a few seconds so make sure you have plenty of time. Then Get into your ship and blast off! Step 30: Because of your lack of Energy Tanks this may very well be the hardest part in the entire 15% game to do! Keep your wits about you. Youíve only got that pistol to go by. As soon as you get into the mother ship and save in the first save room the action begins. If you canít remember everything about this part Iíll provide you with a walkthrough to get you through this area so that you get spotted as little as possible. As you exit the save room youíll encounter your first pirate. As soon as you land fire at him and stun him and jump to the upper left and crawl through the tight space and make your way up. Youíll encounter another pirate, stun him and keep going. In the next room youíll need to crawl under the tight space and then immediately jump into the hidden area. The pirate will emerge and then walk away. Continue to the right into the next area. In the next area youíll encounter lasers. It doesnít take a genius to figure out that you canít step in them so instead youíll have to jump over them. Hang off the ledge of one and climb over it. Youíll then come to another narrow space. Before you fire at this wall crawl all the way to the right and then blast the wall. Youíll trigger an alarm but youíll quickly be able to get back up and continue to the right. Avoid stunning pirates if possible and keep going right. Youíll come to a short shaft where youíll fall through the first portion. Luckily you can jump all the way up. You might need to stun a pirate here but you shouldnít have to if you climb fast. When you get to the top of this shaft run to the left and quickly hop over the column in your way. A pirate will emerge into the room and then exit. From there head left and crawl through the next passage. After you pass under the escape pod youíll fall through the floor. Head into the save room and restore any health you may have lost and save your game. When you exit the save room continue forward until you come to the red hatch. Shoot the cracks in the ground and youíll set off another alarm. Stun this pirate and then crawl through the narrow space. As you go through this portion look for cracks in the floor and shoot at them. You can try and get the space pirates to shoot each other but it isnít worth the risk. Youíll fall through the floor and when you do the alert will be over. Now youíve got to avoid the searchlights. If you get spotted, escape isnít impossible but the ambush comes from both sides. So stay out of the light and proceed with caution. If you get spotted youíll have to run for your life until you can see cracks in the floor and shoot them out. You can wait there until the alert is over and then get going again. When you get out of this save room there will be lasers everywhere. Jump on the ledge of the first opening youíve got. Now, tap the jump button so you donít jump into the lasers. Tap it again for the second jump. Youíll notice that these blocks break away. Youíve still got enough time to jump to the next ledge. It doesnít seem possible to make it through here without setting off the alarm but if you just tap the A button and then quickly crawl through the narrow passage and jump IMMEDIATELY youíll grab the ledge and you wonít fall through the lasers. Jump to the next column and then to the three collapsible blocks and run across and jump right at the edge and youíll latch onto the laser. Climb up and head through the door. Almost right after the laser infested room youíll be in another ambush. Youíve no choice but to run. Stun the first pirate you see (preferably as your falling) and then crawl through the narrow passage. Shoot through the ground but hug the left wall. Youíll probably still take damage but you wonít take as much. Run to the left and through the narrow passage and youíll be chased into the Chozo Ruins. When you get into the Chozo Ruins quickly jump into the shadows and a pirate will run right past you. When the alarm is done with, move forward. Save your game in the save room and then go through the next area. Avoid the searchlights here just as you did before and start your climb. You may need to lose ground at some points but itís okay. If youíre spotted you could very well be done for if you donít haul yourself out of there quickly. On hard mode your almost sure to be killed. If you are spotted then climb up the passage quickly and stun any pirate that gets in your way. Donít fall back down, when you get to the top jump over the pit and let yourself fall. Then run to the right blasting away the blocks. Itís a bad idea to be crawling through here if you got spotted. If you do get spotted you can easily lose your pursuers at the end of the passage by jumping up top of the ledge and waiting. Donít crawl through the narrow passage, but continue up. The eyes moving up and down the walls can be avoided by hiding in the shadows, hanging of the ledge. Even if your foot gets caught youíll be spotted. You can get through this area without getting caught. If you should get caught youíll be running for a while. Youíll have to proceed forward. As you make your way through the narrow passage shoot out the blocks in your way but donít stop as these collapse. Fall down the pit and proceed left. Keep running to the left and donít jump when you get to what looks like a dead end. Blast this wall and run! Destroy the blocks jump over into the shadows and duck quickly. Thereís now nothing between you and the next save room so go there. Heal up and save. After the pirate walks away with the power bombs (not like you should care youíre not getting them) follow him. Keep out of the way of the eyes in this next area. If you get spotted thereís almost no way to end this one for a while. So go through this area without setting off the alarm. After the eyes its almost impossible to avoid detection in this hallway. You can get away with stunning the first two pirates but the third one always spots you. When he does stun him and run for your life. In the shaft youíll have to jump all the way to the top. Donít stop to try and stun the pirate scaling the wall. When you get as far as you can go crawl through the narrow passage. Youíll wind up crawling through a rather long one. Turn around and stun the pirate following you. Youíll only need to do this twice. Youíll notice more pirates above you. When the one in the second passage jumps off stun him and run to the left and blast through the wall. Jump up the small chasms and keep pushing to the left Keep running, three more pirates will jump off ready to give chase, ignore them and keep going to the left. Jump up all these blocks, you canít afford to screw up here or else the pirates will be all over you. When you finally get up those four blocks, run to the right now and blast the blocks that are in your way. When you finally get to the right jump across turn around and quickly blast the platform behind you and watch the pirates fall. Go to the save room and save your game. What a run huh? BOSS The Chozo Guardian is actually going to be one of the easiest bosses youíll face. Thereís no way to heal and it doesnít have many attacks. You watchÖyourself in a bubble that if you shoot youíll damage yourself. When it glows white and a power icon flashes shoot it! Then youíll have to avoid a bit of lightning. Keep running around, never stay stationary or youíll be zapped. Get the four spaces filled and youíll get your power suit back. The unknown items will then become the standard Plasma Beam, Gravity Suit and Space Jump. Step 31: When the battle is done with and youíre decked out in your power suit again itís time to get going. You may think you need the screw attack but you really donít. As you leave the ruins back to the mother ship look for missile icons in the ground and you can blast them with a missile and dive through. Ignore every power up. Your intention is to head for the Robot Ridley. Step 32: When you get back to the mother ship start making your way up. Again, there are points where it seems like you need the screw attack but you wonít. Next to some screw attack blocks are missile blocks. Blast them with your missile and then bomb blast up. There is also a part where the way to go is actually near the hatch you came in but youíll have to blow a hole in the floor using your power bombs. Step 33: Save your game in the save room just before the Robot Ridley and then make your way up to the chamber. Where you originally needed a power bomb block, you donít need it anymore. There is a hidden passage in the ceiling. You can either bomb blast your way up or you can use the better (and less time consuming) space jump and go over the power bomb block. Move to the right and go in to fight Robot Ridley. Step 34-BOSS: This can be a challenging fight if you donít do it correctly. The key to this battle is the space jump. Begin by avoiding itís claw which causes several points of damage. Fire a Super Missile at its heart and itíll back up. Space jump to the left wall and stay in the middle because itíll spit a bunch of fire balls out. Itíll do this two or three times and then it wonít do it again. Itíll fire lasers from its eyes so space jump to avoid those. If you need a refill on missiles or health then you can shoot the missiles but be careful! Itís not a good idea to shoot its missiles from the ground if the robot is swinging its claws. You may need to blast the missiles as your falling out of your space jump. Keep hounding away with the missiles. When you defeat it grab all of the health because getting out of here wonít be quite that easy. Step 35: Time to escape. From the Robot Ridley room run to the left and fire as your doing so to blast the two space pirates that decided theyíd show up to stop your escape. When in the next room aim and shoot up to reveal a passage. Jump into the passage and blast your way through. Now you need to make your way to the escape pod. Step 36: Due to your lack of energy tanks the two silver space pirates just before the escape pod can be a pain. The easiest way to take them out is to first go down and lure them up to the upper area (without actually leaving the area). As they are making their way up keep firing. Theyíll need to stop and actually jump up to try and catch you. When they get close jump into the vent at the top and roll to the left but not out of the area. The pirates will go and jump off the ledge. Now keep repeating that until theyíre dead. Donít forget about the last pirate who jumps out of the escape pod. Kill him and jump into the escape pod so you can be home free! When the credits are done rolling, depending on whether or not you did this on Hard mode or Normal mode will determine which pic of Samus you get. Great! You beat the game only grabbing 15% of the available items. It wasnít that hard now was it? SECERETS: -------------------- Endings: Ending 1-Either Beat the game in more than four hours or complete the game on Easy Mode Ending 2--Complete the game on Hard or Normal in 2-4 hours getting more than 15% of the items but less than 100% Ending 3-Complete Hard or Normal in less than two hours with 16-99 of the pickups Ending 4-Complete the game more than two hours with 100% of the items on hard or normal mode Ending 5-Complete the game in less than two hours with 100% of the items on Normal ONLY Ending 6-Complete the game with 100% in less than two hours on Hard ONLY Ending 7-Complete the game with 15% on Normal Mode Ending 8-Complete the Game with 15% on Hard Mode Original Metroid: Complete the game once. Gallery: Complete the game getting any one of the eight endings Unlock Hard Mode: Complete the game once. Unlock Sound Test: Complete the Game on Hard Mode Metroid Fusion Gallery: Link up with Metroid Fusion to unlock the Metroid Fusion Gallery. Those are the secrets I know so far. More are to come. You can either send them to me or wait for updates. CONTRIBUTIONS TO THIS FAQ: --------------------------- EASIER VARIA SUIT Concerning step 12 I got a couple of e-mails about getting the Varia Suit in an easier way without the ice-beam and without freezing the fiend. This, in my opinion, is far better strategy than what I had and is less time consuming. As far as how easy they go...you decide. I find both easy this is just so much faster! It's only fair to thank both contributors of this tip. Thanks go to Monkeydook69 and Jared for the tip. However, since I got Monkeydook69's first, that shall be the one I post. Again, it goes in place of step 12 (and is also in the walkthrough). "Hey, excellent 15% metroid zero faq. I was having a hard time getting through it under 15 and your faq helped a lot. There is an easier and way faster way to get the varia suit. Instead of using the flying enemy as a stepping stone, you can easily use the bomb jump and make it up the room in ten seconds. First shoot out the first set of three fake blocks, and use your power grip to grab onto the left most single fake block. Now is where your bomb jumping ability comes in. You have to get the bomb jump going with your first bomb, or else you'll break the block and fall back down. Once you get started, keep going up until you're about to hit the ceiling. As you are about to set another bomb to keep the jump going, press and hold left, and you should propel off of the last bomb and head left and onto the first ledge. Jump up and shoot out the fake block then quickly start a bomb jump and reach the hatch."-Monkeydook69 CLOSING STATEMENTS: ---------------------------------- Well, credit should be given where it is due. First Iíd like to extend my thanks to Nintendo Power for creating an awesome walkthrough and giving me the idea to post it. I used it as a reference but most of the strategies were mine I guarantee (my six freebies differed a lot too). Iíd also like to thank my brother for helping me write this walkthrough and helping me out with some of the strategies. Also, please donít recreate or copy this guide. If youíd like to use it on your web page or whatever than just ask. I usually say yes. If anyone discovers an easier way to go about this stuff let me know and Iíll add it in (hopefully). Hope you enjoyed this walkthrough. If you have any questions or comments you can e-mail me at Arlando909@aol.com. If you liked it or disliked it let me know that too. If you disliked it I need something more than just "That FAQ sucked!" Sorry but that just shows me that you know how to waste your time (and Iíll assume you didnít even read it). Also, I won't reveal your e-mail address, I'll just post everything before the @ symbol or I'll give credit to whatever name you prefer.